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`)},s=p(o),l={vertex:t.getAttribLocation(s,"position"),uv:t.getAttribLocation(s,"uv")},u={renderType:t.getUniformLocation(s,"renderType"),map:t.getUniformLocation(s,"map"),occlusionMap:t.getUniformLocation(s,"occlusionMap"),opacity:t.getUniformLocation(s,"opacity"),color:t.getUniformLocation(s,"color"),scale:t.getUniformLocation(s,"scale"),rotation:t.getUniformLocation(s,"rotation"),screenPosition:t.getUniformLocation(s,"screenPosition")}}this.render=function(d,g,m){if(e.length!==0){var v=new oe,_=m.w/m.z,y=m.z*.5,x=m.w*.5,M=16/m.w,S=new wt(M*_,M),w=new oe(1,1,0),T=new wt(1,1),C=new zM;C.min.set(m.x,m.y),C.max.set(m.x+(m.z-16),m.y+(m.w-16)),s===void 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g=t.createProgram(),m=t.createShader(t.FRAGMENT_SHADER),v=t.createShader(t.VERTEX_SHADER),_="precision "+r.getPrecision()+` float; `;return t.shaderSource(m,_+d.fragmentShader),t.shaderSource(v,_+d.vertexShader),t.compileShader(m),t.compileShader(v),t.attachShader(g,m),t.attachShader(g,v),t.linkProgram(g),g}}function rOe(r,e){var t=r.context,i=r.state,n,a,o,s,l,u,c=new oe,f=new cn,h=new oe;function p(){var m=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),v=new Uint16Array([0,1,2,0,2,3]);n=t.createBuffer(),a=t.createBuffer(),t.bindBuffer(t.ARRAY_BUFFER,n),t.bufferData(t.ARRAY_BUFFER,m,t.STATIC_DRAW),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,a),t.bufferData(t.ELEMENT_ARRAY_BUFFER,v,t.STATIC_DRAW),o=d(),s={position:t.getAttribLocation(o,"position"),uv:t.getAttribLocation(o,"uv")},l={uvOffset:t.getUniformLocation(o,"uvOffset"),uvScale:t.getUniformLocation(o,"uvScale"),rotation:t.getUniformLocation(o,"rotation"),scale:t.getUniformLocation(o,"scale"),color:t.getUniformLocation(o,"color"),map:t.getUniformLocation(o,"map"),opacity:t.getUniformLocation(o,"opacity"),modelViewMatrix:t.getUniformLocation(o,"modelViewMatrix"),projectionMatrix:t.getUniformLocation(o,"projectionMatrix"),fogType:t.getUniformLocation(o,"fogType"),fogDensity:t.getUniformLocation(o,"fogDensity"),fogNear:t.getUniformLocation(o,"fogNear"),fogFar:t.getUniformLocation(o,"fogFar"),fogColor:t.getUniformLocation(o,"fogColor"),alphaTest:t.getUniformLocation(o,"alphaTest")};var _=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");_.width=8,_.height=8;var y=_.getContext("2d");y.fillStyle="white",y.fillRect(0,0,8,8),u=new ui(_),u.needsUpdate=!0}this.render=function(m,v){if(e.length!==0){o===void 0&&p(),t.useProgram(o),i.initAttributes(),i.enableAttribute(s.position),i.enableAttribute(s.uv),i.disableUnusedAttributes(),i.disable(t.CULL_FACE),i.enable(t.BLEND),t.bindBuffer(t.ARRAY_BUFFER,n),t.vertexAttribPointer(s.position,2,t.FLOAT,!1,2*8,0),t.vertexAttribPointer(s.uv,2,t.FLOAT,!1,2*8,8),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,a),t.uniformMatrix4fv(l.projectionMatrix,!1,v.projectionMatrix.elements),i.activeTexture(t.TEXTURE0),t.uniform1i(l.map,0);var _=0,y=0,x=m.fog;x?(t.uniform3f(l.fogColor,x.color.r,x.color.g,x.color.b),x.isFog?(t.uniform1f(l.fogNear,x.near),t.uniform1f(l.fogFar,x.far),t.uniform1i(l.fogType,1),_=1,y=1):x.isFogExp2&&(t.uniform1f(l.fogDensity,x.density),t.uniform1i(l.fogType,2),_=2,y=2)):(t.uniform1i(l.fogType,0),_=0,y=0);for(var M=0,S=e.length;M 0 ) {","float depth = gl_FragCoord.z / gl_FragCoord.w;","float fogFactor = 0.0;","if ( fogType == 1 ) {","fogFactor = smoothstep( fogNear, fogFar, depth );","} else {","const float LOG2 = 1.442695;","fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );","fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );","}","gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );","}","}"].join(` `)),t.compileShader(v),t.compileShader(_),t.attachShader(m,v),t.attachShader(m,_),t.linkProgram(m),m}function g(m,v){return m.renderOrder!==v.renderOrder?m.renderOrder-v.renderOrder:m.z!==v.z?v.z-m.z:v.id-m.id}}function yr(){Object.defineProperty(this,"id",{value:iOe++}),this.uuid=cr.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.lights=!0,this.blending=A0,this.side=ky,this.shading=Rk,this.vertexColors=xL,this.opacity=1,this.transparent=!1,this.blendSrc=Ok,this.blendDst=zk,this.blendEquation=Uk,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=WR,this.depthTest=!0,this.depthWrite=!0,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.alphaTest=0,this.premultipliedAlpha=!1,this.overdraw=0,this.visible=!0,this._needsUpdate=!0}function Ea(r){yr.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=`void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,this.fragmentShader=`void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); 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E=(b&d)!==0,I=(b&g)!==0,R=w.clone();R.morphTargets=E,R.skinning=I,v[b]=R;var A=new Ea({defines:{USE_SHADOWMAP:""},uniforms:C,vertexShader:T.vertexShader,fragmentShader:T.fragmentShader,morphTargets:E,skinning:I,clipping:!0});_[b]=A}var P=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ak,this.renderReverseSided=!0,this.renderSingleSided=!0,this.render=function(z,k){if(P.enabled!==!1&&!(P.autoUpdate===!1&&P.needsUpdate===!1)&&l.length!==0){a.buffers.color.setClear(1,1,1,1),a.disable(n.BLEND),a.setDepthTest(!0),a.setScissorTest(!1);for(var G,Y,J=0,Q=l.length;J0:J&&J.isGeometry&&(ae=J.morphTargets&&J.morphTargets.length>0));var ve=z.isSkinnedMesh&&k.skinning,ue=0;ae&&(ue|=d),ve&&(ue|=g),Q=V[ue]}if(r.localClippingEnabled&&k.clipShadows===!0&&k.clippingPlanes.length!==0){var se=Q.uuid,Ee=k.uuid,q=y[se];q===void 0&&(q={},y[se]=q);var H=q[Ee];H===void 0&&(H=Q.clone(),q[Ee]=H),Q=H}Q.visible=k.visible,Q.wireframe=k.wireframe;var We=k.side;return P.renderSingleSided&&We==E0&&(We=ky),P.renderReverseSided&&(We===ky?We=Wh:We===Wh&&(We=ky)),Q.side=We,Q.clipShadows=k.clipShadows,Q.clippingPlanes=k.clippingPlanes,Q.wireframeLinewidth=k.wireframeLinewidth,Q.linewidth=k.linewidth,G&&Q.uniforms.lightPos!==void 0&&Q.uniforms.lightPos.value.copy(Y),Q}function B(z,k,G){if(z.visible!==!1){var Y=(z.layers.mask&k.layers.mask)!==0;if(Y&&(z.isMesh||z.isLine||z.isPoints)&&z.castShadow&&(z.frustumCulled===!1||o.intersectsObject(z)===!0)){var J=z.material;J.visible===!0&&(z.modelViewMatrix.multiplyMatrices(G.matrixWorldInverse,z.matrixWorld),p.push(z))}for(var Q=z.children,V=0,K=Q.length;V65535?Uint32Array:Uint16Array)(l),c=new Float32Array(s*3),f=new Float32Array(s*3),h=new Float32Array(s*2),p=0,d=0,g=0,m=0,v=0;x("z","y","x",-1,-1,t,e,r,a,n,0),x("z","y","x",1,-1,t,e,-r,a,n,1),x("x","z","y",1,1,r,t,e,i,a,2),x("x","z","y",1,-1,r,t,-e,i,a,3),x("x","y","z",1,-1,r,e,t,i,n,4),x("x","y","z",-1,-1,r,e,-t,i,n,5),this.setIndex(new yt(u,1)),this.addAttribute("position",new yt(c,3)),this.addAttribute("normal",new yt(f,3)),this.addAttribute("uv",new yt(h,2));function _(M,S,w){var T=0;return T+=(M+1)*(S+1)*2,T+=(M+1)*(w+1)*2,T+=(w+1)*(S+1)*2,T}function y(M,S,w){var T=0;return T+=M*S*2,T+=M*w*2,T+=w*S*2,T*6}function x(M,S,w,T,C,b,E,I,R,A,P){for(var U=b/R,B=E/A,z=b/2,k=E/2,G=I/2,Y=R+1,J=A+1,Q=0,V=0,K=new oe,ae=0;ae0?1:-1,f[p]=K.x,f[p+1]=K.y,f[p+2]=K.z,h[d]=ue/R,h[d+1]=1-ae/A,p+=3,d+=2,Q+=1}for(ae=0;ae65535?Uint32Array:Uint16Array)(o*s*6),v=0;v/g;function t(i,n){var a=jr[n];if(a===void 0)throw new Error("Can not resolve #include <"+n+">");return hk(a)}return r.replace(e,t)}function moe(r){var e=/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;function t(i,n,a,o){for(var s="",l=parseInt(n);l0?r.gammaFactor:1,d=pOe(a,i,r.extensions),g=dOe(o),m=n.createProgram(),v,_;t.isRawShaderMaterial?(v=[g,` `].filter(CM).join(` `),_=[d,g,` `].filter(CM).join(` `)):(v=["precision "+i.precision+" float;","precision 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w=n.getProgramInfoLog(m),T=n.getShaderInfoLog(M),C=n.getShaderInfoLog(S),b=!0,E=!0;n.getProgramParameter(m,n.LINK_STATUS)===!1?(b=!1,console.error("THREE.WebGLProgram: shader error: ",n.getError(),"gl.VALIDATE_STATUS",n.getProgramParameter(m,n.VALIDATE_STATUS),"gl.getProgramInfoLog",w,T,C)):w!==""?console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",w):(T===""||C==="")&&(E=!1),E&&(this.diagnostics={runnable:b,material:t,programLog:w,vertexShader:{log:T,prefix:v},fragmentShader:{log:C,prefix:_}}),n.deleteShader(M),n.deleteShader(S);var I;this.getUniforms=function(){return I===void 0&&(I=new Yh(n,m,r)),I};var R;return this.getAttributes=function(){return R===void 0&&(R=mOe(n,m)),R},this.destroy=function(){n.deleteProgram(m),this.program=void 0},Object.defineProperties(this,{uniforms:{get:function(){return console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms()."),this.getUniforms()}},attributes:{get:function(){return console.warn("THREE.WebGLProgram: .attributes is now 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t=[],i={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},n=["precision","supportsVertexTextures","map","mapEncoding","envMap","envMapMode","envMapEncoding","lightMap","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","displacementMap","specularMap","roughnessMap","metalnessMap","gradientMap","alphaMap","combine","vertexColors","fog","useFog","fogExp","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","maxMorphTargets","maxMorphNormals","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","numRectAreaLights","shadowMapEnabled","shadowMapType","toneMapping","physicallyCorrectLights","alphaTest","doubleSided","flipSided","numClippingPlanes","numClipIntersection","depthPacking"];function a(s){if(e.floatVertexTextures&&s&&s.skeleton&&s.skeleton.useVertexTexture)return 1024;var l=e.maxVertexUniforms,u=Math.floor((l-20)/4),c=u;return s!==void 0&&s&&s.isSkinnedMesh&&(c=Math.min(s.skeleton.bones.length,c),c0,shadowMapType:r.shadowMap.type,toneMapping:r.toneMapping,physicallyCorrectLights:r.physicallyCorrectLights,premultipliedAlpha:s.premultipliedAlpha,alphaTest:s.alphaTest,doubleSided:s.side===E0,flipSided:s.side===Wh,depthPacking:s.depthPacking!==void 0?s.depthPacking:!1};return v},this.getProgramCode=function(s,l){var u=[];if(l.shaderID?u.push(l.shaderID):(u.push(s.fragmentShader),u.push(s.vertexShader)),s.defines!==void 0)for(var c in s.defines)u.push(c),u.push(s.defines[c]);for(var f=0;f65535?Uint32Array:Uint16Array,C=new yt(new T(p),1);return a(C,r.ELEMENT_ARRAY_BUFFER),h.wireframe=C,C}return{getAttributeBuffer:l,getAttributeProperties:u,getWireframeAttribute:c,update:n}}function xOe(r,e,t,i,n,a,o){var s=o.memory,l=typeof WebGL2RenderingContext<"u"&&r instanceof WebGL2RenderingContext;function u(R,A){if(R.width>A||R.height>A){var P=A/Math.max(R.width,R.height),U=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");U.width=Math.floor(R.width*P),U.height=Math.floor(R.height*P);var B=U.getContext("2d");return B.drawImage(R,0,0,R.width,R.height,0,0,U.width,U.height),console.warn("THREE.WebGLRenderer: image is too big ("+R.width+"x"+R.height+"). 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Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",A),r.texParameteri(R,r.TEXTURE_MAG_FILTER,p(A.magFilter)),r.texParameteri(R,r.TEXTURE_MIN_FILTER,p(A.minFilter)),A.minFilter!==Wo&&A.minFilter!==po&&console.warn("THREE.WebGLRenderer: Texture is not power of two. 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J=r.DEPTH_COMPONENT;if(A.type===Vy){if(!l)throw new Error("Float Depth Texture only supported in WebGL2.0");J=r.DEPTH_COMPONENT32F}else l&&(J=r.DEPTH_COMPONENT16);A.format===Yd&&J===r.DEPTH_COMPONENT&&A.type!==PM&&A.type!==Gk&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),A.type=PM,k=a(A.type)),A.format===Hy&&(J=r.DEPTH_STENCIL,A.type!==IM&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),A.type=IM,k=a(A.type))),t.texImage2D(r.TEXTURE_2D,0,J,U.width,U.height,0,z,k,null)}else if(A.isDataTexture)if(Y.length>0&&B){for(var Q=0,V=Y.length;Q-1?t.compressedTexImage2D(r.TEXTURE_2D,Q,z,G.width,G.height,0,G.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):t.texImage2D(r.TEXTURE_2D,Q,z,G.width,G.height,0,z,k,G.data);else if(Y.length>0&&B){for(var Q=0,V=Y.length;Q=1,U=null,B={},z=new ii,k=new ii;function G($,it,Xe){var Fe=new Uint8Array(4),we=r.createTexture();r.bindTexture($,we),r.texParameteri($,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri($,r.TEXTURE_MAG_FILTER,r.NEAREST);for(var Ie=0;Ie0&&r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.HIGH_FLOAT).precision>0)return"highp";x="mediump"}return x==="mediump"&&r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.MEDIUM_FLOAT).precision>0&&r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}var o=t.precision!==void 0?t.precision:"highp",s=a(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);var l=t.logarithmicDepthBuffer===!0&&!!e.get("EXT_frag_depth"),u=r.getParameter(r.MAX_TEXTURE_IMAGE_UNITS),c=r.getParameter(r.MAX_VERTEX_TEXTURE_IMAGE_UNITS),f=r.getParameter(r.MAX_TEXTURE_SIZE),h=r.getParameter(r.MAX_CUBE_MAP_TEXTURE_SIZE),p=r.getParameter(r.MAX_VERTEX_ATTRIBS),d=r.getParameter(r.MAX_VERTEX_UNIFORM_VECTORS),g=r.getParameter(r.MAX_VARYING_VECTORS),m=r.getParameter(r.MAX_FRAGMENT_UNIFORM_VECTORS),v=c>0,_=!!e.get("OES_texture_float"),y=v&&_;return{getMaxAnisotropy:n,getMaxPrecision:a,precision:o,logarithmicDepthBuffer:l,maxTextures:u,maxVertexTextures:c,maxTextureSize:f,maxCubemapSize:h,maxAttributes:p,maxVertexUniforms:d,maxVaryings:g,maxFragmentUniforms:m,vertexTextures:v,floatFragmentTextures:_,floatVertexTextures:y}}function wOe(r){var e={};return{get:function(t){if(e[t]!==void 0)return e[t];var i;switch(t){case"WEBGL_depth_texture":i=r.getExtension("WEBGL_depth_texture")||r.getExtension("MOZ_WEBGL_depth_texture")||r.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=r.getExtension("EXT_texture_filter_anisotropic")||r.getExtension("MOZ_EXT_texture_filter_anisotropic")||r.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=r.getExtension("WEBGL_compressed_texture_s3tc")||r.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=r.getExtension("WEBGL_compressed_texture_pvrtc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;case"WEBGL_compressed_texture_etc1":i=r.getExtension("WEBGL_compressed_texture_etc1");break;default:i=r.getExtension(t)}return i===null&&console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e[t]=i,i}}}function TOe(){var r=this,e=null,t=0,i=!1,n=!1,a=new Vo,o=new fl,s={value:null,needsUpdate:!1};this.uniform=s,this.numPlanes=0,this.numIntersection=0,this.init=function(c,f,h){var p=c.length!==0||f||t!==0||i;return i=f,e=u(c,h,0),t=c.length,p},this.beginShadows=function(){n=!0,u(null)},this.endShadows=function(){n=!1,l()},this.setState=function(c,f,h,p,d,g){if(!i||c===null||c.length===0||n&&!h)n?u(null):l();else{var m=n?0:t,v=m*4,_=d.clippingState||null;s.value=_,_=u(c,p,v,g);for(var y=0;y!==v;++y)_[y]=e[y];d.clippingState=_,this.numIntersection=f?this.numPlanes:0,this.numPlanes+=m}};function l(){s.value!==e&&(s.value=e,s.needsUpdate=t>0),r.numPlanes=t,r.numIntersection=0}function u(c,f,h,p){var d=c!==null?c.length:0,g=null;if(d!==0){if(g=s.value,p!==!0||g===null){var m=h+d*4,v=f.matrixWorldInverse;o.getNormalMatrix(v),(g===null||g.length8&&($e.length=8);for(var vi=ee.morphAttributes,at=0,At=$e.length;at0&&wi.renderInstances(ee,Qh,LL):wi.render(Qh,LL)}};function st(D,W,ee,ge){var ce;if(ee&&ee.isInstancedBufferGeometry&&(ce=We.get("ANGLE_instanced_arrays"),ce===null)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}ge===void 0&&(ge=0),xe.initAttributes();var Oe=ee.attributes,Ge=W.getAttributes(),Re=D.defaultAttributeValues;for(var pt in Ge){var mt=Ge[pt];if(mt>=0){var $e=Oe[pt];if($e!==void 0){var at=$e.normalized,At=$e.itemSize,je=Ne.getAttributeProperties($e),vi=je.__webglBuffer,Ft=je.type,Dr=je.bytesPerElement;if($e.isInterleavedBufferAttribute){var Yi=$e.data,Tt=Yi.stride,wi=$e.offset;Yi&&Yi.isInstancedInterleavedBuffer?(xe.enableAttributeAndDivisor(mt,Yi.meshPerAttribute,ce),ee.maxInstancedCount===void 0&&(ee.maxInstancedCount=Yi.meshPerAttribute*Yi.count)):xe.enableAttribute(mt),q.bindBuffer(q.ARRAY_BUFFER,vi),q.vertexAttribPointer(mt,At,Ft,at,Tt*Dr,(ge*Tt+wi)*Dr)}else $e.isInstancedBufferAttribute?(xe.enableAttributeAndDivisor(mt,$e.meshPerAttribute,ce),ee.maxInstancedCount===void 0&&(ee.maxInstancedCount=$e.meshPerAttribute*$e.count)):xe.enableAttribute(mt),q.bindBuffer(q.ARRAY_BUFFER,vi),q.vertexAttribPointer(mt,At,Ft,at,0,ge*At*Dr)}else if(Re!==void 0){var lr=Re[pt];if(lr!==void 0)switch(lr.length){case 2:q.vertexAttrib2fv(mt,lr);break;case 3:q.vertexAttrib3fv(mt,lr);break;case 4:q.vertexAttrib4fv(mt,lr);break;default:q.vertexAttrib1fv(mt,lr)}}}}xe.disableUnusedAttributes()}function Je(D,W){return Math.abs(W[0])-Math.abs(D[0])}function Gt(D,W){return D.object.renderOrder!==W.object.renderOrder?D.object.renderOrder-W.object.renderOrder:D.material.program&&W.material.program&&D.material.program!==W.material.program?D.material.program.id-W.material.program.id:D.material.id!==W.material.id?D.material.id-W.material.id:D.z!==W.z?D.z-W.z:D.id-W.id}function X(D,W){return D.object.renderOrder!==W.object.renderOrder?D.object.renderOrder-W.object.renderOrder:D.z!==W.z?W.z-D.z:D.id-W.id}this.render=function(D,W,ee,ge){if(W!==void 0&&W.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}S="",M=-1,w=null,D.autoUpdate===!0&&D.updateMatrixWorld(),W.parent===null&&W.updateMatrixWorld(),W.matrixWorldInverse.getInverse(W.matrixWorld),K.multiplyMatrices(W.projectionMatrix,W.matrixWorldInverse),G.setFromMatrix(K),u.length=0,f=-1,p=-1,g.length=0,m.length=0,Q=this.localClippingEnabled,J=Y.init(this.clippingPlanes,Q,W),Mt(D,W),c.length=f+1,h.length=p+1,v.sortObjects===!0&&(c.sort(Gt),h.sort(X)),J&&Y.beginShadows(),O(u),nt.render(D,W),j(u,W),J&&Y.endShadows(),Ee.calls=0,Ee.vertices=0,Ee.faces=0,Ee.points=0,ee===void 0&&(ee=null),this.setRenderTarget(ee);var ce=D.background;if(ce===null?xe.buffers.color.setClear(I.r,I.g,I.b,R,s):ce&&ce.isColor&&(xe.buffers.color.setClear(ce.r,ce.g,ce.b,1,s),ge=!0),(this.autoClear||ge)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil),ce&&ce.isCubeTexture?(le.projectionMatrix.copy(W.projectionMatrix),le.matrixWorld.extractRotation(W.matrixWorld),le.matrixWorldInverse.getInverse(le.matrixWorld),et.material.uniforms.tCube.value=ce,et.modelViewMatrix.multiplyMatrices(le.matrixWorldInverse,et.matrixWorld),Ne.update(et),v.renderBufferDirect(le,null,et.geometry,et.material,et,null)):ce&&ce.isTexture&&(me.material.map=ce,Ne.update(me),v.renderBufferDirect(ne,null,me.geometry,me.material,me,null)),D.overrideMaterial){var Oe=D.overrideMaterial;kt(c,D,W,Oe),kt(h,D,W,Oe)}else xe.setBlending(DM),kt(c,D,W),kt(h,D,W);$.render(D,W),it.render(D,W,b),ee&&Ue.updateRenderTargetMipmap(ee),xe.setDepthTest(!0),xe.setDepthWrite(!0),xe.setColorWrite(!0)};function Te(D,W,ee,ge,ce){var Oe,Ge;ee.transparent?(Oe=h,Ge=++p):(Oe=c,Ge=++f);var Re=Oe[Ge];Re!==void 0?(Re.id=D.id,Re.object=D,Re.geometry=W,Re.material=ee,Re.z=ae.z,Re.group=ce):(Re={id:D.id,object:D,geometry:W,material:ee,z:ae.z,group:ce},Oe.push(Re))}function te(D){var W=D.geometry;return W.boundingSphere===null&&W.computeBoundingSphere(),V.copy(W.boundingSphere).applyMatrix4(D.matrixWorld),De(V)}function Me(D){return V.center.set(0,0,0),V.radius=.7071067811865476,V.applyMatrix4(D.matrixWorld),De(V)}function De(D){if(!G.intersectsSphere(D))return!1;var W=Y.numPlanes;if(W===0)return!0;var ee=v.clippingPlanes,ge=D.center,ce=-D.radius,Oe=0;do if(ee[Oe].distanceToPoint(ge)=0&&D.numSupportedMorphTargets++}if(D.morphNormals){D.numSupportedMorphNormals=0;for(var $e=0;$e=0&&D.numSupportedMorphNormals++}var at=ge.__webglShader.uniforms;(!D.isShaderMaterial&&!D.isRawShaderMaterial||D.clipping===!0)&&(ge.numClippingPlanes=Y.numPlanes,ge.numIntersection=Y.numIntersection,at.clippingPlanes=Y.uniform),ge.fog=W,ge.lightsHash=se.hash,D.lights&&(at.ambientLightColor.value=se.ambient,at.directionalLights.value=se.directional,at.spotLights.value=se.spot,at.rectAreaLights.value=se.rectArea,at.pointLights.value=se.point,at.hemisphereLights.value=se.hemi,at.directionalShadowMap.value=se.directionalShadowMap,at.directionalShadowMatrix.value=se.directionalShadowMatrix,at.spotShadowMap.value=se.spotShadowMap,at.spotShadowMatrix.value=se.spotShadowMatrix,at.pointShadowMap.value=se.pointShadowMap,at.pointShadowMatrix.value=se.pointShadowMatrix);var At=ge.program.getUniforms(),je=Yh.seqWithValue(At.seq,at);ge.uniformsList=je}function $r(D){D.side===E0?xe.disable(q.CULL_FACE):xe.enable(q.CULL_FACE),xe.setFlipSided(D.side===Wh),D.transparent===!0?xe.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst,D.blendEquationAlpha,D.blendSrcAlpha,D.blendDstAlpha,D.premultipliedAlpha):xe.setBlending(DM),xe.setDepthFunc(D.depthFunc),xe.setDepthTest(D.depthTest),xe.setDepthWrite(D.depthWrite),xe.setColorWrite(D.colorWrite),xe.setPolygonOffset(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits)}function Ht(D,W,ee,ge){E=0;var ce=Le.get(ee);if(J&&(Q||D!==w)){var Oe=D===w&&ee.id===M;Y.setState(ee.clippingPlanes,ee.clipIntersection,ee.clipShadows,D,ce,Oe)}ee.needsUpdate===!1&&(ce.program===void 0||ee.fog&&ce.fog!==W||ee.lights&&ce.lightsHash!==se.hash||ce.numClippingPlanes!==void 0&&(ce.numClippingPlanes!==Y.numPlanes||ce.numIntersection!==Y.numIntersection))&&(ee.needsUpdate=!0),ee.needsUpdate&&(wr(ee,W,ge),ee.needsUpdate=!1);var Ge=!1,Re=!1,pt=!1,mt=ce.program,$e=mt.getUniforms(),at=ce.__webglShader.uniforms;if(mt.id!==_&&(q.useProgram(mt.program),_=mt.id,Ge=!0,Re=!0,pt=!0),ee.id!==M&&(M=ee.id,Re=!0),Ge||D!==w){if($e.set(q,D,"projectionMatrix"),_e.logarithmicDepthBuffer&&$e.setValue(q,"logDepthBufFC",2/(Math.log(D.far+1)/Math.LN2)),D!==w&&(w=D,Re=!0,pt=!0),ee.isShaderMaterial||ee.isMeshPhongMaterial||ee.isMeshStandardMaterial||ee.envMap){var At=$e.map.cameraPosition;At!==void 0&&At.setValue(q,ae.setFromMatrixPosition(D.matrixWorld))}(ee.isMeshPhongMaterial||ee.isMeshLambertMaterial||ee.isMeshBasicMaterial||ee.isMeshStandardMaterial||ee.isShaderMaterial||ee.skinning)&&$e.setValue(q,"viewMatrix",D.matrixWorldInverse),$e.set(q,v,"toneMappingExposure"),$e.set(q,v,"toneMappingWhitePoint")}if(ee.skinning){$e.setOptional(q,ge,"bindMatrix"),$e.setOptional(q,ge,"bindMatrixInverse");var je=ge.skeleton;je&&(_e.floatVertexTextures&&je.useVertexTexture?($e.set(q,je,"boneTexture"),$e.set(q,je,"boneTextureWidth"),$e.set(q,je,"boneTextureHeight")):$e.setOptional(q,je,"boneMatrices"))}return Re&&(ee.lights&&I0(at,pt),W&&ee.fog&&dl(at,W),(ee.isMeshBasicMaterial||ee.isMeshLambertMaterial||ee.isMeshPhongMaterial||ee.isMeshStandardMaterial||ee.isMeshNormalMaterial||ee.isMeshDepthMaterial)&&Nr(at,ee),ee.isLineBasicMaterial?ci(at,ee):ee.isLineDashedMaterial?(ci(at,ee),Kh(at,ee)):ee.isPointsMaterial?L0(at,ee):ee.isMeshLambertMaterial?Jh(at,ee):ee.isMeshToonMaterial?$h(at,ee):ee.isMeshPhongMaterial?qo(at,ee):ee.isMeshPhysicalMaterial?D0(at,ee):ee.isMeshStandardMaterial?nf(at,ee):ee.isMeshDepthMaterial?ee.displacementMap&&(at.displacementMap.value=ee.displacementMap,at.displacementScale.value=ee.displacementScale,at.displacementBias.value=ee.displacementBias):ee.isMeshNormalMaterial&&P0(at,ee),at.ltcMat!==void 0&&(at.ltcMat.value=THREE.UniformsLib.LTC_MAT_TEXTURE),at.ltcMag!==void 0&&(at.ltcMag.value=THREE.UniformsLib.LTC_MAG_TEXTURE),Yh.upload(q,ce.uniformsList,at,v)),$e.set(q,ge,"modelViewMatrix"),$e.set(q,ge,"normalMatrix"),$e.setValue(q,"modelMatrix",ge.matrixWorld),mt}function Nr(D,W){D.opacity.value=W.opacity,D.diffuse.value=W.color,W.emissive&&D.emissive.value.copy(W.emissive).multiplyScalar(W.emissiveIntensity),D.map.value=W.map,D.specularMap.value=W.specularMap,D.alphaMap.value=W.alphaMap,W.lightMap&&(D.lightMap.value=W.lightMap,D.lightMapIntensity.value=W.lightMapIntensity),W.aoMap&&(D.aoMap.value=W.aoMap,D.aoMapIntensity.value=W.aoMapIntensity);var ee;if(W.map?ee=W.map:W.specularMap?ee=W.specularMap:W.displacementMap?ee=W.displacementMap:W.normalMap?ee=W.normalMap:W.bumpMap?ee=W.bumpMap:W.roughnessMap?ee=W.roughnessMap:W.metalnessMap?ee=W.metalnessMap:W.alphaMap?ee=W.alphaMap:W.emissiveMap&&(ee=W.emissiveMap),ee!==void 0){ee.isWebGLRenderTarget&&(ee=ee.texture);var ge=ee.offset,ce=ee.repeat;D.offsetRepeat.value.set(ge.x,ge.y,ce.x,ce.y)}D.envMap.value=W.envMap,D.flipEnvMap.value=W.envMap&&W.envMap.isCubeTexture?-1:1,D.reflectivity.value=W.reflectivity,D.refractionRatio.value=W.refractionRatio}function ci(D,W){D.diffuse.value=W.color,D.opacity.value=W.opacity}function Kh(D,W){D.dashSize.value=W.dashSize,D.totalSize.value=W.dashSize+W.gapSize,D.scale.value=W.scale}function L0(D,W){if(D.diffuse.value=W.color,D.opacity.value=W.opacity,D.size.value=W.size*U,D.scale.value=P*.5,D.map.value=W.map,W.map!==null){var ee=W.map.offset,ge=W.map.repeat;D.offsetRepeat.value.set(ee.x,ee.y,ge.x,ge.y)}}function dl(D,W){D.fogColor.value=W.color,W.isFog?(D.fogNear.value=W.near,D.fogFar.value=W.far):W.isFogExp2&&(D.fogDensity.value=W.density)}function Jh(D,W){W.emissiveMap&&(D.emissiveMap.value=W.emissiveMap)}function qo(D,W){D.specular.value=W.specular,D.shininess.value=Math.max(W.shininess,1e-4),W.emissiveMap&&(D.emissiveMap.value=W.emissiveMap),W.bumpMap&&(D.bumpMap.value=W.bumpMap,D.bumpScale.value=W.bumpScale),W.normalMap&&(D.normalMap.value=W.normalMap,D.normalScale.value.copy(W.normalScale)),W.displacementMap&&(D.displacementMap.value=W.displacementMap,D.displacementScale.value=W.displacementScale,D.displacementBias.value=W.displacementBias)}function $h(D,W){qo(D,W),W.gradientMap&&(D.gradientMap.value=W.gradientMap)}function nf(D,W){D.roughness.value=W.roughness,D.metalness.value=W.metalness,W.roughnessMap&&(D.roughnessMap.value=W.roughnessMap),W.metalnessMap&&(D.metalnessMap.value=W.metalnessMap),W.emissiveMap&&(D.emissiveMap.value=W.emissiveMap),W.bumpMap&&(D.bumpMap.value=W.bumpMap,D.bumpScale.value=W.bumpScale),W.normalMap&&(D.normalMap.value=W.normalMap,D.normalScale.value.copy(W.normalScale)),W.displacementMap&&(D.displacementMap.value=W.displacementMap,D.displacementScale.value=W.displacementScale,D.displacementBias.value=W.displacementBias),W.envMap&&(D.envMapIntensity.value=W.envMapIntensity)}function D0(D,W){D.clearCoat.value=W.clearCoat,D.clearCoatRoughness.value=W.clearCoatRoughness,nf(D,W)}function P0(D,W){W.bumpMap&&(D.bumpMap.value=W.bumpMap,D.bumpScale.value=W.bumpScale),W.normalMap&&(D.normalMap.value=W.normalMap,D.normalScale.value.copy(W.normalScale)),W.displacementMap&&(D.displacementMap.value=W.displacementMap,D.displacementScale.value=W.displacementScale,D.displacementBias.value=W.displacementBias)}function I0(D,W){D.ambientLightColor.needsUpdate=W,D.directionalLights.needsUpdate=W,D.pointLights.needsUpdate=W,D.spotLights.needsUpdate=W,D.rectAreaLights.needsUpdate=W,D.hemisphereLights.needsUpdate=W}function O(D){for(var W=0,ee=0,ge=D.length;ee=_e.maxTextures&&console.warn("WebGLRenderer: trying to use "+D+" texture units while this GPU supports only "+_e.maxTextures),E+=1,D}this.allocTextureUnit=re,this.setTexture2D=function(){var D=!1;return function(ee,ge){ee&&ee.isWebGLRenderTarget&&(D||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),D=!0),ee=ee.texture),Ue.setTexture2D(ee,ge)}}(),this.setTexture=function(){var D=!1;return function(ee,ge){D||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),D=!0),Ue.setTexture2D(ee,ge)}}(),this.setTextureCube=function(){var D=!1;return function(ee,ge){ee&&ee.isWebGLRenderTargetCube&&(D||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),D=!0),ee=ee.texture),ee&&ee.isCubeTexture||Array.isArray(ee.image)&&ee.image.length===6?Ue.setTextureCube(ee,ge):Ue.setTextureCubeDynamic(ee,ge)}}(),this.getCurrentRenderTarget=function(){return y},this.setRenderTarget=function(D){y=D,D&&Le.get(D).__webglFramebuffer===void 0&&Ue.setupRenderTarget(D);var W=D&&D.isWebGLRenderTargetCube,ee;if(D){var ge=Le.get(D);W?ee=ge.__webglFramebuffer[D.activeCubeFace]:ee=ge.__webglFramebuffer,T.copy(D.scissor),C=D.scissorTest,b.copy(D.viewport)}else ee=null,T.copy(B).multiplyScalar(U),C=z,b.copy(k).multiplyScalar(U);if(x!==ee&&(q.bindFramebuffer(q.FRAMEBUFFER,ee),x=ee),xe.scissor(T),xe.setScissorTest(C),xe.viewport(b),W){var ce=Le.get(D.texture);q.framebufferTexture2D(q.FRAMEBUFFER,q.COLOR_ATTACHMENT0,q.TEXTURE_CUBE_MAP_POSITIVE_X+D.activeCubeFace,ce.__webglTexture,D.activeMipMapLevel)}},this.readRenderTargetPixels=function(D,W,ee,ge,ce,Oe){if((D&&D.isWebGLRenderTarget)===!1){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}var Ge=Le.get(D).__webglFramebuffer;if(Ge){var Re=!1;Ge!==x&&(q.bindFramebuffer(q.FRAMEBUFFER,Ge),Re=!0);try{var pt=D.texture,mt=pt.format,$e=pt.type;if(mt!==Hu&&ie(mt)!==q.getParameter(q.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if($e!==qR&&ie($e)!==q.getParameter(q.IMPLEMENTATION_COLOR_READ_TYPE)&&!($e===Vy&&(We.get("OES_texture_float")||We.get("WEBGL_color_buffer_float")))&&!($e===ZR&&We.get("EXT_color_buffer_half_float"))){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}q.checkFramebufferStatus(q.FRAMEBUFFER)===q.FRAMEBUFFER_COMPLETE?W>=0&&W<=D.width-ge&&ee>=0&&ee<=D.height-ce&&q.readPixels(W,ee,ge,ce,ie(mt),ie($e),Oe):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{Re&&q.bindFramebuffer(q.FRAMEBUFFER,x)}}};function ie(D){var W;if(D===Kc)return q.REPEAT;if(D===Ho)return q.CLAMP_TO_EDGE;if(D===Kd)return q.MIRRORED_REPEAT;if(D===Wo)return q.NEAREST;if(D===TL)return q.NEAREST_MIPMAP_NEAREST;if(D===EL)return q.NEAREST_MIPMAP_LINEAR;if(D===po)return q.LINEAR;if(D===Vk)return q.LINEAR_MIPMAP_NEAREST;if(D===bb)return q.LINEAR_MIPMAP_LINEAR;if(D===qR)return q.UNSIGNED_BYTE;if(D===joe)return q.UNSIGNED_SHORT_4_4_4_4;if(D===Koe)return q.UNSIGNED_SHORT_5_5_5_1;if(D===Joe)return q.UNSIGNED_SHORT_5_6_5;if(D===Yoe)return q.BYTE;if(D===qoe)return q.SHORT;if(D===PM)return q.UNSIGNED_SHORT;if(D===Zoe)return q.INT;if(D===Gk)return q.UNSIGNED_INT;if(D===Vy)return q.FLOAT;if(D===ZR&&(W=We.get("OES_texture_half_float"),W!==null))return W.HALF_FLOAT_OES;if(D===$oe)return q.ALPHA;if(D===Gy)return q.RGB;if(D===Hu)return q.RGBA;if(D===Qoe)return q.LUMINANCE;if(D===ese)return q.LUMINANCE_ALPHA;if(D===Yd)return q.DEPTH_COMPONENT;if(D===Hy)return q.DEPTH_STENCIL;if(D===Uk)return q.FUNC_ADD;if(D===Moe)return q.FUNC_SUBTRACT;if(D===boe)return q.FUNC_REVERSE_SUBTRACT;if(D===woe)return q.ZERO;if(D===Toe)return q.ONE;if(D===Eoe)return q.SRC_COLOR;if(D===Aoe)return q.ONE_MINUS_SRC_COLOR;if(D===Ok)return q.SRC_ALPHA;if(D===zk)return q.ONE_MINUS_SRC_ALPHA;if(D===Coe)return q.DST_ALPHA;if(D===Roe)return q.ONE_MINUS_DST_ALPHA;if(D===Loe)return q.DST_COLOR;if(D===Doe)return q.ONE_MINUS_DST_COLOR;if(D===Poe)return q.SRC_ALPHA_SATURATE;if((D===nk||D===ak||D===ok||D===sk)&&(W=We.get("WEBGL_compressed_texture_s3tc"),W!==null)){if(D===nk)return W.COMPRESSED_RGB_S3TC_DXT1_EXT;if(D===ak)return W.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(D===ok)return W.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(D===sk)return W.COMPRESSED_RGBA_S3TC_DXT5_EXT}if((D===lk||D===uk||D===ck||D===fk)&&(W=We.get("WEBGL_compressed_texture_pvrtc"),W!==null)){if(D===lk)return W.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(D===uk)return W.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(D===ck)return W.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(D===fk)return W.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(D===tse&&(W=We.get("WEBGL_compressed_texture_etc1"),W!==null))return W.COMPRESSED_RGB_ETC1_WEBGL;if((D===ek||D===tk)&&(W=We.get("EXT_blend_minmax"),W!==null)){if(D===ek)return W.MIN_EXT;if(D===tk)return W.MAX_EXT}return D===IM&&(W=We.get("WEBGL_depth_texture"),W!==null)?W.UNSIGNED_INT_24_8_WEBGL:0}}function qy(r,e){this.name="",this.color=new Wt(r),this.density=e!==void 0?e:25e-5}function Zy(r,e,t){this.name="",this.color=new Wt(r),this.near=e!==void 0?e:1,this.far=t!==void 0?t:1e3}function tm(){Rt.call(this),this.type="Scene",this.background=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0}function pk(r,e,t,i,n){Rt.call(this),this.lensFlares=[],this.positionScreen=new oe,this.customUpdateCallback=void 0,r!==void 0&&this.add(r,e,t,i,n)}function rm(r){yr.call(this),this.type="SpriteMaterial",this.color=new Wt(16777215),this.map=null,this.rotation=0,this.fog=!1,this.lights=!1,this.setValues(r)}function XM(r){Rt.call(this),this.type="Sprite",this.material=r!==void 0?r:new rm}function YM(){Rt.call(this),this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function KR(r,e,t){if(this.useVertexTexture=t!==void 0?t:!0,this.identityMatrix=new jt,r=r||[],this.bones=r.slice(0),this.useVertexTexture){var i=Math.sqrt(this.bones.length*4);i=cr.nextPowerOfTwo(Math.ceil(i)),i=Math.max(i,4),this.boneTextureWidth=i,this.boneTextureHeight=i,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new $d(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,Hu,Vy)}else this.boneMatrices=new Float32Array(16*this.bones.length);if(e===void 0)this.calculateInverses();else if(this.bones.length===e.length)this.boneInverses=e.slice(0);else{console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[];for(var 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Sr(n,2)),this.computeVertexNormals()}function jM(r,e,t){sr.call(this),this.type="ParametricGeometry",this.parameters={func:r,slices:e,stacks:t},this.fromBufferGeometry(new $y(r,e,t)),this.mergeVertices()}function go(r,e,t,i){Vt.call(this),this.type="PolyhedronBufferGeometry",this.parameters={vertices:r,indices:e,radius:t,detail:i},t=t||1,i=i||0;var n=[],a=[];o(i),l(t),u(),this.addAttribute("position",new Sr(n,3)),this.addAttribute("normal",new Sr(n.slice(),3)),this.addAttribute("uv",new Sr(a,2)),this.normalizeNormals(),this.boundingSphere=new na(new oe,t);function o(v){for(var _=new oe,y=new oe,x=new oe,M=0;M.9&&S<.1&&(_<.2&&(a[v+0]+=1),y<.2&&(a[v+2]+=1),x<.2&&(a[v+4]+=1))}}function f(v){n.push(v.x,v.y,v.z)}function h(v,_){var y=v*3;_.x=r[y+0],_.y=r[y+1],_.z=r[y+2]}function p(){for(var v=new oe,_=new oe,y=new oe,x=new oe,M=new wt,S=new wt,w=new wt,T=0,C=0;T65535?$c:Jc)(d,1)),this.addAttribute("position",new Sr(f,3)),this.addAttribute("normal",new Sr(h,3)),this.addAttribute("uv",new Sr(p,2));function g(){for(u=0;u65535?Uint32Array:Uint16Array)(s),1),u=new yt(new Float32Array(o*3),3),c=new yt(new Float32Array(o*3),3),f=new yt(new Float32Array(o*2),2),h,p,d=0,g=0,m=new oe,v=new oe,_=new wt,y=new oe,x=new oe,M=new oe,S=new oe,w=new oe;for(h=0;h<=t;++h){var T=h/t*n*Math.PI*2;for(U(T,n,a,r,y),U(T+.01,n,a,r,x),S.subVectors(x,y),w.addVectors(x,y),M.crossVectors(S,w),w.crossVectors(M,S),M.normalize(),w.normalize(),p=0;p<=i;++p){var C=p/i*Math.PI*2,b=-e*Math.cos(C),E=e*Math.sin(C);m.x=y.x+(b*w.x+E*M.x),m.y=y.y+(b*w.y+E*M.y),m.z=y.z+(b*w.z+E*M.z),u.setXYZ(d,m.x,m.y,m.z),v.subVectors(m,y).normalize(),c.setXYZ(d,v.x,v.y,v.z),_.x=h/t,_.y=p/i,f.setXY(d,_.x,_.y),d++}}for(p=1;p<=t;p++)for(h=1;h<=i;h++){var I=(i+1)*(p-1)+(h-1),R=(i+1)*p+(h-1),A=(i+1)*p+h,P=(i+1)*(p-1)+h;l.setX(g,I),g++,l.setX(g,R),g++,l.setX(g,P),g++,l.setX(g,R),g++,l.setX(g,A),g++,l.setX(g,P),g++}this.setIndex(l),this.addAttribute("position",u),this.addAttribute("normal",c),this.addAttribute("uv",f);function U(B,z,k,G,Y){var J=Math.cos(B),Q=Math.sin(B),V=k/z*B,K=Math.cos(V);Y.x=G*(2+K)*.5*J,Y.y=G*(2+K)*Q*.5,Y.z=G*Math.sin(V)*.5}}function rb(r,e,t,i,n,a,o){sr.call(this),this.type="TorusKnotGeometry",this.parameters={radius:r,tube:e,tubularSegments:t,radialSegments:i,p:n,q:a},o!==void 0&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),this.fromBufferGeometry(new i0(r,e,t,i,n,a)),this.mergeVertices()}function n0(r,e,t,i,n){Vt.call(this),this.type="TorusBufferGeometry",this.parameters={radius:r,tube:e,radialSegments:t,tubularSegments:i,arc:n},r=r||100,e=e||40,t=Math.floor(t)||8,i=Math.floor(i)||6,n=n||Math.PI*2;var a=(t+1)*(i+1),o=t*i*2*3,s=new(o>65535?Uint32Array:Uint16Array)(o),l=new Float32Array(a*3),u=new Float32Array(a*3),c=new Float32Array(a*2),f=0,h=0,p=0,d=new oe,g=new oe,m=new oe,v,_;for(v=0;v<=t;v++)for(_=0;_<=i;_++){var y=_/i*n,x=v/t*Math.PI*2;g.x=(r+e*Math.cos(x))*Math.cos(y),g.y=(r+e*Math.cos(x))*Math.sin(y),g.z=e*Math.sin(x),l[f]=g.x,l[f+1]=g.y,l[f+2]=g.z,d.x=r*Math.cos(y),d.y=r*Math.sin(y),m.subVectors(g,d).normalize(),u[f]=m.x,u[f+1]=m.y,u[f+2]=m.z,c[h]=_/i,c[h+1]=v/t,f+=3,h+=2}for(v=1;v<=t;v++)for(_=1;_<=i;_++){var M=(i+1)*v+_-1,S=(i+1)*(v-1)+_-1,w=(i+1)*(v-1)+_,T=(i+1)*v+_;s[p]=M,s[p+1]=S,s[p+2]=T,s[p+3]=S,s[p+4]=w,s[p+5]=T,p+=6}this.setIndex(new yt(s,1)),this.addAttribute("position",new yt(l,3)),this.addAttribute("normal",new yt(u,3)),this.addAttribute("uv",new yt(c,2))}function ib(r,e,t,i,n){sr.call(this),this.type="TorusGeometry",this.parameters={radius:r,tube:e,radialSegments:t,tubularSegments:i,arc:n},this.fromBufferGeometry(new n0(r,e,t,i,n))}function hl(r,e){if(typeof r>"u"){r=[];return}sr.call(this),this.type="ExtrudeGeometry",r=Array.isArray(r)?r:[r],this.addShapeList(r,e),this.computeFaceNormals()}function nb(r,e){e=e||{};var t=e.font;if((t&&t.isFont)===!1)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new sr;var i=t.generateShapes(r,e.size,e.curveSegments);e.amount=e.height!==void 0?e.height:50,e.bevelThickness===void 0&&(e.bevelThickness=10),e.bevelSize===void 0&&(e.bevelSize=8),e.bevelEnabled===void 0&&(e.bevelEnabled=!1),hl.call(this,i,e),this.type="TextGeometry"}function nm(r,e,t,i,n,a,o){Vt.call(this),this.type="SphereBufferGeometry",this.parameters={radius:r,widthSegments:e,heightSegments:t,phiStart:i,phiLength:n,thetaStart:a,thetaLength:o},r=r||50,e=Math.max(3,Math.floor(e)||8),t=Math.max(2,Math.floor(t)||6),i=i!==void 0?i:0,n=n!==void 0?n:Math.PI*2,a=a!==void 0?a:0,o=o!==void 0?o:Math.PI;for(var s=a+o,l=(e+1)*(t+1),u=new yt(new Float32Array(l*3),3),c=new yt(new Float32Array(l*3),3),f=new yt(new Float32Array(l*2),2),h=0,p=[],d=new oe,g=0;g<=t;g++){for(var m=[],v=g/t,_=0;_<=e;_++){var y=_/e,x=-r*Math.cos(i+y*n)*Math.sin(a+v*o),M=r*Math.cos(a+v*o),S=r*Math.sin(i+y*n)*Math.sin(a+v*o);d.set(x,M,S).normalize(),u.setXYZ(h,x,M,S),c.setXYZ(h,d.x,d.y,d.z),f.setXY(h,y,1-v),m.push(h),h++}p.push(m)}for(var w=[],g=0;g0)&&w.push(T,C,E),(g!==t-1||s65535?$c:Jc)(w,1)),this.addAttribute("position",u),this.addAttribute("normal",c),this.addAttribute("uv",f),this.boundingSphere=new na(new oe,r)}function ab(r,e,t,i,n,a,o){sr.call(this),this.type="SphereGeometry",this.parameters={radius:r,widthSegments:e,heightSegments:t,phiStart:i,phiLength:n,thetaStart:a,thetaLength:o},this.fromBufferGeometry(new nm(r,e,t,i,n,a,o))}function a0(r,e,t,i,n,a){Vt.call(this),this.type="RingBufferGeometry",this.parameters={innerRadius:r,outerRadius:e,thetaSegments:t,phiSegments:i,thetaStart:n,thetaLength:a},r=r||20,e=e||50,n=n!==void 0?n:0,a=a!==void 0?a:Math.PI*2,t=t!==void 0?Math.max(3,t):8,i=i!==void 0?Math.max(1,i):1;var o=(t+1)*(i+1),s=t*i*2*3,l=new yt(new(s>65535?Uint32Array:Uint16Array)(s),1),u=new yt(new Float32Array(o*3),3),c=new yt(new Float32Array(o*3),3),f=new yt(new Float32Array(o*2),2),h=0,p=0,d,g=r,m=(e-r)/i,v=new oe,_=new wt,y,x;for(y=0;y<=i;y++){for(x=0;x<=t;x++)d=n+x/t*a,v.x=g*Math.cos(d),v.y=g*Math.sin(d),u.setXYZ(h,v.x,v.y,v.z),c.setXYZ(h,0,0,1),_.x=(v.x/e+1)/2,_.y=(v.y/e+1)/2,f.setXY(h,_.x,_.y),h++;g+=m}for(y=0;y65535?Uint32Array:Uint16Array)(a),1),s=new yt(new Float32Array(n*3),3),l=new yt(new Float32Array(n*2),2),u=0,c=0,f,h=1/e,p=new oe,d=new wt,g,m;for(g=0;g<=e;g++){var v=t+g*h*i,_=Math.sin(v),y=Math.cos(v);for(m=0;m<=r.length-1;m++)p.x=r[m].x*_,p.y=r[m].y,p.z=r[m].x*y,s.setXYZ(u,p.x,p.y,p.z),d.x=g/e,d.y=m/(r.length-1),l.setXY(u,d.x,d.y),u++}for(g=0;g65535?$c:Jc)(a,1)),this.addAttribute("position",new Sr(t,3)),this.addAttribute("normal",new Sr(i,3)),this.addAttribute("uv",new Sr(n,2));function u(c){var f,h,p,d=t.length/3,g=c.extractPoints(e),m=g.shape,v=g.holes;if(Fn.isClockWise(m)===!1)for(m=m.reverse(),f=0,h=v.length;f0&&u++,e>0&&u++);var c=M(),f=S(),h=new yt(new(f>65535?Uint32Array:Uint16Array)(f),1),p=new yt(new Float32Array(c*3),3),d=new yt(new Float32Array(c*3),3),g=new yt(new Float32Array(c*2),2),m=0,v=0,_=[],y=t/2,x=0;w(),a===!1&&(r>0&&T(!0),e>0&&T(!1)),this.setIndex(h),this.addAttribute("position",p),this.addAttribute("normal",d),this.addAttribute("uv",g);function M(){var C=(i+1)*(n+1);return a===!1&&(C+=(i+1)*u+i*u),C}function S(){var C=i*n*2*3;return a===!1&&(C+=i*u*3),C}function w(){var C,b,E=new oe,I=new oe,R=0,A=(e-r)/t;for(b=0;b<=n;b++){var P=[],U=b/n,B=U*(e-r)+r;for(C=0;C<=i;C++){var z=C/i,k=z*s+o,G=Math.sin(k),Y=Math.cos(k);I.x=B*G,I.y=-U*t+y,I.z=B*Y,p.setXYZ(m,I.x,I.y,I.z),E.set(G,A,Y).normalize(),d.setXYZ(m,E.x,E.y,E.z),g.setXY(m,z,1-U),P.push(m),m++}_.push(P)}for(C=0;Cthis.points.length-2?this.points.length-1:n+1,e[3]=n>this.points.length-3?this.points.length-1:n+2,l=this.points[e[0]],u=this.points[e[1]],c=this.points[e[2]],f=this.points[e[3]],o=a*a,s=a*o,t.x=h(l.x,u.x,c.x,f.x,a,o,s),t.y=h(l.y,u.y,c.y,f.y,a,o,s),t.z=h(l.z,u.z,c.z,f.z,a,o,s),t},this.getControlPointsArray=function(){var p,d,g=this.points.length,m=[];for(p=0;p{"use strict";Number.EPSILON===void 0&&(Number.EPSILON=Math.pow(2,-52));Math.sign===void 0&&(Math.sign=function(r){return r<0?-1:r>0?1:+r});Function.prototype.name===void 0&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}});Object.assign===void 0&&function(){Object.assign=function(r){"use strict";if(r==null)throw new TypeError("Cannot convert undefined or null to object");for(var e=Object(r),t=1;t>4,e[a]=r[a===19?i&3|8:i]);return e.join("")}}(),clamp:function(r,e,t){return Math.max(e,Math.min(t,r))},euclideanModulo:function(r,e){return(r%e+e)%e},mapLinear:function(r,e,t,i,n){return i+(r-e)*(n-i)/(t-e)},lerp:function(r,e,t){return(1-t)*r+t*e},smoothstep:function(r,e,t){return r<=e?0:r>=t?1:(r=(r-e)/(t-e),r*r*(3-2*r))},smootherstep:function(r,e,t){return r<=e?0:r>=t?1:(r=(r-e)/(t-e),r*r*r*(r*(r*6-15)+10))},randInt:function(r,e){return r+Math.floor(Math.random()*(e-r+1))},randFloat:function(r,e){return r+Math.random()*(e-r)},randFloatSpread:function(r){return r*(.5-Math.random())},degToRad:function(r){return r*cr.DEG2RAD},radToDeg:function(r){return r*cr.RAD2DEG},isPowerOfTwo:function(r){return(r&r-1)===0&&r!==0},nearestPowerOfTwo:function(r){return 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Use .addVectors( a, b ) instead."),this.addVectors(r,e)):(this.x+=r.x,this.y+=r.y,this)},addScalar:function(r){return this.x+=r,this.y+=r,this},addVectors:function(r,e){return this.x=r.x+e.x,this.y=r.y+e.y,this},addScaledVector:function(r,e){return this.x+=r.x*e,this.y+=r.y*e,this},sub:function(r,e){return e!==void 0?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(r,e)):(this.x-=r.x,this.y-=r.y,this)},subScalar:function(r){return this.x-=r,this.y-=r,this},subVectors:function(r,e){return this.x=r.x-e.x,this.y=r.y-e.y,this},multiply:function(r){return this.x*=r.x,this.y*=r.y,this},multiplyScalar:function(r){return isFinite(r)?(this.x*=r,this.y*=r):(this.x=0,this.y=0),this},divide:function(r){return this.x/=r.x,this.y/=r.y,this},divideScalar:function(r){return this.multiplyScalar(1/r)},min:function(r){return this.x=Math.min(this.x,r.x),this.y=Math.min(this.y,r.y),this},max:function(r){return this.x=Math.max(this.x,r.x),this.y=Math.max(this.y,r.y),this},clamp:function(r,e){return this.x=Math.max(r.x,Math.min(e.x,this.x)),this.y=Math.max(r.y,Math.min(e.y,this.y)),this},clampScalar:function(){var r,e;return function(i,n){return r===void 0&&(r=new wt,e=new wt),r.set(i,i),e.set(n,n),this.clamp(r,e)}}(),clampLength:function(r,e){var t=this.length();return this.multiplyScalar(Math.max(r,Math.min(e,t))/t)},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this},negate:function(){return this.x=-this.x,this.y=-this.y,this},dot:function(r){return this.x*r.x+this.y*r.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},angle:function(){var r=Math.atan2(this.y,this.x);return r<0&&(r+=2*Math.PI),r},distanceTo:function(r){return Math.sqrt(this.distanceToSquared(r))},distanceToSquared:function(r){var e=this.x-r.x,t=this.y-r.y;return e*e+t*t},distanceToManhattan:function(r){return Math.abs(this.x-r.x)+Math.abs(this.y-r.y)},setLength:function(r){return this.multiplyScalar(r/this.length())},lerp:function(r,e){return this.x+=(r.x-this.x)*e,this.y+=(r.y-this.y)*e,this},lerpVectors:function(r,e,t){return this.subVectors(e,r).multiplyScalar(t).add(r)},equals:function(r){return r.x===this.x&&r.y===this.y},fromArray:function(r,e){return e===void 0&&(e=0),this.x=r[e],this.y=r[e+1],this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this.x,r[e+1]=this.y,r},fromAttribute:function(r,e,t){return t!==void 0&&console.warn("THREE.Vector2: offset has been removed from .fromAttribute()."),this.x=r.getX(e),this.y=r.getY(e),this},rotateAround:function(r,e){var t=Math.cos(e),i=Math.sin(e),n=this.x-r.x,a=this.y-r.y;return this.x=n*t-a*i+r.x,this.y=n*i+a*t+r.y,this}};LIe=0;ui.DEFAULT_IMAGE=void 0;ui.DEFAULT_MAPPING=SL;ui.prototype={constructor:ui,isTexture:!0,set needsUpdate(r){r===!0&&this.version++},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.image=r.image,this.mipmaps=r.mipmaps.slice(0),this.mapping=r.mapping,this.wrapS=r.wrapS,this.wrapT=r.wrapT,this.magFilter=r.magFilter,this.minFilter=r.minFilter,this.anisotropy=r.anisotropy,this.format=r.format,this.type=r.type,this.offset.copy(r.offset),this.repeat.copy(r.repeat),this.generateMipmaps=r.generateMipmaps,this.premultiplyAlpha=r.premultiplyAlpha,this.flipY=r.flipY,this.unpackAlignment=r.unpackAlignment,this.encoding=r.encoding,this},toJSON:function(r){if(r.textures[this.uuid]!==void 0)return r.textures[this.uuid];function e(n){var a;return n.toDataURL!==void 0?a=n:(a=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),a.width=n.width,a.height=n.height,a.getContext("2d").drawImage(n,0,0,n.width,n.height)),a.width>2048||a.height>2048?a.toDataURL("image/jpeg",.6):a.toDataURL("image/png")}var t={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(this.image!==void 0){var i=this.image;i.uuid===void 0&&(i.uuid=cr.generateUUID()),r.images[i.uuid]===void 0&&(r.images[i.uuid]={uuid:i.uuid,url:e(i)}),t.image=i.uuid}return r.textures[this.uuid]=t,t},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(r){if(this.mapping===SL){if(r.multiply(this.repeat),r.add(this.offset),r.x<0||r.x>1)switch(this.wrapS){case Kc:r.x=r.x-Math.floor(r.x);break;case Ho:r.x=r.x<0?0:1;break;case Kd:Math.abs(Math.floor(r.x)%2)===1?r.x=Math.ceil(r.x)-r.x:r.x=r.x-Math.floor(r.x);break}if(r.y<0||r.y>1)switch(this.wrapT){case Kc:r.y=r.y-Math.floor(r.y);break;case Ho:r.y=r.y<0?0:1;break;case Kd:Math.abs(Math.floor(r.y)%2)===1?r.y=Math.ceil(r.y)-r.y:r.y=r.y-Math.floor(r.y);break}this.flipY&&(r.y=1-r.y)}}};Object.assign(ui.prototype,cl.prototype);ii.prototype={constructor:ii,isVector4:!0,set:function(r,e,t,i){return this.x=r,this.y=e,this.z=t,this.w=i,this},setScalar:function(r){return this.x=r,this.y=r,this.z=r,this.w=r,this},setX:function(r){return this.x=r,this},setY:function(r){return this.y=r,this},setZ:function(r){return this.z=r,this},setW:function(r){return this.w=r,this},setComponent:function(r,e){switch(r){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+r)}return this},getComponent:function(r){switch(r){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+r)}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(r){return this.x=r.x,this.y=r.y,this.z=r.z,this.w=r.w!==void 0?r.w:1,this},add:function(r,e){return e!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(r,e)):(this.x+=r.x,this.y+=r.y,this.z+=r.z,this.w+=r.w,this)},addScalar:function(r){return this.x+=r,this.y+=r,this.z+=r,this.w+=r,this},addVectors:function(r,e){return this.x=r.x+e.x,this.y=r.y+e.y,this.z=r.z+e.z,this.w=r.w+e.w,this},addScaledVector:function(r,e){return this.x+=r.x*e,this.y+=r.y*e,this.z+=r.z*e,this.w+=r.w*e,this},sub:function(r,e){return e!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(r,e)):(this.x-=r.x,this.y-=r.y,this.z-=r.z,this.w-=r.w,this)},subScalar:function(r){return this.x-=r,this.y-=r,this.z-=r,this.w-=r,this},subVectors:function(r,e){return this.x=r.x-e.x,this.y=r.y-e.y,this.z=r.z-e.z,this.w=r.w-e.w,this},multiplyScalar:function(r){return isFinite(r)?(this.x*=r,this.y*=r,this.z*=r,this.w*=r):(this.x=0,this.y=0,this.z=0,this.w=0),this},applyMatrix4:function(r){var e=this.x,t=this.y,i=this.z,n=this.w,a=r.elements;return this.x=a[0]*e+a[4]*t+a[8]*i+a[12]*n,this.y=a[1]*e+a[5]*t+a[9]*i+a[13]*n,this.z=a[2]*e+a[6]*t+a[10]*i+a[14]*n,this.w=a[3]*e+a[7]*t+a[11]*i+a[15]*n,this},divideScalar:function(r){return this.multiplyScalar(1/r)},setAxisAngleFromQuaternion:function(r){this.w=2*Math.acos(r.w);var e=Math.sqrt(1-r.w*r.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=r.x/e,this.y=r.y/e,this.z=r.z/e),this},setAxisAngleFromRotationMatrix:function(r){var e,t,i,n,a=.01,o=.1,s=r.elements,l=s[0],u=s[4],c=s[8],f=s[1],h=s[5],p=s[9],d=s[2],g=s[6],m=s[10];if(Math.abs(u-f)_&&v>y?vy?_0?(h=.5/Math.sqrt(f+1),this._w=.25/h,this._x=(u-s)*h,this._y=(n-l)*h,this._z=(a-i)*h):t>o&&t>c?(h=2*Math.sqrt(1+t-o-c),this._w=(u-s)/h,this._x=.25*h,this._y=(i+a)/h,this._z=(n+l)/h):o>c?(h=2*Math.sqrt(1+o-t-c),this._w=(n-l)/h,this._x=(i+a)/h,this._y=.25*h,this._z=(s+u)/h):(h=2*Math.sqrt(1+c-t-o),this._w=(a-i)/h,this._x=(n+l)/h,this._y=(s+u)/h,this._z=.25*h),this.onChangeCallback(),this},setFromUnitVectors:function(){var r,e,t=1e-6;return function(n,a){return r===void 0&&(r=new oe),e=n.dot(a)+1,eMath.abs(n.z)?r.set(-n.y,n.x,0):r.set(0,-n.z,n.y)):r.crossVectors(n,a),this._x=r.x,this._y=r.y,this._z=r.z,this._w=e,this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this.onChangeCallback(),this},dot:function(r){return this._x*r._x+this._y*r._y+this._z*r._z+this._w*r._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var r=this.length();return r===0?(this._x=0,this._y=0,this._z=0,this._w=1):(r=1/r,this._x=this._x*r,this._y=this._y*r,this._z=this._z*r,this._w=this._w*r),this.onChangeCallback(),this},multiply:function(r,e){return e!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(r,e)):this.multiplyQuaternions(this,r)},premultiply:function(r){return this.multiplyQuaternions(r,this)},multiplyQuaternions:function(r,e){var t=r._x,i=r._y,n=r._z,a=r._w,o=e._x,s=e._y,l=e._z,u=e._w;return this._x=t*u+a*o+i*l-n*s,this._y=i*u+a*s+n*o-t*l,this._z=n*u+a*l+t*s-i*o,this._w=a*u-t*o-i*s-n*l,this.onChangeCallback(),this},slerp:function(r,e){if(e===0)return this;if(e===1)return this.copy(r);var t=this._x,i=this._y,n=this._z,a=this._w,o=a*r._w+t*r._x+i*r._y+n*r._z;if(o<0?(this._w=-r._w,this._x=-r._x,this._y=-r._y,this._z=-r._z,o=-o):this.copy(r),o>=1)return this._w=a,this._x=t,this._y=i,this._z=n,this;var s=Math.sqrt(1-o*o);if(Math.abs(s)<.001)return this._w=.5*(a+this._w),this._x=.5*(t+this._x),this._y=.5*(i+this._y),this._z=.5*(n+this._z),this;var l=Math.atan2(s,o),u=Math.sin((1-e)*l)/s,c=Math.sin(e*l)/s;return this._w=a*u+this._w*c,this._x=t*u+this._x*c,this._y=i*u+this._y*c,this._z=n*u+this._z*c,this.onChangeCallback(),this},equals:function(r){return r._x===this._x&&r._y===this._y&&r._z===this._z&&r._w===this._w},fromArray:function(r,e){return e===void 0&&(e=0),this._x=r[e],this._y=r[e+1],this._z=r[e+2],this._w=r[e+3],this.onChangeCallback(),this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this._x,r[e+1]=this._y,r[e+2]=this._z,r[e+3]=this._w,r},onChange:function(r){return this.onChangeCallback=r,this},onChangeCallback:function(){}};Object.assign(cn,{slerp:function(r,e,t,i){return t.copy(r).slerp(e,i)},slerpFlat:function(r,e,t,i,n,a,o){var s=t[i+0],l=t[i+1],u=t[i+2],c=t[i+3],f=n[a+0],h=n[a+1],p=n[a+2],d=n[a+3];if(c!==d||s!==f||l!==h||u!==p){var g=1-o,m=s*f+l*h+u*p+c*d,v=m>=0?1:-1,_=1-m*m;if(_>Number.EPSILON){var y=Math.sqrt(_),x=Math.atan2(y,m*v);g=Math.sin(g*x)/y,o=Math.sin(o*x)/y}var M=o*v;if(s=s*g+f*M,l=l*g+h*M,u=u*g+p*M,c=c*g+d*M,g===1-o){var S=1/Math.sqrt(s*s+l*l+u*u+c*c);s*=S,l*=S,u*=S,c*=S}}r[e]=s,r[e+1]=l,r[e+2]=u,r[e+3]=c}});oe.prototype={constructor:oe,isVector3:!0,set:function(r,e,t){return this.x=r,this.y=e,this.z=t,this},setScalar:function(r){return this.x=r,this.y=r,this.z=r,this},setX:function(r){return this.x=r,this},setY:function(r){return this.y=r,this},setZ:function(r){return this.z=r,this},setComponent:function(r,e){switch(r){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+r)}return this},getComponent:function(r){switch(r){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+r)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(r){return this.x=r.x,this.y=r.y,this.z=r.z,this},add:function(r,e){return e!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(r,e)):(this.x+=r.x,this.y+=r.y,this.z+=r.z,this)},addScalar:function(r){return this.x+=r,this.y+=r,this.z+=r,this},addVectors:function(r,e){return this.x=r.x+e.x,this.y=r.y+e.y,this.z=r.z+e.z,this},addScaledVector:function(r,e){return this.x+=r.x*e,this.y+=r.y*e,this.z+=r.z*e,this},sub:function(r,e){return e!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(r,e)):(this.x-=r.x,this.y-=r.y,this.z-=r.z,this)},subScalar:function(r){return this.x-=r,this.y-=r,this.z-=r,this},subVectors:function(r,e){return this.x=r.x-e.x,this.y=r.y-e.y,this.z=r.z-e.z,this},multiply:function(r,e){return e!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(r,e)):(this.x*=r.x,this.y*=r.y,this.z*=r.z,this)},multiplyScalar:function(r){return isFinite(r)?(this.x*=r,this.y*=r,this.z*=r):(this.x=0,this.y=0,this.z=0),this},multiplyVectors:function(r,e){return this.x=r.x*e.x,this.y=r.y*e.y,this.z=r.z*e.z,this},applyEuler:function(){var r;return function(t){return(t&&t.isEuler)===!1&&console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),r===void 0&&(r=new cn),this.applyQuaternion(r.setFromEuler(t))}}(),applyAxisAngle:function(){var r;return function(t,i){return r===void 0&&(r=new cn),this.applyQuaternion(r.setFromAxisAngle(t,i))}}(),applyMatrix3:function(r){var e=this.x,t=this.y,i=this.z,n=r.elements;return this.x=n[0]*e+n[3]*t+n[6]*i,this.y=n[1]*e+n[4]*t+n[7]*i,this.z=n[2]*e+n[5]*t+n[8]*i,this},applyMatrix4:function(r){var e=this.x,t=this.y,i=this.z,n=r.elements;return this.x=n[0]*e+n[4]*t+n[8]*i+n[12],this.y=n[1]*e+n[5]*t+n[9]*i+n[13],this.z=n[2]*e+n[6]*t+n[10]*i+n[14],this},applyProjection:function(r){var e=this.x,t=this.y,i=this.z,n=r.elements,a=1/(n[3]*e+n[7]*t+n[11]*i+n[15]);return this.x=(n[0]*e+n[4]*t+n[8]*i+n[12])*a,this.y=(n[1]*e+n[5]*t+n[9]*i+n[13])*a,this.z=(n[2]*e+n[6]*t+n[10]*i+n[14])*a,this},applyQuaternion:function(r){var e=this.x,t=this.y,i=this.z,n=r.x,a=r.y,o=r.z,s=r.w,l=s*e+a*i-o*t,u=s*t+o*e-n*i,c=s*i+n*t-a*e,f=-n*e-a*t-o*i;return this.x=l*s+f*-n+u*-o-c*-a,this.y=u*s+f*-a+c*-n-l*-o,this.z=c*s+f*-o+l*-a-u*-n,this},project:function(){var r;return function(t){return r===void 0&&(r=new jt),r.multiplyMatrices(t.projectionMatrix,r.getInverse(t.matrixWorld)),this.applyProjection(r)}}(),unproject:function(){var r;return function(t){return r===void 0&&(r=new jt),r.multiplyMatrices(t.matrixWorld,r.getInverse(t.projectionMatrix)),this.applyProjection(r)}}(),transformDirection:function(r){var e=this.x,t=this.y,i=this.z,n=r.elements;return this.x=n[0]*e+n[4]*t+n[8]*i,this.y=n[1]*e+n[5]*t+n[9]*i,this.z=n[2]*e+n[6]*t+n[10]*i,this.normalize()},divide:function(r){return this.x/=r.x,this.y/=r.y,this.z/=r.z,this},divideScalar:function(r){return this.multiplyScalar(1/r)},min:function(r){return this.x=Math.min(this.x,r.x),this.y=Math.min(this.y,r.y),this.z=Math.min(this.z,r.z),this},max:function(r){return this.x=Math.max(this.x,r.x),this.y=Math.max(this.y,r.y),this.z=Math.max(this.z,r.z),this},clamp:function(r,e){return this.x=Math.max(r.x,Math.min(e.x,this.x)),this.y=Math.max(r.y,Math.min(e.y,this.y)),this.z=Math.max(r.z,Math.min(e.z,this.z)),this},clampScalar:function(){var r,e;return function(i,n){return r===void 0&&(r=new oe,e=new oe),r.set(i,i,i),e.set(n,n,n),this.clamp(r,e)}}(),clampLength:function(r,e){var t=this.length();return this.multiplyScalar(Math.max(r,Math.min(e,t))/t)},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(r){return this.x*r.x+this.y*r.y+this.z*r.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(r){return this.multiplyScalar(r/this.length())},lerp:function(r,e){return this.x+=(r.x-this.x)*e,this.y+=(r.y-this.y)*e,this.z+=(r.z-this.z)*e,this},lerpVectors:function(r,e,t){return this.subVectors(e,r).multiplyScalar(t).add(r)},cross:function(r,e){if(e!==void 0)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(r,e);var t=this.x,i=this.y,n=this.z;return this.x=i*r.z-n*r.y,this.y=n*r.x-t*r.z,this.z=t*r.y-i*r.x,this},crossVectors:function(r,e){var t=r.x,i=r.y,n=r.z,a=e.x,o=e.y,s=e.z;return this.x=i*s-n*o,this.y=n*a-t*s,this.z=t*o-i*a,this},projectOnVector:function(r){var e=r.dot(this)/r.lengthSq();return this.copy(r).multiplyScalar(e)},projectOnPlane:function(){var r;return function(t){return r===void 0&&(r=new oe),r.copy(this).projectOnVector(t),this.sub(r)}}(),reflect:function(){var r;return function(t){return r===void 0&&(r=new oe),this.sub(r.copy(t).multiplyScalar(2*this.dot(t)))}}(),angleTo:function(r){var e=this.dot(r)/Math.sqrt(this.lengthSq()*r.lengthSq());return Math.acos(cr.clamp(e,-1,1))},distanceTo:function(r){return Math.sqrt(this.distanceToSquared(r))},distanceToSquared:function(r){var e=this.x-r.x,t=this.y-r.y,i=this.z-r.z;return e*e+t*t+i*i},distanceToManhattan:function(r){return Math.abs(this.x-r.x)+Math.abs(this.y-r.y)+Math.abs(this.z-r.z)},setFromSpherical:function(r){var e=Math.sin(r.phi)*r.radius;return this.x=e*Math.sin(r.theta),this.y=Math.cos(r.phi)*r.radius,this.z=e*Math.cos(r.theta),this},setFromCylindrical:function(r){return this.x=r.radius*Math.sin(r.theta),this.y=r.y,this.z=r.radius*Math.cos(r.theta),this},setFromMatrixPosition:function(r){return this.setFromMatrixColumn(r,3)},setFromMatrixScale:function(r){var e=this.setFromMatrixColumn(r,0).length(),t=this.setFromMatrixColumn(r,1).length(),i=this.setFromMatrixColumn(r,2).length();return this.x=e,this.y=t,this.z=i,this},setFromMatrixColumn:function(r,e){if(typeof r=="number"){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var t=r;r=e,e=t}return this.fromArray(r.elements,e*4)},equals:function(r){return r.x===this.x&&r.y===this.y&&r.z===this.z},fromArray:function(r,e){return e===void 0&&(e=0),this.x=r[e],this.y=r[e+1],this.z=r[e+2],this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this.x,r[e+1]=this.y,r[e+2]=this.z,r},fromAttribute:function(r,e,t){return t!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromAttribute()."),this.x=r.getX(e),this.y=r.getY(e),this.z=r.getZ(e),this}};jt.prototype={constructor:jt,isMatrix4:!0,set:function(r,e,t,i,n,a,o,s,l,u,c,f,h,p,d,g){var m=this.elements;return m[0]=r,m[4]=e,m[8]=t,m[12]=i,m[1]=n,m[5]=a,m[9]=o,m[13]=s,m[2]=l,m[6]=u,m[10]=c,m[14]=f,m[3]=h,m[7]=p,m[11]=d,m[15]=g,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return new jt().fromArray(this.elements)},copy:function(r){return this.elements.set(r.elements),this},copyPosition:function(r){var e=this.elements,t=r.elements;return e[12]=t[12],e[13]=t[13],e[14]=t[14],this},extractBasis:function(r,e,t){return r.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),t.setFromMatrixColumn(this,2),this},makeBasis:function(r,e,t){return this.set(r.x,e.x,t.x,0,r.y,e.y,t.y,0,r.z,e.z,t.z,0,0,0,0,1),this},extractRotation:function(){var r;return function(t){r===void 0&&(r=new oe);var i=this.elements,n=t.elements,a=1/r.setFromMatrixColumn(t,0).length(),o=1/r.setFromMatrixColumn(t,1).length(),s=1/r.setFromMatrixColumn(t,2).length();return i[0]=n[0]*a,i[1]=n[1]*a,i[2]=n[2]*a,i[4]=n[4]*o,i[5]=n[5]*o,i[6]=n[6]*o,i[8]=n[8]*s,i[9]=n[9]*s,i[10]=n[10]*s,this}}(),makeRotationFromEuler:function(r){(r&&r.isEuler)===!1&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var e=this.elements,t=r.x,i=r.y,n=r.z,a=Math.cos(t),o=Math.sin(t),s=Math.cos(i),l=Math.sin(i),u=Math.cos(n),c=Math.sin(n);if(r.order==="XYZ"){var f=a*u,h=a*c,p=o*u,d=o*c;e[0]=s*u,e[4]=-s*c,e[8]=l,e[1]=h+p*l,e[5]=f-d*l,e[9]=-o*s,e[2]=d-f*l,e[6]=p+h*l,e[10]=a*s}else if(r.order==="YXZ"){var g=s*u,m=s*c,v=l*u,_=l*c;e[0]=g+_*o,e[4]=v*o-m,e[8]=a*l,e[1]=a*c,e[5]=a*u,e[9]=-o,e[2]=m*o-v,e[6]=_+g*o,e[10]=a*s}else if(r.order==="ZXY"){var g=s*u,m=s*c,v=l*u,_=l*c;e[0]=g-_*o,e[4]=-a*c,e[8]=v+m*o,e[1]=m+v*o,e[5]=a*u,e[9]=_-g*o,e[2]=-a*l,e[6]=o,e[10]=a*s}else if(r.order==="ZYX"){var f=a*u,h=a*c,p=o*u,d=o*c;e[0]=s*u,e[4]=p*l-h,e[8]=f*l+d,e[1]=s*c,e[5]=d*l+f,e[9]=h*l-p,e[2]=-l,e[6]=o*s,e[10]=a*s}else if(r.order==="YZX"){var y=a*s,x=a*l,M=o*s,S=o*l;e[0]=s*u,e[4]=S-y*c,e[8]=M*c+x,e[1]=c,e[5]=a*u,e[9]=-o*u,e[2]=-l*u,e[6]=x*c+M,e[10]=y-S*c}else if(r.order==="XZY"){var y=a*s,x=a*l,M=o*s,S=o*l;e[0]=s*u,e[4]=-c,e[8]=l*u,e[1]=y*c+S,e[5]=a*u,e[9]=x*c-M,e[2]=M*c-x,e[6]=o*u,e[10]=S*c+y}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromQuaternion:function(r){var e=this.elements,t=r.x,i=r.y,n=r.z,a=r.w,o=t+t,s=i+i,l=n+n,u=t*o,c=t*s,f=t*l,h=i*s,p=i*l,d=n*l,g=a*o,m=a*s,v=a*l;return e[0]=1-(h+d),e[4]=c-v,e[8]=f+m,e[1]=c+v,e[5]=1-(u+d),e[9]=p-g,e[2]=f-m,e[6]=p+g,e[10]=1-(u+h),e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},lookAt:function(){var r,e,t;return function(n,a,o){r===void 0&&(r=new oe,e=new oe,t=new oe);var s=this.elements;return t.subVectors(n,a).normalize(),t.lengthSq()===0&&(t.z=1),r.crossVectors(o,t).normalize(),r.lengthSq()===0&&(t.z+=1e-4,r.crossVectors(o,t).normalize()),e.crossVectors(t,r),s[0]=r.x,s[4]=e.x,s[8]=t.x,s[1]=r.y,s[5]=e.y,s[9]=t.y,s[2]=r.z,s[6]=e.z,s[10]=t.z,this}}(),multiply:function(r,e){return e!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(r,e)):this.multiplyMatrices(this,r)},premultiply:function(r){return this.multiplyMatrices(r,this)},multiplyMatrices:function(r,e){var t=r.elements,i=e.elements,n=this.elements,a=t[0],o=t[4],s=t[8],l=t[12],u=t[1],c=t[5],f=t[9],h=t[13],p=t[2],d=t[6],g=t[10],m=t[14],v=t[3],_=t[7],y=t[11],x=t[15],M=i[0],S=i[4],w=i[8],T=i[12],C=i[1],b=i[5],E=i[9],I=i[13],R=i[2],A=i[6],P=i[10],U=i[14],B=i[3],z=i[7],k=i[11],G=i[15];return n[0]=a*M+o*C+s*R+l*B,n[4]=a*S+o*b+s*A+l*z,n[8]=a*w+o*E+s*P+l*k,n[12]=a*T+o*I+s*U+l*G,n[1]=u*M+c*C+f*R+h*B,n[5]=u*S+c*b+f*A+h*z,n[9]=u*w+c*E+f*P+h*k,n[13]=u*T+c*I+f*U+h*G,n[2]=p*M+d*C+g*R+m*B,n[6]=p*S+d*b+g*A+m*z,n[10]=p*w+d*E+g*P+m*k,n[14]=p*T+d*I+g*U+m*G,n[3]=v*M+_*C+y*R+x*B,n[7]=v*S+_*b+y*A+x*z,n[11]=v*w+_*E+y*P+x*k,n[15]=v*T+_*I+y*U+x*G,this},multiplyToArray:function(r,e,t){var i=this.elements;return this.multiplyMatrices(r,e),t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this},multiplyScalar:function(r){var e=this.elements;return e[0]*=r,e[4]*=r,e[8]*=r,e[12]*=r,e[1]*=r,e[5]*=r,e[9]*=r,e[13]*=r,e[2]*=r,e[6]*=r,e[10]*=r,e[14]*=r,e[3]*=r,e[7]*=r,e[11]*=r,e[15]*=r,this},applyToVector3Array:function(){var r;return function(t,i,n){r===void 0&&(r=new oe),i===void 0&&(i=0),n===void 0&&(n=t.length);for(var a=0,o=i;a 0.0 ) { #if defined ( PHYSICALLY_CORRECT_LIGHTS ) float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); float maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); return distanceFalloff * maxDistanceCutoffFactor; #else return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent ); #endif } return 1.0; } vec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) { return RECIPROCAL_PI * diffuseColor; } vec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) { float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH ); return ( 1.0 - specularColor ) * fresnel + specularColor; } float G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) { float a2 = pow2( alpha ); float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); return 1.0 / ( gl * gv ); } float G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { float a2 = pow2( alpha ); float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); return 0.5 / max( gv + gl, EPSILON ); } float D_GGX( const in float alpha, const in float dotNH ) { float a2 = pow2( alpha ); float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; return RECIPROCAL_PI * a2 / pow2( denom ); } vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) { float alpha = pow2( roughness ); vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir ); float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) ); float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) ); float dotNH = saturate( dot( geometry.normal, halfDir ) ); float dotLH = saturate( dot( incidentLight.direction, halfDir ) ); vec3 F = F_Schlick( specularColor, dotLH ); float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); return F * ( G * D ); } vec2 ltcTextureCoords( const in GeometricContext geometry, const in float roughness ) { const float LUT_SIZE = 64.0; const float LUT_SCALE = (LUT_SIZE - 1.0)/LUT_SIZE; const float LUT_BIAS = 0.5/LUT_SIZE; vec3 N = geometry.normal; vec3 V = geometry.viewDir; vec3 P = geometry.position; float theta = acos( dot( N, V ) ); vec2 uv = vec2( sqrt( saturate( roughness ) ), saturate( theta / ( 0.5 * PI ) ) ); uv = uv * LUT_SCALE + LUT_BIAS; return uv; } void clipQuadToHorizon( inout vec3 L[5], out int n ) { int config = 0; if ( L[0].z > 0.0 ) config += 1; if ( L[1].z > 0.0 ) config += 2; if ( L[2].z > 0.0 ) config += 4; if ( L[3].z > 0.0 ) config += 8; n = 0; if ( config == 0 ) { } else if ( config == 1 ) { n = 3; L[1] = -L[1].z * L[0] + L[0].z * L[1]; L[2] = -L[3].z * L[0] + L[0].z * L[3]; } else if ( config == 2 ) { n = 3; L[0] = -L[0].z * L[1] + L[1].z * L[0]; L[2] = -L[2].z * L[1] + L[1].z * L[2]; } else if ( config == 3 ) { n = 4; L[2] = -L[2].z * L[1] + L[1].z * L[2]; L[3] = -L[3].z * L[0] + L[0].z * L[3]; } else if ( config == 4 ) { n = 3; L[0] = -L[3].z * L[2] + L[2].z * L[3]; L[1] = -L[1].z * L[2] + L[2].z * L[1]; } else if ( config == 5 ) { n = 0; } else if ( config == 6 ) { n = 4; L[0] = -L[0].z * L[1] + L[1].z * L[0]; L[3] = -L[3].z * L[2] + L[2].z * L[3]; } else if ( config == 7 ) { n = 5; L[4] = -L[3].z * L[0] + L[0].z * L[3]; L[3] = -L[3].z * L[2] + L[2].z * L[3]; } else if ( config == 8 ) { n = 3; L[0] = -L[0].z * L[3] + L[3].z * L[0]; L[1] = -L[2].z * L[3] + L[3].z * L[2]; L[2] = L[3]; } else if ( config == 9 ) { n = 4; L[1] = -L[1].z * L[0] + L[0].z * L[1]; L[2] = -L[2].z * L[3] + L[3].z * L[2]; } else if ( config == 10 ) { n = 0; } else if ( config == 11 ) { n = 5; L[4] = L[3]; L[3] = -L[2].z * L[3] + L[3].z * L[2]; L[2] = -L[2].z * L[1] + L[1].z * L[2]; } else if ( config == 12 ) { n = 4; L[1] = -L[1].z * L[2] + L[2].z * L[1]; L[0] = -L[0].z * L[3] + L[3].z * L[0]; } else if ( config == 13 ) { n = 5; L[4] = L[3]; L[3] = L[2]; L[2] = -L[1].z * L[2] + L[2].z * L[1]; L[1] = -L[1].z * L[0] + L[0].z * L[1]; } else if ( config == 14 ) { n = 5; L[4] = -L[0].z * L[3] + L[3].z * L[0]; L[0] = -L[0].z * L[1] + L[1].z * L[0]; } else if ( config == 15 ) { n = 4; } if ( n == 3 ) L[3] = L[0]; if ( n == 4 ) L[4] = L[0]; } float integrateLtcBrdfOverRectEdge( vec3 v1, vec3 v2 ) { float cosTheta = dot( v1, v2 ); float theta = acos( cosTheta ); float res = cross( v1, v2 ).z * ( ( theta > 0.001 ) ? theta / sin( theta ) : 1.0 ); return res; } void initRectPoints( const in vec3 pos, const in vec3 halfWidth, const in vec3 halfHeight, out vec3 rectPoints[4] ) { rectPoints[0] = pos - halfWidth - halfHeight; rectPoints[1] = pos + halfWidth - halfHeight; rectPoints[2] = pos + halfWidth + halfHeight; rectPoints[3] = pos - halfWidth + halfHeight; } vec3 integrateLtcBrdfOverRect( const in GeometricContext geometry, const in mat3 brdfMat, const in vec3 rectPoints[4] ) { vec3 N = geometry.normal; vec3 V = geometry.viewDir; vec3 P = geometry.position; vec3 T1, T2; T1 = normalize(V - N * dot( V, N )); T2 = - cross( N, T1 ); mat3 brdfWrtSurface = brdfMat * transpose( mat3( T1, T2, N ) ); vec3 clippedRect[5]; clippedRect[0] = brdfWrtSurface * ( rectPoints[0] - P ); clippedRect[1] = brdfWrtSurface * ( rectPoints[1] - P ); clippedRect[2] = brdfWrtSurface * ( rectPoints[2] - P ); clippedRect[3] = brdfWrtSurface * ( rectPoints[3] - P ); int n; clipQuadToHorizon(clippedRect, n); if ( n == 0 ) return vec3( 0, 0, 0 ); clippedRect[0] = normalize( clippedRect[0] ); clippedRect[1] = normalize( clippedRect[1] ); clippedRect[2] = normalize( clippedRect[2] ); clippedRect[3] = normalize( clippedRect[3] ); clippedRect[4] = normalize( clippedRect[4] ); float sum = 0.0; sum += integrateLtcBrdfOverRectEdge( clippedRect[0], clippedRect[1] ); sum += integrateLtcBrdfOverRectEdge( clippedRect[1], clippedRect[2] ); sum += integrateLtcBrdfOverRectEdge( clippedRect[2], clippedRect[3] ); if (n >= 4) sum += integrateLtcBrdfOverRectEdge( clippedRect[3], clippedRect[4] ); if (n == 5) sum += integrateLtcBrdfOverRectEdge( clippedRect[4], clippedRect[0] ); sum = max( 0.0, sum ); vec3 Lo_i = vec3( sum, sum, sum ); return Lo_i; } vec3 Rect_Area_Light_Specular_Reflectance( const in GeometricContext geometry, const in vec3 lightPos, const in vec3 lightHalfWidth, const in vec3 lightHalfHeight, const in float roughness, const in sampler2D ltcMat, const in sampler2D ltcMag ) { vec3 rectPoints[4]; initRectPoints( lightPos, lightHalfWidth, lightHalfHeight, rectPoints ); vec2 uv = ltcTextureCoords( geometry, roughness ); vec4 brdfLtcApproxParams, t; brdfLtcApproxParams = texture2D( ltcMat, uv ); t = texture2D( ltcMat, uv ); float brdfLtcScalar = texture2D( ltcMag, uv ).a; mat3 brdfLtcApproxMat = mat3( vec3( 1, 0, t.y ), vec3( 0, t.z, 0 ), vec3( t.w, 0, t.x ) ); vec3 specularReflectance = integrateLtcBrdfOverRect( geometry, brdfLtcApproxMat, rectPoints ); specularReflectance *= brdfLtcScalar; return specularReflectance; } vec3 Rect_Area_Light_Diffuse_Reflectance( const in GeometricContext geometry, const in vec3 lightPos, const in vec3 lightHalfWidth, const in vec3 lightHalfHeight ) { vec3 rectPoints[4]; initRectPoints( lightPos, lightHalfWidth, lightHalfHeight, rectPoints ); mat3 diffuseBrdfMat = mat3(1); vec3 diffuseReflectance = integrateLtcBrdfOverRect( geometry, diffuseBrdfMat, rectPoints ); return diffuseReflectance; } vec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) { float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) ); const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); vec4 r = roughness * c0 + c1; float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw; return specularColor * AB.x + AB.y; } float G_BlinnPhong_Implicit( ) { return 0.25; } float D_BlinnPhong( const in float shininess, const in float dotNH ) { return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess ); } vec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) { vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir ); float dotNH = saturate( dot( geometry.normal, halfDir ) ); float dotLH = saturate( dot( incidentLight.direction, halfDir ) ); vec3 F = F_Schlick( specularColor, dotLH ); float G = G_BlinnPhong_Implicit( ); float D = D_BlinnPhong( shininess, dotNH ); return F * ( G * D ); } float GGXRoughnessToBlinnExponent( const in float ggxRoughness ) { return ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 ); } float BlinnExponentToGGXRoughness( const in float blinnExponent ) { return sqrt( 2.0 / ( blinnExponent + 2.0 ) ); } `,cNe=`#ifdef USE_BUMPMAP uniform sampler2D bumpMap; uniform float bumpScale; vec2 dHdxy_fwd() { vec2 dSTdx = dFdx( vUv ); vec2 dSTdy = dFdy( vUv ); float Hll = bumpScale * texture2D( bumpMap, vUv ).x; float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll; float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll; return vec2( dBx, dBy ); } vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) { vec3 vSigmaX = dFdx( surf_pos ); vec3 vSigmaY = dFdy( surf_pos ); vec3 vN = surf_norm; vec3 R1 = cross( vSigmaY, vN ); vec3 R2 = cross( vN, vSigmaX ); float fDet = dot( vSigmaX, R1 ); vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); return normalize( abs( fDet ) * surf_norm - vGrad ); } #endif `,fNe=`#if NUM_CLIPPING_PLANES > 0 for ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) { vec4 plane = clippingPlanes[ i ]; if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard; } #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES bool clipped = true; for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) { vec4 plane = clippingPlanes[ i ]; clipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped; } if ( clipped ) discard; #endif #endif `,hNe=`#if NUM_CLIPPING_PLANES > 0 #if ! defined( PHYSICAL ) && ! defined( PHONG ) varying vec3 vViewPosition; #endif uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif `,pNe=`#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) varying vec3 vViewPosition; #endif `,dNe=`#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) vViewPosition = - mvPosition.xyz; #endif `,mNe=`#ifdef USE_COLOR diffuseColor.rgb *= vColor; #endif`,vNe=`#ifdef USE_COLOR varying vec3 vColor; #endif `,gNe=`#ifdef USE_COLOR varying vec3 vColor; #endif`,yNe=`#ifdef USE_COLOR vColor.xyz = color.xyz; #endif`,_Ne=`#define PI 3.14159265359 #define PI2 6.28318530718 #define PI_HALF 1.5707963267949 #define RECIPROCAL_PI 0.31830988618 #define RECIPROCAL_PI2 0.15915494 #define LOG2 1.442695 #define EPSILON 1e-6 #define saturate(a) clamp( a, 0.0, 1.0 ) #define whiteCompliment(a) ( 1.0 - saturate( a ) ) float pow2( const in float x ) { return x*x; } float pow3( const in float x ) { return x*x*x; } float pow4( const in float x ) { float x2 = x*x; return x2*x2; } float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); } highp float rand( const in vec2 uv ) { const highp float a = 12.9898, b = 78.233, c = 43758.5453; highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); return fract(sin(sn) * c); } struct IncidentLight { vec3 color; vec3 direction; bool visible; }; struct ReflectedLight { vec3 directDiffuse; vec3 directSpecular; vec3 indirectDiffuse; vec3 indirectSpecular; }; struct GeometricContext { vec3 position; vec3 normal; vec3 viewDir; }; vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); } vec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) { float distance = dot( planeNormal, point - pointOnPlane ); return - distance * planeNormal + point; } float sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) { return sign( dot( point - pointOnPlane, planeNormal ) ); } vec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) { return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine; } mat3 transpose( const in mat3 v ) { mat3 tmp; tmp[0] = vec3(v[0].x, v[1].x, v[2].x); tmp[1] = vec3(v[0].y, v[1].y, v[2].y); tmp[2] = vec3(v[0].z, v[1].z, v[2].z); return tmp; } `,xNe=`#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_textureSize (1024.0) int getFaceFromDirection(vec3 direction) { vec3 absDirection = abs(direction); int face = -1; if( absDirection.x > absDirection.z ) { if(absDirection.x > absDirection.y ) face = direction.x > 0.0 ? 0 : 3; else face = direction.y > 0.0 ? 1 : 4; } else { if(absDirection.z > absDirection.y ) face = direction.z > 0.0 ? 2 : 5; else face = direction.y > 0.0 ? 1 : 4; } return face; } #define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0) #define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0)) vec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) { float scale = exp2(cubeUV_maxLods1 - roughnessLevel); float dxRoughness = dFdx(roughness); float dyRoughness = dFdy(roughness); vec3 dx = dFdx( vec * scale * dxRoughness ); vec3 dy = dFdy( vec * scale * dyRoughness ); float d = max( dot( dx, dx ), dot( dy, dy ) ); d = clamp(d, 1.0, cubeUV_rangeClamp); float mipLevel = 0.5 * log2(d); return vec2(floor(mipLevel), fract(mipLevel)); } #define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0) #define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize) vec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) { mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel; float a = 16.0 * cubeUV_rcpTextureSize; vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) ); vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed; float powScale = exp2_packed.x * exp2_packed.y; float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25; float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x; bool bRes = mipLevel == 0.0; scale = bRes && (scale < a) ? a : scale; vec3 r; vec2 offset; int face = getFaceFromDirection(direction); float rcpPowScale = 1.0 / powScale; if( face == 0) { r = vec3(direction.x, -direction.z, direction.y); offset = vec2(0.0+mipOffset,0.75 * rcpPowScale); offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y; } else if( face == 1) { r = vec3(direction.y, direction.x, direction.z); offset = vec2(scale+mipOffset, 0.75 * rcpPowScale); offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y; } else if( face == 2) { r = vec3(direction.z, direction.x, direction.y); offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale); offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y; } else if( face == 3) { r = vec3(direction.x, direction.z, direction.y); offset = vec2(0.0+mipOffset,0.5 * rcpPowScale); offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y; } else if( face == 4) { r = vec3(direction.y, direction.x, -direction.z); offset = vec2(scale+mipOffset, 0.5 * rcpPowScale); offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y; } else { r = vec3(direction.z, -direction.x, direction.y); offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale); offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y; } r = normalize(r); float texelOffset = 0.5 * cubeUV_rcpTextureSize; vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5; vec2 base = offset + vec2( texelOffset ); return base + s * ( scale - 2.0 * texelOffset ); } #define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0) vec4 textureCubeUV(vec3 reflectedDirection, float roughness ) { float roughnessVal = roughness* cubeUV_maxLods3; float r1 = floor(roughnessVal); float r2 = r1 + 1.0; float t = fract(roughnessVal); vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness); float s = mipInfo.y; float level0 = mipInfo.x; float level1 = level0 + 1.0; level1 = level1 > 5.0 ? 