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- `)},s=p(o),l={vertex:t.getAttribLocation(s,"position"),uv:t.getAttribLocation(s,"uv")},u={renderType:t.getUniformLocation(s,"renderType"),map:t.getUniformLocation(s,"map"),occlusionMap:t.getUniformLocation(s,"occlusionMap"),opacity:t.getUniformLocation(s,"opacity"),color:t.getUniformLocation(s,"color"),scale:t.getUniformLocation(s,"scale"),rotation:t.getUniformLocation(s,"rotation"),screenPosition:t.getUniformLocation(s,"screenPosition")}}this.render=function(d,g,m){if(e.length!==0){var v=new oe,_=m.w/m.z,y=m.z*.5,x=m.w*.5,M=16/m.w,S=new St(M*_,M),w=new oe(1,1,0),T=new St(1,1),C=new DS;C.min.set(m.x,m.y),C.max.set(m.x+(m.z-16),m.y+(m.w-16)),s===void 0&&h(),t.useProgram(s),i.initAttributes(),i.enableAttribute(l.vertex),i.enableAttribute(l.uv),i.disableUnusedAttributes(),t.uniform1i(u.occlusionMap,0),t.uniform1i(u.map,1),t.bindBuffer(t.ARRAY_BUFFER,n),t.vertexAttribPointer(l.vertex,2,t.FLOAT,!1,2*8,0),t.vertexAttribPointer(l.uv,2,t.FLOAT,!1,2*8,8),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,a),i.disable(t.CULL_FACE),i.setDepthWrite(!1);for(var b=0,E=e.length;b<E;b++){M=16/m.w,S.set(M*_,M);var I=e[b];if(v.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]),v.applyMatrix4(g.matrixWorldInverse),v.applyProjection(g.projectionMatrix),w.copy(v),T.x=m.x+w.x*y+y-8,T.y=m.y+w.y*x+x-8,C.containsPoint(T)===!0){i.activeTexture(t.TEXTURE0),i.bindTexture(t.TEXTURE_2D,null),i.activeTexture(t.TEXTURE1),i.bindTexture(t.TEXTURE_2D,c),t.copyTexImage2D(t.TEXTURE_2D,0,t.RGB,T.x,T.y,16,16,0),t.uniform1i(u.renderType,0),t.uniform2f(u.scale,S.x,S.y),t.uniform3f(u.screenPosition,w.x,w.y,w.z),i.disable(t.BLEND),i.enable(t.DEPTH_TEST),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0),i.activeTexture(t.TEXTURE0),i.bindTexture(t.TEXTURE_2D,f),t.copyTexImage2D(t.TEXTURE_2D,0,t.RGBA,T.x,T.y,16,16,0),t.uniform1i(u.renderType,1),i.disable(t.DEPTH_TEST),i.activeTexture(t.TEXTURE1),i.bindTexture(t.TEXTURE_2D,c),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0),I.positionScreen.copy(w),I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares(),t.uniform1i(u.renderType,2),i.enable(t.BLEND);for(var R=0,A=I.lensFlares.length;R<A;R++){var D=I.lensFlares[R];D.opacity>.001&&D.scale>.001&&(w.x=D.x,w.y=D.y,w.z=D.z,M=D.size*D.scale/m.w,S.x=M*_,S.y=M,t.uniform3f(u.screenPosition,w.x,w.y,w.z),t.uniform2f(u.scale,S.x,S.y),t.uniform1f(u.rotation,D.rotation),t.uniform1f(u.opacity,D.opacity),t.uniform3f(u.color,D.color.r,D.color.g,D.color.b),i.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst),r.setTexture2D(D.texture,1),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0))}}}i.enable(t.CULL_FACE),i.enable(t.DEPTH_TEST),i.setDepthWrite(!0),r.resetGLState()}};function p(d){var g=t.createProgram(),m=t.createShader(t.FRAGMENT_SHADER),v=t.createShader(t.VERTEX_SHADER),_="precision "+r.getPrecision()+` float;
- `;return t.shaderSource(m,_+d.fragmentShader),t.shaderSource(v,_+d.vertexShader),t.compileShader(m),t.compileShader(v),t.attachShader(g,m),t.attachShader(g,v),t.linkProgram(g),g}}function RRe(r,e){var t=r.context,i=r.state,n,a,o,s,l,u,c=new oe,f=new on,h=new oe;function p(){var m=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),v=new Uint16Array([0,1,2,0,2,3]);n=t.createBuffer(),a=t.createBuffer(),t.bindBuffer(t.ARRAY_BUFFER,n),t.bufferData(t.ARRAY_BUFFER,m,t.STATIC_DRAW),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,a),t.bufferData(t.ELEMENT_ARRAY_BUFFER,v,t.STATIC_DRAW),o=d(),s={position:t.getAttribLocation(o,"position"),uv:t.getAttribLocation(o,"uv")},l={uvOffset:t.getUniformLocation(o,"uvOffset"),uvScale:t.getUniformLocation(o,"uvScale"),rotation:t.getUniformLocation(o,"rotation"),scale:t.getUniformLocation(o,"scale"),color:t.getUniformLocation(o,"color"),map:t.getUniformLocation(o,"map"),opacity:t.getUniformLocation(o,"opacity"),modelViewMatrix:t.getUniformLocation(o,"modelViewMatrix"),projectionMatrix:t.getUniformLocation(o,"projectionMatrix"),fogType:t.getUniformLocation(o,"fogType"),fogDensity:t.getUniformLocation(o,"fogDensity"),fogNear:t.getUniformLocation(o,"fogNear"),fogFar:t.getUniformLocation(o,"fogFar"),fogColor:t.getUniformLocation(o,"fogColor"),alphaTest:t.getUniformLocation(o,"alphaTest")};var _=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");_.width=8,_.height=8;var y=_.getContext("2d");y.fillStyle="white",y.fillRect(0,0,8,8),u=new ai(_),u.needsUpdate=!0}this.render=function(m,v){if(e.length!==0){o===void 0&&p(),t.useProgram(o),i.initAttributes(),i.enableAttribute(s.position),i.enableAttribute(s.uv),i.disableUnusedAttributes(),i.disable(t.CULL_FACE),i.enable(t.BLEND),t.bindBuffer(t.ARRAY_BUFFER,n),t.vertexAttribPointer(s.position,2,t.FLOAT,!1,2*8,0),t.vertexAttribPointer(s.uv,2,t.FLOAT,!1,2*8,8),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,a),t.uniformMatrix4fv(l.projectionMatrix,!1,v.projectionMatrix.elements),i.activeTexture(t.TEXTURE0),t.uniform1i(l.map,0);var _=0,y=0,x=m.fog;x?(t.uniform3f(l.fogColor,x.color.r,x.color.g,x.color.b),x.isFog?(t.uniform1f(l.fogNear,x.near),t.uniform1f(l.fogFar,x.far),t.uniform1i(l.fogType,1),_=1,y=1):x.isFogExp2&&(t.uniform1f(l.fogDensity,x.density),t.uniform1i(l.fogType,2),_=2,y=2)):(t.uniform1i(l.fogType,0),_=0,y=0);for(var M=0,S=e.length;M<S;M++){var w=e[M];w.modelViewMatrix.multiplyMatrices(v.matrixWorldInverse,w.matrixWorld),w.z=-w.modelViewMatrix.elements[14]}e.sort(g);for(var T=[],M=0,S=e.length;M<S;M++){var w=e[M],C=w.material;if(C.visible!==!1){t.uniform1f(l.alphaTest,C.alphaTest),t.uniformMatrix4fv(l.modelViewMatrix,!1,w.modelViewMatrix.elements),w.matrixWorld.decompose(c,f,h),T[0]=h.x,T[1]=h.y;var b=0;m.fog&&C.fog&&(b=y),_!==b&&(t.uniform1i(l.fogType,b),_=b),C.map!==null?(t.uniform2f(l.uvOffset,C.map.offset.x,C.map.offset.y),t.uniform2f(l.uvScale,C.map.repeat.x,C.map.repeat.y)):(t.uniform2f(l.uvOffset,0,0),t.uniform2f(l.uvScale,1,1)),t.uniform1f(l.opacity,C.opacity),t.uniform3f(l.color,C.color.r,C.color.g,C.color.b),t.uniform1f(l.rotation,C.rotation),t.uniform2fv(l.scale,T),i.setBlending(C.blending,C.blendEquation,C.blendSrc,C.blendDst),i.setDepthTest(C.depthTest),i.setDepthWrite(C.depthWrite),C.map?r.setTexture2D(C.map,0):r.setTexture2D(u,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0)}}i.enable(t.CULL_FACE),r.resetGLState()}};function d(){var m=t.createProgram(),v=t.createShader(t.VERTEX_SHADER),_=t.createShader(t.FRAGMENT_SHADER);return t.shaderSource(v,["precision "+r.getPrecision()+" float;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform float rotation;","uniform vec2 scale;","uniform vec2 uvOffset;","uniform vec2 uvScale;","attribute vec2 position;","attribute vec2 uv;","varying vec2 vUV;","void main() {","vUV = uvOffset + uv * uvScale;","vec2 alignedPosition = position * scale;","vec2 rotatedPosition;","rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;","rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;","vec4 finalPosition;","finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );","finalPosition.xy += rotatedPosition;","finalPosition = projectionMatrix * finalPosition;","gl_Position = finalPosition;","}"].join(`
- `)),t.shaderSource(_,["precision "+r.getPrecision()+" float;","uniform vec3 color;","uniform sampler2D map;","uniform float opacity;","uniform int fogType;","uniform vec3 fogColor;","uniform float fogDensity;","uniform float fogNear;","uniform float fogFar;","uniform float alphaTest;","varying vec2 vUV;","void main() {","vec4 texture = texture2D( map, vUV );","if ( texture.a < alphaTest ) discard;","gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );","if ( fogType > 0 ) {","float depth = gl_FragCoord.z / gl_FragCoord.w;","float fogFactor = 0.0;","if ( fogType == 1 ) {","fogFactor = smoothstep( fogNear, fogFar, depth );","} else {","const float LOG2 = 1.442695;","fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );","fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );","}","gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );","}","}"].join(`
- `)),t.compileShader(v),t.compileShader(_),t.attachShader(m,v),t.attachShader(m,_),t.linkProgram(m),m}function g(m,v){return m.renderOrder!==v.renderOrder?m.renderOrder-v.renderOrder:m.z!==v.z?v.z-m.z:v.id-m.id}}function mr(){Object.defineProperty(this,"id",{value:LRe++}),this.uuid=cr.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.lights=!0,this.blending=zy,this.side=Kg,this.shading=zF,this.vertexColors=_C,this.opacity=1,this.transparent=!1,this.blendSrc=WF,this.blendDst=XF,this.blendEquation=HF,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=HA,this.depthTest=!0,this.depthWrite=!0,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.alphaTest=0,this.premultipliedAlpha=!1,this.overdraw=0,this.visible=!0,this._needsUpdate=!0}function Ma(r){mr.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=`void main() {
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,this.fragmentShader=`void main() {
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
- }`,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,r!==void 0&&(r.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(r))}function bh(r){mr.call(this),this.type="MeshDepthMaterial",this.depthPacking=Nne,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.setValues(r)}function su(r,e){this.min=r!==void 0?r:new oe(1/0,1/0,1/0),this.max=e!==void 0?e:new oe(-1/0,-1/0,-1/0)}function $n(r,e){this.center=r!==void 0?r:new oe,this.radius=e!==void 0?e:0}function ws(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]),arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}function Io(r,e){this.normal=r!==void 0?r:new oe(1,0,0),this.constant=e!==void 0?e:0}function IS(r,e,t,i,n,a){this.planes=[r!==void 0?r:new Io,e!==void 0?e:new Io,t!==void 0?t:new Io,i!==void 0?i:new Io,n!==void 0?n:new Io,a!==void 0?a:new Io]}function Wne(r,e,t,i){var n=r.context,a=r.state,o=new IS,s=new qt,l=e.shadows,u=new St,c=new St(i.maxTextureSize,i.maxTextureSize),f=new oe,h=new oe,p=[],d=1,g=2,m=(d|g)+1,v=new Array(m),_=new Array(m),y={},x=[new oe(1,0,0),new oe(-1,0,0),new oe(0,0,1),new oe(0,0,-1),new oe(0,1,0),new oe(0,-1,0)],M=[new oe(0,1,0),new oe(0,1,0),new oe(0,1,0),new oe(0,1,0),new oe(0,0,1),new oe(0,0,-1)],S=[new ei,new ei,new ei,new ei,new ei,new ei],w=new bh;w.depthPacking=Une,w.clipping=!0;for(var T=ty.distanceRGBA,C=io.clone(T.uniforms),b=0;b!==m;++b){var E=(b&d)!==0,I=(b&g)!==0,R=w.clone();R.morphTargets=E,R.skinning=I,v[b]=R;var A=new Ma({defines:{USE_SHADOWMAP:""},uniforms:C,vertexShader:T.vertexShader,fragmentShader:T.fragmentShader,morphTargets:E,skinning:I,clipping:!0});_[b]=A}var D=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=UF,this.renderReverseSided=!0,this.renderSingleSided=!0,this.render=function(z,k){if(D.enabled!==!1&&!(D.autoUpdate===!1&&D.needsUpdate===!1)&&l.length!==0){a.buffers.color.setClear(1,1,1,1),a.disable(n.BLEND),a.setDepthTest(!0),a.setScissorTest(!1);for(var G,Y,J=0,Q=l.length;J<Q;J++){var V=l[J],K=V.shadow;if(K===void 0){console.warn("THREE.WebGLShadowMap:",V,"has no shadow.");continue}var ae=K.camera;if(u.copy(K.mapSize),u.min(c),V&&V.isPointLight){G=6,Y=!0;var ve=u.x,ue=u.y;S[0].set(ve*2,ue,ve,ue),S[1].set(0,ue,ve,ue),S[2].set(ve*3,ue,ve,ue),S[3].set(ve,ue,ve,ue),S[4].set(ve*3,0,ve,ue),S[5].set(ve,0,ve,ue),u.x*=4,u.y*=2}else G=1,Y=!1;if(K.map===null){var se={minFilter:Oo,magFilter:Oo,format:ou};K.map=new Fy(u.x,u.y,se),ae.updateProjectionMatrix()}K.isSpotLightShadow&&K.update(V),K&&K.isRectAreaLightShadow&&K.update(V);var Ee=K.map,q=K.matrix;h.setFromMatrixPosition(V.matrixWorld),ae.position.copy(h),r.setRenderTarget(Ee),r.clear();for(var H=0;H<G;H++){if(Y){f.copy(ae.position),f.add(x[H]),ae.up.copy(M[H]),ae.lookAt(f);var We=S[H];a.viewport(We)}else f.setFromMatrixPosition(V.target.matrixWorld),ae.lookAt(f);ae.updateMatrixWorld(),ae.matrixWorldInverse.getInverse(ae.matrixWorld),q.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),q.multiply(ae.projectionMatrix),q.multiply(ae.matrixWorldInverse),s.multiplyMatrices(ae.projectionMatrix,ae.matrixWorldInverse),o.setFromMatrix(s),p.length=0,B(z,k,ae);for(var _e=0,xe=p.length;_e<xe;_e++){var Le=p[_e],Ue=t.update(Le),Ne=Le.material;if(Ne&&Ne.isMultiMaterial)for(var Ve=Ue.groups,ct=Ne.materials,F=0,L=Ve.length;F<L;F++){var ne=Ve[F],le=ct[ne.materialIndex];if(le.visible===!0){var me=U(Le,le,Y,h);r.renderBufferDirect(ae,null,Ue,me,Le,ne)}}else{var me=U(Le,Ne,Y,h);r.renderBufferDirect(ae,null,Ue,me,Le,null)}}}}var he=r.getClearColor(),et=r.getClearAlpha();r.setClearColor(he,et),D.needsUpdate=!1}};function U(z,k,G,Y){var J=z.geometry,Q=null,V=v,K=z.customDepthMaterial;if(G&&(V=_,K=z.customDistanceMaterial),K)Q=K;else{var ae=!1;k.morphTargets&&(J&&J.isBufferGeometry?ae=J.morphAttributes&&J.morphAttributes.position&&J.morphAttributes.position.length>0:J&&J.isGeometry&&(ae=J.morphTargets&&J.morphTargets.length>0));var ve=z.isSkinnedMesh&&k.skinning,ue=0;ae&&(ue|=d),ve&&(ue|=g),Q=V[ue]}if(r.localClippingEnabled&&k.clipShadows===!0&&k.clippingPlanes.length!==0){var se=Q.uuid,Ee=k.uuid,q=y[se];q===void 0&&(q={},y[se]=q);var H=q[Ee];H===void 0&&(H=Q.clone(),q[Ee]=H),Q=H}Q.visible=k.visible,Q.wireframe=k.wireframe;var We=k.side;return D.renderSingleSided&&We==Oy&&(We=Kg),D.renderReverseSided&&(We===Kg?We=xh:We===xh&&(We=Kg)),Q.side=We,Q.clipShadows=k.clipShadows,Q.clippingPlanes=k.clippingPlanes,Q.wireframeLinewidth=k.wireframeLinewidth,Q.linewidth=k.linewidth,G&&Q.uniforms.lightPos!==void 0&&Q.uniforms.lightPos.value.copy(Y),Q}function B(z,k,G){if(z.visible!==!1){var Y=(z.layers.mask&k.layers.mask)!==0;if(Y&&(z.isMesh||z.isLine||z.isPoints)&&z.castShadow&&(z.frustumCulled===!1||o.intersectsObject(z)===!0)){var J=z.material;J.visible===!0&&(z.modelViewMatrix.multiplyMatrices(G.matrixWorldInverse,z.matrixWorld),p.push(z))}for(var Q=z.children,V=0,K=Q.length;V<K;V++)B(Q[V],k,G)}}}function wh(r,e){this.origin=r!==void 0?r:new oe,this.direction=e!==void 0?e:new oe}function Th(r,e,t,i){this._x=r||0,this._y=e||0,this._z=t||0,this._order=i||Th.DefaultOrder}function ZA(){this.mask=1}function At(){Object.defineProperty(this,"id",{value:PRe++}),this.uuid=cr.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=At.DefaultUp.clone();var r=new oe,e=new Th,t=new on,i=new oe(1,1,1);function n(){t.setFromEuler(e,!1)}function a(){e.setFromQuaternion(t,void 0,!1)}e.onChange(n),t.onChange(a),Object.defineProperties(this,{position:{enumerable:!0,value:r},rotation:{enumerable:!0,value:e},quaternion:{enumerable:!0,value:t},scale:{enumerable:!0,value:i},modelViewMatrix:{value:new qt},normalMatrix:{value:new ws}}),this.matrix=new qt,this.matrixWorld=new qt,this.matrixAutoUpdate=At.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ZA,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.userData={},this.onBeforeRender=function(){},this.onAfterRender=function(){}}function Pd(r,e){this.start=r!==void 0?r:new oe,this.end=e!==void 0?e:new oe}function Ms(r,e,t){this.a=r!==void 0?r:new oe,this.b=e!==void 0?e:new oe,this.c=t!==void 0?t:new oe}function zo(r,e,t,i,n,a){this.a=r,this.b=e,this.c=t,this.normal=i&&i.isVector3?i:new oe,this.vertexNormals=Array.isArray(i)?i:[],this.color=n&&n.isColor?n:new Gt,this.vertexColors=Array.isArray(n)?n:[],this.materialIndex=a!==void 0?a:0}function oo(r){mr.call(this),this.type="MeshBasicMaterial",this.color=new Gt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=gM,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.lights=!1,this.setValues(r)}function gt(r,e,t){if(Array.isArray(r))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.uuid=cr.generateUUID(),this.array=r,this.itemSize=e,this.count=r!==void 0?r.length/e:0,this.normalized=t===!0,this.dynamic=!1,this.updateRange={offset:0,count:-1},this.onUploadCallback=function(){},this.version=0}function NS(r,e){gt.call(this,new Int8Array(r),e)}function US(r,e){gt.call(this,new Uint8Array(r),e)}function OS(r,e){gt.call(this,new Uint8ClampedArray(r),e)}function zS(r,e){gt.call(this,new Int16Array(r),e)}function ic(r,e){gt.call(this,new Uint16Array(r),e)}function FS(r,e){gt.call(this,new Int32Array(r),e)}function nc(r,e){gt.call(this,new Uint32Array(r),e)}function gr(r,e){gt.call(this,new Float32Array(r),e)}function BS(r,e){gt.call(this,new Float64Array(r),e)}function Xne(){this.indices=[],this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}function 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J=r.DEPTH_COMPONENT;if(A.type===Jg){if(!l)throw new Error("Float Depth Texture only supported in WebGL2.0");J=r.DEPTH_COMPONENT32F}else l&&(J=r.DEPTH_COMPONENT16);A.format===Ld&&J===r.DEPTH_COMPONENT&&A.type!==AS&&A.type!==KF&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),A.type=AS,k=a(A.type)),A.format===Qg&&(J=r.DEPTH_STENCIL,A.type!==CS&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),A.type=CS,k=a(A.type))),t.texImage2D(r.TEXTURE_2D,0,J,U.width,U.height,0,z,k,null)}else if(A.isDataTexture)if(Y.length>0&&B){for(var Q=0,V=Y.length;Q<V;Q++)G=Y[Q],t.texImage2D(r.TEXTURE_2D,Q,z,G.width,G.height,0,z,k,G.data);A.generateMipmaps=!1}else t.texImage2D(r.TEXTURE_2D,0,z,U.width,U.height,0,z,k,U.data);else if(A.isCompressedTexture)for(var Q=0,V=Y.length;Q<V;Q++)G=Y[Q],A.format!==ou&&A.format!==$g?t.getCompressedTextureFormats().indexOf(z)>-1?t.compressedTexImage2D(r.TEXTURE_2D,Q,z,G.width,G.height,0,G.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):t.texImage2D(r.TEXTURE_2D,Q,z,G.width,G.height,0,z,k,G.data);else if(Y.length>0&&B){for(var Q=0,V=Y.length;Q<V;Q++)G=Y[Q],t.texImage2D(r.TEXTURE_2D,Q,z,z,k,G);A.generateMipmaps=!1}else t.texImage2D(r.TEXTURE_2D,0,z,z,k,U);A.generateMipmaps&&B&&r.generateMipmap(r.TEXTURE_2D),R.__version=A.version,A.onUpdate&&A.onUpdate(A)}function w(R,A,D,U){var B=a(A.texture.format),z=a(A.texture.type);t.texImage2D(U,0,B,A.width,A.height,0,B,z,null),r.bindFramebuffer(r.FRAMEBUFFER,R),r.framebufferTexture2D(r.FRAMEBUFFER,D,U,i.get(A.texture).__webglTexture,0),r.bindFramebuffer(r.FRAMEBUFFER,null)}function T(R,A){r.bindRenderbuffer(r.RENDERBUFFER,R),A.depthBuffer&&!A.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,A.width,A.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,R)):A.depthBuffer&&A.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,A.width,A.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,R)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,A.width,A.height),r.bindRenderbuffer(r.RENDERBUFFER,null)}function C(R,A){var D=A&&A.isWebGLRenderTargetCube;if(D)throw new Error("Depth Texture with cube render targets is not supported!");if(r.bindFramebuffer(r.FRAMEBUFFER,R),!(A.depthTexture&&A.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of 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ce=W.getAttributes();if(P.hasPositions&&(q.bindBuffer(q.ARRAY_BUFFER,ge.position),q.bufferData(q.ARRAY_BUFFER,P.positionArray,q.DYNAMIC_DRAW),xe.enableAttribute(ce.position),q.vertexAttribPointer(ce.position,3,q.FLOAT,!1,0,0)),P.hasNormals){if(q.bindBuffer(q.ARRAY_BUFFER,ge.normal),!ee.isMeshPhongMaterial&&!ee.isMeshStandardMaterial&&!ee.isMeshNormalMaterial&&ee.shading===OF)for(var Oe=0,Ge=P.count*3;Oe<Ge;Oe+=9){var Re=P.normalArray,pt=(Re[Oe+0]+Re[Oe+3]+Re[Oe+6])/3,mt=(Re[Oe+1]+Re[Oe+4]+Re[Oe+7])/3,$e=(Re[Oe+2]+Re[Oe+5]+Re[Oe+8])/3;Re[Oe+0]=pt,Re[Oe+1]=mt,Re[Oe+2]=$e,Re[Oe+3]=pt,Re[Oe+4]=mt,Re[Oe+5]=$e,Re[Oe+6]=pt,Re[Oe+7]=mt,Re[Oe+8]=$e}q.bufferData(q.ARRAY_BUFFER,P.normalArray,q.DYNAMIC_DRAW),xe.enableAttribute(ce.normal),q.vertexAttribPointer(ce.normal,3,q.FLOAT,!1,0,0)}P.hasUvs&&ee.map&&(q.bindBuffer(q.ARRAY_BUFFER,ge.uv),q.bufferData(q.ARRAY_BUFFER,P.uvArray,q.DYNAMIC_DRAW),xe.enableAttribute(ce.uv),q.vertexAttribPointer(ce.uv,2,q.FLOAT,!1,0,0)),P.hasColors&&ee.vertexColors!==_C&&(q.bindBuffer(q.ARRAY_BUFFER,ge.color),q.bufferData(q.ARRAY_BUFFER,P.colorArray,q.DYNAMIC_DRAW),xe.enableAttribute(ce.color),q.vertexAttribPointer(ce.color,3,q.FLOAT,!1,0,0)),xe.disableUnusedAttributes(),q.drawArrays(q.TRIANGLES,0,P.count),P.count=0},this.renderBufferDirect=function(P,W,ee,ge,ce,Oe){jr(ge);var Ge=Vt(P,W,ge,ce),Re=!1,pt=ee.id+"_"+Ge.id+"_"+ge.wireframe;pt!==S&&(S=pt,Re=!0);var mt=ce.morphTargetInfluences;if(mt!==void 0){for(var $e=[],at=0,wt=mt.length;at<wt;at++){var je=mt[at];$e.push([je,at])}$e.sort(Je),$e.length>8&&($e.length=8);for(var mi=ee.morphAttributes,at=0,wt=$e.length;at<wt;at++){var je=$e[at];if(d[at]=je[0],je[0]!==0){var Cr=je[1];ge.morphTargets===!0&&mi.position&&ee.addAttribute("morphTarget"+at,mi.position[Cr]),ge.morphNormals===!0&&mi.normal&&ee.addAttribute("morphNormal"+at,mi.normal[Cr])}else ge.morphTargets===!0&&ee.removeAttribute("morphTarget"+at),ge.morphNormals===!0&&ee.removeAttribute("morphNormal"+at)}for(var at=$e.length,Ut=d.length;at<Ut;at++)d[at]=0;Ge.getUniforms().setValue(q,"morphTargetInfluences",d),Re=!0}var Cr=ee.index,Hi=ee.attributes.position,Mt=1;ge.wireframe===!0&&(Cr=Ne.getWireframeAttribute(ee),Mt=2);var Mi;Cr!==null?(Mi=L,Mi.setIndex(Cr)):Mi=F,Re&&(st(ge,Ge,ee),Cr!==null&&q.bindBuffer(q.ELEMENT_ARRAY_BUFFER,Ne.getAttributeBuffer(Cr)));var lr=0;Cr!==null?lr=Cr.count:Hi!==void 0&&(lr=Hi.count);var un=ee.drawRange.start*Mt,du=ee.drawRange.count*Mt,Kr=Oe!==null?Oe.start*Mt:0,mu=Oe!==null?Oe.count*Mt:1/0,Jh=Math.max(un,Kr),$h=Math.min(lr,un+du,Kr+mu)-1,XR=Math.max(0,$h-Jh+1);if(XR!==0){if(ce.isMesh)if(ge.wireframe===!0)xe.setLineWidth(ge.wireframeLinewidth*Ke()),Mi.setMode(q.LINES);else switch(ce.drawMode){case JF:Mi.setMode(q.TRIANGLES);break;case Ane:Mi.setMode(q.TRIANGLE_STRIP);break;case Cne:Mi.setMode(q.TRIANGLE_FAN);break}else if(ce.isLine){var YR=ge.linewidth;YR===void 0&&(YR=1),xe.setLineWidth(YR*Ke()),ce.isLineSegments?Mi.setMode(q.LINES):Mi.setMode(q.LINE_STRIP)}else ce.isPoints&&Mi.setMode(q.POINTS);ee&&ee.isInstancedBufferGeometry?ee.maxInstancedCount>0&&Mi.renderInstances(ee,Jh,XR):Mi.render(Jh,XR)}};function st(P,W,ee,ge){var ce;if(ee&&ee.isInstancedBufferGeometry&&(ce=We.get("ANGLE_instanced_arrays"),ce===null)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}ge===void 0&&(ge=0),xe.initAttributes();var Oe=ee.attributes,Ge=W.getAttributes(),Re=P.defaultAttributeValues;for(var pt in Ge){var mt=Ge[pt];if(mt>=0){var $e=Oe[pt];if($e!==void 0){var at=$e.normalized,wt=$e.itemSize,je=Ne.getAttributeProperties($e),mi=je.__webglBuffer,Ut=je.type,Cr=je.bytesPerElement;if($e.isInterleavedBufferAttribute){var Hi=$e.data,Mt=Hi.stride,Mi=$e.offset;Hi&&Hi.isInstancedInterleavedBuffer?(xe.enableAttributeAndDivisor(mt,Hi.meshPerAttribute,ce),ee.maxInstancedCount===void 0&&(ee.maxInstancedCount=Hi.meshPerAttribute*Hi.count)):xe.enableAttribute(mt),q.bindBuffer(q.ARRAY_BUFFER,mi),q.vertexAttribPointer(mt,wt,Ut,at,Mt*Cr,(ge*Mt+Mi)*Cr)}else $e.isInstancedBufferAttribute?(xe.enableAttributeAndDivisor(mt,$e.meshPerAttribute,ce),ee.maxInstancedCount===void 0&&(ee.maxInstancedCount=$e.meshPerAttribute*$e.count)):xe.enableAttribute(mt),q.bindBuffer(q.ARRAY_BUFFER,mi),q.vertexAttribPointer(mt,wt,Ut,at,0,ge*wt*Cr)}else if(Re!==void 0){var lr=Re[pt];if(lr!==void 0)switch(lr.length){case 2:q.vertexAttrib2fv(mt,lr);break;case 3:q.vertexAttrib3fv(mt,lr);break;case 4:q.vertexAttrib4fv(mt,lr);break;default:q.vertexAttrib1fv(mt,lr)}}}}xe.disableUnusedAttributes()}function Je(P,W){return Math.abs(W[0])-Math.abs(P[0])}function kt(P,W){return P.object.renderOrder!==W.object.renderOrder?P.object.renderOrder-W.object.renderOrder:P.material.program&&W.material.program&&P.material.program!==W.material.program?P.material.program.id-W.material.program.id:P.material.id!==W.material.id?P.material.id-W.material.id:P.z!==W.z?P.z-W.z:P.id-W.id}function X(P,W){return P.object.renderOrder!==W.object.renderOrder?P.object.renderOrder-W.object.renderOrder:P.z!==W.z?W.z-P.z:P.id-W.id}this.render=function(P,W,ee,ge){if(W!==void 0&&W.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}S="",M=-1,w=null,P.autoUpdate===!0&&P.updateMatrixWorld(),W.parent===null&&W.updateMatrixWorld(),W.matrixWorldInverse.getInverse(W.matrixWorld),K.multiplyMatrices(W.projectionMatrix,W.matrixWorldInverse),G.setFromMatrix(K),u.length=0,f=-1,p=-1,g.length=0,m.length=0,Q=this.localClippingEnabled,J=Y.init(this.clippingPlanes,Q,W),xt(P,W),c.length=f+1,h.length=p+1,v.sortObjects===!0&&(c.sort(kt),h.sort(X)),J&&Y.beginShadows(),O(u),nt.render(P,W),j(u,W),J&&Y.endShadows(),Ee.calls=0,Ee.vertices=0,Ee.faces=0,Ee.points=0,ee===void 0&&(ee=null),this.setRenderTarget(ee);var ce=P.background;if(ce===null?xe.buffers.color.setClear(I.r,I.g,I.b,R,s):ce&&ce.isColor&&(xe.buffers.color.setClear(ce.r,ce.g,ce.b,1,s),ge=!0),(this.autoClear||ge)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil),ce&&ce.isCubeTexture?(le.projectionMatrix.copy(W.projectionMatrix),le.matrixWorld.extractRotation(W.matrixWorld),le.matrixWorldInverse.getInverse(le.matrixWorld),et.material.uniforms.tCube.value=ce,et.modelViewMatrix.multiplyMatrices(le.matrixWorldInverse,et.matrixWorld),Ne.update(et),v.renderBufferDirect(le,null,et.geometry,et.material,et,null)):ce&&ce.isTexture&&(me.material.map=ce,Ne.update(me),v.renderBufferDirect(ne,null,me.geometry,me.material,me,null)),P.overrideMaterial){var Oe=P.overrideMaterial;Ft(c,P,W,Oe),Ft(h,P,W,Oe)}else xe.setBlending(ES),Ft(c,P,W),Ft(h,P,W);$.render(P,W),it.render(P,W,b),ee&&Ue.updateRenderTargetMipmap(ee),xe.setDepthTest(!0),xe.setDepthWrite(!0),xe.setColorWrite(!0)};function Te(P,W,ee,ge,ce){var Oe,Ge;ee.transparent?(Oe=h,Ge=++p):(Oe=c,Ge=++f);var Re=Oe[Ge];Re!==void 0?(Re.id=P.id,Re.object=P,Re.geometry=W,Re.material=ee,Re.z=ae.z,Re.group=ce):(Re={id:P.id,object:P,geometry:W,material:ee,z:ae.z,group:ce},Oe.push(Re))}function te(P){var W=P.geometry;return W.boundingSphere===null&&W.computeBoundingSphere(),V.copy(W.boundingSphere).applyMatrix4(P.matrixWorld),Pe(V)}function Me(P){return V.center.set(0,0,0),V.radius=.7071067811865476,V.applyMatrix4(P.matrixWorld),Pe(V)}function Pe(P){if(!G.intersectsSphere(P))return!1;var W=Y.numPlanes;if(W===0)return!0;var ee=v.clippingPlanes,ge=P.center,ce=-P.radius,Oe=0;do if(ee[Oe].distanceToPoint(ge)<ce)return!1;while(++Oe!==W);return!0}function xt(P,W){if(P.visible!==!1){var ee=(P.layers.mask&W.layers.mask)!==0;if(ee){if(P.isLight)u.push(P);else if(P.isSprite)(P.frustumCulled===!1||Me(P)===!0)&&g.push(P);else if(P.isLensFlare)m.push(P);else if(P.isImmediateRenderObject)v.sortObjects===!0&&(ae.setFromMatrixPosition(P.matrixWorld),ae.applyProjection(K)),Te(P,null,P.material,ae.z,null);else if((P.isMesh||P.isLine||P.isPoints)&&(P.isSkinnedMesh&&P.skeleton.update(),P.frustumCulled===!1||te(P)===!0)){var ge=P.material;if(ge.visible===!0){v.sortObjects===!0&&(ae.setFromMatrixPosition(P.matrixWorld),ae.applyProjection(K));var ce=Ne.update(P);if(ge.isMultiMaterial)for(var Oe=ce.groups,Ge=ge.materials,Re=0,pt=Oe.length;Re<pt;Re++){var mt=Oe[Re],$e=Ge[mt.materialIndex];$e.visible===!0&&Te(P,ce,$e,ae.z,mt)}else Te(P,ce,ge,ae.z,null)}}}for(var at=P.children,Re=0,pt=at.length;Re<pt;Re++)xt(at[Re],W)}}function Ft(P,W,ee,ge){for(var ce=0,Oe=P.length;ce<Oe;ce++){var Ge=P[ce],Re=Ge.object,pt=Ge.geometry,mt=ge===void 0?Ge.material:ge,$e=Ge.group;if(Re.modelViewMatrix.multiplyMatrices(ee.matrixWorldInverse,Re.matrixWorld),Re.normalMatrix.getNormalMatrix(Re.modelViewMatrix),Re.onBeforeRender(v,W,ee,pt,mt,$e),Re.isImmediateRenderObject){jr(mt);var at=Vt(ee,W.fog,mt,Re);S="",Re.render(function(wt){v.renderBufferImmediate(wt,at,mt)})}else v.renderBufferDirect(ee,W.fog,pt,mt,Re,$e);Re.onAfterRender(v,W,ee,pt,mt,$e)}}function Mr(P,W,ee){var ge=Le.get(P),ce=Ve.getParameters(P,se,W,Y.numPlanes,Y.numIntersection,ee),Oe=Ve.getProgramCode(P,ce),Ge=ge.program,Re=!0;if(Ge===void 0)P.addEventListener("dispose",Fe);else if(Ge.code!==Oe)Ie(P);else{if(ce.shaderID!==void 0)return;Re=!1}if(Re){if(ce.shaderID){var pt=ty[ce.shaderID];ge.__webglShader={name:P.type,uniforms:io.clone(pt.uniforms),vertexShader:pt.vertexShader,fragmentShader:pt.fragmentShader}}else ge.__webglShader={name:P.type,uniforms:P.uniforms,vertexShader:P.vertexShader,fragmentShader:P.fragmentShader};P.__webglShader=ge.__webglShader,Ge=Ve.acquireProgram(P,ce,Oe),ge.program=Ge,P.program=Ge}var mt=Ge.getAttributes();if(P.morphTargets){P.numSupportedMorphTargets=0;for(var $e=0;$e<v.maxMorphTargets;$e++)mt["morphTarget"+$e]>=0&&P.numSupportedMorphTargets++}if(P.morphNormals){P.numSupportedMorphNormals=0;for(var $e=0;$e<v.maxMorphNormals;$e++)mt["morphNormal"+$e]>=0&&P.numSupportedMorphNormals++}var at=ge.__webglShader.uniforms;(!P.isShaderMaterial&&!P.isRawShaderMaterial||P.clipping===!0)&&(ge.numClippingPlanes=Y.numPlanes,ge.numIntersection=Y.numIntersection,at.clippingPlanes=Y.uniform),ge.fog=W,ge.lightsHash=se.hash,P.lights&&(at.ambientLightColor.value=se.ambient,at.directionalLights.value=se.directional,at.spotLights.value=se.spot,at.rectAreaLights.value=se.rectArea,at.pointLights.value=se.point,at.hemisphereLights.value=se.hemi,at.directionalShadowMap.value=se.directionalShadowMap,at.directionalShadowMatrix.value=se.directionalShadowMatrix,at.spotShadowMap.value=se.spotShadowMap,at.spotShadowMatrix.value=se.spotShadowMatrix,at.pointShadowMap.value=se.pointShadowMap,at.pointShadowMatrix.value=se.pointShadowMatrix);var wt=ge.program.getUniforms(),je=Mh.seqWithValue(wt.seq,at);ge.uniformsList=je}function jr(P){P.side===Oy?xe.disable(q.CULL_FACE):xe.enable(q.CULL_FACE),xe.setFlipSided(P.side===xh),P.transparent===!0?xe.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst,P.blendEquationAlpha,P.blendSrcAlpha,P.blendDstAlpha,P.premultipliedAlpha):xe.setBlending(ES),xe.setDepthFunc(P.depthFunc),xe.setDepthTest(P.depthTest),xe.setDepthWrite(P.depthWrite),xe.setColorWrite(P.colorWrite),xe.setPolygonOffset(P.polygonOffset,P.polygonOffsetFactor,P.polygonOffsetUnits)}function Vt(P,W,ee,ge){E=0;var ce=Le.get(ee);if(J&&(Q||P!==w)){var Oe=P===w&&ee.id===M;Y.setState(ee.clippingPlanes,ee.clipIntersection,ee.clipShadows,P,ce,Oe)}ee.needsUpdate===!1&&(ce.program===void 0||ee.fog&&ce.fog!==W||ee.lights&&ce.lightsHash!==se.hash||ce.numClippingPlanes!==void 0&&(ce.numClippingPlanes!==Y.numPlanes||ce.numIntersection!==Y.numIntersection))&&(ee.needsUpdate=!0),ee.needsUpdate&&(Mr(ee,W,ge),ee.needsUpdate=!1);var Ge=!1,Re=!1,pt=!1,mt=ce.program,$e=mt.getUniforms(),at=ce.__webglShader.uniforms;if(mt.id!==_&&(q.useProgram(mt.program),_=mt.id,Ge=!0,Re=!0,pt=!0),ee.id!==M&&(M=ee.id,Re=!0),Ge||P!==w){if($e.set(q,P,"projectionMatrix"),_e.logarithmicDepthBuffer&&$e.setValue(q,"logDepthBufFC",2/(Math.log(P.far+1)/Math.LN2)),P!==w&&(w=P,Re=!0,pt=!0),ee.isShaderMaterial||ee.isMeshPhongMaterial||ee.isMeshStandardMaterial||ee.envMap){var wt=$e.map.cameraPosition;wt!==void 0&&wt.setValue(q,ae.setFromMatrixPosition(P.matrixWorld))}(ee.isMeshPhongMaterial||ee.isMeshLambertMaterial||ee.isMeshBasicMaterial||ee.isMeshStandardMaterial||ee.isShaderMaterial||ee.skinning)&&$e.setValue(q,"viewMatrix",P.matrixWorldInverse),$e.set(q,v,"toneMappingExposure"),$e.set(q,v,"toneMappingWhitePoint")}if(ee.skinning){$e.setOptional(q,ge,"bindMatrix"),$e.setOptional(q,ge,"bindMatrixInverse");var je=ge.skeleton;je&&(_e.floatVertexTextures&&je.useVertexTexture?($e.set(q,je,"boneTexture"),$e.set(q,je,"boneTextureWidth"),$e.set(q,je,"boneTextureHeight")):$e.setOptional(q,je,"boneMatrices"))}return Re&&(ee.lights&&A0(at,pt),W&&ee.fog&&Is(at,W),(ee.isMeshBasicMaterial||ee.isMeshLambertMaterial||ee.isMeshPhongMaterial||ee.isMeshStandardMaterial||ee.isMeshNormalMaterial||ee.isMeshDepthMaterial)&&Lr(at,ee),ee.isLineBasicMaterial?si(at,ee):ee.isLineDashedMaterial?(si(at,ee),Zh(at,ee)):ee.isPointsMaterial?w0(at,ee):ee.isMeshLambertMaterial?jh(at,ee):ee.isMeshToonMaterial?Kh(at,ee):ee.isMeshPhongMaterial?Go(at,ee):ee.isMeshPhysicalMaterial?T0(at,ee):ee.isMeshStandardMaterial?bc(at,ee):ee.isMeshDepthMaterial?ee.displacementMap&&(at.displacementMap.value=ee.displacementMap,at.displacementScale.value=ee.displacementScale,at.displacementBias.value=ee.displacementBias):ee.isMeshNormalMaterial&&E0(at,ee),at.ltcMat!==void 0&&(at.ltcMat.value=THREE.UniformsLib.LTC_MAT_TEXTURE),at.ltcMag!==void 0&&(at.ltcMag.value=THREE.UniformsLib.LTC_MAG_TEXTURE),Mh.upload(q,ce.uniformsList,at,v)),$e.set(q,ge,"modelViewMatrix"),$e.set(q,ge,"normalMatrix"),$e.setValue(q,"modelMatrix",ge.matrixWorld),mt}function Lr(P,W){P.opacity.value=W.opacity,P.diffuse.value=W.color,W.emissive&&P.emissive.value.copy(W.emissive).multiplyScalar(W.emissiveIntensity),P.map.value=W.map,P.specularMap.value=W.specularMap,P.alphaMap.value=W.alphaMap,W.lightMap&&(P.lightMap.value=W.lightMap,P.lightMapIntensity.value=W.lightMapIntensity),W.aoMap&&(P.aoMap.value=W.aoMap,P.aoMapIntensity.value=W.aoMapIntensity);var ee;if(W.map?ee=W.map:W.specularMap?ee=W.specularMap:W.displacementMap?ee=W.displacementMap:W.normalMap?ee=W.normalMap:W.bumpMap?ee=W.bumpMap:W.roughnessMap?ee=W.roughnessMap:W.metalnessMap?ee=W.metalnessMap:W.alphaMap?ee=W.alphaMap:W.emissiveMap&&(ee=W.emissiveMap),ee!==void 0){ee.isWebGLRenderTarget&&(ee=ee.texture);var ge=ee.offset,ce=ee.repeat;P.offsetRepeat.value.set(ge.x,ge.y,ce.x,ce.y)}P.envMap.value=W.envMap,P.flipEnvMap.value=W.envMap&&W.envMap.isCubeTexture?-1:1,P.reflectivity.value=W.reflectivity,P.refractionRatio.value=W.refractionRatio}function si(P,W){P.diffuse.value=W.color,P.opacity.value=W.opacity}function Zh(P,W){P.dashSize.value=W.dashSize,P.totalSize.value=W.dashSize+W.gapSize,P.scale.value=W.scale}function w0(P,W){if(P.diffuse.value=W.color,P.opacity.value=W.opacity,P.size.value=W.size*U,P.scale.value=D*.5,P.map.value=W.map,W.map!==null){var ee=W.map.offset,ge=W.map.repeat;P.offsetRepeat.value.set(ee.x,ee.y,ge.x,ge.y)}}function Is(P,W){P.fogColor.value=W.color,W.isFog?(P.fogNear.value=W.near,P.fogFar.value=W.far):W.isFogExp2&&(P.fogDensity.value=W.density)}function jh(P,W){W.emissiveMap&&(P.emissiveMap.value=W.emissiveMap)}function Go(P,W){P.specular.value=W.specular,P.shininess.value=Math.max(W.shininess,1e-4),W.emissiveMap&&(P.emissiveMap.value=W.emissiveMap),W.bumpMap&&(P.bumpMap.value=W.bumpMap,P.bumpScale.value=W.bumpScale),W.normalMap&&(P.normalMap.value=W.normalMap,P.normalScale.value.copy(W.normalScale)),W.displacementMap&&(P.displacementMap.value=W.displacementMap,P.displacementScale.value=W.displacementScale,P.displacementBias.value=W.displacementBias)}function Kh(P,W){Go(P,W),W.gradientMap&&(P.gradientMap.value=W.gradientMap)}function bc(P,W){P.roughness.value=W.roughness,P.metalness.value=W.metalness,W.roughnessMap&&(P.roughnessMap.value=W.roughnessMap),W.metalnessMap&&(P.metalnessMap.value=W.metalnessMap),W.emissiveMap&&(P.emissiveMap.value=W.emissiveMap),W.bumpMap&&(P.bumpMap.value=W.bumpMap,P.bumpScale.value=W.bumpScale),W.normalMap&&(P.normalMap.value=W.normalMap,P.normalScale.value.copy(W.normalScale)),W.displacementMap&&(P.displacementMap.value=W.displacementMap,P.displacementScale.value=W.displacementScale,P.displacementBias.value=W.displacementBias),W.envMap&&(P.envMapIntensity.value=W.envMapIntensity)}function T0(P,W){P.clearCoat.value=W.clearCoat,P.clearCoatRoughness.value=W.clearCoatRoughness,bc(P,W)}function E0(P,W){W.bumpMap&&(P.bumpMap.value=W.bumpMap,P.bumpScale.value=W.bumpScale),W.normalMap&&(P.normalMap.value=W.normalMap,P.normalScale.value.copy(W.normalScale)),W.displacementMap&&(P.displacementMap.value=W.displacementMap,P.displacementScale.value=W.displacementScale,P.displacementBias.value=W.displacementBias)}function A0(P,W){P.ambientLightColor.needsUpdate=W,P.directionalLights.needsUpdate=W,P.pointLights.needsUpdate=W,P.spotLights.needsUpdate=W,P.rectAreaLights.needsUpdate=W,P.hemisphereLights.needsUpdate=W}function O(P){for(var W=0,ee=0,ge=P.length;ee<ge;ee++){var ce=P[ee];ce.castShadow&&(se.shadows[W++]=ce)}se.shadows.length=W}function j(P,W){var ee,ge,ce,Oe=0,Ge=0,Re=0,pt,mt,$e,at,wt=W.matrixWorldInverse,je=0,mi=0,Ut=0,Cr=0,Hi=0;for(ee=0,ge=P.length;ee<ge;ee++)if(ce=P[ee],pt=ce.color,mt=ce.intensity,$e=ce.distance,at=ce.shadow&&ce.shadow.map?ce.shadow.map.texture:null,ce.isAmbientLight)Oe+=pt.r*mt,Ge+=pt.g*mt,Re+=pt.b*mt;else if(ce.isDirectionalLight){var Mt=ct.get(ce);Mt.color.copy(ce.color).multiplyScalar(ce.intensity),Mt.direction.setFromMatrixPosition(ce.matrixWorld),ae.setFromMatrixPosition(ce.target.matrixWorld),Mt.direction.sub(ae),Mt.direction.transformDirection(wt),Mt.shadow=ce.castShadow,ce.castShadow&&(Mt.shadowBias=ce.shadow.bias,Mt.shadowRadius=ce.shadow.radius,Mt.shadowMapSize=ce.shadow.mapSize),se.directionalShadowMap[je]=at,se.directionalShadowMatrix[je]=ce.shadow.matrix,se.directional[je++]=Mt}else if(ce.isSpotLight){var Mt=ct.get(ce);Mt.position.setFromMatrixPosition(ce.matrixWorld),Mt.position.applyMatrix4(wt),Mt.color.copy(pt).multiplyScalar(mt),Mt.distance=$e,Mt.direction.setFromMatrixPosition(ce.matrixWorld),ae.setFromMatrixPosition(ce.target.matrixWorld),Mt.direction.sub(ae),Mt.direction.transformDirection(wt),Mt.coneCos=Math.cos(ce.angle),Mt.penumbraCos=Math.cos(ce.angle*(1-ce.penumbra)),Mt.decay=ce.distance===0?0:ce.decay,Mt.shadow=ce.castShadow,ce.castShadow&&(Mt.shadowBias=ce.shadow.bias,Mt.shadowRadius=ce.shadow.radius,Mt.shadowMapSize=ce.shadow.mapSize),se.spotShadowMap[Ut]=at,se.spotShadowMatrix[Ut]=ce.shadow.matrix,se.spot[Ut++]=Mt}else if(ce.isRectAreaLight){var Mt=ct.get(ce);Mt.color.copy(pt).multiplyScalar(mt/(ce.width*ce.height)),Mt.position.setFromMatrixPosition(ce.matrixWorld),Mt.position.applyMatrix4(wt),ue.identity(),ve.copy(ce.matrixWorld),ve.premultiply(wt),ue.extractRotation(ve),Mt.halfWidth.set(ce.width*.5,0,0),Mt.halfHeight.set(0,ce.height*.5,0),Mt.halfWidth.applyMatrix4(ue),Mt.halfHeight.applyMatrix4(ue),se.rectArea[Cr++]=Mt}else if(ce.isPointLight){var Mt=ct.get(ce);Mt.position.setFromMatrixPosition(ce.matrixWorld),Mt.position.applyMatrix4(wt),Mt.color.copy(ce.color).multiplyScalar(ce.intensity),Mt.distance=ce.distance,Mt.decay=ce.distance===0?0:ce.decay,Mt.shadow=ce.castShadow,ce.castShadow&&(Mt.shadowBias=ce.shadow.bias,Mt.shadowRadius=ce.shadow.radius,Mt.shadowMapSize=ce.shadow.mapSize),se.pointShadowMap[mi]=at,se.pointShadowMatrix[mi]===void 0&&(se.pointShadowMatrix[mi]=new qt),ae.setFromMatrixPosition(ce.matrixWorld).negate(),se.pointShadowMatrix[mi].identity().setPosition(ae),se.point[mi++]=Mt}else if(ce.isHemisphereLight){var Mt=ct.get(ce);Mt.direction.setFromMatrixPosition(ce.matrixWorld),Mt.direction.transformDirection(wt),Mt.direction.normalize(),Mt.skyColor.copy(ce.color).multiplyScalar(mt),Mt.groundColor.copy(ce.groundColor).multiplyScalar(mt),se.hemi[Hi++]=Mt}se.ambient[0]=Oe,se.ambient[1]=Ge,se.ambient[2]=Re,se.directional.length=je,se.spot.length=Ut,se.rectArea.length=Cr,se.point.length=mi,se.hemi.length=Hi,se.hash=je+","+mi+","+Ut+","+Cr+","+Hi+","+se.shadows.length}this.setFaceCulling=function(P,W){xe.setCullFace(P),xe.setFlipSided(W===Vie)};function re(){var P=E;return P>=_e.maxTextures&&console.warn("WebGLRenderer: trying to use "+P+" texture units while this GPU supports only "+_e.maxTextures),E+=1,P}this.allocTextureUnit=re,this.setTexture2D=function(){var P=!1;return function(ee,ge){ee&&ee.isWebGLRenderTarget&&(P||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),P=!0),ee=ee.texture),Ue.setTexture2D(ee,ge)}}(),this.setTexture=function(){var P=!1;return function(ee,ge){P||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),P=!0),Ue.setTexture2D(ee,ge)}}(),this.setTextureCube=function(){var P=!1;return function(ee,ge){ee&&ee.isWebGLRenderTargetCube&&(P||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),P=!0),ee=ee.texture),ee&&ee.isCubeTexture||Array.isArray(ee.image)&&ee.image.length===6?Ue.setTextureCube(ee,ge):Ue.setTextureCubeDynamic(ee,ge)}}(),this.getCurrentRenderTarget=function(){return y},this.setRenderTarget=function(P){y=P,P&&Le.get(P).__webglFramebuffer===void 0&&Ue.setupRenderTarget(P);var W=P&&P.isWebGLRenderTargetCube,ee;if(P){var ge=Le.get(P);W?ee=ge.__webglFramebuffer[P.activeCubeFace]:ee=ge.__webglFramebuffer,T.copy(P.scissor),C=P.scissorTest,b.copy(P.viewport)}else ee=null,T.copy(B).multiplyScalar(U),C=z,b.copy(k).multiplyScalar(U);if(x!==ee&&(q.bindFramebuffer(q.FRAMEBUFFER,ee),x=ee),xe.scissor(T),xe.setScissorTest(C),xe.viewport(b),W){var ce=Le.get(P.texture);q.framebufferTexture2D(q.FRAMEBUFFER,q.COLOR_ATTACHMENT0,q.TEXTURE_CUBE_MAP_POSITIVE_X+P.activeCubeFace,ce.__webglTexture,P.activeMipMapLevel)}},this.readRenderTargetPixels=function(P,W,ee,ge,ce,Oe){if((P&&P.isWebGLRenderTarget)===!1){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}var Ge=Le.get(P).__webglFramebuffer;if(Ge){var Re=!1;Ge!==x&&(q.bindFramebuffer(q.FRAMEBUFFER,Ge),Re=!0);try{var pt=P.texture,mt=pt.format,$e=pt.type;if(mt!==ou&&ie(mt)!==q.getParameter(q.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if($e!==YA&&ie($e)!==q.getParameter(q.IMPLEMENTATION_COLOR_READ_TYPE)&&!($e===Jg&&(We.get("OES_texture_float")||We.get("WEBGL_color_buffer_float")))&&!($e===qA&&We.get("EXT_color_buffer_half_float"))){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}q.checkFramebufferStatus(q.FRAMEBUFFER)===q.FRAMEBUFFER_COMPLETE?W>=0&&W<=P.width-ge&&ee>=0&&ee<=P.height-ce&&q.readPixels(W,ee,ge,ce,ie(mt),ie($e),Oe):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{Re&&q.bindFramebuffer(q.FRAMEBUFFER,x)}}};function ie(P){var W;if(P===rc)return q.REPEAT;if(P===Uo)return q.CLAMP_TO_EDGE;if(P===Nd)return q.MIRRORED_REPEAT;if(P===Oo)return q.NEAREST;if(P===wC)return q.NEAREST_MIPMAP_NEAREST;if(P===TC)return q.NEAREST_MIPMAP_LINEAR;if(P===no)return q.LINEAR;if(P===jF)return q.LINEAR_MIPMAP_NEAREST;if(P===yM)return q.LINEAR_MIPMAP_LINEAR;if(P===YA)return q.UNSIGNED_BYTE;if(P===gne)return q.UNSIGNED_SHORT_4_4_4_4;if(P===yne)return q.UNSIGNED_SHORT_5_5_5_1;if(P===_ne)return q.UNSIGNED_SHORT_5_6_5;if(P===dne)return q.BYTE;if(P===mne)return q.SHORT;if(P===AS)return q.UNSIGNED_SHORT;if(P===vne)return q.INT;if(P===KF)return q.UNSIGNED_INT;if(P===Jg)return q.FLOAT;if(P===qA&&(W=We.get("OES_texture_half_float"),W!==null))return W.HALF_FLOAT_OES;if(P===xne)return q.ALPHA;if(P===$g)return q.RGB;if(P===ou)return q.RGBA;if(P===Sne)return q.LUMINANCE;if(P===Mne)return q.LUMINANCE_ALPHA;if(P===Ld)return q.DEPTH_COMPONENT;if(P===Qg)return q.DEPTH_STENCIL;if(P===HF)return q.FUNC_ADD;if(P===Wie)return q.FUNC_SUBTRACT;if(P===Xie)return q.FUNC_REVERSE_SUBTRACT;if(P===Yie)return q.ZERO;if(P===qie)return q.ONE;if(P===Zie)return q.SRC_COLOR;if(P===jie)return q.ONE_MINUS_SRC_COLOR;if(P===WF)return q.SRC_ALPHA;if(P===XF)return q.ONE_MINUS_SRC_ALPHA;if(P===Kie)return q.DST_ALPHA;if(P===Jie)return q.ONE_MINUS_DST_ALPHA;if(P===$ie)return q.DST_COLOR;if(P===Qie)return q.ONE_MINUS_DST_COLOR;if(P===ene)return q.SRC_ALPHA_SATURATE;if((P===hF||P===pF||P===dF||P===mF)&&(W=We.get("WEBGL_compressed_texture_s3tc"),W!==null)){if(P===hF)return W.COMPRESSED_RGB_S3TC_DXT1_EXT;if(P===pF)return W.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(P===dF)return W.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(P===mF)return W.COMPRESSED_RGBA_S3TC_DXT5_EXT}if((P===vF||P===gF||P===yF||P===_F)&&(W=We.get("WEBGL_compressed_texture_pvrtc"),W!==null)){if(P===vF)return W.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(P===gF)return W.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(P===yF)return W.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(P===_F)return W.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(P===bne&&(W=We.get("WEBGL_compressed_texture_etc1"),W!==null))return W.COMPRESSED_RGB_ETC1_WEBGL;if((P===lF||P===uF)&&(W=We.get("EXT_blend_minmax"),W!==null)){if(P===lF)return W.MIN_EXT;if(P===uF)return W.MAX_EXT}return P===CS&&(W=We.get("WEBGL_depth_texture"),W!==null)?W.UNSIGNED_INT_24_8_WEBGL:0}}function iy(r,e){this.name="",this.color=new Gt(r),this.density=e!==void 0?e:25e-5}function ny(r,e,t){this.name="",this.color=new Gt(r),this.near=e!==void 0?e:1,this.far=t!==void 0?t:1e3}function Bd(){At.call(this),this.type="Scene",this.background=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0}function SF(r,e,t,i,n){At.call(this),this.lensFlares=[],this.positionScreen=new oe,this.customUpdateCallback=void 0,r!==void 0&&this.add(r,e,t,i,n)}function kd(r){mr.call(this),this.type="SpriteMaterial",this.color=new Gt(16777215),this.map=null,this.rotation=0,this.fog=!1,this.lights=!1,this.setValues(r)}function kS(r){At.call(this),this.type="Sprite",this.material=r!==void 0?r:new kd}function VS(){At.call(this),this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function jA(r,e,t){if(this.useVertexTexture=t!==void 0?t:!0,this.identityMatrix=new qt,r=r||[],this.bones=r.slice(0),this.useVertexTexture){var i=Math.sqrt(this.bones.length*4);i=cr.nextPowerOfTwo(Math.ceil(i)),i=Math.max(i,4),this.boneTextureWidth=i,this.boneTextureHeight=i,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new Od(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,ou,Jg)}else this.boneMatrices=new Float32Array(16*this.bones.length);if(e===void 0)this.calculateInverses();else if(this.bones.length===e.length)this.boneInverses=e.slice(0);else{console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[];for(var n=0,a=this.bones.length;n<a;n++)this.boneInverses.push(new qt)}}function KA(){At.call(this),this.type="Bone"}function JA(r,e,t){mn.call(this,r,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new qt,this.bindMatrixInverse=new qt;var i=[];if(this.geometry&&this.geometry.bones!==void 0){for(var n,a,o=0,s=this.geometry.bones.length;o<s;++o)a=this.geometry.bones[o],n=new KA,i.push(n),n.name=a.name,n.position.fromArray(a.pos),n.quaternion.fromArray(a.rotq),a.scl!==void 0&&n.scale.fromArray(a.scl);for(var o=0,s=this.geometry.bones.length;o<s;++o)a=this.geometry.bones[o],a.parent!==-1&&a.parent!==null&&i[a.parent]!==void 0?i[a.parent].add(i[o]):this.add(i[o])}this.normalizeSkinWeights(),this.updateMatrixWorld(!0),this.bind(new jA(i,void 0,t),this.matrixWorld)}function Ni(r){mr.call(this),this.type="LineBasicMaterial",this.color=new Gt(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.lights=!1,this.setValues(r)}function ac(r,e,t){if(t===1)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new di(r,e);At.call(this),this.type="Line",this.geometry=r!==void 0?r:new Bt,this.material=e!==void 0?e:new Ni({color:Math.random()*16777215})}function di(r,e){ac.call(this,r,e),this.type="LineSegments"}function ml(r){mr.call(this),this.type="PointsMaterial",this.color=new Gt(16777215),this.map=null,this.size=1,this.sizeAttenuation=!0,this.lights=!1,this.setValues(r)}function ay(r,e){At.call(this),this.type="Points",this.geometry=r!==void 0?r:new Bt,this.material=e!==void 0?e:new ml({color:Math.random()*16777215})}function GS(){At.call(this),this.type="Group"}function $A(r,e,t,i,n,a,o,s,l){ai.call(this,r,e,t,i,n,a,o,s,l),this.generateMipmaps=!1;var u=this;function c(){requestAnimationFrame(c),r.readyState>=r.HAVE_CURRENT_DATA&&(u.needsUpdate=!0)}c()}function oy(r,e,t,i,n,a,o,s,l,u,c,f){ai.call(this,null,a,o,s,l,u,i,n,c,f),this.image={width:e,height:t},this.mipmaps=r,this.flipY=!1,this.generateMipmaps=!1}function QA(r,e,t,i,n,a,o,s,l){ai.call(this,r,e,t,i,n,a,o,s,l),this.needsUpdate=!0}function HS(r,e,t,i,n,a,o,s,l,u){if(u=u!==void 0?u:Ld,u!==Ld&&u!==Qg)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");t===void 0&&u===Ld&&(t=AS),t===void 0&&u===Qg&&(t=CS),ai.call(this,null,i,n,a,o,s,u,t,l),this.image={width:r,height:e},this.magFilter=o!==void 0?o:Oo,this.minFilter=s!==void 0?s:Oo,this.flipY=!1,this.generateMipmaps=!1}function sy(r){Bt.call(this);var e=[0,0],t={};function i(I,R){return I-R}var n=["a","b","c"];if(r&&r.isGeometry){for(var a=r.vertices,o=r.faces,s=0,l=new Uint32Array(6*o.length),u=0,c=o.length;u<c;u++)for(var f=o[u],h=0;h<3;h++){e[0]=f[n[h]],e[1]=f[n[(h+1)%3]],e.sort(i);var p=e.toString();t[p]===void 0&&(l[2*s]=e[0],l[2*s+1]=e[1],t[p]=!0,s++)}for(var d=new Float32Array(s*2*3),u=0,c=s;u<c;u++)for(var h=0;h<2;h++){var g=a[l[2*u+h]],m=6*u+3*h;d[m+0]=g.x,d[m+1]=g.y,d[m+2]=g.z}this.addAttribute("position",new gt(d,3))}else if(r&&r.isBufferGeometry)if(r.index!==null){var v=r.index.array,a=r.attributes.position,_=r.groups,s=0;_.length===0&&r.addGroup(0,v.length);for(var l=new Uint32Array(2*v.length),y=0,x=_.length;y<x;++y)for(var M=_[y],S=M.start,w=M.count,u=S,T=S+w;u<T;u+=3)for(var h=0;h<3;h++){e[0]=v[u+h],e[1]=v[u+(h+1)%3],e.sort(i);var p=e.toString();t[p]===void 0&&(l[2*s]=e[0],l[2*s+1]=e[1],t[p]=!0,s++)}for(var d=new Float32Array(s*2*3),u=0,c=s;u<c;u++)for(var h=0;h<2;h++){var m=6*u+3*h,C=l[2*u+h];d[m+0]=a.getX(C),d[m+1]=a.getY(C),d[m+2]=a.getZ(C)}this.addAttribute("position",new gt(d,3))}else{for(var a=r.attributes.position.array,s=a.length/3,b=s/3,d=new Float32Array(s*2*3),u=0,c=b;u<c;u++)for(var h=0;h<3;h++){var m=18*u+6*h,E=9*u+3*h;d[m+0]=a[E],d[m+1]=a[E+1],d[m+2]=a[E+2];var C=9*u+3*((h+1)%3);d[m+3]=a[C],d[m+4]=a[C+1],d[m+5]=a[C+2]}this.addAttribute("position",new gt(d,3))}}function ly(r,e,t){Bt.call(this),this.type="ParametricBufferGeometry",this.parameters={func:r,slices:e,stacks:t};var i=[],n=[],a,o,s,l,u,c=e+1;for(a=0;a<=t;a++)for(u=a/t,o=0;o<=e;o++)l=o/e,s=r(l,u),i.push(s.x,s.y,s.z),n.push(l,u);var f=[],h,p,d,g;for(a=0;a<t;a++)for(o=0;o<e;o++)h=a*c+o,p=a*c+o+1,d=(a+1)*c+o+1,g=(a+1)*c+o,f.push(h,p,g),f.push(p,d,g);this.setIndex(new(f.length>65535?nc:ic)(f,1)),this.addAttribute("position",new gr(i,3)),this.addAttribute("uv",new gr(n,2)),this.computeVertexNormals()}function WS(r,e,t){sr.call(this),this.type="ParametricGeometry",this.parameters={func:r,slices:e,stacks:t},this.fromBufferGeometry(new ly(r,e,t)),this.mergeVertices()}function so(r,e,t,i){Bt.call(this),this.type="PolyhedronBufferGeometry",this.parameters={vertices:r,indices:e,radius:t,detail:i},t=t||1,i=i||0;var n=[],a=[];o(i),l(t),u(),this.addAttribute("position",new gr(n,3)),this.addAttribute("normal",new gr(n.slice(),3)),this.addAttribute("uv",new gr(a,2)),this.normalizeNormals(),this.boundingSphere=new $n(new oe,t);function o(v){for(var _=new oe,y=new oe,x=new oe,M=0;M<e.length;M+=3)h(e[M+0],_),h(e[M+1],y),h(e[M+2],x),s(_,y,x,v)}function s(v,_,y,x){var M=Math.pow(2,x),S=[],w,T;for(w=0;w<=M;w++){S[w]=[];var C=v.clone().lerp(y,w/M),b=_.clone().lerp(y,w/M),E=M-w;for(T=0;T<=E;T++)T===0&&w===M?S[w][T]=C:S[w][T]=C.clone().lerp(b,T/E)}for(w=0;w<M;w++)for(T=0;T<2*(M-w)-1;T++){var I=Math.floor(T/2);T%2===0?(f(S[w][I+1]),f(S[w+1][I]),f(S[w][I])):(f(S[w][I+1]),f(S[w+1][I+1]),f(S[w+1][I]))}}function l(v){for(var _=new oe,y=0;y<n.length;y+=3)_.x=n[y+0],_.y=n[y+1],_.z=n[y+2],_.normalize().multiplyScalar(v),n[y+0]=_.x,n[y+1]=_.y,n[y+2]=_.z}function u(){for(var v=new oe,_=0;_<n.length;_+=3){v.x=n[_+0],v.y=n[_+1],v.z=n[_+2];var y=g(v)/2/Math.PI+.5,x=m(v)/Math.PI+.5;a.push(y,1-x)}p(),c()}function c(){for(var v=0;v<a.length;v+=6){var _=a[v+0],y=a[v+2],x=a[v+4],M=Math.max(_,y,x),S=Math.min(_,y,x);M>.9&&S<.1&&(_<.2&&(a[v+0]+=1),y<.2&&(a[v+2]+=1),x<.2&&(a[v+4]+=1))}}function f(v){n.push(v.x,v.y,v.z)}function h(v,_){var y=v*3;_.x=r[y+0],_.y=r[y+1],_.z=r[y+2]}function p(){for(var v=new oe,_=new oe,y=new oe,x=new oe,M=new St,S=new St,w=new St,T=0,C=0;T<n.length;T+=9,C+=6){v.set(n[T+0],n[T+1],n[T+2]),_.set(n[T+3],n[T+4],n[T+5]),y.set(n[T+6],n[T+7],n[T+8]),M.set(a[C+0],a[C+1]),S.set(a[C+2],a[C+3]),w.set(a[C+4],a[C+5]),x.copy(v).add(_).add(y).divideScalar(3);var b=g(x);d(M,C+0,v,b),d(S,C+2,_,b),d(w,C+4,y,b)}}function d(v,_,y,x){x<0&&v.x===1&&(a[_]=v.x-1),y.x===0&&y.z===0&&(a[_]=x/2/Math.PI+.5)}function g(v){return Math.atan2(v.z,-v.x)}function m(v){return Math.atan2(-v.y,Math.sqrt(v.x*v.x+v.z*v.z))}}function uy(r,e){var t=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];so.call(this,t,i,r,e),this.type="TetrahedronBufferGeometry",this.parameters={radius:r,detail:e}}function XS(r,e){sr.call(this),this.type="TetrahedronGeometry",this.parameters={radius:r,detail:e},this.fromBufferGeometry(new uy(r,e)),this.mergeVertices()}function Vd(r,e){var t=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];so.call(this,t,i,r,e),this.type="OctahedronBufferGeometry",this.parameters={radius:r,detail:e}}function YS(r,e){sr.call(this),this.type="OctahedronGeometry",this.parameters={radius:r,detail:e},this.fromBufferGeometry(new Vd(r,e)),this.mergeVertices()}function cy(r,e){var t=(1+Math.sqrt(5))/2,i=[-1,t,0,1,t,0,-1,-t,0,1,-t,0,0,-1,t,0,1,t,0,-1,-t,0,1,-t,t,0,-1,t,0,1,-t,0,-1,-t,0,1],n=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];so.call(this,i,n,r,e),this.type="IcosahedronBufferGeometry",this.parameters={radius:r,detail:e}}function qS(r,e){sr.call(this),this.type="IcosahedronGeometry",this.parameters={radius:r,detail:e},this.fromBufferGeometry(new cy(r,e)),this.mergeVertices()}function fy(r,e){var t=(1+Math.sqrt(5))/2,i=1/t,n=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-t,0,-i,t,0,i,-t,0,i,t,-i,-t,0,-i,t,0,i,-t,0,i,t,0,-t,0,-i,t,0,-i,-t,0,i,t,0,i],a=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];so.call(this,n,a,r,e),this.type="DodecahedronBufferGeometry",this.parameters={radius:r,detail:e}}function ZS(r,e){sr.call(this),this.type="DodecahedronGeometry",this.parameters={radius:r,detail:e},this.fromBufferGeometry(new fy(r,e)),this.mergeVertices()}function jS(r,e,t,i){sr.call(this),this.type="PolyhedronGeometry",this.parameters={vertices:r,indices:e,radius:t,detail:i},this.fromBufferGeometry(new so(r,e,t,i)),this.mergeVertices()}function hy(r,e,t,i,n){Bt.call(this),this.type="TubeBufferGeometry",this.parameters={path:r,tubularSegments:e,radius:t,radialSegments:i,closed:n},e=e||64,t=t||1,i=i||8,n=n||!1;var a=r.computeFrenetFrames(e,n);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;var o=new oe,s=new oe,l=new St,u,c,f=[],h=[],p=[],d=[];g(),this.setIndex(new(d.length>65535?nc:ic)(d,1)),this.addAttribute("position",new gr(f,3)),this.addAttribute("normal",new gr(h,3)),this.addAttribute("uv",new gr(p,2));function g(){for(u=0;u<e;u++)m(u);m(n===!1?e:0),_(),v()}function m(y){var x=r.getPointAt(y/e),M=a.normals[y],S=a.binormals[y];for(c=0;c<=i;c++){var w=c/i*Math.PI*2,T=Math.sin(w),C=-Math.cos(w);s.x=C*M.x+T*S.x,s.y=C*M.y+T*S.y,s.z=C*M.z+T*S.z,s.normalize(),h.push(s.x,s.y,s.z),o.x=x.x+t*s.x,o.y=x.y+t*s.y,o.z=x.z+t*s.z,f.push(o.x,o.y,o.z)}}function v(){for(c=1;c<=e;c++)for(u=1;u<=i;u++){var y=(i+1)*(c-1)+(u-1),x=(i+1)*c+(u-1),M=(i+1)*c+u,S=(i+1)*(c-1)+u;d.push(y,x,S),d.push(x,M,S)}}function _(){for(u=0;u<=e;u++)for(c=0;c<=i;c++)l.x=u/e,l.y=c/i,p.push(l.x,l.y)}}function KS(r,e,t,i,n,a){sr.call(this),this.type="TubeGeometry",this.parameters={path:r,tubularSegments:e,radius:t,radialSegments:i,closed:n},a!==void 0&&console.warn("THREE.TubeGeometry: taper has been removed.");var o=new hy(r,e,t,i,n);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals,this.fromBufferGeometry(o),this.mergeVertices()}function py(r,e,t,i,n,a){Bt.call(this),this.type="TorusKnotBufferGeometry",this.parameters={radius:r,tube:e,tubularSegments:t,radialSegments:i,p:n,q:a},r=r||100,e=e||40,t=Math.floor(t)||64,i=Math.floor(i)||8,n=n||2,a=a||3;var o=(i+1)*(t+1),s=i*t*2*3,l=new gt(new(s>65535?Uint32Array:Uint16Array)(s),1),u=new gt(new Float32Array(o*3),3),c=new gt(new Float32Array(o*3),3),f=new gt(new Float32Array(o*2),2),h,p,d=0,g=0,m=new oe,v=new oe,_=new St,y=new oe,x=new oe,M=new oe,S=new oe,w=new oe;for(h=0;h<=t;++h){var T=h/t*n*Math.PI*2;for(U(T,n,a,r,y),U(T+.01,n,a,r,x),S.subVectors(x,y),w.addVectors(x,y),M.crossVectors(S,w),w.crossVectors(M,S),M.normalize(),w.normalize(),p=0;p<=i;++p){var C=p/i*Math.PI*2,b=-e*Math.cos(C),E=e*Math.sin(C);m.x=y.x+(b*w.x+E*M.x),m.y=y.y+(b*w.y+E*M.y),m.z=y.z+(b*w.z+E*M.z),u.setXYZ(d,m.x,m.y,m.z),v.subVectors(m,y).normalize(),c.setXYZ(d,v.x,v.y,v.z),_.x=h/t,_.y=p/i,f.setXY(d,_.x,_.y),d++}}for(p=1;p<=t;p++)for(h=1;h<=i;h++){var I=(i+1)*(p-1)+(h-1),R=(i+1)*p+(h-1),A=(i+1)*p+h,D=(i+1)*(p-1)+h;l.setX(g,I),g++,l.setX(g,R),g++,l.setX(g,D),g++,l.setX(g,R),g++,l.setX(g,A),g++,l.setX(g,D),g++}this.setIndex(l),this.addAttribute("position",u),this.addAttribute("normal",c),this.addAttribute("uv",f);function U(B,z,k,G,Y){var J=Math.cos(B),Q=Math.sin(B),V=k/z*B,K=Math.cos(V);Y.x=G*(2+K)*.5*J,Y.y=G*(2+K)*Q*.5,Y.z=G*Math.sin(V)*.5}}function JS(r,e,t,i,n,a,o){sr.call(this),this.type="TorusKnotGeometry",this.parameters={radius:r,tube:e,tubularSegments:t,radialSegments:i,p:n,q:a},o!==void 0&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),this.fromBufferGeometry(new py(r,e,t,i,n,a)),this.mergeVertices()}function dy(r,e,t,i,n){Bt.call(this),this.type="TorusBufferGeometry",this.parameters={radius:r,tube:e,radialSegments:t,tubularSegments:i,arc:n},r=r||100,e=e||40,t=Math.floor(t)||8,i=Math.floor(i)||6,n=n||Math.PI*2;var a=(t+1)*(i+1),o=t*i*2*3,s=new(o>65535?Uint32Array:Uint16Array)(o),l=new Float32Array(a*3),u=new Float32Array(a*3),c=new Float32Array(a*2),f=0,h=0,p=0,d=new oe,g=new oe,m=new oe,v,_;for(v=0;v<=t;v++)for(_=0;_<=i;_++){var y=_/i*n,x=v/t*Math.PI*2;g.x=(r+e*Math.cos(x))*Math.cos(y),g.y=(r+e*Math.cos(x))*Math.sin(y),g.z=e*Math.sin(x),l[f]=g.x,l[f+1]=g.y,l[f+2]=g.z,d.x=r*Math.cos(y),d.y=r*Math.sin(y),m.subVectors(g,d).normalize(),u[f]=m.x,u[f+1]=m.y,u[f+2]=m.z,c[h]=_/i,c[h+1]=v/t,f+=3,h+=2}for(v=1;v<=t;v++)for(_=1;_<=i;_++){var M=(i+1)*v+_-1,S=(i+1)*(v-1)+_-1,w=(i+1)*(v-1)+_,T=(i+1)*v+_;s[p]=M,s[p+1]=S,s[p+2]=T,s[p+3]=S,s[p+4]=w,s[p+5]=T,p+=6}this.setIndex(new gt(s,1)),this.addAttribute("position",new gt(l,3)),this.addAttribute("normal",new gt(u,3)),this.addAttribute("uv",new gt(c,2))}function $S(r,e,t,i,n){sr.call(this),this.type="TorusGeometry",this.parameters={radius:r,tube:e,radialSegments:t,tubularSegments:i,arc:n},this.fromBufferGeometry(new dy(r,e,t,i,n))}function Ts(r,e){if(typeof r>"u"){r=[];return}sr.call(this),this.type="ExtrudeGeometry",r=Array.isArray(r)?r:[r],this.addShapeList(r,e),this.computeFaceNormals()}function QS(r,e){e=e||{};var t=e.font;if((t&&t.isFont)===!1)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new sr;var i=t.generateShapes(r,e.size,e.curveSegments);e.amount=e.height!==void 0?e.height:50,e.bevelThickness===void 0&&(e.bevelThickness=10),e.bevelSize===void 0&&(e.bevelSize=8),e.bevelEnabled===void 0&&(e.bevelEnabled=!1),Ts.call(this,i,e),this.type="TextGeometry"}function Gd(r,e,t,i,n,a,o){Bt.call(this),this.type="SphereBufferGeometry",this.parameters={radius:r,widthSegments:e,heightSegments:t,phiStart:i,phiLength:n,thetaStart:a,thetaLength:o},r=r||50,e=Math.max(3,Math.floor(e)||8),t=Math.max(2,Math.floor(t)||6),i=i!==void 0?i:0,n=n!==void 0?n:Math.PI*2,a=a!==void 0?a:0,o=o!==void 0?o:Math.PI;for(var s=a+o,l=(e+1)*(t+1),u=new gt(new Float32Array(l*3),3),c=new gt(new Float32Array(l*3),3),f=new gt(new Float32Array(l*2),2),h=0,p=[],d=new oe,g=0;g<=t;g++){for(var m=[],v=g/t,_=0;_<=e;_++){var y=_/e,x=-r*Math.cos(i+y*n)*Math.sin(a+v*o),M=r*Math.cos(a+v*o),S=r*Math.sin(i+y*n)*Math.sin(a+v*o);d.set(x,M,S).normalize(),u.setXYZ(h,x,M,S),c.setXYZ(h,d.x,d.y,d.z),f.setXY(h,y,1-v),m.push(h),h++}p.push(m)}for(var w=[],g=0;g<t;g++)for(var _=0;_<e;_++){var T=p[g][_+1],C=p[g][_],b=p[g+1][_],E=p[g+1][_+1];(g!==0||a>0)&&w.push(T,C,E),(g!==t-1||s<Math.PI)&&w.push(C,b,E)}this.setIndex(new(u.count>65535?nc:ic)(w,1)),this.addAttribute("position",u),this.addAttribute("normal",c),this.addAttribute("uv",f),this.boundingSphere=new $n(new oe,r)}function eM(r,e,t,i,n,a,o){sr.call(this),this.type="SphereGeometry",this.parameters={radius:r,widthSegments:e,heightSegments:t,phiStart:i,phiLength:n,thetaStart:a,thetaLength:o},this.fromBufferGeometry(new Gd(r,e,t,i,n,a,o))}function my(r,e,t,i,n,a){Bt.call(this),this.type="RingBufferGeometry",this.parameters={innerRadius:r,outerRadius:e,thetaSegments:t,phiSegments:i,thetaStart:n,thetaLength:a},r=r||20,e=e||50,n=n!==void 0?n:0,a=a!==void 0?a:Math.PI*2,t=t!==void 0?Math.max(3,t):8,i=i!==void 0?Math.max(1,i):1;var o=(t+1)*(i+1),s=t*i*2*3,l=new gt(new(s>65535?Uint32Array:Uint16Array)(s),1),u=new gt(new Float32Array(o*3),3),c=new gt(new Float32Array(o*3),3),f=new gt(new Float32Array(o*2),2),h=0,p=0,d,g=r,m=(e-r)/i,v=new oe,_=new St,y,x;for(y=0;y<=i;y++){for(x=0;x<=t;x++)d=n+x/t*a,v.x=g*Math.cos(d),v.y=g*Math.sin(d),u.setXYZ(h,v.x,v.y,v.z),c.setXYZ(h,0,0,1),_.x=(v.x/e+1)/2,_.y=(v.y/e+1)/2,f.setXY(h,_.x,_.y),h++;g+=m}for(y=0;y<i;y++){var M=y*(t+1);for(x=0;x<t;x++){d=x+M;var S=d,w=d+t+1,T=d+t+2,C=d+1;l.setX(p,S),p++,l.setX(p,w),p++,l.setX(p,T),p++,l.setX(p,S),p++,l.setX(p,T),p++,l.setX(p,C),p++}}this.setIndex(l),this.addAttribute("position",u),this.addAttribute("normal",c),this.addAttribute("uv",f)}function tM(r,e,t,i,n,a){sr.call(this),this.type="RingGeometry",this.parameters={innerRadius:r,outerRadius:e,thetaSegments:t,phiSegments:i,thetaStart:n,thetaLength:a},this.fromBufferGeometry(new my(r,e,t,i,n,a))}function rM(r,e,t,i){sr.call(this),this.type="PlaneGeometry",this.parameters={width:r,height:e,widthSegments:t,heightSegments:i},this.fromBufferGeometry(new Fd(r,e,t,i))}function vy(r,e,t,i){Bt.call(this),this.type="LatheBufferGeometry",this.parameters={points:r,segments:e,phiStart:t,phiLength:i},e=Math.floor(e)||12,t=t||0,i=i||Math.PI*2,i=cr.clamp(i,0,Math.PI*2);var n=(e+1)*r.length,a=e*r.length*2*3,o=new gt(new(a>65535?Uint32Array:Uint16Array)(a),1),s=new gt(new Float32Array(n*3),3),l=new gt(new Float32Array(n*2),2),u=0,c=0,f,h=1/e,p=new oe,d=new St,g,m;for(g=0;g<=e;g++){var v=t+g*h*i,_=Math.sin(v),y=Math.cos(v);for(m=0;m<=r.length-1;m++)p.x=r[m].x*_,p.y=r[m].y,p.z=r[m].x*y,s.setXYZ(u,p.x,p.y,p.z),d.x=g/e,d.y=m/(r.length-1),l.setXY(u,d.x,d.y),u++}for(g=0;g<e;g++)for(m=0;m<r.length-1;m++){f=m+g*r.length;var x=f,M=f+r.length,S=f+r.length+1,w=f+1;o.setX(c,x),c++,o.setX(c,M),c++,o.setX(c,w),c++,o.setX(c,M),c++,o.setX(c,S),c++,o.setX(c,w),c++}if(this.setIndex(o),this.addAttribute("position",s),this.addAttribute("uv",l),this.computeVertexNormals(),i===Math.PI*2){var T=this.attributes.normal.array,C=new oe,b=new oe,E=new oe;for(f=e*r.length*3,g=0,m=0;g<r.length;g++,m+=3)C.x=T[m+0],C.y=T[m+1],C.z=T[m+2],b.x=T[f+m+0],b.y=T[f+m+1],b.z=T[f+m+2],E.addVectors(C,b).normalize(),T[m+0]=T[f+m+0]=E.x,T[m+1]=T[f+m+1]=E.y,T[m+2]=T[f+m+2]=E.z}}function iM(r,e,t,i){sr.call(this),this.type="LatheGeometry",this.parameters={points:r,segments:e,phiStart:t,phiLength:i},this.fromBufferGeometry(new vy(r,e,t,i)),this.mergeVertices()}function gy(r,e){Bt.call(this),this.type="ShapeBufferGeometry",this.parameters={shapes:r,curveSegments:e},e=e||12;var t=[],i=[],n=[],a=[],o=0,s=0;if(Array.isArray(r)===!1)u(r);else for(var l=0;l<r.length;l++)u(r[l]),this.addGroup(o,s,l),o+=s,s=0;this.setIndex(new(a.length>65535?nc:ic)(a,1)),this.addAttribute("position",new gr(t,3)),this.addAttribute("normal",new gr(i,3)),this.addAttribute("uv",new gr(n,2));function u(c){var f,h,p,d=t.length/3,g=c.extractPoints(e),m=g.shape,v=g.holes;if(Ln.isClockWise(m)===!1)for(m=m.reverse(),f=0,h=v.length;f<h;f++)p=v[f],Ln.isClockWise(p)===!0&&(v[f]=p.reverse());var _=Ln.triangulateShape(m,v);for(f=0,h=v.length;f<h;f++)p=v[f],m=m.concat(p);for(f=0,h=m.length;f<h;f++){var y=m[f];t.push(y.x,y.y,0),i.push(0,0,1),n.push(y.x,y.y)}for(f=0,h=_.length;f<h;f++){var x=_[f],M=x[0]+d,S=x[1]+d,w=x[2]+d;a.push(M,S,w),s+=3}}}function yy(r,e){sr.call(this),this.type="ShapeGeometry",typeof e=="object"&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),e=e.curveSegments),this.parameters={shapes:r,curveSegments:e},this.fromBufferGeometry(new gy(r,e)),this.mergeVertices()}function _y(r,e){Bt.call(this),e=e!==void 0?e:1;var t=Math.cos(cr.DEG2RAD*e),i=[0,0],n={};function a(_,y){return _-y}var o=["a","b","c"],s;r.isBufferGeometry?(s=new sr,s.fromBufferGeometry(r)):s=r.clone(),s.mergeVertices(),s.computeFaceNormals();for(var 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d,g,m,v,_=0,y=0,x=0,M=new oe,S=new oe,w=[],T=0;for(w[0]=0,p||(p=100),m=this.points.length*p,M.copy(this.points[0]),d=1;d<m;d++)g=d/m,v=this.getPoint(g),S.copy(v),T+=S.distanceTo(M),M.copy(v),_=(this.points.length-1)*g,y=Math.floor(_),y!==x&&(w[y]=T,x=y);return w[w.length]=T,{chunks:w,total:T}},this.reparametrizeByArcLength=function(p){var d,g,m,v,_,y,x,M,S=[],w=new oe,T=this.getLength();for(S.push(w.copy(this.points[0]).clone()),d=1;d<this.points.length;d++){for(y=T.chunks[d]-T.chunks[d-1],x=Math.ceil(p*y/T.total),v=(d-1)/(this.points.length-1),_=d/(this.points.length-1),g=1;g<x-1;g++)m=v+g*(1/x)*(_-v),M=this.getPoint(m),S.push(w.copy(M).clone());S.push(w.copy(this.points[d]).clone())}this.points=S};function h(p,d,g,m,v,_,y){var x=(g-p)*.5,M=(m-d)*.5;return(2*(d-g)+x+M)*y+(-3*(d-g)-2*x-M)*_+x*v+d}}function DF(r,e,t){return this.radius=r!==void 0?r:1,this.phi=e!==void 0?e:0,this.theta=t!==void 0?t:0,this}function IF(r,e,t){return this.radius=r!==void 0?r:1,this.theta=e!==void 0?e:0,this.y=t!==void 0?t:0,this}function Pn(r,e){mn.call(this,r,e),this.animationsMap={},this.animationsList=[];var t=this.geometry.morphTargets.length,i="__default",n=0,a=t-1,o=t/1;this.createAnimation(i,n,a,o),this.setAnimationWeight(i,1)}function hM(r){At.call(this),this.material=r,this.render=function(e){}}function pM(r,e,t,i){this.object=r,this.size=e!==void 0?e:1;var n=t!==void 0?t:16711680,a=i!==void 0?i:1,o=0,s=this.object.geometry;s&&s.isGeometry?o=s.faces.length*3:s&&s.isBufferGeometry&&(o=s.attributes.normal.count);var l=new Bt,u=new gr(o*2*3,3);l.addAttribute("position",u),di.call(this,l,new Ni({color:n,linewidth:a})),this.matrixAutoUpdate=!1,this.update()}function Ry(r){At.call(this),this.light=r,this.light.updateMatrixWorld(),this.matrix=r.matrixWorld,this.matrixAutoUpdate=!1;for(var e=new Bt,t=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],i=0,n=1,a=32;i<a;i++,n++){var o=i/a*Math.PI*2,s=n/a*Math.PI*2;t.push(Math.cos(o),Math.sin(o),1,Math.cos(s),Math.sin(s),1)}e.addAttribute("position",new gr(t,3));var l=new Ni({fog:!1});this.cone=new di(e,l),this.add(this.cone),this.update()}function Ly(r){this.bones=this.getBoneList(r);for(var e=new Bt,t=[],i=[],n=new Gt(0,0,1),a=new Gt(0,1,0),o=0;o<this.bones.length;o++){var s=this.bones[o];s.parent&&s.parent.isBone&&(t.push(0,0,0),t.push(0,0,0),i.push(n.r,n.g,n.b),i.push(a.r,a.g,a.b))}e.addAttribute("position",new gr(t,3)),e.addAttribute("color",new gr(i,3));var l=new Ni({vertexColors:tm,depthTest:!1,depthWrite:!1,transparent:!0});di.call(this,e,l),this.root=r,this.matrix=r.matrixWorld,this.matrixAutoUpdate=!1,this.update()}function Py(r,e){this.light=r,this.light.updateMatrixWorld();var t=new Gd(e,4,2),i=new oo({wireframe:!0,fog:!1});i.color.copy(this.light.color).multiplyScalar(this.light.intensity),mn.call(this,t,i),this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1}function Dy(r){At.call(this),this.light=r,this.light.updateMatrixWorld();var e=new oo({color:r.color,fog:!1}),t=new oo({color:r.color,fog:!1,wireframe:!0}),i=new Bt;i.addAttribute("position",new gt(new Float32Array(6*3),3)),this.add(new mn(i,e)),this.add(new mn(i,t)),this.update()}function Iy(r,e){At.call(this),this.light=r,this.light.updateMatrixWorld(),this.matrix=r.matrixWorld,this.matrixAutoUpdate=!1;var t=new Vd(e);t.rotateY(Math.PI*.5);var i=new oo({vertexColors:tm,wireframe:!0}),n=t.getAttribute("position"),a=new Float32Array(n.count*3);t.addAttribute("color",new gt(a,3)),this.add(new mn(t,i)),this.update()}function dM(r,e,t,i){r=r||10,e=e||10,t=new Gt(t!==void 0?t:4473924),i=new Gt(i!==void 0?i:8947848);for(var n=e/2,a=r*2/e,o=[],s=[],l=0,u=0,c=-r;l<=e;l++,c+=a){o.push(-r,0,c,r,0,c),o.push(c,0,-r,c,0,r);var f=l===n?t:i;f.toArray(s,u),u+=3,f.toArray(s,u),u+=3,f.toArray(s,u),u+=3,f.toArray(s,u),u+=3}var h=new Bt;h.addAttribute("position",new gr(o,3)),h.addAttribute("color",new gr(s,3));var p=new Ni({vertexColors:tm});di.call(this,h,p)}function vC(r,e,t,i,n,a){r=r||10,e=e||16,t=t||8,i=i||64,n=new Gt(n!==void 0?n:4473924),a=new Gt(a!==void 0?a:8947848);var o=[],s=[],l,u,c,f,h,p,d;for(f=0;f<=e;f++)c=f/e*(Math.PI*2),l=Math.sin(c)*r,u=Math.cos(c)*r,o.push(0,0,0),o.push(l,0,u),d=f&1?n:a,s.push(d.r,d.g,d.b),s.push(d.r,d.g,d.b);for(f=0;f<=t;f++)for(d=f&1?n:a,p=r-r/t*f,h=0;h<i;h++)c=h/i*(Math.PI*2),l=Math.sin(c)*p,u=Math.cos(c)*p,o.push(l,0,u),s.push(d.r,d.g,d.b),c=(h+1)/i*(Math.PI*2),l=Math.sin(c)*p,u=Math.cos(c)*p,o.push(l,0,u),s.push(d.r,d.g,d.b);var g=new Bt;g.addAttribute("position",new gr(o,3)),g.addAttribute("color",new gr(s,3));var m=new Ni({vertexColors:tm});di.call(this,g,m)}function mM(r,e,t,i){this.object=r,this.size=e!==void 0?e:1;var n=t!==void 0?t:16776960,a=i!==void 0?i:1,o=0,s=this.object.geometry;s&&s.isGeometry?o=s.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");var l=new Bt,u=new gr(o*2*3,3);l.addAttribute("position",u),di.call(this,l,new Ni({color:n,linewidth:a})),this.matrixAutoUpdate=!1,this.update()}function Ny(r,e){At.call(this),this.light=r,this.light.updateMatrixWorld(),this.matrix=r.matrixWorld,this.matrixAutoUpdate=!1,e===void 0&&(e=1);var t=new Bt;t.addAttribute("position",new gr([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));var i=new Ni({fog:!1});this.add(new ac(t,i)),t=new Bt,t.addAttribute("position",new gr([0,0,0,0,0,1],3)),this.add(new ac(t,i)),this.update()}function vM(r){var e=new Bt,t=new Ni({color:16777215,vertexColors:FF}),i=[],n=[],a={},o=new Gt(16755200),s=new Gt(16711680),l=new Gt(43775),u=new Gt(16777215),c=new Gt(3355443);f("n1","n2",o),f("n2","n4",o),f("n4","n3",o),f("n3","n1",o),f("f1","f2",o),f("f2","f4",o),f("f4","f3",o),f("f3","f1",o),f("n1","f1",o),f("n2","f2",o),f("n3","f3",o),f("n4","f4",o),f("p","n1",s),f("p","n2",s),f("p","n3",s),f("p","n4",s),f("u1","u2",l),f("u2","u3",l),f("u3","u1",l),f("c","t",u),f("p","c",c),f("cn1","cn2",c),f("cn3","cn4",c),f("cf1","cf2",c),f("cf3","cf4",c);function f(p,d,g){h(p,g),h(d,g)}function h(p,d){i.push(0,0,0),n.push(d.r,d.g,d.b),a[p]===void 0&&(a[p]=[]),a[p].push(i.length/3-1)}e.addAttribute("position",new gr(i,3)),e.addAttribute("color",new gr(n,3)),di.call(this,e,t),this.camera=r,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=r.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update()}function Uy(r,e){e===void 0&&(e=16776960);var t=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),n=new Bt;n.setIndex(new gt(t,1)),n.addAttribute("position",new gt(i,3)),di.call(this,n,new Ni({color:e})),r!==void 0&&this.update(r)}function em(r,e,t,i,n,a){At.call(this),i===void 0&&(i=16776960),t===void 0&&(t=1),n===void 0&&(n=.2*t),a===void 0&&(a=.2*n),this.position.copy(e),this.line=new ac(Jne,new Ni({color:i})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new mn($ne,new oo({color:i})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(r),this.setLength(t,n,a)}function gC(r){r=r||1;var e=[0,0,0,r,0,0,0,0,0,0,r,0,0,0,0,0,0,r],t=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Bt;i.addAttribute("position",new gr(e,3)),i.addAttribute("color",new gr(t,3));var n=new Ni({vertexColors:tm});di.call(this,i,n)}function yC(r,e,t,i,n,a){sc.call(this,r,e,t,t,i,n,a)}function sLe(r,e,t,i,n,a,o){return console.warn("THREE.Face4 has been removed. 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r*cr.RAD2DEG},isPowerOfTwo:function(r){return(r&r-1)===0&&r!==0},nearestPowerOfTwo:function(r){return Math.pow(2,Math.round(Math.log(r)/Math.LN2))},nextPowerOfTwo:function(r){return r--,r|=r>>1,r|=r>>2,r|=r>>4,r|=r>>8,r|=r>>16,r++,r}};St.prototype={constructor:St,isVector2:!0,get width(){return this.x},set width(r){this.x=r},get height(){return this.y},set height(r){this.y=r},set:function(r,e){return this.x=r,this.y=e,this},setScalar:function(r){return this.x=r,this.y=r,this},setX:function(r){return this.x=r,this},setY:function(r){return this.y=r,this},setComponent:function(r,e){switch(r){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+r)}return this},getComponent:function(r){switch(r){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+r)}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(r){return this.x=r.x,this.y=r.y,this},add:function(r,e){return e!==void 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t={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(this.image!==void 0){var i=this.image;i.uuid===void 0&&(i.uuid=cr.generateUUID()),r.images[i.uuid]===void 0&&(r.images[i.uuid]={uuid:i.uuid,url:e(i)}),t.image=i.uuid}return r.textures[this.uuid]=t,t},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(r){if(this.mapping===xC){if(r.multiply(this.repeat),r.add(this.offset),r.x<0||r.x>1)switch(this.wrapS){case rc:r.x=r.x-Math.floor(r.x);break;case Uo:r.x=r.x<0?0:1;break;case Nd:Math.abs(Math.floor(r.x)%2)===1?r.x=Math.ceil(r.x)-r.x:r.x=r.x-Math.floor(r.x);break}if(r.y<0||r.y>1)switch(this.wrapT){case rc:r.y=r.y-Math.floor(r.y);break;case Uo:r.y=r.y<0?0:1;break;case 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e,t,i,n,a=.01,o=.1,s=r.elements,l=s[0],u=s[4],c=s[8],f=s[1],h=s[5],p=s[9],d=s[2],g=s[6],m=s[10];if(Math.abs(u-f)<a&&Math.abs(c-d)<a&&Math.abs(p-g)<a){if(Math.abs(u+f)<o&&Math.abs(c+d)<o&&Math.abs(p+g)<o&&Math.abs(l+h+m-3)<o)return this.set(1,0,0,0),this;e=Math.PI;var v=(l+1)/2,_=(h+1)/2,y=(m+1)/2,x=(u+f)/4,M=(c+d)/4,S=(p+g)/4;return v>_&&v>y?v<a?(t=0,i=.707106781,n=.707106781):(t=Math.sqrt(v),i=x/t,n=M/t):_>y?_<a?(t=.707106781,i=0,n=.707106781):(i=Math.sqrt(_),t=x/i,n=S/i):y<a?(t=.707106781,i=.707106781,n=0):(n=Math.sqrt(y),t=M/n,i=S/n),this.set(t,i,n,e),this}var w=Math.sqrt((g-p)*(g-p)+(c-d)*(c-d)+(f-u)*(f-u));return Math.abs(w)<.001&&(w=1),this.x=(g-p)/w,this.y=(c-d)/w,this.z=(f-u)/w,this.w=Math.acos((l+h+m-1)/2),this},min:function(r){return this.x=Math.min(this.x,r.x),this.y=Math.min(this.y,r.y),this.z=Math.min(this.z,r.z),this.w=Math.min(this.w,r.w),this},max:function(r){return this.x=Math.max(this.x,r.x),this.y=Math.max(this.y,r.y),this.z=Math.max(this.z,r.z),this.w=Math.max(this.w,r.w),this},clamp:function(r,e){return this.x=Math.max(r.x,Math.min(e.x,this.x)),this.y=Math.max(r.y,Math.min(e.y,this.y)),this.z=Math.max(r.z,Math.min(e.z,this.z)),this.w=Math.max(r.w,Math.min(e.w,this.w)),this},clampScalar:function(){var r,e;return function(i,n){return r===void 0&&(r=new ei,e=new ei),r.set(i,i,i,i),e.set(n,n,n,n),this.clamp(r,e)}}(),floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},dot:function(r){return this.x*r.x+this.y*r.y+this.z*r.z+this.w*r.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(r){return this.multiplyScalar(r/this.length())},lerp:function(r,e){return this.x+=(r.x-this.x)*e,this.y+=(r.y-this.y)*e,this.z+=(r.z-this.z)*e,this.w+=(r.w-this.w)*e,this},lerpVectors:function(r,e,t){return this.subVectors(e,r).multiplyScalar(t).add(r)},equals:function(r){return r.x===this.x&&r.y===this.y&&r.z===this.z&&r.w===this.w},fromArray:function(r,e){return e===void 0&&(e=0),this.x=r[e],this.y=r[e+1],this.z=r[e+2],this.w=r[e+3],this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this.x,r[e+1]=this.y,r[e+2]=this.z,r[e+3]=this.w,r},fromAttribute:function(r,e,t){return t!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromAttribute()."),this.x=r.getX(e),this.y=r.getY(e),this.z=r.getZ(e),this.w=r.getW(e),this}};Object.assign(Fy.prototype,bs.prototype,{isWebGLRenderTarget:!0,setSize:function(r,e){(this.width!==r||this.height!==e)&&(this.width=r,this.height=e,this.dispose()),this.viewport.set(0,0,r,e),this.scissor.set(0,0,r,e)},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.width=r.width,this.height=r.height,this.viewport.copy(r.viewport),this.texture=r.texture.clone(),this.depthBuffer=r.depthBuffer,this.stencilBuffer=r.stencilBuffer,this.depthTexture=r.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});ey.prototype=Object.create(Fy.prototype);ey.prototype.constructor=ey;ey.prototype.isWebGLRenderTargetCube=!0;on.prototype={constructor:on,get x(){return this._x},set x(r){this._x=r,this.onChangeCallback()},get y(){return this._y},set y(r){this._y=r,this.onChangeCallback()},get z(){return this._z},set z(r){this._z=r,this.onChangeCallback()},get w(){return this._w},set w(r){this._w=r,this.onChangeCallback()},set:function(r,e,t,i){return this._x=r,this._y=e,this._z=t,this._w=i,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(r){return this._x=r.x,this._y=r.y,this._z=r.z,this._w=r.w,this.onChangeCallback(),this},setFromEuler:function(r,e){if((r&&r.isEuler)===!1)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var t=Math.cos(r._x/2),i=Math.cos(r._y/2),n=Math.cos(r._z/2),a=Math.sin(r._x/2),o=Math.sin(r._y/2),s=Math.sin(r._z/2),l=r.order;return l==="XYZ"?(this._x=a*i*n+t*o*s,this._y=t*o*n-a*i*s,this._z=t*i*s+a*o*n,this._w=t*i*n-a*o*s):l==="YXZ"?(this._x=a*i*n+t*o*s,this._y=t*o*n-a*i*s,this._z=t*i*s-a*o*n,this._w=t*i*n+a*o*s):l==="ZXY"?(this._x=a*i*n-t*o*s,this._y=t*o*n+a*i*s,this._z=t*i*s+a*o*n,this._w=t*i*n-a*o*s):l==="ZYX"?(this._x=a*i*n-t*o*s,this._y=t*o*n+a*i*s,this._z=t*i*s-a*o*n,this._w=t*i*n+a*o*s):l==="YZX"?(this._x=a*i*n+t*o*s,this._y=t*o*n+a*i*s,this._z=t*i*s-a*o*n,this._w=t*i*n-a*o*s):l==="XZY"&&(this._x=a*i*n-t*o*s,this._y=t*o*n-a*i*s,this._z=t*i*s+a*o*n,this._w=t*i*n+a*o*s),e!==!1&&this.onChangeCallback(),this},setFromAxisAngle:function(r,e){var t=e/2,i=Math.sin(t);return this._x=r.x*i,this._y=r.y*i,this._z=r.z*i,this._w=Math.cos(t),this.onChangeCallback(),this},setFromRotationMatrix:function(r){var e=r.elements,t=e[0],i=e[4],n=e[8],a=e[1],o=e[5],s=e[9],l=e[2],u=e[6],c=e[10],f=t+o+c,h;return f>0?(h=.5/Math.sqrt(f+1),this._w=.25/h,this._x=(u-s)*h,this._y=(n-l)*h,this._z=(a-i)*h):t>o&&t>c?(h=2*Math.sqrt(1+t-o-c),this._w=(u-s)/h,this._x=.25*h,this._y=(i+a)/h,this._z=(n+l)/h):o>c?(h=2*Math.sqrt(1+o-t-c),this._w=(n-l)/h,this._x=(i+a)/h,this._y=.25*h,this._z=(s+u)/h):(h=2*Math.sqrt(1+c-t-o),this._w=(a-i)/h,this._x=(n+l)/h,this._y=(s+u)/h,this._z=.25*h),this.onChangeCallback(),this},setFromUnitVectors:function(){var r,e,t=1e-6;return function(n,a){return r===void 0&&(r=new oe),e=n.dot(a)+1,e<t?(e=0,Math.abs(n.x)>Math.abs(n.z)?r.set(-n.y,n.x,0):r.set(0,-n.z,n.y)):r.crossVectors(n,a),this._x=r.x,this._y=r.y,this._z=r.z,this._w=e,this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this.onChangeCallback(),this},dot:function(r){return this._x*r._x+this._y*r._y+this._z*r._z+this._w*r._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var r=this.length();return r===0?(this._x=0,this._y=0,this._z=0,this._w=1):(r=1/r,this._x=this._x*r,this._y=this._y*r,this._z=this._z*r,this._w=this._w*r),this.onChangeCallback(),this},multiply:function(r,e){return e!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(r,e)):this.multiplyQuaternions(this,r)},premultiply:function(r){return this.multiplyQuaternions(r,this)},multiplyQuaternions:function(r,e){var t=r._x,i=r._y,n=r._z,a=r._w,o=e._x,s=e._y,l=e._z,u=e._w;return this._x=t*u+a*o+i*l-n*s,this._y=i*u+a*s+n*o-t*l,this._z=n*u+a*l+t*s-i*o,this._w=a*u-t*o-i*s-n*l,this.onChangeCallback(),this},slerp:function(r,e){if(e===0)return this;if(e===1)return this.copy(r);var t=this._x,i=this._y,n=this._z,a=this._w,o=a*r._w+t*r._x+i*r._y+n*r._z;if(o<0?(this._w=-r._w,this._x=-r._x,this._y=-r._y,this._z=-r._z,o=-o):this.copy(r),o>=1)return this._w=a,this._x=t,this._y=i,this._z=n,this;var s=Math.sqrt(1-o*o);if(Math.abs(s)<.001)return this._w=.5*(a+this._w),this._x=.5*(t+this._x),this._y=.5*(i+this._y),this._z=.5*(n+this._z),this;var l=Math.atan2(s,o),u=Math.sin((1-e)*l)/s,c=Math.sin(e*l)/s;return this._w=a*u+this._w*c,this._x=t*u+this._x*c,this._y=i*u+this._y*c,this._z=n*u+this._z*c,this.onChangeCallback(),this},equals:function(r){return r._x===this._x&&r._y===this._y&&r._z===this._z&&r._w===this._w},fromArray:function(r,e){return e===void 0&&(e=0),this._x=r[e],this._y=r[e+1],this._z=r[e+2],this._w=r[e+3],this.onChangeCallback(),this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this._x,r[e+1]=this._y,r[e+2]=this._z,r[e+3]=this._w,r},onChange:function(r){return this.onChangeCallback=r,this},onChangeCallback:function(){}};Object.assign(on,{slerp:function(r,e,t,i){return t.copy(r).slerp(e,i)},slerpFlat:function(r,e,t,i,n,a,o){var s=t[i+0],l=t[i+1],u=t[i+2],c=t[i+3],f=n[a+0],h=n[a+1],p=n[a+2],d=n[a+3];if(c!==d||s!==f||l!==h||u!==p){var g=1-o,m=s*f+l*h+u*p+c*d,v=m>=0?1:-1,_=1-m*m;if(_>Number.EPSILON){var y=Math.sqrt(_),x=Math.atan2(y,m*v);g=Math.sin(g*x)/y,o=Math.sin(o*x)/y}var M=o*v;if(s=s*g+f*M,l=l*g+h*M,u=u*g+p*M,c=c*g+d*M,g===1-o){var S=1/Math.sqrt(s*s+l*l+u*u+c*c);s*=S,l*=S,u*=S,c*=S}}r[e]=s,r[e+1]=l,r[e+2]=u,r[e+3]=c}});oe.prototype={constructor:oe,isVector3:!0,set:function(r,e,t){return this.x=r,this.y=e,this.z=t,this},setScalar:function(r){return this.x=r,this.y=r,this.z=r,this},setX:function(r){return this.x=r,this},setY:function(r){return this.y=r,this},setZ:function(r){return this.z=r,this},setComponent:function(r,e){switch(r){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+r)}return this},getComponent:function(r){switch(r){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+r)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(r){return this.x=r.x,this.y=r.y,this.z=r.z,this},add:function(r,e){return e!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(r,e)):(this.x+=r.x,this.y+=r.y,this.z+=r.z,this)},addScalar:function(r){return this.x+=r,this.y+=r,this.z+=r,this},addVectors:function(r,e){return this.x=r.x+e.x,this.y=r.y+e.y,this.z=r.z+e.z,this},addScaledVector:function(r,e){return this.x+=r.x*e,this.y+=r.y*e,this.z+=r.z*e,this},sub:function(r,e){return e!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(r,e)):(this.x-=r.x,this.y-=r.y,this.z-=r.z,this)},subScalar:function(r){return this.x-=r,this.y-=r,this.z-=r,this},subVectors:function(r,e){return this.x=r.x-e.x,this.y=r.y-e.y,this.z=r.z-e.z,this},multiply:function(r,e){return e!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(r,e)):(this.x*=r.x,this.y*=r.y,this.z*=r.z,this)},multiplyScalar:function(r){return isFinite(r)?(this.x*=r,this.y*=r,this.z*=r):(this.x=0,this.y=0,this.z=0),this},multiplyVectors:function(r,e){return this.x=r.x*e.x,this.y=r.y*e.y,this.z=r.z*e.z,this},applyEuler:function(){var r;return function(t){return(t&&t.isEuler)===!1&&console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),r===void 0&&(r=new on),this.applyQuaternion(r.setFromEuler(t))}}(),applyAxisAngle:function(){var r;return function(t,i){return r===void 0&&(r=new on),this.applyQuaternion(r.setFromAxisAngle(t,i))}}(),applyMatrix3:function(r){var e=this.x,t=this.y,i=this.z,n=r.elements;return this.x=n[0]*e+n[3]*t+n[6]*i,this.y=n[1]*e+n[4]*t+n[7]*i,this.z=n[2]*e+n[5]*t+n[8]*i,this},applyMatrix4:function(r){var e=this.x,t=this.y,i=this.z,n=r.elements;return this.x=n[0]*e+n[4]*t+n[8]*i+n[12],this.y=n[1]*e+n[5]*t+n[9]*i+n[13],this.z=n[2]*e+n[6]*t+n[10]*i+n[14],this},applyProjection:function(r){var e=this.x,t=this.y,i=this.z,n=r.elements,a=1/(n[3]*e+n[7]*t+n[11]*i+n[15]);return this.x=(n[0]*e+n[4]*t+n[8]*i+n[12])*a,this.y=(n[1]*e+n[5]*t+n[9]*i+n[13])*a,this.z=(n[2]*e+n[6]*t+n[10]*i+n[14])*a,this},applyQuaternion:function(r){var e=this.x,t=this.y,i=this.z,n=r.x,a=r.y,o=r.z,s=r.w,l=s*e+a*i-o*t,u=s*t+o*e-n*i,c=s*i+n*t-a*e,f=-n*e-a*t-o*i;return this.x=l*s+f*-n+u*-o-c*-a,this.y=u*s+f*-a+c*-n-l*-o,this.z=c*s+f*-o+l*-a-u*-n,this},project:function(){var r;return function(t){return r===void 0&&(r=new qt),r.multiplyMatrices(t.projectionMatrix,r.getInverse(t.matrixWorld)),this.applyProjection(r)}}(),unproject:function(){var r;return function(t){return r===void 0&&(r=new qt),r.multiplyMatrices(t.matrixWorld,r.getInverse(t.projectionMatrix)),this.applyProjection(r)}}(),transformDirection:function(r){var e=this.x,t=this.y,i=this.z,n=r.elements;return this.x=n[0]*e+n[4]*t+n[8]*i,this.y=n[1]*e+n[5]*t+n[9]*i,this.z=n[2]*e+n[6]*t+n[10]*i,this.normalize()},divide:function(r){return this.x/=r.x,this.y/=r.y,this.z/=r.z,this},divideScalar:function(r){return this.multiplyScalar(1/r)},min:function(r){return this.x=Math.min(this.x,r.x),this.y=Math.min(this.y,r.y),this.z=Math.min(this.z,r.z),this},max:function(r){return this.x=Math.max(this.x,r.x),this.y=Math.max(this.y,r.y),this.z=Math.max(this.z,r.z),this},clamp:function(r,e){return this.x=Math.max(r.x,Math.min(e.x,this.x)),this.y=Math.max(r.y,Math.min(e.y,this.y)),this.z=Math.max(r.z,Math.min(e.z,this.z)),this},clampScalar:function(){var r,e;return function(i,n){return r===void 0&&(r=new oe,e=new oe),r.set(i,i,i),e.set(n,n,n),this.clamp(r,e)}}(),clampLength:function(r,e){var t=this.length();return this.multiplyScalar(Math.max(r,Math.min(e,t))/t)},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(r){return this.x*r.x+this.y*r.y+this.z*r.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(r){return this.multiplyScalar(r/this.length())},lerp:function(r,e){return this.x+=(r.x-this.x)*e,this.y+=(r.y-this.y)*e,this.z+=(r.z-this.z)*e,this},lerpVectors:function(r,e,t){return this.subVectors(e,r).multiplyScalar(t).add(r)},cross:function(r,e){if(e!==void 0)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(r,e);var t=this.x,i=this.y,n=this.z;return this.x=i*r.z-n*r.y,this.y=n*r.x-t*r.z,this.z=t*r.y-i*r.x,this},crossVectors:function(r,e){var t=r.x,i=r.y,n=r.z,a=e.x,o=e.y,s=e.z;return this.x=i*s-n*o,this.y=n*a-t*s,this.z=t*o-i*a,this},projectOnVector:function(r){var e=r.dot(this)/r.lengthSq();return this.copy(r).multiplyScalar(e)},projectOnPlane:function(){var r;return function(t){return r===void 0&&(r=new oe),r.copy(this).projectOnVector(t),this.sub(r)}}(),reflect:function(){var r;return function(t){return r===void 0&&(r=new oe),this.sub(r.copy(t).multiplyScalar(2*this.dot(t)))}}(),angleTo:function(r){var e=this.dot(r)/Math.sqrt(this.lengthSq()*r.lengthSq());return Math.acos(cr.clamp(e,-1,1))},distanceTo:function(r){return Math.sqrt(this.distanceToSquared(r))},distanceToSquared:function(r){var e=this.x-r.x,t=this.y-r.y,i=this.z-r.z;return e*e+t*t+i*i},distanceToManhattan:function(r){return Math.abs(this.x-r.x)+Math.abs(this.y-r.y)+Math.abs(this.z-r.z)},setFromSpherical:function(r){var e=Math.sin(r.phi)*r.radius;return this.x=e*Math.sin(r.theta),this.y=Math.cos(r.phi)*r.radius,this.z=e*Math.cos(r.theta),this},setFromCylindrical:function(r){return this.x=r.radius*Math.sin(r.theta),this.y=r.y,this.z=r.radius*Math.cos(r.theta),this},setFromMatrixPosition:function(r){return this.setFromMatrixColumn(r,3)},setFromMatrixScale:function(r){var e=this.setFromMatrixColumn(r,0).length(),t=this.setFromMatrixColumn(r,1).length(),i=this.setFromMatrixColumn(r,2).length();return this.x=e,this.y=t,this.z=i,this},setFromMatrixColumn:function(r,e){if(typeof r=="number"){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var t=r;r=e,e=t}return this.fromArray(r.elements,e*4)},equals:function(r){return r.x===this.x&&r.y===this.y&&r.z===this.z},fromArray:function(r,e){return e===void 0&&(e=0),this.x=r[e],this.y=r[e+1],this.z=r[e+2],this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this.x,r[e+1]=this.y,r[e+2]=this.z,r},fromAttribute:function(r,e,t){return t!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromAttribute()."),this.x=r.getX(e),this.y=r.getY(e),this.z=r.getZ(e),this}};qt.prototype={constructor:qt,isMatrix4:!0,set:function(r,e,t,i,n,a,o,s,l,u,c,f,h,p,d,g){var m=this.elements;return m[0]=r,m[4]=e,m[8]=t,m[12]=i,m[1]=n,m[5]=a,m[9]=o,m[13]=s,m[2]=l,m[6]=u,m[10]=c,m[14]=f,m[3]=h,m[7]=p,m[11]=d,m[15]=g,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return new qt().fromArray(this.elements)},copy:function(r){return this.elements.set(r.elements),this},copyPosition:function(r){var e=this.elements,t=r.elements;return e[12]=t[12],e[13]=t[13],e[14]=t[14],this},extractBasis:function(r,e,t){return r.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),t.setFromMatrixColumn(this,2),this},makeBasis:function(r,e,t){return this.set(r.x,e.x,t.x,0,r.y,e.y,t.y,0,r.z,e.z,t.z,0,0,0,0,1),this},extractRotation:function(){var r;return function(t){r===void 0&&(r=new oe);var i=this.elements,n=t.elements,a=1/r.setFromMatrixColumn(t,0).length(),o=1/r.setFromMatrixColumn(t,1).length(),s=1/r.setFromMatrixColumn(t,2).length();return i[0]=n[0]*a,i[1]=n[1]*a,i[2]=n[2]*a,i[4]=n[4]*o,i[5]=n[5]*o,i[6]=n[6]*o,i[8]=n[8]*s,i[9]=n[9]*s,i[10]=n[10]*s,this}}(),makeRotationFromEuler:function(r){(r&&r.isEuler)===!1&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var e=this.elements,t=r.x,i=r.y,n=r.z,a=Math.cos(t),o=Math.sin(t),s=Math.cos(i),l=Math.sin(i),u=Math.cos(n),c=Math.sin(n);if(r.order==="XYZ"){var f=a*u,h=a*c,p=o*u,d=o*c;e[0]=s*u,e[4]=-s*c,e[8]=l,e[1]=h+p*l,e[5]=f-d*l,e[9]=-o*s,e[2]=d-f*l,e[6]=p+h*l,e[10]=a*s}else if(r.order==="YXZ"){var g=s*u,m=s*c,v=l*u,_=l*c;e[0]=g+_*o,e[4]=v*o-m,e[8]=a*l,e[1]=a*c,e[5]=a*u,e[9]=-o,e[2]=m*o-v,e[6]=_+g*o,e[10]=a*s}else if(r.order==="ZXY"){var g=s*u,m=s*c,v=l*u,_=l*c;e[0]=g-_*o,e[4]=-a*c,e[8]=v+m*o,e[1]=m+v*o,e[5]=a*u,e[9]=_-g*o,e[2]=-a*l,e[6]=o,e[10]=a*s}else if(r.order==="ZYX"){var f=a*u,h=a*c,p=o*u,d=o*c;e[0]=s*u,e[4]=p*l-h,e[8]=f*l+d,e[1]=s*c,e[5]=d*l+f,e[9]=h*l-p,e[2]=-l,e[6]=o*s,e[10]=a*s}else if(r.order==="YZX"){var y=a*s,x=a*l,M=o*s,S=o*l;e[0]=s*u,e[4]=S-y*c,e[8]=M*c+x,e[1]=c,e[5]=a*u,e[9]=-o*u,e[2]=-l*u,e[6]=x*c+M,e[10]=y-S*c}else if(r.order==="XZY"){var y=a*s,x=a*l,M=o*s,S=o*l;e[0]=s*u,e[4]=-c,e[8]=l*u,e[1]=y*c+S,e[5]=a*u,e[9]=x*c-M,e[2]=M*c-x,e[6]=o*u,e[10]=S*c+y}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromQuaternion:function(r){var e=this.elements,t=r.x,i=r.y,n=r.z,a=r.w,o=t+t,s=i+i,l=n+n,u=t*o,c=t*s,f=t*l,h=i*s,p=i*l,d=n*l,g=a*o,m=a*s,v=a*l;return e[0]=1-(h+d),e[4]=c-v,e[8]=f+m,e[1]=c+v,e[5]=1-(u+d),e[9]=p-g,e[2]=f-m,e[6]=p+g,e[10]=1-(u+h),e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},lookAt:function(){var r,e,t;return function(n,a,o){r===void 0&&(r=new oe,e=new oe,t=new oe);var s=this.elements;return t.subVectors(n,a).normalize(),t.lengthSq()===0&&(t.z=1),r.crossVectors(o,t).normalize(),r.lengthSq()===0&&(t.z+=1e-4,r.crossVectors(o,t).normalize()),e.crossVectors(t,r),s[0]=r.x,s[4]=e.x,s[8]=t.x,s[1]=r.y,s[5]=e.y,s[9]=t.y,s[2]=r.z,s[6]=e.z,s[10]=t.z,this}}(),multiply:function(r,e){return e!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(r,e)):this.multiplyMatrices(this,r)},premultiply:function(r){return this.multiplyMatrices(r,this)},multiplyMatrices:function(r,e){var t=r.elements,i=e.elements,n=this.elements,a=t[0],o=t[4],s=t[8],l=t[12],u=t[1],c=t[5],f=t[9],h=t[13],p=t[2],d=t[6],g=t[10],m=t[14],v=t[3],_=t[7],y=t[11],x=t[15],M=i[0],S=i[4],w=i[8],T=i[12],C=i[1],b=i[5],E=i[9],I=i[13],R=i[2],A=i[6],D=i[10],U=i[14],B=i[3],z=i[7],k=i[11],G=i[15];return n[0]=a*M+o*C+s*R+l*B,n[4]=a*S+o*b+s*A+l*z,n[8]=a*w+o*E+s*D+l*k,n[12]=a*T+o*I+s*U+l*G,n[1]=u*M+c*C+f*R+h*B,n[5]=u*S+c*b+f*A+h*z,n[9]=u*w+c*E+f*D+h*k,n[13]=u*T+c*I+f*U+h*G,n[2]=p*M+d*C+g*R+m*B,n[6]=p*S+d*b+g*A+m*z,n[10]=p*w+d*E+g*D+m*k,n[14]=p*T+d*I+g*U+m*G,n[3]=v*M+_*C+y*R+x*B,n[7]=v*S+_*b+y*A+x*z,n[11]=v*w+_*E+y*D+x*k,n[15]=v*T+_*I+y*U+x*G,this},multiplyToArray:function(r,e,t){var i=this.elements;return this.multiplyMatrices(r,e),t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this},multiplyScalar:function(r){var e=this.elements;return e[0]*=r,e[4]*=r,e[8]*=r,e[12]*=r,e[1]*=r,e[5]*=r,e[9]*=r,e[13]*=r,e[2]*=r,e[6]*=r,e[10]*=r,e[14]*=r,e[3]*=r,e[7]*=r,e[11]*=r,e[15]*=r,this},applyToVector3Array:function(){var r;return function(t,i,n){r===void 0&&(r=new oe),i===void 0&&(i=0),n===void 0&&(n=t.length);for(var a=0,o=i;a<n;a+=3,o+=3)r.fromArray(t,o),r.applyMatrix4(this),r.toArray(t,o);return t}}(),applyToBufferAttribute:function(){var r;return function(t){r===void 0&&(r=new oe);for(var i=0,n=t.count;i<n;i++)r.x=t.getX(i),r.y=t.getY(i),r.z=t.getZ(i),r.applyMatrix4(this),t.setXYZ(i,r.x,r.y,r.z);return t}}(),determinant:function(){var r=this.elements,e=r[0],t=r[4],i=r[8],n=r[12],a=r[1],o=r[5],s=r[9],l=r[13],u=r[2],c=r[6],f=r[10],h=r[14],p=r[3],d=r[7],g=r[11],m=r[15];return p*(+n*s*c-i*l*c-n*o*f+t*l*f+i*o*h-t*s*h)+d*(+e*s*h-e*l*f+n*a*f-i*a*h+i*l*u-n*s*u)+g*(+e*l*c-e*o*h-n*a*c+t*a*h+n*o*u-t*l*u)+m*(-i*o*u-e*s*c+e*o*f+i*a*c-t*a*f+t*s*u)},transpose:function(){var r=this.elements,e;return e=r[1],r[1]=r[4],r[4]=e,e=r[2],r[2]=r[8],r[8]=e,e=r[6],r[6]=r[9],r[9]=e,e=r[3],r[3]=r[12],r[12]=e,e=r[7],r[7]=r[13],r[13]=e,e=r[11],r[11]=r[14],r[14]=e,this},setPosition:function(r){var e=this.elements;return e[12]=r.x,e[13]=r.y,e[14]=r.z,this},getInverse:function(r,e){var t=this.elements,i=r.elements,n=i[0],a=i[1],o=i[2],s=i[3],l=i[4],u=i[5],c=i[6],f=i[7],h=i[8],p=i[9],d=i[10],g=i[11],m=i[12],v=i[13],_=i[14],y=i[15],x=p*_*f-v*d*f+v*c*g-u*_*g-p*c*y+u*d*y,M=m*d*f-h*_*f-m*c*g+l*_*g+h*c*y-l*d*y,S=h*v*f-m*p*f+m*u*g-l*v*g-h*u*y+l*p*y,w=m*p*c-h*v*c-m*u*d+l*v*d+h*u*_-l*p*_,T=n*x+a*M+o*S+s*w;if(T===0){var C="THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0";if(e===!0)throw new Error(C);return console.warn(C),this.identity()}var b=1/T;return t[0]=x*b,t[1]=(v*d*s-p*_*s-v*o*g+a*_*g+p*o*y-a*d*y)*b,t[2]=(u*_*s-v*c*s+v*o*f-a*_*f-u*o*y+a*c*y)*b,t[3]=(p*c*s-u*d*s-p*o*f+a*d*f+u*o*g-a*c*g)*b,t[4]=M*b,t[5]=(h*_*s-m*d*s+m*o*g-n*_*g-h*o*y+n*d*y)*b,t[6]=(m*c*s-l*_*s-m*o*f+n*_*f+l*o*y-n*c*y)*b,t[7]=(l*d*s-h*c*s+h*o*f-n*d*f-l*o*g+n*c*g)*b,t[8]=S*b,t[9]=(m*p*s-h*v*s-m*a*g+n*v*g+h*a*y-n*p*y)*b,t[10]=(l*v*s-m*u*s+m*a*f-n*v*f-l*a*y+n*u*y)*b,t[11]=(h*u*s-l*p*s-h*a*f+n*p*f+l*a*g-n*u*g)*b,t[12]=w*b,t[13]=(h*v*o-m*p*o+m*a*d-n*v*d-h*a*_+n*p*_)*b,t[14]=(m*u*o-l*v*o-m*a*c+n*v*c+l*a*_-n*u*_)*b,t[15]=(l*p*o-h*u*o+h*a*c-n*p*c-l*a*d+n*u*d)*b,this},scale:function(r){var e=this.elements,t=r.x,i=r.y,n=r.z;return e[0]*=t,e[4]*=i,e[8]*=n,e[1]*=t,e[5]*=i,e[9]*=n,e[2]*=t,e[6]*=i,e[10]*=n,e[3]*=t,e[7]*=i,e[11]*=n,this},getMaxScaleOnAxis:function(){var r=this.elements,e=r[0]*r[0]+r[1]*r[1]+r[2]*r[2],t=r[4]*r[4]+r[5]*r[5]+r[6]*r[6],i=r[8]*r[8]+r[9]*r[9]+r[10]*r[10];return Math.sqrt(Math.max(e,t,i))},makeTranslation:function(r,e,t){return this.set(1,0,0,r,0,1,0,e,0,0,1,t,0,0,0,1),this},makeRotationX:function(r){var e=Math.cos(r),t=Math.sin(r);return this.set(1,0,0,0,0,e,-t,0,0,t,e,0,0,0,0,1),this},makeRotationY:function(r){var e=Math.cos(r),t=Math.sin(r);return this.set(e,0,t,0,0,1,0,0,-t,0,e,0,0,0,0,1),this},makeRotationZ:function(r){var e=Math.cos(r),t=Math.sin(r);return this.set(e,-t,0,0,t,e,0,0,0,0,1,0,0,0,0,1),this},makeRotationAxis:function(r,e){var t=Math.cos(e),i=Math.sin(e),n=1-t,a=r.x,o=r.y,s=r.z,l=n*a,u=n*o;return this.set(l*a+t,l*o-i*s,l*s+i*o,0,l*o+i*s,u*o+t,u*s-i*a,0,l*s-i*o,u*s+i*a,n*s*s+t,0,0,0,0,1),this},makeScale:function(r,e,t){return this.set(r,0,0,0,0,e,0,0,0,0,t,0,0,0,0,1),this},makeShear:function(r,e,t){return this.set(1,e,t,0,r,1,t,0,r,e,1,0,0,0,0,1),this},compose:function(r,e,t){return this.makeRotationFromQuaternion(e),this.scale(t),this.setPosition(r),this},decompose:function(){var r,e;return function(i,n,a){r===void 0&&(r=new oe,e=new qt);var o=this.elements,s=r.set(o[0],o[1],o[2]).length(),l=r.set(o[4],o[5],o[6]).length(),u=r.set(o[8],o[9],o[10]).length(),c=this.determinant();c<0&&(s=-s),i.x=o[12],i.y=o[13],i.z=o[14],e.elements.set(this.elements);var f=1/s,h=1/l,p=1/u;return e.elements[0]*=f,e.elements[1]*=f,e.elements[2]*=f,e.elements[4]*=h,e.elements[5]*=h,e.elements[6]*=h,e.elements[8]*=p,e.elements[9]*=p,e.elements[10]*=p,n.setFromRotationMatrix(e),a.x=s,a.y=l,a.z=u,this}}(),makeFrustum:function(r,e,t,i,n,a){var o=this.elements,s=2*n/(e-r),l=2*n/(i-t),u=(e+r)/(e-r),c=(i+t)/(i-t),f=-(a+n)/(a-n),h=-2*a*n/(a-n);return o[0]=s,o[4]=0,o[8]=u,o[12]=0,o[1]=0,o[5]=l,o[9]=c,o[13]=0,o[2]=0,o[6]=0,o[10]=f,o[14]=h,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},makePerspective:function(r,e,t,i){var n=t*Math.tan(cr.DEG2RAD*r*.5),a=-n,o=a*e,s=n*e;return this.makeFrustum(o,s,a,n,t,i)},makeOrthographic:function(r,e,t,i,n,a){var o=this.elements,s=1/(e-r),l=1/(t-i),u=1/(a-n),c=(e+r)*s,f=(t+i)*l,h=(a+n)*u;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-c,o[1]=0,o[5]=2*l,o[9]=0,o[13]=-f,o[2]=0,o[6]=0,o[10]=-2*u,o[14]=-h,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},equals:function(r){for(var e=this.elements,t=r.elements,i=0;i<16;i++)if(e[i]!==t[i])return!1;return!0},fromArray:function(r,e){e===void 0&&(e=0);for(var t=0;t<16;t++)this.elements[t]=r[t+e];return this},toArray:function(r,e){r===void 0&&(r=[]),e===void 0&&(e=0);var t=this.elements;return r[e]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5],r[e+6]=t[6],r[e+7]=t[7],r[e+8]=t[8],r[e+9]=t[9],r[e+10]=t[10],r[e+11]=t[11],r[e+12]=t[12],r[e+13]=t[13],r[e+14]=t[14],r[e+15]=t[15],r}};Sh.prototype=Object.create(ai.prototype);Sh.prototype.constructor=Sh;Sh.prototype.isCubeTexture=!0;Object.defineProperty(Sh.prototype,"images",{get:function(){return this.image},set:function(r){this.image=r}});One=new ai,zne=new Sh;Die=[],Iie=[];Hne.prototype.setValue=function(r,e){for(var t=this.seq,i=0,n=t.length;i!==n;++i){var a=t[i];a.setValue(r,e[a.id])}};oF=/([\w\d_]+)(\])?(\[|\.)?/g;Mh.prototype.setValue=function(r,e,t){var i=this.map[e];i!==void 0&&i.setValue(r,t,this.renderer)};Mh.prototype.set=function(r,e,t){var i=this.map[t];i!==void 0&&i.setValue(r,e[t],this.renderer)};Mh.prototype.setOptional=function(r,e,t){var i=e[t];i!==void 0&&this.setValue(r,t,i)};Mh.upload=function(r,e,t,i){for(var n=0,a=e.length;n!==a;++n){var o=e[n],s=t[o.id];s.needsUpdate!==!1&&o.setValue(r,s.value,i)}};Mh.seqWithValue=function(r,e){for(var t=[],i=0,n=r.length;i!==n;++i){var a=r[i];a.id in e&&t.push(a)}return t};io={merge:function(r){for(var e={},t=0;t<r.length;t++){var i=this.clone(r[t]);for(var n in i)e[n]=i[n]}return e},clone:function(r){var e={};for(var t in r){e[t]={};for(var i in r[t]){var n=r[t][i];n&&(n.isColor||n.isMatrix3||n.isMatrix4||n.isVector2||n.isVector3||n.isVector4||n.isTexture)?e[t][i]=n.clone():Array.isArray(n)?e[t][i]=n.slice():e[t][i]=n}}return e}},RAe=`#ifdef USE_ALPHAMAP
- diffuseColor.a *= texture2D( alphaMap, vUv ).g;
- #endif
- `,LAe=`#ifdef USE_ALPHAMAP
- uniform sampler2D alphaMap;
- #endif
- `,PAe=`#ifdef ALPHATEST
- if ( diffuseColor.a < ALPHATEST ) discard;
- #endif
- `,DAe=`#ifdef USE_AOMAP
- float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
- reflectedLight.indirectDiffuse *= ambientOcclusion;
- #if defined( USE_ENVMAP ) && defined( PHYSICAL )
- float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
- reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );
- #endif
- #endif
- `,IAe=`#ifdef USE_AOMAP
- uniform sampler2D aoMap;
- uniform float aoMapIntensity;
- #endif`,NAe=`
- vec3 transformed = vec3( position );
- `,UAe=`
- vec3 objectNormal = vec3( normal );
- `,OAe=`float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
- if( decayExponent > 0.0 ) {
- #if defined ( PHYSICALLY_CORRECT_LIGHTS )
- float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
- float maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
- return distanceFalloff * maxDistanceCutoffFactor;
- #else
- return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );
- #endif
- }
- return 1.0;
- }
- vec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {
- return RECIPROCAL_PI * diffuseColor;
- }
- vec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {
- float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );
- return ( 1.0 - specularColor ) * fresnel + specularColor;
- }
- float G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {
- float a2 = pow2( alpha );
- float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
- float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
- return 1.0 / ( gl * gv );
- }
- float G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
- float a2 = pow2( alpha );
- float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
- float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
- return 0.5 / max( gv + gl, EPSILON );
- }
- float D_GGX( const in float alpha, const in float dotNH ) {
- float a2 = pow2( alpha );
- float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
- return RECIPROCAL_PI * a2 / pow2( denom );
- }
- vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {
- float alpha = pow2( roughness );
- vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );
- float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );
- float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
- float dotNH = saturate( dot( geometry.normal, halfDir ) );
- float dotLH = saturate( dot( incidentLight.direction, halfDir ) );
- vec3 F = F_Schlick( specularColor, dotLH );
- float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );
- float D = D_GGX( alpha, dotNH );
- return F * ( G * D );
- }
- vec2 ltcTextureCoords( const in GeometricContext geometry, const in float roughness ) {
- const float LUT_SIZE = 64.0;
- const float LUT_SCALE = (LUT_SIZE - 1.0)/LUT_SIZE;
- const float LUT_BIAS = 0.5/LUT_SIZE;
- vec3 N = geometry.normal;
- vec3 V = geometry.viewDir;
- vec3 P = geometry.position;
- float theta = acos( dot( N, V ) );
- vec2 uv = vec2(
- sqrt( saturate( roughness ) ),
- saturate( theta / ( 0.5 * PI ) ) );
- uv = uv * LUT_SCALE + LUT_BIAS;
- return uv;
- }
- void clipQuadToHorizon( inout vec3 L[5], out int n ) {
- int config = 0;
- if ( L[0].z > 0.0 ) config += 1;
- if ( L[1].z > 0.0 ) config += 2;
- if ( L[2].z > 0.0 ) config += 4;
- if ( L[3].z > 0.0 ) config += 8;
- n = 0;
- if ( config == 0 ) {
- } else if ( config == 1 ) {
- n = 3;
- L[1] = -L[1].z * L[0] + L[0].z * L[1];
- L[2] = -L[3].z * L[0] + L[0].z * L[3];
- } else if ( config == 2 ) {
- n = 3;
- L[0] = -L[0].z * L[1] + L[1].z * L[0];
- L[2] = -L[2].z * L[1] + L[1].z * L[2];
- } else if ( config == 3 ) {
- n = 4;
- L[2] = -L[2].z * L[1] + L[1].z * L[2];
- L[3] = -L[3].z * L[0] + L[0].z * L[3];
- } else if ( config == 4 ) {
- n = 3;
- L[0] = -L[3].z * L[2] + L[2].z * L[3];
- L[1] = -L[1].z * L[2] + L[2].z * L[1];
- } else if ( config == 5 ) {
- n = 0;
- } else if ( config == 6 ) {
- n = 4;
- L[0] = -L[0].z * L[1] + L[1].z * L[0];
- L[3] = -L[3].z * L[2] + L[2].z * L[3];
- } else if ( config == 7 ) {
- n = 5;
- L[4] = -L[3].z * L[0] + L[0].z * L[3];
- L[3] = -L[3].z * L[2] + L[2].z * L[3];
- } else if ( config == 8 ) {
- n = 3;
- L[0] = -L[0].z * L[3] + L[3].z * L[0];
- L[1] = -L[2].z * L[3] + L[3].z * L[2];
- L[2] = L[3];
- } else if ( config == 9 ) {
- n = 4;
- L[1] = -L[1].z * L[0] + L[0].z * L[1];
- L[2] = -L[2].z * L[3] + L[3].z * L[2];
- } else if ( config == 10 ) {
- n = 0;
- } else if ( config == 11 ) {
- n = 5;
- L[4] = L[3];
- L[3] = -L[2].z * L[3] + L[3].z * L[2];
- L[2] = -L[2].z * L[1] + L[1].z * L[2];
- } else if ( config == 12 ) {
- n = 4;
- L[1] = -L[1].z * L[2] + L[2].z * L[1];
- L[0] = -L[0].z * L[3] + L[3].z * L[0];
- } else if ( config == 13 ) {
- n = 5;
- L[4] = L[3];
- L[3] = L[2];
- L[2] = -L[1].z * L[2] + L[2].z * L[1];
- L[1] = -L[1].z * L[0] + L[0].z * L[1];
- } else if ( config == 14 ) {
- n = 5;
- L[4] = -L[0].z * L[3] + L[3].z * L[0];
- L[0] = -L[0].z * L[1] + L[1].z * L[0];
- } else if ( config == 15 ) {
- n = 4;
- }
- if ( n == 3 )
- L[3] = L[0];
- if ( n == 4 )
- L[4] = L[0];
- }
- float integrateLtcBrdfOverRectEdge( vec3 v1, vec3 v2 ) {
- float cosTheta = dot( v1, v2 );
- float theta = acos( cosTheta );
- float res = cross( v1, v2 ).z * ( ( theta > 0.001 ) ? theta / sin( theta ) : 1.0 );
- return res;
- }
- void initRectPoints( const in vec3 pos, const in vec3 halfWidth, const in vec3 halfHeight, out vec3 rectPoints[4] ) {
- rectPoints[0] = pos - halfWidth - halfHeight;
- rectPoints[1] = pos + halfWidth - halfHeight;
- rectPoints[2] = pos + halfWidth + halfHeight;
- rectPoints[3] = pos - halfWidth + halfHeight;
- }
- vec3 integrateLtcBrdfOverRect( const in GeometricContext geometry, const in mat3 brdfMat, const in vec3 rectPoints[4] ) {
- vec3 N = geometry.normal;
- vec3 V = geometry.viewDir;
- vec3 P = geometry.position;
- vec3 T1, T2;
- T1 = normalize(V - N * dot( V, N ));
- T2 = - cross( N, T1 );
- mat3 brdfWrtSurface = brdfMat * transpose( mat3( T1, T2, N ) );
- vec3 clippedRect[5];
- clippedRect[0] = brdfWrtSurface * ( rectPoints[0] - P );
- clippedRect[1] = brdfWrtSurface * ( rectPoints[1] - P );
- clippedRect[2] = brdfWrtSurface * ( rectPoints[2] - P );
- clippedRect[3] = brdfWrtSurface * ( rectPoints[3] - P );
- int n;
- clipQuadToHorizon(clippedRect, n);
- if ( n == 0 )
- return vec3( 0, 0, 0 );
- clippedRect[0] = normalize( clippedRect[0] );
- clippedRect[1] = normalize( clippedRect[1] );
- clippedRect[2] = normalize( clippedRect[2] );
- clippedRect[3] = normalize( clippedRect[3] );
- clippedRect[4] = normalize( clippedRect[4] );
- float sum = 0.0;
- sum += integrateLtcBrdfOverRectEdge( clippedRect[0], clippedRect[1] );
- sum += integrateLtcBrdfOverRectEdge( clippedRect[1], clippedRect[2] );
- sum += integrateLtcBrdfOverRectEdge( clippedRect[2], clippedRect[3] );
- if (n >= 4)
- sum += integrateLtcBrdfOverRectEdge( clippedRect[3], clippedRect[4] );
- if (n == 5)
- sum += integrateLtcBrdfOverRectEdge( clippedRect[4], clippedRect[0] );
- sum = max( 0.0, sum );
- vec3 Lo_i = vec3( sum, sum, sum );
- return Lo_i;
- }
- vec3 Rect_Area_Light_Specular_Reflectance(
- const in GeometricContext geometry,
- const in vec3 lightPos, const in vec3 lightHalfWidth, const in vec3 lightHalfHeight,
- const in float roughness,
- const in sampler2D ltcMat, const in sampler2D ltcMag ) {
- vec3 rectPoints[4];
- initRectPoints( lightPos, lightHalfWidth, lightHalfHeight, rectPoints );
- vec2 uv = ltcTextureCoords( geometry, roughness );
- vec4 brdfLtcApproxParams, t;
- brdfLtcApproxParams = texture2D( ltcMat, uv );
- t = texture2D( ltcMat, uv );
- float brdfLtcScalar = texture2D( ltcMag, uv ).a;
- mat3 brdfLtcApproxMat = mat3(
- vec3( 1, 0, t.y ),
- vec3( 0, t.z, 0 ),
- vec3( t.w, 0, t.x )
- );
- vec3 specularReflectance = integrateLtcBrdfOverRect( geometry, brdfLtcApproxMat, rectPoints );
- specularReflectance *= brdfLtcScalar;
- return specularReflectance;
- }
- vec3 Rect_Area_Light_Diffuse_Reflectance(
- const in GeometricContext geometry,
- const in vec3 lightPos, const in vec3 lightHalfWidth, const in vec3 lightHalfHeight ) {
- vec3 rectPoints[4];
- initRectPoints( lightPos, lightHalfWidth, lightHalfHeight, rectPoints );
- mat3 diffuseBrdfMat = mat3(1);
- vec3 diffuseReflectance = integrateLtcBrdfOverRect( geometry, diffuseBrdfMat, rectPoints );
- return diffuseReflectance;
- }
- vec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {
- float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
- const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
- const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
- vec4 r = roughness * c0 + c1;
- float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
- vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;
- return specularColor * AB.x + AB.y;
- }
- float G_BlinnPhong_Implicit( ) {
- return 0.25;
- }
- float D_BlinnPhong( const in float shininess, const in float dotNH ) {
- return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
- }
- vec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {
- vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );
- float dotNH = saturate( dot( geometry.normal, halfDir ) );
- float dotLH = saturate( dot( incidentLight.direction, halfDir ) );
- vec3 F = F_Schlick( specularColor, dotLH );
- float G = G_BlinnPhong_Implicit( );
- float D = D_BlinnPhong( shininess, dotNH );
- return F * ( G * D );
- }
- float GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {
- return ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );
- }
- float BlinnExponentToGGXRoughness( const in float blinnExponent ) {
- return sqrt( 2.0 / ( blinnExponent + 2.0 ) );
- }
- `,zAe=`#ifdef USE_BUMPMAP
- uniform sampler2D bumpMap;
- uniform float bumpScale;
- vec2 dHdxy_fwd() {
- vec2 dSTdx = dFdx( vUv );
- vec2 dSTdy = dFdy( vUv );
- float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
- float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
- float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
- return vec2( dBx, dBy );
- }
- vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {
- vec3 vSigmaX = dFdx( surf_pos );
- vec3 vSigmaY = dFdy( surf_pos );
- vec3 vN = surf_norm;
- vec3 R1 = cross( vSigmaY, vN );
- vec3 R2 = cross( vN, vSigmaX );
- float fDet = dot( vSigmaX, R1 );
- vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
- return normalize( abs( fDet ) * surf_norm - vGrad );
- }
- #endif
- `,FAe=`#if NUM_CLIPPING_PLANES > 0
- for ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {
- vec4 plane = clippingPlanes[ i ];
- if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;
- }
-
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
- bool clipped = true;
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {
- vec4 plane = clippingPlanes[ i ];
- clipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;
- }
- if ( clipped ) discard;
-
- #endif
- #endif
- `,BAe=`#if NUM_CLIPPING_PLANES > 0
- #if ! defined( PHYSICAL ) && ! defined( PHONG )
- varying vec3 vViewPosition;
- #endif
- uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
- #endif
- `,kAe=`#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )
- varying vec3 vViewPosition;
- #endif
- `,VAe=`#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )
- vViewPosition = - mvPosition.xyz;
- #endif
- `,GAe=`#ifdef USE_COLOR
- diffuseColor.rgb *= vColor;
- #endif`,HAe=`#ifdef USE_COLOR
- varying vec3 vColor;
- #endif
- `,WAe=`#ifdef USE_COLOR
- varying vec3 vColor;
- #endif`,XAe=`#ifdef USE_COLOR
- vColor.xyz = color.xyz;
- #endif`,YAe=`#define PI 3.14159265359
- #define PI2 6.28318530718
- #define PI_HALF 1.5707963267949
- #define RECIPROCAL_PI 0.31830988618
- #define RECIPROCAL_PI2 0.15915494
- #define LOG2 1.442695
- #define EPSILON 1e-6
- #define saturate(a) clamp( a, 0.0, 1.0 )
- #define whiteCompliment(a) ( 1.0 - saturate( a ) )
- float pow2( const in float x ) { return x*x; }
- float pow3( const in float x ) { return x*x*x; }
- float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
- float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
- highp float rand( const in vec2 uv ) {
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
- return fract(sin(sn) * c);
- }
- struct IncidentLight {
- vec3 color;
- vec3 direction;
- bool visible;
- };
- struct ReflectedLight {
- vec3 directDiffuse;
- vec3 directSpecular;
- vec3 indirectDiffuse;
- vec3 indirectSpecular;
- };
- struct GeometricContext {
- vec3 position;
- vec3 normal;
- vec3 viewDir;
- };
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
- }
- vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
- }
- vec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {
- float distance = dot( planeNormal, point - pointOnPlane );
- return - distance * planeNormal + point;
- }
- float sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {
- return sign( dot( point - pointOnPlane, planeNormal ) );
- }
- vec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {
- return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;
- }
- mat3 transpose( const in mat3 v ) {
- mat3 tmp;
- tmp[0] = vec3(v[0].x, v[1].x, v[2].x);
- tmp[1] = vec3(v[0].y, v[1].y, v[2].y);
- tmp[2] = vec3(v[0].z, v[1].z, v[2].z);
- return tmp;
- }
- `,qAe=`#ifdef ENVMAP_TYPE_CUBE_UV
- #define cubeUV_textureSize (1024.0)
- int getFaceFromDirection(vec3 direction) {
- vec3 absDirection = abs(direction);
- int face = -1;
- if( absDirection.x > absDirection.z ) {
- if(absDirection.x > absDirection.y )
- face = direction.x > 0.0 ? 0 : 3;
- else
- face = direction.y > 0.0 ? 1 : 4;
- }
- else {
- if(absDirection.z > absDirection.y )
- face = direction.z > 0.0 ? 2 : 5;
- else
- face = direction.y > 0.0 ? 1 : 4;
- }
- return face;
- }
- #define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)
- #define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))
- vec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {
- float scale = exp2(cubeUV_maxLods1 - roughnessLevel);
- float dxRoughness = dFdx(roughness);
- float dyRoughness = dFdy(roughness);
- vec3 dx = dFdx( vec * scale * dxRoughness );
- vec3 dy = dFdy( vec * scale * dyRoughness );
- float d = max( dot( dx, dx ), dot( dy, dy ) );
- d = clamp(d, 1.0, cubeUV_rangeClamp);
- float mipLevel = 0.5 * log2(d);
- return vec2(floor(mipLevel), fract(mipLevel));
- }
- #define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)
- #define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)
- vec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {
- mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;
- float a = 16.0 * cubeUV_rcpTextureSize;
- vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );
- vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;
- float powScale = exp2_packed.x * exp2_packed.y;
- float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;
- float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;
- bool bRes = mipLevel == 0.0;
- scale = bRes && (scale < a) ? a : scale;
- vec3 r;
- vec2 offset;
- int face = getFaceFromDirection(direction);
- float rcpPowScale = 1.0 / powScale;
- if( face == 0) {
- r = vec3(direction.x, -direction.z, direction.y);
- offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);
- offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;
- }
- else if( face == 1) {
- r = vec3(direction.y, direction.x, direction.z);
- offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);
- offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;
- }
- else if( face == 2) {
- r = vec3(direction.z, direction.x, direction.y);
- offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);
- offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;
- }
- else if( face == 3) {
- r = vec3(direction.x, direction.z, direction.y);
- offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);
- offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;
- }
- else if( face == 4) {
- r = vec3(direction.y, direction.x, -direction.z);
- offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);
- offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;
- }
- else {
- r = vec3(direction.z, -direction.x, direction.y);
- offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);
- offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;
- }
- r = normalize(r);
- float texelOffset = 0.5 * cubeUV_rcpTextureSize;
- vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;
- vec2 base = offset + vec2( texelOffset );
- return base + s * ( scale - 2.0 * texelOffset );
- }
- #define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)
- vec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {
- float roughnessVal = roughness* cubeUV_maxLods3;
- float r1 = floor(roughnessVal);
- float r2 = r1 + 1.0;
- float t = fract(roughnessVal);
- vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);
- float s = mipInfo.y;
- float level0 = mipInfo.x;
- float level1 = level0 + 1.0;
- level1 = level1 > 5.0 ? 5.0 : level1;
- level0 += min( floor( s + 0.5 ), 5.0 );
- vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);
- vec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));
- vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);
- vec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));
- vec4 result = mix(color10, color20, t);
- return vec4(result.rgb, 1.0);
- }
- #endif
- `,ZAe=`#ifdef FLIP_SIDED
- objectNormal = -objectNormal;
- #endif
- vec3 transformedNormal = normalMatrix * objectNormal;
- `,jAe=`#ifdef USE_DISPLACEMENTMAP
- uniform sampler2D displacementMap;
- uniform float displacementScale;
- uniform float displacementBias;
- #endif
- `,KAe=`#ifdef USE_DISPLACEMENTMAP
- transformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );
- #endif
- `,JAe=`#ifdef USE_EMISSIVEMAP
- vec4 emissiveColor = texture2D( emissiveMap, vUv );
- emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
- totalEmissiveRadiance *= emissiveColor.rgb;
- #endif
- `,$Ae=`#ifdef USE_EMISSIVEMAP
- uniform sampler2D emissiveMap;
- #endif
- `,QAe=` gl_FragColor = linearToOutputTexel( gl_FragColor );
- `,eCe=`
- vec4 LinearToLinear( in vec4 value ) {
- return value;
- }
- vec4 GammaToLinear( in vec4 value, in float gammaFactor ) {
- return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );
- }
- vec4 LinearToGamma( in vec4 value, in float gammaFactor ) {
- return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );
- }
- vec4 sRGBToLinear( in vec4 value ) {
- return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );
- }
- vec4 LinearTosRGB( in vec4 value ) {
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );
- }
- vec4 RGBEToLinear( in vec4 value ) {
- return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );
- }
- vec4 LinearToRGBE( in vec4 value ) {
- float maxComponent = max( max( value.r, value.g ), value.b );
- float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );
- return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );
- }
- vec4 RGBMToLinear( in vec4 value, in float maxRange ) {
- return vec4( value.xyz * value.w * maxRange, 1.0 );
- }
- vec4 LinearToRGBM( in vec4 value, in float maxRange ) {
- float maxRGB = max( value.x, max( value.g, value.b ) );
- float M = clamp( maxRGB / maxRange, 0.0, 1.0 );
- M = ceil( M * 255.0 ) / 255.0;
- return vec4( value.rgb / ( M * maxRange ), M );
- }
- vec4 RGBDToLinear( in vec4 value, in float maxRange ) {
- return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );
- }
- vec4 LinearToRGBD( in vec4 value, in float maxRange ) {
- float maxRGB = max( value.x, max( value.g, value.b ) );
- float D = max( maxRange / maxRGB, 1.0 );
- D = min( floor( D ) / 255.0, 1.0 );
- return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );
- }
- const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );
- vec4 LinearToLogLuv( in vec4 value ) {
- vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;
- Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));
- vec4 vResult;
- vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;
- float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;
- vResult.w = fract(Le);
- vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;
- return vResult;
- }
- const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );
- vec4 LogLuvToLinear( in vec4 value ) {
- float Le = value.z * 255.0 + value.w;
- vec3 Xp_Y_XYZp;
- Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);
- Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;
- Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;
- vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;
- return vec4( max(vRGB, 0.0), 1.0 );
- }
- `,tCe=`#ifdef USE_ENVMAP
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
- vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
- #ifdef ENVMAP_MODE_REFLECTION
- vec3 reflectVec = reflect( cameraToVertex, worldNormal );
- #else
- vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );
- #endif
- #else
- vec3 reflectVec = vReflect;
- #endif
- #ifdef ENVMAP_TYPE_CUBE
- vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
- #elif defined( ENVMAP_TYPE_EQUIREC )
- vec2 sampleUV;
- sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );
- sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
- vec4 envColor = texture2D( envMap, sampleUV );
- #elif defined( ENVMAP_TYPE_SPHERE )
- vec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );
- vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );
- #else
- vec4 envColor = vec4( 0.0 );
- #endif
- envColor = envMapTexelToLinear( envColor );
- #ifdef ENVMAP_BLENDING_MULTIPLY
- outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
- #elif defined( ENVMAP_BLENDING_MIX )
- outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
- #elif defined( ENVMAP_BLENDING_ADD )
- outgoingLight += envColor.xyz * specularStrength * reflectivity;
- #endif
- #endif
- `,rCe=`#if defined( USE_ENVMAP ) || defined( PHYSICAL )
- uniform float reflectivity;
- uniform float envMapIntensity;
- #endif
- #ifdef USE_ENVMAP
- #if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )
- varying vec3 vWorldPosition;
- #endif
- #ifdef ENVMAP_TYPE_CUBE
- uniform samplerCube envMap;
- #else
- uniform sampler2D envMap;
- #endif
- uniform float flipEnvMap;
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )
- uniform float refractionRatio;
- #else
- varying vec3 vReflect;
- #endif
- #endif
- `,iCe=`#ifdef USE_ENVMAP
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
- varying vec3 vWorldPosition;
- #else
- varying vec3 vReflect;
- uniform float refractionRatio;
- #endif
- #endif
- `,nCe=`#ifdef USE_ENVMAP
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
- vWorldPosition = worldPosition.xyz;
- #else
- vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
- vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
- #ifdef ENVMAP_MODE_REFLECTION
- vReflect = reflect( cameraToVertex, worldNormal );
- #else
- vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
- #endif
- #endif
- #endif
- `,aCe=`#ifdef USE_FOG
- #ifdef USE_LOGDEPTHBUF_EXT
- float depth = gl_FragDepthEXT / gl_FragCoord.w;
- #else
- float depth = gl_FragCoord.z / gl_FragCoord.w;
- #endif
- #ifdef FOG_EXP2
- float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );
- #else
- float fogFactor = smoothstep( fogNear, fogFar, depth );
- #endif
- gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
- #endif
- `,oCe=`#ifdef USE_FOG
- uniform vec3 fogColor;
- #ifdef FOG_EXP2
- uniform float fogDensity;
- #else
- uniform float fogNear;
- uniform float fogFar;
- #endif
- #endif`,sCe=`#ifdef TOON
- uniform sampler2D gradientMap;
- vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
- float dotNL = dot( normal, lightDirection );
- vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
- #ifdef USE_GRADIENTMAP
- return texture2D( gradientMap, coord ).rgb;
- #else
- return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
- #endif
- }
- #endif
- `,lCe=`#ifdef USE_LIGHTMAP
- reflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;
- #endif
- `,uCe=`#ifdef USE_LIGHTMAP
- uniform sampler2D lightMap;
- uniform float lightMapIntensity;
- #endif`,cCe=`vec3 diffuse = vec3( 1.0 );
- GeometricContext geometry;
- geometry.position = mvPosition.xyz;
- geometry.normal = normalize( transformedNormal );
- geometry.viewDir = normalize( -mvPosition.xyz );
- GeometricContext backGeometry;
- backGeometry.position = geometry.position;
- backGeometry.normal = -geometry.normal;
- backGeometry.viewDir = geometry.viewDir;
- vLightFront = vec3( 0.0 );
- #ifdef DOUBLE_SIDED
- vLightBack = vec3( 0.0 );
- #endif
- IncidentLight directLight;
- float dotNL;
- vec3 directLightColor_Diffuse;
- #if NUM_POINT_LIGHTS > 0
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
- getPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );
- dotNL = dot( geometry.normal, directLight.direction );
- directLightColor_Diffuse = PI * directLight.color;
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
- #ifdef DOUBLE_SIDED
- vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
- #endif
- }
- #endif
- #if NUM_SPOT_LIGHTS > 0
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
- getSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );
- dotNL = dot( geometry.normal, directLight.direction );
- directLightColor_Diffuse = PI * directLight.color;
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
- #ifdef DOUBLE_SIDED
- vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
- #endif
- }
- #endif
- #if NUM_RECT_AREA_LIGHTS > 0
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
- }
- #endif
- #if NUM_DIR_LIGHTS > 0
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
- getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );
- dotNL = dot( geometry.normal, directLight.direction );
- directLightColor_Diffuse = PI * directLight.color;
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
- #ifdef DOUBLE_SIDED
- vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;
- #endif
- }
- #endif
- #if NUM_HEMI_LIGHTS > 0
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
- vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );
- #ifdef DOUBLE_SIDED
- vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );
- #endif
- }
- #endif
- `,fCe=`uniform vec3 ambientLightColor;
- vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
- vec3 irradiance = ambientLightColor;
- #ifndef PHYSICALLY_CORRECT_LIGHTS
- irradiance *= PI;
- #endif
- return irradiance;
- }
- #if NUM_DIR_LIGHTS > 0
- struct DirectionalLight {
- vec3 direction;
- vec3 color;
- int shadow;
- float shadowBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
- uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
- void getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {
- directLight.color = directionalLight.color;
- directLight.direction = directionalLight.direction;
- directLight.visible = true;
- }
- #endif
- #if NUM_POINT_LIGHTS > 0
- struct PointLight {
- vec3 position;
- vec3 color;
- float distance;
- float decay;
- int shadow;
- float shadowBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
- uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
- void getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {
- vec3 lVector = pointLight.position - geometry.position;
- directLight.direction = normalize( lVector );
- float lightDistance = length( lVector );
- directLight.color = pointLight.color;
- directLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );
- directLight.visible = ( directLight.color != vec3( 0.0 ) );
- }
- #endif
- #if NUM_SPOT_LIGHTS > 0
- struct SpotLight {
- vec3 position;
- vec3 direction;
- vec3 color;
- float distance;
- float decay;
- float coneCos;
- float penumbraCos;
- int shadow;
- float shadowBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
- uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
- void getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {
- vec3 lVector = spotLight.position - geometry.position;
- directLight.direction = normalize( lVector );
- float lightDistance = length( lVector );
- float angleCos = dot( directLight.direction, spotLight.direction );
- if ( angleCos > spotLight.coneCos ) {
- float spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );
- directLight.color = spotLight.color;
- directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );
- directLight.visible = true;
- } else {
- directLight.color = vec3( 0.0 );
- directLight.visible = false;
- }
- }
- #endif
- #if NUM_RECT_AREA_LIGHTS > 0
- struct RectAreaLight {
- vec3 color;
- vec3 position;
- vec3 halfWidth;
- vec3 halfHeight;
- };
- uniform sampler2D ltcMat; uniform sampler2D ltcMag;
- uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
- #endif
- #if NUM_HEMI_LIGHTS > 0
- struct HemisphereLight {
- vec3 direction;
- vec3 skyColor;
- vec3 groundColor;
- };
- uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
- vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {
- float dotNL = dot( geometry.normal, hemiLight.direction );
- float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
- vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
- #ifndef PHYSICALLY_CORRECT_LIGHTS
- irradiance *= PI;
- #endif
- return irradiance;
- }
- #endif
- #if defined( USE_ENVMAP ) && defined( PHYSICAL )
- vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {
- vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );
- #ifdef ENVMAP_TYPE_CUBE
- vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
- #ifdef TEXTURE_LOD_EXT
- vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );
- #else
- vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );
- #endif
- envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;
- #elif defined( ENVMAP_TYPE_CUBE_UV )
- vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
- vec4 envMapColor = textureCubeUV( queryVec, 1.0 );
- #else
- vec4 envMapColor = vec4( 0.0 );
- #endif
- return PI * envMapColor.rgb * envMapIntensity;
- }
- float getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {
- float maxMIPLevelScalar = float( maxMIPLevel );
- float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );
- return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
- }
- vec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {
- #ifdef ENVMAP_MODE_REFLECTION
- vec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );
- #else
- vec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );
- #endif
- reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
- float specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );
- #ifdef ENVMAP_TYPE_CUBE
- vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
- #ifdef TEXTURE_LOD_EXT
- vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );
- #else
- vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );
- #endif
- envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;
- #elif defined( ENVMAP_TYPE_CUBE_UV )
- vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
- vec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));
- #elif defined( ENVMAP_TYPE_EQUIREC )
- vec2 sampleUV;
- sampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );
- sampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
- #ifdef TEXTURE_LOD_EXT
- vec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );
- #else
- vec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );
- #endif
- envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;
- #elif defined( ENVMAP_TYPE_SPHERE )
- vec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );
- #ifdef TEXTURE_LOD_EXT
- vec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );
- #else
- vec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );
- #endif
- envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;
- #endif
- return envMapColor.rgb * envMapIntensity;
- }
- #endif
- `,hCe=`BlinnPhongMaterial material;
- material.diffuseColor = diffuseColor.rgb;
- material.specularColor = specular;
- material.specularShininess = shininess;
- material.specularStrength = specularStrength;
- `,pCe=`varying vec3 vViewPosition;
- #ifndef FLAT_SHADED
- varying vec3 vNormal;
- #endif
- struct BlinnPhongMaterial {
- vec3 diffuseColor;
- vec3 specularColor;
- float specularShininess;
- float specularStrength;
- };
- #if NUM_RECT_AREA_LIGHTS > 0
- void RE_Direct_RectArea_BlinnPhong( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
- vec3 matDiffColor = material.diffuseColor;
- vec3 matSpecColor = material.specularColor;
- vec3 lightColor = rectAreaLight.color;
- float roughness = BlinnExponentToGGXRoughness( material.specularShininess );
- vec3 spec = Rect_Area_Light_Specular_Reflectance(
- geometry,
- rectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight,
- roughness,
- ltcMat, ltcMag );
- vec3 diff = Rect_Area_Light_Diffuse_Reflectance(
- geometry,
- rectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight );
- reflectedLight.directSpecular += lightColor * matSpecColor * spec / PI2;
- reflectedLight.directDiffuse += lightColor * matDiffColor * diff / PI2;
- }
- #endif
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
- #ifdef TOON
- vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
- #else
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
- vec3 irradiance = dotNL * directLight.color;
- #endif
- #ifndef PHYSICALLY_CORRECT_LIGHTS
- irradiance *= PI;
- #endif
- reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
- reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;
- }
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
- reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
- }
- #define RE_Direct RE_Direct_BlinnPhong
- #define RE_Direct_RectArea RE_Direct_RectArea_BlinnPhong
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
- #define Material_LightProbeLOD( material ) (0)
- `,dCe=`PhysicalMaterial material;
- material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
- material.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );
- #ifdef STANDARD
- material.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );
- #else
- material.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );
- material.clearCoat = saturate( clearCoat ); material.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );
- #endif
- `,mCe=`struct PhysicalMaterial {
- vec3 diffuseColor;
- float specularRoughness;
- vec3 specularColor;
- #ifndef STANDARD
- float clearCoat;
- float clearCoatRoughness;
- #endif
- };
- #define MAXIMUM_SPECULAR_COEFFICIENT 0.16
- #define DEFAULT_SPECULAR_COEFFICIENT 0.04
- float clearCoatDHRApprox( const in float roughness, const in float dotNL ) {
- return DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );
- }
- #if NUM_RECT_AREA_LIGHTS > 0
- void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
- vec3 matDiffColor = material.diffuseColor;
- vec3 matSpecColor = material.specularColor;
- vec3 lightColor = rectAreaLight.color;
- float roughness = material.specularRoughness;
- vec3 spec = Rect_Area_Light_Specular_Reflectance(
- geometry,
- rectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight,
- roughness,
- ltcMat, ltcMag );
- vec3 diff = Rect_Area_Light_Diffuse_Reflectance(
- geometry,
- rectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight );
- reflectedLight.directSpecular += lightColor * matSpecColor * spec;
- reflectedLight.directDiffuse += lightColor * matDiffColor * diff;
- }
- #endif
- void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
- vec3 irradiance = dotNL * directLight.color;
- #ifndef PHYSICALLY_CORRECT_LIGHTS
- irradiance *= PI;
- #endif
- #ifndef STANDARD
- float clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );
- #else
- float clearCoatDHR = 0.0;
- #endif
- reflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );
- reflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
- #ifndef STANDARD
- reflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );
- #endif
- }
- void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
- reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );
- }
- void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
- #ifndef STANDARD
- float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
- float dotNL = dotNV;
- float clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );
- #else
- float clearCoatDHR = 0.0;
- #endif
- reflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );
- #ifndef STANDARD
- reflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );
- #endif
- }
- #define RE_Direct RE_Direct_Physical
- #define RE_Direct_RectArea RE_Direct_RectArea_Physical
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
- #define RE_IndirectSpecular RE_IndirectSpecular_Physical
- #define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )
- #define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )
- float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
- return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
- }
- `,vCe=`
- GeometricContext geometry;
- geometry.position = - vViewPosition;
- geometry.normal = normal;
- geometry.viewDir = normalize( vViewPosition );
- IncidentLight directLight;
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
- PointLight pointLight;
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
- pointLight = pointLights[ i ];
- getPointDirectLightIrradiance( pointLight, geometry, directLight );
- #ifdef USE_SHADOWMAP
- directLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;
- #endif
- RE_Direct( directLight, geometry, material, reflectedLight );
- }
- #endif
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
- SpotLight spotLight;
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
- spotLight = spotLights[ i ];
- getSpotDirectLightIrradiance( spotLight, geometry, directLight );
- #ifdef USE_SHADOWMAP
- directLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
- #endif
- RE_Direct( directLight, geometry, material, reflectedLight );
- }
- #endif
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
- DirectionalLight directionalLight;
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
- directionalLight = directionalLights[ i ];
- getDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );
- #ifdef USE_SHADOWMAP
- directLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
- #endif
- RE_Direct( directLight, geometry, material, reflectedLight );
- }
- #endif
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
- RectAreaLight rectAreaLight;
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
- rectAreaLight = rectAreaLights[ i ];
- RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
- }
- #endif
- #if defined( RE_IndirectDiffuse )
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
- #ifdef USE_LIGHTMAP
- vec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;
- #ifndef PHYSICALLY_CORRECT_LIGHTS
- lightMapIrradiance *= PI;
- #endif
- irradiance += lightMapIrradiance;
- #endif
- #if ( NUM_HEMI_LIGHTS > 0 )
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );
- }
- #endif
- #if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )
- irradiance += getLightProbeIndirectIrradiance( geometry, 8 );
- #endif
- RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
- #endif
- #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
- vec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );
- #ifndef STANDARD
- vec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );
- #else
- vec3 clearCoatRadiance = vec3( 0.0 );
- #endif
-
- RE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );
- #endif
- `,gCe=`#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)
- gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;
- #endif`,yCe=`#ifdef USE_LOGDEPTHBUF
- uniform float logDepthBufFC;
- #ifdef USE_LOGDEPTHBUF_EXT
- varying float vFragDepth;
- #endif
- #endif
- `,_Ce=`#ifdef USE_LOGDEPTHBUF
- #ifdef USE_LOGDEPTHBUF_EXT
- varying float vFragDepth;
- #endif
- uniform float logDepthBufFC;
- #endif`,xCe=`#ifdef USE_LOGDEPTHBUF
- gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;
- #ifdef USE_LOGDEPTHBUF_EXT
- vFragDepth = 1.0 + gl_Position.w;
- #else
- gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;
- #endif
- #endif
- `,SCe=`#ifdef USE_MAP
- vec4 texelColor = texture2D( map, vUv );
- texelColor = mapTexelToLinear( texelColor );
- diffuseColor *= texelColor;
- #endif
- `,MCe=`#ifdef USE_MAP
- uniform sampler2D map;
- #endif
- `,bCe=`#ifdef USE_MAP
- vec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );
- diffuseColor *= mapTexelToLinear( mapTexel );
- #endif
- `,wCe=`#ifdef USE_MAP
- uniform vec4 offsetRepeat;
- uniform sampler2D map;
- #endif
- `,TCe=`float metalnessFactor = metalness;
- #ifdef USE_METALNESSMAP
- vec4 texelMetalness = texture2D( metalnessMap, vUv );
- metalnessFactor *= texelMetalness.r;
- #endif
- `,ECe=`#ifdef USE_METALNESSMAP
- uniform sampler2D metalnessMap;
- #endif`,ACe=`#ifdef USE_MORPHNORMALS
- objectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];
- objectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];
- objectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];
- objectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];
- #endif
- `,CCe=`#ifdef USE_MORPHTARGETS
- #ifndef USE_MORPHNORMALS
- uniform float morphTargetInfluences[ 8 ];
- #else
- uniform float morphTargetInfluences[ 4 ];
- #endif
- #endif`,RCe=`#ifdef USE_MORPHTARGETS
- transformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];
- transformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];
- transformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];
- transformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];
- #ifndef USE_MORPHNORMALS
- transformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];
- transformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];
- transformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];
- transformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];
- #endif
- #endif
- `,LCe=`#ifdef DOUBLE_SIDED
- float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );
- #else
- float flipNormal = 1.0;
- #endif
- `,PCe=`#ifdef FLAT_SHADED
- vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
- vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
- vec3 normal = normalize( cross( fdx, fdy ) );
- #else
- vec3 normal = normalize( vNormal ) * flipNormal;
- #endif
- #ifdef USE_NORMALMAP
- normal = perturbNormal2Arb( -vViewPosition, normal );
- #elif defined( USE_BUMPMAP )
- normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );
- #endif
- `,DCe=`#ifdef USE_NORMALMAP
- uniform sampler2D normalMap;
- uniform vec2 normalScale;
- vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {
- vec3 q0 = dFdx( eye_pos.xyz );
- vec3 q1 = dFdy( eye_pos.xyz );
- vec2 st0 = dFdx( vUv.st );
- vec2 st1 = dFdy( vUv.st );
- vec3 S = normalize( q0 * st1.t - q1 * st0.t );
- vec3 T = normalize( -q0 * st1.s + q1 * st0.s );
- vec3 N = normalize( surf_norm );
- vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
- mapN.xy = normalScale * mapN.xy;
- mat3 tsn = mat3( S, T, N );
- return normalize( tsn * mapN );
- }
- #endif
- `,ICe=`vec3 packNormalToRGB( const in vec3 normal ) {
- return normalize( normal ) * 0.5 + 0.5;
- }
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
- return 1.0 - 2.0 * rgb.xyz;
- }
- const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
- const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
- const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
- const float ShiftRight8 = 1. / 256.;
- vec4 packDepthToRGBA( const in float v ) {
- vec4 r = vec4( fract( v * PackFactors ), v );
- r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
- }
- float unpackRGBAToDepth( const in vec4 v ) {
- return dot( v, UnpackFactors );
- }
- float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
- return ( viewZ + near ) / ( near - far );
- }
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
- return linearClipZ * ( near - far ) - near;
- }
- float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
- return (( near + viewZ ) * far ) / (( far - near ) * viewZ );
- }
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
- }
- `,NCe=`#ifdef PREMULTIPLIED_ALPHA
- gl_FragColor.rgb *= gl_FragColor.a;
- #endif
- `,UCe=`#ifdef USE_SKINNING
- vec4 mvPosition = modelViewMatrix * skinned;
- #else
- vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
- #endif
- gl_Position = projectionMatrix * mvPosition;
- `,OCe=`float roughnessFactor = roughness;
- #ifdef USE_ROUGHNESSMAP
- vec4 texelRoughness = texture2D( roughnessMap, vUv );
- roughnessFactor *= texelRoughness.r;
- #endif
- `,zCe=`#ifdef USE_ROUGHNESSMAP
- uniform sampler2D roughnessMap;
- #endif`,FCe=`#ifdef USE_SHADOWMAP
- #if NUM_DIR_LIGHTS > 0
- uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];
- #endif
- #if NUM_SPOT_LIGHTS > 0
- uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];
- #endif
- #if NUM_POINT_LIGHTS > 0
- uniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];
- #endif
- #if NUM_RECT_AREA_LIGHTS > 0
- #endif
- float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
- return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
- }
- float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {
- const vec2 offset = vec2( 0.0, 1.0 );
- vec2 texelSize = vec2( 1.0 ) / size;
- vec2 centroidUV = floor( uv * size + 0.5 ) / size;
- float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );
- float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );
- float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );
- float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );
- vec2 f = fract( uv * size + 0.5 );
- float a = mix( lb, lt, f.y );
- float b = mix( rb, rt, f.y );
- float c = mix( a, b, f.x );
- return c;
- }
- float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
- shadowCoord.xyz /= shadowCoord.w;
- shadowCoord.z += shadowBias;
- bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
- bool inFrustum = all( inFrustumVec );
- bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
- bool frustumTest = all( frustumTestVec );
- if ( frustumTest ) {
- #if defined( SHADOWMAP_TYPE_PCF )
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
- float dx0 = - texelSize.x * shadowRadius;
- float dy0 = - texelSize.y * shadowRadius;
- float dx1 = + texelSize.x * shadowRadius;
- float dy1 = + texelSize.y * shadowRadius;
- return (
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
- ) * ( 1.0 / 9.0 );
- #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
- float dx0 = - texelSize.x * shadowRadius;
- float dy0 = - texelSize.y * shadowRadius;
- float dx1 = + texelSize.x * shadowRadius;
- float dy1 = + texelSize.y * shadowRadius;
- return (
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
- texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
- ) * ( 1.0 / 9.0 );
- #else
- return texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
- #endif
- }
- return 1.0;
- }
- vec2 cubeToUV( vec3 v, float texelSizeY ) {
- vec3 absV = abs( v );
- float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
- absV *= scaleToCube;
- v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
- vec2 planar = v.xy;
- float almostATexel = 1.5 * texelSizeY;
- float almostOne = 1.0 - almostATexel;
- if ( absV.z >= almostOne ) {
- if ( v.z > 0.0 )
- planar.x = 4.0 - v.x;
- } else if ( absV.x >= almostOne ) {
- float signX = sign( v.x );
- planar.x = v.z * signX + 2.0 * signX;
- } else if ( absV.y >= almostOne ) {
- float signY = sign( v.y );
- planar.x = v.x + 2.0 * signY + 2.0;
- planar.y = v.z * signY - 2.0;
- }
- return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
- }
- float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
- vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
- vec3 lightToPosition = shadowCoord.xyz;
- vec3 bd3D = normalize( lightToPosition );
- float dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;
- #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )
- vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
- return (
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
- ) * ( 1.0 / 9.0 );
- #else
- return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
- #endif
- }
- #endif
- `,BCe=`#ifdef USE_SHADOWMAP
- #if NUM_DIR_LIGHTS > 0
- uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];
- #endif
- #if NUM_SPOT_LIGHTS > 0
- uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];
- #endif
- #if NUM_POINT_LIGHTS > 0
- uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];
- #endif
- #if NUM_RECT_AREA_LIGHTS > 0
- #endif
- #endif
- `,kCe=`#ifdef USE_SHADOWMAP
- #if NUM_DIR_LIGHTS > 0
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;
- }
- #endif
- #if NUM_SPOT_LIGHTS > 0
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
- vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;
- }
- #endif
- #if NUM_POINT_LIGHTS > 0
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;
- }
- #endif
- #if NUM_RECT_AREA_LIGHTS > 0
- #endif
- #endif
- `,VCe=`float getShadowMask() {
- float shadow = 1.0;
- #ifdef USE_SHADOWMAP
- #if NUM_DIR_LIGHTS > 0
- DirectionalLight directionalLight;
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
- directionalLight = directionalLights[ i ];
- shadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
- }
- #endif
- #if NUM_SPOT_LIGHTS > 0
- SpotLight spotLight;
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
- spotLight = spotLights[ i ];
- shadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
- }
- #endif
- #if NUM_POINT_LIGHTS > 0
- PointLight pointLight;
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
- pointLight = pointLights[ i ];
- shadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;
- }
- #endif
- #if NUM_RECT_AREA_LIGHTS > 0
- #endif
- #endif
- return shadow;
- }
- `,GCe=`#ifdef USE_SKINNING
- mat4 boneMatX = getBoneMatrix( skinIndex.x );
- mat4 boneMatY = getBoneMatrix( skinIndex.y );
- mat4 boneMatZ = getBoneMatrix( skinIndex.z );
- mat4 boneMatW = getBoneMatrix( skinIndex.w );
- #endif`,HCe=`#ifdef USE_SKINNING
- uniform mat4 bindMatrix;
- uniform mat4 bindMatrixInverse;
- #ifdef BONE_TEXTURE
- uniform sampler2D boneTexture;
- uniform int boneTextureWidth;
- uniform int boneTextureHeight;
- mat4 getBoneMatrix( const in float i ) {
- float j = i * 4.0;
- float x = mod( j, float( boneTextureWidth ) );
- float y = floor( j / float( boneTextureWidth ) );
- float dx = 1.0 / float( boneTextureWidth );
- float dy = 1.0 / float( boneTextureHeight );
- y = dy * ( y + 0.5 );
- vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
- vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
- vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
- vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
- mat4 bone = mat4( v1, v2, v3, v4 );
- return bone;
- }
- #else
- uniform mat4 boneMatrices[ MAX_BONES ];
- mat4 getBoneMatrix( const in float i ) {
- mat4 bone = boneMatrices[ int(i) ];
- return bone;
- }
- #endif
- #endif
- `,WCe=`#ifdef USE_SKINNING
- vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
- vec4 skinned = vec4( 0.0 );
- skinned += boneMatX * skinVertex * skinWeight.x;
- skinned += boneMatY * skinVertex * skinWeight.y;
- skinned += boneMatZ * skinVertex * skinWeight.z;
- skinned += boneMatW * skinVertex * skinWeight.w;
- skinned = bindMatrixInverse * skinned;
- #endif
- `,XCe=`#ifdef USE_SKINNING
- mat4 skinMatrix = mat4( 0.0 );
- skinMatrix += skinWeight.x * boneMatX;
- skinMatrix += skinWeight.y * boneMatY;
- skinMatrix += skinWeight.z * boneMatZ;
- skinMatrix += skinWeight.w * boneMatW;
- skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
- objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
- #endif
- `,YCe=`float specularStrength;
- #ifdef USE_SPECULARMAP
- vec4 texelSpecular = texture2D( specularMap, vUv );
- specularStrength = texelSpecular.r;
- #else
- specularStrength = 1.0;
- #endif`,qCe=`#ifdef USE_SPECULARMAP
- uniform sampler2D specularMap;
- #endif`,ZCe=`#if defined( TONE_MAPPING )
- gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
- #endif
- `,jCe=`#define saturate(a) clamp( a, 0.0, 1.0 )
- uniform float toneMappingExposure;
- uniform float toneMappingWhitePoint;
- vec3 LinearToneMapping( vec3 color ) {
- return toneMappingExposure * color;
- }
- vec3 ReinhardToneMapping( vec3 color ) {
- color *= toneMappingExposure;
- return saturate( color / ( vec3( 1.0 ) + color ) );
- }
- #define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )
- vec3 Uncharted2ToneMapping( vec3 color ) {
- color *= toneMappingExposure;
- return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );
- }
- vec3 OptimizedCineonToneMapping( vec3 color ) {
- color *= toneMappingExposure;
- color = max( vec3( 0.0 ), color - 0.004 );
- return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
- }
- `,KCe=`#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )
- varying vec2 vUv;
- #endif`,JCe=`#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )
- varying vec2 vUv;
- uniform vec4 offsetRepeat;
- #endif
- `,$Ce=`#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )
- vUv = uv * offsetRepeat.zw + offsetRepeat.xy;
- #endif`,QCe=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
- varying vec2 vUv2;
- #endif`,eRe=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
- attribute vec2 uv2;
- varying vec2 vUv2;
- #endif`,tRe=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
- vUv2 = uv2;
- #endif`,rRe=`#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )
- #ifdef USE_SKINNING
- vec4 worldPosition = modelMatrix * skinned;
- #else
- vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
- #endif
- #endif
- `,iRe=`uniform samplerCube tCube;
- uniform float tFlip;
- uniform float opacity;
- varying vec3 vWorldPosition;
- #include <common>
- void main() {
- gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );
- gl_FragColor.a *= opacity;
- }
- `,nRe=`varying vec3 vWorldPosition;
- #include <common>
- void main() {
- vWorldPosition = transformDirection( position, modelMatrix );
- #include <begin_vertex>
- #include <project_vertex>
- }
- `,aRe=`#if DEPTH_PACKING == 3200
- uniform float opacity;
- #endif
- #include <common>
- #include <packing>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- #include <clipping_planes_fragment>
- vec4 diffuseColor = vec4( 1.0 );
- #if DEPTH_PACKING == 3200
- diffuseColor.a = opacity;
- #endif
- #include <map_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <logdepthbuf_fragment>
- #if DEPTH_PACKING == 3200
- gl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );
- #elif DEPTH_PACKING == 3201
- gl_FragColor = packDepthToRGBA( gl_FragCoord.z );
- #endif
- }
- `,oRe=`#include <common>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <skinbase_vertex>
- #include <begin_vertex>
- #include <displacementmap_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- }
- `,sRe=`uniform vec3 lightPos;
- varying vec4 vWorldPosition;
- #include <common>
- #include <packing>
- #include <clipping_planes_pars_fragment>
- void main () {
- #include <clipping_planes_fragment>
- gl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );
- }
- `,lRe=`varying vec4 vWorldPosition;
- #include <common>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <skinbase_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <worldpos_vertex>
- #include <clipping_planes_vertex>
- vWorldPosition = worldPosition;
- }
- `,uRe=`uniform sampler2D tEquirect;
- uniform float tFlip;
- varying vec3 vWorldPosition;
- #include <common>
- void main() {
- vec3 direction = normalize( vWorldPosition );
- vec2 sampleUV;
- sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );
- sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;
- gl_FragColor = texture2D( tEquirect, sampleUV );
- }
- `,cRe=`varying vec3 vWorldPosition;
- #include <common>
- void main() {
- vWorldPosition = transformDirection( position, modelMatrix );
- #include <begin_vertex>
- #include <project_vertex>
- }
- `,fRe=`uniform vec3 diffuse;
- uniform float opacity;
- uniform float dashSize;
- uniform float totalSize;
- varying float vLineDistance;
- #include <common>
- #include <color_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- #include <clipping_planes_fragment>
- if ( mod( vLineDistance, totalSize ) > dashSize ) {
- discard;
- }
- vec3 outgoingLight = vec3( 0.0 );
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <logdepthbuf_fragment>
- #include <color_fragment>
- outgoingLight = diffuseColor.rgb;
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
- #include <tonemapping_fragment>
- #include <encodings_fragment>
- #include <fog_fragment>
- }
- `,hRe=`uniform float scale;
- attribute float lineDistance;
- varying float vLineDistance;
- #include <common>
- #include <color_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <color_vertex>
- vLineDistance = scale * lineDistance;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_Position = projectionMatrix * mvPosition;
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- }
- `,pRe=`uniform vec3 diffuse;
- uniform float opacity;
- #ifndef FLAT_SHADED
- varying vec3 vNormal;
- #endif
- #include <common>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <uv2_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <envmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- #include <clipping_planes_fragment>
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <specularmap_fragment>
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- #ifdef USE_LIGHTMAP
- reflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;
- #else
- reflectedLight.indirectDiffuse += vec3( 1.0 );
- #endif
- #include <aomap_fragment>
- reflectedLight.indirectDiffuse *= diffuseColor.rgb;
- vec3 outgoingLight = reflectedLight.indirectDiffuse;
- #include <normal_flip>
- #include <envmap_fragment>
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
- #include <tonemapping_fragment>
- #include <encodings_fragment>
- #include <fog_fragment>
- }
- `,dRe=`#include <common>
- #include <uv_pars_vertex>
- #include <uv2_pars_vertex>
- #include <envmap_pars_vertex>
- #include <color_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <uv2_vertex>
- #include <color_vertex>
- #include <skinbase_vertex>
- #ifdef USE_ENVMAP
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #endif
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <worldpos_vertex>
- #include <clipping_planes_vertex>
- #include <envmap_vertex>
- }
- `,mRe=`uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform float opacity;
- varying vec3 vLightFront;
- #ifdef DOUBLE_SIDED
- varying vec3 vLightBack;
- #endif
- #include <common>
- #include <packing>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <uv2_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <envmap_pars_fragment>
- #include <bsdfs>
- #include <lights_pars>
- #include <fog_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <shadowmask_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- #include <clipping_planes_fragment>
- vec4 diffuseColor = vec4( diffuse, opacity );
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <specularmap_fragment>
- #include <emissivemap_fragment>
- reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );
- #include <lightmap_fragment>
- reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );
- #ifdef DOUBLE_SIDED
- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
- #else
- reflectedLight.directDiffuse = vLightFront;
- #endif
- reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();
- #include <aomap_fragment>
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
- #include <normal_flip>
- #include <envmap_fragment>
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
- #include <tonemapping_fragment>
- #include <encodings_fragment>
- #include <fog_fragment>
- }
- `,vRe=`#define LAMBERT
- varying vec3 vLightFront;
- #ifdef DOUBLE_SIDED
- varying vec3 vLightBack;
- #endif
- #include <common>
- #include <uv_pars_vertex>
- #include <uv2_pars_vertex>
- #include <envmap_pars_vertex>
- #include <bsdfs>
- #include <lights_pars>
- #include <color_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <uv2_vertex>
- #include <color_vertex>
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <worldpos_vertex>
- #include <envmap_vertex>
- #include <lights_lambert_vertex>
- #include <shadowmap_vertex>
- }
- `,gRe=`#define PHONG
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform vec3 specular;
- uniform float shininess;
- uniform float opacity;
- #include <common>
- #include <packing>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <uv2_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <envmap_pars_fragment>
- #include <gradientmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars>
- #include <lights_phong_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- #include <clipping_planes_fragment>
- vec4 diffuseColor = vec4( diffuse, opacity );
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <specularmap_fragment>
- #include <normal_flip>
- #include <normal_fragment>
- #include <emissivemap_fragment>
- #include <lights_phong_fragment>
- #include <lights_template>
- #include <aomap_fragment>
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
- #include <envmap_fragment>
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
- #include <tonemapping_fragment>
- #include <encodings_fragment>
- #include <fog_fragment>
- }
- `,yRe=`#define PHONG
- varying vec3 vViewPosition;
- #ifndef FLAT_SHADED
- varying vec3 vNormal;
- #endif
- #include <common>
- #include <uv_pars_vertex>
- #include <uv2_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <envmap_pars_vertex>
- #include <color_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <uv2_vertex>
- #include <color_vertex>
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #ifndef FLAT_SHADED
- vNormal = normalize( transformedNormal );
- #endif
- #include <begin_vertex>
- #include <displacementmap_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- vViewPosition = - mvPosition.xyz;
- #include <worldpos_vertex>
- #include <envmap_vertex>
- #include <shadowmap_vertex>
- }
- `,_Re=`#define PHYSICAL
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform float roughness;
- uniform float metalness;
- uniform float opacity;
- #ifndef STANDARD
- uniform float clearCoat;
- uniform float clearCoatRoughness;
- #endif
- varying vec3 vViewPosition;
- #ifndef FLAT_SHADED
- varying vec3 vNormal;
- #endif
- #include <common>
- #include <packing>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <uv2_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <envmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <cube_uv_reflection_fragment>
- #include <lights_pars>
- #include <lights_physical_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <roughnessmap_pars_fragment>
- #include <metalnessmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- #include <clipping_planes_fragment>
- vec4 diffuseColor = vec4( diffuse, opacity );
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <specularmap_fragment>
- #include <roughnessmap_fragment>
- #include <metalnessmap_fragment>
- #include <normal_flip>
- #include <normal_fragment>
- #include <emissivemap_fragment>
- #include <lights_physical_fragment>
- #include <lights_template>
- #include <aomap_fragment>
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
- #include <tonemapping_fragment>
- #include <encodings_fragment>
- #include <fog_fragment>
- }
- `,xRe=`#define PHYSICAL
- varying vec3 vViewPosition;
- #ifndef FLAT_SHADED
- varying vec3 vNormal;
- #endif
- #include <common>
- #include <uv_pars_vertex>
- #include <uv2_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <color_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <uv2_vertex>
- #include <color_vertex>
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #ifndef FLAT_SHADED
- vNormal = normalize( transformedNormal );
- #endif
- #include <begin_vertex>
- #include <displacementmap_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- vViewPosition = - mvPosition.xyz;
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- }
- `,SRe=`#define NORMAL
- uniform float opacity;
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )
- varying vec3 vViewPosition;
- #endif
- #ifndef FLAT_SHADED
- varying vec3 vNormal;
- #endif
- #include <packing>
- #include <uv_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- void main() {
- #include <logdepthbuf_fragment>
- #include <normal_flip>
- #include <normal_fragment>
- gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
- #include <premultiplied_alpha_fragment>
- #include <encodings_fragment>
- }
- `,MRe=`#define NORMAL
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )
- varying vec3 vViewPosition;
- #endif
- #ifndef FLAT_SHADED
- varying vec3 vNormal;
- #endif
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #ifndef FLAT_SHADED
- vNormal = normalize( transformedNormal );
- #endif
- #include <begin_vertex>
- #include <displacementmap_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )
- vViewPosition = - mvPosition.xyz;
- #endif
- }
- `,bRe=`uniform vec3 diffuse;
- uniform float opacity;
- #include <common>
- #include <packing>
- #include <color_pars_fragment>
- #include <map_particle_pars_fragment>
- #include <fog_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- #include <clipping_planes_fragment>
- vec3 outgoingLight = vec3( 0.0 );
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <logdepthbuf_fragment>
- #include <map_particle_fragment>
- #include <color_fragment>
- #include <alphatest_fragment>
- outgoingLight = diffuseColor.rgb;
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
- #include <tonemapping_fragment>
- #include <encodings_fragment>
- #include <fog_fragment>
- }
- `,wRe=`uniform float size;
- uniform float scale;
- #include <common>
- #include <color_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <color_vertex>
- #include <begin_vertex>
- #include <project_vertex>
- #ifdef USE_SIZEATTENUATION
- gl_PointSize = size * ( scale / - mvPosition.z );
- #else
- gl_PointSize = size;
- #endif
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- }
- `,TRe=`uniform float opacity;
- #include <common>
- #include <packing>
- #include <bsdfs>
- #include <lights_pars>
- #include <shadowmap_pars_fragment>
- #include <shadowmask_pars_fragment>
- void main() {
- gl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );
- }
- `,ERe=`#include <shadowmap_pars_vertex>
- void main() {
- #include <begin_vertex>
- #include <project_vertex>
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- }