5.0 : level1; level0 += min( floor( s + 0.5 ), 5.0 ); vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0); vec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10)); vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0); vec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20)); vec4 result = mix(color10, color20, t); return vec4(result.rgb, 1.0); } #endif `,SNe=`#ifdef FLIP_SIDED objectNormal = -objectNormal; #endif vec3 transformedNormal = normalMatrix * objectNormal; `,MNe=`#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; #endif `,bNe=`#ifdef USE_DISPLACEMENTMAP transformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias ); #endif `,wNe=`#ifdef USE_EMISSIVEMAP vec4 emissiveColor = texture2D( emissiveMap, vUv ); emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb; totalEmissiveRadiance *= emissiveColor.rgb; #endif `,TNe=`#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; #endif `,ENe=` gl_FragColor = linearToOutputTexel( gl_FragColor ); `,ANe=` vec4 LinearToLinear( in vec4 value ) { return value; } vec4 GammaToLinear( in vec4 value, in float gammaFactor ) { return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w ); } vec4 LinearToGamma( in vec4 value, in float gammaFactor ) { return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w ); } vec4 sRGBToLinear( in vec4 value ) { return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w ); } vec4 LinearTosRGB( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w ); } vec4 RGBEToLinear( in vec4 value ) { return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 ); } vec4 LinearToRGBE( in vec4 value ) { float maxComponent = max( max( value.r, value.g ), value.b ); float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 ); return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 ); } vec4 RGBMToLinear( in vec4 value, in float maxRange ) { return vec4( value.xyz * value.w * maxRange, 1.0 ); } vec4 LinearToRGBM( in vec4 value, in float maxRange ) { float maxRGB = max( value.x, max( value.g, value.b ) ); float M = clamp( maxRGB / maxRange, 0.0, 1.0 ); M = ceil( M * 255.0 ) / 255.0; return vec4( value.rgb / ( M * maxRange ), M ); } vec4 RGBDToLinear( in vec4 value, in float maxRange ) { return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 ); } vec4 LinearToRGBD( in vec4 value, in float maxRange ) { float maxRGB = max( value.x, max( value.g, value.b ) ); float D = max( maxRange / maxRGB, 1.0 ); D = min( floor( D ) / 255.0, 1.0 ); return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D ); } const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 ); vec4 LinearToLogLuv( in vec4 value ) { vec3 Xp_Y_XYZp = value.rgb * cLogLuvM; Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6)); vec4 vResult; vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z; float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0; vResult.w = fract(Le); vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0; return vResult; } const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 ); vec4 LogLuvToLinear( in vec4 value ) { float Le = value.z * 255.0 + value.w; vec3 Xp_Y_XYZp; Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0); Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y; Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z; vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM; return vec4( max(vRGB, 0.0), 1.0 ); } `,CNe=`#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition ); vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vec3 reflectVec = reflect( cameraToVertex, worldNormal ); #else vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #else vec3 reflectVec = vReflect; #endif #ifdef ENVMAP_TYPE_CUBE vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); #elif defined( ENVMAP_TYPE_EQUIREC ) vec2 sampleUV; sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 ); sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5; vec4 envColor = texture2D( envMap, sampleUV ); #elif defined( ENVMAP_TYPE_SPHERE ) vec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) ); vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 ); #else vec4 envColor = vec4( 0.0 ); #endif envColor = envMapTexelToLinear( envColor ); #ifdef ENVMAP_BLENDING_MULTIPLY outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_MIX ) outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif #endif `,RNe=`#if defined( USE_ENVMAP ) || defined( PHYSICAL ) uniform float reflectivity; uniform float envMapIntensity; #endif #ifdef USE_ENVMAP #if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) ) varying vec3 vWorldPosition; #endif #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #else uniform sampler2D envMap; #endif uniform float flipEnvMap; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL ) uniform float refractionRatio; #else varying vec3 vReflect; #endif #endif `,LNe=`#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) varying vec3 vWorldPosition; #else varying vec3 vReflect; uniform float refractionRatio; #endif #endif `,DNe=`#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) vWorldPosition = worldPosition.xyz; #else vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vReflect = reflect( cameraToVertex, worldNormal ); #else vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif #endif `,PNe=`#ifdef USE_FOG #ifdef USE_LOGDEPTHBUF_EXT float depth = gl_FragDepthEXT / gl_FragCoord.w; #else float depth = gl_FragCoord.z / gl_FragCoord.w; #endif #ifdef FOG_EXP2 float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) ); #else float fogFactor = smoothstep( fogNear, fogFar, depth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); #endif `,INe=`#ifdef USE_FOG uniform vec3 fogColor; #ifdef FOG_EXP2 uniform float fogDensity; #else uniform float fogNear; uniform float fogFar; #endif #endif`,NNe=`#ifdef TOON uniform sampler2D gradientMap; vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { float dotNL = dot( normal, lightDirection ); vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); #ifdef USE_GRADIENTMAP return texture2D( gradientMap, coord ).rgb; #else return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 ); #endif } #endif `,UNe=`#ifdef USE_LIGHTMAP reflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity; #endif `,ONe=`#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; #endif`,zNe=`vec3 diffuse = vec3( 1.0 ); GeometricContext geometry; geometry.position = mvPosition.xyz; geometry.normal = normalize( transformedNormal ); geometry.viewDir = normalize( -mvPosition.xyz ); GeometricContext backGeometry; backGeometry.position = geometry.position; backGeometry.normal = -geometry.normal; backGeometry.viewDir = geometry.viewDir; vLightFront = vec3( 0.0 ); #ifdef DOUBLE_SIDED vLightBack = vec3( 0.0 ); #endif IncidentLight directLight; float dotNL; vec3 directLightColor_Diffuse; #if NUM_POINT_LIGHTS > 0 for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { getPointDirectLightIrradiance( pointLights[ i ], geometry, directLight ); dotNL = dot( geometry.normal, directLight.direction ); directLightColor_Diffuse = PI * directLight.color; vLightFront += saturate( dotNL ) * directLightColor_Diffuse; #ifdef DOUBLE_SIDED vLightBack += saturate( -dotNL ) * directLightColor_Diffuse; #endif } #endif #if NUM_SPOT_LIGHTS > 0 for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { getSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight ); dotNL = dot( geometry.normal, directLight.direction ); directLightColor_Diffuse = PI * directLight.color; vLightFront += saturate( dotNL ) * directLightColor_Diffuse; #ifdef DOUBLE_SIDED vLightBack += saturate( -dotNL ) * directLightColor_Diffuse; #endif } #endif #if NUM_RECT_AREA_LIGHTS > 0 for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { } #endif #if NUM_DIR_LIGHTS > 0 for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight ); dotNL = dot( geometry.normal, directLight.direction ); directLightColor_Diffuse = PI * directLight.color; vLightFront += saturate( dotNL ) * directLightColor_Diffuse; #ifdef DOUBLE_SIDED vLightBack += saturate( -dotNL ) * directLightColor_Diffuse; #endif } #endif #if NUM_HEMI_LIGHTS > 0 for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry ); #ifdef DOUBLE_SIDED vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry ); #endif } #endif `,FNe=`uniform vec3 ambientLightColor; vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { vec3 irradiance = ambientLightColor; #ifndef PHYSICALLY_CORRECT_LIGHTS irradiance *= PI; #endif return irradiance; } #if NUM_DIR_LIGHTS > 0 struct DirectionalLight { vec3 direction; vec3 color; int shadow; float shadowBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; void getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) { directLight.color = directionalLight.color; directLight.direction = directionalLight.direction; directLight.visible = true; } #endif #if NUM_POINT_LIGHTS > 0 struct PointLight { vec3 position; vec3 color; float distance; float decay; int shadow; float shadowBias; float shadowRadius; vec2 shadowMapSize; }; uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; void getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) { vec3 lVector = pointLight.position - geometry.position; directLight.direction = normalize( lVector ); float lightDistance = length( lVector ); directLight.color = pointLight.color; directLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay ); directLight.visible = ( directLight.color != vec3( 0.0 ) ); } #endif #if NUM_SPOT_LIGHTS > 0 struct SpotLight { vec3 position; vec3 direction; vec3 color; float distance; float decay; float coneCos; float penumbraCos; int shadow; float shadowBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; void getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) { vec3 lVector = spotLight.position - geometry.position; directLight.direction = normalize( lVector ); float lightDistance = length( lVector ); float angleCos = dot( directLight.direction, spotLight.direction ); if ( angleCos > spotLight.coneCos ) { float spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos ); directLight.color = spotLight.color; directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay ); directLight.visible = true; } else { directLight.color = vec3( 0.0 ); directLight.visible = false; } } #endif #if NUM_RECT_AREA_LIGHTS > 0 struct RectAreaLight { vec3 color; vec3 position; vec3 halfWidth; vec3 halfHeight; }; uniform sampler2D ltcMat; uniform sampler2D ltcMag; uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; #endif #if NUM_HEMI_LIGHTS > 0 struct HemisphereLight { vec3 direction; vec3 skyColor; vec3 groundColor; }; uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) { float dotNL = dot( geometry.normal, hemiLight.direction ); float hemiDiffuseWeight = 0.5 * dotNL + 0.5; vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); #ifndef PHYSICALLY_CORRECT_LIGHTS irradiance *= PI; #endif return irradiance; } #endif #if defined( USE_ENVMAP ) && defined( PHYSICAL ) vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) { vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix ); #ifdef ENVMAP_TYPE_CUBE vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz ); #ifdef TEXTURE_LOD_EXT vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) ); #else vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) ); #endif envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb; #elif defined( ENVMAP_TYPE_CUBE_UV ) vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz ); vec4 envMapColor = textureCubeUV( queryVec, 1.0 ); #else vec4 envMapColor = vec4( 0.0 ); #endif return PI * envMapColor.rgb * envMapIntensity; } float getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) { float maxMIPLevelScalar = float( maxMIPLevel ); float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 ); return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar ); } vec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) { #ifdef ENVMAP_MODE_REFLECTION vec3 reflectVec = reflect( -geometry.viewDir, geometry.normal ); #else vec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio ); #endif reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); float specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel ); #ifdef ENVMAP_TYPE_CUBE vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz ); #ifdef TEXTURE_LOD_EXT vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel ); #else vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel ); #endif envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb; #elif defined( ENVMAP_TYPE_CUBE_UV ) vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz ); vec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent)); #elif defined( ENVMAP_TYPE_EQUIREC ) vec2 sampleUV; sampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 ); sampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5; #ifdef TEXTURE_LOD_EXT vec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel ); #else vec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel ); #endif envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb; #elif defined( ENVMAP_TYPE_SPHERE ) vec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) ); #ifdef TEXTURE_LOD_EXT vec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel ); #else vec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel ); #endif envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb; #endif return envMapColor.rgb * envMapIntensity; } #endif `,BNe=`BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; material.specularStrength = specularStrength; `,kNe=`varying vec3 vViewPosition; #ifndef FLAT_SHADED varying vec3 vNormal; #endif struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; float specularShininess; float specularStrength; }; #if NUM_RECT_AREA_LIGHTS > 0 void RE_Direct_RectArea_BlinnPhong( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { vec3 matDiffColor = material.diffuseColor; vec3 matSpecColor = material.specularColor; vec3 lightColor = rectAreaLight.color; float roughness = BlinnExponentToGGXRoughness( material.specularShininess ); vec3 spec = Rect_Area_Light_Specular_Reflectance( geometry, rectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight, roughness, ltcMat, ltcMag ); vec3 diff = Rect_Area_Light_Diffuse_Reflectance( geometry, rectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight ); reflectedLight.directSpecular += lightColor * matSpecColor * spec / PI2; reflectedLight.directDiffuse += lightColor * matDiffColor * diff / PI2; } #endif void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { #ifdef TOON vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color; #else float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; #endif #ifndef PHYSICALLY_CORRECT_LIGHTS irradiance *= PI; #endif reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor ); reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength; } void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong #define RE_Direct_RectArea RE_Direct_RectArea_BlinnPhong #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong #define Material_LightProbeLOD( material ) (0) `,VNe=`PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); material.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 ); #ifdef STANDARD material.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor ); #else material.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor ); material.clearCoat = saturate( clearCoat ); material.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 ); #endif `,GNe=`struct PhysicalMaterial { vec3 diffuseColor; float specularRoughness; vec3 specularColor; #ifndef STANDARD float clearCoat; float clearCoatRoughness; #endif }; #define MAXIMUM_SPECULAR_COEFFICIENT 0.16 #define DEFAULT_SPECULAR_COEFFICIENT 0.04 float clearCoatDHRApprox( const in float roughness, const in float dotNL ) { return DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) ); } #if NUM_RECT_AREA_LIGHTS > 0 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { vec3 matDiffColor = material.diffuseColor; vec3 matSpecColor = material.specularColor; vec3 lightColor = rectAreaLight.color; float roughness = material.specularRoughness; vec3 spec = Rect_Area_Light_Specular_Reflectance( geometry, rectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight, roughness, ltcMat, ltcMag ); vec3 diff = Rect_Area_Light_Diffuse_Reflectance( geometry, rectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight ); reflectedLight.directSpecular += lightColor * matSpecColor * spec; reflectedLight.directDiffuse += lightColor * matDiffColor * diff; } #endif void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; #ifndef PHYSICALLY_CORRECT_LIGHTS irradiance *= PI; #endif #ifndef STANDARD float clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL ); #else float clearCoatDHR = 0.0; #endif reflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness ); reflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor ); #ifndef STANDARD reflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness ); #endif } void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor ); } void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { #ifndef STANDARD float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) ); float dotNL = dotNV; float clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL ); #else float clearCoatDHR = 0.0; #endif reflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness ); #ifndef STANDARD reflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness ); #endif } #define RE_Direct RE_Direct_Physical #define RE_Direct_RectArea RE_Direct_RectArea_Physical #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical #define RE_IndirectSpecular RE_IndirectSpecular_Physical #define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness ) #define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness ) float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); } `,HNe=` GeometricContext geometry; geometry.position = - vViewPosition; geometry.normal = normal; geometry.viewDir = normalize( vViewPosition ); IncidentLight directLight; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) PointLight pointLight; for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; getPointDirectLightIrradiance( pointLight, geometry, directLight ); #ifdef USE_SHADOWMAP directLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometry, material, reflectedLight ); } #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; getSpotDirectLightIrradiance( spotLight, geometry, directLight ); #ifdef USE_SHADOWMAP directLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometry, material, reflectedLight ); } #endif #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) DirectionalLight directionalLight; for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; getDirectionalDirectLightIrradiance( directionalLight, geometry, directLight ); #ifdef USE_SHADOWMAP directLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometry, material, reflectedLight ); } #endif #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) RectAreaLight rectAreaLight; for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { rectAreaLight = rectAreaLights[ i ]; RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight ); } #endif #if defined( RE_IndirectDiffuse ) vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); #ifdef USE_LIGHTMAP vec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity; #ifndef PHYSICALLY_CORRECT_LIGHTS lightMapIrradiance *= PI; #endif irradiance += lightMapIrradiance; #endif #if ( NUM_HEMI_LIGHTS > 0 ) for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry ); } #endif #if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV ) irradiance += getLightProbeIndirectIrradiance( geometry, 8 ); #endif RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight ); #endif #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) vec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 ); #ifndef STANDARD vec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 ); #else vec3 clearCoatRadiance = vec3( 0.0 ); #endif RE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight ); #endif `,WNe=`#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT) gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5; #endif`,XNe=`#ifdef USE_LOGDEPTHBUF uniform float logDepthBufFC; #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; #endif #endif `,YNe=`#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; #endif uniform float logDepthBufFC; #endif`,qNe=`#ifdef USE_LOGDEPTHBUF gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC; #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; #else gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w; #endif #endif `,ZNe=`#ifdef USE_MAP vec4 texelColor = texture2D( map, vUv ); texelColor = mapTexelToLinear( texelColor ); diffuseColor *= texelColor; #endif `,jNe=`#ifdef USE_MAP uniform sampler2D map; #endif `,KNe=`#ifdef USE_MAP vec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy ); diffuseColor *= mapTexelToLinear( mapTexel ); #endif `,JNe=`#ifdef USE_MAP uniform vec4 offsetRepeat; uniform sampler2D map; #endif `,$Ne=`float metalnessFactor = metalness; #ifdef USE_METALNESSMAP vec4 texelMetalness = texture2D( metalnessMap, vUv ); metalnessFactor *= texelMetalness.r; #endif `,QNe=`#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; #endif`,eUe=`#ifdef USE_MORPHNORMALS objectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ]; objectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ]; objectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ]; objectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ]; #endif `,tUe=`#ifdef USE_MORPHTARGETS #ifndef USE_MORPHNORMALS uniform float morphTargetInfluences[ 8 ]; #else uniform float morphTargetInfluences[ 4 ]; #endif #endif`,rUe=`#ifdef USE_MORPHTARGETS transformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ]; transformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ]; transformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ]; transformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ]; #ifndef USE_MORPHNORMALS transformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ]; transformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ]; transformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ]; transformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ]; #endif #endif `,iUe=`#ifdef DOUBLE_SIDED float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 ); #else float flipNormal = 1.0; #endif `,nUe=`#ifdef FLAT_SHADED vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) ); vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ) * flipNormal; #endif #ifdef USE_NORMALMAP normal = perturbNormal2Arb( -vViewPosition, normal ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() ); #endif `,aUe=`#ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) { vec3 q0 = dFdx( eye_pos.xyz ); vec3 q1 = dFdy( eye_pos.xyz ); vec2 st0 = dFdx( vUv.st ); vec2 st1 = dFdy( vUv.st ); vec3 S = normalize( q0 * st1.t - q1 * st0.t ); vec3 T = normalize( -q0 * st1.s + q1 * st0.s ); vec3 N = normalize( surf_norm ); vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; mapN.xy = normalScale * mapN.xy; mat3 tsn = mat3( S, T, N ); return normalize( tsn * mapN ); } #endif `,oUe=`vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { return 1.0 - 2.0 * rgb.xyz; } const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.; const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. ); const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. ); const float ShiftRight8 = 1. / 256.; vec4 packDepthToRGBA( const in float v ) { vec4 r = vec4( fract( v * PackFactors ), v ); r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale; } float unpackRGBAToDepth( const in vec4 v ) { return dot( v, UnpackFactors ); } float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { return ( viewZ + near ) / ( near - far ); } float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) { return linearClipZ * ( near - far ) - near; } float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { return (( near + viewZ ) * far ) / (( far - near ) * viewZ ); } float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) { return ( near * far ) / ( ( far - near ) * invClipZ - far ); } `,sUe=`#ifdef PREMULTIPLIED_ALPHA gl_FragColor.rgb *= gl_FragColor.a; #endif `,lUe=`#ifdef USE_SKINNING vec4 mvPosition = modelViewMatrix * skinned; #else vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 ); #endif gl_Position = projectionMatrix * mvPosition; `,uUe=`float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP vec4 texelRoughness = texture2D( roughnessMap, vUv ); roughnessFactor *= texelRoughness.r; #endif `,cUe=`#ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; #endif`,fUe=`#ifdef USE_SHADOWMAP #if NUM_DIR_LIGHTS > 0 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ]; #endif #if NUM_SPOT_LIGHTS > 0 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ]; varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ]; #endif #if NUM_POINT_LIGHTS > 0 uniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ]; #endif #if NUM_RECT_AREA_LIGHTS > 0 #endif float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); } float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) { const vec2 offset = vec2( 0.0, 1.0 ); vec2 texelSize = vec2( 1.0 ) / size; vec2 centroidUV = floor( uv * size + 0.5 ) / size; float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare ); float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare ); float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare ); float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare ); vec2 f = fract( uv * size + 0.5 ); float a = mix( lb, lt, f.y ); float b = mix( rb, rt, f.y ); float c = mix( a, b, f.x ); return c; } float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) { shadowCoord.xyz /= shadowCoord.w; shadowCoord.z += shadowBias; bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 ); bool inFrustum = all( inFrustumVec ); bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 ); bool frustumTest = all( frustumTestVec ); if ( frustumTest ) { #if defined( SHADOWMAP_TYPE_PCF ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx0 = - texelSize.x * shadowRadius; float dy0 = - texelSize.y * shadowRadius; float dx1 = + texelSize.x * shadowRadius; float dy1 = + texelSize.y * shadowRadius; return ( texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) ) * ( 1.0 / 9.0 ); #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx0 = - texelSize.x * shadowRadius; float dy0 = - texelSize.y * shadowRadius; float dx1 = + texelSize.x * shadowRadius; float dy1 = + texelSize.y * shadowRadius; return ( texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) + texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) ) * ( 1.0 / 9.0 ); #else return texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); #endif } return 1.0; } vec2 cubeToUV( vec3 v, float texelSizeY ) { vec3 absV = abs( v ); float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); absV *= scaleToCube; v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); vec2 planar = v.xy; float almostATexel = 1.5 * texelSizeY; float almostOne = 1.0 - almostATexel; if ( absV.z >= almostOne ) { if ( v.z > 0.0 ) planar.x = 4.0 - v.x; } else if ( absV.x >= almostOne ) { float signX = sign( v.x ); planar.x = v.z * signX + 2.0 * signX; } else if ( absV.y >= almostOne ) { float signY = sign( v.y ); planar.x = v.x + 2.0 * signY + 2.0; planar.y = v.z * signY - 2.0; } return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); } float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) { vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); vec3 lightToPosition = shadowCoord.xyz; vec3 bd3D = normalize( lightToPosition ); float dp = ( length( lightToPosition ) - shadowBias ) / 1000.0; #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; return ( texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) ) * ( 1.0 / 9.0 ); #else return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); #endif } #endif `,hUe=`#ifdef USE_SHADOWMAP #if NUM_DIR_LIGHTS > 0 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ]; #endif #if NUM_SPOT_LIGHTS > 0 uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ]; varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ]; #endif #if NUM_POINT_LIGHTS > 0 uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ]; #endif #if NUM_RECT_AREA_LIGHTS > 0 #endif #endif `,pUe=`#ifdef USE_SHADOWMAP #if NUM_DIR_LIGHTS > 0 for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition; } #endif #if NUM_SPOT_LIGHTS > 0 for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition; } #endif #if NUM_POINT_LIGHTS > 0 for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition; } #endif #if NUM_RECT_AREA_LIGHTS > 0 #endif #endif `,dUe=`float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHTS > 0 DirectionalLight directionalLight; for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; shadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; } #endif #if NUM_SPOT_LIGHTS > 0 SpotLight spotLight; for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; shadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0; } #endif #if NUM_POINT_LIGHTS > 0 PointLight pointLight; for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; shadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0; } #endif #if NUM_RECT_AREA_LIGHTS > 0 #endif #endif return shadow; } `,mUe=`#ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); #endif`,vUe=`#ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; #ifdef BONE_TEXTURE uniform sampler2D boneTexture; uniform int boneTextureWidth; uniform int boneTextureHeight; mat4 getBoneMatrix( const in float i ) { float j = i * 4.0; float x = mod( j, float( boneTextureWidth ) ); float y = floor( j / float( boneTextureWidth ) ); float dx = 1.0 / float( boneTextureWidth ); float dy = 1.0 / float( boneTextureHeight ); y = dy * ( y + 0.5 ); vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) ); vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) ); vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) ); vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) ); mat4 bone = mat4( v1, v2, v3, v4 ); return bone; } #else uniform mat4 boneMatrices[ MAX_BONES ]; mat4 getBoneMatrix( const in float i ) { mat4 bone = boneMatrices[ int(i) ]; return bone; } #endif #endif `,gUe=`#ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; skinned += boneMatY * skinVertex * skinWeight.y; skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; skinned = bindMatrixInverse * skinned; #endif `,yUe=`#ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; skinMatrix += skinWeight.z * boneMatZ; skinMatrix += skinWeight.w * boneMatW; skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; #endif `,_Ue=`float specularStrength; #ifdef USE_SPECULARMAP vec4 texelSpecular = texture2D( specularMap, vUv ); specularStrength = texelSpecular.r; #else specularStrength = 1.0; #endif`,xUe=`#ifdef USE_SPECULARMAP uniform sampler2D specularMap; #endif`,SUe=`#if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); #endif `,MUe=`#define saturate(a) clamp( a, 0.0, 1.0 ) uniform float toneMappingExposure; uniform float toneMappingWhitePoint; vec3 LinearToneMapping( vec3 color ) { return toneMappingExposure * color; } vec3 ReinhardToneMapping( vec3 color ) { color *= toneMappingExposure; return saturate( color / ( vec3( 1.0 ) + color ) ); } #define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) ) vec3 Uncharted2ToneMapping( vec3 color ) { color *= toneMappingExposure; return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) ); } vec3 OptimizedCineonToneMapping( vec3 color ) { color *= toneMappingExposure; color = max( vec3( 0.0 ), color - 0.004 ); return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); } `,bUe=`#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP ) varying vec2 vUv; #endif`,wUe=`#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP ) varying vec2 vUv; uniform vec4 offsetRepeat; #endif `,TUe=`#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP ) vUv = uv * offsetRepeat.zw + offsetRepeat.xy; #endif`,EUe=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) varying vec2 vUv2; #endif`,AUe=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) attribute vec2 uv2; varying vec2 vUv2; #endif`,CUe=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) vUv2 = uv2; #endif`,RUe=`#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP ) #ifdef USE_SKINNING vec4 worldPosition = modelMatrix * skinned; #else vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 ); #endif #endif `,LUe=`uniform samplerCube tCube; uniform float tFlip; uniform float opacity; varying vec3 vWorldPosition; #include void main() { gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) ); gl_FragColor.a *= opacity; } `,DUe=`varying vec3 vWorldPosition; #include void main() { vWorldPosition = transformDirection( position, modelMatrix ); #include #include } `,PUe=`#if DEPTH_PACKING == 3200 uniform float opacity; #endif #include #include #include #include #include #include #include void main() { #include vec4 diffuseColor = vec4( 1.0 ); #if DEPTH_PACKING == 3200 diffuseColor.a = opacity; #endif #include #include #include #include #if DEPTH_PACKING == 3200 gl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity ); #elif DEPTH_PACKING == 3201 gl_FragColor = packDepthToRGBA( gl_FragCoord.z ); #endif } `,IUe=`#include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include } `,NUe=`uniform vec3 lightPos; varying vec4 vWorldPosition; #include #include #include void main () { #include gl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 ); } `,UUe=`varying vec4 vWorldPosition; #include #include #include #include void main() { #include #include #include #include #include #include #include vWorldPosition = worldPosition; } `,OUe=`uniform sampler2D tEquirect; uniform float tFlip; varying vec3 vWorldPosition; #include void main() { vec3 direction = normalize( vWorldPosition ); vec2 sampleUV; sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 ); sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5; gl_FragColor = texture2D( tEquirect, sampleUV ); } `,zUe=`varying vec3 vWorldPosition; #include void main() { vWorldPosition = transformDirection( position, modelMatrix ); #include #include } `,FUe=`uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; varying float vLineDistance; #include #include #include #include #include void main() { #include if ( mod( vLineDistance, totalSize ) > dashSize ) { discard; } vec3 outgoingLight = vec3( 0.0 ); vec4 diffuseColor = vec4( diffuse, opacity ); #include #include outgoingLight = diffuseColor.rgb; gl_FragColor = vec4( outgoingLight, diffuseColor.a ); #include #include #include #include } `,BUe=`uniform float scale; attribute float lineDistance; varying float vLineDistance; #include #include #include #include void main() { #include vLineDistance = scale * lineDistance; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_Position = projectionMatrix * mvPosition; #include #include } `,kUe=`uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); #ifdef USE_LIGHTMAP reflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity; #else reflectedLight.indirectDiffuse += vec3( 1.0 ); #endif #include reflectedLight.indirectDiffuse *= diffuseColor.rgb; vec3 outgoingLight = reflectedLight.indirectDiffuse; #include #include gl_FragColor = vec4( outgoingLight, diffuseColor.a ); #include #include #include #include } `,VUe=`#include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #ifdef USE_ENVMAP #include #include #include #include #endif #include #include #include #include #include #include #include #include } `,GUe=`uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; varying vec3 vLightFront; #ifdef DOUBLE_SIDED varying vec3 vLightBack; #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include vec4 diffuseColor = vec4( diffuse, opacity ); ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor ); #include reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ); #ifdef DOUBLE_SIDED reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack; #else reflectedLight.directDiffuse = vLightFront; #endif reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask(); #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include gl_FragColor = vec4( outgoingLight, diffuseColor.a ); #include #include #include #include } `,HUe=`#define LAMBERT varying vec3 vLightFront; #ifdef DOUBLE_SIDED varying vec3 vLightBack; #endif #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include } `,WUe=`#define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; uniform float shininess; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include vec4 diffuseColor = vec4( diffuse, opacity ); ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; #include gl_FragColor = vec4( outgoingLight, diffuseColor.a ); #include #include #include #include } `,XUe=`#define PHONG varying vec3 vViewPosition; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #endif #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include } `,YUe=`#define PHYSICAL uniform vec3 diffuse; uniform vec3 emissive; uniform float roughness; uniform float metalness; uniform float opacity; #ifndef STANDARD uniform float clearCoat; uniform float clearCoatRoughness; #endif varying vec3 vViewPosition; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include vec4 diffuseColor = vec4( diffuse, opacity ); ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; gl_FragColor = vec4( outgoingLight, diffuseColor.a ); #include #include #include #include } `,qUe=`#define PHYSICAL varying vec3 vViewPosition; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #endif #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include } `,ZUe=`#define NORMAL uniform float opacity; #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) varying vec3 vViewPosition; #endif #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include void main() { #include #include #include gl_FragColor = vec4( packNormalToRGB( normal ), opacity ); #include #include } `,jUe=`#define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) varying vec3 vViewPosition; #endif #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include void main() { #include #include #include #include #include #include #ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #endif #include #include #include #include #include #include #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) vViewPosition = - mvPosition.xyz; #endif } `,KUe=`uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include #include #include #include void main() { #include vec3 outgoingLight = vec3( 0.0 ); vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include outgoingLight = diffuseColor.rgb; gl_FragColor = vec4( outgoingLight, diffuseColor.a ); #include #include #include #include } `,JUe=`uniform float size; uniform float scale; #include #include #include #include #include void main() { #include #include #include #ifdef USE_SIZEATTENUATION gl_PointSize = size * ( scale / - mvPosition.z ); #else gl_PointSize = size; #endif #include #include #include #include } `,$Ue=`uniform float opacity; #include #include #include #include #include #include void main() { gl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) ); } `,QUe=`#include void main() { #include #include #include #include } `,jr={alphamap_fragment:rNe,alphamap_pars_fragment:iNe,alphatest_fragment:nNe,aomap_fragment:aNe,aomap_pars_fragment:oNe,begin_vertex:sNe,beginnormal_vertex:lNe,bsdfs:uNe,bumpmap_pars_fragment:cNe,clipping_planes_fragment:fNe,clipping_planes_pars_fragment:hNe,clipping_planes_pars_vertex:pNe,clipping_planes_vertex:dNe,color_fragment:mNe,color_pars_fragment:vNe,color_pars_vertex:gNe,color_vertex:yNe,common:_Ne,cube_uv_reflection_fragment:xNe,defaultnormal_vertex:SNe,displacementmap_pars_vertex:MNe,displacementmap_vertex:bNe,emissivemap_fragment:wNe,emissivemap_pars_fragment:TNe,encodings_fragment:ENe,encodings_pars_fragment:ANe,envmap_fragment:CNe,envmap_pars_fragment:RNe,envmap_pars_vertex:LNe,envmap_vertex:DNe,fog_fragment:PNe,fog_pars_fragment:INe,gradientmap_pars_fragment:NNe,lightmap_fragment:UNe,lightmap_pars_fragment:ONe,lights_lambert_vertex:zNe,lights_pars:FNe,lights_phong_fragment:BNe,lights_phong_pars_fragment:kNe,lights_physical_fragment:VNe,lights_physical_pars_fragment:GNe,lights_template:HNe,logdepthbuf_fragment:WNe,logdepthbuf_pars_fragment:XNe,logdepthbuf_pars_vertex:YNe,logdepthbuf_vertex:qNe,map_fragment:ZNe,map_pars_fragment:jNe,map_particle_fragment:KNe,map_particle_pars_fragment:JNe,metalnessmap_fragment:$Ne,metalnessmap_pars_fragment:QNe,morphnormal_vertex:eUe,morphtarget_pars_vertex:tUe,morphtarget_vertex:rUe,normal_flip:iUe,normal_fragment:nUe,normalmap_pars_fragment:aUe,packing:oUe,premultiplied_alpha_fragment:sUe,project_vertex:lUe,roughnessmap_fragment:uUe,roughnessmap_pars_fragment:cUe,shadowmap_pars_fragment:fUe,shadowmap_pars_vertex:hUe,shadowmap_vertex:pUe,shadowmask_pars_fragment:dUe,skinbase_vertex:mUe,skinning_pars_vertex:vUe,skinning_vertex:gUe,skinnormal_vertex:yUe,specularmap_fragment:_Ue,specularmap_pars_fragment:xUe,tonemapping_fragment:SUe,tonemapping_pars_fragment:MUe,uv_pars_fragment:bUe,uv_pars_vertex:wUe,uv_vertex:TUe,uv2_pars_fragment:EUe,uv2_pars_vertex:AUe,uv2_vertex:CUe,worldpos_vertex:RUe,cube_frag:LUe,cube_vert:DUe,depth_frag:PUe,depth_vert:IUe,distanceRGBA_frag:NUe,distanceRGBA_vert:UUe,equirect_frag:OUe,equirect_vert:zUe,linedashed_frag:FUe,linedashed_vert:BUe,meshbasic_frag:kUe,meshbasic_vert:VUe,meshlambert_frag:GUe,meshlambert_vert:HUe,meshphong_frag:WUe,meshphong_vert:XUe,meshphysical_frag:YUe,meshphysical_vert:qUe,normal_frag:ZUe,normal_vert:jUe,points_frag:KUe,points_vert:JUe,shadow_frag:$Ue,shadow_vert:QUe};Wt.prototype={constructor:Wt,isColor:!0,r:1,g:1,b:1,set:function(r){return r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r),this},setScalar:function(r){return this.r=r,this.g=r,this.b=r,this},setHex:function(r){return r=Math.floor(r),this.r=(r>>16&255)/255,this.g=(r>>8&255)/255,this.b=(r&255)/255,this},setRGB:function(r,e,t){return this.r=r,this.g=e,this.b=t,this},setHSL:function(){function r(e,t,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?e+(t-e)*6*i:i<1/2?t:i<2/3?e+(t-e)*6*(2/3-i):e}return function(t,i,n){if(t=cr.euclideanModulo(t,1),i=cr.clamp(i,0,1),n=cr.clamp(n,0,1),i===0)this.r=this.g=this.b=n;else{var a=n<=.5?n*(1+i):n+i-n*i,o=2*n-a;this.r=r(o,a,t+1/3),this.g=r(o,a,t),this.b=r(o,a,t-1/3)}return this}}(),setStyle:function(r){function e(f){f!==void 0&&parseFloat(f)<1&&console.warn("THREE.Color: Alpha component of "+r+" will be ignored.")}var t;if(t=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(r)){var i,n=t[1],a=t[2];switch(n){case"rgb":case"rgba":if(i=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,e(i[5]),this;if(i=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,e(i[5]),this;break;case"hsl":case"hsla":if(i=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)){var o=parseFloat(i[1])/360,s=parseInt(i[2],10)/100,l=parseInt(i[3],10)/100;return e(i[5]),this.setHSL(o,s,l)}break}}else if(t=/^\#([A-Fa-f0-9]+)$/.exec(r)){var u=t[1],c=u.length;if(c===3)return this.r=parseInt(u.charAt(0)+u.charAt(0),16)/255,this.g=parseInt(u.charAt(1)+u.charAt(1),16)/255,this.b=parseInt(u.charAt(2)+u.charAt(2),16)/255,this;if(c===6)return this.r=parseInt(u.charAt(0)+u.charAt(1),16)/255,this.g=parseInt(u.charAt(2)+u.charAt(3),16)/255,this.b=parseInt(u.charAt(4)+u.charAt(5),16)/255,this}if(r&&r.length>0){var u=eOe[r];u!==void 0?this.setHex(u):console.warn("THREE.Color: Unknown color "+r)}return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(r){return this.r=r.r,this.g=r.g,this.b=r.b,this},copyGammaToLinear:function(r,e){return e===void 0&&(e=2),this.r=Math.pow(r.r,e),this.g=Math.pow(r.g,e),this.b=Math.pow(r.b,e),this},copyLinearToGamma:function(r,e){e===void 0&&(e=2);var t=e>0?1/e:1;return this.r=Math.pow(r.r,t),this.g=Math.pow(r.g,t),this.b=Math.pow(r.b,t),this},convertGammaToLinear:function(){var r=this.r,e=this.g,t=this.b;return this.r=r*r,this.g=e*e,this.b=t*t,this},convertLinearToGamma:function(){return this.r=Math.sqrt(this.r),this.g=Math.sqrt(this.g),this.b=Math.sqrt(this.b),this},getHex:function(){return this.r*255<<16^this.g*255<<8^this.b*255<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(r){var e=r||{h:0,s:0,l:0},t=this.r,i=this.g,n=this.b,a=Math.max(t,i,n),o=Math.min(t,i,n),s,l,u=(o+a)/2;if(o===a)s=0,l=0;else{var c=a-o;switch(l=u<=.5?c/(a+o):c/(2-a-o),a){case t:s=(i-n)/c+(ithis.max.x||r.ythis.max.y)},containsBox:function(r){return this.min.x<=r.min.x&&r.max.x<=this.max.x&&this.min.y<=r.min.y&&r.max.y<=this.max.y},getParameter:function(r,e){var t=e||new wt;return t.set((r.x-this.min.x)/(this.max.x-this.min.x),(r.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(r){return!(r.max.xthis.max.x||r.max.ythis.max.y)},clampPoint:function(r,e){var t=e||new wt;return t.copy(r).clamp(this.min,this.max)},distanceToPoint:function(){var r=new wt;return function(t){var i=r.copy(t).clamp(this.min,this.max);return i.sub(t).length()}}(),intersect:function(r){return this.min.max(r.min),this.max.min(r.max),this},union:function(r){return this.min.min(r.min),this.max.max(r.max),this},translate:function(r){return this.min.add(r),this.max.add(r),this},equals:function(r){return r.min.equals(this.min)&&r.max.equals(this.max)}};iOe=0;yr.prototype={constructor:yr,isMaterial:!0,get needsUpdate(){return this._needsUpdate},set needsUpdate(r){r===!0&&this.update(),this._needsUpdate=r},setValues:function(r){if(r!==void 0)for(var e in r){var t=r[e];if(t===void 0){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}var i=this[e];if(i===void 0){console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.");continue}i&&i.isColor?i.set(t):i&&i.isVector3&&t&&t.isVector3?i.copy(t):e==="overdraw"?this[e]=Number(t):this[e]=t}},toJSON:function(r){var e=r===void 0;e&&(r={textures:{},images:{}});var t={metadata:{version:4.4,type:"Material",generator:"Material.toJSON"}};t.uuid=this.uuid,t.type=this.type,this.name!==""&&(t.name=this.name),this.color&&this.color.isColor&&(t.color=this.color.getHex()),this.roughness!==void 0&&(t.roughness=this.roughness),this.metalness!==void 0&&(t.metalness=this.metalness),this.emissive&&this.emissive.isColor&&(t.emissive=this.emissive.getHex()),this.specular&&this.specular.isColor&&(t.specular=this.specular.getHex()),this.shininess!==void 0&&(t.shininess=this.shininess),this.clearCoat!==void 0&&(t.clearCoat=this.clearCoat),this.clearCoatRoughness!==void 0&&(t.clearCoatRoughness=this.clearCoatRoughness),this.map&&this.map.isTexture&&(t.map=this.map.toJSON(r).uuid),this.alphaMap&&this.alphaMap.isTexture&&(t.alphaMap=this.alphaMap.toJSON(r).uuid),this.lightMap&&this.lightMap.isTexture&&(t.lightMap=this.lightMap.toJSON(r).uuid),this.bumpMap&&this.bumpMap.isTexture&&(t.bumpMap=this.bumpMap.toJSON(r).uuid,t.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(t.normalMap=this.normalMap.toJSON(r).uuid,t.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(t.displacementMap=this.displacementMap.toJSON(r).uuid,t.displacementScale=this.displacementScale,t.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(t.roughnessMap=this.roughnessMap.toJSON(r).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(t.metalnessMap=this.metalnessMap.toJSON(r).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(t.emissiveMap=this.emissiveMap.toJSON(r).uuid),this.specularMap&&this.specularMap.isTexture&&(t.specularMap=this.specularMap.toJSON(r).uuid),this.envMap&&this.envMap.isTexture&&(t.envMap=this.envMap.toJSON(r).uuid,t.reflectivity=this.reflectivity),this.gradientMap&&this.gradientMap.isTexture&&(t.gradientMap=this.gradientMap.toJSON(r).uuid),this.size!==void 0&&(t.size=this.size),this.sizeAttenuation!==void 0&&(t.sizeAttenuation=this.sizeAttenuation),this.blending!==A0&&(t.blending=this.blending),this.shading!==Rk&&(t.shading=this.shading),this.side!==ky&&(t.side=this.side),this.vertexColors!==xL&&(t.vertexColors=this.vertexColors),this.opacity<1&&(t.opacity=this.opacity),this.transparent===!0&&(t.transparent=this.transparent),t.depthFunc=this.depthFunc,t.depthTest=this.depthTest,t.depthWrite=this.depthWrite,this.alphaTest>0&&(t.alphaTest=this.alphaTest),this.premultipliedAlpha===!0&&(t.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(t.wireframe=this.wireframe),this.wireframeLinewidth>1&&(t.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(t.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(t.wireframeLinejoin=this.wireframeLinejoin),t.skinning=this.skinning,t.morphTargets=this.morphTargets;function i(o){var s=[];for(var l in o){var u=o[l];delete u.metadata,s.push(u)}return s}if(e){var n=i(r.textures),a=i(r.images);n.length>0&&(t.textures=n),a.length>0&&(t.images=a)}return t},clone:function(){return new this.constructor().copy(this)},copy:function(r){this.name=r.name,this.fog=r.fog,this.lights=r.lights,this.blending=r.blending,this.side=r.side,this.shading=r.shading,this.vertexColors=r.vertexColors,this.opacity=r.opacity,this.transparent=r.transparent,this.blendSrc=r.blendSrc,this.blendDst=r.blendDst,this.blendEquation=r.blendEquation,this.blendSrcAlpha=r.blendSrcAlpha,this.blendDstAlpha=r.blendDstAlpha,this.blendEquationAlpha=r.blendEquationAlpha,this.depthFunc=r.depthFunc,this.depthTest=r.depthTest,this.depthWrite=r.depthWrite,this.colorWrite=r.colorWrite,this.precision=r.precision,this.polygonOffset=r.polygonOffset,this.polygonOffsetFactor=r.polygonOffsetFactor,this.polygonOffsetUnits=r.polygonOffsetUnits,this.alphaTest=r.alphaTest,this.premultipliedAlpha=r.premultipliedAlpha,this.overdraw=r.overdraw,this.visible=r.visible,this.clipShadows=r.clipShadows,this.clipIntersection=r.clipIntersection;var e=r.clippingPlanes,t=null;if(e!==null){var i=e.length;t=new Array(i);for(var n=0;n!==i;++n)t[n]=e[n].clone()}return this.clippingPlanes=t,this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};Object.assign(yr.prototype,cl.prototype);Ea.prototype=Object.create(yr.prototype);Ea.prototype.constructor=Ea;Ea.prototype.isShaderMaterial=!0;Ea.prototype.copy=function(r){return yr.prototype.copy.call(this,r),this.fragmentShader=r.fragmentShader,this.vertexShader=r.vertexShader,this.uniforms=ho.clone(r.uniforms),this.defines=r.defines,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this.lights=r.lights,this.clipping=r.clipping,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this.morphNormals=r.morphNormals,this.extensions=r.extensions,this};Ea.prototype.toJSON=function(r){var e=yr.prototype.toJSON.call(this,r);return e.uniforms=this.uniforms,e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e};qh.prototype=Object.create(yr.prototype);qh.prototype.constructor=qh;qh.prototype.isMeshDepthMaterial=!0;qh.prototype.copy=function(r){return yr.prototype.copy.call(this,r),this.depthPacking=r.depthPacking,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this.map=r.map,this.alphaMap=r.alphaMap,this.displacementMap=r.displacementMap,this.displacementScale=r.displacementScale,this.displacementBias=r.displacementBias,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this};Wu.prototype={constructor:Wu,isBox3:!0,set:function(r,e){return this.min.copy(r),this.max.copy(e),this},setFromArray:function(r){for(var e=1/0,t=1/0,i=1/0,n=-1/0,a=-1/0,o=-1/0,s=0,l=r.length;sn&&(n=u),c>a&&(a=c),f>o&&(o=f)}this.min.set(e,t,i),this.max.set(n,a,o)},setFromBufferAttribute:function(r){for(var e=1/0,t=1/0,i=1/0,n=-1/0,a=-1/0,o=-1/0,s=0,l=r.count;sn&&(n=u),c>a&&(a=c),f>o&&(o=f)}this.min.set(e,t,i),this.max.set(n,a,o)},setFromPoints:function(r){this.makeEmpty();for(var e=0,t=r.length;ethis.max.x||r.ythis.max.y||r.zthis.max.z)},containsBox:function(r){return this.min.x<=r.min.x&&r.max.x<=this.max.x&&this.min.y<=r.min.y&&r.max.y<=this.max.y&&this.min.z<=r.min.z&&r.max.z<=this.max.z},getParameter:function(r,e){var t=e||new oe;return t.set((r.x-this.min.x)/(this.max.x-this.min.x),(r.y-this.min.y)/(this.max.y-this.min.y),(r.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(r){return!(r.max.xthis.max.x||r.max.ythis.max.y||r.max.zthis.max.z)},intersectsSphere:function(){var r;return function(t){return r===void 0&&(r=new oe),this.clampPoint(t.center,r),r.distanceToSquared(t.center)<=t.radius*t.radius}}(),intersectsPlane:function(r){var e,t;return r.normal.x>0?(e=r.normal.x*this.min.x,t=r.normal.x*this.max.x):(e=r.normal.x*this.max.x,t=r.normal.x*this.min.x),r.normal.y>0?(e+=r.normal.y*this.min.y,t+=r.normal.y*this.max.y):(e+=r.normal.y*this.max.y,t+=r.normal.y*this.min.y),r.normal.z>0?(e+=r.normal.z*this.min.z,t+=r.normal.z*this.max.z):(e+=r.normal.z*this.max.z,t+=r.normal.z*this.min.z),e<=r.constant&&t>=r.constant},clampPoint:function(r,e){var t=e||new oe;return t.copy(r).clamp(this.min,this.max)},distanceToPoint:function(){var r=new oe;return function(t){var i=r.copy(t).clamp(this.min,this.max);return i.sub(t).length()}}(),getBoundingSphere:function(){var r=new oe;return function(t){var i=t||new na;return this.getCenter(i.center),i.radius=this.getSize(r).length()*.5,i}}(),intersect:function(r){return this.min.max(r.min),this.max.min(r.max),this.isEmpty()&&this.makeEmpty(),this},union:function(r){return this.min.min(r.min),this.max.max(r.max),this},applyMatrix4:function(){var r=[new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe];return function(t){return this.isEmpty()?this:(r[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),r[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),r[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),r[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),r[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),r[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),r[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),r[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(r),this)}}(),translate:function(r){return this.min.add(r),this.max.add(r),this},equals:function(r){return r.min.equals(this.min)&&r.max.equals(this.max)}};na.prototype={constructor:na,set:function(r,e){return this.center.copy(r),this.radius=e,this},setFromPoints:function(){var r=new Wu;return function(t,i){var n=this.center;i!==void 0?n.copy(i):r.setFromPoints(t).getCenter(n);for(var a=0,o=0,s=t.length;othis.radius*this.radius&&(i.sub(this.center).normalize(),i.multiplyScalar(this.radius).add(this.center)),i},getBoundingBox:function(r){var e=r||new Wu;return e.set(this.center,this.center),e.expandByScalar(this.radius),e},applyMatrix4:function(r){return this.center.applyMatrix4(r),this.radius=this.radius*r.getMaxScaleOnAxis(),this},translate:function(r){return this.center.add(r),this},equals:function(r){return r.center.equals(this.center)&&r.radius===this.radius}};fl.prototype={constructor:fl,isMatrix3:!0,set:function(r,e,t,i,n,a,o,s,l){var u=this.elements;return u[0]=r,u[1]=i,u[2]=o,u[3]=e,u[4]=n,u[5]=s,u[6]=t,u[7]=a,u[8]=l,this},identity:function(){return this.set(1,0,0,0,1,0,0,0,1),this},clone:function(){return new this.constructor().fromArray(this.elements)},copy:function(r){var e=r.elements;return this.set(e[0],e[3],e[6],e[1],e[4],e[7],e[2],e[5],e[8]),this},setFromMatrix4:function(r){var e=r.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},applyToVector3Array:function(){var r;return function(t,i,n){r===void 0&&(r=new oe),i===void 0&&(i=0),n===void 0&&(n=t.length);for(var a=0,o=i;a1))return n.copy(a).multiplyScalar(s).add(t.start)}}(),intersectsLine:function(r){var e=this.distanceToPoint(r.start),t=this.distanceToPoint(r.end);return e<0&&t>0||t<0&&e>0},intersectsBox:function(r){return r.intersectsPlane(this)},intersectsSphere:function(r){return r.intersectsPlane(this)},coplanarPoint:function(r){var e=r||new oe;return e.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var r=new oe,e=new fl;return function(i,n){var a=this.coplanarPoint(r).applyMatrix4(i),o=n||e.getNormalMatrix(i),s=this.normal.applyMatrix3(o).normalize();return this.constant=-a.dot(s),this}}(),translate:function(r){return this.constant=this.constant-r.dot(this.normal),this},equals:function(r){return r.normal.equals(this.normal)&&r.constant===this.constant}};FM.prototype={constructor:FM,set:function(r,e,t,i,n,a){var o=this.planes;return o[0].copy(r),o[1].copy(e),o[2].copy(t),o[3].copy(i),o[4].copy(n),o[5].copy(a),this},clone:function(){return new this.constructor().copy(this)},copy:function(r){for(var e=this.planes,t=0;t<6;t++)e[t].copy(r.planes[t]);return this},setFromMatrix:function(r){var e=this.planes,t=r.elements,i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=t[6],c=t[7],f=t[8],h=t[9],p=t[10],d=t[11],g=t[12],m=t[13],v=t[14],_=t[15];return e[0].setComponents(o-i,c-s,d-f,_-g).normalize(),e[1].setComponents(o+i,c+s,d+f,_+g).normalize(),e[2].setComponents(o+n,c+l,d+h,_+m).normalize(),e[3].setComponents(o-n,c-l,d-h,_-m).normalize(),e[4].setComponents(o-a,c-u,d-p,_-v).normalize(),e[5].setComponents(o+a,c+u,d+p,_+v).normalize(),this},intersectsObject:function(){var r=new na;return function(t){var i=t.geometry;return i.boundingSphere===null&&i.computeBoundingSphere(),r.copy(i.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(r)}}(),intersectsSprite:function(){var r=new na;return function(t){return r.center.set(0,0,0),r.radius=.7071067811865476,r.applyMatrix4(t.matrixWorld),this.intersectsSphere(r)}}(),intersectsSphere:function(r){for(var e=this.planes,t=r.center,i=-r.radius,n=0;n<6;n++){var a=e[n].distanceToPoint(t);if(a0?i.min.x:i.max.x,e.x=o.normal.x>0?i.max.x:i.min.x,r.y=o.normal.y>0?i.min.y:i.max.y,e.y=o.normal.y>0?i.max.y:i.min.y,r.z=o.normal.z>0?i.min.z:i.max.z,e.z=o.normal.z>0?i.max.z:i.min.z;var s=o.distanceToPoint(r),l=o.distanceToPoint(e);if(s<0&&l<0)return!1}return!0}}(),containsPoint:function(r){for(var e=this.planes,t=0;t<6;t++)if(e[t].distanceToPoint(r)<0)return!1;return!0}};Zh.prototype={constructor:Zh,set:function(r,e){return this.origin.copy(r),this.direction.copy(e),this},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.origin.copy(r.origin),this.direction.copy(r.direction),this},at:function(r,e){var t=e||new oe;return t.copy(this.direction).multiplyScalar(r).add(this.origin)},lookAt:function(r){return this.direction.copy(r).sub(this.origin).normalize(),this},recast:function(){var r=new oe;return function(t){return this.origin.copy(this.at(t,r)),this}}(),closestPointToPoint:function(r,e){var t=e||new oe;t.subVectors(r,this.origin);var i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(i).add(this.origin)},distanceToPoint:function(r){return Math.sqrt(this.distanceSqToPoint(r))},distanceSqToPoint:function(){var r=new oe;return function(t){var i=r.subVectors(t,this.origin).dot(this.direction);return i<0?this.origin.distanceToSquared(t):(r.copy(this.direction).multiplyScalar(i).add(this.origin),r.distanceToSquared(t))}}(),distanceSqToSegment:function(){var r=new oe,e=new oe,t=new oe;return function(n,a,o,s){r.copy(n).add(a).multiplyScalar(.5),e.copy(a).sub(n).normalize(),t.copy(this.origin).sub(r);var l=n.distanceTo(a)*.5,u=-this.direction.dot(e),c=t.dot(this.direction),f=-t.dot(e),h=t.lengthSq(),p=Math.abs(1-u*u),d,g,m,v;if(p>0)if(d=u*f-c,g=u*c-f,v=l*p,d>=0)if(g>=-v)if(g<=v){var _=1/p;d*=_,g*=_,m=d*(d+u*g+2*c)+g*(u*d+g+2*f)+h}else g=l,d=Math.max(0,-(u*g+c)),m=-d*d+g*(g+2*f)+h;else g=-l,d=Math.max(0,-(u*g+c)),m=-d*d+g*(g+2*f)+h;else g<=-v?(d=Math.max(0,-(-u*l+c)),g=d>0?-l:Math.min(Math.max(-l,-f),l),m=-d*d+g*(g+2*f)+h):g<=v?(d=0,g=Math.min(Math.max(-l,-f),l),m=g*(g+2*f)+h):(d=Math.max(0,-(u*l+c)),g=d>0?l:Math.min(Math.max(-l,-f),l),m=-d*d+g*(g+2*f)+h);else g=u>0?-l:l,d=Math.max(0,-(u*g+c)),m=-d*d+g*(g+2*f)+h;return o&&o.copy(this.direction).multiplyScalar(d).add(this.origin),s&&s.copy(e).multiplyScalar(g).add(r),m}}(),intersectSphere:function(){var r=new oe;return function(t,i){r.subVectors(t.center,this.origin);var n=r.dot(this.direction),a=r.dot(r)-n*n,o=t.radius*t.radius;if(a>o)return null;var s=Math.sqrt(o-a),l=n-s,u=n+s;return l<0&&u<0?null:l<0?this.at(u,i):this.at(l,i)}}(),intersectsSphere:function(r){return this.distanceToPoint(r.center)<=r.radius},distanceToPlane:function(r){var e=r.normal.dot(this.direction);if(e===0)return r.distanceToPoint(this.origin)===0?0:null;var t=-(this.origin.dot(r.normal)+r.constant)/e;return t>=0?t:null},intersectPlane:function(r,e){var t=this.distanceToPlane(r);return t===null?null:this.at(t,e)},intersectsPlane:function(r){var e=r.distanceToPoint(this.origin);if(e===0)return!0;var t=r.normal.dot(this.direction);return t*e<0},intersectBox:function(r,e){var t,i,n,a,o,s,l=1/this.direction.x,u=1/this.direction.y,c=1/this.direction.z,f=this.origin;return l>=0?(t=(r.min.x-f.x)*l,i=(r.max.x-f.x)*l):(t=(r.max.x-f.x)*l,i=(r.min.x-f.x)*l),u>=0?(n=(r.min.y-f.y)*u,a=(r.max.y-f.y)*u):(n=(r.max.y-f.y)*u,a=(r.min.y-f.y)*u),t>a||n>i||((n>t||t!==t)&&(t=n),(a=0?(o=(r.min.z-f.z)*c,s=(r.max.z-f.z)*c):(o=(r.max.z-f.z)*c,s=(r.min.z-f.z)*c),t>s||o>i)||((o>t||t!==t)&&(t=o),(s=0?t:i,e)},intersectsBox:function(){var r=new oe;return function(t){return this.intersectBox(t,r)!==null}}(),intersectTriangle:function(){var r=new oe,e=new oe,t=new oe,i=new oe;return function(a,o,s,l,u){e.subVectors(o,a),t.subVectors(s,a),i.crossVectors(e,t);var c=this.direction.dot(i),f;if(c>0){if(l)return null;f=1}else if(c<0)f=-1,c=-c;else return null;r.subVectors(this.origin,a);var h=f*this.direction.dot(t.crossVectors(r,t));if(h<0)return null;var p=f*this.direction.dot(e.cross(r));if(p<0||h+p>c)return null;var d=-f*r.dot(i);return d<0?null:this.at(d/c,u)}}(),applyMatrix4:function(r){return this.direction.add(this.origin).applyMatrix4(r),this.origin.applyMatrix4(r),this.direction.sub(this.origin),this.direction.normalize(),this},equals:function(r){return r.origin.equals(this.origin)&&r.direction.equals(this.direction)}};jh.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];jh.DefaultOrder="XYZ";jh.prototype={constructor:jh,isEuler:!0,get x(){return this._x},set x(r){this._x=r,this.onChangeCallback()},get y(){return this._y},set y(r){this._y=r,this.onChangeCallback()},get z(){return this._z},set z(r){this._z=r,this.onChangeCallback()},get order(){return this._order},set order(r){this._order=r,this.onChangeCallback()},set:function(r,e,t,i){return this._x=r,this._y=e,this._z=t,this._order=i||this._order,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(r){return this._x=r._x,this._y=r._y,this._z=r._z,this._order=r._order,this.onChangeCallback(),this},setFromRotationMatrix:function(r,e,t){var i=cr.clamp,n=r.elements,a=n[0],o=n[4],s=n[8],l=n[1],u=n[5],c=n[9],f=n[2],h=n[6],p=n[10];return e=e||this._order,e==="XYZ"?(this._y=Math.asin(i(s,-1,1)),Math.abs(s)<.99999?(this._x=Math.atan2(-c,p),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(h,u),this._z=0)):e==="YXZ"?(this._x=Math.asin(-i(c,-1,1)),Math.abs(c)<.99999?(this._y=Math.atan2(s,p),this._z=Math.atan2(l,u)):(this._y=Math.atan2(-f,a),this._z=0)):e==="ZXY"?(this._x=Math.asin(i(h,-1,1)),Math.abs(h)<.99999?(this._y=Math.atan2(-f,p),this._z=Math.atan2(-o,u)):(this._y=0,this._z=Math.atan2(l,a))):e==="ZYX"?(this._y=Math.asin(-i(f,-1,1)),Math.abs(f)<.99999?(this._x=Math.atan2(h,p),this._z=Math.atan2(l,a)):(this._x=0,this._z=Math.atan2(-o,u))):e==="YZX"?(this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.99999?(this._x=Math.atan2(-c,u),this._y=Math.atan2(-f,a)):(this._x=0,this._y=Math.atan2(s,p))):e==="XZY"?(this._z=Math.asin(-i(o,-1,1)),Math.abs(o)<.99999?(this._x=Math.atan2(h,u),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-c,p),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+e),this._order=e,t!==!1&&this.onChangeCallback(),this},setFromQuaternion:function(){var r;return function(t,i,n){return r===void 0&&(r=new jt),r.makeRotationFromQuaternion(t),this.setFromRotationMatrix(r,i,n)}}(),setFromVector3:function(r,e){return this.set(r.x,r.y,r.z,e||this._order)},reorder:function(){var r=new cn;return function(t){return r.setFromEuler(this),this.setFromQuaternion(r,t)}}(),equals:function(r){return r._x===this._x&&r._y===this._y&&r._z===this._z&&r._order===this._order},fromArray:function(r){return this._x=r[0],this._y=r[1],this._z=r[2],r[3]!==void 0&&(this._order=r[3]),this.onChangeCallback(),this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this._x,r[e+1]=this._y,r[e+2]=this._z,r[e+3]=this._order,r},toVector3:function(r){return r?r.set(this._x,this._y,this._z):new oe(this._x,this._y,this._z)},onChange:function(r){return this.onChangeCallback=r,this},onChangeCallback:function(){}};jR.prototype={constructor:jR,set:function(r){this.mask=1<1){for(var e=0;e1)for(var e=0;e0){i.children=[];for(var n=0;n0&&(t.geometries=a),o.length>0&&(t.materials=o),s.length>0&&(t.textures=s),l.length>0&&(t.images=l)}return t.object=i,t;function u(c){var f=[];for(var h in c){var p=c[h];delete p.metadata,f.push(p)}return f}},clone:function(r){return new this.constructor().copy(this,r)},copy:function(r,e){if(e===void 0&&(e=!0),this.name=r.name,this.up.copy(r.up),this.position.copy(r.position),this.quaternion.copy(r.quaternion),this.scale.copy(r.scale),this.matrix.copy(r.matrix),this.matrixWorld.copy(r.matrixWorld),this.matrixAutoUpdate=r.matrixAutoUpdate,this.matrixWorldNeedsUpdate=r.matrixWorldNeedsUpdate,this.layers.mask=r.layers.mask,this.visible=r.visible,this.castShadow=r.castShadow,this.receiveShadow=r.receiveShadow,this.frustumCulled=r.frustumCulled,this.renderOrder=r.renderOrder,this.userData=JSON.parse(JSON.stringify(r.userData)),e===!0)for(var t=0;t0?o.multiplyScalar(1/Math.sqrt(s)):o.set(0,0,0)}}();ul.barycoordFromPoint=function(){var r=new oe,e=new oe,t=new oe;return function(n,a,o,s,l){r.subVectors(s,a),e.subVectors(o,a),t.subVectors(n,a);var u=r.dot(r),c=r.dot(e),f=r.dot(t),h=e.dot(e),p=e.dot(t),d=u*h-c*c,g=l||new oe;if(d===0)return g.set(-2,-1,-1);var m=1/d,v=(h*f-c*p)*m,_=(u*p-c*f)*m;return g.set(1-v-_,_,v)}}();ul.containsPoint=function(){var r=new oe;return function(t,i,n,a){var o=ul.barycoordFromPoint(t,i,n,a,r);return o.x>=0&&o.y>=0&&o.x+o.y<=1}}();ul.prototype={constructor:ul,set:function(r,e,t){return this.a.copy(r),this.b.copy(e),this.c.copy(t),this},setFromPointsAndIndices:function(r,e,t,i){return this.a.copy(r[e]),this.b.copy(r[t]),this.c.copy(r[i]),this},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.a.copy(r.a),this.b.copy(r.b),this.c.copy(r.c),this},area:function(){var r=new oe,e=new oe;return function(){return r.subVectors(this.c,this.b),e.subVectors(this.a,this.b),r.cross(e).length()*.5}}(),midpoint:function(r){var e=r||new oe;return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(r){return ul.normal(this.a,this.b,this.c,r)},plane:function(r){var e=r||new Vo;return e.setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(r,e){return ul.barycoordFromPoint(r,this.a,this.b,this.c,e)},containsPoint:function(r){return ul.containsPoint(r,this.a,this.b,this.c)},closestPointToPoint:function(){var r,e,t,i;return function(a,o){r===void 0&&(r=new Vo,e=[new qd,new qd,new qd],t=new oe,i=new oe);var s=o||new oe,l=1/0;if(r.setFromCoplanarPoints(this.a,this.b,this.c),r.projectPoint(a,t),this.containsPoint(t)===!0)s.copy(t);else{e[0].set(this.a,this.b),e[1].set(this.b,this.c),e[2].set(this.c,this.a);for(var u=0;u0,a=i[1]&&i[1].length>0,o=r.morphTargets,s=o.length,l;if(s>0){l=[];for(var u=0;u0){h=[];for(var u=0;u0)for(var h=0;h0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var r,e,t;for(this.computeFaceNormals(),r=0,e=this.faces.length;r0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var r,e,t,i,n;for(t=0,i=this.faces.length;t0&&(r+=e[t].distanceTo(e[t-1])),this.lineDistances[t]=r},computeBoundingBox:function(){this.boundingBox===null&&(this.boundingBox=new Wu),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){this.boundingSphere===null&&(this.boundingSphere=new na),this.boundingSphere.setFromPoints(this.vertices)},merge:function(r,e,t){if((r&&r.isGeometry)===!1){console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",r);return}var i,n=this.vertices.length,a=this.vertices,o=r.vertices,s=this.faces,l=r.faces,u=this.faceVertexUvs[0],c=r.faceVertexUvs[0],f=this.colors,h=r.colors;t===void 0&&(t=0),e!==void 0&&(i=new fl().getNormalMatrix(e));for(var p=0,d=o.length;p=0;s--){var m=p[s];for(this.faces.splice(m,1),f=0,h=this.faceVertexUvs.length;f0,_=p.vertexNormals.length>0,y=p.color.r!==1||p.color.g!==1||p.color.b!==1,x=p.vertexColors.length>0,M=0;if(M=C(M,0,0),M=C(M,1,d),M=C(M,2,g),M=C(M,3,m),M=C(M,4,v),M=C(M,5,_),M=C(M,6,y),M=C(M,7,x),o.push(M),o.push(p.a,p.b,p.c),o.push(p.materialIndex),m){var S=this.faceVertexUvs[0][n];o.push(I(S[0]),I(S[1]),I(S[2]))}if(v&&o.push(b(p.normal)),_){var w=p.vertexNormals;o.push(b(w[0]),b(w[1]),b(w[2]))}if(y&&o.push(E(p.color)),x){var T=p.vertexColors;o.push(E(T[0]),E(T[1]),E(T[2]))}}function C(R,A,P){return P?R|1<0&&(r.data.colors=u),f.length>0&&(r.data.uvs=[f]),r.data.faces=o,r},clone:function(){return new sr().copy(this)},copy:function(r){this.vertices=[],this.faces=[],this.faceVertexUvs=[[]],this.colors=[];for(var e=r.vertices,t=0,i=e.length;t0){var t=new Float32Array(r.normals.length*3);this.addAttribute("normal",new yt(t,3).copyVector3sArray(r.normals))}if(r.colors.length>0){var i=new Float32Array(r.colors.length*3);this.addAttribute("color",new yt(i,3).copyColorsArray(r.colors))}if(r.uvs.length>0){var n=new Float32Array(r.uvs.length*2);this.addAttribute("uv",new yt(n,2).copyVector2sArray(r.uvs))}if(r.uvs2.length>0){var a=new Float32Array(r.uvs2.length*2);this.addAttribute("uv2",new yt(a,2).copyVector2sArray(r.uvs2))}if(r.indices.length>0){var o=r.vertices.length>65535?Uint32Array:Uint16Array,s=new o(r.indices.length*3);this.setIndex(new yt(s,1).copyIndicesArray(r.indices))}this.groups=r.groups;for(var l in r.morphTargets){for(var u=[],c=r.morphTargets[l],f=0,h=c.length;f0){var g=new Sr(r.skinIndices.length*4,4);this.addAttribute("skinIndex",g.copyVector4sArray(r.skinIndices))}if(r.skinWeights.length>0){var m=new Sr(r.skinWeights.length*4,4);this.addAttribute("skinWeight",m.copyVector4sArray(r.skinWeights))}return r.boundingSphere!==null&&(this.boundingSphere=r.boundingSphere.clone()),r.boundingBox!==null&&(this.boundingBox=r.boundingBox.clone()),this},computeBoundingBox:function(){this.boundingBox===null&&(this.boundingBox=new Wu);var r=this.attributes.position;r!==void 0?this.boundingBox.setFromBufferAttribute(r):this.boundingBox.makeEmpty(),(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var r=new Wu,e=new oe;return function(){this.boundingSphere===null&&(this.boundingSphere=new na);var i=this.attributes.position;if(i){var n=this.boundingSphere.center;r.setFromBufferAttribute(i),r.getCenter(n);for(var a=0,o=0,s=i.count;o0&&(r.data.groups=JSON.parse(JSON.stringify(s)));var l=this.boundingSphere;return l!==null&&(r.data.boundingSphere={center:l.center.toArray(),radius:l.radius}),r},clone:function(){return new Vt().copy(this)},copy:function(r){var e=r.index;e!==null&&this.setIndex(e.clone());var t=r.attributes;for(var i in t){var n=t[i];this.addAttribute(i,n.clone())}for(var a=r.groups,o=0,s=a.length;o0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var e=0,t=r.length;ey.far?null:{distance:E,point:d.clone(),object:_}}function v(_,y,x,M,S,w,T,C){i.fromArray(M,w*3),n.fromArray(M,T*3),a.fromArray(M,C*3);var b=m(_,y,x,i,n,a,p);return b&&(S&&(u.fromArray(S,w*2),c.fromArray(S,T*2),f.fromArray(S,C*2),b.uv=g(p,i,n,a,u,c,f)),b.face=new Xo(w,T,C,ul.normal(i,n,a)),b.faceIndex=w),b}return function(y,x){var M=this.geometry,S=this.material,w=this.matrixWorld;if(S!==void 0&&(M.boundingSphere===null&&M.computeBoundingSphere(),t.copy(M.boundingSphere),t.applyMatrix4(w),y.ray.intersectsSphere(t)!==!1&&(r.getInverse(w),e.copy(y.ray).applyMatrix4(r),!(M.boundingBox!==null&&e.intersectsBox(M.boundingBox)===!1)))){var T,C;if(M.isBufferGeometry){var b,E,I,R=M.index,A=M.attributes,P=A.position.array;if(A.uv!==void 0&&(T=A.uv.array),R!==null)for(var U=R.array,B=0,z=U.length;B0&&(T=ae);for(var ve=0,ue=K.length;vea||i.push({distance:Math.sqrt(n),point:this.position,face:null,object:this})}}(),clone:function(){return new this.constructor(this.material).copy(this)}});YM.prototype=Object.assign(Object.create(Rt.prototype),{constructor:YM,copy:function(r){Rt.prototype.copy.call(this,r,!1);for(var e=r.levels,t=0,i=e.length;t1){r.setFromMatrixPosition(i.matrixWorld),e.setFromMatrixPosition(this.matrixWorld);var a=r.distanceTo(e);n[0].object.visible=!0;for(var o=1,s=n.length;o=n[o].distance;o++)n[o-1].object.visible=!1,n[o].object.visible=!0;for(;os)){p.applyMatrix4(this.matrixWorld);var T=n.ray.origin.distanceTo(p);Tn.far||a.push({distance:T,point:h.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}else for(var y=0,x=v.length/3-1;ys)){p.applyMatrix4(this.matrixWorld);var T=n.ray.origin.distanceTo(p);Tn.far||a.push({distance:T,point:h.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}}else if(l.isGeometry)for(var C=l.vertices,b=C.length,y=0;ys)){p.applyMatrix4(this.matrixWorld);var T=n.ray.origin.distanceTo(p);Tn.far||a.push({distance:T,point:h.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});mi.prototype=Object.assign(Object.create(Qc.prototype),{constructor:mi,isLineSegments:!0});eu.prototype=Object.create(yr.prototype);eu.prototype.constructor=eu;eu.prototype.isPointsMaterial=!0;eu.prototype.copy=function(r){return yr.prototype.copy.call(this,r),this.color.copy(r.color),this.map=r.map,this.size=r.size,this.sizeAttenuation=r.sizeAttenuation,this};jy.prototype=Object.assign(Object.create(Rt.prototype),{constructor:jy,isPoints:!0,raycast:function(){var r=new jt,e=new Zh,t=new na;return function(n,a){var o=this,s=this.geometry,l=this.matrixWorld,u=n.params.Points.threshold;if(s.boundingSphere===null&&s.computeBoundingSphere(),t.copy(s.boundingSphere),t.applyMatrix4(l),n.ray.intersectsSphere(t)===!1)return;r.getInverse(l),e.copy(n.ray).applyMatrix4(r);var c=u/((this.scale.x+this.scale.y+this.scale.z)/3),f=c*c,h=new oe;function p(w,T){var C=e.distanceSqToPoint(w);if(Cn.far)return;a.push({distance:E,distanceToRay:Math.sqrt(C),point:b.clone(),index:T,face:null,object:o})}}if(s.isBufferGeometry){var d=s.index,g=s.attributes,m=g.position.array;if(d!==null)for(var v=d.array,_=0,y=v.length;_=-Number.EPSILON&&R>=-Number.EPSILON&&I>=-Number.EPSILON))return!1;return!0}return function(t,i){var n=t.length;if(n<3)return null;var a=[],o=[],s=[],l,u,c;if(Fn.area(t)>0)for(u=0;u2;){if(h--<=0)return console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()"),i?s:a;if(l=u,f<=l&&(l=0),u=l+1,f<=u&&(u=0),c=u+1,f<=c&&(c=0),r(t,l,u,c,f,o)){var p,d,g,m,v;for(p=o[l],d=o[u],g=o[c],a.push([t[p],t[d],t[g]]),s.push([o[l],o[u],o[c]]),m=u,v=u+1;v2&&y[x-1].equals(y[0])&&y.pop()}t(r),e.forEach(t);function i(y,x,M){return y.x!==x.x?y.xNumber.EPSILON){var U;if(A>0){if(P<0||P>A)return[];if(U=E*I-b*R,U<0||U>A)return[]}else{if(P>0||P0||Uve?[]:J===ve?w?[]:[G]:Q<=ve?[G,Y]:[G,K]}}function a(y,x,M,S){var w=x.x-y.x,T=x.y-y.y,C=M.x-y.x,b=M.y-y.y,E=S.x-y.x,I=S.y-y.y,R=w*b-T*C,A=w*I-T*E;if(Math.abs(R)>Number.EPSILON){var P=E*b-I*C;return R>0?A>=0&&P>=0:A>=0||P>=0}else return A>0}function o(y,x){var M=y.concat(),S;function w(ve,ue){var se=M.length-1,Ee=ve-1;Ee<0&&(Ee=se);var q=ve+1;q>se&&(q=0);var H=a(M[ve],M[Ee],M[q],S[ue]);if(!H)return!1;var We=S.length-1,_e=ue-1;_e<0&&(_e=We);var xe=ue+1;return xe>We&&(xe=0),H=a(S[ue],S[_e],S[xe],M[ve]),!!H}function T(ve,ue){var se,Ee,q;for(se=0;se0)return!0;return!1}var C=[];function b(ve,ue){var se,Ee,q,H,We;for(se=0;se0)return!0;return!1}for(var E,I,R,A,P,U,B=[],z,k,G,Y,J=0,Q=x.length;J0;){if(K--,K<0){console.log("Infinite Loop! Holes left:"+C.length+", Probably Hole outside Shape!");break}for(I=V;I=0)break;B[U]=!0}if(E>=0)break}}return M}for(var s,l,u,c,f,h,p={},d=r.concat(),g=0,m=e.length;gNumber.EPSILON){var Se=Math.sqrt(et),Ae=Math.sqrt(me*me+he*he),nt=Ne.x-le/Se,$=Ne.y+ne/Se,it=Ve.x-he/Ae,Xe=Ve.y+me/Ae,Fe=((it-nt)*he-(Xe-$)*me)/(ne*he-le*me);ct=nt+ne*Fe-Ue.x,F=$+le*Fe-Ue.y;var we=ct*ct+F*F;if(we<=2)return new wt(ct,F);L=Math.sqrt(we/2)}else{var Ie=!1;ne>Number.EPSILON?me>Number.EPSILON&&(Ie=!0):ne<-Number.EPSILON?me<-Number.EPSILON&&(Ie=!0):Math.sign(le)===Math.sign(he)&&(Ie=!0),Ie?(ct=-le,F=ne,L=Math.sqrt(et)):(ct=ne,F=le,L=Math.sqrt(et/2))}return new wt(ct/L,F/L)}for(var J=[],Q=0,V=E.length,K=V-1,ae=Q+1;Q=0;R--){for(P=R/a,U=i*Math.cos(P*Math.PI/2),A=n*Math.sin(P*Math.PI/2),Q=0,V=E.length;Q=0;){Ve=Q,ct=Q-1,ct<0&&(ct=Ue.length-1);var F=0,L=l+a*2;for(F=0;F0||r.search(/^data\:image\/jpeg/)===0;n.format=s?Gy:Hu,n.image=o,n.needsUpdate=!0,e!==void 0&&e(n)},t,i),n},setCrossOrigin:function(r){return this.crossOrigin=r,this},setWithCredentials:function(r){return this.withCredentials=r,this},setPath:function(r){return this.path=r,this}});Bi.prototype=Object.assign(Object.create(Rt.prototype),{constructor:Bi,isLight:!0,copy:function(r){return Rt.prototype.copy.call(this,r),this.color.copy(r.color),this.intensity=r.intensity,this},toJSON:function(r){var e=Rt.prototype.toJSON.call(this,r);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,this.groundColor!==void 0&&(e.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(e.object.distance=this.distance),this.angle!==void 0&&(e.object.angle=this.angle),this.decay!==void 0&&(e.object.decay=this.decay),this.penumbra!==void 0&&(e.object.penumbra=this.penumbra),this.shadow!==void 0&&(e.object.shadow=this.shadow.toJSON()),e}});tL.prototype=Object.assign(Object.create(Bi.prototype),{constructor:tL,isHemisphereLight:!0,copy:function(r){return Bi.prototype.copy.call(this,r),this.groundColor.copy(r.groundColor),this}});Object.assign(ym.prototype,{copy:function(r){return this.camera=r.camera.clone(),this.bias=r.bias,this.radius=r.radius,this.mapSize.copy(r.mapSize),this},clone:function(){return new this.constructor().copy(this)},toJSON:function(){var r={};return this.bias!==0&&(r.bias=this.bias),this.radius!==1&&(r.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(r.mapSize=this.mapSize.toArray()),r.camera=this.camera.toJSON(!1).object,delete r.camera.matrix,r}});rL.prototype=Object.assign(Object.create(ym.prototype),{constructor:rL,isSpotLightShadow:!0,update:function(r){var e=cr.RAD2DEG*2*r.angle,t=this.mapSize.width/this.mapSize.height,i=r.distance||500,n=this.camera;(e!==n.fov||t!==n.aspect||i!==n.far)&&(n.fov=e,n.aspect=t,n.far=i,n.updateProjectionMatrix())}});iL.prototype=Object.assign(Object.create(Bi.prototype),{constructor:iL,isSpotLight:!0,copy:function(r){return Bi.prototype.copy.call(this,r),this.distance=r.distance,this.angle=r.angle,this.penumbra=r.penumbra,this.decay=r.decay,this.target=r.target.clone(),this.shadow=r.shadow.clone(),this}});nL.prototype=Object.assign(Object.create(Bi.prototype),{constructor:nL,isPointLight:!0,copy:function(r){return Bi.prototype.copy.call(this,r),this.distance=r.distance,this.decay=r.decay,this.shadow=r.shadow.clone(),this}});aL.prototype=Object.assign(Object.create(ym.prototype),{constructor:aL});oL.prototype=Object.assign(Object.create(Bi.prototype),{constructor:oL,isDirectionalLight:!0,copy:function(r){return Bi.prototype.copy.call(this,r),this.target=r.target.clone(),this.shadow=r.shadow.clone(),this}});sL.prototype=Object.assign(Object.create(Bi.prototype),{constructor:sL,isAmbientLight:!0});ia={arraySlice:function(r,e,t){return ia.isTypedArray(r)?new r.constructor(r.subarray(e,t)):r.slice(e,t)},convertArray:function(r,e,t){return!r||!t&&r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)},isTypedArray:function(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)},getKeyframeOrder:function(r){function e(a,o){return r[a]-r[o]}for(var t=r.length,i=new Array(t),n=0;n!==t;++n)i[n]=n;return i.sort(e),i},sortedArray:function(r,e,t){for(var i=r.length,n=new r.constructor(i),a=0,o=0;o!==i;++a)for(var s=t[a]*e,l=0;l!==e;++l)n[o++]=r[s+l];return n},flattenJSON:function(r,e,t,i){for(var n=1,a=r[0];a!==void 0&&a[i]===void 0;)a=r[n++];if(a!==void 0){var o=a[i];if(o!==void 0)if(Array.isArray(o))do o=a[i],o!==void 0&&(e.push(a.time),t.push.apply(t,o)),a=r[n++];while(a!==void 0);else if(o.toArray!==void 0)do o=a[i],o!==void 0&&(e.push(a.time),o.toArray(t,t.length)),a=r[n++];while(a!==void 0);else do o=a[i],o!==void 0&&(e.push(a.time),t.push(o)),a=r[n++];while(a!==void 0)}}};mo.prototype={constructor:mo,evaluate:function(r){var e=this.parameterPositions,t=this._cachedIndex,i=e[t],n=e[t-1];e:{t:{var a;r:{i:if(!(r=n)){var s=e[1];r=n)break t}a=t,t=0;break r}break e}for(;t>>1;re;)--a;if(++a,n!==0||a!==i){n>=a&&(a=Math.max(a,1),n=a-1);var o=this.getValueSize();this.times=ia.arraySlice(t,n,a),this.values=ia.arraySlice(this.values,n*o,a*o)}return this},validate:function(){var r=!0,e=this.getValueSize();e-Math.floor(e)!==0&&(console.error("invalid value size in track",this),r=!1);var t=this.times,i=this.values,n=t.length;n===0&&(console.error("track is empty",this),r=!1);for(var a=null,o=0;o!==n;o++){var s=t[o];if(typeof s=="number"&&isNaN(s)){console.error("time is not a valid number",this,o,s),r=!1;break}if(a!==null&&a>s){console.error("out of order keys",this,o,s,a),r=!1;break}a=s}if(i!==void 0&&ia.isTypedArray(i))for(var o=0,l=i.length;o!==l;++o){var u=i[o];if(isNaN(u)){console.error("value is not a valid number",this,o,u),r=!1;break}}return r},optimize:function(){for(var r=this.times,e=this.values,t=this.getValueSize(),i=this.getInterpolation()===HR,n=1,a=r.length-1,o=1;o0){r[n]=r[a];for(var g=a*t,m=n*t,p=0;p!==t;++p)e[m+p]=e[g+p];++n}return n!==r.length&&(this.times=ia.arraySlice(r,0,n),this.values=ia.arraySlice(e,0,n*t)),this}};p0.prototype=Object.assign(Object.create(rf),{constructor:p0,ValueTypeName:"vector"});cL.prototype=Object.assign(Object.create(mo.prototype),{constructor:cL,interpolate_:function(r,e,t,i){for(var n=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=r*o,l=(t-e)/(i-e),u=s+o;s!==u;s+=4)cn.slerpFlat(n,0,a,s-o,a,s,l);return n}});mb.prototype=Object.assign(Object.create(rf),{constructor:mb,ValueTypeName:"quaternion",DefaultInterpolation:RM,InterpolantFactoryMethodLinear:function(r){return new cL(this.times,this.values,this.getValueSize(),r)},InterpolantFactoryMethodSmooth:void 0});d0.prototype=Object.assign(Object.create(rf),{constructor:d0,ValueTypeName:"number"});fL.prototype=Object.assign(Object.create(rf),{constructor:fL,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:NM,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});hL.prototype=Object.assign(Object.create(rf),{constructor:hL,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:NM,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});pL.prototype=Object.assign(Object.create(rf),{constructor:pL,ValueTypeName:"color"});fm.prototype=rf;rf.constructor=fm;Object.assign(fm,{parse:function(r){if(r.type===void 0)throw new Error("track type undefined, can not parse");var e=fm._getTrackTypeForValueTypeName(r.type);if(r.times===void 0){var t=[],i=[];ia.flattenJSON(r.keys,t,i,"value"),r.times=t,r.values=i}return e.parse!==void 0?e.parse(r):new e(r.name,r.times,r.values,r.interpolation)},toJSON:function(r){var e=r.constructor,t;if(e.toJSON!==void 0)t=e.toJSON(r);else{t={name:r.name,times:ia.convertArray(r.times,Array),values:ia.convertArray(r.values,Array)};var i=r.getInterpolation();i!==r.DefaultInterpolation&&(t.interpolation=i)}return t.type=r.ValueTypeName,t},_getTrackTypeForValueTypeName:function(r){switch(r.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return d0;case"vector":case"vector2":case"vector3":case"vector4":return p0;case"color":return pL;case"quaternion":return mb;case"bool":case"boolean":return hL;case"string":return fL}throw new Error("Unsupported typeName: "+r)}});Go.prototype={constructor:Go,resetDuration:function(){for(var r=this.tracks,e=0,t=0,i=r.length;t!