- `,Xr={alphamap_fragment:RAe,alphamap_pars_fragment:LAe,alphatest_fragment:PAe,aomap_fragment:DAe,aomap_pars_fragment:IAe,begin_vertex:NAe,beginnormal_vertex:UAe,bsdfs:OAe,bumpmap_pars_fragment:zAe,clipping_planes_fragment:FAe,clipping_planes_pars_fragment:BAe,clipping_planes_pars_vertex:kAe,clipping_planes_vertex:VAe,color_fragment:GAe,color_pars_fragment:HAe,color_pars_vertex:WAe,color_vertex:XAe,common:YAe,cube_uv_reflection_fragment:qAe,defaultnormal_vertex:ZAe,displacementmap_pars_vertex:jAe,displacementmap_vertex:KAe,emissivemap_fragment:JAe,emissivemap_pars_fragment:$Ae,encodings_fragment:QAe,encodings_pars_fragment:eCe,envmap_fragment:tCe,envmap_pars_fragment:rCe,envmap_pars_vertex:iCe,envmap_vertex:nCe,fog_fragment:aCe,fog_pars_fragment:oCe,gradientmap_pars_fragment:sCe,lightmap_fragment:lCe,lightmap_pars_fragment:uCe,lights_lambert_vertex:cCe,lights_pars:fCe,lights_phong_fragment:hCe,lights_phong_pars_fragment:pCe,lights_physical_fragment:dCe,lights_physical_pars_fragment:mCe,lights_template:vCe,logdepthbuf_fragment:gCe,logdepthbuf_pars_fragment:yCe,logdepthbuf_pars_vertex:_Ce,logdepthbuf_vertex:xCe,map_fragment:SCe,map_pars_fragment:MCe,map_particle_fragment:bCe,map_particle_pars_fragment:wCe,metalnessmap_fragment:TCe,metalnessmap_pars_fragment:ECe,morphnormal_vertex:ACe,morphtarget_pars_vertex:CCe,morphtarget_vertex:RCe,normal_flip:LCe,normal_fragment:PCe,normalmap_pars_fragment:DCe,packing:ICe,premultiplied_alpha_fragment:NCe,project_vertex:UCe,roughnessmap_fragment:OCe,roughnessmap_pars_fragment:zCe,shadowmap_pars_fragment:FCe,shadowmap_pars_vertex:BCe,shadowmap_vertex:kCe,shadowmask_pars_fragment:VCe,skinbase_vertex:GCe,skinning_pars_vertex:HCe,skinning_vertex:WCe,skinnormal_vertex:XCe,specularmap_fragment:YCe,specularmap_pars_fragment:qCe,tonemapping_fragment:ZCe,tonemapping_pars_fragment:jCe,uv_pars_fragment:KCe,uv_pars_vertex:JCe,uv_vertex:$Ce,uv2_pars_fragment:QCe,uv2_pars_vertex:eRe,uv2_vertex:tRe,worldpos_vertex:rRe,cube_frag:iRe,cube_vert:nRe,depth_frag:aRe,depth_vert:oRe,distanceRGBA_frag:sRe,distanceRGBA_vert:lRe,equirect_frag:uRe,equirect_vert:cRe,linedashed_frag:fRe,linedashed_vert:hRe,meshbasic_frag:pRe,meshbasic_vert:dRe,meshlambert_frag:mRe,meshlambert_vert:vRe,meshphong_frag:gRe,meshphong_vert:yRe,meshphysical_frag:_Re,meshphysical_vert:xRe,normal_frag:SRe,normal_vert:MRe,points_frag:bRe,points_vert:wRe,shadow_frag:TRe,shadow_vert:ERe};Gt.prototype={constructor:Gt,isColor:!0,r:1,g:1,b:1,set:function(r){return r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r),this},setScalar:function(r){return this.r=r,this.g=r,this.b=r,this},setHex:function(r){return r=Math.floor(r),this.r=(r>>16&255)/255,this.g=(r>>8&255)/255,this.b=(r&255)/255,this},setRGB:function(r,e,t){return this.r=r,this.g=e,this.b=t,this},setHSL:function(){function r(e,t,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?e+(t-e)*6*i:i<1/2?t:i<2/3?e+(t-e)*6*(2/3-i):e}return function(t,i,n){if(t=cr.euclideanModulo(t,1),i=cr.clamp(i,0,1),n=cr.clamp(n,0,1),i===0)this.r=this.g=this.b=n;else{var a=n<=.5?n*(1+i):n+i-n*i,o=2*n-a;this.r=r(o,a,t+1/3),this.g=r(o,a,t),this.b=r(o,a,t-1/3)}return this}}(),setStyle:function(r){function e(f){f!==void 0&&parseFloat(f)<1&&console.warn("THREE.Color: Alpha component of "+r+" will be ignored.")}var t;if(t=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(r)){var i,n=t[1],a=t[2];switch(n){case"rgb":case"rgba":if(i=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,e(i[5]),this;if(i=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,e(i[5]),this;break;case"hsl":case"hsla":if(i=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)){var o=parseFloat(i[1])/360,s=parseInt(i[2],10)/100,l=parseInt(i[3],10)/100;return e(i[5]),this.setHSL(o,s,l)}break}}else if(t=/^\#([A-Fa-f0-9]+)$/.exec(r)){var u=t[1],c=u.length;if(c===3)return this.r=parseInt(u.charAt(0)+u.charAt(0),16)/255,this.g=parseInt(u.charAt(1)+u.charAt(1),16)/255,this.b=parseInt(u.charAt(2)+u.charAt(2),16)/255,this;if(c===6)return this.r=parseInt(u.charAt(0)+u.charAt(1),16)/255,this.g=parseInt(u.charAt(2)+u.charAt(3),16)/255,this.b=parseInt(u.charAt(4)+u.charAt(5),16)/255,this}if(r&&r.length>0){var u=ARe[r];u!==void 0?this.setHex(u):console.warn("THREE.Color: Unknown color "+r)}return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(r){return this.r=r.r,this.g=r.g,this.b=r.b,this},copyGammaToLinear:function(r,e){return e===void 0&&(e=2),this.r=Math.pow(r.r,e),this.g=Math.pow(r.g,e),this.b=Math.pow(r.b,e),this},copyLinearToGamma:function(r,e){e===void 0&&(e=2);var t=e>0?1/e:1;return this.r=Math.pow(r.r,t),this.g=Math.pow(r.g,t),this.b=Math.pow(r.b,t),this},convertGammaToLinear:function(){var r=this.r,e=this.g,t=this.b;return this.r=r*r,this.g=e*e,this.b=t*t,this},convertLinearToGamma:function(){return this.r=Math.sqrt(this.r),this.g=Math.sqrt(this.g),this.b=Math.sqrt(this.b),this},getHex:function(){return this.r*255<<16^this.g*255<<8^this.b*255<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(r){var e=r||{h:0,s:0,l:0},t=this.r,i=this.g,n=this.b,a=Math.max(t,i,n),o=Math.min(t,i,n),s,l,u=(o+a)/2;if(o===a)s=0,l=0;else{var c=a-o;switch(l=u<=.5?c/(a+o):c/(2-a-o),a){case t:s=(i-n)/c+(i<n?6:0);break;case i:s=(n-t)/c+2;break;case n:s=(t-i)/c+4;break}s/=6}return e.h=s,e.s=l,e.l=u,e},getStyle:function(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"},offsetHSL:function(r,e,t){var i=this.getHSL();return i.h+=r,i.s+=e,i.l+=t,this.setHSL(i.h,i.s,i.l),this},add:function(r){return this.r+=r.r,this.g+=r.g,this.b+=r.b,this},addColors:function(r,e){return this.r=r.r+e.r,this.g=r.g+e.g,this.b=r.b+e.b,this},addScalar:function(r){return this.r+=r,this.g+=r,this.b+=r,this},sub:function(r){return this.r=Math.max(0,this.r-r.r),this.g=Math.max(0,this.g-r.g),this.b=Math.max(0,this.b-r.b),this},multiply:function(r){return this.r*=r.r,this.g*=r.g,this.b*=r.b,this},multiplyScalar:function(r){return this.r*=r,this.g*=r,this.b*=r,this},lerp:function(r,e){return this.r+=(r.r-this.r)*e,this.g+=(r.g-this.g)*e,this.b+=(r.b-this.b)*e,this},equals:function(r){return r.r===this.r&&r.g===this.g&&r.b===this.b},fromArray:function(r,e){return e===void 0&&(e=0),this.r=r[e],this.g=r[e+1],this.b=r[e+2],this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this.r,r[e+1]=this.g,r[e+2]=this.b,r},toJSON:function(){return this.getHex()}};ARe={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Od.prototype=Object.create(ai.prototype);Od.prototype.constructor=Od;Od.prototype.isDataTexture=!0;hr={common:{diffuse:{value:new Gt(15658734)},opacity:{value:1},map:{value:null},offsetRepeat:{value:new ei(0,0,1,1)},specularMap:{value:null},alphaMap:{value:null},envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new St(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Gt(16777215)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new Gt(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},offsetRepeat:{value:new ei(0,0,1,1)}}},ty={basic:{uniforms:io.merge([hr.common,hr.aomap,hr.lightmap,hr.fog]),vertexShader:Xr.meshbasic_vert,fragmentShader:Xr.meshbasic_frag},lambert:{uniforms:io.merge([hr.common,hr.aomap,hr.lightmap,hr.emissivemap,hr.fog,hr.lights,{emissive:{value:new Gt(0)}}]),vertexShader:Xr.meshlambert_vert,fragmentShader:Xr.meshlambert_frag},phong:{uniforms:io.merge([hr.common,hr.aomap,hr.lightmap,hr.emissivemap,hr.bumpmap,hr.normalmap,hr.displacementmap,hr.gradientmap,hr.fog,hr.lights,{emissive:{value:new Gt(0)},specular:{value:new Gt(1118481)},shininess:{value:30}}]),vertexShader:Xr.meshphong_vert,fragmentShader:Xr.meshphong_frag},standard:{uniforms:io.merge([hr.common,hr.aomap,hr.lightmap,hr.emissivemap,hr.bumpmap,hr.normalmap,hr.displacementmap,hr.roughnessmap,hr.metalnessmap,hr.fog,hr.lights,{emissive:{value:new Gt(0)},roughness:{value:.5},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Xr.meshphysical_vert,fragmentShader:Xr.meshphysical_frag},points:{uniforms:io.merge([hr.points,hr.fog]),vertexShader:Xr.points_vert,fragmentShader:Xr.points_frag},dashed:{uniforms:io.merge([hr.common,hr.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Xr.linedashed_vert,fragmentShader:Xr.linedashed_frag},depth:{uniforms:io.merge([hr.common,hr.displacementmap]),vertexShader:Xr.depth_vert,fragmentShader:Xr.depth_frag},normal:{uniforms:io.merge([hr.common,hr.bumpmap,hr.normalmap,hr.displacementmap,{opacity:{value:1}}]),vertexShader:Xr.normal_vert,fragmentShader:Xr.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Xr.cube_vert,fragmentShader:Xr.cube_frag},equirect:{uniforms:{tEquirect:{value:null},tFlip:{value:-1}},vertexShader:Xr.equirect_vert,fragmentShader:Xr.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new oe}},vertexShader:Xr.distanceRGBA_vert,fragmentShader:Xr.distanceRGBA_frag}};ty.physical={uniforms:io.merge([ty.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:Xr.meshphysical_vert,fragmentShader:Xr.meshphysical_frag};DS.prototype={constructor:DS,set:function(r,e){return this.min.copy(r),this.max.copy(e),this},setFromPoints:function(r){this.makeEmpty();for(var e=0,t=r.length;e<t;e++)this.expandByPoint(r[e]);return this},setFromCenterAndSize:function(){var r=new St;return function(t,i){var n=r.copy(i).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}}(),clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.min.copy(r.min),this.max.copy(r.max),this},makeEmpty:function(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(r){var e=r||new St;return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(r){var e=r||new St;return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)},expandByPoint:function(r){return this.min.min(r),this.max.max(r),this},expandByVector:function(r){return this.min.sub(r),this.max.add(r),this},expandByScalar:function(r){return this.min.addScalar(-r),this.max.addScalar(r),this},containsPoint:function(r){return!(r.x<this.min.x||r.x>this.max.x||r.y<this.min.y||r.y>this.max.y)},containsBox:function(r){return this.min.x<=r.min.x&&r.max.x<=this.max.x&&this.min.y<=r.min.y&&r.max.y<=this.max.y},getParameter:function(r,e){var t=e||new St;return t.set((r.x-this.min.x)/(this.max.x-this.min.x),(r.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(r){return!(r.max.x<this.min.x||r.min.x>this.max.x||r.max.y<this.min.y||r.min.y>this.max.y)},clampPoint:function(r,e){var t=e||new St;return t.copy(r).clamp(this.min,this.max)},distanceToPoint:function(){var r=new St;return function(t){var i=r.copy(t).clamp(this.min,this.max);return i.sub(t).length()}}(),intersect:function(r){return this.min.max(r.min),this.max.min(r.max),this},union:function(r){return this.min.min(r.min),this.max.max(r.max),this},translate:function(r){return this.min.add(r),this.max.add(r),this},equals:function(r){return r.min.equals(this.min)&&r.max.equals(this.max)}};LRe=0;mr.prototype={constructor:mr,isMaterial:!0,get needsUpdate(){return this._needsUpdate},set needsUpdate(r){r===!0&&this.update(),this._needsUpdate=r},setValues:function(r){if(r!==void 0)for(var e in r){var t=r[e];if(t===void 0){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}var i=this[e];if(i===void 0){console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.");continue}i&&i.isColor?i.set(t):i&&i.isVector3&&t&&t.isVector3?i.copy(t):e==="overdraw"?this[e]=Number(t):this[e]=t}},toJSON:function(r){var e=r===void 0;e&&(r={textures:{},images:{}});var t={metadata:{version:4.4,type:"Material",generator:"Material.toJSON"}};t.uuid=this.uuid,t.type=this.type,this.name!==""&&(t.name=this.name),this.color&&this.color.isColor&&(t.color=this.color.getHex()),this.roughness!==void 0&&(t.roughness=this.roughness),this.metalness!==void 0&&(t.metalness=this.metalness),this.emissive&&this.emissive.isColor&&(t.emissive=this.emissive.getHex()),this.specular&&this.specular.isColor&&(t.specular=this.specular.getHex()),this.shininess!==void 0&&(t.shininess=this.shininess),this.clearCoat!==void 0&&(t.clearCoat=this.clearCoat),this.clearCoatRoughness!==void 0&&(t.clearCoatRoughness=this.clearCoatRoughness),this.map&&this.map.isTexture&&(t.map=this.map.toJSON(r).uuid),this.alphaMap&&this.alphaMap.isTexture&&(t.alphaMap=this.alphaMap.toJSON(r).uuid),this.lightMap&&this.lightMap.isTexture&&(t.lightMap=this.lightMap.toJSON(r).uuid),this.bumpMap&&this.bumpMap.isTexture&&(t.bumpMap=this.bumpMap.toJSON(r).uuid,t.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(t.normalMap=this.normalMap.toJSON(r).uuid,t.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(t.displacementMap=this.displacementMap.toJSON(r).uuid,t.displacementScale=this.displacementScale,t.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(t.roughnessMap=this.roughnessMap.toJSON(r).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(t.metalnessMap=this.metalnessMap.toJSON(r).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(t.emissiveMap=this.emissiveMap.toJSON(r).uuid),this.specularMap&&this.specularMap.isTexture&&(t.specularMap=this.specularMap.toJSON(r).uuid),this.envMap&&this.envMap.isTexture&&(t.envMap=this.envMap.toJSON(r).uuid,t.reflectivity=this.reflectivity),this.gradientMap&&this.gradientMap.isTexture&&(t.gradientMap=this.gradientMap.toJSON(r).uuid),this.size!==void 0&&(t.size=this.size),this.sizeAttenuation!==void 0&&(t.sizeAttenuation=this.sizeAttenuation),this.blending!==zy&&(t.blending=this.blending),this.shading!==zF&&(t.shading=this.shading),this.side!==Kg&&(t.side=this.side),this.vertexColors!==_C&&(t.vertexColors=this.vertexColors),this.opacity<1&&(t.opacity=this.opacity),this.transparent===!0&&(t.transparent=this.transparent),t.depthFunc=this.depthFunc,t.depthTest=this.depthTest,t.depthWrite=this.depthWrite,this.alphaTest>0&&(t.alphaTest=this.alphaTest),this.premultipliedAlpha===!0&&(t.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(t.wireframe=this.wireframe),this.wireframeLinewidth>1&&(t.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(t.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(t.wireframeLinejoin=this.wireframeLinejoin),t.skinning=this.skinning,t.morphTargets=this.morphTargets;function i(o){var s=[];for(var l in o){var u=o[l];delete u.metadata,s.push(u)}return s}if(e){var n=i(r.textures),a=i(r.images);n.length>0&&(t.textures=n),a.length>0&&(t.images=a)}return t},clone:function(){return new this.constructor().copy(this)},copy:function(r){this.name=r.name,this.fog=r.fog,this.lights=r.lights,this.blending=r.blending,this.side=r.side,this.shading=r.shading,this.vertexColors=r.vertexColors,this.opacity=r.opacity,this.transparent=r.transparent,this.blendSrc=r.blendSrc,this.blendDst=r.blendDst,this.blendEquation=r.blendEquation,this.blendSrcAlpha=r.blendSrcAlpha,this.blendDstAlpha=r.blendDstAlpha,this.blendEquationAlpha=r.blendEquationAlpha,this.depthFunc=r.depthFunc,this.depthTest=r.depthTest,this.depthWrite=r.depthWrite,this.colorWrite=r.colorWrite,this.precision=r.precision,this.polygonOffset=r.polygonOffset,this.polygonOffsetFactor=r.polygonOffsetFactor,this.polygonOffsetUnits=r.polygonOffsetUnits,this.alphaTest=r.alphaTest,this.premultipliedAlpha=r.premultipliedAlpha,this.overdraw=r.overdraw,this.visible=r.visible,this.clipShadows=r.clipShadows,this.clipIntersection=r.clipIntersection;var e=r.clippingPlanes,t=null;if(e!==null){var i=e.length;t=new Array(i);for(var n=0;n!==i;++n)t[n]=e[n].clone()}return this.clippingPlanes=t,this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};Object.assign(mr.prototype,bs.prototype);Ma.prototype=Object.create(mr.prototype);Ma.prototype.constructor=Ma;Ma.prototype.isShaderMaterial=!0;Ma.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.fragmentShader=r.fragmentShader,this.vertexShader=r.vertexShader,this.uniforms=io.clone(r.uniforms),this.defines=r.defines,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this.lights=r.lights,this.clipping=r.clipping,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this.morphNormals=r.morphNormals,this.extensions=r.extensions,this};Ma.prototype.toJSON=function(r){var e=mr.prototype.toJSON.call(this,r);return e.uniforms=this.uniforms,e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e};bh.prototype=Object.create(mr.prototype);bh.prototype.constructor=bh;bh.prototype.isMeshDepthMaterial=!0;bh.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.depthPacking=r.depthPacking,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this.map=r.map,this.alphaMap=r.alphaMap,this.displacementMap=r.displacementMap,this.displacementScale=r.displacementScale,this.displacementBias=r.displacementBias,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this};su.prototype={constructor:su,isBox3:!0,set:function(r,e){return this.min.copy(r),this.max.copy(e),this},setFromArray:function(r){for(var e=1/0,t=1/0,i=1/0,n=-1/0,a=-1/0,o=-1/0,s=0,l=r.length;s<l;s+=3){var u=r[s],c=r[s+1],f=r[s+2];u<e&&(e=u),c<t&&(t=c),f<i&&(i=f),u>n&&(n=u),c>a&&(a=c),f>o&&(o=f)}this.min.set(e,t,i),this.max.set(n,a,o)},setFromBufferAttribute:function(r){for(var e=1/0,t=1/0,i=1/0,n=-1/0,a=-1/0,o=-1/0,s=0,l=r.count;s<l;s++){var u=r.getX(s),c=r.getY(s),f=r.getZ(s);u<e&&(e=u),c<t&&(t=c),f<i&&(i=f),u>n&&(n=u),c>a&&(a=c),f>o&&(o=f)}this.min.set(e,t,i),this.max.set(n,a,o)},setFromPoints:function(r){this.makeEmpty();for(var e=0,t=r.length;e<t;e++)this.expandByPoint(r[e]);return this},setFromCenterAndSize:function(){var r=new oe;return function(t,i){var n=r.copy(i).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}}(),setFromObject:function(){var r=new oe;return function(t){var i=this;return t.updateMatrixWorld(!0),this.makeEmpty(),t.traverse(function(n){var a,o,s=n.geometry;if(s!==void 0){if(s.isGeometry){var l=s.vertices;for(a=0,o=l.length;a<o;a++)r.copy(l[a]),r.applyMatrix4(n.matrixWorld),i.expandByPoint(r)}else if(s.isBufferGeometry){var u=s.attributes.position;if(u!==void 0)for(a=0,o=u.count;a<o;a++)r.fromAttribute(u,a).applyMatrix4(n.matrixWorld),i.expandByPoint(r)}}}),this}}(),clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.min.copy(r.min),this.max.copy(r.max),this},makeEmpty:function(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(r){var e=r||new oe;return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(r){var e=r||new oe;return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)},expandByPoint:function(r){return this.min.min(r),this.max.max(r),this},expandByVector:function(r){return this.min.sub(r),this.max.add(r),this},expandByScalar:function(r){return this.min.addScalar(-r),this.max.addScalar(r),this},containsPoint:function(r){return!(r.x<this.min.x||r.x>this.max.x||r.y<this.min.y||r.y>this.max.y||r.z<this.min.z||r.z>this.max.z)},containsBox:function(r){return this.min.x<=r.min.x&&r.max.x<=this.max.x&&this.min.y<=r.min.y&&r.max.y<=this.max.y&&this.min.z<=r.min.z&&r.max.z<=this.max.z},getParameter:function(r,e){var t=e||new oe;return t.set((r.x-this.min.x)/(this.max.x-this.min.x),(r.y-this.min.y)/(this.max.y-this.min.y),(r.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(r){return!(r.max.x<this.min.x||r.min.x>this.max.x||r.max.y<this.min.y||r.min.y>this.max.y||r.max.z<this.min.z||r.min.z>this.max.z)},intersectsSphere:function(){var r;return function(t){return r===void 0&&(r=new oe),this.clampPoint(t.center,r),r.distanceToSquared(t.center)<=t.radius*t.radius}}(),intersectsPlane:function(r){var e,t;return r.normal.x>0?(e=r.normal.x*this.min.x,t=r.normal.x*this.max.x):(e=r.normal.x*this.max.x,t=r.normal.x*this.min.x),r.normal.y>0?(e+=r.normal.y*this.min.y,t+=r.normal.y*this.max.y):(e+=r.normal.y*this.max.y,t+=r.normal.y*this.min.y),r.normal.z>0?(e+=r.normal.z*this.min.z,t+=r.normal.z*this.max.z):(e+=r.normal.z*this.max.z,t+=r.normal.z*this.min.z),e<=r.constant&&t>=r.constant},clampPoint:function(r,e){var t=e||new oe;return t.copy(r).clamp(this.min,this.max)},distanceToPoint:function(){var r=new oe;return function(t){var i=r.copy(t).clamp(this.min,this.max);return i.sub(t).length()}}(),getBoundingSphere:function(){var r=new oe;return function(t){var i=t||new $n;return this.getCenter(i.center),i.radius=this.getSize(r).length()*.5,i}}(),intersect:function(r){return this.min.max(r.min),this.max.min(r.max),this.isEmpty()&&this.makeEmpty(),this},union:function(r){return this.min.min(r.min),this.max.max(r.max),this},applyMatrix4:function(){var r=[new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe];return function(t){return this.isEmpty()?this:(r[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),r[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),r[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),r[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),r[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),r[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),r[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),r[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(r),this)}}(),translate:function(r){return this.min.add(r),this.max.add(r),this},equals:function(r){return r.min.equals(this.min)&&r.max.equals(this.max)}};$n.prototype={constructor:$n,set:function(r,e){return this.center.copy(r),this.radius=e,this},setFromPoints:function(){var r=new su;return function(t,i){var n=this.center;i!==void 0?n.copy(i):r.setFromPoints(t).getCenter(n);for(var a=0,o=0,s=t.length;o<s;o++)a=Math.max(a,n.distanceToSquared(t[o]));return this.radius=Math.sqrt(a),this}}(),clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.center.copy(r.center),this.radius=r.radius,this},empty:function(){return this.radius<=0},containsPoint:function(r){return r.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(r){return r.distanceTo(this.center)-this.radius},intersectsSphere:function(r){var e=this.radius+r.radius;return r.center.distanceToSquared(this.center)<=e*e},intersectsBox:function(r){return r.intersectsSphere(this)},intersectsPlane:function(r){return Math.abs(this.center.dot(r.normal)-r.constant)<=this.radius},clampPoint:function(r,e){var t=this.center.distanceToSquared(r),i=e||new oe;return i.copy(r),t>this.radius*this.radius&&(i.sub(this.center).normalize(),i.multiplyScalar(this.radius).add(this.center)),i},getBoundingBox:function(r){var e=r||new su;return e.set(this.center,this.center),e.expandByScalar(this.radius),e},applyMatrix4:function(r){return this.center.applyMatrix4(r),this.radius=this.radius*r.getMaxScaleOnAxis(),this},translate:function(r){return this.center.add(r),this},equals:function(r){return r.center.equals(this.center)&&r.radius===this.radius}};ws.prototype={constructor:ws,isMatrix3:!0,set:function(r,e,t,i,n,a,o,s,l){var u=this.elements;return u[0]=r,u[1]=i,u[2]=o,u[3]=e,u[4]=n,u[5]=s,u[6]=t,u[7]=a,u[8]=l,this},identity:function(){return this.set(1,0,0,0,1,0,0,0,1),this},clone:function(){return new this.constructor().fromArray(this.elements)},copy:function(r){var e=r.elements;return this.set(e[0],e[3],e[6],e[1],e[4],e[7],e[2],e[5],e[8]),this},setFromMatrix4:function(r){var e=r.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},applyToVector3Array:function(){var r;return function(t,i,n){r===void 0&&(r=new oe),i===void 0&&(i=0),n===void 0&&(n=t.length);for(var a=0,o=i;a<n;a+=3,o+=3)r.fromArray(t,o),r.applyMatrix3(this),r.toArray(t,o);return t}}(),applyToBufferAttribute:function(){var r;return function(t){r===void 0&&(r=new oe);for(var i=0,n=t.count;i<n;i++)r.x=t.getX(i),r.y=t.getY(i),r.z=t.getZ(i),r.applyMatrix3(this),t.setXYZ(i,r.x,r.y,r.z);return t}}(),multiplyScalar:function(r){var e=this.elements;return e[0]*=r,e[3]*=r,e[6]*=r,e[1]*=r,e[4]*=r,e[7]*=r,e[2]*=r,e[5]*=r,e[8]*=r,this},determinant:function(){var r=this.elements,e=r[0],t=r[1],i=r[2],n=r[3],a=r[4],o=r[5],s=r[6],l=r[7],u=r[8];return e*a*u-e*o*l-t*n*u+t*o*s+i*n*l-i*a*s},getInverse:function(r,e){r&&r.isMatrix4&&console.error("THREE.Matrix3.getInverse no longer takes a Matrix4 argument.");var t=r.elements,i=this.elements,n=t[0],a=t[1],o=t[2],s=t[3],l=t[4],u=t[5],c=t[6],f=t[7],h=t[8],p=h*l-u*f,d=u*c-h*s,g=f*s-l*c,m=n*p+a*d+o*g;if(m===0){var v="THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0";if(e===!0)throw new Error(v);return console.warn(v),this.identity()}var _=1/m;return i[0]=p*_,i[1]=(o*f-h*a)*_,i[2]=(u*a-o*l)*_,i[3]=d*_,i[4]=(h*n-o*c)*_,i[5]=(o*s-u*n)*_,i[6]=g*_,i[7]=(a*c-f*n)*_,i[8]=(l*n-a*s)*_,this},transpose:function(){var r,e=this.elements;return r=e[1],e[1]=e[3],e[3]=r,r=e[2],e[2]=e[6],e[6]=r,r=e[5],e[5]=e[7],e[7]=r,this},getNormalMatrix:function(r){return this.setFromMatrix4(r).getInverse(this).transpose()},transposeIntoArray:function(r){var e=this.elements;return r[0]=e[0],r[1]=e[3],r[2]=e[6],r[3]=e[1],r[4]=e[4],r[5]=e[7],r[6]=e[2],r[7]=e[5],r[8]=e[8],this},fromArray:function(r,e){e===void 0&&(e=0);for(var t=0;t<9;t++)this.elements[t]=r[t+e];return this},toArray:function(r,e){r===void 0&&(r=[]),e===void 0&&(e=0);var t=this.elements;return r[e]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5],r[e+6]=t[6],r[e+7]=t[7],r[e+8]=t[8],r}};Io.prototype={constructor:Io,set:function(r,e){return this.normal.copy(r),this.constant=e,this},setComponents:function(r,e,t,i){return this.normal.set(r,e,t),this.constant=i,this},setFromNormalAndCoplanarPoint:function(r,e){return this.normal.copy(r),this.constant=-e.dot(this.normal),this},setFromCoplanarPoints:function(){var r=new oe,e=new oe;return function(i,n,a){var o=r.subVectors(a,n).cross(e.subVectors(i,n)).normalize();return this.setFromNormalAndCoplanarPoint(o,i),this}}(),clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.normal.copy(r.normal),this.constant=r.constant,this},normalize:function(){var r=1/this.normal.length();return this.normal.multiplyScalar(r),this.constant*=r,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(r){return this.normal.dot(r)+this.constant},distanceToSphere:function(r){return this.distanceToPoint(r.center)-r.radius},projectPoint:function(r,e){return this.orthoPoint(r,e).sub(r).negate()},orthoPoint:function(r,e){var t=this.distanceToPoint(r),i=e||new oe;return i.copy(this.normal).multiplyScalar(t)},intersectLine:function(){var r=new oe;return function(t,i){var n=i||new oe,a=t.delta(r),o=this.normal.dot(a);if(o===0)return this.distanceToPoint(t.start)===0?n.copy(t.start):void 0;var s=-(t.start.dot(this.normal)+this.constant)/o;if(!(s<0||s>1))return n.copy(a).multiplyScalar(s).add(t.start)}}(),intersectsLine:function(r){var e=this.distanceToPoint(r.start),t=this.distanceToPoint(r.end);return e<0&&t>0||t<0&&e>0},intersectsBox:function(r){return r.intersectsPlane(this)},intersectsSphere:function(r){return r.intersectsPlane(this)},coplanarPoint:function(r){var e=r||new oe;return e.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var r=new oe,e=new ws;return function(i,n){var a=this.coplanarPoint(r).applyMatrix4(i),o=n||e.getNormalMatrix(i),s=this.normal.applyMatrix3(o).normalize();return this.constant=-a.dot(s),this}}(),translate:function(r){return this.constant=this.constant-r.dot(this.normal),this},equals:function(r){return r.normal.equals(this.normal)&&r.constant===this.constant}};IS.prototype={constructor:IS,set:function(r,e,t,i,n,a){var o=this.planes;return o[0].copy(r),o[1].copy(e),o[2].copy(t),o[3].copy(i),o[4].copy(n),o[5].copy(a),this},clone:function(){return new this.constructor().copy(this)},copy:function(r){for(var e=this.planes,t=0;t<6;t++)e[t].copy(r.planes[t]);return this},setFromMatrix:function(r){var e=this.planes,t=r.elements,i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=t[6],c=t[7],f=t[8],h=t[9],p=t[10],d=t[11],g=t[12],m=t[13],v=t[14],_=t[15];return e[0].setComponents(o-i,c-s,d-f,_-g).normalize(),e[1].setComponents(o+i,c+s,d+f,_+g).normalize(),e[2].setComponents(o+n,c+l,d+h,_+m).normalize(),e[3].setComponents(o-n,c-l,d-h,_-m).normalize(),e[4].setComponents(o-a,c-u,d-p,_-v).normalize(),e[5].setComponents(o+a,c+u,d+p,_+v).normalize(),this},intersectsObject:function(){var r=new $n;return function(t){var i=t.geometry;return i.boundingSphere===null&&i.computeBoundingSphere(),r.copy(i.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(r)}}(),intersectsSprite:function(){var r=new $n;return function(t){return r.center.set(0,0,0),r.radius=.7071067811865476,r.applyMatrix4(t.matrixWorld),this.intersectsSphere(r)}}(),intersectsSphere:function(r){for(var e=this.planes,t=r.center,i=-r.radius,n=0;n<6;n++){var a=e[n].distanceToPoint(t);if(a<i)return!1}return!0},intersectsBox:function(){var r=new oe,e=new oe;return function(i){for(var n=this.planes,a=0;a<6;a++){var o=n[a];r.x=o.normal.x>0?i.min.x:i.max.x,e.x=o.normal.x>0?i.max.x:i.min.x,r.y=o.normal.y>0?i.min.y:i.max.y,e.y=o.normal.y>0?i.max.y:i.min.y,r.z=o.normal.z>0?i.min.z:i.max.z,e.z=o.normal.z>0?i.max.z:i.min.z;var s=o.distanceToPoint(r),l=o.distanceToPoint(e);if(s<0&&l<0)return!1}return!0}}(),containsPoint:function(r){for(var e=this.planes,t=0;t<6;t++)if(e[t].distanceToPoint(r)<0)return!1;return!0}};wh.prototype={constructor:wh,set:function(r,e){return this.origin.copy(r),this.direction.copy(e),this},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.origin.copy(r.origin),this.direction.copy(r.direction),this},at:function(r,e){var t=e||new oe;return t.copy(this.direction).multiplyScalar(r).add(this.origin)},lookAt:function(r){return this.direction.copy(r).sub(this.origin).normalize(),this},recast:function(){var r=new oe;return function(t){return this.origin.copy(this.at(t,r)),this}}(),closestPointToPoint:function(r,e){var t=e||new oe;t.subVectors(r,this.origin);var i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(i).add(this.origin)},distanceToPoint:function(r){return Math.sqrt(this.distanceSqToPoint(r))},distanceSqToPoint:function(){var r=new oe;return function(t){var i=r.subVectors(t,this.origin).dot(this.direction);return i<0?this.origin.distanceToSquared(t):(r.copy(this.direction).multiplyScalar(i).add(this.origin),r.distanceToSquared(t))}}(),distanceSqToSegment:function(){var r=new oe,e=new oe,t=new oe;return function(n,a,o,s){r.copy(n).add(a).multiplyScalar(.5),e.copy(a).sub(n).normalize(),t.copy(this.origin).sub(r);var l=n.distanceTo(a)*.5,u=-this.direction.dot(e),c=t.dot(this.direction),f=-t.dot(e),h=t.lengthSq(),p=Math.abs(1-u*u),d,g,m,v;if(p>0)if(d=u*f-c,g=u*c-f,v=l*p,d>=0)if(g>=-v)if(g<=v){var _=1/p;d*=_,g*=_,m=d*(d+u*g+2*c)+g*(u*d+g+2*f)+h}else g=l,d=Math.max(0,-(u*g+c)),m=-d*d+g*(g+2*f)+h;else g=-l,d=Math.max(0,-(u*g+c)),m=-d*d+g*(g+2*f)+h;else g<=-v?(d=Math.max(0,-(-u*l+c)),g=d>0?-l:Math.min(Math.max(-l,-f),l),m=-d*d+g*(g+2*f)+h):g<=v?(d=0,g=Math.min(Math.max(-l,-f),l),m=g*(g+2*f)+h):(d=Math.max(0,-(u*l+c)),g=d>0?l:Math.min(Math.max(-l,-f),l),m=-d*d+g*(g+2*f)+h);else g=u>0?-l:l,d=Math.max(0,-(u*g+c)),m=-d*d+g*(g+2*f)+h;return o&&o.copy(this.direction).multiplyScalar(d).add(this.origin),s&&s.copy(e).multiplyScalar(g).add(r),m}}(),intersectSphere:function(){var r=new oe;return function(t,i){r.subVectors(t.center,this.origin);var n=r.dot(this.direction),a=r.dot(r)-n*n,o=t.radius*t.radius;if(a>o)return null;var s=Math.sqrt(o-a),l=n-s,u=n+s;return l<0&&u<0?null:l<0?this.at(u,i):this.at(l,i)}}(),intersectsSphere:function(r){return this.distanceToPoint(r.center)<=r.radius},distanceToPlane:function(r){var e=r.normal.dot(this.direction);if(e===0)return r.distanceToPoint(this.origin)===0?0:null;var t=-(this.origin.dot(r.normal)+r.constant)/e;return t>=0?t:null},intersectPlane:function(r,e){var t=this.distanceToPlane(r);return t===null?null:this.at(t,e)},intersectsPlane:function(r){var e=r.distanceToPoint(this.origin);if(e===0)return!0;var t=r.normal.dot(this.direction);return t*e<0},intersectBox:function(r,e){var t,i,n,a,o,s,l=1/this.direction.x,u=1/this.direction.y,c=1/this.direction.z,f=this.origin;return l>=0?(t=(r.min.x-f.x)*l,i=(r.max.x-f.x)*l):(t=(r.max.x-f.x)*l,i=(r.min.x-f.x)*l),u>=0?(n=(r.min.y-f.y)*u,a=(r.max.y-f.y)*u):(n=(r.max.y-f.y)*u,a=(r.min.y-f.y)*u),t>a||n>i||((n>t||t!==t)&&(t=n),(a<i||i!==i)&&(i=a),c>=0?(o=(r.min.z-f.z)*c,s=(r.max.z-f.z)*c):(o=(r.max.z-f.z)*c,s=(r.min.z-f.z)*c),t>s||o>i)||((o>t||t!==t)&&(t=o),(s<i||i!==i)&&(i=s),i<0)?null:this.at(t>=0?t:i,e)},intersectsBox:function(){var r=new oe;return function(t){return this.intersectBox(t,r)!==null}}(),intersectTriangle:function(){var r=new oe,e=new oe,t=new oe,i=new oe;return function(a,o,s,l,u){e.subVectors(o,a),t.subVectors(s,a),i.crossVectors(e,t);var c=this.direction.dot(i),f;if(c>0){if(l)return null;f=1}else if(c<0)f=-1,c=-c;else return null;r.subVectors(this.origin,a);var h=f*this.direction.dot(t.crossVectors(r,t));if(h<0)return null;var p=f*this.direction.dot(e.cross(r));if(p<0||h+p>c)return null;var d=-f*r.dot(i);return d<0?null:this.at(d/c,u)}}(),applyMatrix4:function(r){return this.direction.add(this.origin).applyMatrix4(r),this.origin.applyMatrix4(r),this.direction.sub(this.origin),this.direction.normalize(),this},equals:function(r){return r.origin.equals(this.origin)&&r.direction.equals(this.direction)}};Th.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];Th.DefaultOrder="XYZ";Th.prototype={constructor:Th,isEuler:!0,get x(){return this._x},set x(r){this._x=r,this.onChangeCallback()},get y(){return this._y},set y(r){this._y=r,this.onChangeCallback()},get z(){return this._z},set z(r){this._z=r,this.onChangeCallback()},get order(){return this._order},set order(r){this._order=r,this.onChangeCallback()},set:function(r,e,t,i){return this._x=r,this._y=e,this._z=t,this._order=i||this._order,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(r){return this._x=r._x,this._y=r._y,this._z=r._z,this._order=r._order,this.onChangeCallback(),this},setFromRotationMatrix:function(r,e,t){var i=cr.clamp,n=r.elements,a=n[0],o=n[4],s=n[8],l=n[1],u=n[5],c=n[9],f=n[2],h=n[6],p=n[10];return e=e||this._order,e==="XYZ"?(this._y=Math.asin(i(s,-1,1)),Math.abs(s)<.99999?(this._x=Math.atan2(-c,p),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(h,u),this._z=0)):e==="YXZ"?(this._x=Math.asin(-i(c,-1,1)),Math.abs(c)<.99999?(this._y=Math.atan2(s,p),this._z=Math.atan2(l,u)):(this._y=Math.atan2(-f,a),this._z=0)):e==="ZXY"?(this._x=Math.asin(i(h,-1,1)),Math.abs(h)<.99999?(this._y=Math.atan2(-f,p),this._z=Math.atan2(-o,u)):(this._y=0,this._z=Math.atan2(l,a))):e==="ZYX"?(this._y=Math.asin(-i(f,-1,1)),Math.abs(f)<.99999?(this._x=Math.atan2(h,p),this._z=Math.atan2(l,a)):(this._x=0,this._z=Math.atan2(-o,u))):e==="YZX"?(this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.99999?(this._x=Math.atan2(-c,u),this._y=Math.atan2(-f,a)):(this._x=0,this._y=Math.atan2(s,p))):e==="XZY"?(this._z=Math.asin(-i(o,-1,1)),Math.abs(o)<.99999?(this._x=Math.atan2(h,u),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-c,p),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+e),this._order=e,t!==!1&&this.onChangeCallback(),this},setFromQuaternion:function(){var r;return function(t,i,n){return r===void 0&&(r=new qt),r.makeRotationFromQuaternion(t),this.setFromRotationMatrix(r,i,n)}}(),setFromVector3:function(r,e){return this.set(r.x,r.y,r.z,e||this._order)},reorder:function(){var r=new on;return function(t){return r.setFromEuler(this),this.setFromQuaternion(r,t)}}(),equals:function(r){return r._x===this._x&&r._y===this._y&&r._z===this._z&&r._order===this._order},fromArray:function(r){return this._x=r[0],this._y=r[1],this._z=r[2],r[3]!==void 0&&(this._order=r[3]),this.onChangeCallback(),this},toArray:function(r,e){return r===void 0&&(r=[]),e===void 0&&(e=0),r[e]=this._x,r[e+1]=this._y,r[e+2]=this._z,r[e+3]=this._order,r},toVector3:function(r){return r?r.set(this._x,this._y,this._z):new oe(this._x,this._y,this._z)},onChange:function(r){return this.onChangeCallback=r,this},onChangeCallback:function(){}};ZA.prototype={constructor:ZA,set:function(r){this.mask=1<<r},enable:function(r){this.mask|=1<<r},toggle:function(r){this.mask^=1<<r},disable:function(r){this.mask&=~(1<<r)},test:function(r){return(this.mask&r.mask)!==0}};PRe=0;At.DefaultUp=new oe(0,1,0);At.DefaultMatrixAutoUpdate=!0;Object.assign(At.prototype,bs.prototype,{isObject3D:!0,applyMatrix:function(r){this.matrix.multiplyMatrices(r,this.matrix),this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(r,e){this.quaternion.setFromAxisAngle(r,e)},setRotationFromEuler:function(r){this.quaternion.setFromEuler(r,!0)},setRotationFromMatrix:function(r){this.quaternion.setFromRotationMatrix(r)},setRotationFromQuaternion:function(r){this.quaternion.copy(r)},rotateOnAxis:function(){var r=new on;return function(t,i){return r.setFromAxisAngle(t,i),this.quaternion.multiply(r),this}}(),rotateX:function(){var r=new oe(1,0,0);return function(t){return this.rotateOnAxis(r,t)}}(),rotateY:function(){var r=new oe(0,1,0);return function(t){return this.rotateOnAxis(r,t)}}(),rotateZ:function(){var r=new oe(0,0,1);return function(t){return this.rotateOnAxis(r,t)}}(),translateOnAxis:function(){var r=new oe;return function(t,i){return r.copy(t).applyQuaternion(this.quaternion),this.position.add(r.multiplyScalar(i)),this}}(),translateX:function(){var r=new oe(1,0,0);return function(t){return this.translateOnAxis(r,t)}}(),translateY:function(){var r=new oe(0,1,0);return function(t){return this.translateOnAxis(r,t)}}(),translateZ:function(){var r=new oe(0,0,1);return function(t){return this.translateOnAxis(r,t)}}(),localToWorld:function(r){return r.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var r=new qt;return function(t){return t.applyMatrix4(r.getInverse(this.matrixWorld))}}(),lookAt:function(){var r=new qt;return function(t){r.lookAt(t,this.position,this.up),this.quaternion.setFromRotationMatrix(r)}}(),add:function(r){if(arguments.length>1){for(var e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return r===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",r),this):(r&&r.isObject3D?(r.parent!==null&&r.parent.remove(r),r.parent=this,r.dispatchEvent({type:"added"}),this.children.push(r)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",r),this)},remove:function(r){if(arguments.length>1)for(var e=0;e<arguments.length;e++)this.remove(arguments[e]);var t=this.children.indexOf(r);t!==-1&&(r.parent=null,r.dispatchEvent({type:"removed"}),this.children.splice(t,1))},getObjectById:function(r){return this.getObjectByProperty("id",r)},getObjectByName:function(r){return this.getObjectByProperty("name",r)},getObjectByProperty:function(r,e){if(this[r]===e)return this;for(var t=0,i=this.children.length;t<i;t++){var n=this.children[t],a=n.getObjectByProperty(r,e);if(a!==void 0)return a}},getWorldPosition:function(r){var e=r||new oe;return this.updateMatrixWorld(!0),e.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var r=new oe,e=new oe;return function(i){var n=i||new on;return this.updateMatrixWorld(!0),this.matrixWorld.decompose(r,n,e),n}}(),getWorldRotation:function(){var r=new on;return function(t){var i=t||new Th;return this.getWorldQuaternion(r),i.setFromQuaternion(r,this.rotation.order,!1)}}(),getWorldScale:function(){var r=new oe,e=new on;return function(i){var n=i||new oe;return this.updateMatrixWorld(!0),this.matrixWorld.decompose(r,e,n),n}}(),getWorldDirection:function(){var r=new on;return function(t){var i=t||new oe;return this.getWorldQuaternion(r),i.set(0,0,1).applyQuaternion(r)}}(),raycast:function(){},traverse:function(r){r(this);for(var e=this.children,t=0,i=e.length;t<i;t++)e[t].traverse(r)},traverseVisible:function(r){if(this.visible!==!1){r(this);for(var e=this.children,t=0,i=e.length;t<i;t++)e[t].traverseVisible(r)}},traverseAncestors:function(r){var e=this.parent;e!==null&&(r(e),e.traverseAncestors(r))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(r){this.matrixAutoUpdate===!0&&this.updateMatrix(),(this.matrixWorldNeedsUpdate===!0||r===!0)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,r=!0);for(var e=this.children,t=0,i=e.length;t<i;t++)e[t].updateMatrixWorld(r)},toJSON:function(r){var e=r===void 0||r==="",t={};e&&(r={geometries:{},materials:{},textures:{},images:{}},t.metadata={version:4.4,type:"Object",generator:"Object3D.toJSON"});var i={};if(i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),i.matrix=this.matrix.toArray(),this.geometry!==void 0&&(r.geometries[this.geometry.uuid]===void 0&&(r.geometries[this.geometry.uuid]=this.geometry.toJSON(r)),i.geometry=this.geometry.uuid),this.material!==void 0&&(r.materials[this.material.uuid]===void 0&&(r.materials[this.material.uuid]=this.material.toJSON(r)),i.material=this.material.uuid),this.children.length>0){i.children=[];for(var n=0;n<this.children.length;n++)i.children.push(this.children[n].toJSON(r).object)}if(e){var a=u(r.geometries),o=u(r.materials),s=u(r.textures),l=u(r.images);a.length>0&&(t.geometries=a),o.length>0&&(t.materials=o),s.length>0&&(t.textures=s),l.length>0&&(t.images=l)}return t.object=i,t;function u(c){var f=[];for(var h in c){var p=c[h];delete p.metadata,f.push(p)}return f}},clone:function(r){return new this.constructor().copy(this,r)},copy:function(r,e){if(e===void 0&&(e=!0),this.name=r.name,this.up.copy(r.up),this.position.copy(r.position),this.quaternion.copy(r.quaternion),this.scale.copy(r.scale),this.matrix.copy(r.matrix),this.matrixWorld.copy(r.matrixWorld),this.matrixAutoUpdate=r.matrixAutoUpdate,this.matrixWorldNeedsUpdate=r.matrixWorldNeedsUpdate,this.layers.mask=r.layers.mask,this.visible=r.visible,this.castShadow=r.castShadow,this.receiveShadow=r.receiveShadow,this.frustumCulled=r.frustumCulled,this.renderOrder=r.renderOrder,this.userData=JSON.parse(JSON.stringify(r.userData)),e===!0)for(var t=0;t<r.children.length;t++){var i=r.children[t];this.add(i.clone())}return this}});Pd.prototype={constructor:Pd,set:function(r,e){return this.start.copy(r),this.end.copy(e),this},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.start.copy(r.start),this.end.copy(r.end),this},getCenter:function(r){var e=r||new oe;return e.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(r){var e=r||new oe;return e.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(r,e){var t=e||new oe;return this.delta(t).multiplyScalar(r).add(this.start)},closestPointToPointParameter:function(){var r=new oe,e=new oe;return function(i,n){r.subVectors(i,this.start),e.subVectors(this.end,this.start);var a=e.dot(e),o=e.dot(r),s=o/a;return n&&(s=cr.clamp(s,0,1)),s}}(),closestPointToPoint:function(r,e,t){var i=this.closestPointToPointParameter(r,e),n=t||new oe;return this.delta(n).multiplyScalar(i).add(this.start)},applyMatrix4:function(r){return this.start.applyMatrix4(r),this.end.applyMatrix4(r),this},equals:function(r){return r.start.equals(this.start)&&r.end.equals(this.end)}};Ms.normal=function(){var r=new oe;return function(t,i,n,a){var o=a||new oe;o.subVectors(n,i),r.subVectors(t,i),o.cross(r);var s=o.lengthSq();return s>0?o.multiplyScalar(1/Math.sqrt(s)):o.set(0,0,0)}}();Ms.barycoordFromPoint=function(){var r=new oe,e=new oe,t=new oe;return function(n,a,o,s,l){r.subVectors(s,a),e.subVectors(o,a),t.subVectors(n,a);var u=r.dot(r),c=r.dot(e),f=r.dot(t),h=e.dot(e),p=e.dot(t),d=u*h-c*c,g=l||new oe;if(d===0)return g.set(-2,-1,-1);var m=1/d,v=(h*f-c*p)*m,_=(u*p-c*f)*m;return g.set(1-v-_,_,v)}}();Ms.containsPoint=function(){var r=new oe;return function(t,i,n,a){var o=Ms.barycoordFromPoint(t,i,n,a,r);return o.x>=0&&o.y>=0&&o.x+o.y<=1}}();Ms.prototype={constructor:Ms,set:function(r,e,t){return this.a.copy(r),this.b.copy(e),this.c.copy(t),this},setFromPointsAndIndices:function(r,e,t,i){return this.a.copy(r[e]),this.b.copy(r[t]),this.c.copy(r[i]),this},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.a.copy(r.a),this.b.copy(r.b),this.c.copy(r.c),this},area:function(){var r=new oe,e=new oe;return function(){return r.subVectors(this.c,this.b),e.subVectors(this.a,this.b),r.cross(e).length()*.5}}(),midpoint:function(r){var e=r||new oe;return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(r){return Ms.normal(this.a,this.b,this.c,r)},plane:function(r){var e=r||new Io;return e.setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(r,e){return Ms.barycoordFromPoint(r,this.a,this.b,this.c,e)},containsPoint:function(r){return Ms.containsPoint(r,this.a,this.b,this.c)},closestPointToPoint:function(){var r,e,t,i;return function(a,o){r===void 0&&(r=new Io,e=[new Pd,new Pd,new Pd],t=new oe,i=new oe);var s=o||new oe,l=1/0;if(r.setFromCoplanarPoints(this.a,this.b,this.c),r.projectPoint(a,t),this.containsPoint(t)===!0)s.copy(t);else{e[0].set(this.a,this.b),e[1].set(this.b,this.c),e[2].set(this.c,this.a);for(var u=0;u<e.length;u++){e[u].closestPointToPoint(t,!0,i);var c=t.distanceToSquared(i);c<l&&(l=c,s.copy(i))}}return s}}(),equals:function(r){return r.a.equals(this.a)&&r.b.equals(this.b)&&r.c.equals(this.c)}};zo.prototype={constructor:zo,clone:function(){return new this.constructor().copy(this)},copy:function(r){this.a=r.a,this.b=r.b,this.c=r.c,this.normal.copy(r.normal),this.color.copy(r.color),this.materialIndex=r.materialIndex;for(var e=0,t=r.vertexNormals.length;e<t;e++)this.vertexNormals[e]=r.vertexNormals[e].clone();for(var e=0,t=r.vertexColors.length;e<t;e++)this.vertexColors[e]=r.vertexColors[e].clone();return this}};oo.prototype=Object.create(mr.prototype);oo.prototype.constructor=oo;oo.prototype.isMeshBasicMaterial=!0;oo.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.color.copy(r.color),this.map=r.map,this.lightMap=r.lightMap,this.lightMapIntensity=r.lightMapIntensity,this.aoMap=r.aoMap,this.aoMapIntensity=r.aoMapIntensity,this.specularMap=r.specularMap,this.alphaMap=r.alphaMap,this.envMap=r.envMap,this.combine=r.combine,this.reflectivity=r.reflectivity,this.refractionRatio=r.refractionRatio,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this.wireframeLinecap=r.wireframeLinecap,this.wireframeLinejoin=r.wireframeLinejoin,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this};gt.prototype={constructor:gt,isBufferAttribute:!0,set needsUpdate(r){r===!0&&this.version++},setArray:function(r){if(Array.isArray(r))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=r!==void 0?r.length/this.itemSize:0,this.array=r},setDynamic:function(r){return this.dynamic=r,this},copy:function(r){return this.array=new r.array.constructor(r.array),this.itemSize=r.itemSize,this.count=r.count,this.normalized=r.normalized,this.dynamic=r.dynamic,this},copyAt:function(r,e,t){r*=this.itemSize,t*=e.itemSize;for(var i=0,n=this.itemSize;i<n;i++)this.array[r+i]=e.array[t+i];return this},copyArray:function(r){return this.array.set(r),this},copyColorsArray:function(r){for(var e=this.array,t=0,i=0,n=r.length;i<n;i++){var a=r[i];a===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),a=new Gt),e[t++]=a.r,e[t++]=a.g,e[t++]=a.b}return this},copyIndicesArray:function(r){for(var e=this.array,t=0,i=0,n=r.length;i<n;i++){var a=r[i];e[t++]=a.a,e[t++]=a.b,e[t++]=a.c}return this},copyVector2sArray:function(r){for(var e=this.array,t=0,i=0,n=r.length;i<n;i++){var a=r[i];a===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),a=new St),e[t++]=a.x,e[t++]=a.y}return this},copyVector3sArray:function(r){for(var e=this.array,t=0,i=0,n=r.length;i<n;i++){var a=r[i];a===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),a=new oe),e[t++]=a.x,e[t++]=a.y,e[t++]=a.z}return this},copyVector4sArray:function(r){for(var e=this.array,t=0,i=0,n=r.length;i<n;i++){var a=r[i];a===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),a=new ei),e[t++]=a.x,e[t++]=a.y,e[t++]=a.z,e[t++]=a.w}return this},set:function(r,e){return e===void 0&&(e=0),this.array.set(r,e),this},getX:function(r){return this.array[r*this.itemSize]},setX:function(r,e){return this.array[r*this.itemSize]=e,this},getY:function(r){return this.array[r*this.itemSize+1]},setY:function(r,e){return this.array[r*this.itemSize+1]=e,this},getZ:function(r){return this.array[r*this.itemSize+2]},setZ:function(r,e){return this.array[r*this.itemSize+2]=e,this},getW:function(r){return this.array[r*this.itemSize+3]},setW:function(r,e){return this.array[r*this.itemSize+3]=e,this},setXY:function(r,e,t){return r*=this.itemSize,this.array[r+0]=e,this.array[r+1]=t,this},setXYZ:function(r,e,t,i){return r*=this.itemSize,this.array[r+0]=e,this.array[r+1]=t,this.array[r+2]=i,this},setXYZW:function(r,e,t,i,n){return r*=this.itemSize,this.array[r+0]=e,this.array[r+1]=t,this.array[r+2]=i,this.array[r+3]=n,this},onUpload:function(r){return this.onUploadCallback=r,this},clone:function(){return new this.constructor().copy(this)}};NS.prototype=Object.create(gt.prototype);NS.prototype.constructor=NS;US.prototype=Object.create(gt.prototype);US.prototype.constructor=US;OS.prototype=Object.create(gt.prototype);OS.prototype.constructor=OS;zS.prototype=Object.create(gt.prototype);zS.prototype.constructor=zS;ic.prototype=Object.create(gt.prototype);ic.prototype.constructor=ic;FS.prototype=Object.create(gt.prototype);FS.prototype.constructor=FS;nc.prototype=Object.create(gt.prototype);nc.prototype.constructor=nc;gr.prototype=Object.create(gt.prototype);gr.prototype.constructor=gr;BS.prototype=Object.create(gt.prototype);BS.prototype.constructor=BS;Object.assign(Xne.prototype,{computeGroups:function(r){for(var e,t=[],i=void 0,n=r.faces,a=0;a<n.length;a++){var o=n[a];o.materialIndex!==i&&(i=o.materialIndex,e!==void 0&&(e.count=a*3-e.start,t.push(e)),e={start:a*3,materialIndex:i})}e!==void 0&&(e.count=a*3-e.start,t.push(e)),this.groups=t},fromGeometry:function(r){var e=r.faces,t=r.vertices,i=r.faceVertexUvs,n=i[0]&&i[0].length>0,a=i[1]&&i[1].length>0,o=r.morphTargets,s=o.length,l;if(s>0){l=[];for(var u=0;u<s;u++)l[u]=[];this.morphTargets.position=l}var c=r.morphNormals,f=c.length,h;if(f>0){h=[];for(var u=0;u<f;u++)h[u]=[];this.morphTargets.normal=h}for(var p=r.skinIndices,d=r.skinWeights,g=p.length===t.length,m=d.length===t.length,u=0;u<e.length;u++){var v=e[u];this.vertices.push(t[v.a],t[v.b],t[v.c]);var _=v.vertexNormals;if(_.length===3)this.normals.push(_[0],_[1],_[2]);else{var y=v.normal;this.normals.push(y,y,y)}var x=v.vertexColors;if(x.length===3)this.colors.push(x[0],x[1],x[2]);else{var M=v.color;this.colors.push(M,M,M)}if(n===!0){var S=i[0][u];S!==void 0?this.uvs.push(S[0],S[1],S[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",u),this.uvs.push(new St,new St,new St))}if(a===!0){var S=i[1][u];S!==void 0?this.uvs2.push(S[0],S[1],S[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",u),this.uvs2.push(new St,new St,new St))}for(var w=0;w<s;w++){var T=o[w].vertices;l[w].push(T[v.a],T[v.b],T[v.c])}for(var w=0;w<f;w++){var C=c[w].vertexNormals[u];h[w].push(C.a,C.b,C.c)}g&&this.skinIndices.push(p[v.a],p[v.b],p[v.c]),m&&this.skinWeights.push(d[v.a],d[v.b],d[v.c])}return this.computeGroups(r),this.verticesNeedUpdate=r.verticesNeedUpdate,this.normalsNeedUpdate=r.normalsNeedUpdate,this.colorsNeedUpdate=r.colorsNeedUpdate,this.uvsNeedUpdate=r.uvsNeedUpdate,this.groupsNeedUpdate=r.groupsNeedUpdate,this}});Object.assign(sr.prototype,bs.prototype,{isGeometry:!0,applyMatrix:function(r){for(var e=new ws().getNormalMatrix(r),t=0,i=this.vertices.length;t<i;t++){var n=this.vertices[t];n.applyMatrix4(r)}for(var t=0,i=this.faces.length;t<i;t++){var a=this.faces[t];a.normal.applyMatrix3(e).normalize();for(var o=0,s=a.vertexNormals.length;o<s;o++)a.vertexNormals[o].applyMatrix3(e).normalize()}return this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(){var r;return function(t){return r===void 0&&(r=new qt),r.makeRotationX(t),this.applyMatrix(r),this}}(),rotateY:function(){var r;return function(t){return r===void 0&&(r=new qt),r.makeRotationY(t),this.applyMatrix(r),this}}(),rotateZ:function(){var r;return function(t){return r===void 0&&(r=new qt),r.makeRotationZ(t),this.applyMatrix(r),this}}(),translate:function(){var r;return function(t,i,n){return r===void 0&&(r=new qt),r.makeTranslation(t,i,n),this.applyMatrix(r),this}}(),scale:function(){var r;return function(t,i,n){return r===void 0&&(r=new qt),r.makeScale(t,i,n),this.applyMatrix(r),this}}(),lookAt:function(){var r;return function(t){r===void 0&&(r=new At),r.lookAt(t),r.updateMatrix(),this.applyMatrix(r.matrix)}}(),fromBufferGeometry:function(r){var e=this,t=r.index!==null?r.index.array:void 0,i=r.attributes,n=i.position.array,a=i.normal!==void 0?i.normal.array:void 0,o=i.color!==void 0?i.color.array:void 0,s=i.uv!==void 0?i.uv.array:void 0,l=i.uv2!==void 0?i.uv2.array:void 0;l!==void 0&&(this.faceVertexUvs[1]=[]);for(var u=[],c=[],f=[],h=0,p=0;h<n.length;h+=3,p+=2)e.vertices.push(new oe(n[h],n[h+1],n[h+2])),a!==void 0&&u.push(new oe(a[h],a[h+1],a[h+2])),o!==void 0&&e.colors.push(new Gt(o[h],o[h+1],o[h+2])),s!==void 0&&c.push(new St(s[p],s[p+1])),l!==void 0&&f.push(new St(l[p],l[p+1]));function d(x,M,S,w){var T=a!==void 0?[u[x].clone(),u[M].clone(),u[S].clone()]:[],C=o!==void 0?[e.colors[x].clone(),e.colors[M].clone(),e.colors[S].clone()]:[],b=new zo(x,M,S,T,C,w);e.faces.push(b),s!==void 0&&e.faceVertexUvs[0].push([c[x].clone(),c[M].clone(),c[S].clone()]),l!==void 0&&e.faceVertexUvs[1].push([f[x].clone(),f[M].clone(),f[S].clone()])}if(t!==void 0){var g=r.groups;if(g.length>0)for(var h=0;h<g.length;h++)for(var m=g[h],v=m.start,_=m.count,p=v,y=v+_;p<y;p+=3)d(t[p],t[p+1],t[p+2],m.materialIndex);else for(var h=0;h<t.length;h+=3)d(t[h],t[h+1],t[h+2])}else for(var h=0;h<n.length/3;h+=3)d(h,h+1,h+2);return this.computeFaceNormals(),r.boundingBox!==null&&(this.boundingBox=r.boundingBox.clone()),r.boundingSphere!==null&&(this.boundingSphere=r.boundingSphere.clone()),this},center:function(){this.computeBoundingBox();var r=this.boundingBox.getCenter().negate();return this.translate(r.x,r.y,r.z),r},normalize:function(){this.computeBoundingSphere();var r=this.boundingSphere.center,e=this.boundingSphere.radius,t=e===0?1:1/e,i=new qt;return i.set(t,0,0,-t*r.x,0,t,0,-t*r.y,0,0,t,-t*r.z,0,0,0,1),this.applyMatrix(i),this},computeFaceNormals:function(){for(var r=new oe,e=new oe,t=0,i=this.faces.length;t<i;t++){var n=this.faces[t],a=this.vertices[n.a],o=this.vertices[n.b],s=this.vertices[n.c];r.subVectors(s,o),e.subVectors(a,o),r.cross(e),r.normalize(),n.normal.copy(r)}},computeVertexNormals:function(r){r===void 0&&(r=!0);var e,t,i,n,a,o;for(o=new Array(this.vertices.length),e=0,t=this.vertices.length;e<t;e++)o[e]=new oe;if(r){var s,l,u,c=new oe,f=new oe;for(i=0,n=this.faces.length;i<n;i++)a=this.faces[i],s=this.vertices[a.a],l=this.vertices[a.b],u=this.vertices[a.c],c.subVectors(u,l),f.subVectors(s,l),c.cross(f),o[a.a].add(c),o[a.b].add(c),o[a.c].add(c)}else for(this.computeFaceNormals(),i=0,n=this.faces.length;i<n;i++)a=this.faces[i],o[a.a].add(a.normal),o[a.b].add(a.normal),o[a.c].add(a.normal);for(e=0,t=this.vertices.length;e<t;e++)o[e].normalize();for(i=0,n=this.faces.length;i<n;i++){a=this.faces[i];var h=a.vertexNormals;h.length===3?(h[0].copy(o[a.a]),h[1].copy(o[a.b]),h[2].copy(o[a.c])):(h[0]=o[a.a].clone(),h[1]=o[a.b].clone(),h[2]=o[a.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var r,e,t;for(this.computeFaceNormals(),r=0,e=this.faces.length;r<e;r++){t=this.faces[r];var i=t.vertexNormals;i.length===3?(i[0].copy(t.normal),i[1].copy(t.normal),i[2].copy(t.normal)):(i[0]=t.normal.clone(),i[1]=t.normal.clone(),i[2]=t.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var r,e,t,i,n;for(t=0,i=this.faces.length;t<i;t++)for(n=this.faces[t],n.__originalFaceNormal?n.__originalFaceNormal.copy(n.normal):n.__originalFaceNormal=n.normal.clone(),n.__originalVertexNormals||(n.__originalVertexNormals=[]),r=0,e=n.vertexNormals.length;r<e;r++)n.__originalVertexNormals[r]?n.__originalVertexNormals[r].copy(n.vertexNormals[r]):n.__originalVertexNormals[r]=n.vertexNormals[r].clone();var a=new sr;for(a.faces=this.faces,r=0,e=this.morphTargets.length;r<e;r++){if(!this.morphNormals[r]){this.morphNormals[r]={},this.morphNormals[r].faceNormals=[],this.morphNormals[r].vertexNormals=[];var o=this.morphNormals[r].faceNormals,s=this.morphNormals[r].vertexNormals,u,c;for(t=0,i=this.faces.length;t<i;t++)u=new oe,c={a:new oe,b:new oe,c:new oe},o.push(u),s.push(c)}var l=this.morphNormals[r];a.vertices=this.morphTargets[r].vertices,a.computeFaceNormals(),a.computeVertexNormals();var u,c;for(t=0,i=this.faces.length;t<i;t++)n=this.faces[t],u=l.faceNormals[t],c=l.vertexNormals[t],u.copy(n.normal),c.a.copy(n.vertexNormals[0]),c.b.copy(n.vertexNormals[1]),c.c.copy(n.vertexNormals[2])}for(t=0,i=this.faces.length;t<i;t++)n=this.faces[t],n.normal=n.__originalFaceNormal,n.vertexNormals=n.__originalVertexNormals},computeLineDistances:function(){for(var r=0,e=this.vertices,t=0,i=e.length;t<i;t++)t>0&&(r+=e[t].distanceTo(e[t-1])),this.lineDistances[t]=r},computeBoundingBox:function(){this.boundingBox===null&&(this.boundingBox=new su),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){this.boundingSphere===null&&(this.boundingSphere=new $n),this.boundingSphere.setFromPoints(this.vertices)},merge:function(r,e,t){if((r&&r.isGeometry)===!1){console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",r);return}var i,n=this.vertices.length,a=this.vertices,o=r.vertices,s=this.faces,l=r.faces,u=this.faceVertexUvs[0],c=r.faceVertexUvs[0],f=this.colors,h=r.colors;t===void 0&&(t=0),e!==void 0&&(i=new ws().getNormalMatrix(e));for(var p=0,d=o.length;p<d;p++){var g=o[p],m=g.clone();e!==void 0&&m.applyMatrix4(e),a.push(m)}for(var p=0,d=h.length;p<d;p++)f.push(h[p].clone());for(p=0,d=l.length;p<d;p++){var v=l[p],_,y,x,M=v.vertexNormals,S=v.vertexColors;_=new zo(v.a+n,v.b+n,v.c+n),_.normal.copy(v.normal),i!==void 0&&_.normal.applyMatrix3(i).normalize();for(var w=0,T=M.length;w<T;w++)y=M[w].clone(),i!==void 0&&y.applyMatrix3(i).normalize(),_.vertexNormals.push(y);_.color.copy(v.color);for(var w=0,T=S.length;w<T;w++)x=S[w],_.vertexColors.push(x.clone());_.materialIndex=v.materialIndex+t,s.push(_)}for(p=0,d=c.length;p<d;p++){var C=c[p],b=[];if(C!==void 0){for(var w=0,T=C.length;w<T;w++)b.push(C[w].clone());u.push(b)}}},mergeMesh:function(r){if((r&&r.isMesh)===!1){console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",r);return}r.matrixAutoUpdate&&r.updateMatrix(),this.merge(r.geometry,r.matrix)},mergeVertices:function(){var r={},e=[],t=[],i,n,a=4,o=Math.pow(10,a),s,l,u,c,f,h;for(s=0,l=this.vertices.length;s<l;s++)i=this.vertices[s],n=Math.round(i.x*o)+"_"+Math.round(i.y*o)+"_"+Math.round(i.z*o),r[n]===void 0?(r[n]=s,e.push(this.vertices[s]),t[s]=e.length-1):t[s]=t[r[n]];var p=[];for(s=0,l=this.faces.length;s<l;s++){u=this.faces[s],u.a=t[u.a],u.b=t[u.b],u.c=t[u.c],c=[u.a,u.b,u.c];for(var d=-1,g=0;g<3;g++)if(c[g]===c[(g+1)%3]){d=g,p.push(s);break}}for(s=p.length-1;s>=0;s--){var m=p[s];for(this.faces.splice(m,1),f=0,h=this.faceVertexUvs.length;f<h;f++)this.faceVertexUvs[f].splice(m,1)}var v=this.vertices.length-e.length;return this.vertices=e,v},sortFacesByMaterialIndex:function(){for(var r=this.faces,e=r.length,t=0;t<e;t++)r[t]._id=t;function i(u,c){return u.materialIndex-c.materialIndex}r.sort(i);var n=this.faceVertexUvs[0],a=this.faceVertexUvs[1],o,s;n&&n.length===e&&(o=[]),a&&a.length===e&&(s=[]);for(var t=0;t<e;t++){var l=r[t]._id;o&&o.push(n[l]),s&&s.push(a[l])}o&&(this.faceVertexUvs[0]=o),s&&(this.faceVertexUvs[1]=s)},toJSON:function(){var r={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};if(r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.parameters!==void 0){var e=this.parameters;for(var t in e)e[t]!==void 0&&(r[t]=e[t]);return r}for(var i=[],n=0;n<this.vertices.length;n++){var a=this.vertices[n];i.push(a.x,a.y,a.z)}for(var o=[],s=[],l={},u=[],c={},f=[],h={},n=0;n<this.faces.length;n++){var p=this.faces[n],d=!0,g=!1,m=this.faceVertexUvs[0][n]!==void 0,v=p.normal.length()>0,_=p.vertexNormals.length>0,y=p.color.r!==1||p.color.g!==1||p.color.b!==1,x=p.vertexColors.length>0,M=0;if(M=C(M,0,0),M=C(M,1,d),M=C(M,2,g),M=C(M,3,m),M=C(M,4,v),M=C(M,5,_),M=C(M,6,y),M=C(M,7,x),o.push(M),o.push(p.a,p.b,p.c),o.push(p.materialIndex),m){var S=this.faceVertexUvs[0][n];o.push(I(S[0]),I(S[1]),I(S[2]))}if(v&&o.push(b(p.normal)),_){var w=p.vertexNormals;o.push(b(w[0]),b(w[1]),b(w[2]))}if(y&&o.push(E(p.color)),x){var T=p.vertexColors;o.push(E(T[0]),E(T[1]),E(T[2]))}}function C(R,A,D){return D?R|1<<A:R&~(1<<A)}function b(R){var A=R.x.toString()+R.y.toString()+R.z.toString();return l[A]!==void 0||(l[A]=s.length/3,s.push(R.x,R.y,R.z)),l[A]}function E(R){var A=R.r.toString()+R.g.toString()+R.b.toString();return c[A]!==void 0||(c[A]=u.length,u.push(R.getHex())),c[A]}function I(R){var A=R.x.toString()+R.y.toString();return h[A]!==void 0||(h[A]=f.length/2,f.push(R.x,R.y)),h[A]}return r.data={},r.data.vertices=i,r.data.normals=s,u.length>0&&(r.data.colors=u),f.length>0&&(r.data.uvs=[f]),r.data.faces=o,r},clone:function(){return new sr().copy(this)},copy:function(r){this.vertices=[],this.faces=[],this.faceVertexUvs=[[]],this.colors=[];for(var e=r.vertices,t=0,i=e.length;t<i;t++)this.vertices.push(e[t].clone());for(var n=r.colors,t=0,i=n.length;t<i;t++)this.colors.push(n[t].clone());for(var a=r.faces,t=0,i=a.length;t<i;t++)this.faces.push(a[t].clone());for(var t=0,i=r.faceVertexUvs.length;t<i;t++){var o=r.faceVertexUvs[t];this.faceVertexUvs[t]===void 0&&(this.faceVertexUvs[t]=[]);for(var s=0,l=o.length;s<l;s++){for(var u=o[s],c=[],f=0,h=u.length;f<h;f++){var p=u[f];c.push(p.clone())}this.faceVertexUvs[t].push(c)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});DRe=0;Object.assign(Bt.prototype,bs.prototype,{isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(r){this.index=r},addAttribute:function(r,e){if((e&&e.isBufferAttribute)===!1&&(e&&e.isInterleavedBufferAttribute)===!1){console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(r,new gt(arguments[1],arguments[2]));return}if(r==="index"){console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e);return}return this.attributes[r]=e,this},getAttribute:function(r){return this.attributes[r]},removeAttribute:function(r){return delete this.attributes[r],this},addGroup:function(r,e,t){this.groups.push({start:r,count:e,materialIndex:t!==void 0?t:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(r,e){this.drawRange.start=r,this.drawRange.count=e},applyMatrix:function(r){var e=this.attributes.position;e!==void 0&&(r.applyToVector3Array(e.array),e.needsUpdate=!0);var t=this.attributes.normal;if(t!==void 0){var i=new ws().getNormalMatrix(r);i.applyToVector3Array(t.array),t.needsUpdate=!0}return this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this},rotateX:function(){var r;return function(t){return r===void 0&&(r=new qt),r.makeRotationX(t),this.applyMatrix(r),this}}(),rotateY:function(){var r;return function(t){return r===void 0&&(r=new qt),r.makeRotationY(t),this.applyMatrix(r),this}}(),rotateZ:function(){var r;return function(t){return r===void 0&&(r=new qt),r.makeRotationZ(t),this.applyMatrix(r),this}}(),translate:function(){var r;return function(t,i,n){return r===void 0&&(r=new qt),r.makeTranslation(t,i,n),this.applyMatrix(r),this}}(),scale:function(){var r;return function(t,i,n){return r===void 0&&(r=new qt),r.makeScale(t,i,n),this.applyMatrix(r),this}}(),lookAt:function(){var r;return function(t){r===void 0&&(r=new At),r.lookAt(t),r.updateMatrix(),this.applyMatrix(r.matrix)}}(),center:function(){this.computeBoundingBox();var r=this.boundingBox.getCenter().negate();return this.translate(r.x,r.y,r.z),r},setFromObject:function(r){var e=r.geometry;if(r.isPoints||r.isLine){var t=new gr(e.vertices.length*3,3),i=new gr(e.colors.length*3,3);if(this.addAttribute("position",t.copyVector3sArray(e.vertices)),this.addAttribute("color",i.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var n=new gr(e.lineDistances.length,1);this.addAttribute("lineDistance",n.copyArray(e.lineDistances))}e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone())}else r.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},updateFromObject:function(r){var e=r.geometry;if(r.isMesh){var t=e.__directGeometry;if(e.elementsNeedUpdate===!0&&(t=void 0,e.elementsNeedUpdate=!1),t===void 0)return this.fromGeometry(e);t.verticesNeedUpdate=e.verticesNeedUpdate,t.normalsNeedUpdate=e.normalsNeedUpdate,t.colorsNeedUpdate=e.colorsNeedUpdate,t.uvsNeedUpdate=e.uvsNeedUpdate,t.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=t}var i;return e.verticesNeedUpdate===!0&&(i=this.attributes.position,i!==void 0&&(i.copyVector3sArray(e.vertices),i.needsUpdate=!0),e.verticesNeedUpdate=!1),e.normalsNeedUpdate===!0&&(i=this.attributes.normal,i!==void 0&&(i.copyVector3sArray(e.normals),i.needsUpdate=!0),e.normalsNeedUpdate=!1),e.colorsNeedUpdate===!0&&(i=this.attributes.color,i!==void 0&&(i.copyColorsArray(e.colors),i.needsUpdate=!0),e.colorsNeedUpdate=!1),e.uvsNeedUpdate&&(i=this.attributes.uv,i!==void 0&&(i.copyVector2sArray(e.uvs),i.needsUpdate=!0),e.uvsNeedUpdate=!1),e.lineDistancesNeedUpdate&&(i=this.attributes.lineDistance,i!==void 0&&(i.copyArray(e.lineDistances),i.needsUpdate=!0),e.lineDistancesNeedUpdate=!1),e.groupsNeedUpdate&&(e.computeGroups(r.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(r){return r.__directGeometry=new Xne().fromGeometry(r),this.fromDirectGeometry(r.__directGeometry)},fromDirectGeometry:function(r){var e=new Float32Array(r.vertices.length*3);if(this.addAttribute("position",new gt(e,3).copyVector3sArray(r.vertices)),r.normals.length>0){var t=new Float32Array(r.normals.length*3);this.addAttribute("normal",new gt(t,3).copyVector3sArray(r.normals))}if(r.colors.length>0){var i=new Float32Array(r.colors.length*3);this.addAttribute("color",new gt(i,3).copyColorsArray(r.colors))}if(r.uvs.length>0){var n=new Float32Array(r.uvs.length*2);this.addAttribute("uv",new gt(n,2).copyVector2sArray(r.uvs))}if(r.uvs2.length>0){var a=new Float32Array(r.uvs2.length*2);this.addAttribute("uv2",new gt(a,2).copyVector2sArray(r.uvs2))}if(r.indices.length>0){var o=r.vertices.length>65535?Uint32Array:Uint16Array,s=new o(r.indices.length*3);this.setIndex(new gt(s,1).copyIndicesArray(r.indices))}this.groups=r.groups;for(var l in r.morphTargets){for(var u=[],c=r.morphTargets[l],f=0,h=c.length;f<h;f++){var p=c[f],d=new gr(p.length*3,3);u.push(d.copyVector3sArray(p))}this.morphAttributes[l]=u}if(r.skinIndices.length>0){var g=new gr(r.skinIndices.length*4,4);this.addAttribute("skinIndex",g.copyVector4sArray(r.skinIndices))}if(r.skinWeights.length>0){var m=new gr(r.skinWeights.length*4,4);this.addAttribute("skinWeight",m.copyVector4sArray(r.skinWeights))}return r.boundingSphere!==null&&(this.boundingSphere=r.boundingSphere.clone()),r.boundingBox!==null&&(this.boundingBox=r.boundingBox.clone()),this},computeBoundingBox:function(){this.boundingBox===null&&(this.boundingBox=new su);var r=this.attributes.position;r!==void 0?this.boundingBox.setFromBufferAttribute(r):this.boundingBox.makeEmpty(),(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var r=new su,e=new oe;return function(){this.boundingSphere===null&&(this.boundingSphere=new $n);var i=this.attributes.position;if(i){var n=this.boundingSphere.center;r.setFromBufferAttribute(i),r.getCenter(n);for(var a=0,o=0,s=i.count;o<s;o++)e.x=i.getX(o),e.y=i.getY(o),e.z=i.getZ(o),a=Math.max(a,n.distanceToSquared(e));this.boundingSphere.radius=Math.sqrt(a),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var r=this.index,e=this.attributes,t=this.groups;if(e.position){var i=e.position.array;if(e.normal===void 0)this.addAttribute("normal",new gt(new Float32Array(i.length),3));else for(var n=e.normal.array,a=0,o=n.length;a<o;a++)n[a]=0;var s=e.normal.array,l,u,c,f=new oe,h=new oe,p=new oe,d=new oe,g=new oe;if(r){var m=r.array;t.length===0&&this.addGroup(0,m.length);for(var v=0,_=t.length;v<_;++v)for(var y=t[v],x=y.start,M=y.count,a=x,o=x+M;a<o;a+=3)l=m[a+0]*3,u=m[a+1]*3,c=m[a+2]*3,f.fromArray(i,l),h.fromArray(i,u),p.fromArray(i,c),d.subVectors(p,h),g.subVectors(f,h),d.cross(g),s[l]+=d.x,s[l+1]+=d.y,s[l+2]+=d.z,s[u]+=d.x,s[u+1]+=d.y,s[u+2]+=d.z,s[c]+=d.x,s[c+1]+=d.y,s[c+2]+=d.z}else for(var a=0,o=i.length;a<o;a+=9)f.fromArray(i,a),h.fromArray(i,a+3),p.fromArray(i,a+6),d.subVectors(p,h),g.subVectors(f,h),d.cross(g),s[a]=d.x,s[a+1]=d.y,s[a+2]=d.z,s[a+3]=d.x,s[a+4]=d.y,s[a+5]=d.z,s[a+6]=d.x,s[a+7]=d.y,s[a+8]=d.z;this.normalizeNormals(),e.normal.needsUpdate=!0}},merge:function(r,e){if((r&&r.isBufferGeometry)===!1){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",r);return}e===void 0&&(e=0);var t=this.attributes;for(var i in t)if(r.attributes[i]!==void 0)for(var n=t[i],a=n.array,o=r.attributes[i],s=o.array,l=o.itemSize,u=0,c=l*e;u<s.length;u++,c++)a[c]=s[u];return this},normalizeNormals:function(){for(var r=this.attributes.normal.array,e,t,i,n,a=0,o=r.length;a<o;a+=3)e=r[a],t=r[a+1],i=r[a+2],n=1/Math.sqrt(e*e+t*t+i*i),r[a]*=n,r[a+1]*=n,r[a+2]*=n},toNonIndexed:function(){if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var r=new Bt,e=this.index.array,t=this.attributes;for(var i in t){for(var n=t[i],a=n.array,o=n.itemSize,s=new a.constructor(e.length*o),l=0,u=0,c=0,f=e.length;c<f;c++){l=e[c]*o;for(var h=0;h<o;h++)s[u++]=a[l++]}r.addAttribute(i,new gt(s,o))}return r},toJSON:function(){var r={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.parameters!==void 0){var e=this.parameters;for(var t in e)e[t]!==void 0&&(r[t]=e[t]);return r}r.data={attributes:{}};var i=this.index;if(i!==null){var n=Array.prototype.slice.call(i.array);r.data.index={type:i.array.constructor.name,array:n}}var a=this.attributes;for(var t in a){var o=a[t],n=Array.prototype.slice.call(o.array);r.data.attributes[t]={itemSize:o.itemSize,type:o.array.constructor.name,array:n,normalized:o.normalized}}var s=this.groups;s.length>0&&(r.data.groups=JSON.parse(JSON.stringify(s)));var l=this.boundingSphere;return l!==null&&(r.data.boundingSphere={center:l.center.toArray(),radius:l.radius}),r},clone:function(){return new Bt().copy(this)},copy:function(r){var e=r.index;e!==null&&this.setIndex(e.clone());var t=r.attributes;for(var i in t){var n=t[i];this.addAttribute(i,n.clone())}for(var a=r.groups,o=0,s=a.length;o<s;o++){var l=a[o];this.addGroup(l.start,l.count,l.materialIndex)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Bt.MaxIndex=65535;mn.prototype=Object.assign(Object.create(At.prototype),{constructor:mn,isMesh:!0,setDrawMode:function(r){this.drawMode=r},copy:function(r){return At.prototype.copy.call(this,r),this.drawMode=r.drawMode,this},updateMorphTargets:function(){var r=this.geometry.morphTargets;if(r!==void 0&&r.length>0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var e=0,t=r.length;e<t;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[r[e].name]=e}},raycast:function(){var r=new qt,e=new wh,t=new $n,i=new oe,n=new oe,a=new oe,o=new oe,s=new oe,l=new oe,u=new St,c=new St,f=new St,h=new oe,p=new oe,d=new oe;function g(_,y,x,M,S,w,T){return Ms.barycoordFromPoint(_,y,x,M,h),S.multiplyScalar(h.x),w.multiplyScalar(h.y),T.multiplyScalar(h.z),S.add(w).add(T),S.clone()}function m(_,y,x,M,S,w,T){var C,b=_.material;if(b.side===xh?C=x.intersectTriangle(w,S,M,!0,T):C=x.intersectTriangle(M,S,w,b.side!==Oy,T),C===null)return null;d.copy(T),d.applyMatrix4(_.matrixWorld);var E=y.ray.origin.distanceTo(d);return E<y.near||E>y.far?null:{distance:E,point:d.clone(),object:_}}function v(_,y,x,M,S,w,T,C){i.fromArray(M,w*3),n.fromArray(M,T*3),a.fromArray(M,C*3);var b=m(_,y,x,i,n,a,p);return b&&(S&&(u.fromArray(S,w*2),c.fromArray(S,T*2),f.fromArray(S,C*2),b.uv=g(p,i,n,a,u,c,f)),b.face=new zo(w,T,C,Ms.normal(i,n,a)),b.faceIndex=w),b}return function(y,x){var M=this.geometry,S=this.material,w=this.matrixWorld;if(S!==void 0&&(M.boundingSphere===null&&M.computeBoundingSphere(),t.copy(M.boundingSphere),t.applyMatrix4(w),y.ray.intersectsSphere(t)!==!1&&(r.getInverse(w),e.copy(y.ray).applyMatrix4(r),!(M.boundingBox!==null&&e.intersectsBox(M.boundingBox)===!1)))){var T,C;if(M.isBufferGeometry){var b,E,I,R=M.index,A=M.attributes,D=A.position.array;if(A.uv!==void 0&&(T=A.uv.array),R!==null)for(var U=R.array,B=0,z=U.length;B<z;B+=3)b=U[B],E=U[B+1],I=U[B+2],C=v(this,y,e,D,T,b,E,I),C&&(C.faceIndex=Math.floor(B/3),x.push(C));else for(var B=0,z=D.length;B<z;B+=9)b=B/3,E=b+1,I=b+2,C=v(this,y,e,D,T,b,E,I),C&&(C.index=b,x.push(C))}else if(M.isGeometry){var k,G,Y,J=S&&S.isMultiMaterial,Q=J===!0?S.materials:null,V=M.vertices,K=M.faces,ae=M.faceVertexUvs[0];ae.length>0&&(T=ae);for(var ve=0,ue=K.length;ve<ue;ve++){var se=K[ve],Ee=J===!0?Q[se.materialIndex]:S;if(Ee!==void 0){if(k=V[se.a],G=V[se.b],Y=V[se.c],Ee.morphTargets===!0){var q=M.morphTargets,H=this.morphTargetInfluences;i.set(0,0,0),n.set(0,0,0),a.set(0,0,0);for(var We=0,_e=q.length;We<_e;We++){var xe=H[We];if(xe!==0){var Le=q[We].vertices;i.addScaledVector(o.subVectors(Le[se.a],k),xe),n.addScaledVector(s.subVectors(Le[se.b],G),xe),a.addScaledVector(l.subVectors(Le[se.c],Y),xe)}}i.add(k),n.add(G),a.add(Y),k=i,G=n,Y=a}if(C=m(this,y,e,k,G,Y,p),C){if(T){var Ue=T[ve];u.copy(Ue[0]),c.copy(Ue[1]),f.copy(Ue[2]),C.uv=g(p,k,G,Y,u,c,f)}C.face=se,C.faceIndex=ve,x.push(C)}}}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});zd.prototype=Object.create(Bt.prototype);zd.prototype.constructor=zd;Fd.prototype=Object.create(Bt.prototype);Fd.prototype.constructor=Fd;Qn.prototype=Object.create(At.prototype);Qn.prototype.constructor=Qn;Qn.prototype.isCamera=!0;Qn.prototype.getWorldDirection=function(){var r=new on;return function(t){var i=t||new oe;return this.getWorldQuaternion(r),i.set(0,0,-1).applyQuaternion(r)}}();Qn.prototype.lookAt=function(){var r=new qt;return function(t){r.lookAt(this.position,t,this.up),this.quaternion.setFromRotationMatrix(r)}}();Qn.prototype.clone=function(){return new this.constructor().copy(this)};Qn.prototype.copy=function(r){return At.prototype.copy.call(this,r),this.matrixWorldInverse.copy(r.matrixWorldInverse),this.projectionMatrix.copy(r.projectionMatrix),this};Kn.prototype=Object.assign(Object.create(Qn.prototype),{constructor:Kn,isPerspectiveCamera:!0,copy:function(r){return Qn.prototype.copy.call(this,r),this.fov=r.fov,this.zoom=r.zoom,this.near=r.near,this.far=r.far,this.focus=r.focus,this.aspect=r.aspect,this.view=r.view===null?null:Object.assign({},r.view),this.filmGauge=r.filmGauge,this.filmOffset=r.filmOffset,this},setFocalLength:function(r){var e=.5*this.getFilmHeight()/r;this.fov=cr.RAD2DEG*2*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){var r=Math.tan(cr.DEG2RAD*.5*this.fov);return .5*this.getFilmHeight()/r},getEffectiveFOV:function(){return cr.RAD2DEG*2*Math.atan(Math.tan(cr.DEG2RAD*.5*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(r,e,t,i,n,a){this.aspect=r/e,this.view={fullWidth:r,fullHeight:e,offsetX:t,offsetY:i,width:n,height:a},this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null,this.updateProjectionMatrix()},updateProjectionMatrix:function(){var r=this.near,e=r*Math.tan(cr.DEG2RAD*.5*this.fov)/this.zoom,t=2*e,i=this.aspect*t,n=-.5*i,a=this.view;if(a!==null){var o=a.fullWidth,s=a.fullHeight;n+=a.offsetX*i/o,e-=a.offsetY*t/s,i*=a.width/o,t*=a.height/s}var l=this.filmOffset;l!==0&&(n+=r*l/this.getFilmWidth()),this.projectionMatrix.makeFrustum(n,n+i,e-t,e,r,this.far)},toJSON:function(r){var e=At.prototype.toJSON.call(this,r);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,this.view!==null&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});ry.prototype=Object.assign(Object.create(Qn.prototype),{constructor:ry,isOrthographicCamera:!0,copy:function(r){return Qn.prototype.copy.call(this,r),this.left=r.left,this.right=r.right,this.top=r.top,this.bottom=r.bottom,this.near=r.near,this.far=r.far,this.zoom=r.zoom,this.view=r.view===null?null:Object.assign({},r.view),this},setViewOffset:function(r,e,t,i,n,a){this.view={fullWidth:r,fullHeight:e,offsetX:t,offsetY:i,width:n,height:a},this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null,this.updateProjectionMatrix()},updateProjectionMatrix:function(){var r=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),t=(this.right+this.left)/2,i=(this.top+this.bottom)/2,n=t-r,a=t+r,o=i+e,s=i-e;if(this.view!==null){var l=this.zoom/(this.view.width/this.view.fullWidth),u=this.zoom/(this.view.height/this.view.fullHeight),c=(this.right-this.left)/this.view.width,f=(this.top-this.bottom)/this.view.height;n+=c*(this.view.offsetX/l),a=n+c*(this.view.width/l),o-=f*(this.view.offsetY/u),s=o-f*(this.view.height/u)}this.projectionMatrix.makeOrthographic(n,a,o,s,this.near,this.far)},toJSON:function(r){var e=At.prototype.toJSON.call(this,r);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,this.view!==null&&(e.object.view=Object.assign({},this.view)),e}});zRe=0;iy.prototype.isFogExp2=!0;iy.prototype.clone=function(){return new iy(this.color.getHex(),this.density)};iy.prototype.toJSON=function(r){return{type:"FogExp2",color:this.color.getHex(),density:this.density}};ny.prototype.isFog=!0;ny.prototype.clone=function(){return new ny(this.color.getHex(),this.near,this.far)};ny.prototype.toJSON=function(r){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}};Bd.prototype=Object.create(At.prototype);Bd.prototype.constructor=Bd;Bd.prototype.copy=function(r,e){return At.prototype.copy.call(this,r,e),r.background!==null&&(this.background=r.background.clone()),r.fog!==null&&(this.fog=r.fog.clone()),r.overrideMaterial!==null&&(this.overrideMaterial=r.overrideMaterial.clone()),this.autoUpdate=r.autoUpdate,this.matrixAutoUpdate=r.matrixAutoUpdate,this};Bd.prototype.toJSON=function(r){var e=At.prototype.toJSON.call(this,r);return this.background!==null&&(e.object.background=this.background.toJSON(r)),this.fog!==null&&(e.object.fog=this.fog.toJSON()),e};SF.prototype=Object.assign(Object.create(At.prototype),{constructor:SF,isLensFlare:!0,copy:function(r){At.prototype.copy.call(this,r),this.positionScreen.copy(r.positionScreen),this.customUpdateCallback=r.customUpdateCallback;for(var e=0,t=r.lensFlares.length;e<t;e++)this.lensFlares.push(r.lensFlares[e]);return this},add:function(r,e,t,i,n,a){e===void 0&&(e=-1),t===void 0&&(t=0),a===void 0&&(a=1),n===void 0&&(n=new Gt(16777215)),i===void 0&&(i=zy),t=Math.min(t,Math.max(0,t)),this.lensFlares.push({texture:r,size:e,distance:t,x:0,y:0,z:0,scale:1,rotation:0,opacity:a,color:n,blending:i})},updateLensFlares:function(){var r,e=this.lensFlares.length,t,i=-this.positionScreen.x*2,n=-this.positionScreen.y*2;for(r=0;r<e;r++)t=this.lensFlares[r],t.x=this.positionScreen.x+i*t.distance,t.y=this.positionScreen.y+n*t.distance,t.wantedRotation=t.x*Math.PI*.25,t.rotation+=(t.wantedRotation-t.rotation)*.25}});kd.prototype=Object.create(mr.prototype);kd.prototype.constructor=kd;kd.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.color.copy(r.color),this.map=r.map,this.rotation=r.rotation,this};kS.prototype=Object.assign(Object.create(At.prototype),{constructor:kS,isSprite:!0,raycast:function(){var r=new oe;return function(t,i){r.setFromMatrixPosition(this.matrixWorld);var n=t.ray.distanceSqToPoint(r),a=this.scale.x*this.scale.y/4;n>a||i.push({distance:Math.sqrt(n),point:this.position,face:null,object:this})}}(),clone:function(){return new this.constructor(this.material).copy(this)}});VS.prototype=Object.assign(Object.create(At.prototype),{constructor:VS,copy:function(r){At.prototype.copy.call(this,r,!1);for(var e=r.levels,t=0,i=e.length;t<i;t++){var n=e[t];this.addLevel(n.object.clone(),n.distance)}return this},addLevel:function(r,e){e===void 0&&(e=0),e=Math.abs(e);for(var t=this.levels,i=0;i<t.length&&!(e<t[i].distance);i++);t.splice(i,0,{distance:e,object:r}),this.add(r)},getObjectForDistance:function(r){for(var e=this.levels,t=1,i=e.length;t<i&&!(r<e[t].distance);t++);return e[t-1].object},raycast:function(){var r=new oe;return function(t,i){r.setFromMatrixPosition(this.matrixWorld);var n=t.ray.origin.distanceTo(r);this.getObjectForDistance(n).raycast(t,i)}}(),update:function(){var r=new oe,e=new oe;return function(i){var n=this.levels;if(n.length>1){r.setFromMatrixPosition(i.matrixWorld),e.setFromMatrixPosition(this.matrixWorld);var a=r.distanceTo(e);n[0].object.visible=!0;for(var o=1,s=n.length;o<s&&a>=n[o].distance;o++)n[o-1].object.visible=!1,n[o].object.visible=!0;for(;o<s;o++)n[o].object.visible=!1}}}(),toJSON:function(r){var e=At.prototype.toJSON.call(this,r);e.object.levels=[];for(var t=this.levels,i=0,n=t.length;i<n;i++){var a=t[i];e.object.levels.push({object:a.object.uuid,distance:a.distance})}return e}});Object.assign(jA.prototype,{calculateInverses:function(){this.boneInverses=[];for(var r=0,e=this.bones.length;r<e;r++){var t=new qt;this.bones[r]&&t.getInverse(this.bones[r].matrixWorld),this.boneInverses.push(t)}},pose:function(){for(var r,e=0,t=this.bones.length;e<t;e++)r=this.bones[e],r&&r.matrixWorld.getInverse(this.boneInverses[e]);for(var e=0,t=this.bones.length;e<t;e++)r=this.bones[e],r&&(r.parent&&r.parent.isBone?(r.matrix.getInverse(r.parent.matrixWorld),r.matrix.multiply(r.matrixWorld)):r.matrix.copy(r.matrixWorld),r.matrix.decompose(r.position,r.quaternion,r.scale))},update:function(){var r=new qt;return function(){for(var t=0,i=this.bones.length;t<i;t++){var n=this.bones[t]?this.bones[t].matrixWorld:this.identityMatrix;r.multiplyMatrices(n,this.boneInverses[t]),r.toArray(this.boneMatrices,t*16)}this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}(),clone:function(){return new jA(this.bones,this.boneInverses,this.useVertexTexture)}});KA.prototype=Object.assign(Object.create(At.prototype),{constructor:KA,isBone:!0});JA.prototype=Object.assign(Object.create(mn.prototype),{constructor:JA,isSkinnedMesh:!0,bind:function(r,e){this.skeleton=r,e===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.getInverse(e)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){if(this.geometry&&this.geometry.isGeometry)for(var r=0;r<this.geometry.skinWeights.length;r++){var e=this.geometry.skinWeights[r],t=1/e.lengthManhattan();t!==1/0?e.multiplyScalar(t):e.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry)for(var i=new ei,n=this.geometry.attributes.skinWeight,r=0;r<n.count;r++){i.x=n.getX(r),i.y=n.getY(r),i.z=n.getZ(r),i.w=n.getW(r);var t=1/i.lengthManhattan();t!==1/0?i.multiplyScalar(t):i.set(1,0,0,0),n.setXYZW(r,i.x,i.y,i.z,i.w)}},updateMatrixWorld:function(r){mn.prototype.updateMatrixWorld.call(this,!0),this.bindMode==="attached"?this.bindMatrixInverse.getInverse(this.matrixWorld):this.bindMode==="detached"?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unrecognized bindMode: "+this.bindMode)},clone:function(){return new this.constructor(this.geometry,this.material,this.skeleton.useVertexTexture).copy(this)}});Ni.prototype=Object.create(mr.prototype);Ni.prototype.constructor=Ni;Ni.prototype.isLineBasicMaterial=!0;Ni.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.color.copy(r.color),this.linewidth=r.linewidth,this.linecap=r.linecap,this.linejoin=r.linejoin,this};ac.prototype=Object.assign(Object.create(At.prototype),{constructor:ac,isLine:!0,raycast:function(){var r=new qt,e=new wh,t=new $n;return function(n,a){var o=n.linePrecision,s=o*o,l=this.geometry,u=this.matrixWorld;if(l.boundingSphere===null&&l.computeBoundingSphere(),t.copy(l.boundingSphere),t.applyMatrix4(u),n.ray.intersectsSphere(t)!==!1){r.getInverse(u),e.copy(n.ray).applyMatrix4(r);var c=new oe,f=new oe,h=new oe,p=new oe,d=this&&this.isLineSegments?2:1;if(l.isBufferGeometry){var g=l.index,m=l.attributes,v=m.position.array;if(g!==null)for(var _=g.array,y=0,x=_.length-1;y<x;y+=d){var M=_[y],S=_[y+1];c.fromArray(v,M*3),f.fromArray(v,S*3);var w=e.distanceSqToSegment(c,f,p,h);if(!(w>s)){p.applyMatrix4(this.matrixWorld);var T=n.ray.origin.distanceTo(p);T<n.near||T>n.far||a.push({distance:T,point:h.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}else for(var y=0,x=v.length/3-1;y<x;y+=d){c.fromArray(v,3*y),f.fromArray(v,3*y+3);var w=e.distanceSqToSegment(c,f,p,h);if(!(w>s)){p.applyMatrix4(this.matrixWorld);var T=n.ray.origin.distanceTo(p);T<n.near||T>n.far||a.push({distance:T,point:h.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}}else if(l.isGeometry)for(var C=l.vertices,b=C.length,y=0;y<b-1;y+=d){var w=e.distanceSqToSegment(C[y],C[y+1],p,h);if(!(w>s)){p.applyMatrix4(this.matrixWorld);var T=n.ray.origin.distanceTo(p);T<n.near||T>n.far||a.push({distance:T,point:h.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});di.prototype=Object.assign(Object.create(ac.prototype),{constructor:di,isLineSegments:!0});ml.prototype=Object.create(mr.prototype);ml.prototype.constructor=ml;ml.prototype.isPointsMaterial=!0;ml.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.color.copy(r.color),this.map=r.map,this.size=r.size,this.sizeAttenuation=r.sizeAttenuation,this};ay.prototype=Object.assign(Object.create(At.prototype),{constructor:ay,isPoints:!0,raycast:function(){var r=new qt,e=new wh,t=new $n;return function(n,a){var o=this,s=this.geometry,l=this.matrixWorld,u=n.params.Points.threshold;if(s.boundingSphere===null&&s.computeBoundingSphere(),t.copy(s.boundingSphere),t.applyMatrix4(l),n.ray.intersectsSphere(t)===!1)return;r.getInverse(l),e.copy(n.ray).applyMatrix4(r);var c=u/((this.scale.x+this.scale.y+this.scale.z)/3),f=c*c,h=new oe;function p(w,T){var C=e.distanceSqToPoint(w);if(C<f){var b=e.closestPointToPoint(w);b.applyMatrix4(l);var E=n.ray.origin.distanceTo(b);if(E<n.near||E>n.far)return;a.push({distance:E,distanceToRay:Math.sqrt(C),point:b.clone(),index:T,face:null,object:o})}}if(s.isBufferGeometry){var d=s.index,g=s.attributes,m=g.position.array;if(d!==null)for(var v=d.array,_=0,y=v.length;_<y;_++){var x=v[_];h.fromArray(m,x*3),p(h,x)}else for(var _=0,M=m.length/3;_<M;_++)h.fromArray(m,_*3),p(h,_)}else for(var S=s.vertices,_=0,M=S.length;_<M;_++)p(S[_],_)}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});GS.prototype=Object.assign(Object.create(At.prototype),{constructor:GS});$A.prototype=Object.create(ai.prototype);$A.prototype.constructor=$A;oy.prototype=Object.create(ai.prototype);oy.prototype.constructor=oy;oy.prototype.isCompressedTexture=!0;QA.prototype=Object.create(ai.prototype);QA.prototype.constructor=QA;HS.prototype=Object.create(ai.prototype);HS.prototype.constructor=HS;HS.prototype.isDepthTexture=!0;sy.prototype=Object.create(Bt.prototype);sy.prototype.constructor=sy;ly.prototype=Object.create(Bt.prototype);ly.prototype.constructor=ly;WS.prototype=Object.create(sr.prototype);WS.prototype.constructor=WS;so.prototype=Object.create(Bt.prototype);so.prototype.constructor=so;uy.prototype=Object.create(so.prototype);uy.prototype.constructor=uy;XS.prototype=Object.create(sr.prototype);XS.prototype.constructor=XS;Vd.prototype=Object.create(so.prototype);Vd.prototype.constructor=Vd;YS.prototype=Object.create(sr.prototype);YS.prototype.constructor=YS;cy.prototype=Object.create(so.prototype);cy.prototype.constructor=cy;qS.prototype=Object.create(sr.prototype);qS.prototype.constructor=qS;fy.prototype=Object.create(so.prototype);fy.prototype.constructor=fy;ZS.prototype=Object.create(sr.prototype);ZS.prototype.constructor=ZS;jS.prototype=Object.create(sr.prototype);jS.prototype.constructor=jS;hy.prototype=Object.create(Bt.prototype);hy.prototype.constructor=hy;KS.prototype=Object.create(sr.prototype);KS.prototype.constructor=KS;py.prototype=Object.create(Bt.prototype);py.prototype.constructor=py;JS.prototype=Object.create(sr.prototype);JS.prototype.constructor=JS;dy.prototype=Object.create(Bt.prototype);dy.prototype.constructor=dy;$S.prototype=Object.create(sr.prototype);$S.prototype.constructor=$S;Ln={area:function(r){for(var e=r.length,t=0,i=e-1,n=0;n<e;i=n++)t+=r[i].x*r[n].y-r[n].x*r[i].y;return t*.5},triangulate:function(){function r(e,t,i,n,a,o){var s,l,u,c,f,h,p,d,g;if(l=e[o[t]].x,u=e[o[t]].y,c=e[o[i]].x,f=e[o[i]].y,h=e[o[n]].x,p=e[o[n]].y,(c-l)*(p-u)-(f-u)*(h-l)<=0)return!1;var m,v,_,y,x,M,S,w,T,C,b,E,I,R,A;for(m=h-c,v=p-f,_=l-h,y=u-p,x=c-l,M=f-u,s=0;s<a;s++)if(d=e[o[s]].x,g=e[o[s]].y,!(d===l&&g===u||d===c&&g===f||d===h&&g===p)&&(S=d-l,w=g-u,T=d-c,C=g-f,b=d-h,E=g-p,A=m*C-v*T,I=x*w-M*S,R=_*E-y*b,A>=-Number.EPSILON&&R>=-Number.EPSILON&&I>=-Number.EPSILON))return!1;return!0}return function(t,i){var n=t.length;if(n<3)return null;var a=[],o=[],s=[],l,u,c;if(Ln.area(t)>0)for(u=0;u<n;u++)o[u]=u;else for(u=0;u<n;u++)o[u]=n-1-u;var f=n,h=2*f;for(u=f-1;f>2;){if(h--<=0)return console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()"),i?s:a;if(l=u,f<=l&&(l=0),u=l+1,f<=u&&(u=0),c=u+1,f<=c&&(c=0),r(t,l,u,c,f,o)){var p,d,g,m,v;for(p=o[l],d=o[u],g=o[c],a.push([t[p],t[d],t[g]]),s.push([o[l],o[u],o[c]]),m=u,v=u+1;v<f;m++,v++)o[m]=o[v];f--,h=2*f}}return i?s:a}}(),triangulateShape:function(r,e){function t(y){var x=y.length;x>2&&y[x-1].equals(y[0])&&y.pop()}t(r),e.forEach(t);function i(y,x,M){return y.x!==x.x?y.x<x.x?y.x<=M.x&&M.x<=x.x:x.x<=M.x&&M.x<=y.x:y.y<x.y?y.y<=M.y&&M.y<=x.y:x.y<=M.y&&M.y<=y.y}function n(y,x,M,S,w){var T=x.x-y.x,C=x.y-y.y,b=S.x-M.x,E=S.y-M.y,I=y.x-M.x,R=y.y-M.y,A=C*b-T*E,D=C*I-T*R;if(Math.abs(A)>Number.EPSILON){var U;if(A>0){if(D<0||D>A)return[];if(U=E*I-b*R,U<0||U>A)return[]}else{if(D>0||D<A)return[];if(U=E*I-b*R,U>0||U<A)return[]}if(U===0)return w&&(D===0||D===A)?[]:[y];if(U===A)return w&&(D===0||D===A)?[]:[x];if(D===0)return[M];if(D===A)return[S];var B=U/A;return[{x:y.x+B*T,y:y.y+B*C}]}else{if(D!==0||E*I!==b*R)return[];var z=T===0&&C===0,k=b===0&&E===0;if(z&&k)return y.x!==M.x||y.y!==M.y?[]:[y];if(z)return i(M,S,y)?[y]:[];if(k)return i(y,x,M)?[M]:[];var G,Y,J,Q,V,K,ae,ve;return T!==0?(y.x<x.x?(G=y,J=y.x,Y=x,Q=x.x):(G=x,J=x.x,Y=y,Q=y.x),M.x<S.x?(V=M,ae=M.x,K=S,ve=S.x):(V=S,ae=S.x,K=M,ve=M.x)):(y.y<x.y?(G=y,J=y.y,Y=x,Q=x.y):(G=x,J=x.y,Y=y,Q=y.y),M.y<S.y?(V=M,ae=M.y,K=S,ve=S.y):(V=S,ae=S.y,K=M,ve=M.y)),J<=ae?Q<ae?[]:Q===ae?w?[]:[V]:Q<=ve?[V,Y]:[V,K]:J>ve?[]:J===ve?w?[]:[G]:Q<=ve?[G,Y]:[G,K]}}function a(y,x,M,S){var w=x.x-y.x,T=x.y-y.y,C=M.x-y.x,b=M.y-y.y,E=S.x-y.x,I=S.y-y.y,R=w*b-T*C,A=w*I-T*E;if(Math.abs(R)>Number.EPSILON){var D=E*b-I*C;return R>0?A>=0&&D>=0:A>=0||D>=0}else return A>0}function o(y,x){var M=y.concat(),S;function w(ve,ue){var se=M.length-1,Ee=ve-1;Ee<0&&(Ee=se);var q=ve+1;q>se&&(q=0);var H=a(M[ve],M[Ee],M[q],S[ue]);if(!H)return!1;var We=S.length-1,_e=ue-1;_e<0&&(_e=We);var xe=ue+1;return xe>We&&(xe=0),H=a(S[ue],S[_e],S[xe],M[ve]),!!H}function T(ve,ue){var se,Ee,q;for(se=0;se<M.length;se++)if(Ee=se+1,Ee%=M.length,q=n(ve,ue,M[se],M[Ee],!0),q.length>0)return!0;return!1}var C=[];function b(ve,ue){var se,Ee,q,H,We;for(se=0;se<C.length;se++)for(Ee=x[C[se]],q=0;q<Ee.length;q++)if(H=q+1,H%=Ee.length,We=n(ve,ue,Ee[q],Ee[H],!0),We.length>0)return!0;return!1}for(var E,I,R,A,D,U,B=[],z,k,G,Y,J=0,Q=x.length;J<Q;J++)C.push(J);for(var V=0,K=C.length*2;C.length>0;){if(K--,K<0){console.log("Infinite Loop! Holes left:"+C.length+", Probably Hole outside Shape!");break}for(I=V;I<M.length;I++){R=M[I],E=-1;for(var J=0;J<C.length;J++)if(D=C[J],U=R.x+":"+R.y+":"+D,B[U]===void 0){S=x[D];for(var ae=0;ae<S.length;ae++)if(A=S[ae],!!w(I,ae)&&!T(R,A)&&!b(R,A)){E=ae,C.splice(J,1),z=M.slice(0,I+1),k=M.slice(I),G=S.slice(E),Y=S.slice(0,E+1),M=z.concat(G).concat(Y).concat(k),V=I;break}if(E>=0)break;B[U]=!0}if(E>=0)break}}return M}for(var s,l,u,c,f,h,p={},d=r.concat(),g=0,m=e.length;g<m;g++)Array.prototype.push.apply(d,e[g]);for(s=0,l=d.length;s<l;s++)f=d[s].x+":"+d[s].y,p[f]!==void 0&&console.warn("THREE.ShapeUtils: Duplicate point",f,s),p[f]=s;var v=o(r,e),_=Ln.triangulate(v,!1);for(s=0,l=_.length;s<l;s++)for(c=_[s],u=0;u<3;u++)f=c[u].x+":"+c[u].y,h=p[f],h!==void 0&&(c[u]=h);return _.concat()},isClockWise:function(r){return Ln.area(r)<0},b2:function(){function r(i,n){var a=1-i;return a*a*n}function e(i,n){return 2*(1-i)*i*n}function t(i,n){return i*i*n}return function(n,a,o,s){return r(n,a)+e(n,o)+t(n,s)}}(),b3:function(){function r(n,a){var o=1-n;return o*o*o*a}function e(n,a){var o=1-n;return 3*o*o*n*a}function t(n,a){var o=1-n;return 3*o*n*n*a}function i(n,a){return n*n*n*a}return function(a,o,s,l,u){return r(a,o)+e(a,s)+t(a,l)+i(a,u)}}()};Ts.prototype=Object.create(sr.prototype);Ts.prototype.constructor=Ts;Ts.prototype.addShapeList=function(r,e){for(var t=r.length,i=0;i<t;i++){var n=r[i];this.addShape(n,e)}};Ts.prototype.addShape=function(r,e){var t=e.amount!==void 0?e.amount:100,i=e.bevelThickness!==void 0?e.bevelThickness:6,n=e.bevelSize!==void 0?e.bevelSize:i-2,a=e.bevelSegments!==void 0?e.bevelSegments:3,o=e.bevelEnabled!==void 0?e.bevelEnabled:!0,s=e.curveSegments!==void 0?e.curveSegments:12,l=e.steps!==void 0?e.steps:1,u=e.extrudePath,c,f=!1,h=e.UVGenerator!==void 0?e.UVGenerator:Ts.WorldUVGenerator,p,d,g,m;u&&(c=u.getSpacedPoints(l),f=!0,o=!1,p=e.frames!==void 0?e.frames:u.computeFrenetFrames(l,!1),d=new oe,g=new oe,m=new oe),o||(a=0,i=0,n=0);var v,_,y,x=this,M=this.vertices.length,S=r.extractPoints(s),w=S.shape,T=S.holes,C=!Ln.isClockWise(w);if(C){for(w=w.reverse(),_=0,y=T.length;_<y;_++)v=T[_],Ln.isClockWise(v)&&(T[_]=v.reverse());C=!1}var b=Ln.triangulateShape(w,T),E=w;for(_=0,y=T.length;_<y;_++)v=T[_],w=w.concat(v);function I(Ue,Ne,Ve){return Ne||console.error("THREE.ExtrudeGeometry: vec does not exist"),Ne.clone().multiplyScalar(Ve).add(Ue)}var R,A,D,U,B,z=w.length,k,G=b.length;function Y(Ue,Ne,Ve){var ct,F,L=1,ne=Ue.x-Ne.x,le=Ue.y-Ne.y,me=Ve.x-Ue.x,he=Ve.y-Ue.y,et=ne*ne+le*le,Ke=ne*he-le*me;if(Math.abs(Ke)>Number.EPSILON){var Se=Math.sqrt(et),Ae=Math.sqrt(me*me+he*he),nt=Ne.x-le/Se,$=Ne.y+ne/Se,it=Ve.x-he/Ae,Xe=Ve.y+me/Ae,Fe=((it-nt)*he-(Xe-$)*me)/(ne*he-le*me);ct=nt+ne*Fe-Ue.x,F=$+le*Fe-Ue.y;var we=ct*ct+F*F;if(we<=2)return new St(ct,F);L=Math.sqrt(we/2)}else{var Ie=!1;ne>Number.EPSILON?me>Number.EPSILON&&(Ie=!0):ne<-Number.EPSILON?me<-Number.EPSILON&&(Ie=!0):Math.sign(le)===Math.sign(he)&&(Ie=!0),Ie?(ct=-le,F=ne,L=Math.sqrt(et)):(ct=ne,F=le,L=Math.sqrt(et/2))}return new St(ct/L,F/L)}for(var J=[],Q=0,V=E.length,K=V-1,ae=Q+1;Q<V;Q++,K++,ae++)K===V&&(K=0),ae===V&&(ae=0),J[Q]=Y(E[Q],E[K],E[ae]);var ve=[],ue,se=J.concat();for(_=0,y=T.length;_<y;_++){for(v=T[_],ue=[],Q=0,V=v.length,K=V-1,ae=Q+1;Q<V;Q++,K++,ae++)K===V&&(K=0),ae===V&&(ae=0),ue[Q]=Y(v[Q],v[K],v[ae]);ve.push(ue),se=se.concat(ue)}for(R=0;R<a;R++){for(D=R/a,U=i*Math.cos(D*Math.PI/2),A=n*Math.sin(D*Math.PI/2),Q=0,V=E.length;Q<V;Q++)B=I(E[Q],J[Q],A),_e(B.x,B.y,-U);for(_=0,y=T.length;_<y;_++)for(v=T[_],ue=ve[_],Q=0,V=v.length;Q<V;Q++)B=I(v[Q],ue[Q],A),_e(B.x,B.y,-U)}for(A=n,Q=0;Q<z;Q++)B=o?I(w[Q],se[Q],A):w[Q],f?(g.copy(p.normals[0]).multiplyScalar(B.x),d.copy(p.binormals[0]).multiplyScalar(B.y),m.copy(c[0]).add(g).add(d),_e(m.x,m.y,m.z)):_e(B.x,B.y,0);var Ee;for(Ee=1;Ee<=l;Ee++)for(Q=0;Q<z;Q++)B=o?I(w[Q],se[Q],A):w[Q],f?(g.copy(p.normals[Ee]).multiplyScalar(B.x),d.copy(p.binormals[Ee]).multiplyScalar(B.y),m.copy(c[Ee]).add(g).add(d),_e(m.x,m.y,m.z)):_e(B.x,B.y,t/l*Ee);for(R=a-1;R>=0;R--){for(D=R/a,U=i*Math.cos(D*Math.PI/2),A=n*Math.sin(D*Math.PI/2),Q=0,V=E.length;Q<V;Q++)B=I(E[Q],J[Q],A),_e(B.x,B.y,t+U);for(_=0,y=T.length;_<y;_++)for(v=T[_],ue=ve[_],Q=0,V=v.length;Q<V;Q++)B=I(v[Q],ue[Q],A),f?_e(B.x,B.y+c[l-1].y,c[l-1].x+U):_e(B.x,B.y,t+U)}q(),H();function q(){if(o){var Ue=0,Ne=z*Ue;for(Q=0;Q<G;Q++)k=b[Q],xe(k[2]+Ne,k[1]+Ne,k[0]+Ne);for(Ue=l+a*2,Ne=z*Ue,Q=0;Q<G;Q++)k=b[Q],xe(k[0]+Ne,k[1]+Ne,k[2]+Ne)}else{for(Q=0;Q<G;Q++)k=b[Q],xe(k[2],k[1],k[0]);for(Q=0;Q<G;Q++)k=b[Q],xe(k[0]+z*l,k[1]+z*l,k[2]+z*l)}}function H(){var Ue=0;for(We(E,Ue),Ue+=E.length,_=0,y=T.length;_<y;_++)v=T[_],We(v,Ue),Ue+=v.length}function We(Ue,Ne){var Ve,ct;for(Q=Ue.length;--Q>=0;){Ve=Q,ct=Q-1,ct<0&&(ct=Ue.length-1);var F=0,L=l+a*2;for(F=0;F<L;F++){var ne=z*F,le=z*(F+1),me=Ne+Ve+ne,he=Ne+ct+ne,et=Ne+ct+le,Ke=Ne+Ve+le;Le(me,he,et,Ke,Ue,F,L,Ve,ct)}}}function _e(Ue,Ne,Ve){x.vertices.push(new oe(Ue,Ne,Ve))}function xe(Ue,Ne,Ve){Ue+=M,Ne+=M,Ve+=M,x.faces.push(new zo(Ue,Ne,Ve,null,null,0));var ct=h.generateTopUV(x,Ue,Ne,Ve);x.faceVertexUvs[0].push(ct)}function Le(Ue,Ne,Ve,ct,F,L,ne,le,me){Ue+=M,Ne+=M,Ve+=M,ct+=M,x.faces.push(new zo(Ue,Ne,ct,null,null,1)),x.faces.push(new zo(Ne,Ve,ct,null,null,1));var he=h.generateSideWallUV(x,Ue,Ne,Ve,ct);x.faceVertexUvs[0].push([he[0],he[1],he[3]]),x.faceVertexUvs[0].push([he[1],he[2],he[3]])}};Ts.WorldUVGenerator={generateTopUV:function(r,e,t,i){var n=r.vertices,a=n[e],o=n[t],s=n[i];return[new St(a.x,a.y),new St(o.x,o.y),new St(s.x,s.y)]},generateSideWallUV:function(r,e,t,i,n){var a=r.vertices,o=a[e],s=a[t],l=a[i],u=a[n];return Math.abs(o.y-s.y)<.01?[new St(o.x,1-o.z),new St(s.x,1-s.z),new St(l.x,1-l.z),new St(u.x,1-u.z)]:[new St(o.y,1-o.z),new St(s.y,1-s.z),new St(l.y,1-l.z),new St(u.y,1-u.z)]}};QS.prototype=Object.create(Ts.prototype);QS.prototype.constructor=QS;Gd.prototype=Object.create(Bt.prototype);Gd.prototype.constructor=Gd;eM.prototype=Object.create(sr.prototype);eM.prototype.constructor=eM;my.prototype=Object.create(Bt.prototype);my.prototype.constructor=my;tM.prototype=Object.create(sr.prototype);tM.prototype.constructor=tM;rM.prototype=Object.create(sr.prototype);rM.prototype.constructor=rM;vy.prototype=Object.create(Bt.prototype);vy.prototype.constructor=vy;iM.prototype=Object.create(sr.prototype);iM.prototype.constructor=iM;gy.prototype=Object.create(Bt.prototype);gy.prototype.constructor=gy;yy.prototype=Object.create(sr.prototype);yy.prototype.constructor=yy;_y.prototype=Object.create(Bt.prototype);_y.prototype.constructor=_y;oc.prototype=Object.create(Bt.prototype);oc.prototype.constructor=oc;Hd.prototype=Object.create(sr.prototype);Hd.prototype.constructor=Hd;nM.prototype=Object.create(Hd.prototype);nM.prototype.constructor=nM;aM.prototype=Object.create(oc.prototype);aM.prototype.constructor=aM;xy.prototype=Object.create(Bt.prototype);xy.prototype.constructor=xy;oM.prototype=Object.create(sr.prototype);oM.prototype.constructor=oM;sM.prototype=Object.create(sr.prototype);sM.prototype.constructor=sM;dl=Object.freeze({WireframeGeometry:sy,ParametricGeometry:WS,ParametricBufferGeometry:ly,TetrahedronGeometry:XS,TetrahedronBufferGeometry:uy,OctahedronGeometry:YS,OctahedronBufferGeometry:Vd,IcosahedronGeometry:qS,IcosahedronBufferGeometry:cy,DodecahedronGeometry:ZS,DodecahedronBufferGeometry:fy,PolyhedronGeometry:jS,PolyhedronBufferGeometry:so,TubeGeometry:KS,TubeBufferGeometry:hy,TorusKnotGeometry:JS,TorusKnotBufferGeometry:py,TorusGeometry:$S,TorusBufferGeometry:dy,TextGeometry:QS,SphereBufferGeometry:Gd,SphereGeometry:eM,RingGeometry:tM,RingBufferGeometry:my,PlaneBufferGeometry:Fd,PlaneGeometry:rM,LatheGeometry:iM,LatheBufferGeometry:vy,ShapeGeometry:yy,ShapeBufferGeometry:gy,ExtrudeGeometry:Ts,EdgesGeometry:_y,ConeGeometry:nM,ConeBufferGeometry:aM,CylinderGeometry:Hd,CylinderBufferGeometry:oc,CircleBufferGeometry:xy,CircleGeometry:oM,BoxBufferGeometry:zd,BoxGeometry:sM});Sy.prototype=Object.create(Ma.prototype);Sy.prototype.constructor=Sy;Sy.prototype.isShadowMaterial=!0;My.prototype=Object.create(Ma.prototype);My.prototype.constructor=My;My.prototype.isRawShaderMaterial=!0;lM.prototype={constructor:lM,isMultiMaterial:!0,toJSON:function(r){for(var e={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type,materials:[]},t=this.materials,i=0,n=t.length;i<n;i++){var a=t[i].toJSON(r);delete a.metadata,e.materials.push(a)}return e.visible=this.visible,e},clone:function(){for(var r=new this.constructor,e=0;e<this.materials.length;e++)r.materials.push(this.materials[e].clone());return r.visible=this.visible,r}};lu.prototype=Object.create(mr.prototype);lu.prototype.constructor=lu;lu.prototype.isMeshStandardMaterial=!0;lu.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.defines={STANDARD:""},this.color.copy(r.color),this.roughness=r.roughness,this.metalness=r.metalness,this.map=r.map,this.lightMap=r.lightMap,this.lightMapIntensity=r.lightMapIntensity,this.aoMap=r.aoMap,this.aoMapIntensity=r.aoMapIntensity,this.emissive.copy(r.emissive),this.emissiveMap=r.emissiveMap,this.emissiveIntensity=r.emissiveIntensity,this.bumpMap=r.bumpMap,this.bumpScale=r.bumpScale,this.normalMap=r.normalMap,this.normalScale.copy(r.normalScale),this.displacementMap=r.displacementMap,this.displacementScale=r.displacementScale,this.displacementBias=r.displacementBias,this.roughnessMap=r.roughnessMap,this.metalnessMap=r.metalnessMap,this.alphaMap=r.alphaMap,this.envMap=r.envMap,this.envMapIntensity=r.envMapIntensity,this.refractionRatio=r.refractionRatio,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this.wireframeLinecap=r.wireframeLinecap,this.wireframeLinejoin=r.wireframeLinejoin,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this.morphNormals=r.morphNormals,this};Wd.prototype=Object.create(lu.prototype);Wd.prototype.constructor=Wd;Wd.prototype.isMeshPhysicalMaterial=!0;Wd.prototype.copy=function(r){return lu.prototype.copy.call(this,r),this.defines={PHYSICAL:""},this.reflectivity=r.reflectivity,this.clearCoat=r.clearCoat,this.clearCoatRoughness=r.clearCoatRoughness,this};vl.prototype=Object.create(mr.prototype);vl.prototype.constructor=vl;vl.prototype.isMeshPhongMaterial=!0;vl.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.color.copy(r.color),this.specular.copy(r.specular),this.shininess=r.shininess,this.map=r.map,this.lightMap=r.lightMap,this.lightMapIntensity=r.lightMapIntensity,this.aoMap=r.aoMap,this.aoMapIntensity=r.aoMapIntensity,this.emissive.copy(r.emissive),this.emissiveMap=r.emissiveMap,this.emissiveIntensity=r.emissiveIntensity,this.bumpMap=r.bumpMap,this.bumpScale=r.bumpScale,this.normalMap=r.normalMap,this.normalScale.copy(r.normalScale),this.displacementMap=r.displacementMap,this.displacementScale=r.displacementScale,this.displacementBias=r.displacementBias,this.specularMap=r.specularMap,this.alphaMap=r.alphaMap,this.envMap=r.envMap,this.combine=r.combine,this.reflectivity=r.reflectivity,this.refractionRatio=r.refractionRatio,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this.wireframeLinecap=r.wireframeLinecap,this.wireframeLinejoin=r.wireframeLinejoin,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this.morphNormals=r.morphNormals,this};Xd.prototype=Object.create(vl.prototype);Xd.prototype.constructor=Xd;Xd.prototype.isMeshToonMaterial=!0;Xd.prototype.copy=function(r){return vl.prototype.copy.call(this,r),this.gradientMap=r.gradientMap,this};Yd.prototype=Object.create(mr.prototype);Yd.prototype.constructor=Yd;Yd.prototype.isMeshNormalMaterial=!0;Yd.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.bumpMap=r.bumpMap,this.bumpScale=r.bumpScale,this.normalMap=r.normalMap,this.normalScale.copy(r.normalScale),this.displacementMap=r.displacementMap,this.displacementScale=r.displacementScale,this.displacementBias=r.displacementBias,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this.morphNormals=r.morphNormals,this};qd.prototype=Object.create(mr.prototype);qd.prototype.constructor=qd;qd.prototype.isMeshLambertMaterial=!0;qd.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.color.copy(r.color),this.map=r.map,this.lightMap=r.lightMap,this.lightMapIntensity=r.lightMapIntensity,this.aoMap=r.aoMap,this.aoMapIntensity=r.aoMapIntensity,this.emissive.copy(r.emissive),this.emissiveMap=r.emissiveMap,this.emissiveIntensity=r.emissiveIntensity,this.specularMap=r.specularMap,this.alphaMap=r.alphaMap,this.envMap=r.envMap,this.combine=r.combine,this.reflectivity=r.reflectivity,this.refractionRatio=r.refractionRatio,this.wireframe=r.wireframe,this.wireframeLinewidth=r.wireframeLinewidth,this.wireframeLinecap=r.wireframeLinecap,this.wireframeLinejoin=r.wireframeLinejoin,this.skinning=r.skinning,this.morphTargets=r.morphTargets,this.morphNormals=r.morphNormals,this};Zd.prototype=Object.create(mr.prototype);Zd.prototype.constructor=Zd;Zd.prototype.isLineDashedMaterial=!0;Zd.prototype.copy=function(r){return mr.prototype.copy.call(this,r),this.color.copy(r.color),this.linewidth=r.linewidth,this.scale=r.scale,this.dashSize=r.dashSize,this.gapSize=r.gapSize,this};QRe=Object.freeze({ShadowMaterial:Sy,SpriteMaterial:kd,RawShaderMaterial:My,ShaderMaterial:Ma,PointsMaterial:ml,MultiMaterial:lM,MeshPhysicalMaterial:Wd,MeshStandardMaterial:lu,MeshPhongMaterial:vl,MeshToonMaterial:Xd,MeshNormalMaterial:Yd,MeshLambertMaterial:qd,MeshDepthMaterial:bh,MeshBasicMaterial:oo,LineDashedMaterial:Zd,LineBasicMaterial:Ni,Material:mr}),MF={enabled:!1,files:{},add:function(r,e){this.enabled!==!1&&(this.files[r]=e)},get:function(r){if(this.enabled!==!1)return this.files[r]},remove:function(r){delete this.files[r]},clear:function(){this.files={}}};Fo=new tB;Object.assign(Es.prototype,{load:function(r,e,t,i){r===void 0&&(r=""),this.path!==void 0&&(r=this.path+r);var n=this,a=MF.get(r);if(a!==void 0)return n.manager.itemStart(r),setTimeout(function(){e&&e(a),n.manager.itemEnd(r)},0),a;var o=/^data:(.*?)(;base64)?,(.*)$/,s=r.match(o);if(s){var l=s[1],u=!!s[2],c=s[3];c=window.decodeURIComponent(c),u&&(c=window.atob(c));try{var f,h=(this.responseType||"").toLowerCase();switch(h){case"arraybuffer":case"blob":f=new ArrayBuffer(c.length);for(var p=new Uint8Array(f),d=0;d<c.length;d++)p[d]=c.charCodeAt(d);h==="blob"&&(f=new Blob([f],{type:l}));break;case"document":var g=new DOMParser;f=g.parseFromString(c,l);break;case"json":f=JSON.parse(c);break;default:f=c;break}window.setTimeout(function(){e&&e(f),n.manager.itemEnd(r)},0)}catch(v){window.setTimeout(function(){i&&i(v),n.manager.itemError(r)},0)}}else{var m=new XMLHttpRequest;m.open("GET",r,!0),m.addEventListener("load",function(v){var _=v.target.response;MF.add(r,_),this.status===200?(e&&e(_),n.manager.itemEnd(r)):this.status===0?(console.warn("THREE.FileLoader: HTTP Status 0 received."),e&&e(_),n.manager.itemEnd(r)):(i&&i(v),n.manager.itemError(r))},!1),t!==void 0&&m.addEventListener("progress",function(v){t(v)},!1),m.addEventListener("error",function(v){i&&i(v),n.manager.itemError(r)},!1),this.responseType!==void 0&&(m.responseType=this.responseType),this.withCredentials!==void 0&&(m.withCredentials=this.withCredentials),m.overrideMimeType&&m.overrideMimeType(this.mimeType!==void 0?this.mimeType:"text/plain"),m.send(null)}return n.manager.itemStart(r),m},setPath:function(r){return this.path=r,this},setResponseType:function(r){return this.responseType=r,this},setWithCredentials:function(r){return this.withCredentials=r,this},setMimeType:function(r){return this.mimeType=r,this}});Object.assign(qne.prototype,{load:function(r,e,t,i){var n=this,a=[],o=new oy;o.image=a;var s=new Es(this.manager);s.setPath(this.path),s.setResponseType("arraybuffer");function l(h){s.load(r[h],function(p){var d=n._parser(p,!0);a[h]={width:d.width,height:d.height,format:d.format,mipmaps:d.mipmaps},u+=1,u===6&&(d.mipmapCount===1&&(o.minFilter=no),o.format=d.format,o.needsUpdate=!0,e&&e(o))},t,i)}if(Array.isArray(r))for(var u=0,c=0,f=r.length;c<f;++c)l(c);else s.load(r,function(h){var p=n._parser(h,!0);if(p.isCubemap)for(var d=p.mipmaps.length/p.mipmapCount,g=0;g<d;g++){a[g]={mipmaps:[]};for(var m=0;m<p.mipmapCount;m++)a[g].mipmaps.push(p.mipmaps[g*p.mipmapCount+m]),a[g].format=p.format,a[g].width=p.width,a[g].height=p.height}else o.image.width=p.width,o.image.height=p.height,o.mipmaps=p.mipmaps;p.mipmapCount===1&&(o.minFilter=no),o.format=p.format,o.needsUpdate=!0,e&&e(o)},t,i);return o},setPath:function(r){return this.path=r,this}});eLe=rB;Object.assign(rB.prototype,{load:function(r,e,t,i){var n=this,a=new Od,o=new Es(this.manager);return o.setResponseType("arraybuffer"),o.load(r,function(s){var l=n._parser(s);l&&(l.image!==void 0?a.image=l.image:l.data!==void 0&&(a.image.width=l.width,a.image.height=l.height,a.image.data=l.data),a.wrapS=l.wrapS!==void 0?l.wrapS:Uo,a.wrapT=l.wrapT!==void 0?l.wrapT:Uo,a.magFilter=l.magFilter!==void 0?l.magFilter:no,a.minFilter=l.minFilter!==void 0?l.minFilter:yM,a.anisotropy=l.anisotropy!==void 0?l.anisotropy:1,l.format!==void 0&&(a.format=l.format),l.type!==void 0&&(a.type=l.type),l.mipmaps!==void 0&&(a.mipmaps=l.mipmaps),l.mipmapCount===1&&(a.minFilter=no),a.needsUpdate=!0,e&&e(a,l))},t,i),a}});Object.assign(_M.prototype,{load:function(r,e,t,i){var n=this,a=document.createElementNS("http://www.w3.org/1999/xhtml","img");if(a.onload=function(){a.onload=null,URL.revokeObjectURL(a.src),e&&e(a),n.manager.itemEnd(r)},a.onerror=i,r.indexOf("data:")===0)a.src=r;else if(this.crossOrigin!==void 0)a.crossOrigin=this.crossOrigin,a.src=r;else{var o=new Es;o.setPath(this.path),o.setResponseType("blob"),o.setWithCredentials(this.withCredentials),o.load(r,function(s){a.src=URL.createObjectURL(s)},t,i)}return n.manager.itemStart(r),a},setCrossOrigin:function(r){return this.crossOrigin=r,this},setWithCredentials:function(r){return this.withCredentials=r,this},setPath:function(r){return this.path=r,this}});Object.assign(iB.prototype,{load:function(r,e,t,i){var n=new Sh,a=new _M(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);var o=0;function s(u){a.load(r[u],function(c){n.images[u]=c,o++,o===6&&(n.needsUpdate=!0,e&&e(n))},void 0,i)}for(var l=0;l<r.length;++l)s(l);return n},setCrossOrigin:function(r){return this.crossOrigin=r,this},setPath:function(r){return this.path=r,this}});Object.assign(EC.prototype,{load:function(r,e,t,i){var n=new ai,a=new _M(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setWithCredentials(this.withCredentials),a.setPath(this.path),a.load(r,function(o){var s=r.search(/\.(jpg|jpeg)$/)>0||r.search(/^data\:image\/jpeg/)===0;n.format=s?$g:ou,n.image=o,n.needsUpdate=!0,e!==void 0&&e(n)},t,i),n},setCrossOrigin:function(r){return this.crossOrigin=r,this},setWithCredentials:function(r){return this.withCredentials=r,this},setPath:function(r){return this.path=r,this}});Ui.prototype=Object.assign(Object.create(At.prototype),{constructor:Ui,isLight:!0,copy:function(r){return At.prototype.copy.call(this,r),this.color.copy(r.color),this.intensity=r.intensity,this},toJSON:function(r){var e=At.prototype.toJSON.call(this,r);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,this.groundColor!==void 0&&(e.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(e.object.distance=this.distance),this.angle!==void 0&&(e.object.angle=this.angle),this.decay!==void 0&&(e.object.decay=this.decay),this.penumbra!==void 0&&(e.object.penumbra=this.penumbra),this.shadow!==void 0&&(e.object.shadow=this.shadow.toJSON()),e}});eC.prototype=Object.assign(Object.create(Ui.prototype),{constructor:eC,isHemisphereLight:!0,copy:function(r){return Ui.prototype.copy.call(this,r),this.groundColor.copy(r.groundColor),this}});Object.assign(rm.prototype,{copy:function(r){return this.camera=r.camera.clone(),this.bias=r.bias,this.radius=r.radius,this.mapSize.copy(r.mapSize),this},clone:function(){return new this.constructor().copy(this)},toJSON:function(){var r={};return this.bias!==0&&(r.bias=this.bias),this.radius!==1&&(r.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(r.mapSize=this.mapSize.toArray()),r.camera=this.camera.toJSON(!1).object,delete r.camera.matrix,r}});tC.prototype=Object.assign(Object.create(rm.prototype),{constructor:tC,isSpotLightShadow:!0,update:function(r){var e=cr.RAD2DEG*2*r.angle,t=this.mapSize.width/this.mapSize.height,i=r.distance||500,n=this.camera;(e!==n.fov||t!==n.aspect||i!==n.far)&&(n.fov=e,n.aspect=t,n.far=i,n.updateProjectionMatrix())}});rC.prototype=Object.assign(Object.create(Ui.prototype),{constructor:rC,isSpotLight:!0,copy:function(r){return Ui.prototype.copy.call(this,r),this.distance=r.distance,this.angle=r.angle,this.penumbra=r.penumbra,this.decay=r.decay,this.target=r.target.clone(),this.shadow=r.shadow.clone(),this}});iC.prototype=Object.assign(Object.create(Ui.prototype),{constructor:iC,isPointLight:!0,copy:function(r){return Ui.prototype.copy.call(this,r),this.distance=r.distance,this.decay=r.decay,this.shadow=r.shadow.clone(),this}});nC.prototype=Object.assign(Object.create(rm.prototype),{constructor:nC});aC.prototype=Object.assign(Object.create(Ui.prototype),{constructor:aC,isDirectionalLight:!0,copy:function(r){return Ui.prototype.copy.call(this,r),this.target=r.target.clone(),this.shadow=r.shadow.clone(),this}});oC.prototype=Object.assign(Object.create(Ui.prototype),{constructor:oC,isAmbientLight:!0});Jn={arraySlice:function(r,e,t){return Jn.isTypedArray(r)?new r.constructor(r.subarray(e,t)):r.slice(e,t)},convertArray:function(r,e,t){return!r||!t&&r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)},isTypedArray:function(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)},getKeyframeOrder:function(r){function e(a,o){return r[a]-r[o]}for(var t=r.length,i=new Array(t),n=0;n!==t;++n)i[n]=n;return i.sort(e),i},sortedArray:function(r,e,t){for(var i=r.length,n=new r.constructor(i),a=0,o=0;o!==i;++a)for(var s=t[a]*e,l=0;l!==e;++l)n[o++]=r[s+l];return n},flattenJSON:function(r,e,t,i){for(var n=1,a=r[0];a!==void 0&&a[i]===void 0;)a=r[n++];if(a!==void 0){var o=a[i];if(o!==void 0)if(Array.isArray(o))do o=a[i],o!==void 0&&(e.push(a.time),t.push.apply(t,o)),a=r[n++];while(a!==void 0);else if(o.toArray!==void 0)do o=a[i],o!==void 0&&(e.push(a.time),o.toArray(t,t.length)),a=r[n++];while(a!==void 0);else do o=a[i],o!==void 0&&(e.push(a.time),t.push(o)),a=r[n++];while(a!==void 0)}}};ao.prototype={constructor:ao,evaluate:function(r){var e=this.parameterPositions,t=this._cachedIndex,i=e[t],n=e[t-1];e:{t:{var a;r:{i:if(!(r<i)){for(var o=t+2;;){if(i===void 0){if(r<n)break i;return t=e.length,this._cachedIndex=t,this.afterEnd_(t-1,r,n)}if(t===o)break;if(n=i,i=e[++t],r<i)break t}a=e.length;break r}if(!(r>=n)){var s=e[1];r<s&&(t=2,n=s);for(var o=t-2;;){if(n===void 0)return this._cachedIndex=0,this.beforeStart_(0,r,i);if(t===o)break;if(i=n,n=e[--t-1],r>=n)break t}a=t,t=0;break r}break e}for(;t<a;){var l=t+a>>>1;r<e[l]?a=l:t=l+1}if(i=e[t],n=e[t-1],n===void 0)return this._cachedIndex=0,this.beforeStart_(0,r,i);if(i===void 0)return t=e.length,this._cachedIndex=t,this.afterEnd_(t-1,n,r)}this._cachedIndex=t,this.intervalChanged_(t,n,i)}return this.interpolate_(t,n,r,i)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(r){for(var e=this.resultBuffer,t=this.sampleValues,i=this.valueSize,n=r*i,a=0;a!==i;++a)e[a]=t[n+a];return e},interpolate_:function(r,e,t,i){throw new Error("call to abstract method")},intervalChanged_:function(r,e,t){}};Object.assign(ao.prototype,{beforeStart_:ao.prototype.copySampleValue_,afterEnd_:ao.prototype.copySampleValue_});sC.prototype=Object.assign(Object.create(ao.prototype),{constructor:sC,DefaultSettings_:{endingStart:Ud,endingEnd:Ud},intervalChanged_:function(r,e,t){var i=this.parameterPositions,n=r-2,a=r+1,o=i[n],s=i[a];if(o===void 0)switch(this.getSettings_().endingStart){case Rd:n=r,o=2*e-t;break;case LS:n=i.length-2,o=e+i[n]-i[n+1];break;default:n=r,o=t}if(s===void 0)switch(this.getSettings_().endingEnd){case Rd:a=r,s=2*t-e;break;case LS:a=1,s=t+i[1]-i[0];break;default:a=r-1,s=e}var l=(t-e)*.5,u=this.valueSize;this._weightPrev=l/(e-o),this._weightNext=l/(s-t),this._offsetPrev=n*u,this._offsetNext=a*u},interpolate_:function(r,e,t,i){for(var n=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=r*o,l=s-o,u=this._offsetPrev,c=this._offsetNext,f=this._weightPrev,h=this._weightNext,p=(t-e)/(i-e),d=p*p,g=d*p,m=-f*g+2*f*d-f*p,v=(1+f)*g+(-1.5-2*f)*d+(-.5+f)*p+1,_=(-1-h)*g+(1.5+h)*d+.5*p,y=h*g-h*d,x=0;x!==o;++x)n[x]=m*a[u+x]+v*a[l+x]+_*a[s+x]+y*a[c+x];return n}});uM.prototype=Object.assign(Object.create(ao.prototype),{constructor:uM,interpolate_:function(r,e,t,i){for(var n=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=r*o,l=s-o,u=(t-e)/(i-e),c=1-u,f=0;f!==o;++f)n[f]=a[l+f]*c+a[s+f]*u;return n}});lC.prototype=Object.assign(Object.create(ao.prototype),{constructor:lC,interpolate_:function(r,e,t,i){return this.copySampleValue_(r-1)}});lc={TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:wS,InterpolantFactoryMethodDiscrete:function(r){return new lC(this.times,this.values,this.getValueSize(),r)},InterpolantFactoryMethodLinear:function(r){return new uM(this.times,this.values,this.getValueSize(),r)},InterpolantFactoryMethodSmooth:function(r){return new sC(this.times,this.values,this.getValueSize(),r)},setInterpolation:function(r){var e;switch(r){case RS:e=this.InterpolantFactoryMethodDiscrete;break;case wS:e=this.InterpolantFactoryMethodLinear;break;case GA:e=this.InterpolantFactoryMethodSmooth;break}if(e===void 0){var t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(r!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(t);console.warn(t);return}this.createInterpolant=e},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return RS;case this.InterpolantFactoryMethodLinear:return wS;case this.InterpolantFactoryMethodSmooth:return GA}},getValueSize:function(){return this.values.length/this.times.length},shift:function(r){if(r!==0)for(var e=this.times,t=0,i=e.length;t!==i;++t)e[t]+=r;return this},scale:function(r){if(r!==1)for(var e=this.times,t=0,i=e.length;t!==i;++t)e[t]*=r;return this},trim:function(r,e){for(var t=this.times,i=t.length,n=0,a=i-1;n!==i&&t[n]<r;)++n;for(;a!==-1&&t[a]>e;)--a;if(++a,n!==0||a!==i){n>=a&&(a=Math.max(a,1),n=a-1);var o=this.getValueSize();this.times=Jn.arraySlice(t,n,a),this.values=Jn.arraySlice(this.values,n*o,a*o)}return this},validate:function(){var r=!0,e=this.getValueSize();e-Math.floor(e)!==0&&(console.error("invalid value size in track",this),r=!1);var t=this.times,i=this.values,n=t.length;n===0&&(console.error("track is empty",this),r=!1);for(var a=null,o=0;o!==n;o++){var s=t[o];if(typeof s=="number"&&isNaN(s)){console.error("time is not a valid number",this,o,s),r=!1;break}if(a!==null&&a>s){console.error("out of order keys",this,o,s,a),r=!1;break}a=s}if(i!==void 0&&Jn.isTypedArray(i))for(var o=0,l=i.length;o!==l;++o){var u=i[o];if(isNaN(u)){console.error("value is not a valid number",this,o,u),r=!1;break}}return r},optimize:function(){for(var r=this.times,e=this.values,t=this.getValueSize(),i=this.getInterpolation()===GA,n=1,a=r.length-1,o=1;o<a;++o){var s=!1,l=r[o],u=r[o+1];if(l!==u&&(o!==1||l!==l[0]))if(i)s=!0;else for(var c=o*t,f=c-t,h=c+t,p=0;p!==t;++p){var d=e[c+p];if(d!==e[f+p]||d!==e[h+p]){s=!0;break}}if(s){if(o!==n){r[n]=r[o];for(var g=o*t,m=n*t,p=0;p!==t;++p)e[m+p]=e[g+p]}++n}}if(a>0){r[n]=r[a];for(var g=a*t,m=n*t,p=0;p!==t;++p)e[m+p]=e[g+p];++n}return n!==r.length&&(this.times=Jn.arraySlice(r,0,n),this.values=Jn.arraySlice(e,0,n*t)),this}};by.prototype=Object.assign(Object.create(lc),{constructor:by,ValueTypeName:"vector"});uC.prototype=Object.assign(Object.create(ao.prototype),{constructor:uC,interpolate_:function(r,e,t,i){for(var n=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=r*o,l=(t-e)/(i-e),u=s+o;s!==u;s+=4)on.slerpFlat(n,0,a,s-o,a,s,l);return n}});cM.prototype=Object.assign(Object.create(lc),{constructor:cM,ValueTypeName:"quaternion",DefaultInterpolation:wS,InterpolantFactoryMethodLinear:function(r){return new uC(this.times,this.values,this.getValueSize(),r)},InterpolantFactoryMethodSmooth:void 0});wy.prototype=Object.assign(Object.create(lc),{constructor:wy,ValueTypeName:"number"});cC.prototype=Object.assign(Object.create(lc),{constructor:cC,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:RS,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});fC.prototype=Object.assign(Object.create(lc),{constructor:fC,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:RS,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});hC.prototype=Object.assign(Object.create(lc),{constructor:hC,ValueTypeName:"color"});jd.prototype=lc;lc.constructor=jd;Object.assign(jd,{parse:function(r){if(r.type===void 0)throw new Error("track type undefined, can not parse");var e=jd._getTrackTypeForValueTypeName(r.type);if(r.times===void 0){var t=[],i=[];Jn.flattenJSON(r.keys,t,i,"value"),r.times=t,r.values=i}return e.parse!==void 0?e.parse(r):new e(r.name,r.times,r.values,r.interpolation)},toJSON:function(r){var e=r.constructor,t;if(e.toJSON!==void 0)t=e.toJSON(r);else{t={name:r.name,times:Jn.convertArray(r.times,Array),values:Jn.convertArray(r.values,Array)};var i=r.getInterpolation();i!==r.DefaultInterpolation&&(t.interpolation=i)}return t.type=r.ValueTypeName,t},_getTrackTypeForValueTypeName:function(r){switch(r.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return wy;case"vector":case"vector2":case"vector3":case"vector4":return by;case"color":return hC;case"quaternion":return cM;case"bool":case"boolean":return fC;case"string":return cC}throw new Error("Unsupported typeName: "+r)}});No.prototype={constructor:No,resetDuration:function(){for(var r=this.tracks,e=0,t=0,i=r.length;t!==i;++t){var n=this.tracks[t];e=Math.max(e,n.times[n.times.length-1])}this.duration=e},trim:function(){for(var r=0;r<this.tracks.length;r++)this.tracks[r].trim(0,this.duration);return this},optimize:function(){for(var r=0;r<this.tracks.length;r++)this.tracks[r].optimize();return this}};Object.assign(No,{parse:function(r){for(var e=[],t=r.tracks,i=1/(r.fps||1),n=0,a=t.length;n!==a;++n)e.push(jd.parse(t[n]).scale(i));return new No(r.name,r.duration,e)},toJSON:function(r){for(var e=[],t=r.tracks,i={name:r.name,duration:r.duration,tracks:e},n=0,a=t.length;n!==a;++n)e.push(jd.toJSON(t[n]));return i},CreateFromMorphTargetSequence:function(r,e,t,i){for(var n=e.length,a=[],o=0;o<n;o++){var s=[],l=[];s.push((o+n-1)%n,o,(o+1)%n),l.push(0,1,0);var u=Jn.getKeyframeOrder(s);s=Jn.sortedArray(s,1,u),l=Jn.sortedArray(l,1,u),!i&&s[0]===0&&(s.push(n),l.push(l[0])),a.push(new wy(".morphTargetInfluences["+e[o].name+"]",s,l).scale(1/t))}return new No(r,-1,a)},findByName:function(r,e){var t=r;if(!Array.isArray(r)){var i=r;t=i.geometry&&i.geometry.animations||i.animations}for(var n=0;n<t.length;n++)if(t[n].name===e)return t[n];return null},CreateClipsFromMorphTargetSequences:function(r,e,t){for(var i={},n=/^([\w-]*?)([\d]+)$/,a=0,o=r.length;a<o;a++){var s=r[a],l=s.name.match(n);if(l&&l.length>1){var u=l[1],c=i[u];c||(i[u]=c=[]),c.push(s)}}var f=[];for(var u in i)f.push(No.CreateFromMorphTargetSequence(u,i[u],e,t));return f},parseAnimation:function(r,e){if(!r)return console.error(" no animation in JSONLoader data"),null;for(var t=function(y,x,M,S,w){if(M.length!==0){var T=[],C=[];Jn.flattenJSON(M,T,C,S),T.length!==0&&w.push(new y(x,T,C))}},i=[],n=r.name||"default",a=r.length||-1,o=r.fps||30,s=r.hierarchy||[],l=0;l<s.length;l++){var u=s[l].keys;if(!(!u||u.length===0))if(u[0].morphTargets){for(var c={},f=0;f<u.length;f++)if(u[f].morphTargets)for(var h=0;h<u[f].morphTargets.length;h++)c[u[f].morphTargets[h]]=-1;for(var p in c){for(var d=[],g=[],h=0;h!==u[f].morphTargets.length;++h){var m=u[f];d.push(m.time),g.push(m.morphTarget===p?1:0)}i.push(new wy(".morphTargetInfluence["+p+"]",d,g))}a=c.length*(o||1)}else{var v=".bones["+e[l].name+"]";t(by,v+".position",u,"pos",i),t(cM,v+".quaternion",u,"rot",i),t(by,v+".scale",u,"scl",i)}}if(i.length===0)return null;var _=new No(n,a,i);return _}});Object.assign(AC.prototype,{load:function(r,e,t,i){var n=this,a=new Es(n.manager);a.load(r,function(o){e(n.parse(JSON.parse(o)))},t,i)},setTextures:function(r){this.textures=r},parse:function(r){var e=this.textures;function t(s){return e[s]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",s),e[s]}var i=new QRe[r.type];if(r.uuid!==void 0&&(i.uuid=r.uuid),r.name!==void 0&&(i.name=r.name),r.color!==void 0&&i.color.setHex(r.color),r.roughness!==void 0&&(i.roughness=r.roughness),r.metalness!==void 0&&(i.metalness=r.metalness),r.emissive!==void 0&&i.emissive.setHex(r.emissive),r.specular!==void 0&&i.specular.setHex(r.specular),r.shininess!==void 0&&(i.shininess=r.shininess),r.clearCoat!==void 0&&(i.clearCoat=r.clearCoat),r.clearCoatRoughness!==void 0&&(i.clearCoatRoughness=r.clearCoatRoughness),r.uniforms!==void 0&&(i.uniforms=r.uniforms),r.vertexShader!==void 0&&(i.vertexShader=r.vertexShader),r.fragmentShader!==void 0&&(i.fragmentShader=r.fragmentShader),r.vertexColors!==void 0&&(i.vertexColors=r.vertexColors),r.fog!==void 0&&(i.fog=r.fog),r.shading!==void 0&&(i.shading=r.shading),r.blending!==void 0&&(i.blending=r.blending),r.side!==void 0&&(i.side=r.side),r.opacity!==void 0&&(i.opacity=r.opacity),r.transparent!==void 0&&(i.transparent=r.transparent),r.alphaTest!==void 0&&(i.alphaTest=r.alphaTest),r.depthTest!==void 0&&(i.depthTest=r.depthTest),r.depthWrite!==void 0&&(i.depthWrite=r.depthWrite),r.colorWrite!==void 0&&(i.colorWrite=r.colorWrite),r.wireframe!==void 0&&(i.wireframe=r.wireframe),r.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=r.wireframeLinewidth),r.wireframeLinecap!==void 0&&(i.wireframeLinecap=r.wireframeLinecap),r.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=r.wireframeLinejoin),r.skinning!==void 0&&(i.skinning=r.skinning),r.morphTargets!==void 0&&(i.morphTargets=r.morphTargets),r.size!==void 0&&(i.size=r.size),r.sizeAttenuation!==void 0&&(i.sizeAttenuation=r.sizeAttenuation),r.map!==void 0&&(i.map=t(r.map)),r.alphaMap!==void 0&&(i.alphaMap=t(r.alphaMap),i.transparent=!0),r.bumpMap!==void 0&&(i.bumpMap=t(r.bumpMap)),r.bumpScale!==void 0&&(i.bumpScale=r.bumpScale),r.normalMap!==void 0&&(i.normalMap=t(r.normalMap)),r.normalScale!==void 0){var n=r.normalScale;Array.isArray(n)===!1&&(n=[n,n]),i.normalScale=new St().fromArray(n)}if(r.displacementMap!==void 0&&(i.displacementMap=t(r.displacementMap)),r.displacementScale!==void 0&&(i.displacementScale=r.displacementScale),r.displacementBias!==void 0&&(i.displacementBias=r.displacementBias),r.roughnessMap!==void 0&&(i.roughnessMap=t(r.roughnessMap)),r.metalnessMap!==void 0&&(i.metalnessMap=t(r.metalnessMap)),r.emissiveMap!==void 0&&(i.emissiveMap=t(r.emissiveMap)),r.emissiveIntensity!==void 0&&(i.emissiveIntensity=r.emissiveIntensity),r.specularMap!==void 0&&(i.specularMap=t(r.specularMap)),r.envMap!==void 0&&(i.envMap=t(r.envMap)),r.reflectivity!==void 0&&(i.reflectivity=r.reflectivity),r.lightMap!==void 0&&(i.lightMap=t(r.lightMap)),r.lightMapIntensity!==void 0&&(i.lightMapIntensity=r.lightMapIntensity),r.aoMap!==void 0&&(i.aoMap=t(r.aoMap)),r.aoMapIntensity!==void 0&&(i.aoMapIntensity=r.aoMapIntensity),r.gradientMap!==void 0&&(i.gradientMap=t(r.gradientMap)),r.materials!==void 0)for(var a=0,o=r.materials.length;a<o;a++)i.materials.push(this.parse(r.materials[a]));return i}});Object.assign(nB.prototype,{load:function(r,e,t,i){var n=this,a=new Es(n.manager);a.load(r,function(o){e(n.parse(JSON.parse(o)))},t,i)},parse:function(r){var e=new Bt,t=r.data.index,i={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};if(t!==void 0){var n=new i[t.type](t.array);e.setIndex(new gt(n,1))}var a=r.data.attributes;for(var o in a){var s=a[o],n=new i[s.type](s.array);e.addAttribute(o,new gt(n,s.itemSize,s.normalized))}var l=r.data.groups||r.data.drawcalls||r.data.offsets;if(l!==void 0)for(var u=0,c=l.length;u!==c;++u){var f=l[u];e.addGroup(f.start,f.count,f.materialIndex)}var h=r.data.boundingSphere;if(h!==void 0){var p=new oe;h.center!==void 0&&p.fromArray(h.center),e.boundingSphere=new $n(p,h.radius)}return e}});Dd.prototype={constructor:Dd,crossOrigin:void 0,extractUrlBase:function(r){var e=r.split("/");return e.length===1?"./":(e.pop(),e.join("/")+"/")},initMaterials:function(r,e,t){for(var i=[],n=0;n<r.length;++n)i[n]=this.createMaterial(r[n],e,t);return i},createMaterial:function(){var r,e,t;return function(n,a,o){r===void 0&&(r=new Gt),e===void 0&&(e=new EC),t===void 0&&(t=new AC);var s={};function l(h,p,d,g,m){var v=a+h,_=Dd.Handlers.get(v),y;_!==null?y=_.load(v):(e.setCrossOrigin(o),y=e.load(v)),p!==void 0&&(y.repeat.fromArray(p),p[0]!==1&&(y.wrapS=rc),p[1]!==1&&(y.wrapT=rc)),d!==void 0&&y.offset.fromArray(d),g!==void 0&&(g[0]==="repeat"&&(y.wrapS=rc),g[0]==="mirror"&&(y.wrapS=Nd),g[1]==="repeat"&&(y.wrapT=rc),g[1]==="mirror"&&(y.wrapT=Nd)),m!==void 0&&(y.anisotropy=m);var x=cr.generateUUID();return s[x]=y,x}var u={uuid:cr.generateUUID(),type:"MeshLambertMaterial"};for(var c in n){var f=n[c];switch(c){case"DbgColor":case"DbgIndex":case"opticalDensity":case"illumination":break;case"DbgName":u.name=f;break;case"blending":u.blending=Hie[f];break;case"colorAmbient":case"mapAmbient":console.warn("THREE.Loader.createMaterial:",c,"is no longer supported.");break;case"colorDiffuse":u.color=r.fromArray(f).getHex();break;case"colorSpecular":u.specular=r.fromArray(f).getHex();break;case"colorEmissive":u.emissive=r.fromArray(f).getHex();break;case"specularCoef":u.shininess=f;break;case"shading":f.toLowerCase()==="basic"&&(u.type="MeshBasicMaterial"),f.toLowerCase()==="phong"&&(u.type="MeshPhongMaterial"),f.toLowerCase()==="standard"&&(u.type="MeshStandardMaterial");break;case"mapDiffuse":u.map=l(f,n.mapDiffuseRepeat,n.mapDiffuseOffset,n.mapDiffuseWrap,n.mapDiffuseAnisotropy);break;case"mapDiffuseRepeat":case"mapDiffuseOffset":case"mapDiffuseWrap":case"mapDiffuseAnisotropy":break;case"mapEmissive":u.emissiveMap=l(f,n.mapEmissiveRepeat,n.mapEmissiveOffset,n.mapEmissiveWrap,n.mapEmissiveAnisotropy);break;case"mapEmissiveRepeat":case"mapEmissiveOffset":case"mapEmissiveWrap":case"mapEmissiveAnisotropy":break;case"mapLight":u.lightMap=l(f,n.mapLightRepeat,n.mapLightOffset,n.mapLightWrap,n.mapLightAnisotropy);break;case"mapLightRepeat":case"mapLightOffset":case"mapLightWrap":case"mapLightAnisotropy":break;case"mapAO":u.aoMap=l(f,n.mapAORepeat,n.mapAOOffset,n.mapAOWrap,n.mapAOAnisotropy);break;case"mapAORepeat":case"mapAOOffset":case"mapAOWrap":case"mapAOAnisotropy":break;case"mapBump":u.bumpMap=l(f,n.mapBumpRepeat,n.mapBumpOffset,n.mapBumpWrap,n.mapBumpAnisotropy);break;case"mapBumpScale":u.bumpScale=f;break;case"mapBumpRepeat":case"mapBumpOffset":case"mapBumpWrap":case"mapBumpAnisotropy":break;case"mapNormal":u.normalMap=l(f,n.mapNormalRepeat,n.mapNormalOffset,n.mapNormalWrap,n.mapNormalAnisotropy);break;case"mapNormalFactor":u.normalScale=[f,f];break;case"mapNormalRepeat":case"mapNormalOffset":case"mapNormalWrap":case"mapNormalAnisotropy":break;case"mapSpecular":u.specularMap=l(f,n.mapSpecularRepeat,n.mapSpecularOffset,n.mapSpecularWrap,n.mapSpecularAnisotropy);break;case"mapSpecularRepeat":case"mapSpecularOffset":case"mapSpecularWrap":case"mapSpecularAnisotropy":break;case"mapMetalness":u.metalnessMap=l(f,n.mapMetalnessRepeat,n.mapMetalnessOffset,n.mapMetalnessWrap,n.mapMetalnessAnisotropy);break;case"mapMetalnessRepeat":case"mapMetalnessOffset":case"mapMetalnessWrap":case"mapMetalnessAnisotropy":break;case"mapRoughness":u.roughnessMap=l(f,n.mapRoughnessRepeat,n.mapRoughnessOffset,n.mapRoughnessWrap,n.mapRoughnessAnisotropy);break;case"mapRoughnessRepeat":case"mapRoughnessOffset":case"mapRoughnessWrap":case"mapRoughnessAnisotropy":break;case"mapAlpha":u.alphaMap=l(f,n.mapAlphaRepeat,n.mapAlphaOffset,n.mapAlphaWrap,n.mapAlphaAnisotropy);break;case"mapAlphaRepeat":case"mapAlphaOffset":case"mapAlphaWrap":case"mapAlphaAnisotropy":break;case"flipSided":u.side=xh;break;case"doubleSided":u.side=Oy;break;case"transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity"),u.opacity=f;break;case"depthTest":case"depthWrite":case"colorWrite":case"opacity":case"reflectivity":case"transparent":case"visible":case"wireframe":u[c]=f;break;case"vertexColors":f===!0&&(u.vertexColors=tm),f==="face"&&(u.vertexColors=FF);break;default:console.error("THREE.Loader.createMaterial: Unsupported",c,f);break}}return u.type==="MeshBasicMaterial"&&delete u.emissive,u.type!=="MeshPhongMaterial"&&delete u.specular,u.opacity<1&&(u.transparent=!0),t.setTextures(s),t.parse(u)}}()};Dd.Handlers={handlers:[],add:function(r,e){this.handlers.push(r,e)},get:function(r){for(var e=this.handlers,t=0,i=e.length;t<i;t+=2){var n=e[t],a=e[t+1];if(n.test(r))return a}return null}};Object.assign(aB.prototype,{load:function(r,e,t,i){var n=this,a=this.texturePath&&typeof this.texturePath=="string"?this.texturePath:Dd.prototype.extractUrlBase(r),o=new Es(this.manager);o.setWithCredentials(this.withCredentials),o.load(r,function(s){var l=JSON.parse(s),u=l.metadata;if(u!==void 0){var c=u.type;if(c!==void 0){if(c.toLowerCase()==="object"){console.error("THREE.JSONLoader: "+r+" should be loaded with THREE.ObjectLoader instead.");return}if(c.toLowerCase()==="scene"){console.error("THREE.JSONLoader: "+r+" should be loaded with THREE.SceneLoader instead.");return}}}var f=n.parse(l,a);e(f.geometry,f.materials)},t,i)},setTexturePath:function(r){this.texturePath=r},parse:function(r,e){var t=new sr,i=r.scale!==void 0?1/r.scale:1;n(i),a(),o(i),s(),t.computeFaceNormals(),t.computeBoundingSphere();function n(u){function c(ve,ue){return ve&1<<ue}var f,h,p,d,g,m,v,_,y,x,M,S,w,T,C,b,E,I,R,A,D,U,B,z,k,G,Y,J=r.faces,Q=r.vertices,V=r.normals,K=r.colors,ae=0;if(r.uvs!==void 0){for(f=0;f<r.uvs.length;f++)r.uvs[f].length&&ae++;for(f=0;f<ae;f++)t.faceVertexUvs[f]=[]}for(d=0,g=Q.length;d<g;)I=new oe,I.x=Q[d++]*u,I.y=Q[d++]*u,I.z=Q[d++]*u,t.vertices.push(I);for(d=0,g=J.length;d<g;)if(x=J[d++],M=c(x,0),S=c(x,1),w=c(x,3),T=c(x,4),C=c(x,5),b=c(x,6),E=c(x,7),M){if(A=new zo,A.a=J[d],A.b=J[d+1],A.c=J[d+3],D=new zo,D.a=J[d+1],D.b=J[d+2],D.c=J[d+3],d+=4,S&&(y=J[d++],A.materialIndex=y,D.materialIndex=y),p=t.faces.length,w)for(f=0;f<ae;f++)for(z=r.uvs[f],t.faceVertexUvs[f][p]=[],t.faceVertexUvs[f][p+1]=[],h=0;h<4;h++)_=J[d++],G=z[_*2],Y=z[_*2+1],k=new St(G,Y),h!==2&&t.faceVertexUvs[f][p].push(k),h!==0&&t.faceVertexUvs[f][p+1].push(k);if(T&&(v=J[d++]*3,A.normal.set(V[v++],V[v++],V[v]),D.normal.copy(A.normal)),C)for(f=0;f<4;f++)v=J[d++]*3,B=new oe(V[v++],V[v++],V[v]),f!==2&&A.vertexNormals.push(B),f!==0&&D.vertexNormals.push(B);if(b&&(m=J[d++],U=K[m],A.color.setHex(U),D.color.setHex(U)),E)for(f=0;f<4;f++)m=J[d++],U=K[m],f!==2&&A.vertexColors.push(new Gt(U)),f!==0&&D.vertexColors.push(new Gt(U));t.faces.push(A),t.faces.push(D)}else{if(R=new zo,R.a=J[d++],R.b=J[d++],R.c=J[d++],S&&(y=J[d++],R.materialIndex=y),p=t.faces.length,w)for(f=0;f<ae;f++)for(z=r.uvs[f],t.faceVertexUvs[f][p]=[],h=0;h<3;h++)_=J[d++],G=z[_*2],Y=z[_*2+1],k=new St(G,Y),t.faceVertexUvs[f][p].push(k);if(T&&(v=J[d++]*3,R.normal.set(V[v++],V[v++],V[v])),C)for(f=0;f<3;f++)v=J[d++]*3,B=new oe(V[v++],V[v++],V[v]),R.vertexNormals.push(B);if(b&&(m=J[d++],R.color.setHex(K[m])),E)for(f=0;f<3;f++)m=J[d++],R.vertexColors.push(new Gt(K[m]));t.faces.push(R)}}function a(){var u=r.influencesPerVertex!==void 0?r.influencesPerVertex:2;if(r.skinWeights)for(var c=0,f=r.skinWeights.length;c<f;c+=u){var h=r.skinWeights[c],p=u>1?r.skinWeights[c+1]:0,d=u>2?r.skinWeights[c+2]:0,g=u>3?r.skinWeights[c+3]:0;t.skinWeights.push(new ei(h,p,d,g))}if(r.skinIndices)for(var c=0,f=r.skinIndices.length;c<f;c+=u){var m=r.skinIndices[c],v=u>1?r.skinIndices[c+1]:0,_=u>2?r.skinIndices[c+2]:0,y=u>3?r.skinIndices[c+3]:0;t.skinIndices.push(new ei(m,v,_,y))}t.bones=r.bones,t.bones&&t.bones.length>0&&(t.skinWeights.length!==t.skinIndices.length||t.skinIndices.length!==t.vertices.length)&&console.warn("When skinning, number of vertices ("+t.vertices.length+"), skinIndices ("+t.skinIndices.length+"), and skinWeights ("+t.skinWeights.length+") should match.")}function o(u){if(r.morphTargets!==void 0)for(var c=0,f=r.morphTargets.length;c<f;c++){t.morphTargets[c]={},t.morphTargets[c].name=r.morphTargets[c].name,t.morphTargets[c].vertices=[];for(var h=t.morphTargets[c].vertices,p=r.morphTargets[c].vertices,d=0,g=p.length;d<g;d+=3){var m=new oe;m.x=p[d]*u,m.y=p[d+1]*u,m.z=p[d+2]*u,h.push(m)}}if(r.morphColors!==void 0&&r.morphColors.length>0){console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');for(var v=t.faces,_=r.morphColors[0].colors,c=0,f=v.length;c<f;c++)v[c].color.fromArray(_,c*3)}}function s(){var u=[],c=[];r.animation!==void 0&&c.push(r.animation),r.animations!==void 0&&(r.animations.length?c=c.concat(r.animations):c.push(r.animations));for(var f=0;f<c.length;f++){var h=No.parseAnimation(c[f],t.bones);h&&u.push(h)}if(t.morphTargets){var p=No.CreateClipsFromMorphTargetSequences(t.morphTargets,10);u=u.concat(p)}u.length>0&&(t.animations=u)}if(r.materials===void 0||r.materials.length===0)return{geometry:t};var l=Dd.prototype.initMaterials(r.materials,e,this.crossOrigin);return{geometry:t,materials:l}}});Object.assign(Zne.prototype,{load:function(r,e,t,i){this.texturePath===""&&(this.texturePath=r.substring(0,r.lastIndexOf("/")+1));var n=this,a=new Es(n.manager);a.load(r,function(o){var s=null;try{s=JSON.parse(o)}catch(u){console.error("THREE:ObjectLoader: Can't parse "+r+".",u.message);return}var l=s.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+r+". Use THREE.JSONLoader instead.");return}n.parse(s,e)},t,i)},setTexturePath:function(r){this.texturePath=r},setCrossOrigin:function(r){this.crossOrigin=r},parse:function(r,e){var t=this.parseGeometries(r.geometries),i=this.parseImages(r.images,function(){e!==void 0&&e(o)}),n=this.parseTextures(r.textures,i),a=this.parseMaterials(r.materials,n),o=this.parseObject(r.object,t,a);return r.animations&&(o.animations=this.parseAnimations(r.animations)),(r.images===void 0||r.images.length===0)&&e!==void 0&&e(o),o},parseGeometries:function(r){var e={};if(r!==void 0)for(var t=new aB,i=new nB,n=0,a=r.length;n<a;n++){var o,s=r[n];switch(s.type){case"PlaneGeometry":case"PlaneBufferGeometry":o=new dl[s.type](s.width,s.height,s.widthSegments,s.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":o=new dl[s.type](s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":o=new dl[s.type](s.radius,s.segments,s.thetaStart,s.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":o=new dl[s.type](s.radiusTop,s.radiusBottom,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":o=new dl[s.type](s.radius,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":o=new dl[s.type](s.radius,s.widthSegments,s.heightSegments,s.phiStart,s.phiLength,s.thetaStart,s.thetaLength);break;case"DodecahedronGeometry":case"IcosahedronGeometry":case"OctahedronGeometry":case"TetrahedronGeometry":o=new dl[s.type](s.radius,s.detail);break;case"RingGeometry":case"RingBufferGeometry":o=new dl[s.type](s.innerRadius,s.outerRadius,s.thetaSegments,s.phiSegments,s.thetaStart,s.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":o=new dl[s.type](s.radius,s.tube,s.radialSegments,s.tubularSegments,s.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":o=new dl[s.type](s.radius,s.tube,s.tubularSegments,s.radialSegments,s.p,s.q);break;case"LatheGeometry":case"LatheBufferGeometry":o=new dl[s.type](s.points,s.segments,s.phiStart,s.phiLength);break;case"BufferGeometry":o=i.parse(s);break;case"Geometry":o=t.parse(s.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+s.type+'"');continue}o.uuid=s.uuid,s.name!==void 0&&(o.name=s.name),e[s.uuid]=o}return e},parseMaterials:function(r,e){var t={};if(r!==void 0){var i=new AC;i.setTextures(e);for(var n=0,a=r.length;n<a;n++){var o=i.parse(r[n]);t[o.uuid]=o}}return t},parseAnimations:function(r){for(var e=[],t=0;t<r.length;t++){var i=No.parse(r[t]);e.push(i)}return e},parseImages:function(r,e){var t=this,i={};function n(f){return t.manager.itemStart(f),o.load(f,function(){t.manager.itemEnd(f)},void 0,function(){t.manager.itemError(f)})}if(r!==void 0&&r.length>0){var a=new tB(e),o=new _M(a);o.setCrossOrigin(this.crossOrigin);for(var s=0,l=r.length;s<l;s++){var u=r[s],c=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(u.url)?u.url:t.texturePath+u.url;i[u.uuid]=n(c)}}return i},parseTextures:function(r,e){function t(l,u){return typeof l=="number"?l:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",l),u[l])}var i={};if(r!==void 0)for(var n=0,a=r.length;n<a;n++){var o=r[n];o.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',o.uuid),e[o.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",o.image);var s=new ai(e[o.image]);s.needsUpdate=!0,s.uuid=o.uuid,o.name!==void 0&&(s.name=o.name),o.mapping!==void 0&&(s.mapping=t(o.mapping,pne)),o.offset!==void 0&&s.offset.fromArray(o.offset),o.repeat!==void 0&&s.repeat.fromArray(o.repeat),o.wrap!==void 0&&(s.wrapS=t(o.wrap[0],cF),s.wrapT=t(o.wrap[1],cF)),o.minFilter!==void 0&&(s.minFilter=t(o.minFilter,fF)),o.magFilter!==void 0&&(s.magFilter=t(o.magFilter,fF)),o.anisotropy!==void 0&&(s.anisotropy=o.anisotropy),o.flipY!==void 0&&(s.flipY=o.flipY),i[o.uuid]=s}return i},parseObject:function(){var r=new qt;return function(t,i,n){var a;function o(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),i[d]}function s(d){if(d!==void 0)return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}switch(t.type){case"Scene":a=new Bd,t.background!==void 0&&Number.isInteger(t.background)&&(a.background=new Gt(t.background)),t.fog!==void 0&&(t.fog.type==="Fog"?a.fog=new ny(t.fog.color,t.fog.near,t.fog.far):t.fog.type==="FogExp2"&&(a.fog=new iy(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":a=new Kn(t.fov,t.aspect,t.near,t.far),t.focus!==void 0&&(a.focus=t.focus),t.zoom!==void 0&&(a.zoom=t.zoom),t.filmGauge!==void 0&&(a.filmGauge=t.filmGauge),t.filmOffset!==void 0&&(a.filmOffset=t.filmOffset),t.view!==void 0&&(a.view=Object.assign({},t.view));break;case"OrthographicCamera":a=new ry(t.left,t.right,t.top,t.bottom,t.near,t.far);break;case"AmbientLight":a=new oC(t.color,t.intensity);break;case"DirectionalLight":a=new aC(t.color,t.intensity);break;case"PointLight":a=new iC(t.color,t.intensity,t.distance,t.decay);break;case"SpotLight":a=new rC(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":a=new eC(t.color,t.groundColor,t.intensity);break;case"Mesh":var l=o(t.geometry),u=s(t.material);l.bones&&l.bones.length>0?a=new JA(l,u):a=new mn(l,u);break;case"LOD":a=new VS;break;case"Line":a=new ac(o(t.geometry),s(t.material),t.mode);break;case"LineSegments":a=new di(o(t.geometry),s(t.material));break;case"PointCloud":case"Points":a=new ay(o(t.geometry),s(t.material));break;case"Sprite":a=new kS(s(t.material));break;case"Group":a=new GS;break;case"SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh type. Instantiates Object3D instead.");default:a=new At}if(a.uuid=t.uuid,t.name!==void 0&&(a.name=t.name),t.matrix!==void 0?(r.fromArray(t.matrix),r.decompose(a.position,a.quaternion,a.scale)):(t.position!==void 0&&a.position.fromArray(t.position),t.rotation!==void 0&&a.rotation.fromArray(t.rotation),t.quaternion!==void 0&&a.quaternion.fromArray(t.quaternion),t.scale!==void 0&&a.scale.fromArray(t.scale)),t.castShadow!==void 0&&(a.castShadow=t.castShadow),t.receiveShadow!==void 0&&(a.receiveShadow=t.receiveShadow),t.shadow&&(t.shadow.bias!==void 0&&(a.shadow.bias=t.shadow.bias),t.shadow.radius!==void 0&&(a.shadow.radius=t.shadow.radius),t.shadow.mapSize!==void 0&&a.shadow.mapSize.fromArray(t.shadow.mapSize),t.shadow.camera!==void 0&&(a.shadow.camera=this.parseObject(t.shadow.camera))),t.visible!==void 0&&(a.visible=t.visible),t.userData!==void 0&&(a.userData=t.userData),t.children!==void 0)for(var c in t.children)a.add(this.parseObject(t.children[c],i,n));if(t.type==="LOD")for(var f=t.levels,h=0;h<f.length;h++){var p=f[h],c=a.getObjectByProperty("uuid",p.object);c!==void 0&&a.addLevel(c,p.distance)}return a}}()});ea.prototype={constructor:ea,getPoint:function(r){return console.warn("THREE.Curve: Warning, getPoint() not implemented!"),null},getPointAt:function(r){var e=this.getUtoTmapping(r);return this.getPoint(e)},getPoints:function(r){r||(r=5);for(var e=[],t=0;t<=r;t++)e.push(this.getPoint(t/r));return e},getSpacedPoints:function(r){r||(r=5);for(var e=[],t=0;t<=r;t++)e.push(this.getPointAt(t/r));return e},getLength:function(){var r=this.getLengths();return r[r.length-1]},getLengths:function(r){if(r||(r=this.__arcLengthDivisions?this.__arcLengthDivisions:200),this.cacheArcLengths&&this.cacheArcLengths.length===r+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var e=[],t,i=this.getPoint(0),n,a=0;for(e.push(0),n=1;n<=r;n++)t=this.getPoint(n/r),a+=t.distanceTo(i),e.push(a),i=t;return this.cacheArcLengths=e,e},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(r,e){var t=this.getLengths(),i=0,n=t.length,a;e?a=e:a=r*t[n-1];for(var o=0,s=n-1,l;o<=s;)if(i=Math.floor(o+(s-o)/2),l=t[i]-a,l<0)o=i+1;else if(l>0)s=i-1;else{s=i;break}if(i=s,t[i]===a){var p=i/(n-1);return p}var u=t[i],c=t[i+1],f=c-u,h=(a-u)/f,p=(i+h)/(n-1);return p},getTangent:function(r){var e=1e-4,t=r-e,i=r+e;t<0&&(t=0),i>1&&(i=1);var n=this.getPoint(t),a=this.getPoint(i),o=a.clone().sub(n);return o.normalize()},getTangentAt:function(r){var e=this.getUtoTmapping(r);return this.getTangent(e)},computeFrenetFrames:function(r,e){var t=new oe,i=[],n=[],a=[],o=new oe,s=new qt,l,u,c;for(l=0;l<=r;l++)u=l/r,i[l]=this.getTangentAt(u),i[l].normalize();n[0]=new oe,a[0]=new oe;var f=Number.MAX_VALUE,h=Math.abs(i[0].x),p=Math.abs(i[0].y),d=Math.abs(i[0].z);for(h<=f&&(f=h,t.set(1,0,0)),p<=f&&(f=p,t.set(0,1,0)),d<=f&&t.set(0,0,1),o.crossVectors(i[0],t).normalize(),n[0].crossVectors(i[0],o),a[0].crossVectors(i[0],n[0]),l=1;l<=r;l++)n[l]=n[l-1].clone(),a[l]=a[l-1].clone(),o.crossVectors(i[l-1],i[l]),o.length()>Number.EPSILON&&(o.normalize(),c=Math.acos(cr.clamp(i[l-1].dot(i[l]),-1,1)),n[l].applyMatrix4(s.makeRotationAxis(o,c))),a[l].crossVectors(i[l],n[l]);if(e===!0)for(c=Math.acos(cr.clamp(n[0].dot(n[r]),-1,1)),c/=r,i[0].dot(o.crossVectors(n[0],n[r]))>0&&(c=-c),l=1;l<=r;l++)n[l].applyMatrix4(s.makeRotationAxis(i[l],c*l)),a[l].crossVectors(i[l],n[l]);return{tangents:i,normals:n,binormals:a}}};ea.create=function(r,e){return r.prototype=Object.create(ea.prototype),r.prototype.constructor=r,r.prototype.getPoint=e,r};uu.prototype=Object.create(ea.prototype);uu.prototype.constructor=uu;uu.prototype.isLineCurve=!0;uu.prototype.getPoint=function(r){if(r===1)return this.v2.clone();var e=this.v2.clone().sub(this.v1);return e.multiplyScalar(r).add(this.v1),e};uu.prototype.getPointAt=function(r){return this.getPoint(r)};uu.prototype.getTangent=function(r){var e=this.v2.clone().sub(this.v1);return e.normalize()};fM.prototype=Object.assign(Object.create(ea.prototype),{constructor:fM,add:function(r){this.curves.push(r)},closePath:function(){var r=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);r.equals(e)||this.curves.push(new uu(e,r))},getPoint:function(r){for(var e=r*this.getLength(),t=this.getCurveLengths(),i=0;i<t.length;){if(t[i]>=e){var n=t[i]-e,a=this.curves[i],o=a.getLength(),s=o===0?0:1-n/o;return a.getPointAt(s)}i++}return null},getLength:function(){var r=this.getCurveLengths();return r[r.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var r=[],e=0,t=0,i=this.curves.length;t<i;t++)e+=this.curves[t].getLength(),r.push(e);return this.cacheLengths=r,r},getSpacedPoints:function(r){r||(r=40);for(var e=[],t=0;t<=r;t++)e.push(this.getPoint(t/r));return this.autoClose&&e.push(e[0]),e},getPoints:function(r){r=r||12;for(var e=[],t,i=0,n=this.curves;i<n.length;i++)for(var a=n[i],o=a&&a.isEllipseCurve?r*2:a&&a.isLineCurve?1:a&&a.isSplineCurve?r*a.points.length:r,s=a.getPoints(o),l=0;l<s.length;l++){var u=s[l];t&&t.equals(u)||(e.push(u),t=u)}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},createPointsGeometry:function(r){var e=this.getPoints(r);return this.createGeometry(e)},createSpacedPointsGeometry:function(r){var e=this.getSpacedPoints(r);return this.createGeometry(e)},createGeometry:function(r){for(var e=new sr,t=0,i=r.length;t<i;t++){var n=r[t];e.vertices.push(new oe(n.x,n.y,n.z||0))}return e}});sc.prototype=Object.create(ea.prototype);sc.prototype.constructor=sc;sc.prototype.isEllipseCurve=!0;sc.prototype.getPoint=function(r){for(var e=Math.PI*2,t=this.aEndAngle-this.aStartAngle,i=Math.abs(t)<Number.EPSILON;t<0;)t+=e;for(;t>e;)t-=e;t<Number.EPSILON&&(i?t=0:t=e),this.aClockwise===!0&&!i&&(t===e?t=-e:t=t-e);var n=this.aStartAngle+r*t,a=this.aX+this.xRadius*Math.cos(n),o=this.aY+this.yRadius*Math.sin(n);if(this.aRotation!==0){var s=Math.cos(this.aRotation),l=Math.sin(this.aRotation),u=a-this.aX,c=o-this.aY;a=u*s-c*l+this.aX,o=u*l+c*s+this.aY}return new St(a,o)};xM={tangentQuadraticBezier:function(r,e,t,i){return 2*(1-r)*(t-e)+2*r*(i-t)},tangentCubicBezier:function(r,e,t,i,n){return-3*e*(1-r)*(1-r)+3*t*(1-r)*(1-r)-6*r*t*(1-r)+6*r*i*(1-r)-3*r*r*i+3*r*r*n},tangentSpline:function(r,e,t,i,n){var a=6*r*r-6*r,o=3*r*r-4*r+1,s=-6*r*r+6*r,l=3*r*r-2*r;return a+o+s+l},interpolate:function(r,e,t,i,n){var a=(t-r)*.5,o=(i-e)*.5,s=n*n,l=n*s;return(2*e-2*t+a+o)*l+(-3*e+3*t-2*a-o)*s+a*n+e}};Kd.prototype=Object.create(ea.prototype);Kd.prototype.constructor=Kd;Kd.prototype.isSplineCurve=!0;Kd.prototype.getPoint=function(r){var e=this.points,t=(e.length-1)*r,i=Math.floor(t),n=t-i,a=e[i===0?i:i-1],o=e[i],s=e[i>e.length-2?e.length-1:i+1],l=e[i>e.length-3?e.length-1:i+2],u=xM.interpolate;return new St(u(a.x,o.x,s.x,l.x,n),u(a.y,o.y,s.y,l.y,n))};Jd.prototype=Object.create(ea.prototype);Jd.prototype.constructor=Jd;Jd.prototype.getPoint=function(r){var e=Ln.b3;return new St(e(r,this.v0.x,this.v1.x,this.v2.x,this.v3.x),e(r,this.v0.y,this.v1.y,this.v2.y,this.v3.y))};Jd.prototype.getTangent=function(r){var e=xM.tangentCubicBezier;return new St(e(r,this.v0.x,this.v1.x,this.v2.x,this.v3.x),e(r,this.v0.y,this.v1.y,this.v2.y,this.v3.y)).normalize()};$d.prototype=Object.create(ea.prototype);$d.prototype.constructor=$d;$d.prototype.getPoint=function(r){var e=Ln.b2;return new St(e(r,this.v0.x,this.v1.x,this.v2.x),e(r,this.v0.y,this.v1.y,this.v2.y))};$d.prototype.getTangent=function(r){var e=xM.tangentQuadraticBezier;return new St(e(r,this.v0.x,this.v1.x,this.v2.x),e(r,this.v0.y,this.v1.y,this.v2.y)).normalize()};oB=Object.assign(Object.create(fM.prototype),{fromPoints:function(r){this.moveTo(r[0].x,r[0].y);for(var e=1,t=r.length;e<t;e++)this.lineTo(r[e].x,r[e].y)},moveTo:function(r,e){this.currentPoint.set(r,e)},lineTo:function(r,e){var t=new uu(this.currentPoint.clone(),new St(r,e));this.curves.push(t),this.currentPoint.set(r,e)},quadraticCurveTo:function(r,e,t,i){var n=new $d(this.currentPoint.clone(),new St(r,e),new St(t,i));this.curves.push(n),this.currentPoint.set(t,i)},bezierCurveTo:function(r,e,t,i,n,a){var o=new Jd(this.currentPoint.clone(),new St(r,e),new St(t,i),new St(n,a));this.curves.push(o),this.currentPoint.set(n,a)},splineThru:function(r){var e=[this.currentPoint.clone()].concat(r),t=new Kd(e);this.curves.push(t),this.currentPoint.copy(r[r.length-1])},arc:function(r,e,t,i,n,a){var o=this.currentPoint.x,s=this.currentPoint.y;this.absarc(r+o,e+s,t,i,n,a)},absarc:function(r,e,t,i,n,a){this.absellipse(r,e,t,t,i,n,a)},ellipse:function(r,e,t,i,n,a,o,s){var l=this.currentPoint.x,u=this.currentPoint.y;this.absellipse(r+l,e+u,t,i,n,a,o,s)},absellipse:function(r,e,t,i,n,a,o,s){var l=new sc(r,e,t,i,n,a,o,s);if(this.curves.length>0){var u=l.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(l);var c=l.getPoint(1);this.currentPoint.copy(c)}});Id.prototype=Object.assign(Object.create(oB),{constructor:Id,getPointsHoles:function(r){for(var e=[],t=0,i=this.holes.length;t<i;t++)e[t]=this.holes[t].getPoints(r);return e},extractAllPoints:function(r){return{shape:this.getPoints(r),holes:this.getPointsHoles(r)}},extractPoints:function(r){return this.extractAllPoints(r)}});SM.prototype=oB;oB.constructor=SM;sB.prototype={moveTo:function(r,e){this.currentPath=new SM,this.subPaths.push(this.currentPath),this.currentPath.moveTo(r,e)},lineTo:function(r,e){this.currentPath.lineTo(r,e)},quadraticCurveTo:function(r,e,t,i){this.currentPath.quadraticCurveTo(r,e,t,i)},bezierCurveTo:function(r,e,t,i,n,a){this.currentPath.bezierCurveTo(r,e,t,i,n,a)},splineThru:function(r){this.currentPath.splineThru(r)},toShapes:function(r,e){function t(D){for(var U=[],B=0,z=D.length;B<z;B++){var k=D[B],G=new Id;G.curves=k.curves,U.push(G)}return U}function i(D,U){for(var B=U.length,z=!1,k=B-1,G=0;G<B;k=G++){var Y=U[k],J=U[G],Q=J.x-Y.x,V=J.y-Y.y;if(Math.abs(V)>Number.EPSILON){if(V<0&&(Y=U[G],Q=-Q,J=U[k],V=-V),D.y<Y.y||D.y>J.y)continue;if(D.y===Y.y){if(D.x===Y.x)return!0}else{var K=V*(D.x-Y.x)-Q*(D.y-Y.y);if(K===0)return!0;if(K<0)continue;z=!z}}else{if(D.y!==Y.y)continue;if(J.x<=D.x&&D.x<=Y.x||Y.x<=D.x&&D.x<=J.x)return!0}}return z}var n=Ln.isClockWise,a=this.subPaths;if(a.length===0)return[];if(e===!0)return t(a);var o,s,l,u=[];if(a.length===1)return s=a[0],l=new Id,l.curves=s.curves,u.push(l),u;var c=!n(a[0].getPoints());c=r?!c:c;var f=[],h=[],p=[],d=0,g;h[d]=void 0,p[d]=[];for(var m=0,v=a.length;m<v;m++)s=a[m],g=s.getPoints(),o=n(g),o=r?!o:o,o?(!c&&h[d]&&d++,h[d]={s:new Id,p:g},h[d].s.curves=s.curves,c&&d++,p[d]=[]):p[d].push({h:s,p:g[0]});if(!h[0])return t(a);if(h.length>1){for(var _=!1,y=[],x=0,M=h.length;x<M;x++)f[x]=[];for(var x=0,M=h.length;x<M;x++)for(var S=p[x],w=0;w<S.length;w++){for(var T=S[w],C=!0,b=0;b<h.length;b++)i(T.p,h[b].p)&&(x!==b&&y.push({froms:x,tos:b,hole:w}),C?(C=!1,f[b].push(T)):_=!0);C&&f[x].push(T)}y.length>0&&(_||(p=f))}for(var E,m=0,I=h.length;m<I;m++){l=h[m].s,u.push(l),E=p[m];for(var R=0,A=E.length;R<A;R++)l.holes.push(E[R].h)}return u}};Object.assign(lB.prototype,{isFont:!0,generateShapes:function(r,e,t){function i(c){for(var f=String(c).split(""),h=e/a.resolution,p=0,d=[],g=0;g<f.length;g++){var m=n(f[g],h,p);p+=m.offset,d.push(m.path)}return d}function n(c,f,h){var p=a.glyphs[c]||a.glyphs["?"];if(p){var d=new sB,g=[],m=Ln.b2,v=Ln.b3,_,y,x,M,S,w,T,C,b,E,I;if(p.o)for(var R=p._cachedOutline||(p._cachedOutline=p.o.split(" ")),A=0,D=R.length;A<D;){var U=R[A++];switch(U){case"m":_=R[A++]*f+h,y=R[A++]*f,d.moveTo(_,y);break;case"l":_=R[A++]*f+h,y=R[A++]*f,d.lineTo(_,y);break;case"q":if(x=R[A++]*f+h,M=R[A++]*f,T=R[A++]*f+h,C=R[A++]*f,d.quadraticCurveTo(T,C,x,M),I=g[g.length-1],I){S=I.x,w=I.y;for(var B=1;B<=t;B++){var z=B/t;m(z,S,T,x),m(z,w,C,M)}}break;case"b":if(x=R[A++]*f+h,M=R[A++]*f,T=R[A++]*f+h,C=R[A++]*f,b=R[A++]*f+h,E=R[A++]*f,d.bezierCurveTo(T,C,b,E,x,M),I=g[g.length-1],I){S=I.x,w=I.y;for(var B=1;B<=t;B++){var z=B/t;v(z,S,T,b,x),v(z,w,C,E,M)}}break}}return{offset:p.ha*f,path:d}}}e===void 0&&(e=100),t===void 0&&(t=4);for(var a=this.data,o=i(r),s=[],l=0,u=o.length;l<u;l++)Array.prototype.push.apply(s,o[l].toShapes());return s}});Object.assign(jne.prototype,{load:function(r,e,t,i){var n=this,a=new Es(this.manager);a.load(r,function(o){var s;try{s=JSON.parse(o)}catch{console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),s=JSON.parse(o.substring(65,o.length-2))}var l=n.parse(s);e&&e(l)},t,i)},parse:function(r){return new lB(r)}});uB={getContext:function(){return kA===void 0&&(kA=new(window.AudioContext||window.webkitAudioContext)),kA},setContext:function(r){kA=r}};Object.assign(cB.prototype,{load:function(r,e,t,i){var n=new Es(this.manager);n.setResponseType("arraybuffer"),n.load(r,function(a){var o=uB.getContext();o.decodeAudioData(a,function(s){e(s)})},t,i)}});bF.prototype=Object.assign(Object.create(Ui.prototype),{constructor:bF,isRectAreaLight:!0,copy:function(r){return Ui.prototype.copy.call(this,r),this.width=r.width,this.height=r.height,this}});Object.assign(Kne.prototype,{update:function(){var r,e,t,i,n,a,o,s=new qt,l=new qt;return function(c){var f=r!==this||e!==c.focus||t!==c.fov||i!==c.aspect*this.aspect||n!==c.near||a!==c.far||o!==c.zoom;if(f){r=this,e=c.focus,t=c.fov,i=c.aspect*this.aspect,n=c.near,a=c.far,o=c.zoom;var h=c.projectionMatrix.clone(),p=this.eyeSep/2,d=p*n/e,g=n*Math.tan(cr.DEG2RAD*t*.5)/o,m,v;l.elements[12]=-p,s.elements[12]=p,m=-g*i+d,v=g*i+d,h.elements[0]=2*n/(v-m),h.elements[8]=(v+m)/(v-m),this.cameraL.projectionMatrix.copy(h),m=-g*i-d,v=g*i-d,h.elements[0]=2*n/(v-m),h.elements[8]=(v+m)/(v-m),this.cameraR.projectionMatrix.copy(h)}this.cameraL.matrixWorld.copy(c.matrixWorld).multiply(l),this.cameraR.matrixWorld.copy(c.matrixWorld).multiply(s)}}()});pC.prototype=Object.create(At.prototype);pC.prototype.constructor=pC;wF.prototype=Object.assign(Object.create(At.prototype),{constructor:wF,getInput:function(){return this.gain},removeFilter:function(){this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(r){this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=r,this.gain.connect(this.filter),this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(r){this.gain.gain.value=r},updateMatrixWorld:function(){var r=new oe,e=new on,t=new oe,i=new oe;return function(a){At.prototype.updateMatrixWorld.call(this,a);var o=this.context.listener,s=this.up;this.matrixWorld.decompose(r,e,t),i.set(0,0,-1).applyQuaternion(e),o.positionX?(o.positionX.setValueAtTime(r.x,this.context.currentTime),o.positionY.setValueAtTime(r.y,this.context.currentTime),o.positionZ.setValueAtTime(r.z,this.context.currentTime),o.forwardX.setValueAtTime(i.x,this.context.currentTime),o.forwardY.setValueAtTime(i.y,this.context.currentTime),o.forwardZ.setValueAtTime(i.z,this.context.currentTime),o.upX.setValueAtTime(s.x,this.context.currentTime),o.upY.setValueAtTime(s.y,this.context.currentTime),o.upZ.setValueAtTime(s.z,this.context.currentTime)):(o.setPosition(r.x,r.y,r.z),o.setOrientation(i.x,i.y,i.z,s.x,s.y,s.z))}}()});Ty.prototype=Object.assign(Object.create(At.prototype),{constructor:Ty,getOutput:function(){return this.gain},setNodeSource:function(r){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=r,this.connect(),this},setBuffer:function(r){return this.buffer=r,this.sourceType="buffer",this.autoplay&&this.play(),this},play:function(){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}var r=this.context.createBufferSource();return r.buffer=this.buffer,r.loop=this.loop,r.onended=this.onEnded.bind(this),r.playbackRate.setValueAtTime(this.playbackRate,this.startTime),r.start(0,this.startTime),this.isPlaying=!0,this.source=r,this.connect()},pause:function(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.source.stop(),this.startTime=this.context.currentTime,this.isPlaying=!1,this},stop:function(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.source.stop(),this.startTime=0,this.isPlaying=!1,this},connect:function(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(var r=1,e=this.filters.length;r<e;r++)this.filters[r-1].connect(this.filters[r]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(var r=1,e=this.filters.length;r<e;r++)this.filters[r-1].disconnect(this.filters[r]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(r){return r||(r=[]),this.isPlaying===!0?(this.disconnect(),this.filters=r,this.connect()):this.filters=r,this},getFilter:function(){return this.getFilters()[0]},setFilter:function(r){return this.setFilters(r?[r]:[])},setPlaybackRate:function(r){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=r,this.isPlaying===!0&&this.source.playbackRate.setValueAtTime(this.playbackRate,this.context.currentTime),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(r){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=r,this.isPlaying===!0&&(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(r){return this.gain.gain.value=r,this}});TF.prototype=Object.assign(Object.create(Ty.prototype),{constructor:TF,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(r){this.panner.refDistance=r},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(r){this.panner.rolloffFactor=r},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(r){this.panner.distanceModel=r},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(r){this.panner.maxDistance=r},updateMatrixWorld:function(){var r=new oe;return function(t){At.prototype.updateMatrixWorld.call(this,t),r.setFromMatrixPosition(this.matrixWorld),this.panner.setPosition(r.x,r.y,r.z)}}()});Object.assign(fB.prototype,{getFrequencyData:function(){return this.analyser.getByteFrequencyData(this.data),this.data},getAverageFrequency:function(){for(var r=0,e=this.getFrequencyData(),t=0;t<e.length;t++)r+=e[t];return r/e.length}});dC.prototype={constructor:dC,accumulate:function(r,e){var t=this.buffer,i=this.valueSize,n=r*i+i,a=this.cumulativeWeight;if(a===0){for(var o=0;o!==i;++o)t[n+o]=t[o];a=e}else{a+=e;var s=e/a;this._mixBufferRegion(t,n,0,s,i)}this.cumulativeWeight=a},apply:function(r){var e=this.valueSize,t=this.buffer,i=r*e+e,n=this.cumulativeWeight,a=this.binding;if(this.cumulativeWeight=0,n<1){var o=e*3;this._mixBufferRegion(t,i,o,1-n,e)}for(var s=e,l=e+e;s!==l;++s)if(t[s]!==t[s+e]){a.setValue(t,i);break}},saveOriginalState:function(){var r=this.binding,e=this.buffer,t=this.valueSize,i=t*3;r.getValue(e,i);for(var n=t,a=i;n!==a;++n)e[n]=e[i+n%t];this.cumulativeWeight=0},restoreOriginalState:function(){var r=this.valueSize*3;this.binding.setValue(this.buffer,r)},_select:function(r,e,t,i,n){if(i>=.5)for(var a=0;a!==n;++a)r[e+a]=r[t+a]},_slerp:function(r,e,t,i,n){on.slerpFlat(r,e,r,e,r,t,i)},_lerp:function(r,e,t,i,n){for(var a=1-i,o=0;o!==n;++o){var s=e+o;r[s]=r[s]*a+r[t+o]*i}}};Ri.prototype={constructor:Ri,getValue:function(e,t){this.bind(),this.getValue(e,t)},setValue:function(e,t){this.bind(),this.setValue(e,t)},bind:function(){var r=this.node,e=this.parsedPath,t=e.objectName,i=e.propertyName,n=e.propertyIndex;if(r||(r=Ri.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=r),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!r){console.error(" trying to update node for track: "+this.path+" but it wasn't found.");return}if(t){var a=e.objectIndex;switch(t){case"materials":if(!r.material){console.error(" can not bind to material as node does not have a material",this);return}if(!r.material.materials){console.error(" can not bind to material.materials as node.material does not have a materials array",this);return}r=r.material.materials;break;case"bones":if(!r.skeleton){console.error(" can not bind to bones as node does not have a skeleton",this);return}r=r.skeleton.bones;for(var o=0;o<r.length;o++)if(r[o].name===a){a=o;break}break;default:if(r[t]===void 0){console.error(" can not bind to objectName of node, undefined",this);return}r=r[t]}if(a!==void 0){if(r[a]===void 0){console.error(" trying to bind to objectIndex of objectName, but is undefined:",this,r);return}r=r[a]}}var s=r[i];if(s===void 0){var l=e.nodeName;console.error(" trying to update property for track: "+l+"."+i+" but it wasn't found.",r);return}var u=this.Versioning.None;r.needsUpdate!==void 0?(u=this.Versioning.NeedsUpdate,this.targetObject=r):r.matrixWorldNeedsUpdate!==void 0&&(u=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=r);var c=this.BindingType.Direct;if(n!==void 0){if(i==="morphTargetInfluences"){if(!r.geometry){console.error(" can not bind to morphTargetInfluences becasuse node does not have a geometry",this);return}if(!r.geometry.morphTargets){console.error(" can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets",this);return}for(var o=0;o<this.node.geometry.morphTargets.length;o++)if(r.geometry.morphTargets[o].name===n){n=o;break}}c=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=n}else s.fromArray!==void 0&&s.toArray!==void 0?(c=this.BindingType.HasFromToArray,this.resolvedProperty=s):s.length!==void 0?(c=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[c],this.setValue=this.SetterByBindingTypeAndVersioning[c][u]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};Object.assign(Ri.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},_getValue_unbound:Ri.prototype.getValue,_setValue_unbound:Ri.prototype.setValue,BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(e,t){e[t]=this.node[this.propertyName]},function(e,t){for(var i=this.resolvedProperty,n=0,a=i.length;n!==a;++n)e[t++]=i[n]},function(e,t){e[t]=this.resolvedProperty[this.propertyIndex]},function(e,t){this.resolvedProperty.toArray(e,t)}],SetterByBindingTypeAndVersioning:[[function(e,t){this.node[this.propertyName]=e[t]},function(e,t){this.node[this.propertyName]=e[t],this.targetObject.needsUpdate=!0},function(e,t){this.node[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){for(var i=this.resolvedProperty,n=0,a=i.length;n!==a;++n)i[n]=e[t++]},function(e,t){for(var i=this.resolvedProperty,n=0,a=i.length;n!==a;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0},function(e,t){for(var i=this.resolvedProperty,n=0,a=i.length;n!==a;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){this.resolvedProperty[this.propertyIndex]=e[t]},function(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0},function(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){this.resolvedProperty.fromArray(e,t)},function(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0},function(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}]]});Ri.Composite=function(r,e,t){var i=t||Ri.parseTrackName(e);this._targetGroup=r,this._bindings=r.subscribe_(e,i)};Ri.Composite.prototype={constructor:Ri.Composite,getValue:function(r,e){this.bind();var t=this._targetGroup.nCachedObjects_,i=this._bindings[t];i!==void 0&&i.getValue(r,e)},setValue:function(r,e){for(var t=this._bindings,i=this._targetGroup.nCachedObjects_,n=t.length;i!==n;++i)t[i].setValue(r,e)},bind:function(){for(var r=this._bindings,e=this._targetGroup.nCachedObjects_,t=r.length;e!==t;++e)r[e].bind()},unbind:function(){for(var r=this._bindings,e=this._targetGroup.nCachedObjects_,t=r.length;e!==t;++e)r[e].unbind()}};Ri.create=function(r,e,t){return r&&r.isAnimationObjectGroup?new Ri.Composite(r,e,t):new Ri(r,e,t)};Ri.parseTrackName=function(r){var e=/^((?:[\w-]+[\/:])*)([\w-]+)?(?:\.([\w-]+)(?:\[(.+)\])?)?\.([\w-]+)(?:\[(.+)\])?$/,t=e.exec(r);if(!t)throw new Error("cannot parse trackName at all: "+r);var i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]};if(i.propertyName===null||i.propertyName.length===0)throw new Error("can not parse propertyName from trackName: "+r);return i};Ri.findNode=function(r,e){if(!e||e===""||e==="root"||e==="."||e===-1||e===r.name||e===r.uuid)return r;if(r.skeleton){var t=function(o){for(var s=0;s<o.bones.length;s++){var l=o.bones[s];if(l.name===e)return l}return null},i=t(r.skeleton);if(i)return i}if(r.children){var n=function(o){for(var s=0;s<o.length;s++){var l=o[s];if(l.name===e||l.uuid===e)return l;var u=n(l.children);if(u)return u}return null},a=n(r.children);if(a)return a}return null};EF.prototype={constructor:EF,isAnimationObjectGroup:!0,add:function(r){for(var e=this._objects,t=e.length,i=this.nCachedObjects_,n=this._indicesByUUID,a=this._paths,o=this._parsedPaths,s=this._bindings,l=s.length,u=0,c=arguments.length;u!==c;++u){var f=arguments[u],h=f.uuid,p=n[h],d=void 0;if(p===void 0){p=t++,n[h]=p,e.push(f);for(var g=0,m=l;g!==m;++g)s[g].push(new Ri(f,a[g],o[g]))}else if(p<i){d=e[p];var v=--i,_=e[v];n[_.uuid]=p,e[p]=_,n[h]=v,e[v]=f;for(var g=0,m=l;g!==m;++g){var y=s[g],x=y[v],M=y[p];y[p]=x,M===void 0&&(M=new Ri(f,a[g],o[g])),y[v]=M}}else e[p]!==d&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=i},remove:function(r){for(var e=this._objects,t=this.nCachedObjects_,i=this._indicesByUUID,n=this._bindings,a=n.length,o=0,s=arguments.length;o!==s;++o){var l=arguments[o],u=l.uuid,c=i[u];if(c!==void 0&&c>=t){var f=t++,h=e[f];i[h.uuid]=c,e[c]=h,i[u]=f,e[f]=l;for(var p=0,d=a;p!==d;++p){var g=n[p],m=g[f],v=g[c];g[c]=m,g[f]=v}}}this.nCachedObjects_=t},uncache:function(r){for(var e=this._objects,t=e.length,i=this.nCachedObjects_,n=this._indicesByUUID,a=this._bindings,o=a.length,s=0,l=arguments.length;s!==l;++s){var u=arguments[s],c=u.uuid,f=n[c];if(f!==void 0)if(delete n[c],f<i){var h=--i,p=e[h],d=--t,g=e[d];n[p.uuid]=f,e[f]=p,n[g.uuid]=h,e[h]=g,e.pop();for(var m=0,v=o;m!==v;++m){var _=a[m],y=_[h],x=_[d];_[f]=y,_[h]=x,_.pop()}}else{var d=--t,g=e[d];n[g.uuid]=f,e[f]=g,e.pop();for(var m=0,v=o;m!==v;++m){var _=a[m];_[f]=_[d],_.pop()}}}this.nCachedObjects_=i},subscribe_:function(r,e){var t=this._bindingsIndicesByPath,i=t[r],n=this._bindings;if(i!==void 0)return n[i];var a=this._paths,o=this._parsedPaths,s=this._objects,l=s.length,u=this.nCachedObjects_,c=new Array(l);i=n.length,t[r]=i,a.push(r),o.push(e),n.push(c);for(var f=u,h=s.length;f!==h;++f){var p=s[f];c[f]=new Ri(p,r,e)}return c},unsubscribe_:function(r){var e=this._bindingsIndicesByPath,t=e[r];if(t!==void 0){var i=this._paths,n=this._parsedPaths,a=this._bindings,o=a.length-1,s=a[o],l=r[o];e[l]=t,a[t]=s,a.pop(),n[t]=n[o],n.pop(),i[t]=i[o],i.pop()}}};AF.prototype={constructor:AF,play:function(){return this._mixer._activateAction(this),this},stop:function(){return this._mixer._deactivateAction(this),this.reset()},reset:function(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(r){return this._startTime=r,this},setLoop:function(r,e){return this.loop=r,this.repetitions=e,this},setEffectiveWeight:function(r){return this.weight=r,this._effectiveWeight=this.enabled?r:0,this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(r){return this._scheduleFading(r,0,1)},fadeOut:function(r){return this._scheduleFading(r,1,0)},crossFadeFrom:function(r,e,t){if(r.fadeOut(e),this.fadeIn(e),t){var i=this._clip.duration,n=r._clip.duration,a=n/i,o=i/n;r.warp(1,a,e),this.warp(o,1,e)}return this},crossFadeTo:function(r,e,t){return r.crossFadeFrom(this,e,t)},stopFading:function(){var r=this._weightInterpolant;return r!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(r)),this},setEffectiveTimeScale:function(r){return this.timeScale=r,this._effectiveTimeScale=this.paused?0:r,this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(r){return this.timeScale=this._clip.duration/r,this.stopWarping()},syncWith:function(r){return this.time=r.time,this.timeScale=r.timeScale,this.stopWarping()},halt:function(r){return this.warp(this._effectiveTimeScale,0,r)},warp:function(r,e,t){var i=this._mixer,n=i.time,a=this._timeScaleInterpolant,o=this.timeScale;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);var s=a.parameterPositions,l=a.sampleValues;return s[0]=n,s[1]=n+t,l[0]=r/o,l[1]=e/o,this},stopWarping:function(){var r=this._timeScaleInterpolant;return r!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(r)),this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(r,e,t,i){var n=this._startTime;if(n!==null){var a=(r-n)*t;if(a<0||t===0)return;this._startTime=null,e=t*a}e*=this._updateTimeScale(r);var o=this._updateTime(e),s=this._updateWeight(r);if(s>0)for(var l=this._interpolants,u=this._propertyBindings,c=0,f=l.length;c!==f;++c)l[c].evaluate(o),u[c].accumulate(i,s)},_updateWeight:function(r){var e=0;if(this.enabled){e=this.weight;var t=this._weightInterpolant;if(t!==null){var i=t.evaluate(r)[0];e*=i,r>t.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_updateTimeScale:function(r){var e=0;if(!this.paused){e=this.timeScale;var t=this._timeScaleInterpolant;if(t!==null){var i=t.evaluate(r)[0];e*=i,r>t.parameterPositions[1]&&(this.stopWarping(),e===0?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e},_updateTime:function(r){var e=this.time+r;if(r===0)return e;var t=this._clip.duration,i=this.loop,n=this._loopCount;if(i===wne){n===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(e>=t)e=t;else if(e<0)e=0;else break e;this.clampWhenFinished?this.paused=!0:this.enabled=!1,this._mixer.dispatchEvent({type:"finished",action:this,direction:r<0?-1:1})}}else{var a=i===Ene;if(n===-1&&(r>=0?