==i;++t){var n=this.tracks[t];e=Math.max(e,n.times[n.times.length-1])}this.duration=e},trim:function(){for(var r=0;r1){var u=l[1],c=i[u];c||(i[u]=c=[]),c.push(s)}}var f=[];for(var u in i)f.push(Go.CreateFromMorphTargetSequence(u,i[u],e,t));return f},parseAnimation:function(r,e){if(!r)return console.error(" no animation in JSONLoader data"),null;for(var t=function(y,x,M,S,w){if(M.length!==0){var T=[],C=[];ia.flattenJSON(M,T,C,S),T.length!==0&&w.push(new y(x,T,C))}},i=[],n=r.name||"default",a=r.length||-1,o=r.fps||30,s=r.hierarchy||[],l=0;l1?r.skinWeights[c+1]:0,d=u>2?r.skinWeights[c+2]:0,g=u>3?r.skinWeights[c+3]:0;t.skinWeights.push(new ii(h,p,d,g))}if(r.skinIndices)for(var c=0,f=r.skinIndices.length;c1?r.skinIndices[c+1]:0,_=u>2?r.skinIndices[c+2]:0,y=u>3?r.skinIndices[c+3]:0;t.skinIndices.push(new ii(m,v,_,y))}t.bones=r.bones,t.bones&&t.bones.length>0&&(t.skinWeights.length!==t.skinIndices.length||t.skinIndices.length!==t.vertices.length)&&console.warn("When skinning, number of vertices ("+t.vertices.length+"), skinIndices ("+t.skinIndices.length+"), and skinWeights ("+t.skinWeights.length+") should match.")}function o(u){if(r.morphTargets!==void 0)for(var c=0,f=r.morphTargets.length;c0){console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');for(var v=t.faces,_=r.morphColors[0].colors,c=0,f=v.length;c0&&(t.animations=u)}if(r.materials===void 0||r.materials.length===0)return{geometry:t};var l=Zd.prototype.initMaterials(r.materials,e,this.crossOrigin);return{geometry:t,materials:l}}});Object.assign(Ese.prototype,{load:function(r,e,t,i){this.texturePath===""&&(this.texturePath=r.substring(0,r.lastIndexOf("/")+1));var n=this,a=new pl(n.manager);a.load(r,function(o){var s=null;try{s=JSON.parse(o)}catch(u){console.error("THREE:ObjectLoader: Can't parse "+r+".",u.message);return}var l=s.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+r+". Use THREE.JSONLoader instead.");return}n.parse(s,e)},t,i)},setTexturePath:function(r){this.texturePath=r},setCrossOrigin:function(r){this.crossOrigin=r},parse:function(r,e){var t=this.parseGeometries(r.geometries),i=this.parseImages(r.images,function(){e!==void 0&&e(o)}),n=this.parseTextures(r.textures,i),a=this.parseMaterials(r.materials,n),o=this.parseObject(r.object,t,a);return r.animations&&(o.animations=this.parseAnimations(r.animations)),(r.images===void 0||r.images.length===0)&&e!==void 0&&e(o),o},parseGeometries:function(r){var e={};if(r!==void 0)for(var t=new Jk,i=new Kk,n=0,a=r.length;n0){var a=new qk(e),o=new wb(a);o.setCrossOrigin(this.crossOrigin);for(var s=0,l=r.length;s0?a=new $R(l,u):a=new yn(l,u);break;case"LOD":a=new YM;break;case"Line":a=new Qc(o(t.geometry),s(t.material),t.mode);break;case"LineSegments":a=new mi(o(t.geometry),s(t.material));break;case"PointCloud":case"Points":a=new jy(o(t.geometry),s(t.material));break;case"Sprite":a=new XM(s(t.material));break;case"Group":a=new qM;break;case"SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh type. Instantiates Object3D instead.");default:a=new Rt}if(a.uuid=t.uuid,t.name!==void 0&&(a.name=t.name),t.matrix!==void 0?(r.fromArray(t.matrix),r.decompose(a.position,a.quaternion,a.scale)):(t.position!==void 0&&a.position.fromArray(t.position),t.rotation!==void 0&&a.rotation.fromArray(t.rotation),t.quaternion!==void 0&&a.quaternion.fromArray(t.quaternion),t.scale!==void 0&&a.scale.fromArray(t.scale)),t.castShadow!==void 0&&(a.castShadow=t.castShadow),t.receiveShadow!==void 0&&(a.receiveShadow=t.receiveShadow),t.shadow&&(t.shadow.bias!==void 0&&(a.shadow.bias=t.shadow.bias),t.shadow.radius!==void 0&&(a.shadow.radius=t.shadow.radius),t.shadow.mapSize!==void 0&&a.shadow.mapSize.fromArray(t.shadow.mapSize),t.shadow.camera!==void 0&&(a.shadow.camera=this.parseObject(t.shadow.camera))),t.visible!==void 0&&(a.visible=t.visible),t.userData!==void 0&&(a.userData=t.userData),t.children!==void 0)for(var c in t.children)a.add(this.parseObject(t.children[c],i,n));if(t.type==="LOD")for(var f=t.levels,h=0;h0)s=i-1;else{s=i;break}if(i=s,t[i]===a){var p=i/(n-1);return p}var u=t[i],c=t[i+1],f=c-u,h=(a-u)/f,p=(i+h)/(n-1);return p},getTangent:function(r){var e=1e-4,t=r-e,i=r+e;t<0&&(t=0),i>1&&(i=1);var n=this.getPoint(t),a=this.getPoint(i),o=a.clone().sub(n);return o.normalize()},getTangentAt:function(r){var e=this.getUtoTmapping(r);return this.getTangent(e)},computeFrenetFrames:function(r,e){var t=new oe,i=[],n=[],a=[],o=new oe,s=new jt,l,u,c;for(l=0;l<=r;l++)u=l/r,i[l]=this.getTangentAt(u),i[l].normalize();n[0]=new oe,a[0]=new oe;var f=Number.MAX_VALUE,h=Math.abs(i[0].x),p=Math.abs(i[0].y),d=Math.abs(i[0].z);for(h<=f&&(f=h,t.set(1,0,0)),p<=f&&(f=p,t.set(0,1,0)),d<=f&&t.set(0,0,1),o.crossVectors(i[0],t).normalize(),n[0].crossVectors(i[0],o),a[0].crossVectors(i[0],n[0]),l=1;l<=r;l++)n[l]=n[l-1].clone(),a[l]=a[l-1].clone(),o.crossVectors(i[l-1],i[l]),o.length()>Number.EPSILON&&(o.normalize(),c=Math.acos(cr.clamp(i[l-1].dot(i[l]),-1,1)),n[l].applyMatrix4(s.makeRotationAxis(o,c))),a[l].crossVectors(i[l],n[l]);if(e===!0)for(c=Math.acos(cr.clamp(n[0].dot(n[r]),-1,1)),c/=r,i[0].dot(o.crossVectors(n[0],n[r]))>0&&(c=-c),l=1;l<=r;l++)n[l].applyMatrix4(s.makeRotationAxis(i[l],c*l)),a[l].crossVectors(i[l],n[l]);return{tangents:i,normals:n,binormals:a}}};oa.create=function(r,e){return r.prototype=Object.create(oa.prototype),r.prototype.constructor=r,r.prototype.getPoint=e,r};Yu.prototype=Object.create(oa.prototype);Yu.prototype.constructor=Yu;Yu.prototype.isLineCurve=!0;Yu.prototype.getPoint=function(r){if(r===1)return this.v2.clone();var e=this.v2.clone().sub(this.v1);return e.multiplyScalar(r).add(this.v1),e};Yu.prototype.getPointAt=function(r){return this.getPoint(r)};Yu.prototype.getTangent=function(r){var e=this.v2.clone().sub(this.v1);return e.normalize()};vb.prototype=Object.assign(Object.create(oa.prototype),{constructor:vb,add:function(r){this.curves.push(r)},closePath:function(){var r=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);r.equals(e)||this.curves.push(new Yu(e,r))},getPoint:function(r){for(var e=r*this.getLength(),t=this.getCurveLengths(),i=0;i=e){var n=t[i]-e,a=this.curves[i],o=a.getLength(),s=o===0?0:1-n/o;return a.getPointAt(s)}i++}return null},getLength:function(){var r=this.getCurveLengths();return r[r.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var r=[],e=0,t=0,i=this.curves.length;t1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},createPointsGeometry:function(r){var e=this.getPoints(r);return this.createGeometry(e)},createSpacedPointsGeometry:function(r){var e=this.getSpacedPoints(r);return this.createGeometry(e)},createGeometry:function(r){for(var e=new sr,t=0,i=r.length;te;)t-=e;te.length-2?e.length-1:i+1],l=e[i>e.length-3?e.length-1:i+2],u=Tb.interpolate;return new wt(u(a.x,o.x,s.x,l.x,n),u(a.y,o.y,s.y,l.y,n))};pm.prototype=Object.create(oa.prototype);pm.prototype.constructor=pm;pm.prototype.getPoint=function(r){var e=Fn.b3;return new wt(e(r,this.v0.x,this.v1.x,this.v2.x,this.v3.x),e(r,this.v0.y,this.v1.y,this.v2.y,this.v3.y))};pm.prototype.getTangent=function(r){var e=Tb.tangentCubicBezier;return new wt(e(r,this.v0.x,this.v1.x,this.v2.x,this.v3.x),e(r,this.v0.y,this.v1.y,this.v2.y,this.v3.y)).normalize()};dm.prototype=Object.create(oa.prototype);dm.prototype.constructor=dm;dm.prototype.getPoint=function(r){var e=Fn.b2;return new wt(e(r,this.v0.x,this.v1.x,this.v2.x),e(r,this.v0.y,this.v1.y,this.v2.y))};dm.prototype.getTangent=function(r){var e=Tb.tangentQuadraticBezier;return new wt(e(r,this.v0.x,this.v1.x,this.v2.x),e(r,this.v0.y,this.v1.y,this.v2.y)).normalize()};$k=Object.assign(Object.create(vb.prototype),{fromPoints:function(r){this.moveTo(r[0].x,r[0].y);for(var e=1,t=r.length;e0){var u=l.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(l);var c=l.getPoint(1);this.currentPoint.copy(c)}});jd.prototype=Object.assign(Object.create($k),{constructor:jd,getPointsHoles:function(r){for(var e=[],t=0,i=this.holes.length;tNumber.EPSILON){if(V<0&&(Y=U[G],Q=-Q,J=U[k],V=-V),P.yJ.y)continue;if(P.y===Y.y){if(P.x===Y.x)return!0}else{var K=V*(P.x-Y.x)-Q*(P.y-Y.y);if(K===0)return!0;if(K<0)continue;z=!z}}else{if(P.y!==Y.y)continue;if(J.x<=P.x&&P.x<=Y.x||Y.x<=P.x&&P.x<=J.x)return!0}}return z}var n=Fn.isClockWise,a=this.subPaths;if(a.length===0)return[];if(e===!0)return t(a);var o,s,l,u=[];if(a.length===1)return s=a[0],l=new jd,l.curves=s.curves,u.push(l),u;var c=!n(a[0].getPoints());c=r?!c:c;var f=[],h=[],p=[],d=0,g;h[d]=void 0,p[d]=[];for(var m=0,v=a.length;m1){for(var _=!1,y=[],x=0,M=h.length;x0&&(_||(p=f))}for(var E,m=0,I=h.length;m0){this.source.connect(this.filters[0]);for(var r=1,e=this.filters.length;r0){this.source.disconnect(this.filters[0]);for(var r=1,e=this.filters.length;r=.5)for(var a=0;a!==n;++a)r[e+a]=r[t+a]},_slerp:function(r,e,t,i,n){cn.slerpFlat(r,e,r,e,r,t,i)},_lerp:function(r,e,t,i,n){for(var a=1-i,o=0;o!==n;++o){var s=e+o;r[s]=r[s]*a+r[t+o]*i}}};Di.prototype={constructor:Di,getValue:function(e,t){this.bind(),this.getValue(e,t)},setValue:function(e,t){this.bind(),this.setValue(e,t)},bind:function(){var r=this.node,e=this.parsedPath,t=e.objectName,i=e.propertyName,n=e.propertyIndex;if(r||(r=Di.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=r),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!r){console.error(" trying to update node for track: "+this.path+" but it wasn't found.");return}if(t){var a=e.objectIndex;switch(t){case"materials":if(!r.material){console.error(" can not bind to material as node does not have a material",this);return}if(!r.material.materials){console.error(" can not bind to material.materials as node.material does not have a materials array",this);return}r=r.material.materials;break;case"bones":if(!r.skeleton){console.error(" can not bind to bones as node does not have a skeleton",this);return}r=r.skeleton.bones;for(var o=0;o=t){var f=t++,h=e[f];i[h.uuid]=c,e[c]=h,i[u]=f,e[f]=l;for(var p=0,d=a;p!==d;++p){var g=n[p],m=g[f],v=g[c];g[c]=m,g[f]=v}}}this.nCachedObjects_=t},uncache:function(r){for(var e=this._objects,t=e.length,i=this.nCachedObjects_,n=this._indicesByUUID,a=this._bindings,o=a.length,s=0,l=arguments.length;s!==l;++s){var u=arguments[s],c=u.uuid,f=n[c];if(f!==void 0)if(delete n[c],f0)for(var l=this._interpolants,u=this._propertyBindings,c=0,f=l.length;c!==f;++c)l[c].evaluate(o),u[c].accumulate(i,s)},_updateWeight:function(r){var e=0;if(this.enabled){e=this.weight;var t=this._weightInterpolant;if(t!==null){var i=t.evaluate(r)[0];e*=i,r>t.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_updateTimeScale:function(r){var e=0;if(!this.paused){e=this.timeScale;var t=this._timeScaleInterpolant;if(t!==null){var i=t.evaluate(r)[0];e*=i,r>t.parameterPositions[1]&&(this.stopWarping(),e===0?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e},_updateTime:function(r){var e=this.time+r;if(r===0)return e;var t=this._clip.duration,i=this.loop,n=this._loopCount;if(i===rse){n===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(e>=t)e=t;else if(e<0)e=0;else break e;this.clampWhenFinished?this.paused=!0:this.enabled=!1,this._mixer.dispatchEvent({type:"finished",action:this,direction:r<0?-1:1})}}else{var a=i===nse;if(n===-1&&(r>=0?(n=0,this._setEndings(!0,this.repetitions===0,a)):this._setEndings(this.repetitions===0,!0,a)),e>=t||e<0){var o=Math.floor(e/t);e-=t*o,n+=Math.abs(o);var s=this.repetitions-n;if(s<0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,e=r>0?t:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:r>0?1:-1});else{if(s===0){var l=r<0;this._setEndings(l,!l,a)}else this._setEndings(!1,!1,a);this._loopCount=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}if(a&&(n&1)===1)return this.time=e,t-e}return this.time=e,e},_setEndings:function(r,e,t){var i=this._interpolantSettings;t?(i.endingStart=Xd,i.endingEnd=Xd):(r?i.endingStart=this.zeroSlopeAtStart?Xd:Jd:i.endingStart=UM,e?i.endingEnd=this.zeroSlopeAtEnd?Xd:Jd:i.endingEnd=UM)},_scheduleFading:function(r,e,t){var i=this._mixer,n=i.time,a=this._weightInterpolant;a===null&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=n,s[0]=e,o[1]=n+r,s[1]=t,this}};Object.assign(nV.prototype,cl.prototype,{clipAction:function(r,e){var t=e||this._root,i=t.uuid,n=typeof r=="string"?Go.findByName(t,r):r,a=n!==null?n.uuid:r,o=this._actionsByClip[a],s=null;if(o!==void 0){var l=o.actionByRoot[i];if(l!==void 0)return l;s=o.knownActions[0],n===null&&(n=s._clip)}if(n===null)return null;var u=new _k(this,n,e);return this._bindAction(u,s),this._addInactiveAction(u,a,i),u},existingAction:function(r,e){var t=e||this._root,i=t.uuid,n=typeof r=="string"?Go.findByName(t,r):r,a=n?n.uuid:r,o=this._actionsByClip[a];return o!==void 0&&o.actionByRoot[i]||null},stopAllAction:function(){var r=this._actions,e=this._nActiveActions,t=this._bindings,i=this._nActiveBindings;this._nActiveActions=0,this._nActiveBindings=0;for(var n=0;n!==e;++n)r[n].reset();for(var n=0;n!==i;++n)t[n].useCount=0;return this},update:function(r){r*=this.timeScale;for(var e=this._actions,t=this._nActiveActions,i=this.time+=r,n=Math.sign(r),a=this._accuIndex^=1,o=0;o!==t;++o){var s=e[o];s.enabled&&s._update(i,r,n,a)}for(var l=this._bindings,u=this._nActiveBindings,o=0;o!==u;++o)l[o].apply(a);return this},getRoot:function(){return this._root},uncacheClip:function(r){var e=this._actions,t=r.uuid,i=this._actionsByClip,n=i[t];if(n!==void 0){for(var a=n.knownActions,o=0,s=a.length;o!==s;++o){var l=a[o];this._deactivateAction(l);var u=l._cacheIndex,c=e[e.length-1];l._cacheIndex=null,l._byClipCacheIndex=null,c._cacheIndex=u,e[u]=c,e.pop(),this._removeInactiveBindingsForAction(l)}delete i[t]}},uncacheRoot:function(r){var e=r.uuid,t=this._actionsByClip;for(var i in t){var n=t[i].actionByRoot,a=n[e];a!==void 0&&(this._deactivateAction(a),this._removeInactiveAction(a))}var o=this._bindingsByRootAndName,s=o[e];if(s!==void 0)for(var l in s){var u=s[l];u.restoreOriginalState(),this._removeInactiveBinding(u)}},uncacheAction:function(r,e){var t=this.existingAction(r,e);t!==null&&(this._deactivateAction(t),this._removeInactiveAction(t))}});Object.assign(nV.prototype,{_bindAction:function(r,e){var t=r._localRoot||this._root,i=r._clip.tracks,n=i.length,a=r._propertyBindings,o=r._interpolants,s=t.uuid,l=this._bindingsByRootAndName,u=l[s];u===void 0&&(u={},l[s]=u);for(var c=0;c!==n;++c){var f=i[c],h=f.name,p=u[h];if(p!==void 0)a[c]=p;else{if(p=a[c],p!==void 0){p._cacheIndex===null&&(++p.referenceCount,this._addInactiveBinding(p,s,h));continue}var d=e&&e._propertyBindings[c].binding.parsedPath;p=new mL(Di.create(t,h,d),f.ValueTypeName,f.getValueSize()),++p.referenceCount,this._addInactiveBinding(p,s,h),a[c]=p}o[c].resultBuffer=p.buffer}},_activateAction:function(r){if(!this._isActiveAction(r)){if(r._cacheIndex===null){var e=(r._localRoot||this._root).uuid,t=r._clip.uuid,i=this._actionsByClip[t];this._bindAction(r,i&&i.knownActions[0]),this._addInactiveAction(r,t,e)}for(var n=r._propertyBindings,a=0,o=n.length;a!==o;++a){var s=n[a];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(r)}},_deactivateAction:function(r){if(this._isActiveAction(r)){for(var e=r._propertyBindings,t=0,i=e.length;t!==i;++t){var n=e[t];--n.useCount===0&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(r)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var r=this;this.stats={actions:{get total(){return r._actions.length},get inUse(){return r._nActiveActions}},bindings:{get total(){return r._bindings.length},get inUse(){return r._nActiveBindings}},controlInterpolants:{get total(){return r._controlInterpolants.length},get inUse(){return r._nActiveControlInterpolants}}}},_isActiveAction:function(r){var e=r._cacheIndex;return e!==null&&e1){var u=l[1];i[u]||(i[u]={start:1/0,end:-1/0});var c=i[u];ac.end&&(c.end=a),t||(t=u)}}for(var u in i){var c=i[u];this.createAnimation(u,c.start,c.end,r)}this.firstAnimation=t};Bn.prototype.setAnimationDirectionForward=function(r){var e=this.animationsMap[r];e&&(e.direction=1,e.directionBackwards=!1)};Bn.prototype.setAnimationDirectionBackward=function(r){var e=this.animationsMap[r];e&&(e.direction=-1,e.directionBackwards=!0)};Bn.prototype.setAnimationFPS=function(r,e){var t=this.animationsMap[r];t&&(t.fps=e,t.duration=(t.end-t.start)/t.fps)};Bn.prototype.setAnimationDuration=function(r,e){var t=this.animationsMap[r];t&&(t.duration=e,t.fps=(t.end-t.start)/t.duration)};Bn.prototype.setAnimationWeight=function(r,e){var t=this.animationsMap[r];t&&(t.weight=e)};Bn.prototype.setAnimationTime=function(r,e){var t=this.animationsMap[r];t&&(t.time=e)};Bn.prototype.getAnimationTime=function(r){var e=0,t=this.animationsMap[r];return t&&(e=t.time),e};Bn.prototype.getAnimationDuration=function(r){var e=-1,t=this.animationsMap[r];return t&&(e=t.duration),e};Bn.prototype.playAnimation=function(r){var e=this.animationsMap[r];e?(e.time=0,e.active=!0):console.warn("THREE.MorphBlendMesh: animation["+r+"] undefined in .playAnimation()")};Bn.prototype.stopAnimation=function(r){var e=this.animationsMap[r];e&&(e.active=!1)};Bn.prototype.update=function(r){for(var e=0,t=this.animationsList.length;ei.duration||i.time<0)&&(i.direction*=-1,i.time>i.duration&&(i.time=i.duration,i.directionBackwards=!0),i.time<0&&(i.time=0,i.directionBackwards=!1)):(i.time=i.time%i.duration,i.time<0&&(i.time+=i.duration));var a=i.start+cr.clamp(Math.floor(i.time/n),0,i.length-1),o=i.weight;a!==i.currentFrame&&(this.morphTargetInfluences[i.lastFrame]=0,this.morphTargetInfluences[i.currentFrame]=1*o,this.morphTargetInfluences[a]=0,i.lastFrame=i.currentFrame,i.currentFrame=a);var s=i.time%n/n;i.directionBackwards&&(s=1-s),i.currentFrame!==i.lastFrame?(this.morphTargetInfluences[i.currentFrame]=s*o,this.morphTargetInfluences[i.lastFrame]=(1-s)*o):this.morphTargetInfluences[i.currentFrame]=o}}};gb.prototype=Object.create(Rt.prototype);gb.prototype.constructor=gb;gb.prototype.isImmediateRenderObject=!0;yb.prototype=Object.create(mi.prototype);yb.prototype.constructor=yb;yb.prototype.update=function(){var r=new oe,e=new oe,t=new fl;return function(){var n=["a","b","c"];this.object.updateMatrixWorld(!0),t.getNormalMatrix(this.object.matrixWorld);var a=this.object.matrixWorld,o=this.geometry.attributes.position,s=this.object.geometry;if(s&&s.isGeometry)for(var l=s.vertices,u=s.faces,c=0,f=0,h=u.length;f.99999?this.quaternion.set(0,0,0,1):i.y<-.99999?this.quaternion.set(1,0,0,0):(r.set(i.z,0,-i.x).normalize(),e=Math.acos(i.y),this.quaternion.setFromAxisAngle(r,e))}}();vm.prototype.setLength=function(r,e,t){e===void 0&&(e=.2*r),t===void 0&&(t=.2*e),this.line.scale.set(1,Math.max(0,r-e),1),this.line.updateMatrix(),this.cone.scale.set(t,e,t),this.cone.position.y=r,this.cone.updateMatrix()};vm.prototype.setColor=function(r){this.line.material.color.copy(r),this.cone.material.color.copy(r)};yL.prototype=Object.create(mi.prototype);yL.prototype.constructor=yL;aV=function(){var r=new oe,e=new n,t=new n,i=new n;function n(){}return n.prototype.init=function(a,o,s,l){this.c0=a,this.c1=s,this.c2=-3*a+3*o-2*s-l,this.c3=2*a-2*o+s+l},n.prototype.initNonuniformCatmullRom=function(a,o,s,l,u,c,f){var h=(o-a)/u-(s-a)/(u+c)+(s-o)/c,p=(s-o)/c-(l-o)/(c+f)+(l-s)/f;h*=c,p*=c,this.init(o,s,h,p)},n.prototype.initCatmullRom=function(a,o,s,l,u){this.init(o,s,u*(s-a),u*(l-o))},n.prototype.calc=function(a){var o=a*a,s=o*a;return this.c0+this.c1*a+this.c2*o+this.c3*s},oa.create(function(a){this.points=a||[],this.closed=!1},function(a){var o=this.points,s,l,u,c;c=o.length,c<2&&console.log("duh, you need at least 2 points"),s=(c-(this.closed?0:1))*a,l=Math.floor(s),u=s-l,this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/o.length)+1)*o.length:u===0&&l===c-1&&(l=c-2,u=1);var f,h,p,d;if(this.closed||l>0?f=o[(l-1)%c]:(r.subVectors(o[0],o[1]).add(o[0]),f=r),h=o[l%c],p=o[(l+1)%c],this.closed||l+2e.length-2?e.length-1:i+1],l=e[i>e.length-3?e.length-1:i+2],u=Tb.interpolate;return new oe(u(a.x,o.x,s.x,l.x,n),u(a.y,o.y,s.y,l.y,n),u(a.z,o.z,s.z,l.z,n))}),LOe=oa.create(function(r,e,t,i){this.v0=r,this.v1=e,this.v2=t,this.v3=i},function(r){var e=Fn.b3;return new oe(e(r,this.v0.x,this.v1.x,this.v2.x,this.v3.x),e(r,this.v0.y,this.v1.y,this.v2.y,this.v3.y),e(r,this.v0.z,this.v1.z,this.v2.z,this.v3.z))}),DOe=oa.create(function(r,e,t){this.v0=r,this.v1=e,this.v2=t},function(r){var e=Fn.b2;return new oe(e(r,this.v0.x,this.v1.x,this.v2.x),e(r,this.v0.y,this.v1.y,this.v2.y),e(r,this.v0.z,this.v1.z,this.v2.z))}),POe=oa.create(function(r,e){this.v1=r,this.v2=e},function(r){if(r===1)return this.v2.clone();var e=new oe;return e.subVectors(this.v2,this.v1),e.multiplyScalar(r),e.add(this.v1),e});_L.prototype=Object.create(tf.prototype);_L.prototype.constructor=_L;IOe={createMultiMaterialObject:function(r,e){for(var t=new qM,i=0,n=e.length;i{"use strict";var u3e=RL&&RL.__extends||function(r,e){for(var t in e)e.hasOwnProperty(t)&&(r[t]=e[t]);function i(){this.constructor=r}r.prototype=e===null?Object.create(e):(i.prototype=e.prototype,new i)},Gr=(Ise(),Xse(Pse)),bi={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_DOLLY:4,TOUCH_PAN:5},Nse={type:"change"},oV={type:"start"},sV={type:"end"},Use=1e-6,c3e=function(r){u3e(e,r);function e(t,i,n){var a=r.call(this)||this;return a.object=t,a.domElement=i!==void 0?i:document,a.window=n!==void 0?n:window,a.enabled=!0,a.target=new Gr.Vector3,a.minDistance=0,a.maxDistance=1/0,a.minZoom=0,a.maxZoom=1/0,a.minPolarAngle=0,a.maxPolarAngle=Math.PI,a.minAzimuthAngle=-1/0,a.maxAzimuthAngle=1/0,a.enableDamping=!1,a.dampingFactor=.25,a.enableZoom=!0,a.zoomSpeed=1,a.enableRotate=!0,a.rotateSpeed=1,a.enablePan=!0,a.keyPanSpeed=7,a.autoRotate=!1,a.autoRotateSpeed=2,a.enableKeys=!0,a.keys={LEFT:37,UP:38,RIGHT:39,BOTTOM:40},a.mouseButtons={ORBIT:Gr.MOUSE.LEFT,ZOOM:Gr.MOUSE.MIDDLE,PAN:Gr.MOUSE.RIGHT},a.target0=a.target.clone(),a.position0=a.object.position.clone(),a.zoom0=a.object.zoom,a.updateOffset=new Gr.Vector3,a.updateQuat=new Gr.Quaternion().setFromUnitVectors(t.up,new Gr.Vector3(0,1,0)),a.updateQuatInverse=a.updateQuat.clone().inverse(),a.updateLastPosition=new Gr.Vector3,a.updateLastQuaternion=new Gr.Quaternion,a.state=bi.NONE,a.scale=1,a.spherical=new Gr.Spherical,a.sphericalDelta=new Gr.Spherical,a.panOffset=new Gr.Vector3,a.zoomChanged=!1,a.rotateStart=new Gr.Vector2,a.rotateEnd=new Gr.Vector2,a.rotateDelta=new Gr.Vector2,a.panStart=new Gr.Vector2,a.panEnd=new Gr.Vector2,a.panDelta=new Gr.Vector2,a.dollyStart=new Gr.Vector2,a.dollyEnd=new Gr.Vector2,a.dollyDelta=new Gr.Vector2,a.panLeftV=new Gr.Vector3,a.panUpV=new Gr.Vector3,a.panInternalOffset=new Gr.Vector3,a.onMouseDown=function(o){if(a.enabled!==!1){if(o.preventDefault(),o.button===a.mouseButtons.ORBIT){if(a.enableRotate===!1)return;a.rotateStart.set(o.clientX,o.clientY),a.state=bi.ROTATE}else if(o.button===a.mouseButtons.ZOOM){if(a.enableZoom===!1)return;a.dollyStart.set(o.clientX,o.clientY),a.state=bi.DOLLY}else if(o.button===a.mouseButtons.PAN){if(a.enablePan===!1)return;a.panStart.set(o.clientX,o.clientY),a.state=bi.PAN}a.state!==bi.NONE&&(document.addEventListener("mousemove",a.onMouseMove,!1),document.addEventListener("mouseup",a.onMouseUp,!1),a.dispatchEvent(oV))}},a.onMouseMove=function(o){if(a.enabled!==!1){if(o.preventDefault(),a.state===bi.ROTATE){if(a.enableRotate===!1)return;a.rotateEnd.set(o.clientX,o.clientY),a.rotateDelta.subVectors(a.rotateEnd,a.rotateStart);var s=a.domElement===document?a.domElement.body:a.domElement;a.rotateLeft(2*Math.PI*a.rotateDelta.x/s.clientWidth*a.rotateSpeed),a.rotateUp(2*Math.PI*a.rotateDelta.y/s.clientHeight*a.rotateSpeed),a.rotateStart.copy(a.rotateEnd),a.update()}else if(a.state===bi.DOLLY){if(a.enableZoom===!1)return;a.dollyEnd.set(o.clientX,o.clientY),a.dollyDelta.subVectors(a.dollyEnd,a.dollyStart),a.dollyDelta.y>0?a.dollyIn(a.getZoomScale()):a.dollyDelta.y<0&&a.dollyOut(a.getZoomScale()),a.dollyStart.copy(a.dollyEnd),a.update()}else if(a.state===bi.PAN){if(a.enablePan===!1)return;a.panEnd.set(o.clientX,o.clientY),a.panDelta.subVectors(a.panEnd,a.panStart),a.pan(a.panDelta.x,a.panDelta.y),a.panStart.copy(a.panEnd),a.update()}}},a.onMouseUp=function(o){a.enabled!==!1&&(document.removeEventListener("mousemove",a.onMouseMove,!1),document.removeEventListener("mouseup",a.onMouseUp,!1),a.dispatchEvent(sV),a.state=bi.NONE)},a.onMouseWheel=function(o){a.enabled===!1||a.enableZoom===!1||a.state!==bi.NONE&&a.state!==bi.ROTATE||(o.preventDefault(),o.stopPropagation(),o.deltaY<0?a.dollyOut(a.getZoomScale()):o.deltaY>0&&a.dollyIn(a.getZoomScale()),a.update(),a.dispatchEvent(oV),a.dispatchEvent(sV))},a.onKeyDown=function(o){if(!(a.enabled===!1||a.enableKeys===!1||a.enablePan===!1))switch(o.keyCode){case a.keys.UP:a.pan(0,a.keyPanSpeed),a.update();break;case a.keys.BOTTOM:a.pan(0,-a.keyPanSpeed),a.update();break;case a.keys.LEFT:a.pan(a.keyPanSpeed,0),a.update();break;case a.keys.RIGHT:a.pan(-a.keyPanSpeed,0),a.update();break}},a.onTouchStart=function(o){if(a.enabled!==!1){switch(o.touches.length){case 1:{if(a.enableRotate===!1)return;a.rotateStart.set(o.touches[0].pageX,o.touches[0].pageY),a.state=bi.TOUCH_ROTATE}break;case 2:{if(a.enableZoom===!1)return;var s=o.touches[0].pageX-o.touches[1].pageX,l=o.touches[0].pageY-o.touches[1].pageY,u=Math.sqrt(s*s+l*l);a.dollyStart.set(0,u),a.state=bi.TOUCH_DOLLY}break;case 3:{if(a.enablePan===!1)return;a.panStart.set(o.touches[0].pageX,o.touches[0].pageY),a.state=bi.TOUCH_PAN}break;default:a.state=bi.NONE}a.state!==bi.NONE&&a.dispatchEvent(oV)}},a.onTouchMove=function(o){if(a.enabled!==!1)switch(o.preventDefault(),o.stopPropagation(),o.touches.length){case 1:{if(a.enableRotate===!1||a.state!==bi.TOUCH_ROTATE)return;a.rotateEnd.set(o.touches[0].pageX,o.touches[0].pageY),a.rotateDelta.subVectors(a.rotateEnd,a.rotateStart);var s=a.domElement===document?a.domElement.body:a.domElement;a.rotateLeft(2*Math.PI*a.rotateDelta.x/s.clientWidth*a.rotateSpeed),a.rotateUp(2*Math.PI*a.rotateDelta.y/s.clientHeight*a.rotateSpeed),a.rotateStart.copy(a.rotateEnd),a.update()}break;case 2:{if(a.enableZoom===!1||a.state!==bi.TOUCH_DOLLY)return;var l=o.touches[0].pageX-o.touches[1].pageX,u=o.touches[0].pageY-o.touches[1].pageY,c=Math.sqrt(l*l+u*u);a.dollyEnd.set(0,c),a.dollyDelta.subVectors(a.dollyEnd,a.dollyStart),a.dollyDelta.y>0?a.dollyOut(a.getZoomScale()):a.dollyDelta.y<0&&a.dollyIn(a.getZoomScale()),a.dollyStart.copy(a.dollyEnd),a.update()}break;case 3:{if(a.enablePan===!1||a.state!==bi.TOUCH_PAN)return;a.panEnd.set(o.touches[0].pageX,o.touches[0].pageY),a.panDelta.subVectors(a.panEnd,a.panStart),a.pan(a.panDelta.x,a.panDelta.y),a.panStart.copy(a.panEnd),a.update()}break;default:a.state=bi.NONE}},a.onTouchEnd=function(o){a.enabled!==!1&&(a.dispatchEvent(sV),a.state=bi.NONE)},a.onContextMenu=function(o){o.preventDefault()},a.domElement.addEventListener("contextmenu",a.onContextMenu,!1),a.domElement.addEventListener("mousedown",a.onMouseDown,!1),a.domElement.addEventListener("wheel",a.onMouseWheel,!1),a.domElement.addEventListener("touchstart",a.onTouchStart,!1),a.domElement.addEventListener("touchend",a.onTouchEnd,!1),a.domElement.addEventListener("touchmove",a.onTouchMove,!1),a.window.addEventListener("keydown",a.onKeyDown,!1),a.update(),a}return e.prototype.update=function(){var t=this.object.position;return 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n=this.domElement===document?this.domElement.body:this.domElement;if(this.object instanceof Gr.PerspectiveCamera){var a=this.object.position;this.panInternalOffset.copy(a).sub(this.target);var o=this.panInternalOffset.length();o*=Math.tan(this.object.fov/2*Math.PI/180),this.panLeft(2*t*o/n.clientHeight,this.object.matrix),this.panUp(2*i*o/n.clientHeight,this.object.matrix)}else this.object instanceof Gr.OrthographicCamera?(this.panLeft(t*(this.object.right-this.object.left)/this.object.zoom/n.clientWidth,this.object.matrix),this.panUp(i*(this.object.top-this.object.bottom)/this.object.zoom/n.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)},e.prototype.dollyIn=function(t){this.object instanceof Gr.PerspectiveCamera?this.scale/=t:this.object instanceof 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Math.pow(.95,this.zoomSpeed)},e.prototype.rotateLeft=function(t){this.sphericalDelta.theta-=t},e.prototype.rotateUp=function(t){this.sphericalDelta.phi-=t},e.prototype.getPolarAngle=function(){return this.spherical.phi},e.prototype.getAzimuthalAngle=function(){return 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a=n.replace("mouse","pointer");return t.hasOwnProperty(a)?a:n});return{mouse:r,touch:e,pointer:i}}(),BG={mouse:["mousemove","mouseup"],pointer:["pointermove","pointerup"]},kG=!1;function S2(r){var e=r.pointerType;return e==="pen"||e==="touch"}function qle(r){r.touching=!0,r.touchTimer!=null&&(clearTimeout(r.touchTimer),r.touchTimer=null),r.touchTimer=setTimeout(function(){r.touching=!1,r.touchTimer=null},700)}function _2(r){r&&(r.zrByTouch=!0)}function Zle(r,e){return Ia(r.dom,new jle(r,e),!0)}function GG(r,e){for(var t=e,i=!1;t&&t.nodeType!==9&&!(i=t.domBelongToZr||t!==e&&t===r.painterRoot);)t=t.parentNode;return i}var jle=function(){function r(e,t){this.stopPropagation=Ur,this.stopImmediatePropagation=Ur,this.preventDefault=Ur,this.type=t.type,this.target=this.currentTarget=e.dom,this.pointerType=t.pointerType,this.clientX=t.clientX,this.clientY=t.clientY}return r}(),gl={mousedown:function(r){r=Ia(this.dom,r),this.__mayPointerCapture=[r.zrX,r.zrY],this.trigger("mousedown",r)},mousemove:function(r){r=Ia(this.dom,r);var e=this.__mayPointerCapture;e&&(r.zrX!==e[0]||r.zrY!==e[1])&&this.__togglePointerCapture(!0),this.trigger("mousemove",r)},mouseup:function(r){r=Ia(this.dom,r),this.__togglePointerCapture(!1),this.trigger("mouseup",r)},mouseout:function(r){r=Ia(this.dom,r);var e=r.toElement||r.relatedTarget;GG(this,e)||(this.__pointerCapturing&&(r.zrEventControl="no_globalout"),this.trigger("mouseout",r))},wheel:function(r){kG=!0,r=Ia(this.dom,r),this.trigger("mousewheel",r)},mousewheel:function(r){kG||(r=Ia(this.dom,r),this.trigger("mousewheel",r))},touchstart:function(r){r=Ia(this.dom,r),_2(r),this.__lastTouchMoment=new 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e=this.parent&&this.parent.transform,t=this.needLocalTransform(),i=this.transform;if(!(t||e)){i&&(YG(i),this.invTransform=null);return}i=i||Ei(),t?this.getLocalTransform(i):YG(i),e&&(t?Ua(i,e,i):W0(i,e)),this.transform=i,this._resolveGlobalScaleRatio(i)},r.prototype._resolveGlobalScaleRatio=function(e){var t=this.globalScaleRatio;if(t!=null&&t!==1){this.getGlobalScale(_p);var i=_p[0]<0?-1:1,n=_p[1]<0?-1:1,a=((_p[0]-i)*t+i)/_p[0]||0,o=((_p[1]-n)*t+n)/_p[1]||0;e[0]*=a,e[1]*=a,e[2]*=o,e[3]*=o}this.invTransform=this.invTransform||Ei(),Cs(this.invTransform,e)},r.prototype.getComputedTransform=function(){for(var e=this,t=[];e;)t.push(e),e=e.parent;for(;e=t.pop();)e.updateTransform();return this.transform},r.prototype.setLocalTransform=function(e){if(e){var t=e[0]*e[0]+e[1]*e[1],i=e[2]*e[2]+e[3]*e[3],n=Math.atan2(e[1],e[0]),a=Math.PI/2+n-Math.atan2(e[3],e[2]);i=Math.sqrt(i)*Math.cos(a),t=Math.sqrt(t),this.skewX=a,this.skewY=0,this.rotation=-n,this.x=+e[4],this.y=+e[5],this.scaleX=t,this.scaleY=i,this.originX=0,this.originY=0}},r.prototype.decomposeTransform=function(){if(this.transform){var e=this.parent,t=this.transform;e&&e.transform&&(e.invTransform=e.invTransform||Ei(),Ua(zm,e.invTransform,t),t=zm);var i=this.originX,n=this.originY;(i||n)&&(b2[4]=i,b2[5]=n,Ua(zm,t,b2),zm[4]-=i,zm[5]-=n,t=zm),this.setLocalTransform(t)}},r.prototype.getGlobalScale=function(e){var t=this.transform;return e=e||[],t?(e[0]=Math.sqrt(t[0]*t[0]+t[1]*t[1]),e[1]=Math.sqrt(t[2]*t[2]+t[3]*t[3]),t[0]<0&&(e[0]=-e[0]),t[3]<0&&(e[1]=-e[1]),e):(e[0]=1,e[1]=1,e)},r.prototype.transformCoordToLocal=function(e,t){var i=[e,t],n=this.invTransform;return n&&hi(i,i,n),i},r.prototype.transformCoordToGlobal=function(e,t){var i=[e,t],n=this.transform;return n&&hi(i,i,n),i},r.prototype.getLineScale=function(){var e=this.transform;return e&&w2(e[0]-1)>1e-10&&w2(e[3]-1)>1e-10?Math.sqrt(w2(e[0]*e[3]-e[2]*e[1])):1},r.prototype.copyTransform=function(e){T2(this,e)},r.getLocalTransform=function(e,t){t=t||[];var i=e.originX||0,n=e.originY||0,a=e.scaleX,o=e.scaleY,s=e.anchorX,l=e.anchorY,u=e.rotation||0,c=e.x,f=e.y,h=e.skewX?Math.tan(e.skewX):0,p=e.skewY?Math.tan(-e.skewY):0;if(i||n||s||l){var d=i+s,g=n+l;t[4]=-d*a-h*g*o,t[5]=-g*o-p*d*a}else t[4]=t[5]=0;return t[0]=a,t[3]=o,t[1]=p*a,t[2]=h*o,u&&Oa(t,t,u),t[4]+=i+c,t[5]+=n+f,t},r.initDefaultProps=function(){var e=r.prototype;e.scaleX=e.scaleY=e.globalScaleRatio=1,e.x=e.y=e.originX=e.originY=e.skewX=e.skewY=e.rotation=e.anchorX=e.anchorY=0}(),r}(),Mo=["x","y","originX","originY","anchorX","anchorY","rotation","scaleX","scaleY","skewX","skewY"];function T2(r,e){for(var t=0;t=0?parseFloat(r)/100*e:parseFloat(r):r}function Sp(r,e,t){var i=e.position||"inside",n=e.distance!=null?e.distance:5,a=t.height,o=t.width,s=a/2,l=t.x,u=t.y,c="left",f="top";if(i instanceof Array)l+=Mn(i[0],t.width),u+=Mn(i[1],t.height),c=null,f=null;else switch(i){case"left":l-=n,u+=s,c="right",f="middle";break;case"right":l+=n+o,u+=s,f="middle";break;case"top":l+=o/2,u-=n,c="center",f="bottom";break;case"bottom":l+=o/2,u+=a+n,c="center";break;case"inside":l+=o/2,u+=s,c="center",f="middle";break;case"insideLeft":l+=n,u+=s,f="middle";break;case"insideRight":l+=o-n,u+=s,c="right",f="middle";break;case"insideTop":l+=o/2,u+=n,c="center";break;case"insideBottom":l+=o/2,u+=a-n,c="center",f="bottom";break;case"insideTopLeft":l+=n,u+=n;break;case"insideTopRight":l+=o-n,u+=n,c="right";break;case"insideBottomLeft":l+=n,u+=a-n,f="bottom";break;case"insideBottomRight":l+=o-n,u+=a-n,c="right",f="bottom";break}return r=r||{},r.x=l,r.y=u,r.align=c,r.verticalAlign=f,r}var E2="__zr_normal__",A2=Mo.concat(["ignore"]),eue=_n(Mo,function(r,e){return r[e]=!0,r},{ignore:!1}),km={},tue=new lt(0,0,0,0),L2=function(){function r(e){this.id=Vb(),this.animators=[],this.currentStates=[],this.states={},this._init(e)}return r.prototype._init=function(e){this.attr(e)},r.prototype.drift=function(e,t,i){switch(this.draggable){case"horizontal":t=0;break;case"vertical":e=0;break}var n=this.transform;n||(n=this.transform=[1,0,0,1,0,0]),n[4]+=e,n[5]+=t,this.decomposeTransform(),this.markRedraw()},r.prototype.beforeUpdate=function(){},r.prototype.afterUpdate=function(){},r.prototype.update=function(){this.updateTransform(),this.__dirty&&this.updateInnerText()},r.prototype.updateInnerText=function(e){var t=this._textContent;if(t&&(!t.ignore||e)){this.textConfig||(this.textConfig={});var i=this.textConfig,n=i.local,a=t.innerTransformable,o=void 0,s=void 0,l=!1;a.parent=n?this:null;var u=!1;if(a.copyTransform(t),i.position!=null){var c=tue;i.layoutRect?c.copy(i.layoutRect):c.copy(this.getBoundingRect()),n||c.applyTransform(this.transform),this.calculateTextPosition?this.calculateTextPosition(km,i,c):Sp(km,i,c),a.x=km.x,a.y=km.y,o=km.align,s=km.verticalAlign;var f=i.origin;if(f&&i.rotation!=null){var h=void 0,p=void 0;f==="center"?(h=c.width*.5,p=c.height*.5):(h=Mn(f[0],c.width),p=Mn(f[1],c.height)),u=!0,a.originX=-a.x+h+(n?0:c.x),a.originY=-a.y+p+(n?0:c.y)}}i.rotation!=null&&(a.rotation=i.rotation);var d=i.offset;d&&(a.x+=d[0],a.y+=d[1],u||(a.originX=-d[0],a.originY=-d[1]));var g=i.inside==null?typeof i.position=="string"&&i.position.indexOf("inside")>=0:i.inside,m=this._innerTextDefaultStyle||(this._innerTextDefaultStyle={}),v=void 0,_=void 0,y=void 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n=i[3],a=this.__zr.isDarkMode(),o=0;o<3;o++)i[o]=i[o]*n+(a?0:255)*(1-n);return i[3]=1,Ps(i,"rgba")},r.prototype.traverse=function(e,t){},r.prototype.attrKV=function(e,t){e==="textConfig"?this.setTextConfig(t):e==="textContent"?this.setTextContent(t):e==="clipPath"?this.setClipPath(t):e==="extra"?(this.extra=this.extra||{},fe(this.extra,t)):this[e]=t},r.prototype.hide=function(){this.ignore=!0,this.markRedraw()},r.prototype.show=function(){this.ignore=!1,this.markRedraw()},r.prototype.attr=function(e,t){if(typeof e=="string")this.attrKV(e,t);else if(qe(e))for(var i=e,n=Et(i),a=0;a0},r.prototype.getState=function(e){return this.states[e]},r.prototype.ensureState=function(e){var t=this.states;return t[e]||(t[e]={}),t[e]},r.prototype.clearStates=function(e){this.useState(E2,!1,e)},r.prototype.useState=function(e,t,i,n){var a=e===E2,o=this.hasState();if(!(!o&&a)){var s=this.currentStates,l=this.stateTransition;if(!(dt(s,e)>=0&&(t||s.length===1))){var u;if(this.stateProxy&&!a&&(u=this.stateProxy(e)),u||(u=this.states&&this.states[e]),!u&&!a){rp("State "+e+" not exists.");return}a||this.saveCurrentToNormalState(u);var c=!!(u&&u.hoverLayer||n);c&&this._toggleHoverLayerFlag(!0),this._applyStateObj(e,u,this._normalState,t,!i&&!this.__inHover&&l&&l.duration>0,l);var f=this._textContent,h=this._textGuide;return f&&f.useState(e,t,i,c),h&&h.useState(e,t,i,c),a?(this.currentStates=[],this._normalState={}):t?this.currentStates.push(e):this.currentStates=[e],this._updateAnimationTargets(),this.markRedraw(),!c&&this.__inHover&&(this._toggleHoverLayerFlag(!1),this.__dirty&=~ki),u}}},r.prototype.useStates=function(e,t,i){if(!e.length)this.clearStates();else{var n=[],a=this.currentStates,o=e.length,s=o===a.length;if(s){for(var l=0;l0,d);var g=this._textContent,m=this._textGuide;g&&g.useStates(e,t,h),m&&m.useStates(e,t,h),this._updateAnimationTargets(),this.currentStates=e.slice(),this.markRedraw(),!h&&this.__inHover&&(this._toggleHoverLayerFlag(!1),this.__dirty&=~ki)}},r.prototype.isSilent=function(){for(var e=this.silent,t=this.parent;!e&&t;){if(t.silent){e=!0;break}t=t.parent}return e},r.prototype._updateAnimationTargets=function(){for(var e=0;e=0){var i=this.currentStates.slice();i.splice(t,1),this.useStates(i)}},r.prototype.replaceState=function(e,t,i){var n=this.currentStates.slice(),a=dt(n,e),o=dt(n,t)>=0;a>=0?o?n.splice(a,1):n[a]=t:i&&!o&&n.push(t),this.useStates(n)},r.prototype.toggleState=function(e,t){t?this.useState(e,!0):this.removeState(e)},r.prototype._mergeStates=function(e){for(var t={},i,n=0;n=0&&a.splice(o,1)}),this.animators.push(e),i&&i.animation.addAnimator(e),i&&i.wakeUp()},r.prototype.updateDuringAnimation=function(e){this.markRedraw()},r.prototype.stopAnimation=function(e,t){for(var i=this.animators,n=i.length,a=[],o=0;o0&&t.during&&a[0].during(function(d,g){t.during(g)});for(var h=0;h0||n.force&&!o.length){var T=void 0,C=void 0,b=void 0;if(s){C={},h&&(T={});for(var x=0;x=0&&(n.splice(a,0,t),this._doAdd(t))}return this},e.prototype.replace=function(t,i){var n=dt(this._children,t);return n>=0&&this.replaceAt(i,n),this},e.prototype.replaceAt=function(t,i){var n=this._children,a=n[i];if(t&&t!==this&&t.parent!==this&&t!==a){n[i]=t,a.parent=null;var o=this.__zr;o&&a.removeSelfFromZr(o),this._doAdd(t)}return this},e.prototype._doAdd=function(t){t.parent&&t.parent.remove(t),t.parent=this;var i=this.__zr;i&&i!==t.__zr&&t.addSelfToZr(i),i&&i.refresh()},e.prototype.remove=function(t){var i=this.__zr,n=this._children,a=dt(n,t);return a<0?this:(n.splice(a,1),t.parent=null,i&&t.removeSelfFromZr(i),i&&i.refresh(),this)},e.prototype.removeAll=function(){for(var t=this._children,i=this.__zr,n=0;n0&&(this._stillFrameAccum++,this._stillFrameAccum>this._sleepAfterStill&&this.animation.stop())},r.prototype.setSleepAfterStill=function(e){this._sleepAfterStill=e},r.prototype.wakeUp=function(){this._disposed||(this.animation.start(),this._stillFrameAccum=0)},r.prototype.refreshHover=function(){this._needsRefreshHover=!0},r.prototype.refreshHoverImmediately=function(){this._disposed||(this._needsRefreshHover=!1,this.painter.refreshHover&&this.painter.getType()==="canvas"&&this.painter.refreshHover())},r.prototype.resize=function(e){this._disposed||(e=e||{},this.painter.resize(e.width,e.height),this.handler.resize())},r.prototype.clearAnimation=function(){this._disposed||this.animation.clear()},r.prototype.getWidth=function(){if(!this._disposed)return this.painter.getWidth()},r.prototype.getHeight=function(){if(!this._disposed)return this.painter.getHeight()},r.prototype.setCursorStyle=function(e){this._disposed||this.handler.setCursorStyle(e)},r.prototype.findHover=function(e,t){if(!this._disposed)return this.handler.findHover(e,t)},r.prototype.on=function(e,t,i){return this._disposed||this.handler.on(e,t,i),this},r.prototype.off=function(e,t){this._disposed||this.handler.off(e,t)},r.prototype.trigger=function(e,t){this._disposed||this.handler.trigger(e,t)},r.prototype.clear=function(){if(!this._disposed){for(var e=this.storage.getRoots(),t=0;t0){if(r<=n)return o;if(r>=a)return s}else{if(r>=n)return o;if(r<=a)return s}else{if(r===n)return o;if(r===a)return s}return(r-n)/l*u+o}function ze(r,e){switch(r){case"center":case"middle":r="50%";break;case"left":case"top":r="0%";break;case"right":case"bottom":r="100%";break}return Ce(r)?cue(r).match(/%$/)?parseFloat(r)/100*e:parseFloat(r):r==null?NaN:+r}function Rr(r,e,t){return e==null&&(e=10),e=Math.min(Math.max(0,e),iH),r=(+r).toFixed(e),t?r:+r}function Ai(r){return 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e.showSpinner&&(o=new A_({shape:{startAngle:-B1/2,endAngle:-B1/2+.1,r:e.spinnerRadius},style:{stroke:e.color,lineCap:"round",lineWidth:e.lineWidth},zlevel:e.zlevel,z:10001}),o.animateShape(!0).when(1e3,{endAngle:B1*3/2}).start("circularInOut"),o.animateShape(!0).when(1e3,{startAngle:B1*3/2}).delay(300).start("circularInOut"),t.add(o)),t.resize=function(){var s=n.getBoundingRect().width,l=e.showSpinner?e.spinnerRadius:0,u=(r.getWidth()-l*2-(e.showSpinner&&s?10:0)-s)/2-(e.showSpinner&&s?0:5+s/2)+(e.showSpinner?0:s/2)+(s?0:l),c=r.getHeight()/2;e.showSpinner&&o.setShape({cx:u,cy:c}),a.setShape({x:u-l,y:c-l,width:l*2,height:l*2}),i.setShape({x:0,y:0,width:r.getWidth(),height:r.getHeight()})},t.resize(),t}var _he=function(){function r(e,t,i,n){this._stageTaskMap=ke(),this.ecInstance=e,this.api=t,i=this._dataProcessorHandlers=i.slice(),n=this._visualHandlers=n.slice(),this._allHandlers=i.concat(n)}return 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n=i.scale,a=n.getExtent(),o=Math.max(0,a[0]),s=Math.min(a[1],n.getOrdinalMeta().categories.length-1);o<=s;++o)if(t.ordinalNumbers[o]!==n.getRawOrdinalNumber(o))return!0},e.prototype._updateSortWithinSameData=function(t,i,n,a){if(this._isOrderChangedWithinSameData(t,i,n)){var o=this._dataSort(t,n,i);this._isOrderDifferentInView(o,n)&&(this._removeOnRenderedListener(a),a.dispatchAction({type:"changeAxisOrder",componentType:n.dim+"Axis",axisId:n.index,sortInfo:o}))}},e.prototype._dispatchInitSort=function(t,i,n){var a=i.baseAxis,o=this._dataSort(t,a,function(s){return 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a=r.targetNodeId;if(a!=null&&(n=i.getNodeById(a)))return{node:n}}}function DN(r){for(var e=[];r;)r=r.parentNode,r&&e.push(r);return e.reverse()}function Ov(r,e){var t=DN(r);return dt(t,e)>=0}function Kf(r,e){for(var t=[];r;){var i=r.dataIndex;t.push({name:r.name,dataIndex:i,value:e.getRawValue(i)}),r=r.parentNode}return t.reverse(),t}var Age=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.hasSymbolVisual=!0,t.ignoreStyleOnData=!0,t}return e.prototype.getInitialData=function(t){var i={name:t.name,children:t.data},n=t.leaves||{},a=new Kt(n,this,this.ecModel),o=Uv.createTree(i,this,s);function s(f){f.wrapMethod("getItemModel",function(h,p){var d=o.getNodeByDataIndex(p);return d&&d.children.length&&d.isExpand||(h.parentModel=a),h})}var l=0;o.eachNode("preorder",function(f){f.depth>l&&(l=f.depth)});var u=t.expandAndCollapse,c=u&&t.initialTreeDepth>=0?t.initialTreeDepth:l;return o.root.eachNode("preorder",function(f){var h=f.hostTree.data.getRawDataItem(f.dataIndex);f.isExpand=h&&h.collapsed!=null?!h.collapsed:f.depth<=c}),o.data},e.prototype.getOrient=function(){var t=this.get("orient");return t==="horizontal"?t="LR":t==="vertical"&&(t="TB"),t},e.prototype.setZoom=function(t){this.option.zoom=t},e.prototype.setCenter=function(t){this.option.center=t},e.prototype.formatTooltip=function(t,i,n){for(var a=this.getData().tree,o=a.root.children[0],s=a.getNodeByDataIndex(t),l=s.getValue(),u=s.name;s&&s!==o;)u=s.parentNode.name+"."+u,s=s.parentNode;return kr("nameValue",{name:u,value:l,noValue:isNaN(l)||l==null})},e.prototype.getDataParams=function(t){var i=r.prototype.getDataParams.apply(this,arguments),n=this.getData().tree.getNodeByDataIndex(t);return i.treeAncestors=Kf(n,this),i.collapsed=!n.isExpand,i},e.type="series.tree",e.layoutMode="box",e.defaultOption={z:2,coordinateSystem:"view",left:"12%",top:"12%",right:"12%",bottom:"12%",layout:"orthogonal",edgeShape:"curve",edgeForkPosition:"50%",roam:!1,nodeScaleRatio:.4,center:null,zoom:1,orient:"LR",symbol:"emptyCircle",symbolSize:7,expandAndCollapse:!0,initialTreeDepth:2,lineStyle:{color:"#ccc",width:1.5,curveness:.5},itemStyle:{color:"lightsteelblue",borderWidth:1.5},label:{show:!0},animationEasing:"linear",animationDuration:700,animationDurationUpdate:500},e}(Jt),_7=Age;function x7(r,e,t){for(var i=[r],n=[],a;a=i.pop();)if(n.push(a),a.isExpand){var o=a.children;if(o.length)for(var s=0;s=0;a--)t.push(n[a])}}function IN(r,e){r.eachSeriesByType("tree",function(t){Cge(t,e)})}function Cge(r,e){var t=f7(r,e);r.layoutInfo=t;var i=r.get("layout"),n=0,a=0,o=null;i==="radial"?(n=2*Math.PI,a=Math.min(t.height,t.width)/2,o=CN(function(y,x){return(y.parentNode===x.parentNode?1:2)/y.depth})):(n=t.width,a=t.height,o=CN());var s=r.getData().tree.root,l=s.children[0];if(l){l7(s),x7(l,u7,o),s.hierNode.modifier=-l.hierNode.prelim,zv(l,c7);var u=l,c=l,f=l;zv(l,function(y){var x=y.getLayout().x;xc.getLayout().x&&(c=y),y.depth>f.depth&&(f=y)});var h=u===c?1:o(u,c)/2,p=h-u.getLayout().x,d=0,g=0,m=0,v=0;if(i==="radial")d=n/(c.getLayout().x+h+p),g=a/(f.depth-1||1),zv(l,function(y){m=(y.getLayout().x+p)*d,v=(y.depth-1)*g;var x=od(m,v);y.setLayout({x:x.x,y:x.y,rawX:m,rawY:v},!0)});else{var _=r.getOrient();_==="RL"||_==="LR"?(g=a/(c.getLayout().x+h+p),d=n/(f.depth-1||1),zv(l,function(y){v=(y.getLayout().x+p)*g,m=_==="LR"?(y.depth-1)*d:n-(y.depth-1)*d,y.setLayout({x:m,y:v},!0)})):(_==="TB"||_==="BT")&&(d=n/(c.getLayout().x+h+p),g=a/(f.depth-1||1),zv(l,function(y){m=(y.getLayout().x+p)*d,v=_==="TB"?(y.depth-1)*g:a-(y.depth-1)*g,y.setLayout({x:m,y:v},!0)}))}}}function NN(r){r.eachSeriesByType("tree",function(e){var t=e.getData(),i=t.tree;i.eachNode(function(n){var a=n.getModel(),o=a.getModel("itemStyle").getItemStyle(),s=t.ensureUniqueItemVisual(n.dataIndex,"style");fe(s,o)})})}function S7(r){r.registerAction({type:"treeExpandAndCollapse",event:"treeExpandAndCollapse",update:"update"},function(e,t){t.eachComponent({mainType:"series",subType:"tree",query:e},function(i){var n=e.dataIndex,a=i.getData().tree,o=a.getNodeByDataIndex(n);o.isExpand=!o.isExpand})}),r.registerAction({type:"treeRoam",event:"treeRoam",update:"none"},function(e,t,i){t.eachComponent({mainType:"series",subType:"tree",query:e},function(n){var a=n.coordinateSystem,o=Nv(a,e,void 0,i);n.setCenter&&n.setCenter(o.center),n.setZoom&&n.setZoom(o.zoom)})})}function UN(r){r.registerChartView(g7),r.registerSeriesModel(_7),r.registerLayout(IN),r.registerVisual(NN),S7(r)}var M7=["treemapZoomToNode","treemapRender","treemapMove"];function b7(r){for(var e=0;e1;)a=a.parentNode;var o=B_(r.ecModel,a.name||a.dataIndex+"",i);n.setVisual("decal",o)})}var Rge=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.preventUsingHoverLayer=!0,t}return e.prototype.getInitialData=function(t,i){var n={name:t.name,children:t.data};w7(n);var a=t.levels||[],o=this.designatedVisualItemStyle={},s=new Kt({itemStyle:o},this,i);a=t.levels=Lge(a,i);var l=de(a||[],function(f){return new Kt(f,s,i)},this),u=Uv.createTree(n,this,c);function c(f){f.wrapMethod("getItemModel",function(h,p){var d=u.getNodeByDataIndex(p),g=d?l[d.depth]:null;return h.parentModel=g||s,h})}return u.data},e.prototype.optionUpdated=function(){this.resetViewRoot()},e.prototype.formatTooltip=function(t,i,n){var a=this.getData(),o=this.getRawValue(t),s=a.getName(t);return kr("nameValue",{name:s,value:o})},e.prototype.getDataParams=function(t){var i=r.prototype.getDataParams.apply(this,arguments),n=this.getData().tree.getNodeByDataIndex(t);return i.treeAncestors=Kf(n,this),i.treePathInfo=i.treeAncestors,i},e.prototype.setLayoutInfo=function(t){this.layoutInfo=this.layoutInfo||{},fe(this.layoutInfo,t)},e.prototype.mapIdToIndex=function(t){var i=this._idIndexMap;i||(i=this._idIndexMap=ke(),this._idIndexMapCount=0);var n=i.get(t);return n==null&&i.set(t,n=this._idIndexMapCount++),n},e.prototype.getViewRoot=function(){return this._viewRoot},e.prototype.resetViewRoot=function(t){t?this._viewRoot=t:t=this._viewRoot;var i=this.getRawData().tree.root;(!t||t!==i&&!i.contains(t))&&(this._viewRoot=i)},e.prototype.enableAriaDecal=function(){Lx(this)},e.type="series.treemap",e.layoutMode="box",e.defaultOption={progressive:0,left:"center",top:"middle",width:"80%",height:"80%",sort:!0,clipWindow:"origin",squareRatio:.5*(1+Math.sqrt(5)),leafDepth:null,drillDownIcon:"\u25B6",zoomToNodeRatio:.32*.32,roam:!0,nodeClick:"zoomToNode",animation:!0,animationDurationUpdate:900,animationEasing:"quinticInOut",breadcrumb:{show:!0,height:22,left:"center",top:"bottom",emptyItemWidth:25,itemStyle:{color:"rgba(0,0,0,0.7)",textStyle:{color:"#fff"}},emphasis:{itemStyle:{color:"rgba(0,0,0,0.9)"}}},label:{show:!0,distance:0,padding:5,position:"inside",color:"#fff",overflow:"truncate"},upperLabel:{show:!1,position:[0,"50%"],height:20,overflow:"truncate",verticalAlign:"middle"},itemStyle:{color:null,colorAlpha:null,colorSaturation:null,borderWidth:0,gapWidth:0,borderColor:"#fff",borderColorSaturation:null},emphasis:{upperLabel:{show:!0,position:[0,"50%"],overflow:"truncate",verticalAlign:"middle"}},visualDimension:0,visualMin:null,visualMax:null,color:[],colorAlpha:null,colorSaturation:null,colorMappingBy:"index",visibleMin:10,childrenVisibleMin:null,levels:[]},e}(Jt);function w7(r){var e=0;N(r.children,function(i){w7(i);var n=i.value;pe(n)&&(n=n[0]),e+=n});var t=r.value;pe(t)&&(t=t[0]),(t==null||isNaN(t))&&(t=e),t<0&&(t=0),pe(r.value)?r.value[0]=t:r.value=t}function Lge(r,e){var t=Qt(e.get("color")),i=Qt(e.get(["aria","decal","decals"]));if(t){r=r||[];var n,a;N(r,function(s){var l=new Kt(s),u=l.get("color"),c=l.get("decal");(l.get(["itemStyle","color"])||u&&u!=="none")&&(n=!0),(l.get(["itemStyle","decal"])||c&&c!=="none")&&(a=!0)});var o=r[0]||(r[0]={});return n||(o.color=t.slice()),!a&&i&&(o.decal=i.slice()),r}}var T7=Rge;var Dge=8,E7=8,ON=5,Pge=function(){function r(e){this.group=new Ze,e.add(this.group)}return r.prototype.render=function(e,t,i,n){var a=e.getModel("breadcrumb"),o=this.group;if(o.removeAll(),!(!a.get("show")||!i)){var s=a.getModel("itemStyle"),l=a.getModel("emphasis"),u=s.getModel("textStyle"),c=l.getModel(["itemStyle","textStyle"]),f={pos:{left:a.get("left"),right:a.get("right"),top:a.get("top"),bottom:a.get("bottom")},box:{width:t.getWidth(),height:t.getHeight()},emptyItemWidth:a.get("emptyItemWidth"),totalWidth:0,renderList:[]};this._prepare(i,f,u),this._renderContent(e,f,s,l,u,c,n),Lf(o,f.pos,f.box)}},r.prototype._prepare=function(e,t,i){for(var n=e;n;n=n.parentNode){var a=Kr(n.getModel().get("name"),""),o=i.getTextRect(a),s=Math.max(o.width+Dge*2,t.emptyItemWidth);t.totalWidth+=s+E7,t.renderList.push({node:n,text:a,width:s})}},r.prototype._renderContent=function(e,t,i,n,a,o,s){for(var l=0,u=t.emptyItemWidth,c=e.get(["breadcrumb","height"]),f=A5(t.pos,t.box),h=t.totalWidth,p=t.renderList,d=n.getModel("itemStyle").getItemStyle(),g=p.length-1;g>=0;g--){var m=p[g],v=m.node,_=m.width,y=m.text;h>f.width&&(h-=_-u,_=u,y=null);var x=new ni({shape:{points:Ige(l,0,_,c,g===p.length-1,g===0)},style:Ye(i.getItemStyle(),{lineJoin:"bevel"}),textContent:new It({style:hr(a,{text:y})}),textConfig:{position:"inside"},z2:rc*1e4,onclick:ot(s,v)});x.disableLabelAnimation=!0,x.getTextContent().ensureState("emphasis").style=hr(o,{text:y}),x.ensureState("emphasis").style=d,ar(x,n.get("focus"),n.get("blurScope"),n.get("disabled")),this.group.add(x),Nge(x,e,v),l+=_+E7}},r.prototype.remove=function(){this.group.removeAll()},r}();function Ige(r,e,t,i,n,a){var o=[[n?r:r-ON,e],[r+t,e],[r+t,e+i],[n?r:r-ON,e+i]];return!a&&o.splice(2,0,[r+t+ON,e+i/2]),!n&&o.push([r,e+i/2]),o}function Nge(r,e,t){rt(r).eventData={componentType:"series",componentSubType:"treemap",componentIndex:e.componentIndex,seriesIndex:e.seriesIndex,seriesName:e.name,seriesType:"treemap",selfType:"breadcrumb",nodeData:{dataIndex:t&&t.dataIndex,name:t&&t.name},treePathInfo:t&&Kf(t,e)}}var A7=Pge;var Uge=function(){function r(){this._storage=[],this._elExistsMap={}}return r.prototype.add=function(e,t,i,n,a){return this._elExistsMap[e.id]?!1:(this._elExistsMap[e.id]=!0,this._storage.push({el:e,target:t,duration:i,delay:n,easing:a}),!0)},r.prototype.finished=function(e){return this._finishedCallback=e,this},r.prototype.start=function(){for(var e=this,t=this._storage.length,i=function(){t--,t<=0&&(e._storage.length=0,e._elExistsMap={},e._finishedCallback&&e._finishedCallback())},n=0,a=this._storage.length;nL7||Math.abs(t.dy)>L7)){var i=this.seriesModel.getData().tree.root;if(!i)return;var n=i.getLayout();if(!n)return;this.api.dispatchAction({type:"treemapMove",from:this.uid,seriesId:this.seriesModel.id,rootRect:{x:n.x+t.dx,y:n.y+t.dy,width:n.width,height:n.height}})}},e.prototype._onZoom=function(t){var i=t.originX,n=t.originY;if(this._state!=="animating"){var a=this.seriesModel.getData().tree.root;if(!a)return;var o=a.getLayout();if(!o)return;var s=new lt(o.x,o.y,o.width,o.height),l=this.seriesModel.layoutInfo;i-=l.x,n-=l.y;var u=Ei();Sn(u,u,[-i,-n]),Pm(u,u,[t.scale,t.scale]),Sn(u,u,[i,n]),s.applyTransform(u),this.api.dispatchAction({type:"treemapRender",from:this.uid,seriesId:this.seriesModel.id,rootRect:{x:s.x,y:s.y,width:s.width,height:s.height}})}},e.prototype._initEvents=function(t){var i=this;t.on("click",function(n){if(i._state==="ready"){var a=i.seriesModel.get("nodeClick",!0);if(a){var o=i.findTarget(n.offsetX,n.offsetY);if(o){var s=o.node;if(s.getLayout().isLeafRoot)i._rootToNode(o);else if(a==="zoomToNode")i._zoomToNode(o);else if(a==="link"){var l=s.hostTree.data.getItemModel(s.dataIndex),u=l.get("link",!0),c=l.get("target",!0)||"blank";u&&Wp(u,c)}}}}},this)},e.prototype._renderBreadcrumb=function(t,i,n){var a=this;n||(n=t.get("leafDepth",!0)!=null?{node:t.getViewRoot()}:this.findTarget(i.getWidth()/2,i.getHeight()/2),n||(n={node:t.getData().tree.root})),(this._breadcrumb||(this._breadcrumb=new A7(this.group))).render(t,i,n.node,function(o){a._state!=="animating"&&(Ov(t.getViewRoot(),o)?a._rootToNode({node:o}):a._zoomToNode({node:o}))})},e.prototype.remove=function(){this._clearController(),this._containerGroup&&this._containerGroup.removeAll(),this._storage=Dx(),this._state="ready",this._breadcrumb&&this._breadcrumb.remove()},e.prototype.dispose=function(){this._clearController()},e.prototype._zoomToNode=function(t){this.api.dispatchAction({type:"treemapZoomToNode",from:this.uid,seriesId:this.seriesModel.id,targetNode:t.node})},e.prototype._rootToNode=function(t){this.api.dispatchAction({type:"treemapRootToNode",from:this.uid,seriesId:this.seriesModel.id,targetNode:t.node})},e.prototype.findTarget=function(t,i){var n,a=this.seriesModel.getViewRoot();return a.eachNode({attr:"viewChildren",order:"preorder"},function(o){var s=this._storage.background[o.getRawIndex()];if(s){var l=s.transformCoordToLocal(t,i),u=s.shape;if(u.x<=l[0]&&l[0]<=u.x+u.width&&u.y<=l[1]&&l[1]<=u.y+u.height)n={node:o,offsetX:l[0],offsetY:l[1]};else return!1}},this),n},e.type="treemap",e}(Zt);function Dx(){return{nodeGroup:[],background:[],content:[]}}function Vge(r,e,t,i,n,a,o,s,l,u){if(!o)return;var c=o.getLayout(),f=r.getData(),h=o.getModel();if(f.setItemGraphicEl(o.dataIndex,null),!c||!c.isInView)return;var p=c.width,d=c.height,g=c.borderWidth,m=c.invisible,v=o.getRawIndex(),_=s&&s.getRawIndex(),y=o.viewChildren,x=c.upperHeight,M=y&&y.length,S=h.getModel("itemStyle"),w=h.getModel(["emphasis","itemStyle"]),T=h.getModel(["blur","itemStyle"]),C=h.getModel(["select","itemStyle"]),b=S.get("borderRadius")||0,E=V("nodeGroup",zN);if(!E)return;if(l.add(E),E.x=c.x||0,E.y=c.y||0,E.markRedraw(),oE(E).nodeWidth=p,oE(E).nodeHeight=d,c.isAboveViewRoot)return E;var I=V("background",R7,u,Fge);I&&k(E,I,M&&c.upperLabelHeight);var R=h.getModel("emphasis"),A=R.get("focus"),P=R.get("blurScope"),U=R.get("disabled"),B=A==="ancestor"?o.getAncestorsIndices():A==="descendant"?o.getDescendantIndices():A;if(M)Rf(E)&&nc(E,!1),I&&(nc(I,!U),f.setItemGraphicEl(o.dataIndex,I),Vw(I,B,P));else{var z=V("content",R7,u,Bge);z&&G(E,z),I.disableMorphing=!0,I&&Rf(I)&&nc(I,!1),nc(E,!U),f.setItemGraphicEl(o.dataIndex,E),Vw(E,B,P)}return E;function k(ve,ue,se){var Ee=rt(ue);if(Ee.dataIndex=o.dataIndex,Ee.seriesIndex=r.seriesIndex,ue.setShape({x:0,y:0,width:p,height:d,r:b}),m)Y(ue);else{ue.invisible=!1;var q=o.getVisual("style"),H=q.stroke,We=I7(S);We.fill=H;var _e=sd(w);_e.fill=w.get("borderColor");var xe=sd(T);xe.fill=T.get("borderColor");var Le=sd(C);if(Le.fill=C.get("borderColor"),se){var Ue=p-2*g;J(ue,H,q.opacity,{x:g,y:0,width:Ue,height:x})}else ue.removeTextContent();ue.setStyle(We),ue.ensureState("emphasis").style=_e,ue.ensureState("blur").style=xe,ue.ensureState("select").style=Le,_l(ue)}ve.add(ue)}function G(ve,ue){var 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m=t.get("layout")==="circular"&&t.get(["circular","rotateLabel"]),v=f.getLayout("cx"),_=f.getLayout("cy");f.graph.eachNode(function(y){QN(y,m,v,_)}),this._firstRender=!1},e.prototype.dispose=function(){this.remove(),this._controller&&this._controller.dispose(),this._controllerHost=null},e.prototype._startForceLayoutIteration=function(t,i){var n=this;(function a(){t.step(function(o){n.updateLayout(n._model),(n._layouting=!o)&&(i?n._layoutTimeout=setTimeout(a,16):a())})})()},e.prototype._updateController=function(t,i,n){var a=this,o=this._controller,s=this._controllerHost,l=this.group;if(o.setPointerChecker(function(u,c,f){var h=l.getBoundingRect();return 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t=this.dimensions=[],i=this.parallelAxisIndex=[],n=Yt(this.ecModel.queryComponents({mainType:"parallelAxis"}),function(a){return(a.get("parallelIndex")||0)===this.componentIndex},this);N(n,function(a){t.push("dim"+a.get("dim")),i.push(a.componentIndex)})},e.type="parallel",e.dependencies=["parallelAxis"],e.layoutMode="box",e.defaultOption={z:0,left:80,top:60,right:80,bottom:60,layout:"horizontal",axisExpandable:!1,axisExpandCenter:null,axisExpandCount:0,axisExpandWidth:50,axisExpandRate:17,axisExpandDebounce:50,axisExpandSlideTriggerArea:[-.15,.05,.4],axisExpandTriggerOn:"click",parallelAxisDefault:null},e}(Nt),CY=qye;var Zye=function(r){Z(e,r);function e(t,i,n,a,o){var s=r.call(this,t,i,n)||this;return s.type=a||"value",s.axisIndex=o,s}return e.prototype.isHorizontal=function(){return this.coordinateSystem.getModel().get("layout")!=="horizontal"},e}(mn),RY=Zye;function Qa(r,e,t,i,n,a){r=r||0;var o=t[1]-t[0];if(n!=null&&(n=Xv(n,[0,o])),a!=null&&(a=Math.max(a,n??0)),i==="all"){var s=Math.abs(e[1]-e[0]);s=Xv(s,[0,o]),n=a=Xv(s,[n,a]),i=0}e[0]=Xv(e[0],t),e[1]=Xv(e[1],t);var l=_U(e,i);e[i]+=r;var u=n||0,c=t.slice();l.sign<0?c[0]+=u:c[1]-=u,e[i]=Xv(e[i],c);var f;return f=_U(e,i),n!=null&&(f.sign!==l.sign||f.spana&&(e[1-i]=e[i]+f.sign*a),e}function _U(r,e){var t=r[e]-r[1-e];return{span:Math.abs(t),sign:t>0?-1:t<0?1:e?-1:1}}function Xv(r,e){return Math.min(e[1]!=null?e[1]:1/0,Math.max(e[0]!=null?e[0]:-1/0,r))}var xU=N,PY=Math.min,IY=Math.max,LY=Math.floor,jye=Math.ceil,DY=Rr,Kye=Math.PI,Jye=function(){function r(e,t,i){this.type="parallel",this._axesMap=ke(),this._axesLayout={},this.dimensions=e.dimensions,this._model=e,this._init(e,t,i)}return r.prototype._init=function(e,t,i){var n=e.dimensions,a=e.parallelAxisIndex;xU(n,function(o,s){var l=a[s],u=t.getComponent("parallelAxis",l),c=this._axesMap.set(o,new 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e=this._model,t=this._rect,i=["x","y"],n=["width","height"],a=e.get("layout"),o=a==="horizontal"?0:1,s=t[n[o]],l=[0,s],u=this.dimensions.length,c=mE(e.get("axisExpandWidth"),l),f=mE(e.get("axisExpandCount")||0,[0,u]),h=e.get("axisExpandable")&&u>3&&u>f&&f>1&&c>0&&s>0,p=e.get("axisExpandWindow"),d;if(p)d=mE(p[1]-p[0],l),p[1]=p[0]+d;else{d=mE(c*(f-1),l);var g=e.get("axisExpandCenter")||LY(u/2);p=[c*g-d/2],p[1]=p[0]+d}var m=(s-d)/(u-f);m<3&&(m=0);var v=[LY(DY(p[0]/c,1))+1,jye(DY(p[1]/c,1))-1],_=m/c*p[0];return{layout:a,pixelDimIndex:o,layoutBase:t[i[o]],layoutLength:s,axisBase:t[i[1-o]],axisLength:t[n[1-o]],axisExpandable:h,axisExpandWidth:c,axisCollapseWidth:m,axisExpandWindow:p,axisCount:u,winInnerIndices:v,axisExpandWindow0Pos:_}},r.prototype._layoutAxes=function(){var e=this._rect,t=this._axesMap,i=this.dimensions,n=this._makeLayoutInfo(),a=n.layout;t.each(function(o){var s=[0,n.axisLength],l=o.inverse?1:0;o.setExtent(s[l],s[1-l])}),xU(i,function(o,s){var l=(n.axisExpandable?Qye:$ye)(s,n),u={horizontal:{x:l.position,y:n.axisLength},vertical:{x:0,y:l.position}},c={horizontal:Kye/2,vertical:0},f=[u[a].x+e.x,u[a].y+e.y],h=c[a],p=Ei();Oa(p,p,h),Sn(p,p,f),this._axesLayout[o]={position:f,rotation:h,transform:p,axisNameAvailableWidth:l.axisNameAvailableWidth,axisLabelShow:l.axisLabelShow,nameTruncateMaxWidth:l.nameTruncateMaxWidth,tickDirection:1,labelDirection:1}},this)},r.prototype.getAxis=function(e){return this._axesMap.get(e)},r.prototype.dataToPoint=function(e,t){return this.axisCoordToPoint(this._axesMap.get(t).dataToCoord(e),t)},r.prototype.eachActiveState=function(e,t,i,n){i==null&&(i=0),n==null&&(n=e.count());var a=this._axesMap,o=this.dimensions,s=[],l=[];N(o,function(m){s.push(e.mapDimension(m)),l.push(a.get(m).model)});for(var u=this.hasAxisBrushed(),c=i;ca*(1-f[0])?(u="jump",l=s-a*(1-f[2])):(l=s-a*f[1])>=0&&(l=s-a*(1-f[1]))<=0&&(l=0),l*=t.axisExpandWidth/c,l?Qa(l,n,o,"all"):u="none";else{var p=n[1]-n[0],d=o[1]*s/p;n=[IY(0,d-p/2)],n[1]=PY(o[1],n[0]+p),n[0]=n[1]-p}return{axisExpandWindow:n,behavior:u}},r}();function mE(r,e){return PY(IY(r,e[0]),e[1])}function $ye(r,e){var t=e.layoutLength/(e.axisCount-1);return{position:t*r,axisNameAvailableWidth:t,axisLabelShow:!0}}function Qye(r,e){var t=e.layoutLength,i=e.axisExpandWidth,n=e.axisCount,a=e.axisCollapseWidth,o=e.winInnerIndices,s,l=a,u=!1,c;return r=0;n--)Ai(i[n])},e.prototype.getActiveState=function(t){var i=this.activeIntervals;if(!i.length)return"normal";if(t==null||isNaN(+t))return"inactive";if(i.length===1){var n=i[0];if(n[0]<=t&&t<=n[1])return"active"}else for(var a=0,o=i.length;an0e}function ZY(r){var e=r.length-1;return e<0&&(e=0),[r[0],r[e]]}function jY(r,e,t,i){var n=new Ze;return n.add(new Ct({name:"main",style:LU(t),silent:!0,draggable:!0,cursor:"move",drift:ot(BY,r,e,n,["n","s","w","e"]),ondragend:ot(pd,e,{isEnd:!0})})),N(i,function(a){n.add(new 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e=kx(r[0][0],r[1][0]),t=kx(r[0][1],r[1][1]),i=Yv(r[0][0],r[1][0]),n=Yv(r[0][1],r[1][1]);return{x:e,y:t,width:i-e,height:n-t}}function m0e(r,e,t){if(!(!r._brushType||g0e(r,e.offsetX,e.offsetY))){var i=r._zr,n=r._covers,a=RU(r,e,t);if(!r._dragging)for(var o=0;oi.getWidth()||t<0||t>i.getHeight()}var vE={lineX:GY(0),lineY:GY(1),rect:{createCover:function(r,e){function t(i){return i}return jY({toRectRange:t,fromRectRange:t},r,e,[["w"],["e"],["n"],["s"],["s","e"],["s","w"],["n","e"],["n","w"]])},getCreatingRange:function(r){var e=ZY(r);return JY(e[1][0],e[1][1],e[0][0],e[0][1])},updateCoverShape:function(r,e,t,i){KY(r,e,t,i)},updateCommon:bU,contain:EU},polygon:{createCover:function(r,e){var t=new Ze;return t.add(new ri({name:"main",style:LU(e),silent:!0})),t},getCreatingRange:function(r){return r},endCreating:function(r,e){e.remove(e.childAt(0)),e.add(new 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l=n.axis.getExtent(),u=l[1]-l[0],c=Math.min(30,Math.abs(u)*.1),f=lt.create({x:l[0],y:-o/2,width:u,height:o});f.x-=c,f.width+=2*c,this._brushController.mount({enableGlobalPan:!0,rotation:t.rotation,x:t.position[0],y:t.position[1]}).setPanels([{panelId:"pl",clipPath:gE(f),isTargetByCursor:_E(f,s,a),getLinearBrushOtherExtent:yE(f,0)}]).enableBrush({brushType:"lineX",brushStyle:i,removeOnClick:!0}).updateCovers(S0e(n))},e.prototype._onBrush=function(t){var i=t.areas,n=this.axisModel,a=n.axis,o=de(i,function(s){return[a.coordToData(s.range[0],!0),a.coordToData(s.range[1],!0)]});(!n.option.realtime===t.isEnd||t.removeOnClick)&&this.api.dispatchAction({type:"axisAreaSelect",parallelAxisId:n.id,intervals:o})},e.prototype.dispose=function(){this._brushController.dispose()},e.type="parallelAxis",e}(tr);function x0e(r,e,t){return t&&t.type==="axisAreaSelect"&&e.findComponents({mainType:"parallelAxis",query:t})[0]===r}function S0e(r){var e=r.axis;return de(r.activeIntervals,function(t){return{brushType:"lineX",panelId:"pl",range:[e.dataToCoord(t[0],!0),e.dataToCoord(t[1],!0)]}})}function M0e(r,e){return e.getComponent("parallel",r.get("parallelIndex"))}var tq=_0e;var b0e={type:"axisAreaSelect",event:"axisAreaSelected"};function rq(r){r.registerAction(b0e,function(e,t){t.eachComponent({mainType:"parallelAxis",query:e},function(i){i.axis.model.setActiveIntervals(e.intervals)})}),r.registerAction("parallelAxisExpand",function(e,t){t.eachComponent({mainType:"parallel",query:e},function(i){i.setAxisExpand(e)})})}var w0e={type:"value",areaSelectStyle:{width:20,borderWidth:1,borderColor:"rgba(160,197,232)",color:"rgba(160,197,232)",opacity:.3},realtime:!0,z:10};function Vx(r){r.registerComponentView(AY),r.registerComponentModel(CY),r.registerCoordinateSystem("parallel",UY),r.registerPreprocessor(gU),r.registerComponentModel(SU),r.registerComponentView(tq),Fl(r,"parallel",SU,w0e),rq(r)}function 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a=this,o=t.getGraph(),s=this.group,l=t.layoutInfo,u=l.width,c=l.height,f=t.getData(),h=t.getData("edge"),p=t.get("orient");this._model=t,s.removeAll(),s.x=l.x,s.y=l.y,o.eachEdge(function(d){var g=new E0e,m=rt(g);m.dataIndex=d.dataIndex,m.seriesIndex=t.seriesIndex,m.dataType="edge";var v=d.getModel(),_=v.getModel("lineStyle"),y=_.get("curveness"),x=d.node1.getLayout(),M=d.node1.getModel(),S=M.get("localX"),w=M.get("localY"),T=d.node2.getLayout(),C=d.node2.getModel(),b=C.get("localX"),E=C.get("localY"),I=d.getLayout(),R,A,P,U,B,z,k,G;g.shape.extent=Math.max(1,I.dy),g.shape.orient=p,p==="vertical"?(R=(S!=null?S*u:x.x)+I.sy,A=(w!=null?w*c:x.y)+x.dy,P=(b!=null?b*u:T.x)+I.ty,U=E!=null?E*c:T.y,B=R,z=A*(1-y)+U*y,k=P,G=A*y+U*(1-y)):(R=(S!=null?S*u:x.x)+x.dx,A=(w!=null?w*c:x.y)+I.sy,P=b!=null?b*u:T.x,U=(E!=null?E*c:T.y)+I.ty,B=R*(1-y)+P*y,z=A,k=R*y+P*(1-y),G=U),g.setShape({x1:R,y1:A,x2:P,y2:U,cpx1:B,cpy1:z,cpx2:k,cpy2:G}),g.useStyle(_.getItemStyle()),iq(g.style,p,d);var 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m=f.getItemModel(g);m.get("draggable")&&(d.drift=function(v,_){a._focusAdjacencyDisabled=!0,this.shape.x+=v,this.shape.y+=_,this.dirty(),n.dispatchAction({type:"dragNode",seriesId:t.id,dataIndex:f.getRawIndex(g),localX:this.shape.x/u,localY:this.shape.y/c})},d.ondragend=function(){a._focusAdjacencyDisabled=!1},d.draggable=!0,d.cursor="move")}),!this._data&&t.isAnimationEnabled()&&s.setClipPath(C0e(s.getBoundingRect(),t,function(){s.removeClipPath()})),this._data=t.getData()},e.prototype.dispose=function(){},e.type="sankey",e}(Zt);function iq(r,e,t){switch(r.fill){case"source":r.fill=t.node1.getVisual("color"),r.decal=t.node1.getVisual("style").decal;break;case"target":r.fill=t.node2.getVisual("color"),r.decal=t.node2.getVisual("style").decal;break;case"gradient":var i=t.node1.getVisual("color"),n=t.node2.getVisual("color");Ce(i)&&Ce(n)&&(r.fill=new vu(0,0,+(e==="horizontal"),+(e==="vertical"),[{color:i,offset:0},{color:n,offset:1}]))}}function C0e(r,e,t){var i=new Ct({shape:{x:r.x-10,y:r.y-10,width:0,height:r.height+20}});return or(i,{shape:{width:r.width+20}},e,t),i}var nq=A0e;var R0e=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.getInitialData=function(t,i){var n=t.edges||t.links,a=t.data||t.nodes,o=t.levels;this.levelModels=[];for(var s=this.levelModels,l=0;l=0&&(s[o[l].depth]=new Kt(o[l],this,i));if(a&&n){var u=Bx(a,n,this,!0,c);return u.data}function c(f,h){f.wrapMethod("getItemModel",function(p,d){var g=p.parentModel,m=g.getData().getItemLayout(d);if(m){var v=m.depth,_=g.levelModels[v];_&&(p.parentModel=_)}return p}),h.wrapMethod("getItemModel",function(p,d){var g=p.parentModel,m=g.getGraph().getEdgeByIndex(d),v=m.node1.getLayout();if(v){var _=v.depth,y=g.levelModels[_];y&&(p.parentModel=y)}return p})}},e.prototype.setNodePosition=function(t,i){var n=this.option.data||this.option.nodes,a=n[t];a.localX=i[0],a.localY=i[1]},e.prototype.getGraph=function(){return this.getData().graph},e.prototype.getEdgeData=function(){return this.getGraph().edgeData},e.prototype.formatTooltip=function(t,i,n){function a(p){return isNaN(p)||p==null}if(n==="edge"){var o=this.getDataParams(t,n),s=o.data,l=o.value,u=s.source+" -- "+s.target;return kr("nameValue",{name:u,value:l,noValue:a(l)})}else{var c=this.getGraph().getNodeByIndex(t),f=c.getLayout().value,h=this.getDataParams(t,n).data.name;return kr("nameValue",{name:h!=null?h+"":null,value:f,noValue:a(f)})}},e.prototype.optionUpdated=function(){},e.prototype.getDataParams=function(t,i){var n=r.prototype.getDataParams.call(this,t,i);if(n.value==null&&i==="node"){var a=this.getGraph().getNodeByIndex(t),o=a.getLayout().value;n.value=o}return n},e.type="series.sankey",e.defaultOption={z:2,coordinateSystem:"view",left:"5%",top:"5%",right:"20%",bottom:"5%",orient:"horizontal",nodeWidth:20,nodeGap:8,draggable:!0,layoutIterations:32,label:{show:!0,position:"right",fontSize:12},edgeLabel:{show:!1,fontSize:12},levels:[],nodeAlign:"justify",lineStyle:{color:"#314656",opacity:.2,curveness:.5},emphasis:{label:{show:!0},lineStyle:{opacity:.5}},select:{itemStyle:{borderColor:"#212121"}},animationEasing:"linear",animationDuration:1e3},e}(Jt),aq=R0e;function UU(r,e){r.eachSeriesByType("sankey",function(t){var i=t.get("nodeWidth"),n=t.get("nodeGap"),a=L0e(t,e);t.layoutInfo=a;var o=a.width,s=a.height,l=t.getGraph(),u=l.nodes,c=l.edges;P0e(u);var f=Yt(u,function(g){return g.getLayout().value===0}),h=f.length!==0?0:t.get("layoutIterations"),p=t.get("orient"),d=t.get("nodeAlign");D0e(u,c,i,n,o,s,h,p,d)})}function L0e(r,e){return Mr(r.getBoxLayoutParams(),{width:e.getWidth(),height:e.getHeight()})}function 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hq={type:"echarts:boxplot",transform:function(e){var t=e.upstream;if(t.sourceFormat!==Ci){var i="";ur(i)}var n=BU(t.getRawData(),e.config);return[{dimensions:["ItemName","Low","Q1","Q2","Q3","High"],data:n.boxData},{data:n.outliers}]}};function kU(r){r.registerSeriesModel(lq),r.registerChartView(fq),r.registerLayout(FU),r.registerTransform(hq)}var e_e=["color","borderColor"],t_e=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n){this.group.removeClipPath(),this._progressiveEls=null,this._updateDrawMode(t),this._isLargeDraw?this._renderLarge(t):this._renderNormal(t)},e.prototype.incrementalPrepareRender=function(t,i,n){this._clear(),this._updateDrawMode(t)},e.prototype.incrementalRender=function(t,i,n,a){this._progressiveEls=[],this._isLargeDraw?this._incrementalRenderLarge(t,i):this._incrementalRenderNormal(t,i)},e.prototype.eachRendered=function(t){ca(this._progressiveEls||this.group,t)},e.prototype._updateDrawMode=function(t){var i=t.pipelineContext.large;(this._isLargeDraw==null||i!==this._isLargeDraw)&&(this._isLargeDraw=i,this._clear())},e.prototype._renderNormal=function(t){var i=t.getData(),n=this._data,a=this.group,o=i.getLayout("isSimpleBox"),s=t.get("clip",!0),l=t.coordinateSystem,u=l.getArea&&l.getArea();this._data||a.removeAll(),i.diff(n).add(function(c){if(i.hasValue(c)){var f=i.getItemLayout(c);if(s&&pq(u,f))return;var 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s=n.getItemLayout(o),l=VU(s,o);GU(l,n,o,a),l.incremental=!0,this.group.add(l),this._progressiveEls.push(l)}},e.prototype._incrementalRenderLarge=function(t,i){dq(i,this.group,this._progressiveEls,!0)},e.prototype.remove=function(t){this._clear()},e.prototype._clear=function(){this.group.removeAll(),this._data=null},e.type="candlestick",e}(Zt),r_e=function(){function r(){}return r}(),i_e=function(r){Z(e,r);function e(t){var i=r.call(this,t)||this;return i.type="normalCandlestickBox",i}return e.prototype.getDefaultShape=function(){return new r_e},e.prototype.buildPath=function(t,i){var n=i.points;this.__simpleBox?(t.moveTo(n[4][0],n[4][1]),t.lineTo(n[6][0],n[6][1])):(t.moveTo(n[0][0],n[0][1]),t.lineTo(n[1][0],n[1][1]),t.lineTo(n[2][0],n[2][1]),t.lineTo(n[3][0],n[3][1]),t.closePath(),t.moveTo(n[4][0],n[4][1]),t.lineTo(n[5][0],n[5][1]),t.moveTo(n[6][0],n[6][1]),t.lineTo(n[7][0],n[7][1]))},e}(ut);function VU(r,e,t){var i=r.ends;return new i_e({shape:{points:t?n_e(i,r):i},z2:100})}function 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a=t.getData(),o=this._updateLineDraw(a,t);o.incrementalPrepareUpdate(a),this._clearLayer(n),this._finished=!1},e.prototype.incrementalRender=function(t,i,n){this._lineDraw.incrementalUpdate(t,i.getData()),this._finished=t.end===i.getData().count()},e.prototype.eachRendered=function(t){this._lineDraw&&this._lineDraw.eachRendered(t)},e.prototype.updateTransform=function(t,i,n){var a=t.getData(),o=t.pipelineContext;if(!this._finished||o.large||o.progressiveRender)return{update:!0};var s=wE.reset(t,i,n);s.progress&&s.progress({start:0,end:a.count(),count:a.count()},a),this._lineDraw.updateLayout(),this._clearLayer(n)},e.prototype._updateLineDraw=function(t,i){var n=this._lineDraw,a=this._showEffect(i),o=!!i.get("polyline"),s=i.pipelineContext,l=s.large;return(!n||a!==this._hasEffet||o!==this._isPolyline||l!==this._isLargeDraw)&&(n&&n.remove(),n=this._lineDraw=l?new Eq:new 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a=this.getData(),o=a.getItemModel(t),s=o.get("name");if(s)return s;var l=o.get("fromName"),u=o.get("toName"),c=[];return l!=null&&c.push(l),u!=null&&c.push(u),kr("nameValue",{name:c.join(" > ")})},e.prototype.preventIncremental=function(){return!!this.get(["effect","show"])},e.prototype.getProgressive=function(){var t=this.option.progressive;return t??(this.option.large?1e4:this.get("progressive"))},e.prototype.getProgressiveThreshold=function(){var t=this.option.progressiveThreshold;return t??(this.option.large?2e4:this.get("progressiveThreshold"))},e.prototype.getZLevelKey=function(){var t=this.getModel("effect"),i=t.get("trailLength");return this.getData().count()>this.getProgressiveThreshold()?this.id:t.get("show")&&i>0?i+"":""},e.type="series.lines",e.dependencies=["grid","polar","geo","calendar"],e.defaultOption={coordinateSystem:"geo",z:2,legendHoverLink:!0,xAxisIndex:0,yAxisIndex:0,symbol:["none","none"],symbolSize:[10,10],geoIndex:0,effect:{show:!1,period:4,constantSpeed:0,symbol:"circle",symbolSize:3,loop:!0,trailLength:.2},large:!1,largeThreshold:2e3,polyline:!1,clip:!0,label:{show:!1,position:"end"},lineStyle:{opacity:.5}},e}(Jt),Rq=A_e;function TE(r){return r instanceof Array||(r=[r,r]),r}var C_e={seriesType:"lines",reset:function(r){var e=TE(r.get("symbol")),t=TE(r.get("symbolSize")),i=r.getData();i.setVisual("fromSymbol",e&&e[0]),i.setVisual("toSymbol",e&&e[1]),i.setVisual("fromSymbolSize",t&&t[0]),i.setVisual("toSymbolSize",t&&t[1]);function n(a,o){var s=a.getItemModel(o),l=TE(s.getShallow("symbol",!0)),u=TE(s.getShallow("symbolSize",!0));l[0]&&a.setItemVisual(o,"fromSymbol",l[0]),l[1]&&a.setItemVisual(o,"toSymbol",l[1]),u[0]&&a.setItemVisual(o,"fromSymbolSize",u[0]),u[1]&&a.setItemVisual(o,"toSymbolSize",u[1])}return{dataEach:i.hasItemOption?n:null}}},Lq=C_e;function ZU(r){r.registerChartView(Aq),r.registerSeriesModel(Rq),r.registerLayout(wE),r.registerVisual(Lq)}var R_e=256,L_e=function(){function r(){this.blurSize=30,this.pointSize=20,this.maxOpacity=1,this.minOpacity=0,this._gradientPixels={inRange:null,outOfRange:null};var e=kn.createCanvas();this.canvas=e}return r.prototype.update=function(e,t,i,n,a,o){var s=this._getBrush(),l=this._getGradient(a,"inRange"),u=this._getGradient(a,"outOfRange"),c=this.pointSize+this.blurSize,f=this.canvas,h=f.getContext("2d"),p=e.length;f.width=t,f.height=i;for(var d=0;d0){var I=o(y)?l:u;y>0&&(y=y*b+T),M[S++]=I[E],M[S++]=I[E+1],M[S++]=I[E+2],M[S++]=I[E+3]*y*256}else S+=4}return h.putImageData(x,0,0),f},r.prototype._getBrush=function(){var e=this._brushCanvas||(this._brushCanvas=kn.createCanvas()),t=this.pointSize+this.blurSize,i=t*2;e.width=i,e.height=i;var n=e.getContext("2d");return n.clearRect(0,0,i,i),n.shadowOffsetX=i,n.shadowBlur=this.blurSize,n.shadowColor="#000",n.beginPath(),n.arc(-t,t,this.pointSize,0,Math.PI*2,!0),n.closePath(),n.fill(),e},r.prototype._getGradient=function(e,t){for(var i=this._gradientPixels,n=i[t]||(i[t]=new Uint8ClampedArray(256*4)),a=[0,0,0,0],o=0,s=0;s<256;s++)e[t](s/255,!0,a),n[o++]=a[0],n[o++]=a[1],n[o++]=a[2],n[o++]=a[3];return n},r}(),Dq=L_e;function D_e(r,e,t){var i=r[1]-r[0];e=de(e,function(o){return{interval:[(o.interval[0]-r[0])/i,(o.interval[1]-r[0])/i]}});var n=e.length,a=0;return function(o){var s;for(s=a;s=0;s--){var l=e[s].interval;if(l[0]<=o&&o<=l[1]){a=s;break}}return s>=0&&s=e[0]&&i<=e[1]}}function Pq(r){var e=r.dimensions;return e[0]==="lng"&&e[1]==="lat"}var I_e=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n){var a;i.eachComponent("visualMap",function(s){s.eachTargetSeries(function(l){l===t&&(a=s)})}),this._progressiveEls=null,this.group.removeAll();var o=t.coordinateSystem;o.type==="cartesian2d"||o.type==="calendar"?this._renderOnCartesianAndCalendar(t,n,0,t.getData().count()):Pq(o)&&this._renderOnGeo(o,t,a,n)},e.prototype.incrementalPrepareRender=function(t,i,n){this.group.removeAll()},e.prototype.incrementalRender=function(t,i,n,a){var o=i.coordinateSystem;o&&(Pq(o)?this.render(i,n,a):(this._progressiveEls=[],this._renderOnCartesianAndCalendar(i,a,t.start,t.end,!0)))},e.prototype.eachRendered=function(t){ca(this._progressiveEls||this.group,t)},e.prototype._renderOnCartesianAndCalendar=function(t,i,n,a,o){var s=t.coordinateSystem,l=Ws(s,"cartesian2d"),u,c,f,h;if(l){var p=s.getAxis("x"),d=s.getAxis("y");u=p.getBandWidth()+.5,c=d.getBandWidth()+.5,f=p.scale.getExtent(),h=d.scale.getExtent()}for(var g=this.group,m=t.getData(),v=t.getModel(["emphasis","itemStyle"]).getItemStyle(),_=t.getModel(["blur","itemStyle"]).getItemStyle(),y=t.getModel(["select","itemStyle"]).getItemStyle(),x=t.get(["itemStyle","borderRadius"]),M=Ar(t),S=t.getModel("emphasis"),w=S.get("focus"),T=S.get("blurScope"),C=S.get("disabled"),b=l?[m.mapDimension("x"),m.mapDimension("y"),m.mapDimension("value")]:[m.mapDimension("time"),m.mapDimension("value")],E=n;Ef[1]||Ph[1])continue;var U=s.dataToPoint([A,P]);I=new Ct({shape:{x:U[0]-u/2,y:U[1]-c/2,width:u,height:c},style:R})}else{if(isNaN(m.get(b[1],E)))continue;I=new Ct({z2:1,shape:s.dataToRect([m.get(b[0],E)]).contentShape,style:R})}if(m.hasItemOption){var B=m.getItemModel(E),z=B.getModel("emphasis");v=z.getModel("itemStyle").getItemStyle(),_=B.getModel(["blur","itemStyle"]).getItemStyle(),y=B.getModel(["select","itemStyle"]).getItemStyle(),x=B.get(["itemStyle","borderRadius"]),w=z.get("focus"),T=z.get("blurScope"),C=z.get("disabled"),M=Ar(B)}I.shape.r=x;var k=t.getRawValue(E),G="-";k&&k[2]!=null&&(G=k[2]+""),Or(I,M,{labelFetcher:t,labelDataIndex:E,defaultOpacity:R.opacity,defaultText:G}),I.ensureState("emphasis").style=v,I.ensureState("blur").style=_,I.ensureState("select").style=y,ar(I,w,T,C),I.incremental=o,o&&(I.states.emphasis.hoverLayer=!0),g.add(I),m.setItemGraphicEl(E,I),this._progressiveEls&&this._progressiveEls.push(I)}},e.prototype._renderOnGeo=function(t,i,n,a){var o=n.targetVisuals.inRange,s=n.targetVisuals.outOfRange,l=i.getData(),u=this._hmLayer||this._hmLayer||new Dq;u.blurSize=i.get("blurSize"),u.pointSize=i.get("pointSize"),u.minOpacity=i.get("minOpacity"),u.maxOpacity=i.get("maxOpacity");var 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t={};return t[e.dim+"AxisIndex"]=e.index,r.getCartesian(t)}var Uxe={line:function(r,e,t){var i=tg([e,t[0]],[e,t[1]],RZ(r));return{type:"Line",subPixelOptimize:!0,shape:i}},shadow:function(r,e,t){var i=Math.max(1,r.getBandWidth()),n=t[1]-t[0];return{type:"Rect",shape:PE([e-i/2,t[0]],[i,n],RZ(r))}}};function RZ(r){return r.dim==="x"?0:1}var LZ=Nxe;var Oxe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return 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a=i.getComponent("tooltip"),o=t.get("triggerOn")||a&&a.get("triggerOn")||"mousemove|click";NE("axisPointer",n,function(s,l,u){o!=="none"&&(s==="leave"||o.indexOf(s)>=0)&&u({type:"updateAxisPointer",currTrigger:s,x:l&&l.offsetX,y:l&&l.offsetY})})},e.prototype.remove=function(t,i){Xx("axisPointer",i)},e.prototype.dispose=function(t,i){Xx("axisPointer",i)},e.type="axisPointer",e}(tr),NZ=Gxe;function Yx(r,e){var t=[],i=r.seriesIndex,n;if(i==null||!