(n=0,this._setEndings(!0,this.repetitions===0,a)):this._setEndings(this.repetitions===0,!0,a)),e>=t||e<0){var o=Math.floor(e/t);e-=t*o,n+=Math.abs(o);var s=this.repetitions-n;if(s<0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,e=r>0?t:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:r>0?1:-1});else{if(s===0){var l=r<0;this._setEndings(l,!l,a)}else this._setEndings(!1,!1,a);this._loopCount=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}if(a&&(n&1)===1)return this.time=e,t-e}return this.time=e,e},_setEndings:function(r,e,t){var i=this._interpolantSettings;t?(i.endingStart=Rd,i.endingEnd=Rd):(r?i.endingStart=this.zeroSlopeAtStart?Rd:Ud:i.endingStart=LS,e?i.endingEnd=this.zeroSlopeAtEnd?Rd:Ud:i.endingEnd=LS)},_scheduleFading:function(r,e,t){var i=this._mixer,n=i.time,a=this._weightInterpolant;a===null&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=n,s[0]=e,o[1]=n+r,s[1]=t,this}};Object.assign(hB.prototype,bs.prototype,{clipAction:function(r,e){var t=e||this._root,i=t.uuid,n=typeof r=="string"?No.findByName(t,r):r,a=n!==null?n.uuid:r,o=this._actionsByClip[a],s=null;if(o!==void 0){var l=o.actionByRoot[i];if(l!==void 0)return l;s=o.knownActions[0],n===null&&(n=s._clip)}if(n===null)return null;var u=new AF(this,n,e);return this._bindAction(u,s),this._addInactiveAction(u,a,i),u},existingAction:function(r,e){var t=e||this._root,i=t.uuid,n=typeof r=="string"?No.findByName(t,r):r,a=n?n.uuid:r,o=this._actionsByClip[a];return o!==void 0&&o.actionByRoot[i]||null},stopAllAction:function(){var r=this._actions,e=this._nActiveActions,t=this._bindings,i=this._nActiveBindings;this._nActiveActions=0,this._nActiveBindings=0;for(var n=0;n!==e;++n)r[n].reset();for(var n=0;n!==i;++n)t[n].useCount=0;return this},update:function(r){r*=this.timeScale;for(var e=this._actions,t=this._nActiveActions,i=this.time+=r,n=Math.sign(r),a=this._accuIndex^=1,o=0;o!==t;++o){var s=e[o];s.enabled&&s._update(i,r,n,a)}for(var l=this._bindings,u=this._nActiveBindings,o=0;o!==u;++o)l[o].apply(a);return this},getRoot:function(){return this._root},uncacheClip:function(r){var e=this._actions,t=r.uuid,i=this._actionsByClip,n=i[t];if(n!==void 0){for(var a=n.knownActions,o=0,s=a.length;o!==s;++o){var l=a[o];this._deactivateAction(l);var u=l._cacheIndex,c=e[e.length-1];l._cacheIndex=null,l._byClipCacheIndex=null,c._cacheIndex=u,e[u]=c,e.pop(),this._removeInactiveBindingsForAction(l)}delete i[t]}},uncacheRoot:function(r){var e=r.uuid,t=this._actionsByClip;for(var i in t){var n=t[i].actionByRoot,a=n[e];a!==void 0&&(this._deactivateAction(a),this._removeInactiveAction(a))}var o=this._bindingsByRootAndName,s=o[e];if(s!==void 0)for(var l in s){var u=s[l];u.restoreOriginalState(),this._removeInactiveBinding(u)}},uncacheAction:function(r,e){var t=this.existingAction(r,e);t!==null&&(this._deactivateAction(t),this._removeInactiveAction(t))}});Object.assign(hB.prototype,{_bindAction:function(r,e){var t=r._localRoot||this._root,i=r._clip.tracks,n=i.length,a=r._propertyBindings,o=r._interpolants,s=t.uuid,l=this._bindingsByRootAndName,u=l[s];u===void 0&&(u={},l[s]=u);for(var c=0;c!==n;++c){var f=i[c],h=f.name,p=u[h];if(p!==void 0)a[c]=p;else{if(p=a[c],p!==void 0){p._cacheIndex===null&&(++p.referenceCount,this._addInactiveBinding(p,s,h));continue}var d=e&&e._propertyBindings[c].binding.parsedPath;p=new dC(Ri.create(t,h,d),f.ValueTypeName,f.getValueSize()),++p.referenceCount,this._addInactiveBinding(p,s,h),a[c]=p}o[c].resultBuffer=p.buffer}},_activateAction:function(r){if(!this._isActiveAction(r)){if(r._cacheIndex===null){var e=(r._localRoot||this._root).uuid,t=r._clip.uuid,i=this._actionsByClip[t];this._bindAction(r,i&&i.knownActions[0]),this._addInactiveAction(r,t,e)}for(var n=r._propertyBindings,a=0,o=n.length;a!==o;++a){var s=n[a];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(r)}},_deactivateAction:function(r){if(this._isActiveAction(r)){for(var e=r._propertyBindings,t=0,i=e.length;t!==i;++t){var n=e[t];--n.useCount===0&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(r)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var r=this;this.stats={actions:{get total(){return r._actions.length},get inUse(){return r._nActiveActions}},bindings:{get total(){return r._bindings.length},get inUse(){return r._nActiveBindings}},controlInterpolants:{get total(){return r._controlInterpolants.length},get inUse(){return r._nActiveControlInterpolants}}}},_isActiveAction:function(r){var e=r._cacheIndex;return e!==null&&e<this._nActiveActions},_addInactiveAction:function(r,e,t){var i=this._actions,n=this._actionsByClip,a=n[e];if(a===void 0)a={knownActions:[r],actionByRoot:{}},r._byClipCacheIndex=0,n[e]=a;else{var o=a.knownActions;r._byClipCacheIndex=o.length,o.push(r)}r._cacheIndex=i.length,i.push(r),a.actionByRoot[t]=r},_removeInactiveAction:function(r){var e=this._actions,t=e[e.length-1],i=r._cacheIndex;t._cacheIndex=i,e[i]=t,e.pop(),r._cacheIndex=null;var n=r._clip.uuid,a=this._actionsByClip,o=a[n],s=o.knownActions,l=s[s.length-1],u=r._byClipCacheIndex;l._byClipCacheIndex=u,s[u]=l,s.pop(),r._byClipCacheIndex=null;var c=o.actionByRoot,f=(e._localRoot||this._root).uuid;delete c[f],s.length===0&&delete a[n],this._removeInactiveBindingsForAction(r)},_removeInactiveBindingsForAction:function(r){for(var e=r._propertyBindings,t=0,i=e.length;t!==i;++t){var n=e[t];--n.referenceCount===0&&this._removeInactiveBinding(n)}},_lendAction:function(r){var e=this._actions,t=r._cacheIndex,i=this._nActiveActions++,n=e[i];r._cacheIndex=i,e[i]=r,n._cacheIndex=t,e[t]=n},_takeBackAction:function(r){var e=this._actions,t=r._cacheIndex,i=--this._nActiveActions,n=e[i];r._cacheIndex=i,e[i]=r,n._cacheIndex=t,e[t]=n},_addInactiveBinding:function(r,e,t){var i=this._bindingsByRootAndName,n=i[e],a=this._bindings;n===void 0&&(n={},i[e]=n),n[t]=r,r._cacheIndex=a.length,a.push(r)},_removeInactiveBinding:function(r){var e=this._bindings,t=r.binding,i=t.rootNode.uuid,n=t.path,a=this._bindingsByRootAndName,o=a[i],s=e[e.length-1],l=r._cacheIndex;s._cacheIndex=l,e[l]=s,e.pop(),delete o[n];e:{for(var u in o)break e;delete a[i]}},_lendBinding:function(r){var e=this._bindings,t=r._cacheIndex,i=this._nActiveBindings++,n=e[i];r._cacheIndex=i,e[i]=r,n._cacheIndex=t,e[t]=n},_takeBackBinding:function(r){var e=this._bindings,t=r._cacheIndex,i=--this._nActiveBindings,n=e[i];r._cacheIndex=i,e[i]=r,n._cacheIndex=t,e[t]=n},_lendControlInterpolant:function(){var r=this._controlInterpolants,e=this._nActiveControlInterpolants++,t=r[e];return t===void 0&&(t=new uM(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),t.__cacheIndex=e,r[e]=t),t},_takeBackControlInterpolant:function(r){var e=this._controlInterpolants,t=r.__cacheIndex,i=--this._nActiveControlInterpolants,n=e[i];r.__cacheIndex=i,e[i]=r,n.__cacheIndex=t,e[t]=n},_controlInterpolantsResultBuffer:new Float32Array(1)});mC.prototype.clone=function(){return new mC(this.value.clone===void 0?this.value:this.value.clone())};Qd.prototype=Object.create(Bt.prototype);Qd.prototype.constructor=Qd;Qd.prototype.isInstancedBufferGeometry=!0;Qd.prototype.addGroup=function(r,e,t){this.groups.push({start:r,count:e,materialIndex:t})};Qd.prototype.copy=function(r){var e=r.index;e!==null&&this.setIndex(e.clone());var t=r.attributes;for(var i in t){var n=t[i];this.addAttribute(i,n.clone())}for(var a=r.groups,o=0,s=a.length;o<s;o++){var l=a[o];this.addGroup(l.start,l.count,l.materialIndex)}return this};CF.prototype={constructor:CF,isInterleavedBufferAttribute:!0,get count(){return this.data.count},get array(){return this.data.array},setX:function(r,e){return this.data.array[r*this.data.stride+this.offset]=e,this},setY:function(r,e){return this.data.array[r*this.data.stride+this.offset+1]=e,this},setZ:function(r,e){return this.data.array[r*this.data.stride+this.offset+2]=e,this},setW:function(r,e){return this.data.array[r*this.data.stride+this.offset+3]=e,this},getX:function(r){return this.data.array[r*this.data.stride+this.offset]},getY:function(r){return this.data.array[r*this.data.stride+this.offset+1]},getZ:function(r){return this.data.array[r*this.data.stride+this.offset+2]},getW:function(r){return this.data.array[r*this.data.stride+this.offset+3]},setXY:function(r,e,t){return r=r*this.data.stride+this.offset,this.data.array[r+0]=e,this.data.array[r+1]=t,this},setXYZ:function(r,e,t,i){return r=r*this.data.stride+this.offset,this.data.array[r+0]=e,this.data.array[r+1]=t,this.data.array[r+2]=i,this},setXYZW:function(r,e,t,i,n){return r=r*this.data.stride+this.offset,this.data.array[r+0]=e,this.data.array[r+1]=t,this.data.array[r+2]=i,this.data.array[r+3]=n,this}};Ey.prototype={constructor:Ey,isInterleavedBuffer:!0,set needsUpdate(r){r===!0&&this.version++},setArray:function(r){if(Array.isArray(r))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=r!==void 0?r.length/this.stride:0,this.array=r},setDynamic:function(r){return this.dynamic=r,this},copy:function(r){return this.array=new r.array.constructor(r.array),this.count=r.count,this.stride=r.stride,this.dynamic=r.dynamic,this},copyAt:function(r,e,t){r*=this.stride,t*=e.stride;for(var i=0,n=this.stride;i<n;i++)this.array[r+i]=e.array[t+i];return this},set:function(r,e){return e===void 0&&(e=0),this.array.set(r,e),this},clone:function(){return new this.constructor().copy(this)},onUpload:function(r){return this.onUploadCallback=r,this}};Ay.prototype=Object.create(Ey.prototype);Ay.prototype.constructor=Ay;Ay.prototype.isInstancedInterleavedBuffer=!0;Ay.prototype.copy=function(r){return Ey.prototype.copy.call(this,r),this.meshPerAttribute=r.meshPerAttribute,this};Cy.prototype=Object.create(gt.prototype);Cy.prototype.constructor=Cy;Cy.prototype.isInstancedBufferAttribute=!0;Cy.prototype.copy=function(r){return gt.prototype.copy.call(this,r),this.meshPerAttribute=r.meshPerAttribute,this};RF.prototype={constructor:RF,linePrecision:1,set:function(r,e){this.ray.set(r,e)},setFromCamera:function(r,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(r.x,r.y,.5).unproject(e).sub(this.ray.origin).normalize()):e&&e.isOrthographicCamera?(this.ray.origin.set(r.x,r.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(r,e){var t=[];return LF(r,this,t,e),t.sort(Fie),t},intersectObjects:function(r,e){var t=[];if(Array.isArray(r)===!1)return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),t;for(var i=0,n=r.length;i<n;i++)LF(r[i],this,t,e);return t.sort(Fie),t}};PF.prototype={constructor:PF,start:function(){this.startTime=(performance||Date).now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0},stop:function(){this.getElapsedTime(),this.running=!1},getElapsedTime:function(){return this.getDelta(),this.elapsedTime},getDelta:function(){var r=0;if(this.autoStart&&!this.running&&this.start(),this.running){var e=(performance||Date).now();r=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=r}return r}};DF.prototype={constructor:DF,set:function(r,e,t){return this.radius=r,this.phi=e,this.theta=t,this},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.radius=r.radius,this.phi=r.phi,this.theta=r.theta,this},makeSafe:function(){var r=1e-6;return this.phi=Math.max(r,Math.min(Math.PI-r,this.phi)),this},setFromVector3:function(r){return this.radius=r.length(),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(r.x,r.z),this.phi=Math.acos(cr.clamp(r.y/this.radius,-1,1))),this}};IF.prototype={constructor:IF,set:function(r,e,t){return this.radius=r,this.theta=e,this.y=t,this},clone:function(){return new this.constructor().copy(this)},copy:function(r){return this.radius=r.radius,this.theta=r.theta,this.y=r.y,this},setFromVector3:function(r){return this.radius=Math.sqrt(r.x*r.x+r.z*r.z),this.theta=Math.atan2(r.x,r.z),this.y=r.y,this}};Pn.prototype=Object.create(mn.prototype);Pn.prototype.constructor=Pn;Pn.prototype.createAnimation=function(r,e,t,i){var n={start:e,end:t,length:t-e+1,fps:i,duration:(t-e)/i,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[r]=n,this.animationsList.push(n)};Pn.prototype.autoCreateAnimations=function(r){for(var e=/([a-z]+)_?(\d+)/i,t,i={},n=this.geometry,a=0,o=n.morphTargets.length;a<o;a++){var s=n.morphTargets[a],l=s.name.match(e);if(l&&l.length>1){var u=l[1];i[u]||(i[u]={start:1/0,end:-1/0});var c=i[u];a<c.start&&(c.start=a),a>c.end&&(c.end=a),t||(t=u)}}for(var u in i){var c=i[u];this.createAnimation(u,c.start,c.end,r)}this.firstAnimation=t};Pn.prototype.setAnimationDirectionForward=function(r){var e=this.animationsMap[r];e&&(e.direction=1,e.directionBackwards=!1)};Pn.prototype.setAnimationDirectionBackward=function(r){var e=this.animationsMap[r];e&&(e.direction=-1,e.directionBackwards=!0)};Pn.prototype.setAnimationFPS=function(r,e){var t=this.animationsMap[r];t&&(t.fps=e,t.duration=(t.end-t.start)/t.fps)};Pn.prototype.setAnimationDuration=function(r,e){var t=this.animationsMap[r];t&&(t.duration=e,t.fps=(t.end-t.start)/t.duration)};Pn.prototype.setAnimationWeight=function(r,e){var t=this.animationsMap[r];t&&(t.weight=e)};Pn.prototype.setAnimationTime=function(r,e){var t=this.animationsMap[r];t&&(t.time=e)};Pn.prototype.getAnimationTime=function(r){var e=0,t=this.animationsMap[r];return t&&(e=t.time),e};Pn.prototype.getAnimationDuration=function(r){var e=-1,t=this.animationsMap[r];return t&&(e=t.duration),e};Pn.prototype.playAnimation=function(r){var e=this.animationsMap[r];e?(e.time=0,e.active=!0):console.warn("THREE.MorphBlendMesh: animation["+r+"] undefined in .playAnimation()")};Pn.prototype.stopAnimation=function(r){var e=this.animationsMap[r];e&&(e.active=!1)};Pn.prototype.update=function(r){for(var e=0,t=this.animationsList.length;e<t;e++){var i=this.animationsList[e];if(i.active){var n=i.duration/i.length;i.time+=i.direction*r,i.mirroredLoop?(i.time>i.duration||i.time<0)&&(i.direction*=-1,i.time>i.duration&&(i.time=i.duration,i.directionBackwards=!0),i.time<0&&(i.time=0,i.directionBackwards=!1)):(i.time=i.time%i.duration,i.time<0&&(i.time+=i.duration));var a=i.start+cr.clamp(Math.floor(i.time/n),0,i.length-1),o=i.weight;a!==i.currentFrame&&(this.morphTargetInfluences[i.lastFrame]=0,this.morphTargetInfluences[i.currentFrame]=1*o,this.morphTargetInfluences[a]=0,i.lastFrame=i.currentFrame,i.currentFrame=a);var s=i.time%n/n;i.directionBackwards&&(s=1-s),i.currentFrame!==i.lastFrame?(this.morphTargetInfluences[i.currentFrame]=s*o,this.morphTargetInfluences[i.lastFrame]=(1-s)*o):this.morphTargetInfluences[i.currentFrame]=o}}};hM.prototype=Object.create(At.prototype);hM.prototype.constructor=hM;hM.prototype.isImmediateRenderObject=!0;pM.prototype=Object.create(di.prototype);pM.prototype.constructor=pM;pM.prototype.update=function(){var r=new oe,e=new oe,t=new ws;return function(){var n=["a","b","c"];this.object.updateMatrixWorld(!0),t.getNormalMatrix(this.object.matrixWorld);var a=this.object.matrixWorld,o=this.geometry.attributes.position,s=this.object.geometry;if(s&&s.isGeometry)for(var l=s.vertices,u=s.faces,c=0,f=0,h=u.length;f<h;f++)for(var p=u[f],d=0,g=p.vertexNormals.length;d<g;d++){var m=l[p[n[d]]],v=p.vertexNormals[d];r.copy(m).applyMatrix4(a),e.copy(v).applyMatrix3(t).normalize().multiplyScalar(this.size).add(r),o.setXYZ(c,r.x,r.y,r.z),c=c+1,o.setXYZ(c,e.x,e.y,e.z),c=c+1}else if(s&&s.isBufferGeometry)for(var _=s.attributes.position,y=s.attributes.normal,c=0,d=0,g=_.count;d<g;d++)r.set(_.getX(d),_.getY(d),_.getZ(d)).applyMatrix4(a),e.set(y.getX(d),y.getY(d),y.getZ(d)),e.applyMatrix3(t).normalize().multiplyScalar(this.size).add(r),o.setXYZ(c,r.x,r.y,r.z),c=c+1,o.setXYZ(c,e.x,e.y,e.z),c=c+1;return o.needsUpdate=!0,this}}();Ry.prototype=Object.create(At.prototype);Ry.prototype.constructor=Ry;Ry.prototype.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()};Ry.prototype.update=function(){var r=new oe,e=new oe;return function(){var i=this.light.distance?this.light.distance:1e3,n=i*Math.tan(this.light.angle);this.cone.scale.set(n,n,i),r.setFromMatrixPosition(this.light.matrixWorld),e.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(e.sub(r)),this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();Ly.prototype=Object.create(di.prototype);Ly.prototype.constructor=Ly;Ly.prototype.getBoneList=function(r){var e=[];r&&r.isBone&&e.push(r);for(var t=0;t<r.children.length;t++)e.push.apply(e,this.getBoneList(r.children[t]));return e};Ly.prototype.update=function(){var r=new oe,e=new qt,t=new qt;return function(){var n=this.geometry,a=n.getAttribute("position");t.getInverse(this.root.matrixWorld);for(var o=0,s=0;o<this.bones.length;o++){var l=this.bones[o];l.parent&&l.parent.isBone&&(e.multiplyMatrices(t,l.matrixWorld),r.setFromMatrixPosition(e),a.setXYZ(s,r.x,r.y,r.z),e.multiplyMatrices(t,l.parent.matrixWorld),r.setFromMatrixPosition(e),a.setXYZ(s+1,r.x,r.y,r.z),s+=2)}n.getAttribute("position").needsUpdate=!0}}();Py.prototype=Object.create(mn.prototype);Py.prototype.constructor=Py;Py.prototype.dispose=function(){this.geometry.dispose(),this.material.dispose()};Py.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};Dy.prototype=Object.create(At.prototype);Dy.prototype.constructor=Dy;Dy.prototype.dispose=function(){this.children[0].geometry.dispose(),this.children[0].material.dispose(),this.children[1].geometry.dispose(),this.children[1].material.dispose()};Dy.prototype.update=function(){var r=new oe,e=new oe;return function(){var i=this.children[0],n=this.children[1];if(this.light.target){r.setFromMatrixPosition(this.light.matrixWorld),e.setFromMatrixPosition(this.light.target.matrixWorld);var a=e.clone().sub(r);i.lookAt(a),n.lookAt(a)}i.material.color.copy(this.light.color).multiplyScalar(this.light.intensity),n.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);var o=this.light.width*.5,s=this.light.height*.5,l=i.geometry.getAttribute("position"),u=l.array;u[0]=o,u[1]=-s,u[2]=0,u[3]=o,u[4]=s,u[5]=0,u[6]=-o,u[7]=s,u[8]=0,u[9]=-o,u[10]=s,u[11]=0,u[12]=-o,u[13]=-s,u[14]=0,u[15]=o,u[16]=-s,u[17]=0,l.needsUpdate=!0}}();Iy.prototype=Object.create(At.prototype);Iy.prototype.constructor=Iy;Iy.prototype.dispose=function(){this.children[0].geometry.dispose(),this.children[0].material.dispose()};Iy.prototype.update=function(){var r=new oe,e=new Gt,t=new Gt;return function(){var n=this.children[0],a=n.geometry.getAttribute("color");e.copy(this.light.color).multiplyScalar(this.light.intensity),t.copy(this.light.groundColor).multiplyScalar(this.light.intensity);for(var o=0,s=a.count;o<s;o++){var l=o<s/2?e:t;a.setXYZ(o,l.r,l.g,l.b)}n.lookAt(r.setFromMatrixPosition(this.light.matrixWorld).negate()),a.needsUpdate=!0}}();dM.prototype=Object.create(di.prototype);dM.prototype.constructor=dM;vC.prototype=Object.create(di.prototype);vC.prototype.constructor=vC;mM.prototype=Object.create(di.prototype);mM.prototype.constructor=mM;mM.prototype.update=function(){var r=new oe,e=new oe,t=new ws;return function(){this.object.updateMatrixWorld(!0),t.getNormalMatrix(this.object.matrixWorld);for(var n=this.object.matrixWorld,a=this.geometry.attributes.position,o=this.object.geometry,s=o.vertices,l=o.faces,u=0,c=0,f=l.length;c<f;c++){var h=l[c],p=h.normal;r.copy(s[h.a]).add(s[h.b]).add(s[h.c]).divideScalar(3).applyMatrix4(n),e.copy(p).applyMatrix3(t).normalize().multiplyScalar(this.size).add(r),a.setXYZ(u,r.x,r.y,r.z),u=u+1,a.setXYZ(u,e.x,e.y,e.z),u=u+1}return a.needsUpdate=!0,this}}();Ny.prototype=Object.create(At.prototype);Ny.prototype.constructor=Ny;Ny.prototype.dispose=function(){var r=this.children[0],e=this.children[1];r.geometry.dispose(),r.material.dispose(),e.geometry.dispose(),e.material.dispose()};Ny.prototype.update=function(){var r=new oe,e=new oe,t=new oe;return function(){r.setFromMatrixPosition(this.light.matrixWorld),e.setFromMatrixPosition(this.light.target.matrixWorld),t.subVectors(e,r);var n=this.children[0],a=this.children[1];n.lookAt(t),n.material.color.copy(this.light.color).multiplyScalar(this.light.intensity),a.lookAt(t),a.scale.z=t.length()}}();vM.prototype=Object.create(di.prototype);vM.prototype.constructor=vM;vM.prototype.update=function(){var r,e,t=new oe,i=new Qn;function n(a,o,s,l){t.set(o,s,l).unproject(i);var u=e[a];if(u!==void 0)for(var c=r.getAttribute("position"),f=0,h=u.length;f<h;f++)c.setXYZ(u[f],t.x,t.y,t.z)}return function(){r=this.geometry,e=this.pointMap;var o=1,s=1;i.projectionMatrix.copy(this.camera.projectionMatrix),n("c",0,0,-1),n("t",0,0,1),n("n1",-o,-s,-1),n("n2",o,-s,-1),n("n3",-o,s,-1),n("n4",o,s,-1),n("f1",-o,-s,1),n("f2",o,-s,1),n("f3",-o,s,1),n("f4",o,s,1),n("u1",o*.7,s*1.1,-1),n("u2",-o*.7,s*1.1,-1),n("u3",0,s*2,-1),n("cf1",-o,0,1),n("cf2",o,0,1),n("cf3",0,-s,1),n("cf4",0,s,1),n("cn1",-o,0,-1),n("cn2",o,0,-1),n("cn3",0,-s,-1),n("cn4",0,s,-1),r.getAttribute("position").needsUpdate=!0}}();Uy.prototype=Object.create(di.prototype);Uy.prototype.constructor=Uy;Uy.prototype.update=function(){var r=new su;return function(t){if(t&&t.isBox3?r.copy(t):r.setFromObject(t),!r.isEmpty()){var i=r.min,n=r.max,a=this.geometry.attributes.position,o=a.array;o[0]=n.x,o[1]=n.y,o[2]=n.z,o[3]=i.x,o[4]=n.y,o[5]=n.z,o[6]=i.x,o[7]=i.y,o[8]=n.z,o[9]=n.x,o[10]=i.y,o[11]=n.z,o[12]=n.x,o[13]=n.y,o[14]=i.z,o[15]=i.x,o[16]=n.y,o[17]=i.z,o[18]=i.x,o[19]=i.y,o[20]=i.z,o[21]=n.x,o[22]=i.y,o[23]=i.z,a.needsUpdate=!0,this.geometry.computeBoundingSphere()}}}();Jne=new Bt;Jne.addAttribute("position",new gr([0,0,0,0,1,0],3));$ne=new oc(0,.5,1,5,1);$ne.translate(0,-.5,0);em.prototype=Object.create(At.prototype);em.prototype.constructor=em;em.prototype.setDirection=function(){var r=new oe,e;return function(i){i.y>.99999?this.quaternion.set(0,0,0,1):i.y<-.99999?this.quaternion.set(1,0,0,0):(r.set(i.z,0,-i.x).normalize(),e=Math.acos(i.y),this.quaternion.setFromAxisAngle(r,e))}}();em.prototype.setLength=function(r,e,t){e===void 0&&(e=.2*r),t===void 0&&(t=.2*e),this.line.scale.set(1,Math.max(0,r-e),1),this.line.updateMatrix(),this.cone.scale.set(t,e,t),this.cone.position.y=r,this.cone.updateMatrix()};em.prototype.setColor=function(r){this.line.material.color.copy(r),this.cone.material.color.copy(r)};gC.prototype=Object.create(di.prototype);gC.prototype.constructor=gC;pB=function(){var r=new oe,e=new n,t=new n,i=new n;function n(){}return n.prototype.init=function(a,o,s,l){this.c0=a,this.c1=s,this.c2=-3*a+3*o-2*s-l,this.c3=2*a-2*o+s+l},n.prototype.initNonuniformCatmullRom=function(a,o,s,l,u,c,f){var h=(o-a)/u-(s-a)/(u+c)+(s-o)/c,p=(s-o)/c-(l-o)/(c+f)+(l-s)/f;h*=c,p*=c,this.init(o,s,h,p)},n.prototype.initCatmullRom=function(a,o,s,l,u){this.init(o,s,u*(s-a),u*(l-o))},n.prototype.calc=function(a){var o=a*a,s=o*a;return this.c0+this.c1*a+this.c2*o+this.c3*s},ea.create(function(a){this.points=a||[],this.closed=!1},function(a){var o=this.points,s,l,u,c;c=o.length,c<2&&console.log("duh, you need at least 2 points"),s=(c-(this.closed?0:1))*a,l=Math.floor(s),u=s-l,this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/o.length)+1)*o.length:u===0&&l===c-1&&(l=c-2,u=1);var f,h,p,d;if(this.closed||l>0?f=o[(l-1)%c]:(r.subVectors(o[0],o[1]).add(o[0]),f=r),h=o[l%c],p=o[(l+1)%c],this.closed||l+2<c?d=o[(l+2)%c]:(r.subVectors(o[c-1],o[c-2]).add(o[c-1]),d=r),this.type===void 0||this.type==="centripetal"||this.type==="chordal"){var g=this.type==="chordal"?.5:.25,m=Math.pow(f.distanceToSquared(h),g),v=Math.pow(h.distanceToSquared(p),g),_=Math.pow(p.distanceToSquared(d),g);v<1e-4&&(v=1),m<1e-4&&(m=v),_<1e-4&&(_=v),e.initNonuniformCatmullRom(f.x,h.x,p.x,d.x,m,v,_),t.initNonuniformCatmullRom(f.y,h.y,p.y,d.y,m,v,_),i.initNonuniformCatmullRom(f.z,h.z,p.z,d.z,m,v,_)}else if(this.type==="catmullrom"){var y=this.tension!==void 0?this.tension:.5;e.initCatmullRom(f.x,h.x,p.x,d.x,y),t.initCatmullRom(f.y,h.y,p.y,d.y,y),i.initCatmullRom(f.z,h.z,p.z,d.z,y)}var x=new oe(e.calc(u),t.calc(u),i.calc(u));return x})}(),rLe=ea.create(function(r){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3"),this.points=r===void 0?[]:r},function(r){var e=this.points,t=(e.length-1)*r,i=Math.floor(t),n=t-i,a=e[i==0?i:i-1],o=e[i],s=e[i>e.length-2?e.length-1:i+1],l=e[i>e.length-3?e.length-1:i+2],u=xM.interpolate;return new oe(u(a.x,o.x,s.x,l.x,n),u(a.y,o.y,s.y,l.y,n),u(a.z,o.z,s.z,l.z,n))}),iLe=ea.create(function(r,e,t,i){this.v0=r,this.v1=e,this.v2=t,this.v3=i},function(r){var e=Ln.b3;return new oe(e(r,this.v0.x,this.v1.x,this.v2.x,this.v3.x),e(r,this.v0.y,this.v1.y,this.v2.y,this.v3.y),e(r,this.v0.z,this.v1.z,this.v2.z,this.v3.z))}),nLe=ea.create(function(r,e,t){this.v0=r,this.v1=e,this.v2=t},function(r){var e=Ln.b2;return new oe(e(r,this.v0.x,this.v1.x,this.v2.x),e(r,this.v0.y,this.v1.y,this.v2.y),e(r,this.v0.z,this.v1.z,this.v2.z))}),aLe=ea.create(function(r,e){this.v1=r,this.v2=e},function(r){if(r===1)return this.v2.clone();var e=new oe;return e.subVectors(this.v2,this.v1),e.multiplyScalar(r),e.add(this.v1),e});yC.prototype=Object.create(sc.prototype);yC.prototype.constructor=yC;oLe={createMultiMaterialObject:function(r,e){for(var t=new GS,i=0,n=e.length;i<n;i++)t.add(new mn(r,e[i]));return t},detach:function(r,e,t){r.applyMatrix(e.matrixWorld),e.remove(r),t.add(r)},attach:function(r,e,t){var i=new qt;i.getInverse(t.matrixWorld),r.applyMatrix(i),e.remove(r),t.add(r)}};lLe=0,uLe=1;Qne.prototype=Object.create(pB.prototype);dM.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};Object.assign(DS.prototype,{center:function(r){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(r)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(r){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},size:function(r){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(r)}});Object.assign(su.prototype,{center:function(r){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(r)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(r){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},isIntersectionSphere:function(r){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)},size:function(r){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(r)}});Pd.prototype.center=function(r){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(r)};cr.random16=function(){return console.warn("THREE.Math.random16() has been deprecated. Use Math.random() instead."),Math.random()};Object.assign(ws.prototype,{flattenToArrayOffset:function(r,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)},multiplyVector3:function(r){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)},multiplyVector3Array:function(r){return console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."),this.applyToVector3Array(r)},applyToBuffer:function(r,e,t){return console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead."),this.applyToBufferAttribute(r)}});Object.assign(qt.prototype,{extractPosition:function(r){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(r)},flattenToArrayOffset:function(r,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)},getPosition:function(){var r;return function(){return r===void 0&&(r=new oe),console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),r.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(r){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(r)},multiplyVector3:function(r){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead."),r.applyProjection(this)},multiplyVector4:function(r){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},multiplyVector3Array:function(r){return console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."),this.applyToVector3Array(r)},rotateAxis:function(r){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),r.transformDirection(this)},crossVector:function(r){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(r,e,t){return console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead."),this.applyToBufferAttribute(r)}});Io.prototype.isIntersectionLine=function(r){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(r)};on.prototype.multiplyVector3=function(r){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),r.applyQuaternion(this)};Object.assign(wh.prototype,{isIntersectionBox:function(r){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},isIntersectionPlane:function(r){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(r)},isIntersectionSphere:function(r){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)}});Object.assign(Id.prototype,{extrude:function(r){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Ts(this,r)},makeGeometry:function(r){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new yy(this,r)}});Object.assign(oe.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(r){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(r)},getScaleFromMatrix:function(r){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(r)},getColumnFromMatrix:function(r,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,r)}});sr.prototype.computeTangents=function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")};Object.assign(At.prototype,{getChildByName:function(r){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(r)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(r,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,r)}});Object.defineProperties(At.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(r){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=r}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.defineProperties(VS.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}});Kn.prototype.setLens=function(r,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(r)};Object.defineProperties(Ui.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(r){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=r}},shadowCameraLeft:{set:function(r){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=r}},shadowCameraRight:{set:function(r){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=r}},shadowCameraTop:{set:function(r){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=r}},shadowCameraBottom:{set:function(r){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=r}},shadowCameraNear:{set:function(r){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=r}},shadowCameraFar:{set:function(r){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=r}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(r){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=r}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(r){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=r}},shadowMapHeight:{set:function(r){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=r}}});Object.defineProperties(gt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}}});Object.assign(Bt.prototype,{addIndex:function(r){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(r)},addDrawCall:function(r,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(r,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(Bt.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}});Object.defineProperties(mC.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}});Object.defineProperties(mr.prototype,{wrapAround:{get:function(){console.warn("THREE."+this.type+": .wrapAround has been removed.")},set:function(){console.warn("THREE."+this.type+": .wrapAround has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE."+this.type+": .wrapRGB has been removed."),new Gt}}});Object.defineProperties(vl.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(Ma.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(r){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=r}}});bs.prototype=Object.assign(Object.create({constructor:bs,apply:function(r){console.warn("THREE.EventDispatcher: .apply is deprecated, just inherit or Object.assign the prototype to mix-in."),Object.assign(r,this)}}),bs.prototype);Object.assign(eB.prototype,{supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(r){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(r)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}});Object.defineProperties(eB.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=r}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=r}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace."),this.shadowMap.cullFace=r}}});Object.defineProperties(Wne.prototype,{cullFace:{get:function(){return this.renderReverseSided?NF:TS},set:function(r){var e=r!==TS;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+e+"."),this.renderReverseSided=e}}});Object.defineProperties(Fy.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=r}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=r}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=r}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=r}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(r){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=r}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(r){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=r}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(r){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=r}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(r){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=r}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(r){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=r}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(r){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=r}}});Ty.prototype.load=function(r){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var e=this,t=new cB;return t.load(r,function(i){e.setBuffer(i)}),this};fB.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()};DLe={merge:function(r,e,t){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var i;e.isMesh&&(e.matrixAutoUpdate&&e.updateMatrix(),i=e.matrix,e=e.geometry),r.merge(e,i,t)},center:function(r){return console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead."),r.center()}},ILe={crossOrigin:void 0,loadTexture:function(r,e,t,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var n=new EC;n.setCrossOrigin(this.crossOrigin);var a=n.load(r,t,void 0,i);return e&&(a.mapping=e),a},loadTextureCube:function(r,e,t,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var n=new iB;n.setCrossOrigin(this.crossOrigin);var a=n.load(r,t,void 0,i);return e&&(a.mapping=e),a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}}});var nae=Ose(CC=>{"use strict";var OLe=CC&&CC.__extends||function(r,e){for(var t in e)e.hasOwnProperty(t)&&(r[t]=e[t]);function i(){this.constructor=r}r.prototype=e===null?Object.create(e):(i.prototype=e.prototype,new i)},zr=(tae(),Fse(eae)),xi={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_DOLLY:4,TOUCH_PAN:5},rae={type:"change"},dB={type:"start"},mB={type:"end"},iae=1e-6,zLe=function(r){OLe(e,r);function e(t,i,n){var a=r.call(this)||this;return a.object=t,a.domElement=i!==void 0?i:document,a.window=n!==void 0?n:window,a.enabled=!0,a.target=new zr.Vector3,a.minDistance=0,a.maxDistance=1/0,a.minZoom=0,a.maxZoom=1/0,a.minPolarAngle=0,a.maxPolarAngle=Math.PI,a.minAzimuthAngle=-1/0,a.maxAzimuthAngle=1/0,a.enableDamping=!1,a.dampingFactor=.25,a.enableZoom=!0,a.zoomSpeed=1,a.enableRotate=!0,a.rotateSpeed=1,a.enablePan=!0,a.keyPanSpeed=7,a.autoRotate=!1,a.autoRotateSpeed=2,a.enableKeys=!0,a.keys={LEFT:37,UP:38,RIGHT:39,BOTTOM:40},a.mouseButtons={ORBIT:zr.MOUSE.LEFT,ZOOM:zr.MOUSE.MIDDLE,PAN:zr.MOUSE.RIGHT},a.target0=a.target.clone(),a.position0=a.object.position.clone(),a.zoom0=a.object.zoom,a.updateOffset=new zr.Vector3,a.updateQuat=new zr.Quaternion().setFromUnitVectors(t.up,new zr.Vector3(0,1,0)),a.updateQuatInverse=a.updateQuat.clone().inverse(),a.updateLastPosition=new zr.Vector3,a.updateLastQuaternion=new zr.Quaternion,a.state=xi.NONE,a.scale=1,a.spherical=new zr.Spherical,a.sphericalDelta=new zr.Spherical,a.panOffset=new zr.Vector3,a.zoomChanged=!1,a.rotateStart=new zr.Vector2,a.rotateEnd=new zr.Vector2,a.rotateDelta=new zr.Vector2,a.panStart=new zr.Vector2,a.panEnd=new zr.Vector2,a.panDelta=new zr.Vector2,a.dollyStart=new zr.Vector2,a.dollyEnd=new zr.Vector2,a.dollyDelta=new zr.Vector2,a.panLeftV=new zr.Vector3,a.panUpV=new zr.Vector3,a.panInternalOffset=new zr.Vector3,a.onMouseDown=function(o){if(a.enabled!==!1){if(o.preventDefault(),o.button===a.mouseButtons.ORBIT){if(a.enableRotate===!1)return;a.rotateStart.set(o.clientX,o.clientY),a.state=xi.ROTATE}else if(o.button===a.mouseButtons.ZOOM){if(a.enableZoom===!1)return;a.dollyStart.set(o.clientX,o.clientY),a.state=xi.DOLLY}else if(o.button===a.mouseButtons.PAN){if(a.enablePan===!1)return;a.panStart.set(o.clientX,o.clientY),a.state=xi.PAN}a.state!==xi.NONE&&(document.addEventListener("mousemove",a.onMouseMove,!1),document.addEventListener("mouseup",a.onMouseUp,!1),a.dispatchEvent(dB))}},a.onMouseMove=function(o){if(a.enabled!==!1){if(o.preventDefault(),a.state===xi.ROTATE){if(a.enableRotate===!1)return;a.rotateEnd.set(o.clientX,o.clientY),a.rotateDelta.subVectors(a.rotateEnd,a.rotateStart);var s=a.domElement===document?a.domElement.body:a.domElement;a.rotateLeft(2*Math.PI*a.rotateDelta.x/s.clientWidth*a.rotateSpeed),a.rotateUp(2*Math.PI*a.rotateDelta.y/s.clientHeight*a.rotateSpeed),a.rotateStart.copy(a.rotateEnd),a.update()}else if(a.state===xi.DOLLY){if(a.enableZoom===!1)return;a.dollyEnd.set(o.clientX,o.clientY),a.dollyDelta.subVectors(a.dollyEnd,a.dollyStart),a.dollyDelta.y>0?a.dollyIn(a.getZoomScale()):a.dollyDelta.y<0&&a.dollyOut(a.getZoomScale()),a.dollyStart.copy(a.dollyEnd),a.update()}else if(a.state===xi.PAN){if(a.enablePan===!1)return;a.panEnd.set(o.clientX,o.clientY),a.panDelta.subVectors(a.panEnd,a.panStart),a.pan(a.panDelta.x,a.panDelta.y),a.panStart.copy(a.panEnd),a.update()}}},a.onMouseUp=function(o){a.enabled!==!1&&(document.removeEventListener("mousemove",a.onMouseMove,!1),document.removeEventListener("mouseup",a.onMouseUp,!1),a.dispatchEvent(mB),a.state=xi.NONE)},a.onMouseWheel=function(o){a.enabled===!1||a.enableZoom===!1||a.state!==xi.NONE&&a.state!==xi.ROTATE||(o.preventDefault(),o.stopPropagation(),o.deltaY<0?a.dollyOut(a.getZoomScale()):o.deltaY>0&&a.dollyIn(a.getZoomScale()),a.update(),a.dispatchEvent(dB),a.dispatchEvent(mB))},a.onKeyDown=function(o){if(!(a.enabled===!1||a.enableKeys===!1||a.enablePan===!1))switch(o.keyCode){case a.keys.UP:a.pan(0,a.keyPanSpeed),a.update();break;case a.keys.BOTTOM:a.pan(0,-a.keyPanSpeed),a.update();break;case a.keys.LEFT:a.pan(a.keyPanSpeed,0),a.update();break;case a.keys.RIGHT:a.pan(-a.keyPanSpeed,0),a.update();break}},a.onTouchStart=function(o){if(a.enabled!==!1){switch(o.touches.length){case 1:{if(a.enableRotate===!1)return;a.rotateStart.set(o.touches[0].pageX,o.touches[0].pageY),a.state=xi.TOUCH_ROTATE}break;case 2:{if(a.enableZoom===!1)return;var s=o.touches[0].pageX-o.touches[1].pageX,l=o.touches[0].pageY-o.touches[1].pageY,u=Math.sqrt(s*s+l*l);a.dollyStart.set(0,u),a.state=xi.TOUCH_DOLLY}break;case 3:{if(a.enablePan===!1)return;a.panStart.set(o.touches[0].pageX,o.touches[0].pageY),a.state=xi.TOUCH_PAN}break;default:a.state=xi.NONE}a.state!==xi.NONE&&a.dispatchEvent(dB)}},a.onTouchMove=function(o){if(a.enabled!==!1)switch(o.preventDefault(),o.stopPropagation(),o.touches.length){case 1:{if(a.enableRotate===!1||a.state!==xi.TOUCH_ROTATE)return;a.rotateEnd.set(o.touches[0].pageX,o.touches[0].pageY),a.rotateDelta.subVectors(a.rotateEnd,a.rotateStart);var s=a.domElement===document?a.domElement.body:a.domElement;a.rotateLeft(2*Math.PI*a.rotateDelta.x/s.clientWidth*a.rotateSpeed),a.rotateUp(2*Math.PI*a.rotateDelta.y/s.clientHeight*a.rotateSpeed),a.rotateStart.copy(a.rotateEnd),a.update()}break;case 2:{if(a.enableZoom===!1||a.state!==xi.TOUCH_DOLLY)return;var l=o.touches[0].pageX-o.touches[1].pageX,u=o.touches[0].pageY-o.touches[1].pageY,c=Math.sqrt(l*l+u*u);a.dollyEnd.set(0,c),a.dollyDelta.subVectors(a.dollyEnd,a.dollyStart),a.dollyDelta.y>0?a.dollyOut(a.getZoomScale()):a.dollyDelta.y<0&&a.dollyIn(a.getZoomScale()),a.dollyStart.copy(a.dollyEnd),a.update()}break;case 3:{if(a.enablePan===!1||a.state!==xi.TOUCH_PAN)return;a.panEnd.set(o.touches[0].pageX,o.touches[0].pageY),a.panDelta.subVectors(a.panEnd,a.panStart),a.pan(a.panDelta.x,a.panDelta.y),a.panStart.copy(a.panEnd),a.update()}break;default:a.state=xi.NONE}},a.onTouchEnd=function(o){a.enabled!==!1&&(a.dispatchEvent(mB),a.state=xi.NONE)},a.onContextMenu=function(o){o.preventDefault()},a.domElement.addEventListener("contextmenu",a.onContextMenu,!1),a.domElement.addEventListener("mousedown",a.onMouseDown,!1),a.domElement.addEventListener("wheel",a.onMouseWheel,!1),a.domElement.addEventListener("touchstart",a.onTouchStart,!1),a.domElement.addEventListener("touchend",a.onTouchEnd,!1),a.domElement.addEventListener("touchmove",a.onTouchMove,!1),a.window.addEventListener("keydown",a.onKeyDown,!1),a.update(),a}return e.prototype.update=function(){var t=this.object.position;return this.updateOffset.copy(t).sub(this.target),this.updateOffset.applyQuaternion(this.updateQuat),this.spherical.setFromVector3(this.updateOffset),this.autoRotate&&this.state===xi.NONE&&this.rotateLeft(this.getAutoRotationAngle()),this.spherical.theta+=this.sphericalDelta.theta,this.spherical.phi+=this.sphericalDelta.phi,this.spherical.theta=Math.max(this.minAzimuthAngle,Math.min(this.maxAzimuthAngle,this.spherical.theta)),this.spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this.spherical.phi)),this.spherical.makeSafe(),this.spherical.radius*=this.scale,this.spherical.radius=Math.max(this.minDistance,Math.min(this.maxDistance,this.spherical.radius)),this.target.add(this.panOffset),this.updateOffset.setFromSpherical(this.spherical),this.updateOffset.applyQuaternion(this.updateQuatInverse),t.copy(this.target).add(this.updateOffset),this.object.lookAt(this.target),this.enableDamping===!0?(this.sphericalDelta.theta*=1-this.dampingFactor,this.sphericalDelta.phi*=1-this.dampingFactor):this.sphericalDelta.set(0,0,0),this.scale=1,this.panOffset.set(0,0,0),this.zoomChanged||this.updateLastPosition.distanceToSquared(this.object.position)>iae||8*(1-this.updateLastQuaternion.dot(this.object.quaternion))>iae?(this.dispatchEvent(rae),this.updateLastPosition.copy(this.object.position),this.updateLastQuaternion.copy(this.object.quaternion),this.zoomChanged=!1,!0):!1},e.prototype.panLeft=function(t,i){this.panLeftV.setFromMatrixColumn(i,0),this.panLeftV.multiplyScalar(-t),this.panOffset.add(this.panLeftV)},e.prototype.panUp=function(t,i){this.panUpV.setFromMatrixColumn(i,1),this.panUpV.multiplyScalar(t),this.panOffset.add(this.panUpV)},e.prototype.pan=function(t,i){var n=this.domElement===document?this.domElement.body:this.domElement;if(this.object instanceof zr.PerspectiveCamera){var a=this.object.position;this.panInternalOffset.copy(a).sub(this.target);var o=this.panInternalOffset.length();o*=Math.tan(this.object.fov/2*Math.PI/180),this.panLeft(2*t*o/n.clientHeight,this.object.matrix),this.panUp(2*i*o/n.clientHeight,this.object.matrix)}else this.object instanceof zr.OrthographicCamera?(this.panLeft(t*(this.object.right-this.object.left)/this.object.zoom/n.clientWidth,this.object.matrix),this.panUp(i*(this.object.top-this.object.bottom)/this.object.zoom/n.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)},e.prototype.dollyIn=function(t){this.object instanceof zr.PerspectiveCamera?this.scale/=t:this.object instanceof zr.OrthographicCamera?(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom*t)),this.object.updateProjectionMatrix(),this.zoomChanged=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)},e.prototype.dollyOut=function(t){this.object instanceof zr.PerspectiveCamera?this.scale*=t:this.object instanceof zr.OrthographicCamera?(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/t)),this.object.updateProjectionMatrix(),this.zoomChanged=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)},e.prototype.getAutoRotationAngle=function(){return 2*Math.PI/60/60*this.autoRotateSpeed},e.prototype.getZoomScale=function(){return Math.pow(.95,this.zoomSpeed)},e.prototype.rotateLeft=function(t){this.sphericalDelta.theta-=t},e.prototype.rotateUp=function(t){this.sphericalDelta.phi-=t},e.prototype.getPolarAngle=function(){return this.spherical.phi},e.prototype.getAzimuthalAngle=function(){return this.spherical.theta},e.prototype.dispose=function(){this.domElement.removeEventListener("contextmenu",this.onContextMenu,!1),this.domElement.removeEventListener("mousedown",this.onMouseDown,!1),this.domElement.removeEventListener("wheel",this.onMouseWheel,!1),this.domElement.removeEventListener("touchstart",this.onTouchStart,!1),this.domElement.removeEventListener("touchend",this.onTouchEnd,!1),this.domElement.removeEventListener("touchmove",this.onTouchMove,!1),document.removeEventListener("mousemove",this.onMouseMove,!1),document.removeEventListener("mouseup",this.onMouseUp,!1),this.window.removeEventListener("keydown",this.onKeyDown,!1)},e.prototype.reset=function(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(rae),this.update(),this.state=xi.NONE},Object.defineProperty(e.prototype,"center",{get:function(){return console.warn("THREE.OrbitControls: .center has been renamed 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d=i[0].value,c=0;c<a;c++)n===Nb?i[c].additiveValue=i[c].value-d:n===K0?i[c].additiveValue=Ib([],i[c].value,d,-1):Ub(n)&&(i[c].additiveValue=n===zb?Ib([],i[c].value,d,-1):AG([],i[c].value,d,-1))}},r.prototype.step=function(e,t){if(!this._finished){this._additiveTrack&&this._additiveTrack._finished&&(this._additiveTrack=null);var i=this._additiveTrack!=null,n=i?"additiveValue":"value",a=this.valType,o=this.keyframes,s=o.length,l=this.propName,u=a===K0,c,f=this._lastFr,h=Math.min,p,d;if(s===1)p=d=o[0];else{if(t<0)c=0;else if(t<this._lastFrP){var g=h(f+1,s-1);for(c=g;c>=0&&!(o[c].percent<=t);c--);c=h(c,s-2)}else{for(c=f;c<s&&!(o[c].percent>t);c++);c=h(c-1,s-2)}d=o[c+1],p=o[c]}if(p&&d){this._lastFr=c,this._lastFrP=t;var m=d.percent-p.percent,v=m===0?1:h((t-p.percent)/m,1);d.easingFunc&&(v=d.easingFunc(v));var _=i?this._additiveValue:u?j0:e[l];if((Ub(a)||u)&&!_&&(_=this._additiveValue=[]),this.discrete)e[l]=v<1?p.rawValue:d.rawValue;else if(Ub(a))a===zb?RL(_,p[n],d[n],v):Dle(_,p[n],d[n],v);else if(RG(a)){var y=p[n],x=d[n],M=a===PL;e[l]={type:M?"linear":"radial",x:_u(y.x,x.x,v),y:_u(y.y,x.y,v),colorStops:de(y.colorStops,function(w,T){var C=x.colorStops[T];return{offset:_u(w.offset,C.offset,v),color:Ob(RL([],w.color,C.color,v))}}),global:x.global},M?(e[l].x2=_u(y.x2,x.x2,v),e[l].y2=_u(y.y2,x.y2,v)):e[l].r=_u(y.r,x.r,v)}else if(u)RL(_,p[n],d[n],v),i||(e[l]=Ob(_));else{var S=_u(p[n],d[n],v);i?this._additiveValue=S:e[l]=S}i&&this._addToTarget(e)}}},r.prototype._addToTarget=function(e){var t=this.valType,i=this.propName,n=this._additiveValue;t===Nb?e[i]=e[i]+n:t===K0?(cn(e[i],j0),Ib(j0,j0,n,1),e[i]=Ob(j0)):t===zb?Ib(e[i],e[i],n,1):t===LG&&AG(e[i],e[i],n,1)},r}(),zle=function(){function r(e,t,i,n){if(this._tracks={},this._trackKeys=[],this._maxTime=0,this._started=0,this._clip=null,this._target=e,this._loop=t,t&&n){ep("Can' use additive animation on looped animation.");return}this._additiveAnimators=n,this._allowDiscrete=i}return r.prototype.getMaxTime=function(){return this._maxTime},r.prototype.getDelay=function(){return this._delay},r.prototype.getLoop=function(){return this._loop},r.prototype.getTarget=function(){return this._target},r.prototype.changeTarget=function(e){this._target=e},r.prototype.when=function(e,t,i){return this.whenWithKeys(e,t,bt(t),i)},r.prototype.whenWithKeys=function(e,t,i,n){for(var a=this._tracks,o=0;o<i.length;o++){var s=i[o],l=a[s];if(!l){l=a[s]=new Ole(s);var u=void 0,c=this._getAdditiveTrack(s);if(c){var f=c.keyframes,h=f[f.length-1];u=h&&h.value,c.valType===K0&&u&&(u=Ob(u))}else u=this._target[s];if(u==null)continue;e>0&&l.addKeyframe(0,pp(u),n),this._trackKeys.push(s)}l.addKeyframe(e,pp(t[s]),n)}return this._maxTime=Math.max(this._maxTime,e),this},r.prototype.pause=function(){this._clip.pause(),this._paused=!0},r.prototype.resume=function(){this._clip.resume(),this._paused=!1},r.prototype.isPaused=function(){return!!this._paused},r.prototype.duration=function(e){return this._maxTime=e,this._force=!0,this},r.prototype._doneCallback=function(){this._setTracksFinished(),this._clip=null;var e=this._doneCbs;if(e)for(var t=e.length,i=0;i<t;i++)e[i].call(this)},r.prototype._abortedCallback=function(){this._setTracksFinished();var e=this.animation,t=this._abortedCbs;if(e&&e.removeClip(this._clip),this._clip=null,t)for(var i=0;i<t.length;i++)t[i].call(this)},r.prototype._setTracksFinished=function(){for(var e=this._tracks,t=this._trackKeys,i=0;i<t.length;i++)e[t[i]].setFinished()},r.prototype._getAdditiveTrack=function(e){var t,i=this._additiveAnimators;if(i)for(var n=0;n<i.length;n++){var a=i[n].getTrack(e);a&&(t=a)}return t},r.prototype.start=function(e){if(!(this._started>0)){this._started=1;for(var t=this,i=[],n=this._maxTime||0,a=0;a<this._trackKeys.length;a++){var o=this._trackKeys[a],s=this._tracks[o],l=this._getAdditiveTrack(o),u=s.keyframes,c=u.length;if(s.prepare(n,l),s.needsAnimate())if(!this._allowDiscrete&&s.discrete){var f=u[c-1];f&&(t._target[s.propName]=f.rawValue),s.setFinished()}else i.push(s)}if(i.length||this._force){var h=new dG({life:n,loop:this._loop,delay:this._delay||0,onframe:function(p){t._started=2;var d=t._additiveAnimators;if(d){for(var g=!1,m=0;m<d.length;m++)if(d[m]._clip){g=!0;break}g||(t._additiveAnimators=null)}for(var m=0;m<i.length;m++)i[m].step(t._target,p);var v=t._onframeCbs;if(v)for(var m=0;m<v.length;m++)v[m](t._target,p)},ondestroy:function(){t._doneCallback()}});this._clip=h,this.animation&&this.animation.addClip(h),e&&h.setEasing(e)}else this._doneCallback();return this}},r.prototype.stop=function(e){if(this._clip){var t=this._clip;e&&t.onframe(1),this._abortedCallback()}},r.prototype.delay=function(e){return this._delay=e,this},r.prototype.during=function(e){return e&&(this._onframeCbs||(this._onframeCbs=[]),this._onframeCbs.push(e)),this},r.prototype.done=function(e){return e&&(this._doneCbs||(this._doneCbs=[]),this._doneCbs.push(e)),this},r.prototype.aborted=function(e){return e&&(this._abortedCbs||(this._abortedCbs=[]),this._abortedCbs.push(e)),this},r.prototype.getClip=function(){return this._clip},r.prototype.getTrack=function(e){return this._tracks[e]},r.prototype.getTracks=function(){var e=this;return de(this._trackKeys,function(t){return e._tracks[t]})},r.prototype.stopTracks=function(e,t){if(!e.length||!this._clip)return!0;for(var i=this._tracks,n=this._trackKeys,a=0;a<e.length;a++){var o=i[e[a]];o&&!o.isFinished()&&(t?o.step(this._target,1):this._started===1&&o.step(this._target,0),o.setFinished())}for(var s=!0,a=0;a<n.length;a++)if(!i[n[a]].isFinished()){s=!1;break}return s&&this._abortedCallback(),s},r.prototype.saveTo=function(e,t,i){if(e){t=t||this._trackKeys;for(var n=0;n<t.length;n++){var a=t[n],o=this._tracks[a];if(!(!o||o.isFinished())){var s=o.keyframes,l=s[i?0:s.length-1];l&&(e[a]=pp(l.rawValue))}}}},r.prototype.__changeFinalValue=function(e,t){t=t||bt(e);for(var i=0;i<t.length;i++){var n=t[i],a=this._tracks[n];if(a){var o=a.keyframes;if(o.length>1){var s=o.pop();a.addKeyframe(s.time,e[n]),a.prepare(this._maxTime,a.getAdditiveTrack())}}}},r}(),J0=zle;function dp(){return new Date().getTime()}var Fle=function(r){Xt(e,r);function e(t){var i=r.call(this)||this;return i._running=!1,i._time=0,i._pausedTime=0,i._pauseStart=0,i._paused=!1,t=t||{},i.stage=t.stage||{},i}return e.prototype.addClip=function(t){t.animation&&this.removeClip(t),this._head?(this._tail.next=t,t.prev=this._tail,t.next=null,this._tail=t):this._head=this._tail=t,t.animation=this},e.prototype.addAnimator=function(t){t.animation=this;var i=t.getClip();i&&this.addClip(i)},e.prototype.removeClip=function(t){if(t.animation){var i=t.prev,n=t.next;i?i.next=n:this._head=n,n?n.prev=i:this._tail=i,t.next=t.prev=t.animation=null}},e.prototype.removeAnimator=function(t){var i=t.getClip();i&&this.removeClip(i),t.animation=null},e.prototype.update=function(t){for(var i=dp()-this._pausedTime,n=i-this._time,a=this._head;a;){var o=a.next,s=a.step(i,n);s&&(a.ondestroy(),this.removeClip(a)),a=o}this._time=i,t||(this.trigger("frame",n),this.stage.update&&this.stage.update())},e.prototype._startLoop=function(){var t=this;this._running=!0;function i(){t._running&&(G0(i),!t._paused&&t.update())}G0(i)},e.prototype.start=function(){this._running||(this._time=dp(),this._pausedTime=0,this._startLoop())},e.prototype.stop=function(){this._running=!1},e.prototype.pause=function(){this._paused||(this._pauseStart=dp(),this._paused=!0)},e.prototype.resume=function(){this._paused&&(this._pausedTime+=dp()-this._pauseStart,this._paused=!1)},e.prototype.clear=function(){for(var t=this._head;t;){var i=t.next;t.prev=t.next=t.animation=null,t=i}this._head=this._tail=null},e.prototype.isFinished=function(){return this._head==null},e.prototype.animate=function(t,i){i=i||{},this.start();var n=new J0(t,i.loop);return this.addAnimator(n),n},e}(Pi),PG=Fle;var Ble=300,IL=zt.domSupported,NL=function(){var r=["click","dblclick","mousewheel","wheel","mouseout","mouseup","mousedown","mousemove","contextmenu"],e=["touchstart","touchend","touchmove"],t={pointerdown:1,pointerup:1,pointermove:1,pointerout:1},i=de(r,function(n){var a=n.replace("mouse","pointer");return t.hasOwnProperty(a)?a:n});return{mouse:r,touch:e,pointer:i}}(),DG={mouse:["mousemove","mouseup"],pointer:["pointermove","pointerup"]},IG=!1;function zL(r){var e=r.pointerType;return e==="pen"||e==="touch"}function kle(r){r.touching=!0,r.touchTimer!=null&&(clearTimeout(r.touchTimer),r.touchTimer=null),r.touchTimer=setTimeout(function(){r.touching=!1,r.touchTimer=null},700)}function UL(r){r&&(r.zrByTouch=!0)}function Vle(r,e){return Ca(r.dom,new Gle(r,e),!0)}function UG(r,e){for(var t=e,i=!1;t&&t.nodeType!==9&&!(i=t.domBelongToZr||t!==e&&t===r.painterRoot);)t=t.parentNode;return i}var Gle=function(){function r(e,t){this.stopPropagation=Dr,this.stopImmediatePropagation=Dr,this.preventDefault=Dr,this.type=t.type,this.target=this.currentTarget=e.dom,this.pointerType=t.pointerType,this.clientX=t.clientX,this.clientY=t.clientY}return r}(),Os={mousedown:function(r){r=Ca(this.dom,r),this.__mayPointerCapture=[r.zrX,r.zrY],this.trigger("mousedown",r)},mousemove:function(r){r=Ca(this.dom,r);var e=this.__mayPointerCapture;e&&(r.zrX!==e[0]||r.zrY!==e[1])&&this.__togglePointerCapture(!0),this.trigger("mousemove",r)},mouseup:function(r){r=Ca(this.dom,r),this.__togglePointerCapture(!1),this.trigger("mouseup",r)},mouseout:function(r){r=Ca(this.dom,r);var e=r.toElement||r.relatedTarget;UG(this,e)||(this.__pointerCapturing&&(r.zrEventControl="no_globalout"),this.trigger("mouseout",r))},wheel:function(r){IG=!0,r=Ca(this.dom,r),this.trigger("mousewheel",r)},mousewheel:function(r){IG||(r=Ca(this.dom,r),this.trigger("mousewheel",r))},touchstart:function(r){r=Ca(this.dom,r),UL(r),this.__lastTouchMoment=new Date,this.handler.processGesture(r,"start"),Os.mousemove.call(this,r),Os.mousedown.call(this,r)},touchmove:function(r){r=Ca(this.dom,r),UL(r),this.handler.processGesture(r,"change"),Os.mousemove.call(this,r)},touchend:function(r){r=Ca(this.dom,r),UL(r),this.handler.processGesture(r,"end"),Os.mouseup.call(this,r),+new Date-+this.__lastTouchMoment<Ble&&Os.click.call(this,r)},pointerdown:function(r){Os.mousedown.call(this,r)},pointermove:function(r){zL(r)||Os.mousemove.call(this,r)},pointerup:function(r){Os.mouseup.call(this,r)},pointerout:function(r){zL(r)||Os.mouseout.call(this,r)}};N(["click","dblclick","contextmenu"],function(r){Os[r]=function(e){e=Ca(this.dom,e),this.trigger(r,e)}});var FL={pointermove:function(r){zL(r)||FL.mousemove.call(this,r)},pointerup:function(r){FL.mouseup.call(this,r)},mousemove:function(r){this.trigger("mousemove",r)},mouseup:function(r){var e=this.__pointerCapturing;this.__togglePointerCapture(!1),this.trigger("mouseup",r),e&&(r.zrEventControl="only_globalout",this.trigger("mouseout",r))}};function Hle(r,e){var t=e.domHandlers;zt.pointerEventsSupported?N(NL.pointer,function(i){Fb(e,i,function(n){t[i].call(r,n)})}):(zt.touchEventsSupported&&N(NL.touch,function(i){Fb(e,i,function(n){t[i].call(r,n),kle(e)})}),N(NL.mouse,function(i){Fb(e,i,function(n){n=cb(n),e.touching||t[i].call(r,n)})}))}function Wle(r,e){zt.pointerEventsSupported?N(DG.pointer,t):zt.touchEventsSupported||N(DG.mouse,t);function t(i){function n(a){a=cb(a),UG(r,a.target)||(a=Vle(r,a),e.domHandlers[i].call(r,a))}Fb(e,i,n,{capture:!0})}}function Fb(r,e,t,i){r.mounted[e]=t,r.listenerOpts[e]=i,O0(r.domTarget,e,t,i)}function OL(r){var e=r.mounted;for(var t in e)e.hasOwnProperty(t)&&YV(r.domTarget,t,e[t],r.listenerOpts[t]);r.mounted={}}var NG=function(){function r(e,t){this.mounted={},this.listenerOpts={},this.touching=!1,this.domTarget=e,this.domHandlers=t}return r}(),Xle=function(r){Xt(e,r);function e(t,i){var n=r.call(this)||this;return n.__pointerCapturing=!1,n.dom=t,n.painterRoot=i,n._localHandlerScope=new NG(t,Os),IL&&(n._globalHandlerScope=new NG(document,FL)),Hle(n,n._localHandlerScope),n}return e.prototype.dispose=function(){OL(this._localHandlerScope),IL&&OL(this._globalHandlerScope)},e.prototype.setCursor=function(t){this.dom.style&&(this.dom.style.cursor=t||"default")},e.prototype.__togglePointerCapture=function(t){if(this.__mayPointerCapture=null,IL&&+this.__pointerCapturing^+t){this.__pointerCapturing=t;var i=this._globalHandlerScope;t?Wle(this,i):OL(i)}},e}(Pi),OG=Xle;var zG=1;zt.hasGlobalWindow&&(zG=Math.max(window.devicePixelRatio||window.screen&&window.screen.deviceXDPI/window.screen.logicalXDPI||1,1));var mp=zG,$0=.4,Q0="#333",e_="#ccc",FG="#eee";var BG=ff,kG=5e-5;function vp(r){return r>kG||r<-kG}var gp=[],Um=[],BL=wi(),kL=Math.abs,Yle=function(){function r(){}return r.prototype.getLocalTransform=function(e){return r.getLocalTransform(this,e)},r.prototype.setPosition=function(e){this.x=e[0],this.y=e[1]},r.prototype.setScale=function(e){this.scaleX=e[0],this.scaleY=e[1]},r.prototype.setSkew=function(e){this.skewX=e[0],this.skewY=e[1]},r.prototype.setOrigin=function(e){this.originX=e[0],this.originY=e[1]},r.prototype.needLocalTransform=function(){return vp(this.rotation)||vp(this.x)||vp(this.y)||vp(this.scaleX-1)||vp(this.scaleY-1)||vp(this.skewX)||vp(this.skewY)},r.prototype.updateTransform=function(){var e=this.parent&&this.parent.transform,t=this.needLocalTransform(),i=this.transform;if(!(t||e)){i&&(BG(i),this.invTransform=null);return}i=i||wi(),t?this.getLocalTransform(i):BG(i),e&&(t?La(i,e,i):z0(i,e)),this.transform=i,this._resolveGlobalScaleRatio(i)},r.prototype._resolveGlobalScaleRatio=function(e){var t=this.globalScaleRatio;if(t!=null&&t!==1){this.getGlobalScale(gp);var i=gp[0]<0?-1:1,n=gp[1]<0?-1:1,a=((gp[0]-i)*t+i)/gp[0]||0,o=((gp[1]-n)*t+n)/gp[1]||0;e[0]*=a,e[1]*=a,e[2]*=o,e[3]*=o}this.invTransform=this.invTransform||wi(),qo(this.invTransform,e)},r.prototype.getComputedTransform=function(){for(var e=this,t=[];e;)t.push(e),e=e.parent;for(;e=t.pop();)e.updateTransform();return this.transform},r.prototype.setLocalTransform=function(e){if(e){var t=e[0]*e[0]+e[1]*e[1],i=e[2]*e[2]+e[3]*e[3],n=Math.atan2(e[1],e[0]),a=Math.PI/2+n-Math.atan2(e[3],e[2]);i=Math.sqrt(i)*Math.cos(a),t=Math.sqrt(t),this.skewX=a,this.skewY=0,this.rotation=-n,this.x=+e[4],this.y=+e[5],this.scaleX=t,this.scaleY=i,this.originX=0,this.originY=0}},r.prototype.decomposeTransform=function(){if(this.transform){var e=this.parent,t=this.transform;e&&e.transform&&(e.invTransform=e.invTransform||wi(),La(Um,e.invTransform,t),t=Um);var i=this.originX,n=this.originY;(i||n)&&(BL[4]=i,BL[5]=n,La(Um,t,BL),Um[4]-=i,Um[5]-=n,t=Um),this.setLocalTransform(t)}},r.prototype.getGlobalScale=function(e){var t=this.transform;return e=e||[],t?(e[0]=Math.sqrt(t[0]*t[0]+t[1]*t[1]),e[1]=Math.sqrt(t[2]*t[2]+t[3]*t[3]),t[0]<0&&(e[0]=-e[0]),t[3]<0&&(e[1]=-e[1]),e):(e[0]=1,e[1]=1,e)},r.prototype.transformCoordToLocal=function(e,t){var i=[e,t],n=this.invTransform;return n&&fi(i,i,n),i},r.prototype.transformCoordToGlobal=function(e,t){var i=[e,t],n=this.transform;return n&&fi(i,i,n),i},r.prototype.getLineScale=function(){var e=this.transform;return e&&kL(e[0]-1)>1e-10&&kL(e[3]-1)>1e-10?Math.sqrt(kL(e[0]*e[3]-e[2]*e[1])):1},r.prototype.copyTransform=function(e){VL(this,e)},r.getLocalTransform=function(e,t){t=t||[];var i=e.originX||0,n=e.originY||0,a=e.scaleX,o=e.scaleY,s=e.anchorX,l=e.anchorY,u=e.rotation||0,c=e.x,f=e.y,h=e.skewX?Math.tan(e.skewX):0,p=e.skewY?Math.tan(-e.skewY):0;if(i||n||s||l){var d=i+s,g=n+l;t[4]=-d*a-h*g*o,t[5]=-g*o-p*d*a}else t[4]=t[5]=0;return t[0]=a,t[3]=o,t[1]=p*a,t[2]=h*o,u&&Pa(t,t,u),t[4]+=i+c,t[5]+=n+f,t},r.initDefaultProps=function(){var e=r.prototype;e.scaleX=e.scaleY=e.globalScaleRatio=1,e.x=e.y=e.originX=e.originY=e.skewX=e.skewY=e.rotation=e.anchorX=e.anchorY=0}(),r}(),go=["x","y","originX","originY","anchorX","anchorY","rotation","scaleX","scaleY","skewX","skewY"];function VL(r,e){for(var t=0;t<go.length;t++){var i=go[t];r[i]=e[i]}}var Da=Yle;var VG={};function Ia(r,e){e=e||ho;var t=VG[e];t||(t=VG[e]=new yu(500));var i=t.get(r);return i==null&&(i=Fn.measureText(r,e).width,t.put(r,i)),i}function GG(r,e,t,i){var n=Ia(r,e),a=zm(e),o=Om(0,n,t),s=yp(0,a,i),l=new lt(o,s,n,a);return l}function Rl(r,e,t,i){var n=((r||"")+"").split(`
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switch(i){case"left":l-=n,u+=s,c="right",f="middle";break;case"right":l+=n+o,u+=s,f="middle";break;case"top":l+=o/2,u-=n,c="center",f="bottom";break;case"bottom":l+=o/2,u+=a+n,c="center";break;case"inside":l+=o/2,u+=s,c="center",f="middle";break;case"insideLeft":l+=n,u+=s,f="middle";break;case"insideRight":l+=o-n,u+=s,c="right",f="middle";break;case"insideTop":l+=o/2,u+=n,c="center";break;case"insideBottom":l+=o/2,u+=a-n,c="center",f="bottom";break;case"insideTopLeft":l+=n,u+=n;break;case"insideTopRight":l+=o-n,u+=n,c="right";break;case"insideBottomLeft":l+=n,u+=a-n,f="bottom";break;case"insideBottomRight":l+=o-n,u+=a-n,c="right",f="bottom";break}return r=r||{},r.x=l,r.y=u,r.align=c,r.verticalAlign=f,r}var GL="__zr_normal__",HL=go.concat(["ignore"]),qle=gn(go,function(r,e){return r[e]=!0,r},{ignore:!1}),Fm={},Zle=new lt(0,0,0,0),YL=function(){function r(e){this.id=ib(),this.animators=[],this.currentStates=[],this.states={},this._init(e)}return 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0;f==="center"?(h=c.width*.5,p=c.height*.5):(h=xn(f[0],c.width),p=xn(f[1],c.height)),u=!0,a.originX=-a.x+h+(n?0:c.x),a.originY=-a.y+p+(n?0:c.y)}}i.rotation!=null&&(a.rotation=i.rotation);var d=i.offset;d&&(a.x+=d[0],a.y+=d[1],u||(a.originX=-d[0],a.originY=-d[1]));var g=i.inside==null?typeof i.position=="string"&&i.position.indexOf("inside")>=0:i.inside,m=this._innerTextDefaultStyle||(this._innerTextDefaultStyle={}),v=void 0,_=void 0,y=void 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n=i[3],a=this.__zr.isDarkMode(),o=0;o<3;o++)i[o]=i[o]*n+(a?0:255)*(1-n);return i[3]=1,Jo(i,"rgba")},r.prototype.traverse=function(e,t){},r.prototype.attrKV=function(e,t){e==="textConfig"?this.setTextConfig(t):e==="textContent"?this.setTextContent(t):e==="clipPath"?this.setClipPath(t):e==="extra"?(this.extra=this.extra||{},fe(this.extra,t)):this[e]=t},r.prototype.hide=function(){this.ignore=!0,this.markRedraw()},r.prototype.show=function(){this.ignore=!1,this.markRedraw()},r.prototype.attr=function(e,t){if(typeof e=="string")this.attrKV(e,t);else if(qe(e))for(var i=e,n=bt(i),a=0;a<n.length;a++){var o=n[a];this.attrKV(o,e[o])}return this.markRedraw(),this},r.prototype.saveCurrentToNormalState=function(e){this._innerSaveToNormal(e);for(var t=this._normalState,i=0;i<this.animators.length;i++){var n=this.animators[i],a=n.__fromStateTransition;if(!(n.getLoop()||a&&a!==GL)){var o=n.targetName,s=o?t[o]:t;n.saveTo(s)}}},r.prototype._innerSaveToNormal=function(e){var t=this._normalState;t||(t=this._normalState={}),e.textConfig&&!t.textConfig&&(t.textConfig=this.textConfig),this._savePrimaryToNormal(e,t,HL)},r.prototype._savePrimaryToNormal=function(e,t,i){for(var n=0;n<i.length;n++){var a=i[n];e[a]!=null&&!(a in t)&&(t[a]=this[a])}},r.prototype.hasState=function(){return this.currentStates.length>0},r.prototype.getState=function(e){return this.states[e]},r.prototype.ensureState=function(e){var t=this.states;return t[e]||(t[e]={}),t[e]},r.prototype.clearStates=function(e){this.useState(GL,!1,e)},r.prototype.useState=function(e,t,i,n){var a=e===GL,o=this.hasState();if(!(!o&&a)){var s=this.currentStates,l=this.stateTransition;if(!(dt(s,e)>=0&&(t||s.length===1))){var u;if(this.stateProxy&&!a&&(u=this.stateProxy(e)),u||(u=this.states&&this.states[e]),!u&&!a){ep("State "+e+" not exists.");return}a||this.saveCurrentToNormalState(u);var c=!!(u&&u.hoverLayer||n);c&&this._toggleHoverLayerFlag(!0),this._applyStateObj(e,u,this._normalState,t,!i&&!this.__inHover&&l&&l.duration>0,l);var f=this._textContent,h=this._textGuide;return f&&f.useState(e,t,i,c),h&&h.useState(e,t,i,c),a?(this.currentStates=[],this._normalState={}):t?this.currentStates.push(e):this.currentStates=[e],this._updateAnimationTargets(),this.markRedraw(),!c&&this.__inHover&&(this._toggleHoverLayerFlag(!1),this.__dirty&=~zi),u}}},r.prototype.useStates=function(e,t,i){if(!e.length)this.clearStates();else{var n=[],a=this.currentStates,o=e.length,s=o===a.length;if(s){for(var l=0;l<o;l++)if(e[l]!==a[l]){s=!1;break}}if(s)return;for(var l=0;l<o;l++){var u=e[l],c=void 0;this.stateProxy&&(c=this.stateProxy(u,e)),c||(c=this.states[u]),c&&n.push(c)}var f=n[o-1],h=!!(f&&f.hoverLayer||i);h&&this._toggleHoverLayerFlag(!0);var p=this._mergeStates(n),d=this.stateTransition;this.saveCurrentToNormalState(p),this._applyStateObj(e.join(","),p,this._normalState,!1,!t&&!this.__inHover&&d&&d.duration>0,d);var g=this._textContent,m=this._textGuide;g&&g.useStates(e,t,h),m&&m.useStates(e,t,h),this._updateAnimationTargets(),this.currentStates=e.slice(),this.markRedraw(),!h&&this.__inHover&&(this._toggleHoverLayerFlag(!1),this.__dirty&=~zi)}},r.prototype.isSilent=function(){for(var e=this.silent,t=this.parent;!e&&t;){if(t.silent){e=!0;break}t=t.parent}return e},r.prototype._updateAnimationTargets=function(){for(var e=0;e<this.animators.length;e++){var t=this.animators[e];t.targetName&&t.changeTarget(this[t.targetName])}},r.prototype.removeState=function(e){var t=dt(this.currentStates,e);if(t>=0){var i=this.currentStates.slice();i.splice(t,1),this.useStates(i)}},r.prototype.replaceState=function(e,t,i){var n=this.currentStates.slice(),a=dt(n,e),o=dt(n,t)>=0;a>=0?o?n.splice(a,1):n[a]=t:i&&!o&&n.push(t),this.useStates(n)},r.prototype.toggleState=function(e,t){t?this.useState(e,!0):this.removeState(e)},r.prototype._mergeStates=function(e){for(var t={},i,n=0;n<e.length;n++){var a=e[n];fe(t,a),a.textConfig&&(i=i||{},fe(i,a.textConfig))}return i&&(t.textConfig=i),t},r.prototype._applyStateObj=function(e,t,i,n,a,o){var s=!(t&&n);t&&t.textConfig?(this.textConfig=fe({},n?this.textConfig:i.textConfig),fe(this.textConfig,t.textConfig)):s&&i.textConfig&&(this.textConfig=i.textConfig);for(var l={},u=!1,c=0;c<HL.length;c++){var f=HL[c],h=a&&qle[f];t&&t[f]!=null?h?(u=!0,l[f]=t[f]):this[f]=t[f]:s&&i[f]!=null&&(h?(u=!0,l[f]=i[f]):this[f]=i[f])}if(!a)for(var c=0;c<this.animators.length;c++){var p=this.animators[c],d=p.targetName;p.getLoop()||p.__changeFinalValue(d?(t||i)[d]:t||i)}u&&this._transitionState(e,l,o)},r.prototype._attachComponent=function(e){if(!(e.__zr&&!e.__hostTarget)&&e!==this){var t=this.__zr;t&&e.addSelfToZr(t),e.__zr=t,e.__hostTarget=this}},r.prototype._detachComponent=function(e){e.__zr&&e.removeSelfFromZr(e.__zr),e.__zr=null,e.__hostTarget=null},r.prototype.getClipPath=function(){return this._clipPath},r.prototype.setClipPath=function(e){this._clipPath&&this._clipPath!==e&&this.removeClipPath(),this._attachComponent(e),this._clipPath=e,this.markRedraw()},r.prototype.removeClipPath=function(){var e=this._clipPath;e&&(this._detachComponent(e),this._clipPath=null,this.markRedraw())},r.prototype.getTextContent=function(){return this._textContent},r.prototype.setTextContent=function(e){var t=this._textContent;t!==e&&(t&&t!==e&&this.removeTextContent(),e.innerTransformable=new Da,this._attachComponent(e),this._textContent=e,this.markRedraw())},r.prototype.setTextConfig=function(e){this.textConfig||(this.textConfig={}),fe(this.textConfig,e),this.markRedraw()},r.prototype.removeTextConfig=function(){this.textConfig=null,this.markRedraw()},r.prototype.removeTextContent=function(){var e=this._textContent;e&&(e.innerTransformable=null,this._detachComponent(e),this._textContent=null,this._innerTextDefaultStyle=null,this.markRedraw())},r.prototype.getTextGuideLine=function(){return this._textGuide},r.prototype.setTextGuideLine=function(e){this._textGuide&&this._textGuide!==e&&this.removeTextGuideLine(),this._attachComponent(e),this._textGuide=e,this.markRedraw()},r.prototype.removeTextGuideLine=function(){var e=this._textGuide;e&&(this._detachComponent(e),this._textGuide=null,this.markRedraw())},r.prototype.markRedraw=function(){this.__dirty|=zi;var e=this.__zr;e&&(this.__inHover?e.refreshHover():e.refresh()),this.__hostTarget&&this.__hostTarget.markRedraw()},r.prototype.dirty=function(){this.markRedraw()},r.prototype._toggleHoverLayerFlag=function(e){this.__inHover=e;var t=this._textContent,i=this._textGuide;t&&(t.__inHover=e),i&&(i.__inHover=e)},r.prototype.addSelfToZr=function(e){if(this.__zr!==e){this.__zr=e;var t=this.animators;if(t)for(var i=0;i<t.length;i++)e.animation.addAnimator(t[i]);this._clipPath&&this._clipPath.addSelfToZr(e),this._textContent&&this._textContent.addSelfToZr(e),this._textGuide&&this._textGuide.addSelfToZr(e)}},r.prototype.removeSelfFromZr=function(e){if(this.__zr){this.__zr=null;var t=this.animators;if(t)for(var i=0;i<t.length;i++)e.animation.removeAnimator(t[i]);this._clipPath&&this._clipPath.removeSelfFromZr(e),this._textContent&&this._textContent.removeSelfFromZr(e),this._textGuide&&this._textGuide.removeSelfFromZr(e)}},r.prototype.animate=function(e,t,i){var n=e?this[e]:this,a=new J0(n,t,i);return e&&(a.targetName=e),this.addAnimator(a,e),a},r.prototype.addAnimator=function(e,t){var i=this.__zr,n=this;e.during(function(){n.updateDuringAnimation(t)}).done(function(){var a=n.animators,o=dt(a,e);o>=0&&a.splice(o,1)}),this.animators.push(e),i&&i.animation.addAnimator(e),i&&i.wakeUp()},r.prototype.updateDuringAnimation=function(e){this.markRedraw()},r.prototype.stopAnimation=function(e,t){for(var i=this.animators,n=i.length,a=[],o=0;o<n;o++){var s=i[o];!e||e===s.scope?s.stop(t):a.push(s)}return this.animators=a,this},r.prototype.animateTo=function(e,t,i){WL(this,e,t,i)},r.prototype.animateFrom=function(e,t,i){WL(this,e,t,i,!0)},r.prototype._transitionState=function(e,t,i,n){for(var a=WL(this,t,i,n),o=0;o<a.length;o++)a[o].__fromStateTransition=e},r.prototype.getBoundingRect=function(){return null},r.prototype.getPaintRect=function(){return null},r.initDefaultProps=function(){var e=r.prototype;e.type="element",e.name="",e.ignore=e.silent=e.isGroup=e.draggable=e.dragging=e.ignoreClip=e.__inHover=!1,e.__dirty=zi;var t={};function i(a,o,s){t[a+o+s]||(console.warn("DEPRECATED: '"+a+"' has been deprecated. use '"+o+"', '"+s+"' instead"),t[a+o+s]=!0)}function n(a,o,s,l){Object.defineProperty(e,a,{get:function(){if(!this[o]){var c=this[o]=[];u(this,c)}return this[o]},set:function(c){this[s]=c[0],this[l]=c[1],this[o]=c,u(this,c)}});function u(c,f){Object.defineProperty(f,0,{get:function(){return c[s]},set:function(h){c[s]=h}}),Object.defineProperty(f,1,{get:function(){return c[l]},set:function(h){c[l]=h}})}}Object.defineProperty&&(n("position","_legacyPos","x","y"),n("scale","_legacyScale","scaleX","scaleY"),n("origin","_legacyOrigin","originX","originY"))}(),r}();br(YL,Pi);br(YL,Da);function WL(r,e,t,i,n){t=t||{};var a=[];HG(r,"",r,e,t,i,a,n);var o=a.length,s=!1,l=t.done,u=t.aborted,c=function(){s=!0,o--,o<=0&&(s?l&&l():u&&u())},f=function(){o--,o<=0&&(s?l&&l():u&&u())};o||l&&l(),a.length>0&&t.during&&a[0].during(function(d,g){t.during(g)});for(var h=0;h<a.length;h++){var p=a[h];c&&p.done(c),f&&p.aborted(f),t.force&&p.duration(t.duration),p.start(t.easing)}return a}function XL(r,e,t){for(var i=0;i<t;i++)r[i]=e[i]}function jle(r){return ci(r[0])}function Kle(r,e,t){if(ci(e[t]))if(ci(r[t])||(r[t]=[]),bi(e[t])){var i=e[t].length;r[t].length!==i&&(r[t]=new e[t].constructor(i),XL(r[t],e[t],i))}else{var n=e[t],a=r[t],o=n.length;if(jle(n))for(var s=n[0].length,l=0;l<o;l++)a[l]?XL(a[l],n[l],s):a[l]=Array.prototype.slice.call(n[l]);else XL(a,n,o);a.length=n.length}else r[t]=e[t]}function Jle(r,e){return r===e||ci(r)&&ci(e)&&$le(r,e)}function $le(r,e){var t=r.length;if(t!==e.length)return!1;for(var i=0;i<t;i++)if(r[i]!==e[i])return!1;return!0}function HG(r,e,t,i,n,a,o,s){for(var 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uP(r,e,t,i,n,a){n[0]=Fa(r,t),n[1]=Fa(e,i),a[0]=Ba(r,t),a[1]=Ba(e,i)}var EH=[],AH=[];function CH(r,e,t,i,n,a,o,s,l,u){var c=yb,f=hi,h=c(r,t,n,o,EH);l[0]=1/0,l[1]=1/0,u[0]=-1/0,u[1]=-1/0;for(var p=0;p<h;p++){var d=f(r,t,n,o,EH[p]);l[0]=Fa(d,l[0]),u[0]=Ba(d,u[0])}h=c(e,i,a,s,AH);for(var p=0;p<h;p++){var g=f(e,i,a,s,AH[p]);l[1]=Fa(g,l[1]),u[1]=Ba(g,u[1])}l[0]=Fa(r,l[0]),u[0]=Ba(r,u[0]),l[0]=Fa(o,l[0]),u[0]=Ba(o,u[0]),l[1]=Fa(e,l[1]),u[1]=Ba(e,u[1]),l[1]=Fa(s,l[1]),u[1]=Ba(s,u[1])}function RH(r,e,t,i,n,a,o,s){var l=xb,u=vi,c=Ba(Fa(l(r,t,n),1),0),f=Ba(Fa(l(e,i,a),1),0),h=u(r,t,n,c),p=u(e,i,a,f);o[0]=Fa(r,n,h),o[1]=Fa(e,a,p),s[0]=Ba(r,n,h),s[1]=Ba(e,a,p)}function LH(r,e,t,i,n,a,o,s,l){var u=po,c=mo,f=Math.abs(n-a);if(f%bp<1e-4&&f>1e-4){s[0]=r-t,s[1]=e-i,l[0]=r+t,l[1]=e+i;return}if(qb[0]=lP(n)*t+r,qb[1]=sP(n)*i+e,Zb[0]=lP(a)*t+r,Zb[1]=sP(a)*i+e,u(s,qb,Zb),c(l,qb,Zb),n=n%bp,n<0&&(n=n+bp),a=a%bp,a<0&&(a=a+bp),n>a&&!o?a+=bp:n<a&&o&&(n+=bp),o){var h=a;a=n,n=h}for(var p=0;p<a;p+=Math.PI/2)p>n&&(jb[0]=lP(p)*t+r,jb[1]=sP(p)*i+e,u(s,jb,s),c(l,jb,l))}var Vr={M:1,L:2,C:3,Q:4,A:5,Z:6,R:7},Tp=[],Ep=[],Pl=[],Sf=[],Dl=[],Il=[],cP=Math.min,fP=Math.max,Ap=Math.cos,Cp=Math.sin,Su=Math.abs,dP=Math.PI,Mf=dP*2,hP=typeof Float32Array<"u",l_=[];function pP(r){var e=Math.round(r/dP*1e8)/1e8;return e%2*dP}function u_(r,e){var t=pP(r[0]);t<0&&(t+=Mf);var i=t-r[0],n=r[1];n+=i,!e&&n-t>=Mf?n=t+Mf:e&&t-n>=Mf?n=t-Mf:!e&&t>n?n=t+(Mf-pP(t-n)):e&&t<n&&(n=t-(Mf-pP(n-t))),r[0]=t,r[1]=n}var Uue=function(){function r(e){this.dpr=1,this._xi=0,this._yi=0,this._x0=0,this._y0=0,this._len=0,e&&(this._saveData=!1),this._saveData&&(this.data=[])}return r.prototype.increaseVersion=function(){this._version++},r.prototype.getVersion=function(){return this._version},r.prototype.setScale=function(e,t,i){i=i||0,i>0&&(this._ux=Su(i/mp/e)||0,this._uy=Su(i/mp/t)||0)},r.prototype.setDPR=function(e){this.dpr=e},r.prototype.setContext=function(e){this._ctx=e},r.prototype.getContext=function(){return this._ctx},r.prototype.beginPath=function(){return this._ctx&&this._ctx.beginPath(),this.reset(),this},r.prototype.reset=function(){this._saveData&&(this._len=0),this._pathSegLen&&(this._pathSegLen=null,this._pathLen=0),this._version++},r.prototype.moveTo=function(e,t){return this._drawPendingPt(),this.addData(Vr.M,e,t),this._ctx&&this._ctx.moveTo(e,t),this._x0=e,this._y0=t,this._xi=e,this._yi=t,this},r.prototype.lineTo=function(e,t){var i=Su(e-this._xi),n=Su(t-this._yi),a=i>this._ux||n>this._uy;if(this.addData(Vr.L,e,t),this._ctx&&a&&this._ctx.lineTo(e,t),a)this._xi=e,this._yi=t,this._pendingPtDist=0;else{var o=i*i+n*n;o>this._pendingPtDist&&(this._pendingPtX=e,this._pendingPtY=t,this._pendingPtDist=o)}return this},r.prototype.bezierCurveTo=function(e,t,i,n,a,o){return this._drawPendingPt(),this.addData(Vr.C,e,t,i,n,a,o),this._ctx&&this._ctx.bezierCurveTo(e,t,i,n,a,o),this._xi=a,this._yi=o,this},r.prototype.quadraticCurveTo=function(e,t,i,n){return this._drawPendingPt(),this.addData(Vr.Q,e,t,i,n),this._ctx&&this._ctx.quadraticCurveTo(e,t,i,n),this._xi=i,this._yi=n,this},r.prototype.arc=function(e,t,i,n,a,o){this._drawPendingPt(),l_[0]=n,l_[1]=a,u_(l_,o),n=l_[0],a=l_[1];var s=a-n;return this.addData(Vr.A,e,t,i,i,n,s,0,o?0:1),this._ctx&&this._ctx.arc(e,t,i,n,a,o),this._xi=Ap(a)*i+e,this._yi=Cp(a)*i+t,this},r.prototype.arcTo=function(e,t,i,n,a){return this._drawPendingPt(),this._ctx&&this._ctx.arcTo(e,t,i,n,a),this},r.prototype.rect=function(e,t,i,n){return this._drawPendingPt(),this._ctx&&this._ctx.rect(e,t,i,n),this.addData(Vr.R,e,t,i,n),this},r.prototype.closePath=function(){this._drawPendingPt(),this.addData(Vr.Z);var e=this._ctx,t=this._x0,i=this._y0;return e&&e.closePath(),this._xi=t,this._yi=i,this},r.prototype.fill=function(e){e&&e.fill(),this.toStatic()},r.prototype.stroke=function(e){e&&e.stroke(),this.toStatic()},r.prototype.len=function(){return this._len},r.prototype.setData=function(e){var t=e.length;!(this.data&&this.data.length===t)&&hP&&(this.data=new Float32Array(t));for(var i=0;i<t;i++)this.data[i]=e[i];this._len=t},r.prototype.appendPath=function(e){e instanceof Array||(e=[e]);for(var t=e.length,i=0,n=this._len,a=0;a<t;a++)i+=e[a].len();hP&&this.data instanceof Float32Array&&(this.data=new Float32Array(n+i));for(var a=0;a<t;a++)for(var o=e[a].data,s=0;s<o.length;s++)this.data[n++]=o[s];this._len=n},r.prototype.addData=function(e,t,i,n,a,o,s,l,u){if(this._saveData){var c=this.data;this._len+arguments.length>c.length&&(this._expandData(),c=this.data);for(var f=0;f<arguments.length;f++)c[this._len++]=arguments[f]}},r.prototype._drawPendingPt=function(){this._pendingPtDist>0&&(this._ctx&&this._ctx.lineTo(this._pendingPtX,this._pendingPtY),this._pendingPtDist=0)},r.prototype._expandData=function(){if(!(this.data instanceof Array)){for(var e=[],t=0;t<this._len;t++)e[t]=this.data[t];this.data=e}},r.prototype.toStatic=function(){if(this._saveData){this._drawPendingPt();var e=this.data;e instanceof Array&&(e.length=this._len,hP&&this._len>11&&(this.data=new Float32Array(e)))}},r.prototype.getBoundingRect=function(){Pl[0]=Pl[1]=Dl[0]=Dl[1]=Number.MAX_VALUE,Sf[0]=Sf[1]=Il[0]=Il[1]=-Number.MAX_VALUE;var e=this.data,t=0,i=0,n=0,a=0,o;for(o=0;o<this._len;){var s=e[o++],l=o===1;switch(l&&(t=e[o],i=e[o+1],n=t,a=i),s){case Vr.M:t=n=e[o++],i=a=e[o++],Dl[0]=n,Dl[1]=a,Il[0]=n,Il[1]=a;break;case Vr.L:uP(t,i,e[o],e[o+1],Dl,Il),t=e[o++],i=e[o++];break;case Vr.C:CH(t,i,e[o++],e[o++],e[o++],e[o++],e[o],e[o+1],Dl,Il),t=e[o++],i=e[o++];break;case Vr.Q:RH(t,i,e[o++],e[o++],e[o],e[o+1],Dl,Il),t=e[o++],i=e[o++];break;case Vr.A:var u=e[o++],c=e[o++],f=e[o++],h=e[o++],p=e[o++],d=e[o++]+p;o+=1;var g=!e[o++];l&&(n=Ap(p)*f+u,a=Cp(p)*h+c),LH(u,c,f,h,p,d,g,Dl,Il),t=Ap(d)*f+u,i=Cp(d)*h+c;break;case Vr.R:n=t=e[o++],a=i=e[o++];var m=e[o++],v=e[o++];uP(n,a,n+m,a+v,Dl,Il);break;case Vr.Z:t=n,i=a;break}po(Pl,Pl,Dl),mo(Sf,Sf,Il)}return o===0&&(Pl[0]=Pl[1]=Sf[0]=Sf[1]=0),new lt(Pl[0],Pl[1],Sf[0]-Pl[0],Sf[1]-Pl[1])},r.prototype._calculateLength=function(){var e=this.data,t=this._len,i=this._ux,n=this._uy,a=0,o=0,s=0,l=0;this._pathSegLen||(this._pathSegLen=[]);for(var u=this._pathSegLen,c=0,f=0,h=0;h<t;){var p=e[h++],d=h===1;d&&(a=e[h],o=e[h+1],s=a,l=o);var g=-1;switch(p){case Vr.M:a=s=e[h++],o=l=e[h++];break;case Vr.L:{var m=e[h++],v=e[h++],_=m-a,y=v-o;(Su(_)>i||Su(y)>n||h===t-1)&&(g=Math.sqrt(_*_+y*y),a=m,o=v);break}case Vr.C:{var x=e[h++],M=e[h++],m=e[h++],v=e[h++],S=e[h++],w=e[h++];g=fG(a,o,x,M,m,v,S,w,10),a=S,o=w;break}case Vr.Q:{var x=e[h++],M=e[h++],m=e[h++],v=e[h++];g=pG(a,o,x,M,m,v,10),a=m,o=v;break}case Vr.A:var T=e[h++],C=e[h++],b=e[h++],E=e[h++],I=e[h++],R=e[h++],A=R+I;h+=1,d&&(s=Ap(I)*b+T,l=Cp(I)*E+C),g=fP(b,E)*cP(Mf,Math.abs(R)),a=Ap(A)*b+T,o=Cp(A)*E+C;break;case Vr.R:{s=a=e[h++],l=o=e[h++];var D=e[h++],U=e[h++];g=D*2+U*2;break}case Vr.Z:{var _=s-a,y=l-o;g=Math.sqrt(_*_+y*y),a=s,o=l;break}}g>=0&&(u[f++]=g,c+=g)}return this._pathLen=c,c},r.prototype.rebuildPath=function(e,t){var i=this.data,n=this._ux,a=this._uy,o=this._len,s,l,u,c,f,h,p=t<1,d,g,m=0,v=0,_,y=0,x,M;if(!(p&&(this._pathSegLen||this._calculateLength(),d=this._pathSegLen,g=this._pathLen,_=t*g,!_)))e:for(var S=0;S<o;){var w=i[S++],T=S===1;switch(T&&(u=i[S],c=i[S+1],s=u,l=c),w!==Vr.L&&y>0&&(e.lineTo(x,M),y=0),w){case Vr.M:s=u=i[S++],l=c=i[S++],e.moveTo(u,c);break;case Vr.L:{f=i[S++],h=i[S++];var C=Su(f-u),b=Su(h-c);if(C>n||b>a){if(p){var E=d[v++];if(m+E>_){var I=(_-m)/E;e.lineTo(u*(1-I)+f*I,c*(1-I)+h*I);break e}m+=E}e.lineTo(f,h),u=f,c=h,y=0}else{var R=C*C+b*b;R>y&&(x=f,M=h,y=R)}break}case Vr.C:{var A=i[S++],D=i[S++],U=i[S++],B=i[S++],z=i[S++],k=i[S++];if(p){var E=d[v++];if(m+E>_){var I=(_-m)/E;jo(u,A,U,z,I,Tp),jo(c,D,B,k,I,Ep),e.bezierCurveTo(Tp[1],Ep[1],Tp[2],Ep[2],Tp[3],Ep[3]);break e}m+=E}e.bezierCurveTo(A,D,U,B,z,k),u=z,c=k;break}case Vr.Q:{var A=i[S++],D=i[S++],U=i[S++],B=i[S++];if(p){var E=d[v++];if(m+E>_){var I=(_-m)/E;mf(u,A,U,I,Tp),mf(c,D,B,I,Ep),e.quadraticCurveTo(Tp[1],Ep[1],Tp[2],Ep[2]);break e}m+=E}e.quadraticCurveTo(A,D,U,B),u=U,c=B;break}case Vr.A:var G=i[S++],Y=i[S++],J=i[S++],Q=i[S++],V=i[S++],K=i[S++],ae=i[S++],ve=!i[S++],ue=J>Q?J:Q,se=Su(J-Q)>.001,Ee=V+K,q=!1;if(p){var E=d[v++];m+E>_&&(Ee=V+K*(_-m)/E,q=!0),m+=E}if(se&&e.ellipse?e.ellipse(G,Y,J,Q,ae,V,Ee,ve):e.arc(G,Y,ue,V,Ee,ve),q)break e;T&&(s=Ap(V)*J+G,l=Cp(V)*Q+Y),u=Ap(Ee)*J+G,c=Cp(Ee)*Q+Y;break;case Vr.R:s=u=i[S],l=c=i[S+1],f=i[S++],h=i[S++];var H=i[S++],We=i[S++];if(p){var E=d[v++];if(m+E>_){var _e=_-m;e.moveTo(f,h),e.lineTo(f+cP(_e,H),h),_e-=H,_e>0&&e.lineTo(f+H,h+cP(_e,We)),_e-=We,_e>0&&e.lineTo(f+fP(H-_e,0),h+We),_e-=H,_e>0&&e.lineTo(f,h+fP(We-_e,0));break e}m+=E}e.rect(f,h,H,We);break;case Vr.Z:if(p){var E=d[v++];if(m+E>_){var I=(_-m)/E;e.lineTo(u*(1-I)+s*I,c*(1-I)+l*I);break e}m+=E}e.closePath(),u=s,c=l}}},r.prototype.clone=function(){var e=new r,t=this.data;return e.data=t.slice?t.slice():Array.prototype.slice.call(t),e._len=this._len,e},r.CMD=Vr,r.initDefaultProps=function(){var e=r.prototype;e._saveData=!0,e._ux=0,e._uy=0,e._pendingPtDist=0,e._version=0}(),r}(),Ki=Uue;function Nl(r,e,t,i,n,a,o){if(n===0)return!1;var s=n,l=0,u=r;if(o>e+s&&o>i+s||o<e-s&&o<i-s||a>r+s&&a>t+s||a<r-s&&a<t-s)return!1;if(r!==t)l=(e-i)/(r-t),u=(r*i-t*e)/(r-t);else return Math.abs(a-r)<=s/2;var c=l*a-o+u,f=c*c/(l*l+1);return f<=s/2*s/2}function IH(r,e,t,i,n,a,o,s,l,u,c){if(l===0)return!1;var f=l;if(c>e+f&&c>i+f&&c>a+f&&c>s+f||c<e-f&&c<i-f&&c<a-f&&c<s-f||u>r+f&&u>t+f&&u>n+f&&u>o+f||u<r-f&&u<t-f&&u<n-f&&u<o-f)return!1;var h=_b(r,e,t,i,n,a,o,s,u,c,null);return h<=f/2}function Kb(r,e,t,i,n,a,o,s,l){if(o===0)return!1;var u=o;if(l>e+u&&l>i+u&&l>a+u||l<e-u&&l<i-u&&l<a-u||s>r+u&&s>t+u&&s>n+u||s<r-u&&s<t-u&&s<n-u)return!1;var c=Sb(r,e,t,i,n,a,s,l,null);return c<=u/2}var UH=Math.PI*2;function bn(r){return r%=UH,r<0&&(r+=UH),r}var c_=Math.PI*2;function 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m=la[g],v=m===0||m===1?.5:1,_=hi(r,t,n,o,m);_<l||(h<0&&(h=yb(e,i,a,s,es),es[1]<es[0]&&h>1&&kue(),p=hi(e,i,a,s,es[0]),h>1&&(d=hi(e,i,a,s,es[1]))),h===2?m<es[0]?f+=p<e?v:-v:m<es[1]?f+=d<p?v:-v:f+=s<d?v:-v:m<es[0]?f+=p<e?v:-v:f+=s<p?v:-v)}return f}function Gue(r,e,t,i,n,a,o,s){if(s>e&&s>i&&s>a||s<e&&s<i&&s<a)return 0;var l=hG(e,i,a,s,la);if(l===0)return 0;var u=xb(e,i,a);if(u>=0&&u<=1){for(var c=0,f=vi(e,i,a,u),h=0;h<l;h++){var p=la[h]===0||la[h]===1?.5:1,d=vi(r,t,n,la[h]);d<o||(la[h]<u?c+=f<e?p:-p:c+=a<f?p:-p)}return c}else{var p=la[0]===0||la[0]===1?.5:1,d=vi(r,t,n,la[0]);return d<o?0:a<e?p:-p}}function Hue(r,e,t,i,n,a,o,s){if(s-=e,s>t||s<-t)return 0;var l=Math.sqrt(t*t-s*s);la[0]=-l,la[1]=l;var u=Math.abs(i-n);if(u<1e-4)return 0;if(u>=Rp-1e-4){i=0,n=Rp;var c=a?1:-1;return o>=la[0]+r&&o<=la[1]+r?c:0}if(i>n){var f=i;i=n,n=f}i<0&&(i+=Rp,n+=Rp);for(var h=0,p=0;p<2;p++){var d=la[p];if(d+r>o){var 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D=this._getOrCreateChild(Mu),U=D.createStyle();D.useStyle(U),U.text=h[A],U.x=y,U.y=x,v&&(U.textAlign=v),U.textBaseline="middle",U.opacity=t.opacity,U.strokeFirst=!0,E&&(U.shadowBlur=t.textShadowBlur||0,U.shadowColor=t.textShadowColor||"transparent",U.shadowOffsetX=t.textShadowOffsetX||0,U.shadowOffsetY=t.textShadowOffsetY||0),U.stroke=b,U.fill=C,b&&(U.lineWidth=t.lineWidth||w,U.lineDash=t.lineDash,U.lineDashOffset=t.lineDashOffset||0),U.font=i,qH(U,t),x+=p,I&&D.setBoundingRect(new lt(Om(U.x,t.width,U.textAlign),yp(U.y,R,U.textBaseline),f,R))}},e.prototype._updateRichTexts=function(){var t=this.style,i=$H(t),n=bH(i,t),a=n.width,o=n.outerWidth,s=n.outerHeight,l=t.padding,u=t.x||0,c=t.y||0,f=this._defaultStyle,h=t.align||f.align,p=t.verticalAlign||f.verticalAlign,d=Om(u,o,h),g=yp(c,s,p),m=d,v=g;l&&(m+=l[3],v+=l[0]);var _=m+a;vP(t)&&this._renderBackground(t,t,d,g,o,s);for(var y=!!t.backgroundColor,x=0;x<n.lines.length;x++){for(var M=n.lines[x],S=M.tokens,w=S.length,T=M.lineHeight,C=M.width,b=0,E=m,I=_,R=w-1,A=void 0;b<w&&(A=S[b],!A.align||A.align==="left");)this._placeToken(A,t,T,v,E,"left",y),C-=A.width,E+=A.width,b++;for(;R>=0&&(A=S[R],A.align==="right");)this._placeToken(A,t,T,v,I,"right",y),C-=A.width,I-=A.width,R--;for(E+=(a-(E-m)-(_-I)-C)/2;b<=R;)A=S[b],this._placeToken(A,t,T,v,E+A.width/2,"center",y),E+=A.width,b++;v+=T}},e.prototype._placeToken=function(t,i,n,a,o,s,l){var u=i.rich[t.styleName]||{};u.text=t.text;var c=t.verticalAlign,f=a+n/2;c==="top"?f=a+t.height/2:c==="bottom"&&(f=a+n-t.height/2);var h=!t.isLineHolder&&vP(u);h&&this._renderBackground(u,i,s==="right"?o-t.width:s==="center"?o-t.width/2:o,f-t.height/2,t.width,t.height);var p=!!u.backgroundColor,d=t.textPadding;d&&(o=JH(o,s,d),f-=t.height/2-d[0]-t.innerHeight/2);var g=this._getOrCreateChild(Mu),m=g.createStyle();g.useStyle(m);var v=this._defaultStyle,_=!1,y=0,x=KH("fill"in u?u.fill:"fill"in i?i.fill:(_=!0,v.fill)),M=jH("stroke"in u?u.stroke:"stroke"in i?i.stroke:!p&&!l&&(!v.autoStroke||_)?(y=XH,v.stroke):null),S=u.textShadowBlur>0||i.textShadowBlur>0;m.text=t.text,m.x=o,m.y=f,S&&(m.shadowBlur=u.textShadowBlur||i.textShadowBlur||0,m.shadowColor=u.textShadowColor||i.textShadowColor||"transparent",m.shadowOffsetX=u.textShadowOffsetX||i.textShadowOffsetX||0,m.shadowOffsetY=u.textShadowOffsetY||i.textShadowOffsetY||0),m.textAlign=s,m.textBaseline="middle",m.font=t.font||ho,m.opacity=Xi(u.opacity,i.opacity,1),qH(m,u),M&&(m.lineWidth=Xi(u.lineWidth,i.lineWidth,y),m.lineDash=ft(u.lineDash,i.lineDash),m.lineDashOffset=i.lineDashOffset||0,m.stroke=M),x&&(m.fill=x);var w=t.contentWidth,T=t.contentHeight;g.setBoundingRect(new lt(Om(m.x,w,m.textAlign),yp(m.y,T,m.textBaseline),w,T))},e.prototype._renderBackground=function(t,i,n,a,o,s){var l=t.backgroundColor,u=t.borderWidth,c=t.borderColor,f=l&&l.image,h=l&&!f,p=t.borderRadius,d=this,g,m;if(h||t.lineHeight||u&&c){g=this._getOrCreateChild(Et),g.useStyle(g.createStyle()),g.style.fill=null;var v=g.shape;v.x=n,v.y=a,v.width=o,v.height=s,v.r=p,g.dirtyShape()}if(h){var _=g.style;_.fill=l||null,_.fillOpacity=ft(t.fillOpacity,1)}else if(f){m=this._getOrCreateChild(Ur),m.onload=function(){d.dirtyStyle()};var y=m.style;y.image=l.image,y.x=n,y.y=a,y.width=o,y.height=s}if(u&&c){var _=g.style;_.lineWidth=u,_.stroke=c,_.strokeOpacity=ft(t.strokeOpacity,1),_.lineDash=t.borderDash,_.lineDashOffset=t.borderDashOffset||0,g.strokeContainThreshold=0,g.hasFill()&&g.hasStroke()&&(_.strokeFirst=!0,_.lineWidth*=2)}var x=(g||m).style;x.shadowBlur=t.shadowBlur||0,x.shadowColor=t.shadowColor||"transparent",x.shadowOffsetX=t.shadowOffsetX||0,x.shadowOffsetY=t.shadowOffsetY||0,x.opacity=Xi(t.opacity,i.opacity,1)},e.makeFont=function(t){var i="";return yP(t)&&(i=[t.fontStyle,t.fontWeight,gP(t.fontSize),t.fontFamily||"sans-serif"].join(" ")),i&&Yi(i)||t.textFont||t.font},e}(gi),rce={left:!0,right:1,center:1},ice={top:1,bottom:1,middle:1},YH=["fontStyle","fontWeight","fontSize","fontFamily"];function gP(r){return typeof r=="string"&&(r.indexOf("px")!==-1||r.indexOf("rem")!==-1||r.indexOf("em")!==-1)?r:isNaN(+r)?eb+"px":r+"px"}function qH(r,e){for(var t=0;t<YH.length;t++){var i=YH[t],n=e[i];n!=null&&(r[i]=n)}}function yP(r){return r.fontSize!=null||r.fontFamily||r.fontWeight}function nce(r){return ZH(r),N(r.rich,ZH),r}function ZH(r){if(r){r.font=QH.makeFont(r);var e=r.align;e==="middle"&&(e="center"),r.align=e==null||rce[e]?e:"left";var t=r.verticalAlign;t==="center"&&(t="middle"),r.verticalAlign=t==null||ice[t]?t:"top";var i=r.padding;i&&(r.padding=wm(r.padding))}}function jH(r,e){return r==null||e<=0||r==="transparent"||r==="none"?null:r.image||r.colorStops?"#000":r}function KH(r){return r==null||r==="none"?null:r.image||r.colorStops?"#000":r}function JH(r,e,t){return e==="right"?r-t[1]:e==="center"?r+t[3]/2-t[1]/2:r+t[3]}function $H(r){var e=r.text;return e!=null&&(e+=""),e}function vP(r){return!!(r.backgroundColor||r.lineHeight||r.borderWidth&&r.borderColor)}var Lt=QH;var rt=vt(),f_=function(r,e,t,i){if(i){var n=rt(i);n.dataIndex=t,n.dataType=e,n.seriesIndex=r,n.ssrType="chart",i.type==="group"&&i.traverse(function(a){var o=rt(a);o.seriesIndex=r,o.dataIndex=t,o.dataType=e,o.ssrType="chart"})}};var e4=1,t4={},o4=vt(),SP=vt(),MP=0,Lp=1,h_=2,Fi=["emphasis","blur","select"],Tf=["normal","emphasis","blur","select"],bu=10,ace=9,Ef="highlight",p_="downplay",Km="select",d_="unselect",Jm="toggleSelect";function jm(r){return r!=null&&r!=="none"}function ew(r,e,t){r.onHoverStateChange&&(r.hoverState||0)!==t&&r.onHoverStateChange(e),r.hoverState=t}function s4(r){ew(r,"emphasis",h_)}function l4(r){r.hoverState===h_&&ew(r,"normal",MP)}function bP(r){ew(r,"blur",Lp)}function u4(r){r.hoverState===Lp&&ew(r,"normal",MP)}function oce(r){r.selected=!0}function sce(r){r.selected=!1}function r4(r,e,t){e(r,t)}function wu(r,e,t){r4(r,e,t),r.isGroup&&r.traverse(function(i){r4(i,e,t)})}function Pp(r,e){switch(e){case"emphasis":r.hoverState=h_;break;case"normal":r.hoverState=MP;break;case"blur":r.hoverState=Lp;break;case"select":r.selected=!0}}function lce(r,e,t,i){for(var n=r.style,a={},o=0;o<e.length;o++){var s=e[o],l=n[s];a[s]=l??(i&&i[s])}for(var o=0;o<r.animators.length;o++){var u=r.animators[o];u.__fromStateTransition&&u.__fromStateTransition.indexOf(t)<0&&u.targetName==="style"&&u.saveTo(a,e)}return a}function uce(r,e,t,i){var n=t&&dt(t,"select")>=0,a=!1;if(r instanceof ut){var o=o4(r),s=n&&o.selectFill||o.normalFill,l=n&&o.selectStroke||o.normalStroke;if(jm(s)||jm(l)){i=i||{};var u=i.style||{};u.fill==="inherit"?(a=!0,i=fe({},i),u=fe({},u),u.fill=s):!jm(u.fill)&&jm(s)?(a=!0,i=fe({},i),u=fe({},u),u.fill=Y0(s)):!jm(u.stroke)&&jm(l)&&(a||(i=fe({},i),u=fe({},u)),u.stroke=Y0(l)),i.style=u}}if(i&&i.z2==null){a||(i=fe({},i));var c=r.z2EmphasisLift;i.z2=r.z2+(c??bu)}return i}function cce(r,e,t){if(t&&t.z2==null){t=fe({},t);var i=r.z2SelectLift;t.z2=r.z2+(i??ace)}return t}function fce(r,e,t){var i=dt(r.currentStates,e)>=0,n=r.style.opacity,a=i?null:lce(r,["opacity"],e,{opacity:1});t=t||{};var o=t.style||{};return o.opacity==null&&(t=fe({},t),o=fe({opacity:i?n:a.opacity*.1},o),t.style=o),t}function _P(r,e){var t=this.states[r];if(this.style){if(r==="emphasis")return uce(this,r,e,t);if(r==="blur")return fce(this,r,t);if(r==="select")return cce(this,r,t)}return t}function Fs(r){r.stateProxy=_P;var e=r.getTextContent(),t=r.getTextGuideLine();e&&(e.stateProxy=_P),t&&(t.stateProxy=_P)}function i4(r,e){!c4(r,e)&&!r.__highByOuter&&wu(r,s4)}function 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h=f&&s?f===s:c;if(!(t==="series"&&!c||t==="coordinateSystem"&&!h||e==="series"&&c)){var p=i.getViewOfSeriesModel(u);if(p.group.traverse(function(m){m.__highByOuter&&c&&e==="self"||bP(m)}),ci(e))a(u.getData(),e);else if(qe(e))for(var d=bt(e),g=0;g<d.length;g++)a(u.getData(d[g]),e[d[g]]);l.push(u),SP(u).isBlured=!0}}),n.eachComponent(function(u,c){if(u!=="series"){var f=i.getViewOfComponentModel(c);f&&f.toggleBlurSeries&&f.toggleBlurSeries(l,!0,n)}})}}function Qb(r,e,t){if(!(r==null||e==null)){var i=t.getModel().getComponent(r,e);if(i){SP(i).isBlured=!0;var n=t.getViewOfComponentModel(i);!n||!n.focusBlurEnabled||n.group.traverse(function(a){bP(a)})}}}function f4(r,e,t){var i=r.seriesIndex,n=r.getData(e.dataType);if(n){var a=$o(n,e);a=(pe(a)?a[0]:a)||0;var o=n.getItemGraphicEl(a);if(!o)for(var s=n.count(),l=0;!o&&l<s;)o=n.getItemGraphicEl(l++);if(o){var u=rt(o);xP(i,u.focus,u.blurScope,t)}else{var 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i=e.dataType,n=r.getData(i),a=$o(n,e);pe(a)||(a=[a]),r[e.type===Jm?"toggleSelect":e.type===Km?"select":"unselect"](a,i)}}function AP(r){var e=r.getAllData();N(e,function(t){var i=t.data,n=t.type;i.eachItemGraphicEl(function(a,o){r.isSelected(o,n)?wP(a):TP(a)})})}function m4(r){var e=[];return r.eachSeries(function(t){var i=t.getAllData();N(i,function(n){var a=n.data,o=n.type,s=t.getSelectedDataIndices();if(s.length>0){var l={dataIndex:s,seriesIndex:t.seriesIndex};o!=null&&(l.dataType=o),e.push(l)}})}),e}function Ul(r,e,t){Tu(r,!0),wu(r,Fs),iw(r,e,t)}function hce(r){Tu(r,!1)}function ar(r,e,t,i){i?hce(r):Ul(r,e,t)}function iw(r,e,t){var i=rt(r);e!=null?(i.focus=e,i.blurScope=t):i.focus&&(i.focus=null)}var a4=["emphasis","blur","select"],pce={itemStyle:"getItemStyle",lineStyle:"getLineStyle",areaStyle:"getAreaStyle"};function Gr(r,e,t,i){t=t||"itemStyle";for(var n=0;n<a4.length;n++){var a=a4[n],o=e.getModel([a,t]),s=r.ensureState(a);s.style=i?i(o):o[pce[t]]()}}function Tu(r,e){var t=e===!1,i=r;r.highDownSilentOnTouch&&(i.__highDownSilentOnTouch=r.highDownSilentOnTouch),(!t||i.__highDownDispatcher)&&(i.__highByOuter=i.__highByOuter||0,i.__highDownDispatcher=!t)}function Af(r){return!!(r&&r.__highDownDispatcher)}function v4(r,e,t){var i=rt(r);i.componentMainType=e.mainType,i.componentIndex=e.componentIndex,i.componentHighDownName=t}function g4(r){var e=t4[r];return e==null&&e4<=32&&(e=t4[r]=e4++),e}function nw(r){var e=r.type;return e===Km||e===d_||e===Jm}function CP(r){var e=r.type;return e===Ef||e===p_}function y4(r){var e=o4(r);e.normalFill=r.style.fill,e.normalStroke=r.style.stroke;var t=r.states.select||{};e.selectFill=t.style&&t.style.fill||null,e.selectStroke=t.style&&t.style.stroke||null}var 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r.prototype.isDimensionOmitted=function(){return this._dimOmitted},r.prototype._updateDimOmitted=function(e){this._dimOmitted=e,e&&(this._dimNameMap||(this._dimNameMap=n2(this.source)))},r.prototype.getSourceDimensionIndex=function(e){return ft(this._dimNameMap.get(e),-1)},r.prototype.getSourceDimension=function(e){var t=this.source.dimensionsDefine;if(t)return t[e]},r.prototype.makeStoreSchema=function(){for(var e=this._fullDimCount,t=kw(this.source),i=!a2(e),n="",a=[],o=0,s=0;o<e;o++){var l=void 0,u=void 0,c=void 0,f=this.dimensions[s];if(f&&f.storeDimIndex===o)l=t?f.name:null,u=f.type,c=f.ordinalMeta,s++;else{var h=this.getSourceDimension(o);h&&(l=t?h.name:null,u=h.type)}a.push({property:l,type:u,ordinalMeta:c}),t&&l!=null&&(!f||!f.isCalculationCoord)&&(n+=i?l.replace(/\`/g,"`1").replace(/\$/g,"`2"):l),n+="$",n+=vpe[u]||"f",c&&(n+=c.uid),n+="$"}var 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i?i.storeDimIndex:this._dimOmitted?this._schema.getSourceDimensionIndex(e):-1},r.prototype._recognizeDimIndex=function(e){if(Ct(e)||e!=null&&!isNaN(e)&&!this._getDimInfo(e)&&(!this._dimOmitted||this._schema.getSourceDimensionIndex(e)<0))return+e},r.prototype._getStoreDimIndex=function(e){var t=this.getDimensionIndex(e);return t},r.prototype.getDimensionInfo=function(e){return this._getDimInfo(this.getDimension(e))},r.prototype._initGetDimensionInfo=function(e){var t=this._dimInfos;this._getDimInfo=e?function(i){return t.hasOwnProperty(i)?t[i]:void 0}:function(i){return t[i]}},r.prototype.getDimensionsOnCoord=function(){return this._dimSummary.dataDimsOnCoord.slice()},r.prototype.mapDimension=function(e,t){var i=this._dimSummary;if(t==null)return i.encodeFirstDimNotExtra[e];var n=i.encode[e];return n?n[t]:null},r.prototype.mapDimensionsAll=function(e){var t=this._dimSummary,i=t.encode[e];return(i||[]).slice()},r.prototype.getStore=function(){return this._store},r.prototype.initData=function(e,t,i){var n=this,a;if(e instanceof B_&&(a=e),!a){var o=this.dimensions,s=hv(e)||ci(e)?new Vw(e,o.length):e;a=new B_;var l=Of(o,function(u){return{type:n._dimInfos[u].type,property:u}});a.initData(s,l,i)}this._store=a,this._nameList=(t||[]).slice(),this._idList=[],this._nameRepeatCount={},this._doInit(0,a.count()),this._dimSummary=V6(this,this._schema),this.userOutput=this._dimSummary.userOutput},r.prototype.appendData=function(e){var t=this._store.appendData(e);this._doInit(t[0],t[1])},r.prototype.appendValues=function(e,t){var i=this._store.appendValues(e,t.length),n=i.start,a=i.end,o=this._shouldMakeIdFromName();if(this._updateOrdinalMeta(),t)for(var s=n;s<a;s++){var l=s-n;this._nameList[s]=t[l],o&&s2(this,s)}},r.prototype._updateOrdinalMeta=function(){for(var e=this._store,t=this.dimensions,i=0;i<t.length;i++){var n=this._dimInfos[t[i]];n.ordinalMeta&&e.collectOrdinalMeta(n.storeDimIndex,n.ordinalMeta)}},r.prototype._shouldMakeIdFromName=function(){var e=this._store.getProvider();return this._idDimIdx==null&&e.getSource().sourceFormat!==So&&!e.fillStorage},r.prototype._doInit=function(e,t){if(!(e>=t)){var i=this._store,n=i.getProvider();this._updateOrdinalMeta();var a=this._nameList,o=this._idList,s=n.getSource().sourceFormat,l=s===fn;if(l&&!n.pure)for(var u=[],c=e;c<t;c++){var f=n.getItem(c,u);if(!this.hasItemOption&&aH(f)&&(this.hasItemOption=!0),f){var h=f.name;a[c]==null&&h!=null&&(a[c]=qr(h,null));var p=f.id;o[c]==null&&p!=null&&(o[c]=qr(p,null))}}if(this._shouldMakeIdFromName())for(var c=e;c<t;c++)s2(this,c);H6(this)}},r.prototype.getApproximateExtent=function(e){return 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i=e&&this._invertedIndicesMap[e],n=i[t];return n==null||isNaN(n)?G6:n},r.prototype.indicesOfNearest=function(e,t,i){return this._store.indicesOfNearest(this._getStoreDimIndex(e),t,i)},r.prototype.each=function(e,t,i){"use strict";He(e)&&(i=t,t=e,e=[]);var n=i||this,a=Of(rx(e),this._getStoreDimIndex,this);this._store.each(a,n?Be(t,n):t)},r.prototype.filterSelf=function(e,t,i){"use strict";He(e)&&(i=t,t=e,e=[]);var n=i||this,a=Of(rx(e),this._getStoreDimIndex,this);return this._store=this._store.filter(a,n?Be(t,n):t),this},r.prototype.selectRange=function(e){"use strict";var t=this,i={},n=bt(e),a=[];return N(n,function(o){var s=t._getStoreDimIndex(o);i[s]=e[o],a.push(s)}),this._store=this._store.selectRange(i),this},r.prototype.mapArray=function(e,t,i){"use strict";He(e)&&(i=t,t=e,e=[]),i=i||this;var n=[];return this.each(e,function(){n.push(t&&t.apply(this,arguments))},i),n},r.prototype.map=function(e,t,i,n){"use strict";var a=i||n||this,o=Of(rx(e),this._getStoreDimIndex,this),s=_1(this);return s._store=this._store.map(o,a?Be(t,a):t),s},r.prototype.modify=function(e,t,i,n){var a=this,o=i||n||this,s=Of(rx(e),this._getStoreDimIndex,this);this._store.modify(s,o?Be(t,o):t)},r.prototype.downSample=function(e,t,i,n){var a=_1(this);return a._store=this._store.downSample(this._getStoreDimIndex(e),t,i,n),a},r.prototype.lttbDownSample=function(e,t){var i=_1(this);return i._store=this._store.lttbDownSample(this._getStoreDimIndex(e),t),i},r.prototype.getRawDataItem=function(e){return this._store.getRawDataItem(e)},r.prototype.getItemModel=function(e){var t=this.hostModel,i=this.getRawDataItem(e);return new Zt(i,t,t&&t.ecModel)},r.prototype.diff=function(e){var t=this;return new An(e?e.getStore().getIndices():[],this.getStore().getIndices(),function(i){return y1(e,i)},function(i){return y1(t,i)})},r.prototype.getVisual=function(e){var t=this._visual;return t&&t[e]},r.prototype.setVisual=function(e,t){this._visual=this._visual||{},ex(e)?fe(this._visual,e):this._visual[e]=t},r.prototype.getItemVisual=function(e,t){var i=this._itemVisuals[e],n=i&&i[t];return n??this.getVisual(t)},r.prototype.hasItemVisual=function(){return this._itemVisuals.length>0},r.prototype.ensureUniqueItemVisual=function(e,t){var i=this._itemVisuals,n=i[e];n||(n=i[e]={});var a=n[t];return a==null&&(a=this.getVisual(t),pe(a)?a=a.slice():ex(a)&&(a=fe({},a)),n[t]=a),a},r.prototype.setItemVisual=function(e,t,i){var n=this._itemVisuals[e]||{};this._itemVisuals[e]=n,ex(t)?fe(n,t):n[t]=i},r.prototype.clearAllVisual=function(){this._visual={},this._itemVisuals=[]},r.prototype.setLayout=function(e,t){ex(e)?fe(this._layout,e):this._layout[e]=t},r.prototype.getLayout=function(e){return this._layout[e]},r.prototype.getItemLayout=function(e){return this._itemLayouts[e]},r.prototype.setItemLayout=function(e,t,i){this._itemLayouts[e]=i?fe(this._itemLayouts[e]||{},t):t},r.prototype.clearItemLayouts=function(){this._itemLayouts.length=0},r.prototype.setItemGraphicEl=function(e,t){var i=this.hostModel&&this.hostModel.seriesIndex;f_(i,this.dataType,e,t),this._graphicEls[e]=t},r.prototype.getItemGraphicEl=function(e){return this._graphicEls[e]},r.prototype.eachItemGraphicEl=function(e,t){N(this._graphicEls,function(i,n){i&&e&&e.call(t,i,n)})},r.prototype.cloneShallow=function(e){return e||(e=new r(this._schema?this._schema:Of(this.dimensions,this._getDimInfo,this),this.hostModel)),o2(e,this),e._store=this._store,e},r.prototype.wrapMethod=function(e,t){var i=this[e];He(i)&&(this.__wrappedMethods=this.__wrappedMethods||[],this.__wrappedMethods.push(e),this[e]=function(){var n=i.apply(this,arguments);return t.apply(this,[n].concat(nb(arguments)))})},r.internalField=function(){H6=function(e){var t=e._invertedIndicesMap;N(t,function(i,n){var 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o={inHover:!1,viewWidth:this._width,viewHeight:this._height},s=this.storage.getDisplayList(!0),l=0,u=s.length;l<u;l++){var c=s[l];If(i,c,o,l===u-1)}return t.dom},r.prototype.getWidth=function(){return this._width},r.prototype.getHeight=function(){return this._height},r}(),iX=tme;function Z2(r){r.registerPainter("canvas",iX)}var rme=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.hasSymbolVisual=!0,t}return e.prototype.getInitialData=function(t){if(0)var i;return hn(null,this,{useEncodeDefaulter:!0})},e.prototype.getLegendIcon=function(t){var i=new Ze,n=Sr("line",0,t.itemHeight/2,t.itemWidth,0,t.lineStyle.stroke,!1);i.add(n),n.setStyle(t.lineStyle);var a=this.getData().getVisual("symbol"),o=this.getData().getVisual("symbolRotate"),s=a==="none"?"circle":a,l=t.itemHeight*.8,u=Sr(s,(t.itemWidth-l)/2,(t.itemHeight-l)/2,l,l,t.itemStyle.fill);i.add(u),u.setStyle(t.itemStyle);var c=t.iconRotate==="inherit"?o:t.iconRotate||0;return 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T=He(f)?f(d):c*w+h,C=g.getSymbolPath(),b=C.getTextContent();g.attr({scaleX:0,scaleY:0}),g.animateTo({scaleX:1,scaleY:1},{duration:200,setToFinal:!0,delay:T}),b&&b.animateFrom({style:{opacity:0}},{duration:300,delay:T}),C.disableLabelAnimation=!0}})},e.prototype._initOrUpdateEndLabel=function(t,i,n){var a=t.getModel("endLabel");if(dX(t)){var o=t.getData(),s=this._polyline,l=o.getLayout("points");if(!l){s.removeTextContent(),this._endLabel=null;return}var u=this._endLabel;u||(u=this._endLabel=new Lt({z2:200}),u.ignoreClip=!0,s.setTextContent(this._endLabel),s.disableLabelAnimation=!0);var c=mme(l);c>=0&&(Ir(s,wr(t,"endLabel"),{inheritColor:n,labelFetcher:t,labelDataIndex:c,defaultText:function(f,h,p){return p!=null?K1(o,p):el(o,f)},enableTextSetter:!0},gme(a,i)),s.textConfig.position=null)}else this._endLabel&&(this._polyline.removeTextContent(),this._endLabel=null)},e.prototype._endLabelOnDuring=function(t,i,n,a,o,s,l){var 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n=i.getData(),a=n.mapDimension("value"),o=IX(i,t),s=aI(i,t),l=s.cx,u=s.cy,c=s.r,f=s.r0,h=-i.get("startAngle")*iT,p=i.get("endAngle"),d=i.get("padAngle")*iT;p=p==="auto"?h-DX:-p*iT;var g=i.get("minAngle")*iT,m=g+d,v=0;n.each(a,function(U){!isNaN(U)&&v++});var _=n.getSum(a),y=Math.PI/(_||v)*2,x=i.get("clockwise"),M=i.get("roseType"),S=i.get("stillShowZeroSum"),w=n.getDataExtent(a);w[0]=0;var T=x?1:-1,C=[h,p],b=T*d/2;u_(C,!x),h=C[0],p=C[1];var E=Math.abs(p-h),I=E,R=0,A=h;if(n.setLayout({viewRect:o,r:c}),n.each(a,function(U,B){var z;if(isNaN(U)){n.setItemLayout(B,{angle:NaN,startAngle:NaN,endAngle:NaN,clockwise:x,cx:l,cy:u,r0:f,r:M?NaN:c});return}M!=="area"?z=_===0&&S?y:U*y:z=E/v,z<m?(z=m,I-=m):R+=U;var k=A+T*z,G=0,Y=0;d>z?(G=A+T*z/2,Y=G):(G=A+b,Y=k-b),n.setItemLayout(B,{angle:z,startAngle:G,endAngle:Y,clockwise:x,cx:l,cy:u,r0:f,r:M?rr(U,w,[f,c]):c}),A=k}),I<DX&&v)if(I<=.001){var D=E/v;n.each(a,function(U,B){if(!isNaN(U)){var z=n.getItemLayout(B);z.angle=D;var 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i=t.labelLine,n=t.emphasis.labelLine;i.show=i.show&&t.label.show,n.show=n.show&&t.emphasis.label.show},e.type="series.pie",e.defaultOption={z:2,legendHoverLink:!0,colorBy:"data",center:["50%","50%"],radius:[0,"75%"],clockwise:!0,startAngle:90,endAngle:"auto",padAngle:0,minAngle:0,minShowLabelAngle:0,selectedOffset:10,percentPrecision:2,stillShowZeroSum:!0,left:0,top:0,right:0,bottom:0,width:null,height:null,label:{rotate:0,show:!0,overflow:"truncate",position:"outer",alignTo:"none",edgeDistance:"25%",bleedMargin:10,distanceToLabelLine:5},labelLine:{show:!0,length:15,length2:15,smooth:!1,minTurnAngle:90,maxSurfaceAngle:90,lineStyle:{width:1,type:"solid"}},itemStyle:{borderWidth:1,borderJoin:"round"},showEmptyCircle:!0,emptyCircleStyle:{color:"lightgray",opacity:1},labelLayout:{hideOverlap:!0},emphasis:{scale:!0,scaleSize:5},avoidLabelOverlap:!0,animationType:"expansion",animationDuration:1e3,animationTypeUpdate:"transition",animationEasingUpdate:"cubicInOut",animationDurationUpdate:500,animationEasing:"cubicInOut"},e}(jt),zX=kme;function uI(r){return{seriesType:r,reset:function(e,t){var i=e.getData();i.filterSelf(function(n){var a=i.mapDimension("value"),o=i.get(a,n);return!(Ct(o)&&!isNaN(o)&&o<0)})}}}function cI(r){r.registerChartView(OX),r.registerSeriesModel(zX),n1("pie",r.registerAction),r.registerLayout(ot(oI,"pie")),r.registerProcessor(rl("pie")),r.registerProcessor(uI("pie"))}var Vme=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.hasSymbolVisual=!0,t}return e.prototype.getInitialData=function(t,i){return hn(null,this,{useEncodeDefaulter:!0})},e.prototype.getProgressive=function(){var t=this.option.progressive;return t??(this.option.large?5e3:this.get("progressive"))},e.prototype.getProgressiveThreshold=function(){var t=this.option.progressiveThreshold;return t??(this.option.large?1e4:this.get("progressiveThreshold"))},e.prototype.brushSelector=function(t,i,n){return n.point(i.getItemLayout(t))},e.prototype.getZLevelKey=function(){return 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h=n[f++],p=n[f++];isNaN(h)||isNaN(p)||c&&!c.contain(h,p)||(s.x=h-a[0]/2,s.y=p-a[1]/2,s.width=a[0],s.height=a[1],o.buildPath(t,s,!0))}this.incremental&&(this._off=f,this.notClear=!0)},e.prototype.afterBrush=function(){var t=this.shape,i=t.points,n=t.size,a=this._ctx,o=this.softClipShape,s;if(a){for(s=this._off;s<i.length;){var l=i[s++],u=i[s++];isNaN(l)||isNaN(u)||o&&!o.contain(l,u)||a.fillRect(l-n[0]/2,u-n[1]/2,n[0],n[1])}this.incremental&&(this._off=s,this.notClear=!0)}},e.prototype.findDataIndex=function(t,i){for(var n=this.shape,a=n.points,o=n.size,s=Math.max(o[0],4),l=Math.max(o[1],4),u=a.length/2-1;u>=0;u--){var c=u*2,f=a[c]-s/2,h=a[c+1]-l/2;if(t>=f&&i>=h&&t<=f+s&&i<=h+l)return u}return-1},e.prototype.contain=function(t,i){var n=this.transformCoordToLocal(t,i),a=this.getBoundingRect();if(t=n[0],i=n[1],a.contain(t,i)){var o=this.hoverDataIdx=this.findDataIndex(t,i);return o>=0}return this.hoverDataIdx=-1,!1},e.prototype.getBoundingRect=function(){var t=this._rect;if(!t){for(var 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HX={show:!0,z:0,inverse:!1,name:"",nameLocation:"end",nameRotate:null,nameTruncate:{maxWidth:null,ellipsis:"...",placeholder:"."},nameTextStyle:{},nameGap:15,silent:!1,triggerEvent:!1,tooltip:{show:!1},axisPointer:{},axisLine:{show:!0,onZero:!0,onZeroAxisIndex:null,lineStyle:{color:"#6E7079",width:1,type:"solid"},symbol:["none","none"],symbolSize:[10,15]},axisTick:{show:!0,inside:!1,length:5,lineStyle:{width:1}},axisLabel:{show:!0,inside:!1,rotate:0,showMinLabel:null,showMaxLabel:null,margin:8,fontSize:12},splitLine:{show:!0,lineStyle:{color:["#E0E6F1"],width:1,type:"solid"}},splitArea:{show:!1,areaStyle:{color:["rgba(250,250,250,0.2)","rgba(210,219,238,0.2)"]}}},qme=_t({boundaryGap:!0,deduplication:null,splitLine:{show:!1},axisTick:{alignWithLabel:!1,interval:"auto"},axisLabel:{interval:"auto"}},HX),fI=_t({boundaryGap:[0,0],axisLine:{show:"auto"},axisTick:{show:"auto"},splitNumber:5,minorTick:{show:!1,splitNumber:5,length:3,lineStyle:{}},minorSplitLine:{show:!1,lineStyle:{color:"#F4F7FD",width:1}}},HX),Zme=_t({splitNumber:6,axisLabel:{showMinLabel:!1,showMaxLabel:!1,rich:{primary:{fontWeight:"bold"}}},splitLine:{show:!1}},fI),jme=Ye({logBase:10},fI),aT={category:qme,value:fI,time:Zme,log:jme};var 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n[0]=s.toGlobalCoord(s.dataToCoord(a,i)),n[1]=l.toGlobalCoord(l.dataToCoord(o,i)),n},e.prototype.clampData=function(t,i){var n=this.getAxis("x").scale,a=this.getAxis("y").scale,o=n.getExtent(),s=a.getExtent(),l=n.parse(t[0]),u=a.parse(t[1]);return i=i||[],i[0]=Math.min(Math.max(Math.min(o[0],o[1]),l),Math.max(o[0],o[1])),i[1]=Math.min(Math.max(Math.min(s[0],s[1]),u),Math.max(s[0],s[1])),i},e.prototype.pointToData=function(t,i){var n=[];if(this._invTransform)return fi(n,t,this._invTransform);var a=this.getAxis("x"),o=this.getAxis("y");return n[0]=a.coordToData(a.toLocalCoord(t[0]),i),n[1]=o.coordToData(o.toLocalCoord(t[1]),i),n},e.prototype.getOtherAxis=function(t){return this.getAxis(t.dim==="x"?"y":"x")},e.prototype.getArea=function(t){t=t||0;var i=this.getAxis("x").getGlobalExtent(),n=this.getAxis("y").getGlobalExtent(),a=Math.min(i[0],i[1])-t,o=Math.min(n[0],n[1])-t,s=Math.max(i[0],i[1])-a+t,l=Math.max(n[0],n[1])-o+t;return new lt(a,o,s,l)},e}(YX),ZX=Jme;var $me=function(r){Z(e,r);function e(t,i,n,a,o){var s=r.call(this,t,i,n)||this;return s.index=0,s.type=a||"value",s.position=o||"bottom",s}return e.prototype.isHorizontal=function(){var t=this.position;return t==="top"||t==="bottom"},e.prototype.getGlobalExtent=function(t){var i=this.getExtent();return i[0]=this.toGlobalCoord(i[0]),i[1]=this.toGlobalCoord(i[1]),t&&i[0]>i[1]&&i.reverse(),i},e.prototype.pointToData=function(t,i){return this.coordToData(this.toLocalCoord(t[this.dim==="x"?0:1]),i)},e.prototype.setCategorySortInfo=function(t){if(this.type!=="category")return!1;this.model.option.categorySortInfo=t,this.scale.setSortInfo(t)},e}(pn),jX=$me;function yx(r,e,t){t=t||{};var i=r.coordinateSystem,n=e.axis,a={},o=n.getAxesOnZeroOf()[0],s=n.position,l=o?"onZero":s,u=n.dim,c=i.getRect(),f=[c.x,c.x+c.width,c.y,c.y+c.height],h={left:0,right:1,top:0,bottom:1,onZero:2},p=e.get("offset")||0,d=u==="x"?[f[2]-p,f[3]+p]:[f[0]-p,f[1]+p];if(o){var g=o.toGlobalCoord(o.dataToCoord(0));d[h.onZero]=Math.max(Math.min(g,d[1]),d[0])}a.position=[u==="y"?d[h[l]]:f[0],u==="x"?d[h[l]]:f[3]],a.rotation=Math.PI/2*(u==="x"?0:1);var m={top:-1,bottom:1,left:-1,right:1};a.labelDirection=a.tickDirection=a.nameDirection=m[s],a.labelOffset=o?d[h[s]]-d[h.onZero]:0,e.get(["axisTick","inside"])&&(a.tickDirection=-a.tickDirection),Br(t.labelInside,e.get(["axisLabel","inside"]))&&(a.labelDirection=-a.labelDirection);var v=e.get(["axisLabel","rotate"]);return a.labelRotate=l==="top"?-v:v,a.z2=1,a}function hI(r){return r.get("coordinateSystem")==="cartesian2d"}function pI(r){var e={xAxisModel:null,yAxisModel:null};return N(e,function(t,i){var n=i.replace(/Model$/,""),a=r.getReferringComponents(n,Ar).models[0];e[i]=a}),e}var dI=Math.log;function sT(r,e,t){var i=Ya.prototype,n=i.getTicks.call(t),a=i.getTicks.call(t,!0),o=n.length-1,s=i.getInterval.call(t),l=m2(r,e),u=l.extent,c=l.fixMin,f=l.fixMax;if(r.type==="log"){var h=dI(r.base);u=[dI(u[0])/h,dI(u[1])/h]}r.setExtent(u[0],u[1]),r.calcNiceExtent({splitNumber:o,fixMin:c,fixMax:f});var p=i.getExtent.call(r);c&&(u[0]=p[0]),f&&(u[1]=p[1]);var d=i.getInterval.call(r),g=u[0],m=u[1];if(c&&f)d=(m-g)/o;else if(c)for(m=u[0]+d*o;m<u[1]&&isFinite(m)&&isFinite(u[1]);)d=S1(d),m=u[0]+d*o;else if(f)for(g=u[1]-d*o;g>u[0]&&isFinite(g)&&isFinite(u[0]);)d=S1(d),g=u[1]-d*o;else{var v=r.getTicks().length-1;v>o&&(d=S1(d));var _=d*o;m=Math.ceil(u[1]/d)*d,g=Er(m-_),g<0&&u[0]>=0?(g=0,m=Er(_)):m>0&&u[1]<=0&&(m=0,g=-Er(_))}var y=(n[0].value-a[0].value)/s,x=(n[o].value-a[o].value)/s;if(i.setExtent.call(r,g+d*y,m+d*x),i.setInterval.call(r,d),(y||x)&&i.setNiceExtent.call(r,g+d,m-d),0)var M}var Qme=function(){function r(e,t,i){this.type="grid",this._coordsMap={},this._coordsList=[],this._axesMap={},this._axesList=[],this.axisPointerEnabled=!0,this.dimensions=oT,this._initCartesian(e,t,i),this.model=e}return r.prototype.getRect=function(){return 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n.cartesian?n.cartesian.dataToPoint(i):n.axis?n.axis.toGlobalCoord(n.axis.dataToCoord(i)):null},r.prototype.convertFromPixel=function(e,t,i){var n=this._findConvertTarget(t);return n.cartesian?n.cartesian.pointToData(i):n.axis?n.axis.coordToData(n.axis.toLocalCoord(i)):null},r.prototype._findConvertTarget=function(e){var t=e.seriesModel,i=e.xAxisModel||t&&t.getReferringComponents("xAxis",Ar).models[0],n=e.yAxisModel||t&&t.getReferringComponents("yAxis",Ar).models[0],a=e.gridModel,o=this._coordsList,s,l;if(t)s=t.coordinateSystem,dt(o,s)<0&&(s=null);else if(i&&n)s=this.getCartesian(i.componentIndex,n.componentIndex);else if(i)l=this.getAxis("x",i.componentIndex);else if(n)l=this.getAxis("y",n.componentIndex);else if(a){var u=a.coordinateSystem;u===this&&(s=this._coordsList[0])}return{cartesian:s,axis:l}},r.prototype.containPoint=function(e){var t=this._coordsList[0];if(t)return t.containPoint(e)},r.prototype._initCartesian=function(e,t,i){var n=this,a=this,o={left:!1,right:!1,top:!1,bottom:!1},s={x:{},y:{}},l={x:0,y:0};if(t.eachComponent("xAxis",u("x"),this),t.eachComponent("yAxis",u("y"),this),!l.x||!l.y){this._axesMap={},this._axesList=[];return}this._axesMap=s,N(s.x,function(c,f){N(s.y,function(h,p){var d="x"+f+"y"+p,g=new ZX(d);g.master=n,g.model=e,n._coordsMap[d]=g,n._coordsList.push(g),g.addAxis(c),g.addAxis(h)})});function u(c){return function(f,h){if(mI(f,e)){var p=f.get("position");c==="x"?p!=="top"&&p!=="bottom"&&(p=o.bottom?"top":"bottom"):p!=="left"&&p!=="right"&&(p=o.left?"right":"left"),o[p]=!0;var d=new jX(c,kf(f),[0,0],f.get("type"),p),g=d.type==="category";d.onBand=g&&f.get("boundaryGap"),d.inverse=f.get("inverse"),f.axis=d,d.model=f,d.grid=a,d.index=h,a._axesList.push(d),s[c][h]=d,l[c]++}}}},r.prototype._updateScale=function(e,t){N(this._axesList,function(n){if(n.scale.setExtent(1/0,-1/0),n.type==="category"){var a=n.model.get("categorySortInfo");n.scale.setSortInfo(a)}}),e.eachSeries(function(n){if(hI(n)){var a=pI(n),o=a.xAxisModel,s=a.yAxisModel;if(!mI(o,t)||!mI(s,t))return;var l=this.getCartesian(o.componentIndex,s.componentIndex),u=n.getData(),c=l.getAxis("x"),f=l.getAxis("y");i(u,c),i(u,f)}},this);function i(n,a){N(Sv(n,a.dim),function(o){a.scale.unionExtentFromData(n,o)})}},r.prototype.getTooltipAxes=function(e){var t=[],i=[];return N(this.getCartesians(),function(n){var a=e!=null&&e!=="auto"?n.getAxis(e):n.getBaseAxis(),o=n.getOtherAxis(a);dt(t,a)<0&&t.push(a),dt(i,o)<0&&i.push(o)}),{baseAxes:t,otherAxes:i}},r.create=function(e,t){var i=[];return e.eachComponent("grid",function(n,a){var o=new r(n,e,t);o.name="grid_"+a,o.resize(n,t,!0),n.coordinateSystem=o,i.push(o)}),e.eachSeries(function(n){if(hI(n)){var a=pI(n),o=a.xAxisModel,s=a.yAxisModel,l=o.getCoordSysModel(),u=l.coordinateSystem;n.coordinateSystem=u.getCartesian(o.componentIndex,s.componentIndex)}}),i},r.dimensions=oT,r}();function mI(r,e){return r.getCoordSysModel()===e}function JX(r,e,t,i){t.getAxesOnZeroOf=function(){return a?[a]:[]};var n=r[e],a,o=t.model,s=o.get(["axisLine","onZero"]),l=o.get(["axisLine","onZeroAxisIndex"]);if(!s)return;if(l!=null)$X(n[l])&&(a=n[l]);else for(var u in n)if(n.hasOwnProperty(u)&&$X(n[u])&&!i[c(n[u])]){a=n[u];break}a&&(i[c(a)]=!0);function c(f){return f.dim+"_"+f.index}}function $X(r){return r&&r.type!=="category"&&r.type!=="time"&&l8(r)}function eve(r,e){var t=r.getExtent(),i=t[0]+t[1];r.toGlobalCoord=r.dim==="x"?function(n){return n+e}:function(n){return i-n+e},r.toLocalCoord=r.dim==="x"?function(n){return n-e}:function(n){return i-n+e}}var QX=Qme;var Xf=Math.PI,td=function(){function r(e,t){this.group=new Ze,this.opt=t,this.axisModel=e,Ye(t,{labelOffset:0,nameDirection:1,tickDirection:1,labelDirection:1,silent:!0,handleAutoShown:function(){return!0}});var i=new Ze({x:t.position[0],y:t.position[1],rotation:t.rotation});i.updateTransform(),this._transformGroup=i}return r.prototype.hasBuilder=function(e){return!!e9[e]},r.prototype.add=function(e){e9[e](this.opt,this.axisModel,this.group,this._transformGroup)},r.prototype.getGroup=function(){return this.group},r.innerTextLayout=function(e,t,i){var n=r_(t-e),a,o;return xu(n)?(o=i>0?"top":"bottom",a="center"):xu(n-Xf)?(o=i>0?"bottom":"top",a="center"):(o="middle",n>0&&n<Xf?a=i>0?"right":"left":a=i>0?"left":"right"),{rotation:n,textAlign:a,textVerticalAlign:o}},r.makeAxisEventDataBase=function(e){var t={componentType:e.mainType,componentIndex:e.componentIndex};return t[e.mainType+"Index"]=e.componentIndex,t},r.isLabelSilent=function(e){var t=e.get("tooltip");return e.get("silent")||!(e.get("triggerEvent")||t&&t.show)},r}(),e9={axisLine:function(r,e,t,i){var n=e.get(["axisLine","show"]);if(n==="auto"&&r.handleAutoShown&&(n=r.handleAutoShown("axisLine")),!!n){var a=e.axis.getExtent(),o=i.transform,s=[a[0],0],l=[a[1],0],u=s[0]>l[0];o&&(fi(s,s,o),fi(l,l,o));var c=fe({lineCap:"round"},e.getModel(["axisLine","lineStyle"]).getLineStyle()),f=new Jr({shape:{x1:s[0],y1:s[1],x2:l[0],y2:l[1]},style:c,strokeContainThreshold:r.strokeContainThreshold||5,silent:!0,z2:1});Cu(f.shape,f.style.lineWidth),f.anid="line",t.add(f);var h=e.get(["axisLine","symbol"]);if(h!=null){var p=e.get(["axisLine","symbolSize"]);Ce(h)&&(h=[h,h]),(Ce(p)||Ct(p))&&(p=[p,p]);var d=bo(e.get(["axisLine","symbolOffset"])||0,p),g=p[0],m=p[1];N([{rotate:r.rotation+Math.PI/2,offset:d[0],r:0},{rotate:r.rotation-Math.PI/2,offset:d[1],r:Math.sqrt((s[0]-l[0])*(s[0]-l[0])+(s[1]-l[1])*(s[1]-l[1]))}],function(v,_){if(h[_]!=="none"&&h[_]!=null){var y=Sr(h[_],-g/2,-m/2,g,m,c.stroke,!0),x=v.r+v.offset,M=u?l:s;y.attr({rotation:v.rotate,x:M[0]+x*Math.cos(r.rotation),y:M[1]-x*Math.sin(r.rotation),silent:!0,z2:11}),t.add(y)}})}}},axisTickLabel:function(r,e,t,i){var n=ive(t,i,e,r),a=ave(t,i,e,r);if(rve(e,a,n),nve(t,i,e,r.tickDirection),e.get(["axisLabel","hideOverlap"])){var o=z1(de(a,function(s){return{label:s,priority:s.z2,defaultAttr:{ignore:s.ignore}}}));B1(o)}},axisName:function(r,e,t,i){var n=Br(r.axisName,e.get("name"));if(n){var a=e.get("nameLocation"),o=r.nameDirection,s=e.getModel("nameTextStyle"),l=e.get("nameGap")||0,u=e.axis.getExtent(),c=u[0]>u[1]?-1:1,f=[a==="start"?u[0]-c*l:a==="end"?u[1]+c*l:(u[0]+u[1])/2,r9(a)?r.labelOffset+o*l:0],h,p=e.get("nameRotate");p!=null&&(p=p*Xf/180);var d;r9(a)?h=td.innerTextLayout(r.rotation,p??r.rotation,o):(h=tve(r.rotation,a,p||0,u),d=r.axisNameAvailableWidth,d!=null&&(d=Math.abs(d/Math.sin(h.rotation)),!isFinite(d)&&(d=null)));var g=s.getFont(),m=e.get("nameTruncate",!0)||{},v=m.ellipsis,_=Br(r.nameTruncateMaxWidth,m.maxWidth,d),y=new Lt({x:f[0],y:f[1],rotation:h.rotation,silent:td.isLabelSilent(e),style:fr(s,{text:n,font:g,overflow:"truncate",width:_,ellipsis:v,fill:s.getTextColor()||e.get(["axisLine","lineStyle","color"]),align:s.get("align")||h.textAlign,verticalAlign:s.get("verticalAlign")||h.textVerticalAlign}),z2:1});if(Gs({el:y,componentModel:e,itemName:n}),y.__fullText=n,y.anid="name",e.get("triggerEvent")){var x=td.makeAxisEventDataBase(e);x.targetType="axisName",x.name=n,rt(y).eventData=x}i.add(y),y.updateTransform(),t.add(y),y.decomposeTransform()}}};function tve(r,e,t,i){var n=r_(t-r),a,o,s=i[0]>i[1],l=e==="start"&&!s||e!=="start"&&s;return xu(n-Xf/2)?(o=l?"bottom":"top",a="center"):xu(n-Xf*1.5)?(o=l?"top":"bottom",a="center"):(o="middle",n<Xf*1.5&&n>Xf/2?a=l?"left":"right":a=l?"right":"left"),{rotation:n,textAlign:a,textVerticalAlign:o}}function rve(r,e,t){if(!D1(r.axis)){var i=r.get(["axisLabel","showMinLabel"]),n=r.get(["axisLabel","showMaxLabel"]);e=e||[],t=t||[];var a=e[0],o=e[1],s=e[e.length-1],l=e[e.length-2],u=t[0],c=t[1],f=t[t.length-1],h=t[t.length-2];i===!1?(cs(a),cs(u)):t9(a,o)&&(i?(cs(o),cs(c)):(cs(a),cs(u))),n===!1?(cs(s),cs(f)):t9(l,s)&&(n?(cs(l),cs(h)):(cs(s),cs(f)))}}function cs(r){r&&(r.ignore=!0)}function t9(r,e){var t=r&&r.getBoundingRect().clone(),i=e&&e.getBoundingRect().clone();if(!(!t||!i)){var n=ff([]);return Pa(n,n,-r.rotation),t.applyTransform(La([],n,r.getLocalTransform())),i.applyTransform(La([],n,e.getLocalTransform())),t.intersect(i)}}function r9(r){return r==="middle"||r==="center"}function i9(r,e,t,i,n){for(var a=[],o=[],s=[],l=0;l<r.length;l++){var u=r[l].coord;o[0]=u,o[1]=0,s[0]=u,s[1]=t,e&&(fi(o,o,e),fi(s,s,e));var c=new Jr({shape:{x1:o[0],y1:o[1],x2:s[0],y2:s[1]},style:i,z2:2,autoBatch:!0,silent:!0});Cu(c.shape,c.style.lineWidth),c.anid=n+"_"+r[l].tickValue,a.push(c)}return a}function ive(r,e,t,i){var n=t.axis,a=t.getModel("axisTick"),o=a.get("show");if(o==="auto"&&i.handleAutoShown&&(o=i.handleAutoShown("axisTick")),!(!o||n.scale.isBlank())){for(var s=a.getModel("lineStyle"),l=i.tickDirection*a.get("length"),u=n.getTicksCoords(),c=i9(u,e.transform,l,Ye(s.getLineStyle(),{stroke:t.get(["axisLine","lineStyle","color"])}),"ticks"),f=0;f<c.length;f++)r.add(c[f]);return c}}function nve(r,e,t,i){var n=t.axis,a=t.getModel("minorTick");if(!(!a.get("show")||n.scale.isBlank())){var o=n.getMinorTicksCoords();if(o.length)for(var s=a.getModel("lineStyle"),l=i*a.get("length"),u=Ye(s.getLineStyle(),Ye(t.getModel("axisTick").getLineStyle(),{stroke:t.get(["axisLine","lineStyle","color"])})),c=0;c<o.length;c++)for(var f=i9(o[c],e.transform,l,u,"minorticks_"+c),h=0;h<f.length;h++)r.add(f[h])}}function ave(r,e,t,i){var n=t.axis,a=Br(i.axisLabelShow,t.get(["axisLabel","show"]));if(!(!a||n.scale.isBlank())){var o=t.getModel("axisLabel"),s=o.get("margin"),l=n.getViewLabels(),u=(Br(i.labelRotate,o.get("rotate"))||0)*Xf/180,c=td.innerTextLayout(i.rotation,u,i.labelDirection),f=t.getCategories&&t.getCategories(!0),h=[],p=td.isLabelSilent(t),d=t.get("triggerEvent");return N(l,function(g,m){var v=n.scale.type==="ordinal"?n.scale.getRawOrdinalNumber(g.tickValue):g.tickValue,_=g.formattedLabel,y=g.rawLabel,x=o;if(f&&f[v]){var M=f[v];qe(M)&&M.textStyle&&(x=new Zt(M.textStyle,o,t.ecModel))}var S=x.getTextColor()||t.get(["axisLine","lineStyle","color"]),w=n.dataToCoord(v),T=x.getShallow("align",!0)||c.textAlign,C=ft(x.getShallow("alignMinLabel",!0),T),b=ft(x.getShallow("alignMaxLabel",!0),T),E=x.getShallow("verticalAlign",!0)||x.getShallow("baseline",!0)||c.textVerticalAlign,I=ft(x.getShallow("verticalAlignMinLabel",!0),E),R=ft(x.getShallow("verticalAlignMaxLabel",!0),E),A=new Lt({x:w,y:i.labelOffset+i.labelDirection*s,rotation:c.rotation,silent:p,z2:10+(g.level||0),style:fr(x,{text:_,align:m===0?C:m===l.length-1?b:T,verticalAlign:m===0?I:m===l.length-1?R:E,fill:He(S)?S(n.type==="category"?y:n.type==="value"?v+"":v,m):S})});if(A.anid="label_"+v,d){var D=td.makeAxisEventDataBase(t);D.targetType="axisLabel",D.value=y,D.tickIndex=m,n.type==="category"&&(D.dataIndex=v),rt(A).eventData=D}e.add(A),A.updateTransform(),h.push(A),r.add(A),A.decomposeTransform()}),h}}var Cn=td;function n9(r,e){var t={axesInfo:{},seriesInvolved:!1,coordSysAxesInfo:{},coordSysMap:{}};return ove(t,r,e),t.seriesInvolved&&lve(t,r),t}function ove(r,e,t){var i=e.getComponent("tooltip"),n=e.getComponent("axisPointer"),a=n.get("link",!0)||[],o=[];N(t.getCoordinateSystems(),function(s){if(!s.axisPointerEnabled)return;var l=Cv(s.model),u=r.coordSysAxesInfo[l]={};r.coordSysMap[l]=s;var c=s.model,f=c.getModel("tooltip",i);if(N(s.getAxes(),ot(g,!1,null)),s.getTooltipAxes&&i&&f.get("show")){var h=f.get("trigger")==="axis",p=f.get(["axisPointer","type"])==="cross",d=s.getTooltipAxes(f.get(["axisPointer","axis"]));(h||p)&&N(d.baseAxes,ot(g,p?"cross":!0,h)),p&&N(d.otherAxes,ot(g,"cross",!1))}function g(m,v,_){var y=_.model.getModel("axisPointer",n),x=y.get("show");if(!(!x||x==="auto"&&!m&&!gI(y))){v==null&&(v=y.get("triggerTooltip")),y=m?sve(_,f,n,e,m,v):y;var M=y.get("snap"),S=y.get("triggerEmphasis"),w=Cv(_.model),T=v||M||_.type==="category",C=r.axesInfo[w]={key:w,axis:_,coordSys:s,axisPointerModel:y,triggerTooltip:v,triggerEmphasis:S,involveSeries:T,snap:M,useHandle:gI(y),seriesModels:[],linkGroup:null};u[w]=C,r.seriesInvolved=r.seriesInvolved||T;var b=uve(a,_);if(b!=null){var E=o[b]||(o[b]={axesInfo:{}});E.axesInfo[w]=C,E.mapper=a[b].mapper,C.linkGroup=E}}}})}function sve(r,e,t,i,n,a){var o=e.getModel("axisPointer"),s=["type","snap","lineStyle","shadowStyle","label","animation","animationDurationUpdate","animationEasingUpdate","z"],l={};N(s,function(h){l[h]=Qe(o.get(h))}),l.snap=r.type!=="category"&&!!a,o.get("type")==="cross"&&(l.type="line");var u=l.label||(l.label={});if(u.show==null&&(u.show=!1),n==="cross"){var c=o.get(["label","show"]);if(u.show=c??!0,!a){var f=l.lineStyle=o.get("crossStyle");f&&Ye(u,f.textStyle)}}return r.model.getModel("axisPointer",new Zt(l,t,i))}function lve(r,e){e.eachSeries(function(t){var i=t.coordinateSystem,n=t.get(["tooltip","trigger"],!0),a=t.get(["tooltip","show"],!0);!i||n==="none"||n===!1||n==="item"||a===!1||t.get(["axisPointer","show"],!0)===!1||N(r.coordSysAxesInfo[Cv(i.model)],function(o){var s=o.axis;i.getAxis(s.dim)===s&&(o.seriesModels.push(t),o.seriesDataCount==null&&(o.seriesDataCount=0),o.seriesDataCount+=t.getData().count())})})}function uve(r,e){for(var t=e.model,i=e.dim,n=0;n<r.length;n++){var a=r[n]||{};if(vI(a[i+"AxisId"],t.id)||vI(a[i+"AxisIndex"],t.componentIndex)||vI(a[i+"AxisName"],t.name))return n}}function vI(r,e){return r==="all"||pe(r)&&dt(r,e)>=0||r===e}function a9(r){var e=lT(r);if(e){var t=e.axisPointerModel,i=e.axis.scale,n=t.option,a=t.get("status"),o=t.get("value");o!=null&&(o=i.parse(o));var s=gI(t);a==null&&(n.status=s?"show":"hide");var l=i.getExtent().slice();l[0]>l[1]&&l.reverse(),(o==null||o>l[1])&&(o=l[1]),o<l[0]&&(o=l[0]),n.value=o,s&&(n.status=e.axis.scale.isBlank()?"hide":"show")}}function lT(r){var e=(r.ecModel.getComponent("axisPointer")||{}).coordSysAxesInfo;return e&&e.axesInfo[Cv(r)]}function o9(r){var e=lT(r);return e&&e.axisPointerModel}function gI(r){return!!r.get(["handle","show"])}function Cv(r){return r.type+"||"+r.id}var s9={},cve=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n,a){this.axisPointerClass&&a9(t),r.prototype.render.apply(this,arguments),this._doUpdateAxisPointerClass(t,n,!0)},e.prototype.updateAxisPointer=function(t,i,n,a){this._doUpdateAxisPointerClass(t,n,!1)},e.prototype.remove=function(t,i){var n=this._axisPointer;n&&n.remove(i)},e.prototype.dispose=function(t,i){this._disposeAxisPointer(i),r.prototype.dispose.apply(this,arguments)},e.prototype._doUpdateAxisPointerClass=function(t,i,n){var a=e.getAxisPointerClass(this.axisPointerClass);if(a){var o=o9(t);o?(this._axisPointer||(this._axisPointer=new a)).render(t,o,i,n):this._disposeAxisPointer(i)}},e.prototype._disposeAxisPointer=function(t){this._axisPointer&&this._axisPointer.dispose(t),this._axisPointer=null},e.registerAxisPointerClass=function(t,i){s9[t]=i},e.getAxisPointerClass=function(t){return t&&s9[t]},e.type="axis",e}(er),qa=cve;var _I=vt();function uT(r,e,t,i){var n=t.axis;if(!n.scale.isBlank()){var a=t.getModel("splitArea"),o=a.getModel("areaStyle"),s=o.get("color"),l=i.coordinateSystem.getRect(),u=n.getTicksCoords({tickModel:a,clamp:!0});if(u.length){var c=s.length,f=_I(r).splitAreaColors,h=ke(),p=0;if(f)for(var d=0;d<u.length;d++){var g=f.get(u[d].tickValue);if(g!=null){p=(g+(c-1)*d)%c;break}}var m=n.toGlobalCoord(u[0].coord),v=o.getAreaStyle();s=pe(s)?s:[s];for(var d=1;d<u.length;d++){var _=n.toGlobalCoord(u[d].coord),y=void 0,x=void 0,M=void 0,S=void 0;n.isHorizontal()?(y=m,x=l.y,M=_-y,S=l.height,m=y+M):(y=l.x,x=m,M=l.width,S=_-x,m=x+S);var w=u[d-1].tickValue;w!=null&&h.set(w,p),e.add(new Et({anid:w!=null?"area_"+w:null,shape:{x:y,y:x,width:M,height:S},style:Ye({fill:s[p]},v),autoBatch:!0,silent:!0})),p=(p+1)%c}_I(r).splitAreaColors=h}}}function cT(r){_I(r).splitAreaColors=null}var fve=["axisLine","axisTickLabel","axisName"],hve=["splitArea","splitLine","minorSplitLine"],l9=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return 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OI=["rect","circle","line","ellipse","polygon","polyline","path"],kve=ke(OI),Vve=ke(OI.concat(["g"])),Gve=ke(OI.concat(["g"])),X9=vt();function yT(r){var e=r.getItemStyle(),t=r.get("areaColor");return t!=null&&(e.fill=t),e}function F9(r){var e=r.style;e&&(e.stroke=e.stroke||e.fill,e.fill=null)}var Hve=function(){function r(e){var t=new Ze;this.uid=rs("ec_map_draw"),this._controller=new jl(e.getZr()),this._controllerHost={target:t},this.group=t,t.add(this._regionsGroup=new Ze),t.add(this._svgGroup=new Ze)}return r.prototype.draw=function(e,t,i,n,a){var o=e.mainType==="geo",s=e.getData&&e.getData();o&&t.eachComponent({mainType:"series",subType:"map"},function(v){!s&&v.getHostGeoModel()===e&&(s=v.getData())});var l=e.coordinateSystem,u=this._regionsGroup,c=this.group,f=l.getTransformInfo(),h=f.raw,p=f.roam,d=!u.childAt(0)||a;d?(c.x=p.x,c.y=p.y,c.scaleX=p.scaleX,c.scaleY=p.scaleY,c.dirty()):Dt(c,p,e);var g=s&&s.getVisual("visualMeta")&&s.getVisual("visualMeta").length>0,m={api:i,geo:l,mapOrGeoModel:e,data:s,isVisualEncodedByVisualMap:g,isGeo:o,transformInfoRaw:h};l.resourceType==="geoJSON"?this._buildGeoJSON(m):l.resourceType==="geoSVG"&&this._buildSVG(m),this._updateController(e,t,i),this._updateMapSelectHandler(e,u,i,n)},r.prototype._buildGeoJSON=function(e){var t=this._regionsGroupByName=ke(),i=ke(),n=this._regionsGroup,a=e.transformInfoRaw,o=e.mapOrGeoModel,s=e.data,l=e.geo.projection,u=l&&l.stream;function c(p,d){return d&&(p=d(p)),p&&[p[0]*a.scaleX+a.x,p[1]*a.scaleY+a.y]}function f(p){for(var d=[],g=!u&&l&&l.project,m=0;m<p.length;++m){var v=c(p[m],g);v&&d.push(v)}return d}function h(p){return{shape:{points:f(p)}}}n.removeAll(),N(e.geo.regions,function(p){var d=p.name,g=t.get(d),m=i.get(d)||{},v=m.dataIdx,_=m.regionModel;g||(g=t.set(d,new Ze),n.add(g),v=s?s.indexOfName(d):null,_=e.isGeo?o.getRegionModel(d):s?s.getItemModel(v):null,i.set(d,{dataIdx:v,regionModel:_}));var y=[],x=[];N(p.geometries,function(w){if(w.type==="polygon"){var T=[w.exterior].concat(w.interiors||[]);u&&(T=W9(T,u)),N(T,function(b){y.push(new ti(h(b)))})}else{var C=w.points;u&&(C=W9(C,u,!0)),N(C,function(b){x.push(new Qr(h(b)))})}});var M=c(p.getCenter(),l&&l.project);function S(w,T){if(w.length){var C=new tv({culling:!0,segmentIgnoreThreshold:1,shape:{paths:w}});g.add(C),B9(e,C,v,_),k9(e,C,d,_,o,v,M),T&&(F9(C),N(C.states,F9))}}S(y),S(x,!0)}),t.each(function(p,d){var g=i.get(d),m=g.dataIdx,v=g.regionModel;V9(e,p,d,v,o,m),G9(e,p,d,v,o),H9(e,p,d,v,o)},this)},r.prototype._buildSVG=function(e){var t=e.geo.map,i=e.transformInfoRaw;this._svgGroup.x=i.x,this._svgGroup.y=i.y,this._svgGroup.scaleX=i.scaleX,this._svgGroup.scaleY=i.scaleY,this._svgResourceChanged(t)&&(this._freeSVG(),this._useSVG(t));var n=this._svgDispatcherMap=ke(),a=!1;N(this._svgGraphicRecord.named,function(o){var s=o.name,l=e.mapOrGeoModel,u=e.data,c=o.svgNodeTagLower,f=o.el,h=u?u.indexOfName(s):null,p=l.getRegionModel(s);if(kve.get(c)!=null&&f instanceof gi&&B9(e,f,h,p),f instanceof gi&&(f.culling=!0),f.z2EmphasisLift=0,!o.namedFrom&&(Gve.get(c)!=null&&k9(e,f,s,p,l,h,null),V9(e,f,s,p,l,h),G9(e,f,s,p,l),Vve.get(c)!=null)){var d=H9(e,f,s,p,l);d==="self"&&(a=!0);var g=n.get(s)||n.set(s,[]);g.push(f)}},this),this._enableBlurEntireSVG(a,e)},r.prototype._enableBlurEntireSVG=function(e,t){if(e&&t.isGeo){var i=t.mapOrGeoModel.getModel(["blur","itemStyle"]).getItemStyle(),n=i.opacity;this._svgGraphicRecord.root.traverse(function(a){if(!a.isGroup){Fs(a);var o=a.ensureState("blur").style||{};o.opacity==null&&n!=null&&(o.opacity=n),a.ensureState("emphasis")}})}},r.prototype.remove=function(){this._regionsGroup.removeAll(),this._regionsGroupByName=null,this._svgGroup.removeAll(),this._freeSVG(),this._controller.dispose(),this._controllerHost=null},r.prototype.findHighDownDispatchers=function(e,t){if(e==null)return[];var i=t.coordinateSystem;if(i.resourceType==="geoJSON"){var n=this._regionsGroupByName;if(n){var a=n.get(e);return a?[a]:[]}}else if(i.resourceType==="geoSVG")return this._svgDispatcherMap&&this._svgDispatcherMap.get(e)||[]},r.prototype._svgResourceChanged=function(e){return this._svgMapName!==e},r.prototype._useSVG=function(e){var t=va.getGeoResource(e);if(t&&t.type==="geoSVG"){var i=t.useGraphic(this.uid);this._svgGroup.add(i.root),this._svgGraphicRecord=i,this._svgMapName=e}},r.prototype._freeSVG=function(){var e=this._svgMapName;if(e!=null){var t=va.getGeoResource(e);t&&t.type==="geoSVG"&&t.freeGraphic(this.uid),this._svgGraphicRecord=null,this._svgDispatcherMap=null,this._svgGroup.removeAll(),this._svgMapName=null}},r.prototype._updateController=function(e,t,i){var n=e.coordinateSystem,a=this._controller,o=this._controllerHost;o.zoomLimit=e.get("scaleLimit"),o.zoom=n.getZoom(),a.enable(e.get("roam")||!1);var s=e.mainType;function l(){var u={type:"geoRoam",componentType:s};return u[s+"Id"]=e.id,u}a.off("pan").on("pan",function(u){this._mouseDownFlag=!1,Rv(o,u.dx,u.dy),i.dispatchAction(fe(l(),{dx:u.dx,dy:u.dy,animation:{duration:0}}))},this),a.off("zoom").on("zoom",function(u){this._mouseDownFlag=!1,Lv(o,u.scale,u.originX,u.originY),i.dispatchAction(fe(l(),{zoom:u.scale,originX:u.originX,originY:u.originY,animation:{duration:0}}))},this),a.setPointerChecker(function(u,c,f){return n.containPoint([c,f])&&!Yf(u,i,e)})},r.prototype.resetForLabelLayout=function(){this.group.traverse(function(e){var t=e.getTextContent();t&&(t.ignore=X9(t).ignore)})},r.prototype._updateMapSelectHandler=function(e,t,i,n){var a=this;t.off("mousedown"),t.off("click"),e.get("selectedMode")&&(t.on("mousedown",function(){a._mouseDownFlag=!0}),t.on("click",function(o){a._mouseDownFlag&&(a._mouseDownFlag=!1)}))},r}();function B9(r,e,t,i){var n=i.getModel("itemStyle"),a=i.getModel(["emphasis","itemStyle"]),o=i.getModel(["blur","itemStyle"]),s=i.getModel(["select","itemStyle"]),l=yT(n),u=yT(a),c=yT(s),f=yT(o),h=r.data;if(h){var p=h.getItemVisual(t,"style"),d=h.getItemVisual(t,"decal");r.isVisualEncodedByVisualMap&&p.fill&&(l.fill=p.fill),d&&(l.decal=js(d,r.api))}e.setStyle(l),e.style.strokeNoScale=!0,e.ensureState("emphasis").style=u,e.ensureState("select").style=c,e.ensureState("blur").style=f,Fs(e)}function k9(r,e,t,i,n,a,o){var s=r.data,l=r.isGeo,u=s&&isNaN(s.get(s.mapDimension("value"),a)),c=s&&s.getItemLayout(a);if(l||u||c&&c.showLabel){var f=l?t:a,h=void 0;(!s||a>=0)&&(h=n);var p=o?{normal:{align:"center",verticalAlign:"middle"}}:null;Ir(e,wr(i),{labelFetcher:h,labelDataIndex:f,defaultText:t},p);var d=e.getTextContent();if(d&&(X9(d).ignore=d.ignore,e.textConfig&&o)){var g=e.getBoundingRect().clone();e.textConfig.layoutRect=g,e.textConfig.position=[(o[0]-g.x)/g.width*100+"%",(o[1]-g.y)/g.height*100+"%"]}e.disableLabelAnimation=!0}else e.removeTextContent(),e.removeTextConfig(),e.disableLabelAnimation=null}function V9(r,e,t,i,n,a){r.data?r.data.setItemGraphicEl(a,e):rt(e).eventData={componentType:"geo",componentIndex:n.componentIndex,geoIndex:n.componentIndex,name:t,region:i&&i.option||{}}}function G9(r,e,t,i,n){r.data||Gs({el:e,componentModel:n,itemName:t,itemTooltipOption:i.get("tooltip")})}function H9(r,e,t,i,n){e.highDownSilentOnTouch=!!n.get("selectedMode");var a=i.getModel("emphasis"),o=a.get("focus");return ar(e,o,a.get("blurScope"),a.get("disabled")),r.isGeo&&v4(e,n,t),o}function W9(r,e,t){var i=[],n;function a(){n=[]}function o(){n.length&&(i.push(n),n=[])}var s=e({polygonStart:a,polygonEnd:o,lineStart:a,lineEnd:o,point:function(l,u){isFinite(l)&&isFinite(u)&&n.push([l,u])},sphere:function(){}});return!t&&s.polygonStart(),N(r,function(l){s.lineStart();for(var u=0;u<l.length;u++)s.point(l[u][0],l[u][1]);s.lineEnd()}),!t&&s.polygonEnd(),i}var _T=Hve;var Wve=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n,a){if(!(a&&a.type==="mapToggleSelect"&&a.from===this.uid)){var o=this.group;if(o.removeAll(),!t.getHostGeoModel()){if(this._mapDraw&&a&&a.type==="geoRoam"&&this._mapDraw.resetForLabelLayout(),a&&a.type==="geoRoam"&&a.componentType==="series"&&a.seriesId===t.id){var s=this._mapDraw;s&&o.add(s.group)}else if(t.needsDrawMap){var s=this._mapDraw||new _T(n);o.add(s.group),s.draw(t,i,n,this,a),this._mapDraw=s}else this._mapDraw&&this._mapDraw.remove(),this._mapDraw=null;t.get("showLegendSymbol")&&i.getComponent("legend")&&this._renderSymbols(t,i,n)}}},e.prototype.remove=function(){this._mapDraw&&this._mapDraw.remove(),this._mapDraw=null,this.group.removeAll()},e.prototype.dispose=function(){this._mapDraw&&this._mapDraw.remove(),this._mapDraw=null},e.prototype._renderSymbols=function(t,i,n){var a=t.originalData,o=this.group;a.each(a.mapDimension("value"),function(s,l){if(!isNaN(s)){var u=a.getItemLayout(l);if(!(!u||!u.point)){var c=u.point,f=u.offset,h=new ua({style:{fill:t.getData().getVisual("style").fill},shape:{cx:c[0]+f*9,cy:c[1],r:3},silent:!0,z2:8+(f?0:bu+1)});if(!f){var p=t.mainSeries.getData(),d=a.getName(l),g=p.indexOfName(d),m=a.getItemModel(l),v=m.getModel("label"),_=p.getItemGraphicEl(g);Ir(h,wr(m),{labelFetcher:{getFormattedLabel:function(y,x){return t.getFormattedLabel(g,x)}},defaultText:d}),h.disableLabelAnimation=!0,v.get("position")||h.setTextConfig({position:"bottom"}),_.onHoverStateChange=function(y){Pp(h,y)}}o.add(h)}}})},e.type="map",e}(Yt),Y9=Wve;var Xve=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.needsDrawMap=!1,t.seriesGroup=[],t.getTooltipPosition=function(i){if(i!=null){var n=this.getData().getName(i),a=this.coordinateSystem,o=a.getRegion(n);return o&&a.dataToPoint(o.getCenter())}},t}return e.prototype.getInitialData=function(t){for(var i=To(this,{coordDimensions:["value"],encodeDefaulter:ot(fv,this)}),n=ke(),a=[],o=0,s=i.count();o<s;o++){var l=i.getName(o);n.set(l,!0)}var u=va.load(this.getMapType(),this.option.nameMap,this.option.nameProperty);return N(u.regions,function(c){var f=c.name;n.get(f)||a.push(f)}),i.appendValues([],a),i},e.prototype.getHostGeoModel=function(){var t=this.option.geoIndex;return t!=null?this.ecModel.getComponent("geo",t):null},e.prototype.getMapType=function(){return(this.getHostGeoModel()||this).option.map},e.prototype.getRawValue=function(t){var i=this.getData();return i.get(i.mapDimension("value"),t)},e.prototype.getRegionModel=function(t){var i=this.getData();return i.getItemModel(i.indexOfName(t))},e.prototype.formatTooltip=function(t,i,n){for(var a=this.getData(),o=this.getRawValue(t),s=a.getName(t),l=this.seriesGroup,u=[],c=0;c<l.length;c++){var f=l[c].originalData.indexOfName(s),h=a.mapDimension("value");isNaN(l[c].originalData.get(h,f))||u.push(l[c].name)}return Or("section",{header:u.join(", "),noHeader:!u.length,blocks:[Or("nameValue",{name:s,value:o})]})},e.prototype.setZoom=function(t){this.option.zoom=t},e.prototype.setCenter=function(t){this.option.center=t},e.prototype.getLegendIcon=function(t){var i=t.icon||"roundRect",n=Sr(i,0,0,t.itemWidth,t.itemHeight,t.itemStyle.fill);return n.setStyle(t.itemStyle),n.style.stroke="none",i.indexOf("empty")>-1&&(n.style.stroke=n.style.fill,n.style.fill="#fff",n.style.lineWidth=2),n},e.type="series.map",e.dependencies=["geo"],e.layoutMode="box",e.defaultOption={z:2,coordinateSystem:"geo",map:"",left:"center",top:"center",aspectScale:null,showLegendSymbol:!0,boundingCoords:null,center:null,zoom:1,scaleLimit:null,selectedMode:!0,label:{show:!1,color:"#000"},itemStyle:{borderWidth:.5,borderColor:"#444",areaColor:"#eee"},emphasis:{label:{show:!0,color:"rgb(100,0,0)"},itemStyle:{areaColor:"rgba(255,215,0,0.8)"}},select:{label:{show:!0,color:"rgb(100,0,0)"},itemStyle:{color:"rgba(255,215,0,0.8)"}},nameProperty:"name"},e}(jt),q9=Xve;function Yve(r,e){var t={};return N(r,function(i){i.each(i.mapDimension("value"),function(n,a){var o="ec-"+i.getName(a);t[o]=t[o]||[],isNaN(n)||t[o].push(n)})}),r[0].map(r[0].mapDimension("value"),function(i,n){for(var a="ec-"+r[0].getName(n),o=0,s=1/0,l=-1/0,u=t[a].length,c=0;c<u;c++)s=Math.min(s,t[a][c]),l=Math.max(l,t[a][c]),o+=t[a][c];var f;return e==="min"?f=s:e==="max"?f=l:e==="average"?f=o/u:f=o,u===0?NaN:f})}function zI(r){var e={};r.eachSeriesByType("map",function(t){var i=t.getHostGeoModel(),n=i?"o"+i.id:"i"+t.getMapType();(e[n]=e[n]||[]).push(t)}),N(e,function(t,i){for(var n=Yve(de(t,function(o){return o.getData()}),t[0].get("mapValueCalculation")),a=0;a<t.length;a++)t[a].originalData=t[a].getData();for(var a=0;a<t.length;a++)t[a].seriesGroup=t,t[a].needsDrawMap=a===0&&!t[a].getHostGeoModel(),t[a].setData(n.cloneShallow()),t[a].mainSeries=t[0]})}function FI(r){var e={};r.eachSeriesByType("map",function(t){var i=t.getMapType();if(!(t.getHostGeoModel()||e[i])){var n={};N(t.seriesGroup,function(o){var s=o.coordinateSystem,l=o.originalData;o.get("showLegendSymbol")&&r.getComponent("legend")&&l.each(l.mapDimension("value"),function(u,c){var f=l.getName(c),h=s.getRegion(f);if(!(!h||isNaN(u))){var p=n[f]||0,d=s.dataToPoint(h.getCenter());n[f]=p+1,l.setItemLayout(c,{point:d,offset:p})}})});var a=t.getData();a.each(function(o){var s=a.getName(o),l=a.getItemLayout(o)||{};l.showLabel=!n[s],a.setItemLayout(o,l)}),e[i]=!0}})}var Z9=fi,qve=function(r){Z(e,r);function e(t){var i=r.call(this)||this;return i.type="view",i.dimensions=["x","y"],i._roamTransformable=new Da,i._rawTransformable=new Da,i.name=t,i}return e.prototype.setBoundingRect=function(t,i,n,a){return this._rect=new lt(t,i,n,a),this._rect},e.prototype.getBoundingRect=function(){return this._rect},e.prototype.setViewRect=function(t,i,n,a){this._transformTo(t,i,n,a),this._viewRect=new lt(t,i,n,a)},e.prototype._transformTo=function(t,i,n,a){var o=this.getBoundingRect(),s=this._rawTransformable;s.transform=o.calculateTransform(new lt(t,i,n,a));var l=s.parent;s.parent=null,s.decomposeTransform(),s.parent=l,this._updateTransform()},e.prototype.setCenter=function(t,i){t&&(this._center=[ze(t[0],i.getWidth()),ze(t[1],i.getHeight())],this._updateCenterAndZoom())},e.prototype.setZoom=function(t){t=t||1;var i=this.zoomLimit;i&&(i.max!=null&&(t=Math.min(i.max,t)),i.min!=null&&(t=Math.max(i.min,t))),this._zoom=t,this._updateCenterAndZoom()},e.prototype.getDefaultCenter=function(){var t=this.getBoundingRect(),i=t.x+t.width/2,n=t.y+t.height/2;return[i,n]},e.prototype.getCenter=function(){return this._center||this.getDefaultCenter()},e.prototype.getZoom=function(){return this._zoom||1},e.prototype.getRoamTransform=function(){return this._roamTransformable.getLocalTransform()},e.prototype._updateCenterAndZoom=function(){var t=this._rawTransformable.getLocalTransform(),i=this._roamTransformable,n=this.getDefaultCenter(),a=this.getCenter(),o=this.getZoom();a=fi([],a,t),n=fi([],n,t),i.originX=a[0],i.originY=a[1],i.x=n[0]-a[0],i.y=n[1]-a[1],i.scaleX=i.scaleY=o,this._updateTransform()},e.prototype._updateTransform=function(){var t=this._roamTransformable,i=this._rawTransformable;i.parent=t,t.updateTransform(),i.updateTransform(),z0(this.transform||(this.transform=[]),i.transform||wi()),this._rawTransform=i.getLocalTransform(),this.invTransform=this.invTransform||[],qo(this.invTransform,this.transform),this.decomposeTransform()},e.prototype.getTransformInfo=function(){var t=this._rawTransformable,i=this._roamTransformable,n=new Da;return n.transform=i.transform,n.decomposeTransform(),{roam:{x:n.x,y:n.y,scaleX:n.scaleX,scaleY:n.scaleY},raw:{x:t.x,y:t.y,scaleX:t.scaleX,scaleY:t.scaleY}}},e.prototype.getViewRect=function(){return this._viewRect},e.prototype.getViewRectAfterRoam=function(){var t=this.getBoundingRect().clone();return t.applyTransform(this.transform),t},e.prototype.dataToPoint=function(t,i,n){var a=i?this._rawTransform:this.transform;return n=n||[],a?Z9(n,t,a):qi(n,t)},e.prototype.pointToData=function(t){var i=this.invTransform;return i?Z9([],t,i):[t[0],t[1]]},e.prototype.convertToPixel=function(t,i,n){var a=j9(i);return a===this?a.dataToPoint(n):null},e.prototype.convertFromPixel=function(t,i,n){var a=j9(i);return a===this?a.pointToData(n):null},e.prototype.containPoint=function(t){return this.getViewRectAfterRoam().contain(t[0],t[1])},e.dimensions=["x","y"],e}(Da);function j9(r){var e=r.seriesModel;return e?e.coordinateSystem:null}var ku=qve;var Zve={geoJSON:{aspectScale:.75,invertLongitute:!0},geoSVG:{aspectScale:1,invertLongitute:!1}},BI=["lng","lat"],J9=function(r){Z(e,r);function e(t,i,n){var a=r.call(this,t)||this;a.dimensions=BI,a.type="geo",a._nameCoordMap=ke(),a.map=i;var o=n.projection,s=va.load(i,n.nameMap,n.nameProperty),l=va.getGeoResource(i),u=a.resourceType=l?l.type:null,c=a.regions=s.regions,f=Zve[l.type];a._regionsMap=s.regionsMap,a.regions=s.regions,a.projection=o;var h;if(o)for(var p=0;p<c.length;p++){var d=c[p].getBoundingRect(o);h=h||d.clone(),h.union(d)}else h=s.boundingRect;return a.setBoundingRect(h.x,h.y,h.width,h.height),a.aspectScale=o?1:ft(n.aspectScale,f.aspectScale),a._invertLongitute=o?!1:f.invertLongitute,a}return e.prototype._transformTo=function(t,i,n,a){var o=this.getBoundingRect(),s=this._invertLongitute;o=o.clone(),s&&(o.y=-o.y-o.height);var l=this._rawTransformable;l.transform=o.calculateTransform(new lt(t,i,n,a));var u=l.parent;l.parent=null,l.decomposeTransform(),l.parent=u,s&&(l.scaleY=-l.scaleY),this._updateTransform()},e.prototype.getRegion=function(t){return this._regionsMap.get(t)},e.prototype.getRegionByCoord=function(t){for(var i=this.regions,n=0;n<i.length;n++){var a=i[n];if(a.type==="geoJSON"&&a.contain(t))return i[n]}},e.prototype.addGeoCoord=function(t,i){this._nameCoordMap.set(t,i)},e.prototype.getGeoCoord=function(t){var i=this._regionsMap.get(t);return this._nameCoordMap.get(t)||i&&i.getCenter()},e.prototype.dataToPoint=function(t,i,n){if(Ce(t)&&(t=this.getGeoCoord(t)),t){var a=this.projection;return a&&(t=a.project(t)),t&&this.projectedToPoint(t,i,n)}},e.prototype.pointToData=function(t){var i=this.projection;return i&&(t=i.unproject(t)),t&&this.pointToProjected(t)},e.prototype.pointToProjected=function(t){return r.prototype.pointToData.call(this,t)},e.prototype.projectedToPoint=function(t,i,n){return r.prototype.dataToPoint.call(this,t,i,n)},e.prototype.convertToPixel=function(t,i,n){var a=K9(i);return a===this?a.dataToPoint(n):null},e.prototype.convertFromPixel=function(t,i,n){var a=K9(i);return a===this?a.pointToData(n):null},e}(ku);br(J9,ku);function K9(r){var e=r.geoModel,t=r.seriesModel;return e?e.coordinateSystem:t?t.coordinateSystem||(t.getReferringComponents("geo",Ar).models[0]||{}).coordinateSystem:null}var kI=J9;function $9(r,e){var t=r.get("boundingCoords");if(t!=null){var i=t[0],n=t[1];if(isFinite(i[0])&&isFinite(i[1])&&isFinite(n[0])&&isFinite(n[1])){var a=this.projection;if(a){var o=i[0],s=i[1],l=n[0],u=n[1];i=[1/0,1/0],n=[-1/0,-1/0];var c=function(S,w,T,C){for(var b=T-S,E=C-w,I=0;I<=100;I++){var R=I/100,A=a.project([S+b*R,w+E*R]);po(i,i,A),mo(n,n,A)}};c(o,s,l,s),c(l,s,l,u),c(l,u,o,u),c(o,u,l,s)}this.setBoundingRect(i[0],i[1],n[0]-i[0],n[1]-i[1])}}var f=this.getBoundingRect(),h=r.get("layoutCenter"),p=r.get("layoutSize"),d=e.getWidth(),g=e.getHeight(),m=f.width/f.height*this.aspectScale,v=!1,_,y;h&&p&&(_=[ze(h[0],d),ze(h[1],g)],y=ze(p,Math.min(d,g)),!isNaN(_[0])&&!isNaN(_[1])&&!isNaN(y)&&(v=!0));var x;if(v)x={},m>1?(x.width=y,x.height=y/m):(x.height=y,x.width=y*m),x.y=_[1]-x.height/2,x.x=_[0]-x.width/2;else{var M=r.getBoxLayoutParams();M.aspect=m,x=xr(M,{width:d,height:g})}this.setViewRect(x.x,x.y,x.width,x.height),this.setCenter(r.get("center"),e),this.setZoom(r.get("zoom"))}function jve(r,e){N(e.get("geoCoord"),function(t,i){r.addGeoCoord(i,t)})}var Kve=function(){function r(){this.dimensions=BI}return r.prototype.create=function(e,t){var i=[];function n(o){return{nameProperty:o.get("nameProperty"),aspectScale:o.get("aspectScale"),projection:o.get("projection")}}e.eachComponent("geo",function(o,s){var l=o.get("map"),u=new kI(l+s,l,fe({nameMap:o.get("nameMap")},n(o)));u.zoomLimit=o.get("scaleLimit"),i.push(u),o.coordinateSystem=u,u.model=o,u.resize=$9,u.resize(o,t)}),e.eachSeries(function(o){var s=o.get("coordinateSystem");if(s==="geo"){var l=o.get("geoIndex")||0;o.coordinateSystem=i[l]}});var a={};return e.eachSeriesByType("map",function(o){if(!o.getHostGeoModel()){var s=o.getMapType();a[s]=a[s]||[],a[s].push(o)}}),N(a,function(o,s){var l=de(o,function(c){return c.get("nameMap")}),u=new kI(s,s,fe({nameMap:bm(l)},n(o[0])));u.zoomLimit=Br.apply(null,de(o,function(c){return c.get("scaleLimit")})),i.push(u),u.resize=$9,u.resize(o[0],t),N(o,function(c){c.coordinateSystem=u,jve(u,c)})}),i},r.prototype.getFilledRegions=function(e,t,i,n){for(var a=(e||[]).slice(),o=ke(),s=0;s<a.length;s++)o.set(a[s].name,a[s]);var l=va.load(t,i,n);return N(l.regions,function(u){var c=u.name;!o.get(c)&&a.push({name:c})}),a},r}(),Jve=new Kve,xT=Jve;var $ve=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.init=function(t,i,n){var a=va.getGeoResource(t.map);if(a&&a.type==="geoJSON"){var o=t.itemStyle=t.itemStyle||{};"color"in o||(o.color="#eee")}this.mergeDefaultAndTheme(t,n),yo(t,"label",["show"])},e.prototype.optionUpdated=function(){var t=this,i=this.option;i.regions=xT.getFilledRegions(i.regions,i.map,i.nameMap,i.nameProperty);var n={};this._optionModelMap=gn(i.regions||[],function(a,o){var s=o.name;return s&&(a.set(s,new Zt(o,t,t.ecModel)),o.selected&&(n[s]=!0)),a},ke()),i.selectedMap||(i.selectedMap=n)},e.prototype.getRegionModel=function(t){return this._optionModelMap.get(t)||new Zt(null,this,this.ecModel)},e.prototype.getFormattedLabel=function(t,i){var n=this.getRegionModel(t),a=i==="normal"?n.get(["label","formatter"]):n.get(["emphasis","label","formatter"]),o={name:t};if(He(a))return o.status=i,a(o);if(Ce(a))return a.replace("{a}",t??"")},e.prototype.setZoom=function(t){this.option.zoom=t},e.prototype.setCenter=function(t){this.option.center=t},e.prototype.select=function(t){var i=this.option,n=i.selectedMode;if(n){n!=="multiple"&&(i.selectedMap=null);var a=i.selectedMap||(i.selectedMap={});a[t]=!0}},e.prototype.unSelect=function(t){var i=this.option.selectedMap;i&&(i[t]=!1)},e.prototype.toggleSelected=function(t){this[this.isSelected(t)?"unSelect":"select"](t)},e.prototype.isSelected=function(t){var i=this.option.selectedMap;return!!(i&&i[t])},e.type="geo",e.layoutMode="box",e.defaultOption={z:0,show:!0,left:"center",top:"center",aspectScale:null,silent:!1,map:"",boundingCoords:null,center:null,zoom:1,scaleLimit:null,label:{show:!1,color:"#000"},itemStyle:{borderWidth:.5,borderColor:"#444"},emphasis:{label:{show:!0,color:"rgb(100,0,0)"},itemStyle:{color:"rgba(255,215,0,0.8)"}},select:{label:{show:!0,color:"rgb(100,0,0)"},itemStyle:{color:"rgba(255,215,0,0.8)"}},regions:[]},e}(Pt),Q9=$ve;function e7(r,e){return r.pointToProjected?r.pointToProjected(e):r.pointToData(e)}function Pv(r,e,t,i){var n=r.getZoom(),a=r.getCenter(),o=e.zoom,s=r.projectedToPoint?r.projectedToPoint(a):r.dataToPoint(a);if(e.dx!=null&&e.dy!=null&&(s[0]-=e.dx,s[1]-=e.dy,r.setCenter(e7(r,s),i)),o!=null){if(t){var l=t.min||0,u=t.max||1/0;o=Math.max(Math.min(n*o,u),l)/n}r.scaleX*=o,r.scaleY*=o;var c=(e.originX-r.x)*(o-1),f=(e.originY-r.y)*(o-1);r.x-=c,r.y-=f,r.updateTransform(),r.setCenter(e7(r,s),i),r.setZoom(o*n)}return{center:r.getCenter(),zoom:r.getZoom()}}var Qve=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.focusBlurEnabled=!0,t}return e.prototype.init=function(t,i){this._api=i},e.prototype.render=function(t,i,n,a){if(this._model=t,!t.get("show")){this._mapDraw&&this._mapDraw.remove(),this._mapDraw=null;return}this._mapDraw||(this._mapDraw=new _T(n));var o=this._mapDraw;o.draw(t,i,n,this,a),o.group.on("click",this._handleRegionClick,this),o.group.silent=t.get("silent"),this.group.add(o.group),this.updateSelectStatus(t,i,n)},e.prototype._handleRegionClick=function(t){var i;qs(t.target,function(n){return(i=rt(n).eventData)!=null},!0),i&&this._api.dispatchAction({type:"geoToggleSelect",geoId:this._model.id,name:i.name})},e.prototype.updateSelectStatus=function(t,i,n){var a=this;this._mapDraw.group.traverse(function(o){var s=rt(o).eventData;if(s)return a._model.isSelected(s.name)?n.enterSelect(o):n.leaveSelect(o),!0})},e.prototype.findHighDownDispatchers=function(t){return this._mapDraw&&this._mapDraw.findHighDownDispatchers(t,this._model)},e.prototype.dispose=function(){this._mapDraw&&this._mapDraw.remove()},e.type="geo",e}(er),t7=Qve;function ege(r,e,t){va.registerMap(r,e,t)}function Sx(r){r.registerCoordinateSystem("geo",xT),r.registerComponentModel(Q9),r.registerComponentView(t7),r.registerImpl("registerMap",ege),r.registerImpl("getMap",function(t){return va.getMapForUser(t)});function e(t,i){i.update="geo:updateSelectStatus",r.registerAction(i,function(n,a){var o={},s=[];return a.eachComponent({mainType:"geo",query:n},function(l){l[t](n.name);var u=l.coordinateSystem;N(u.regions,function(f){o[f.name]=l.isSelected(f.name)||!1});var c=[];N(o,function(f,h){o[h]&&c.push(h)}),s.push({geoIndex:l.componentIndex,name:c})}),{selected:o,allSelected:s,name:n.name}})}e("toggleSelected",{type:"geoToggleSelect",event:"geoselectchanged"}),e("select",{type:"geoSelect",event:"geoselected"}),e("unSelect",{type:"geoUnSelect",event:"geounselected"}),r.registerAction({type:"geoRoam",event:"geoRoam",update:"updateTransform"},function(t,i,n){var a=t.componentType||"series";i.eachComponent({mainType:a,query:t},function(o){var s=o.coordinateSystem;if(s.type==="geo"){var l=Pv(s,t,o.get("scaleLimit"),n);o.setCenter&&o.setCenter(l.center),o.setZoom&&o.setZoom(l.zoom),a==="series"&&N(o.seriesGroup,function(u){u.setCenter(l.center),u.setZoom(l.zoom)})}})})}function VI(r){It(Sx),r.registerChartView(Y9),r.registerSeriesModel(q9),r.registerLayout(FI),r.registerProcessor(r.PRIORITY.PROCESSOR.STATISTIC,zI),n1("map",r.registerAction)}function r7(r){var e=r;e.hierNode={defaultAncestor:null,ancestor:e,prelim:0,modifier:0,change:0,shift:0,i:0,thread:null};for(var t=[e],i,n;i=t.pop();)if(n=i.children,i.isExpand&&n.length)for(var a=n.length,o=a-1;o>=0;o--){var s=n[o];s.hierNode={defaultAncestor:null,ancestor:s,prelim:0,modifier:0,change:0,shift:0,i:o,thread:null},t.push(s)}}function i7(r,e){var t=r.isExpand?r.children:[],i=r.parentNode.children,n=r.hierNode.i?i[r.hierNode.i-1]:null;if(t.length){tge(r);var a=(t[0].hierNode.prelim+t[t.length-1].hierNode.prelim)/2;n?(r.hierNode.prelim=n.hierNode.prelim+e(r,n),r.hierNode.modifier=r.hierNode.prelim-a):r.hierNode.prelim=a}else n&&(r.hierNode.prelim=n.hierNode.prelim+e(r,n));r.parentNode.hierNode.defaultAncestor=rge(r,n,r.parentNode.hierNode.defaultAncestor||i[0],e)}function n7(r){var e=r.hierNode.prelim+r.parentNode.hierNode.modifier;r.setLayout({x:e},!0),r.hierNode.modifier+=r.parentNode.hierNode.modifier}function WI(r){return arguments.length?r:age}function nd(r,e){return r-=Math.PI/2,{x:e*Math.cos(r),y:e*Math.sin(r)}}function a7(r,e){return xr(r.getBoxLayoutParams(),{width:e.getWidth(),height:e.getHeight()})}function tge(r){for(var e=r.children,t=e.length,i=0,n=0;--t>=0;){var a=e[t];a.hierNode.prelim+=i,a.hierNode.modifier+=i,n+=a.hierNode.change,i+=a.hierNode.shift+n}}function rge(r,e,t,i){if(e){for(var n=r,a=r,o=a.parentNode.children[0],s=e,l=n.hierNode.modifier,u=a.hierNode.modifier,c=o.hierNode.modifier,f=s.hierNode.modifier;s=GI(s),a=HI(a),s&&a;){n=GI(n),o=HI(o),n.hierNode.ancestor=r;var h=s.hierNode.prelim+f-a.hierNode.prelim-u+i(s,a);h>0&&(nge(ige(s,r,t),r,h),u+=h,l+=h),f+=s.hierNode.modifier,u+=a.hierNode.modifier,l+=n.hierNode.modifier,c+=o.hierNode.modifier}s&&!GI(n)&&(n.hierNode.thread=s,n.hierNode.modifier+=f-l),a&&!HI(o)&&(o.hierNode.thread=a,o.hierNode.modifier+=u-c,t=r)}return t}function GI(r){var e=r.children;return e.length&&r.isExpand?e[e.length-1]:r.hierNode.thread}function HI(r){var e=r.children;return e.length&&r.isExpand?e[0]:r.hierNode.thread}function ige(r,e,t){return r.hierNode.ancestor.parentNode===e.parentNode?r.hierNode.ancestor:t}function nge(r,e,t){var i=t/(e.hierNode.i-r.hierNode.i);e.hierNode.change-=i,e.hierNode.shift+=t,e.hierNode.modifier+=t,e.hierNode.prelim+=t,r.hierNode.change+=i}function age(r,e){return r.parentNode===e.parentNode?1:2}var oge=function(){function r(){this.parentPoint=[],this.childPoints=[]}return r}(),sge=function(r){Z(e,r);function e(t){return r.call(this,t)||this}return e.prototype.getDefaultStyle=function(){return{stroke:"#000",fill:null}},e.prototype.getDefaultShape=function(){return new oge},e.prototype.buildPath=function(t,i){var n=i.childPoints,a=n.length,o=i.parentPoint,s=n[0],l=n[a-1];if(a===1){t.moveTo(o[0],o[1]),t.lineTo(s[0],s[1]);return}var u=i.orient,c=u==="TB"||u==="BT"?0:1,f=1-c,h=ze(i.forkPosition,1),p=[];p[c]=o[c],p[f]=o[f]+(l[f]-o[f])*h,t.moveTo(o[0],o[1]),t.lineTo(p[0],p[1]),t.moveTo(s[0],s[1]),p[c]=s[c],t.lineTo(p[0],p[1]),p[c]=l[c],t.lineTo(p[0],p[1]),t.lineTo(l[0],l[1]);for(var d=1;d<a-1;d++){var g=n[d];t.moveTo(g[0],g[1]),p[c]=g[c],t.lineTo(p[0],p[1])}},e}(ut),lge=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t._mainGroup=new Ze,t}return e.prototype.init=function(t,i){this._controller=new jl(i.getZr()),this._controllerHost={target:this.group},this.group.add(this._mainGroup)},e.prototype.render=function(t,i,n){var a=t.getData(),o=t.layoutInfo,s=this._mainGroup,l=t.get("layout");l==="radial"?(s.x=o.x+o.width/2,s.y=o.y+o.height/2):(s.x=o.x,s.y=o.y),this._updateViewCoordSys(t,n),this._updateController(t,i,n);var u=this._data;a.diff(u).add(function(c){o7(a,c)&&s7(a,c,null,s,t)}).update(function(c,f){var h=u.getItemGraphicEl(f);if(!o7(a,c)){h&&u7(u,f,h,s,t);return}s7(a,c,h,s,t)}).remove(function(c){var f=u.getItemGraphicEl(c);f&&u7(u,c,f,s,t)}).execute(),this._nodeScaleRatio=t.get("nodeScaleRatio"),this._updateNodeAndLinkScale(t),t.get("expandAndCollapse")===!0&&a.eachItemGraphicEl(function(c,f){c.off("click").on("click",function(){n.dispatchAction({type:"treeExpandAndCollapse",seriesId:t.id,dataIndex:f})})}),this._data=a},e.prototype._updateViewCoordSys=function(t,i){var n=t.getData(),a=[];n.each(function(f){var h=n.getItemLayout(f);h&&!isNaN(h.x)&&!isNaN(h.y)&&a.push([+h.x,+h.y])});var o=[],s=[];wp(a,o,s);var l=this._min,u=this._max;s[0]-o[0]===0&&(o[0]=l?l[0]:o[0]-1,s[0]=u?u[0]:s[0]+1),s[1]-o[1]===0&&(o[1]=l?l[1]:o[1]-1,s[1]=u?u[1]:s[1]+1);var c=t.coordinateSystem=new ku;c.zoomLimit=t.get("scaleLimit"),c.setBoundingRect(o[0],o[1],s[0]-o[0],s[1]-o[1]),c.setCenter(t.get("center"),i),c.setZoom(t.get("zoom")),this.group.attr({x:c.x,y:c.y,scaleX:c.scaleX,scaleY:c.scaleY}),this._min=o,this._max=s},e.prototype._updateController=function(t,i,n){var a=this,o=this._controller,s=this._controllerHost,l=this.group;o.setPointerChecker(function(u,c,f){var h=l.getBoundingRect();return h.applyTransform(l.transform),h.contain(c,f)&&!Yf(u,n,t)}),o.enable(t.get("roam")),s.zoomLimit=t.get("scaleLimit"),s.zoom=t.coordinateSystem.getZoom(),o.off("pan").off("zoom").on("pan",function(u){Rv(s,u.dx,u.dy),n.dispatchAction({seriesId:t.id,type:"treeRoam",dx:u.dx,dy:u.dy})}).on("zoom",function(u){Lv(s,u.scale,u.originX,u.originY),n.dispatchAction({seriesId:t.id,type:"treeRoam",zoom:u.scale,originX:u.originX,originY:u.originY}),a._updateNodeAndLinkScale(t),n.updateLabelLayout()})},e.prototype._updateNodeAndLinkScale=function(t){var i=t.getData(),n=this._getNodeGlobalScale(t);i.eachItemGraphicEl(function(a,o){a.setSymbolScale(n)})},e.prototype._getNodeGlobalScale=function(t){var i=t.coordinateSystem;if(i.type!=="view")return 1;var n=this._nodeScaleRatio,a=i.scaleX||1,o=i.getZoom(),s=(o-1)*n+1;return s/a},e.prototype.dispose=function(){this._controller&&this._controller.dispose(),this._controllerHost=null},e.prototype.remove=function(){this._mainGroup.removeAll(),this._data=null},e.type="tree",e}(Yt);function o7(r,e){var t=r.getItemLayout(e);return t&&!isNaN(t.x)&&!isNaN(t.y)}function s7(r,e,t,i,n){var a=!t,o=r.tree.getNodeByDataIndex(e),s=o.getModel(),l=o.getVisual("style").fill,u=o.isExpand===!1&&o.children.length!==0?l:"#fff",c=r.tree.root,f=o.parentNode===c?o:o.parentNode||o,h=r.getItemGraphicEl(f.dataIndex),p=f.getLayout(),d=h?{x:h.__oldX,y:h.__oldY,rawX:h.__radialOldRawX,rawY:h.__radialOldRawY}:p,g=o.getLayout();a?(t=new 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w=M?"left":"right",T=s.getModel("label"),C=T.get("rotate"),b=C*(Math.PI/180),E=m.getTextContent();E&&(m.setTextConfig({position:T.get("position")||w,rotation:C==null?-x:b,origin:"center"}),E.setStyle("verticalAlign","middle"))}var I=s.get(["emphasis","focus"]),R=I==="relative"?rp(o.getAncestorsIndices(),o.getDescendantIndices()):I==="ancestor"?o.getAncestorsIndices():I==="descendant"?o.getDescendantIndices():null;R&&(rt(t).focus=R),uge(n,o,c,t,d,p,g,i),t.__edge&&(t.onHoverStateChange=function(A){if(A!=="blur"){var D=o.parentNode&&r.getItemGraphicEl(o.parentNode.dataIndex);D&&D.hoverState===Lp||Pp(t.__edge,A)}})}function uge(r,e,t,i,n,a,o,s){var l=e.getModel(),u=r.get("edgeShape"),c=r.get("layout"),f=r.getOrient(),h=r.get(["lineStyle","curveness"]),p=r.get("edgeForkPosition"),d=l.getModel("lineStyle").getLineStyle(),g=i.__edge;if(u==="curve")e.parentNode&&e.parentNode!==t&&(g||(g=i.__edge=new Np({shape:XI(c,f,h,n,n)})),Dt(g,{shape:XI(c,f,h,a,o)},r));else 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i=this.getRawData().tree.root;(!t||t!==i&&!i.contains(t))&&(this._viewRoot=i)},e.prototype.enableAriaDecal=function(){Mx(this)},e.type="series.treemap",e.layoutMode="box",e.defaultOption={progressive:0,left:"center",top:"middle",width:"80%",height:"80%",sort:!0,clipWindow:"origin",squareRatio:.5*(1+Math.sqrt(5)),leafDepth:null,drillDownIcon:"\u25B6",zoomToNodeRatio:.32*.32,roam:!0,nodeClick:"zoomToNode",animation:!0,animationDurationUpdate:900,animationEasing:"quinticInOut",breadcrumb:{show:!0,height:22,left:"center",top:"bottom",emptyItemWidth:25,itemStyle:{color:"rgba(0,0,0,0.7)",textStyle:{color:"#fff"}},emphasis:{itemStyle:{color:"rgba(0,0,0,0.9)"}}},label:{show:!0,distance:0,padding:5,position:"inside",color:"#fff",overflow:"truncate"},upperLabel:{show:!1,position:[0,"50%"],height:20,overflow:"truncate",verticalAlign:"middle"},itemStyle:{color:null,colorAlpha:null,colorSaturation:null,borderWidth:0,gapWidth:0,borderColor:"#fff",borderColorSaturation:null},emphasis:{upperLabel:{show:!0,position:[0,"50%"],overflow:"truncate",verticalAlign:"middle"}},visualDimension:0,visualMin:null,visualMax:null,color:[],colorAlpha:null,colorSaturation:null,colorMappingBy:"index",visibleMin:10,childrenVisibleMin:null,levels:[]},e}(jt);function 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s=a.getModel("itemStyle"),l=a.getModel("emphasis"),u=s.getModel("textStyle"),c=l.getModel(["itemStyle","textStyle"]),f={pos:{left:a.get("left"),right:a.get("right"),top:a.get("top"),bottom:a.get("bottom")},box:{width:t.getWidth(),height:t.getHeight()},emptyItemWidth:a.get("emptyItemWidth"),totalWidth:0,renderList:[]};this._prepare(i,f,u),this._renderContent(e,f,s,l,u,c,n),Cf(o,f.pos,f.box)}},r.prototype._prepare=function(e,t,i){for(var n=e;n;n=n.parentNode){var a=qr(n.getModel().get("name"),""),o=i.getTextRect(a),s=Math.max(o.width+wge*2,t.emptyItemWidth);t.totalWidth+=s+x7,t.renderList.push({node:n,text:a,width:s})}},r.prototype._renderContent=function(e,t,i,n,a,o,s){for(var l=0,u=t.emptyItemWidth,c=e.get(["breadcrumb","height"]),f=x5(t.pos,t.box),h=t.totalWidth,p=t.renderList,d=n.getModel("itemStyle").getItemStyle(),g=p.length-1;g>=0;g--){var m=p[g],v=m.node,_=m.width,y=m.text;h>f.width&&(h-=_-u,_=u,y=null);var x=new ti({shape:{points:Ege(l,0,_,c,g===p.length-1,g===0)},style:Ye(i.getItemStyle(),{lineJoin:"bevel"}),textContent:new Lt({style:fr(a,{text:y})}),textConfig:{position:"inside"},z2:bu*1e4,onclick:ot(s,v)});x.disableLabelAnimation=!0,x.getTextContent().ensureState("emphasis").style=fr(o,{text:y}),x.ensureState("emphasis").style=d,ar(x,n.get("focus"),n.get("blurScope"),n.get("disabled")),this.group.add(x),Age(x,e,v),l+=_+x7}},r.prototype.remove=function(){this.group.removeAll()},r}();function Ege(r,e,t,i,n,a){var o=[[n?r:r-$I,e],[r+t,e],[r+t,e+i],[n?r:r-$I,e+i]];return!a&&o.splice(2,0,[r+t+$I,e+i/2]),!n&&o.push([r,e+i/2]),o}function Age(r,e,t){rt(r).eventData={componentType:"series",componentSubType:"treemap",componentIndex:e.componentIndex,seriesIndex:e.seriesIndex,seriesName:e.name,seriesType:"treemap",selfType:"breadcrumb",nodeData:{dataIndex:t&&t.dataIndex,name:t&&t.name},treePathInfo:t&&Zf(t,e)}}var S7=Tge;var Cge=function(){function r(){this._storage=[],this._elExistsMap={}}return r.prototype.add=function(e,t,i,n,a){return this._elExistsMap[e.id]?!1:(this._elExistsMap[e.id]=!0,this._storage.push({el:e,target:t,duration:i,delay:n,easing:a}),!0)},r.prototype.finished=function(e){return this._finishedCallback=e,this},r.prototype.start=function(){for(var e=this,t=this._storage.length,i=function(){t--,t<=0&&(e._storage.length=0,e._elExistsMap={},e._finishedCallback&&e._finishedCallback())},n=0,a=this._storage.length;n<a;n++){var o=this._storage[n];o.el.animateTo(o.target,{duration:o.duration,delay:o.delay,easing:o.easing,setToFinal:!0,done:i,aborted:i})}return this},r}();function M7(){return new Cge}var QI=Ze,b7=Et,w7=3,T7="label",E7="upperLabel",Lge=bu*10,Pge=bu*2,Dge=bu*3,ad=za([["fill","color"],["stroke","strokeColor"],["lineWidth","strokeWidth"],["shadowBlur"],["shadowOffsetX"],["shadowOffsetY"],["shadowColor"]]),A7=function(r){var e=ad(r);return e.stroke=e.fill=e.lineWidth=null,e},MT=vt(),Ige=function(r){Z(e,r);function e(){var 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o=n.get("animationDurationUpdate"),s=n.get("animationEasing"),l=(He(o)?0:o)||0,u=(He(s)?null:s)||"cubicOut",c=M7();N(i.willDeleteEls,function(f,h){N(f,function(p,d){if(!p.invisible){var g=p.parent,m,v=MT(g);if(a&&a.direction==="drillDown")m=g===a.rootNodeGroup?{shape:{x:0,y:0,width:v.nodeWidth,height:v.nodeHeight},style:{opacity:0}}:{style:{opacity:0}};else{var _=0,y=0;v.willDelete||(_=v.nodeWidth/2,y=v.nodeHeight/2),m=h==="nodeGroup"?{x:_,y,style:{opacity:0}}:{shape:{x:_,y,width:0,height:0},style:{opacity:0}}}m&&c.add(p,m,l,0,u)}})}),N(this._storage,function(f,h){N(f,function(p,d){var g=i.lastsForAnimation[h][d],m={};g&&(p instanceof 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n=i.getLayout();if(!n)return;this.api.dispatchAction({type:"treemapMove",from:this.uid,seriesId:this.seriesModel.id,rootRect:{x:n.x+t.dx,y:n.y+t.dy,width:n.width,height:n.height}})}},e.prototype._onZoom=function(t){var i=t.originX,n=t.originY;if(this._state!