(n=e.getSeriesByIndex(i)))return{point:[]};var a=n.getData(),o=Is(a,r);if(o==null||o<0||pe(o))return{point:[]};var s=a.getItemGraphicEl(o),l=n.coordinateSystem;if(n.getTooltipPosition)t=n.getTooltipPosition(o)||[];else if(l&&l.dataToPoint)if(r.isStacked){var u=l.getBaseAxis(),c=l.getOtherAxis(u),f=c.dim,h=u.dim,p=f==="x"||f==="radius"?1:0,d=a.mapDimension(h),g=[];g[p]=a.get(d,o),g[1-p]=a.get(a.getCalculationInfo("stackResultDimension"),o),t=l.dataToPoint(g)||[]}else t=l.dataToPoint(a.getValues(de(l.dimensions,function(v){return 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o=n.axisPointerModel.option,s=r[a];s?(!n.useHandle&&(o.status="show"),o.value=s.value,o.seriesDataIndices=(s.payloadBatch||[]).slice()):!n.useHandle&&(o.status="hide"),o.status==="show"&&i.push({axisDim:n.axis.dim,axisIndex:n.axis.model.componentIndex,value:o.value})})}function qxe(r,e,t,i){if(UE(e)||!r.list.length){i({type:"hideTip"});return}var n=((r.list[0].dataByAxis[0]||{}).seriesDataIndices||[])[0]||{};i({type:"showTip",escapeConnect:!0,x:e[0],y:e[1],tooltipOption:t.tooltipOption,position:t.position,dataIndexInside:n.dataIndexInside,dataIndex:n.dataIndex,seriesIndex:n.seriesIndex,dataByCoordSys:r.list})}function Zxe(r,e,t){var i=t.getZr(),n="axisPointerLastHighlights",a=UZ(i)[n]||{},o=UZ(i)[n]={};N(r,function(u,c){var f=u.axisPointerModel.option;f.status==="show"&&u.triggerEmphasis&&N(f.seriesDataIndices,function(h){var p=h.seriesIndex+" | "+h.dataIndex;o[p]=h})});var s=[],l=[];N(a,function(u,c){!o[c]&&l.push(u)}),N(o,function(u,c){!a[c]&&s.push(u)}),l.length&&t.dispatchAction({type:"downplay",escapeConnect:!0,notBlur:!0,batch:l}),s.length&&t.dispatchAction({type:"highlight",escapeConnect:!0,notBlur:!0,batch:s})}function jxe(r,e){for(var t=0;t<(r||[]).length;t++){var i=r[t];if(e.axis.dim===i.axisDim&&e.axis.model.componentIndex===i.axisIndex)return i}}function zZ(r){var e=r.axis.model,t={},i=t.axisDim=r.axis.dim;return t.axisIndex=t[i+"AxisIndex"]=e.componentIndex,t.axisName=t[i+"AxisName"]=e.name,t.axisId=t[i+"AxisId"]=e.id,t}function UE(r){return!r||r[0]==null||isNaN(r[0])||r[1]==null||isNaN(r[1])}function Bl(r){$a.registerAxisPointerClass("CartesianAxisPointer",LZ),r.registerComponentModel(DZ),r.registerComponentView(NZ),r.registerPreprocessor(function(e){if(e){(!e.axisPointer||e.axisPointer.length===0)&&(e.axisPointer={});var 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n.eachComponent(t,function(a){a.getCoordSysModel()===this&&(i=a)},this),i},e.type="polar",e.dependencies=["radiusAxis","angleAxis"],e.defaultOption={z:0,center:["50%","50%"],radius:"80%"},e}(Nt),BZ=Qxe;var UO=function(r){Z(e,r);function e(){return r!==null&&r.apply(this,arguments)||this}return e.prototype.getCoordSysModel=function(){return this.getReferringComponents("polar",Lr).models[0]},e.type="polarAxis",e}(Nt);Er(UO,xu);var kZ=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="angleAxis",e}(UO);var VZ=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="radiusAxis",e}(UO);var OO=function(r){Z(e,r);function e(t,i){return r.call(this,"radius",t,i)||this}return e.prototype.pointToData=function(t,i){return this.polar.pointToData(t,i)[this.dim==="radius"?0:1]},e}(mn);OO.prototype.dataToRadius=mn.prototype.dataToCoord;OO.prototype.radiusToData=mn.prototype.coordToData;var GZ=OO;var eSe=vt(),zO=function(r){Z(e,r);function e(t,i){return r.call(this,"angle",t,i||[0,360])||this}return e.prototype.pointToData=function(t,i){return this.polar.pointToData(t,i)[this.dim==="radius"?0:1]},e.prototype.calculateCategoryInterval=function(){var t=this,i=t.getLabelModel(),n=t.scale,a=n.getExtent(),o=n.count();if(a[1]-a[0]<1)return 0;var s=a[0],l=t.dataToCoord(s+1)-t.dataToCoord(s),u=Math.abs(l),c=lu(s==null?"":s+"",i.getFont(),"center","top"),f=Math.max(c.height,7),h=f/u;isNaN(h)&&(h=1/0);var p=Math.max(0,Math.floor(h)),d=eSe(t.model),g=d.lastAutoInterval,m=d.lastTickCount;return g!=null&&m!=null&&Math.abs(g-p)<=1&&Math.abs(m-o)<=1&&g>p?p=g:(d.lastTickCount=o,d.lastAutoInterval=p),p},e}(mn);zO.prototype.dataToAngle=mn.prototype.dataToCoord;zO.prototype.angleToData=mn.prototype.coordToData;var HZ=zO;var FO=["radius","angle"],tSe=function(){function r(e){this.dimensions=FO,this.type="polar",this.cx=0,this.cy=0,this._radiusAxis=new GZ,this._angleAxis=new HZ,this.axisPointerEnabled=!0,this.name=e||"",this._radiusAxis.polar=this._angleAxis.polar=this}return r.prototype.containPoint=function(e){var t=this.pointToCoord(e);return this._radiusAxis.contain(t[0])&&this._angleAxis.contain(t[1])},r.prototype.containData=function(e){return this._radiusAxis.containData(e[0])&&this._angleAxis.containData(e[1])},r.prototype.getAxis=function(e){var t="_"+e+"Axis";return this[t]},r.prototype.getAxes=function(){return[this._radiusAxis,this._angleAxis]},r.prototype.getAxesByScale=function(e){var t=[],i=this._angleAxis,n=this._radiusAxis;return i.scale.type===e&&t.push(i),n.scale.type===e&&t.push(n),t},r.prototype.getAngleAxis=function(){return this._angleAxis},r.prototype.getRadiusAxis=function(){return this._radiusAxis},r.prototype.getOtherAxis=function(e){var t=this._angleAxis;return e===t?this._radiusAxis:t},r.prototype.getBaseAxis=function(){return this.getAxesByScale("ordinal")[0]||this.getAxesByScale("time")[0]||this.getAngleAxis()},r.prototype.getTooltipAxes=function(e){var t=e!=null&&e!=="auto"?this.getAxis(e):this.getBaseAxis();return{baseAxes:[t],otherAxes:[this.getOtherAxis(t)]}},r.prototype.dataToPoint=function(e,t){return this.coordToPoint([this._radiusAxis.dataToRadius(e[0],t),this._angleAxis.dataToAngle(e[1],t)])},r.prototype.pointToData=function(e,t){var i=this.pointToCoord(e);return[this._radiusAxis.radiusToData(i[0],t),this._angleAxis.angleToData(i[1],t)]},r.prototype.pointToCoord=function(e){var t=e[0]-this.cx,i=e[1]-this.cy,n=this.getAngleAxis(),a=n.getExtent(),o=Math.min(a[0],a[1]),s=Math.max(a[0],a[1]);n.inverse?o=s-360:s=o+360;var l=Math.sqrt(t*t+i*i);t/=l,i/=l;for(var u=Math.atan2(-i,t)/Math.PI*180,c=us;)u+=c*360;return[l,u]},r.prototype.coordToPoint=function(e){var t=e[0],i=e[1]/180*Math.PI,n=Math.cos(i)*t+this.cx,a=-Math.sin(i)*t+this.cy;return[n,a]},r.prototype.getArea=function(){var e=this.getAngleAxis(),t=this.getRadiusAxis(),i=t.getExtent().slice();i[0]>i[1]&&i.reverse();var n=e.getExtent(),a=Math.PI/180;return{cx:this.cx,cy:this.cy,r0:i[0],r:i[1],startAngle:-n[0]*a,endAngle:-n[1]*a,clockwise:e.inverse,contain:function(o,s){var l=o-this.cx,u=s-this.cy,c=l*l+u*u-1e-4,f=this.r,h=this.r0;return c<=f*f&&c>=h*h}}},r.prototype.convertToPixel=function(e,t,i){var n=WZ(t);return n===this?this.dataToPoint(i):null},r.prototype.convertFromPixel=function(e,t,i){var n=WZ(t);return n===this?this.pointToData(i):null},r}();function WZ(r){var e=r.seriesModel,t=r.polarModel;return t&&t.coordinateSystem||e&&e.coordinateSystem}var XZ=tSe;function rSe(r,e,t){var i=e.get("center"),n=t.getWidth(),a=t.getHeight();r.cx=ze(i[0],n),r.cy=ze(i[1],a);var o=r.getRadiusAxis(),s=Math.min(n,a)/2,l=e.get("radius");l==null?l=[0,"100%"]:pe(l)||(l=[0,l]);var u=[ze(l[0],s),ze(l[1],s)];o.inverse?o.setExtent(u[1],u[0]):o.setExtent(u[0],u[1])}function iSe(r,e){var t=this,i=t.getAngleAxis(),n=t.getRadiusAxis();if(i.scale.setExtent(1/0,-1/0),n.scale.setExtent(1/0,-1/0),r.eachSeries(function(s){if(s.coordinateSystem===t){var l=s.getData();N(wv(l,"radius"),function(u){n.scale.unionExtentFromData(l,u)}),N(wv(l,"angle"),function(u){i.scale.unionExtentFromData(l,u)})}}),_u(i.scale,i.model),_u(n.scale,n.model),i.type==="category"&&!i.onBand){var a=i.getExtent(),o=360/i.scale.count();i.inverse?a[1]+=o:a[1]-=o,i.setExtent(a[0],a[1])}}function nSe(r){return r.mainType==="angleAxis"}function YZ(r,e){var t;if(r.type=e.get("type"),r.scale=Gf(e),r.onBand=e.get("boundaryGap")&&r.type==="category",r.inverse=e.get("inverse"),nSe(e)){r.inverse=r.inverse!==e.get("clockwise");var i=e.get("startAngle"),n=(t=e.get("endAngle"))!==null&&t!==void 0?t:i+(r.inverse?-360:360);r.setExtent(i,n)}e.axis=r,r.model=e}var aSe={dimensions:FO,create:function(r,e){var t=[];return r.eachComponent("polar",function(i,n){var a=new XZ(n+"");a.update=iSe;var o=a.getRadiusAxis(),s=a.getAngleAxis(),l=i.findAxisModel("radiusAxis"),u=i.findAxisModel("angleAxis");YZ(o,l),YZ(s,u),rSe(a,i,e),t.push(a),i.coordinateSystem=a,a.model=i}),r.eachSeries(function(i){if(i.get("coordinateSystem")==="polar"){var n=i.getReferringComponents("polar",Lr).models[0];i.coordinateSystem=n.coordinateSystem}}),t}},qZ=aSe;var oSe=["axisLine","axisLabel","axisTick","minorTick","splitLine","minorSplitLine","splitArea"];function OE(r,e,t){e[1]>e[0]&&(e=e.slice().reverse());var i=r.coordToPoint([e[0],t]),n=r.coordToPoint([e[1],t]);return{x1:i[0],y1:i[1],x2:n[0],y2:n[1]}}function zE(r){var e=r.getRadiusAxis();return e.inverse?0:1}function ZZ(r){var e=r[0],t=r[r.length-1];e&&t&&Math.abs(Math.abs(e.coord-t.coord)-360)<1e-4&&r.pop()}var sSe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.axisPointerClass="PolarAxisPointer",t}return e.prototype.render=function(t,i){if(this.group.removeAll(),!!t.get("show")){var n=t.axis,a=n.polar,o=a.getRadiusAxis().getExtent(),s=n.getTicksCoords(),l=n.getMinorTicksCoords(),u=de(n.getViewLabels(),function(c){c=Qe(c);var f=n.scale,h=f.type==="ordinal"?f.getRawOrdinalNumber(c.tickValue):c.tickValue;return c.coord=n.dataToCoord(h),c});ZZ(u),ZZ(s),N(oSe,function(c){t.get([c,"show"])&&(!n.scale.isBlank()||c==="axisLine")&&lSe[c](this.group,t,a,s,l,o,u)},this)}},e.type="angleAxis",e}($a),lSe={axisLine:function(r,e,t,i,n,a){var o=e.getModel(["axisLine","lineStyle"]),s=t.getAngleAxis(),l=Math.PI/180,u=s.getExtent(),c=zE(t),f=c?0:1,h,p=Math.abs(u[1]-u[0])===360?"Circle":"Arc";a[f]===0?h=new Pt[p]({shape:{cx:t.cx,cy:t.cy,r:a[c],startAngle:-u[0]*l,endAngle:-u[1]*l,clockwise:s.inverse},style:o.getLineStyle(),z2:1,silent:!0}):h=new Up({shape:{cx:t.cx,cy:t.cy,r:a[c],r0:a[f]},style:o.getLineStyle(),z2:1,silent:!0}),h.style.fill=null,r.add(h)},axisTick:function(r,e,t,i,n,a){var o=e.getModel("axisTick"),s=(o.get("inside")?-1:1)*o.get("length"),l=a[zE(t)],u=de(i,function(c){return new ei({shape:OE(t,[l,l+s],c.coord)})});r.add(Wn(u,{style:Ye(o.getModel("lineStyle").getLineStyle(),{stroke:e.get(["axisLine","lineStyle","color"])})}))},minorTick:function(r,e,t,i,n,a){if(n.length){for(var o=e.getModel("axisTick"),s=e.getModel("minorTick"),l=(o.get("inside")?-1:1)*s.get("length"),u=a[zE(t)],c=[],f=0;fv?"left":"right",x=Math.abs(m[1]-_)/g<.3?"middle":m[1]>_?"top":"bottom";if(s&&s[d]){var M=s[d];qe(M)&&M.textStyle&&(p=new Kt(M.textStyle,l,l.ecModel))}var S=new It({silent:Ln.isLabelSilent(e),style:hr(p,{x:m[0],y:m[1],fill:p.getTextColor()||e.get(["axisLine","lineStyle","color"]),text:f.formattedLabel,align:y,verticalAlign:x})});if(r.add(S),c){var w=Ln.makeAxisEventDataBase(e);w.targetType="axisLabel",w.value=f.rawLabel,rt(S).eventData=w}},this)},splitLine:function(r,e,t,i,n,a){var o=e.getModel("splitLine"),s=o.getModel("lineStyle"),l=s.get("color"),u=0;l=l instanceof Array?l:[l];for(var c=[],f=0;f=0?"p":"n",R=w;M&&(i[c][E]||(i[c][E]={p:w,n:w}),R=i[c][E][I]);var A=void 0,P=void 0,U=void 0,B=void 0;if(d.dim==="radius"){var z=d.dataToCoord(b)-w,k=l.dataToCoord(E);Math.abs(z)=B})}}})}function mSe(r){var e={};N(r,function(i,n){var a=i.getData(),o=i.coordinateSystem,s=o.getBaseAxis(),l=$Z(o,s),u=s.getExtent(),c=s.type==="category"?s.getBandWidth():Math.abs(u[1]-u[0])/a.count(),f=e[l]||{bandWidth:c,remainedWidth:c,autoWidthCount:0,categoryGap:"20%",gap:"30%",stacks:{}},h=f.stacks;e[l]=f;var p=JZ(i);h[p]||f.autoWidthCount++,h[p]=h[p]||{width:0,maxWidth:0};var d=ze(i.get("barWidth"),c),g=ze(i.get("barMaxWidth"),c),m=i.get("barGap"),v=i.get("barCategoryGap");d&&!h[p].width&&(d=Math.min(f.remainedWidth,d),h[p].width=d,f.remainedWidth-=d),g&&(h[p].maxWidth=g),m!=null&&(f.gap=m),v!=null&&(f.categoryGap=v)});var t={};return N(e,function(i,n){t[n]={};var a=i.stacks,o=i.bandWidth,s=ze(i.categoryGap,o),l=ze(i.gap,1),u=i.remainedWidth,c=i.autoWidthCount,f=(u-s)/(c+(c-1)*l);f=Math.max(f,0),N(a,function(g,m){var v=g.maxWidth;v&&v=t.y&&e[1]<=t.y+t.height:i.contain(i.toLocalCoord(e[1]))&&e[0]>=t.y&&e[0]<=t.y+t.height},r.prototype.pointToData=function(e){var t=this.getAxis();return[t.coordToData(t.toLocalCoord(e[t.orient==="horizontal"?0:1]))]},r.prototype.dataToPoint=function(e){var t=this.getAxis(),i=this.getRect(),n=[],a=t.orient==="horizontal"?0:1;return e instanceof Array&&(e=e[0]),n[a]=t.toGlobalCoord(t.dataToCoord(+e)),n[1-a]=a===0?i.y+i.height/2:i.x+i.width/2,n},r.prototype.convertToPixel=function(e,t,i){var n=nj(t);return n===this?this.dataToPoint(i):null},r.prototype.convertFromPixel=function(e,t,i){var n=nj(t);return n===this?this.pointToData(i):null},r}();function nj(r){var e=r.seriesModel,t=r.singleAxisModel;return t&&t.coordinateSystem||e&&e.coordinateSystem}var aj=wSe;function TSe(r,e){var t=[];return r.eachComponent("singleAxis",function(i,n){var a=new aj(i,r,e);a.name="single_"+n,a.resize(i,e),i.coordinateSystem=a,t.push(a)}),r.eachSeries(function(i){if(i.get("coordinateSystem")==="singleAxis"){var n=i.getReferringComponents("singleAxis",Lr).models[0];i.coordinateSystem=n&&n.coordinateSystem}}),t}var ESe={create:TSe,dimensions:kO},oj=ESe;var sj=["x","y"],ASe=["width","height"],CSe=function(r){Z(e,r);function e(){return r!==null&&r.apply(this,arguments)||this}return e.prototype.makeElOption=function(t,i,n,a,o){var s=n.axis,l=s.coordinateSystem,u=VO(l,1-BE(s)),c=l.dataToPoint(i)[0],f=a.get("type");if(f&&f!=="none"){var h=eg(a),p=RSe[f](s,c,u);p.style=h,t.graphicKey=p.type,t.pointer=p}var d=qx(n);DE(i,t,d,n,a,o)},e.prototype.getHandleTransform=function(t,i,n){var a=qx(i,{labelInside:!1});a.labelMargin=n.get(["handle","margin"]);var o=Wx(i.axis,t,a);return{x:o[0],y:o[1],rotation:a.rotation+(a.labelDirection<0?Math.PI:0)}},e.prototype.updateHandleTransform=function(t,i,n,a){var o=n.axis,s=o.coordinateSystem,l=BE(o),u=VO(s,l),c=[t.x,t.y];c[l]+=i[l],c[l]=Math.min(u[1],c[l]),c[l]=Math.max(u[0],c[l]);var f=VO(s,1-l),h=(f[1]+f[0])/2,p=[h,h];return p[l]=c[l],{x:c[0],y:c[1],rotation:t.rotation,cursorPoint:p,tooltipOption:{verticalAlign:"middle"}}},e}(Qv),RSe={line:function(r,e,t){var i=tg([e,t[0]],[e,t[1]],BE(r));return{type:"Line",subPixelOptimize:!0,shape:i}},shadow:function(r,e,t){var i=r.getBandWidth(),n=t[1]-t[0];return{type:"Rect",shape:PE([e-i/2,t[0]],[i,n],BE(r))}}};function BE(r){return r.isHorizontal()?0:1}function VO(r,e){var t=r.getRect();return[t[sj[e]],t[sj[e]]+t[ASe[e]]]}var lj=CSe;var LSe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="single",e}(tr);function GO(r){Ot(Bl),$a.registerAxisPointerClass("SingleAxisPointer",lj),r.registerComponentView(LSe),r.registerComponentView(tj),r.registerComponentModel(FE),Fl(r,"single",FE,FE.defaultOption),r.registerCoordinateSystem("single",oj)}var DSe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.init=function(t,i,n){var a=Fs(t);r.prototype.init.apply(this,arguments),uj(t,a)},e.prototype.mergeOption=function(t){r.prototype.mergeOption.apply(this,arguments),uj(this.option,t)},e.prototype.getCellSize=function(){return this.option.cellSize},e.type="calendar",e.defaultOption={z:2,left:80,top:60,cellSize:20,orient:"horizontal",splitLine:{show:!0,lineStyle:{color:"#000",width:1,type:"solid"}},itemStyle:{color:"#fff",borderWidth:1,borderColor:"#ccc"},dayLabel:{show:!0,firstDay:0,position:"start",margin:"50%",color:"#000"},monthLabel:{show:!0,position:"start",margin:5,align:"center",formatter:null,color:"#000"},yearLabel:{show:!0,position:null,margin:30,formatter:null,color:"#ccc",fontFamily:"sans-serif",fontWeight:"bolder",fontSize:20}},e}(Nt);function uj(r,e){var t=r.cellSize,i;pe(t)?i=t:i=r.cellSize=[t,t],i.length===1&&(i[1]=i[0]);var n=de([0,1],function(a){return C5(e,a)&&(i[a]="auto"),i[a]!=null&&i[a]!=="auto"});Ya(r,e,{type:"box",ignoreSize:n})}var cj=DSe;var PSe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n){var a=this.group;a.removeAll();var o=t.coordinateSystem,s=o.getRangeInfo(),l=o.getOrient(),u=i.getLocaleModel();this._renderDayRect(t,s,a),this._renderLines(t,s,l,a),this._renderYearText(t,s,l,a),this._renderMonthText(t,u,l,a),this._renderWeekText(t,u,s,l,a)},e.prototype._renderDayRect=function(t,i,n){for(var a=t.coordinateSystem,o=t.getModel("itemStyle").getItemStyle(),s=a.getCellWidth(),l=a.getCellHeight(),u=i.start.time;u<=i.end.time;u=a.getNextNDay(u,1).time){var c=a.dataToRect([u],!1).tl,f=new Ct({shape:{x:c[0],y:c[1],width:s,height:l},cursor:"default",style:o});n.add(f)}},e.prototype._renderLines=function(t,i,n,a){var o=this,s=t.coordinateSystem,l=t.getModel(["splitLine","lineStyle"]).getLineStyle(),u=t.get(["splitLine","show"]),c=l.lineWidth;this._tlpoints=[],this._blpoints=[],this._firstDayOfMonth=[],this._firstDayPoints=[];for(var f=i.start,h=0;f.time<=i.end.time;h++){d(f.formatedDate),h===0&&(f=s.getDateInfo(i.start.y+"-"+i.start.m));var p=f.date;p.setMonth(p.getMonth()+1),f=s.getDateInfo(p)}d(s.getNextNDay(i.end.time,1).formatedDate);function d(g){o._firstDayOfMonth.push(s.getDateInfo(g)),o._firstDayPoints.push(s.dataToRect([g],!1).tl);var m=o._getLinePointsOfOneWeek(t,g,n);o._tlpoints.push(m[0]),o._blpoints.push(m[m.length-1]),u&&o._drawSplitline(m,l,a)}u&&this._drawSplitline(o._getEdgesPoints(o._tlpoints,c,n),l,a),u&&this._drawSplitline(o._getEdgesPoints(o._blpoints,c,n),l,a)},e.prototype._getEdgesPoints=function(t,i,n){var a=[t[0].slice(),t[t.length-1].slice()],o=n==="horizontal"?0:1;return a[0][o]=a[0][o]-i/2,a[1][o]=a[1][o]+i/2,a},e.prototype._drawSplitline=function(t,i,n){var a=new ri({z2:20,shape:{points:t},style:i});n.add(a)},e.prototype._getLinePointsOfOneWeek=function(t,i,n){for(var a=t.coordinateSystem,o=a.getDateInfo(i),s=[],l=0;l<7;l++){var u=a.getNextNDay(o.time,l),c=a.dataToRect([u.time],!1);s[2*u.day]=c.tl,s[2*u.day+1]=c[n==="horizontal"?"bl":"tr"]}return s},e.prototype._formatterLabel=function(t,i){return Ce(t)&&t?T5(t,i):He(t)?t(i):i.nameMap},e.prototype._yearTextPositionControl=function(t,i,n,a,o){var s=i[0],l=i[1],u=["center","bottom"];a==="bottom"?(l+=o,u=["center","top"]):a==="left"?s-=o:a==="right"?(s+=o,u=["center","top"]):l-=o;var c=0;return(a==="left"||a==="right")&&(c=Math.PI/2),{rotation:c,x:s,y:l,style:{align:u[0],verticalAlign:u[1]}}},e.prototype._renderYearText=function(t,i,n,a){var o=t.getModel("yearLabel");if(o.get("show")){var s=o.get("margin"),l=o.get("position");l||(l=n!=="horizontal"?"top":"left");var u=[this._tlpoints[this._tlpoints.length-1],this._blpoints[0]],c=(u[0][0]+u[1][0])/2,f=(u[0][1]+u[1][1])/2,h=n==="horizontal"?0:1,p={top:[c,u[h][1]],bottom:[c,u[1-h][1]],left:[u[1-h][0],f],right:[u[h][0],f]},d=i.start.y;+i.end.y>+i.start.y&&(d=d+"-"+i.end.y);var g=o.get("formatter"),m={start:i.start.y,end:i.end.y,nameMap:d},v=this._formatterLabel(g,m),_=new It({z2:30,style:hr(o,{text:v})});_.attr(this._yearTextPositionControl(_,p[l],n,l,s)),a.add(_)}},e.prototype._monthTextPositionControl=function(t,i,n,a,o){var s="left",l="top",u=t[0],c=t[1];return n==="horizontal"?(c=c+o,i&&(s="center"),a==="start"&&(l="bottom")):(u=u+o,i&&(l="middle"),a==="start"&&(s="right")),{x:u,y:c,align:s,verticalAlign:l}},e.prototype._renderMonthText=function(t,i,n,a){var o=t.getModel("monthLabel");if(o.get("show")){var s=o.get("nameMap"),l=o.get("margin"),u=o.get("position"),c=o.get("align"),f=[this._tlpoints,this._blpoints];(!s||Ce(s))&&(s&&(i=D_(s)||i),s=i.get(["time","monthAbbr"])||[]);var h=u==="start"?0:1,p=n==="horizontal"?0:1;l=u==="start"?-l:l;for(var d=c==="center",g=0;g=n.start.time&&i.times.end.time&&t.reverse(),t},r.prototype._getRangeInfo=function(e){var t=[this.getDateInfo(e[0]),this.getDateInfo(e[1])],i;t[0].time>t[1].time&&(i=!0,t.reverse());var n=Math.floor(t[1].time/HO)-Math.floor(t[0].time/HO)+1,a=new Date(t[0].time),o=a.getDate(),s=t[1].date.getDate();a.setDate(o+n-1);var l=a.getDate();if(l!==s)for(var u=a.getTime()-t[1].time>0?1:-1;(l=a.getDate())!==s&&(a.getTime()-t[1].time)*u>0;)n-=u,a.setDate(l-u);var c=Math.floor((n+t[0].day+6)/7),f=i?-c+1:c-1;return i&&t.reverse(),{range:[t[0].formatedDate,t[1].formatedDate],start:t[0],end:t[1],allDay:n,weeks:c,nthWeek:f,fweek:t[0].day,lweek:t[1].day}},r.prototype._getDateByWeeksAndDay=function(e,t,i){var n=this._getRangeInfo(i);if(e>n.weeks||e===0&&tn.lweek)return null;var a=(e-1)*7-n.fweek+t,o=new Date(n.start.time);return o.setDate(+n.start.d+a),this.getDateInfo(o)},r.create=function(e,t){var i=[];return e.eachComponent("calendar",function(n){var a=new r(n,e,t);i.push(a),n.coordinateSystem=a}),e.eachSeries(function(n){n.get("coordinateSystem")==="calendar"&&(n.coordinateSystem=i[n.get("calendarIndex")||0])}),i},r.dimensions=["time","value"],r}();function hj(r){var 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f=n[c],h=Kr(f.id,null),p=h!=null?o.get(h):null;if(p){var d=p.parent,v=js(d),_=d===a?{width:s,height:l}:{width:v.width,height:v.height},y={},x=Lf(p,f,_,null,{hv:f.hv,boundingMode:f.bounding},y);if(!js(p).isNew&&x){for(var M=f.transition,S={},w=0;w=0)?S[T]=C:p[T]=C}Ut(p,S,t,0)}else p.attr(y)}}},e.prototype._clear=function(){var t=this,i=this._elMap;i.each(function(n){VE(n,js(n).option,i,t._lastGraphicModel)}),this._elMap=ke()},e.prototype.dispose=function(){this._clear()},e.type="graphic",e}(tr);function XO(r){var e=tt(gj,r)?gj[r]:C_(r),t=new e({});return js(t).type=r,t}function yj(r,e,t,i){var n=XO(t);return e.add(n),i.set(r,n),js(n).id=r,js(n).isNew=!0,n}function VE(r,e,t,i){var n=r&&r.parent;n&&(r.type==="group"&&r.traverse(function(a){VE(a,e,t,i)}),Jv(r,e,i),t.removeKey(js(r).id))}function _j(r,e,t,i){r.isGroup||N([["cursor",_i.prototype.cursor],["zlevel",i||0],["z",t||0],["z2",0]],function(n){var a=n[0];tt(e,a)?r[a]=ft(e[a],n[1]):r[a]==null&&(r[a]=n[1])}),N(Et(e),function(n){if(n.indexOf("on")===0){var a=e[n];r[n]=He(a)?a:null}}),tt(e,"draggable")&&(r.draggable=e.draggable),e.name!=null&&(r.name=e.name),e.id!=null&&(r.id=e.id)}function FSe(r){return r=fe({},r),N(["id","parentId","$action","hv","bounding","textContent","clipPath"].concat(HD),function(e){delete r[e]}),r}function BSe(r,e,t){var i=rt(r).eventData;!r.silent&&!r.ignore&&!i&&(i=rt(r).eventData={componentType:"graphic",componentIndex:e.componentIndex,name:r.name}),i&&(i.info=t.info)}function YO(r){r.registerComponentModel(vj),r.registerComponentView(xj),r.registerPreprocessor(function(e){var t=e.graphic;pe(t)?!t[0]||!t[0].elements?e.graphic=[{elements:t}]:e.graphic=[e.graphic[0]]:t&&!t.elements&&(e.graphic=[{elements:[t]}])})}var qO=["x","y","radius","angle","single"],kSe=["cartesian2d","polar","singleAxis"];function Sj(r){var e=r.get("coordinateSystem");return dt(kSe,e)>=0}function Ks(r){return r+"Axis"}function Mj(r,e){var t=ke(),i=[],n=ke();r.eachComponent({mainType:"dataZoom",query:e},function(c){n.get(c.uid)||s(c)});var a;do a=!1,r.eachComponent("dataZoom",o);while(a);function o(c){!n.get(c.uid)&&l(c)&&(s(c),a=!0)}function s(c){n.set(c.uid,!0),i.push(c),u(c)}function l(c){var f=!1;return c.eachTargetAxis(function(h,p){var d=t.get(h);d&&d[p]&&(f=!0)}),f}function u(c){c.eachTargetAxis(function(f,h){(t.get(f)||t.set(f,[]))[h]=!0})}return i}function GE(r){var e=r.ecModel,t={infoList:[],infoMap:ke()};return r.eachTargetAxis(function(i,n){var a=e.getComponent(Ks(i),n);if(a){var o=a.getCoordSysModel();if(o){var s=o.uid,l=t.infoMap.get(s);l||(l={model:o,axisModels:[]},t.infoList.push(l),t.infoMap.set(s,l)),l.axisModels.push(a)}}}),t}var ZO=function(){function r(){this.indexList=[],this.indexMap=[]}return r.prototype.add=function(e){this.indexMap[e]||(this.indexList.push(e),this.indexMap[e]=!0)},r}(),VSe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t._autoThrottle=!0,t._noTarget=!0,t._rangePropMode=["percent","percent"],t}return e.prototype.init=function(t,i,n){var a=bj(t);this.settledOption=a,this.mergeDefaultAndTheme(t,n),this._doInit(a)},e.prototype.mergeOption=function(t){var i=bj(t);St(this.option,t,!0),St(this.settledOption,i,!0),this._doInit(i)},e.prototype._doInit=function(t){var i=this.option;this._setDefaultThrottle(t),this._updateRangeUse(t);var n=this.settledOption;N([["start","startValue"],["end","endValue"]],function(a,o){this._rangePropMode[o]==="value"&&(i[a[0]]=n[a[0]]=null)},this),this._resetTarget()},e.prototype._resetTarget=function(){var t=this.get("orient",!0),i=this._targetAxisInfoMap=ke(),n=this._fillSpecifiedTargetAxis(i);n?this._orient=t||this._makeAutoOrientByTargetAxis():(this._orient=t||"horizontal",this._fillAutoTargetAxisByOrient(i,this._orient)),this._noTarget=!0,i.each(function(a){a.indexList.length&&(this._noTarget=!1)},this)},e.prototype._fillSpecifiedTargetAxis=function(t){var 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ZO;f.add(c[0].componentIndex),t.set(u,f),a=!1}}},this)},e.prototype._makeAutoOrientByTargetAxis=function(){var t;return this.eachTargetAxis(function(i){!t&&(t=i)},this),t==="y"?"vertical":"horizontal"},e.prototype._setDefaultThrottle=function(t){if(t.hasOwnProperty("throttle")&&(this._autoThrottle=!1),this._autoThrottle){var i=this.ecModel.option;this.option.throttle=i.animation&&i.animationDurationUpdate>0?100:20}},e.prototype._updateRangeUse=function(t){var i=this._rangePropMode,n=this.get("rangeMode");N([["start","startValue"],["end","endValue"]],function(a,o){var s=t[a[0]]!=null,l=t[a[1]]!=null;s&&!l?i[o]="percent":!s&&l?i[o]="value":n?i[o]=n[o]:s&&(i[o]="percent")})},e.prototype.noTarget=function(){return this._noTarget},e.prototype.getFirstTargetAxisModel=function(){var t;return this.eachTargetAxis(function(i,n){t==null&&(t=this.ecModel.getComponent(Ks(i),n))},this),t},e.prototype.eachTargetAxis=function(t,i){this._targetAxisInfoMap.each(function(n,a){N(n.indexList,function(o){t.call(i,a,o)})})},e.prototype.getAxisProxy=function(t,i){var n=this.getAxisModel(t,i);if(n)return n.__dzAxisProxy},e.prototype.getAxisModel=function(t,i){var n=this._targetAxisInfoMap.get(t);if(n&&n.indexMap[i])return this.ecModel.getComponent(Ks(t),i)},e.prototype.setRawRange=function(t){var i=this.option,n=this.settledOption;N([["start","startValue"],["end","endValue"]],function(a){(t[a[0]]!=null||t[a[1]]!=null)&&(i[a[0]]=n[a[0]]=t[a[0]],i[a[1]]=n[a[1]]=t[a[1]])},this),this._updateRangeUse(t)},e.prototype.setCalculatedRange=function(t){var i=this.option;N(["start","startValue","end","endValue"],function(n){i[n]=t[n]})},e.prototype.getPercentRange=function(){var t=this.findRepresentativeAxisProxy();if(t)return t.getDataPercentWindow()},e.prototype.getValueRange=function(t,i){if(t==null&&i==null){var n=this.findRepresentativeAxisProxy();if(n)return n.getDataValueWindow()}else return this.getAxisProxy(t,i).getDataValueWindow()},e.prototype.findRepresentativeAxisProxy=function(t){if(t)return t.__dzAxisProxy;for(var i,n=this._targetAxisInfoMap.keys(),a=0;ao[1];if(y&&!x&&!M)return!0;y&&(m=!0),x&&(d=!0),M&&(g=!0)}return m&&d&&g})}else ig(c,function(p){if(a==="empty")l.setData(u=u.map(p,function(g){return s(g)?g:NaN}));else{var d={};d[p]=o,u.selectRange(d)}});ig(c,function(p){u.setApproximateExtent(o,p)})}});function s(l){return l>=o[0]&&l<=o[1]}},r.prototype._updateMinMaxSpan=function(){var e=this._minMaxSpan={},t=this._dataZoomModel,i=this._dataExtent;ig(["min","max"],function(n){var a=t.get(n+"Span"),o=t.get(n+"ValueSpan");o!=null&&(o=this.getAxisModel().axis.scale.parse(o)),o!=null?a=ir(i[0]+o,i,[0,100],!0):a!=null&&(o=ir(a,[0,100],i,!0)-i[0]),e[n+"Span"]=a,e[n+"ValueSpan"]=o},this)},r.prototype._setAxisModel=function(){var e=this.getAxisModel(),t=this._percentWindow,i=this._valueWindow;if(t){var n=Vm(i,[0,500]);n=Math.min(n,20);var a=e.axis.scale.rawExtentInfo;t[0]!==0&&a.setDeterminedMinMax("min",+i[0].toFixed(n)),t[1]!==100&&a.setDeterminedMinMax("max",+i[1].toFixed(n)),a.freeze()}},r}();function YSe(r,e,t){var i=[1/0,-1/0];ig(t,function(o){v6(i,o.getData(),e)});var n=r.getAxisModel(),a=dT(n.axis.scale,n,i).calculate();return[a.min,a.max]}var Aj=XSe;var qSe={getTargetSeries:function(r){function e(n){r.eachComponent("dataZoom",function(a){a.eachTargetAxis(function(o,s){var l=r.getComponent(Ks(o),s);n(o,s,l,a)})})}e(function(n,a,o,s){o.__dzAxisProxy=null});var t=[];e(function(n,a,o,s){o.__dzAxisProxy||(o.__dzAxisProxy=new 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i=e.getBoxLayoutParams(),n=e.get("padding"),a={width:t.getWidth(),height:t.getHeight()},o=Mr(i,a,n);El(e.get("orient"),r,e.get("itemGap"),o.width,o.height),Lf(r,i,a,n)}function WE(r,e){var t=wl(e.get("padding")),i=e.getItemStyle(["color","opacity"]);return i.fill=e.get("backgroundColor"),r=new Ct({shape:{x:r.x-t[3],y:r.y-t[0],width:r.width+t[1]+t[3],height:r.height+t[0]+t[2],r:e.get("borderRadius")},style:i,silent:!0,z2:-1}),r}var JSe=function(r){Z(e,r);function e(){return r!==null&&r.apply(this,arguments)||this}return e.prototype.render=function(t,i,n,a){var o=this.group;if(o.removeAll(),!t.get("show"))return;var s=+t.get("itemSize"),l=t.get("orient")==="vertical",u=t.get("feature")||{},c=this._features||(this._features={}),f=[];N(u,function(d,g){f.push(g)}),new Rn(this._featureNames||[],f).add(h).update(h).remove(ot(h,null)).execute(),this._featureNames=f;function h(d,g){var m=f[d],v=f[g],_=u[m],y=new 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i=[],n=r.get("transitionDuration"),a=r.get("backgroundColor"),o=r.get("shadowBlur"),s=r.get("shadowColor"),l=r.get("shadowOffsetX"),u=r.get("shadowOffsetY"),c=r.getModel("textStyle"),f=P1(r,"html"),h=l+"px "+u+"px "+o+"px "+s;return i.push("box-shadow:"+h),e&&n&&i.push(AMe(n,t)),a&&i.push("background-color:"+a),N(["width","color","radius"],function(p){var d="border-"+p,g=f1(d),m=r.get(g);m!=null&&i.push(d+":"+m+(p==="color"?"":"px"))}),i.push(CMe(c)),f!=null&&i.push("padding:"+wl(f).join("px ")+"px"),i.join(";")+";"}function sK(r,e,t,i,n){var a=e&&e.painter;if(t){var o=a&&a.getViewportRoot();o&&JV(r,o,t,i,n)}else{r[0]=i,r[1]=n;var s=a&&a.getViewportRootOffset();s&&(r[0]+=s.offsetLeft,r[1]+=s.offsetTop)}r[2]=r[0]/e.getWidth(),r[3]=r[1]/e.getHeight()}var LMe=function(){function r(e,t){if(this._show=!1,this._styleCoord=[0,0,0,0],this._enterable=!0,this._alwaysShowContent=!1,this._firstShow=!0,this._longHide=!0,Bt.wxa)return null;var i=document.createElement("div");i.domBelongToZr=!0,this.el=i;var n=this._zr=e.getZr(),a=t.appendTo,o=a&&(Ce(a)?document.querySelector(a):uf(a)?a:He(a)&&a(e.getDom()));sK(this._styleCoord,n,o,e.getWidth()/2,e.getHeight()/2),(o||e.getDom()).appendChild(i),this._api=e,this._container=o;var s=this;i.onmouseenter=function(){s._enterable&&(clearTimeout(s._hideTimeout),s._show=!0),s._inContent=!0},i.onmousemove=function(l){if(l=l||window.event,!s._enterable){var u=n.handler,c=n.painter.getViewportRoot();Ia(c,l,!0),u.dispatch("mousemove",l)}},i.onmouseleave=function(){s._inContent=!1,s._enterable&&s._show&&s.hideLater(s._hideDelay)}}return r.prototype.update=function(e){if(!this._container){var t=this._api.getDom(),i=aK(t,"position"),n=t.style;n.position!=="absolute"&&i!=="absolute"&&(n.position="relative")}var a=e.get("alwaysShowContent");a&&this._moveIfResized(),this._alwaysShowContent=a,this.el.className=e.get("className")||""},r.prototype.show=function(e,t){clearTimeout(this._hideTimeout),clearTimeout(this._longHideTimeout);var i=this.el,n=i.style,a=this._styleCoord;i.innerHTML?n.cssText=wMe+RMe(e,!this._firstShow,this._longHide)+oK(a[0],a[1],!0)+("border-color:"+Tl(t)+";")+(e.get("extraCssText")||"")+(";pointer-events:"+(this._enterable?"auto":"none")):n.display="none",this._show=!0,this._firstShow=!1,this._longHide=!1},r.prototype.setContent=function(e,t,i,n,a){var o=this.el;if(e==null){o.innerHTML="";return}var s="";if(Ce(a)&&i.get("trigger")==="item"&&!qE(i)&&(s=EMe(i,n,a)),Ce(e))o.innerHTML=e+s;else if(e){o.innerHTML="",pe(e)||(e=[e]);for(var l=0;l=0?this._tryShow(a,o):n==="leave"&&this._hide(o))},this))},e.prototype._keepShow=function(){var t=this._tooltipModel,i=this._ecModel,n=this._api,a=t.get("triggerOn");if(this._lastX!=null&&this._lastY!=null&&a!=="none"&&a!=="click"){var o=this;clearTimeout(this._refreshUpdateTimeout),this._refreshUpdateTimeout=setTimeout(function(){!n.isDisposed()&&o.manuallyShowTip(t,i,n,{x:o._lastX,y:o._lastY,dataByCoordSys:o._lastDataByCoordSys})})}},e.prototype.manuallyShowTip=function(t,i,n,a){if(!(a.from===this.uid||Bt.node||!n.getDom())){var o=hK(a,n);this._ticket="";var s=a.dataByCoordSys,l=zMe(a,i,n);if(l){var u=l.el.getBoundingRect().clone();u.applyTransform(l.el.transform),this._tryShow({offsetX:u.x+u.width/2,offsetY:u.y+u.height/2,target:l.el,position:a.position,positionDefault:"bottom"},o)}else if(a.tooltip&&a.x!=null&&a.y!=null){var c=PMe;c.x=a.x,c.y=a.y,c.update(),rt(c).tooltipConfig={name:null,option:a.tooltip},this._tryShow({offsetX:a.x,offsetY:a.y,target:c},o)}else if(s)this._tryShow({offsetX:a.x,offsetY:a.y,position:a.position,dataByCoordSys:s,tooltipOption:a.tooltipOption},o);else if(a.seriesIndex!=null){if(this._manuallyAxisShowTip(t,i,n,a))return;var f=Yx(a,i),h=f.point[0],p=f.point[1];h!=null&&p!=null&&this._tryShow({offsetX:h,offsetY:p,target:f.el,position:a.position,positionDefault:"bottom"},o)}else a.x!=null&&a.y!=null&&(n.dispatchAction({type:"updateAxisPointer",x:a.x,y:a.y}),this._tryShow({offsetX:a.x,offsetY:a.y,position:a.position,target:n.getZr().findHover(a.x,a.y).target},o))}},e.prototype.manuallyHideTip=function(t,i,n,a){var o=this._tooltipContent;this._tooltipModel&&o.hideLater(this._tooltipModel.get("hideDelay")),this._lastX=this._lastY=this._lastDataByCoordSys=null,a.from!==this.uid&&this._hide(hK(a,n))},e.prototype._manuallyAxisShowTip=function(t,i,n,a){var o=a.seriesIndex,s=a.dataIndex,l=i.getComponent("axisPointer").coordSysAxesInfo;if(!(o==null||s==null||l==null)){var u=i.getSeriesByIndex(o);if(u){var c=u.getData(),f=jx([c.getItemModel(s),u,(u.coordinateSystem||{}).model],this._tooltipModel);if(f.get("trigger")==="axis")return n.dispatchAction({type:"updateAxisPointer",seriesIndex:o,dataIndex:s,position:a.position}),!0}}},e.prototype._tryShow=function(t,i){var n=t.target,a=this._tooltipModel;if(a){this._lastX=t.offsetX,this._lastY=t.offsetY;var o=t.dataByCoordSys;if(o&&o.length)this._showAxisTooltip(o,t);else if(n){var s=rt(n);if(s.ssrType==="legend")return;this._lastDataByCoordSys=null;var l,u;Cl(n,function(c){if(rt(c).dataIndex!=null)return l=c,!0;if(rt(c).tooltipConfig!=null)return u=c,!0},!0),l?this._showSeriesItemTooltip(t,l,i):u?this._showComponentItemTooltip(t,u,i):this._hide(i)}else this._lastDataByCoordSys=null,this._hide(i)}},e.prototype._showOrMove=function(t,i){var n=t.get("showDelay");i=Be(i,this),clearTimeout(this._showTimout),n>0?this._showTimout=setTimeout(i,n):i()},e.prototype._showAxisTooltip=function(t,i){var n=this._ecModel,a=this._tooltipModel,o=[i.offsetX,i.offsetY],s=jx([i.tooltipOption],a),l=this._renderMode,u=[],c=kr("section",{blocks:[],noHeader:!0}),f=[],h=new I1;N(t,function(_){N(_.dataByAxis,function(y){var x=n.getComponent(y.axisDim+"Axis",y.axisIndex),M=y.value;if(!(!x||M==null)){var S=DO(M,x.axis,n,y.seriesDataIndices,y.valueLabelOpt),w=kr("section",{header:S,noHeader:!Zi(S),sortBlocks:!0,blocks:[]});c.blocks.push(w),N(y.seriesDataIndices,function(T){var C=n.getSeriesByIndex(T.seriesIndex),b=T.dataIndexInside,E=C.getDataParams(b);if(!(E.dataIndex<0)){E.axisDim=y.axisDim,E.axisIndex=y.axisIndex,E.axisType=y.axisType,E.axisId=y.axisId,E.axisValue=dx(x.axis,{value:M}),E.axisValueLabel=S,E.marker=h.makeTooltipMarker("item",Tl(E.color),l);var I=aP(C.formatTooltip(b,!0,null)),R=I.frag;if(R){var A=jx([C],a).get("valueFormatter");w.blocks.push(A?fe({valueFormatter:A},R):R)}I.text&&f.push(I.text),u.push(E)}})}})}),c.blocks.reverse(),f.reverse();var p=i.position,d=s.get("order"),g=hP(c,h,l,d,n.get("useUTC"),s.get("textStyle"));g&&f.unshift(g);var m=l==="richText"?` `:"
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y=aP(u.formatTooltip(c,!1,f)),x=g.get("order"),M=g.get("valueFormatter"),S=y.frag,w=S?hP(M?fe({valueFormatter:M},S):S,_,p,x,a.get("useUTC"),g.get("textStyle")):y.text,T="item_"+u.name+"_"+c;this._showOrMove(g,function(){this._showTooltipContent(g,w,v,T,t.offsetX,t.offsetY,t.position,t.target,_)}),n({type:"showTip",dataIndexInside:c,dataIndex:h.getRawIndex(c),seriesIndex:s,from:this.uid})}},e.prototype._showComponentItemTooltip=function(t,i,n){var a=rt(i),o=a.tooltipConfig,s=o.option||{};if(Ce(s)){var l=s;s={content:l,formatter:l}}var u=[s],c=this._ecModel.getComponent(a.componentMainType,a.componentIndex);c&&u.push(c),u.push({formatter:s.content});var f=t.positionDefault,h=jx(u,this._tooltipModel,f?{position:f}:null),p=h.get("content"),d=Math.random()+"",g=new I1;this._showOrMove(h,function(){var m=Qe(h.get("formatterParams")||{});this._showTooltipContent(h,p,m,d,t.offsetX,t.offsetY,t.position,i,g)}),n({type:"showTip",from:this.uid})},e.prototype._showTooltipContent=function(t,i,n,a,o,s,l,u,c){if(this._ticket="",!(!t.get("showContent")||!t.get("show"))){var f=this._tooltipContent;f.setEnterable(t.get("enterable"));var h=t.get("formatter");l=l||t.get("position");var p=i,d=this._getNearestPoint([o,s],n,t.get("trigger"),t.get("borderColor")),g=d.color;if(h)if(Ce(h)){var m=t.ecModel.get("useUTC"),v=pe(n)?n[0]:n,_=v&&v.axisType&&v.axisType.indexOf("time")>=0;p=h,_&&(p=Hp(v.axisValue,p,m)),p=p1(p,n,!0)}else if(He(h)){var y=Be(function(x,M){x===this._ticket&&(f.setContent(M,c,t,g,l),this._updatePosition(t,l,o,s,f,n,u))},this);this._ticket=a,p=h(n,a,y)}else 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v=UMe(n,a,o,u,c);n=v[0],a=v[1]}o.moveTo(n,a)},e.prototype._updateContentNotChangedOnAxis=function(t,i){var n=this._lastDataByCoordSys,a=this._cbParamsList,o=!!n&&n.length===t.length;return o&&N(n,function(s,l){var u=s.dataByAxis||[],c=t[l]||{},f=c.dataByAxis||[];o=o&&u.length===f.length,o&&N(u,function(h,p){var d=f[p]||{},g=h.seriesDataIndices||[],m=d.seriesDataIndices||[];o=o&&h.value===d.value&&h.axisType===d.axisType&&h.axisId===d.axisId&&g.length===m.length,o&&N(g,function(v,_){var y=m[_];o=o&&v.seriesIndex===y.seriesIndex&&v.dataIndex===y.dataIndex}),a&&N(h.seriesDataIndices,function(v){var _=v.seriesIndex,y=i[_],x=a[_];y&&x&&x.data!==y.data&&(o=!1)})})}),this._lastDataByCoordSys=t,this._cbParamsList=i,!!o},e.prototype._hide=function(t){this._lastDataByCoordSys=null,t({type:"hideTip",from:this.uid})},e.prototype.dispose=function(t,i){Bt.node||!i.getDom()||(vc(this,"_updatePosition"),this._tooltipContent.dispose(),Xx("itemTooltip",i))},e.type="tooltip",e}(tr);function jx(r,e,t){var i=e.ecModel,n;t?(n=new Kt(t,i,i),n=new Kt(e.option,n,i)):n=e;for(var a=r.length-1;a>=0;a--){var o=r[a];o&&(o instanceof Kt&&(o=o.get("tooltip",!0)),Ce(o)&&(o={formatter:o}),o&&(n=new Kt(o,n,i)))}return n}function hK(r,e){return r.dispatchAction||Be(e.dispatchAction,e)}function NMe(r,e,t,i,n,a,o){var s=t.getSize(),l=s[0],u=s[1];return a!=null&&(r+l+a+2>i?r-=l+a:r+=a),o!=null&&(e+u+o>n?e-=u+o:e+=o),[r,e]}function UMe(r,e,t,i,n){var a=t.getSize(),o=a[0],s=a[1];return r=Math.min(r+o,i)-o,e=Math.min(e+s,n)-s,r=Math.max(r,0),e=Math.max(e,0),[r,e]}function OMe(r,e,t,i){var n=t[0],a=t[1],o=Math.ceil(Math.SQRT2*i)+8,s=0,l=0,u=e.width,c=e.height;switch(r){case"inside":s=e.x+u/2-n/2,l=e.y+c/2-a/2;break;case"top":s=e.x+u/2-n/2,l=e.y-a-o;break;case"bottom":s=e.x+u/2-n/2,l=e.y+c+o;break;case"left":s=e.x-n-o,l=e.y+c/2-a/2;break;case"right":s=e.x+u+o,l=e.y+c/2-a/2}return[s,l]}function pK(r){return r==="center"||r==="middle"}function zMe(r,e,t){var i=h_(r).queryOptionMap,n=i.keys()[0];if(!(!n||n==="series")){var a=Sf(e,n,i.get(n),{useDefault:!1,enableAll:!1,enableNone:!1}),o=a.models[0];if(o){var s=t.getViewOfComponentModel(o),l;if(s.group.traverse(function(u){var c=rt(u).tooltipConfig;if(c&&c.name===r.name)return l=u,!0}),l)return{componentMainType:n,componentIndex:o.componentIndex,el:l}}}}var dK=IMe;function o3(r){Ot(Bl),r.registerComponentModel(rK),r.registerComponentView(dK),r.registerAction({type:"showTip",event:"showTip",update:"tooltip:manuallyShowTip"},Ur),r.registerAction({type:"hideTip",event:"hideTip",update:"tooltip:manuallyHideTip"},Ur)}var FMe=["rect","polygon","keep","clear"];function s3(r,e){var t=Qt(r?r.brush:[]);if(t.length){var i=[];N(t,function(l){var u=l.hasOwnProperty("toolbox")?l.toolbox:[];u instanceof Array&&(i=i.concat(u))});var n=r&&r.toolbox;pe(n)&&(n=n[0]),n||(n={feature:{}},r.toolbox=[n]);var 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XMe="#ddd",YMe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.areas=[],t.brushOption={},t}return e.prototype.optionUpdated=function(t,i){var n=this.option;!i&&ZE(n,t,["inBrush","outOfBrush"]);var a=n.inBrush=n.inBrush||{};n.outOfBrush=n.outOfBrush||{color:XMe},a.hasOwnProperty("liftZ")||(a.liftZ=5)},e.prototype.setAreas=function(t){t&&(this.areas=de(t,function(i){return EK(this.option,i)},this))},e.prototype.setBrushOption=function(t){this.brushOption=EK(this.option,t),this.brushType=this.brushOption.brushType},e.type="brush",e.dependencies=["geo","grid","xAxis","yAxis","parallel","series"],e.defaultOption={seriesIndex:"all",brushType:"rect",brushMode:"single",transformable:!0,brushStyle:{borderWidth:1,color:"rgba(210,219,238,0.3)",borderColor:"#D2DBEE"},throttleType:"fixRate",throttleDelay:0,removeOnClick:!0,z:1e4},e}(Nt);function EK(r,e){return 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e.type="timeline",e}(tr),DK=$Me;var QMe=function(r){Z(e,r);function e(t,i,n,a){var o=r.call(this,t,i,n)||this;return o.type=a||"value",o}return e.prototype.getLabelModel=function(){return this.model.getModel("label")},e.prototype.isHorizontal=function(){return this.model.get("orient")==="horizontal"},e}(mn),PK=QMe;var m3=Math.PI,IK=vt(),ebe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.init=function(t,i){this.api=i},e.prototype.render=function(t,i,n){if(this.model=t,this.api=n,this.ecModel=i,this.group.removeAll(),t.get("show",!0)){var a=this._layout(t,n),o=this._createGroup("_mainGroup"),s=this._createGroup("_labelGroup"),l=this._axis=this._createAxis(a,t);t.formatTooltip=function(u){var c=l.scale.getLabel({value:u});return kr("nameValue",{noName:!0,value:c})},N(["AxisLine","AxisTick","Control","CurrentPointer"],function(u){this["_render"+u](a,o,l,t)},this),this._renderAxisLabel(a,s,l,t),this._position(a,t)}this._doPlayStop(),this._updateTicksStatus()},e.prototype.remove=function(){this._clearTimer(),this.group.removeAll()},e.prototype.dispose=function(){this._clearTimer()},e.prototype._layout=function(t,i){var n=t.get(["label","position"]),a=t.get("orient"),o=rbe(t,i),s;n==null||n==="auto"?s=a==="horizontal"?o.y+o.height/2=0||s==="+"?"left":"right"},u={horizontal:s>=0||s==="+"?"top":"bottom",vertical:"middle"},c={horizontal:0,vertical:m3/2},f=a==="vertical"?o.height:o.width,h=t.getModel("controlStyle"),p=h.get("show",!0),d=p?h.get("itemSize"):0,g=p?h.get("itemGap"):0,m=d+g,v=t.get(["label","rotate"])||0;v=v*m3/180;var _,y,x,M=h.get("position",!0),S=p&&h.get("showPlayBtn",!0),w=p&&h.get("showPrevBtn",!0),T=p&&h.get("showNextBtn",!0),C=0,b=f;M==="left"||M==="bottom"?(S&&(_=[0,0],C+=m),w&&(y=[C,0],C+=m),T&&(x=[b-d,0],b-=m)):(S&&(_=[b-d,0],b-=m),w&&(y=[0,0],C+=m),T&&(x=[b-d,0],b-=m));var E=[C,b];return t.get("inverse")&&E.reverse(),{viewRect:o,mainLength:f,orient:a,rotation:c[a],labelRotation:v,labelPosOpt:s,labelAlign:t.get(["label","align"])||l[a],labelBaseline:t.get(["label","verticalAlign"])||t.get(["label","baseline"])||u[a],playPosition:_,prevBtnPosition:y,nextBtnPosition:x,axisExtent:E,controlSize:d,controlGap:g}},e.prototype._position=function(t,i){var n=this._mainGroup,a=this._labelGroup,o=t.viewRect;if(t.orient==="vertical"){var s=Ei(),l=o.x,u=o.y+o.height;Sn(s,s,[-l,-u]),Oa(s,s,-m3/2),Sn(s,s,[l,u]),o=o.clone(),o.applyTransform(s)}var c=_(o),f=_(n.getBoundingRect()),h=_(a.getBoundingRect()),p=[n.x,n.y],d=[a.x,a.y];d[0]=p[0]=c[0][0];var g=t.labelPosOpt;if(g==null||Ce(g)){var m=g==="+"?0:1;y(p,f,c,1,m),y(d,h,c,1,1-m)}else{var m=g>=0?0:1;y(p,f,c,1,m),d[1]=p[1]+g}n.setPosition(p),a.setPosition(d),n.rotation=a.rotation=t.rotation,v(n),v(a);function v(x){x.originX=c[0][0]-x.x,x.originY=c[1][0]-x.y}function _(x){return[[x.x,x.x+x.width],[x.y,x.y+x.height]]}function y(x,M,S,w,T){x[w]+=S[w][T]-M[w][T]}},e.prototype._createAxis=function(t,i){var n=i.getData(),a=i.get("axisType"),o=tbe(i,a);o.getTicks=function(){return n.mapArray(["value"],function(u){return{value:u}})};var s=n.getDataExtent("value");o.setExtent(s[0],s[1]),o.calcNiceTicks();var l=new PK("value",o,t.axisExtent,a);return l.model=i,l},e.prototype._createGroup=function(t){var i=this[t]=new Ze;return this.group.add(i),i},e.prototype._renderAxisLine=function(t,i,n,a){var o=n.getExtent();if(a.get(["lineStyle","show"])){var s=new ei({shape:{x1:o[0],y1:0,x2:o[1],y2:0},style:fe({lineCap:"round"},a.getModel("lineStyle").getLineStyle()),silent:!0,z2:1});i.add(s);var l=this._progressLine=new 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f=c.tickValue,h=l.getItemModel(f),p=h.getModel("label"),d=h.getModel(["emphasis","label"]),g=h.getModel(["progress","label"]),m=n.dataToCoord(c.tickValue),v=new It({x:m,y:0,rotation:t.labelRotation-t.rotation,onclick:Be(o._changeTimeline,o,f),silent:!1,style:hr(p,{text:c.formattedLabel,align:t.labelAlign,verticalAlign:t.labelBaseline})});v.ensureState("emphasis").style=hr(d),v.ensureState("progress").style=hr(g),i.add(v),du(v),IK(v).dataIndex=f,o._tickLabels.push(v)})}},e.prototype._renderControl=function(t,i,n,a){var o=t.controlSize,s=t.rotation,l=a.getModel("controlStyle").getItemStyle(),u=a.getModel(["emphasis","controlStyle"]).getItemStyle(),c=a.getPlayState(),f=a.get("inverse",!0);h(t.nextBtnPosition,"next",Be(this._changeTimeline,this,f?"-":"+")),h(t.prevBtnPosition,"prev",Be(this._changeTimeline,this,f?"+":"-")),h(t.playPosition,c?"stop":"play",Be(this._handlePlayClick,this,!c),!0);function h(p,d,g,m){if(p){var 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T=w.getModel("itemStyle").getItemStyle();T.fill==null&&(T.fill=yu(l,"color")),x.setItemVisual(M,{symbolKeepAspect:w.get("symbolKeepAspect"),symbolOffset:ft(w.get("symbolOffset",!0),_[S?0:1]),symbolRotate:ft(w.get("symbolRotate",!0),v[S?0:1]),symbolSize:ft(w.get("symbolSize"),m[S?0:1]),symbol:ft(w.get("symbol",!0),g[S?0:1]),style:T})}this.markKeep(c),c.group.silent=i.get("silent")||t.get("silent")},e.type="markLine",e}(ag);function mbe(r,e,t){var i;r?i=de(r&&r.dimensions,function(u){var c=e.getData().getDimensionInfo(e.getData().mapDimension(u))||{};return fe(fe({},c),{name:u,ordinalMeta:null})}):i=[{name:"value",type:"float"}];var n=new ai(i,t),a=new ai(i,t),o=new ai([],t),s=de(t.get("data"),ot(hbe,e,r,t));r&&(s=Yt(s,ot(pbe,r)));var l=QE(!!r,i);return n.initData(de(s,function(u){return u[0]}),null,l),a.initData(de(s,function(u){return u[1]}),null,l),o.initData(de(s,function(u){return u[2]})),o.hasItemOption=!0,{from:n,to:a,line:o}}var YK=dbe;function 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KK=[["x0","y0"],["x1","y0"],["x1","y1"],["x0","y1"]],_be=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.updateTransform=function(t,i,n){i.eachSeries(function(a){var o=ga.getMarkerModelFromSeries(a,"markArea");if(o){var s=o.getData();s.each(function(l){var u=de(KK,function(f){return jK(s,l,f,a,n)});s.setItemLayout(l,u);var c=s.getItemGraphicEl(l);c.setShape("points",u)})}},this)},e.prototype.renderSeries=function(t,i,n,a){var o=t.coordinateSystem,s=t.id,l=t.getData(),u=this.markerGroupMap,c=u.get(s)||u.set(s,{group:new Ze});this.group.add(c.group),this.markKeep(c);var f=xbe(o,t,i);i.setData(f),f.each(function(h){var p=de(KK,function(T){return jK(f,h,T,t,a)}),d=o.getAxis("x").scale,g=o.getAxis("y").scale,m=d.getExtent(),v=g.getExtent(),_=[d.parse(f.get("x0",h)),d.parse(f.get("x1",h))],y=[g.parse(f.get("y0",h)),g.parse(f.get("y1",h))];Ai(_),Ai(y);var 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this.get("orient")==="vertical"?{index:1,name:"vertical"}:{index:0,name:"horizontal"}},e.type="legend.plain",e.dependencies=["series"],e.defaultOption={z:4,show:!0,orient:"horizontal",left:"center",top:0,align:"auto",backgroundColor:"rgba(0,0,0,0)",borderColor:"#ccc",borderRadius:0,borderWidth:0,padding:5,itemGap:10,itemWidth:25,itemHeight:14,symbolRotate:"inherit",symbolKeepAspect:!0,inactiveColor:"#ccc",inactiveBorderColor:"#ccc",inactiveBorderWidth:"auto",itemStyle:{color:"inherit",opacity:"inherit",borderColor:"inherit",borderWidth:"auto",borderCap:"inherit",borderJoin:"inherit",borderDashOffset:"inherit",borderMiterLimit:"inherit"},lineStyle:{width:"auto",color:"inherit",inactiveColor:"#ccc",inactiveWidth:2,opacity:"inherit",type:"inherit",cap:"inherit",join:"inherit",dashOffset:"inherit",miterLimit:"inherit"},textStyle:{color:"#333"},selectedMode:!0,selector:!1,selectorLabel:{show:!0,borderRadius:10,padding:[3,5,3,5],fontSize:12,fontFamily:"sans-serif",color:"#666",borderWidth:1,borderColor:"#666"},emphasis:{selectorLabel:{show:!0,color:"#eee",backgroundColor:"#666"}},selectorPosition:"auto",selectorItemGap:7,selectorButtonGap:10,tooltip:{show:!1}},e}(Nt),$x=Mbe;var og=ot,A3=N,aA=Ze,bbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.newlineDisabled=!1,t}return e.prototype.init=function(){this.group.add(this._contentGroup=new aA),this.group.add(this._selectorGroup=new aA),this._isFirstRender=!0},e.prototype.getContentGroup=function(){return this._contentGroup},e.prototype.getSelectorGroup=function(){return this._selectorGroup},e.prototype.render=function(t,i,n){var a=this._isFirstRender;if(this._isFirstRender=!1,this.resetInner(),!!t.get("show",!0)){var o=t.get("align"),s=t.get("orient");(!o||o==="auto")&&(o=t.get("left")==="right"&&s==="vertical"?"right":"left");var l=t.get("selector",!0),u=t.get("selectorPosition",!0);l&&(!u||u==="auto")&&(u=s==="horizontal"?"end":"start"),this.renderInner(o,t,i,n,l,s,u);var c=t.getBoxLayoutParams(),f={width:n.getWidth(),height:n.getHeight()},h=t.get("padding"),p=Mr(c,f,h),d=this.layoutInner(t,o,p,a,l,u),g=Mr(Ye({width:d.width,height:d.height},c),f,h);this.group.x=g.x-d.x,this.group.y=g.y-d.y,this.group.markRedraw(),this.group.add(this._backgroundEl=WE(d,t))}},e.prototype.resetInner=function(){this.getContentGroup().removeAll(),this._backgroundEl&&this.group.remove(this._backgroundEl),this.getSelectorGroup().removeAll()},e.prototype.renderInner=function(t,i,n,a,o,s,l){var u=this.getContentGroup(),c=ke(),f=i.get("selectedMode"),h=[];n.eachRawSeries(function(p){!p.get("legendHoverLink")&&h.push(p.id)}),A3(i.getData(),function(p,d){var g=p.get("name");if(!this.newlineDisabled&&(g===""||g===` `)){var m=new aA;m.newline=!0,u.add(m);return}var v=n.getSeriesByName(g)[0];if(!c.get(g))if(v){var _=v.getData(),y=_.getVisual("legendLineStyle")||{},x=_.getVisual("legendIcon"),M=_.getVisual("style"),S=this._createItem(v,g,d,p,i,t,y,M,x,f,a);S.on("click",og($K,g,null,a,h)).on("mouseover",og(C3,v.name,null,a,h)).on("mouseout",og(R3,v.name,null,a,h)),n.ssr&&S.eachChild(function(w){var T=rt(w);T.seriesIndex=v.seriesIndex,T.dataIndex=d,T.ssrType="legend"}),c.set(g,!0)}else n.eachRawSeries(function(w){if(!c.get(g)&&w.legendVisualProvider){var T=w.legendVisualProvider;if(!T.containName(g))return;var C=T.indexOfName(g),b=T.getItemVisual(C,"style"),E=T.getItemVisual(C,"legendIcon"),I=hn(b.fill);I&&I[3]===0&&(I[3]=.2,b=fe(fe({},b),{fill:Ps(I,"rgba")}));var R=this._createItem(w,g,d,p,i,t,{},b,E,f,a);R.on("click",og($K,null,g,a,h)).on("mouseover",og(C3,null,g,a,h)).on("mouseout",og(R3,null,g,a,h)),n.ssr&&R.eachChild(function(A){var P=rt(A);P.seriesIndex=w.seriesIndex,P.dataIndex=d,P.ssrType="legend"}),c.set(g,!0)}},this)},this),o&&this._createSelector(o,i,a,s,l)},e.prototype._createSelector=function(t,i,n,a,o){var s=this.getSelectorGroup();A3(t,function(u){var c=u.type,f=new It({style:{x:0,y:0,align:"center",verticalAlign:"middle"},onclick:function(){n.dispatchAction({type:c==="all"?"legendAllSelect":"legendInverseSelect"})}});s.add(f);var h=i.getModel("selectorLabel"),p=i.getModel(["emphasis","selectorLabel"]);Or(f,{normal:h,emphasis:p},{defaultText:u.title}),du(f)})},e.prototype._createItem=function(t,i,n,a,o,s,l,u,c,f,h){var p=t.visualDrawType,d=o.get("itemWidth"),g=o.get("itemHeight"),m=o.isSelected(i),v=a.get("symbolRotate"),_=a.get("symbolKeepAspect"),y=a.get("icon");c=y||c||"roundRect";var x=wbe(c,a,l,u,p,m,h),M=new aA,S=a.getModel("textStyle");if(He(t.getLegendIcon)&&(!y||y==="inherit"))M.add(t.getLegendIcon({itemWidth:d,itemHeight:g,icon:c,iconRotate:v,itemStyle:x.itemStyle,lineStyle:x.lineStyle,symbolKeepAspect:_}));else{var w=y==="inherit"&&t.getData().getVisual("symbol")?v==="inherit"?t.getData().getVisual("symbolRotate"):v:0;M.add(Tbe({itemWidth:d,itemHeight:g,icon:c,iconRotate:w,itemStyle:x.itemStyle,lineStyle:x.lineStyle,symbolKeepAspect:_}))}var T=s==="left"?d+5:-5,C=s,b=o.get("formatter"),E=i;Ce(b)&&b?E=b.replace("{name}",i??""):He(b)&&(E=b(i));var I=m?S.getTextColor():a.get("inactiveColor");M.add(new It({style:hr(S,{text:E,x:T,y:g/2,fill:I,align:C,verticalAlign:"middle"},{inheritColor:I})}));var R=new Ct({shape:M.getBoundingRect(),style:{fill:"transparent"}}),A=a.getModel("tooltip");return A.get("show")&&bl({el:R,componentModel:o,itemName:i,itemTooltipOption:A.option}),M.add(R),M.eachChild(function(P){P.silent=!0}),R.silent=!f,this.getContentGroup().add(M),du(M),M.__legendDataIndex=n,M},e.prototype.layoutInner=function(t,i,n,a,o,s){var l=this.getContentGroup(),u=this.getSelectorGroup();El(t.get("orient"),l,t.get("itemGap"),n.width,n.height);var c=l.getBoundingRect(),f=[-c.x,-c.y];if(u.markRedraw(),l.markRedraw(),o){El("horizontal",u,t.get("selectorItemGap",!0));var h=u.getBoundingRect(),p=[-h.x,-h.y],d=t.get("selectorButtonGap",!0),g=t.getOrient().index,m=g===0?"width":"height",v=g===0?"height":"width",_=g===0?"y":"x";s==="end"?p[g]+=c[m]+d:f[g]+=h[m]+d,p[1-g]+=c[v]/2-h[v]/2,u.x=p[0],u.y=p[1],l.x=f[0],l.y=f[1];var y={x:0,y:0};return y[m]=c[m]+d+h[m],y[v]=Math.max(c[v],h[v]),y[_]=Math.min(0,h[_]+p[1-g]),y}else return l.x=f[0],l.y=f[1],this.group.getBoundingRect()},e.prototype.remove=function(){this.getContentGroup().removeAll(),this._isFirstRender=!0},e.type="legend.plain",e}(tr);function wbe(r,e,t,i,n,a,o){function s(m,v){m.lineWidth==="auto"&&(m.lineWidth=v.lineWidth>0?2:0),A3(m,function(_,y){m[y]==="inherit"&&(m[y]=v[y])})}var l=e.getModel("itemStyle"),u=l.getItemStyle(),c=r.lastIndexOf("empty",0)===0?"fill":"stroke",f=l.getShallow("decal");u.decal=!f||f==="inherit"?i.decal:Ll(f,o),u.fill==="inherit"&&(u.fill=i[n]),u.stroke==="inherit"&&(u.stroke=i[c]),u.opacity==="inherit"&&(u.opacity=(n==="fill"?i:t).opacity),s(u,i);var h=e.getModel("lineStyle"),p=h.getLineStyle();if(s(p,t),u.fill==="auto"&&(u.fill=i.fill),u.stroke==="auto"&&(u.stroke=i.fill),p.stroke==="auto"&&(p.stroke=i.fill),!a){var d=e.get("inactiveBorderWidth"),g=u[c];u.lineWidth=d==="auto"?i.lineWidth>0&&g?2:0:u.lineWidth,u.fill=e.get("inactiveColor"),u.stroke=e.get("inactiveBorderColor"),p.stroke=h.get("inactiveColor"),p.lineWidth=h.get("inactiveWidth")}return{itemStyle:u,lineStyle:p}}function Tbe(r){var e=r.icon||"roundRect",t=br(e,0,0,r.itemWidth,r.itemHeight,r.itemStyle.fill,r.symbolKeepAspect);return t.setStyle(r.itemStyle),t.rotation=(r.iconRotate||0)*Math.PI/180,t.setOrigin([r.itemWidth/2,r.itemHeight/2]),e.indexOf("empty")>-1&&(t.style.stroke=t.style.fill,t.style.fill="#fff",t.style.lineWidth=2),t}function $K(r,e,t,i){R3(r,e,t,i),t.dispatchAction({type:"legendToggleSelect",name:r??e}),C3(r,e,t,i)}function QK(r){for(var e=r.getZr().storage.getDisplayList(),t,i=0,n=e.length;in[o],m=[-p.x,-p.y];i||(m[a]=c[u]);var v=[0,0],_=[-d.x,-d.y],y=ft(t.get("pageButtonGap",!0),t.get("itemGap",!0));if(g){var x=t.get("pageButtonPosition",!0);x==="end"?_[a]+=n[o]-d[o]:v[a]+=d[o]+y}_[1-a]+=p[s]/2-d[s]/2,c.setPosition(m),f.setPosition(v),h.setPosition(_);var M={x:0,y:0};if(M[o]=g?n[o]:p[o],M[s]=Math.max(p[s],d[s]),M[l]=Math.min(0,d[l]+_[1-a]),f.__rectSize=n[o],g){var S={x:0,y:0};S[o]=Math.max(n[o]-d[o]-y,0),S[s]=M[s],f.setClipPath(new Ct({shape:S})),f.__rectSize=S[o]}else h.eachChild(function(T){T.attr({invisible:!0,silent:!0})});var w=this._getPageInfo(t);return w.pageIndex!=null&&Ut(c,{x:w.contentPosition[0],y:w.contentPosition[1]},g?t:null),this._updatePageInfoView(t,w),M},e.prototype._pageGo=function(t,i,n){var a=this._getPageInfo(i)[t];a!=null&&n.dispatchAction({type:"legendScroll",scrollDataIndex:a,legendId:i.id})},e.prototype._updatePageInfoView=function(t,i){var n=this._controllerGroup;N(["pagePrev","pageNext"],function(c){var f=c+"DataIndex",h=i[f]!=null,p=n.childOfName(c);p&&(p.setStyle("fill",h?t.get("pageIconColor",!0):t.get("pageIconInactiveColor",!0)),p.cursor=h?"pointer":"default")});var a=n.childOfName("pageText"),o=t.get("pageFormatter"),s=i.pageIndex,l=s!=null?s+1:0,u=i.pageCount;a&&o&&a.setStyle("text",Ce(o)?o.replace("{current}",l==null?"":l+"").replace("{total}",u==null?"":u+""):o({current:l,total:u}))},e.prototype._getPageInfo=function(t){var i=t.get("scrollDataIndex",!0),n=this.getContentGroup(),a=this._containerGroup.__rectSize,o=t.getOrient().index,s=D3[o],l=P3[o],u=this._findTargetItemIndex(i),c=n.children(),f=c[u],h=c.length,p=h?1:0,d={contentPosition:[n.x,n.y],pageCount:p,pageIndex:p-1,pagePrevDataIndex:null,pageNextDataIndex:null};if(!f)return d;var g=x(f);d.contentPosition[o]=-g.s;for(var m=u+1,v=g,_=g,y=null;m<=h;++m)y=x(c[m]),(!y&&_.e>v.s+a||y&&!M(y,v.s))&&(_.i>v.i?v=_:v=y,v&&(d.pageNextDataIndex==null&&(d.pageNextDataIndex=v.i),++d.pageCount)),_=y;for(var m=u-1,v=g,_=g,y=null;m>=-1;--m)y=x(c[m]),(!y||!M(_,y.s))&&v.i<_.i&&(_=v,d.pagePrevDataIndex==null&&(d.pagePrevDataIndex=v.i),++d.pageCount,++d.pageIndex),v=y;return d;function x(S){if(S){var w=S.getBoundingRect(),T=w[l]+S[l];return{s:T,e:T+w[s],i:S.__legendDataIndex}}}function M(S,w){return S.e>=w&&S.s<=w+a}},e.prototype._findTargetItemIndex=function(t){if(!this._showController)return 0;var i,n=this.getContentGroup(),a;return n.eachChild(function(o,s){var l=o.__legendDataIndex;a==null&&l!=null&&(a=s),l===t&&(i=s)}),i??a},e.type="legend.scroll",e}(oA),nJ=Abe;function I3(r){r.registerAction("legendScroll","legendscroll",function(e,t){var i=e.scrollDataIndex;i!=null&&t.eachComponent({mainType:"legend",subType:"scroll",query:e},function(n){n.setScrollDataIndex(i)})})}function aJ(r){Ot(sA),r.registerComponentModel(rJ),r.registerComponentView(nJ),I3(r)}function N3(r){Ot(sA),Ot(aJ)}var Cbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="dataZoom.inside",e.defaultOption=Xn(rh.defaultOption,{disabled:!1,zoomLock:!1,zoomOnMouseWheel:!0,moveOnMouseMove:!0,moveOnMouseWheel:!1,preventDefaultMouseMove:!0}),e}(rh),oJ=Cbe;var U3=vt();function sJ(r,e,t){U3(r).coordSysRecordMap.each(function(i){var n=i.dataZoomInfoMap.get(e.uid);n&&(n.getRange=t)})}function lJ(r,e){for(var t=U3(r).coordSysRecordMap,i=t.keys(),n=0;ni[t+e]&&(e=s),n=n&&o.get("preventDefaultMouseMove",!0)}),{controlType:e,opt:{zoomOnMouseWheel:!0,moveOnMouseMove:!0,moveOnMouseWheel:!0,preventDefaultMouseMove:!!n}}}function cJ(r){r.registerProcessor(r.PRIORITY.PROCESSOR.FILTER,function(e,t){var i=U3(t),n=i.coordSysRecordMap||(i.coordSysRecordMap=ke());n.each(function(a){a.dataZoomInfoMap=null}),e.eachComponent({mainType:"dataZoom",subType:"inside"},function(a){var o=GE(a);N(o.infoList,function(s){var l=s.model.uid,u=n.get(l)||n.set(l,Rbe(t,s.model)),c=u.dataZoomInfoMap||(u.dataZoomInfoMap=ke());c.set(a.uid,{dzReferCoordSysInfo:s,model:a,getRange:null})})}),n.each(function(a){var o=a.controller,s,l=a.dataZoomInfoMap;if(l){var u=l.keys()[0];u!=null&&(s=l.get(u))}if(!s){uJ(n,a);return}var c=Pbe(l);o.enable(c.controlType,c.opt),o.setPointerChecker(a.containsPoint),Vs(a,"dispatchAction",s.model.get("throttle",!0),"fixRate")})})}var Nbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type="dataZoom.inside",t}return 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o.signal*(r[1]-r[0])*o.pixel/o.pixelLength}),scrollMove:fJ(function(r,e,t,i,n,a){var o=z3[i]([0,0],[a.scrollDelta,a.scrollDelta],e,n,t);return o.signal*(r[1]-r[0])*a.scrollDelta})};function fJ(r){return function(e,t,i,n){var a=this.range,o=a.slice(),s=e.axisModels[0];if(s){var l=r(o,s,e,t,i,n);if(Qa(l,o,[0,100],"all"),this.range=o,a[0]!==o[0]||a[1]!==o[1])return o}}}var z3={grid:function(r,e,t,i,n){var a=t.axis,o={},s=n.model.coordinateSystem.getRect();return r=r||[0,0],a.dim==="x"?(o.pixel=e[0]-r[0],o.pixelLength=s.width,o.pixelStart=s.x,o.signal=a.inverse?1:-1):(o.pixel=e[1]-r[1],o.pixelLength=s.height,o.pixelStart=s.y,o.signal=a.inverse?-1:1),o},polar:function(r,e,t,i,n){var a=t.axis,o={},s=n.model.coordinateSystem,l=s.getRadiusAxis().getExtent(),u=s.getAngleAxis().getExtent();return r=r?s.pointToCoord(r):[0,0],e=s.pointToCoord(e),t.mainType==="radiusAxis"?(o.pixel=e[0]-r[0],o.pixelLength=l[1]-l[0],o.pixelStart=l[0],o.signal=a.inverse?1:-1):(o.pixel=e[1]-r[1],o.pixelLength=u[1]-u[0],o.pixelStart=u[0],o.signal=a.inverse?-1:1),o},singleAxis:function(r,e,t,i,n){var a=t.axis,o=n.model.coordinateSystem.getRect(),s={};return r=r||[0,0],a.orient==="horizontal"?(s.pixel=e[0]-r[0],s.pixelLength=o.width,s.pixelStart=o.x,s.signal=a.inverse?1:-1):(s.pixel=e[1]-r[1],s.pixelLength=o.height,s.pixelStart=o.y,s.signal=a.inverse?-1:1),s}},hJ=Nbe;function eS(r){md(r),r.registerComponentModel(oJ),r.registerComponentView(hJ),cJ(r)}var Ube=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="dataZoom.slider",e.layoutMode="box",e.defaultOption=Xn(rh.defaultOption,{show:!0,right:"ph",top:"ph",width:"ph",height:"ph",left:null,bottom:null,borderColor:"#d2dbee",borderRadius:3,backgroundColor:"rgba(47,69,84,0)",dataBackground:{lineStyle:{color:"#d2dbee",width:.5},areaStyle:{color:"#d2dbee",opacity:.2}},selectedDataBackground:{lineStyle:{color:"#8fb0f7",width:.5},areaStyle:{color:"#8fb0f7",opacity:.2}},fillerColor:"rgba(135,175,274,0.2)",handleIcon:"path://M-9.35,34.56V42m0-40V9.5m-2,0h4a2,2,0,0,1,2,2v21a2,2,0,0,1-2,2h-4a2,2,0,0,1-2-2v-21A2,2,0,0,1-11.35,9.5Z",handleSize:"100%",handleStyle:{color:"#fff",borderColor:"#ACB8D1"},moveHandleSize:7,moveHandleIcon:"path://M-320.9-50L-320.9-50c18.1,0,27.1,9,27.1,27.1V85.7c0,18.1-9,27.1-27.1,27.1l0,0c-18.1,0-27.1-9-27.1-27.1V-22.9C-348-41-339-50-320.9-50z M-212.3-50L-212.3-50c18.1,0,27.1,9,27.1,27.1V85.7c0,18.1-9,27.1-27.1,27.1l0,0c-18.1,0-27.1-9-27.1-27.1V-22.9C-239.4-41-230.4-50-212.3-50z M-103.7-50L-103.7-50c18.1,0,27.1,9,27.1,27.1V85.7c0,18.1-9,27.1-27.1,27.1l0,0c-18.1,0-27.1-9-27.1-27.1V-22.9C-130.9-41-121.8-50-103.7-50z",moveHandleStyle:{color:"#D2DBEE",opacity:.7},showDetail:!0,showDataShadow:"auto",realtime:!0,zoomLock:!1,textStyle:{color:"#6E7079"},brushSelect:!0,brushStyle:{color:"rgba(135,175,274,0.15)"},emphasis:{handleStyle:{borderColor:"#8FB0F7"},moveHandleStyle:{color:"#8FB0F7"}}}),e}(rh),pJ=Ube;var tS=Ct,dJ=7,Obe=1,F3=30,zbe=7,rS="horizontal",mJ="vertical",Fbe=5,Bbe=["line","bar","candlestick","scatter"],kbe={easing:"cubicOut",duration:100,delay:0},Vbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t._displayables={},t}return e.prototype.init=function(t,i){this.api=i,this._onBrush=Be(this._onBrush,this),this._onBrushEnd=Be(this._onBrushEnd,this)},e.prototype.render=function(t,i,n,a){if(r.prototype.render.apply(this,arguments),Vs(this,"_dispatchZoomAction",t.get("throttle"),"fixRate"),this._orient=t.getOrient(),t.get("show")===!1){this.group.removeAll();return}if(t.noTarget()){this._clear(),this.group.removeAll();return}(!a||a.type!=="dataZoom"||a.from!==this.uid)&&this._buildView(),this._updateView()},e.prototype.dispose=function(){this._clear(),r.prototype.dispose.apply(this,arguments)},e.prototype._clear=function(){vc(this,"_dispatchZoomAction");var t=this.api.getZr();t.off("mousemove",this._onBrush),t.off("mouseup",this._onBrushEnd)},e.prototype._buildView=function(){var t=this.group;t.removeAll(),this._brushing=!1,this._displayables.brushRect=null,this._resetLocation(),this._resetInterval();var i=this._displayables.sliderGroup=new Ze;this._renderBackground(),this._renderHandle(),this._renderDataShadow(),t.add(i),this._positionGroup()},e.prototype._resetLocation=function(){var t=this.dataZoomModel,i=this.api,n=t.get("brushSelect"),a=n?zbe:0,o=this._findCoordRect(),s={width:i.getWidth(),height:i.getHeight()},l=this._orient===rS?{right:s.width-o.x-o.width,top:s.height-F3-dJ-a,width:o.width,height:F3}:{right:dJ,top:o.y,width:F3,height:o.height},u=Fs(t.option);N(["right","top","width","height"],function(f){u[f]==="ph"&&(u[f]=l[f])});var c=Mr(u,s);this._location={x:c.x,y:c.y},this._size=[c.width,c.height],this._orient===mJ&&this._size.reverse()},e.prototype._positionGroup=function(){var t=this.group,i=this._location,n=this._orient,a=this.dataZoomModel.getFirstTargetAxisModel(),o=a&&a.get("inverse"),s=this._displayables.sliderGroup,l=(this._dataShadowInfo||{}).otherAxisInverse;s.attr(n===rS&&!o?{scaleY:l?1:-1,scaleX:1}:n===rS&&o?{scaleY:l?1:-1,scaleX:-1}:n===mJ&&!o?{scaleY:l?-1:1,scaleX:1,rotation:Math.PI/2}:{scaleY:l?-1:1,scaleX:-1,rotation:Math.PI/2});var u=t.getBoundingRect([s]);t.x=i.x-u.x,t.y=i.y-u.y,t.markRedraw()},e.prototype._getViewExtent=function(){return[0,this._size[0]]},e.prototype._renderBackground=function(){var t=this.dataZoomModel,i=this._size,n=this._displayables.sliderGroup,a=t.get("brushSelect");n.add(new tS({silent:!0,shape:{x:0,y:0,width:i[0],height:i[1]},style:{fill:t.get("backgroundColor")},z2:-40}));var o=new tS({shape:{x:0,y:0,width:i[0],height:i[1]},style:{fill:"transparent"},z2:0,onclick:Be(this._onClickPanel,this)}),s=this.api.getZr();a?(o.on("mousedown",this._onBrushStart,this),o.cursor="crosshair",s.on("mousemove",this._onBrush),s.on("mouseup",this._onBrushEnd)):(s.off("mousemove",this._onBrush),s.off("mouseup",this._onBrushEnd)),n.add(o)},e.prototype._renderDataShadow=function(){var t=this._dataShadowInfo=this._prepareDataShadowInfo();if(this._displayables.dataShadowSegs=[],!t)return;var i=this._size,n=this._shadowSize||[],a=t.series,o=a.getRawData(),s=a.getShadowDim&&a.getShadowDim(),l=s&&o.getDimensionInfo(s)?a.getShadowDim():t.otherDim;if(l==null)return;var u=this._shadowPolygonPts,c=this._shadowPolylinePts;if(o!==this._shadowData||l!==this._shadowDim||i[0]!==n[0]||i[1]!==n[1]){var f=o.getDataExtent(l),h=(f[1]-f[0])*.3;f=[f[0]-h,f[1]+h];var p=[0,i[1]],d=[0,i[0]],g=[[i[0],0],[0,0]],m=[],v=d[1]/(o.count()-1),_=0,y=Math.round(o.count()/i[0]),x;o.each([l],function(C,b){if(y>0&&b%y){_+=v;return}var E=C==null||isNaN(C)||C==="",I=E?0:ir(C,f,p,!0);E&&!x&&b?(g.push([g[g.length-1][0],0]),m.push([m[m.length-1][0],0])):!E&&x&&(g.push([_,0]),m.push([_,0])),g.push([_,I]),m.push([_,I]),_+=v,x=E}),u=this._shadowPolygonPts=g,c=this._shadowPolylinePts=m}this._shadowData=o,this._shadowDim=l,this._shadowSize=[i[0],i[1]];var M=this.dataZoomModel;function S(C){var b=M.getModel(C?"selectedDataBackground":"dataBackground"),E=new Ze,I=new ni({shape:{points:u},segmentIgnoreThreshold:1,style:b.getModel("areaStyle").getAreaStyle(),silent:!0,z2:-20}),R=new ri({shape:{points:c},segmentIgnoreThreshold:1,style:b.getModel("lineStyle").getLineStyle(),silent:!0,z2:-19});return E.add(I),E.add(R),E}for(var w=0;w<3;w++){var T=S(w===1);this._displayables.sliderGroup.add(T),this._displayables.dataShadowSegs.push(T)}},e.prototype._prepareDataShadowInfo=function(){var t=this.dataZoomModel,i=t.get("showDataShadow");if(i!==!1){var n,a=this.ecModel;return t.eachTargetAxis(function(o,s){var l=t.getAxisProxy(o,s).getTargetSeriesModels();N(l,function(u){if(!n&&!(i!==!0&&dt(Bbe,u.get("type"))<0)){var c=a.getComponent(Ks(o),s).axis,f=Gbe(o),h,p=u.coordinateSystem;f!=null&&p.getOtherAxis&&(h=p.getOtherAxis(c).inverse),f=u.getData().mapDimension(f),n={thisAxis:c,series:u,thisDim:o,otherDim:f,otherAxisInverse:h}}},this)},this),n}},e.prototype._renderHandle=function(){var t=this.group,i=this._displayables,n=i.handles=[null,null],a=i.handleLabels=[null,null],o=this._displayables.sliderGroup,s=this._size,l=this.dataZoomModel,u=this.api,c=l.get("borderRadius")||0,f=l.get("brushSelect"),h=i.filler=new tS({silent:f,style:{fill:l.get("fillerColor")},textConfig:{position:"inside"}});o.add(h),o.add(new tS({silent:!0,subPixelOptimize:!0,shape:{x:0,y:0,width:s[0],height:s[1],r:c},style:{stroke:l.get("dataBackgroundColor")||l.get("borderColor"),lineWidth:Obe,fill:"rgba(0,0,0,0)"}})),N([0,1],function(y){var x=l.get("handleIcon");!$_[x]&&x.indexOf("path://")<0&&x.indexOf("image://")<0&&(x="path://"+x);var M=br(x,-1,0,2,2,null,!0);M.attr({cursor:vJ(this._orient),draggable:!0,drift:Be(this._onDragMove,this,y),ondragend:Be(this._onDragEnd,this),onmouseover:Be(this._showDataInfo,this,!0),onmouseout:Be(this._showDataInfo,this,!1),z2:5});var S=M.getBoundingRect(),w=l.get("handleSize");this._handleHeight=ze(w,this._size[1]),this._handleWidth=S.width/S.height*this._handleHeight,M.setStyle(l.getModel("handleStyle").getItemStyle()),M.style.strokeNoScale=!0,M.rectHover=!0,M.ensureState("emphasis").style=l.getModel(["emphasis","handleStyle"]).getItemStyle(),du(M);var T=l.get("handleColor");T!=null&&(M.style.fill=T),o.add(n[y]=M);var C=l.getModel("textStyle");t.add(a[y]=new It({silent:!0,invisible:!0,style:hr(C,{x:0,y:0,text:"",verticalAlign:"middle",align:"center",fill:C.getTextColor(),font:C.getFont()}),z2:10}))},this);var p=h;if(f){var d=ze(l.get("moveHandleSize"),s[1]),g=i.moveHandle=new Ct({style:l.getModel("moveHandleStyle").getItemStyle(),silent:!0,shape:{r:[0,0,2,2],y:s[1]-.5,height:d}}),m=d*.8,v=i.moveHandleIcon=br(l.get("moveHandleIcon"),-m/2,-m/2,m,m,"#fff",!0);v.silent=!0,v.y=s[1]+d/2-.5,g.ensureState("emphasis").style=l.getModel(["emphasis","moveHandleStyle"]).getItemStyle();var _=Math.min(s[1]/2,Math.max(d,10));p=i.moveZone=new Ct({invisible:!0,shape:{y:s[1]-_,height:d+_}}),p.on("mouseover",function(){u.enterEmphasis(g)}).on("mouseout",function(){u.leaveEmphasis(g)}),o.add(g),o.add(v),o.add(p)}p.attr({draggable:!0,cursor:vJ(this._orient),drift:Be(this._onDragMove,this,"all"),ondragstart:Be(this._showDataInfo,this,!0),ondragend:Be(this._onDragEnd,this),onmouseover:Be(this._showDataInfo,this,!0),onmouseout:Be(this._showDataInfo,this,!1)})},e.prototype._resetInterval=function(){var t=this._range=this.dataZoomModel.getPercentRange(),i=this._getViewExtent();this._handleEnds=[ir(t[0],[0,100],i,!0),ir(t[1],[0,100],i,!0)]},e.prototype._updateInterval=function(t,i){var n=this.dataZoomModel,a=this._handleEnds,o=this._getViewExtent(),s=n.findRepresentativeAxisProxy().getMinMaxSpan(),l=[0,100];Qa(i,a,o,n.get("zoomLock")?"all":t,s.minSpan!=null?ir(s.minSpan,l,o,!0):null,s.maxSpan!=null?ir(s.maxSpan,l,o,!0):null);var u=this._range,c=this._range=Ai([ir(a[0],o,l,!0),ir(a[1],o,l,!0)]);return!u||u[0]!==c[0]||u[1]!==c[1]},e.prototype._updateView=function(t){var i=this._displayables,n=this._handleEnds,a=Ai(n.slice()),o=this._size;N([0,1],function(p){var d=i.handles[p],g=this._handleHeight;d.attr({scaleX:g/2,scaleY:g/2,x:n[p]+(p?-1:1),y:o[1]/2-g/2})},this),i.filler.setShape({x:a[0],y:0,width:a[1]-a[0],height:o[1]});var s={x:a[0],width:a[1]-a[0]};i.moveHandle&&(i.moveHandle.setShape(s),i.moveZone.setShape(s),i.moveZone.getBoundingRect(),i.moveHandleIcon&&i.moveHandleIcon.attr("x",s.x+s.width/2));for(var l=i.dataShadowSegs,u=[0,a[0],a[1],o[0]],c=0;ci[0]||n[1]<0||n[1]>i[1])){var a=this._handleEnds,o=(a[0]+a[1])/2,s=this._updateInterval("all",n[0]-o);this._updateView(),s&&this._dispatchZoomAction(!1)}},e.prototype._onBrushStart=function(t){var i=t.offsetX,n=t.offsetY;this._brushStart=new zt(i,n),this._brushing=!0,this._brushStartTime=+new Date},e.prototype._onBrushEnd=function(t){if(this._brushing){var i=this._displayables.brushRect;if(this._brushing=!1,!!i){i.attr("ignore",!0);var n=i.shape,a=+new Date;if(!(a-this._brushStartTime<200&&Math.abs(n.width)<5)){var o=this._getViewExtent(),s=[0,100];this._range=Ai([ir(n.x,o,s,!0),ir(n.x+n.width,o,s,!0)]),this._handleEnds=[n.x,n.x+n.width],this._updateView(),this._dispatchZoomAction(!1)}}}},e.prototype._onBrush=function(t){this._brushing&&(Na(t.event),this._updateBrushRect(t.offsetX,t.offsetY))},e.prototype._updateBrushRect=function(t,i){var n=this._displayables,a=this.dataZoomModel,o=n.brushRect;o||(o=n.brushRect=new tS({silent:!0,style:a.getModel("brushStyle").getItemStyle()}),n.sliderGroup.add(o)),o.attr("ignore",!1);var s=this._brushStart,l=this._displayables.sliderGroup,u=l.transformCoordToLocal(t,i),c=l.transformCoordToLocal(s.x,s.y),f=this._size;u[0]=Math.max(Math.min(f[0],u[0]),0),o.setShape({x:c[0],y:0,width:u[0]-c[0],height:f[1]})},e.prototype._dispatchZoomAction=function(t){var i=this._range;this.api.dispatchAction({type:"dataZoom",from:this.uid,dataZoomId:this.dataZoomModel.id,animation:t?kbe:null,start:i[0],end:i[1]})},e.prototype._findCoordRect=function(){var t,i=GE(this.dataZoomModel).infoList;if(!t&&i.length){var n=i[0].model.coordinateSystem;t=n.getRect&&n.getRect()}if(!t){var a=this.api.getWidth(),o=this.api.getHeight();t={x:a*.2,y:o*.2,width:a*.6,height:o*.6}}return t},e.type="dataZoom.slider",e}(rg);function Gbe(r){var e={x:"y",y:"x",radius:"angle",angle:"radius"};return e[r]}function vJ(r){return r==="vertical"?"ns-resize":"ew-resize"}var gJ=Vbe;function iS(r){r.registerComponentModel(pJ),r.registerComponentView(gJ),md(r)}function B3(r){Ot(eS),Ot(iS)}var Hbe={get:function(r,e,t){var i=Qe((Wbe[r]||{})[e]);return t&&pe(i)?i[i.length-1]:i}},Wbe={color:{active:["#006edd","#e0ffff"],inactive:["rgba(0,0,0,0)"]},colorHue:{active:[0,360],inactive:[0,0]},colorSaturation:{active:[.3,1],inactive:[0,0]},colorLightness:{active:[.9,.5],inactive:[0,0]},colorAlpha:{active:[.3,1],inactive:[0,0]},opacity:{active:[.3,1],inactive:[0,0]},symbol:{active:["circle","roundRect","diamond"],inactive:["none"]},symbolSize:{active:[10,50],inactive:[0,0]}},lA=Hbe;var yJ=di.mapVisual,Xbe=di.eachVisual,Ybe=pe,_J=N,qbe=Ai,Zbe=ir,jbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.stateList=["inRange","outOfRange"],t.replacableOptionKeys=["inRange","outOfRange","target","controller","color"],t.layoutMode={type:"box",ignoreSize:!0},t.dataBound=[-1/0,1/0],t.targetVisuals={},t.controllerVisuals={},t}return e.prototype.init=function(t,i,n){this.mergeDefaultAndTheme(t,n)},e.prototype.optionUpdated=function(t,i){var n=this.option;!i&&ZE(n,t,this.replacableOptionKeys),this.textStyleModel=this.getModel("textStyle"),this.resetItemSize(),this.completeVisualOption()},e.prototype.resetVisual=function(t){var i=this.stateList;t=Be(t,this),this.controllerVisuals=Kx(this.option.controller,i,t),this.targetVisuals=Kx(this.option.target,i,t)},e.prototype.getItemSymbol=function(){return null},e.prototype.getTargetSeriesIndices=function(){var t=this.option.seriesIndex,i=[];return t==null||t==="all"?this.ecModel.eachSeries(function(n,a){i.push(a)}):i=Qt(t),i},e.prototype.eachTargetSeries=function(t,i){N(this.getTargetSeriesIndices(),function(n){var a=this.ecModel.getSeriesByIndex(n);a&&t.call(i,a)},this)},e.prototype.isTargetSeries=function(t){var i=!1;return this.eachTargetSeries(function(n){n===t&&(i=!0)}),i},e.prototype.formatValueText=function(t,i,n){var a=this.option,o=a.precision,s=this.dataBound,l=a.formatter,u;n=n||["<",">"],pe(t)&&(t=t.slice(),u=!0);var c=i?t:u?[f(t[0]),f(t[1])]:f(t);if(Ce(l))return l.replace("{value}",u?c[0]:c).replace("{value2}",u?c[1]:c);if(He(l))return u?l(t[0],t[1]):l(t);if(u)return t[0]===s[0]?n[0]+" "+c[1]:t[1]===s[1]?n[1]+" "+c[0]:c[0]+" - "+c[1];return c;function f(h){return h===s[0]?"min":h===s[1]?"max":(+h).toFixed(Math.min(o,20))}},e.prototype.resetExtent=function(){var t=this.option,i=qbe([t.min,t.max]);this._dataExtent=i},e.prototype.getDataDimensionIndex=function(t){var i=this.option.dimension;if(i!=null)return t.getDimensionIndex(i);for(var n=t.dimensions,a=n.length-1;a>=0;a--){var o=n[a],s=t.getDimensionInfo(o);if(!s.isCalculationCoord)return s.storeDimIndex}},e.prototype.getExtent=function(){return this._dataExtent.slice()},e.prototype.completeVisualOption=function(){var t=this.ecModel,i=this.option,n={inRange:i.inRange,outOfRange:i.outOfRange},a=i.target||(i.target={}),o=i.controller||(i.controller={});St(a,n),St(o,n);var s=this.isCategory();l.call(this,a),l.call(this,o),u.call(this,a,"inRange","outOfRange"),c.call(this,o);function l(f){Ybe(i.color)&&!f.inRange&&(f.inRange={color:i.color.slice().reverse()}),f.inRange=f.inRange||{color:t.get("gradientColor")}}function u(f,h,p){var d=f[h],g=f[p];d&&!g&&(g=f[p]={},_J(d,function(m,v){if(di.isValidType(v)){var _=lA.get(v,"inactive",s);_!=null&&(g[v]=_,v==="color"&&!g.hasOwnProperty("opacity")&&!g.hasOwnProperty("colorAlpha")&&(g.opacity=[0,0]))}}))}function c(f){var h=(f.inRange||{}).symbol||(f.outOfRange||{}).symbol,p=(f.inRange||{}).symbolSize||(f.outOfRange||{}).symbolSize,d=this.get("inactiveColor"),g=this.getItemSymbol(),m=g||"roundRect";_J(this.stateList,function(v){var _=this.itemSize,y=f[v];y||(y=f[v]={color:s?d:[d]}),y.symbol==null&&(y.symbol=h&&Qe(h)||(s?m:[m])),y.symbolSize==null&&(y.symbolSize=p&&Qe(p)||(s?_[0]:[_[0],_[0]])),y.symbol=yJ(y.symbol,function(S){return S==="none"?m:S});var x=y.symbolSize;if(x!=null){var M=-1/0;Xbe(x,function(S){S>M&&(M=S)}),y.symbolSize=yJ(x,function(S){return Zbe(S,[0,M],[0,_[0]],!0)})}},this)}},e.prototype.resetItemSize=function(){this.itemSize=[parseFloat(this.get("itemWidth")),parseFloat(this.get("itemHeight"))]},e.prototype.isCategory=function(){return!!this.option.categories},e.prototype.setSelected=function(t){},e.prototype.getSelected=function(){return null},e.prototype.getValueState=function(t){return null},e.prototype.getVisualMeta=function(t){return null},e.type="visualMap",e.dependencies=["series"],e.defaultOption={show:!0,z:4,seriesIndex:"all",min:0,max:200,left:0,right:null,top:null,bottom:0,itemWidth:null,itemHeight:null,inverse:!1,orient:"vertical",backgroundColor:"rgba(0,0,0,0)",borderColor:"#ccc",contentColor:"#5793f3",inactiveColor:"#aaa",borderWidth:0,padding:5,textGap:10,precision:0,textStyle:{color:"#333"}},e}(Nt),sg=jbe;var xJ=[20,140],Kbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.optionUpdated=function(t,i){r.prototype.optionUpdated.apply(this,arguments),this.resetExtent(),this.resetVisual(function(n){n.mappingMethod="linear",n.dataExtent=this.getExtent()}),this._resetRange()},e.prototype.resetItemSize=function(){r.prototype.resetItemSize.apply(this,arguments);var t=this.itemSize;(t[0]==null||isNaN(t[0]))&&(t[0]=xJ[0]),(t[1]==null||isNaN(t[1]))&&(t[1]=xJ[1])},e.prototype._resetRange=function(){var t=this.getExtent(),i=this.option.range;!i||i.auto?(t.auto=1,this.option.range=t):pe(i)&&(i[0]>i[1]&&i.reverse(),i[0]=Math.max(i[0],t[0]),i[1]=Math.min(i[1],t[1]))},e.prototype.completeVisualOption=function(){r.prototype.completeVisualOption.apply(this,arguments),N(this.stateList,function(t){var i=this.option.controller[t].symbolSize;i&&i[0]!==i[1]&&(i[0]=i[1]/3)},this)},e.prototype.setSelected=function(t){this.option.range=t.slice(),this._resetRange()},e.prototype.getSelected=function(){var t=this.getExtent(),i=Ai((this.get("range")||[]).slice());return i[0]>t[1]&&(i[0]=t[1]),i[1]>t[1]&&(i[1]=t[1]),i[0]=n[1]||t<=i[1])?"inRange":"outOfRange"},e.prototype.findTargetDataIndices=function(t){var i=[];return this.eachTargetSeries(function(n){var a=[],o=n.getData();o.each(this.getDataDimensionIndex(o),function(s,l){t[0]<=s&&s<=t[1]&&a.push(l)},this),i.push({seriesId:n.id,dataIndex:a})},this),i},e.prototype.getVisualMeta=function(t){var i=SJ(this,"outOfRange",this.getExtent()),n=SJ(this,"inRange",this.option.range.slice()),a=[];function o(p,d){a.push({value:p,color:t(p,d)})}for(var s=0,l=0,u=n.length,c=i.length;lt[1])break;a.push({color:this.getControllerVisual(l,"color",i),offset:s/n})}return a.push({color:this.getControllerVisual(t[1],"color",i),offset:1}),a},e.prototype._createBarPoints=function(t,i){var n=this.visualMapModel.itemSize;return[[n[0]-i[0],t[0]],[n[0],t[0]],[n[0],t[1]],[n[0]-i[1],t[1]]]},e.prototype._createBarGroup=function(t){var i=this._orient,n=this.visualMapModel.get("inverse");return new Ze(i==="horizontal"&&!n?{scaleX:t==="bottom"?1:-1,rotation:Math.PI/2}:i==="horizontal"&&n?{scaleX:t==="bottom"?-1:1,rotation:-Math.PI/2}:i==="vertical"&&!n?{scaleX:t==="left"?1:-1,scaleY:-1}:{scaleX:t==="left"?1:-1})},e.prototype._updateHandle=function(t,i){if(this._useHandle){var n=this._shapes,a=this.visualMapModel,o=n.handleThumbs,s=n.handleLabels,l=a.itemSize,u=a.getExtent();$be([0,1],function(c){var f=o[c];f.setStyle("fill",i.handlesColor[c]),f.y=t[c];var h=Du(t[c],[0,l[1]],u,!0),p=this.getControllerVisual(h,"symbolSize");f.scaleX=f.scaleY=p/l[0],f.x=l[0]-p/2;var d=En(n.handleLabelPoints[c],Ml(f,this.group));s[c].setStyle({x:d[0],y:d[1],text:a.formatValueText(this._dataInterval[c]),verticalAlign:"middle",align:this._orient==="vertical"?this._applyTransform("left",n.mainGroup):"center"})},this)}},e.prototype._showIndicator=function(t,i,n,a){var o=this.visualMapModel,s=o.getExtent(),l=o.itemSize,u=[0,l[1]],c=this._shapes,f=c.indicator;if(f){f.attr("invisible",!1);var h={convertOpacityToAlpha:!0},p=this.getControllerVisual(t,"color",h),d=this.getControllerVisual(t,"symbolSize"),g=Du(t,s,u,!0),m=l[0]-d/2,v={x:f.x,y:f.y};f.y=g,f.x=m;var _=En(c.indicatorLabelPoint,Ml(f,this.group)),y=c.indicatorLabel;y.attr("invisible",!1);var x=this._applyTransform("left",c.mainGroup),M=this._orient,S=M==="horizontal";y.setStyle({text:(n||"")+o.formatValueText(i),verticalAlign:S?x:"middle",align:S?"center":x});var w={x:m,y:g,style:{fill:p}},T={style:{x:_[0],y:_[1]}};if(o.ecModel.isAnimationEnabled()&&!this._firstShowIndicator){var C={duration:100,easing:"cubicInOut",additive:!0};f.x=v.x,f.y=v.y,f.animateTo(w,C),y.animateTo(T,C)}else f.attr(w),y.attr(T);this._firstShowIndicator=!1;var b=this._shapes.handleLabels;if(b)for(var E=0;Eo[1]&&(f[1]=1/0),i&&(f[0]===-1/0?this._showIndicator(c,f[1],"< ",l):f[1]===1/0?this._showIndicator(c,f[0],"> ",l):this._showIndicator(c,c,"\u2248 ",l));var h=this._hoverLinkDataIndices,p=[];(i||AJ(n))&&(p=this._hoverLinkDataIndices=n.findTargetDataIndices(f));var d=vH(h,p);this._dispatchHighDown("downplay",lg(d[0],n)),this._dispatchHighDown("highlight",lg(d[1],n))}},e.prototype._hoverLinkFromSeriesMouseOver=function(t){var i;if(Cl(t.target,function(l){var u=rt(l);if(u.dataIndex!