=="animating"){var a=this.seriesModel.getData().tree.root;if(!a)return;var o=a.getLayout();if(!o)return;var s=new lt(o.x,o.y,o.width,o.height),l=this.seriesModel.layoutInfo;i-=l.x,n-=l.y;var u=wi();_n(u,u,[-i,-n]),Lm(u,u,[t.scale,t.scale]),_n(u,u,[i,n]),s.applyTransform(u),this.api.dispatchAction({type:"treemapRender",from:this.uid,seriesId:this.seriesModel.id,rootRect:{x:s.x,y:s.y,width:s.width,height:s.height}})}},e.prototype._initEvents=function(t){var i=this;t.on("click",function(n){if(i._state==="ready"){var a=i.seriesModel.get("nodeClick",!0);if(a){var o=i.findTarget(n.offsetX,n.offsetY);if(o){var s=o.node;if(s.getLayout().isLeafRoot)i._rootToNode(o);else if(a==="zoomToNode")i._zoomToNode(o);else if(a==="link"){var 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t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.init=function(t,i){var n=new Xl,a=new Bv,o=this.group;this._controller=new jl(i.getZr()),this._controllerHost={target:o},o.add(n.group),o.add(a.group),this._symbolDraw=n,this._lineDraw=a,this._firstRender=!0},e.prototype.render=function(t,i,n){var a=this,o=t.coordinateSystem;this._model=t;var s=this._symbolDraw,l=this._lineDraw,u=this.group;if(nY(o)){var c={x:o.x,y:o.y,scaleX:o.scaleX,scaleY:o.scaleY};this._firstRender?u.attr(c):Dt(u,c,t)}Px(t.getGraph(),sd(t));var f=t.getData();s.updateData(f);var h=t.getEdgeData();l.updateData(h),this._updateNodeAndLinkScale(),this._updateController(t,i,n),clearTimeout(this._layoutTimeout);var p=t.forceLayout,d=t.get(["force","layoutAnimation"]);p&&this._startForceLayoutIteration(p,d);var g=t.get("layout");f.graph.eachNode(function(y){var x=y.dataIndex,M=y.getGraphicEl(),S=y.getModel();if(M){M.off("drag").off("dragend");var w=S.get("draggable");w&&M.on("drag",function(C){switch(g){case"force":p.warmUp(),!a._layouting&&a._startForceLayoutIteration(p,d),p.setFixed(x),f.setItemLayout(x,[M.x,M.y]);break;case"circular":f.setItemLayout(x,[M.x,M.y]),y.setLayout({fixed:!0},!0),Ov(t,"symbolSize",y,[C.offsetX,C.offsetY]),a.updateLayout(t);break;case"none":default:f.setItemLayout(x,[M.x,M.y]),Lx(t.getGraph(),t),a.updateLayout(t);break}}).on("dragend",function(){p&&p.setUnfixed(x)}),M.setDraggable(w,!!S.get("cursor"));var T=S.get(["emphasis","focus"]);T==="adjacency"&&(rt(M).focus=y.getAdjacentDataIndices())}}),f.graph.eachEdge(function(y){var x=y.getGraphicEl(),M=y.getModel().get(["emphasis","focus"]);x&&M==="adjacency"&&(rt(x).focus={edge:[y.dataIndex],node:[y.node1.dataIndex,y.node2.dataIndex]})});var m=t.get("layout")==="circular"&&t.get(["circular","rotateLabel"]),v=f.getLayout("cx"),_=f.getLayout("cy");f.graph.eachNode(function(y){mN(y,m,v,_)}),this._firstRender=!1},e.prototype.dispose=function(){this.remove(),this._controller&&this._controller.dispose(),this._controllerHost=null},e.prototype._startForceLayoutIteration=function(t,i){var n=this;(function a(){t.step(function(o){n.updateLayout(n._model),(n._layouting=!o)&&(i?n._layoutTimeout=setTimeout(a,16):a())})})()},e.prototype._updateController=function(t,i,n){var a=this,o=this._controller,s=this._controllerHost,l=this.group;if(o.setPointerChecker(function(u,c,f){var h=l.getBoundingRect();return h.applyTransform(l.transform),h.contain(c,f)&&!Yf(u,n,t)}),!nY(t.coordinateSystem)){o.disable();return}o.enable(t.get("roam")),s.zoomLimit=t.get("scaleLimit"),s.zoom=t.coordinateSystem.getZoom(),o.off("pan").off("zoom").on("pan",function(u){Rv(s,u.dx,u.dy),n.dispatchAction({seriesId:t.id,type:"graphRoam",dx:u.dx,dy:u.dy})}).on("zoom",function(u){Lv(s,u.scale,u.originX,u.originY),n.dispatchAction({seriesId:t.id,type:"graphRoam",zoom:u.scale,originX:u.originX,originY:u.originY}),a._updateNodeAndLinkScale(),Px(t.getGraph(),sd(t)),a._lineDraw.updateLayout(),n.updateLabelLayout()})},e.prototype._updateNodeAndLinkScale=function(){var t=this._model,i=t.getData(),n=sd(t);i.eachItemGraphicEl(function(a,o){a&&a.setSymbolScale(n)})},e.prototype.updateLayout=function(t){Px(t.getGraph(),sd(t)),this._symbolDraw.updateLayout(),this._lineDraw.updateLayout()},e.prototype.remove=function(){clearTimeout(this._layoutTimeout),this._layouting=!1,this._layoutTimeout=null,this._symbolDraw&&this._symbolDraw.remove(),this._lineDraw&&this._lineDraw.remove()},e.type="graph",e}(Yt),aY=cye;function Vv(r){return"_EC_"+r}var fye=function(){function r(e){this.type="graph",this.nodes=[],this.edges=[],this._nodesMap={},this._edgesMap={},this._directed=e||!1}return r.prototype.isDirected=function(){return this._directed},r.prototype.addNode=function(e,t){e=e==null?""+t:""+e;var i=this._nodesMap;if(!i[Vv(e)]){var n=new ud(e,t);return n.hostGraph=this,this.nodes.push(n),i[Vv(e)]=n,n}},r.prototype.getNodeByIndex=function(e){var t=this.data.getRawIndex(e);return this.nodes[t]},r.prototype.getNodeById=function(e){return this._nodesMap[Vv(e)]},r.prototype.addEdge=function(e,t,i){var n=this._nodesMap,a=this._edgesMap;if(Ct(e)&&(e=this.nodes[e]),Ct(t)&&(t=this.nodes[t]),e instanceof ud||(e=n[Vv(e)]),t instanceof ud||(t=n[Vv(t)]),!(!e||!t)){var o=e.id+"-"+t.id,s=new oY(e,t,i);return s.hostGraph=this,this._directed&&(e.outEdges.push(s),t.inEdges.push(s)),e.edges.push(s),e!==t&&t.edges.push(s),this.edges.push(s),a[o]=s,s}},r.prototype.getEdgeByIndex=function(e){var t=this.edgeData.getRawIndex(e);return this.edges[t]},r.prototype.getEdge=function(e,t){e instanceof ud&&(e=e.id),t instanceof ud&&(t=t.id);var i=this._edgesMap;return this._directed?i[e+"-"+t]:i[e+"-"+t]||i[t+"-"+e]},r.prototype.eachNode=function(e,t){for(var i=this.nodes,n=i.length,a=0;a<n;a++)i[a].dataIndex>=0&&e.call(t,i[a],a)},r.prototype.eachEdge=function(e,t){for(var i=this.edges,n=i.length,a=0;a<n;a++)i[a].dataIndex>=0&&i[a].node1.dataIndex>=0&&i[a].node2.dataIndex>=0&&e.call(t,i[a],a)},r.prototype.breadthFirstTraverse=function(e,t,i,n){if(t instanceof ud||(t=this._nodesMap[Vv(t)]),!!t){for(var a=i==="out"?"outEdges":i==="in"?"inEdges":"edges",o=0;o<this.nodes.length;o++)this.nodes[o].__visited=!1;if(!e.call(n,t,null))for(var s=[t];s.length;)for(var l=s.shift(),u=l[a],o=0;o<u.length;o++){var c=u[o],f=c.node1===l?c.node2:c.node1;if(!f.__visited){if(e.call(n,f,l))return;s.push(f),f.__visited=!0}}}},r.prototype.update=function(){for(var e=this.data,t=this.edgeData,i=this.nodes,n=this.edges,a=0,o=i.length;a<o;a++)i[a].dataIndex=-1;for(var a=0,o=e.count();a<o;a++)i[e.getRawIndex(a)].dataIndex=a;t.filterSelf(function(s){var l=n[t.getRawIndex(s)];return l.node1.dataIndex>=0&&l.node2.dataIndex>=0});for(var a=0,o=n.length;a<o;a++)n[a].dataIndex=-1;for(var a=0,o=t.count();a<o;a++)n[t.getRawIndex(a)].dataIndex=a},r.prototype.clone=function(){for(var e=new r(this._directed),t=this.nodes,i=this.edges,n=0;n<t.length;n++)e.addNode(t[n].id,t[n].dataIndex);for(var n=0;n<i.length;n++){var a=i[n];e.addEdge(a.node1.id,a.node2.id,a.dataIndex)}return e},r}(),ud=function(){function r(e,t){this.inEdges=[],this.outEdges=[],this.edges=[],this.dataIndex=-1,this.id=e??"",this.dataIndex=t??-1}return r.prototype.degree=function(){return this.edges.length},r.prototype.inDegree=function(){return this.inEdges.length},r.prototype.outDegree=function(){return this.outEdges.length},r.prototype.getModel=function(e){if(!(this.dataIndex<0)){var t=this.hostGraph,i=t.data.getItemModel(this.dataIndex);return i.getModel(e)}},r.prototype.getAdjacentDataIndices=function(){for(var e={edge:[],node:[]},t=0;t<this.edges.length;t++){var i=this.edges[t];i.dataIndex<0||(e.edge.push(i.dataIndex),e.node.push(i.node1.dataIndex,i.node2.dataIndex))}return e},r.prototype.getTrajectoryDataIndices=function(){for(var e=ke(),t=ke(),i=0;i<this.edges.length;i++){var n=this.edges[i];if(!(n.dataIndex<0)){e.set(n.dataIndex,!0);for(var a=[n.node1],o=[n.node2],s=0;s<a.length;){var l=a[s];s++,t.set(l.dataIndex,!0);for(var u=0;u<l.inEdges.length;u++)e.set(l.inEdges[u].dataIndex,!0),a.push(l.inEdges[u].node1)}for(s=0;s<o.length;){var c=o[s];s++,t.set(c.dataIndex,!0);for(var u=0;u<c.outEdges.length;u++)e.set(c.outEdges[u].dataIndex,!0),o.push(c.outEdges[u].node2)}}}return{edge:e.keys(),node:t.keys()}},r}(),oY=function(){function r(e,t,i){this.dataIndex=-1,this.node1=e,this.node2=t,this.dataIndex=i??-1}return r.prototype.getModel=function(e){if(!(this.dataIndex<0)){var t=this.hostGraph,i=t.edgeData.getItemModel(this.dataIndex);return i.getModel(e)}},r.prototype.getAdjacentDataIndices=function(){return{edge:[this.dataIndex],node:[this.node1.dataIndex,this.node2.dataIndex]}},r.prototype.getTrajectoryDataIndices=function(){var e=ke(),t=ke();e.set(this.dataIndex,!0);for(var i=[this.node1],n=[this.node2],a=0;a<i.length;){var o=i[a];a++,t.set(o.dataIndex,!0);for(var s=0;s<o.inEdges.length;s++)e.set(o.inEdges[s].dataIndex,!0),i.push(o.inEdges[s].node1)}for(a=0;a<n.length;){var l=n[a];a++,t.set(l.dataIndex,!0);for(var s=0;s<l.outEdges.length;s++)e.set(l.outEdges[s].dataIndex,!0),n.push(l.outEdges[s].node2)}return{edge:e.keys(),node:t.keys()}},r}();function sY(r,e){return{getValue:function(t){var i=this[r][e];return i.getStore().get(i.getDimensionIndex(t||"value"),this.dataIndex)},setVisual:function(t,i){this.dataIndex>=0&&this[r][e].setItemVisual(this.dataIndex,t,i)},getVisual:function(t){return this[r][e].getItemVisual(this.dataIndex,t)},setLayout:function(t,i){this.dataIndex>=0&&this[r][e].setItemLayout(this.dataIndex,t,i)},getLayout:function(){return this[r][e].getItemLayout(this.dataIndex)},getGraphicEl:function(){return this[r][e].getItemGraphicEl(this.dataIndex)},getRawIndex:function(){return this[r][e].getRawIndex(this.dataIndex)}}}br(ud,sY("hostGraph","data"));br(oY,sY("hostGraph","edgeData"));var lY=fye;function Dx(r,e,t,i,n){for(var a=new lY(i),o=0;o<r.length;o++)a.addNode(Br(r[o].id,r[o].name,o),o);for(var s=[],l=[],u=0,o=0;o<e.length;o++){var c=e[o],f=c.source,h=c.target;a.addEdge(f,h,u)&&(l.push(c),s.push(Br(qr(c.id,null),f+" > "+h)),u++)}var p=t.get("coordinateSystem"),d;if(p==="cartesian2d"||p==="polar")d=hn(r,t);else{var g=Nu.get(p),m=g?g.dimensions||[]:[];dt(m,"value")<0&&m.concat(["value"]);var v=Ks(r,{coordDimensions:m,encodeDefine:t.getEncode()}).dimensions;d=new ri(v,t),d.initData(r)}var _=new ri(["value"],t);return _.initData(l,s),n&&n(d,_),ST({mainData:d,struct:a,structAttr:"graph",datas:{node:d,edge:_},datasAttr:{node:"data",edge:"edgeData"}}),a.update(),a}var hye=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.hasSymbolVisual=!0,t}return e.prototype.init=function(t){r.prototype.init.apply(this,arguments);var i=this;function n(){return i._categoriesData}this.legendVisualProvider=new 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g=d.slice();return d[0]==="label"?g[0]="edgeLabel":d[1]==="label"&&(g[1]="edgeLabel"),g}return d}}},e.prototype.getGraph=function(){return this.getData().graph},e.prototype.getEdgeData=function(){return this.getGraph().edgeData},e.prototype.getCategoriesData=function(){return this._categoriesData},e.prototype.formatTooltip=function(t,i,n){if(n==="edge"){var a=this.getData(),o=this.getDataParams(t,n),s=a.graph.getEdgeByIndex(t),l=a.getName(s.node1.dataIndex),u=a.getName(s.node2.dataIndex),c=[];return l!=null&&c.push(l),u!=null&&c.push(u),Or("nameValue",{name:c.join(" > "),value:o.value,noValue:o.value==null})}var f=Kw({series:this,dataIndex:t,multipleSeries:i});return f},e.prototype._updateCategoriesData=function(){var t=de(this.option.categories||[],function(n){return n.value!=null?n:fe({value:0},n)}),i=new ri(["value"],this);i.initData(t),this._categoriesData=i,this._categoriesModels=i.mapArray(function(n){return i.getItemModel(n)})},e.prototype.setZoom=function(t){this.option.zoom=t},e.prototype.setCenter=function(t){this.option.center=t},e.prototype.isAnimationEnabled=function(){return r.prototype.isAnimationEnabled.call(this)&&!(this.get("layout")==="force"&&this.get(["force","layoutAnimation"]))},e.type="series.graph",e.dependencies=["grid","polar","geo","singleAxis","calendar"],e.defaultOption={z:2,coordinateSystem:"view",legendHoverLink:!0,layout:null,circular:{rotateLabel:!1},force:{initLayout:null,repulsion:[0,50],gravity:.1,friction:.6,edgeLength:30,layoutAnimation:!0},left:"center",top:"center",symbol:"circle",symbolSize:10,edgeSymbol:["none","none"],edgeSymbolSize:10,edgeLabel:{position:"middle",distance:5},draggable:!1,roam:!1,center:null,zoom:1,nodeScaleRatio:.6,label:{show:!1,formatter:"{b}"},itemStyle:{},lineStyle:{color:"#aaa",width:1,opacity:.5},emphasis:{scale:!0,label:{show:!0}},select:{itemStyle:{borderColor:"#212121"}}},e}(jt),uY=hye;var pye={type:"graphRoam",event:"graphRoam",update:"none"};function CN(r){r.registerChartView(aY),r.registerSeriesModel(uY),r.registerProcessor(lN),r.registerVisual(uN),r.registerVisual(cN),r.registerLayout(pN),r.registerLayout(r.PRIORITY.VISUAL.POST_CHART_LAYOUT,vN),r.registerLayout(gN),r.registerCoordinateSystem("graphView",{dimensions:ku.dimensions,create:yN}),r.registerAction({type:"focusNodeAdjacency",event:"focusNodeAdjacency",update:"series:focusNodeAdjacency"},Dr),r.registerAction({type:"unfocusNodeAdjacency",event:"unfocusNodeAdjacency",update:"series:unfocusNodeAdjacency"},Dr),r.registerAction(pye,function(e,t,i){t.eachComponent({mainType:"series",query:e},function(n){var a=n.coordinateSystem,o=Pv(a,e,void 0,i);n.setCenter&&n.setCenter(o.center),n.setZoom&&n.setZoom(o.zoom)})})}var dye=function(){function r(){this.angle=0,this.width=10,this.r=10,this.x=0,this.y=0}return r}(),mye=function(r){Z(e,r);function e(t){var i=r.call(this,t)||this;return i.type="pointer",i}return e.prototype.getDefaultShape=function(){return new dye},e.prototype.buildPath=function(t,i){var n=Math.cos,a=Math.sin,o=i.r,s=i.width,l=i.angle,u=i.x-n(l)*s*(s>=o/3?1:2),c=i.y-a(l)*s*(s>=o/3?1:2);l=i.angle-Math.PI/2,t.moveTo(u,c),t.lineTo(i.x+n(l)*s,i.y+a(l)*s),t.lineTo(i.x+n(i.angle)*o,i.y+a(i.angle)*o),t.lineTo(i.x-n(l)*s,i.y-a(l)*s),t.lineTo(u,c)},e}(ut),cY=mye;function vye(r,e){var t=r.get("center"),i=e.getWidth(),n=e.getHeight(),a=Math.min(i,n),o=ze(t[0],e.getWidth()),s=ze(t[1],e.getHeight()),l=ze(r.get("radius"),a/2);return{cx:o,cy:s,r:l}}function LT(r,e){var t=r==null?"":r+"";return e&&(Ce(e)?t=e.replace("{value}",t):He(e)&&(t=e(r))),t}var gye=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n){this.group.removeAll();var a=t.get(["axisLine","lineStyle","color"]),o=vye(t,n);this._renderMain(t,i,n,a,o),this._data=t.getData()},e.prototype.dispose=function(){},e.prototype._renderMain=function(t,i,n,a,o){var s=this.group,l=t.get("clockwise"),u=-t.get("startAngle")/180*Math.PI,c=-t.get("endAngle")/180*Math.PI,f=t.getModel("axisLine"),h=f.get("roundCap"),p=h?Av:yi,d=f.get("show"),g=f.getModel("lineStyle"),m=g.get("width"),v=[u,c];u_(v,!l),u=v[0],c=v[1];for(var _=c-u,y=u,x=[],M=0;d&&M<a.length;M++){var S=Math.min(Math.max(a[M][0],0),1);c=u+_*S;var w=new p({shape:{startAngle:y,endAngle:c,cx:o.cx,cy:o.cy,clockwise:l,r0:o.r-m,r:o.r},silent:!0});w.setStyle({fill:a[M][1]}),w.setStyle(g.getLineStyle(["color","width"])),x.push(w),y=c}x.reverse(),N(x,function(C){return s.add(C)});var T=function(C){if(C<=0)return a[0][1];var b;for(b=0;b<a.length;b++)if(a[b][0]>=C&&(b===0?0:a[b-1][0])<C)return a[b][1];return a[b-1][1]};this._renderTicks(t,i,n,T,o,u,c,l,m),this._renderTitleAndDetail(t,i,n,T,o),this._renderAnchor(t,o),this._renderPointer(t,i,n,T,o,u,c,l,m)},e.prototype._renderTicks=function(t,i,n,a,o,s,l,u,c){for(var f=this.group,h=o.cx,p=o.cy,d=o.r,g=+t.get("min"),m=+t.get("max"),v=t.getModel("splitLine"),_=t.getModel("axisTick"),y=t.getModel("axisLabel"),x=t.get("splitNumber"),M=_.get("splitNumber"),S=ze(v.get("length"),d),w=ze(_.get("length"),d),T=s,C=(l-s)/x,b=C/M,E=v.getModel("lineStyle").getLineStyle(),I=_.getModel("lineStyle").getLineStyle(),R=v.get("distance"),A,D,U=0;U<=x;U++){if(A=Math.cos(T),D=Math.sin(T),v.get("show")){var B=R?R+c:c,z=new Jr({shape:{x1:A*(d-B)+h,y1:D*(d-B)+p,x2:A*(d-S-B)+h,y2:D*(d-S-B)+p},style:E,silent:!0});E.stroke==="auto"&&z.setStyle({stroke:a(U/x)}),f.add(z)}if(y.get("show")){var B=y.get("distance")+R,k=LT(Er(U/x*(m-g)+g),y.get("formatter")),G=a(U/x),Y=A*(d-S-B)+h,J=D*(d-S-B)+p,Q=y.get("rotate"),V=0;Q==="radial"?(V=-T+2*Math.PI,V>Math.PI/2&&(V+=Math.PI)):Q==="tangential"?V=-T-Math.PI/2:Ct(Q)&&(V=Q*Math.PI/180),V===0?f.add(new Lt({style:fr(y,{text:k,x:Y,y:J,verticalAlign:D<-.8?"top":D>.8?"bottom":"middle",align:A<-.4?"left":A>.4?"right":"center"},{inheritColor:G}),silent:!0})):f.add(new Lt({style:fr(y,{text:k,x:Y,y:J,verticalAlign:"middle",align:"center"},{inheritColor:G}),silent:!0,originX:Y,originY:J,rotation:V}))}if(_.get("show")&&U!==x){var B=_.get("distance");B=B?B+c:c;for(var K=0;K<=M;K++){A=Math.cos(T),D=Math.sin(T);var ae=new Jr({shape:{x1:A*(d-B)+h,y1:D*(d-B)+p,x2:A*(d-w-B)+h,y2:D*(d-w-B)+p},silent:!0,style:I});I.stroke==="auto"&&ae.setStyle({stroke:a((U+K/M)/x)}),f.add(ae),T+=b}T-=b}else T+=C}},e.prototype._renderPointer=function(t,i,n,a,o,s,l,u,c){var f=this.group,h=this._data,p=this._progressEls,d=[],g=t.get(["pointer","show"]),m=t.getModel("progress"),v=m.get("show"),_=t.getData(),y=_.mapDimension("value"),x=+t.get("min"),M=+t.get("max"),S=[x,M],w=[s,l];function T(b,E){var I=_.getItemModel(b),R=I.getModel("pointer"),A=ze(R.get("width"),o.r),D=ze(R.get("length"),o.r),U=t.get(["pointer","icon"]),B=R.get("offsetCenter"),z=ze(B[0],o.r),k=ze(B[1],o.r),G=R.get("keepAspect"),Y;return U?Y=Sr(U,z-A/2,k-D,A,D,null,G):Y=new cY({shape:{angle:-Math.PI/2,width:A,r:D,x:z,y:k}}),Y.rotation=-(E+Math.PI/2),Y.x=o.cx,Y.y=o.cy,Y}function C(b,E){var I=m.get("roundCap"),R=I?Av:yi,A=m.get("overlap"),D=A?m.get("width"):c/_.count(),U=A?o.r-D:o.r-(b+1)*D,B=A?o.r:o.r-b*D,z=new R({shape:{startAngle:s,endAngle:E,cx:o.cx,cy:o.cy,clockwise:u,r0:U,r:B}});return A&&(z.z2=M-_.get(y,b)%M),z}(v||g)&&(_.diff(h).add(function(b){var E=_.get(y,b);if(g){var I=T(b,s);or(I,{rotation:-((isNaN(+E)?w[0]:rr(E,S,w,!0))+Math.PI/2)},t),f.add(I),_.setItemGraphicEl(b,I)}if(v){var R=C(b,s),A=m.get("clip");or(R,{shape:{endAngle:rr(E,S,w,A)}},t),f.add(R),f_(t.seriesIndex,_.dataType,b,R),d[b]=R}}).update(function(b,E){var I=_.get(y,b);if(g){var R=h.getItemGraphicEl(E),A=R?R.rotation:s,D=T(b,A);D.rotation=A,Dt(D,{rotation:-((isNaN(+I)?w[0]:rr(I,S,w,!0))+Math.PI/2)},t),f.add(D),_.setItemGraphicEl(b,D)}if(v){var U=p[E],B=U?U.shape.endAngle:s,z=C(b,B),k=m.get("clip");Dt(z,{shape:{endAngle:rr(I,S,w,k)}},t),f.add(z),f_(t.seriesIndex,_.dataType,b,z),d[b]=z}}).execute(),_.each(function(b){var E=_.getItemModel(b),I=E.getModel("emphasis"),R=I.get("focus"),A=I.get("blurScope"),D=I.get("disabled");if(g){var U=_.getItemGraphicEl(b),B=_.getItemVisual(b,"style"),z=B.fill;if(U instanceof Ur){var k=U.style;U.useStyle(fe({image:k.image,x:k.x,y:k.y,width:k.width,height:k.height},B))}else U.useStyle(B),U.type!=="pointer"&&U.setColor(z);U.setStyle(E.getModel(["pointer","itemStyle"]).getItemStyle()),U.style.fill==="auto"&&U.setStyle("fill",a(rr(_.get(y,b),S,[0,1],!0))),U.z2EmphasisLift=0,Gr(U,E),ar(U,R,A,D)}if(v){var G=d[b];G.useStyle(_.getItemVisual(b,"style")),G.setStyle(E.getModel(["progress","itemStyle"]).getItemStyle()),G.z2EmphasisLift=0,Gr(G,E),ar(G,R,A,D)}}),this._progressEls=d)},e.prototype._renderAnchor=function(t,i){var n=t.getModel("anchor"),a=n.get("show");if(a){var o=n.get("size"),s=n.get("icon"),l=n.get("offsetCenter"),u=n.get("keepAspect"),c=Sr(s,i.cx-o/2+ze(l[0],i.r),i.cy-o/2+ze(l[1],i.r),o,o,null,u);c.z2=n.get("showAbove")?1:0,c.setStyle(n.getModel("itemStyle").getItemStyle()),this.group.add(c)}},e.prototype._renderTitleAndDetail=function(t,i,n,a,o){var s=this,l=t.getData(),u=l.mapDimension("value"),c=+t.get("min"),f=+t.get("max"),h=new Ze,p=[],d=[],g=t.isAnimationEnabled(),m=t.get(["pointer","showAbove"]);l.diff(this._data).add(function(v){p[v]=new Lt({silent:!0}),d[v]=new Lt({silent:!0})}).update(function(v,_){p[v]=s._titleEls[_],d[v]=s._detailEls[_]}).execute(),l.each(function(v){var _=l.getItemModel(v),y=l.get(u,v),x=new Ze,M=a(rr(y,[c,f],[0,1],!0)),S=_.getModel("title");if(S.get("show")){var w=S.get("offsetCenter"),T=o.cx+ze(w[0],o.r),C=o.cy+ze(w[1],o.r),b=p[v];b.attr({z2:m?0:2,style:fr(S,{x:T,y:C,text:l.getName(v),align:"center",verticalAlign:"middle"},{inheritColor:M})}),x.add(b)}var E=_.getModel("detail");if(E.get("show")){var I=E.get("offsetCenter"),R=o.cx+ze(I[0],o.r),A=o.cy+ze(I[1],o.r),D=ze(E.get("width"),o.r),U=ze(E.get("height"),o.r),B=t.get(["progress","show"])?l.getItemVisual(v,"style").fill:M,b=d[v],z=E.get("formatter");b.attr({z2:m?0:2,style:fr(E,{x:R,y:A,text:LT(y,z),width:isNaN(D)?null:D,height:isNaN(U)?null:U,align:"center",verticalAlign:"middle"},{inheritColor:B})}),yw(b,{normal:E},y,function(G){return LT(G,z)}),g&&_w(b,v,l,t,{getFormattedLabel:function(G,Y,J,Q,V,K){return LT(K?K.interpolatedValue:y,z)}}),x.add(b)}h.add(x)}),this.group.add(h),this._titleEls=p,this._detailEls=d},e.type="gauge",e}(Yt),fY=gye;var yye=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.visualStyleAccessPath="itemStyle",t}return e.prototype.getInitialData=function(t,i){return To(this,["value"])},e.type="series.gauge",e.defaultOption={z:2,colorBy:"data",center:["50%","50%"],legendHoverLink:!0,radius:"75%",startAngle:225,endAngle:-45,clockwise:!0,min:0,max:100,splitNumber:10,axisLine:{show:!0,roundCap:!1,lineStyle:{color:[[1,"#E6EBF8"]],width:10}},progress:{show:!1,overlap:!0,width:10,roundCap:!1,clip:!0},splitLine:{show:!0,length:10,distance:10,lineStyle:{color:"#63677A",width:3,type:"solid"}},axisTick:{show:!0,splitNumber:5,length:6,distance:10,lineStyle:{color:"#63677A",width:1,type:"solid"}},axisLabel:{show:!0,distance:15,color:"#464646",fontSize:12,rotate:0},pointer:{icon:null,offsetCenter:[0,0],show:!0,showAbove:!0,length:"60%",width:6,keepAspect:!1},anchor:{show:!1,showAbove:!1,size:6,icon:"circle",offsetCenter:[0,0],keepAspect:!1,itemStyle:{color:"#fff",borderWidth:0,borderColor:"#5470c6"}},title:{show:!0,offsetCenter:[0,"20%"],color:"#464646",fontSize:16,valueAnimation:!1},detail:{show:!0,backgroundColor:"rgba(0,0,0,0)",borderWidth:0,borderColor:"#ccc",width:100,height:null,padding:[5,10],offsetCenter:[0,"40%"],color:"#464646",fontSize:30,fontWeight:"bold",lineHeight:30,valueAnimation:!1}},e}(jt),hY=yye;function RN(r){r.registerChartView(fY),r.registerSeriesModel(hY)}var _ye=["itemStyle","opacity"],xye=function(r){Z(e,r);function e(t,i){var n=r.call(this)||this,a=n,o=new Qr,s=new Lt;return a.setTextContent(s),n.setTextGuideLine(o),n.updateData(t,i,!0),n}return e.prototype.updateData=function(t,i,n){var a=this,o=t.hostModel,s=t.getItemModel(i),l=t.getItemLayout(i),u=s.getModel("emphasis"),c=s.get(_ye);c=c??1,n||Di(a),a.useStyle(t.getItemVisual(i,"style")),a.style.lineJoin="round",n?(a.setShape({points:l.points}),a.style.opacity=0,or(a,{style:{opacity:c}},o,i)):Dt(a,{style:{opacity:c},shape:{points:l.points}},o,i),Gr(a,s),this._updateLabel(t,i),ar(this,u.get("focus"),u.get("blurScope"),u.get("disabled"))},e.prototype._updateLabel=function(t,i){var n=this,a=this.getTextGuideLine(),o=n.getTextContent(),s=t.hostModel,l=t.getItemModel(i),u=t.getItemLayout(i),c=u.label,f=t.getItemVisual(i,"style"),h=f.fill;Ir(o,wr(l),{labelFetcher:t.hostModel,labelDataIndex:i,defaultOpacity:f.opacity,defaultText:t.getName(i)},{normal:{align:c.textAlign,verticalAlign:c.verticalAlign}}),n.setTextConfig({local:!0,inside:!!c.inside,insideStroke:h,outsideFill:h});var p=c.linePoints;a.setShape({points:p}),n.textGuideLineConfig={anchor:p?new Nt(p[0][0],p[0][1]):null},Dt(o,{style:{x:c.x,y:c.y}},s,i),o.attr({rotation:c.rotation,originX:c.x,originY:c.y,z2:10}),bv(n,wv(l),{stroke:h})},e}(ti),Sye=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.ignoreLabelLineUpdate=!0,t}return e.prototype.render=function(t,i,n){var a=t.getData(),o=this._data,s=this.group;a.diff(o).add(function(l){var u=new xye(a,l);a.setItemGraphicEl(l,u),s.add(u)}).update(function(l,u){var c=o.getItemGraphicEl(u);c.updateData(a,l),s.add(c),a.setItemGraphicEl(l,c)}).remove(function(l){var u=o.getItemGraphicEl(l);Au(u,t,l)}).execute(),this._data=a},e.prototype.remove=function(){this.group.removeAll(),this._data=null},e.prototype.dispose=function(){},e.type="funnel",e}(Yt),pY=Sye;var Mye=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.init=function(t){r.prototype.init.apply(this,arguments),this.legendVisualProvider=new Zl(Be(this.getData,this),Be(this.getRawData,this)),this._defaultLabelLine(t)},e.prototype.getInitialData=function(t,i){return To(this,{coordDimensions:["value"],encodeDefaulter:ot(fv,this)})},e.prototype._defaultLabelLine=function(t){yo(t,"labelLine",["show"]);var i=t.labelLine,n=t.emphasis.labelLine;i.show=i.show&&t.label.show,n.show=n.show&&t.emphasis.label.show},e.prototype.getDataParams=function(t){var i=this.getData(),n=r.prototype.getDataParams.call(this,t),a=i.mapDimension("value"),o=i.getSum(a);return n.percent=o?+(i.get(a,t)/o*100).toFixed(2):0,n.$vars.push("percent"),n},e.type="series.funnel",e.defaultOption={z:2,legendHoverLink:!0,colorBy:"data",left:80,top:60,right:80,bottom:60,minSize:"0%",maxSize:"100%",sort:"descending",orient:"vertical",gap:0,funnelAlign:"center",label:{show:!0,position:"outer"},labelLine:{show:!0,length:20,lineStyle:{width:1}},itemStyle:{borderColor:"#fff",borderWidth:1},emphasis:{label:{show:!0}},select:{itemStyle:{borderColor:"#212121"}}},e}(jt),dY=Mye;function bye(r,e){return xr(r.getBoxLayoutParams(),{width:e.getWidth(),height:e.getHeight()})}function wye(r,e){for(var t=r.mapDimension("value"),i=r.mapArray(t,function(l){return l}),n=[],a=e==="ascending",o=0,s=r.count();o<s;o++)n[o]=o;return He(e)?n.sort(e):e!=="none"&&n.sort(function(l,u){return a?i[l]-i[u]:i[u]-i[l]}),n}function Tye(r){var e=r.hostModel,t=e.get("orient");r.each(function(i){var n=r.getItemModel(i),a=n.getModel("label"),o=a.get("position"),s=n.getModel("labelLine"),l=r.getItemLayout(i),u=l.points,c=o==="inner"||o==="inside"||o==="center"||o==="insideLeft"||o==="insideRight",f,h,p,d;if(c)o==="insideLeft"?(h=(u[0][0]+u[3][0])/2+5,p=(u[0][1]+u[3][1])/2,f="left"):o==="insideRight"?(h=(u[1][0]+u[2][0])/2-5,p=(u[1][1]+u[2][1])/2,f="right"):(h=(u[0][0]+u[1][0]+u[2][0]+u[3][0])/4,p=(u[0][1]+u[1][1]+u[2][1]+u[3][1])/4,f="center"),d=[[h,p],[h,p]];else{var g=void 0,m=void 0,v=void 0,_=void 0,y=s.get("length");o==="left"?(g=(u[3][0]+u[0][0])/2,m=(u[3][1]+u[0][1])/2,v=g-y,h=v-5,f="right"):o==="right"?(g=(u[1][0]+u[2][0])/2,m=(u[1][1]+u[2][1])/2,v=g+y,h=v+5,f="left"):o==="top"?(g=(u[3][0]+u[0][0])/2,m=(u[3][1]+u[0][1])/2,_=m-y,p=_-5,f="center"):o==="bottom"?(g=(u[1][0]+u[2][0])/2,m=(u[1][1]+u[2][1])/2,_=m+y,p=_+5,f="center"):o==="rightTop"?(g=t==="horizontal"?u[3][0]:u[1][0],m=t==="horizontal"?u[3][1]:u[1][1],t==="horizontal"?(_=m-y,p=_-5,f="center"):(v=g+y,h=v+5,f="top")):o==="rightBottom"?(g=u[2][0],m=u[2][1],t==="horizontal"?(_=m+y,p=_+5,f="center"):(v=g+y,h=v+5,f="bottom")):o==="leftTop"?(g=u[0][0],m=t==="horizontal"?u[0][1]:u[1][1],t==="horizontal"?(_=m-y,p=_-5,f="center"):(v=g-y,h=v-5,f="right")):o==="leftBottom"?(g=t==="horizontal"?u[1][0]:u[3][0],m=t==="horizontal"?u[1][1]:u[2][1],t==="horizontal"?(_=m+y,p=_+5,f="center"):(v=g-y,h=v-5,f="right")):(g=(u[1][0]+u[2][0])/2,m=(u[1][1]+u[2][1])/2,t==="horizontal"?(_=m+y,p=_+5,f="center"):(v=g+y,h=v+5,f="left")),t==="horizontal"?(v=g,h=v):(_=m,p=_),d=[[g,m],[v,_]]}l.label={linePoints:d,x:h,y:p,verticalAlign:"middle",textAlign:f,inside:c}})}function LN(r,e){r.eachSeriesByType("funnel",function(t){var i=t.getData(),n=i.mapDimension("value"),a=t.get("sort"),o=bye(t,e),s=t.get("orient"),l=o.width,u=o.height,c=wye(i,a),f=o.x,h=o.y,p=s==="horizontal"?[ze(t.get("minSize"),u),ze(t.get("maxSize"),u)]:[ze(t.get("minSize"),l),ze(t.get("maxSize"),l)],d=i.getDataExtent(n),g=t.get("min"),m=t.get("max");g==null&&(g=Math.min(d[0],0)),m==null&&(m=d[1]);var v=t.get("funnelAlign"),_=t.get("gap"),y=s==="horizontal"?l:u,x=(y-_*(i.count()-1))/i.count(),M=function(A,D){if(s==="horizontal"){var U=i.get(n,A)||0,B=rr(U,[g,m],p,!0),z=void 0;switch(v){case"top":z=h;break;case"center":z=h+(u-B)/2;break;case"bottom":z=h+(u-B);break}return[[D,z],[D,z+B]]}var k=i.get(n,A)||0,G=rr(k,[g,m],p,!0),Y;switch(v){case"left":Y=f;break;case"center":Y=f+(l-G)/2;break;case"right":Y=f+l-G;break}return[[Y,D],[Y+G,D]]};a==="ascending"&&(x=-x,_=-_,s==="horizontal"?f+=l:h+=u,c=c.reverse());for(var S=0;S<c.length;S++){var 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n=i.points,a=0;a<n.length;)if(this.__sign===n[a++]){var o=n[a++];t.moveTo(o,n[a++]),t.lineTo(o,n[a++])}else a+=3},e}(ut);function lq(r,e,t,i){var n=r.getData(),a=n.getLayout("largePoints"),o=new aU({shape:{points:a},__sign:1,ignoreCoarsePointer:!0});e.add(o);var s=new aU({shape:{points:a},__sign:-1,ignoreCoarsePointer:!0});e.add(s);var l=new aU({shape:{points:a},__sign:0,ignoreCoarsePointer:!0});e.add(l),oU(1,o,r,n),oU(-1,s,r,n),oU(0,l,r,n),i&&(o.incremental=!0,s.incremental=!0),t&&t.push(o,s)}function oU(r,e,t,i){var n=t.get(["itemStyle",r>0?"borderColor":"borderColor0"])||t.get(["itemStyle",r>0?"color":"color0"]);r===0&&(n=t.get(["itemStyle","borderColorDoji"]));var a=t.getModel("itemStyle").getItemStyle(q0e);e.useStyle(a),e.style.fill=null,e.style.stroke=n}var uq=Z0e;var cq=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return 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e=r.coordinateSystem,t=r.getData(),i=o_e(r,t),n=0,a=1,o=["x","y"],s=t.getDimensionIndex(t.mapDimension(o[n])),l=de(t.mapDimensionsAll(o[a]),t.getDimensionIndex,t),u=l[0],c=l[1],f=l[2],h=l[3];if(t.setLayout({candleWidth:i,isSimpleBox:i<=1.3}),s<0||l.length<4)return;return{progress:r.pipelineContext.large?d:p};function p(g,m){for(var v,_=m.getStore();(v=g.next())!=null;){var y=_.get(s,v),x=_.get(u,v),M=_.get(c,v),S=_.get(f,v),w=_.get(h,v),T=Math.min(x,M),C=Math.max(x,M),b=B(T,y),E=B(C,y),I=B(S,y),R=B(w,y),A=[];z(A,E,0),z(A,b,1),A.push(G(R),G(E),G(I),G(b));var D=m.getItemModel(v),U=!!D.get(["itemStyle","borderColorDoji"]);m.setItemLayout(v,{sign:pq(_,v,x,M,c,U),initBaseline:x>M?E[a]:b[a],ends:A,brushRect:k(S,w,y)})}function B(Y,J){var Q=[];return Q[n]=J,Q[a]=Y,isNaN(J)||isNaN(Y)?[NaN,NaN]:e.dataToPoint(Q)}function z(Y,J,Q){var V=J.slice(),K=J.slice();V[n]=M_(V[n]+i/2,1,!1),K[n]=M_(K[n]-i/2,1,!0),Q?Y.push(V,K):Y.push(K,V)}function k(Y,J,Q){var V=B(Y,Q),K=B(J,Q);return 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g={};g.showEffectOn=a.get("showEffectOn"),g.rippleScale=s.get(["rippleEffect","scale"]),g.brushType=s.get(["rippleEffect","brushType"]),g.period=s.get(["rippleEffect","period"])*1e3,g.effectOffset=i/t.count(),g.z=a.getShallow("z")||0,g.zlevel=a.getShallow("zlevel")||0,g.symbolType=l,g.color=f,g.rippleEffectColor=s.get(["rippleEffect","color"]),g.rippleNumber=s.get(["rippleEffect","number"]),g.showEffectOn==="render"?(this._effectCfg?this.updateEffectAnimation(g):this.startEffectAnimation(g),this._effectCfg=g):(this._effectCfg=null,this.stopEffectAnimation(),this.onHoverStateChange=function(m){m==="emphasis"?g.showEffectOn!=="render"&&n.startEffectAnimation(g):m==="normal"&&g.showEffectOn!=="render"&&n.stopEffectAnimation()}),this._effectCfg=g,ar(this,h.get("focus"),h.get("blurScope"),h.get("disabled"))},e.prototype.fadeOut=function(t){t&&t()},e}(Ze),vq=s_e;var l_e=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return 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i=t.__t<1?t.__t:2-t.__t,n=this._points,a=this._offsets,o=n.length;if(a){var s=this._lastFrame,l;if(i<this._lastFramePercent){var u=Math.min(s+1,o-1);for(l=u;l>=0&&!(a[l]<=i);l--);l=Math.min(l,o-2)}else{for(l=s;l<o&&!(a[l]>i);l++);l=Math.min(l-1,o-2)}var c=(i-a[l])/(a[l+1]-a[l]),f=n[l],h=n[l+1];t.x=f[0]*(1-c)+c*h[0],t.y=f[1]*(1-c)+c*h[1];var p=t.__t<1?h[0]-f[0]:f[0]-h[0],d=t.__t<1?h[1]-f[1]:f[1]-h[1];t.rotation=-Math.atan2(d,p)-Math.PI/2,this._lastFrame=l,this._lastFramePercent=i,t.ignore=!1}},e}(FT),_q=h_e;var p_e=function(){function r(){this.polyline=!1,this.curveness=0,this.segs=[]}return r}(),d_e=function(r){Z(e,r);function e(t){var i=r.call(this,t)||this;return i._off=0,i.hoverDataIdx=-1,i}return e.prototype.reset=function(){this.notClear=!1,this._off=0},e.prototype.getDefaultStyle=function(){return{stroke:"#000",fill:null}},e.prototype.getDefaultShape=function(){return new p_e},e.prototype.buildPath=function(t,i){var n=i.segs,a=i.curveness,o;if(i.polyline)for(o=this._off;o<n.length;){var s=n[o++];if(s>0){t.moveTo(n[o++],n[o++]);for(var l=1;l<s;l++)t.lineTo(n[o++],n[o++])}}else for(o=this._off;o<n.length;){var u=n[o++],c=n[o++],f=n[o++],h=n[o++];if(t.moveTo(u,c),a>0){var p=(u+f)/2-(c-h)*a,d=(c+h)/2-(f-u)*a;t.quadraticCurveTo(p,d,f,h)}else t.lineTo(f,h)}this.incremental&&(this._off=o,this.notClear=!0)},e.prototype.findDataIndex=function(t,i){var n=this.shape,a=n.segs,o=n.curveness,s=this.style.lineWidth;if(n.polyline)for(var l=0,u=0;u<a.length;){var c=a[u++];if(c>0)for(var f=a[u++],h=a[u++],p=1;p<c;p++){var d=a[u++],g=a[u++];if(Nl(f,h,d,g,s,t,i))return l}l++}else for(var l=0,u=0;u<a.length;){var f=a[u++],h=a[u++],d=a[u++],g=a[u++];if(o>0){var m=(f+d)/2-(h-g)*o,v=(h+g)/2-(d-f)*o;if(Kb(f,h,m,v,d,g,s,t,i))return l}else if(Nl(f,h,d,g,s,t,i))return l;l++}return-1},e.prototype.contain=function(t,i){var n=this.transformCoordToLocal(t,i),a=this.getBoundingRect();if(t=n[0],i=n[1],a.contain(t,i)){var o=this.hoverDataIdx=this.findDataIndex(t,i);return o>=0}return this.hoverDataIdx=-1,!1},e.prototype.getBoundingRect=function(){var t=this._rect;if(!t){for(var i=this.shape,n=i.segs,a=1/0,o=1/0,s=-1/0,l=-1/0,u=0;u<n.length;){var c=n[u++],f=n[u++];a=Math.min(c,a),s=Math.max(c,s),o=Math.min(f,o),l=Math.max(f,l)}t=this._rect=new lt(a,o,s,l)}return t},e}(ut),m_e=function(){function r(){this.group=new Ze}return r.prototype.updateData=function(e){this._clear();var t=this._create();t.setShape({segs:e.getLayout("linesPoints")}),this._setCommon(t,e)},r.prototype.incrementalPrepareUpdate=function(e){this.group.removeAll(),this._clear()},r.prototype.incrementalUpdate=function(e,t){var i=this._newAdded[0],n=t.getLayout("linesPoints"),a=i&&i.shape.segs;if(a&&a.length<2e4){var o=a.length,s=new Float32Array(o+n.length);s.set(a),s.set(n,o),i.setShape({segs:s})}else{this._newAdded=[];var l=this._create();l.incremental=!0,l.setShape({segs:n}),this._setCommon(l,t),l.__startIndex=e.start}},r.prototype.remove=function(){this._clear()},r.prototype.eachRendered=function(e){this._newAdded[0]&&e(this._newAdded[0])},r.prototype._create=function(){var e=new d_e({cursor:"default",ignoreCoarsePointer:!0});return this._newAdded.push(e),this.group.add(e),e},r.prototype._setCommon=function(e,t,i){var n=t.hostModel;e.setShape({polyline:n.get("polyline"),curveness:n.get(["lineStyle","curveness"])}),e.useStyle(n.getModel("lineStyle").getLineStyle()),e.style.strokeNoScale=!0;var a=t.getVisual("style");a&&a.stroke&&e.setStyle("stroke",a.stroke),e.setStyle("fill",null);var o=rt(e);o.seriesIndex=n.seriesIndex,e.on("mousemove",function(s){o.dataIndex=null;var l=e.hoverDataIdx;l>0&&(o.dataIndex=l+e.__startIndex)})},r.prototype._clear=function(){this._newAdded=[],this.group.removeAll()},r}(),xq=m_e;var v_e={seriesType:"lines",plan:Mo(),reset:function(r){var e=r.coordinateSystem;if(e){var t=r.get("polyline"),i=r.pipelineContext.large;return{progress:function(n,a){var o=[];if(i){var s=void 0,l=n.end-n.start;if(t){for(var u=0,c=n.start;c<n.end;c++)u+=r.getLineCoordsCount(c);s=new Float32Array(l+u*2)}else s=new Float32Array(l*4);for(var f=0,h=[],c=n.start;c<n.end;c++){var p=r.getLineCoords(c,o);t&&(s[f++]=p);for(var d=0;d<p;d++)h=e.dataToPoint(o[d],!1,h),s[f++]=h[0],s[f++]=h[1]}a.setLayout("linesPoints",s)}else for(var c=n.start;c<n.end;c++){var g=a.getItemModel(c),p=r.getLineCoords(c,o),m=[];if(t)for(var v=0;v<p;v++)m.push(e.dataToPoint(o[v]));else{m[0]=e.dataToPoint(o[0]),m[1]=e.dataToPoint(o[1]);var _=g.get(["lineStyle","curveness"]);+_&&(m[2]=[(m[0][0]+m[1][0])/2-(m[0][1]-m[1][1])*_,(m[0][1]+m[1][1])/2-(m[1][0]-m[0][0])*_])}a.setItemLayout(c,m)}}}}}},kT=v_e;var g_e=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n){var a=t.getData(),o=this._updateLineDraw(a,t),s=t.get("zlevel"),l=t.get(["effect","trailLength"]),u=n.getZr(),c=u.painter.getType()==="svg";c||u.painter.getLayer(s).clear(!0),this._lastZlevel!=null&&!c&&u.configLayer(this._lastZlevel,{motionBlur:!1}),this._showEffect(t)&&l>0&&(c||u.configLayer(s,{motionBlur:!0,lastFrameAlpha:Math.max(Math.min(l/10+.9,1),0)})),o.updateData(a);var f=t.get("clip",!0)&&Yl(t.coordinateSystem,!1,t);f?this.group.setClipPath(f):this.group.removeClipPath(),this._lastZlevel=s,this._finished=!0},e.prototype.incrementalPrepareRender=function(t,i,n){var a=t.getData(),o=this._updateLineDraw(a,t);o.incrementalPrepareUpdate(a),this._clearLayer(n),this._finished=!1},e.prototype.incrementalRender=function(t,i,n){this._lineDraw.incrementalUpdate(t,i.getData()),this._finished=t.end===i.getData().count()},e.prototype.eachRendered=function(t){this._lineDraw&&this._lineDraw.eachRendered(t)},e.prototype.updateTransform=function(t,i,n){var a=t.getData(),o=t.pipelineContext;if(!this._finished||o.large||o.progressiveRender)return{update:!0};var s=kT.reset(t,i,n);s.progress&&s.progress({start:0,end:a.count(),count:a.count()},a),this._lineDraw.updateLayout(),this._clearLayer(n)},e.prototype._updateLineDraw=function(t,i){var n=this._lineDraw,a=this._showEffect(i),o=!!i.get("polyline"),s=i.pipelineContext,l=s.large;return(!n||a!==this._hasEffet||o!==this._isPolyline||l!==this._isLargeDraw)&&(n&&n.remove(),n=this._lineDraw=l?new xq:new Bv(o?a?_q:BT:a?FT:Fv),this._hasEffet=a,this._isPolyline=o,this._isLargeDraw=l),this.group.add(n.group),n},e.prototype._showEffect=function(t){return!!t.get(["effect","show"])},e.prototype._clearLayer=function(t){var i=t.getZr(),n=i.painter.getType()==="svg";!n&&this._lastZlevel!=null&&i.painter.getLayer(this._lastZlevel).clear(!0)},e.prototype.remove=function(t,i){this._lineDraw&&this._lineDraw.remove(),this._lineDraw=null,this._clearLayer(i)},e.prototype.dispose=function(t,i){this.remove(t,i)},e.type="lines",e}(Yt),Sq=g_e;var y_e=typeof Uint32Array>"u"?Array:Uint32Array,__e=typeof Float64Array>"u"?Array:Float64Array;function Mq(r){var e=r.data;e&&e[0]&&e[0][0]&&e[0][0].coord&&(r.data=de(e,function(t){var i=[t[0].coord,t[1].coord],n={coords:i};return t[0].name&&(n.fromName=t[0].name),t[1].name&&(n.toName=t[1].name),bm([n,t[0],t[1]])}))}var x_e=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.visualStyleAccessPath="lineStyle",t.visualDrawType="stroke",t}return e.prototype.init=function(t){t.data=t.data||[],Mq(t);var i=this._processFlatCoordsArray(t.data);this._flatCoords=i.flatCoords,this._flatCoordsOffset=i.flatCoordsOffset,i.flatCoords&&(t.data=new Float32Array(i.count)),r.prototype.init.apply(this,arguments)},e.prototype.mergeOption=function(t){if(Mq(t),t.data){var i=this._processFlatCoordsArray(t.data);this._flatCoords=i.flatCoords,this._flatCoordsOffset=i.flatCoordsOffset,i.flatCoords&&(t.data=new Float32Array(i.count))}r.prototype.mergeOption.apply(this,arguments)},e.prototype.appendData=function(t){var i=this._processFlatCoordsArray(t.data);i.flatCoords&&(this._flatCoords?(this._flatCoords=rp(this._flatCoords,i.flatCoords),this._flatCoordsOffset=rp(this._flatCoordsOffset,i.flatCoordsOffset)):(this._flatCoords=i.flatCoords,this._flatCoordsOffset=i.flatCoordsOffset),t.data=new Float32Array(i.count)),this.getRawData().appendData(t.data)},e.prototype._getCoordsFromItemModel=function(t){var i=this.getData().getItemModel(t),n=i.option instanceof Array?i.option:i.getShallow("coords");return n},e.prototype.getLineCoordsCount=function(t){return this._flatCoordsOffset?this._flatCoordsOffset[t*2+1]:this._getCoordsFromItemModel(t).length},e.prototype.getLineCoords=function(t,i){if(this._flatCoordsOffset){for(var n=this._flatCoordsOffset[t*2],a=this._flatCoordsOffset[t*2+1],o=0;o<a;o++)i[o]=i[o]||[],i[o][0]=this._flatCoords[n+o*2],i[o][1]=this._flatCoords[n+o*2+1];return a}else{for(var s=this._getCoordsFromItemModel(t),o=0;o<s.length;o++)i[o]=i[o]||[],i[o][0]=s[o][0],i[o][1]=s[o][1];return s.length}},e.prototype._processFlatCoordsArray=function(t){var i=0;if(this._flatCoords&&(i=this._flatCoords.length),Ct(t[0])){for(var n=t.length,a=new y_e(n),o=new __e(n),s=0,l=0,u=0,c=0;c<n;){u++;var f=t[c++];a[l++]=s+i,a[l++]=f;for(var h=0;h<f;h++){var p=t[c++],d=t[c++];o[s++]=p,o[s++]=d,c>n}}return{flatCoordsOffset:new Uint32Array(a.buffer,0,l),flatCoords:o,count:u}}return{flatCoordsOffset:null,flatCoords:null,count:t.length}},e.prototype.getInitialData=function(t,i){if(0)var n;var a=new ri(["value"],this);return a.hasItemOption=!1,a.initData(t.data,[],function(o,s,l,u){if(o instanceof Array)return NaN;a.hasItemOption=!0;var c=o.value;if(c!=null)return c instanceof Array?c[u]:c}),a},e.prototype.formatTooltip=function(t,i,n){var a=this.getData(),o=a.getItemModel(t),s=o.get("name");if(s)return s;var l=o.get("fromName"),u=o.get("toName"),c=[];return l!=null&&c.push(l),u!=null&&c.push(u),Or("nameValue",{name:c.join(" > ")})},e.prototype.preventIncremental=function(){return!!this.get(["effect","show"])},e.prototype.getProgressive=function(){var t=this.option.progressive;return t??(this.option.large?1e4:this.get("progressive"))},e.prototype.getProgressiveThreshold=function(){var t=this.option.progressiveThreshold;return t??(this.option.large?2e4:this.get("progressiveThreshold"))},e.prototype.getZLevelKey=function(){var t=this.getModel("effect"),i=t.get("trailLength");return this.getData().count()>this.getProgressiveThreshold()?this.id:t.get("show")&&i>0?i+"":""},e.type="series.lines",e.dependencies=["grid","polar","geo","calendar"],e.defaultOption={coordinateSystem:"geo",z:2,legendHoverLink:!0,xAxisIndex:0,yAxisIndex:0,symbol:["none","none"],symbolSize:[10,10],geoIndex:0,effect:{show:!1,period:4,constantSpeed:0,symbol:"circle",symbolSize:3,loop:!0,trailLength:.2},large:!1,largeThreshold:2e3,polyline:!1,clip:!0,label:{show:!1,position:"end"},lineStyle:{opacity:.5}},e}(jt),bq=x_e;function VT(r){return r instanceof Array||(r=[r,r]),r}var S_e={seriesType:"lines",reset:function(r){var e=VT(r.get("symbol")),t=VT(r.get("symbolSize")),i=r.getData();i.setVisual("fromSymbol",e&&e[0]),i.setVisual("toSymbol",e&&e[1]),i.setVisual("fromSymbolSize",t&&t[0]),i.setVisual("toSymbolSize",t&&t[1]);function n(a,o){var s=a.getItemModel(o),l=VT(s.getShallow("symbol",!0)),u=VT(s.getShallow("symbolSize",!0));l[0]&&a.setItemVisual(o,"fromSymbol",l[0]),l[1]&&a.setItemVisual(o,"toSymbol",l[1]),u[0]&&a.setItemVisual(o,"fromSymbolSize",u[0]),u[1]&&a.setItemVisual(o,"toSymbolSize",u[1])}return{dataEach:i.hasItemOption?n:null}}},wq=S_e;function cU(r){r.registerChartView(Sq),r.registerSeriesModel(bq),r.registerLayout(kT),r.registerVisual(wq)}var M_e=256,b_e=function(){function r(){this.blurSize=30,this.pointSize=20,this.maxOpacity=1,this.minOpacity=0,this._gradientPixels={inRange:null,outOfRange:null};var e=Fn.createCanvas();this.canvas=e}return r.prototype.update=function(e,t,i,n,a,o){var s=this._getBrush(),l=this._getGradient(a,"inRange"),u=this._getGradient(a,"outOfRange"),c=this.pointSize+this.blurSize,f=this.canvas,h=f.getContext("2d"),p=e.length;f.width=t,f.height=i;for(var d=0;d<p;++d){var g=e[d],m=g[0],v=g[1],_=g[2],y=n(_);h.globalAlpha=y,h.drawImage(s,m-c,v-c)}if(!f.width||!f.height)return f;for(var x=h.getImageData(0,0,f.width,f.height),M=x.data,S=0,w=M.length,T=this.minOpacity,C=this.maxOpacity,b=C-T;S<w;){var y=M[S+3]/256,E=Math.floor(y*(M_e-1))*4;if(y>0){var I=o(y)?l:u;y>0&&(y=y*b+T),M[S++]=I[E],M[S++]=I[E+1],M[S++]=I[E+2],M[S++]=I[E+3]*y*256}else S+=4}return h.putImageData(x,0,0),f},r.prototype._getBrush=function(){var e=this._brushCanvas||(this._brushCanvas=Fn.createCanvas()),t=this.pointSize+this.blurSize,i=t*2;e.width=i,e.height=i;var n=e.getContext("2d");return n.clearRect(0,0,i,i),n.shadowOffsetX=i,n.shadowBlur=this.blurSize,n.shadowColor="#000",n.beginPath(),n.arc(-t,t,this.pointSize,0,Math.PI*2,!0),n.closePath(),n.fill(),e},r.prototype._getGradient=function(e,t){for(var i=this._gradientPixels,n=i[t]||(i[t]=new Uint8ClampedArray(256*4)),a=[0,0,0,0],o=0,s=0;s<256;s++)e[t](s/255,!0,a),n[o++]=a[0],n[o++]=a[1],n[o++]=a[2],n[o++]=a[3];return n},r}(),Tq=b_e;function w_e(r,e,t){var i=r[1]-r[0];e=de(e,function(o){return{interval:[(o.interval[0]-r[0])/i,(o.interval[1]-r[0])/i]}});var n=e.length,a=0;return function(o){var s;for(s=a;s<n;s++){var l=e[s].interval;if(l[0]<=o&&o<=l[1]){a=s;break}}if(s===n)for(s=a-1;s>=0;s--){var l=e[s].interval;if(l[0]<=o&&o<=l[1]){a=s;break}}return s>=0&&s<n&&t[s]}}function T_e(r,e){var t=r[1]-r[0];return e=[(e[0]-r[0])/t,(e[1]-r[0])/t],function(i){return i>=e[0]&&i<=e[1]}}function Eq(r){var e=r.dimensions;return e[0]==="lng"&&e[1]==="lat"}var E_e=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n){var a;i.eachComponent("visualMap",function(s){s.eachTargetSeries(function(l){l===t&&(a=s)})}),this._progressiveEls=null,this.group.removeAll();var o=t.coordinateSystem;o.type==="cartesian2d"||o.type==="calendar"?this._renderOnCartesianAndCalendar(t,n,0,t.getData().count()):Eq(o)&&this._renderOnGeo(o,t,a,n)},e.prototype.incrementalPrepareRender=function(t,i,n){this.group.removeAll()},e.prototype.incrementalRender=function(t,i,n,a){var o=i.coordinateSystem;o&&(Eq(o)?this.render(i,n,a):(this._progressiveEls=[],this._renderOnCartesianAndCalendar(i,a,t.start,t.end,!0)))},e.prototype.eachRendered=function(t){ca(this._progressiveEls||this.group,t)},e.prototype._renderOnCartesianAndCalendar=function(t,i,n,a,o){var s=t.coordinateSystem,l=us(s,"cartesian2d"),u,c,f,h;if(l){var p=s.getAxis("x"),d=s.getAxis("y");u=p.getBandWidth()+.5,c=d.getBandWidth()+.5,f=p.scale.getExtent(),h=d.scale.getExtent()}for(var g=this.group,m=t.getData(),v=t.getModel(["emphasis","itemStyle"]).getItemStyle(),_=t.getModel(["blur","itemStyle"]).getItemStyle(),y=t.getModel(["select","itemStyle"]).getItemStyle(),x=t.get(["itemStyle","borderRadius"]),M=wr(t),S=t.getModel("emphasis"),w=S.get("focus"),T=S.get("blurScope"),C=S.get("disabled"),b=l?[m.mapDimension("x"),m.mapDimension("y"),m.mapDimension("value")]:[m.mapDimension("time"),m.mapDimension("value")],E=n;E<a;E++){var I=void 0,R=m.getItemVisual(E,"style");if(l){var A=m.get(b[0],E),D=m.get(b[1],E);if(isNaN(m.get(b[2],E))||isNaN(A)||isNaN(D)||A<f[0]||A>f[1]||D<h[0]||D>h[1])continue;var U=s.dataToPoint([A,D]);I=new Et({shape:{x:U[0]-u/2,y:U[1]-c/2,width:u,height:c},style:R})}else{if(isNaN(m.get(b[1],E)))continue;I=new Et({z2:1,shape:s.dataToRect([m.get(b[0],E)]).contentShape,style:R})}if(m.hasItemOption){var B=m.getItemModel(E),z=B.getModel("emphasis");v=z.getModel("itemStyle").getItemStyle(),_=B.getModel(["blur","itemStyle"]).getItemStyle(),y=B.getModel(["select","itemStyle"]).getItemStyle(),x=B.get(["itemStyle","borderRadius"]),w=z.get("focus"),T=z.get("blurScope"),C=z.get("disabled"),M=wr(B)}I.shape.r=x;var k=t.getRawValue(E),G="-";k&&k[2]!=null&&(G=k[2]+""),Ir(I,M,{labelFetcher:t,labelDataIndex:E,defaultOpacity:R.opacity,defaultText:G}),I.ensureState("emphasis").style=v,I.ensureState("blur").style=_,I.ensureState("select").style=y,ar(I,w,T,C),I.incremental=o,o&&(I.states.emphasis.hoverLayer=!0),g.add(I),m.setItemGraphicEl(E,I),this._progressiveEls&&this._progressiveEls.push(I)}},e.prototype._renderOnGeo=function(t,i,n,a){var o=n.targetVisuals.inRange,s=n.targetVisuals.outOfRange,l=i.getData(),u=this._hmLayer||this._hmLayer||new Tq;u.blurSize=i.get("blurSize"),u.pointSize=i.get("pointSize"),u.minOpacity=i.get("minOpacity"),u.maxOpacity=i.get("maxOpacity");var 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t=Nu.get(this.get("coordinateSystem"));if(t&&t.dimensions)return t.dimensions[0]==="lng"&&t.dimensions[1]==="lat"},e.type="series.heatmap",e.dependencies=["grid","geo","calendar"],e.defaultOption={coordinateSystem:"cartesian2d",z:2,geoIndex:0,blurSize:30,pointSize:20,maxOpacity:1,minOpacity:0,select:{itemStyle:{borderColor:"#212121"}}},e}(jt),Cq=A_e;function fU(r){r.registerChartView(Aq),r.registerSeriesModel(Cq)}var C_e=["itemStyle","borderWidth"],Rq=[{xy:"x",wh:"width",index:0,posDesc:["left","right"]},{xy:"y",wh:"height",index:1,posDesc:["top","bottom"]}],hU=new ua,R_e=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.render=function(t,i,n){var 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a=i.getComponent("tooltip"),o=t.get("triggerOn")||a&&a.get("triggerOn")||"mousemove|click";KT("axisPointer",n,function(s,l,u){o!=="none"&&(s==="leave"||o.indexOf(s)>=0)&&u({type:"updateAxisPointer",currTrigger:s,x:l&&l.offsetX,y:l&&l.offsetY})})},e.prototype.remove=function(t,i){Fx("axisPointer",i)},e.prototype.dispose=function(t,i){Fx("axisPointer",i)},e.type="axisPointer",e}(er),CZ=Uxe;function Bx(r,e){var t=[],i=r.seriesIndex,n;if(i==null||!(n=e.getSeriesByIndex(i)))return{point:[]};var a=n.getData(),o=$o(a,r);if(o==null||o<0||pe(o))return{point:[]};var s=a.getItemGraphicEl(o),l=n.coordinateSystem;if(n.getTooltipPosition)t=n.getTooltipPosition(o)||[];else if(l&&l.dataToPoint)if(r.isStacked){var u=l.getBaseAxis(),c=l.getOtherAxis(u),f=c.dim,h=u.dim,p=f==="x"||f==="radius"?1:0,d=a.mapDimension(h),g=[];g[p]=a.get(d,o),g[1-p]=a.get(a.getCalculationInfo("stackResultDimension"),o),t=l.dataToPoint(g)||[]}else t=l.dataToPoint(a.getValues(de(l.dimensions,function(v){return 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n.eachComponent(t,function(a){a.getCoordSysModel()===this&&(i=a)},this),i},e.type="polar",e.dependencies=["radiusAxis","angleAxis"],e.defaultOption={z:0,center:["50%","50%"],radius:"80%"},e}(Pt),IZ=Yxe;var JU=function(r){Z(e,r);function e(){return r!==null&&r.apply(this,arguments)||this}return e.prototype.getCoordSysModel=function(){return this.getReferringComponents("polar",Ar).models[0]},e.type="polarAxis",e}(Pt);br(JU,Vl);var NZ=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="angleAxis",e}(JU);var UZ=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="radiusAxis",e}(JU);var $U=function(r){Z(e,r);function e(t,i){return r.call(this,"radius",t,i)||this}return e.prototype.pointToData=function(t,i){return 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o=e.getModel("axisTick"),s=(o.get("inside")?-1:1)*o.get("length"),l=a[QT(t)],u=de(i,function(c){return new Jr({shape:$T(t,[l,l+s],c.coord)})});r.add(Gn(u,{style:Ye(o.getModel("lineStyle").getLineStyle(),{stroke:e.get(["axisLine","lineStyle","color"])})}))},minorTick:function(r,e,t,i,n,a){if(n.length){for(var o=e.getModel("axisTick"),s=e.getModel("minorTick"),l=(o.get("inside")?-1:1)*s.get("length"),u=a[QT(t)],c=[],f=0;f<n.length;f++)for(var h=0;h<n[f].length;h++)c.push(new Jr({shape:$T(t,[u,u+l],n[f][h].coord)}));r.add(Gn(c,{style:Ye(s.getModel("lineStyle").getLineStyle(),Ye(o.getLineStyle(),{stroke:e.get(["axisLine","lineStyle","color"])}))}))}},axisLabel:function(r,e,t,i,n,a,o){var s=e.getCategories(!0),l=e.getModel("axisLabel"),u=l.get("margin"),c=e.get("triggerEvent");N(o,function(f,h){var p=l,d=f.tickValue,g=a[QT(t)],m=t.coordToPoint([g+u,f.coord]),v=t.cx,_=t.cy,y=Math.abs(m[0]-v)/g<.3?"center":m[0]>v?"left":"right",x=Math.abs(m[1]-_)/g<.3?"middle":m[1]>_?"top":"bottom";if(s&&s[d]){var M=s[d];qe(M)&&M.textStyle&&(p=new Zt(M.textStyle,l,l.ecModel))}var S=new Lt({silent:Cn.isLabelSilent(e),style:fr(p,{x:m[0],y:m[1],fill:p.getTextColor()||e.get(["axisLine","lineStyle","color"]),text:f.formattedLabel,align:y,verticalAlign:x})});if(r.add(S),c){var w=Cn.makeAxisEventDataBase(e);w.targetType="axisLabel",w.value=f.rawLabel,rt(S).eventData=w}},this)},splitLine:function(r,e,t,i,n,a){var o=e.getModel("splitLine"),s=o.getModel("lineStyle"),l=s.get("color"),u=0;l=l instanceof Array?l:[l];for(var c=[],f=0;f<i.length;f++){var h=u++%l.length;c[h]=c[h]||[],c[h].push(new Jr({shape:$T(t,a,i[f].coord)}))}for(var f=0;f<c.length;f++)r.add(Gn(c[f],{style:Ye({stroke:l[f%l.length]},s.getLineStyle()),silent:!0,z:e.get("z")}))},minorSplitLine:function(r,e,t,i,n,a){if(n.length){for(var 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oSe(r,e,t){return{position:[r.cx,r.cy],rotation:t/180*Math.PI,labelDirection:-1,tickDirection:-1,nameDirection:1,labelRotate:e.getModel("axisLabel").get("rotate"),z2:1}}var WZ=nSe;function XZ(r){return r.get("stack")||"__ec_stack_"+r.seriesIndex}function YZ(r,e){return e.dim+r.model.componentIndex}function sSe(r,e,t){var i={},n=lSe(Wt(e.getSeriesByType(r),function(a){return!e.isSeriesFiltered(a)&&a.coordinateSystem&&a.coordinateSystem.type==="polar"}));e.eachSeriesByType(r,function(a){if(a.coordinateSystem.type==="polar"){var o=a.getData(),s=a.coordinateSystem,l=s.getBaseAxis(),u=YZ(s,l),c=XZ(a),f=n[u][c],h=f.offset,p=f.width,d=s.getOtherAxis(l),g=a.coordinateSystem.cx,m=a.coordinateSystem.cy,v=a.get("barMinHeight")||0,_=a.get("barMinAngle")||0;i[c]=i[c]||[];for(var y=o.mapDimension(d.dim),x=o.mapDimension(l.dim),M=wo(o,y),S=l.dim!=="radius"||!a.get("roundCap",!0),w=d.dataToCoord(0),T=0,C=o.count();T<C;T++){var 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r.isHorizontal()?0:1}function iO(r,e){var t=r.getRect();return[t[tj[e]],t[tj[e]]+t[xSe[e]]]}var rj=SSe;var bSe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="single",e}(er);function nO(r){It(nl),qa.registerAxisPointerClass("SingleAxisPointer",rj),r.registerComponentView(bSe),r.registerComponentView(jZ),r.registerComponentModel(eE),il(r,"single",eE,eE.defaultOption),r.registerCoordinateSystem("single",ej)}var wSe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.init=function(t,i,n){var a=is(t);r.prototype.init.apply(this,arguments),ij(t,a)},e.prototype.mergeOption=function(t){r.prototype.mergeOption.apply(this,arguments),ij(this.option,t)},e.prototype.getCellSize=function(){return 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o=t.coordinateSystem,s=o.getRangeInfo(),l=o.getOrient(),u=i.getLocaleModel();this._renderDayRect(t,s,a),this._renderLines(t,s,l,a),this._renderYearText(t,s,l,a),this._renderMonthText(t,u,l,a),this._renderWeekText(t,u,s,l,a)},e.prototype._renderDayRect=function(t,i,n){for(var a=t.coordinateSystem,o=t.getModel("itemStyle").getItemStyle(),s=a.getCellWidth(),l=a.getCellHeight(),u=i.start.time;u<=i.end.time;u=a.getNextNDay(u,1).time){var c=a.dataToRect([u],!1).tl,f=new Et({shape:{x:c[0],y:c[1],width:s,height:l},cursor:"default",style:o});n.add(f)}},e.prototype._renderLines=function(t,i,n,a){var o=this,s=t.coordinateSystem,l=t.getModel(["splitLine","lineStyle"]).getLineStyle(),u=t.get(["splitLine","show"]),c=l.lineWidth;this._tlpoints=[],this._blpoints=[],this._firstDayOfMonth=[],this._firstDayPoints=[];for(var f=i.start,h=0;f.time<=i.end.time;h++){d(f.formatedDate),h===0&&(f=s.getDateInfo(i.start.y+"-"+i.start.m));var p=f.date;p.setMonth(p.getMonth()+1),f=s.getDateInfo(p)}d(s.getNextNDay(i.end.time,1).formatedDate);function d(g){o._firstDayOfMonth.push(s.getDateInfo(g)),o._firstDayPoints.push(s.dataToRect([g],!1).tl);var m=o._getLinePointsOfOneWeek(t,g,n);o._tlpoints.push(m[0]),o._blpoints.push(m[m.length-1]),u&&o._drawSplitline(m,l,a)}u&&this._drawSplitline(o._getEdgesPoints(o._tlpoints,c,n),l,a),u&&this._drawSplitline(o._getEdgesPoints(o._blpoints,c,n),l,a)},e.prototype._getEdgesPoints=function(t,i,n){var a=[t[0].slice(),t[t.length-1].slice()],o=n==="horizontal"?0:1;return a[0][o]=a[0][o]-i/2,a[1][o]=a[1][o]+i/2,a},e.prototype._drawSplitline=function(t,i,n){var a=new Qr({z2:20,shape:{points:t},style:i});n.add(a)},e.prototype._getLinePointsOfOneWeek=function(t,i,n){for(var a=t.coordinateSystem,o=a.getDateInfo(i),s=[],l=0;l<7;l++){var u=a.getNextNDay(o.time,l),c=a.dataToRect([u.time],!1);s[2*u.day]=c.tl,s[2*u.day+1]=c[n==="horizontal"?"bl":"tr"]}return s},e.prototype._formatterLabel=function(t,i){return Ce(t)&&t?y5(t,i):He(t)?t(i):i.nameMap},e.prototype._yearTextPositionControl=function(t,i,n,a,o){var s=i[0],l=i[1],u=["center","bottom"];a==="bottom"?(l+=o,u=["center","top"]):a==="left"?s-=o:a==="right"?(s+=o,u=["center","top"]):l-=o;var c=0;return(a==="left"||a==="right")&&(c=Math.PI/2),{rotation:c,x:s,y:l,style:{align:u[0],verticalAlign:u[1]}}},e.prototype._renderYearText=function(t,i,n,a){var o=t.getModel("yearLabel");if(o.get("show")){var s=o.get("margin"),l=o.get("position");l||(l=n!=="horizontal"?"top":"left");var u=[this._tlpoints[this._tlpoints.length-1],this._blpoints[0]],c=(u[0][0]+u[1][0])/2,f=(u[0][1]+u[1][1])/2,h=n==="horizontal"?0:1,p={top:[c,u[h][1]],bottom:[c,u[1-h][1]],left:[u[1-h][0],f],right:[u[h][0],f]},d=i.start.y;+i.end.y>+i.start.y&&(d=d+"-"+i.end.y);var g=o.get("formatter"),m={start:i.start.y,end:i.end.y,nameMap:d},v=this._formatterLabel(g,m),_=new Lt({z2:30,style:fr(o,{text:v})});_.attr(this._yearTextPositionControl(_,p[l],n,l,s)),a.add(_)}},e.prototype._monthTextPositionControl=function(t,i,n,a,o){var s="left",l="top",u=t[0],c=t[1];return n==="horizontal"?(c=c+o,i&&(s="center"),a==="start"&&(l="bottom")):(u=u+o,i&&(l="middle"),a==="start"&&(s="right")),{x:u,y:c,align:s,verticalAlign:l}},e.prototype._renderMonthText=function(t,i,n,a){var o=t.getModel("monthLabel");if(o.get("show")){var s=o.get("nameMap"),l=o.get("margin"),u=o.get("position"),c=o.get("align"),f=[this._tlpoints,this._blpoints];(!s||Ce(s))&&(s&&(i=w_(s)||i),s=i.get(["time","monthAbbr"])||[]);var h=u==="start"?0:1,p=n==="horizontal"?0:1;l=u==="start"?-l:l;for(var d=c==="center",g=0;g<f[h].length-1;g++){var m=f[h][g].slice(),v=this._firstDayOfMonth[g];if(d){var _=this._firstDayPoints[g];m[p]=(_[p]+f[0][g+1][p])/2}var y=o.get("formatter"),x=s[+v.m-1],M={yyyy:v.y,yy:(v.y+"").slice(2),MM:v.m,M:+v.m,nameMap:x},S=this._formatterLabel(y,M),w=new Lt({z2:30,style:fe(fr(o,{text:S}),this._monthTextPositionControl(m,d,n,u,l))});a.add(w)}}},e.prototype._weekTextPositionControl=function(t,i,n,a,o){var s="center",l="middle",u=t[0],c=t[1],f=n==="start";return i==="horizontal"?(u=u+a+(f?1:-1)*o[0]/2,s=f?"right":"left"):(c=c+a+(f?1:-1)*o[1]/2,l=f?"bottom":"top"),{x:u,y:c,align:s,verticalAlign:l}},e.prototype._renderWeekText=function(t,i,n,a,o){var s=t.getModel("dayLabel");if(s.get("show")){var l=t.coordinateSystem,u=s.get("position"),c=s.get("nameMap"),f=s.get("margin"),h=l.getFirstDayOfWeek();if(!c||Ce(c)){c&&(i=w_(c)||i);var p=i.get(["time","dayOfWeekShort"]);c=p||de(i.get(["time","dayOfWeekAbbr"]),function(M){return M[0]})}var d=l.getNextNDay(n.end.time,7-n.lweek).time,g=[l.getCellWidth(),l.getCellHeight()];f=ze(f,Math.min(g[1],g[0])),u==="start"&&(d=l.getNextNDay(n.start.time,-(7+n.fweek)).time,f=-f);for(var m=0;m<7;m++){var v=l.getNextNDay(d,m),_=l.dataToRect([v.time],!1).center,y=m;y=Math.abs((m+h)%7);var x=new Lt({z2:30,style:fe(fr(s,{text:c[y]}),this._weekTextPositionControl(_,a,u,f,g))});o.add(x)}}},e.type="calendar",e}(er),aj=TSe;var aO=864e5,ESe=function(){function r(e,t,i){this.type="calendar",this.dimensions=r.dimensions,this.getDimensionsInfo=r.getDimensionsInfo,this._model=e}return r.getDimensionsInfo=function(){return[{name:"time",type:"time"},"value"]},r.prototype.getRangeInfo=function(){return this._rangeInfo},r.prototype.getModel=function(){return this._model},r.prototype.getRect=function(){return this._rect},r.prototype.getCellWidth=function(){return this._sw},r.prototype.getCellHeight=function(){return this._sh},r.prototype.getOrient=function(){return this._orient},r.prototype.getFirstDayOfWeek=function(){return this._firstDayOfWeek},r.prototype.getDateInfo=function(e){e=Mn(e);var t=e.getFullYear(),i=e.getMonth()+1,n=i<10?"0"+i:""+i,a=e.getDate(),o=a<10?"0"+a:""+a,s=e.getDay();return s=Math.abs((s+7-this.getFirstDayOfWeek())%7),{y:t+"",m:n,d:o,day:s,time:e.getTime(),formatedDate:t+"-"+n+"-"+o,date:e}},r.prototype.getNextNDay=function(e,t){return t=t||0,t===0?this.getDateInfo(e):(e=new Date(this.getDateInfo(e).time),e.setDate(e.getDate()+t),this.getDateInfo(e))},r.prototype.update=function(e,t){this._firstDayOfWeek=+this._model.getModel("dayLabel").get("firstDay"),this._orient=this._model.get("orient"),this._lineWidth=this._model.getModel("itemStyle").getItemStyle().lineWidth||0,this._rangeInfo=this._getRangeInfo(this._initRangeOption());var i=this._rangeInfo.weeks||1,n=["width","height"],a=this._model.getCellSize().slice(),o=this._model.getBoxLayoutParams(),s=this._orient==="horizontal"?[i,7]:[7,i];N([0,1],function(f){c(a,f)&&(o[n[f]]=a[f]*s[f])});var l={width:t.getWidth(),height:t.getHeight()},u=this._rect=xr(o,l);N([0,1],function(f){c(a,f)||(a[f]=u[n[f]]/s[f])});function c(f,h){return f[h]!=null&&f[h]!=="auto"}this._sw=a[0],this._sh=a[1]},r.prototype.dataToPoint=function(e,t){pe(e)&&(e=e[0]),t==null&&(t=!0);var i=this.getDateInfo(e),n=this._rangeInfo,a=i.formatedDate;if(t&&!(i.time>=n.start.time&&i.time<n.end.time+aO))return[NaN,NaN];var o=i.day,s=this._getRangeInfo([n.start.time,a]).nthWeek;return this._orient==="vertical"?[this._rect.x+o*this._sw+this._sw/2,this._rect.y+s*this._sh+this._sh/2]:[this._rect.x+s*this._sw+this._sw/2,this._rect.y+o*this._sh+this._sh/2]},r.prototype.pointToData=function(e){var t=this.pointToDate(e);return t&&t.time},r.prototype.dataToRect=function(e,t){var i=this.dataToPoint(e,t);return{contentShape:{x:i[0]-(this._sw-this._lineWidth)/2,y:i[1]-(this._sh-this._lineWidth)/2,width:this._sw-this._lineWidth,height:this._sh-this._lineWidth},center:i,tl:[i[0]-this._sw/2,i[1]-this._sh/2],tr:[i[0]+this._sw/2,i[1]-this._sh/2],br:[i[0]+this._sw/2,i[1]+this._sh/2],bl:[i[0]-this._sw/2,i[1]+this._sh/2]}},r.prototype.pointToDate=function(e){var t=Math.floor((e[0]-this._rect.x)/this._sw)+1,i=Math.floor((e[1]-this._rect.y)/this._sh)+1,n=this._rangeInfo.range;return this._orient==="vertical"?this._getDateByWeeksAndDay(i,t-1,n):this._getDateByWeeksAndDay(t,i-1,n)},r.prototype.convertToPixel=function(e,t,i){var n=oj(t);return n===this?n.dataToPoint(i):null},r.prototype.convertFromPixel=function(e,t,i){var n=oj(t);return n===this?n.pointToData(i):null},r.prototype.containPoint=function(e){return console.warn("Not implemented."),!1},r.prototype._initRangeOption=function(){var e=this._model.get("range"),t;if(pe(e)&&e.length===1&&(e=e[0]),pe(e))t=e;else{var i=e.toString();if(/^\d{4}$/.test(i)&&(t=[i+"-01-01",i+"-12-31"]),/^\d{4}[\/|-]\d{1,2}$/.test(i)){var n=this.getDateInfo(i),a=n.date;a.setMonth(a.getMonth()+1);var o=this.getNextNDay(a,-1);t=[n.formatedDate,o.formatedDate]}/^\d{4}[\/|-]\d{1,2}[\/|-]\d{1,2}$/.test(i)&&(t=[i,i])}if(!t)return e;var s=this._getRangeInfo(t);return s.start.time>s.end.time&&t.reverse(),t},r.prototype._getRangeInfo=function(e){var t=[this.getDateInfo(e[0]),this.getDateInfo(e[1])],i;t[0].time>t[1].time&&(i=!0,t.reverse());var n=Math.floor(t[1].time/aO)-Math.floor(t[0].time/aO)+1,a=new Date(t[0].time),o=a.getDate(),s=t[1].date.getDate();a.setDate(o+n-1);var l=a.getDate();if(l!==s)for(var u=a.getTime()-t[1].time>0?1:-1;(l=a.getDate())!==s&&(a.getTime()-t[1].time)*u>0;)n-=u,a.setDate(l-u);var c=Math.floor((n+t[0].day+6)/7),f=i?-c+1:c-1;return i&&t.reverse(),{range:[t[0].formatedDate,t[1].formatedDate],start:t[0],end:t[1],allDay:n,weeks:c,nthWeek:f,fweek:t[0].day,lweek:t[1].day}},r.prototype._getDateByWeeksAndDay=function(e,t,i){var n=this._getRangeInfo(i);if(e>n.weeks||e===0&&t<n.fweek||e===n.weeks&&t>n.lweek)return null;var a=(e-1)*7-n.fweek+t,o=new Date(n.start.time);return o.setDate(+n.start.d+a),this.getDateInfo(o)},r.create=function(e,t){var i=[];return e.eachComponent("calendar",function(n){var a=new r(n,e,t);i.push(a),n.coordinateSystem=a}),e.eachSeries(function(n){n.get("coordinateSystem")==="calendar"&&(n.coordinateSystem=i[n.get("calendarIndex")||0])}),i},r.dimensions=["time","value"],r}();function oj(r){var e=r.calendarModel,t=r.seriesModel,i=e?e.coordinateSystem:t?t.coordinateSystem:null;return i}var sj=ESe;function oO(r){r.registerComponentModel(nj),r.registerComponentView(aj),r.registerCoordinateSystem("calendar",sj)}function ASe(r,e){var t=r.existing;if(e.id=r.keyInfo.id,!e.type&&t&&(e.type=t.type),e.parentId==null){var i=e.parentOption;i?e.parentId=i.id:t&&(e.parentId=t.parentId)}e.parentOption=null}function lj(r,e){var t;return N(e,function(i){r[i]!=null&&r[i]!=="auto"&&(t=!0)}),t}function CSe(r,e,t){var i=fe({},t),n=r[e],a=t.$action||"merge";if(a==="merge")if(n){if(0)var o;_t(n,i,!0),Va(n,i,{ignoreSize:!0}),sD(t,n),rE(t,n),rE(t,n,"shape"),rE(t,n,"style"),rE(t,n,"extra"),t.clipPath=n.clipPath}else r[e]=i;else a==="replace"?r[e]=i:a==="remove"&&n&&(r[e]=null)}var uj=["transition","enterFrom","leaveTo"],RSe=uj.concat(["enterAnimation","updateAnimation","leaveAnimation"]);function rE(r,e,t){if(t&&(!r[t]&&e[t]&&(r[t]={}),r=r[t],e=e[t]),!(!r||!e))for(var i=t?uj:RSe,n=0;n<i.length;n++){var a=i[n];r[a]==null&&e[a]!=null&&(r[a]=e[a])}}function LSe(r,e){if(r&&(r.hv=e.hv=[lj(e,["left","right"]),lj(e,["top","bottom"])],r.type==="group")){var t=r,i=e;t.width==null&&(t.width=i.width=0),t.height==null&&(t.height=i.height=0)}}var cj=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.preventAutoZ=!0,t}return e.prototype.mergeOption=function(t,i){var n=this.option.elements;this.option.elements=null,r.prototype.mergeOption.call(this,t,i),this.option.elements=n},e.prototype.optionUpdated=function(t,i){var n=this.option,a=(i?n:t).elements,o=n.elements=i?[]:n.elements,s=[];this._flatten(a,s,null);var l=Wb(o,s,"normalMerge"),u=this._elOptionsToUpdate=[];N(l,function(c,f){var h=c.newOption;h&&(u.push(h),ASe(c,h),CSe(o,f,h),LSe(o[f],h))},this),n.elements=Wt(o,function(c){return c&&delete c.$action,c!=null})},e.prototype._flatten=function(t,i,n){N(t,function(a){if(a){n&&(a.parentOption=n),i.push(a);var o=a.children;o&&o.length&&this._flatten(o,i,a),delete a.children}},this)},e.prototype.useElOptionsToUpdate=function(){var t=this._elOptionsToUpdate;return this._elOptionsToUpdate=null,t},e.type="graphic",e.defaultOption={elements:[]},e}(Pt);var fj={path:null,compoundPath:null,group:Ze,image:Ur,text:Lt},ds=vt(),dj=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.init=function(){this._elMap=ke()},e.prototype.render=function(t,i,n){t!==this._lastGraphicModel&&this._clear(),this._lastGraphicModel=t,this._updateElements(t),this._relocate(t,n)},e.prototype._updateElements=function(t){var i=t.useElOptionsToUpdate();if(i){var n=this._elMap,a=this.group,o=t.get("z"),s=t.get("zlevel");N(i,function(l){var u=qr(l.id,null),c=u!=null?n.get(u):null,f=qr(l.parentId,null),h=f!=null?n.get(f):a,p=l.type,d=l.style;p==="text"&&d&&l.hv&&l.hv[1]&&(d.textVerticalAlign=d.textBaseline=d.verticalAlign=d.align=null);var g=l.textContent,m=l.textConfig;if(d&&HT(d,p,!!m,!!g)){var v=WT(d,p,!0);!m&&v.textConfig&&(m=l.textConfig=v.textConfig),!g&&v.textContent&&(g=v.textContent)}var _=PSe(l),y=l.$action||"merge",x=y==="merge",M=y==="replace";if(x){var S=!c,w=c;S?w=hj(u,h,l.type,n):(w&&(ds(w).isNew=!1),XT(w)),w&&(qv(w,_,t,{isInit:S}),pj(w,l,o,s))}else if(M){iE(c,l,n,t);var T=hj(u,h,l.type,n);T&&(qv(T,_,t,{isInit:!0}),pj(T,l,o,s))}else y==="remove"&&(PU(c,l),iE(c,l,n,t));var C=n.get(u);if(C&&g)if(x){var b=C.getTextContent();b?b.attr(g):C.setTextContent(new Lt(g))}else M&&C.setTextContent(new Lt(g));if(C){var E=l.clipPath;if(E){var I=E.type,R=void 0,S=!1;if(x){var A=C.getClipPath();S=!A||ds(A).type!==I,R=S?sO(I):A}else M&&(S=!0,R=sO(I));C.setClipPath(R),qv(R,E,t,{isInit:S}),jv(R,E.keyframeAnimation,t)}var D=ds(C);C.setTextConfig(m),D.option=l,DSe(C,t,l),Gs({el:C,componentModel:t,itemName:C.name,itemTooltipOption:l.tooltip}),jv(C,l.keyframeAnimation,t)}})}},e.prototype._relocate=function(t,i){for(var n=t.option.elements,a=this.group,o=this._elMap,s=i.getWidth(),l=i.getHeight(),u=["x","y"],c=0;c<n.length;c++){var f=n[c],h=qr(f.id,null),p=h!=null?o.get(h):null;if(!(!p||!p.isGroup)){var d=p.parent,g=d===a,m=ds(p),v=ds(d);m.width=ze(m.option.width,g?s:v.width)||0,m.height=ze(m.option.height,g?l:v.height)||0}}for(var c=n.length-1;c>=0;c--){var f=n[c],h=qr(f.id,null),p=h!=null?o.get(h):null;if(p){var d=p.parent,v=ds(d),_=d===a?{width:s,height:l}:{width:v.width,height:v.height},y={},x=Cf(p,f,_,null,{hv:f.hv,boundingMode:f.bounding},y);if(!ds(p).isNew&&x){for(var M=f.transition,S={},w=0;w<u.length;w++){var T=u[w],C=y[T];M&&(Jf(M)||dt(M,T)>=0)?S[T]=C:p[T]=C}Dt(p,S,t,0)}else p.attr(y)}}},e.prototype._clear=function(){var t=this,i=this._elMap;i.each(function(n){iE(n,ds(n).option,i,t._lastGraphicModel)}),this._elMap=ke()},e.prototype.dispose=function(){this._clear()},e.type="graphic",e}(er);function sO(r){var e=tt(fj,r)?fj[r]:S_(r),t=new e({});return ds(t).type=r,t}function hj(r,e,t,i){var n=sO(t);return e.add(n),i.set(r,n),ds(n).id=r,ds(n).isNew=!0,n}function iE(r,e,t,i){var n=r&&r.parent;n&&(r.type==="group"&&r.traverse(function(a){iE(a,e,t,i)}),Zv(r,e,i),t.removeKey(ds(r).id))}function pj(r,e,t,i){r.isGroup||N([["cursor",gi.prototype.cursor],["zlevel",i||0],["z",t||0],["z2",0]],function(n){var a=n[0];tt(e,a)?r[a]=ft(e[a],n[1]):r[a]==null&&(r[a]=n[1])}),N(bt(e),function(n){if(n.indexOf("on")===0){var a=e[n];r[n]=He(a)?a:null}}),tt(e,"draggable")&&(r.draggable=e.draggable),e.name!=null&&(r.name=e.name),e.id!=null&&(r.id=e.id)}function PSe(r){return r=fe({},r),N(["id","parentId","$action","hv","bounding","textContent","clipPath"].concat(aD),function(e){delete r[e]}),r}function DSe(r,e,t){var i=rt(r).eventData;!r.silent&&!r.ignore&&!i&&(i=rt(r).eventData={componentType:"graphic",componentIndex:e.componentIndex,name:r.name}),i&&(i.info=t.info)}function lO(r){r.registerComponentModel(cj),r.registerComponentView(dj),r.registerPreprocessor(function(e){var t=e.graphic;pe(t)?!t[0]||!t[0].elements?e.graphic=[{elements:t}]:e.graphic=[e.graphic[0]]:t&&!t.elements&&(e.graphic=[{elements:[t]}])})}var uO=["x","y","radius","angle","single"],ISe=["cartesian2d","polar","singleAxis"];function mj(r){var e=r.get("coordinateSystem");return dt(ISe,e)>=0}function ms(r){return r+"Axis"}function vj(r,e){var t=ke(),i=[],n=ke();r.eachComponent({mainType:"dataZoom",query:e},function(c){n.get(c.uid)||s(c)});var a;do a=!1,r.eachComponent("dataZoom",o);while(a);function o(c){!n.get(c.uid)&&l(c)&&(s(c),a=!0)}function s(c){n.set(c.uid,!0),i.push(c),u(c)}function l(c){var f=!1;return c.eachTargetAxis(function(h,p){var d=t.get(h);d&&d[p]&&(f=!0)}),f}function u(c){c.eachTargetAxis(function(f,h){(t.get(f)||t.set(f,[]))[h]=!0})}return i}function nE(r){var e=r.ecModel,t={infoList:[],infoMap:ke()};return r.eachTargetAxis(function(i,n){var a=e.getComponent(ms(i),n);if(a){var o=a.getCoordSysModel();if(o){var s=o.uid,l=t.infoMap.get(s);l||(l={model:o,axisModels:[]},t.infoList.push(l),t.infoMap.set(s,l)),l.axisModels.push(a)}}}),t}var cO=function(){function r(){this.indexList=[],this.indexMap=[]}return r.prototype.add=function(e){this.indexMap[e]||(this.indexList.push(e),this.indexMap[e]=!0)},r}(),NSe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t._autoThrottle=!0,t._noTarget=!0,t._rangePropMode=["percent","percent"],t}return e.prototype.init=function(t,i,n){var a=gj(t);this.settledOption=a,this.mergeDefaultAndTheme(t,n),this._doInit(a)},e.prototype.mergeOption=function(t){var i=gj(t);_t(this.option,t,!0),_t(this.settledOption,i,!0),this._doInit(i)},e.prototype._doInit=function(t){var i=this.option;this._setDefaultThrottle(t),this._updateRangeUse(t);var n=this.settledOption;N([["start","startValue"],["end","endValue"]],function(a,o){this._rangePropMode[o]==="value"&&(i[a[0]]=n[a[0]]=null)},this),this._resetTarget()},e.prototype._resetTarget=function(){var t=this.get("orient",!0),i=this._targetAxisInfoMap=ke(),n=this._fillSpecifiedTargetAxis(i);n?this._orient=t||this._makeAutoOrientByTargetAxis():(this._orient=t||"horizontal",this._fillAutoTargetAxisByOrient(i,this._orient)),this._noTarget=!0,i.each(function(a){a.indexList.length&&(this._noTarget=!1)},this)},e.prototype._fillSpecifiedTargetAxis=function(t){var i=!1;return N(uO,function(n){var a=this.getReferringComponents(ms(n),cH);if(a.specified){i=!0;var o=new cO;N(a.models,function(s){o.add(s.componentIndex)}),t.set(n,o)}},this),i},e.prototype._fillAutoTargetAxisByOrient=function(t,i){var n=this.ecModel,a=!0;if(a){var o=i==="vertical"?"y":"x",s=n.findComponents({mainType:o+"Axis"});l(s,o)}if(a){var s=n.findComponents({mainType:"singleAxis",filter:function(c){return c.get("orient",!0)===i}});l(s,"single")}function l(u,c){var f=u[0];if(f){var h=new cO;if(h.add(f.componentIndex),t.set(c,h),a=!1,c==="x"||c==="y"){var p=f.getReferringComponents("grid",Ar).models[0];p&&N(u,function(d){f.componentIndex!==d.componentIndex&&p===d.getReferringComponents("grid",Ar).models[0]&&h.add(d.componentIndex)})}}}a&&N(uO,function(u){if(a){var c=n.findComponents({mainType:ms(u),filter:function(h){return h.get("type",!0)==="category"}});if(c[0]){var f=new cO;f.add(c[0].componentIndex),t.set(u,f),a=!1}}},this)},e.prototype._makeAutoOrientByTargetAxis=function(){var t;return this.eachTargetAxis(function(i){!t&&(t=i)},this),t==="y"?"vertical":"horizontal"},e.prototype._setDefaultThrottle=function(t){if(t.hasOwnProperty("throttle")&&(this._autoThrottle=!1),this._autoThrottle){var i=this.ecModel.option;this.option.throttle=i.animation&&i.animationDurationUpdate>0?100:20}},e.prototype._updateRangeUse=function(t){var i=this._rangePropMode,n=this.get("rangeMode");N([["start","startValue"],["end","endValue"]],function(a,o){var s=t[a[0]]!=null,l=t[a[1]]!=null;s&&!l?i[o]="percent":!s&&l?i[o]="value":n?i[o]=n[o]:s&&(i[o]="percent")})},e.prototype.noTarget=function(){return this._noTarget},e.prototype.getFirstTargetAxisModel=function(){var t;return this.eachTargetAxis(function(i,n){t==null&&(t=this.ecModel.getComponent(ms(i),n))},this),t},e.prototype.eachTargetAxis=function(t,i){this._targetAxisInfoMap.each(function(n,a){N(n.indexList,function(o){t.call(i,a,o)})})},e.prototype.getAxisProxy=function(t,i){var n=this.getAxisModel(t,i);if(n)return n.__dzAxisProxy},e.prototype.getAxisModel=function(t,i){var n=this._targetAxisInfoMap.get(t);if(n&&n.indexMap[i])return this.ecModel.getComponent(ms(t),i)},e.prototype.setRawRange=function(t){var i=this.option,n=this.settledOption;N([["start","startValue"],["end","endValue"]],function(a){(t[a[0]]!=null||t[a[1]]!=null)&&(i[a[0]]=n[a[0]]=t[a[0]],i[a[1]]=n[a[1]]=t[a[1]])},this),this._updateRangeUse(t)},e.prototype.setCalculatedRange=function(t){var i=this.option;N(["start","startValue","end","endValue"],function(n){i[n]=t[n]})},e.prototype.getPercentRange=function(){var t=this.findRepresentativeAxisProxy();if(t)return t.getDataPercentWindow()},e.prototype.getValueRange=function(t,i){if(t==null&&i==null){var n=this.findRepresentativeAxisProxy();if(n)return n.getDataValueWindow()}else return this.getAxisProxy(t,i).getDataValueWindow()},e.prototype.findRepresentativeAxisProxy=function(t){if(t)return t.__dzAxisProxy;for(var i,n=this._targetAxisInfoMap.keys(),a=0;a<n.length;a++)for(var o=n[a],s=this._targetAxisInfoMap.get(o),l=0;l<s.indexList.length;l++){var u=this.getAxisProxy(o,s.indexList[l]);if(u.hostedBy(this))return u;i||(i=u)}return 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n=this.model,a=n.get("name")||t.get("title.0.text")||"echarts",o=i.getZr().painter.getType()==="svg",s=o?"svg":n.get("type",!0)||"png",l=i.getConnectedDataURL({type:s,backgroundColor:n.get("backgroundColor",!0)||t.get("backgroundColor")||"#fff",connectedBackgroundColor:n.get("connectedBackgroundColor"),excludeComponents:n.get("excludeComponents"),pixelRatio:n.get("pixelRatio")}),u=zt.browser;if(He(MouseEvent)&&(u.newEdge||!u.ie&&!u.edge)){var c=document.createElement("a");c.download=a+"."+s,c.target="_blank",c.href=l;var f=new MouseEvent("click",{view:document.defaultView,bubbles:!0,cancelable:!1});c.dispatchEvent(f)}else if(window.navigator.msSaveOrOpenBlob||o){var h=l.split(","),p=h[0].indexOf("base64")>-1,d=o?decodeURIComponent(h[1]):h[1];p&&(d=window.atob(d));var g=a+"."+s;if(window.navigator.msSaveOrOpenBlob){for(var m=d.length,v=new Uint8Array(m);m--;)v[m]=d.charCodeAt(m);var _=new Blob([v]);window.navigator.msSaveOrOpenBlob(_,g)}else{var y=document.createElement("iframe");document.body.appendChild(y);var x=y.contentWindow,M=x.document;M.open("image/svg+xml","replace"),M.write(d),M.close(),x.focus(),M.execCommand("SaveAs",!0,g),document.body.removeChild(y)}}else{var S=n.get("lang"),w='<body style="margin:0;"><img src="'+l+'" style="max-width:100%;" title="'+(S&&S[0]||"")+'" /></body>',T=window.open();T.document.write(w),T.document.title=a}},e.getDefaultOption=function(t){var i={show:!0,icon:"M4.7,22.9L29.3,45.5L54.7,23.4M4.6,43.6L4.6,58L53.8,58L53.8,43.6M29.2,45.1L29.2,0",title:t.getLocaleModel().get(["toolbox","saveAsImage","title"]),type:"png",connectedBackgroundColor:"#fff",name:"",excludeComponents:["toolbox"],lang:t.getLocaleModel().get(["toolbox","saveAsImage","lang"])};return i},e}($i),Rj=YSe;var Lj="__ec_magicType_stack__";var qSe=[["line","bar"],["stack"]],ZSe=function(r){Z(e,r);function e(){return r!==null&&r.apply(this,arguments)||this}return e.prototype.getIcons=function(){var 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a=e&&e.painter;if(t){var o=a&&a.getViewportRoot();o&&WV(r,o,t,i,n)}else{r[0]=i,r[1]=n;var s=a&&a.getViewportRootOffset();s&&(r[0]+=s.offsetLeft,r[1]+=s.offsetTop)}r[2]=r[0]/e.getWidth(),r[3]=r[1]/e.getHeight()}var bMe=function(){function r(e,t){if(this._show=!1,this._styleCoord=[0,0,0,0],this._enterable=!0,this._alwaysShowContent=!1,this._firstShow=!0,this._longHide=!0,zt.wxa)return null;var i=document.createElement("div");i.domBelongToZr=!0,this.el=i;var n=this._zr=e.getZr(),a=t.appendTo,o=a&&(Ce(a)?document.querySelector(a):sf(a)?a:He(a)&&a(e.getDom()));tK(this._styleCoord,n,o,e.getWidth()/2,e.getHeight()/2),(o||e.getDom()).appendChild(i),this._api=e,this._container=o;var s=this;i.onmouseenter=function(){s._enterable&&(clearTimeout(s._hideTimeout),s._show=!0),s._inContent=!0},i.onmousemove=function(l){if(l=l||window.event,!s._enterable){var 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e=this.el,t=this.el.getBoundingRect(),i=iK(e.style);return[t.width+i.left+i.right,t.height+i.top+i.bottom]},r.prototype.moveTo=function(e,t){var i=this.el;if(i){var n=this._styleCoord;nK(n,this._zr,e,t),e=n[0],t=n[1];var a=i.style,o=rh(a.borderWidth||0),s=iK(a);i.x=e+o+s.left,i.y=t+o+s.top,i.markRedraw()}},r.prototype._moveIfResized=function(){var e=this._styleCoord[2],t=this._styleCoord[3];this.moveTo(e*this._zr.getWidth(),t*this._zr.getHeight())},r.prototype.hide=function(){this.el&&this.el.hide(),this._show=!1},r.prototype.hideLater=function(e){this._show&&!(this._inContent&&this._enterable)&&!this._alwaysShowContent&&(e?(this._hideDelay=e,this._show=!1,this._hideTimeout=setTimeout(Be(this.hide,this),e)):this.hide())},r.prototype.isShow=function(){return this._show},r.prototype.dispose=function(){this._zr.remove(this.el)},r}();function rh(r){return Math.max(0,r)}function iK(r){var e=rh(r.shadowBlur||0),t=rh(r.shadowOffsetX||0),i=rh(r.shadowOffsetY||0);return{left:rh(e-t),right:rh(e+t),top:rh(e-i),bottom:rh(e+i)}}function nK(r,e,t,i){r[0]=t,r[1]=i,r[2]=r[0]/e.getWidth(),r[3]=r[1]/e.getHeight()}var aK=wMe;var TMe=new Et({shape:{x:-1,y:-1,width:2,height:2}}),EMe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.init=function(t,i){if(!(zt.node||!i.getDom())){var n=t.getComponent("tooltip"),a=this._renderMode=hH(n.get("renderMode"));this._tooltipContent=a==="richText"?new aK(i):new rK(i,{appendTo:n.get("appendToBody",!0)?"body":n.get("appendTo",!0)})}},e.prototype.render=function(t,i,n){if(!(zt.node||!n.getDom())){this.group.removeAll(),this._tooltipModel=t,this._ecModel=i,this._api=n;var a=this._tooltipContent;a.update(t),a.setEnterable(t.get("enterable")),this._initGlobalListener(),this._keepShow(),this._renderMode!=="richText"&&t.get("transitionDuration")?os(this,"_updatePosition",50,"fixRate"):zu(this,"_updatePosition")}},e.prototype._initGlobalListener=function(){var t=this._tooltipModel,i=t.get("triggerOn");KT("itemTooltip",this._api,Be(function(n,a,o){i!=="none"&&(i.indexOf(n)>=0?this._tryShow(a,o):n==="leave"&&this._hide(o))},this))},e.prototype._keepShow=function(){var t=this._tooltipModel,i=this._ecModel,n=this._api,a=t.get("triggerOn");if(this._lastX!=null&&this._lastY!=null&&a!=="none"&&a!=="click"){var o=this;clearTimeout(this._refreshUpdateTimeout),this._refreshUpdateTimeout=setTimeout(function(){!n.isDisposed()&&o.manuallyShowTip(t,i,n,{x:o._lastX,y:o._lastY,dataByCoordSys:o._lastDataByCoordSys})})}},e.prototype.manuallyShowTip=function(t,i,n,a){if(!(a.from===this.uid||zt.node||!n.getDom())){var o=oK(a,n);this._ticket="";var s=a.dataByCoordSys,l=LMe(a,i,n);if(l){var u=l.el.getBoundingRect().clone();u.applyTransform(l.el.transform),this._tryShow({offsetX:u.x+u.width/2,offsetY:u.y+u.height/2,target:l.el,position:a.position,positionDefault:"bottom"},o)}else if(a.tooltip&&a.x!=null&&a.y!=null){var c=TMe;c.x=a.x,c.y=a.y,c.update(),rt(c).tooltipConfig={name:null,option:a.tooltip},this._tryShow({offsetX:a.x,offsetY:a.y,target:c},o)}else if(s)this._tryShow({offsetX:a.x,offsetY:a.y,position:a.position,dataByCoordSys:s,tooltipOption:a.tooltipOption},o);else if(a.seriesIndex!=null){if(this._manuallyAxisShowTip(t,i,n,a))return;var f=Bx(a,i),h=f.point[0],p=f.point[1];h!=null&&p!=null&&this._tryShow({offsetX:h,offsetY:p,target:f.el,position:a.position,positionDefault:"bottom"},o)}else a.x!=null&&a.y!=null&&(n.dispatchAction({type:"updateAxisPointer",x:a.x,y:a.y}),this._tryShow({offsetX:a.x,offsetY:a.y,position:a.position,target:n.getZr().findHover(a.x,a.y).target},o))}},e.prototype.manuallyHideTip=function(t,i,n,a){var o=this._tooltipContent;this._tooltipModel&&o.hideLater(this._tooltipModel.get("hideDelay")),this._lastX=this._lastY=this._lastDataByCoordSys=null,a.from!==this.uid&&this._hide(oK(a,n))},e.prototype._manuallyAxisShowTip=function(t,i,n,a){var o=a.seriesIndex,s=a.dataIndex,l=i.getComponent("axisPointer").coordSysAxesInfo;if(!(o==null||s==null||l==null)){var u=i.getSeriesByIndex(o);if(u){var c=u.getData(),f=Gx([c.getItemModel(s),u,(u.coordinateSystem||{}).model],this._tooltipModel);if(f.get("trigger")==="axis")return n.dispatchAction({type:"updateAxisPointer",seriesIndex:o,dataIndex:s,position:a.position}),!0}}},e.prototype._tryShow=function(t,i){var n=t.target,a=this._tooltipModel;if(a){this._lastX=t.offsetX,this._lastY=t.offsetY;var o=t.dataByCoordSys;if(o&&o.length)this._showAxisTooltip(o,t);else if(n){var s=rt(n);if(s.ssrType==="legend")return;this._lastDataByCoordSys=null;var l,u;qs(n,function(c){if(rt(c).dataIndex!=null)return l=c,!0;if(rt(c).tooltipConfig!=null)return u=c,!0},!0),l?this._showSeriesItemTooltip(t,l,i):u?this._showComponentItemTooltip(t,u,i):this._hide(i)}else this._lastDataByCoordSys=null,this._hide(i)}},e.prototype._showOrMove=function(t,i){var n=t.get("showDelay");i=Be(i,this),clearTimeout(this._showTimout),n>0?this._showTimout=setTimeout(i,n):i()},e.prototype._showAxisTooltip=function(t,i){var n=this._ecModel,a=this._tooltipModel,o=[i.offsetX,i.offsetY],s=Gx([i.tooltipOption],a),l=this._renderMode,u=[],c=Or("section",{blocks:[],noHeader:!0}),f=[],h=new jw;N(t,function(_){N(_.dataByAxis,function(y){var x=n.getComponent(y.axisDim+"Axis",y.axisIndex),M=y.value;if(!(!x||M==null)){var S=qU(M,x.axis,n,y.seriesDataIndices,y.valueLabelOpt),w=Or("section",{header:S,noHeader:!Yi(S),sortBlocks:!0,blocks:[]});c.blocks.push(w),N(y.seriesDataIndices,function(T){var C=n.getSeriesByIndex(T.seriesIndex),b=T.dataIndexInside,E=C.getDataParams(b);if(!(E.dataIndex<0)){E.axisDim=y.axisDim,E.axisIndex=y.axisIndex,E.axisType=y.axisType,E.axisId=y.axisId,E.axisValue=sx(x.axis,{value:M}),E.axisValueLabel=S,E.marker=h.makeTooltipMarker("item",Ws(E.color),l);var I=SD(C.formatTooltip(b,!0,null)),R=I.frag;if(R){var A=Gx([C],a).get("valueFormatter");w.blocks.push(A?fe({valueFormatter:A},R):R)}I.text&&f.push(I.text),u.push(E)}})}})}),c.blocks.reverse(),f.reverse();var p=i.position,d=s.get("order"),g=CD(c,h,l,d,n.get("useUTC"),s.get("textStyle"));g&&f.unshift(g);var m=l==="richText"?`