=null)return i=u,!0},!0),!!i){var n=this.ecModel.getSeriesByIndex(i.seriesIndex),a=this.visualMapModel;if(a.isTargetSeries(n)){var o=n.getData(i.dataType),s=o.getStore().get(a.getDataDimensionIndex(o),i.dataIndex);isNaN(s)||this._showIndicator(s,s)}}},e.prototype._hideIndicator=function(){var t=this._shapes;t.indicator&&t.indicator.attr("invisible",!0),t.indicatorLabel&&t.indicatorLabel.attr("invisible",!0);var i=this._shapes.handleLabels;if(i)for(var n=0;n=0&&(a.dimension=o,i.push(a))}}),r.getData().setVisual("visualMeta",i)}}];function iwe(r,e,t,i){for(var n=e.targetVisuals[i],a=di.prepareVisualTypes(n),o={color:yu(r.getData(),"color")},s=0,l=a.length;s0:e.splitNumber>0)||e.calculable)?"continuous":"piecewise"}),r.registerAction(LJ,DJ),N(PJ,function(e){r.registerVisual(r.PRIORITY.VISUAL.COMPONENT,e)}),r.registerPreprocessor(V3))}function aS(r){r.registerComponentModel(MJ),r.registerComponentView(RJ),nS(r)}var nwe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t._pieceList=[],t}return e.prototype.optionUpdated=function(t,i){r.prototype.optionUpdated.apply(this,arguments),this.resetExtent();var n=this._mode=this._determineMode();this._pieceList=[],awe[this._mode].call(this,this._pieceList),this._resetSelected(t,i);var a=this.option.categories;this.resetVisual(function(o,s){n==="categories"?(o.mappingMethod="category",o.categories=Qe(a)):(o.dataExtent=this.getExtent(),o.mappingMethod="piecewise",o.pieceList=de(this._pieceList,function(l){return 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this._mode==="categories"?t.value+"":t.index+""},e.prototype.getPieceList=function(){return this._pieceList},e.prototype._determineMode=function(){var t=this.option;return t.pieces&&t.pieces.length>0?"pieces":this.option.categories?"categories":"splitNumber"},e.prototype.setSelected=function(t){this.option.selected=Qe(t)},e.prototype.getValueState=function(t){var i=di.findPieceIndex(t,this._pieceList);return i!=null&&this.option.selected[this.getSelectedMapKey(this._pieceList[i])]?"inRange":"outOfRange"},e.prototype.findTargetDataIndices=function(t){var i=[],n=this._pieceList;return this.eachTargetSeries(function(a){var o=[],s=a.getData();s.each(this.getDataDimensionIndex(s),function(l,u){var c=di.findPieceIndex(l,n);c===t&&o.push(u)},this),i.push({seriesId:a.id,dataIndex:o})},this),i},e.prototype.getRepresentValue=function(t){var i;if(this.isCategory())i=t.value;else if(t.value!=null)i=t.value;else{var n=t.interval||[];i=n[0]===-1/0&&n[1]===1/0?0:(n[0]+n[1])/2}return i},e.prototype.getVisualMeta=function(t){if(this.isCategory())return;var i=[],n=["",""],a=this;function o(c,f){var h=a.getRepresentValue({interval:c});f||(f=a.getValueState(h));var p=t(h,f);c[0]===-1/0?n[0]=p:c[1]===1/0?n[1]=p:i.push({value:c[0],color:p},{value:c[1],color:p})}var s=this._pieceList.slice();if(!s.length)s.push({interval:[-1/0,1/0]});else{var l=s[0].interval[0];l!==-1/0&&s.unshift({interval:[-1/0,l]}),l=s[s.length-1].interval[1],l!==1/0&&s.push({interval:[l,1/0]})}var u=-1/0;return N(s,function(c){var f=c.interval;f&&(f[0]>u&&o([u,f[0]],"outOfRange"),o(f.slice()),u=f[1])},this),{stops:i,outerColors:n}},e.type="visualMap.piecewise",e.defaultOption=Xn(sg.defaultOption,{selected:null,minOpen:!1,maxOpen:!1,align:"auto",itemWidth:20,itemHeight:14,itemSymbol:"roundRect",pieces:null,categories:null,splitNumber:5,selectedMode:"multiple",itemGap:10,hoverLink:!0}),e}(sg),awe={splitNumber:function(r){var e=this.option,t=Math.min(e.precision,20),i=this.getExtent(),n=e.splitNumber;n=Math.max(parseInt(n,10),1),e.splitNumber=n;for(var a=(i[1]-i[0])/n;+a.toFixed(t)!==a&&t<5;)t++;e.precision=t,a=+a.toFixed(t),e.minOpen&&r.push({interval:[-1/0,i[0]],close:[0,0]});for(var o=0,s=i[0];o","\u2265"][i[0]]];t.text=t.text||this.formatValueText(t.value!=null?t.value:t.interval,!1,n)},this)}};function UJ(r,e){var t=r.inverse;(r.orient==="vertical"?!t:t)&&e.reverse()}var OJ=nwe;var owe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.doRender=function(){var t=this.group;t.removeAll();var i=this.visualMapModel,n=i.get("textGap"),a=i.textStyleModel,o=a.getFont(),s=a.getTextColor(),l=this._getItemAlign(),u=i.itemSize,c=this._getViewData(),f=c.endsText,h=Hr(i.get("showLabel",!0),!f);f&&this._renderEndsText(t,f[0],u,h,l),N(c.viewPieceList,function(p){var d=p.piece,g=new Ze;g.onclick=Be(this._onItemClick,this,d),this._enableHoverLink(g,p.indexInModelPieceList);var m=i.getRepresentValue(d);if(this._createItemSymbol(g,m,[0,0,u[0],u[1]]),h){var v=this.visualMapModel.getValueState(m);g.add(new It({style:{x:l==="right"?-n:u[0]+n,y:u[1]/2,text:d.text,verticalAlign:"middle",align:l,font:o,fill:s,opacity:v==="outOfRange"?.5:1}}))}t.add(g)},this),f&&this._renderEndsText(t,f[1],u,h,l),El(i.get("orient"),t,i.get("itemGap")),this.renderBackground(t),this.positionGroup(t)},e.prototype._enableHoverLink=function(t,i){var n=this;t.on("mouseover",function(){return a("highlight")}).on("mouseout",function(){return a("downplay")});var a=function(o){var s=n.visualMapModel;s.option.hoverLink&&n.api.dispatchAction({type:o,batch:lg(s.findTargetDataIndices(i),s)})}},e.prototype._getItemAlign=function(){var t=this.visualMapModel,i=t.option;if(i.orient==="vertical")return cA(t,this.api,t.itemSize);var n=i.align;return(!n||n==="auto")&&(n="left"),n},e.prototype._renderEndsText=function(t,i,n,a,o){if(i){var s=new Ze,l=this.visualMapModel.textStyleModel;s.add(new It({style:hr(l,{x:a?o==="right"?n[0]:0:n[0]/2,y:n[1]/2,verticalAlign:"middle",align:a?o:"center",text:i})})),t.add(s)}},e.prototype._getViewData=function(){var t=this.visualMapModel,i=de(t.getPieceList(),function(s,l){return{piece:s,indexInModelPieceList:l}}),n=t.get("text"),a=t.get("orient"),o=t.get("inverse");return(a==="horizontal"?o:!o)?i.reverse():n&&(n=n.slice().reverse()),{viewPieceList:i,endsText:n}},e.prototype._createItemSymbol=function(t,i,n){t.add(br(this.getControllerVisual(i,"symbol"),n[0],n[1],n[2],n[3],this.getControllerVisual(i,"color")))},e.prototype._onItemClick=function(t){var i=this.visualMapModel,n=i.option,a=n.selectedMode;if(a){var o=Qe(n.selected),s=i.getSelectedMapKey(t);a==="single"||a===!0?(o[s]=!0,N(o,function(l,u){o[u]=u===s})):o[s]=!o[s],this.api.dispatchAction({type:"selectDataRange",from:this.uid,visualMapId:this.visualMapModel.id,selected:o})}},e.type="visualMap.piecewise",e}(uA),zJ=owe;function oS(r){r.registerComponentModel(OJ),r.registerComponentView(zJ),nS(r)}function G3(r){Ot(aS),Ot(oS)}var swe={label:{enabled:!0},decal:{show:!1}},FJ=vt(),lwe={};function H3(r,e){var t=r.getModel("aria");if(!t.get("enabled"))return;var i=Qe(swe);St(i.label,r.getLocaleModel().get("aria"),!1),St(t.option,i,!1),n(),a();function n(){var u=t.getModel("decal"),c=u.get("show");if(c){var f=ke();r.eachSeries(function(h){if(!h.isColorBySeries()){var p=f.get(h.type);p||(p={},f.set(h.type,p)),FJ(h).scope=p}}),r.eachRawSeries(function(h){if(r.isSeriesFiltered(h))return;if(He(h.enableAriaDecal)){h.enableAriaDecal();return}var p=h.getData();if(h.isColorBySeries()){var 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y=[],x=h>1?c.get(["series","multiple","prefix"]):c.get(["series","single","prefix"]);m+=o(x,{seriesCount:h}),r.eachSeries(function(T,C){if(C1?c.get(["series","multiple",I]):c.get(["series","single",I]),b=o(b,{seriesId:T.seriesIndex,seriesName:T.get("name"),seriesType:l(T.subType)});var R=T.getData();if(R.count()>p){var A=c.get(["data","partialData"]);b+=o(A,{displayCnt:p})}else b+=c.get(["data","allData"]);for(var P=c.get(["data","separator","middle"]),U=c.get(["data","separator","end"]),B=[],z=0;z":"gt",">=":"gte","=":"eq","!=":"ne","<>":"ne"},uwe=function(){function r(e){var t=this._condVal=Ce(e)?new RegExp(e):XV(e)?e:null;if(t==null){var i="";ur(i)}}return r.prototype.evaluate=function(e){var t=typeof e;return Ce(t)?this._condVal.test(e):Dt(t)?this._condVal.test(e+""):!1},r}(),cwe=function(){function r(){}return r.prototype.evaluate=function(){return this.value},r}(),fwe=function(){function r(){}return r.prototype.evaluate=function(){for(var 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this.y,yield this.z,yield this.w}};var GA=class extends no{constructor(e=1,t=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new si(0,0,e,t),this.scissorTest=!1,this.viewport=new si(0,0,e,t);let n={width:e,height:t,depth:1};i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:tn,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0,count:1},i);let a=new ao(n,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);a.flipY=!1,a.generateMipmaps=i.generateMipmaps,a.internalFormat=i.internalFormat,this.textures=[];let o=i.count;for(let s=0;s=0?1:-1,y=1-v*v;if(y>Number.EPSILON){let M=Math.sqrt(y),S=Math.atan2(M,v*_);m=Math.sin(m*S)/M,s=Math.sin(s*S)/M}let x=s*_;if(l=l*m+h*x,u=u*m+p*x,c=c*m+d*x,f=f*m+g*x,m===1-s){let M=1/Math.sqrt(l*l+u*u+c*c+f*f);l*=M,u*=M,c*=M,f*=M}}e[t]=l,e[t+1]=u,e[t+2]=c,e[t+3]=f}static multiplyQuaternionsFlat(e,t,i,n,a,o){let s=i[n],l=i[n+1],u=i[n+2],c=i[n+3],f=a[o],h=a[o+1],p=a[o+2],d=a[o+3];return e[t]=s*d+c*f+l*p-u*h,e[t+1]=l*d+c*h+u*f-s*p,e[t+2]=u*d+c*p+s*h-l*f,e[t+3]=c*d-s*f-l*h-u*p,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let i=e._x,n=e._y,a=e._z,o=e._order,s=Math.cos,l=Math.sin,u=s(i/2),c=s(n/2),f=s(a/2),h=l(i/2),p=l(n/2),d=l(a/2);switch(o){case"XYZ":this._x=h*c*f+u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f-h*p*d;break;case"YXZ":this._x=h*c*f+u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f+h*p*d;break;case"ZXY":this._x=h*c*f-u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f-h*p*d;break;case"ZYX":this._x=h*c*f-u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f+h*p*d;break;case"YZX":this._x=h*c*f+u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f-h*p*d;break;case"XZY":this._x=h*c*f-u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f+h*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return 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this.set(n*Math.sin(e),n*Math.cos(e),a*Math.sin(t),a*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}};var be=class r{constructor(e=0,t=0,i=0){r.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 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this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let i=e.x,n=e.y,a=e.z,o=t.x,s=t.y,l=t.z;return this.x=n*l-a*s,this.y=a*o-i*l,this.z=i*s-n*o,this}projectOnVector(e){let t=e.lengthSq();if(t===0)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return Bz.copy(this).projectOnVector(e),this.sub(Bz)}reflect(e){return this.sub(Bz.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;let i=this.dot(e)/t;return Math.acos(rn(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}},Bz=new be,OQ=new zu;var Rc=class{constructor(e=new be(1/0,1/0,1/0),t=new be(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;tthis.max.x||e.ythis.max.y||e.zthis.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.xthis.max.x||e.max.ythis.max.y||e.max.zthis.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Wl),Wl.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(jS),XA.subVectors(this.max,jS),Rg.subVectors(e.a,jS),Lg.subVectors(e.b,jS),Dg.subVectors(e.c,jS),hh.subVectors(Lg,Rg),ph.subVectors(Dg,Lg),Sd.subVectors(Rg,Dg);let t=[0,-hh.z,hh.y,0,-ph.z,ph.y,0,-Sd.z,Sd.y,hh.z,0,-hh.x,ph.z,0,-ph.x,Sd.z,0,-Sd.x,-hh.y,hh.x,0,-ph.y,ph.x,0,-Sd.y,Sd.x,0];return!kz(t,Rg,Lg,Dg,XA)||(t=[1,0,0,0,1,0,0,0,1],!kz(t,Rg,Lg,Dg,XA))?!1:(YA.crossVectors(hh,ph),t=[YA.x,YA.y,YA.z],kz(t,Rg,Lg,Dg,XA))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Wl).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Wl).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Cc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Cc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Cc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Cc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Cc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Cc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Cc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Cc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Cc),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}},Cc=[new be,new be,new be,new be,new be,new be,new be,new be],Wl=new be,WA=new Rc,Rg=new be,Lg=new be,Dg=new be,hh=new be,ph=new be,Sd=new be,jS=new be,XA=new be,YA=new be,Md=new be;function kz(r,e,t,i,n){for(let a=0,o=r.length-3;a<=o;a+=3){Md.fromArray(r,a);let s=n.x*Math.abs(Md.x)+n.y*Math.abs(Md.y)+n.z*Math.abs(Md.z),l=e.dot(Md),u=t.dot(Md),c=i.dot(Md);if(Math.max(-Math.max(l,u,c),Math.min(l,u,c))>s)return!1}return!0}var sTe=new Rc,KS=new be,Vz=new be,dh=class{constructor(e=new be,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;t!==void 0?i.copy(t):sTe.setFromPoints(e).getCenter(i);let n=0;for(let a=0,o=e.length;athis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;KS.subVectors(e,this.center);let t=KS.lengthSq();if(t>this.radius*this.radius){let i=Math.sqrt(t),n=(i-this.radius)*.5;this.center.addScaledVector(KS,n/i),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Vz.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(KS.copy(e.center).add(Vz)),this.expandByPoint(KS.copy(e.center).sub(Vz))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}};var Lc=new be,Gz=new be,qA=new be,mh=new be,Hz=new be,ZA=new be,Wz=new be,jA=class{constructor(e=new be,t=new be(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Lc)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=Lc.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Lc.copy(this.origin).addScaledVector(this.direction,t),Lc.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){Gz.copy(e).add(t).multiplyScalar(.5),qA.copy(t).sub(e).normalize(),mh.copy(this.origin).sub(Gz);let a=e.distanceTo(t)*.5,o=-this.direction.dot(qA),s=mh.dot(this.direction),l=-mh.dot(qA),u=mh.lengthSq(),c=Math.abs(1-o*o),f,h,p,d;if(c>0)if(f=o*l-s,h=o*s-l,d=a*c,f>=0)if(h>=-d)if(h<=d){let g=1/c;f*=g,h*=g,p=f*(f+o*h+2*s)+h*(o*f+h+2*l)+u}else h=a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;else h=-a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;else h<=-d?(f=Math.max(0,-(-o*a+s)),h=f>0?-a:Math.min(Math.max(-a,-l),a),p=-f*f+h*(h+2*l)+u):h<=d?(f=0,h=Math.min(Math.max(-a,-l),a),p=h*(h+2*l)+u):(f=Math.max(0,-(o*a+s)),h=f>0?a:Math.min(Math.max(-a,-l),a),p=-f*f+h*(h+2*l)+u);else h=o>0?-a:a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;return i&&i.copy(this.origin).addScaledVector(this.direction,f),n&&n.copy(Gz).addScaledVector(qA,h),p}intersectSphere(e,t){Lc.subVectors(e.center,this.origin);let i=Lc.dot(this.direction),n=Lc.dot(Lc)-i*i,a=e.radius*e.radius;if(n>a)return null;let o=Math.sqrt(a-n),s=i-o,l=i+o;return l<0?null:s<0?this.at(l,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,n,a,o,s,l,u=1/this.direction.x,c=1/this.direction.y,f=1/this.direction.z,h=this.origin;return u>=0?(i=(e.min.x-h.x)*u,n=(e.max.x-h.x)*u):(i=(e.max.x-h.x)*u,n=(e.min.x-h.x)*u),c>=0?(a=(e.min.y-h.y)*c,o=(e.max.y-h.y)*c):(a=(e.max.y-h.y)*c,o=(e.min.y-h.y)*c),i>o||a>n||((a>i||isNaN(i))&&(i=a),(o=0?(s=(e.min.z-h.z)*f,l=(e.max.z-h.z)*f):(s=(e.max.z-h.z)*f,l=(e.min.z-h.z)*f),i>l||s>n)||((s>i||i!==i)&&(i=s),(l=0?i:n,t)}intersectsBox(e){return this.intersectBox(e,Lc)!==null}intersectTriangle(e,t,i,n,a){Hz.subVectors(t,e),ZA.subVectors(i,e),Wz.crossVectors(Hz,ZA);let o=this.direction.dot(Wz),s;if(o>0){if(n)return null;s=1}else if(o<0)s=-1,o=-o;else return null;mh.subVectors(this.origin,e);let l=s*this.direction.dot(ZA.crossVectors(mh,ZA));if(l<0)return null;let u=s*this.direction.dot(Hz.cross(mh));if(u<0||l+u>o)return null;let c=-s*mh.dot(Wz);return c<0?null:this.at(c/o,a)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}};var Zr=class r{constructor(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m){r.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m)}set(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m){let v=this.elements;return v[0]=e,v[4]=t,v[8]=i,v[12]=n,v[1]=a,v[5]=o,v[9]=s,v[13]=l,v[2]=u,v[6]=c,v[10]=f,v[14]=h,v[3]=p,v[7]=d,v[11]=g,v[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new r().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,n=1/Pg.setFromMatrixColumn(e,0).length(),a=1/Pg.setFromMatrixColumn(e,1).length(),o=1/Pg.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*a,t[5]=i[5]*a,t[6]=i[6]*a,t[7]=0,t[8]=i[8]*o,t[9]=i[9]*o,t[10]=i[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,a=e.z,o=Math.cos(i),s=Math.sin(i),l=Math.cos(n),u=Math.sin(n),c=Math.cos(a),f=Math.sin(a);if(e.order==="XYZ"){let h=o*c,p=o*f,d=s*c,g=s*f;t[0]=l*c,t[4]=-l*f,t[8]=u,t[1]=p+d*u,t[5]=h-g*u,t[9]=-s*l,t[2]=g-h*u,t[6]=d+p*u,t[10]=o*l}else if(e.order==="YXZ"){let h=l*c,p=l*f,d=u*c,g=u*f;t[0]=h+g*s,t[4]=d*s-p,t[8]=o*u,t[1]=o*f,t[5]=o*c,t[9]=-s,t[2]=p*s-d,t[6]=g+h*s,t[10]=o*l}else if(e.order==="ZXY"){let h=l*c,p=l*f,d=u*c,g=u*f;t[0]=h-g*s,t[4]=-o*f,t[8]=d+p*s,t[1]=p+d*s,t[5]=o*c,t[9]=g-h*s,t[2]=-o*u,t[6]=s,t[10]=o*l}else if(e.order==="ZYX"){let h=o*c,p=o*f,d=s*c,g=s*f;t[0]=l*c,t[4]=d*u-p,t[8]=h*u+g,t[1]=l*f,t[5]=g*u+h,t[9]=p*u-d,t[2]=-u,t[6]=s*l,t[10]=o*l}else if(e.order==="YZX"){let h=o*l,p=o*u,d=s*l,g=s*u;t[0]=l*c,t[4]=g-h*f,t[8]=d*f+p,t[1]=f,t[5]=o*c,t[9]=-s*c,t[2]=-u*c,t[6]=p*f+d,t[10]=h-g*f}else if(e.order==="XZY"){let h=o*l,p=o*u,d=s*l,g=s*u;t[0]=l*c,t[4]=-f,t[8]=u*c,t[1]=h*f+g,t[5]=o*c,t[9]=p*f-d,t[2]=d*f-p,t[6]=s*c,t[10]=g*f+h}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(lTe,e,uTe)}lookAt(e,t,i){let n=this.elements;return Oo.subVectors(e,t),Oo.lengthSq()===0&&(Oo.z=1),Oo.normalize(),vh.crossVectors(i,Oo),vh.lengthSq()===0&&(Math.abs(i.z)===1?Oo.x+=1e-4:Oo.z+=1e-4,Oo.normalize(),vh.crossVectors(i,Oo)),vh.normalize(),KA.crossVectors(Oo,vh),n[0]=vh.x,n[4]=KA.x,n[8]=Oo.x,n[1]=vh.y,n[5]=KA.y,n[9]=Oo.y,n[2]=vh.z,n[6]=KA.z,n[10]=Oo.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,a=this.elements,o=i[0],s=i[4],l=i[8],u=i[12],c=i[1],f=i[5],h=i[9],p=i[13],d=i[2],g=i[6],m=i[10],v=i[14],_=i[3],y=i[7],x=i[11],M=i[15],S=n[0],w=n[4],T=n[8],C=n[12],b=n[1],E=n[5],I=n[9],R=n[13],A=n[2],P=n[6],U=n[10],B=n[14],z=n[3],k=n[7],G=n[11],Y=n[15];return a[0]=o*S+s*b+l*A+u*z,a[4]=o*w+s*E+l*P+u*k,a[8]=o*T+s*I+l*U+u*G,a[12]=o*C+s*R+l*B+u*Y,a[1]=c*S+f*b+h*A+p*z,a[5]=c*w+f*E+h*P+p*k,a[9]=c*T+f*I+h*U+p*G,a[13]=c*C+f*R+h*B+p*Y,a[2]=d*S+g*b+m*A+v*z,a[6]=d*w+g*E+m*P+v*k,a[10]=d*T+g*I+m*U+v*G,a[14]=d*C+g*R+m*B+v*Y,a[3]=_*S+y*b+x*A+M*z,a[7]=_*w+y*E+x*P+M*k,a[11]=_*T+y*I+x*U+M*G,a[15]=_*C+y*R+x*B+M*Y,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],a=e[12],o=e[1],s=e[5],l=e[9],u=e[13],c=e[2],f=e[6],h=e[10],p=e[14],d=e[3],g=e[7],m=e[11],v=e[15];return d*(+a*l*f-n*u*f-a*s*h+i*u*h+n*s*p-i*l*p)+g*(+t*l*p-t*u*h+a*o*h-n*o*p+n*u*c-a*l*c)+m*(+t*u*f-t*s*p-a*o*f+i*o*p+a*s*c-i*u*c)+v*(-n*s*c-t*l*f+t*s*h+n*o*f-i*o*h+i*l*c)}transpose(){let e=this.elements,t;return 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n[0]=(1-(g+v))*M,n[1]=(p+x)*M,n[2]=(d-y)*M,n[3]=0,n[4]=(p-x)*S,n[5]=(1-(h+v))*S,n[6]=(m+_)*S,n[7]=0,n[8]=(d+y)*w,n[9]=(m-_)*w,n[10]=(1-(h+g))*w,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements,a=Pg.set(n[0],n[1],n[2]).length(),o=Pg.set(n[4],n[5],n[6]).length(),s=Pg.set(n[8],n[9],n[10]).length();this.determinant()<0&&(a=-a),e.x=n[12],e.y=n[13],e.z=n[14],Xl.copy(this);let u=1/a,c=1/o,f=1/s;return Xl.elements[0]*=u,Xl.elements[1]*=u,Xl.elements[2]*=u,Xl.elements[4]*=c,Xl.elements[5]*=c,Xl.elements[6]*=c,Xl.elements[8]*=f,Xl.elements[9]*=f,Xl.elements[10]*=f,t.setFromRotationMatrix(Xl),i.x=a,i.y=o,i.z=s,this}makePerspective(e,t,i,n,a,o,s=io){let l=this.elements,u=2*a/(t-e),c=2*a/(i-n),f=(t+e)/(t-e),h=(i+n)/(i-n),p,d;if(s===io)p=-(o+a)/(o-a),d=-2*o*a/(o-a);else if(s===xd)p=-o/(o-a),d=-o*a/(o-a);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return l[0]=u,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=c,l[9]=h,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=d,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,t,i,n,a,o,s=io){let l=this.elements,u=1/(t-e),c=1/(i-n),f=1/(o-a),h=(t+e)*u,p=(i+n)*c,d,g;if(s===io)d=(o+a)*f,g=-2*f;else if(s===xd)d=a*f,g=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return l[0]=2*u,l[4]=0,l[8]=0,l[12]=-h,l[1]=0,l[5]=2*c,l[9]=0,l[13]=-p,l[2]=0,l[6]=0,l[10]=g,l[14]=-d,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let n=0;n<16;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}},Pg=new be,Xl=new Zr,lTe=new be(0,0,0),uTe=new be(1,1,1),vh=new be,KA=new be,Oo=new be;var zQ=new Zr,FQ=new zu,Yl=(()=>{class r{constructor(t=0,i=0,n=0,a=r.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=i,this._z=n,this._order=a}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,i,n,a=this._order){return this._x=t,this._y=i,this._z=n,this._order=a,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,i=this._order,n=!0){let a=t.elements,o=a[0],s=a[4],l=a[8],u=a[1],c=a[5],f=a[9],h=a[2],p=a[6],d=a[10];switch(i){case"XYZ":this._y=Math.asin(rn(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-f,d),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(p,c),this._z=0);break;case"YXZ":this._x=Math.asin(-rn(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(l,d),this._z=Math.atan2(u,c)):(this._y=Math.atan2(-h,o),this._z=0);break;case"ZXY":this._x=Math.asin(rn(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,c)):(this._y=0,this._z=Math.atan2(u,o));break;case"ZYX":this._y=Math.asin(-rn(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(p,d),this._z=Math.atan2(u,o)):(this._x=0,this._z=Math.atan2(-s,c));break;case"YZX":this._z=Math.asin(rn(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(-f,c),this._y=Math.atan2(-h,o)):(this._x=0,this._y=Math.atan2(l,d));break;case"XZY":this._z=Math.asin(-rn(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(p,c),this._y=Math.atan2(l,o)):(this._x=Math.atan2(-f,d),this._y=0);break;default:console.warn("THREE.Euler: 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Ig,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,i){this.quaternion.setFromAxisAngle(t,i)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,i){return Ng.setFromAxisAngle(t,i),this.quaternion.multiply(Ng),this}rotateOnWorldAxis(t,i){return Ng.setFromAxisAngle(t,i),this.quaternion.premultiply(Ng),this}rotateX(t){return this.rotateOnAxis(kQ,t)}rotateY(t){return this.rotateOnAxis(VQ,t)}rotateZ(t){return this.rotateOnAxis(GQ,t)}translateOnAxis(t,i){return 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n=0;n0&&(a.userData=this.userData),a.layers=this.layers.mask,a.matrix=this.matrix.toArray(),a.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(a.matrixAutoUpdate=!1),this.isInstancedMesh&&(a.type="InstancedMesh",a.count=this.count,a.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(a.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(a.type="BatchedMesh",a.perObjectFrustumCulled=this.perObjectFrustumCulled,a.sortObjects=this.sortObjects,a.drawRanges=this._drawRanges,a.reservedRanges=this._reservedRanges,a.visibility=this._visibility,a.active=this._active,a.bounds=this._bounds.map(l=>({boxInitialized:l.boxInitialized,boxMin:l.box.min.toArray(),boxMax:l.box.max.toArray(),sphereInitialized:l.sphereInitialized,sphereRadius:l.sphere.radius,sphereCenter:l.sphere.center.toArray()})),a.maxGeometryCount=this._maxGeometryCount,a.maxVertexCount=this._maxVertexCount,a.maxIndexCount=this._maxIndexCount,a.geometryInitialized=this._geometryInitialized,a.geometryCount=this._geometryCount,a.matricesTexture=this._matricesTexture.toJSON(t),this.boundingSphere!==null&&(a.boundingSphere={center:a.boundingSphere.center.toArray(),radius:a.boundingSphere.radius}),this.boundingBox!==null&&(a.boundingBox={min:a.boundingBox.min.toArray(),max:a.boundingBox.max.toArray()}));function o(l,u){return l[u.uuid]===void 0&&(l[u.uuid]=u.toJSON(t)),u.uuid}if(this.isScene)this.background&&(this.background.isColor?a.background=this.background.toJSON():this.background.isTexture&&(a.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(a.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){a.geometry=o(t.geometries,this.geometry);let l=this.geometry.parameters;if(l!==void 0&&l.shapes!==void 0){let u=l.shapes;if(Array.isArray(u))for(let c=0,f=u.length;c0){a.children=[];for(let l=0;l0){a.animations=[];for(let l=0;l0&&(n.geometries=l),u.length>0&&(n.materials=u),c.length>0&&(n.textures=c),f.length>0&&(n.images=f),h.length>0&&(n.shapes=h),p.length>0&&(n.skeletons=p),d.length>0&&(n.animations=d),g.length>0&&(n.nodes=g)}return n.object=a,n;function s(l){let u=[];for(let c in l){let f=l[c];delete f.metadata,u.push(f)}return u}}clone(t){return new this.constructor().copy(this,t)}copy(t,i=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),i===!0)for(let n=0;n0?n.multiplyScalar(1/Math.sqrt(a)):n.set(0,0,0)}static getBarycoord(e,t,i,n,a){ql.subVectors(n,t),Pc.subVectors(i,t),qz.subVectors(e,t);let o=ql.dot(ql),s=ql.dot(Pc),l=ql.dot(qz),u=Pc.dot(Pc),c=Pc.dot(qz),f=o*u-s*s;if(f===0)return a.set(0,0,0),null;let h=1/f,p=(u*l-s*c)*h,d=(o*c-s*l)*h;return a.set(1-p-d,d,p)}static containsPoint(e,t,i,n){return this.getBarycoord(e,t,i,n,Ic)===null?!1:Ic.x>=0&&Ic.y>=0&&Ic.x+Ic.y<=1}static getInterpolation(e,t,i,n,a,o,s,l){return this.getBarycoord(e,t,i,n,Ic)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(a,Ic.x),l.addScaledVector(o,Ic.y),l.addScaledVector(s,Ic.z),l)}static isFrontFacing(e,t,i,n){return ql.subVectors(i,t),Pc.subVectors(e,t),ql.cross(Pc).dot(n)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return ql.subVectors(this.c,this.b),Pc.subVectors(this.a,this.b),ql.cross(Pc).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return r.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return r.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,n,a){return r.getInterpolation(e,this.a,this.b,this.c,t,i,n,a)}containsPoint(e){return r.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return r.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i=this.a,n=this.b,a=this.c,o,s;Ug.subVectors(n,i),Og.subVectors(a,i),Zz.subVectors(e,i);let l=Ug.dot(Zz),u=Og.dot(Zz);if(l<=0&&u<=0)return t.copy(i);jz.subVectors(e,n);let c=Ug.dot(jz),f=Og.dot(jz);if(c>=0&&f<=c)return t.copy(n);let h=l*f-c*u;if(h<=0&&l>=0&&c<=0)return o=l/(l-c),t.copy(i).addScaledVector(Ug,o);Kz.subVectors(e,a);let p=Ug.dot(Kz),d=Og.dot(Kz);if(d>=0&&p<=d)return t.copy(a);let g=p*u-l*d;if(g<=0&&u>=0&&d<=0)return s=u/(u-d),t.copy(i).addScaledVector(Og,s);let m=c*d-p*f;if(m<=0&&f-c>=0&&p-d>=0)return HQ.subVectors(a,n),s=(f-c)/(f-c+(p-d)),t.copy(n).addScaledVector(HQ,s);let v=1/(m+g+h);return o=g*v,s=h*v,t.copy(i).addScaledVector(Ug,o).addScaledVector(Og,s)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}};var WQ={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},gh={h:0,s:0,l:0},$A={h:0,s:0,l:0};function Jz(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}var nr=class{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){let n=e;n&&n.isColor?this.copy(n):typeof n=="number"?this.setHex(n):typeof n=="string"&&this.setStyle(n)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=to){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,Cr.toWorkingColorSpace(this,t),this}setRGB(e,t,i,n=Cr.workingColorSpace){return this.r=e,this.g=t,this.b=i,Cr.toWorkingColorSpace(this,n),this}setHSL(e,t,i,n=Cr.workingColorSpace){if(e=LQ(e,1),t=rn(t,0,1),i=rn(i,0,1),t===0)this.r=this.g=this.b=i;else{let a=i<=.5?i*(1+t):i+t-i*t,o=2*i-a;this.r=Jz(o,a,e+1/3),this.g=Jz(o,a,e),this.b=Jz(o,a,e-1/3)}return Cr.toWorkingColorSpace(this,n),this}setStyle(e,t=to){function i(a){a!==void 0&&parseFloat(a)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^(\w+)\(([^\)]*)\)/.exec(e)){let a,o=n[1],s=n[2];switch(o){case"rgb":case"rgba":if(a=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setRGB(Math.min(255,parseInt(a[1],10))/255,Math.min(255,parseInt(a[2],10))/255,Math.min(255,parseInt(a[3],10))/255,t);if(a=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setRGB(Math.min(100,parseInt(a[1],10))/100,Math.min(100,parseInt(a[2],10))/100,Math.min(100,parseInt(a[3],10))/100,t);break;case"hsl":case"hsla":if(a=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setHSL(parseFloat(a[1])/360,parseFloat(a[2])/100,parseFloat(a[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){let a=n[1],o=a.length;if(o===3)return this.setRGB(parseInt(a.charAt(0),16)/15,parseInt(a.charAt(1),16)/15,parseInt(a.charAt(2),16)/15,t);if(o===6)return this.setHex(parseInt(a,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=to){let i=WQ[e.toLowerCase()];return i!==void 0?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=fh(e.r),this.g=fh(e.g),this.b=fh(e.b),this}copyLinearToSRGB(e){return this.r=VA(e.r),this.g=VA(e.g),this.b=VA(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=to){return Cr.fromWorkingColorSpace(jn.copy(this),e),Math.round(rn(jn.r*255,0,255))*65536+Math.round(rn(jn.g*255,0,255))*256+Math.round(rn(jn.b*255,0,255))}getHexString(e=to){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Cr.workingColorSpace){Cr.fromWorkingColorSpace(jn.copy(this),t);let i=jn.r,n=jn.g,a=jn.b,o=Math.max(i,n,a),s=Math.min(i,n,a),l,u,c=(s+o)/2;if(s===o)l=0,u=0;else{let f=o-s;switch(u=c<=.5?f/(o+s):f/(2-o-s),o){case i:l=(n-a)/f+(n0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}let n=this[t];if(n===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});let i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Tc&&(i.blending=this.blending),this.side!==Po&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==kS&&(i.blendSrc=this.blendSrc),this.blendDst!==VS&&(i.blendDst=this.blendDst),this.blendEquation!==Ec&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==vg&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Iz&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==_d&&(i.stencilFail=this.stencilFail),this.stencilZFail!==_d&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==_d&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function n(a){let o=[];for(let s in a){let l=a[s];delete l.metadata,o.push(l)}return o}if(t){let a=n(e.textures),o=n(e.images);a.length>0&&(i.textures=a),o.length>0&&(i.images=o)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(t!==null){let n=t.length;i=new Array(n);for(let a=0;a!==n;++a)i[a]=t[a].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}};var Nc=class extends Fu{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new nr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Yl,this.combine=MA,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}};var Hi=new be,QA=new $t,xa=class{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=Nz,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=eo,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}get updateRange(){return IQ("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,a=this.itemSize;n0&&(e.userData=this.userData),this.parameters!==void 0){let l=this.parameters;for(let u in l)l[u]!==void 0&&(e[u]=l[u]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let l in i){let u=i[l];e.data.attributes[l]=u.toJSON(e.data)}let n={},a=!1;for(let l in this.morphAttributes){let u=this.morphAttributes[l],c=[];for(let f=0,h=u.length;f0&&(n[l]=c,a=!0)}a&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);let o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));let s=this.boundingSphere;return s!==null&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;i!==null&&this.setIndex(i.clone(t));let n=e.attributes;for(let u in n){let c=n[u];this.setAttribute(u,c.clone(t))}let a=e.morphAttributes;for(let u in a){let c=[],f=a[u];for(let h=0,p=f.length;h0){let n=t[i[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,o=n.length;a(e.far-e.near)**2))&&(XQ.copy(a).invert(),wd.copy(e.ray).applyMatrix4(XQ),!(i.boundingBox!==null&&wd.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,wd)))}_computeIntersections(e,t,i){let n,a=this.geometry,o=this.material,s=a.index,l=a.attributes.position,u=a.attributes.uv,c=a.attributes.uv1,f=a.attributes.normal,h=a.groups,p=a.drawRange;if(s!==null)if(Array.isArray(o))for(let d=0,g=h.length;dt.far?null:{distance:u,point:oC.clone(),object:r}}function sC(r,e,t,i,n,a,o,s,l,u){r.getVertexPosition(s,kg),r.getVertexPosition(l,Vg),r.getVertexPosition(u,Gg);let c=gTe(r,e,t,i,kg,Vg,Gg,aC);if(c){n&&(rC.fromBufferAttribute(n,s),iC.fromBufferAttribute(n,l),nC.fromBufferAttribute(n,u),c.uv=bd.getInterpolation(aC,kg,Vg,Gg,rC,iC,nC,new $t)),a&&(rC.fromBufferAttribute(a,s),iC.fromBufferAttribute(a,l),nC.fromBufferAttribute(a,u),c.uv1=bd.getInterpolation(aC,kg,Vg,Gg,rC,iC,nC,new $t)),o&&(qQ.fromBufferAttribute(o,s),ZQ.fromBufferAttribute(o,l),jQ.fromBufferAttribute(o,u),c.normal=bd.getInterpolation(aC,kg,Vg,Gg,qQ,ZQ,jQ,new be),c.normal.dot(i.direction)>0&&c.normal.multiplyScalar(-1));let f={a:s,b:l,c:u,normal:new be,materialIndex:0};bd.getNormal(kg,Vg,Gg,f.normal),c.face=f}return c}var yh=class r extends so{constructor(e=1,t=1,i=1,n=1,a=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:a,depthSegments:o};let s=this;n=Math.floor(n),a=Math.floor(a),o=Math.floor(o);let l=[],u=[],c=[],f=[],h=0,p=0;d("z","y","x",-1,-1,i,t,e,o,a,0),d("z","y","x",1,-1,i,t,-e,o,a,1),d("x","z","y",1,1,e,i,t,n,o,2),d("x","z","y",1,-1,e,i,-t,n,o,3),d("x","y","z",1,-1,e,t,i,n,a,4),d("x","y","z",-1,-1,e,t,-i,n,a,5),this.setIndex(l),this.setAttribute("position",new Kn(u,3)),this.setAttribute("normal",new Kn(c,3)),this.setAttribute("uv",new Kn(f,2));function d(g,m,v,_,y,x,M,S,w,T,C){let b=x/w,E=M/T,I=x/2,R=M/2,A=S/2,P=w+1,U=T+1,B=0,z=0,k=new be;for(let G=0;G0?1:-1,c.push(k.x,k.y,k.z),f.push(J/w),f.push(1-G/T),B+=1}}for(let G=0;G0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let n in this.extensions)this.extensions[n]===!0&&(i[n]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}};var Hg=class extends nn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Zr,this.projectionMatrix=new Zr,this.projectionMatrixInverse=new Zr,this.coordinateSystem=io}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}};var _h=new be,eee=new $t,tee=new $t,Wi=class extends Hg{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=qS*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(zA*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return qS*2*Math.atan(Math.tan(zA*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){_h.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(_h.x,_h.y).multiplyScalar(-e/_h.z),_h.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(_h.x,_h.y).multiplyScalar(-e/_h.z)}getViewSize(e,t){return this.getViewBounds(e,eee,tee),t.subVectors(tee,eee)}setViewOffset(e,t,i,n,a,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=a,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(zA*.5*this.fov)/this.zoom,i=2*t,n=this.aspect*i,a=-.5*n,o=this.view;if(this.view!==null&&this.view.enabled){let l=o.fullWidth,u=o.fullHeight;a+=o.offsetX*n/l,t-=o.offsetY*i/u,n*=o.width/l,i*=o.height/u}let s=this.filmOffset;s!==0&&(a+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(a,a+n,t,t-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}};var Wg=-90,Xg=1,uC=class extends nn{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;let n=new Wi(Wg,Xg,e,t);n.layers=this.layers,this.add(n);let a=new Wi(Wg,Xg,e,t);a.layers=this.layers,this.add(a);let o=new Wi(Wg,Xg,e,t);o.layers=this.layers,this.add(o);let s=new Wi(Wg,Xg,e,t);s.layers=this.layers,this.add(s);let l=new Wi(Wg,Xg,e,t);l.layers=this.layers,this.add(l);let u=new Wi(Wg,Xg,e,t);u.layers=this.layers,this.add(u)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,n,a,o,s,l]=t;for(let u of t)this.remove(u);if(e===io)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),a.up.set(0,0,-1),a.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===xd)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),a.up.set(0,0,1),a.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let u of t)this.add(u),u.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[a,o,s,l,u,c]=this.children,f=e.getRenderTarget(),h=e.getActiveCubeFace(),p=e.getActiveMipmapLevel(),d=e.xr.enabled;e.xr.enabled=!1;let g=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,n),e.render(t,a),e.setRenderTarget(i,1,n),e.render(t,o),e.setRenderTarget(i,2,n),e.render(t,s),e.setRenderTarget(i,3,n),e.render(t,l),e.setRenderTarget(i,4,n),e.render(t,u),i.texture.generateMipmaps=g,e.setRenderTarget(i,5,n),e.render(t,c),e.setRenderTarget(f,h,p),e.xr.enabled=d,i.texture.needsPMREMUpdate=!0}};var Yg=class extends ao{constructor(e,t,i,n,a,o,s,l,u,c){e=e!==void 0?e:[],t=t!==void 0?t:Vl,super(e,t,i,n,a,o,s,l,u,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}};var cC=class extends oo{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1},n=[i,i,i,i,i,i];this.texture=new Yg(n,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:tn}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:` varying vec3 vWorldDirection; vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include } `,fragmentShader:` uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); } `},n=new yh(5,5,5),a=new Sa({name:"CubemapFromEquirect",uniforms:Uc(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:Si,blending:Js});a.uniforms.tEquirect.value=t;let o=new an(n,a),s=t.minFilter;return t.minFilter===Gl&&(t.minFilter=tn),new uC(1,10,this).update(e,o),t.minFilter=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,i,n){let a=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,i,n);e.setRenderTarget(a)}};var eF=new be,yTe=new be,_Te=new er,Zl=class{constructor(e=new be(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let n=eF.subVectors(i,t).cross(yTe.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let i=e.delta(eF),n=this.normal.dot(i);if(n===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let a=-(e.start.dot(this.normal)+this.constant)/n;return a<0||a>1?null:t.copy(e.start).addScaledVector(i,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||_Te.getNormalMatrix(e),n=this.coplanarPoint(eF).applyMatrix4(e),a=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(a),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}};var Td=new dh,fC=new be,xh=class{constructor(e=new Zl,t=new Zl,i=new Zl,n=new Zl,a=new Zl,o=new Zl){this.planes=[e,t,i,n,a,o]}set(e,t,i,n,a,o){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(a),s[5].copy(o),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=io){let i=this.planes,n=e.elements,a=n[0],o=n[1],s=n[2],l=n[3],u=n[4],c=n[5],f=n[6],h=n[7],p=n[8],d=n[9],g=n[10],m=n[11],v=n[12],_=n[13],y=n[14],x=n[15];if(i[0].setComponents(l-a,h-u,m-p,x-v).normalize(),i[1].setComponents(l+a,h+u,m+p,x+v).normalize(),i[2].setComponents(l+o,h+c,m+d,x+_).normalize(),i[3].setComponents(l-o,h-c,m-d,x-_).normalize(),i[4].setComponents(l-s,h-f,m-g,x-y).normalize(),t===io)i[5].setComponents(l+s,h+f,m+g,x+y).normalize();else if(t===xd)i[5].setComponents(s,f,g,y).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Td.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Td.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Td)}intersectsSprite(e){return Td.center.set(0,0,0),Td.radius=.7071067811865476,Td.applyMatrix4(e.matrixWorld),this.intersectsSphere(Td)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let a=0;a<6;a++)if(t[a].distanceToPoint(i)0?e.max.x:e.min.x,fC.y=n.normal.y>0?e.max.y:e.min.y,fC.z=n.normal.z>0?e.max.z:e.min.z,n.distanceToPoint(fC)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}};function hC(){let r=null,e=!1,t=null,i=null;function n(a,o){t(a,o),i=r.requestAnimationFrame(n)}return{start:function(){e!==!0&&t!==null&&(i=r.requestAnimationFrame(n),e=!0)},stop:function(){r.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(a){t=a},setContext:function(a){r=a}}}function ree(r,e){let t=e.isWebGL2,i=new WeakMap;function n(u,c){let f=u.array,h=u.usage,p=f.byteLength,d=r.createBuffer();r.bindBuffer(c,d),r.bufferData(c,f,h),u.onUploadCallback();let g;if(f instanceof Float32Array)g=r.FLOAT;else if(f instanceof Uint16Array)if(u.isFloat16BufferAttribute)if(t)g=r.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else g=r.UNSIGNED_SHORT;else if(f instanceof Int16Array)g=r.SHORT;else if(f instanceof Uint32Array)g=r.UNSIGNED_INT;else if(f instanceof Int32Array)g=r.INT;else if(f instanceof Int8Array)g=r.BYTE;else if(f instanceof Uint8Array)g=r.UNSIGNED_BYTE;else if(f instanceof Uint8ClampedArray)g=r.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+f);return{buffer:d,type:g,bytesPerElement:f.BYTES_PER_ELEMENT,version:u.version,size:p}}function a(u,c,f){let h=c.array,p=c._updateRange,d=c.updateRanges;if(r.bindBuffer(f,u),p.count===-1&&d.length===0&&r.bufferSubData(f,0,h),d.length!==0){for(let g=0,m=d.length;g outsideIOR when thinFilmThickness -> 0.0 float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) ); // Evaluate the cosTheta on the base layer (Snell law) float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) ); // Handle TIR: float cosTheta2Sq = 1.0 - sinTheta2Sq; if ( cosTheta2Sq < 0.0 ) { return vec3( 1.0 ); } float cosTheta2 = sqrt( cosTheta2Sq ); // First interface float R0 = IorToFresnel0( iridescenceIOR, outsideIOR ); float R12 = F_Schlick( R0, 1.0, cosTheta1 ); float T121 = 1.0 - R12; float phi12 = 0.0; if ( iridescenceIOR < outsideIOR ) phi12 = PI; float phi21 = PI - phi12; // Second interface vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); // guard against 1.0 vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR ); vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 ); vec3 phi23 = vec3( 0.0 ); if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI; if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI; if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI; // Phase shift float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2; vec3 phi = vec3( phi21 ) + phi23; // Compound terms vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 ); vec3 r123 = sqrt( R123 ); vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 ); // Reflectance term for m = 0 (DC term amplitude) vec3 C0 = R12 + Rs; I = C0; // Reflectance term for m > 0 (pairs of diracs) vec3 Cm = Rs - T121; for ( int m = 1; m <= 2; ++ m ) { Cm *= r123; vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi ); I += Cm * Sm; } // Since out of gamut colors might be produced, negative color values are clamped to 0. return max( I, vec3( 0.0 ) ); } #endif `;var gee=` #ifdef USE_BUMPMAP uniform sampler2D bumpMap; uniform float bumpScale; // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen // https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2) vec2 dHdxy_fwd() { vec2 dSTdx = dFdx( vBumpMapUv ); vec2 dSTdy = dFdy( vBumpMapUv ); float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x; float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll; float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll; return vec2( dBx, dBy ); } vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) { // normalize is done to ensure that the bump map looks the same regardless of the texture's scale vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) ); vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) ); vec3 vN = surf_norm; // normalized vec3 R1 = cross( vSigmaY, vN ); vec3 R2 = cross( vN, vSigmaX ); float fDet = dot( vSigmaX, R1 ) * faceDirection; vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); return normalize( abs( fDet ) * surf_norm - vGrad ); } #endif `;var yee=` #if NUM_CLIPPING_PLANES > 0 vec4 plane; #ifdef ALPHA_TO_COVERAGE float distanceToPlane, distanceGradient; float clipOpacity = 1.0; #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); if ( clipOpacity == 0.0 ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES float unionClipOpacity = 1.0; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); } #pragma unroll_loop_end clipOpacity *= 1.0 - unionClipOpacity; #endif diffuseColor.a *= clipOpacity; if ( diffuseColor.a == 0.0 ) discard; #else #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES bool clipped = true; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; } #pragma unroll_loop_end if ( clipped ) discard; #endif #endif #endif `;var _ee=` #if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif `;var xee=` #if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; #endif `;var See=` #if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; #endif `;var Mee=` #if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; #endif `;var bee=` #if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; #endif `;var wee=` #if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) varying vec3 vColor; #endif `;var Tee=` #if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) vColor = vec3( 1.0 ); #endif #ifdef USE_COLOR vColor *= color; #endif #ifdef USE_INSTANCING_COLOR vColor.xyz *= instanceColor.xyz; #endif `;var Eee=` #define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 #define RECIPROCAL_PI2 0.15915494309189535 #define EPSILON 1e-6 #ifndef saturate // may have defined saturate() already #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif #define whiteComplement( a ) ( 1.0 - saturate( a ) ) float pow2( const in float x ) { return x*x; } vec3 pow2( const in vec3 x ) { return x*x; } float pow3( const in float x ) { return x*x*x; } float pow4( const in float x ) { float x2 = x*x; return x2*x2; } float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } // expects values in the range of [0,1]x[0,1], returns values in the [0,1] range. // do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/ highp float rand( const in vec2 uv ) { const highp float a = 12.9898, b = 78.233, c = 43758.5453; highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); return fract( sin( sn ) * c ); } #ifdef HIGH_PRECISION float precisionSafeLength( vec3 v ) { return length( v ); } #else float precisionSafeLength( vec3 v ) { float maxComponent = max3( abs( v ) ); return length( v / maxComponent ) * maxComponent; } #endif struct IncidentLight { vec3 color; vec3 direction; bool visible; }; struct ReflectedLight { vec3 directDiffuse; vec3 directSpecular; vec3 indirectDiffuse; vec3 indirectSpecular; }; #ifdef USE_ALPHAHASH varying vec3 vPosition; #endif vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { // dir can be either a direction vector or a normal vector // upper-left 3x3 of matrix is assumed to be orthogonal return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); } mat3 transposeMat3( const in mat3 m ) { mat3 tmp; tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); return tmp; } float luminance( const in vec3 rgb ) { // assumes rgb is in linear color space with sRGB primaries and D65 white point const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 ); return dot( weights, rgb ); } bool isPerspectiveMatrix( mat4 m ) { return m[ 2 ][ 3 ] == - 1.0; } vec2 equirectUv( in vec3 dir ) { // dir is assumed to be unit length float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; return vec2( u, v ); } vec3 BRDF_Lambert( const in vec3 diffuseColor ) { return RECIPROCAL_PI * diffuseColor; } // validated vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { // Original approximation by Christophe Schlick '94 // float fresnel = pow( 1.0 - dotVH, 5.0 ); // Optimized variant (presented by Epic at SIGGRAPH '13) // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } // validated float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { // Original approximation by Christophe Schlick '94 // float fresnel = pow( 1.0 - dotVH, 5.0 ); // Optimized variant (presented by Epic at SIGGRAPH '13) // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } // validated `;var Aee=` #ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 #define cubeUV_minTileSize 16.0 // These shader functions convert between the UV coordinates of a single face of // a cubemap, the 0-5 integer index of a cube face, and the direction vector for // sampling a textureCube (not generally normalized ). float getFace( vec3 direction ) { vec3 absDirection = abs( direction ); float face = - 1.0; if ( absDirection.x > absDirection.z ) { if ( absDirection.x > absDirection.y ) face = direction.x > 0.0 ? 0.0 : 3.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } else { if ( absDirection.z > absDirection.y ) face = direction.z > 0.0 ? 2.0 : 5.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } return face; } // RH coordinate system; PMREM face-indexing convention vec2 getUV( vec3 direction, float face ) { vec2 uv; if ( face == 0.0 ) { uv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x } else if ( face == 1.0 ) { uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y } else if ( face == 2.0 ) { uv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z } else if ( face == 3.0 ) { uv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x } else if ( face == 4.0 ) { uv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y } else { uv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z } return 0.5 * ( uv + 1.0 ); } vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { float face = getFace( direction ); float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); mipInt = max( mipInt, cubeUV_minMipLevel ); float faceSize = exp2( mipInt ); highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; // #25071 if ( face > 2.0 ) { uv.y += faceSize; face -= 3.0; } uv.x += face * faceSize; uv.x += filterInt * 3.0 * cubeUV_minTileSize; uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); uv.x *= CUBEUV_TEXEL_WIDTH; uv.y *= CUBEUV_TEXEL_HEIGHT; #ifdef texture2DGradEXT return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; // disable anisotropic filtering #else return texture2D( envMap, uv ).rgb; #endif } // These defines must match with PMREMGenerator #define cubeUV_r0 1.0 #define cubeUV_m0 - 2.0 #define cubeUV_r1 0.8 #define cubeUV_m1 - 1.0 #define cubeUV_r4 0.4 #define cubeUV_m4 2.0 #define cubeUV_r5 0.305 #define cubeUV_m5 3.0 #define cubeUV_r6 0.21 #define cubeUV_m6 4.0 float roughnessToMip( float roughness ) { float mip = 0.0; if ( roughness >= cubeUV_r1 ) { mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; } else if ( roughness >= cubeUV_r4 ) { mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; } else if ( roughness >= cubeUV_r5 ) { mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; } else if ( roughness >= cubeUV_r6 ) { mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; } else { mip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25 } return mip; } vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); float mipF = fract( mip ); float mipInt = floor( mip ); vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); if ( mipF == 0.0 ) { return vec4( color0, 1.0 ); } else { vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); return vec4( mix( color0, color1, mipF ), 1.0 ); } } #endif `;var Cee=` vec3 transformedNormal = objectNormal; #ifdef USE_TANGENT vec3 transformedTangent = objectTangent; #endif #ifdef USE_BATCHING // this is in lieu of a per-instance normal-matrix // shear transforms in the instance matrix are not supported mat3 bm = mat3( batchingMatrix ); transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); transformedNormal = bm * transformedNormal; #ifdef USE_TANGENT transformedTangent = bm * transformedTangent; #endif #endif #ifdef USE_INSTANCING // this is in lieu of a per-instance normal-matrix // shear transforms in the instance matrix are not supported mat3 im = mat3( instanceMatrix ); transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); transformedNormal = im * transformedNormal; #ifdef USE_TANGENT transformedTangent = im * transformedTangent; #endif #endif transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedNormal = - transformedNormal; #endif #ifdef USE_TANGENT transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif #endif `;var Ree=` #ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; #endif `;var Lee=` #ifdef USE_DISPLACEMENTMAP transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); #endif `;var Dee=` #ifdef USE_EMISSIVEMAP vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); totalEmissiveRadiance *= emissiveColor.rgb; #endif `;var Pee=` #ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; #endif `;var Iee=` gl_FragColor = linearToOutputTexel( gl_FragColor ); `;var Nee=` // http://www.russellcottrell.com/photo/matrixCalculator.htm // Linear sRGB => XYZ => Linear Display P3 const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3( vec3( 0.8224621, 0.177538, 0.0 ), vec3( 0.0331941, 0.9668058, 0.0 ), vec3( 0.0170827, 0.0723974, 0.9105199 ) ); // Linear Display P3 => XYZ => Linear sRGB const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3( vec3( 1.2249401, - 0.2249404, 0.0 ), vec3( - 0.0420569, 1.0420571, 0.0 ), vec3( - 0.0196376, - 0.0786361, 1.0982735 ) ); vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) { return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a ); } vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) { return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a ); } vec4 LinearTransferOETF( in vec4 value ) { return value; } vec4 sRGBTransferOETF( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); } // @deprecated, r156 vec4 LinearToLinear( in vec4 value ) { return value; } // @deprecated, r156 vec4 LinearTosRGB( in vec4 value ) { return sRGBTransferOETF( value ); } `;var Uee=` #ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToFrag = normalize( vWorldPosition - cameraPosition ); } // Transforming Normal Vectors with the Inverse Transformation vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vec3 reflectVec = reflect( cameraToFrag, worldNormal ); #else vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); #endif #else vec3 reflectVec = vReflect; #endif #ifdef ENVMAP_TYPE_CUBE vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); #else vec4 envColor = vec4( 0.0 ); #endif #ifdef ENVMAP_BLENDING_MULTIPLY outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_MIX ) outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif #endif `;var Oee=` #ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; uniform mat3 envMapRotation; #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #else uniform sampler2D envMap; #endif #endif `;var zee=` #ifdef USE_ENVMAP uniform float reflectivity; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; uniform float refractionRatio; #else varying vec3 vReflect; #endif #endif `;var Fee=` #ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; #else varying vec3 vReflect; uniform float refractionRatio; #endif #endif `;var Bee=` #ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else vec3 cameraToVertex; if ( isOrthographic ) { cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vReflect = reflect( cameraToVertex, worldNormal ); #else vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif #endif `;var kee=` #ifdef USE_FOG vFogDepth = - mvPosition.z; #endif `;var Vee=` #ifdef USE_FOG varying float vFogDepth; #endif `;var Gee=` #ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); #endif `;var Hee=` #ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 uniform float fogDensity; #else uniform float fogNear; uniform float fogFar; #endif #endif `;var Wee=` #ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { // dotNL will be from -1.0 to 1.0 float dotNL = dot( normal, lightDirection ); vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); #ifdef USE_GRADIENTMAP return vec3( texture2D( gradientMap, coord ).r ); #else vec2 fw = fwidth( coord ) * 0.5; return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif } `;var Xee=` #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; reflectedLight.indirectDiffuse += lightMapIrradiance; #endif `;var Yee=` #ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; #endif `;var qee=` LambertMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularStrength = specularStrength; `;var Zee=` varying vec3 vViewPosition; struct LambertMaterial { vec3 diffuseColor; float specularStrength; }; void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Lambert #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert `;var jee=` uniform bool receiveShadow; uniform vec3 ambientLightColor; #if defined( USE_LIGHT_PROBES ) uniform vec3 lightProbe[ 9 ]; #endif // get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere // source: https://graphics.stanford.edu/papers/envmap/envmap.pdf vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { // normal is assumed to have unit length float x = normal.x, y = normal.y, z = normal.z; // band 0 vec3 result = shCoefficients[ 0 ] * 0.886227; // band 1 result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; // band 2 result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); return result; } vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); return irradiance; } vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { vec3 irradiance = ambientLightColor; return irradiance; } float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { #if defined ( LEGACY_LIGHTS ) if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) { return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent ); } return 1.0; #else // based upon Frostbite 3 Moving to Physically-based Rendering // page 32, equation 26: E[window1] // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); if ( cutoffDistance > 0.0 ) { distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); } return distanceFalloff; #endif } float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { return smoothstep( coneCosine, penumbraCosine, angleCosine ); } #if NUM_DIR_LIGHTS > 0 struct DirectionalLight { vec3 direction; vec3 color; }; uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { light.color = directionalLight.color; light.direction = directionalLight.direction; light.visible = true; } #endif #if NUM_POINT_LIGHTS > 0 struct PointLight { vec3 position; vec3 color; float distance; float decay; }; uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; // light is an out parameter as having it as a return value caused compiler errors on some devices void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = pointLight.position - geometryPosition; light.direction = normalize( lVector ); float lightDistance = length( lVector ); light.color = pointLight.color; light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } #endif #if NUM_SPOT_LIGHTS > 0 struct SpotLight { vec3 position; vec3 direction; vec3 color; float distance; float decay; float coneCos; float penumbraCos; }; uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; // light is an out parameter as having it as a return value caused compiler errors on some devices void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = spotLight.position - geometryPosition; light.direction = normalize( lVector ); float angleCos = dot( light.direction, spotLight.direction ); float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); if ( spotAttenuation > 0.0 ) { float lightDistance = length( lVector ); light.color = spotLight.color * spotAttenuation; light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } else { light.color = vec3( 0.0 ); light.visible = false; } } #endif #if NUM_RECT_AREA_LIGHTS > 0 struct RectAreaLight { vec3 color; vec3 position; vec3 halfWidth; vec3 halfHeight; }; // Pre-computed values of LinearTransformedCosine approximation of BRDF // BRDF approximation Texture is 64x64 uniform sampler2D ltc_1; // RGBA Float uniform sampler2D ltc_2; // RGBA Float uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; #endif #if NUM_HEMI_LIGHTS > 0 struct HemisphereLight { vec3 direction; vec3 skyColor; vec3 groundColor; }; uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { float dotNL = dot( normal, hemiLight.direction ); float hemiDiffuseWeight = 0.5 * dotNL + 0.5; vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } #endif `;var Kee=` #ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); return PI * envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 reflectVec = reflect( - viewDir, normal ); // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane. reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); return envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } #ifdef USE_ANISOTROPY vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { #ifdef ENVMAP_TYPE_CUBE_UV // https://google.github.io/filament/Filament.md.html#lighting/imagebasedlights/anisotropy vec3 bentNormal = cross( bitangent, viewDir ); bentNormal = normalize( cross( bentNormal, bitangent ) ); bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); return getIBLRadiance( viewDir, bentNormal, roughness ); #else return vec3( 0.0 ); #endif } #endif #endif `;var Jee=` ToonMaterial material; material.diffuseColor = diffuseColor.rgb; `;var $ee=` varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon `;var Qee=` BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; material.specularStrength = specularStrength; `;var ete=` varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; float specularShininess; float specularStrength; }; void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; } void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong `;var tte=` PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); material.roughness = max( roughnessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap. material.roughness += geometryRoughness; material.roughness = min( material.roughness, 1.0 ); #ifdef IOR material.ior = ior; #ifdef USE_SPECULAR float specularIntensityFactor = specularIntensity; vec3 specularColorFactor = specularColor; #ifdef USE_SPECULAR_COLORMAP specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; #endif #ifdef USE_SPECULAR_INTENSITYMAP specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; #endif material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); #else float specularIntensityFactor = 1.0; vec3 specularColorFactor = vec3( 1.0 ); material.specularF90 = 1.0; #endif material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); #else material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); material.specularF90 = 1.0; #endif #ifdef USE_CLEARCOAT material.clearcoat = clearcoat; material.clearcoatRoughness = clearcoatRoughness; material.clearcoatF0 = vec3( 0.04 ); material.clearcoatF90 = 1.0; #ifdef USE_CLEARCOATMAP material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; #endif material.clearcoat = saturate( material.clearcoat ); // Burley clearcoat model material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); material.clearcoatRoughness += geometryRoughness; material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); #endif #ifdef USE_IRIDESCENCE material.iridescence = iridescence; material.iridescenceIOR = iridescenceIOR; #ifdef USE_IRIDESCENCEMAP material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; #else material.iridescenceThickness = iridescenceThicknessMaximum; #endif #endif #ifdef USE_SHEEN material.sheenColor = sheenColor; #ifdef USE_SHEEN_COLORMAP material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; #endif material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); #ifdef USE_SHEEN_ROUGHNESSMAP material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; #endif #endif #ifdef USE_ANISOTROPY #ifdef USE_ANISOTROPYMAP mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; #else vec2 anisotropyV = anisotropyVector; #endif material.anisotropy = length( anisotropyV ); if( material.anisotropy == 0.0 ) { anisotropyV = vec2( 1.0, 0.0 ); } else { anisotropyV /= material.anisotropy; material.anisotropy = saturate( material.anisotropy ); } // Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy. material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; #endif `;var rte=` struct PhysicalMaterial { vec3 diffuseColor; float roughness; vec3 specularColor; float specularF90; #ifdef USE_CLEARCOAT float clearcoat; float clearcoatRoughness; vec3 clearcoatF0; float clearcoatF90; #endif #ifdef USE_IRIDESCENCE float iridescence; float iridescenceIOR; float iridescenceThickness; vec3 iridescenceFresnel; vec3 iridescenceF0; #endif #ifdef USE_SHEEN vec3 sheenColor; float sheenRoughness; #endif #ifdef IOR float ior; #endif #ifdef USE_TRANSMISSION float transmission; float transmissionAlpha; float thickness; float attenuationDistance; vec3 attenuationColor; #endif #ifdef USE_ANISOTROPY float anisotropy; float alphaT; vec3 anisotropyT; vec3 anisotropyB; #endif }; // temporary vec3 clearcoatSpecularDirect = vec3( 0.0 ); vec3 clearcoatSpecularIndirect = vec3( 0.0 ); vec3 sheenSpecularDirect = vec3( 0.0 ); vec3 sheenSpecularIndirect = vec3(0.0 ); vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); float x2 = x * x; float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); } // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2 // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { float a2 = pow2( alpha ); float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); return 0.5 / max( gv + gl, EPSILON ); } // Microfacet Models for Refraction through Rough Surfaces - equation (33) // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html // alpha is "roughness squared" in Disney\u2019s reparameterization float D_GGX( const in float alpha, const in float dotNH ) { float a2 = pow2( alpha ); float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1 return RECIPROCAL_PI * a2 / pow2( denom ); } // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf #ifdef USE_ANISOTROPY float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); float v = 0.5 / ( gv + gl ); return saturate(v); } float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { float a2 = alphaT * alphaB; highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); highp float v2 = dot( v, v ); float w2 = a2 / v2; return RECIPROCAL_PI * a2 * pow2 ( w2 ); } #endif #ifdef USE_CLEARCOAT // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { vec3 f0 = material.clearcoatF0; float f90 = material.clearcoatF90; float roughness = material.clearcoatRoughness; float alpha = pow2( roughness ); // UE4's roughness vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); return F * ( V * D ); } #endif vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { vec3 f0 = material.specularColor; float f90 = material.specularF90; float roughness = material.roughness; float alpha = pow2( roughness ); // UE4's roughness vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); #ifdef USE_IRIDESCENCE F = mix( F, material.iridescenceFresnel, material.iridescence ); #endif #ifdef USE_ANISOTROPY float dotTL = dot( material.anisotropyT, lightDir ); float dotTV = dot( material.anisotropyT, viewDir ); float dotTH = dot( material.anisotropyT, halfDir ); float dotBL = dot( material.anisotropyB, lightDir ); float dotBV = dot( material.anisotropyB, viewDir ); float dotBH = dot( material.anisotropyB, halfDir ); float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); #else float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); #endif return F * ( V * D ); } // Rect Area Light // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines // by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt // code: https://github.com/selfshadow/ltc_code/ vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { const float LUT_SIZE = 64.0; const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; const float LUT_BIAS = 0.5 / LUT_SIZE; float dotNV = saturate( dot( N, V ) ); // texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) ) vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); uv = uv * LUT_SCALE + LUT_BIAS; return uv; } float LTC_ClippedSphereFormFactor( const in vec3 f ) { // Real-Time Area Lighting: a Journey from Research to Production (p.102) // An approximation of the form factor of a horizon-clipped rectangle. float l = length( f ); return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); } vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { float x = dot( v1, v2 ); float y = abs( x ); // rational polynomial approximation to theta / sin( theta ) / 2PI float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; float b = 3.4175940 + ( 4.1616724 + y ) * y; float v = a / b; float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; return cross( v1, v2 ) * theta_sintheta; } vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { // bail if point is on back side of plane of light // assumes ccw winding order of light vertices vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; vec3 lightNormal = cross( v1, v2 ); if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); // construct orthonormal basis around N vec3 T1, T2; T1 = normalize( V - N * dot( V, N ) ); T2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system // compute transform mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); // transform rect vec3 coords[ 4 ]; coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); // project rect onto sphere coords[ 0 ] = normalize( coords[ 0 ] ); coords[ 1 ] = normalize( coords[ 1 ] ); coords[ 2 ] = normalize( coords[ 2 ] ); coords[ 3 ] = normalize( coords[ 3 ] ); // calculate vector form factor vec3 vectorFormFactor = vec3( 0.0 ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); // adjust for horizon clipping float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); /* // alternate method of adjusting for horizon clipping (see referece) // refactoring required float len = length( vectorFormFactor ); float z = vectorFormFactor.z / len; const float LUT_SIZE = 64.0; const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; const float LUT_BIAS = 0.5 / LUT_SIZE; // tabulated horizon-clipped sphere, apparently... vec2 uv = vec2( z * 0.5 + 0.5, len ); uv = uv * LUT_SCALE + LUT_BIAS; float scale = texture2D( ltc_2, uv ).w; float result = len * scale; */ return vec3( result ); } // End Rect Area Light #if defined( USE_SHEEN ) // https://github.com/google/filament/blob/master/shaders/src/brdf.fs float D_Charlie( float roughness, float dotNH ) { float alpha = pow2( roughness ); // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF" float invAlpha = 1.0 / alpha; float cos2h = dotNH * dotNH; float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16 return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); } // https://github.com/google/filament/blob/master/shaders/src/brdf.fs float V_Neubelt( float dotNV, float dotNL ) { // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886" return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); } vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float D = D_Charlie( sheenRoughness, dotNH ); float V = V_Neubelt( dotNV, dotNL ); return sheenColor * ( D * V ); } #endif // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); float r2 = roughness * roughness; float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); return saturate( DG * RECIPROCAL_PI ); } // Analytical approximation of the DFG LUT, one half of the // split-sum approximation used in indirect specular lighting. // via 'environmentBRDF' from "Physically Based Shading on Mobile" // https://www.unrealengine.com/blog/physically-based-shading-on-mobile vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); vec4 r = roughness * c0 + c1; float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; return fab; } vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { vec2 fab = DFGApprox( normal, viewDir, roughness ); return specularColor * fab.x + specularF90 * fab.y; } // Fdez-Ag\xFCera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting" // Approximates multiscattering in order to preserve energy. // http://www.jcgt.org/published/0008/01/03/ #ifdef USE_IRIDESCENCE void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #else void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #endif vec2 fab = DFGApprox( normal, viewDir, roughness ); #ifdef USE_IRIDESCENCE vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); #else vec3 Fr = specularColor; #endif vec3 FssEss = Fr * fab.x + specularF90 * fab.y; float Ess = fab.x + fab.y; float Ems = 1.0 - Ess; vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; // 1/21 vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); singleScatter += FssEss; multiScatter += Fms * Ems; } #if NUM_RECT_AREA_LIGHTS > 0 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { vec3 normal = geometryNormal; vec3 viewDir = geometryViewDir; vec3 position = geometryPosition; vec3 lightPos = rectAreaLight.position; vec3 halfWidth = rectAreaLight.halfWidth; vec3 halfHeight = rectAreaLight.halfHeight; vec3 lightColor = rectAreaLight.color; float roughness = material.roughness; vec3 rectCoords[ 4 ]; rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; // counterclockwise; light shines in local neg z direction rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; vec2 uv = LTC_Uv( normal, viewDir, roughness ); vec4 t1 = texture2D( ltc_1, uv ); vec4 t2 = texture2D( ltc_2, uv ); mat3 mInv = mat3( vec3( t1.x, 0, t1.y ), vec3( 0, 1, 0 ), vec3( t1.z, 0, t1.w ) ); // LTC Fresnel Approximation by Stephen Hill // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); } #endif void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; #ifdef USE_CLEARCOAT float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); vec3 ccIrradiance = dotNLcc * directLight.color; clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); #endif #ifdef USE_SHEEN sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); #endif reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { #ifdef USE_CLEARCOAT clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); #endif #ifdef USE_SHEEN sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); #endif // Both indirect specular and indirect diffuse light accumulate here vec3 singleScattering = vec3( 0.0 ); vec3 multiScattering = vec3( 0.0 ); vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; #ifdef USE_IRIDESCENCE computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); #else computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); #endif vec3 totalScattering = singleScattering + multiScattering; vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); reflectedLight.indirectSpecular += radiance * singleScattering; reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; } #define RE_Direct RE_Direct_Physical #define RE_Direct_RectArea RE_Direct_RectArea_Physical #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical #define RE_IndirectSpecular RE_IndirectSpecular_Physical // ref: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); } `;var ite=` /** * This is a template that can be used to light a material, it uses pluggable * RenderEquations (RE)for specific lighting scenarios. * * Instructions for use: * - Ensure that both RE_Direct, RE_IndirectDiffuse and RE_IndirectSpecular are defined * - Create a material parameter that is to be passed as the third parameter to your lighting functions. * * TODO: * - Add area light support. * - Add sphere light support. * - Add diffuse light probe (irradiance cubemap) support. */ vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); vec3 geometryClearcoatNormal = vec3( 0.0 ); #ifdef USE_CLEARCOAT geometryClearcoatNormal = clearcoatNormal; #endif #ifdef USE_IRIDESCENCE float dotNVi = saturate( dot( normal, geometryViewDir ) ); if ( material.iridescenceThickness == 0.0 ) { material.iridescence = 0.0; } else { material.iridescence = saturate( material.iridescence ); } if ( material.iridescence > 0.0 ) { material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); // Iridescence F0 approximation material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); } #endif IncidentLight directLight; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) PointLight pointLight; #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; getPointLightInfo( pointLight, geometryPosition, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) pointLightShadow = pointLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; vec4 spotColor; vec3 spotLightCoord; bool inSpotLightMap; #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; getSpotLightInfo( spotLight, geometryPosition, directLight ); // spot lights are ordered [shadows with maps, shadows without maps, maps without shadows, none] #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS #else #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #endif #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; #endif #undef SPOT_LIGHT_MAP_INDEX #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) spotLightShadow = spotLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) DirectionalLight directionalLight; #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; getDirectionalLightInfo( directionalLight, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) directionalLightShadow = directionalLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) RectAreaLight rectAreaLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { rectAreaLight = rectAreaLights[ i ]; RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if defined( RE_IndirectDiffuse ) vec3 iblIrradiance = vec3( 0.0 ); vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); #if defined( USE_LIGHT_PROBES ) irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); #endif #if ( NUM_HEMI_LIGHTS > 0 ) #pragma unroll_loop_start for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); } #pragma unroll_loop_end #endif #endif #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); #endif `;var nte=` #if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; irradiance += lightMapIrradiance; #endif #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) iblIrradiance += getIBLIrradiance( geometryNormal ); #endif #endif #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) #ifdef USE_ANISOTROPY radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); #else radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); #endif #ifdef USE_CLEARCOAT clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); #endif #endif `;var ate=` #if defined( RE_IndirectDiffuse ) RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif `;var ote=` #if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) // Doing a strict comparison with == 1.0 can cause noise artifacts // on some platforms. See issue #17623. gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; #endif `;var ste=` #if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; #endif `;var lte=` #ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; varying float vIsPerspective; #else uniform float logDepthBufFC; #endif #endif `;var ute=` #ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); #else if ( isPerspectiveMatrix( projectionMatrix ) ) { gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0; gl_Position.z *= gl_Position.w; } #endif #endif `;var cte=` #ifdef USE_MAP vec4 sampledDiffuseColor = texture2D( map, vMapUv ); #ifdef DECODE_VIDEO_TEXTURE // use inline sRGB decode until browsers properly support SRGB8_ALPHA8 with video textures (#26516) sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w ); #endif diffuseColor *= sampledDiffuseColor; #endif `;var fte=` #ifdef USE_MAP uniform sampler2D map; #endif `;var hte=` #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) #if defined( USE_POINTS_UV ) vec2 uv = vUv; #else vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; #endif #endif #ifdef USE_MAP diffuseColor *= texture2D( map, uv ); #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; #endif `;var pte=` #if defined( USE_POINTS_UV ) varying vec2 vUv; #else #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) uniform mat3 uvTransform; #endif #endif #ifdef USE_MAP uniform sampler2D map; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; #endif `;var dte=` float metalnessFactor = metalness; #ifdef USE_METALNESSMAP vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); // reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture metalnessFactor *= texelMetalness.b; #endif `;var mte=` #ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; #endif `;var vte=` #ifdef USE_INSTANCING_MORPH float morphTargetInfluences[MORPHTARGETS_COUNT]; float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; } #endif `;var gte=` #if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE ) // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value: // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence) // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting vColor *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { #if defined( USE_COLOR_ALPHA ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; #elif defined( USE_COLOR ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; #endif } #endif `;var yte=` #ifdef USE_MORPHNORMALS // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value: // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence) // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting objectNormal *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } #else objectNormal += morphNormal0 * morphTargetInfluences[ 0 ]; objectNormal += morphNormal1 * morphTargetInfluences[ 1 ]; objectNormal += morphNormal2 * morphTargetInfluences[ 2 ]; objectNormal += morphNormal3 * morphTargetInfluences[ 3 ]; #endif #endif `;var _te=` #ifdef USE_MORPHTARGETS #ifndef USE_INSTANCING_MORPH uniform float morphTargetBaseInfluence; #endif #ifdef MORPHTARGETS_TEXTURE #ifndef USE_INSTANCING_MORPH uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; #endif uniform sampler2DArray morphTargetsTexture; uniform ivec2 morphTargetsTextureSize; vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; int y = texelIndex / morphTargetsTextureSize.x; int x = texelIndex - y * morphTargetsTextureSize.x; ivec3 morphUV = ivec3( x, y, morphTargetIndex ); return texelFetch( morphTargetsTexture, morphUV, 0 ); } #else #ifndef USE_MORPHNORMALS uniform float morphTargetInfluences[ 8 ]; #else uniform float morphTargetInfluences[ 4 ]; #endif #endif #endif `;var xte=` #ifdef USE_MORPHTARGETS // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value: // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence) // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting transformed *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } #else transformed += morphTarget0 * morphTargetInfluences[ 0 ]; transformed += morphTarget1 * morphTargetInfluences[ 1 ]; transformed += morphTarget2 * morphTargetInfluences[ 2 ]; transformed += morphTarget3 * morphTargetInfluences[ 3 ]; #ifndef USE_MORPHNORMALS transformed += morphTarget4 * morphTargetInfluences[ 4 ]; transformed += morphTarget5 * morphTargetInfluences[ 5 ]; transformed += morphTarget6 * morphTargetInfluences[ 6 ]; transformed += morphTarget7 * morphTargetInfluences[ 7 ]; #endif #endif #endif `;var Ste=` float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED vec3 fdx = dFdx( vViewPosition ); vec3 fdy = dFdy( vViewPosition ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ); #ifdef DOUBLE_SIDED normal *= faceDirection; #endif #endif #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) #ifdef USE_TANGENT mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn = getTangentFrame( - vViewPosition, normal, #if defined( USE_NORMALMAP ) vNormalMapUv #elif defined( USE_CLEARCOAT_NORMALMAP ) vClearcoatNormalMapUv #else vUv #endif ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn[0] *= faceDirection; tbn[1] *= faceDirection; #endif #endif #ifdef USE_CLEARCOAT_NORMALMAP #ifdef USE_TANGENT mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn2[0] *= faceDirection; tbn2[1] *= faceDirection; #endif #endif // non perturbed normal for clearcoat among others vec3 nonPerturbedNormal = normal; `;var Mte=` #ifdef USE_NORMALMAP_OBJECTSPACE normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals #ifdef FLIP_SIDED normal = - normal; #endif #ifdef DOUBLE_SIDED normal = normal * faceDirection; #endif normal = normalize( normalMatrix * normal ); #elif defined( USE_NORMALMAP_TANGENTSPACE ) vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; mapN.xy *= normalScale; normal = normalize( tbn * mapN ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); #endif `;var bte=` #ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif #endif `;var wte=` #ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif #endif `;var Tte=` #ifndef FLAT_SHADED // normal is computed with derivatives when FLAT_SHADED vNormal = normalize( transformedNormal ); #ifdef USE_TANGENT vTangent = normalize( transformedTangent ); vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); #endif #endif `;var Ete=` #ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; #endif #ifdef USE_NORMALMAP_OBJECTSPACE uniform mat3 normalMatrix; #endif #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) // Normal Mapping Without Precomputed Tangents // http://www.thetenthplanet.de/archives/1180 mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { vec3 q0 = dFdx( eye_pos.xyz ); vec3 q1 = dFdy( eye_pos.xyz ); vec2 st0 = dFdx( uv.st ); vec2 st1 = dFdy( uv.st ); vec3 N = surf_norm; // normalized vec3 q1perp = cross( q1, N ); vec3 q0perp = cross( N, q0 ); vec3 T = q1perp * st0.x + q0perp * st1.x; vec3 B = q1perp * st0.y + q0perp * st1.y; float det = max( dot( T, T ), dot( B, B ) ); float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); return mat3( T * scale, B * scale, N ); } #endif `;var Ate=` #ifdef USE_CLEARCOAT vec3 clearcoatNormal = nonPerturbedNormal; #endif `;var Cte=` #ifdef USE_CLEARCOAT_NORMALMAP vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; clearcoatMapN.xy *= clearcoatNormalScale; clearcoatNormal = normalize( tbn2 * clearcoatMapN ); #endif `;var Rte=` #ifdef USE_CLEARCOATMAP uniform sampler2D clearcoatMap; #endif #ifdef USE_CLEARCOAT_NORMALMAP uniform sampler2D clearcoatNormalMap; uniform vec2 clearcoatNormalScale; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform sampler2D clearcoatRoughnessMap; #endif `;var Lte=` #ifdef USE_IRIDESCENCEMAP uniform sampler2D iridescenceMap; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform sampler2D iridescenceThicknessMap; #endif `;var Dte=` #ifdef OPAQUE diffuseColor.a = 1.0; #endif #ifdef USE_TRANSMISSION diffuseColor.a *= material.transmissionAlpha; #endif gl_FragColor = vec4( outgoingLight, diffuseColor.a ); `;var Pte=` vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { return 2.0 * rgb.xyz - 1.0; } const float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1) const float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1) const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. ); const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. ); const float ShiftRight8 = 1. / 256.; vec4 packDepthToRGBA( const in float v ) { vec4 r = vec4( fract( v * PackFactors ), v ); r.yzw -= r.xyz * ShiftRight8; // tidy overflow return r * PackUpscale; } float unpackRGBAToDepth( const in vec4 v ) { return dot( v, UnpackFactors ); } vec2 packDepthToRG( in highp float v ) { return packDepthToRGBA( v ).yx; } float unpackRGToDepth( const in highp vec2 v ) { return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) ); } vec4 pack2HalfToRGBA( vec2 v ) { vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); } vec2 unpackRGBATo2Half( vec4 v ) { return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); } // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { // -near maps to 0; -far maps to 1 return ( viewZ + near ) / ( near - far ); } float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { // maps orthographic depth in [ 0, 1 ] to viewZ return depth * ( near - far ) - near; } // NOTE: https://twitter.com/gonnavis/status/1377183786949959682 float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { // -near maps to 0; -far maps to 1 return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); } float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { // maps perspective depth in [ 0, 1 ] to viewZ return ( near * far ) / ( ( far - near ) * depth - far ); } `;var Ite=` #ifdef PREMULTIPLIED_ALPHA // Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation. gl_FragColor.rgb *= gl_FragColor.a; #endif `;var Nte=` vec4 mvPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING mvPosition = batchingMatrix * mvPosition; #endif #ifdef USE_INSTANCING mvPosition = instanceMatrix * mvPosition; #endif mvPosition = modelViewMatrix * mvPosition; gl_Position = projectionMatrix * mvPosition; `;var Ute=` #ifdef DITHERING gl_FragColor.rgb = dithering( gl_FragColor.rgb ); #endif `;var Ote=` #ifdef DITHERING // based on https://www.shadertoy.com/view/MslGR8 vec3 dithering( vec3 color ) { //Calculate grid position float grid_position = rand( gl_FragCoord.xy ); //Shift the individual colors differently, thus making it even harder to see the dithering pattern vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); //modify shift according to grid position. dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); //shift the color by dither_shift return color + dither_shift_RGB; } #endif `;var zte=` float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); // reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture roughnessFactor *= texelRoughness.g; #endif `;var Fte=` #ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; #endif `;var Bte=` #if NUM_SPOT_LIGHT_COORDS > 0 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #if NUM_SPOT_LIGHT_MAPS > 0 uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; #endif #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; struct DirectionalLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; struct SpotLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; #endif #if NUM_POINT_LIGHT_SHADOWS > 0 uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; struct PointLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; float shadowCameraNear; float shadowCameraFar; }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif /* #if NUM_RECT_AREA_LIGHTS > 0 // TODO (abelnation): create uniforms for area light shadows #endif */ float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); } vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { return unpackRGBATo2Half( texture2D( shadow, uv ) ); } float VSMShadow (sampler2D shadow, vec2 uv, float compare ){ float occlusion = 1.0; vec2 distribution = texture2DDistribution( shadow, uv ); float hard_shadow = step( compare , distribution.x ); // Hard Shadow if (hard_shadow != 1.0 ) { float distance = compare - distribution.x ; float variance = max( 0.00000, distribution.y * distribution.y ); float softness_probability = variance / (variance + distance * distance ); // Chebeyshevs inequality softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); // 0.3 reduces light bleed occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); } return occlusion; } float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) { float shadow = 1.0; shadowCoord.xyz /= shadowCoord.w; shadowCoord.z += shadowBias; bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; bool frustumTest = inFrustum && shadowCoord.z <= 1.0; if ( frustumTest ) { #if defined( SHADOWMAP_TYPE_PCF ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx0 = - texelSize.x * shadowRadius; float dy0 = - texelSize.y * shadowRadius; float dx1 = + texelSize.x * shadowRadius; float dy1 = + texelSize.y * shadowRadius; float dx2 = dx0 / 2.0; float dy2 = dy0 / 2.0; float dx3 = dx1 / 2.0; float dy3 = dy1 / 2.0; shadow = ( texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) ) * ( 1.0 / 17.0 ); #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx = texelSize.x; float dy = texelSize.y; vec2 uv = shadowCoord.xy; vec2 f = fract( uv * shadowMapSize + 0.5 ); uv -= f * texelSize; shadow = ( texture2DCompare( shadowMap, uv, shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), f.x ) + mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), f.x ) + mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), f.y ) + mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), f.y ) + mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), f.x ), mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), f.x ), f.y ) ) * ( 1.0 / 9.0 ); #elif defined( SHADOWMAP_TYPE_VSM ) shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); #else // no percentage-closer filtering: shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); #endif } return shadow; } // cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D // vector suitable for 2D texture mapping. This code uses the following layout for the // 2D texture: // // xzXZ // y Y // // Y - Positive y direction // y - Negative y direction // X - Positive x direction // x - Negative x direction // Z - Positive z direction // z - Negative z direction // // Source and test bed: // https://gist.github.com/tschw/da10c43c467ce8afd0c4 vec2 cubeToUV( vec3 v, float texelSizeY ) { // Number of texels to avoid at the edge of each square vec3 absV = abs( v ); // Intersect unit cube float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); absV *= scaleToCube; // Apply scale to avoid seams // two texels less per square (one texel will do for NEAREST) v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); // Unwrap // space: -1 ... 1 range for each square // // #X## dim := ( 4 , 2 ) // # # center := ( 1 , 1 ) vec2 planar = v.xy; float almostATexel = 1.5 * texelSizeY; float almostOne = 1.0 - almostATexel; if ( absV.z >= almostOne ) { if ( v.z > 0.0 ) planar.x = 4.0 - v.x; } else if ( absV.x >= almostOne ) { float signX = sign( v.x ); planar.x = v.z * signX + 2.0 * signX; } else if ( absV.y >= almostOne ) { float signY = sign( v.y ); planar.x = v.x + 2.0 * signY + 2.0; planar.y = v.z * signY - 2.0; } // Transform to UV space // scale := 0.5 / dim // translate := ( center + 0.5 ) / dim return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); } float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); // for point lights, the uniform @vShadowCoord is re-purposed to hold // the vector from the light to the world-space position of the fragment. vec3 lightToPosition = shadowCoord.xyz; // dp = normalized distance from light to fragment position float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); // need to clamp? dp += shadowBias; // bd3D = base direction 3D vec3 bd3D = normalize( lightToPosition ); #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; return ( texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) ) * ( 1.0 / 9.0 ); #else // no percentage-closer filtering return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); #endif } #endif `;var kte=` #if NUM_SPOT_LIGHT_COORDS > 0 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; struct DirectionalLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 struct SpotLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; #endif #if NUM_POINT_LIGHT_SHADOWS > 0 uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; struct PointLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; float shadowCameraNear; float shadowCameraFar; }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif /* #if NUM_RECT_AREA_LIGHTS > 0 // TODO (abelnation): uniforms for area light shadows #endif */ #endif `;var Vte=` #if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) // Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne. vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); vec4 shadowWorldPosition; #endif #if defined( USE_SHADOWMAP ) #if NUM_DIR_LIGHT_SHADOWS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif /* #if NUM_RECT_AREA_LIGHTS > 0 // TODO (abelnation): update vAreaShadowCoord with area light info #endif */ #endif // spot lights can be evaluated without active shadow mapping (when SpotLight.map is used) #if NUM_SPOT_LIGHT_COORDS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { shadowWorldPosition = worldPosition; #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; #endif vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif `;var Gte=` float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { directionalLight = directionalLightShadows[ i ]; shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { spotLight = spotLightShadows[ i ]; shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { pointLight = pointLightShadows[ i ]; shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; } #pragma unroll_loop_end #endif /* #if NUM_RECT_AREA_LIGHTS > 0 // TODO (abelnation): update shadow for Area light #endif */ #endif return shadow; } `;var Hte=` #ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); #endif `;var Wte=` #ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; uniform highp sampler2D boneTexture; mat4 getBoneMatrix( const in float i ) { int size = textureSize( boneTexture, 0 ).x; int j = int( i ) * 4; int x = j % size; int y = j / size; vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); return mat4( v1, v2, v3, v4 ); } #endif `;var Xte=` #ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; skinned += boneMatY * skinVertex * skinWeight.y; skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; transformed = ( bindMatrixInverse * skinned ).xyz; #endif `;var Yte=` #ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; skinMatrix += skinWeight.z * boneMatZ; skinMatrix += skinWeight.w * boneMatW; skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; #ifdef USE_TANGENT objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; #endif #endif `;var qte=` float specularStrength; #ifdef USE_SPECULARMAP vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); specularStrength = texelSpecular.r; #else specularStrength = 1.0; #endif `;var Zte=` #ifdef USE_SPECULARMAP uniform sampler2D specularMap; #endif `;var jte=` #if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); #endif `;var Kte=` #ifndef saturate // may have defined saturate() already #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif uniform float toneMappingExposure; // exposure only vec3 LinearToneMapping( vec3 color ) { return saturate( toneMappingExposure * color ); } // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf vec3 ReinhardToneMapping( vec3 color ) { color *= toneMappingExposure; return saturate( color / ( vec3( 1.0 ) + color ) ); } // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/ vec3 OptimizedCineonToneMapping( vec3 color ) { // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson color *= toneMappingExposure; color = max( vec3( 0.0 ), color - 0.004 ); return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); } // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs vec3 RRTAndODTFit( vec3 v ) { vec3 a = v * ( v + 0.0245786 ) - 0.000090537; vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; return a / b; } // this implementation of ACES is modified to accommodate a brighter viewing environment. // the scale factor of 1/0.6 is subjective. see discussion in #19621. vec3 ACESFilmicToneMapping( vec3 color ) { // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT const mat3 ACESInputMat = mat3( vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source vec3( 0.35458, 0.90834, 0.13383 ), vec3( 0.04823, 0.01566, 0.83777 ) ); // ODT_SAT => XYZ => D60_2_D65 => sRGB const mat3 ACESOutputMat = mat3( vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source vec3( -0.53108, 1.10813, -0.07276 ), vec3( -0.07367, -0.00605, 1.07602 ) ); color *= toneMappingExposure / 0.6; color = ACESInputMat * color; // Apply RRT and ODT color = RRTAndODTFit( color ); color = ACESOutputMat * color; // Clamp to [0, 1] return saturate( color ); } // Matrices for rec 2020 <> rec 709 color space conversion // matrix provided in row-major order so it has been transposed // https://www.itu.int/pub/R-REP-BT.2407-2017 const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) ); const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) ); // https://iolite-engine.com/blog_posts/minimal_agx_implementation // Mean error^2: 3.6705141e-06 vec3 agxDefaultContrastApprox( vec3 x ) { vec3 x2 = x * x; vec3 x4 = x2 * x2; return + 15.5 * x4 * x2 - 40.14 * x4 * x + 31.96 * x4 - 6.868 * x2 * x + 0.4298 * x2 + 0.1191 * x - 0.00232; } // AgX Tone Mapping implementation based on Filament, which in turn is based // on Blender's implementation using rec 2020 primaries // https://github.com/google/filament/pull/7236 // Inputs and outputs are encoded as Linear-sRGB. vec3 AgXToneMapping( vec3 color ) { // AgX constants const mat3 AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) ); // explicit AgXOutsetMatrix generated from Filaments AgXOutsetMatrixInv const mat3 AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) ); // LOG2_MIN = -10.0 // LOG2_MAX = +6.5 // MIDDLE_GRAY = 0.18 const float AgxMinEv = - 12.47393; // log2( pow( 2, LOG2_MIN ) * MIDDLE_GRAY ) const float AgxMaxEv = 4.026069; // log2( pow( 2, LOG2_MAX ) * MIDDLE_GRAY ) color *= toneMappingExposure; color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; color = AgXInsetMatrix * color; // Log2 encoding color = max( color, 1e-10 ); // avoid 0 or negative numbers for log2 color = log2( color ); color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); color = clamp( color, 0.0, 1.0 ); // Apply sigmoid color = agxDefaultContrastApprox( color ); // Apply AgX look // v = agxLook(v, look); color = AgXOutsetMatrix * color; // Linearize color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); color = LINEAR_REC2020_TO_LINEAR_SRGB * color; // Gamut mapping. Simple clamp for now. color = clamp( color, 0.0, 1.0 ); return color; } // https://modelviewer.dev/examples/tone-mapping vec3 NeutralToneMapping( vec3 color ) { float startCompression = 0.8 - 0.04; float desaturation = 0.15; color *= toneMappingExposure; float x = min(color.r, min(color.g, color.b)); float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; color -= offset; float peak = max(color.r, max(color.g, color.b)); if (peak < startCompression) return color; float d = 1. - startCompression; float newPeak = 1. - d * d / (peak + d - startCompression); color *= newPeak / peak; float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.); return mix(color, vec3(1, 1, 1), g); } vec3 CustomToneMapping( vec3 color ) { return color; } `;var Jte=` #ifdef USE_TRANSMISSION material.transmission = transmission; material.transmissionAlpha = 1.0; material.thickness = thickness; material.attenuationDistance = attenuationDistance; material.attenuationColor = attenuationColor; #ifdef USE_TRANSMISSIONMAP material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; #endif #ifdef USE_THICKNESSMAP material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; #endif vec3 pos = vWorldPosition; vec3 v = normalize( cameraPosition - pos ); vec3 n = inverseTransformDirection( normal, viewMatrix ); vec4 transmitted = getIBLVolumeRefraction( n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness, material.attenuationColor, material.attenuationDistance ); material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); #endif `;var $te=` #ifdef USE_TRANSMISSION // Transmission code is based on glTF-Sampler-Viewer // https://github.com/KhronosGroup/glTF-Sample-Viewer uniform float transmission; uniform float thickness; uniform float attenuationDistance; uniform vec3 attenuationColor; #ifdef USE_TRANSMISSIONMAP uniform sampler2D transmissionMap; #endif #ifdef USE_THICKNESSMAP uniform sampler2D thicknessMap; #endif uniform vec2 transmissionSamplerSize; uniform sampler2D transmissionSamplerMap; uniform mat4 modelMatrix; uniform mat4 projectionMatrix; varying vec3 vWorldPosition; // Mipped Bicubic Texture Filtering by N8 // https://www.shadertoy.com/view/Dl2SDW float w0( float a ) { return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); } float w1( float a ) { return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); } float w2( float a ){ return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); } float w3( float a ) { return ( 1.0 / 6.0 ) * ( a * a * a ); } // g0 and g1 are the two amplitude functions float g0( float a ) { return w0( a ) + w1( a ); } float g1( float a ) { return w2( a ) + w3( a ); } // h0 and h1 are the two offset functions float h0( float a ) { return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); } float h1( float a ) { return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); } vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { uv = uv * texelSize.zw + 0.5; vec2 iuv = floor( uv ); vec2 fuv = fract( uv ); float g0x = g0( fuv.x ); float g1x = g1( fuv.x ); float h0x = h0( fuv.x ); float h1x = h1( fuv.x ); float h0y = h0( fuv.y ); float h1y = h1( fuv.y ); vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); } vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); vec2 fLodSizeInv = 1.0 / fLodSize; vec2 cLodSizeInv = 1.0 / cLodSize; vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); return mix( fSample, cSample, fract( lod ) ); } vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { // Direction of refracted light. vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); // Compute rotation-independant scaling of the model matrix. vec3 modelScale; modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); // The thickness is specified in local space. return normalize( refractionVector ) * thickness * modelScale; } float applyIorToRoughness( const in float roughness, const in float ior ) { // Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and // an IOR of 1.5 results in the default amount of microfacet refraction. return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); } vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); } vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { if ( isinf( attenuationDistance ) ) { // Attenuation distance is +\u221E, i.e. the transmitted color is not attenuated at all. return vec3( 1.0 ); } else { // Compute light attenuation using Beer's law. vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); // Beer's law return transmittance; } } vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness, const in vec3 attenuationColor, const in float attenuationDistance ) { vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); vec3 refractedRayExit = position + transmissionRay; // Project refracted vector on the framebuffer, while mapping to normalized device coordinates. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); vec2 refractionCoords = ndcPos.xy / ndcPos.w; refractionCoords += 1.0; refractionCoords /= 2.0; // Sample framebuffer to get pixel the refracted ray hits. vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); vec3 attenuatedColor = transmittance * transmittedLight.rgb; // Get the specular component. vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); // As less light is transmitted, the opacity should be increased. This simple approximation does a decent job // of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color. float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); } #endif `;var Qte=` #if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP varying vec2 vMapUv; #endif #ifdef USE_ALPHAMAP varying vec2 vAlphaMapUv; #endif #ifdef USE_LIGHTMAP varying vec2 vLightMapUv; #endif #ifdef USE_AOMAP varying vec2 vAoMapUv; #endif #ifdef USE_BUMPMAP varying vec2 vBumpMapUv; #endif #ifdef USE_NORMALMAP varying vec2 vNormalMapUv; #endif #ifdef USE_EMISSIVEMAP varying vec2 vEmissiveMapUv; #endif #ifdef USE_METALNESSMAP varying vec2 vMetalnessMapUv; #endif #ifdef USE_ROUGHNESSMAP varying vec2 vRoughnessMapUv; #endif #ifdef USE_ANISOTROPYMAP varying vec2 vAnisotropyMapUv; #endif #ifdef USE_CLEARCOATMAP varying vec2 vClearcoatMapUv; #endif #ifdef USE_CLEARCOAT_NORMALMAP varying vec2 vClearcoatNormalMapUv; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP varying vec2 vClearcoatRoughnessMapUv; #endif #ifdef USE_IRIDESCENCEMAP varying vec2 vIridescenceMapUv; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP varying vec2 vIridescenceThicknessMapUv; #endif #ifdef USE_SHEEN_COLORMAP varying vec2 vSheenColorMapUv; #endif #ifdef USE_SHEEN_ROUGHNESSMAP varying vec2 vSheenRoughnessMapUv; #endif #ifdef USE_SPECULARMAP varying vec2 vSpecularMapUv; #endif #ifdef USE_SPECULAR_COLORMAP varying vec2 vSpecularColorMapUv; #endif #ifdef USE_SPECULAR_INTENSITYMAP varying vec2 vSpecularIntensityMapUv; #endif #ifdef USE_TRANSMISSIONMAP uniform mat3 transmissionMapTransform; varying vec2 vTransmissionMapUv; #endif #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; #endif `;var ere=` #if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP uniform mat3 mapTransform; varying vec2 vMapUv; #endif #ifdef USE_ALPHAMAP uniform mat3 alphaMapTransform; varying vec2 vAlphaMapUv; #endif #ifdef USE_LIGHTMAP uniform mat3 lightMapTransform; varying vec2 vLightMapUv; #endif #ifdef USE_AOMAP uniform mat3 aoMapTransform; varying vec2 vAoMapUv; #endif #ifdef USE_BUMPMAP uniform mat3 bumpMapTransform; varying vec2 vBumpMapUv; #endif #ifdef USE_NORMALMAP uniform mat3 normalMapTransform; varying vec2 vNormalMapUv; #endif #ifdef USE_DISPLACEMENTMAP uniform mat3 displacementMapTransform; varying vec2 vDisplacementMapUv; #endif #ifdef USE_EMISSIVEMAP uniform mat3 emissiveMapTransform; varying vec2 vEmissiveMapUv; #endif #ifdef USE_METALNESSMAP uniform mat3 metalnessMapTransform; varying vec2 vMetalnessMapUv; #endif #ifdef USE_ROUGHNESSMAP uniform mat3 roughnessMapTransform; varying vec2 vRoughnessMapUv; #endif #ifdef USE_ANISOTROPYMAP uniform mat3 anisotropyMapTransform; varying vec2 vAnisotropyMapUv; #endif #ifdef USE_CLEARCOATMAP uniform mat3 clearcoatMapTransform; varying vec2 vClearcoatMapUv; #endif #ifdef USE_CLEARCOAT_NORMALMAP uniform mat3 clearcoatNormalMapTransform; varying vec2 vClearcoatNormalMapUv; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform mat3 clearcoatRoughnessMapTransform; varying vec2 vClearcoatRoughnessMapUv; #endif #ifdef USE_SHEEN_COLORMAP uniform mat3 sheenColorMapTransform; varying vec2 vSheenColorMapUv; #endif #ifdef USE_SHEEN_ROUGHNESSMAP uniform mat3 sheenRoughnessMapTransform; varying vec2 vSheenRoughnessMapUv; #endif #ifdef USE_IRIDESCENCEMAP uniform mat3 iridescenceMapTransform; varying vec2 vIridescenceMapUv; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform mat3 iridescenceThicknessMapTransform; varying vec2 vIridescenceThicknessMapUv; #endif #ifdef USE_SPECULARMAP uniform mat3 specularMapTransform; varying vec2 vSpecularMapUv; #endif #ifdef USE_SPECULAR_COLORMAP uniform mat3 specularColorMapTransform; varying vec2 vSpecularColorMapUv; #endif #ifdef USE_SPECULAR_INTENSITYMAP uniform mat3 specularIntensityMapTransform; varying vec2 vSpecularIntensityMapUv; #endif #ifdef USE_TRANSMISSIONMAP uniform mat3 transmissionMapTransform; varying vec2 vTransmissionMapUv; #endif #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; #endif `;var tre=` #if defined( USE_UV ) || defined( USE_ANISOTROPY ) vUv = vec3( uv, 1 ).xy; #endif #ifdef USE_MAP vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; #endif #ifdef USE_ALPHAMAP vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; #endif #ifdef USE_LIGHTMAP vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; #endif #ifdef USE_AOMAP vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; #endif #ifdef USE_BUMPMAP vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; #endif #ifdef USE_NORMALMAP vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; #endif #ifdef USE_DISPLACEMENTMAP vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; #endif #ifdef USE_EMISSIVEMAP vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; #endif #ifdef USE_METALNESSMAP vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_ROUGHNESSMAP vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_ANISOTROPYMAP vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOATMAP vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOAT_NORMALMAP vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_IRIDESCENCEMAP vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_SHEEN_COLORMAP vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; #endif #ifdef USE_SHEEN_ROUGHNESSMAP vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULARMAP vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULAR_COLORMAP vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULAR_INTENSITYMAP vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; #endif #ifdef USE_TRANSMISSIONMAP vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; #endif #ifdef USE_THICKNESSMAP vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; #endif `;var rre=` #if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 vec4 worldPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING worldPosition = batchingMatrix * worldPosition; #endif #ifdef USE_INSTANCING worldPosition = instanceMatrix * worldPosition; #endif worldPosition = modelMatrix * worldPosition; #endif `;var ire=` varying vec2 vUv; uniform mat3 uvTransform; void main() { vUv = ( uvTransform * vec3( uv, 1 ) ).xy; gl_Position = vec4( position.xy, 1.0, 1.0 ); } `,nre=` uniform sampler2D t2D; uniform float backgroundIntensity; varying vec2 vUv; void main() { vec4 texColor = texture2D( t2D, vUv ); #ifdef DECODE_VIDEO_TEXTURE // use inline sRGB decode until browsers properly support SRGB8_APLHA8 with video textures texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include #include } `;var are=` varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; // set z to camera.far } `,ore=` #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #elif defined( ENVMAP_TYPE_CUBE_UV ) uniform sampler2D envMap; #endif uniform float flipEnvMap; uniform float backgroundBlurriness; uniform float backgroundIntensity; uniform mat3 backgroundRotation; varying vec3 vWorldDirection; #include void main() { #ifdef ENVMAP_TYPE_CUBE vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); #elif defined( ENVMAP_TYPE_CUBE_UV ) vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); #else vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include #include } `;var sre=` varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; // set z to camera.far } `,lre=` uniform samplerCube tCube; uniform float tFlip; uniform float opacity; varying vec3 vWorldDirection; void main() { vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); gl_FragColor = texColor; gl_FragColor.a *= opacity; #include #include } `;var ure=` #include #include #include #include #include #include #include #include // This is used for computing an equivalent of gl_FragCoord.z that is as high precision as possible. // Some platforms compute gl_FragCoord at a lower precision which makes the manually computed value better for // depth-based postprocessing effects. Reproduced on iPad with A10 processor / iPadOS 13.3.1. varying vec2 vHighPrecisionZW; void main() { #include #include #include #include #ifdef USE_DISPLACEMENTMAP #include #include #include #endif #include #include #include #include #include #include #include vHighPrecisionZW = gl_Position.zw; } `,cre=` #if DEPTH_PACKING == 3200 uniform float opacity; #endif #include #include #include #include #include #include #include #include #include varying vec2 vHighPrecisionZW; void main() { vec4 diffuseColor = vec4( 1.0 ); #include #if DEPTH_PACKING == 3200 diffuseColor.a = opacity; #endif #include #include #include #include #include // Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values. float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; #if DEPTH_PACKING == 3200 gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); #elif DEPTH_PACKING == 3201 gl_FragColor = packDepthToRGBA( fragCoordZ ); #endif } `;var fre=` #define DISTANCE varying vec3 vWorldPosition; #include #include #include #include #include #include #include void main() { #include #include #include #include #ifdef USE_DISPLACEMENTMAP #include #include #include #endif #include #include #include #include #include #include #include vWorldPosition = worldPosition.xyz; } `,hre=` #define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; varying vec3 vWorldPosition; #include #include #include #include #include #include #include #include void main () { vec4 diffuseColor = vec4( 1.0 ); #include #include #include #include #include float dist = length( vWorldPosition - referencePosition ); dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); // clamp to [ 0, 1 ] gl_FragColor = packDepthToRGBA( dist ); } `;var pre=` varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include } `,dre=` uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); #include #include } `;var mre=` uniform float scale; attribute float lineDistance; varying float vLineDistance; #include #include #include #include #include #include #include void main() { vLineDistance = scale * lineDistance; #include #include #include #include #include #include #include #include #include #include } `,vre=` uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; varying float vLineDistance; #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include if ( mod( vLineDistance, totalSize ) > dashSize ) { discard; } vec3 outgoingLight = vec3( 0.0 ); #include #include #include outgoingLight = diffuseColor.rgb; // simple shader #include #include #include #include #include } `;var gre=` #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) #include #include #include #include #include #endif #include #include #include #include #include #include #include #include #include } `,yre=` uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include #include #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); // accumulation (baked indirect lighting only) #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; #else reflectedLight.indirectDiffuse += vec3( 1.0 ); #endif // modulation #include reflectedLight.indirectDiffuse *= diffuseColor.rgb; vec3 outgoingLight = reflectedLight.indirectDiffuse; #include #include #include #include #include #include #include } `;var _re=` #define LAMBERT varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #include } `,xre=` #define LAMBERT uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include // accumulation #include #include #include #include // modulation #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include #include #include #include #include #include } `;var Sre=` #define MATCAP varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; } `,Mre=` #define MATCAP uniform vec3 diffuse; uniform float opacity; uniform sampler2D matcap; varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include #include #include #include vec3 viewDir = normalize( vViewPosition ); vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); vec3 y = cross( viewDir, x ); vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks #ifdef USE_MATCAP vec4 matcapColor = texture2D( matcap, uv ); #else vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); // default if matcap is missing #endif vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; #include #include #include #include #include #include } `;var bre=` #define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) vViewPosition = - mvPosition.xyz; #endif } `,wre=` #define NORMAL uniform float opacity; #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); #include #include #include #include gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); #ifdef OPAQUE gl_FragColor.a = 1.0; #endif } `;var Tre=` #define PHONG varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #include } `,Ere=` #define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; uniform float shininess; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include // accumulation #include #include #include #include // modulation #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; #include #include #include #include #include #include #include } `;var Are=` #define STANDARD varying vec3 vViewPosition; #ifdef USE_TRANSMISSION varying vec3 vWorldPosition; #endif #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #ifdef USE_TRANSMISSION vWorldPosition = worldPosition.xyz; #endif } `,Cre=` #define STANDARD #ifdef PHYSICAL #define IOR #define USE_SPECULAR #endif uniform vec3 diffuse; uniform vec3 emissive; uniform float roughness; uniform float metalness; uniform float opacity; #ifdef IOR uniform float ior; #endif #ifdef USE_SPECULAR uniform float specularIntensity; uniform vec3 specularColor; #ifdef USE_SPECULAR_COLORMAP uniform sampler2D specularColorMap; #endif #ifdef USE_SPECULAR_INTENSITYMAP uniform sampler2D specularIntensityMap; #endif #endif #ifdef USE_CLEARCOAT uniform float clearcoat; uniform float clearcoatRoughness; #endif #ifdef USE_IRIDESCENCE uniform float iridescence; uniform float iridescenceIOR; uniform float iridescenceThicknessMinimum; uniform float iridescenceThicknessMaximum; #endif #ifdef USE_SHEEN uniform vec3 sheenColor; uniform float sheenRoughness; #ifdef USE_SHEEN_COLORMAP uniform sampler2D sheenColorMap; #endif #ifdef USE_SHEEN_ROUGHNESSMAP uniform sampler2D sheenRoughnessMap; #endif #endif #ifdef USE_ANISOTROPY uniform vec2 anisotropyVector; #ifdef USE_ANISOTROPYMAP uniform sampler2D anisotropyMap; #endif #endif varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include // accumulation #include #include #include #include // modulation #include vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; #include vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; #ifdef USE_SHEEN // Sheen energy compensation approximation calculation can be found at the end of // https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect; #endif #ifdef USE_CLEARCOAT float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; #endif #include #include #include #include #include #include } `;var Rre=` #define TOON varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include } `,Lre=` #define TOON uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include // accumulation #include #include #include #include // modulation #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include #include #include #include #include } `;var Dre=` uniform float size; uniform float scale; #include #include #include #include #include #include #ifdef USE_POINTS_UV varying vec2 vUv; uniform mat3 uvTransform; #endif void main() { #ifdef USE_POINTS_UV vUv = ( uvTransform * vec3( uv, 1 ) ).xy; #endif #include #include #include #include #include #include gl_PointSize = size; #ifdef USE_SIZEATTENUATION bool isPerspective = isPerspectiveMatrix( projectionMatrix ); if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); #endif #include #include #include #include } `,Pre=` uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include vec3 outgoingLight = vec3( 0.0 ); #include #include #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include #include } `;var Ire=` #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include } `,Nre=` uniform vec3 color; uniform float opacity; #include #include #include #include #include #include #include #include void main() { #include gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); #include #include #include } `;var Ure=` uniform float rotation; uniform vec2 center; #include #include #include #include #include void main() { #include vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 ); vec2 scale; scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) ); scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) ); #ifndef USE_SIZEATTENUATION bool isPerspective = isPerspectiveMatrix( projectionMatrix ); if ( isPerspective ) scale *= - mvPosition.z; #endif vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; vec2 rotatedPosition; rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; mvPosition.xy += rotatedPosition; gl_Position = projectionMatrix * mvPosition; #include #include #include } `,Ore=` uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include vec3 outgoingLight = vec3( 0.0 ); #include #include #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include } `;var mr={alphahash_fragment:iee,alphahash_pars_fragment:nee,alphamap_fragment:aee,alphamap_pars_fragment:oee,alphatest_fragment:see,alphatest_pars_fragment:lee,aomap_fragment:uee,aomap_pars_fragment:cee,batching_pars_vertex:fee,batching_vertex:hee,begin_vertex:pee,beginnormal_vertex:dee,bsdfs:mee,iridescence_fragment:vee,bumpmap_pars_fragment:gee,clipping_planes_fragment:yee,clipping_planes_pars_fragment:_ee,clipping_planes_pars_vertex:xee,clipping_planes_vertex:See,color_fragment:Mee,color_pars_fragment:bee,color_pars_vertex:wee,color_vertex:Tee,common:Eee,cube_uv_reflection_fragment:Aee,defaultnormal_vertex:Cee,displacementmap_pars_vertex:Ree,displacementmap_vertex:Lee,emissivemap_fragment:Dee,emissivemap_pars_fragment:Pee,colorspace_fragment:Iee,colorspace_pars_fragment:Nee,envmap_fragment:Uee,envmap_common_pars_fragment:Oee,envmap_pars_fragment:zee,envmap_pars_vertex:Fee,envmap_physical_pars_fragment:Kee,envmap_vertex:Bee,fog_vertex:kee,fog_pars_vertex:Vee,fog_fragment:Gee,fog_pars_fragment:Hee,gradientmap_pars_fragment:Wee,lightmap_fragment:Xee,lightmap_pars_fragment:Yee,lights_lambert_fragment:qee,lights_lambert_pars_fragment:Zee,lights_pars_begin:jee,lights_toon_fragment:Jee,lights_toon_pars_fragment:$ee,lights_phong_fragment:Qee,lights_phong_pars_fragment:ete,lights_physical_fragment:tte,lights_physical_pars_fragment:rte,lights_fragment_begin:ite,lights_fragment_maps:nte,lights_fragment_end:ate,logdepthbuf_fragment:ote,logdepthbuf_pars_fragment:ste,logdepthbuf_pars_vertex:lte,logdepthbuf_vertex:ute,map_fragment:cte,map_pars_fragment:fte,map_particle_fragment:hte,map_particle_pars_fragment:pte,metalnessmap_fragment:dte,metalnessmap_pars_fragment:mte,morphinstance_vertex:vte,morphcolor_vertex:gte,morphnormal_vertex:yte,morphtarget_pars_vertex:_te,morphtarget_vertex:xte,normal_fragment_begin:Ste,normal_fragment_maps:Mte,normal_pars_fragment:bte,normal_pars_vertex:wte,normal_vertex:Tte,normalmap_pars_fragment:Ete,clearcoat_normal_fragment_begin:Ate,clearcoat_normal_fragment_maps:Cte,clearcoat_pars_fragment:Rte,iridescence_pars_fragment:Lte,opaque_fragment:Dte,packing:Pte,premultiplied_alpha_fragment:Ite,project_vertex:Nte,dithering_fragment:Ute,dithering_pars_fragment:Ote,roughnessmap_fragment:zte,roughnessmap_pars_fragment:Fte,shadowmap_pars_fragment:Bte,shadowmap_pars_vertex:kte,shadowmap_vertex:Vte,shadowmask_pars_fragment:Gte,skinbase_vertex:Hte,skinning_pars_vertex:Wte,skinning_vertex:Xte,skinnormal_vertex:Yte,specularmap_fragment:qte,specularmap_pars_fragment:Zte,tonemapping_fragment:jte,tonemapping_pars_fragment:Kte,transmission_fragment:Jte,transmission_pars_fragment:$te,uv_pars_fragment:Qte,uv_pars_vertex:ere,uv_vertex:tre,worldpos_vertex:rre,background_vert:ire,background_frag:nre,backgroundCube_vert:are,backgroundCube_frag:ore,cube_vert:sre,cube_frag:lre,depth_vert:ure,depth_frag:cre,distanceRGBA_vert:fre,distanceRGBA_frag:hre,equirect_vert:pre,equirect_frag:dre,linedashed_vert:mre,linedashed_frag:vre,meshbasic_vert:gre,meshbasic_frag:yre,meshlambert_vert:_re,meshlambert_frag:xre,meshmatcap_vert:Sre,meshmatcap_frag:Mre,meshnormal_vert:bre,meshnormal_frag:wre,meshphong_vert:Tre,meshphong_frag:Ere,meshphysical_vert:Are,meshphysical_frag:Cre,meshtoon_vert:Rre,meshtoon_frag:Lre,points_vert:Dre,points_frag:Pre,shadow_vert:Ire,shadow_frag:Nre,sprite_vert:Ure,sprite_frag:Ore};var ht={common:{diffuse:{value:new nr(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new er},alphaMap:{value:null},alphaMapTransform:{value:new er},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new er}},envmap:{envMap:{value:null},envMapRotation:{value:new er},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new er}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new er}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new er},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new er},normalScale:{value:new $t(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new er},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new er}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new er}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new er}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new nr(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new nr(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new er},alphaTest:{value:0},uvTransform:{value:new er}},sprite:{diffuse:{value:new nr(16777215)},opacity:{value:1},center:{value:new $t(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new er},alphaMap:{value:null},alphaMapTransform:{value:new er},alphaTest:{value:0}}};var rl={basic:{uniforms:Jn([ht.common,ht.specularmap,ht.envmap,ht.aomap,ht.lightmap,ht.fog]),vertexShader:mr.meshbasic_vert,fragmentShader:mr.meshbasic_frag},lambert:{uniforms:Jn([ht.common,ht.specularmap,ht.envmap,ht.aomap,ht.lightmap,ht.emissivemap,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.fog,ht.lights,{emissive:{value:new nr(0)}}]),vertexShader:mr.meshlambert_vert,fragmentShader:mr.meshlambert_frag},phong:{uniforms:Jn([ht.common,ht.specularmap,ht.envmap,ht.aomap,ht.lightmap,ht.emissivemap,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.fog,ht.lights,{emissive:{value:new nr(0)},specular:{value:new nr(1118481)},shininess:{value:30}}]),vertexShader:mr.meshphong_vert,fragmentShader:mr.meshphong_frag},standard:{uniforms:Jn([ht.common,ht.envmap,ht.aomap,ht.lightmap,ht.emissivemap,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.roughnessmap,ht.metalnessmap,ht.fog,ht.lights,{emissive:{value:new nr(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:mr.meshphysical_vert,fragmentShader:mr.meshphysical_frag},toon:{uniforms:Jn([ht.common,ht.aomap,ht.lightmap,ht.emissivemap,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.gradientmap,ht.fog,ht.lights,{emissive:{value:new 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e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,a=i-e,o=i+e,s=n+t,l=n-t;if(this.view!==null&&this.view.enabled){let u=(this.right-this.left)/this.view.fullWidth/this.zoom,c=(this.top-this.bottom)/this.view.fullHeight/this.zoom;a+=u*this.view.offsetX,o=a+u*this.view.width,s-=c*this.view.offsetY,l=s-c*this.view.height}this.projectionMatrix.makeOrthographic(a,o,s,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}};var Kg=4,Hre=[.125,.215,.35,.446,.526,.582],Cd=20,tF=new Zg,Wre=new nr,rF=null,iF=0,nF=0,Ad=(1+Math.sqrt(5))/2,jg=1/Ad,Xre=[new be(1,1,1),new be(-1,1,1),new 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this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Zre(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=qre(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e2?y:0,y,y),c.setRenderTarget(n),g&&c.render(d,s),c.render(e,s)}d.geometry.dispose(),d.material.dispose(),c.toneMapping=h,c.autoClear=f,e.background=m}_textureToCubeUV(e,t){let i=this._renderer,n=e.mapping===Vl||e.mapping===Iu;n?(this._cubemapMaterial===null&&(this._cubemapMaterial=Zre()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=qre());let a=n?this._cubemapMaterial:this._equirectMaterial,o=new an(this._lodPlanes[0],a),s=a.uniforms;s.envMap.value=e;let l=this._cubeSize;dC(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(o,tF)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;for(let n=1;nCd&&console.warn(`sigmaRadians, ${a}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Cd}`);let v=[],_=0;for(let w=0;wy-Kg?n-y+Kg:0),S=4*(this._cubeSize-x);dC(t,M,S,3*x,2*x),l.setRenderTarget(t),l.render(f,tF)}};function FTe(r){let e=[],t=[],i=[],n=r,a=r-Kg+1+Hre.length;for(let o=0;or-Kg?l=Hre[o-r+Kg-1]:o===0&&(l=0),i.push(l);let u=1/(s-2),c=-u,f=1+u,h=[c,c,f,c,f,f,c,c,f,f,c,f],p=6,d=6,g=3,m=2,v=1,_=new Float32Array(g*d*p),y=new Float32Array(m*d*p),x=new Float32Array(v*d*p);for(let S=0;S2?0:-1,C=[w,T,0,w+2/3,T,0,w+2/3,T+1,0,w,T,0,w+2/3,T+1,0,w,T+1,0];_.set(C,g*d*S),y.set(h,m*d*S);let b=[S,S,S,S,S,S];x.set(b,v*d*S)}let M=new so;M.setAttribute("position",new xa(_,g)),M.setAttribute("uv",new xa(y,m)),M.setAttribute("faceIndex",new xa(x,v)),e.push(M),n>Kg&&n--}return{lodPlanes:e,sizeLods:t,sigmas:i}}function Yre(r,e,t){let i=new oo(r,e,t);return i.texture.mapping=ch,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function dC(r,e,t,i,n){r.viewport.set(e,t,i,n),r.scissor.set(e,t,i,n)}function BTe(r,e,t){let i=new Float32Array(Cd),n=new be(0,1,0);return new Sa({name:"SphericalGaussianBlur",defines:{n:Cd,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n}},vertexShader:aF(),fragmentShader:` precision mediump float; precision mediump int; varying vec3 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Mt={isWebGL2:f,shaderID:G,shaderType:b.type,shaderName:b.name,vertexShader:V,fragmentShader:K,defines:b.defines,customVertexShaderID:ae,customFragmentShaderID:ve,isRawShaderMaterial:b.isRawShaderMaterial===!0,glslVersion:b.glslVersion,precision:d,batching:Ee,instancing:se,instancingColor:se&&A.instanceColor!==null,instancingMorph:se&&A.morphTexture!==null,supportsVertexTextures:p,outputColorSpace:ue===null?r.outputColorSpace:ue.isXRRenderTarget===!0?ue.texture.colorSpace:ro,alphaToCoverage:!!b.alphaToCoverage,map:q,matcap:H,envMap:We,envMapMode:We&&z.mapping,envMapCubeUVHeight:k,aoMap:_e,lightMap:xe,bumpMap:Le,normalMap:Ue,displacementMap:p&&Ne,emissiveMap:Ve,normalMapObjectSpace:Ue&&b.normalMapType===MQ,normalMapTangentSpace:Ue&&b.normalMapType===SQ,metalnessMap:ct,roughnessMap:F,anisotropy:L,anisotropyMap:et,clearcoat:ne,clearcoatMap:Ke,clearcoatNormalMap:Se,clearcoatRoughnessMap:Ae,iridescence:le,iridescenceMap:nt,iridescenceThicknessMap:$,sheen:me,sheenColorMap:it,sheenRoughnessMap:Xe,specularMap:Fe,specularColorMap:we,specularIntensityMap:Ie,transmission:he,transmissionMap:st,thicknessMap:Je,gradientMap:Gt,opaque:b.transparent===!1&&b.blending===Tc&&b.alphaToCoverage===!1,alphaMap:X,alphaTest:Te,alphaHash:te,combine:b.combine,mapUv:q&&m(b.map.channel),aoMapUv:_e&&m(b.aoMap.channel),lightMapUv:xe&&m(b.lightMap.channel),bumpMapUv:Le&&m(b.bumpMap.channel),normalMapUv:Ue&&m(b.normalMap.channel),displacementMapUv:Ne&&m(b.displacementMap.channel),emissiveMapUv:Ve&&m(b.emissiveMap.channel),metalnessMapUv:ct&&m(b.metalnessMap.channel),roughnessMapUv:F&&m(b.roughnessMap.channel),anisotropyMapUv:et&&m(b.anisotropyMap.channel),clearcoatMapUv:Ke&&m(b.clearcoatMap.channel),clearcoatNormalMapUv:Se&&m(b.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Ae&&m(b.clearcoatRoughnessMap.channel),iridescenceMapUv:nt&&m(b.iridescenceMap.channel),iridescenceThicknessMapUv:$&&m(b.iridescenceThicknessMap.channel),sheenColorMapUv:it&&m(b.sheenColorMap.channel),sheenRoughnessMapUv:Xe&&m(b.sheenRoughnessMap.channel),specularMapUv:Fe&&m(b.specularMap.channel),specularColorMapUv:we&&m(b.specularColorMap.channel),specularIntensityMapUv:Ie&&m(b.specularIntensityMap.channel),transmissionMapUv:st&&m(b.transmissionMap.channel),thicknessMapUv:Je&&m(b.thicknessMap.channel),alphaMapUv:X&&m(b.alphaMap.channel),vertexTangents:!!U.attributes.tangent&&(Ue||L),vertexColors:b.vertexColors,vertexAlphas:b.vertexColors===!0&&!!U.attributes.color&&U.attributes.color.itemSize===4,pointsUvs:A.isPoints===!0&&!!U.attributes.uv&&(q||X),fog:!!P,useFog:b.fog===!0,fogExp2:!!P&&P.isFogExp2,flatShading:b.flatShading===!0,sizeAttenuation:b.sizeAttenuation===!0,logarithmicDepthBuffer:h,skinning:A.isSkinnedMesh===!0,morphTargets:U.morphAttributes.position!==void 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I=0,R=c.length;I0&&(e.isWebGL2?r.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=ht.LTC_FLOAT_1,n.rectAreaLTC2=ht.LTC_FLOAT_2):(n.rectAreaLTC1=ht.LTC_HALF_1,n.rectAreaLTC2=ht.LTC_HALF_2):r.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=ht.LTC_FLOAT_1,n.rectAreaLTC2=ht.LTC_FLOAT_2):r.has("OES_texture_half_float_linear")===!0?(n.rectAreaLTC1=ht.LTC_HALF_1,n.rectAreaLTC2=ht.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. 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null;if(a===dz||a===mz||a===vz||a===gz||a===yz||a===_z||a===xz||a===Sz||a===Mz||a===bz||a===wz||a===Tz||a===Ez||a===Az)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(a===dz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(a===mz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(a===vz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(a===gz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(a===yz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(a===_z)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(a===xz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(a===Sz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(a===Mz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(a===bz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(a===wz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(a===Tz)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(a===Ez)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(a===Az)return l===qr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(a===UA||a===Cz||a===Rz)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(a===UA)return l===qr?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(a===Cz)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(a===Rz)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(a===yQ||a===Lz||a===Dz||a===Pz)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(a===UA)return s.COMPRESSED_RED_RGTC1_EXT;if(a===Lz)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(a===Dz)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(a===Pz)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return a===Qs?i?r.UNSIGNED_INT_24_8:(s=e.get("WEBGL_depth_texture"),s!==null?s.UNSIGNED_INT_24_8_WEBGL:null):r[a]!==void 0?r[a]:null}return{convert:n}}var _C=class extends Wi{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}};var Rd=class extends nn{constructor(){super(),this.isGroup=!0,this.type="Group"}};var rAe={type:"move"},ey=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Rd,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Rd,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new be,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new be),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Rd,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new be,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new be),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let n=null,a=null,o=null,s=this._targetRay,l=this._grip,u=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(u&&e.hand){o=!0;for(let g of e.hand.values()){let m=t.getJointPose(g,i),v=this._getHandJoint(u,g);m!==null&&(v.matrix.fromArray(m.transform.matrix),v.matrix.decompose(v.position,v.rotation,v.scale),v.matrixWorldNeedsUpdate=!0,v.jointRadius=m.radius),v.visible=m!==null}let c=u.joints["index-finger-tip"],f=u.joints["thumb-tip"],h=c.position.distanceTo(f.position),p=.02,d=.005;u.inputState.pinching&&h>p+d?(u.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!u.inputState.pinching&&h<=p-d&&(u.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(a=t.getPose(e.gripSpace,i),a!==null&&(l.matrix.fromArray(a.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,a.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(a.linearVelocity)):l.hasLinearVelocity=!1,a.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(a.angularVelocity)):l.hasAngularVelocity=!1));s!==null&&(n=t.getPose(e.targetRaySpace,i),n===null&&a!==null&&(n=a),n!==null&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(rAe)))}return s!==null&&(s.visible=n!==null),l!==null&&(l.visible=a!==null),u!==null&&(u.visible=o!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){let i=new Rd;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}};var iAe=` void main() { gl_Position = vec4( position, 1.0 ); }`,nAe=` uniform sampler2DArray depthColor; uniform float depthWidth; uniform float depthHeight; void main() { vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); if ( coord.x >= 1.0 ) { gl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; } else { gl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; } }`,xC=class{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,i){if(this.texture===null){let n=new ao,a=e.properties.get(n);a.__webglTexture=t.texture,(t.depthNear!=i.depthNear||t.depthFar!=i.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=n}}render(e,t){if(this.texture!==null){if(this.mesh===null){let i=t.cameras[0].viewport,n=new Sa({extensions:{fragDepth:!0},vertexShader:iAe,fragmentShader:nAe,uniforms:{depthColor:{value:this.texture},depthWidth:{value:i.z},depthHeight:{value:i.w}}});this.mesh=new an(new qg(20,20),n)}e.render(this.mesh,t)}}reset(){this.texture=null,this.mesh=null}};var SC=class extends no{constructor(e,t){super();let i=this,n=null,a=1,o=null,s="local-floor",l=1,u=null,c=null,f=null,h=null,p=null,d=null,g=new xC,m=t.getContextAttributes(),v=null,_=null,y=[],x=[],M=new $t,S=null,w=new Wi;w.layers.enable(1),w.viewport=new si;let T=new Wi;T.layers.enable(2),T.viewport=new si;let C=[w,T],b=new _C;b.layers.enable(1),b.layers.enable(2);let E=null,I=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let K=y[V];return K===void 0&&(K=new ey,y[V]=K),K.getTargetRaySpace()},this.getControllerGrip=function(V){let K=y[V];return K===void 0&&(K=new ey,y[V]=K),K.getGripSpace()},this.getHand=function(V){let K=y[V];return K===void 0&&(K=new ey,y[V]=K),K.getHandSpace()};function R(V){let K=x.indexOf(V.inputSource);if(K===-1)return;let ae=y[K];ae!==void 0&&(ae.update(V.inputSource,V.frame,u||o),ae.dispatchEvent({type:V.type,data:V.inputSource}))}function A(){n.removeEventListener("select",R),n.removeEventListener("selectstart",R),n.removeEventListener("selectend",R),n.removeEventListener("squeeze",R),n.removeEventListener("squeezestart",R),n.removeEventListener("squeezeend",R),n.removeEventListener("end",A),n.removeEventListener("inputsourceschange",P);for(let V=0;V=0&&(x[ve]=null,y[ve].disconnect(ae))}for(let K=0;K=x.length){x.push(ae),ve=se;break}else if(x[se]===null){x[se]=ae,ve=se;break}if(ve===-1)break}let ue=y[ve];ue&&ue.connect(ae)}}let U=new be,B=new be;function z(V,K,ae){U.setFromMatrixPosition(K.matrixWorld),B.setFromMatrixPosition(ae.matrixWorld);let ve=U.distanceTo(B),ue=K.projectionMatrix.elements,se=ae.projectionMatrix.elements,Ee=ue[14]/(ue[10]-1),q=ue[14]/(ue[10]+1),H=(ue[9]+1)/ue[5],We=(ue[9]-1)/ue[5],_e=(ue[8]-1)/ue[0],xe=(se[8]+1)/se[0],Le=Ee*_e,Ue=Ee*xe,Ne=ve/(-_e+xe),Ve=Ne*-_e;K.matrixWorld.decompose(V.position,V.quaternion,V.scale),V.translateX(Ve),V.translateZ(Ne),V.matrixWorld.compose(V.position,V.quaternion,V.scale),V.matrixWorldInverse.copy(V.matrixWorld).invert();let ct=Ee+Ne,F=q+Ne,L=Le-Ve,ne=Ue+(ve-Ve),le=H*q/F*ct,me=We*q/F*ct;V.projectionMatrix.makePerspective(L,ne,le,me,ct,F),V.projectionMatrixInverse.copy(V.projectionMatrix).invert()}function k(V,K){K===null?V.matrixWorld.copy(V.matrix):V.matrixWorld.multiplyMatrices(K.matrixWorld,V.matrix),V.matrixWorldInverse.copy(V.matrixWorld).invert()}this.updateCamera=function(V){if(n===null)return;g.texture!==null&&(V.near=g.depthNear,V.far=g.depthFar),b.near=T.near=w.near=V.near,b.far=T.far=w.far=V.far,(E!==b.near||I!==b.far)&&(n.updateRenderState({depthNear:b.near,depthFar:b.far}),E=b.near,I=b.far,w.near=E,w.far=I,T.near=E,T.far=I,w.updateProjectionMatrix(),T.updateProjectionMatrix(),V.updateProjectionMatrix());let K=V.parent,ae=b.cameras;k(b,K);for(let ve=0;ve0&&(m.alphaTest.value=v.alphaTest);let _=e.get(v),y=_.envMap,x=_.envMapRotation;if(y&&(m.envMap.value=y,Ld.copy(x),Ld.x*=-1,Ld.y*=-1,Ld.z*=-1,y.isCubeTexture&&y.isRenderTargetTexture===!1&&(Ld.y*=-1,Ld.z*=-1),m.envMapRotation.value.setFromMatrix4(aAe.makeRotationFromEuler(Ld)),m.flipEnvMap.value=y.isCubeTexture&&y.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=v.reflectivity,m.ior.value=v.ior,m.refractionRatio.value=v.refractionRatio),v.lightMap){m.lightMap.value=v.lightMap;let M=r._useLegacyLights===!0?Math.PI:1;m.lightMapIntensity.value=v.lightMapIntensity*M,t(v.lightMap,m.lightMapTransform)}v.aoMap&&(m.aoMap.value=v.aoMap,m.aoMapIntensity.value=v.aoMapIntensity,t(v.aoMap,m.aoMapTransform))}function o(m,v){m.diffuse.value.copy(v.color),m.opacity.value=v.opacity,v.map&&(m.map.value=v.map,t(v.map,m.mapTransform))}function s(m,v){m.dashSize.value=v.dashSize,m.totalSize.value=v.dashSize+v.gapSize,m.scale.value=v.scale}function l(m,v,_,y){m.diffuse.value.copy(v.color),m.opacity.value=v.opacity,m.size.value=v.size*_,m.scale.value=y*.5,v.map&&(m.map.value=v.map,t(v.map,m.uvTransform)),v.alphaMap&&(m.alphaMap.value=v.alphaMap,t(v.alphaMap,m.alphaMapTransform)),v.alphaTest>0&&(m.alphaTest.value=v.alphaTest)}function u(m,v){m.diffuse.value.copy(v.color),m.opacity.value=v.opacity,m.rotation.value=v.rotation,v.map&&(m.map.value=v.map,t(v.map,m.mapTransform)),v.alphaMap&&(m.alphaMap.value=v.alphaMap,t(v.alphaMap,m.alphaMapTransform)),v.alphaTest>0&&(m.alphaTest.value=v.alphaTest)}function c(m,v){m.specular.value.copy(v.specular),m.shininess.value=Math.max(v.shininess,1e-4)}function f(m,v){v.gradientMap&&(m.gradientMap.value=v.gradientMap)}function h(m,v){m.metalness.value=v.metalness,v.metalnessMap&&(m.metalnessMap.value=v.metalnessMap,t(v.metalnessMap,m.metalnessMapTransform)),m.roughness.value=v.roughness,v.roughnessMap&&(m.roughnessMap.value=v.roughnessMap,t(v.roughnessMap,m.roughnessMapTransform)),e.get(v).envMap&&(m.envMapIntensity.value=v.envMapIntensity)}function p(m,v,_){m.ior.value=v.ior,v.sheen>0&&(m.sheenColor.value.copy(v.sheenColor).multiplyScalar(v.sheen),m.sheenRoughness.value=v.sheenRoughness,v.sheenColorMap&&(m.sheenColorMap.value=v.sheenColorMap,t(v.sheenColorMap,m.sheenColorMapTransform)),v.sheenRoughnessMap&&(m.sheenRoughnessMap.value=v.sheenRoughnessMap,t(v.sheenRoughnessMap,m.sheenRoughnessMapTransform))),v.clearcoat>0&&(m.clearcoat.value=v.clearcoat,m.clearcoatRoughness.value=v.clearcoatRoughness,v.clearcoatMap&&(m.clearcoatMap.value=v.clearcoatMap,t(v.clearcoatMap,m.clearcoatMapTransform)),v.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=v.clearcoatRoughnessMap,t(v.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),v.clearcoatNormalMap&&(m.clearcoatNormalMap.value=v.clearcoatNormalMap,t(v.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(v.clearcoatNormalScale),v.side===Si&&m.clearcoatNormalScale.value.negate())),v.iridescence>0&&(m.iridescence.value=v.iridescence,m.iridescenceIOR.value=v.iridescenceIOR,m.iridescenceThicknessMinimum.value=v.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=v.iridescenceThicknessRange[1],v.iridescenceMap&&(m.iridescenceMap.value=v.iridescenceMap,t(v.iridescenceMap,m.iridescenceMapTransform)),v.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=v.iridescenceThicknessMap,t(v.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),v.transmission>0&&(m.transmission.value=v.transmission,m.transmissionSamplerMap.value=_.texture,m.transmissionSamplerSize.value.set(_.width,_.height),v.transmissionMap&&(m.transmissionMap.value=v.transmissionMap,t(v.transmissionMap,m.transmissionMapTransform)),m.thickness.value=v.thickness,v.thicknessMap&&(m.thicknessMap.value=v.thicknessMap,t(v.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=v.attenuationDistance,m.attenuationColor.value.copy(v.attenuationColor)),v.anisotropy>0&&(m.anisotropyVector.value.set(v.anisotropy*Math.cos(v.anisotropyRotation),v.anisotropy*Math.sin(v.anisotropyRotation)),v.anisotropyMap&&(m.anisotropyMap.value=v.anisotropyMap,t(v.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=v.specularIntensity,m.specularColor.value.copy(v.specularColor),v.specularColorMap&&(m.specularColorMap.value=v.specularColorMap,t(v.specularColorMap,m.specularColorMapTransform)),v.specularIntensityMap&&(m.specularIntensityMap.value=v.specularIntensityMap,t(v.specularIntensityMap,m.specularIntensityMapTransform))}function d(m,v){v.matcap&&(m.matcap.value=v.matcap)}function g(m,v){let _=e.get(v).light;m.referencePosition.value.setFromMatrixPosition(_.matrixWorld),m.nearDistance.value=_.shadow.camera.near,m.farDistance.value=_.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:n}}function Nie(r,e,t,i){let n={},a={},o=[],s=t.isWebGL2?r.getParameter(r.MAX_UNIFORM_BUFFER_BINDINGS):0;function l(_,y){let x=y.program;i.uniformBlockBinding(_,x)}function u(_,y){let x=n[_.id];x===void 0&&(d(_),x=c(_),n[_.id]=x,_.addEventListener("dispose",m));let M=y.program;i.updateUBOMapping(_,M);let S=e.render.frame;a[_.id]!==S&&(h(_),a[_.id]=S)}function c(_){let y=f();_.__bindingPointIndex=y;let x=r.createBuffer(),M=_.__size,S=_.usage;return r.bindBuffer(r.UNIFORM_BUFFER,x),r.bufferData(r.UNIFORM_BUFFER,M,S),r.bindBuffer(r.UNIFORM_BUFFER,null),r.bindBufferBase(r.UNIFORM_BUFFER,y,x),x}function f(){for(let _=0;_0&&(x+=M-S),_.__size=x,_.__cache={},this}function g(_){let y={boundary:0,storage:0};return typeof _=="number"||typeof _=="boolean"?(y.boundary=4,y.storage=4):_.isVector2?(y.boundary=8,y.storage=8):_.isVector3||_.isColor?(y.boundary=16,y.storage=12):_.isVector4?(y.boundary=16,y.storage=16):_.isMatrix3?(y.boundary=48,y.storage=48):_.isMatrix4?(y.boundary=64,y.storage=64):_.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",_),y}function m(_){let y=_.target;y.removeEventListener("dispose",m);let x=o.indexOf(y.__bindingPointIndex);o.splice(x,1),r.deleteBuffer(n[y.id]),delete n[y.id],delete a[y.id]}function v(){for(let _ in n)r.deleteBuffer(n[_]);o=[],n={},a={}}return{bind:l,update:u,dispose:v}}var eM=class{constructor(e={}){let{canvas:t=PQ(),context:i=null,depth:n=!0,stencil:a=!0,alpha:o=!1,antialias:s=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:u=!1,powerPreference:c="default",failIfMajorPerformanceCaveat:f=!1}=e;this.isWebGLRenderer=!0;let h;i!==null?h=i.getContextAttributes().alpha:h=o;let p=new Uint32Array(4),d=new Int32Array(4),g=null,m=null,v=[],_=[];this.domElement=t,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this._outputColorSpace=to,this._useLegacyLights=!1,this.toneMapping=$s,this.toneMappingExposure=1;let y=this,x=!1,M=0,S=0,w=null,T=-1,C=null,b=new si,E=new si,I=null,R=new nr(0),A=0,P=t.width,U=t.height,B=1,z=null,k=null,G=new si(0,0,P,U),Y=new si(0,0,P,U),J=!1,Q=new xh,V=!1,K=!1,ae=null,ve=new Zr,ue=new $t,se=new be,Ee={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function q(){return w===null?B:1}let H=i;function We(O,j){for(let re=0;re{function W(){if(ie.forEach(function(ee){Ne.get(ee).currentProgram.isReady()&&ie.delete(ee)}),ie.size===0){D(O);return}setTimeout(W,10)}_e.get("KHR_parallel_shader_compile")!==null?W():setTimeout(W,10)})};let kt=null;function wr(O){kt&&kt(O)}function $r(){Nr.stop()}function Ht(){Nr.start()}let Nr=new hC;Nr.setAnimationLoop(wr),typeof self<"u"&&Nr.setContext(self),this.setAnimationLoop=function(O){kt=O,Je.setAnimationLoop(O),O===null?Nr.stop():Nr.start()},Je.addEventListener("sessionstart",$r),Je.addEventListener("sessionend",Ht),this.render=function(O,j){if(j!==void 0&&j.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(x===!0)return;O.matrixWorldAutoUpdate===!0&&O.updateMatrixWorld(),j.parent===null&&j.matrixWorldAutoUpdate===!0&&j.updateMatrixWorld(),Je.enabled===!0&&Je.isPresenting===!0&&(Je.cameraAutoUpdate===!0&&Je.updateCamera(j),j=Je.getCamera()),O.isScene===!0&&O.onBeforeRender(y,O,j,w),m=Ke.get(O,_.length),m.init(),_.push(m),ve.multiplyMatrices(j.projectionMatrix,j.matrixWorldInverse),Q.setFromProjectionMatrix(ve),K=this.localClippingEnabled,V=Se.init(this.clippingPlanes,K),g=et.get(O,v.length),g.init(),v.push(g),ci(O,j,0,y.sortObjects),g.finish(),y.sortObjects===!0&&g.sort(z,k),this.info.render.frame++,V===!0&&Se.beginShadows();let re=m.state.shadowsArray;if(Ae.render(re,O,j),V===!0&&Se.endShadows(),this.info.autoReset===!0&&this.info.reset(),(Je.enabled===!1||Je.isPresenting===!1||Je.hasDepthSensing()===!1)&&nt.render(g,O),m.setupLights(y._useLegacyLights),j.isArrayCamera){let ie=j.cameras;for(let D=0,W=ie.length;D0?m=_[_.length-1]:m=null,v.pop(),v.length>0?g=v[v.length-1]:g=null};function ci(O,j,re,ie){if(O.visible===!1)return;if(O.layers.test(j.layers)){if(O.isGroup)re=O.renderOrder;else if(O.isLOD)O.autoUpdate===!0&&O.update(j);else if(O.isLight)m.pushLight(O),O.castShadow&&m.pushShadow(O);else if(O.isSprite){if(!O.frustumCulled||Q.intersectsSprite(O)){ie&&se.setFromMatrixPosition(O.matrixWorld).applyMatrix4(ve);let ee=le.update(O),ge=O.material;ge.visible&&g.push(O,ee,ge,re,se.z,null)}}else if((O.isMesh||O.isLine||O.isPoints)&&(!O.frustumCulled||Q.intersectsObject(O))){let ee=le.update(O),ge=O.material;if(ie&&(O.boundingSphere!==void 0?(O.boundingSphere===null&&O.computeBoundingSphere(),se.copy(O.boundingSphere.center)):(ee.boundingSphere===null&&ee.computeBoundingSphere(),se.copy(ee.boundingSphere.center)),se.applyMatrix4(O.matrixWorld).applyMatrix4(ve)),Array.isArray(ge)){let ce=ee.groups;for(let Oe=0,Ge=ce.length;Oe0&&L0(D,W,j,re),ie&&Le.viewport(b.copy(ie)),D.length>0&&dl(D,j,re),W.length>0&&dl(W,j,re),ee.length>0&&dl(ee,j,re),Le.buffers.depth.setTest(!0),Le.buffers.depth.setMask(!0),Le.buffers.color.setMask(!0),Le.setPolygonOffset(!1)}function L0(O,j,re,ie){if((re.isScene===!0?re.overrideMaterial:null)!==null)return;let W=xe.isWebGL2;ae===null&&(ae=new oo(1,1,{generateMipmaps:!0,type:_e.has("EXT_color_buffer_half_float")?Ac:No,minFilter:Gl,samples:W?4:0})),y.getDrawingBufferSize(ue),W?ae.setSize(ue.x,ue.y):ae.setSize(ZS(ue.x),ZS(ue.y));let ee=y.getRenderTarget();y.setRenderTarget(ae),y.getClearColor(R),A=y.getClearAlpha(),A<1&&y.setClearColor(16777215,.5),y.clear();let ge=y.toneMapping;y.toneMapping=$s,dl(O,re,ie),Ve.updateMultisampleRenderTarget(ae),Ve.updateRenderTargetMipmap(ae);let ce=!1;for(let Oe=0,Ge=j.length;Oe0),Re=!!re.morphAttributes.position,pt=!!re.morphAttributes.normal,mt=!!re.morphAttributes.color,$e=$s;ie.toneMapped&&(w===null||w.isXRRenderTarget===!0)&&($e=y.toneMapping);let at=re.morphAttributes.position||re.morphAttributes.normal||re.morphAttributes.color,At=at!==void 0?at.length:0,je=Ne.get(ie),vi=m.state.lights;if(V===!0&&(K===!0||O!==C)){let Qr=O===C&&ie.id===T;Se.setState(ie,O,Qr)}let Ft=!1;ie.version===je.__version?(je.needsLights&&je.lightsStateVersion!==vi.state.version||je.outputColorSpace!==ge||D.isBatchedMesh&&je.batching===!1||!D.isBatchedMesh&&je.batching===!0||D.isInstancedMesh&&je.instancing===!1||!D.isInstancedMesh&&je.instancing===!0||D.isSkinnedMesh&&je.skinning===!1||!D.isSkinnedMesh&&je.skinning===!0||D.isInstancedMesh&&je.instancingColor===!0&&D.instanceColor===null||D.isInstancedMesh&&je.instancingColor===!1&&D.instanceColor!==null||D.isInstancedMesh&&je.instancingMorph===!0&&D.morphTexture===null||D.isInstancedMesh&&je.instancingMorph===!1&&D.morphTexture!==null||je.envMap!==ce||ie.fog===!0&&je.fog!==W||je.numClippingPlanes!==void 0&&(je.numClippingPlanes!==Se.numPlanes||je.numIntersection!==Se.numIntersection)||je.vertexAlphas!==Oe||je.vertexTangents!==Ge||je.morphTargets!==Re||je.morphNormals!==pt||je.morphColors!==mt||je.toneMapping!==$e||xe.isWebGL2===!0&&je.morphTargetsCount!==At)&&(Ft=!0):(Ft=!0,je.__version=ie.version);let Dr=je.currentProgram;Ft===!0&&(Dr=qo(ie,j,D));let Yi=!1,Tt=!1,wi=!1,lr=Dr.getUniforms(),fn=je.uniforms;if(Le.useProgram(Dr.program)&&(Yi=!0,Tt=!0,wi=!0),ie.id!==T&&(T=ie.id,Tt=!0),Yi||C!==O){lr.setValue(H,"projectionMatrix",O.projectionMatrix),lr.setValue(H,"viewMatrix",O.matrixWorldInverse);let Qr=lr.map.cameraPosition;Qr!==void 0&&Qr.setValue(H,se.setFromMatrixPosition(O.matrixWorld)),xe.logarithmicDepthBuffer&&lr.setValue(H,"logDepthBufFC",2/(Math.log(O.far+1)/Math.LN2)),(ie.isMeshPhongMaterial||ie.isMeshToonMaterial||ie.isMeshLambertMaterial||ie.isMeshBasicMaterial||ie.isMeshStandardMaterial||ie.isShaderMaterial)&&lr.setValue(H,"isOrthographic",O.isOrthographicCamera===!0),C!==O&&(C=O,Tt=!0,wi=!0)}if(D.isSkinnedMesh){lr.setOptional(H,D,"bindMatrix"),lr.setOptional(H,D,"bindMatrixInverse");let Qr=D.skeleton;Qr&&(xe.floatVertexTextures?(Qr.boneTexture===null&&Qr.computeBoneTexture(),lr.setValue(H,"boneTexture",Qr.boneTexture,Ve)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}D.isBatchedMesh&&(lr.setOptional(H,D,"batchingTexture"),lr.setValue(H,"batchingTexture",D._matricesTexture,Ve));let qu=re.morphAttributes;if((qu.position!==void 0||qu.normal!==void 0||qu.color!==void 0&&xe.isWebGL2===!0)&&$.update(D,re,Dr),(Tt||je.receiveShadow!==D.receiveShadow)&&(je.receiveShadow=D.receiveShadow,lr.setValue(H,"receiveShadow",D.receiveShadow)),ie.isMeshGouraudMaterial&&ie.envMap!==null&&(fn.envMap.value=ce,fn.flipEnvMap.value=ce.isCubeTexture&&ce.isRenderTargetTexture===!1?-1:1),Tt&&(lr.setValue(H,"toneMappingExposure",y.toneMappingExposure),je.needsLights&&P0(fn,wi),W&&ie.fog===!0&&he.refreshFogUniforms(fn,W),he.refreshMaterialUniforms(fn,ie,B,U,ae),Sh.upload(H,$h(je),fn,Ve)),ie.isShaderMaterial&&ie.uniformsNeedUpdate===!0&&(Sh.upload(H,$h(je),fn,Ve),ie.uniformsNeedUpdate=!1),ie.isSpriteMaterial&&lr.setValue(H,"center",D.center),lr.setValue(H,"modelViewMatrix",D.modelViewMatrix),lr.setValue(H,"normalMatrix",D.normalMatrix),lr.setValue(H,"modelMatrix",D.matrixWorld),ie.isShaderMaterial||ie.isRawShaderMaterial){let Qr=ie.uniformsGroups;for(let Zu=0,Qh=Qr.length;Zu0&&Ve.useMultisampledRTT(O)===!1?D=Ne.get(O).__webglMultisampledFramebuffer:Array.isArray(Ge)?D=Ge[re]:D=Ge,b.copy(O.viewport),E.copy(O.scissor),I=O.scissorTest}else b.copy(G).multiplyScalar(B).floor(),E.copy(Y).multiplyScalar(B).floor(),I=J;if(Le.bindFramebuffer(H.FRAMEBUFFER,D)&&xe.drawBuffers&&ie&&Le.drawBuffers(O,D),Le.viewport(b),Le.scissor(E),Le.setScissorTest(I),W){let ce=Ne.get(O.texture);H.framebufferTexture2D(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,H.TEXTURE_CUBE_MAP_POSITIVE_X+j,ce.__webglTexture,re)}else if(ee){let ce=Ne.get(O.texture),Oe=j||0;H.framebufferTextureLayer(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,ce.__webglTexture,re||0,Oe)}T=-1},this.readRenderTargetPixels=function(O,j,re,ie,D,W,ee){if(!(O&&O.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ge=Ne.get(O).__webglFramebuffer;if(O.isWebGLCubeRenderTarget&&ee!==void 0&&(ge=ge[ee]),ge){Le.bindFramebuffer(H.FRAMEBUFFER,ge);try{let ce=O.texture,Oe=ce.format,Ge=ce.type;if(Oe!==Dn&&Fe.convert(Oe)!==H.getParameter(H.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let Re=Ge===Ac&&(_e.has("EXT_color_buffer_half_float")||xe.isWebGL2&&_e.has("EXT_color_buffer_float"));if(Ge!==No&&Fe.convert(Ge)!==H.getParameter(H.IMPLEMENTATION_COLOR_READ_TYPE)&&!(Ge===eo&&(xe.isWebGL2||_e.has("OES_texture_float")||_e.has("WEBGL_color_buffer_float")))&&!Re){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}j>=0&&j<=O.width-ie&&re>=0&&re<=O.height-D&&H.readPixels(j,re,ie,D,Fe.convert(Oe),Fe.convert(Ge),W)}finally{let ce=w!==null?Ne.get(w).__webglFramebuffer:null;Le.bindFramebuffer(H.FRAMEBUFFER,ce)}}},this.copyFramebufferToTexture=function(O,j,re=0){let ie=Math.pow(2,-re),D=Math.floor(j.image.width*ie),W=Math.floor(j.image.height*ie);Ve.setTexture2D(j,0),H.copyTexSubImage2D(H.TEXTURE_2D,re,0,0,O.x,O.y,D,W),Le.unbindTexture()},this.copyTextureToTexture=function(O,j,re,ie=0){let D=j.image.width,W=j.image.height,ee=Fe.convert(re.format),ge=Fe.convert(re.type);Ve.setTexture2D(re,0),H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,re.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,re.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,re.unpackAlignment),j.isDataTexture?H.texSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,D,W,ee,ge,j.image.data):j.isCompressedTexture?H.compressedTexSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,j.mipmaps[0].width,j.mipmaps[0].height,ee,j.mipmaps[0].data):H.texSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,ee,ge,j.image),ie===0&&re.generateMipmaps&&H.generateMipmap(H.TEXTURE_2D),Le.unbindTexture()},this.copyTextureToTexture3D=function(O,j,re,ie,D=0){if(y.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let W=Math.round(O.max.x-O.min.x),ee=Math.round(O.max.y-O.min.y),ge=O.max.z-O.min.z+1,ce=Fe.convert(ie.format),Oe=Fe.convert(ie.type),Ge;if(ie.isData3DTexture)Ve.setTexture3D(ie,0),Ge=H.TEXTURE_3D;else if(ie.isDataArrayTexture||ie.isCompressedArrayTexture)Ve.setTexture2DArray(ie,0),Ge=H.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,ie.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,ie.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,ie.unpackAlignment);let Re=H.getParameter(H.UNPACK_ROW_LENGTH),pt=H.getParameter(H.UNPACK_IMAGE_HEIGHT),mt=H.getParameter(H.UNPACK_SKIP_PIXELS),$e=H.getParameter(H.UNPACK_SKIP_ROWS),at=H.getParameter(H.UNPACK_SKIP_IMAGES),At=re.isCompressedTexture?re.mipmaps[D]:re.image;H.pixelStorei(H.UNPACK_ROW_LENGTH,At.width),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,At.height),H.pixelStorei(H.UNPACK_SKIP_PIXELS,O.min.x),H.pixelStorei(H.UNPACK_SKIP_ROWS,O.min.y),H.pixelStorei(H.UNPACK_SKIP_IMAGES,O.min.z),re.isDataTexture||re.isData3DTexture?H.texSubImage3D(Ge,D,j.x,j.y,j.z,W,ee,ge,ce,Oe,At.data):ie.isCompressedArrayTexture?H.compressedTexSubImage3D(Ge,D,j.x,j.y,j.z,W,ee,ge,ce,At.data):H.texSubImage3D(Ge,D,j.x,j.y,j.z,W,ee,ge,ce,Oe,At),H.pixelStorei(H.UNPACK_ROW_LENGTH,Re),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,pt),H.pixelStorei(H.UNPACK_SKIP_PIXELS,mt),H.pixelStorei(H.UNPACK_SKIP_ROWS,$e),H.pixelStorei(H.UNPACK_SKIP_IMAGES,at),D===0&&ie.generateMipmaps&&H.generateMipmap(Ge),Le.unbindTexture()},this.initTexture=function(O){O.isCubeTexture?Ve.setTextureCube(O,0):O.isData3DTexture?Ve.setTexture3D(O,0):O.isDataArrayTexture||O.isCompressedArrayTexture?Ve.setTexture2DArray(O,0):Ve.setTexture2D(O,0),Le.unbindTexture()},this.resetState=function(){M=0,S=0,w=null,Le.reset(),we.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return io}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=e===_g?"display-p3":"srgb",t.unpackColorSpace=Cr.workingColorSpace===yd?"display-p3":"srgb"}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}};var tM=class extends nn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Yl,this.environmentRotation=new Yl,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),t.object.environmentRotation=this.environmentRotation.toArray(),t}};var MC=class r extends so{constructor(e=1,t=32,i=0,n=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:n},t=Math.max(3,t);let a=[],o=[],s=[],l=[],u=new be,c=new $t;o.push(0,0,0),s.push(0,0,1),l.push(.5,.5);for(let f=0,h=3;f<=t;f++,h+=3){let p=i+f/t*n;u.x=e*Math.cos(p),u.y=e*Math.sin(p),o.push(u.x,u.y,u.z),s.push(0,0,1),c.x=(o[h]/e+1)/2,c.y=(o[h+1]/e+1)/2,l.push(c.x,c.y)}for(let f=1;f<=t;f++)a.push(f,f+1,0);this.setIndex(a),this.setAttribute("position",new Kn(o,3)),this.setAttribute("normal",new Kn(s,3)),this.setAttribute("uv",new Kn(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r(e.radius,e.segments,e.thetaStart,e.thetaLength)}};var ty=class extends nn{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new nr(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}};var rM=class extends ty{constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(nn.DEFAULT_UP),this.updateMatrix(),this.groundColor=new nr(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}};var pF=new Zr,Uie=new be,Oie=new be,bC=class{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new $t(512,512),this.map=null,this.mapPass=null,this.matrix=new Zr,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new 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this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}};var wC=class extends bC{constructor(){super(new Zg(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}};var iM=class extends ty{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(nn.DEFAULT_UP),this.updateMatrix(),this.target=new nn,this.shadow=new wC}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}};var nM=class{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=zie(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return 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vr().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),TC={[Vh]:{transfer:eR,primaries:tR,toReference:r=>r,fromReference:r=>r},[wa]:{transfer:li,primaries:tR,toReference:r=>r.convertSRGBToLinear(),fromReference:r=>r.convertLinearToSRGB()},[IR]:{transfer:eR,primaries:rR,toReference:r=>r.applyMatrix3(Ane),fromReference:r=>r.applyMatrix3(Ene)},[OB]:{transfer:li,primaries:rR,toReference:r=>r.convertSRGBToLinear().applyMatrix3(Ane),fromReference:r=>r.applyMatrix3(Ene).convertLinearToSRGB()}},wCe=new Set([Vh,IR]),ti={enabled:!0,_workingColorSpace:Vh,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(r){if(!wCe.has(r))throw new Error(`Unsupported working color space, "${r}".`);this._workingColorSpace=r},convert:function(r,e,t){if(this.enabled===!1||e===t||!e||!t)return r;let i=TC[e].toReference,n=TC[t].fromReference;return n(i(r))},fromWorkingColorSpace:function(r,e){return 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HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){let t=vM("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let n=i.getImageData(0,0,e.width,e.height),a=n.data;for(let o=0;o{class r extends Nh{constructor(t=r.DEFAULT_IMAGE,i=r.DEFAULT_MAPPING,n=uo,a=uo,o=lo,s=kd,l=nl,u=Ph,c=r.DEFAULT_ANISOTROPY,f=Ch){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:ECe++}),this.uuid=Gh(),this.name="",this.source=new oR(t),this.mipmaps=[],this.mapping=i,this.channel=0,this.wrapS=n,this.wrapT=a,this.magFilter=o,this.minFilter=s,this.anisotropy=c,this.format=l,this.internalFormat=null,this.type=u,this.offset=new _r(0,0),this.repeat=new _r(1,1),this.center=new _r(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new vr,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=f,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}toJSON(t){let i=t===void 0||typeof t=="string";if(!i&&t.textures[this.uuid]!==void 0)return t.textures[this.uuid];let n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),i||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==Xie)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case Cy:t.x=t.x-Math.floor(t.x);break;case uo:t.x=t.x<0?0:1;break;case QF:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case Cy:t.y=t.y-Math.floor(t.y);break;case uo:t.y=t.y<0?0:1;break;case QF:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){t===!0&&(this.version++,this.source.needsUpdate=!0)}}return r.DEFAULT_IMAGE=null,r.DEFAULT_MAPPING=Xie,r.DEFAULT_ANISOTROPY=1,r})(),Ir=class r{constructor(e=0,t=0,i=0,n=1){r.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,a=this.w,o=e.elements;return this.x=o[0]*t+o[4]*i+o[8]*n+o[12]*a,this.y=o[1]*t+o[5]*i+o[9]*n+o[13]*a,this.z=o[2]*t+o[6]*i+o[10]*n+o[14]*a,this.w=o[3]*t+o[7]*i+o[11]*n+o[15]*a,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,a,l=e.elements,u=l[0],c=l[4],f=l[8],h=l[1],p=l[5],d=l[9],g=l[2],m=l[6],v=l[10];if(Math.abs(c-h)<.01&&Math.abs(f-g)<.01&&Math.abs(d-m)<.01){if(Math.abs(c+h)<.1&&Math.abs(f+g)<.1&&Math.abs(d+m)<.1&&Math.abs(u+p+v-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;let y=(u+1)/2,x=(p+1)/2,M=(v+1)/2,S=(c+h)/4,w=(f+g)/4,T=(d+m)/4;return y>x&&y>M?y<.01?(i=0,n=.707106781,a=.707106781):(i=Math.sqrt(y),n=S/i,a=w/i):x>M?x<.01?(i=.707106781,n=0,a=.707106781):(n=Math.sqrt(x),i=S/n,a=T/n):M<.01?(i=.707106781,n=.707106781,a=0):(a=Math.sqrt(M),i=w/a,n=T/a),this.set(i,n,a,t),this}let _=Math.sqrt((m-d)*(m-d)+(f-g)*(f-g)+(h-c)*(h-c));return Math.abs(_)<.001&&(_=1),this.x=(m-d)/_,this.y=(f-g)/_,this.z=(h-c)/_,this.w=Math.acos((u+p+v-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}},rB=class extends Nh{constructor(e=1,t=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Ir(0,0,e,t),this.scissorTest=!1,this.viewport=new Ir(0,0,e,t);let n={width:e,height:t,depth:1};i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:lo,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0,count:1},i);let a=new ko(n,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);a.flipY=!1,a.generateMipmaps=i.generateMipmaps,a.internalFormat=i.internalFormat,this.textures=[];let o=i.count;for(let s=0;s=0?1:-1,y=1-v*v;if(y>Number.EPSILON){let M=Math.sqrt(y),S=Math.atan2(M,v*_);m=Math.sin(m*S)/M,s=Math.sin(s*S)/M}let x=s*_;if(l=l*m+h*x,u=u*m+p*x,c=c*m+d*x,f=f*m+g*x,m===1-s){let M=1/Math.sqrt(l*l+u*u+c*c+f*f);l*=M,u*=M,c*=M,f*=M}}e[t]=l,e[t+1]=u,e[t+2]=c,e[t+3]=f}static multiplyQuaternionsFlat(e,t,i,n,a,o){let s=i[n],l=i[n+1],u=i[n+2],c=i[n+3],f=a[o],h=a[o+1],p=a[o+2],d=a[o+3];return e[t]=s*d+c*f+l*p-u*h,e[t+1]=l*d+c*h+u*f-s*p,e[t+2]=u*d+c*p+s*h-l*f,e[t+3]=c*d-s*f-l*h-u*p,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let i=e._x,n=e._y,a=e._z,o=e._order,s=Math.cos,l=Math.sin,u=s(i/2),c=s(n/2),f=s(a/2),h=l(i/2),p=l(n/2),d=l(a/2);switch(o){case"XYZ":this._x=h*c*f+u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f-h*p*d;break;case"YXZ":this._x=h*c*f+u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f+h*p*d;break;case"ZXY":this._x=h*c*f-u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f-h*p*d;break;case"ZYX":this._x=h*c*f-u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f+h*p*d;break;case"YZX":this._x=h*c*f+u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f-h*p*d;break;case"XZY":this._x=h*c*f-u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f+h*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],n=t[4],a=t[8],o=t[1],s=t[5],l=t[9],u=t[2],c=t[6],f=t[10],h=i+s+f;if(h>0){let p=.5/Math.sqrt(h+1);this._w=.25/p,this._x=(c-l)*p,this._y=(a-u)*p,this._z=(o-n)*p}else if(i>s&&i>f){let p=2*Math.sqrt(1+i-s-f);this._w=(c-l)/p,this._x=.25*p,this._y=(n+o)/p,this._z=(a+u)/p}else if(s>f){let p=2*Math.sqrt(1+s-i-f);this._w=(a-u)/p,this._x=(n+o)/p,this._y=.25*p,this._z=(l+c)/p}else{let p=2*Math.sqrt(1+f-i-s);this._w=(o-n)/p,this._x=(a+u)/p,this._y=(l+c)/p,this._z=.25*p}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return iMath.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(In(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(i===0)return this;let n=Math.min(1,t/i);return this.slerp(e,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,n=e._y,a=e._z,o=e._w,s=t._x,l=t._y,u=t._z,c=t._w;return this._x=i*c+o*s+n*u-a*l,this._y=n*c+o*l+a*s-i*u,this._z=a*c+o*u+i*l-n*s,this._w=o*c-i*s-n*l-a*u,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);let i=this._x,n=this._y,a=this._z,o=this._w,s=o*e._w+i*e._x+n*e._y+a*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=o,this._x=i,this._y=n,this._z=a,this;let l=1-s*s;if(l<=Number.EPSILON){let p=1-t;return this._w=p*o+t*this._w,this._x=p*i+t*this._x,this._y=p*n+t*this._y,this._z=p*a+t*this._z,this.normalize(),this}let u=Math.sqrt(l),c=Math.atan2(u,s),f=Math.sin((1-t)*c)/u,h=Math.sin(t*c)/u;return this._w=o*f+this._w*h,this._x=i*f+this._x*h,this._y=n*f+this._y*h,this._z=a*f+this._z*h,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),n=Math.sqrt(1-i),a=Math.sqrt(i);return 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this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}},wF=new ye,Cne=new On,Uh=class{constructor(e=new ye(1/0,1/0,1/0),t=new ye(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;tthis.max.x||e.ythis.max.y||e.zthis.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.xthis.max.x||e.max.ythis.max.y||e.max.zthis.max.z)}intersectsSphere(e){return this.clampPoint(e.center,jl),jl.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(oM),AC.subVectors(this.max,oM),ny.subVectors(e.a,oM),ay.subVectors(e.b,oM),oy.subVectors(e.c,oM),Mh.subVectors(ay,ny),bh.subVectors(oy,ay),Dd.subVectors(ny,oy);let t=[0,-Mh.z,Mh.y,0,-bh.z,bh.y,0,-Dd.z,Dd.y,Mh.z,0,-Mh.x,bh.z,0,-bh.x,Dd.z,0,-Dd.x,-Mh.y,Mh.x,0,-bh.y,bh.x,0,-Dd.y,Dd.x,0];return!TF(t,ny,ay,oy,AC)||(t=[1,0,0,0,1,0,0,0,1],!TF(t,ny,ay,oy,AC))?!1:(CC.crossVectors(Mh,bh),t=[CC.x,CC.y,CC.z],TF(t,ny,ay,oy,AC))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,jl).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(jl).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Oc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Oc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Oc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Oc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Oc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Oc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Oc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Oc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Oc),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}},Oc=[new ye,new ye,new ye,new ye,new ye,new ye,new ye,new ye],jl=new ye,EC=new Uh,ny=new ye,ay=new ye,oy=new ye,Mh=new ye,bh=new ye,Dd=new ye,oM=new ye,AC=new ye,CC=new ye,Pd=new ye;function TF(r,e,t,i,n){for(let a=0,o=r.length-3;a<=o;a+=3){Pd.fromArray(r,a);let s=n.x*Math.abs(Pd.x)+n.y*Math.abs(Pd.y)+n.z*Math.abs(Pd.z),l=e.dot(Pd),u=t.dot(Pd),c=i.dot(Pd);if(Math.max(-Math.max(l,u,c),Math.min(l,u,c))>s)return!1}return!0}var ACe=new Uh,sM=new ye,EF=new ye,Oh=class{constructor(e=new ye,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;t!==void 0?i.copy(t):ACe.setFromPoints(e).getCenter(i);let n=0;for(let a=0,o=e.length;athis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;sM.subVectors(e,this.center);let t=sM.lengthSq();if(t>this.radius*this.radius){let i=Math.sqrt(t),n=(i-this.radius)*.5;this.center.addScaledVector(sM,n/i),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(EF.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(sM.copy(e.center).add(EF)),this.expandByPoint(sM.copy(e.center).sub(EF))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}},zc=new ye,AF=new ye,RC=new ye,wh=new ye,CF=new ye,LC=new ye,RF=new ye,gM=class{constructor(e=new ye,t=new ye(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,zc)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=zc.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(zc.copy(this.origin).addScaledVector(this.direction,t),zc.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){AF.copy(e).add(t).multiplyScalar(.5),RC.copy(t).sub(e).normalize(),wh.copy(this.origin).sub(AF);let a=e.distanceTo(t)*.5,o=-this.direction.dot(RC),s=wh.dot(this.direction),l=-wh.dot(RC),u=wh.lengthSq(),c=Math.abs(1-o*o),f,h,p,d;if(c>0)if(f=o*l-s,h=o*s-l,d=a*c,f>=0)if(h>=-d)if(h<=d){let g=1/c;f*=g,h*=g,p=f*(f+o*h+2*s)+h*(o*f+h+2*l)+u}else h=a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;else h=-a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;else h<=-d?(f=Math.max(0,-(-o*a+s)),h=f>0?-a:Math.min(Math.max(-a,-l),a),p=-f*f+h*(h+2*l)+u):h<=d?(f=0,h=Math.min(Math.max(-a,-l),a),p=h*(h+2*l)+u):(f=Math.max(0,-(o*a+s)),h=f>0?a:Math.min(Math.max(-a,-l),a),p=-f*f+h*(h+2*l)+u);else h=o>0?-a:a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;return i&&i.copy(this.origin).addScaledVector(this.direction,f),n&&n.copy(AF).addScaledVector(RC,h),p}intersectSphere(e,t){zc.subVectors(e.center,this.origin);let i=zc.dot(this.direction),n=zc.dot(zc)-i*i,a=e.radius*e.radius;if(n>a)return null;let o=Math.sqrt(a-n),s=i-o,l=i+o;return l<0?null:s<0?this.at(l,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,n,a,o,s,l,u=1/this.direction.x,c=1/this.direction.y,f=1/this.direction.z,h=this.origin;return u>=0?(i=(e.min.x-h.x)*u,n=(e.max.x-h.x)*u):(i=(e.max.x-h.x)*u,n=(e.min.x-h.x)*u),c>=0?(a=(e.min.y-h.y)*c,o=(e.max.y-h.y)*c):(a=(e.max.y-h.y)*c,o=(e.min.y-h.y)*c),i>o||a>n||((a>i||isNaN(i))&&(i=a),(o=0?(s=(e.min.z-h.z)*f,l=(e.max.z-h.z)*f):(s=(e.max.z-h.z)*f,l=(e.min.z-h.z)*f),i>l||s>n)||((s>i||i!==i)&&(i=s),(l=0?i:n,t)}intersectsBox(e){return this.intersectBox(e,zc)!==null}intersectTriangle(e,t,i,n,a){CF.subVectors(t,e),LC.subVectors(i,e),RF.crossVectors(CF,LC);let o=this.direction.dot(RF),s;if(o>0){if(n)return null;s=1}else if(o<0)s=-1,o=-o;else return null;wh.subVectors(this.origin,e);let l=s*this.direction.dot(LC.crossVectors(wh,LC));if(l<0)return null;let u=s*this.direction.dot(CF.cross(wh));if(u<0||l+u>o)return null;let c=-s*wh.dot(RF);return c<0?null:this.at(c/o,a)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},Xt=class r{constructor(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m){r.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m)}set(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m){let v=this.elements;return v[0]=e,v[4]=t,v[8]=i,v[12]=n,v[1]=a,v[5]=o,v[9]=s,v[13]=l,v[2]=u,v[6]=c,v[10]=f,v[14]=h,v[3]=p,v[7]=d,v[11]=g,v[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new r().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,n=1/sy.setFromMatrixColumn(e,0).length(),a=1/sy.setFromMatrixColumn(e,1).length(),o=1/sy.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*a,t[5]=i[5]*a,t[6]=i[6]*a,t[7]=0,t[8]=i[8]*o,t[9]=i[9]*o,t[10]=i[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,a=e.z,o=Math.cos(i),s=Math.sin(i),l=Math.cos(n),u=Math.sin(n),c=Math.cos(a),f=Math.sin(a);if(e.order==="XYZ"){let h=o*c,p=o*f,d=s*c,g=s*f;t[0]=l*c,t[4]=-l*f,t[8]=u,t[1]=p+d*u,t[5]=h-g*u,t[9]=-s*l,t[2]=g-h*u,t[6]=d+p*u,t[10]=o*l}else if(e.order==="YXZ"){let h=l*c,p=l*f,d=u*c,g=u*f;t[0]=h+g*s,t[4]=d*s-p,t[8]=o*u,t[1]=o*f,t[5]=o*c,t[9]=-s,t[2]=p*s-d,t[6]=g+h*s,t[10]=o*l}else if(e.order==="ZXY"){let h=l*c,p=l*f,d=u*c,g=u*f;t[0]=h-g*s,t[4]=-o*f,t[8]=d+p*s,t[1]=p+d*s,t[5]=o*c,t[9]=g-h*s,t[2]=-o*u,t[6]=s,t[10]=o*l}else if(e.order==="ZYX"){let h=o*c,p=o*f,d=s*c,g=s*f;t[0]=l*c,t[4]=d*u-p,t[8]=h*u+g,t[1]=l*f,t[5]=g*u+h,t[9]=p*u-d,t[2]=-u,t[6]=s*l,t[10]=o*l}else if(e.order==="YZX"){let h=o*l,p=o*u,d=s*l,g=s*u;t[0]=l*c,t[4]=g-h*f,t[8]=d*f+p,t[1]=f,t[5]=o*c,t[9]=-s*c,t[2]=-u*c,t[6]=p*f+d,t[10]=h-g*f}else if(e.order==="XZY"){let h=o*l,p=o*u,d=s*l,g=s*u;t[0]=l*c,t[4]=-f,t[8]=u*c,t[1]=h*f+g,t[5]=o*c,t[9]=p*f-d,t[2]=d*f-p,t[6]=s*c,t[10]=g*f+h}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(CCe,e,RCe)}lookAt(e,t,i){let n=this.elements;return Fo.subVectors(e,t),Fo.lengthSq()===0&&(Fo.z=1),Fo.normalize(),Th.crossVectors(i,Fo),Th.lengthSq()===0&&(Math.abs(i.z)===1?Fo.x+=1e-4:Fo.z+=1e-4,Fo.normalize(),Th.crossVectors(i,Fo)),Th.normalize(),DC.crossVectors(Fo,Th),n[0]=Th.x,n[4]=DC.x,n[8]=Fo.x,n[1]=Th.y,n[5]=DC.y,n[9]=Fo.y,n[2]=Th.z,n[6]=DC.z,n[10]=Fo.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,a=this.elements,o=i[0],s=i[4],l=i[8],u=i[12],c=i[1],f=i[5],h=i[9],p=i[13],d=i[2],g=i[6],m=i[10],v=i[14],_=i[3],y=i[7],x=i[11],M=i[15],S=n[0],w=n[4],T=n[8],C=n[12],b=n[1],E=n[5],I=n[9],R=n[13],A=n[2],P=n[6],U=n[10],B=n[14],z=n[3],k=n[7],G=n[11],Y=n[15];return a[0]=o*S+s*b+l*A+u*z,a[4]=o*w+s*E+l*P+u*k,a[8]=o*T+s*I+l*U+u*G,a[12]=o*C+s*R+l*B+u*Y,a[1]=c*S+f*b+h*A+p*z,a[5]=c*w+f*E+h*P+p*k,a[9]=c*T+f*I+h*U+p*G,a[13]=c*C+f*R+h*B+p*Y,a[2]=d*S+g*b+m*A+v*z,a[6]=d*w+g*E+m*P+v*k,a[10]=d*T+g*I+m*U+v*G,a[14]=d*C+g*R+m*B+v*Y,a[3]=_*S+y*b+x*A+M*z,a[7]=_*w+y*E+x*P+M*k,a[11]=_*T+y*I+x*U+M*G,a[15]=_*C+y*R+x*B+M*Y,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],a=e[12],o=e[1],s=e[5],l=e[9],u=e[13],c=e[2],f=e[6],h=e[10],p=e[14],d=e[3],g=e[7],m=e[11],v=e[15];return d*(+a*l*f-n*u*f-a*s*h+i*u*h+n*s*p-i*l*p)+g*(+t*l*p-t*u*h+a*o*h-n*o*p+n*u*c-a*l*c)+m*(+t*u*f-t*s*p-a*o*f+i*o*p+a*s*c-i*u*c)+v*(-n*s*c-t*l*f+t*s*h+n*o*f-i*o*h+i*l*c)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],a=e[3],o=e[4],s=e[5],l=e[6],u=e[7],c=e[8],f=e[9],h=e[10],p=e[11],d=e[12],g=e[13],m=e[14],v=e[15],_=f*m*u-g*h*u+g*l*p-s*m*p-f*l*v+s*h*v,y=d*h*u-c*m*u-d*l*p+o*m*p+c*l*v-o*h*v,x=c*g*u-d*f*u+d*s*p-o*g*p-c*s*v+o*f*v,M=d*f*l-c*g*l-d*s*h+o*g*h+c*s*m-o*f*m,S=t*_+i*y+n*x+a*M;if(S===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let w=1/S;return e[0]=_*w,e[1]=(g*h*a-f*m*a-g*n*p+i*m*p+f*n*v-i*h*v)*w,e[2]=(s*m*a-g*l*a+g*n*u-i*m*u-s*n*v+i*l*v)*w,e[3]=(f*l*a-s*h*a-f*n*u+i*h*u+s*n*p-i*l*p)*w,e[4]=y*w,e[5]=(c*m*a-d*h*a+d*n*p-t*m*p-c*n*v+t*h*v)*w,e[6]=(d*l*a-o*m*a-d*n*u+t*m*u+o*n*v-t*l*v)*w,e[7]=(o*h*a-c*l*a+c*n*u-t*h*u-o*n*p+t*l*p)*w,e[8]=x*w,e[9]=(d*f*a-c*g*a-d*i*p+t*g*p+c*i*v-t*f*v)*w,e[10]=(o*g*a-d*s*a+d*i*u-t*g*u-o*i*v+t*s*v)*w,e[11]=(c*s*a-o*f*a-c*i*u+t*f*u+o*i*p-t*s*p)*w,e[12]=M*w,e[13]=(c*g*n-d*f*n+d*i*h-t*g*h-c*i*m+t*f*m)*w,e[14]=(d*s*n-o*g*n-d*i*l+t*g*l+o*i*m-t*s*m)*w,e[15]=(o*f*n-c*s*n+c*i*l-t*f*l-o*i*h+t*s*h)*w,this}scale(e){let t=this.elements,i=e.x,n=e.y,a=e.z;return t[0]*=i,t[4]*=n,t[8]*=a,t[1]*=i,t[5]*=n,t[9]*=a,t[2]*=i,t[6]*=n,t[10]*=a,t[3]*=i,t[7]*=n,t[11]*=a,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],n=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,n))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),n=Math.sin(t),a=1-i,o=e.x,s=e.y,l=e.z,u=a*o,c=a*s;return this.set(u*o+i,u*s-n*l,u*l+n*s,0,u*s+n*l,c*s+i,c*l-n*o,0,u*l-n*s,c*l+n*o,a*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,a,o){return this.set(1,i,a,0,e,1,o,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){let n=this.elements,a=t._x,o=t._y,s=t._z,l=t._w,u=a+a,c=o+o,f=s+s,h=a*u,p=a*c,d=a*f,g=o*c,m=o*f,v=s*f,_=l*u,y=l*c,x=l*f,M=i.x,S=i.y,w=i.z;return n[0]=(1-(g+v))*M,n[1]=(p+x)*M,n[2]=(d-y)*M,n[3]=0,n[4]=(p-x)*S,n[5]=(1-(h+v))*S,n[6]=(m+_)*S,n[7]=0,n[8]=(d+y)*w,n[9]=(m-_)*w,n[10]=(1-(h+g))*w,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements,a=sy.set(n[0],n[1],n[2]).length(),o=sy.set(n[4],n[5],n[6]).length(),s=sy.set(n[8],n[9],n[10]).length();this.determinant()<0&&(a=-a),e.x=n[12],e.y=n[13],e.z=n[14],Kl.copy(this);let u=1/a,c=1/o,f=1/s;return Kl.elements[0]*=u,Kl.elements[1]*=u,Kl.elements[2]*=u,Kl.elements[4]*=c,Kl.elements[5]*=c,Kl.elements[6]*=c,Kl.elements[8]*=f,Kl.elements[9]*=f,Kl.elements[10]*=f,t.setFromRotationMatrix(Kl),i.x=a,i.y=o,i.z=s,this}makePerspective(e,t,i,n,a,o,s=Xc){let l=this.elements,u=2*a/(t-e),c=2*a/(i-n),f=(t+e)/(t-e),h=(i+n)/(i-n),p,d;if(s===Xc)p=-(o+a)/(o-a),d=-2*o*a/(o-a);else if(s===iR)p=-o/(o-a),d=-o*a/(o-a);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return l[0]=u,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=c,l[9]=h,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=d,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,t,i,n,a,o,s=Xc){let l=this.elements,u=1/(t-e),c=1/(i-n),f=1/(o-a),h=(t+e)*u,p=(i+n)*c,d,g;if(s===Xc)d=(o+a)*f,g=-2*f;else if(s===iR)d=a*f,g=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return l[0]=2*u,l[4]=0,l[8]=0,l[12]=-h,l[1]=0,l[5]=2*c,l[9]=0,l[13]=-p,l[2]=0,l[6]=0,l[10]=g,l[14]=-d,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let n=0;n<16;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}},sy=new ye,Kl=new Xt,CCe=new ye(0,0,0),RCe=new ye(1,1,1),Th=new ye,DC=new ye,Fo=new ye,Rne=new Xt,Lne=new On,zn=(()=>{class r{constructor(t=0,i=0,n=0,a=r.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=i,this._z=n,this._order=a}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,i,n,a=this._order){return this._x=t,this._y=i,this._z=n,this._order=a,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,i=this._order,n=!0){let 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Alpha component of "+e+" will be ignored.")}let n;if(n=/^(\w+)\(([^\)]*)\)/.exec(e)){let a,o=n[1],s=n[2];switch(o){case"rgb":case"rgba":if(a=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setRGB(Math.min(255,parseInt(a[1],10))/255,Math.min(255,parseInt(a[2],10))/255,Math.min(255,parseInt(a[3],10))/255,t);if(a=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setRGB(Math.min(100,parseInt(a[1],10))/100,Math.min(100,parseInt(a[2],10))/100,Math.min(100,parseInt(a[3],10))/100,t);break;case"hsl":case"hsla":if(a=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setHSL(parseFloat(a[1])/360,parseFloat(a[2])/100,parseFloat(a[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){let a=n[1],o=a.length;if(o===3)return this.setRGB(parseInt(a.charAt(0),16)/15,parseInt(a.charAt(1),16)/15,parseInt(a.charAt(2),16)/15,t);if(o===6)return this.setHex(parseInt(a,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=wa){let i=Oae[e.toLowerCase()];return i!==void 0?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=wy(e.r),this.g=wy(e.g),this.b=wy(e.b),this}copyLinearToSRGB(e){return this.r=MF(e.r),this.g=MF(e.g),this.b=MF(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=wa){return ti.fromWorkingColorSpace(Qn.copy(this),e),Math.round(In(Qn.r*255,0,255))*65536+Math.round(In(Qn.g*255,0,255))*256+Math.round(In(Qn.b*255,0,255))}getHexString(e=wa){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=ti.workingColorSpace){ti.fromWorkingColorSpace(Qn.copy(this),t);let i=Qn.r,n=Qn.g,a=Qn.b,o=Math.max(i,n,a),s=Math.min(i,n,a),l,u,c=(s+o)/2;if(s===o)l=0,u=0;else{let f=o-s;switch(u=c<=.5?f/(o+s):f/(2-o-s),o){case i:l=(n-a)/f+(n0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}let n=this[t];if(n===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});let i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==by&&(i.blending=this.blending),this.side!==Ih&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==KF&&(i.blendSrc=this.blendSrc),this.blendDst!==JF&&(i.blendDst=this.blendDst),this.blendEquation!==Fd&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==JC&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Sne&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==ry&&(i.stencilFail=this.stencilFail),this.stencilZFail!==ry&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==ry&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function n(a){let o=[];for(let s in a){let l=a[s];delete l.metadata,o.push(l)}return o}if(t){let a=n(e.textures),o=n(e.images);a.length>0&&(i.textures=a),o.length>0&&(i.images=o)}return i}clone(){return new 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rr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new zn,this.combine=DR,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}};var Xi=new ye,NC=new _r,al=class{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=Mne,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=ku,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}get updateRange(){return bCe("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. 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_r)),o&&(Fne.fromBufferAttribute(o,s),Bne.fromBufferAttribute(o,l),kne.fromBufferAttribute(o,u),c.normal=_y.getInterpolation(kC,hy,py,dy,Fne,Bne,kne,new ye),c.normal.dot(i.direction)>0&&c.normal.multiplyScalar(-1));let f={a:s,b:l,c:u,normal:new ye,materialIndex:0};_y.getNormal(hy,py,dy,f.normal),c.face=f}return c}var yM=class r extends ol{constructor(e=1,t=1,i=1,n=1,a=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:a,depthSegments:o};let s=this;n=Math.floor(n),a=Math.floor(a),o=Math.floor(o);let l=[],u=[],c=[],f=[],h=0,p=0;d("z","y","x",-1,-1,i,t,e,o,a,0),d("z","y","x",1,-1,i,t,-e,o,a,1),d("x","z","y",1,1,e,i,t,n,o,2),d("x","z","y",1,-1,e,i,-t,n,o,3),d("x","y","z",1,-1,e,t,i,n,a,4),d("x","y","z",-1,-1,e,t,-i,n,a,5),this.setIndex(l),this.setAttribute("position",new Un(u,3)),this.setAttribute("normal",new Un(c,3)),this.setAttribute("uv",new Un(f,2));function d(g,m,v,_,y,x,M,S,w,T,C){let b=x/w,E=M/T,I=x/2,R=M/2,A=S/2,P=w+1,U=T+1,B=0,z=0,k=new ye;for(let G=0;G0?1:-1,c.push(k.x,k.y,k.z),f.push(J/w),f.push(1-G/T),B+=1}}for(let G=0;G0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let n in this.extensions)this.extensions[n]===!0&&(i[n]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}},fR=class extends ea{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Xt,this.projectionMatrix=new Xt,this.projectionMatrixInverse=new Xt,this.coordinateSystem=Xc}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}},Ah=new ye,Vne=new _r,Gne=new _r,Nn=class extends fR{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=Ly*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(fM*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Ly*2*Math.atan(Math.tan(fM*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){Ah.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Ah.x,Ah.y).multiplyScalar(-e/Ah.z),Ah.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Ah.x,Ah.y).multiplyScalar(-e/Ah.z)}getViewSize(e,t){return this.getViewBounds(e,Vne,Gne),t.subVectors(Gne,Vne)}setViewOffset(e,t,i,n,a,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=a,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(fM*.5*this.fov)/this.zoom,i=2*t,n=this.aspect*i,a=-.5*n,o=this.view;if(this.view!==null&&this.view.enabled){let l=o.fullWidth,u=o.fullHeight;a+=o.offsetX*n/l,t-=o.offsetY*i/u,n*=o.width/l,i*=o.height/u}let s=this.filmOffset;s!==0&&(a+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(a,a+n,t,t-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}},my=-90,vy=1,nB=class extends ea{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;let n=new Nn(my,vy,e,t);n.layers=this.layers,this.add(n);let a=new Nn(my,vy,e,t);a.layers=this.layers,this.add(a);let o=new Nn(my,vy,e,t);o.layers=this.layers,this.add(o);let s=new Nn(my,vy,e,t);s.layers=this.layers,this.add(s);let l=new Nn(my,vy,e,t);l.layers=this.layers,this.add(l);let u=new Nn(my,vy,e,t);u.layers=this.layers,this.add(u)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,n,a,o,s,l]=t;for(let u of t)this.remove(u);if(e===Xc)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),a.up.set(0,0,-1),a.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===iR)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),a.up.set(0,0,1),a.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let u of t)this.add(u),u.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[a,o,s,l,u,c]=this.children,f=e.getRenderTarget(),h=e.getActiveCubeFace(),p=e.getActiveMipmapLevel(),d=e.xr.enabled;e.xr.enabled=!1;let g=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,n),e.render(t,a),e.setRenderTarget(i,1,n),e.render(t,o),e.setRenderTarget(i,2,n),e.render(t,s),e.setRenderTarget(i,3,n),e.render(t,l),e.setRenderTarget(i,4,n),e.render(t,u),i.texture.generateMipmaps=g,e.setRenderTarget(i,5,n),e.render(t,c),e.setRenderTarget(f,h,p),e.xr.enabled=d,i.texture.needsPMREMUpdate=!0}},hR=class extends ko{constructor(e,t,i,n,a,o,s,l,u,c){e=e!==void 0?e:[],t=t!==void 0?t:Ey,super(e,t,i,n,a,o,s,l,u,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}},aB=class extends qc{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1},n=[i,i,i,i,i,i];this.texture=new hR(n,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:lo}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:` varying vec3 vWorldDirection; vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include } `,fragmentShader:` uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); } `},n=new yM(5,5,5),a=new Vu({name:"CubemapFromEquirect",uniforms:Py(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:fo,blending:Lh});a.uniforms.tEquirect.value=t;let o=new co(n,a),s=t.minFilter;return t.minFilter===kd&&(t.minFilter=lo),new nB(1,10,this).update(e,o),t.minFilter=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,i,n){let a=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,i,n);e.setRenderTarget(a)}},BF=new ye,GCe=new ye,HCe=new vr,Hc=class{constructor(e=new ye(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let n=BF.subVectors(i,t).cross(GCe.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let i=e.delta(BF),n=this.normal.dot(i);if(n===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let a=-(e.start.dot(this.normal)+this.constant)/n;return a<0||a>1?null:t.copy(e.start).addScaledVector(i,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||HCe.getNormalMatrix(e),n=this.coplanarPoint(BF).applyMatrix4(e),a=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(a),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}},Nd=new Oh,HC=new ye,_M=class{constructor(e=new Hc,t=new Hc,i=new Hc,n=new Hc,a=new Hc,o=new Hc){this.planes=[e,t,i,n,a,o]}set(e,t,i,n,a,o){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(a),s[5].copy(o),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=Xc){let i=this.planes,n=e.elements,a=n[0],o=n[1],s=n[2],l=n[3],u=n[4],c=n[5],f=n[6],h=n[7],p=n[8],d=n[9],g=n[10],m=n[11],v=n[12],_=n[13],y=n[14],x=n[15];if(i[0].setComponents(l-a,h-u,m-p,x-v).normalize(),i[1].setComponents(l+a,h+u,m+p,x+v).normalize(),i[2].setComponents(l+o,h+c,m+d,x+_).normalize(),i[3].setComponents(l-o,h-c,m-d,x-_).normalize(),i[4].setComponents(l-s,h-f,m-g,x-y).normalize(),t===Xc)i[5].setComponents(l+s,h+f,m+g,x+y).normalize();else if(t===iR)i[5].setComponents(s,f,g,y).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Nd.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Nd.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Nd)}intersectsSprite(e){return Nd.center.set(0,0,0),Nd.radius=.7071067811865476,Nd.applyMatrix4(e.matrixWorld),this.intersectsSphere(Nd)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let a=0;a<6;a++)if(t[a].distanceToPoint(i)0?e.max.x:e.min.x,HC.y=n.normal.y>0?e.max.y:e.min.y,HC.z=n.normal.z>0?e.max.z:e.min.z,n.distanceToPoint(HC)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}};function Fae(){let r=null,e=!1,t=null,i=null;function n(a,o){t(a,o),i=r.requestAnimationFrame(n)}return{start:function(){e!==!0&&t!==null&&(i=r.requestAnimationFrame(n),e=!0)},stop:function(){r.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(a){t=a},setContext:function(a){r=a}}}function WCe(r,e){let t=e.isWebGL2,i=new WeakMap;function n(u,c){let f=u.array,h=u.usage,p=f.byteLength,d=r.createBuffer();r.bindBuffer(c,d),r.bufferData(c,f,h),u.onUploadCallback();let g;if(f instanceof Float32Array)g=r.FLOAT;else if(f instanceof Uint16Array)if(u.isFloat16BufferAttribute)if(t)g=r.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else g=r.UNSIGNED_SHORT;else if(f instanceof Int16Array)g=r.SHORT;else if(f instanceof Uint32Array)g=r.UNSIGNED_INT;else if(f instanceof Int32Array)g=r.INT;else if(f instanceof Int8Array)g=r.BYTE;else if(f instanceof Uint8Array)g=r.UNSIGNED_BYTE;else if(f instanceof Uint8ClampedArray)g=r.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+f);return{buffer:d,type:g,bytesPerElement:f.BYTES_PER_ELEMENT,version:u.version,size:p}}function a(u,c,f){let h=c.array,p=c._updateRange,d=c.updateRanges;if(r.bindBuffer(f,u),p.count===-1&&d.length===0&&r.bufferSubData(f,0,h),d.length!==0){for(let g=0,m=d.length;g 0 vec4 plane; #ifdef ALPHA_TO_COVERAGE float distanceToPlane, distanceGradient; float clipOpacity = 1.0; #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); if ( clipOpacity == 0.0 ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES float unionClipOpacity = 1.0; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); } #pragma unroll_loop_end clipOpacity *= 1.0 - unionClipOpacity; #endif diffuseColor.a *= clipOpacity; if ( diffuseColor.a == 0.0 ) discard; #else #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES bool clipped = true; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; } #pragma unroll_loop_end if ( clipped ) discard; #endif #endif #endif`,sRe=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif`,lRe=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; #endif`,uRe=`#if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; #endif`,cRe=`#if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; #endif`,fRe=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; #endif`,hRe=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) varying vec3 vColor; #endif`,pRe=`#if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) vColor = vec3( 1.0 ); #endif #ifdef USE_COLOR vColor *= color; #endif #ifdef USE_INSTANCING_COLOR vColor.xyz *= instanceColor.xyz; #endif`,dRe=`#define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 #define RECIPROCAL_PI2 0.15915494309189535 #define EPSILON 1e-6 #ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif #define whiteComplement( a ) ( 1.0 - saturate( a ) ) float pow2( const in float x ) { return x*x; } vec3 pow2( const in vec3 x ) { return x*x; } float pow3( const in float x ) { return x*x*x; } float pow4( const in float x ) { float x2 = x*x; return x2*x2; } float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } highp float rand( const in vec2 uv ) { const highp float a = 12.9898, b = 78.233, c = 43758.5453; highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); return fract( sin( sn ) * c ); } #ifdef HIGH_PRECISION float precisionSafeLength( vec3 v ) { return length( v ); } #else float precisionSafeLength( vec3 v ) { float maxComponent = max3( abs( v ) ); return length( v / maxComponent ) * maxComponent; } #endif struct IncidentLight { vec3 color; vec3 direction; bool visible; }; struct ReflectedLight { vec3 directDiffuse; vec3 directSpecular; vec3 indirectDiffuse; vec3 indirectSpecular; }; #ifdef USE_ALPHAHASH varying vec3 vPosition; #endif vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); } mat3 transposeMat3( const in mat3 m ) { mat3 tmp; tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); return tmp; } float luminance( const in vec3 rgb ) { const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 ); return dot( weights, rgb ); } bool isPerspectiveMatrix( mat4 m ) { return m[ 2 ][ 3 ] == - 1.0; } vec2 equirectUv( in vec3 dir ) { float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; return vec2( u, v ); } vec3 BRDF_Lambert( const in vec3 diffuseColor ) { return RECIPROCAL_PI * diffuseColor; } vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } // validated`,mRe=`#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 #define cubeUV_minTileSize 16.0 float getFace( vec3 direction ) { vec3 absDirection = abs( direction ); float face = - 1.0; if ( absDirection.x > absDirection.z ) { if ( absDirection.x > absDirection.y ) face = direction.x > 0.0 ? 0.0 : 3.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } else { if ( absDirection.z > absDirection.y ) face = direction.z > 0.0 ? 2.0 : 5.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } return face; } vec2 getUV( vec3 direction, float face ) { vec2 uv; if ( face == 0.0 ) { uv = vec2( direction.z, direction.y ) / abs( direction.x ); } else if ( face == 1.0 ) { uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); } else if ( face == 2.0 ) { uv = vec2( - direction.x, direction.y ) / abs( direction.z ); } else if ( face == 3.0 ) { uv = vec2( - direction.z, direction.y ) / abs( direction.x ); } else if ( face == 4.0 ) { uv = vec2( - direction.x, direction.z ) / abs( direction.y ); } else { uv = vec2( direction.x, direction.y ) / abs( direction.z ); } return 0.5 * ( uv + 1.0 ); } vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { float face = getFace( direction ); float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); mipInt = max( mipInt, cubeUV_minMipLevel ); float faceSize = exp2( mipInt ); highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; if ( face > 2.0 ) { uv.y += faceSize; face -= 3.0; } uv.x += face * faceSize; uv.x += filterInt * 3.0 * cubeUV_minTileSize; uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); uv.x *= CUBEUV_TEXEL_WIDTH; uv.y *= CUBEUV_TEXEL_HEIGHT; #ifdef texture2DGradEXT return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; #else return texture2D( envMap, uv ).rgb; #endif } #define cubeUV_r0 1.0 #define cubeUV_m0 - 2.0 #define cubeUV_r1 0.8 #define cubeUV_m1 - 1.0 #define cubeUV_r4 0.4 #define cubeUV_m4 2.0 #define cubeUV_r5 0.305 #define cubeUV_m5 3.0 #define cubeUV_r6 0.21 #define cubeUV_m6 4.0 float roughnessToMip( float roughness ) { float mip = 0.0; if ( roughness >= cubeUV_r1 ) { mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; } else if ( roughness >= cubeUV_r4 ) { mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; } else if ( roughness >= cubeUV_r5 ) { mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; } else if ( roughness >= cubeUV_r6 ) { mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; } else { mip = - 2.0 * log2( 1.16 * roughness ); } return mip; } vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); float mipF = fract( mip ); float mipInt = floor( mip ); vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); if ( mipF == 0.0 ) { return vec4( color0, 1.0 ); } else { vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); return vec4( mix( color0, color1, mipF ), 1.0 ); } } #endif`,vRe=`vec3 transformedNormal = objectNormal; #ifdef USE_TANGENT vec3 transformedTangent = objectTangent; #endif #ifdef USE_BATCHING mat3 bm = mat3( batchingMatrix ); transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); transformedNormal = bm * transformedNormal; #ifdef USE_TANGENT transformedTangent = bm * transformedTangent; #endif #endif #ifdef USE_INSTANCING mat3 im = mat3( instanceMatrix ); transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); transformedNormal = im * transformedNormal; #ifdef USE_TANGENT transformedTangent = im * transformedTangent; #endif #endif transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedNormal = - transformedNormal; #endif #ifdef USE_TANGENT transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif #endif`,gRe=`#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; #endif`,yRe=`#ifdef USE_DISPLACEMENTMAP transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); #endif`,_Re=`#ifdef USE_EMISSIVEMAP vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); totalEmissiveRadiance *= emissiveColor.rgb; #endif`,xRe=`#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; #endif`,SRe="gl_FragColor = linearToOutputTexel( gl_FragColor );",MRe=` const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3( vec3( 0.8224621, 0.177538, 0.0 ), vec3( 0.0331941, 0.9668058, 0.0 ), vec3( 0.0170827, 0.0723974, 0.9105199 ) ); const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3( vec3( 1.2249401, - 0.2249404, 0.0 ), vec3( - 0.0420569, 1.0420571, 0.0 ), vec3( - 0.0196376, - 0.0786361, 1.0982735 ) ); vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) { return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a ); } vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) { return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a ); } vec4 LinearTransferOETF( in vec4 value ) { return value; } vec4 sRGBTransferOETF( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); } vec4 LinearToLinear( in vec4 value ) { return value; } vec4 LinearTosRGB( in vec4 value ) { return sRGBTransferOETF( value ); }`,bRe=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToFrag = normalize( vWorldPosition - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vec3 reflectVec = reflect( cameraToFrag, worldNormal ); #else vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); #endif #else vec3 reflectVec = vReflect; #endif #ifdef ENVMAP_TYPE_CUBE vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); #else vec4 envColor = vec4( 0.0 ); #endif #ifdef ENVMAP_BLENDING_MULTIPLY outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_MIX ) outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif #endif`,wRe=`#ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; uniform mat3 envMapRotation; #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #else uniform sampler2D envMap; #endif #endif`,TRe=`#ifdef USE_ENVMAP uniform float reflectivity; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; uniform float refractionRatio; #else varying vec3 vReflect; #endif #endif`,ERe=`#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; #else varying vec3 vReflect; uniform float refractionRatio; #endif #endif`,ARe=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else vec3 cameraToVertex; if ( isOrthographic ) { cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vReflect = reflect( cameraToVertex, worldNormal ); #else vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif #endif`,CRe=`#ifdef USE_FOG vFogDepth = - mvPosition.z; #endif`,RRe=`#ifdef USE_FOG varying float vFogDepth; #endif`,LRe=`#ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); #endif`,DRe=`#ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 uniform float fogDensity; #else uniform float fogNear; uniform float fogFar; #endif #endif`,PRe=`#ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { float dotNL = dot( normal, lightDirection ); vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); #ifdef USE_GRADIENTMAP return vec3( texture2D( gradientMap, coord ).r ); #else vec2 fw = fwidth( coord ) * 0.5; return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif }`,IRe=`#ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; reflectedLight.indirectDiffuse += lightMapIrradiance; #endif`,NRe=`#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; #endif`,URe=`LambertMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularStrength = specularStrength;`,ORe=`varying vec3 vViewPosition; struct LambertMaterial { vec3 diffuseColor; float specularStrength; }; void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Lambert #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,zRe=`uniform bool receiveShadow; uniform vec3 ambientLightColor; #if defined( USE_LIGHT_PROBES ) uniform vec3 lightProbe[ 9 ]; #endif vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { float x = normal.x, y = normal.y, z = normal.z; vec3 result = shCoefficients[ 0 ] * 0.886227; result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); return result; } vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); return irradiance; } vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { vec3 irradiance = ambientLightColor; return irradiance; } float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { #if defined ( LEGACY_LIGHTS ) if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) { return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent ); } return 1.0; #else float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); if ( cutoffDistance > 0.0 ) { distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); } return distanceFalloff; #endif } float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { return smoothstep( coneCosine, penumbraCosine, angleCosine ); } #if NUM_DIR_LIGHTS > 0 struct DirectionalLight { vec3 direction; vec3 color; }; uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { light.color = directionalLight.color; light.direction = directionalLight.direction; light.visible = true; } #endif #if NUM_POINT_LIGHTS > 0 struct PointLight { vec3 position; vec3 color; float distance; float decay; }; uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = pointLight.position - geometryPosition; light.direction = normalize( lVector ); float lightDistance = length( lVector ); light.color = pointLight.color; light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } #endif #if NUM_SPOT_LIGHTS > 0 struct SpotLight { vec3 position; vec3 direction; vec3 color; float distance; float decay; float coneCos; float penumbraCos; }; uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = spotLight.position - geometryPosition; light.direction = normalize( lVector ); float angleCos = dot( light.direction, spotLight.direction ); float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); if ( spotAttenuation > 0.0 ) { float lightDistance = length( lVector ); light.color = spotLight.color * spotAttenuation; light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } else { light.color = vec3( 0.0 ); light.visible = false; } } #endif #if NUM_RECT_AREA_LIGHTS > 0 struct RectAreaLight { vec3 color; vec3 position; vec3 halfWidth; vec3 halfHeight; }; uniform sampler2D ltc_1; uniform sampler2D ltc_2; uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; #endif #if NUM_HEMI_LIGHTS > 0 struct HemisphereLight { vec3 direction; vec3 skyColor; vec3 groundColor; }; uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { float dotNL = dot( normal, hemiLight.direction ); float hemiDiffuseWeight = 0.5 * dotNL + 0.5; vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } #endif`,FRe=`#ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); return PI * envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 reflectVec = reflect( - viewDir, normal ); reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); return envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } #ifdef USE_ANISOTROPY vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 bentNormal = cross( bitangent, viewDir ); bentNormal = normalize( cross( bentNormal, bitangent ) ); bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); return getIBLRadiance( viewDir, bentNormal, roughness ); #else return vec3( 0.0 ); #endif } #endif #endif`,BRe=`ToonMaterial material; material.diffuseColor = diffuseColor.rgb;`,kRe=`varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,VRe=`BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; material.specularStrength = specularStrength;`,GRe=`varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; float specularShininess; float specularStrength; }; void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; } void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,HRe=`PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; material.roughness = min( material.roughness, 1.0 ); #ifdef IOR material.ior = ior; #ifdef USE_SPECULAR float specularIntensityFactor = specularIntensity; vec3 specularColorFactor = specularColor; #ifdef USE_SPECULAR_COLORMAP specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; #endif #ifdef USE_SPECULAR_INTENSITYMAP specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; #endif material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); #else float specularIntensityFactor = 1.0; vec3 specularColorFactor = vec3( 1.0 ); material.specularF90 = 1.0; #endif material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); #else material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); material.specularF90 = 1.0; #endif #ifdef USE_CLEARCOAT material.clearcoat = clearcoat; material.clearcoatRoughness = clearcoatRoughness; material.clearcoatF0 = vec3( 0.04 ); material.clearcoatF90 = 1.0; #ifdef USE_CLEARCOATMAP material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; #endif material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); material.clearcoatRoughness += geometryRoughness; material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); #endif #ifdef USE_IRIDESCENCE material.iridescence = iridescence; material.iridescenceIOR = iridescenceIOR; #ifdef USE_IRIDESCENCEMAP material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; #else material.iridescenceThickness = iridescenceThicknessMaximum; #endif #endif #ifdef USE_SHEEN material.sheenColor = sheenColor; #ifdef USE_SHEEN_COLORMAP material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; #endif material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); #ifdef USE_SHEEN_ROUGHNESSMAP material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; #endif #endif #ifdef USE_ANISOTROPY #ifdef USE_ANISOTROPYMAP mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; #else vec2 anisotropyV = anisotropyVector; #endif material.anisotropy = length( anisotropyV ); if( material.anisotropy == 0.0 ) { anisotropyV = vec2( 1.0, 0.0 ); } else { anisotropyV /= material.anisotropy; material.anisotropy = saturate( material.anisotropy ); } material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; #endif`,WRe=`struct PhysicalMaterial { vec3 diffuseColor; float roughness; vec3 specularColor; float specularF90; #ifdef USE_CLEARCOAT float clearcoat; float clearcoatRoughness; vec3 clearcoatF0; float clearcoatF90; #endif #ifdef USE_IRIDESCENCE float iridescence; float iridescenceIOR; float iridescenceThickness; vec3 iridescenceFresnel; vec3 iridescenceF0; #endif #ifdef USE_SHEEN vec3 sheenColor; float sheenRoughness; #endif #ifdef IOR float ior; #endif #ifdef USE_TRANSMISSION float transmission; float transmissionAlpha; float thickness; float attenuationDistance; vec3 attenuationColor; #endif #ifdef USE_ANISOTROPY float anisotropy; float alphaT; vec3 anisotropyT; vec3 anisotropyB; #endif }; vec3 clearcoatSpecularDirect = vec3( 0.0 ); vec3 clearcoatSpecularIndirect = vec3( 0.0 ); vec3 sheenSpecularDirect = vec3( 0.0 ); vec3 sheenSpecularIndirect = vec3(0.0 ); vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); float x2 = x * x; float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); } float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { float a2 = pow2( alpha ); float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); return 0.5 / max( gv + gl, EPSILON ); } float D_GGX( const in float alpha, const in float dotNH ) { float a2 = pow2( alpha ); float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; return RECIPROCAL_PI * a2 / pow2( denom ); } #ifdef USE_ANISOTROPY float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); float v = 0.5 / ( gv + gl ); return saturate(v); } float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { float a2 = alphaT * alphaB; highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); highp float v2 = dot( v, v ); float w2 = a2 / v2; return RECIPROCAL_PI * a2 * pow2 ( w2 ); } #endif #ifdef USE_CLEARCOAT vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { vec3 f0 = material.clearcoatF0; float f90 = material.clearcoatF90; float roughness = material.clearcoatRoughness; float alpha = pow2( roughness ); vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); return F * ( V * D ); } #endif vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { vec3 f0 = material.specularColor; float f90 = material.specularF90; float roughness = material.roughness; float alpha = pow2( roughness ); vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); #ifdef USE_IRIDESCENCE F = mix( F, material.iridescenceFresnel, material.iridescence ); #endif #ifdef USE_ANISOTROPY float dotTL = dot( material.anisotropyT, lightDir ); float dotTV = dot( material.anisotropyT, viewDir ); float dotTH = dot( material.anisotropyT, halfDir ); float dotBL = dot( material.anisotropyB, lightDir ); float dotBV = dot( material.anisotropyB, viewDir ); float dotBH = dot( material.anisotropyB, halfDir ); float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); #else float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); #endif return F * ( V * D ); } vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { const float LUT_SIZE = 64.0; const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; const float LUT_BIAS = 0.5 / LUT_SIZE; float dotNV = saturate( dot( N, V ) ); vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); uv = uv * LUT_SCALE + LUT_BIAS; return uv; } float LTC_ClippedSphereFormFactor( const in vec3 f ) { float l = length( f ); return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); } vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { float x = dot( v1, v2 ); float y = abs( x ); float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; float b = 3.4175940 + ( 4.1616724 + y ) * y; float v = a / b; float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; return cross( v1, v2 ) * theta_sintheta; } vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; vec3 lightNormal = cross( v1, v2 ); if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); vec3 T1, T2; T1 = normalize( V - N * dot( V, N ) ); T2 = - cross( N, T1 ); mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); vec3 coords[ 4 ]; coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); coords[ 0 ] = normalize( coords[ 0 ] ); coords[ 1 ] = normalize( coords[ 1 ] ); coords[ 2 ] = normalize( coords[ 2 ] ); coords[ 3 ] = normalize( coords[ 3 ] ); vec3 vectorFormFactor = vec3( 0.0 ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); return vec3( result ); } #if defined( USE_SHEEN ) float D_Charlie( float roughness, float dotNH ) { float alpha = pow2( roughness ); float invAlpha = 1.0 / alpha; float cos2h = dotNH * dotNH; float sin2h = max( 1.0 - cos2h, 0.0078125 ); return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); } float V_Neubelt( float dotNV, float dotNL ) { return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); } vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float D = D_Charlie( sheenRoughness, dotNH ); float V = V_Neubelt( dotNV, dotNL ); return sheenColor * ( D * V ); } #endif float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); float r2 = roughness * roughness; float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); return saturate( DG * RECIPROCAL_PI ); } vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); vec4 r = roughness * c0 + c1; float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; return fab; } vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { vec2 fab = DFGApprox( normal, viewDir, roughness ); return specularColor * fab.x + specularF90 * fab.y; } #ifdef USE_IRIDESCENCE void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #else void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #endif vec2 fab = DFGApprox( normal, viewDir, roughness ); #ifdef USE_IRIDESCENCE vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); #else vec3 Fr = specularColor; #endif vec3 FssEss = Fr * fab.x + specularF90 * fab.y; float Ess = fab.x + fab.y; float Ems = 1.0 - Ess; vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); singleScatter += FssEss; multiScatter += Fms * Ems; } #if NUM_RECT_AREA_LIGHTS > 0 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { vec3 normal = geometryNormal; vec3 viewDir = geometryViewDir; vec3 position = geometryPosition; vec3 lightPos = rectAreaLight.position; vec3 halfWidth = rectAreaLight.halfWidth; vec3 halfHeight = rectAreaLight.halfHeight; vec3 lightColor = rectAreaLight.color; float roughness = material.roughness; vec3 rectCoords[ 4 ]; rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; vec2 uv = LTC_Uv( normal, viewDir, roughness ); vec4 t1 = texture2D( ltc_1, uv ); vec4 t2 = texture2D( ltc_2, uv ); mat3 mInv = mat3( vec3( t1.x, 0, t1.y ), vec3( 0, 1, 0 ), vec3( t1.z, 0, t1.w ) ); vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); } #endif void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; #ifdef USE_CLEARCOAT float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); vec3 ccIrradiance = dotNLcc * directLight.color; clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); #endif #ifdef USE_SHEEN sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); #endif reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { #ifdef USE_CLEARCOAT clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); #endif #ifdef USE_SHEEN sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); #endif vec3 singleScattering = vec3( 0.0 ); vec3 multiScattering = vec3( 0.0 ); vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; #ifdef USE_IRIDESCENCE computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); #else computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); #endif vec3 totalScattering = singleScattering + multiScattering; vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); reflectedLight.indirectSpecular += radiance * singleScattering; reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; } #define RE_Direct RE_Direct_Physical #define RE_Direct_RectArea RE_Direct_RectArea_Physical #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical #define RE_IndirectSpecular RE_IndirectSpecular_Physical float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); }`,XRe=` vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); vec3 geometryClearcoatNormal = vec3( 0.0 ); #ifdef USE_CLEARCOAT geometryClearcoatNormal = clearcoatNormal; #endif #ifdef USE_IRIDESCENCE float dotNVi = saturate( dot( normal, geometryViewDir ) ); if ( material.iridescenceThickness == 0.0 ) { material.iridescence = 0.0; } else { material.iridescence = saturate( material.iridescence ); } if ( material.iridescence > 0.0 ) { material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); } #endif IncidentLight directLight; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) PointLight pointLight; #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; getPointLightInfo( pointLight, geometryPosition, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) pointLightShadow = pointLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; vec4 spotColor; vec3 spotLightCoord; bool inSpotLightMap; #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; getSpotLightInfo( spotLight, geometryPosition, directLight ); #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS #else #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #endif #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; #endif #undef SPOT_LIGHT_MAP_INDEX #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) spotLightShadow = spotLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) DirectionalLight directionalLight; #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; getDirectionalLightInfo( directionalLight, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) directionalLightShadow = directionalLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) RectAreaLight rectAreaLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { rectAreaLight = rectAreaLights[ i ]; RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if defined( RE_IndirectDiffuse ) vec3 iblIrradiance = vec3( 0.0 ); vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); #if defined( USE_LIGHT_PROBES ) irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); #endif #if ( NUM_HEMI_LIGHTS > 0 ) #pragma unroll_loop_start for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); } #pragma unroll_loop_end #endif #endif #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); #endif`,YRe=`#if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; irradiance += lightMapIrradiance; #endif #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) iblIrradiance += getIBLIrradiance( geometryNormal ); #endif #endif #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) #ifdef USE_ANISOTROPY radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); #else radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); #endif #ifdef USE_CLEARCOAT clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); #endif #endif`,qRe=`#if defined( RE_IndirectDiffuse ) RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif`,ZRe=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; #endif`,jRe=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; #endif`,KRe=`#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; varying float vIsPerspective; #else uniform float logDepthBufFC; #endif #endif`,JRe=`#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); #else if ( isPerspectiveMatrix( projectionMatrix ) ) { gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0; gl_Position.z *= gl_Position.w; } #endif #endif`,$Re=`#ifdef USE_MAP vec4 sampledDiffuseColor = texture2D( map, vMapUv ); #ifdef DECODE_VIDEO_TEXTURE sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w ); #endif diffuseColor *= sampledDiffuseColor; #endif`,QRe=`#ifdef USE_MAP uniform sampler2D map; #endif`,eLe=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) #if defined( USE_POINTS_UV ) vec2 uv = vUv; #else vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; #endif #endif #ifdef USE_MAP diffuseColor *= texture2D( map, uv ); #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; #endif`,tLe=`#if defined( USE_POINTS_UV ) varying vec2 vUv; #else #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) uniform mat3 uvTransform; #endif #endif #ifdef USE_MAP uniform sampler2D map; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; #endif`,rLe=`float metalnessFactor = metalness; #ifdef USE_METALNESSMAP vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); metalnessFactor *= texelMetalness.b; #endif`,iLe=`#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; #endif`,nLe=`#ifdef USE_INSTANCING_MORPH float morphTargetInfluences[MORPHTARGETS_COUNT]; float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; } #endif`,aLe=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE ) vColor *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { #if defined( USE_COLOR_ALPHA ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; #elif defined( USE_COLOR ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; #endif } #endif`,oLe=`#ifdef USE_MORPHNORMALS objectNormal *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } #else objectNormal += morphNormal0 * morphTargetInfluences[ 0 ]; objectNormal += morphNormal1 * morphTargetInfluences[ 1 ]; objectNormal += morphNormal2 * morphTargetInfluences[ 2 ]; objectNormal += morphNormal3 * morphTargetInfluences[ 3 ]; #endif #endif`,sLe=`#ifdef USE_MORPHTARGETS #ifndef USE_INSTANCING_MORPH uniform float morphTargetBaseInfluence; #endif #ifdef MORPHTARGETS_TEXTURE #ifndef USE_INSTANCING_MORPH uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; #endif uniform sampler2DArray morphTargetsTexture; uniform ivec2 morphTargetsTextureSize; vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; int y = texelIndex / morphTargetsTextureSize.x; int x = texelIndex - y * morphTargetsTextureSize.x; ivec3 morphUV = ivec3( x, y, morphTargetIndex ); return texelFetch( morphTargetsTexture, morphUV, 0 ); } #else #ifndef USE_MORPHNORMALS uniform float morphTargetInfluences[ 8 ]; #else uniform float morphTargetInfluences[ 4 ]; #endif #endif #endif`,lLe=`#ifdef USE_MORPHTARGETS transformed *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } #else transformed += morphTarget0 * morphTargetInfluences[ 0 ]; transformed += morphTarget1 * morphTargetInfluences[ 1 ]; transformed += morphTarget2 * morphTargetInfluences[ 2 ]; transformed += morphTarget3 * morphTargetInfluences[ 3 ]; #ifndef USE_MORPHNORMALS transformed += morphTarget4 * morphTargetInfluences[ 4 ]; transformed += morphTarget5 * morphTargetInfluences[ 5 ]; transformed += morphTarget6 * morphTargetInfluences[ 6 ]; transformed += morphTarget7 * morphTargetInfluences[ 7 ]; #endif #endif #endif`,uLe=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED vec3 fdx = dFdx( vViewPosition ); vec3 fdy = dFdy( vViewPosition ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ); #ifdef DOUBLE_SIDED normal *= faceDirection; #endif #endif #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) #ifdef USE_TANGENT mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn = getTangentFrame( - vViewPosition, normal, #if defined( USE_NORMALMAP ) vNormalMapUv #elif defined( USE_CLEARCOAT_NORMALMAP ) vClearcoatNormalMapUv #else vUv #endif ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn[0] *= faceDirection; tbn[1] *= faceDirection; #endif #endif #ifdef USE_CLEARCOAT_NORMALMAP #ifdef USE_TANGENT mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn2[0] *= faceDirection; tbn2[1] *= faceDirection; #endif #endif vec3 nonPerturbedNormal = normal;`,cLe=`#ifdef USE_NORMALMAP_OBJECTSPACE normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; #ifdef FLIP_SIDED normal = - normal; #endif #ifdef DOUBLE_SIDED normal = normal * faceDirection; #endif normal = normalize( normalMatrix * normal ); #elif defined( USE_NORMALMAP_TANGENTSPACE ) vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; mapN.xy *= normalScale; normal = normalize( tbn * mapN ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); #endif`,fLe=`#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif #endif`,hLe=`#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif #endif`,pLe=`#ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #ifdef USE_TANGENT vTangent = normalize( transformedTangent ); vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); #endif #endif`,dLe=`#ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; #endif #ifdef USE_NORMALMAP_OBJECTSPACE uniform mat3 normalMatrix; #endif #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { vec3 q0 = dFdx( eye_pos.xyz ); vec3 q1 = dFdy( eye_pos.xyz ); vec2 st0 = dFdx( uv.st ); vec2 st1 = dFdy( uv.st ); vec3 N = surf_norm; vec3 q1perp = cross( q1, N ); vec3 q0perp = cross( N, q0 ); vec3 T = q1perp * st0.x + q0perp * st1.x; vec3 B = q1perp * st0.y + q0perp * st1.y; float det = max( dot( T, T ), dot( B, B ) ); float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); return mat3( T * scale, B * scale, N ); } #endif`,mLe=`#ifdef USE_CLEARCOAT vec3 clearcoatNormal = nonPerturbedNormal; #endif`,vLe=`#ifdef USE_CLEARCOAT_NORMALMAP vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; clearcoatMapN.xy *= clearcoatNormalScale; clearcoatNormal = normalize( tbn2 * clearcoatMapN ); #endif`,gLe=`#ifdef USE_CLEARCOATMAP uniform sampler2D clearcoatMap; #endif #ifdef USE_CLEARCOAT_NORMALMAP uniform sampler2D clearcoatNormalMap; uniform vec2 clearcoatNormalScale; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform sampler2D clearcoatRoughnessMap; #endif`,yLe=`#ifdef USE_IRIDESCENCEMAP uniform sampler2D iridescenceMap; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform sampler2D iridescenceThicknessMap; #endif`,_Le=`#ifdef OPAQUE diffuseColor.a = 1.0; #endif #ifdef USE_TRANSMISSION diffuseColor.a *= material.transmissionAlpha; #endif gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,xLe=`vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { return 2.0 * rgb.xyz - 1.0; } const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.; const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. ); const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. ); const float ShiftRight8 = 1. / 256.; vec4 packDepthToRGBA( const in float v ) { vec4 r = vec4( fract( v * PackFactors ), v ); r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale; } float unpackRGBAToDepth( const in vec4 v ) { return dot( v, UnpackFactors ); } vec2 packDepthToRG( in highp float v ) { return packDepthToRGBA( v ).yx; } float unpackRGToDepth( const in highp vec2 v ) { return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) ); } vec4 pack2HalfToRGBA( vec2 v ) { vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); } vec2 unpackRGBATo2Half( vec4 v ) { return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); } float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { return ( viewZ + near ) / ( near - far ); } float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { return depth * ( near - far ) - near; } float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); } float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { return ( near * far ) / ( ( far - near ) * depth - far ); }`,SLe=`#ifdef PREMULTIPLIED_ALPHA gl_FragColor.rgb *= gl_FragColor.a; #endif`,MLe=`vec4 mvPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING mvPosition = batchingMatrix * mvPosition; #endif #ifdef USE_INSTANCING mvPosition = instanceMatrix * mvPosition; #endif mvPosition = modelViewMatrix * mvPosition; gl_Position = projectionMatrix * mvPosition;`,bLe=`#ifdef DITHERING gl_FragColor.rgb = dithering( gl_FragColor.rgb ); #endif`,wLe=`#ifdef DITHERING vec3 dithering( vec3 color ) { float grid_position = rand( gl_FragCoord.xy ); vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); return color + dither_shift_RGB; } #endif`,TLe=`float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); roughnessFactor *= texelRoughness.g; #endif`,ELe=`#ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; #endif`,ALe=`#if NUM_SPOT_LIGHT_COORDS > 0 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #if NUM_SPOT_LIGHT_MAPS > 0 uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; #endif #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; struct DirectionalLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; struct SpotLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; #endif #if NUM_POINT_LIGHT_SHADOWS > 0 uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; struct PointLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; float shadowCameraNear; float shadowCameraFar; }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); } vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { return unpackRGBATo2Half( texture2D( shadow, uv ) ); } float VSMShadow (sampler2D shadow, vec2 uv, float compare ){ float occlusion = 1.0; vec2 distribution = texture2DDistribution( shadow, uv ); float hard_shadow = step( compare , distribution.x ); if (hard_shadow != 1.0 ) { float distance = compare - distribution.x ; float variance = max( 0.00000, distribution.y * distribution.y ); float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); } return occlusion; } float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) { float shadow = 1.0; shadowCoord.xyz /= shadowCoord.w; shadowCoord.z += shadowBias; bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; bool frustumTest = inFrustum && shadowCoord.z <= 1.0; if ( frustumTest ) { #if defined( SHADOWMAP_TYPE_PCF ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx0 = - texelSize.x * shadowRadius; float dy0 = - texelSize.y * shadowRadius; float dx1 = + texelSize.x * shadowRadius; float dy1 = + texelSize.y * shadowRadius; float dx2 = dx0 / 2.0; float dy2 = dy0 / 2.0; float dx3 = dx1 / 2.0; float dy3 = dy1 / 2.0; shadow = ( texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) ) * ( 1.0 / 17.0 ); #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx = texelSize.x; float dy = texelSize.y; vec2 uv = shadowCoord.xy; vec2 f = fract( uv * shadowMapSize + 0.5 ); uv -= f * texelSize; shadow = ( texture2DCompare( shadowMap, uv, shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), f.x ) + mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), f.x ) + mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), f.y ) + mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), f.y ) + mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), f.x ), mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), f.x ), f.y ) ) * ( 1.0 / 9.0 ); #elif defined( SHADOWMAP_TYPE_VSM ) shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); #else shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); #endif } return shadow; } vec2 cubeToUV( vec3 v, float texelSizeY ) { vec3 absV = abs( v ); float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); absV *= scaleToCube; v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); vec2 planar = v.xy; float almostATexel = 1.5 * texelSizeY; float almostOne = 1.0 - almostATexel; if ( absV.z >= almostOne ) { if ( v.z > 0.0 ) planar.x = 4.0 - v.x; } else if ( absV.x >= almostOne ) { float signX = sign( v.x ); planar.x = v.z * signX + 2.0 * signX; } else if ( absV.y >= almostOne ) { float signY = sign( v.y ); planar.x = v.x + 2.0 * signY + 2.0; planar.y = v.z * signY - 2.0; } return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); } float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); vec3 lightToPosition = shadowCoord.xyz; float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias; vec3 bd3D = normalize( lightToPosition ); #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; return ( texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) ) * ( 1.0 / 9.0 ); #else return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); #endif } #endif`,CLe=`#if NUM_SPOT_LIGHT_COORDS > 0 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; struct DirectionalLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 struct SpotLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; #endif #if NUM_POINT_LIGHT_SHADOWS > 0 uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; struct PointLightShadow { float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; float shadowCameraNear; float shadowCameraFar; }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif #endif`,RLe=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); vec4 shadowWorldPosition; #endif #if defined( USE_SHADOWMAP ) #if NUM_DIR_LIGHT_SHADOWS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif #endif #if NUM_SPOT_LIGHT_COORDS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { shadowWorldPosition = worldPosition; #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; #endif vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif`,LLe=`float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { directionalLight = directionalLightShadows[ i ]; shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { spotLight = spotLightShadows[ i ]; shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { pointLight = pointLightShadows[ i ]; shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; } #pragma unroll_loop_end #endif #endif return shadow; }`,DLe=`#ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); #endif`,PLe=`#ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; uniform highp sampler2D boneTexture; mat4 getBoneMatrix( const in float i ) { int size = textureSize( boneTexture, 0 ).x; int j = int( i ) * 4; int x = j % size; int y = j / size; vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); return mat4( v1, v2, v3, v4 ); } #endif`,ILe=`#ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; skinned += boneMatY * skinVertex * skinWeight.y; skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; transformed = ( bindMatrixInverse * skinned ).xyz; #endif`,NLe=`#ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; skinMatrix += skinWeight.z * boneMatZ; skinMatrix += skinWeight.w * boneMatW; skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; #ifdef USE_TANGENT objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; #endif #endif`,ULe=`float specularStrength; #ifdef USE_SPECULARMAP vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); specularStrength = texelSpecular.r; #else specularStrength = 1.0; #endif`,OLe=`#ifdef USE_SPECULARMAP uniform sampler2D specularMap; #endif`,zLe=`#if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); #endif`,FLe=`#ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif uniform float toneMappingExposure; vec3 LinearToneMapping( vec3 color ) { return saturate( toneMappingExposure * color ); } vec3 ReinhardToneMapping( vec3 color ) { color *= toneMappingExposure; return saturate( color / ( vec3( 1.0 ) + color ) ); } vec3 OptimizedCineonToneMapping( vec3 color ) { color *= toneMappingExposure; color = max( vec3( 0.0 ), color - 0.004 ); return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); } vec3 RRTAndODTFit( vec3 v ) { vec3 a = v * ( v + 0.0245786 ) - 0.000090537; vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; return a / b; } vec3 ACESFilmicToneMapping( vec3 color ) { const mat3 ACESInputMat = mat3( vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), vec3( 0.04823, 0.01566, 0.83777 ) ); const mat3 ACESOutputMat = mat3( vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), vec3( -0.07367, -0.00605, 1.07602 ) ); color *= toneMappingExposure / 0.6; color = ACESInputMat * color; color = RRTAndODTFit( color ); color = ACESOutputMat * color; return saturate( color ); } const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) ); const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) ); vec3 agxDefaultContrastApprox( vec3 x ) { vec3 x2 = x * x; vec3 x4 = x2 * x2; return + 15.5 * x4 * x2 - 40.14 * x4 * x + 31.96 * x4 - 6.868 * x2 * x + 0.4298 * x2 + 0.1191 * x - 0.00232; } vec3 AgXToneMapping( vec3 color ) { const mat3 AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) ); const mat3 AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) ); const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; color *= toneMappingExposure; color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; color = AgXInsetMatrix * color; color = max( color, 1e-10 ); color = log2( color ); color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); color = clamp( color, 0.0, 1.0 ); color = agxDefaultContrastApprox( color ); color = AgXOutsetMatrix * color; color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); color = LINEAR_REC2020_TO_LINEAR_SRGB * color; color = clamp( color, 0.0, 1.0 ); return color; } vec3 NeutralToneMapping( vec3 color ) { float startCompression = 0.8 - 0.04; float desaturation = 0.15; color *= toneMappingExposure; float x = min(color.r, min(color.g, color.b)); float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; color -= offset; float peak = max(color.r, max(color.g, color.b)); if (peak < startCompression) return color; float d = 1. - startCompression; float newPeak = 1. - d * d / (peak + d - startCompression); color *= newPeak / peak; float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.); return mix(color, vec3(1, 1, 1), g); } vec3 CustomToneMapping( vec3 color ) { return color; }`,BLe=`#ifdef USE_TRANSMISSION material.transmission = transmission; material.transmissionAlpha = 1.0; material.thickness = thickness; material.attenuationDistance = attenuationDistance; material.attenuationColor = attenuationColor; #ifdef USE_TRANSMISSIONMAP material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; #endif #ifdef USE_THICKNESSMAP material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; #endif vec3 pos = vWorldPosition; vec3 v = normalize( cameraPosition - pos ); vec3 n = inverseTransformDirection( normal, viewMatrix ); vec4 transmitted = getIBLVolumeRefraction( n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness, material.attenuationColor, material.attenuationDistance ); material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); #endif`,kLe=`#ifdef USE_TRANSMISSION uniform float transmission; uniform float thickness; uniform float attenuationDistance; uniform vec3 attenuationColor; #ifdef USE_TRANSMISSIONMAP uniform sampler2D transmissionMap; #endif #ifdef USE_THICKNESSMAP uniform sampler2D thicknessMap; #endif uniform vec2 transmissionSamplerSize; uniform sampler2D transmissionSamplerMap; uniform mat4 modelMatrix; uniform mat4 projectionMatrix; varying vec3 vWorldPosition; float w0( float a ) { return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); } float w1( float a ) { return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); } float w2( float a ){ return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); } float w3( float a ) { return ( 1.0 / 6.0 ) * ( a * a * a ); } float g0( float a ) { return w0( a ) + w1( a ); } float g1( float a ) { return w2( a ) + w3( a ); } float h0( float a ) { return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); } float h1( float a ) { return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); } vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { uv = uv * texelSize.zw + 0.5; vec2 iuv = floor( uv ); vec2 fuv = fract( uv ); float g0x = g0( fuv.x ); float g1x = g1( fuv.x ); float h0x = h0( fuv.x ); float h1x = h1( fuv.x ); float h0y = h0( fuv.y ); float h1y = h1( fuv.y ); vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); } vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); vec2 fLodSizeInv = 1.0 / fLodSize; vec2 cLodSizeInv = 1.0 / cLodSize; vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); return mix( fSample, cSample, fract( lod ) ); } vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); vec3 modelScale; modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); return normalize( refractionVector ) * thickness * modelScale; } float applyIorToRoughness( const in float roughness, const in float ior ) { return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); } vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); } vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { if ( isinf( attenuationDistance ) ) { return vec3( 1.0 ); } else { vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; } } vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness, const in vec3 attenuationColor, const in float attenuationDistance ) { vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); vec3 refractedRayExit = position + transmissionRay; vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); vec2 refractionCoords = ndcPos.xy / ndcPos.w; refractionCoords += 1.0; refractionCoords /= 2.0; vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); vec3 attenuatedColor = transmittance * transmittedLight.rgb; vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); } #endif`,VLe=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP varying vec2 vMapUv; #endif #ifdef USE_ALPHAMAP varying vec2 vAlphaMapUv; #endif #ifdef USE_LIGHTMAP varying vec2 vLightMapUv; #endif #ifdef USE_AOMAP varying vec2 vAoMapUv; #endif #ifdef USE_BUMPMAP varying vec2 vBumpMapUv; #endif #ifdef USE_NORMALMAP varying vec2 vNormalMapUv; #endif #ifdef USE_EMISSIVEMAP varying vec2 vEmissiveMapUv; #endif #ifdef USE_METALNESSMAP varying vec2 vMetalnessMapUv; #endif #ifdef USE_ROUGHNESSMAP varying vec2 vRoughnessMapUv; #endif #ifdef USE_ANISOTROPYMAP varying vec2 vAnisotropyMapUv; #endif #ifdef USE_CLEARCOATMAP varying vec2 vClearcoatMapUv; #endif #ifdef USE_CLEARCOAT_NORMALMAP varying vec2 vClearcoatNormalMapUv; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP varying vec2 vClearcoatRoughnessMapUv; #endif #ifdef USE_IRIDESCENCEMAP varying vec2 vIridescenceMapUv; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP varying vec2 vIridescenceThicknessMapUv; #endif #ifdef USE_SHEEN_COLORMAP varying vec2 vSheenColorMapUv; #endif #ifdef USE_SHEEN_ROUGHNESSMAP varying vec2 vSheenRoughnessMapUv; #endif #ifdef USE_SPECULARMAP varying vec2 vSpecularMapUv; #endif #ifdef USE_SPECULAR_COLORMAP varying vec2 vSpecularColorMapUv; #endif #ifdef USE_SPECULAR_INTENSITYMAP varying vec2 vSpecularIntensityMapUv; #endif #ifdef USE_TRANSMISSIONMAP uniform mat3 transmissionMapTransform; varying vec2 vTransmissionMapUv; #endif #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; #endif`,GLe=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP uniform mat3 mapTransform; varying vec2 vMapUv; #endif #ifdef USE_ALPHAMAP uniform mat3 alphaMapTransform; varying vec2 vAlphaMapUv; #endif #ifdef USE_LIGHTMAP uniform mat3 lightMapTransform; varying vec2 vLightMapUv; #endif #ifdef USE_AOMAP uniform mat3 aoMapTransform; varying vec2 vAoMapUv; #endif #ifdef USE_BUMPMAP uniform mat3 bumpMapTransform; varying vec2 vBumpMapUv; #endif #ifdef USE_NORMALMAP uniform mat3 normalMapTransform; varying vec2 vNormalMapUv; #endif #ifdef USE_DISPLACEMENTMAP uniform mat3 displacementMapTransform; varying vec2 vDisplacementMapUv; #endif #ifdef USE_EMISSIVEMAP uniform mat3 emissiveMapTransform; varying vec2 vEmissiveMapUv; #endif #ifdef USE_METALNESSMAP uniform mat3 metalnessMapTransform; varying vec2 vMetalnessMapUv; #endif #ifdef USE_ROUGHNESSMAP uniform mat3 roughnessMapTransform; varying vec2 vRoughnessMapUv; #endif #ifdef USE_ANISOTROPYMAP uniform mat3 anisotropyMapTransform; varying vec2 vAnisotropyMapUv; #endif #ifdef USE_CLEARCOATMAP uniform mat3 clearcoatMapTransform; varying vec2 vClearcoatMapUv; #endif #ifdef USE_CLEARCOAT_NORMALMAP uniform mat3 clearcoatNormalMapTransform; varying vec2 vClearcoatNormalMapUv; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform mat3 clearcoatRoughnessMapTransform; varying vec2 vClearcoatRoughnessMapUv; #endif #ifdef USE_SHEEN_COLORMAP uniform mat3 sheenColorMapTransform; varying vec2 vSheenColorMapUv; #endif #ifdef USE_SHEEN_ROUGHNESSMAP uniform mat3 sheenRoughnessMapTransform; varying vec2 vSheenRoughnessMapUv; #endif #ifdef USE_IRIDESCENCEMAP uniform mat3 iridescenceMapTransform; varying vec2 vIridescenceMapUv; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform mat3 iridescenceThicknessMapTransform; varying vec2 vIridescenceThicknessMapUv; #endif #ifdef USE_SPECULARMAP uniform mat3 specularMapTransform; varying vec2 vSpecularMapUv; #endif #ifdef USE_SPECULAR_COLORMAP uniform mat3 specularColorMapTransform; varying vec2 vSpecularColorMapUv; #endif #ifdef USE_SPECULAR_INTENSITYMAP uniform mat3 specularIntensityMapTransform; varying vec2 vSpecularIntensityMapUv; #endif #ifdef USE_TRANSMISSIONMAP uniform mat3 transmissionMapTransform; varying vec2 vTransmissionMapUv; #endif #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; #endif`,HLe=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) vUv = vec3( uv, 1 ).xy; #endif #ifdef USE_MAP vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; #endif #ifdef USE_ALPHAMAP vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; #endif #ifdef USE_LIGHTMAP vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; #endif #ifdef USE_AOMAP vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; #endif #ifdef USE_BUMPMAP vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; #endif #ifdef USE_NORMALMAP vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; #endif #ifdef USE_DISPLACEMENTMAP vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; #endif #ifdef USE_EMISSIVEMAP vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; #endif #ifdef USE_METALNESSMAP vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_ROUGHNESSMAP vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_ANISOTROPYMAP vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOATMAP vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOAT_NORMALMAP vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_IRIDESCENCEMAP vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_SHEEN_COLORMAP vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; #endif #ifdef USE_SHEEN_ROUGHNESSMAP vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULARMAP vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULAR_COLORMAP vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULAR_INTENSITYMAP vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; #endif #ifdef USE_TRANSMISSIONMAP vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; #endif #ifdef USE_THICKNESSMAP vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; #endif`,WLe=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 vec4 worldPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING worldPosition = batchingMatrix * worldPosition; #endif #ifdef USE_INSTANCING worldPosition = instanceMatrix * worldPosition; #endif worldPosition = modelMatrix * worldPosition; #endif`,XLe=`varying vec2 vUv; uniform mat3 uvTransform; void main() { vUv = ( uvTransform * vec3( uv, 1 ) ).xy; gl_Position = vec4( position.xy, 1.0, 1.0 ); }`,YLe=`uniform sampler2D t2D; uniform float backgroundIntensity; varying vec2 vUv; void main() { vec4 texColor = texture2D( t2D, vUv ); #ifdef DECODE_VIDEO_TEXTURE texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include #include }`,qLe=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; }`,ZLe=`#ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #elif defined( ENVMAP_TYPE_CUBE_UV ) uniform sampler2D envMap; #endif uniform float flipEnvMap; uniform float backgroundBlurriness; uniform float backgroundIntensity; uniform mat3 backgroundRotation; varying vec3 vWorldDirection; #include void main() { #ifdef ENVMAP_TYPE_CUBE vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); #elif defined( ENVMAP_TYPE_CUBE_UV ) vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); #else vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include #include }`,jLe=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; }`,KLe=`uniform samplerCube tCube; uniform float tFlip; uniform float opacity; varying vec3 vWorldDirection; void main() { vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); gl_FragColor = texColor; gl_FragColor.a *= opacity; #include #include }`,JLe=`#include #include #include #include #include #include #include #include varying vec2 vHighPrecisionZW; void main() { #include #include #include #include #ifdef USE_DISPLACEMENTMAP #include #include #include #endif #include #include #include #include #include #include #include vHighPrecisionZW = gl_Position.zw; }`,$Le=`#if DEPTH_PACKING == 3200 uniform float opacity; #endif #include #include #include #include #include #include #include #include #include varying vec2 vHighPrecisionZW; void main() { vec4 diffuseColor = vec4( 1.0 ); #include #if DEPTH_PACKING == 3200 diffuseColor.a = opacity; #endif #include #include #include #include #include float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; #if DEPTH_PACKING == 3200 gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); #elif DEPTH_PACKING == 3201 gl_FragColor = packDepthToRGBA( fragCoordZ ); #endif }`,QLe=`#define DISTANCE varying vec3 vWorldPosition; #include #include #include #include #include #include #include void main() { #include #include #include #include #ifdef USE_DISPLACEMENTMAP #include #include #include #endif #include #include #include #include #include #include #include vWorldPosition = worldPosition.xyz; }`,e2e=`#define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; varying vec3 vWorldPosition; #include #include #include #include #include #include #include #include void main () { vec4 diffuseColor = vec4( 1.0 ); #include #include #include #include #include float dist = length( vWorldPosition - referencePosition ); dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); gl_FragColor = packDepthToRGBA( dist ); }`,t2e=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include }`,r2e=`uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); #include #include }`,i2e=`uniform float scale; attribute float lineDistance; varying float vLineDistance; #include #include #include #include #include #include #include void main() { vLineDistance = scale * lineDistance; #include #include #include #include #include #include #include #include #include #include }`,n2e=`uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; varying float vLineDistance; #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include if ( mod( vLineDistance, totalSize ) > dashSize ) { discard; } vec3 outgoingLight = vec3( 0.0 ); #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include #include }`,a2e=`#include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) #include #include #include #include #include #endif #include #include #include #include #include #include #include #include #include }`,o2e=`uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include #include #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; #else reflectedLight.indirectDiffuse += vec3( 1.0 ); #endif #include reflectedLight.indirectDiffuse *= diffuseColor.rgb; vec3 outgoingLight = reflectedLight.indirectDiffuse; #include #include #include #include #include #include #include }`,s2e=`#define LAMBERT varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #include }`,l2e=`#define LAMBERT uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include #include #include #include #include #include }`,u2e=`#define MATCAP varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; }`,c2e=`#define MATCAP uniform vec3 diffuse; uniform float opacity; uniform sampler2D matcap; varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include #include #include #include vec3 viewDir = normalize( vViewPosition ); vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); vec3 y = cross( viewDir, x ); vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; #ifdef USE_MATCAP vec4 matcapColor = texture2D( matcap, uv ); #else vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); #endif vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; #include #include #include #include #include #include }`,f2e=`#define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) vViewPosition = - mvPosition.xyz; #endif }`,h2e=`#define NORMAL uniform float opacity; #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); #include #include #include #include gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); #ifdef OPAQUE gl_FragColor.a = 1.0; #endif }`,p2e=`#define PHONG varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #include }`,d2e=`#define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; uniform float shininess; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; #include #include #include #include #include #include #include }`,m2e=`#define STANDARD varying vec3 vViewPosition; #ifdef USE_TRANSMISSION varying vec3 vWorldPosition; #endif #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #ifdef USE_TRANSMISSION vWorldPosition = worldPosition.xyz; #endif }`,v2e=`#define STANDARD #ifdef PHYSICAL #define IOR #define USE_SPECULAR #endif uniform vec3 diffuse; uniform vec3 emissive; uniform float roughness; uniform float metalness; uniform float opacity; #ifdef IOR uniform float ior; #endif #ifdef USE_SPECULAR uniform float specularIntensity; uniform vec3 specularColor; #ifdef USE_SPECULAR_COLORMAP uniform sampler2D specularColorMap; #endif #ifdef USE_SPECULAR_INTENSITYMAP uniform sampler2D specularIntensityMap; #endif #endif #ifdef USE_CLEARCOAT uniform float clearcoat; uniform float clearcoatRoughness; #endif #ifdef USE_IRIDESCENCE uniform float iridescence; uniform float iridescenceIOR; uniform float iridescenceThicknessMinimum; uniform float iridescenceThicknessMaximum; #endif #ifdef USE_SHEEN uniform vec3 sheenColor; uniform float sheenRoughness; #ifdef USE_SHEEN_COLORMAP uniform sampler2D sheenColorMap; #endif #ifdef USE_SHEEN_ROUGHNESSMAP uniform sampler2D sheenRoughnessMap; #endif #endif #ifdef USE_ANISOTROPY uniform vec2 anisotropyVector; #ifdef USE_ANISOTROPYMAP uniform sampler2D anisotropyMap; #endif #endif varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; #include vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; #ifdef USE_SHEEN float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect; #endif #ifdef USE_CLEARCOAT float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; #endif #include #include #include #include #include #include }`,g2e=`#define TOON varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include }`,y2e=`#define TOON uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include #include #include #include #include }`,_2e=`uniform float size; uniform float scale; #include #include #include #include #include #include #ifdef USE_POINTS_UV varying vec2 vUv; uniform mat3 uvTransform; #endif void main() { #ifdef USE_POINTS_UV vUv = ( uvTransform * vec3( uv, 1 ) ).xy; #endif #include #include #include #include #include #include gl_PointSize = size; #ifdef USE_SIZEATTENUATION bool isPerspective = isPerspectiveMatrix( projectionMatrix ); if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); #endif #include #include #include #include }`,x2e=`uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include vec3 outgoingLight = vec3( 0.0 ); #include #include #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include #include }`,S2e=`#include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include }`,M2e=`uniform vec3 color; uniform float opacity; #include #include #include #include #include #include #include #include void main() { #include gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); #include #include #include }`,b2e=`uniform float rotation; uniform vec2 center; #include #include #include #include #include void main() { #include vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 ); vec2 scale; scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) ); scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) ); #ifndef USE_SIZEATTENUATION bool isPerspective = isPerspectiveMatrix( projectionMatrix ); if ( isPerspective ) scale *= - mvPosition.z; #endif vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; vec2 rotatedPosition; rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; mvPosition.xy += rotatedPosition; gl_Position = projectionMatrix * mvPosition; #include #include #include }`,w2e=`uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include vec3 outgoingLight = vec3( 0.0 ); #include #include #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include }`,gr={alphahash_fragment:XCe,alphahash_pars_fragment:YCe,alphamap_fragment:qCe,alphamap_pars_fragment:ZCe,alphatest_fragment:jCe,alphatest_pars_fragment:KCe,aomap_fragment:JCe,aomap_pars_fragment:$Ce,batching_pars_vertex:QCe,batching_vertex:eRe,begin_vertex:tRe,beginnormal_vertex:rRe,bsdfs:iRe,iridescence_fragment:nRe,bumpmap_pars_fragment:aRe,clipping_planes_fragment:oRe,clipping_planes_pars_fragment:sRe,clipping_planes_pars_vertex:lRe,clipping_planes_vertex:uRe,color_fragment:cRe,color_pars_fragment:fRe,color_pars_vertex:hRe,color_vertex:pRe,common:dRe,cube_uv_reflection_fragment:mRe,defaultnormal_vertex:vRe,displacementmap_pars_vertex:gRe,displacementmap_vertex:yRe,emissivemap_fragment:_Re,emissivemap_pars_fragment:xRe,colorspace_fragment:SRe,colorspace_pars_fragment:MRe,envmap_fragment:bRe,envmap_common_pars_fragment:wRe,envmap_pars_fragment:TRe,envmap_pars_vertex:ERe,envmap_physical_pars_fragment:FRe,envmap_vertex:ARe,fog_vertex:CRe,fog_pars_vertex:RRe,fog_fragment:LRe,fog_pars_fragment:DRe,gradientmap_pars_fragment:PRe,lightmap_fragment:IRe,lightmap_pars_fragment:NRe,lights_lambert_fragment:URe,lights_lambert_pars_fragment:ORe,lights_pars_begin:zRe,lights_toon_fragment:BRe,lights_toon_pars_fragment:kRe,lights_phong_fragment:VRe,lights_phong_pars_fragment:GRe,lights_physical_fragment:HRe,lights_physical_pars_fragment:WRe,lights_fragment_begin:XRe,lights_fragment_maps:YRe,lights_fragment_end:qRe,logdepthbuf_fragment:ZRe,logdepthbuf_pars_fragment:jRe,logdepthbuf_pars_vertex:KRe,logdepthbuf_vertex:JRe,map_fragment:$Re,map_pars_fragment:QRe,map_particle_fragment:eLe,map_particle_pars_fragment:tLe,metalnessmap_fragment:rLe,metalnessmap_pars_fragment:iLe,morphinstance_vertex:nLe,morphcolor_vertex:aLe,morphnormal_vertex:oLe,morphtarget_pars_vertex:sLe,morphtarget_vertex:lLe,normal_fragment_begin:uLe,normal_fragment_maps:cLe,normal_pars_fragment:fLe,normal_pars_vertex:hLe,normal_vertex:pLe,normalmap_pars_fragment:dLe,clearcoat_normal_fragment_begin:mLe,clearcoat_normal_fragment_maps:vLe,clearcoat_pars_fragment:gLe,iridescence_pars_fragment:yLe,opaque_fragment:_Le,packing:xLe,premultiplied_alpha_fragment:SLe,project_vertex:MLe,dithering_fragment:bLe,dithering_pars_fragment:wLe,roughnessmap_fragment:TLe,roughnessmap_pars_fragment:ELe,shadowmap_pars_fragment:ALe,shadowmap_pars_vertex:CLe,shadowmap_vertex:RLe,shadowmask_pars_fragment:LLe,skinbase_vertex:DLe,skinning_pars_vertex:PLe,skinning_vertex:ILe,skinnormal_vertex:NLe,specularmap_fragment:ULe,specularmap_pars_fragment:OLe,tonemapping_fragment:zLe,tonemapping_pars_fragment:FLe,transmission_fragment:BLe,transmission_pars_fragment:kLe,uv_pars_fragment:VLe,uv_pars_vertex:GLe,uv_vertex:HLe,worldpos_vertex:WLe,background_vert:XLe,background_frag:YLe,backgroundCube_vert:qLe,backgroundCube_frag:ZLe,cube_vert:jLe,cube_frag:KLe,depth_vert:JLe,depth_frag:$Le,distanceRGBA_vert:QLe,distanceRGBA_frag:e2e,equirect_vert:t2e,equirect_frag:r2e,linedashed_vert:i2e,linedashed_frag:n2e,meshbasic_vert:a2e,meshbasic_frag:o2e,meshlambert_vert:s2e,meshlambert_frag:l2e,meshmatcap_vert:u2e,meshmatcap_frag:c2e,meshnormal_vert:f2e,meshnormal_frag:h2e,meshphong_vert:p2e,meshphong_frag:d2e,meshphysical_vert:m2e,meshphysical_frag:v2e,meshtoon_vert:g2e,meshtoon_frag:y2e,points_vert:_2e,points_frag:x2e,shadow_vert:S2e,shadow_frag:M2e,sprite_vert:b2e,sprite_frag:w2e},gt={common:{diffuse:{value:new rr(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new vr},alphaMap:{value:null},alphaMapTransform:{value:new vr},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new vr}},envmap:{envMap:{value:null},envMapRotation:{value:new vr},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new vr}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new vr}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new vr},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new vr},normalScale:{value:new _r(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new vr},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new vr}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new vr}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new vr}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new rr(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new rr(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new vr},alphaTest:{value:0},uvTransform:{value:new vr}},sprite:{diffuse:{value:new rr(16777215)},opacity:{value:1},center:{value:new _r(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new vr},alphaMap:{value:null},alphaMapTransform:{value:new vr},alphaTest:{value:0}}},Bu={basic:{uniforms:ba([gt.common,gt.specularmap,gt.envmap,gt.aomap,gt.lightmap,gt.fog]),vertexShader:gr.meshbasic_vert,fragmentShader:gr.meshbasic_frag},lambert:{uniforms:ba([gt.common,gt.specularmap,gt.envmap,gt.aomap,gt.lightmap,gt.emissivemap,gt.bumpmap,gt.normalmap,gt.displacementmap,gt.fog,gt.lights,{emissive:{value:new rr(0)}}]),vertexShader:gr.meshlambert_vert,fragmentShader:gr.meshlambert_frag},phong:{uniforms:ba([gt.common,gt.specularmap,gt.envmap,gt.aomap,gt.lightmap,gt.emissivemap,gt.bumpmap,gt.normalmap,gt.displacementmap,gt.fog,gt.lights,{emissive:{value:new 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vr},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new vr},transmissionSamplerSize:{value:new _r},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new vr},attenuationDistance:{value:0},attenuationColor:{value:new rr(0)},specularColor:{value:new rr(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new vr},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new vr},anisotropyVector:{value:new _r},anisotropyMap:{value:null},anisotropyMapTransform:{value:new vr}}]),vertexShader:gr.meshphysical_vert,fragmentShader:gr.meshphysical_frag};var WC={r:0,b:0,g:0},Ud=new zn,T2e=new Xt;function E2e(r,e,t,i,n,a,o){let s=new rr(0),l=a===!0?0:1,u,c,f=null,h=0,p=null;function d(m,v){let _=!1,y=v.isScene===!0?v.background:null;y&&y.isTexture&&(y=(v.backgroundBlurriness>0?t:e).get(y)),y===null?g(s,l):y&&y.isColor&&(g(y,1),_=!0);let 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i=this._renderer,n=e.mapping===Ey||e.mapping===Ay;n?(this._cubemapMaterial===null&&(this._cubemapMaterial=Zne()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=qne());let a=n?this._cubemapMaterial:this._equirectMaterial,o=new co(this._lodPlanes[0],a),s=a.uniforms;s.envMap.value=e;let l=this._cubeSize;XC(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(o,kF)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;for(let n=1;nBd&&console.warn(`sigmaRadians, ${a}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Bd}`);let v=[],_=0;for(let w=0;wy-xy?n-y+xy:0),S=4*(this._cubeSize-x);XC(t,M,S,3*x,2*x),l.setRenderTarget(t),l.render(f,kF)}};function P2e(r){let e=[],t=[],i=[],n=r,a=r-xy+1+Hne.length;for(let o=0;or-xy?l=Hne[o-r+xy-1]:o===0&&(l=0),i.push(l);let u=1/(s-2),c=-u,f=1+u,h=[c,c,f,c,f,f,c,c,f,f,c,f],p=6,d=6,g=3,m=2,v=1,_=new Float32Array(g*d*p),y=new 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vOutputDirection; uniform sampler2D envMap; uniform int samples; uniform float weights[ n ]; uniform bool latitudinal; uniform float dTheta; uniform float mipInt; uniform vec3 poleAxis; #define ENVMAP_TYPE_CUBE_UV #include vec3 getSample( float theta, vec3 axis ) { float cosTheta = cos( theta ); // Rodrigues' axis-angle rotation vec3 sampleDirection = vOutputDirection * cosTheta + cross( axis, vOutputDirection ) * sin( theta ) + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); return bilinearCubeUV( envMap, sampleDirection, mipInt ); } void main() { vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); if ( all( equal( axis, vec3( 0.0 ) ) ) ) { axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); } axis = normalize( axis ); gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); for ( int i = 1; i < n; i++ ) { if ( i >= samples ) { break; } float theta = dTheta * float( i ); gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); } } `,blending:Lh,depthTest:!1,depthWrite:!1})}function qne(){return new Vu({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:FB(),fragmentShader:` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; #include void main() { vec3 outputDirection = normalize( vOutputDirection ); vec2 uv = equirectUv( outputDirection ); gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); } `,blending:Lh,depthTest:!1,depthWrite:!1})}function Zne(){return new Vu({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:FB(),fragmentShader:` precision mediump float; precision mediump int; uniform float flipEnvMap; varying vec3 vOutputDirection; uniform samplerCube envMap; void main() { gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); } `,blending:Lh,depthTest:!1,depthWrite:!1})}function FB(){return` precision mediump float; precision mediump int; attribute float faceIndex; varying vec3 vOutputDirection; // RH coordinate system; PMREM face-indexing convention vec3 getDirection( vec2 uv, float face ) { uv = 2.0 * uv - 1.0; vec3 direction = vec3( uv, 1.0 ); if ( face == 0.0 ) { direction = direction.zyx; // ( 1, v, u ) pos x } else if ( face == 1.0 ) { direction = direction.xzy; direction.xz *= -1.0; // ( -u, 1, -v ) pos y } else if ( face == 2.0 ) { direction.x *= -1.0; // ( -u, v, 1 ) pos z } else if ( face == 3.0 ) { direction = direction.zyx; direction.xz *= -1.0; // ( -1, v, -u ) neg x } else if ( face == 4.0 ) { direction = direction.xzy; direction.xy *= -1.0; // ( -u, -1, v ) neg y } else if ( face == 5.0 ) { direction.z *= -1.0; // ( u, v, -1 ) neg z } return direction; } void main() { vOutputDirection = getDirection( uv, faceIndex ); gl_Position = vec4( position, 1.0 ); } `}function N2e(r){let e=new 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BAe:t="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+r+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}function ODe(r){return[r.extensionDerivatives||r.envMapCubeUVHeight||r.bumpMap||r.normalMapTangentSpace||r.clearcoatNormalMap||r.flatShading||r.alphaToCoverage||r.shaderID==="physical"?"#extension GL_OES_standard_derivatives : enable":"",(r.extensionFragDepth||r.logarithmicDepthBuffer)&&r.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",r.extensionDrawBuffers&&r.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(r.extensionShaderTextureLOD||r.envMap||r.transmission)&&r.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(Sy).join(` `)}function zDe(r){return[r.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",r.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(Sy).join(` 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USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV 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0?n.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&n.bindAttribLocation(m,0,"position"),n.linkProgram(m);function T(I){if(r.debug.checkShaderErrors){let R=n.getProgramInfoLog(m).trim(),A=n.getShaderInfoLog(S).trim(),P=n.getShaderInfoLog(w).trim(),U=!0,B=!0;if(n.getProgramParameter(m,n.LINK_STATUS)===!1)if(U=!1,typeof r.debug.onShaderError=="function")r.debug.onShaderError(n,m,S,w);else{let z=rae(n,S,"vertex"),k=rae(n,w,"fragment");console.error("THREE.WebGLProgram: Shader Error "+n.getError()+" - VALIDATE_STATUS "+n.getProgramParameter(m,n.VALIDATE_STATUS)+` Material Name: `+I.name+` Material Type: `+I.type+` Program Info Log: `+R+` `+z+` `+k)}else R!==""?console.warn("THREE.WebGLProgram: Program Info Log:",R):(A===""||P==="")&&(B=!1);B&&(I.diagnostics={runnable:U,programLog:R,vertexShader:{log:A,prefix:v},fragmentShader:{log:P,prefix:_}})}n.deleteShader(S),n.deleteShader(w),C=new Ty(n,m),b=BDe(n,m)}let C;this.getUniforms=function(){return C===void 0&&T(this),C};let b;this.getAttributes=function(){return b===void 0&&T(this),b};let E=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return E===!1&&(E=n.getProgramParameter(m,LDe)),E},this.destroy=function(){i.releaseStatesOfProgram(this),n.deleteProgram(m),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=DDe++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=S,this.fragmentShader=w,this}var JDe=0,cB=class{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,i=e.fragmentShader,n=this._getShaderStage(t),a=this._getShaderStage(i),o=this._getShaderCacheForMaterial(e);return o.has(n)===!1&&(o.add(n),n.usedTimes++),o.has(a)===!1&&(o.add(a),a.usedTimes++),this}remove(e){let t=this.materialCache.get(e);for(let i of t)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return 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Y=U.morphAttributes.position||U.morphAttributes.normal||U.morphAttributes.color,J=Y!==void 0?Y.length:0,Q=0;U.morphAttributes.position!==void 0&&(Q=1),U.morphAttributes.normal!==void 0&&(Q=2),U.morphAttributes.color!==void 0&&(Q=3);let V,K,ae,ve;if(G){let kt=Bu[G];V=kt.vertexShader,K=kt.fragmentShader}else V=b.vertexShader,K=b.fragmentShader,l.update(b),ae=l.getVertexShaderID(b),ve=l.getFragmentShaderID(b);let ue=r.getRenderTarget(),se=A.isInstancedMesh===!0,Ee=A.isBatchedMesh===!0,q=!!b.map,H=!!b.matcap,We=!!z,_e=!!b.aoMap,xe=!!b.lightMap,Le=!!b.bumpMap,Ue=!!b.normalMap,Ne=!!b.displacementMap,Ve=!!b.emissiveMap,ct=!!b.metalnessMap,F=!!b.roughnessMap,L=b.anisotropy>0,ne=b.clearcoat>0,le=b.iridescence>0,me=b.sheen>0,he=b.transmission>0,et=L&&!!b.anisotropyMap,Ke=ne&&!!b.clearcoatMap,Se=ne&&!!b.clearcoatNormalMap,Ae=ne&&!!b.clearcoatRoughnessMap,nt=le&&!!b.iridescenceMap,$=le&&!!b.iridescenceThicknessMap,it=me&&!!b.sheenColorMap,Xe=me&&!!b.sheenRoughnessMap,Fe=!!b.specularMap,we=!!b.specularColorMap,Ie=!!b.specularIntensityMap,st=he&&!!b.transmissionMap,Je=he&&!!b.thicknessMap,Gt=!!b.gradientMap,X=!!b.alphaMap,Te=b.alphaTest>0,te=!!b.alphaHash,Me=!!b.extensions,De=Dh;b.toneMapped&&(ue===null||ue.isXRRenderTarget===!0)&&(De=r.toneMapping);let 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C=r.getRenderTarget(),b=r.getActiveCubeFace(),E=r.getActiveMipmapLevel(),I=r.state;I.setBlending(Lh),I.buffers.color.setClear(1,1,1,1),I.buffers.depth.setTest(!0),I.setScissorTest(!1);let R=v!==Gc&&this.type===Gc,A=v===Gc&&this.type!==Gc;for(let P=0,U=S.length;Pc||n.y>c)&&(n.x>c&&(a.x=Math.floor(c/k.x),n.x=a.x*k.x,z.mapSize.x=a.x),n.y>c&&(a.y=Math.floor(c/k.y),n.y=a.y*k.y,z.mapSize.y=a.y)),z.map===null||R===!0||A===!0){let Y=this.type!==Gc?{minFilter:Pn,magFilter:Pn}:{};z.map!==null&&z.map.dispose(),z.map=new qc(n.x,n.y,Y),z.map.texture.name=B.name+".shadowMap",z.camera.updateProjectionMatrix()}r.setRenderTarget(z.map),r.clear();let G=z.getViewportCount();for(let Y=0;Y0||w.map&&w.alphaTest>0){let I=b.uuid,R=w.uuid,A=u[I];A===void 0&&(A={},u[I]=A);let P=A[R];P===void 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me=le[L.__cacheKey];me.usedTimes--,me.usedTimes===0&&E(F),Object.keys(le).length===0&&p.delete(ne)}i.remove(F)}function E(F){let L=i.get(F);r.deleteTexture(L.__webglTexture);let ne=F.source,le=p.get(ne);delete le[L.__cacheKey],o.memory.textures--}function I(F){let L=i.get(F);if(F.depthTexture&&F.depthTexture.dispose(),F.isWebGLCubeRenderTarget)for(let le=0;le<6;le++){if(Array.isArray(L.__webglFramebuffer[le]))for(let me=0;me=n.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+F+" texture units while this GPU supports only "+n.maxTextures),R+=1,F}function U(F){let L=[];return L.push(F.wrapS),L.push(F.wrapT),L.push(F.wrapR||0),L.push(F.magFilter),L.push(F.minFilter),L.push(F.anisotropy),L.push(F.internalFormat),L.push(F.format),L.push(F.type),L.push(F.generateMipmaps),L.push(F.premultiplyAlpha),L.push(F.flipY),L.push(F.unpackAlignment),L.push(F.colorSpace),L.join()}function B(F,L){let 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null;if(a===Qie||a===ene||a===tne||a===rne||a===ine||a===nne||a===ane||a===one||a===sne||a===lne||a===une||a===cne||a===fne||a===hne)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(a===Qie)return l===li?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(a===ene)return l===li?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(a===tne)return l===li?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(a===rne)return l===li?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(a===ine)return l===li?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(a===nne)return l===li?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(a===ane)return l===li?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(a===one)return l===li?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(a===sne)return 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null;if(a===KAe||a===mne||a===vne||a===gne)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(a===_F)return s.COMPRESSED_RED_RGTC1_EXT;if(a===mne)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(a===vne)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(a===gne)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return a===Vd?i?r.UNSIGNED_INT_24_8:(s=e.get("WEBGL_depth_texture"),s!==null?s.UNSIGNED_INT_24_8_WEBGL:null):r[a]!==void 0?r[a]:null}return{convert:n}}var dB=class extends Nn{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}},Yc=class extends ea{constructor(){super(),this.isGroup=!0,this.type="Group"}},dPe={type:"move"},pM=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Yc,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new 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this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let n=null,a=null,o=null,s=this._targetRay,l=this._grip,u=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(u&&e.hand){o=!0;for(let g of e.hand.values()){let m=t.getJointPose(g,i),v=this._getHandJoint(u,g);m!==null&&(v.matrix.fromArray(m.transform.matrix),v.matrix.decompose(v.position,v.rotation,v.scale),v.matrixWorldNeedsUpdate=!0,v.jointRadius=m.radius),v.visible=m!==null}let c=u.joints["index-finger-tip"],f=u.joints["thumb-tip"],h=c.position.distanceTo(f.position),p=.02,d=.005;u.inputState.pinching&&h>p+d?(u.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!u.inputState.pinching&&h<=p-d&&(u.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(a=t.getPose(e.gripSpace,i),a!==null&&(l.matrix.fromArray(a.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,a.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(a.linearVelocity)):l.hasLinearVelocity=!1,a.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(a.angularVelocity)):l.hasAngularVelocity=!1));s!==null&&(n=t.getPose(e.targetRaySpace,i),n===null&&a!==null&&(n=a),n!==null&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(dPe)))}return s!==null&&(s.visible=n!==null),l!==null&&(l.visible=a!==null),u!==null&&(u.visible=o!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){let 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Vu({extensions:{fragDepth:!0},vertexShader:mPe,fragmentShader:vPe,uniforms:{depthColor:{value:this.texture},depthWidth:{value:i.z},depthHeight:{value:i.w}}});this.mesh=new co(new pR(20,20),n)}e.render(this.mesh,t)}}reset(){this.texture=null,this.mesh=null}},vB=class extends Nh{constructor(e,t){super();let i=this,n=null,a=1,o=null,s="local-floor",l=1,u=null,c=null,f=null,h=null,p=null,d=null,g=new mB,m=t.getContextAttributes(),v=null,_=null,y=[],x=[],M=new _r,S=null,w=new Nn;w.layers.enable(1),w.viewport=new Ir;let T=new Nn;T.layers.enable(2),T.viewport=new Ir;let C=[w,T],b=new dB;b.layers.enable(1),b.layers.enable(2);let E=null,I=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let K=y[V];return K===void 0&&(K=new pM,y[V]=K),K.getTargetRaySpace()},this.getControllerGrip=function(V){let K=y[V];return K===void 0&&(K=new pM,y[V]=K),K.getGripSpace()},this.getHand=function(V){let K=y[V];return K===void 0&&(K=new 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ve=U.distanceTo(B),ue=K.projectionMatrix.elements,se=ae.projectionMatrix.elements,Ee=ue[14]/(ue[10]-1),q=ue[14]/(ue[10]+1),H=(ue[9]+1)/ue[5],We=(ue[9]-1)/ue[5],_e=(ue[8]-1)/ue[0],xe=(se[8]+1)/se[0],Le=Ee*_e,Ue=Ee*xe,Ne=ve/(-_e+xe),Ve=Ne*-_e;K.matrixWorld.decompose(V.position,V.quaternion,V.scale),V.translateX(Ve),V.translateZ(Ne),V.matrixWorld.compose(V.position,V.quaternion,V.scale),V.matrixWorldInverse.copy(V.matrixWorld).invert();let ct=Ee+Ne,F=q+Ne,L=Le-Ve,ne=Ue+(ve-Ve),le=H*q/F*ct,me=We*q/F*ct;V.projectionMatrix.makePerspective(L,ne,le,me,ct,F),V.projectionMatrixInverse.copy(V.projectionMatrix).invert()}function k(V,K){K===null?V.matrixWorld.copy(V.matrix):V.matrixWorld.multiplyMatrices(K.matrixWorld,V.matrix),V.matrixWorldInverse.copy(V.matrixWorld).invert()}this.updateCamera=function(V){if(n===null)return;g.texture!==null&&(V.near=g.depthNear,V.far=g.depthFar),b.near=T.near=w.near=V.near,b.far=T.far=w.far=V.far,(E!==b.near||I!==b.far)&&(n.updateRenderState({depthNear:b.near,depthFar:b.far}),E=b.near,I=b.far,w.near=E,w.far=I,T.near=E,T.far=I,w.updateProjectionMatrix(),T.updateProjectionMatrix(),V.updateProjectionMatrix());let K=V.parent,ae=b.cameras;k(b,K);for(let ve=0;ve0&&(m.alphaTest.value=v.alphaTest);let 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l(m,v,_,y){m.diffuse.value.copy(v.color),m.opacity.value=v.opacity,m.size.value=v.size*_,m.scale.value=y*.5,v.map&&(m.map.value=v.map,t(v.map,m.uvTransform)),v.alphaMap&&(m.alphaMap.value=v.alphaMap,t(v.alphaMap,m.alphaMapTransform)),v.alphaTest>0&&(m.alphaTest.value=v.alphaTest)}function u(m,v){m.diffuse.value.copy(v.color),m.opacity.value=v.opacity,m.rotation.value=v.rotation,v.map&&(m.map.value=v.map,t(v.map,m.mapTransform)),v.alphaMap&&(m.alphaMap.value=v.alphaMap,t(v.alphaMap,m.alphaMapTransform)),v.alphaTest>0&&(m.alphaTest.value=v.alphaTest)}function c(m,v){m.specular.value.copy(v.specular),m.shininess.value=Math.max(v.shininess,1e-4)}function f(m,v){v.gradientMap&&(m.gradientMap.value=v.gradientMap)}function h(m,v){m.metalness.value=v.metalness,v.metalnessMap&&(m.metalnessMap.value=v.metalnessMap,t(v.metalnessMap,m.metalnessMapTransform)),m.roughness.value=v.roughness,v.roughnessMap&&(m.roughnessMap.value=v.roughnessMap,t(v.roughnessMap,m.roughnessMapTransform)),e.get(v).envMap&&(m.envMapIntensity.value=v.envMapIntensity)}function p(m,v,_){m.ior.value=v.ior,v.sheen>0&&(m.sheenColor.value.copy(v.sheenColor).multiplyScalar(v.sheen),m.sheenRoughness.value=v.sheenRoughness,v.sheenColorMap&&(m.sheenColorMap.value=v.sheenColorMap,t(v.sheenColorMap,m.sheenColorMapTransform)),v.sheenRoughnessMap&&(m.sheenRoughnessMap.value=v.sheenRoughnessMap,t(v.sheenRoughnessMap,m.sheenRoughnessMapTransform))),v.clearcoat>0&&(m.clearcoat.value=v.clearcoat,m.clearcoatRoughness.value=v.clearcoatRoughness,v.clearcoatMap&&(m.clearcoatMap.value=v.clearcoatMap,t(v.clearcoatMap,m.clearcoatMapTransform)),v.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=v.clearcoatRoughnessMap,t(v.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),v.clearcoatNormalMap&&(m.clearcoatNormalMap.value=v.clearcoatNormalMap,t(v.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(v.clearcoatNormalScale),v.side===fo&&m.clearcoatNormalScale.value.negate())),v.iridescence>0&&(m.iridescence.value=v.iridescence,m.iridescenceIOR.value=v.iridescenceIOR,m.iridescenceThicknessMinimum.value=v.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=v.iridescenceThicknessRange[1],v.iridescenceMap&&(m.iridescenceMap.value=v.iridescenceMap,t(v.iridescenceMap,m.iridescenceMapTransform)),v.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=v.iridescenceThicknessMap,t(v.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),v.transmission>0&&(m.transmission.value=v.transmission,m.transmissionSamplerMap.value=_.texture,m.transmissionSamplerSize.value.set(_.width,_.height),v.transmissionMap&&(m.transmissionMap.value=v.transmissionMap,t(v.transmissionMap,m.transmissionMapTransform)),m.thickness.value=v.thickness,v.thicknessMap&&(m.thicknessMap.value=v.thicknessMap,t(v.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=v.attenuationDistance,m.attenuationColor.value.copy(v.attenuationColor)),v.anisotropy>0&&(m.anisotropyVector.value.set(v.anisotropy*Math.cos(v.anisotropyRotation),v.anisotropy*Math.sin(v.anisotropyRotation)),v.anisotropyMap&&(m.anisotropyMap.value=v.anisotropyMap,t(v.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=v.specularIntensity,m.specularColor.value.copy(v.specularColor),v.specularColorMap&&(m.specularColorMap.value=v.specularColorMap,t(v.specularColorMap,m.specularColorMapTransform)),v.specularIntensityMap&&(m.specularIntensityMap.value=v.specularIntensityMap,t(v.specularIntensityMap,m.specularIntensityMapTransform))}function d(m,v){v.matcap&&(m.matcap.value=v.matcap)}function g(m,v){let _=e.get(v).light;m.referencePosition.value.setFromMatrixPosition(_.matrixWorld),m.nearDistance.value=_.shadow.camera.near,m.farDistance.value=_.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:n}}function _Pe(r,e,t,i){let n={},a={},o=[],s=t.isWebGL2?r.getParameter(r.MAX_UNIFORM_BUFFER_BINDINGS):0;function l(_,y){let x=y.program;i.uniformBlockBinding(_,x)}function u(_,y){let x=n[_.id];x===void 0&&(d(_),x=c(_),n[_.id]=x,_.addEventListener("dispose",m));let M=y.program;i.updateUBOMapping(_,M);let S=e.render.frame;a[_.id]!==S&&(h(_),a[_.id]=S)}function c(_){let y=f();_.__bindingPointIndex=y;let x=r.createBuffer(),M=_.__size,S=_.usage;return r.bindBuffer(r.UNIFORM_BUFFER,x),r.bufferData(r.UNIFORM_BUFFER,M,S),r.bindBuffer(r.UNIFORM_BUFFER,null),r.bindBufferBase(r.UNIFORM_BUFFER,y,x),x}function f(){for(let _=0;_0&&(x+=M-S),_.__size=x,_.__cache={},this}function g(_){let y={boundary:0,storage:0};return typeof 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h;i!==null?h=i.getContextAttributes().alpha:h=o;let p=new Uint32Array(4),d=new Int32Array(4),g=null,m=null,v=[],_=[];this.domElement=t,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this._outputColorSpace=wa,this._useLegacyLights=!1,this.toneMapping=Dh,this.toneMappingExposure=1;let y=this,x=!1,M=0,S=0,w=null,T=-1,C=null,b=new Ir,E=new Ir,I=null,R=new rr(0),A=0,P=t.width,U=t.height,B=1,z=null,k=null,G=new Ir(0,0,P,U),Y=new Ir(0,0,P,U),J=!1,Q=new _M,V=!1,K=!1,ae=null,ve=new Xt,ue=new _r,se=new ye,Ee={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function q(){return w===null?B:1}let H=i;function We(O,j){for(let re=0;re{function W(){if(ie.forEach(function(ee){Ne.get(ee).currentProgram.isReady()&&ie.delete(ee)}),ie.size===0){D(O);return}setTimeout(W,10)}_e.get("KHR_parallel_shader_compile")!==null?W():setTimeout(W,10)})};let kt=null;function wr(O){kt&&kt(O)}function $r(){Nr.stop()}function Ht(){Nr.start()}let Nr=new Fae;Nr.setAnimationLoop(wr),typeof self<"u"&&Nr.setContext(self),this.setAnimationLoop=function(O){kt=O,Je.setAnimationLoop(O),O===null?Nr.stop():Nr.start()},Je.addEventListener("sessionstart",$r),Je.addEventListener("sessionend",Ht),this.render=function(O,j){if(j!==void 0&&j.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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D=0,W=ie.length;D0?m=_[_.length-1]:m=null,v.pop(),v.length>0?g=v[v.length-1]:g=null};function ci(O,j,re,ie){if(O.visible===!1)return;if(O.layers.test(j.layers)){if(O.isGroup)re=O.renderOrder;else if(O.isLOD)O.autoUpdate===!0&&O.update(j);else if(O.isLight)m.pushLight(O),O.castShadow&&m.pushShadow(O);else if(O.isSprite){if(!O.frustumCulled||Q.intersectsSprite(O)){ie&&se.setFromMatrixPosition(O.matrixWorld).applyMatrix4(ve);let ee=le.update(O),ge=O.material;ge.visible&&g.push(O,ee,ge,re,se.z,null)}}else if((O.isMesh||O.isLine||O.isPoints)&&(!O.frustumCulled||Q.intersectsObject(O))){let ee=le.update(O),ge=O.material;if(ie&&(O.boundingSphere!==void 0?(O.boundingSphere===null&&O.computeBoundingSphere(),se.copy(O.boundingSphere.center)):(ee.boundingSphere===null&&ee.computeBoundingSphere(),se.copy(ee.boundingSphere.center)),se.applyMatrix4(O.matrixWorld).applyMatrix4(ve)),Array.isArray(ge)){let ce=ee.groups;for(let Oe=0,Ge=ce.length;Oe0&&L0(D,W,j,re),ie&&Le.viewport(b.copy(ie)),D.length>0&&dl(D,j,re),W.length>0&&dl(W,j,re),ee.length>0&&dl(ee,j,re),Le.buffers.depth.setTest(!0),Le.buffers.depth.setMask(!0),Le.buffers.color.setMask(!0),Le.setPolygonOffset(!1)}function L0(O,j,re,ie){if((re.isScene===!0?re.overrideMaterial:null)!==null)return;let W=xe.isWebGL2;ae===null&&(ae=new qc(1,1,{generateMipmaps:!0,type:_e.has("EXT_color_buffer_half_float")?mM:Ph,minFilter:kd,samples:W?4:0})),y.getDrawingBufferSize(ue),W?ae.setSize(ue.x,ue.y):ae.setSize(nR(ue.x),nR(ue.y));let ee=y.getRenderTarget();y.setRenderTarget(ae),y.getClearColor(R),A=y.getClearAlpha(),A<1&&y.setClearColor(16777215,.5),y.clear();let ge=y.toneMapping;y.toneMapping=Dh,dl(O,re,ie),Ve.updateMultisampleRenderTarget(ae),Ve.updateRenderTargetMipmap(ae);let ce=!1;for(let Oe=0,Ge=j.length;Oe0),Re=!!re.morphAttributes.position,pt=!!re.morphAttributes.normal,mt=!!re.morphAttributes.color,$e=Dh;ie.toneMapped&&(w===null||w.isXRRenderTarget===!0)&&($e=y.toneMapping);let at=re.morphAttributes.position||re.morphAttributes.normal||re.morphAttributes.color,At=at!==void 0?at.length:0,je=Ne.get(ie),vi=m.state.lights;if(V===!0&&(K===!0||O!==C)){let Qr=O===C&&ie.id===T;Se.setState(ie,O,Qr)}let Ft=!1;ie.version===je.__version?(je.needsLights&&je.lightsStateVersion!==vi.state.version||je.outputColorSpace!==ge||D.isBatchedMesh&&je.batching===!1||!D.isBatchedMesh&&je.batching===!0||D.isInstancedMesh&&je.instancing===!1||!D.isInstancedMesh&&je.instancing===!0||D.isSkinnedMesh&&je.skinning===!1||!D.isSkinnedMesh&&je.skinning===!0||D.isInstancedMesh&&je.instancingColor===!0&&D.instanceColor===null||D.isInstancedMesh&&je.instancingColor===!1&&D.instanceColor!==null||D.isInstancedMesh&&je.instancingMorph===!0&&D.morphTexture===null||D.isInstancedMesh&&je.instancingMorph===!1&&D.morphTexture!==null||je.envMap!==ce||ie.fog===!0&&je.fog!==W||je.numClippingPlanes!==void 0&&(je.numClippingPlanes!==Se.numPlanes||je.numIntersection!==Se.numIntersection)||je.vertexAlphas!==Oe||je.vertexTangents!==Ge||je.morphTargets!==Re||je.morphNormals!==pt||je.morphColors!==mt||je.toneMapping!==$e||xe.isWebGL2===!0&&je.morphTargetsCount!==At)&&(Ft=!0):(Ft=!0,je.__version=ie.version);let Dr=je.currentProgram;Ft===!0&&(Dr=qo(ie,j,D));let Yi=!1,Tt=!1,wi=!1,lr=Dr.getUniforms(),fn=je.uniforms;if(Le.useProgram(Dr.program)&&(Yi=!0,Tt=!0,wi=!0),ie.id!==T&&(T=ie.id,Tt=!0),Yi||C!==O){lr.setValue(H,"projectionMatrix",O.projectionMatrix),lr.setValue(H,"viewMatrix",O.matrixWorldInverse);let Qr=lr.map.cameraPosition;Qr!==void 0&&Qr.setValue(H,se.setFromMatrixPosition(O.matrixWorld)),xe.logarithmicDepthBuffer&&lr.setValue(H,"logDepthBufFC",2/(Math.log(O.far+1)/Math.LN2)),(ie.isMeshPhongMaterial||ie.isMeshToonMaterial||ie.isMeshLambertMaterial||ie.isMeshBasicMaterial||ie.isMeshStandardMaterial||ie.isShaderMaterial)&&lr.setValue(H,"isOrthographic",O.isOrthographicCamera===!0),C!==O&&(C=O,Tt=!0,wi=!0)}if(D.isSkinnedMesh){lr.setOptional(H,D,"bindMatrix"),lr.setOptional(H,D,"bindMatrixInverse");let Qr=D.skeleton;Qr&&(xe.floatVertexTextures?(Qr.boneTexture===null&&Qr.computeBoneTexture(),lr.setValue(H,"boneTexture",Qr.boneTexture,Ve)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}D.isBatchedMesh&&(lr.setOptional(H,D,"batchingTexture"),lr.setValue(H,"batchingTexture",D._matricesTexture,Ve));let qu=re.morphAttributes;if((qu.position!==void 0||qu.normal!==void 0||qu.color!==void 0&&xe.isWebGL2===!0)&&$.update(D,re,Dr),(Tt||je.receiveShadow!==D.receiveShadow)&&(je.receiveShadow=D.receiveShadow,lr.setValue(H,"receiveShadow",D.receiveShadow)),ie.isMeshGouraudMaterial&&ie.envMap!==null&&(fn.envMap.value=ce,fn.flipEnvMap.value=ce.isCubeTexture&&ce.isRenderTargetTexture===!1?-1:1),Tt&&(lr.setValue(H,"toneMappingExposure",y.toneMappingExposure),je.needsLights&&P0(fn,wi),W&&ie.fog===!0&&he.refreshFogUniforms(fn,W),he.refreshMaterialUniforms(fn,ie,B,U,ae),Ty.upload(H,$h(je),fn,Ve)),ie.isShaderMaterial&&ie.uniformsNeedUpdate===!0&&(Ty.upload(H,$h(je),fn,Ve),ie.uniformsNeedUpdate=!1),ie.isSpriteMaterial&&lr.setValue(H,"center",D.center),lr.setValue(H,"modelViewMatrix",D.modelViewMatrix),lr.setValue(H,"normalMatrix",D.normalMatrix),lr.setValue(H,"modelMatrix",D.matrixWorld),ie.isShaderMaterial||ie.isRawShaderMaterial){let Qr=ie.uniformsGroups;for(let Zu=0,Qh=Qr.length;Zu0&&Ve.useMultisampledRTT(O)===!1?D=Ne.get(O).__webglMultisampledFramebuffer:Array.isArray(Ge)?D=Ge[re]:D=Ge,b.copy(O.viewport),E.copy(O.scissor),I=O.scissorTest}else b.copy(G).multiplyScalar(B).floor(),E.copy(Y).multiplyScalar(B).floor(),I=J;if(Le.bindFramebuffer(H.FRAMEBUFFER,D)&&xe.drawBuffers&&ie&&Le.drawBuffers(O,D),Le.viewport(b),Le.scissor(E),Le.setScissorTest(I),W){let ce=Ne.get(O.texture);H.framebufferTexture2D(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,H.TEXTURE_CUBE_MAP_POSITIVE_X+j,ce.__webglTexture,re)}else if(ee){let ce=Ne.get(O.texture),Oe=j||0;H.framebufferTextureLayer(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,ce.__webglTexture,re||0,Oe)}T=-1},this.readRenderTargetPixels=function(O,j,re,ie,D,W,ee){if(!(O&&O.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ge=Ne.get(O).__webglFramebuffer;if(O.isWebGLCubeRenderTarget&&ee!==void 0&&(ge=ge[ee]),ge){Le.bindFramebuffer(H.FRAMEBUFFER,ge);try{let ce=O.texture,Oe=ce.format,Ge=ce.type;if(Oe!==nl&&Fe.convert(Oe)!==H.getParameter(H.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let Re=Ge===mM&&(_e.has("EXT_color_buffer_half_float")||xe.isWebGL2&&_e.has("EXT_color_buffer_float"));if(Ge!==Ph&&Fe.convert(Ge)!==H.getParameter(H.IMPLEMENTATION_COLOR_READ_TYPE)&&!(Ge===ku&&(xe.isWebGL2||_e.has("OES_texture_float")||_e.has("WEBGL_color_buffer_float")))&&!Re){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}j>=0&&j<=O.width-ie&&re>=0&&re<=O.height-D&&H.readPixels(j,re,ie,D,Fe.convert(Oe),Fe.convert(Ge),W)}finally{let ce=w!==null?Ne.get(w).__webglFramebuffer:null;Le.bindFramebuffer(H.FRAMEBUFFER,ce)}}},this.copyFramebufferToTexture=function(O,j,re=0){let ie=Math.pow(2,-re),D=Math.floor(j.image.width*ie),W=Math.floor(j.image.height*ie);Ve.setTexture2D(j,0),H.copyTexSubImage2D(H.TEXTURE_2D,re,0,0,O.x,O.y,D,W),Le.unbindTexture()},this.copyTextureToTexture=function(O,j,re,ie=0){let D=j.image.width,W=j.image.height,ee=Fe.convert(re.format),ge=Fe.convert(re.type);Ve.setTexture2D(re,0),H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,re.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,re.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,re.unpackAlignment),j.isDataTexture?H.texSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,D,W,ee,ge,j.image.data):j.isCompressedTexture?H.compressedTexSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,j.mipmaps[0].width,j.mipmaps[0].height,ee,j.mipmaps[0].data):H.texSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,ee,ge,j.image),ie===0&&re.generateMipmaps&&H.generateMipmap(H.TEXTURE_2D),Le.unbindTexture()},this.copyTextureToTexture3D=function(O,j,re,ie,D=0){if(y.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let W=Math.round(O.max.x-O.min.x),ee=Math.round(O.max.y-O.min.y),ge=O.max.z-O.min.z+1,ce=Fe.convert(ie.format),Oe=Fe.convert(ie.type),Ge;if(ie.isData3DTexture)Ve.setTexture3D(ie,0),Ge=H.TEXTURE_3D;else if(ie.isDataArrayTexture||ie.isCompressedArrayTexture)Ve.setTexture2DArray(ie,0),Ge=H.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,ie.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,ie.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,ie.unpackAlignment);let Re=H.getParameter(H.UNPACK_ROW_LENGTH),pt=H.getParameter(H.UNPACK_IMAGE_HEIGHT),mt=H.getParameter(H.UNPACK_SKIP_PIXELS),$e=H.getParameter(H.UNPACK_SKIP_ROWS),at=H.getParameter(H.UNPACK_SKIP_IMAGES),At=re.isCompressedTexture?re.mipmaps[D]:re.image;H.pixelStorei(H.UNPACK_ROW_LENGTH,At.width),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,At.height),H.pixelStorei(H.UNPACK_SKIP_PIXELS,O.min.x),H.pixelStorei(H.UNPACK_SKIP_ROWS,O.min.y),H.pixelStorei(H.UNPACK_SKIP_IMAGES,O.min.z),re.isDataTexture||re.isData3DTexture?H.texSubImage3D(Ge,D,j.x,j.y,j.z,W,ee,ge,ce,Oe,At.data):ie.isCompressedArrayTexture?H.compressedTexSubImage3D(Ge,D,j.x,j.y,j.z,W,ee,ge,ce,At.data):H.texSubImage3D(Ge,D,j.x,j.y,j.z,W,ee,ge,ce,Oe,At),H.pixelStorei(H.UNPACK_ROW_LENGTH,Re),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,pt),H.pixelStorei(H.UNPACK_SKIP_PIXELS,mt),H.pixelStorei(H.UNPACK_SKIP_ROWS,$e),H.pixelStorei(H.UNPACK_SKIP_IMAGES,at),D===0&&ie.generateMipmaps&&H.generateMipmap(Ge),Le.unbindTexture()},this.initTexture=function(O){O.isCubeTexture?Ve.setTextureCube(O,0):O.isData3DTexture?Ve.setTexture3D(O,0):O.isDataArrayTexture||O.isCompressedArrayTexture?Ve.setTexture2DArray(O,0):Ve.setTexture2D(O,0),Le.unbindTexture()},this.resetState=function(){M=0,S=0,w=null,Le.reset(),we.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Xc}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=e===OB?"display-p3":"srgb",t.unpackColorSpace=ti.workingColorSpace===IR?"display-p3":"srgb"}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. 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y=v,x=_-1;yl)continue;h.applyMatrix4(this.matrixWorld);let S=e.ray.origin.distanceTo(h);Se.far||t.push({distance:S,point:f.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let n=t[i[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,o=n.length;a0)l=n-1;else{l=n;break}if(n=l,i[n]===o)return n/(a-1);let c=i[n],h=i[n+1]-c,p=(o-c)/h;return(n+p)/(a-1)}getTangent(e,t){let n=e-1e-4,a=e+1e-4;n<0&&(n=0),a>1&&(a=1);let o=this.getPoint(n),s=this.getPoint(a),l=t||(o.isVector2?new _r:new ye);return l.copy(s).sub(o).normalize(),l}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t){let i=new ye,n=[],a=[],o=[],s=new ye,l=new Xt;for(let p=0;p<=e;p++){let d=p/e;n[p]=this.getTangentAt(d,new ye)}a[0]=new ye,o[0]=new ye;let 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ye(0,1,0),new ye(0,1,0),new ye(0,1,0),new ye(0,0,1),new ye(0,0,-1)]}updateMatrices(e,t=0){let i=this.camera,n=this.matrix,a=e.distance||i.far;a!==i.far&&(i.far=a,i.updateProjectionMatrix()),cM.setFromMatrixPosition(e.matrixWorld),i.position.copy(cM),jF.copy(i.position),jF.add(this._cubeDirections[t]),i.up.copy(this._cubeUps[t]),i.lookAt(jF),i.updateMatrixWorld(),n.makeTranslation(-cM.x,-cM.y,-cM.z),Tae.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Tae)}},TM=class extends zy{constructor(e,t,i=0,n=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new LB}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}},DB=class extends wM{constructor(){super(new Iy(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}},CR=class extends zy{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ea.DEFAULT_UP),this.updateMatrix(),this.target=new ea,this.shadow=new DB}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}},RR=class extends zy{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}};var LR=class{static decodeText(e){if(typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let i=0,n=e.length;i{class r{constructor(t,i,n){this.path=i,this.parsedPath=n||r.parseTrackName(i),this.node=r.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,i,n){return t&&t.isAnimationObjectGroup?new r.Composite(t,i,n):new r(t,i,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(WPe,"")}static parseTrackName(t){let i=KPe.exec(t);if(i===null)throw new Error("PropertyBinding: Cannot parse trackName: "+t);let n={nodeName:i[2],objectName:i[3],objectIndex:i[4],propertyName:i[5],propertyIndex:i[6]},a=n.nodeName&&n.nodeName.lastIndexOf(".");if(a!==void 0&&a!==-1){let o=n.nodeName.substring(a+1);JPe.indexOf(o)!==-1&&(n.nodeName=n.nodeName.substring(0,a),n.objectName=o)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,i){if(i===void 0||i===""||i==="."||i===-1||i===t.name||i===t.uuid)return t;if(t.skeleton){let n=t.skeleton.getBoneByName(i);if(n!==void 0)return n}if(t.children){let n=function(o){for(let s=0;s>>1|(Vr&21845)<<1,jc=(jc&52428)>>>2|(jc&13107)<<2,jc=(jc&61680)>>>4|(jc&3855)<<4,WB[Vr]=((jc&65280)>>>8|(jc&255)<<8)>>>1;var jc,Vr,EM=function(r,e,t){for(var i=r.length,n=0,a=new Hh(e);n>>l]=u}else for(s=new Hh(i),n=0;n>>15-r[n]);return s},AM=new ll(288);for(Vr=0;Vr<144;++Vr)AM[Vr]=8;var Vr;for(Vr=144;Vr<256;++Vr)AM[Vr]=9;var Vr;for(Vr=256;Vr<280;++Vr)AM[Vr]=7;var Vr;for(Vr=280;Vr<288;++Vr)AM[Vr]=8;var Vr,toe=new ll(32);for(Vr=0;Vr<32;++Vr)toe[Vr]=5;var Vr;var rIe=EM(AM,9,1);var iIe=EM(toe,5,1),VB=function(r){for(var e=r[0],t=1;te&&(e=r[t]);return e},$l=function(r,e,t){var i=e/8|0;return(r[i]|r[i+1]<<8)>>(e&7)&t},GB=function(r,e){var t=e/8|0;return(r[t]|r[t+1]<<8|r[t+2]<<16)>>(e&7)},nIe=function(r){return(r/8|0)+(r&7&&1)},aIe=function(r,e,t){(e==null||e<0)&&(e=0),(t==null||t>r.length)&&(t=r.length);var i=new(r instanceof Hh?Hh:r instanceof HB?HB:ll)(t-e);return i.set(r.subarray(e,t)),i},oIe=function(r,e,t){var i=r.length;if(!i||t&&!t.l&&i<5)return e||new ll(0);var n=!e||t,a=!t||t.i;t||(t={}),e||(e=new ll(i*3));var o=function(ae){var ve=e.length;if(ae>ve){var ue=new ll(Math.max(ve*2,ae));ue.set(e),e=ue}},s=t.f||0,l=t.p||0,u=t.b||0,c=t.l,f=t.d,h=t.m,p=t.n,d=i*8;do{if(!c){t.f=s=$l(r,l,1);var g=$l(r,l+1,3);if(l+=3,g)if(g==1)c=rIe,f=iIe,h=9,p=5;else if(g==2){var y=$l(r,l,31)+257,x=$l(r,l+10,15)+4,M=y+$l(r,l+5,31)+1;l+=14;for(var S=new ll(M),w=new ll(19),T=0;T>>4;if(m<16)S[T++]=m;else{var R=0,A=0;for(m==16?(A=3+$l(r,l,3),l+=2,R=S[T-1]):m==17?(A=3+$l(r,l,7),l+=3):m==18&&(A=11+$l(r,l,127),l+=7);A--;)S[T++]=R}}var P=S.subarray(0,y),U=S.subarray(y);h=VB(P),p=VB(U),c=EM(P,h,1),f=EM(U,p,1)}else throw"invalid block type";else{var m=nIe(l)+4,v=r[m-4]|r[m-3]<<8,_=m+v;if(_>i){if(a)throw"unexpected EOF";break}n&&o(u+v),e.set(r.subarray(m,_),u),t.b=u+=v,t.p=l=_*8;continue}if(l>d){if(a)throw"unexpected EOF";break}}n&&o(u+131072);for(var B=(1<>>4;if(l+=R&15,l>d){if(a)throw"unexpected EOF";break}if(!R)throw"invalid length/literal";if(G<256)e[u++]=G;else if(G==256){k=l,c=null;break}else{var Y=G-254;if(G>264){var T=G-257,J=jae[T];Y=$l(r,l,(1<>>4;if(!Q)throw"invalid distance";l+=Q&15;var U=tIe[V];if(V>3){var J=Kae[V];U+=GB(r,l)&(1<d){if(a)throw"unexpected EOF";break}n&&o(u+131072);for(var K=u+Y;u>>4>7||(r[0]<<8|r[1])%31)throw"invalid zlib data";if(r[1]&32)throw"invalid zlib data: preset dictionaries not supported"};function roe(r,e){return oIe((lIe(r),r.subarray(2,-4)),e)}var uIe=typeof TextDecoder<"u"&&new TextDecoder,cIe=0;try{uIe.decode(sIe,{stream:!0}),cIe=1}catch{}function ioe(r,e,t){let i=t.length-r-1;if(e>=t[i])return i-1;if(e<=t[r])return r;let n=r,a=i,o=Math.floor((n+a)/2);for(;e=t[o+1];)e=g&&(d[p][0]=d[h][0]/s[_+1][v],m=d[p][0]*s[v][_]);let y=v>=-1?1:-v,x=f-1<=_?g-1:t-f;for(let S=y;S<=x;++S)d[p][S]=(d[h][S]-d[h][S-1])/s[_+1][v+S],m+=d[p][S]*s[v+S][_];f<=_&&(d[p][g]=-d[h][g-1]/s[_+1][f],m+=d[p][g]*s[f][_]),o[g][f]=m;let M=h;h=p,p=M}}let c=t;for(let f=1;f<=i;++f){for(let h=0;h<=t;++h)o[f][h]*=c;c*=t-f}return o}function dIe(r,e,t,i,n){let a=n0,l=typeof a.Content=="string"&&a.Content!=="";if(s||l){let u=this.parseImage(i[n]);t[a.RelativeFilename||a.Filename]=u}}}}for(let i in e){let n=e[i];t[n]!==void 0?e[i]=t[n]:e[i]=e[i].split("\\").pop()}return e}parseImage(e){let t=e.Content,i=e.RelativeFilename||e.Filename,n=i.slice(i.lastIndexOf(".")+1).toLowerCase(),a;switch(n){case"bmp":a="image/bmp";break;case"jpg":case"jpeg":a="image/jpeg";break;case"png":a="image/png";break;case"tif":a="image/tiff";break;case"tga":this.manager.getHandler(".tga")===null&&console.warn("FBXLoader: TGA loader not found, skipping ",i),a="image/tga";break;default:console.warn('FBXLoader: Image type "'+n+'" is not supported.');return}if(typeof t=="string")return"data:"+a+";base64,"+t;{let o=new Uint8Array(t);return window.URL.createObjectURL(new Blob([o],{type:a}))}}parseTextures(e){let t=new Map;if("Texture"in xr.Objects){let i=xr.Objects.Texture;for(let n in i){let a=this.parseTexture(i[n],e);t.set(parseInt(n),a)}}return t}parseTexture(e,t){let i=this.loadTexture(e,t);i.ID=e.id,i.name=e.attrName;let n=e.WrapModeU,a=e.WrapModeV,o=n!==void 0?n.value:0,s=a!==void 0?a.value:0;if(i.wrapS=o===0?Cy:uo,i.wrapT=s===0?Cy:uo,"Scaling"in e){let l=e.Scaling.value;i.repeat.x=l[0],i.repeat.y=l[1]}if("Translation"in e){let l=e.Translation.value;i.offset.x=l[0],i.offset.y=l[1]}return i}loadTexture(e,t){let i,n=this.textureLoader.path,a=zi.get(e.id).children;a!==void 0&&a.length>0&&t[a[0].ID]!==void 0&&(i=t[a[0].ID],(i.indexOf("blob:")===0||i.indexOf("data:")===0)&&this.textureLoader.setPath(void 0));let o,s=e.FileName.slice(-3).toLowerCase();if(s==="tga"){let l=this.manager.getHandler(".tga");l===null?(console.warn("FBXLoader: TGA loader not found, creating placeholder texture for",e.RelativeFilename),o=new ko):(l.setPath(this.textureLoader.path),o=l.load(i))}else if(s==="dds"){let l=this.manager.getHandler(".dds");l===null?(console.warn("FBXLoader: DDS loader not found, creating placeholder texture for",e.RelativeFilename),o=new ko):(l.setPath(this.textureLoader.path),o=l.load(i))}else s==="psd"?(console.warn("FBXLoader: PSD textures are not supported, creating placeholder texture for",e.RelativeFilename),o=new ko):o=this.textureLoader.load(i);return this.textureLoader.setPath(n),o}parseMaterials(e){let t=new Map;if("Material"in xr.Objects){let i=xr.Objects.Material;for(let n in i){let a=this.parseMaterial(i[n],e);a!==null&&t.set(parseInt(n),a)}}return t}parseMaterial(e,t){let i=e.id,n=e.attrName,a=e.ShadingModel;if(typeof a=="object"&&(a=a.value),!zi.has(i))return null;let o=this.parseParameters(e,t,i),s;switch(a.toLowerCase()){case"phong":s=new Uy;break;case"lambert":s=new SR;break;default:console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.',a),s=new Uy;break}return s.setValues(o),s.name=n,s}parseParameters(e,t,i){let n={};e.BumpFactor&&(n.bumpScale=e.BumpFactor.value),e.Diffuse?n.color=new rr().fromArray(e.Diffuse.value).convertSRGBToLinear():e.DiffuseColor&&(e.DiffuseColor.type==="Color"||e.DiffuseColor.type==="ColorRGB")&&(n.color=new rr().fromArray(e.DiffuseColor.value).convertSRGBToLinear()),e.DisplacementFactor&&(n.displacementScale=e.DisplacementFactor.value),e.Emissive?n.emissive=new rr().fromArray(e.Emissive.value).convertSRGBToLinear():e.EmissiveColor&&(e.EmissiveColor.type==="Color"||e.EmissiveColor.type==="ColorRGB")&&(n.emissive=new rr().fromArray(e.EmissiveColor.value).convertSRGBToLinear()),e.EmissiveFactor&&(n.emissiveIntensity=parseFloat(e.EmissiveFactor.value)),e.Opacity&&(n.opacity=parseFloat(e.Opacity.value)),n.opacity<1&&(n.transparent=!0),e.ReflectionFactor&&(n.reflectivity=e.ReflectionFactor.value),e.Shininess&&(n.shininess=e.Shininess.value),e.Specular?n.specular=new rr().fromArray(e.Specular.value).convertSRGBToLinear():e.SpecularColor&&e.SpecularColor.type==="Color"&&(n.specular=new rr().fromArray(e.SpecularColor.value).convertSRGBToLinear());let a=this;return zi.get(i).children.forEach(function(o){let s=o.relationship;switch(s){case"Bump":n.bumpMap=a.getTexture(t,o.ID);break;case"Maya|TEX_ao_map":n.aoMap=a.getTexture(t,o.ID);break;case"DiffuseColor":case"Maya|TEX_color_map":n.map=a.getTexture(t,o.ID),n.map!==void 0&&(n.map.colorSpace=wa);break;case"DisplacementColor":n.displacementMap=a.getTexture(t,o.ID);break;case"EmissiveColor":n.emissiveMap=a.getTexture(t,o.ID),n.emissiveMap!==void 0&&(n.emissiveMap.colorSpace=wa);break;case"NormalMap":case"Maya|TEX_normal_map":n.normalMap=a.getTexture(t,o.ID);break;case"ReflectionColor":n.envMap=a.getTexture(t,o.ID),n.envMap!==void 0&&(n.envMap.mapping=dM,n.envMap.colorSpace=wa);break;case"SpecularColor":n.specularMap=a.getTexture(t,o.ID),n.specularMap!==void 0&&(n.specularMap.colorSpace=wa);break;case"TransparentColor":case"TransparencyFactor":n.alphaMap=a.getTexture(t,o.ID),n.transparent=!0;break;case"AmbientColor":case"ShininessExponent":case"SpecularFactor":case"VectorDisplacementColor":default:console.warn("THREE.FBXLoader: %s map is not supported in three.js, skipping texture.",s);break}}),n}getTexture(e,t){return"LayeredTexture"in xr.Objects&&t in xr.Objects.LayeredTexture&&(console.warn("THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer."),t=zi.get(t).children[0].ID),e.get(t)}parseDeformers(){let e={},t={};if("Deformer"in xr.Objects){let i=xr.Objects.Deformer;for(let n in i){let a=i[n],o=zi.get(parseInt(n));if(a.attrType==="Skin"){let s=this.parseSkeleton(o,i);s.ID=n,o.parents.length>1&&console.warn("THREE.FBXLoader: skeleton attached to more than one geometry is not supported."),s.geometryID=o.parents[0].ID,e[n]=s}else if(a.attrType==="BlendShape"){let s={id:n};s.rawTargets=this.parseMorphTargets(o,i),s.id=n,o.parents.length>1&&console.warn("THREE.FBXLoader: morph target attached to more than one geometry is not supported."),t[n]=s}}}return{skeletons:e,morphTargets:t}}parseSkeleton(e,t){let i=[];return e.children.forEach(function(n){let a=t[n.ID];if(a.attrType!=="Cluster")return;let o={ID:n.ID,indices:[],weights:[],transformLink:new Xt().fromArray(a.TransformLink.a)};"Indexes"in a&&(o.indices=a.Indexes.a,o.weights=a.Weights.a),i.push(o)}),{rawBones:i,bones:[]}}parseMorphTargets(e,t){let i=[];for(let n=0;n1?o=s:s.length>0?o=s[0]:(o=new Uy({name:Wd.DEFAULT_MATERIAL_NAME,color:13421772}),s.push(o)),"color"in a.attributes&&s.forEach(function(l){l.vertexColors=!0}),a.FBX_Deformer?(n=new vR(a,o),n.normalizeSkinWeights()):n=new co(a,o),n}createCurve(e,t){let i=e.children.reduce(function(a,o){return t.has(o.ID)&&(a=t.get(o.ID)),a},null),n=new xM({name:Wd.DEFAULT_MATERIAL_NAME,color:3342591,linewidth:1});return new yR(i,n)}getTransformData(e,t){let i={};"InheritType"in t&&(i.inheritType=parseInt(t.InheritType.value)),"RotationOrder"in t?i.eulerOrder=loe(t.RotationOrder.value):i.eulerOrder="ZYX","Lcl_Translation"in t&&(i.translation=t.Lcl_Translation.value),"PreRotation"in t&&(i.preRotation=t.PreRotation.value),"Lcl_Rotation"in t&&(i.rotation=t.Lcl_Rotation.value),"PostRotation"in t&&(i.postRotation=t.PostRotation.value),"Lcl_Scaling"in t&&(i.scale=t.Lcl_Scaling.value),"ScalingOffset"in t&&(i.scalingOffset=t.ScalingOffset.value),"ScalingPivot"in t&&(i.scalingPivot=t.ScalingPivot.value),"RotationOffset"in t&&(i.rotationOffset=t.RotationOffset.value),"RotationPivot"in t&&(i.rotationPivot=t.RotationPivot.value),e.userData.transformData=i}setLookAtProperties(e,t){"LookAtProperty"in t&&zi.get(e.ID).children.forEach(function(n){if(n.relationship==="LookAtProperty"){let a=xr.Objects.Model[n.ID];if("Lcl_Translation"in a){let o=a.Lcl_Translation.value;e.target!==void 0?(e.target.position.fromArray(o),Ta.add(e.target)):e.lookAt(new ye().fromArray(o))}}})}bindSkeleton(e,t,i){let n=this.parsePoseNodes();for(let a in e){let o=e[a];zi.get(parseInt(o.ID)).parents.forEach(function(l){if(t.has(l.ID)){let u=l.ID;zi.get(u).parents.forEach(function(f){i.has(f.ID)&&i.get(f.ID).bind(new gR(o.bones),n[f.ID])})}})}}parsePoseNodes(){let e={};if("Pose"in xr.Objects){let t=xr.Objects.Pose;for(let i in t)if(t[i].attrType==="BindPose"&&t[i].NbPoseNodes>0){let n=t[i].PoseNode;Array.isArray(n)?n.forEach(function(a){e[a.Node]=new Xt().fromArray(a.Matrix.a)}):e[n.Node]=new Xt().fromArray(n.Matrix.a)}}return e}addGlobalSceneSettings(){if("GlobalSettings"in xr){if("AmbientColor"in xr.GlobalSettings){let e=xr.GlobalSettings.AmbientColor.value,t=e[0],i=e[1],n=e[2];if(t!==0||i!==0||n!==0){let a=new rr(t,i,n).convertSRGBToLinear();Ta.add(new RR(a,1))}}"UnitScaleFactor"in xr.GlobalSettings&&(Ta.userData.unitScaleFactor=xr.GlobalSettings.UnitScaleFactor.value)}}},ZB=class{constructor(){this.negativeMaterialIndices=!1}parse(e){let t=new Map;if("Geometry"in xr.Objects){let i=xr.Objects.Geometry;for(let n in i){let a=zi.get(parseInt(n)),o=this.parseGeometry(a,i[n],e);t.set(parseInt(n),o)}}return this.negativeMaterialIndices===!0&&console.warn("THREE.FBXLoader: The FBX file contains invalid (negative) material indices. The asset might not render as expected."),t}parseGeometry(e,t,i){switch(t.attrType){case"Mesh":return this.parseMeshGeometry(e,t,i);case"NurbsCurve":return this.parseNurbsGeometry(t)}}parseMeshGeometry(e,t,i){let n=i.skeletons,a=[],o=e.parents.map(function(f){return xr.Objects.Model[f.ID]});if(o.length===0)return;let s=e.children.reduce(function(f,h){return n[h.ID]!==void 0&&(f=n[h.ID]),f},null);e.children.forEach(function(f){i.morphTargets[f.ID]!==void 0&&a.push(i.morphTargets[f.ID])});let l=o[0],u={};"RotationOrder"in l&&(u.eulerOrder=loe(l.RotationOrder.value)),"InheritType"in l&&(u.inheritType=parseInt(l.InheritType.value)),"GeometricTranslation"in l&&(u.translation=l.GeometricTranslation.value),"GeometricRotation"in l&&(u.rotation=l.GeometricRotation.value),"GeometricScaling"in l&&(u.scale=l.GeometricScaling.value);let c=soe(u);return this.genGeometry(t,s,a,c)}genGeometry(e,t,i,n){let a=new ol;e.attrName&&(a.name=e.attrName);let o=this.parseGeoNode(e,t),s=this.genBuffers(o),l=new Un(s.vertex,3);if(l.applyMatrix4(n),a.setAttribute("position",l),s.colors.length>0&&a.setAttribute("color",new Un(s.colors,3)),t&&(a.setAttribute("skinIndex",new Dy(s.weightsIndices,4)),a.setAttribute("skinWeight",new Un(s.vertexWeights,4)),a.FBX_Deformer=t),s.normal.length>0){let u=new vr().getNormalMatrix(n),c=new Un(s.normal,3);c.applyNormalMatrix(u),a.setAttribute("normal",c)}if(s.uvs.forEach(function(u,c){let f=c===0?"uv":`uv${c}`;a.setAttribute(f,new Un(s.uvs[c],2))}),o.material&&o.material.mappingType!=="AllSame"){let u=s.materialIndex[0],c=0;if(s.materialIndex.forEach(function(f,h){f!==u&&(a.addGroup(c,h-c,u),u=f,c=h)}),a.groups.length>0){let f=a.groups[a.groups.length-1],h=f.start+f.count;h!==s.materialIndex.length&&a.addGroup(h,s.materialIndex.length-h,u)}a.groups.length===0&&a.addGroup(0,s.materialIndex.length,s.materialIndex[0])}return this.addMorphTargets(a,e,i,n),a}parseGeoNode(e,t){let i={};if(i.vertexPositions=e.Vertices!==void 0?e.Vertices.a:[],i.vertexIndices=e.PolygonVertexIndex!==void 0?e.PolygonVertexIndex.a:[],e.LayerElementColor&&(i.color=this.parseVertexColors(e.LayerElementColor[0])),e.LayerElementMaterial&&(i.material=this.parseMaterialIndices(e.LayerElementMaterial[0])),e.LayerElementNormal&&(i.normal=this.parseNormals(e.LayerElementNormal[0])),e.LayerElementUV){i.uv=[];let n=0;for(;e.LayerElementUV[n];)e.LayerElementUV[n].UV&&i.uv.push(this.parseUVs(e.LayerElementUV[n])),n++}return i.weightTable={},t!==null&&(i.skeleton=t,t.rawBones.forEach(function(n,a){n.indices.forEach(function(o,s){i.weightTable[o]===void 0&&(i.weightTable[o]=[]),i.weightTable[o].push({id:a,weight:n.weights[s]})})})),i}genBuffers(e){let t={vertex:[],normal:[],colors:[],uvs:[],materialIndex:[],vertexWeights:[],weightsIndices:[]},i=0,n=0,a=!1,o=[],s=[],l=[],u=[],c=[],f=[],h=this;return e.vertexIndices.forEach(function(p,d){let g,m=!1;p<0&&(p=p^-1,m=!0);let v=[],_=[];if(o.push(p*3,p*3+1,p*3+2),e.color){let y=zR(d,i,p,e.color);l.push(y[0],y[1],y[2])}if(e.skeleton){if(e.weightTable[p]!==void 0&&e.weightTable[p].forEach(function(y){_.push(y.weight),v.push(y.id)}),_.length>4){a||(console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. 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kh(e+"."+n,a,o)}generateRotationTrack(e,t,i,n,a){let o,s;if(t.x!==void 0&&t.y!==void 0&&t.z!==void 0){let f=this.interpolateRotations(t.x,t.y,t.z,a);o=f[0],s=f[1]}i!==void 0&&(i=i.map(ta.degToRad),i.push(a),i=new zn().fromArray(i),i=new On().setFromEuler(i)),n!==void 0&&(n=n.map(ta.degToRad),n.push(a),n=new zn().fromArray(n),n=new On().setFromEuler(n).invert());let l=new On,u=new zn,c=[];if(!s||!o)return new Gu(e+".quaternion",[],[]);for(let f=0;f2&&new On().fromArray(c,(f-3)/3*4).dot(l)<0&&l.set(-l.x,-l.y,-l.z,-l.w),l.toArray(c,f/3*4);return new Gu(e+".quaternion",o,c)}generateMorphTrack(e){let t=e.DeformPercent.curves.morph,i=t.values.map(function(a){return a/100}),n=Ta.getObjectByName(e.modelName).morphTargetDictionary[e.morphName];return new Fh(e.modelName+".morphTargetInfluences["+n+"]",t.times,i)}getTimesForAllAxes(e){let t=[];if(e.x!==void 0&&(t=t.concat(e.x.times)),e.y!==void 0&&(t=t.concat(e.y.times)),e.z!==void 0&&(t=t.concat(e.z.times)),t=t.sort(function(i,n){return i-n}),t.length>1){let i=1,n=t[0];for(let a=1;a=180||p[1]>=180||p[2]>=180){let g=Math.max(...p)/180,m=new zn(...u,n),v=new zn(...f,n),_=new On().setFromEuler(m),y=new On().setFromEuler(v);_.dot(y)&&y.set(-y.x,-y.y,-y.z,-y.w);let x=e.times[s-1],M=e.times[s]-x,S=new On,w=new zn;for(let T=0;T<1;T+=1/g)S.copy(_.clone().slerp(y.clone(),T)),a.push(x+T*M),w.setFromQuaternion(S,n),o.push(w.x),o.push(w.y),o.push(w.z)}else a.push(e.times[s]),o.push(ta.degToRad(e.values[s])),o.push(ta.degToRad(t.values[s])),o.push(ta.degToRad(i.values[s]))}return[a,o]}},KB=class{getPrevNode(){return this.nodeStack[this.currentIndent-2]}getCurrentNode(){return this.nodeStack[this.currentIndent-1]}getCurrentProp(){return this.currentProp}pushStack(e){this.nodeStack.push(e),this.currentIndent+=1}popStack(){this.nodeStack.pop(),this.currentIndent-=1}setCurrentProp(e,t){this.currentProp=e,this.currentPropName=t}parse(e){this.currentIndent=0,this.allNodes=new kR,this.nodeStack=[],this.currentProp=[],this.currentPropName="";let t=this,i=e.split(/[\r\n]+/);return i.forEach(function(n,a){let o=n.match(/^[\s\t]*;/),s=n.match(/^[\s\t]*$/);if(o||s)return;let l=n.match("^\\t{"+t.currentIndent+"}(\\w+):(.*){",""),u=n.match("^\\t{"+t.currentIndent+"}(\\w+):[\\s\\t\\r\\n](.*)"),c=n.match("^\\t{"+(t.currentIndent-1)+"}}");l?t.parseNodeBegin(n,l):u?t.parseNodeProperty(n,u,i[++a]):c?t.popStack():n.match(/^[^\s\t}]/)&&t.parseNodePropertyContinued(n)}),this.allNodes}parseNodeBegin(e,t){let i=t[1].trim().replace(/^"/,"").replace(/"$/,""),n=t[2].split(",").map(function(l){return l.trim().replace(/^"/,"").replace(/"$/,"")}),a={name:i},o=this.parseNodeAttr(n),s=this.getCurrentNode();this.currentIndent===0?this.allNodes.add(i,a):i in s?(i==="PoseNode"?s.PoseNode.push(a):s[i].id!==void 0&&(s[i]={},s[i][s[i].id]=s[i]),o.id!==""&&(s[i][o.id]=a)):typeof o.id=="number"?(s[i]={},s[i][o.id]=a):i!=="Properties70"&&(i==="PoseNode"?s[i]=[a]:s[i]=a),typeof o.id=="number"&&(a.id=o.id),o.name!==""&&(a.attrName=o.name),o.type!==""&&(a.attrType=o.type),this.pushStack(a)}parseNodeAttr(e){let t=e[0];e[0]!==""&&(t=parseInt(e[0]),isNaN(t)&&(t=e[0]));let i="",n="";return e.length>1&&(i=e[1].replace(/^(\w+)::/,""),n=e[2]),{id:t,name:i,type:n}}parseNodeProperty(e,t,i){let n=t[1].replace(/^"/,"").replace(/"$/,"").trim(),a=t[2].replace(/^"/,"").replace(/"$/,"").trim();n==="Content"&&a===","&&(a=i.replace(/"/g,"").replace(/,$/,"").trim());let o=this.getCurrentNode();if(o.name==="Properties70"){this.parseNodeSpecialProperty(e,n,a);return}if(n==="C"){let l=a.split(",").slice(1),u=parseInt(l[0]),c=parseInt(l[1]),f=a.split(",").slice(3);f=f.map(function(h){return h.trim().replace(/^"/,"")}),n="connections",a=[u,c],MIe(a,f),o[n]===void 0&&(o[n]=[])}n==="Node"&&(o.id=a),n in o&&Array.isArray(o[n])?o[n].push(a):n!=="a"?o[n]=a:o.a=a,this.setCurrentProp(o,n),n==="a"&&a.slice(-1)!==","&&(o.a=YB(a))}parseNodePropertyContinued(e){let t=this.getCurrentNode();t.a+=e,e.slice(-1)!==","&&(t.a=YB(t.a))}parseNodeSpecialProperty(e,t,i){let n=i.split('",').map(function(c){return c.trim().replace(/^\"/,"").replace(/\s/,"_")}),a=n[0],o=n[1],s=n[2],l=n[3],u=n[4];switch(o){case"int":case"enum":case"bool":case"ULongLong":case"double":case"Number":case"FieldOfView":u=parseFloat(u);break;case"Color":case"ColorRGB":case"Vector3D":case"Lcl_Translation":case"Lcl_Rotation":case"Lcl_Scaling":u=YB(u);break}this.getPrevNode()[a]={type:o,type2:s,flag:l,value:u},this.setCurrentProp(this.getPrevNode(),a)}},JB=class{parse(e){let t=new BR(e);t.skip(23);let i=t.getUint32();if(i<6400)throw new Error("THREE.FBXLoader: FBX version not supported, FileVersion: "+i);let n=new kR;for(;!this.endOfContent(t);){let a=this.parseNode(t,i);a!==null&&n.add(a.name,a)}return n}endOfContent(e){return e.size()%16===0?(e.getOffset()+160+16&-16)>=e.size():e.getOffset()+160+16>=e.size()}parseNode(e,t){let 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.ag-header-row{font-size:14px;font-weight:700} .ag-theme-datav .ag-root-wrapper{border-radius:0} .ag-theme-datav .ag-body-vertical-scroll-viewport::-webkit-scrollbar{width:12em} .ag-theme-datav .ag-body-vertical-scroll-viewport::-webkit-scrollbar-thumb{margin-left:40px;background-color:#00eff8;border:2px solid #00eff8} .ag-theme-datav .ag-body-vertical-scroll-viewport::-webkit-scrollbar-track{background-color:transparent;border-color:#00eff8} .ag-theme-datav .ag-body-vertical-scroll-viewport::-webkit-scrollbar-thumb:hover{margin-left:40px;background-color:#00eff8} .ag-theme-datav .ag-body-vertical-scroll-viewport::-webkit-scrollbar-thumb:active{background-color:#00eff8} .ag-body-vertical-scroll-viewport{scrollbar-color:auto} .ag-body-horizontal-scroll-viewport{scrollbar-color:auto} .ag-theme-datav .ag-body-horizontal-scroll-viewport::-webkit-scrollbar{height:14em;color:#000} .ag-theme-datav 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15px;font-size:20px;color:#fff;border:none}.lock-button[_ngcontent-%COMP%]{background-color:transparent}.standard-button[_ngcontent-%COMP%]{font-size:20px;font-weight:700;line-height:20px;color:#6becf6;text-align:center;background-color:#213069;border-radius:3px}.highlighted-button[_ngcontent-%COMP%]{background-color:#3498db;border-radius:10px}.fa-lock[_ngcontent-%COMP%]{margin-right:5px}.logo[_ngcontent-%COMP%]{width:65px}.car-status-container[_ngcontent-%COMP%]{display:flex;flex-direction:column;width:100%;background-image:url(/assets/car-status-bg.png);background-repeat:no-repeat;background-position:center;background-size:cover}.row[_ngcontent-%COMP%]{display:flex;align-items:stretch;justify-content:space-between;margin-bottom:20px}.image-container[_ngcontent-%COMP%]{display:flex;flex:1;align-items:center;justify-content:center;margin:0 10px}.image-container[_ngcontent-%COMP%] img[_ngcontent-%COMP%]{max-width:100%;max-height:100%;object-fit:contain}.info-container[_ngcontent-%COMP%]{display:flex;flex-direction:column;justify-content:space-around;margin:0 10px}.model-container[_ngcontent-%COMP%]{display:flex;flex:1;flex-direction:column;justify-content:space-around;margin:0 10px}.info-button[_ngcontent-%COMP%]{margin:5px 0;padding:10px;color:#fff;text-align:center;background-color:#007bff;border-radius:5px;box-shadow:0 2px 4px #0000001a}"]});let r=e;return r})();var Vse=(()=>{let e=class e{constructor(){this.http=sa(lf),this.modal=sa(sf)}ngOnInit(){}};e.\u0275fac=function(n){return new(n||e)},e.\u0275cmp=zr({type:e,selectors:[["app-data-v-threejs"]],standalone:!0,features:[Fr],decls:1,vars:0,consts:[["src","http://112.33.111.160:8083/","width","100%","height","650px",2,"border","0"]],template:function(n,a){n&1&&fr(0,"iframe",0)},dependencies:[es,ts,ys,hs,xs,Ss,_s,vs,Qo,us,fs,Ts,ms,ps,La,Ko,ss,ls,Ms,ws,as,Da,ds,ns,cs,os,bs,$o,Jo,gs,is,jo,rs,Ra]});let r=e;return r})();var TPt=[{path:"s1/:id",component:C$,data:{menu:null}},{path:"second1/:id",component:kse,data:{menu:null}},{path:"threejs/:id",component:Vse},{path:"t1/:id",component:Bse},{path:"lj-table",component:GL},{path:"lj-table",component:GL},{path:"lj-dashboard",component:xA},{path:"lj-textDashboard",component:_A},{path:"ljCarInfoTable",component:yA}];export{TPt as routes};