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y=SD(u.formatTooltip(c,!1,f)),x=g.get("order"),M=g.get("valueFormatter"),S=y.frag,w=S?CD(M?fe({valueFormatter:M},S):S,_,p,x,a.get("useUTC"),g.get("textStyle")):y.text,T="item_"+u.name+"_"+c;this._showOrMove(g,function(){this._showTooltipContent(g,w,v,T,t.offsetX,t.offsetY,t.position,t.target,_)}),n({type:"showTip",dataIndexInside:c,dataIndex:h.getRawIndex(c),seriesIndex:s,from:this.uid})}},e.prototype._showComponentItemTooltip=function(t,i,n){var a=rt(i),o=a.tooltipConfig,s=o.option||{};if(Ce(s)){var l=s;s={content:l,formatter:l}}var u=[s],c=this._ecModel.getComponent(a.componentMainType,a.componentIndex);c&&u.push(c),u.push({formatter:s.content});var f=t.positionDefault,h=Gx(u,this._tooltipModel,f?{position:f}:null),p=h.get("content"),d=Math.random()+"",g=new jw;this._showOrMove(h,function(){var m=Qe(h.get("formatterParams")||{});this._showTooltipContent(h,p,m,d,t.offsetX,t.offsetY,t.position,i,g)}),n({type:"showTip",from:this.uid})},e.prototype._showTooltipContent=function(t,i,n,a,o,s,l,u,c){if(this._ticket="",!(!t.get("showContent")||!t.get("show"))){var f=this._tooltipContent;f.setEnterable(t.get("enterable"));var h=t.get("formatter");l=l||t.get("position");var p=i,d=this._getNearestPoint([o,s],n,t.get("trigger"),t.get("borderColor")),g=d.color;if(h)if(Ce(h)){var m=t.ecModel.get("useUTC"),v=pe(n)?n[0]:n,_=v&&v.axisType&&v.axisType.indexOf("time")>=0;p=h,_&&(p=Vp(v.axisValue,p,m)),p=Rw(p,n,!0)}else if(He(h)){var y=Be(function(x,M){x===this._ticket&&(f.setContent(M,c,t,g,l),this._updatePosition(t,l,o,s,f,n,u))},this);this._ticket=a,p=h(n,a,y)}else p=h;f.setContent(p,c,t,g,l),f.show(t,g),this._updatePosition(t,l,o,s,f,n,u)}},e.prototype._getNearestPoint=function(t,i,n,a){if(n==="axis"||pe(i))return{color:a||(this._renderMode==="html"?"#fff":"none")};if(!pe(i))return{color:a||i.color||i.borderColor}},e.prototype._updatePosition=function(t,i,n,a,o,s,l){var u=this._api.getWidth(),c=this._api.getHeight();i=i||t.get("position");var f=o.getSize(),h=t.get("align"),p=t.get("verticalAlign"),d=l&&l.getBoundingRect().clone();if(l&&d.applyTransform(l.transform),He(i)&&(i=i([n,a],s,o.el,d,{viewSize:[u,c],contentSize:f.slice()})),pe(i))n=ze(i[0],u),a=ze(i[1],c);else if(qe(i)){var g=i;g.width=f[0],g.height=f[1];var m=xr(g,{width:u,height:c});n=m.x,a=m.y,h=null,p=null}else if(Ce(i)&&l){var v=RMe(i,d,f,t.get("borderWidth"));n=v[0],a=v[1]}else{var v=AMe(n,a,o,u,c,h?null:20,p?null:20);n=v[0],a=v[1]}if(h&&(n-=sK(h)?f[0]/2:h==="right"?f[0]:0),p&&(a-=sK(p)?f[1]/2:p==="bottom"?f[1]:0),uE(t)){var v=CMe(n,a,o,u,c);n=v[0],a=v[1]}o.moveTo(n,a)},e.prototype._updateContentNotChangedOnAxis=function(t,i){var n=this._lastDataByCoordSys,a=this._cbParamsList,o=!!n&&n.length===t.length;return o&&N(n,function(s,l){var u=s.dataByAxis||[],c=t[l]||{},f=c.dataByAxis||[];o=o&&u.length===f.length,o&&N(u,function(h,p){var d=f[p]||{},g=h.seriesDataIndices||[],m=d.seriesDataIndices||[];o=o&&h.value===d.value&&h.axisType===d.axisType&&h.axisId===d.axisId&&g.length===m.length,o&&N(g,function(v,_){var y=m[_];o=o&&v.seriesIndex===y.seriesIndex&&v.dataIndex===y.dataIndex}),a&&N(h.seriesDataIndices,function(v){var _=v.seriesIndex,y=i[_],x=a[_];y&&x&&x.data!==y.data&&(o=!1)})})}),this._lastDataByCoordSys=t,this._cbParamsList=i,!!o},e.prototype._hide=function(t){this._lastDataByCoordSys=null,t({type:"hideTip",from:this.uid})},e.prototype.dispose=function(t,i){zt.node||!i.getDom()||(zu(this,"_updatePosition"),this._tooltipContent.dispose(),Fx("itemTooltip",i))},e.type="tooltip",e}(er);function Gx(r,e,t){var i=e.ecModel,n;t?(n=new Zt(t,i,i),n=new Zt(e.option,n,i)):n=e;for(var a=r.length-1;a>=0;a--){var o=r[a];o&&(o instanceof Zt&&(o=o.get("tooltip",!0)),Ce(o)&&(o={formatter:o}),o&&(n=new Zt(o,n,i)))}return n}function oK(r,e){return r.dispatchAction||Be(e.dispatchAction,e)}function AMe(r,e,t,i,n,a,o){var s=t.getSize(),l=s[0],u=s[1];return a!=null&&(r+l+a+2>i?r-=l+a:r+=a),o!=null&&(e+u+o>n?e-=u+o:e+=o),[r,e]}function CMe(r,e,t,i,n){var a=t.getSize(),o=a[0],s=a[1];return r=Math.min(r+o,i)-o,e=Math.min(e+s,n)-s,r=Math.max(r,0),e=Math.max(e,0),[r,e]}function RMe(r,e,t,i){var n=t[0],a=t[1],o=Math.ceil(Math.SQRT2*i)+8,s=0,l=0,u=e.width,c=e.height;switch(r){case"inside":s=e.x+u/2-n/2,l=e.y+c/2-a/2;break;case"top":s=e.x+u/2-n/2,l=e.y-a-o;break;case"bottom":s=e.x+u/2-n/2,l=e.y+c+o;break;case"left":s=e.x-n-o,l=e.y+c/2-a/2;break;case"right":s=e.x+u+o,l=e.y+c/2-a/2}return[s,l]}function sK(r){return r==="center"||r==="middle"}function LMe(r,e,t){var 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f=c.tickValue,h=l.getItemModel(f),p=h.getModel("label"),d=h.getModel(["emphasis","label"]),g=h.getModel(["progress","label"]),m=n.dataToCoord(c.tickValue),v=new Lt({x:m,y:0,rotation:t.labelRotation-t.rotation,onclick:Be(o._changeTimeline,o,f),silent:!1,style:fr(p,{text:c.formattedLabel,align:t.labelAlign,verticalAlign:t.labelBaseline})});v.ensureState("emphasis").style=fr(d),v.ensureState("progress").style=fr(g),i.add(v),Ul(v),AK(v).dataIndex=f,o._tickLabels.push(v)})}},e.prototype._renderControl=function(t,i,n,a){var o=t.controlSize,s=t.rotation,l=a.getModel("controlStyle").getItemStyle(),u=a.getModel(["emphasis","controlStyle"]).getItemStyle(),c=a.getPlayState(),f=a.get("inverse",!0);h(t.nextBtnPosition,"next",Be(this._changeTimeline,this,f?"-":"+")),h(t.prevBtnPosition,"prev",Be(this._changeTimeline,this,f?"+":"-")),h(t.playPosition,c?"stop":"play",Be(this._handlePlayClick,this,!c),!0);function h(p,d,g,m){if(p){var 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t=this.model.getCurrentIndex(),i=this._tickSymbols,n=this._tickLabels;if(i)for(var a=0;a<i.length;a++)i&&i[a]&&i[a].toggleState("progress",a<t);if(n)for(var a=0;a<n.length;a++)n&&n[a]&&n[a].toggleState("progress",AK(n[a]).dataIndex<=t)},e.type="timeline.slider",e}(TK);function ZMe(r,e){if(e=e||r.get("type"),e)switch(e){case"category":return new ax({ordinalMeta:r.getCategories(),extent:[1/0,-1/0]});case"time":return new E1({locale:r.ecModel.getLocaleModel(),useUTC:r.ecModel.get("useUTC")});default:return new Ya}}function jMe(r,e){return xr(r.getBoxLayoutParams(),{width:e.getWidth(),height:e.getHeight()},r.get("padding"))}function KMe(r,e,t,i){var n=i.style,a=Lu(r.get(["controlStyle",e]),i||{},new lt(t[0],t[1],t[2],t[3]));return n&&a.setStyle(n),a}function CK(r,e,t,i,n,a){var o=e.get("color");if(n)n.setColor(o),t.add(n),a&&a.onUpdate(n);else{var s=r.get("symbol");n=Sr(s,-1,-1,2,2,o),n.setStyle("strokeNoScale",!0),t.add(n),a&&a.onCreate(n)}var 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GO(r){r.registerComponentModel(VK),r.registerComponentView(XK),r.registerPreprocessor(function(e){md(e.series,"markArea")&&(e.markArea=e.markArea||{})})}var dbe=function(r,e){if(e==="all")return{type:"all",title:r.getLocaleModel().get(["legend","selector","all"])};if(e==="inverse")return{type:"inverse",title:r.getLocaleModel().get(["legend","selector","inverse"])}},mbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.layoutMode={type:"box",ignoreSize:!0},t}return e.prototype.init=function(t,i,n){this.mergeDefaultAndTheme(t,n),t.selected=t.selected||{},this._updateSelector(t)},e.prototype.mergeOption=function(t,i){r.prototype.mergeOption.call(this,t,i),this._updateSelector(t)},e.prototype._updateSelector=function(t){var i=t.selector,n=this.ecModel;i===!0&&(i=t.selector=["all","inverse"]),pe(i)&&N(i,function(a,o){Ce(a)&&(a={type:a}),i[o]=_t(a,dbe(n,a.type))})},e.prototype.optionUpdated=function(){this._updateData(this.ecModel);var t=this._data;if(t[0]&&this.get("selectedMode")==="single"){for(var i=!1,n=0;n<t.length;n++){var a=t[n].get("name");if(this.isSelected(a)){this.select(a),i=!0;break}}!i&&this.select(t[0].get("name"))}},e.prototype._updateData=function(t){var i=[],n=[];t.eachRawSeries(function(l){var u=l.name;n.push(u);var c;if(l.legendVisualProvider){var f=l.legendVisualProvider,h=f.getAllNames();t.isSeriesFiltered(l)||(n=n.concat(h)),h.length?i=i.concat(h):c=!0}else c=!0;c&&Wm(l)&&i.push(l.name)}),this._availableNames=n;var a=this.get("data")||i,o=ke(),s=de(a,function(l){return(Ce(l)||Ct(l))&&(l={name:l}),o.get(l.name)?null:(o.set(l.name,!0),new Zt(l,this,this.ecModel))},this);this._data=Wt(s,function(l){return!!l})},e.prototype.getData=function(){return this._data},e.prototype.select=function(t){var i=this.option.selected,n=this.get("selectedMode");if(n==="single"){var a=this._data;N(a,function(o){i[o.get("name")]=!1})}i[t]=!0},e.prototype.unSelect=function(t){this.get("selectedMode")!=="single"&&(this.option.selected[t]=!1)},e.prototype.toggleSelected=function(t){var i=this.option.selected;i.hasOwnProperty(t)||(i[t]=!0),this[i[t]?"unSelect":"select"](t)},e.prototype.allSelect=function(){var t=this._data,i=this.option.selected;N(t,function(n){i[n.get("name",!0)]=!0})},e.prototype.inverseSelect=function(){var t=this._data,i=this.option.selected;N(t,function(n){var a=n.get("name",!0);i.hasOwnProperty(a)||(i[a]=!0),i[a]=!i[a]})},e.prototype.isSelected=function(t){var i=this.option.selected;return!(i.hasOwnProperty(t)&&!i[t])&&dt(this._availableNames,t)>=0},e.prototype.getOrient=function(){return this.get("orient")==="vertical"?{index:1,name:"vertical"}:{index:0,name:"horizontal"}},e.type="legend.plain",e.dependencies=["series"],e.defaultOption={z:4,show:!0,orient:"horizontal",left:"center",top:0,align:"auto",backgroundColor:"rgba(0,0,0,0)",borderColor:"#ccc",borderRadius:0,borderWidth:0,padding:5,itemGap:10,itemWidth:25,itemHeight:14,symbolRotate:"inherit",symbolKeepAspect:!0,inactiveColor:"#ccc",inactiveBorderColor:"#ccc",inactiveBorderWidth:"auto",itemStyle:{color:"inherit",opacity:"inherit",borderColor:"inherit",borderWidth:"auto",borderCap:"inherit",borderJoin:"inherit",borderDashOffset:"inherit",borderMiterLimit:"inherit"},lineStyle:{width:"auto",color:"inherit",inactiveColor:"#ccc",inactiveWidth:2,opacity:"inherit",type:"inherit",cap:"inherit",join:"inherit",dashOffset:"inherit",miterLimit:"inherit"},textStyle:{color:"#333"},selectedMode:!0,selector:!1,selectorLabel:{show:!0,borderRadius:10,padding:[3,5,3,5],fontSize:12,fontFamily:"sans-serif",color:"#666",borderWidth:1,borderColor:"#666"},emphasis:{selectorLabel:{show:!0,color:"#eee",backgroundColor:"#666"}},selectorPosition:"auto",selectorItemGap:7,selectorButtonGap:10,tooltip:{show:!1}},e}(Pt),Xx=mbe;var ig=ot,HO=N,SE=Ze,vbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.newlineDisabled=!1,t}return e.prototype.init=function(){this.group.add(this._contentGroup=new SE),this.group.add(this._selectorGroup=new SE),this._isFirstRender=!0},e.prototype.getContentGroup=function(){return this._contentGroup},e.prototype.getSelectorGroup=function(){return this._selectorGroup},e.prototype.render=function(t,i,n){var a=this._isFirstRender;if(this._isFirstRender=!1,this.resetInner(),!!t.get("show",!0)){var o=t.get("align"),s=t.get("orient");(!o||o==="auto")&&(o=t.get("left")==="right"&&s==="vertical"?"right":"left");var l=t.get("selector",!0),u=t.get("selectorPosition",!0);l&&(!u||u==="auto")&&(u=s==="horizontal"?"end":"start"),this.renderInner(o,t,i,n,l,s,u);var c=t.getBoxLayoutParams(),f={width:n.getWidth(),height:n.getHeight()},h=t.get("padding"),p=xr(c,f,h),d=this.layoutInner(t,o,p,a,l,u),g=xr(Ye({width:d.width,height:d.height},c),f,h);this.group.x=g.x-d.x,this.group.y=g.y-d.y,this.group.markRedraw(),this.group.add(this._backgroundEl=oE(d,t))}},e.prototype.resetInner=function(){this.getContentGroup().removeAll(),this._backgroundEl&&this.group.remove(this._backgroundEl),this.getSelectorGroup().removeAll()},e.prototype.renderInner=function(t,i,n,a,o,s,l){var u=this.getContentGroup(),c=ke(),f=i.get("selectedMode"),h=[];n.eachRawSeries(function(p){!p.get("legendHoverLink")&&h.push(p.id)}),HO(i.getData(),function(p,d){var g=p.get("name");if(!this.newlineDisabled&&(g===""||g===`
- `)){var m=new SE;m.newline=!0,u.add(m);return}var v=n.getSeriesByName(g)[0];if(!c.get(g))if(v){var _=v.getData(),y=_.getVisual("legendLineStyle")||{},x=_.getVisual("legendIcon"),M=_.getVisual("style"),S=this._createItem(v,g,d,p,i,t,y,M,x,f,a);S.on("click",ig(YK,g,null,a,h)).on("mouseover",ig(WO,v.name,null,a,h)).on("mouseout",ig(XO,v.name,null,a,h)),n.ssr&&S.eachChild(function(w){var T=rt(w);T.seriesIndex=v.seriesIndex,T.dataIndex=d,T.ssrType="legend"}),c.set(g,!0)}else n.eachRawSeries(function(w){if(!c.get(g)&&w.legendVisualProvider){var T=w.legendVisualProvider;if(!T.containName(g))return;var C=T.indexOfName(g),b=T.getItemVisual(C,"style"),E=T.getItemVisual(C,"legendIcon"),I=cn(b.fill);I&&I[3]===0&&(I[3]=.2,b=fe(fe({},b),{fill:Jo(I,"rgba")}));var R=this._createItem(w,g,d,p,i,t,{},b,E,f,a);R.on("click",ig(YK,null,g,a,h)).on("mouseover",ig(WO,null,g,a,h)).on("mouseout",ig(XO,null,g,a,h)),n.ssr&&R.eachChild(function(A){var D=rt(A);D.seriesIndex=w.seriesIndex,D.dataIndex=d,D.ssrType="legend"}),c.set(g,!0)}},this)},this),o&&this._createSelector(o,i,a,s,l)},e.prototype._createSelector=function(t,i,n,a,o){var s=this.getSelectorGroup();HO(t,function(u){var c=u.type,f=new Lt({style:{x:0,y:0,align:"center",verticalAlign:"middle"},onclick:function(){n.dispatchAction({type:c==="all"?"legendAllSelect":"legendInverseSelect"})}});s.add(f);var h=i.getModel("selectorLabel"),p=i.getModel(["emphasis","selectorLabel"]);Ir(f,{normal:h,emphasis:p},{defaultText:u.title}),Ul(f)})},e.prototype._createItem=function(t,i,n,a,o,s,l,u,c,f,h){var p=t.visualDrawType,d=o.get("itemWidth"),g=o.get("itemHeight"),m=o.isSelected(i),v=a.get("symbolRotate"),_=a.get("symbolKeepAspect"),y=a.get("icon");c=y||c||"roundRect";var x=gbe(c,a,l,u,p,m,h),M=new SE,S=a.getModel("textStyle");if(He(t.getLegendIcon)&&(!y||y==="inherit"))M.add(t.getLegendIcon({itemWidth:d,itemHeight:g,icon:c,iconRotate:v,itemStyle:x.itemStyle,lineStyle:x.lineStyle,symbolKeepAspect:_}));else{var w=y==="inherit"&&t.getData().getVisual("symbol")?v==="inherit"?t.getData().getVisual("symbolRotate"):v:0;M.add(ybe({itemWidth:d,itemHeight:g,icon:c,iconRotate:w,itemStyle:x.itemStyle,lineStyle:x.lineStyle,symbolKeepAspect:_}))}var T=s==="left"?d+5:-5,C=s,b=o.get("formatter"),E=i;Ce(b)&&b?E=b.replace("{name}",i??""):He(b)&&(E=b(i));var I=m?S.getTextColor():a.get("inactiveColor");M.add(new Lt({style:fr(S,{text:E,x:T,y:g/2,fill:I,align:C,verticalAlign:"middle"},{inheritColor:I})}));var R=new Et({shape:M.getBoundingRect(),style:{fill:"transparent"}}),A=a.getModel("tooltip");return A.get("show")&&Gs({el:R,componentModel:o,itemName:i,itemTooltipOption:A.option}),M.add(R),M.eachChild(function(D){D.silent=!0}),R.silent=!f,this.getContentGroup().add(M),Ul(M),M.__legendDataIndex=n,M},e.prototype.layoutInner=function(t,i,n,a,o,s){var l=this.getContentGroup(),u=this.getSelectorGroup();Xs(t.get("orient"),l,t.get("itemGap"),n.width,n.height);var c=l.getBoundingRect(),f=[-c.x,-c.y];if(u.markRedraw(),l.markRedraw(),o){Xs("horizontal",u,t.get("selectorItemGap",!0));var h=u.getBoundingRect(),p=[-h.x,-h.y],d=t.get("selectorButtonGap",!0),g=t.getOrient().index,m=g===0?"width":"height",v=g===0?"height":"width",_=g===0?"y":"x";s==="end"?p[g]+=c[m]+d:f[g]+=h[m]+d,p[1-g]+=c[v]/2-h[v]/2,u.x=p[0],u.y=p[1],l.x=f[0],l.y=f[1];var y={x:0,y:0};return y[m]=c[m]+d+h[m],y[v]=Math.max(c[v],h[v]),y[_]=Math.min(0,h[_]+p[1-g]),y}else return l.x=f[0],l.y=f[1],this.group.getBoundingRect()},e.prototype.remove=function(){this.getContentGroup().removeAll(),this._isFirstRender=!0},e.type="legend.plain",e}(er);function gbe(r,e,t,i,n,a,o){function s(m,v){m.lineWidth==="auto"&&(m.lineWidth=v.lineWidth>0?2:0),HO(m,function(_,y){m[y]==="inherit"&&(m[y]=v[y])})}var l=e.getModel("itemStyle"),u=l.getItemStyle(),c=r.lastIndexOf("empty",0)===0?"fill":"stroke",f=l.getShallow("decal");u.decal=!f||f==="inherit"?i.decal:js(f,o),u.fill==="inherit"&&(u.fill=i[n]),u.stroke==="inherit"&&(u.stroke=i[c]),u.opacity==="inherit"&&(u.opacity=(n==="fill"?i:t).opacity),s(u,i);var h=e.getModel("lineStyle"),p=h.getLineStyle();if(s(p,t),u.fill==="auto"&&(u.fill=i.fill),u.stroke==="auto"&&(u.stroke=i.fill),p.stroke==="auto"&&(p.stroke=i.fill),!a){var d=e.get("inactiveBorderWidth"),g=u[c];u.lineWidth=d==="auto"?i.lineWidth>0&&g?2:0:u.lineWidth,u.fill=e.get("inactiveColor"),u.stroke=e.get("inactiveBorderColor"),p.stroke=h.get("inactiveColor"),p.lineWidth=h.get("inactiveWidth")}return{itemStyle:u,lineStyle:p}}function ybe(r){var e=r.icon||"roundRect",t=Sr(e,0,0,r.itemWidth,r.itemHeight,r.itemStyle.fill,r.symbolKeepAspect);return t.setStyle(r.itemStyle),t.rotation=(r.iconRotate||0)*Math.PI/180,t.setOrigin([r.itemWidth/2,r.itemHeight/2]),e.indexOf("empty")>-1&&(t.style.stroke=t.style.fill,t.style.fill="#fff",t.style.lineWidth=2),t}function YK(r,e,t,i){XO(r,e,t,i),t.dispatchAction({type:"legendToggleSelect",name:r??e}),WO(r,e,t,i)}function qK(r){for(var e=r.getZr().storage.getDisplayList(),t,i=0,n=e.length;i<n&&!(t=e[i].states.emphasis);)i++;return t&&t.hoverLayer}function WO(r,e,t,i){qK(t)||t.dispatchAction({type:"highlight",seriesName:r,name:e,excludeSeriesId:i})}function XO(r,e,t,i){qK(t)||t.dispatchAction({type:"downplay",seriesName:r,name:e,excludeSeriesId:i})}var ME=vbe;function YO(r){var e=r.findComponents({mainType:"legend"});e&&e.length&&r.filterSeries(function(t){for(var i=0;i<e.length;i++)if(!e[i].isSelected(t.name))return!1;return!0})}function Yx(r,e,t){var i={},n=r==="toggleSelected",a;return t.eachComponent("legend",function(o){n&&a!=null?o[a?"select":"unSelect"](e.name):r==="allSelect"||r==="inverseSelect"?o[r]():(o[r](e.name),a=o.isSelected(e.name));var s=o.getData();N(s,function(l){var u=l.get("name");if(!(u===`
- `||u==="")){var c=o.isSelected(u);i.hasOwnProperty(u)?i[u]=i[u]&&c:i[u]=c}})}),r==="allSelect"||r==="inverseSelect"?{selected:i}:{name:e.name,selected:i}}function ZK(r){r.registerAction("legendToggleSelect","legendselectchanged",ot(Yx,"toggleSelected")),r.registerAction("legendAllSelect","legendselectall",ot(Yx,"allSelect")),r.registerAction("legendInverseSelect","legendinverseselect",ot(Yx,"inverseSelect")),r.registerAction("legendSelect","legendselected",ot(Yx,"select")),r.registerAction("legendUnSelect","legendunselected",ot(Yx,"unSelect"))}function bE(r){r.registerComponentModel(Xx),r.registerComponentView(ME),r.registerProcessor(r.PRIORITY.PROCESSOR.SERIES_FILTER,YO),r.registerSubTypeDefaulter("legend",function(){return"plain"}),ZK(r)}var _be=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.setScrollDataIndex=function(t){this.option.scrollDataIndex=t},e.prototype.init=function(t,i,n){var a=is(t);r.prototype.init.call(this,t,i,n),jK(this,t,a)},e.prototype.mergeOption=function(t,i){r.prototype.mergeOption.call(this,t,i),jK(this,this.option,t)},e.type="legend.scroll",e.defaultOption=Hn(Xx.defaultOption,{scrollDataIndex:0,pageButtonItemGap:5,pageButtonGap:null,pageButtonPosition:"end",pageFormatter:"{current}/{total}",pageIcons:{horizontal:["M0,0L12,-10L12,10z","M0,0L-12,-10L-12,10z"],vertical:["M0,0L20,0L10,-20z","M0,0L20,0L10,20z"]},pageIconColor:"#2f4554",pageIconInactiveColor:"#aaa",pageIconSize:15,pageTextStyle:{color:"#333"},animationDurationUpdate:800}),e}(Xx);function jK(r,e,t){var i=r.getOrient(),n=[1,1];n[i.index]=0,Va(e,t,{type:"box",ignoreSize:!!n})}var KK=_be;var JK=Ze,qO=["width","height"],ZO=["x","y"],xbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.newlineDisabled=!0,t._currentIndex=0,t}return e.prototype.init=function(){r.prototype.init.call(this),this.group.add(this._containerGroup=new JK),this._containerGroup.add(this.getContentGroup()),this.group.add(this._controllerGroup=new JK)},e.prototype.resetInner=function(){r.prototype.resetInner.call(this),this._controllerGroup.removeAll(),this._containerGroup.removeClipPath(),this._containerGroup.__rectSize=null},e.prototype.renderInner=function(t,i,n,a,o,s,l){var u=this;r.prototype.renderInner.call(this,t,i,n,a,o,s,l);var c=this._controllerGroup,f=i.get("pageIconSize",!0),h=pe(f)?f:[f,f];d("pagePrev",0);var p=i.getModel("pageTextStyle");c.add(new Lt({name:"pageText",style:{text:"xx/xx",fill:p.getTextColor(),font:p.getFont(),verticalAlign:"middle",align:"center"},silent:!0})),d("pageNext",1);function d(g,m){var v=g+"DataIndex",_=Lu(i.get("pageIcons",!0)[i.getOrient().name][m],{onclick:Be(u._pageGo,u,v,i,a)},{x:-h[0]/2,y:-h[1]/2,width:h[0],height:h[1]});_.name=g,c.add(_)}},e.prototype.layoutInner=function(t,i,n,a,o,s){var l=this.getSelectorGroup(),u=t.getOrient().index,c=qO[u],f=ZO[u],h=qO[1-u],p=ZO[1-u];o&&Xs("horizontal",l,t.get("selectorItemGap",!0));var d=t.get("selectorButtonGap",!0),g=l.getBoundingRect(),m=[-g.x,-g.y],v=Qe(n);o&&(v[c]=n[c]-g[c]-d);var _=this._layoutContentAndController(t,a,v,u,c,h,p,f);if(o){if(s==="end")m[u]+=_[c]+d;else{var y=g[c]+d;m[u]-=y,_[f]-=y}_[c]+=g[c]+d,m[1-u]+=_[p]+_[h]/2-g[h]/2,_[h]=Math.max(_[h],g[h]),_[p]=Math.min(_[p],g[p]+m[1-u]),l.x=m[0],l.y=m[1],l.markRedraw()}return _},e.prototype._layoutContentAndController=function(t,i,n,a,o,s,l,u){var c=this.getContentGroup(),f=this._containerGroup,h=this._controllerGroup;Xs(t.get("orient"),c,t.get("itemGap"),a?n.width:null,a?null:n.height),Xs("horizontal",h,t.get("pageButtonItemGap",!0));var p=c.getBoundingRect(),d=h.getBoundingRect(),g=this._showController=p[o]>n[o],m=[-p.x,-p.y];i||(m[a]=c[u]);var v=[0,0],_=[-d.x,-d.y],y=ft(t.get("pageButtonGap",!0),t.get("itemGap",!0));if(g){var x=t.get("pageButtonPosition",!0);x==="end"?_[a]+=n[o]-d[o]:v[a]+=d[o]+y}_[1-a]+=p[s]/2-d[s]/2,c.setPosition(m),f.setPosition(v),h.setPosition(_);var M={x:0,y:0};if(M[o]=g?n[o]:p[o],M[s]=Math.max(p[s],d[s]),M[l]=Math.min(0,d[l]+_[1-a]),f.__rectSize=n[o],g){var S={x:0,y:0};S[o]=Math.max(n[o]-d[o]-y,0),S[s]=M[s],f.setClipPath(new Et({shape:S})),f.__rectSize=S[o]}else h.eachChild(function(T){T.attr({invisible:!0,silent:!0})});var w=this._getPageInfo(t);return w.pageIndex!=null&&Dt(c,{x:w.contentPosition[0],y:w.contentPosition[1]},g?t:null),this._updatePageInfoView(t,w),M},e.prototype._pageGo=function(t,i,n){var a=this._getPageInfo(i)[t];a!=null&&n.dispatchAction({type:"legendScroll",scrollDataIndex:a,legendId:i.id})},e.prototype._updatePageInfoView=function(t,i){var n=this._controllerGroup;N(["pagePrev","pageNext"],function(c){var f=c+"DataIndex",h=i[f]!=null,p=n.childOfName(c);p&&(p.setStyle("fill",h?t.get("pageIconColor",!0):t.get("pageIconInactiveColor",!0)),p.cursor=h?"pointer":"default")});var a=n.childOfName("pageText"),o=t.get("pageFormatter"),s=i.pageIndex,l=s!=null?s+1:0,u=i.pageCount;a&&o&&a.setStyle("text",Ce(o)?o.replace("{current}",l==null?"":l+"").replace("{total}",u==null?"":u+""):o({current:l,total:u}))},e.prototype._getPageInfo=function(t){var i=t.get("scrollDataIndex",!0),n=this.getContentGroup(),a=this._containerGroup.__rectSize,o=t.getOrient().index,s=qO[o],l=ZO[o],u=this._findTargetItemIndex(i),c=n.children(),f=c[u],h=c.length,p=h?1:0,d={contentPosition:[n.x,n.y],pageCount:p,pageIndex:p-1,pagePrevDataIndex:null,pageNextDataIndex:null};if(!f)return d;var g=x(f);d.contentPosition[o]=-g.s;for(var m=u+1,v=g,_=g,y=null;m<=h;++m)y=x(c[m]),(!y&&_.e>v.s+a||y&&!M(y,v.s))&&(_.i>v.i?v=_:v=y,v&&(d.pageNextDataIndex==null&&(d.pageNextDataIndex=v.i),++d.pageCount)),_=y;for(var m=u-1,v=g,_=g,y=null;m>=-1;--m)y=x(c[m]),(!y||!M(_,y.s))&&v.i<_.i&&(_=v,d.pagePrevDataIndex==null&&(d.pagePrevDataIndex=v.i),++d.pageCount,++d.pageIndex),v=y;return d;function x(S){if(S){var w=S.getBoundingRect(),T=w[l]+S[l];return{s:T,e:T+w[s],i:S.__legendDataIndex}}}function M(S,w){return S.e>=w&&S.s<=w+a}},e.prototype._findTargetItemIndex=function(t){if(!this._showController)return 0;var i,n=this.getContentGroup(),a;return n.eachChild(function(o,s){var l=o.__legendDataIndex;a==null&&l!=null&&(a=s),l===t&&(i=s)}),i??a},e.type="legend.scroll",e}(ME),$K=xbe;function jO(r){r.registerAction("legendScroll","legendscroll",function(e,t){var i=e.scrollDataIndex;i!=null&&t.eachComponent({mainType:"legend",subType:"scroll",query:e},function(n){n.setScrollDataIndex(i)})})}function QK(r){It(bE),r.registerComponentModel(KK),r.registerComponentView($K),jO(r)}function KO(r){It(bE),It(QK)}var Sbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="dataZoom.inside",e.defaultOption=Hn(eh.defaultOption,{disabled:!1,zoomLock:!1,zoomOnMouseWheel:!0,moveOnMouseMove:!0,moveOnMouseWheel:!1,preventDefaultMouseMove:!0}),e}(eh),eJ=Sbe;var JO=vt();function tJ(r,e,t){JO(r).coordSysRecordMap.each(function(i){var n=i.dataZoomInfoMap.get(e.uid);n&&(n.getRange=t)})}function rJ(r,e){for(var t=JO(r).coordSysRecordMap,i=t.keys(),n=0;n<i.length;n++){var a=i[n],o=t.get(a),s=o.dataZoomInfoMap;if(s){var l=e.uid,u=s.get(l);u&&(s.removeKey(l),s.keys().length||iJ(t,o))}}}function iJ(r,e){if(e){r.removeKey(e.model.uid);var t=e.controller;t&&t.dispose()}}function Mbe(r,e){var t={model:e,containsPoint:ot(wbe,e),dispatchAction:ot(bbe,r),dataZoomInfoMap:null,controller:null},i=t.controller=new jl(r.getZr());return N(["pan","zoom","scrollMove"],function(n){i.on(n,function(a){var o=[];t.dataZoomInfoMap.each(function(s){if(a.isAvailableBehavior(s.model.option)){var l=(s.getRange||{})[n],u=l&&l(s.dzReferCoordSysInfo,t.model.mainType,t.controller,a);!s.model.get("disabled",!0)&&u&&o.push({dataZoomId:s.model.id,start:u[0],end:u[1]})}}),o.length&&t.dispatchAction(o)})}),t}function bbe(r,e){r.isDisposed()||r.dispatchAction({type:"dataZoom",animation:{easing:"cubicOut",duration:100},batch:e})}function wbe(r,e,t,i){return r.coordinateSystem.containPoint([t,i])}function Tbe(r){var e,t="type_",i={type_true:2,type_move:1,type_false:0,type_undefined:-1},n=!0;return r.each(function(a){var o=a.model,s=o.get("disabled",!0)?!1:o.get("zoomLock",!0)?"move":!0;i[t+s]>i[t+e]&&(e=s),n=n&&o.get("preventDefaultMouseMove",!0)}),{controlType:e,opt:{zoomOnMouseWheel:!0,moveOnMouseMove:!0,moveOnMouseWheel:!0,preventDefaultMouseMove:!!n}}}function nJ(r){r.registerProcessor(r.PRIORITY.PROCESSOR.FILTER,function(e,t){var i=JO(t),n=i.coordSysRecordMap||(i.coordSysRecordMap=ke());n.each(function(a){a.dataZoomInfoMap=null}),e.eachComponent({mainType:"dataZoom",subType:"inside"},function(a){var o=nE(a);N(o.infoList,function(s){var l=s.model.uid,u=n.get(l)||n.set(l,Mbe(t,s.model)),c=u.dataZoomInfoMap||(u.dataZoomInfoMap=ke());c.set(a.uid,{dzReferCoordSysInfo:s,model:a,getRange:null})})}),n.each(function(a){var o=a.controller,s,l=a.dataZoomInfoMap;if(l){var u=l.keys()[0];u!=null&&(s=l.get(u))}if(!s){iJ(n,a);return}var c=Tbe(l);o.enable(c.controlType,c.opt),o.setPointerChecker(a.containsPoint),os(a,"dispatchAction",s.model.get("throttle",!0),"fixRate")})})}var Abe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type="dataZoom.inside",t}return e.prototype.render=function(t,i,n){if(r.prototype.render.apply(this,arguments),t.noTarget()){this._clear();return}this.range=t.getPercentRange(),tJ(n,t,{pan:Be($O.pan,this),zoom:Be($O.zoom,this),scrollMove:Be($O.scrollMove,this)})},e.prototype.dispose=function(){this._clear(),r.prototype.dispose.apply(this,arguments)},e.prototype._clear=function(){rJ(this.api,this.dataZoomModel),this.range=null},e.type="dataZoom.inside",e}(Qv),$O={zoom:function(r,e,t,i){var n=this.range,a=n.slice(),o=r.axisModels[0];if(o){var s=QO[e](null,[i.originX,i.originY],o,t,r),l=(s.signal>0?s.pixelStart+s.pixelLength-s.pixel:s.pixel-s.pixelStart)/s.pixelLength*(a[1]-a[0])+a[0],u=Math.max(1/i.scale,0);a[0]=(a[0]-l)*u+l,a[1]=(a[1]-l)*u+l;var c=this.dataZoomModel.findRepresentativeAxisProxy().getMinMaxSpan();if(Za(0,a,[0,100],0,c.minSpan,c.maxSpan),this.range=a,n[0]!==a[0]||n[1]!==a[1])return a}},pan:aJ(function(r,e,t,i,n,a){var o=QO[i]([a.oldX,a.oldY],[a.newX,a.newY],e,n,t);return o.signal*(r[1]-r[0])*o.pixel/o.pixelLength}),scrollMove:aJ(function(r,e,t,i,n,a){var o=QO[i]([0,0],[a.scrollDelta,a.scrollDelta],e,n,t);return o.signal*(r[1]-r[0])*a.scrollDelta})};function aJ(r){return function(e,t,i,n){var a=this.range,o=a.slice(),s=e.axisModels[0];if(s){var l=r(o,s,e,t,i,n);if(Za(l,o,[0,100],"all"),this.range=o,a[0]!==o[0]||a[1]!==o[1])return o}}}var QO={grid:function(r,e,t,i,n){var a=t.axis,o={},s=n.model.coordinateSystem.getRect();return r=r||[0,0],a.dim==="x"?(o.pixel=e[0]-r[0],o.pixelLength=s.width,o.pixelStart=s.x,o.signal=a.inverse?1:-1):(o.pixel=e[1]-r[1],o.pixelLength=s.height,o.pixelStart=s.y,o.signal=a.inverse?-1:1),o},polar:function(r,e,t,i,n){var a=t.axis,o={},s=n.model.coordinateSystem,l=s.getRadiusAxis().getExtent(),u=s.getAngleAxis().getExtent();return r=r?s.pointToCoord(r):[0,0],e=s.pointToCoord(e),t.mainType==="radiusAxis"?(o.pixel=e[0]-r[0],o.pixelLength=l[1]-l[0],o.pixelStart=l[0],o.signal=a.inverse?1:-1):(o.pixel=e[1]-r[1],o.pixelLength=u[1]-u[0],o.pixelStart=u[0],o.signal=a.inverse?-1:1),o},singleAxis:function(r,e,t,i,n){var a=t.axis,o=n.model.coordinateSystem.getRect(),s={};return r=r||[0,0],a.orient==="horizontal"?(s.pixel=e[0]-r[0],s.pixelLength=o.width,s.pixelStart=o.x,s.signal=a.inverse?1:-1):(s.pixel=e[1]-r[1],s.pixelLength=o.height,s.pixelStart=o.y,s.signal=a.inverse?-1:1),s}},oJ=Abe;function qx(r){pd(r),r.registerComponentModel(eJ),r.registerComponentView(oJ),nJ(r)}var Cbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.type="dataZoom.slider",e.layoutMode="box",e.defaultOption=Hn(eh.defaultOption,{show:!0,right:"ph",top:"ph",width:"ph",height:"ph",left:null,bottom:null,borderColor:"#d2dbee",borderRadius:3,backgroundColor:"rgba(47,69,84,0)",dataBackground:{lineStyle:{color:"#d2dbee",width:.5},areaStyle:{color:"#d2dbee",opacity:.2}},selectedDataBackground:{lineStyle:{color:"#8fb0f7",width:.5},areaStyle:{color:"#8fb0f7",opacity:.2}},fillerColor:"rgba(135,175,274,0.2)",handleIcon:"path://M-9.35,34.56V42m0-40V9.5m-2,0h4a2,2,0,0,1,2,2v21a2,2,0,0,1-2,2h-4a2,2,0,0,1-2-2v-21A2,2,0,0,1-11.35,9.5Z",handleSize:"100%",handleStyle:{color:"#fff",borderColor:"#ACB8D1"},moveHandleSize:7,moveHandleIcon:"path://M-320.9-50L-320.9-50c18.1,0,27.1,9,27.1,27.1V85.7c0,18.1-9,27.1-27.1,27.1l0,0c-18.1,0-27.1-9-27.1-27.1V-22.9C-348-41-339-50-320.9-50z M-212.3-50L-212.3-50c18.1,0,27.1,9,27.1,27.1V85.7c0,18.1-9,27.1-27.1,27.1l0,0c-18.1,0-27.1-9-27.1-27.1V-22.9C-239.4-41-230.4-50-212.3-50z M-103.7-50L-103.7-50c18.1,0,27.1,9,27.1,27.1V85.7c0,18.1-9,27.1-27.1,27.1l0,0c-18.1,0-27.1-9-27.1-27.1V-22.9C-130.9-41-121.8-50-103.7-50z",moveHandleStyle:{color:"#D2DBEE",opacity:.7},showDetail:!0,showDataShadow:"auto",realtime:!0,zoomLock:!1,textStyle:{color:"#6E7079"},brushSelect:!0,brushStyle:{color:"rgba(135,175,274,0.15)"},emphasis:{handleStyle:{borderColor:"#8FB0F7"},moveHandleStyle:{color:"#8FB0F7"}}}),e}(eh),sJ=Cbe;var Zx=Et,lJ=7,Rbe=1,e3=30,Lbe=7,jx="horizontal",uJ="vertical",Pbe=5,Dbe=["line","bar","candlestick","scatter"],Ibe={easing:"cubicOut",duration:100,delay:0},Nbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t._displayables={},t}return e.prototype.init=function(t,i){this.api=i,this._onBrush=Be(this._onBrush,this),this._onBrushEnd=Be(this._onBrushEnd,this)},e.prototype.render=function(t,i,n,a){if(r.prototype.render.apply(this,arguments),os(this,"_dispatchZoomAction",t.get("throttle"),"fixRate"),this._orient=t.getOrient(),t.get("show")===!1){this.group.removeAll();return}if(t.noTarget()){this._clear(),this.group.removeAll();return}(!a||a.type!=="dataZoom"||a.from!==this.uid)&&this._buildView(),this._updateView()},e.prototype.dispose=function(){this._clear(),r.prototype.dispose.apply(this,arguments)},e.prototype._clear=function(){zu(this,"_dispatchZoomAction");var t=this.api.getZr();t.off("mousemove",this._onBrush),t.off("mouseup",this._onBrushEnd)},e.prototype._buildView=function(){var t=this.group;t.removeAll(),this._brushing=!1,this._displayables.brushRect=null,this._resetLocation(),this._resetInterval();var i=this._displayables.sliderGroup=new Ze;this._renderBackground(),this._renderHandle(),this._renderDataShadow(),t.add(i),this._positionGroup()},e.prototype._resetLocation=function(){var t=this.dataZoomModel,i=this.api,n=t.get("brushSelect"),a=n?Lbe:0,o=this._findCoordRect(),s={width:i.getWidth(),height:i.getHeight()},l=this._orient===jx?{right:s.width-o.x-o.width,top:s.height-e3-lJ-a,width:o.width,height:e3}:{right:lJ,top:o.y,width:e3,height:o.height},u=is(t.option);N(["right","top","width","height"],function(f){u[f]==="ph"&&(u[f]=l[f])});var c=xr(u,s);this._location={x:c.x,y:c.y},this._size=[c.width,c.height],this._orient===uJ&&this._size.reverse()},e.prototype._positionGroup=function(){var t=this.group,i=this._location,n=this._orient,a=this.dataZoomModel.getFirstTargetAxisModel(),o=a&&a.get("inverse"),s=this._displayables.sliderGroup,l=(this._dataShadowInfo||{}).otherAxisInverse;s.attr(n===jx&&!o?{scaleY:l?1:-1,scaleX:1}:n===jx&&o?{scaleY:l?1:-1,scaleX:-1}:n===uJ&&!o?{scaleY:l?-1:1,scaleX:1,rotation:Math.PI/2}:{scaleY:l?-1:1,scaleX:-1,rotation:Math.PI/2});var u=t.getBoundingRect([s]);t.x=i.x-u.x,t.y=i.y-u.y,t.markRedraw()},e.prototype._getViewExtent=function(){return[0,this._size[0]]},e.prototype._renderBackground=function(){var t=this.dataZoomModel,i=this._size,n=this._displayables.sliderGroup,a=t.get("brushSelect");n.add(new Zx({silent:!0,shape:{x:0,y:0,width:i[0],height:i[1]},style:{fill:t.get("backgroundColor")},z2:-40}));var o=new Zx({shape:{x:0,y:0,width:i[0],height:i[1]},style:{fill:"transparent"},z2:0,onclick:Be(this._onClickPanel,this)}),s=this.api.getZr();a?(o.on("mousedown",this._onBrushStart,this),o.cursor="crosshair",s.on("mousemove",this._onBrush),s.on("mouseup",this._onBrushEnd)):(s.off("mousemove",this._onBrush),s.off("mouseup",this._onBrushEnd)),n.add(o)},e.prototype._renderDataShadow=function(){var t=this._dataShadowInfo=this._prepareDataShadowInfo();if(this._displayables.dataShadowSegs=[],!t)return;var i=this._size,n=this._shadowSize||[],a=t.series,o=a.getRawData(),s=a.getShadowDim&&a.getShadowDim(),l=s&&o.getDimensionInfo(s)?a.getShadowDim():t.otherDim;if(l==null)return;var u=this._shadowPolygonPts,c=this._shadowPolylinePts;if(o!==this._shadowData||l!==this._shadowDim||i[0]!==n[0]||i[1]!==n[1]){var f=o.getDataExtent(l),h=(f[1]-f[0])*.3;f=[f[0]-h,f[1]+h];var p=[0,i[1]],d=[0,i[0]],g=[[i[0],0],[0,0]],m=[],v=d[1]/(o.count()-1),_=0,y=Math.round(o.count()/i[0]),x;o.each([l],function(C,b){if(y>0&&b%y){_+=v;return}var E=C==null||isNaN(C)||C==="",I=E?0:rr(C,f,p,!0);E&&!x&&b?(g.push([g[g.length-1][0],0]),m.push([m[m.length-1][0],0])):!E&&x&&(g.push([_,0]),m.push([_,0])),g.push([_,I]),m.push([_,I]),_+=v,x=E}),u=this._shadowPolygonPts=g,c=this._shadowPolylinePts=m}this._shadowData=o,this._shadowDim=l,this._shadowSize=[i[0],i[1]];var M=this.dataZoomModel;function S(C){var b=M.getModel(C?"selectedDataBackground":"dataBackground"),E=new Ze,I=new ti({shape:{points:u},segmentIgnoreThreshold:1,style:b.getModel("areaStyle").getAreaStyle(),silent:!0,z2:-20}),R=new Qr({shape:{points:c},segmentIgnoreThreshold:1,style:b.getModel("lineStyle").getLineStyle(),silent:!0,z2:-19});return E.add(I),E.add(R),E}for(var w=0;w<3;w++){var T=S(w===1);this._displayables.sliderGroup.add(T),this._displayables.dataShadowSegs.push(T)}},e.prototype._prepareDataShadowInfo=function(){var t=this.dataZoomModel,i=t.get("showDataShadow");if(i!==!1){var n,a=this.ecModel;return t.eachTargetAxis(function(o,s){var l=t.getAxisProxy(o,s).getTargetSeriesModels();N(l,function(u){if(!n&&!(i!==!0&&dt(Dbe,u.get("type"))<0)){var c=a.getComponent(ms(o),s).axis,f=Ube(o),h,p=u.coordinateSystem;f!=null&&p.getOtherAxis&&(h=p.getOtherAxis(c).inverse),f=u.getData().mapDimension(f),n={thisAxis:c,series:u,thisDim:o,otherDim:f,otherAxisInverse:h}}},this)},this),n}},e.prototype._renderHandle=function(){var t=this.group,i=this._displayables,n=i.handles=[null,null],a=i.handleLabels=[null,null],o=this._displayables.sliderGroup,s=this._size,l=this.dataZoomModel,u=this.api,c=l.get("borderRadius")||0,f=l.get("brushSelect"),h=i.filler=new Zx({silent:f,style:{fill:l.get("fillerColor")},textConfig:{position:"inside"}});o.add(h),o.add(new Zx({silent:!0,subPixelOptimize:!0,shape:{x:0,y:0,width:s[0],height:s[1],r:c},style:{stroke:l.get("dataBackgroundColor")||l.get("borderColor"),lineWidth:Rbe,fill:"rgba(0,0,0,0)"}})),N([0,1],function(y){var x=l.get("handleIcon");!X_[x]&&x.indexOf("path://")<0&&x.indexOf("image://")<0&&(x="path://"+x);var M=Sr(x,-1,0,2,2,null,!0);M.attr({cursor:cJ(this._orient),draggable:!0,drift:Be(this._onDragMove,this,y),ondragend:Be(this._onDragEnd,this),onmouseover:Be(this._showDataInfo,this,!0),onmouseout:Be(this._showDataInfo,this,!1),z2:5});var S=M.getBoundingRect(),w=l.get("handleSize");this._handleHeight=ze(w,this._size[1]),this._handleWidth=S.width/S.height*this._handleHeight,M.setStyle(l.getModel("handleStyle").getItemStyle()),M.style.strokeNoScale=!0,M.rectHover=!0,M.ensureState("emphasis").style=l.getModel(["emphasis","handleStyle"]).getItemStyle(),Ul(M);var T=l.get("handleColor");T!=null&&(M.style.fill=T),o.add(n[y]=M);var C=l.getModel("textStyle");t.add(a[y]=new Lt({silent:!0,invisible:!0,style:fr(C,{x:0,y:0,text:"",verticalAlign:"middle",align:"center",fill:C.getTextColor(),font:C.getFont()}),z2:10}))},this);var p=h;if(f){var d=ze(l.get("moveHandleSize"),s[1]),g=i.moveHandle=new Et({style:l.getModel("moveHandleStyle").getItemStyle(),silent:!0,shape:{r:[0,0,2,2],y:s[1]-.5,height:d}}),m=d*.8,v=i.moveHandleIcon=Sr(l.get("moveHandleIcon"),-m/2,-m/2,m,m,"#fff",!0);v.silent=!0,v.y=s[1]+d/2-.5,g.ensureState("emphasis").style=l.getModel(["emphasis","moveHandleStyle"]).getItemStyle();var _=Math.min(s[1]/2,Math.max(d,10));p=i.moveZone=new Et({invisible:!0,shape:{y:s[1]-_,height:d+_}}),p.on("mouseover",function(){u.enterEmphasis(g)}).on("mouseout",function(){u.leaveEmphasis(g)}),o.add(g),o.add(v),o.add(p)}p.attr({draggable:!0,cursor:cJ(this._orient),drift:Be(this._onDragMove,this,"all"),ondragstart:Be(this._showDataInfo,this,!0),ondragend:Be(this._onDragEnd,this),onmouseover:Be(this._showDataInfo,this,!0),onmouseout:Be(this._showDataInfo,this,!1)})},e.prototype._resetInterval=function(){var t=this._range=this.dataZoomModel.getPercentRange(),i=this._getViewExtent();this._handleEnds=[rr(t[0],[0,100],i,!0),rr(t[1],[0,100],i,!0)]},e.prototype._updateInterval=function(t,i){var n=this.dataZoomModel,a=this._handleEnds,o=this._getViewExtent(),s=n.findRepresentativeAxisProxy().getMinMaxSpan(),l=[0,100];Za(i,a,o,n.get("zoomLock")?"all":t,s.minSpan!=null?rr(s.minSpan,l,o,!0):null,s.maxSpan!=null?rr(s.maxSpan,l,o,!0):null);var u=this._range,c=this._range=Ti([rr(a[0],o,l,!0),rr(a[1],o,l,!0)]);return!u||u[0]!==c[0]||u[1]!==c[1]},e.prototype._updateView=function(t){var i=this._displayables,n=this._handleEnds,a=Ti(n.slice()),o=this._size;N([0,1],function(p){var d=i.handles[p],g=this._handleHeight;d.attr({scaleX:g/2,scaleY:g/2,x:n[p]+(p?-1:1),y:o[1]/2-g/2})},this),i.filler.setShape({x:a[0],y:0,width:a[1]-a[0],height:o[1]});var s={x:a[0],width:a[1]-a[0]};i.moveHandle&&(i.moveHandle.setShape(s),i.moveZone.setShape(s),i.moveZone.getBoundingRect(),i.moveHandleIcon&&i.moveHandleIcon.attr("x",s.x+s.width/2));for(var l=i.dataShadowSegs,u=[0,a[0],a[1],o[0]],c=0;c<l.length;c++){var f=l[c],h=f.getClipPath();h||(h=new Et,f.setClipPath(h)),h.setShape({x:u[c],y:0,width:u[c+1]-u[c],height:o[1]})}this._updateDataInfo(t)},e.prototype._updateDataInfo=function(t){var i=this.dataZoomModel,n=this._displayables,a=n.handleLabels,o=this._orient,s=["",""];if(i.get("showDetail")){var l=i.findRepresentativeAxisProxy();if(l){var u=l.getAxisModel().axis,c=this._range,f=t?l.calculateDataWindow({start:c[0],end:c[1]}).valueWindow:l.getDataValueWindow();s=[this._formatLabel(f[0],u),this._formatLabel(f[1],u)]}}var h=Ti(this._handleEnds.slice());p.call(this,0),p.call(this,1);function p(d){var g=Vs(n.handles[d].parent,this.group),m=zp(d===0?"right":"left",g),v=this._handleWidth/2+Pbe,_=wn([h[d]+(d===0?-v:v),this._size[1]/2],g);a[d].setStyle({x:_[0],y:_[1],verticalAlign:o===jx?"middle":m,align:o===jx?m:"center",text:s[d]})}},e.prototype._formatLabel=function(t,i){var n=this.dataZoomModel,a=n.get("labelFormatter"),o=n.get("labelPrecision");(o==null||o==="auto")&&(o=i.getPixelPrecision());var s=t==null||isNaN(t)?"":i.type==="category"||i.type==="time"?i.scale.getLabel({value:Math.round(t)}):t.toFixed(Math.min(o,20));return He(a)?a(t,s):Ce(a)?a.replace("{value}",s):s},e.prototype._showDataInfo=function(t){t=this._dragging||t;var i=this._displayables,n=i.handleLabels;n[0].attr("invisible",!t),n[1].attr("invisible",!t),i.moveHandle&&this.api[t?"enterEmphasis":"leaveEmphasis"](i.moveHandle,1)},e.prototype._onDragMove=function(t,i,n,a){this._dragging=!0,Ra(a.event);var o=this._displayables.sliderGroup.getLocalTransform(),s=wn([i,n],o,!0),l=this._updateInterval(t,s[0]),u=this.dataZoomModel.get("realtime");this._updateView(!u),l&&u&&this._dispatchZoomAction(!0)},e.prototype._onDragEnd=function(){this._dragging=!1,this._showDataInfo(!1);var t=this.dataZoomModel.get("realtime");!t&&this._dispatchZoomAction(!1)},e.prototype._onClickPanel=function(t){var i=this._size,n=this._displayables.sliderGroup.transformCoordToLocal(t.offsetX,t.offsetY);if(!(n[0]<0||n[0]>i[0]||n[1]<0||n[1]>i[1])){var a=this._handleEnds,o=(a[0]+a[1])/2,s=this._updateInterval("all",n[0]-o);this._updateView(),s&&this._dispatchZoomAction(!1)}},e.prototype._onBrushStart=function(t){var i=t.offsetX,n=t.offsetY;this._brushStart=new Nt(i,n),this._brushing=!0,this._brushStartTime=+new Date},e.prototype._onBrushEnd=function(t){if(this._brushing){var i=this._displayables.brushRect;if(this._brushing=!1,!!i){i.attr("ignore",!0);var n=i.shape,a=+new Date;if(!(a-this._brushStartTime<200&&Math.abs(n.width)<5)){var o=this._getViewExtent(),s=[0,100];this._range=Ti([rr(n.x,o,s,!0),rr(n.x+n.width,o,s,!0)]),this._handleEnds=[n.x,n.x+n.width],this._updateView(),this._dispatchZoomAction(!1)}}}},e.prototype._onBrush=function(t){this._brushing&&(Ra(t.event),this._updateBrushRect(t.offsetX,t.offsetY))},e.prototype._updateBrushRect=function(t,i){var n=this._displayables,a=this.dataZoomModel,o=n.brushRect;o||(o=n.brushRect=new Zx({silent:!0,style:a.getModel("brushStyle").getItemStyle()}),n.sliderGroup.add(o)),o.attr("ignore",!1);var s=this._brushStart,l=this._displayables.sliderGroup,u=l.transformCoordToLocal(t,i),c=l.transformCoordToLocal(s.x,s.y),f=this._size;u[0]=Math.max(Math.min(f[0],u[0]),0),o.setShape({x:c[0],y:0,width:u[0]-c[0],height:f[1]})},e.prototype._dispatchZoomAction=function(t){var i=this._range;this.api.dispatchAction({type:"dataZoom",from:this.uid,dataZoomId:this.dataZoomModel.id,animation:t?Ibe:null,start:i[0],end:i[1]})},e.prototype._findCoordRect=function(){var t,i=nE(this.dataZoomModel).infoList;if(!t&&i.length){var n=i[0].model.coordinateSystem;t=n.getRect&&n.getRect()}if(!t){var a=this.api.getWidth(),o=this.api.getHeight();t={x:a*.2,y:o*.2,width:a*.6,height:o*.6}}return t},e.type="dataZoom.slider",e}(Qv);function Ube(r){var e={x:"y",y:"x",radius:"angle",angle:"radius"};return e[r]}function cJ(r){return r==="vertical"?"ns-resize":"ew-resize"}var fJ=Nbe;function Kx(r){r.registerComponentModel(sJ),r.registerComponentView(fJ),pd(r)}function t3(r){It(qx),It(Kx)}var Obe={get:function(r,e,t){var i=Qe((zbe[r]||{})[e]);return t&&pe(i)?i[i.length-1]:i}},zbe={color:{active:["#006edd","#e0ffff"],inactive:["rgba(0,0,0,0)"]},colorHue:{active:[0,360],inactive:[0,0]},colorSaturation:{active:[.3,1],inactive:[0,0]},colorLightness:{active:[.9,.5],inactive:[0,0]},colorAlpha:{active:[.3,1],inactive:[0,0]},opacity:{active:[.3,1],inactive:[0,0]},symbol:{active:["circle","roundRect","diamond"],inactive:["none"]},symbolSize:{active:[10,50],inactive:[0,0]}},wE=Obe;var hJ=pi.mapVisual,Fbe=pi.eachVisual,Bbe=pe,pJ=N,kbe=Ti,Vbe=rr,Gbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.stateList=["inRange","outOfRange"],t.replacableOptionKeys=["inRange","outOfRange","target","controller","color"],t.layoutMode={type:"box",ignoreSize:!0},t.dataBound=[-1/0,1/0],t.targetVisuals={},t.controllerVisuals={},t}return e.prototype.init=function(t,i,n){this.mergeDefaultAndTheme(t,n)},e.prototype.optionUpdated=function(t,i){var n=this.option;!i&&cE(n,t,this.replacableOptionKeys),this.textStyleModel=this.getModel("textStyle"),this.resetItemSize(),this.completeVisualOption()},e.prototype.resetVisual=function(t){var i=this.stateList;t=Be(t,this),this.controllerVisuals=Hx(this.option.controller,i,t),this.targetVisuals=Hx(this.option.target,i,t)},e.prototype.getItemSymbol=function(){return null},e.prototype.getTargetSeriesIndices=function(){var t=this.option.seriesIndex,i=[];return t==null||t==="all"?this.ecModel.eachSeries(function(n,a){i.push(a)}):i=$t(t),i},e.prototype.eachTargetSeries=function(t,i){N(this.getTargetSeriesIndices(),function(n){var a=this.ecModel.getSeriesByIndex(n);a&&t.call(i,a)},this)},e.prototype.isTargetSeries=function(t){var i=!1;return this.eachTargetSeries(function(n){n===t&&(i=!0)}),i},e.prototype.formatValueText=function(t,i,n){var a=this.option,o=a.precision,s=this.dataBound,l=a.formatter,u;n=n||["<",">"],pe(t)&&(t=t.slice(),u=!0);var c=i?t:u?[f(t[0]),f(t[1])]:f(t);if(Ce(l))return l.replace("{value}",u?c[0]:c).replace("{value2}",u?c[1]:c);if(He(l))return u?l(t[0],t[1]):l(t);if(u)return t[0]===s[0]?n[0]+" "+c[1]:t[1]===s[1]?n[1]+" "+c[0]:c[0]+" - "+c[1];return c;function f(h){return h===s[0]?"min":h===s[1]?"max":(+h).toFixed(Math.min(o,20))}},e.prototype.resetExtent=function(){var t=this.option,i=kbe([t.min,t.max]);this._dataExtent=i},e.prototype.getDataDimensionIndex=function(t){var i=this.option.dimension;if(i!=null)return t.getDimensionIndex(i);for(var n=t.dimensions,a=n.length-1;a>=0;a--){var o=n[a],s=t.getDimensionInfo(o);if(!s.isCalculationCoord)return s.storeDimIndex}},e.prototype.getExtent=function(){return this._dataExtent.slice()},e.prototype.completeVisualOption=function(){var t=this.ecModel,i=this.option,n={inRange:i.inRange,outOfRange:i.outOfRange},a=i.target||(i.target={}),o=i.controller||(i.controller={});_t(a,n),_t(o,n);var s=this.isCategory();l.call(this,a),l.call(this,o),u.call(this,a,"inRange","outOfRange"),c.call(this,o);function l(f){Bbe(i.color)&&!f.inRange&&(f.inRange={color:i.color.slice().reverse()}),f.inRange=f.inRange||{color:t.get("gradientColor")}}function u(f,h,p){var d=f[h],g=f[p];d&&!g&&(g=f[p]={},pJ(d,function(m,v){if(pi.isValidType(v)){var _=wE.get(v,"inactive",s);_!=null&&(g[v]=_,v==="color"&&!g.hasOwnProperty("opacity")&&!g.hasOwnProperty("colorAlpha")&&(g.opacity=[0,0]))}}))}function c(f){var h=(f.inRange||{}).symbol||(f.outOfRange||{}).symbol,p=(f.inRange||{}).symbolSize||(f.outOfRange||{}).symbolSize,d=this.get("inactiveColor"),g=this.getItemSymbol(),m=g||"roundRect";pJ(this.stateList,function(v){var _=this.itemSize,y=f[v];y||(y=f[v]={color:s?d:[d]}),y.symbol==null&&(y.symbol=h&&Qe(h)||(s?m:[m])),y.symbolSize==null&&(y.symbolSize=p&&Qe(p)||(s?_[0]:[_[0],_[0]])),y.symbol=hJ(y.symbol,function(S){return S==="none"?m:S});var x=y.symbolSize;if(x!=null){var M=-1/0;Fbe(x,function(S){S>M&&(M=S)}),y.symbolSize=hJ(x,function(S){return Vbe(S,[0,M],[0,_[0]],!0)})}},this)}},e.prototype.resetItemSize=function(){this.itemSize=[parseFloat(this.get("itemWidth")),parseFloat(this.get("itemHeight"))]},e.prototype.isCategory=function(){return!!this.option.categories},e.prototype.setSelected=function(t){},e.prototype.getSelected=function(){return null},e.prototype.getValueState=function(t){return null},e.prototype.getVisualMeta=function(t){return null},e.type="visualMap",e.dependencies=["series"],e.defaultOption={show:!0,z:4,seriesIndex:"all",min:0,max:200,left:0,right:null,top:null,bottom:0,itemWidth:null,itemHeight:null,inverse:!1,orient:"vertical",backgroundColor:"rgba(0,0,0,0)",borderColor:"#ccc",contentColor:"#5793f3",inactiveColor:"#aaa",borderWidth:0,padding:5,textGap:10,precision:0,textStyle:{color:"#333"}},e}(Pt),ng=Gbe;var dJ=[20,140],Hbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.optionUpdated=function(t,i){r.prototype.optionUpdated.apply(this,arguments),this.resetExtent(),this.resetVisual(function(n){n.mappingMethod="linear",n.dataExtent=this.getExtent()}),this._resetRange()},e.prototype.resetItemSize=function(){r.prototype.resetItemSize.apply(this,arguments);var t=this.itemSize;(t[0]==null||isNaN(t[0]))&&(t[0]=dJ[0]),(t[1]==null||isNaN(t[1]))&&(t[1]=dJ[1])},e.prototype._resetRange=function(){var t=this.getExtent(),i=this.option.range;!i||i.auto?(t.auto=1,this.option.range=t):pe(i)&&(i[0]>i[1]&&i.reverse(),i[0]=Math.max(i[0],t[0]),i[1]=Math.min(i[1],t[1]))},e.prototype.completeVisualOption=function(){r.prototype.completeVisualOption.apply(this,arguments),N(this.stateList,function(t){var i=this.option.controller[t].symbolSize;i&&i[0]!==i[1]&&(i[0]=i[1]/3)},this)},e.prototype.setSelected=function(t){this.option.range=t.slice(),this._resetRange()},e.prototype.getSelected=function(){var t=this.getExtent(),i=Ti((this.get("range")||[]).slice());return i[0]>t[1]&&(i[0]=t[1]),i[1]>t[1]&&(i[1]=t[1]),i[0]<t[0]&&(i[0]=t[0]),i[1]<t[0]&&(i[1]=t[0]),i},e.prototype.getValueState=function(t){var i=this.option.range,n=this.getExtent();return(i[0]<=n[0]||i[0]<=t)&&(i[1]>=n[1]||t<=i[1])?"inRange":"outOfRange"},e.prototype.findTargetDataIndices=function(t){var i=[];return this.eachTargetSeries(function(n){var a=[],o=n.getData();o.each(this.getDataDimensionIndex(o),function(s,l){t[0]<=s&&s<=t[1]&&a.push(l)},this),i.push({seriesId:n.id,dataIndex:a})},this),i},e.prototype.getVisualMeta=function(t){var i=mJ(this,"outOfRange",this.getExtent()),n=mJ(this,"inRange",this.option.range.slice()),a=[];function o(p,d){a.push({value:p,color:t(p,d)})}for(var s=0,l=0,u=n.length,c=i.length;l<c&&(!n.length||i[l]<=n[0]);l++)i[l]<n[s]&&o(i[l],"outOfRange");for(var f=1;s<u;s++,f=0)f&&a.length&&o(n[s],"outOfRange"),o(n[s],"inRange");for(var f=1;l<c;l++)(!n.length||n[n.length-1]<i[l])&&(f&&(a.length&&o(a[a.length-1].value,"outOfRange"),f=0),o(i[l],"outOfRange"));var h=a.length;return{stops:a,outerColors:[h?a[0].color:"transparent",h?a[h-1].color:"transparent"]}},e.type="visualMap.continuous",e.defaultOption=Hn(ng.defaultOption,{align:"auto",calculable:!1,hoverLink:!0,realtime:!0,handleIcon:"path://M-11.39,9.77h0a3.5,3.5,0,0,1-3.5,3.5h-22a3.5,3.5,0,0,1-3.5-3.5h0a3.5,3.5,0,0,1,3.5-3.5h22A3.5,3.5,0,0,1-11.39,9.77Z",handleSize:"120%",handleStyle:{borderColor:"#fff",borderWidth:1},indicatorIcon:"circle",indicatorSize:"50%",indicatorStyle:{borderColor:"#fff",borderWidth:2,shadowBlur:2,shadowOffsetX:1,shadowOffsetY:1,shadowColor:"rgba(0,0,0,0.2)"}}),e}(ng);function mJ(r,e,t){if(t[0]===t[1])return t.slice();for(var i=200,n=(t[1]-t[0])/i,a=t[0],o=[],s=0;s<=i&&a<t[1];s++)o.push(a),a+=n;return o.push(t[1]),o}var vJ=Hbe;var Wbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t.autoPositionValues={left:1,right:1,top:1,bottom:1},t}return e.prototype.init=function(t,i){this.ecModel=t,this.api=i},e.prototype.render=function(t,i,n,a){if(this.visualMapModel=t,t.get("show")===!1){this.group.removeAll();return}this.doRender(t,i,n,a)},e.prototype.renderBackground=function(t){var i=this.visualMapModel,n=Hs(i.get("padding")||0),a=t.getBoundingRect();t.add(new Et({z2:-1,silent:!0,shape:{x:a.x-n[3],y:a.y-n[0],width:a.width+n[3]+n[1],height:a.height+n[0]+n[2]},style:{fill:i.get("backgroundColor"),stroke:i.get("borderColor"),lineWidth:i.get("borderWidth")}}))},e.prototype.getControllerVisual=function(t,i,n){n=n||{};var a=n.forceState,o=this.visualMapModel,s={};if(i==="color"){var l=o.get("contentColor");s.color=l}function u(p){return s[p]}function c(p,d){s[p]=d}var f=o.controllerVisuals[a||o.getValueState(t)],h=pi.prepareVisualTypes(f);return N(h,function(p){var d=f[p];n.convertOpacityToAlpha&&p==="opacity"&&(p="colorAlpha",d=f.__alphaForOpacity),pi.dependsOn(p,i)&&d&&d.applyVisual(t,u,c)}),s[i]},e.prototype.positionGroup=function(t){var i=this.visualMapModel,n=this.api;Cf(t,i.getBoxLayoutParams(),{width:n.getWidth(),height:n.getHeight()})},e.prototype.doRender=function(t,i,n,a){},e.type="visualMap",e}(er),TE=Wbe;var gJ=[["left","right","width"],["top","bottom","height"]];function EE(r,e,t){var i=r.option,n=i.align;if(n!=null&&n!=="auto")return n;for(var a={width:e.getWidth(),height:e.getHeight()},o=i.orient==="horizontal"?1:0,s=gJ[o],l=[0,null,10],u={},c=0;c<3;c++)u[gJ[1-o][c]]=l[c],u[s[c]]=c===2?t[0]:i[s[c]];var f=[["x","width",3],["y","height",0]][o],h=xr(u,a,i.padding);return s[(h.margin[f[2]]||0)+h[f[0]]+h[f[1]]*.5<a[f[1]]*.5?0:1]}function ag(r,e){return N(r||[],function(t){t.dataIndex!=null&&(t.dataIndexInside=t.dataIndex,t.dataIndex=null),t.highlightKey="visualMap"+(e?e.componentIndex:"")}),r}var $l=rr,Xbe=N,_J=Math.min,r3=Math.max,Ybe=12,qbe=6,Zbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t._shapes={},t._dataInterval=[],t._handleEnds=[],t._hoverLinkDataIndices=[],t}return e.prototype.init=function(t,i){r.prototype.init.call(this,t,i),this._hoverLinkFromSeriesMouseOver=Be(this._hoverLinkFromSeriesMouseOver,this),this._hideIndicator=Be(this._hideIndicator,this)},e.prototype.doRender=function(t,i,n,a){(!a||a.type!=="selectDataRange"||a.from!==this.uid)&&this._buildView()},e.prototype._buildView=function(){this.group.removeAll();var t=this.visualMapModel,i=this.group;this._orient=t.get("orient"),this._useHandle=t.get("calculable"),this._resetInterval(),this._renderBar(i);var n=t.get("text");this._renderEndsText(i,n,0),this._renderEndsText(i,n,1),this._updateView(!0),this.renderBackground(i),this._updateView(),this._enableHoverLinkToSeries(),this._enableHoverLinkFromSeries(),this.positionGroup(i)},e.prototype._renderEndsText=function(t,i,n){if(i){var a=i[1-n];a=a!=null?a+"":"";var o=this.visualMapModel,s=o.get("textGap"),l=o.itemSize,u=this._shapes.mainGroup,c=this._applyTransform([l[0]/2,n===0?-s:l[1]+s],u),f=this._applyTransform(n===0?"bottom":"top",u),h=this._orient,p=this.visualMapModel.textStyleModel;this.group.add(new Lt({style:fr(p,{x:c[0],y:c[1],verticalAlign:h==="horizontal"?"middle":f,align:h==="horizontal"?f:"center",text:a})}))}},e.prototype._renderBar=function(t){var i=this.visualMapModel,n=this._shapes,a=i.itemSize,o=this._orient,s=this._useHandle,l=EE(i,this.api,a),u=n.mainGroup=this._createBarGroup(l),c=new Ze;u.add(c),c.add(n.outOfRange=xJ()),c.add(n.inRange=xJ(null,s?MJ(this._orient):null,Be(this._dragHandle,this,"all",!1),Be(this._dragHandle,this,"all",!0))),c.setClipPath(new Et({shape:{x:0,y:0,width:a[0],height:a[1],r:3}}));var f=i.textStyleModel.getTextRect("\u56FD"),h=r3(f.width,f.height);s&&(n.handleThumbs=[],n.handleLabels=[],n.handleLabelPoints=[],this._createHandle(i,u,0,a,h,o),this._createHandle(i,u,1,a,h,o)),this._createIndicator(i,u,a,h,o),t.add(u)},e.prototype._createHandle=function(t,i,n,a,o,s){var l=Be(this._dragHandle,this,n,!1),u=Be(this._dragHandle,this,n,!0),c=xn(t.get("handleSize"),a[0]),f=Sr(t.get("handleIcon"),-c/2,-c/2,c,c,null,!0),h=MJ(this._orient);f.attr({cursor:h,draggable:!0,drift:l,ondragend:u,onmousemove:function(v){Ra(v.event)}}),f.x=a[0]/2,f.useStyle(t.getModel("handleStyle").getItemStyle()),f.setStyle({strokeNoScale:!0,strokeFirst:!0}),f.style.lineWidth*=2,f.ensureState("emphasis").style=t.getModel(["emphasis","handleStyle"]).getItemStyle(),Tu(f,!0),i.add(f);var p=this.visualMapModel.textStyleModel,d=new Lt({cursor:h,draggable:!0,drift:l,onmousemove:function(v){Ra(v.event)},ondragend:u,style:fr(p,{x:0,y:0,text:""})});d.ensureState("blur").style={opacity:.1},d.stateTransition={duration:200},this.group.add(d);var g=[c,0],m=this._shapes;m.handleThumbs[n]=f,m.handleLabelPoints[n]=g,m.handleLabels[n]=d},e.prototype._createIndicator=function(t,i,n,a,o){var s=xn(t.get("indicatorSize"),n[0]),l=Sr(t.get("indicatorIcon"),-s/2,-s/2,s,s,null,!0);l.attr({cursor:"move",invisible:!0,silent:!0,x:n[0]/2});var u=t.getModel("indicatorStyle").getItemStyle();if(l instanceof Ur){var c=l.style;l.useStyle(fe({image:c.image,x:c.x,y:c.y,width:c.width,height:c.height},u))}else l.useStyle(u);i.add(l);var f=this.visualMapModel.textStyleModel,h=new Lt({silent:!0,invisible:!0,style:fr(f,{x:0,y:0,text:""})});this.group.add(h);var p=[(o==="horizontal"?a/2:qbe)+n[0]/2,0],d=this._shapes;d.indicator=l,d.indicatorLabel=h,d.indicatorLabelPoint=p,this._firstShowIndicator=!0},e.prototype._dragHandle=function(t,i,n,a){if(this._useHandle){if(this._dragging=!i,!i){var o=this._applyTransform([n,a],this._shapes.mainGroup,!0);this._updateInterval(t,o[1]),this._hideIndicator(),this._updateView()}i===!this.visualMapModel.get("realtime")&&this.api.dispatchAction({type:"selectDataRange",from:this.uid,visualMapId:this.visualMapModel.id,selected:this._dataInterval.slice()}),i?!this._hovering&&this._clearHoverLinkToSeries():SJ(this.visualMapModel)&&this._doHoverLinkToSeries(this._handleEnds[t],!1)}},e.prototype._resetInterval=function(){var t=this.visualMapModel,i=this._dataInterval=t.getSelected(),n=t.getExtent(),a=[0,t.itemSize[1]];this._handleEnds=[$l(i[0],n,a,!0),$l(i[1],n,a,!0)]},e.prototype._updateInterval=function(t,i){i=i||0;var n=this.visualMapModel,a=this._handleEnds,o=[0,n.itemSize[1]];Za(i,a,o,t,0);var s=n.getExtent();this._dataInterval=[$l(a[0],o,s,!0),$l(a[1],o,s,!0)]},e.prototype._updateView=function(t){var i=this.visualMapModel,n=i.getExtent(),a=this._shapes,o=[0,i.itemSize[1]],s=t?o:this._handleEnds,l=this._createBarVisual(this._dataInterval,n,s,"inRange"),u=this._createBarVisual(n,n,o,"outOfRange");a.inRange.setStyle({fill:l.barColor}).setShape("points",l.barPoints),a.outOfRange.setStyle({fill:u.barColor}).setShape("points",u.barPoints),this._updateHandle(s,l)},e.prototype._createBarVisual=function(t,i,n,a){var o={forceState:a,convertOpacityToAlpha:!0},s=this._makeColorGradient(t,o),l=[this.getControllerVisual(t[0],"symbolSize",o),this.getControllerVisual(t[1],"symbolSize",o)],u=this._createBarPoints(n,l);return{barColor:new zl(0,0,0,1,s),barPoints:u,handlesColor:[s[0].color,s[s.length-1].color]}},e.prototype._makeColorGradient=function(t,i){var n=100,a=[],o=(t[1]-t[0])/n;a.push({color:this.getControllerVisual(t[0],"color",i),offset:0});for(var s=1;s<n;s++){var l=t[0]+o*s;if(l>t[1])break;a.push({color:this.getControllerVisual(l,"color",i),offset:s/n})}return a.push({color:this.getControllerVisual(t[1],"color",i),offset:1}),a},e.prototype._createBarPoints=function(t,i){var n=this.visualMapModel.itemSize;return[[n[0]-i[0],t[0]],[n[0],t[0]],[n[0],t[1]],[n[0]-i[1],t[1]]]},e.prototype._createBarGroup=function(t){var i=this._orient,n=this.visualMapModel.get("inverse");return new Ze(i==="horizontal"&&!n?{scaleX:t==="bottom"?1:-1,rotation:Math.PI/2}:i==="horizontal"&&n?{scaleX:t==="bottom"?-1:1,rotation:-Math.PI/2}:i==="vertical"&&!n?{scaleX:t==="left"?1:-1,scaleY:-1}:{scaleX:t==="left"?1:-1})},e.prototype._updateHandle=function(t,i){if(this._useHandle){var n=this._shapes,a=this.visualMapModel,o=n.handleThumbs,s=n.handleLabels,l=a.itemSize,u=a.getExtent();Xbe([0,1],function(c){var f=o[c];f.setStyle("fill",i.handlesColor[c]),f.y=t[c];var h=$l(t[c],[0,l[1]],u,!0),p=this.getControllerVisual(h,"symbolSize");f.scaleX=f.scaleY=p/l[0],f.x=l[0]-p/2;var d=wn(n.handleLabelPoints[c],Vs(f,this.group));s[c].setStyle({x:d[0],y:d[1],text:a.formatValueText(this._dataInterval[c]),verticalAlign:"middle",align:this._orient==="vertical"?this._applyTransform("left",n.mainGroup):"center"})},this)}},e.prototype._showIndicator=function(t,i,n,a){var o=this.visualMapModel,s=o.getExtent(),l=o.itemSize,u=[0,l[1]],c=this._shapes,f=c.indicator;if(f){f.attr("invisible",!1);var h={convertOpacityToAlpha:!0},p=this.getControllerVisual(t,"color",h),d=this.getControllerVisual(t,"symbolSize"),g=$l(t,s,u,!0),m=l[0]-d/2,v={x:f.x,y:f.y};f.y=g,f.x=m;var _=wn(c.indicatorLabelPoint,Vs(f,this.group)),y=c.indicatorLabel;y.attr("invisible",!1);var x=this._applyTransform("left",c.mainGroup),M=this._orient,S=M==="horizontal";y.setStyle({text:(n||"")+o.formatValueText(i),verticalAlign:S?x:"middle",align:S?"center":x});var w={x:m,y:g,style:{fill:p}},T={style:{x:_[0],y:_[1]}};if(o.ecModel.isAnimationEnabled()&&!this._firstShowIndicator){var C={duration:100,easing:"cubicInOut",additive:!0};f.x=v.x,f.y=v.y,f.animateTo(w,C),y.animateTo(T,C)}else f.attr(w),y.attr(T);this._firstShowIndicator=!1;var b=this._shapes.handleLabels;if(b)for(var E=0;E<b.length;E++)this.api.enterBlur(b[E])}},e.prototype._enableHoverLinkToSeries=function(){var t=this;this._shapes.mainGroup.on("mousemove",function(i){if(t._hovering=!0,!t._dragging){var n=t.visualMapModel.itemSize,a=t._applyTransform([i.offsetX,i.offsetY],t._shapes.mainGroup,!0,!0);a[1]=_J(r3(0,a[1]),n[1]),t._doHoverLinkToSeries(a[1],0<=a[0]&&a[0]<=n[0])}}).on("mouseout",function(){t._hovering=!1,!t._dragging&&t._clearHoverLinkToSeries()})},e.prototype._enableHoverLinkFromSeries=function(){var t=this.api.getZr();this.visualMapModel.option.hoverLink?(t.on("mouseover",this._hoverLinkFromSeriesMouseOver,this),t.on("mouseout",this._hideIndicator,this)):this._clearHoverLinkFromSeries()},e.prototype._doHoverLinkToSeries=function(t,i){var n=this.visualMapModel,a=n.itemSize;if(n.option.hoverLink){var o=[0,a[1]],s=n.getExtent();t=_J(r3(o[0],t),o[1]);var l=jbe(n,s,o),u=[t-l,t+l],c=$l(t,o,s,!0),f=[$l(u[0],o,s,!0),$l(u[1],o,s,!0)];u[0]<o[0]&&(f[0]=-1/0),u[1]>o[1]&&(f[1]=1/0),i&&(f[0]===-1/0?this._showIndicator(c,f[1],"< ",l):f[1]===1/0?this._showIndicator(c,f[0],"> ",l):this._showIndicator(c,c,"\u2248 ",l));var h=this._hoverLinkDataIndices,p=[];(i||SJ(n))&&(p=this._hoverLinkDataIndices=n.findTargetDataIndices(f));var d=uH(h,p);this._dispatchHighDown("downplay",ag(d[0],n)),this._dispatchHighDown("highlight",ag(d[1],n))}},e.prototype._hoverLinkFromSeriesMouseOver=function(t){var i;if(qs(t.target,function(l){var u=rt(l);if(u.dataIndex!=null)return i=u,!0},!0),!!i){var n=this.ecModel.getSeriesByIndex(i.seriesIndex),a=this.visualMapModel;if(a.isTargetSeries(n)){var o=n.getData(i.dataType),s=o.getStore().get(a.getDataDimensionIndex(o),i.dataIndex);isNaN(s)||this._showIndicator(s,s)}}},e.prototype._hideIndicator=function(){var t=this._shapes;t.indicator&&t.indicator.attr("invisible",!0),t.indicatorLabel&&t.indicatorLabel.attr("invisible",!0);var i=this._shapes.handleLabels;if(i)for(var n=0;n<i.length;n++)this.api.leaveBlur(i[n])},e.prototype._clearHoverLinkToSeries=function(){this._hideIndicator();var t=this._hoverLinkDataIndices;this._dispatchHighDown("downplay",ag(t,this.visualMapModel)),t.length=0},e.prototype._clearHoverLinkFromSeries=function(){this._hideIndicator();var t=this.api.getZr();t.off("mouseover",this._hoverLinkFromSeriesMouseOver),t.off("mouseout",this._hideIndicator)},e.prototype._applyTransform=function(t,i,n,a){var o=Vs(i,a?null:this.group);return pe(t)?wn(t,o,n):zp(t,o,n)},e.prototype._dispatchHighDown=function(t,i){i&&i.length&&this.api.dispatchAction({type:t,batch:i})},e.prototype.dispose=function(){this._clearHoverLinkFromSeries(),this._clearHoverLinkToSeries()},e.type="visualMap.continuous",e}(TE);function xJ(r,e,t,i){return new ti({shape:{points:r},draggable:!!t,cursor:e,drift:t,onmousemove:function(n){Ra(n.event)},ondragend:i})}function jbe(r,e,t){var i=Ybe/2,n=r.get("hoverLinkDataSize");return n&&(i=$l(n,e,t,!0)/2),i}function SJ(r){var e=r.get("hoverLinkOnHandle");return!!(e??r.get("realtime"))}function MJ(r){return r==="vertical"?"ns-resize":"ew-resize"}var bJ=Zbe;var wJ={type:"selectDataRange",event:"dataRangeSelected",update:"update"},TJ=function(r,e){e.eachComponent({mainType:"visualMap",query:r},function(t){t.setSelected(r.selected)})};var EJ=[{createOnAllSeries:!0,reset:function(r,e){var t=[];return e.eachComponent("visualMap",function(i){var n=r.pipelineContext;!i.isTargetSeries(r)||n&&n.large||t.push(hK(i.stateList,i.targetVisuals,Be(i.getValueState,i),i.getDataDimensionIndex(r.getData())))}),t}},{createOnAllSeries:!0,reset:function(r,e){var t=r.getData(),i=[];e.eachComponent("visualMap",function(n){if(n.isTargetSeries(r)){var a=n.getVisualMeta(Be(Kbe,null,r,n))||{stops:[],outerColors:[]},o=n.getDataDimensionIndex(t);o>=0&&(a.dimension=o,i.push(a))}}),r.getData().setVisual("visualMeta",i)}}];function Kbe(r,e,t,i){for(var n=e.targetVisuals[i],a=pi.prepareVisualTypes(n),o={color:Bl(r.getData(),"color")},s=0,l=a.length;s<l;s++){var u=a[s],c=n[u==="opacity"?"__alphaForOpacity":u];c&&c.applyVisual(t,f,h)}return o.color;function f(p){return o[p]}function h(p,d){o[p]=d}}var AJ=N;function i3(r){var e=r&&r.visualMap;pe(e)||(e=e?[e]:[]),AJ(e,function(t){if(t){og(t,"splitList")&&!og(t,"pieces")&&(t.pieces=t.splitList,delete t.splitList);var i=t.pieces;i&&pe(i)&&AJ(i,function(n){qe(n)&&(og(n,"start")&&!og(n,"min")&&(n.min=n.start),og(n,"end")&&!og(n,"max")&&(n.max=n.end))})}})}function og(r,e){return r&&r.hasOwnProperty&&r.hasOwnProperty(e)}var CJ=!1;function Jx(r){CJ||(CJ=!0,r.registerSubTypeDefaulter("visualMap",function(e){return!e.categories&&(!(e.pieces?e.pieces.length>0:e.splitNumber>0)||e.calculable)?"continuous":"piecewise"}),r.registerAction(wJ,TJ),N(EJ,function(e){r.registerVisual(r.PRIORITY.VISUAL.COMPONENT,e)}),r.registerPreprocessor(i3))}function $x(r){r.registerComponentModel(vJ),r.registerComponentView(bJ),Jx(r)}var Jbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t._pieceList=[],t}return e.prototype.optionUpdated=function(t,i){r.prototype.optionUpdated.apply(this,arguments),this.resetExtent();var n=this._mode=this._determineMode();this._pieceList=[],$be[this._mode].call(this,this._pieceList),this._resetSelected(t,i);var a=this.option.categories;this.resetVisual(function(o,s){n==="categories"?(o.mappingMethod="category",o.categories=Qe(a)):(o.dataExtent=this.getExtent(),o.mappingMethod="piecewise",o.pieceList=de(this._pieceList,function(l){return l=Qe(l),s!=="inRange"&&(l.visual=null),l}))})},e.prototype.completeVisualOption=function(){var t=this.option,i={},n=pi.listVisualTypes(),a=this.isCategory();N(t.pieces,function(s){N(n,function(l){s.hasOwnProperty(l)&&(i[l]=1)})}),N(i,function(s,l){var u=!1;N(this.stateList,function(c){u=u||o(t,c,l)||o(t.target,c,l)},this),!u&&N(this.stateList,function(c){(t[c]||(t[c]={}))[l]=wE.get(l,c==="inRange"?"active":"inactive",a)})},this);function o(s,l,u){return s&&s[l]&&s[l].hasOwnProperty(u)}r.prototype.completeVisualOption.apply(this,arguments)},e.prototype._resetSelected=function(t,i){var n=this.option,a=this._pieceList,o=(i?n:t).selected||{};if(n.selected=o,N(a,function(l,u){var c=this.getSelectedMapKey(l);o.hasOwnProperty(c)||(o[c]=!0)},this),n.selectedMode==="single"){var s=!1;N(a,function(l,u){var c=this.getSelectedMapKey(l);o[c]&&(s?o[c]=!1:s=!0)},this)}},e.prototype.getItemSymbol=function(){return this.get("itemSymbol")},e.prototype.getSelectedMapKey=function(t){return this._mode==="categories"?t.value+"":t.index+""},e.prototype.getPieceList=function(){return this._pieceList},e.prototype._determineMode=function(){var t=this.option;return t.pieces&&t.pieces.length>0?"pieces":this.option.categories?"categories":"splitNumber"},e.prototype.setSelected=function(t){this.option.selected=Qe(t)},e.prototype.getValueState=function(t){var i=pi.findPieceIndex(t,this._pieceList);return i!=null&&this.option.selected[this.getSelectedMapKey(this._pieceList[i])]?"inRange":"outOfRange"},e.prototype.findTargetDataIndices=function(t){var i=[],n=this._pieceList;return this.eachTargetSeries(function(a){var o=[],s=a.getData();s.each(this.getDataDimensionIndex(s),function(l,u){var c=pi.findPieceIndex(l,n);c===t&&o.push(u)},this),i.push({seriesId:a.id,dataIndex:o})},this),i},e.prototype.getRepresentValue=function(t){var i;if(this.isCategory())i=t.value;else if(t.value!=null)i=t.value;else{var n=t.interval||[];i=n[0]===-1/0&&n[1]===1/0?0:(n[0]+n[1])/2}return i},e.prototype.getVisualMeta=function(t){if(this.isCategory())return;var i=[],n=["",""],a=this;function o(c,f){var h=a.getRepresentValue({interval:c});f||(f=a.getValueState(h));var p=t(h,f);c[0]===-1/0?n[0]=p:c[1]===1/0?n[1]=p:i.push({value:c[0],color:p},{value:c[1],color:p})}var s=this._pieceList.slice();if(!s.length)s.push({interval:[-1/0,1/0]});else{var l=s[0].interval[0];l!==-1/0&&s.unshift({interval:[-1/0,l]}),l=s[s.length-1].interval[1],l!==1/0&&s.push({interval:[l,1/0]})}var u=-1/0;return N(s,function(c){var f=c.interval;f&&(f[0]>u&&o([u,f[0]],"outOfRange"),o(f.slice()),u=f[1])},this),{stops:i,outerColors:n}},e.type="visualMap.piecewise",e.defaultOption=Hn(ng.defaultOption,{selected:null,minOpen:!1,maxOpen:!1,align:"auto",itemWidth:20,itemHeight:14,itemSymbol:"roundRect",pieces:null,categories:null,splitNumber:5,selectedMode:"multiple",itemGap:10,hoverLink:!0}),e}(ng),$be={splitNumber:function(r){var e=this.option,t=Math.min(e.precision,20),i=this.getExtent(),n=e.splitNumber;n=Math.max(parseInt(n,10),1),e.splitNumber=n;for(var a=(i[1]-i[0])/n;+a.toFixed(t)!==a&&t<5;)t++;e.precision=t,a=+a.toFixed(t),e.minOpen&&r.push({interval:[-1/0,i[0]],close:[0,0]});for(var o=0,s=i[0];o<n;s+=a,o++){var l=o===n-1?i[1]:s+a;r.push({interval:[s,l],close:[1,1]})}e.maxOpen&&r.push({interval:[i[1],1/0],close:[0,0]}),i_(r),N(r,function(u,c){u.index=c,u.text=this.formatValueText(u.interval)},this)},categories:function(r){var e=this.option;N(e.categories,function(t){r.push({text:this.formatValueText(t,!0),value:t})},this),RJ(e,r)},pieces:function(r){var e=this.option;N(e.pieces,function(t,i){qe(t)||(t={value:t});var n={text:"",index:i};if(t.label!=null&&(n.text=t.label),t.hasOwnProperty("value")){var a=n.value=t.value;n.interval=[a,a],n.close=[1,1]}else{for(var o=n.interval=[],s=n.close=[0,0],l=[1,0,1],u=[-1/0,1/0],c=[],f=0;f<2;f++){for(var h=[["gte","gt","min"],["lte","lt","max"]][f],p=0;p<3&&o[f]==null;p++)o[f]=t[h[p]],s[f]=l[p],c[f]=p===2;o[f]==null&&(o[f]=u[f])}c[0]&&o[1]===1/0&&(s[0]=0),c[1]&&o[0]===-1/0&&(s[1]=0),o[0]===o[1]&&s[0]&&s[1]&&(n.value=o[0])}n.visual=pi.retrieveVisuals(t),r.push(n)},this),RJ(e,r),i_(r),N(r,function(t){var i=t.close,n=[["<","\u2264"][i[1]],[">","\u2265"][i[0]]];t.text=t.text||this.formatValueText(t.value!=null?t.value:t.interval,!1,n)},this)}};function RJ(r,e){var t=r.inverse;(r.orient==="vertical"?!t:t)&&e.reverse()}var LJ=Jbe;var Qbe=function(r){Z(e,r);function e(){var t=r!==null&&r.apply(this,arguments)||this;return t.type=e.type,t}return e.prototype.doRender=function(){var t=this.group;t.removeAll();var i=this.visualMapModel,n=i.get("textGap"),a=i.textStyleModel,o=a.getFont(),s=a.getTextColor(),l=this._getItemAlign(),u=i.itemSize,c=this._getViewData(),f=c.endsText,h=Br(i.get("showLabel",!0),!f);f&&this._renderEndsText(t,f[0],u,h,l),N(c.viewPieceList,function(p){var d=p.piece,g=new Ze;g.onclick=Be(this._onItemClick,this,d),this._enableHoverLink(g,p.indexInModelPieceList);var m=i.getRepresentValue(d);if(this._createItemSymbol(g,m,[0,0,u[0],u[1]]),h){var v=this.visualMapModel.getValueState(m);g.add(new Lt({style:{x:l==="right"?-n:u[0]+n,y:u[1]/2,text:d.text,verticalAlign:"middle",align:l,font:o,fill:s,opacity:v==="outOfRange"?.5:1}}))}t.add(g)},this),f&&this._renderEndsText(t,f[1],u,h,l),Xs(i.get("orient"),t,i.get("itemGap")),this.renderBackground(t),this.positionGroup(t)},e.prototype._enableHoverLink=function(t,i){var n=this;t.on("mouseover",function(){return a("highlight")}).on("mouseout",function(){return a("downplay")});var a=function(o){var s=n.visualMapModel;s.option.hoverLink&&n.api.dispatchAction({type:o,batch:ag(s.findTargetDataIndices(i),s)})}},e.prototype._getItemAlign=function(){var t=this.visualMapModel,i=t.option;if(i.orient==="vertical")return EE(t,this.api,t.itemSize);var 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o=Qe(n.selected),s=i.getSelectedMapKey(t);a==="single"||a===!0?(o[s]=!0,N(o,function(l,u){o[u]=u===s})):o[s]=!o[s],this.api.dispatchAction({type:"selectDataRange",from:this.uid,visualMapId:this.visualMapModel.id,selected:o})}},e.type="visualMap.piecewise",e}(TE),PJ=Qbe;function Qx(r){r.registerComponentModel(LJ),r.registerComponentView(PJ),Jx(r)}function n3(r){It($x),It(Qx)}var ewe={label:{enabled:!0},decal:{show:!1}},DJ=vt(),twe={};function a3(r,e){var t=r.getModel("aria");if(!t.get("enabled"))return;var i=Qe(ewe);_t(i.label,r.getLocaleModel().get("aria"),!1),_t(t.option,i,!1),n(),a();function n(){var u=t.getModel("decal"),c=u.get("show");if(c){var f=ke();r.eachSeries(function(h){if(!h.isColorBySeries()){var p=f.get(h.type);p||(p={},f.set(h.type,p)),DJ(h).scope=p}}),r.eachRawSeries(function(h){if(r.isSeriesFiltered(h))return;if(He(h.enableAriaDecal)){h.enableAriaDecal();return}var p=h.getData();if(h.isColorBySeries()){var 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HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){let t=yg("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let n=i.getImageData(0,0,e.width,e.height),a=n.data;for(let o=0;o<a.length;o++)a[o]=uh(a[o]/255)*255;return i.putImageData(n,0,0),t}else if(e.data){let t=e.data.slice(0);for(let i=0;i<t.length;i++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[i]=Math.floor(uh(t[i]/255)*255):t[i]=uh(t[i]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. 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n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),i||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==$3)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case lS:t.x=t.x-Math.floor(t.x);break;case ya:t.x=t.x<0?0:1;break;case uS:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case lS:t.y=t.y-Math.floor(t.y);break;case ya:t.y=t.y<0?0:1;break;case uS:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){t===!0&&(this.version++,this.source.needsUpdate=!0)}}return r.DEFAULT_IMAGE=null,r.DEFAULT_MAPPING=$3,r.DEFAULT_ANISOTROPY=1,r})();var ni=class r{constructor(e=0,t=0,i=0,n=1){r.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,a=this.w,o=e.elements;return this.x=o[0]*t+o[4]*i+o[8]*n+o[12]*a,this.y=o[1]*t+o[5]*i+o[9]*n+o[13]*a,this.z=o[2]*t+o[6]*i+o[10]*n+o[14]*a,this.w=o[3]*t+o[7]*i+o[11]*n+o[15]*a,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,a,l=e.elements,u=l[0],c=l[4],f=l[8],h=l[1],p=l[5],d=l[9],g=l[2],m=l[6],v=l[10];if(Math.abs(c-h)<.01&&Math.abs(f-g)<.01&&Math.abs(d-m)<.01){if(Math.abs(c+h)<.1&&Math.abs(f+g)<.1&&Math.abs(d+m)<.1&&Math.abs(u+p+v-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;let y=(u+1)/2,x=(p+1)/2,M=(v+1)/2,S=(c+h)/4,w=(f+g)/4,T=(d+m)/4;return y>x&&y>M?y<.01?(i=0,n=.707106781,a=.707106781):(i=Math.sqrt(y),n=S/i,a=w/i):x>M?x<.01?(i=.707106781,n=0,a=.707106781):(n=Math.sqrt(x),i=S/n,a=T/n):M<.01?(i=.707106781,n=.707106781,a=0):(a=Math.sqrt(M),i=w/a,n=T/a),this.set(i,n,a,t),this}let _=Math.sqrt((m-d)*(m-d)+(f-g)*(f-g)+(h-c)*(h-c));return Math.abs(_)<.001&&(_=1),this.x=(m-d)/_,this.y=(f-g)/_,this.z=(h-c)/_,this.w=Math.acos((u+p+v-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};var iA=class extends Qa{constructor(e=1,t=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new ni(0,0,e,t),this.scissorTest=!1,this.viewport=new ni(0,0,e,t);let n={width:e,height:t,depth:1};i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Qi,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0,count:1},i);let a=new eo(n,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);a.flipY=!1,a.generateMipmaps=i.generateMipmaps,a.internalFormat=i.internalFormat,this.textures=[];let o=i.count;for(let s=0;s<o;s++)this.textures[s]=a.clone(),this.textures[s].isRenderTargetTexture=!0;this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.depthTexture=i.depthTexture,this.samples=i.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,a=this.textures.length;n<a;n++)this.textures[n].image.width=e,this.textures[n].image.height=t,this.textures[n].image.depth=i;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let i=0,n=e.textures.length;i<n;i++)this.textures[i]=e.textures[i].clone(),this.textures[i].isRenderTargetTexture=!0;let t=Object.assign({},e.texture.image);return this.texture.source=new Sg(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}};var to=class extends iA{constructor(e=1,t=1,i={}){super(e,t,i),this.isWebGLRenderTarget=!0}};var Mg=class extends eo{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=Bi,this.minFilter=Bi,this.wrapR=ya,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}};var nA=class extends eo{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=Bi,this.minFilter=Bi,this.wrapR=ya,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}};var nu=class{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,a,o,s){let l=i[n+0],u=i[n+1],c=i[n+2],f=i[n+3],h=a[o+0],p=a[o+1],d=a[o+2],g=a[o+3];if(s===0){e[t+0]=l,e[t+1]=u,e[t+2]=c,e[t+3]=f;return}if(s===1){e[t+0]=h,e[t+1]=p,e[t+2]=d,e[t+3]=g;return}if(f!==g||l!==h||u!==p||c!==d){let m=1-s,v=l*h+u*p+c*d+f*g,_=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){let M=Math.sqrt(y),S=Math.atan2(M,v*_);m=Math.sin(m*S)/M,s=Math.sin(s*S)/M}let x=s*_;if(l=l*m+h*x,u=u*m+p*x,c=c*m+d*x,f=f*m+g*x,m===1-s){let M=1/Math.sqrt(l*l+u*u+c*c+f*f);l*=M,u*=M,c*=M,f*=M}}e[t]=l,e[t+1]=u,e[t+2]=c,e[t+3]=f}static multiplyQuaternionsFlat(e,t,i,n,a,o){let s=i[n],l=i[n+1],u=i[n+2],c=i[n+3],f=a[o],h=a[o+1],p=a[o+2],d=a[o+3];return e[t]=s*d+c*f+l*p-u*h,e[t+1]=l*d+c*h+u*f-s*p,e[t+2]=u*d+c*p+s*h-l*f,e[t+3]=c*d-s*f-l*h-u*p,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let i=e._x,n=e._y,a=e._z,o=e._order,s=Math.cos,l=Math.sin,u=s(i/2),c=s(n/2),f=s(a/2),h=l(i/2),p=l(n/2),d=l(a/2);switch(o){case"XYZ":this._x=h*c*f+u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f-h*p*d;break;case"YXZ":this._x=h*c*f+u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f+h*p*d;break;case"ZXY":this._x=h*c*f-u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f-h*p*d;break;case"ZYX":this._x=h*c*f-u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f+h*p*d;break;case"YZX":this._x=h*c*f+u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f-h*p*d;break;case"XZY":this._x=h*c*f-u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f+h*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],n=t[4],a=t[8],o=t[1],s=t[5],l=t[9],u=t[2],c=t[6],f=t[10],h=i+s+f;if(h>0){let p=.5/Math.sqrt(h+1);this._w=.25/p,this._x=(c-l)*p,this._y=(a-u)*p,this._z=(o-n)*p}else if(i>s&&i>f){let p=2*Math.sqrt(1+i-s-f);this._w=(c-l)/p,this._x=.25*p,this._y=(n+o)/p,this._z=(a+u)/p}else if(s>f){let p=2*Math.sqrt(1+s-i-f);this._w=(a-u)/p,this._x=(n+o)/p,this._y=.25*p,this._z=(l+c)/p}else{let p=2*Math.sqrt(1+f-i-s);this._w=(o-n)/p,this._x=(a+u)/p,this._y=(l+c)/p,this._z=.25*p}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(en(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(i===0)return this;let n=Math.min(1,t/i);return this.slerp(e,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,n=e._y,a=e._z,o=e._w,s=t._x,l=t._y,u=t._z,c=t._w;return 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this.set(n*Math.sin(e),n*Math.cos(e),a*Math.sin(t),a*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}};var be=class r{constructor(e=0,t=0,i=0){r.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 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t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,ul),ul.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return 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this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;dS.subVectors(e,this.center);let t=dS.lengthSq();if(t>this.radius*this.radius){let i=Math.sqrt(t),n=(i-this.radius)*.5;this.center.addScaledVector(dS,n/i),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Iz.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(dS.copy(e.center).add(Iz)),this.expandByPoint(dS.copy(e.center).sub(Iz))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}};var Ku=new be,Nz=new be,lA=new be,ph=new be,Uz=new be,uA=new be,Oz=new be,cA=class{constructor(e=new be,t=new be(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Ku)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=Ku.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Ku.copy(this.origin).addScaledVector(this.direction,t),Ku.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){Nz.copy(e).add(t).multiplyScalar(.5),lA.copy(t).sub(e).normalize(),ph.copy(this.origin).sub(Nz);let a=e.distanceTo(t)*.5,o=-this.direction.dot(lA),s=ph.dot(this.direction),l=-ph.dot(lA),u=ph.lengthSq(),c=Math.abs(1-o*o),f,h,p,d;if(c>0)if(f=o*l-s,h=o*s-l,d=a*c,f>=0)if(h>=-d)if(h<=d){let g=1/c;f*=g,h*=g,p=f*(f+o*h+2*s)+h*(o*f+h+2*l)+u}else h=a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;else h=-a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;else h<=-d?(f=Math.max(0,-(-o*a+s)),h=f>0?-a:Math.min(Math.max(-a,-l),a),p=-f*f+h*(h+2*l)+u):h<=d?(f=0,h=Math.min(Math.max(-a,-l),a),p=h*(h+2*l)+u):(f=Math.max(0,-(o*a+s)),h=f>0?a:Math.min(Math.max(-a,-l),a),p=-f*f+h*(h+2*l)+u);else h=o>0?-a:a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;return i&&i.copy(this.origin).addScaledVector(this.direction,f),n&&n.copy(Nz).addScaledVector(lA,h),p}intersectSphere(e,t){Ku.subVectors(e.center,this.origin);let i=Ku.dot(this.direction),n=Ku.dot(Ku)-i*i,a=e.radius*e.radius;if(n>a)return null;let o=Math.sqrt(a-n),s=i-o,l=i+o;return l<0?null:s<0?this.at(l,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,n,a,o,s,l,u=1/this.direction.x,c=1/this.direction.y,f=1/this.direction.z,h=this.origin;return u>=0?(i=(e.min.x-h.x)*u,n=(e.max.x-h.x)*u):(i=(e.max.x-h.x)*u,n=(e.min.x-h.x)*u),c>=0?(a=(e.min.y-h.y)*c,o=(e.max.y-h.y)*c):(a=(e.max.y-h.y)*c,o=(e.min.y-h.y)*c),i>o||a>n||((a>i||isNaN(i))&&(i=a),(o<n||isNaN(n))&&(n=o),f>=0?(s=(e.min.z-h.z)*f,l=(e.max.z-h.z)*f):(s=(e.max.z-h.z)*f,l=(e.min.z-h.z)*f),i>l||s>n)||((s>i||i!==i)&&(i=s),(l<n||n!==n)&&(n=l),n<0)?null:this.at(i>=0?i:n,t)}intersectsBox(e){return this.intersectBox(e,Ku)!==null}intersectTriangle(e,t,i,n,a){Uz.subVectors(t,e),uA.subVectors(i,e),Oz.crossVectors(Uz,uA);let o=this.direction.dot(Oz),s;if(o>0){if(n)return null;s=1}else if(o<0)s=-1,o=-o;else return null;ph.subVectors(this.origin,e);let l=s*this.direction.dot(uA.crossVectors(ph,uA));if(l<0)return null;let u=s*this.direction.dot(Uz.cross(ph));if(u<0||l+u>o)return null;let c=-s*ph.dot(Oz);return c<0?null:this.at(c/o,a)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}};var Wr=class r{constructor(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m){r.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m)}set(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m){let v=this.elements;return v[0]=e,v[4]=t,v[8]=i,v[12]=n,v[1]=a,v[5]=o,v[9]=s,v[13]=l,v[2]=u,v[6]=c,v[10]=f,v[14]=h,v[3]=p,v[7]=d,v[11]=g,v[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new r().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,n=1/Eg.setFromMatrixColumn(e,0).length(),a=1/Eg.setFromMatrixColumn(e,1).length(),o=1/Eg.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*a,t[5]=i[5]*a,t[6]=i[6]*a,t[7]=0,t[8]=i[8]*o,t[9]=i[9]*o,t[10]=i[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,a=e.z,o=Math.cos(i),s=Math.sin(i),l=Math.cos(n),u=Math.sin(n),c=Math.cos(a),f=Math.sin(a);if(e.order==="XYZ"){let h=o*c,p=o*f,d=s*c,g=s*f;t[0]=l*c,t[4]=-l*f,t[8]=u,t[1]=p+d*u,t[5]=h-g*u,t[9]=-s*l,t[2]=g-h*u,t[6]=d+p*u,t[10]=o*l}else if(e.order==="YXZ"){let h=l*c,p=l*f,d=u*c,g=u*f;t[0]=h+g*s,t[4]=d*s-p,t[8]=o*u,t[1]=o*f,t[5]=o*c,t[9]=-s,t[2]=p*s-d,t[6]=g+h*s,t[10]=o*l}else if(e.order==="ZXY"){let h=l*c,p=l*f,d=u*c,g=u*f;t[0]=h-g*s,t[4]=-o*f,t[8]=d+p*s,t[1]=p+d*s,t[5]=o*c,t[9]=g-h*s,t[2]=-o*u,t[6]=s,t[10]=o*l}else if(e.order==="ZYX"){let h=o*c,p=o*f,d=s*c,g=s*f;t[0]=l*c,t[4]=d*u-p,t[8]=h*u+g,t[1]=l*f,t[5]=g*u+h,t[9]=p*u-d,t[2]=-u,t[6]=s*l,t[10]=o*l}else if(e.order==="YZX"){let h=o*l,p=o*u,d=s*l,g=s*u;t[0]=l*c,t[4]=g-h*f,t[8]=d*f+p,t[1]=f,t[5]=o*c,t[9]=-s*c,t[2]=-u*c,t[6]=p*f+d,t[10]=h-g*f}else if(e.order==="XZY"){let h=o*l,p=o*u,d=s*l,g=s*u;t[0]=l*c,t[4]=-f,t[8]=u*c,t[1]=h*f+g,t[5]=o*c,t[9]=p*f-d,t[2]=d*f-p,t[6]=s*c,t[10]=g*f+h}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose($1e,e,Q1e)}lookAt(e,t,i){let n=this.elements;return Po.subVectors(e,t),Po.lengthSq()===0&&(Po.z=1),Po.normalize(),dh.crossVectors(i,Po),dh.lengthSq()===0&&(Math.abs(i.z)===1?Po.x+=1e-4:Po.z+=1e-4,Po.normalize(),dh.crossVectors(i,Po)),dh.normalize(),fA.crossVectors(Po,dh),n[0]=dh.x,n[4]=fA.x,n[8]=Po.x,n[1]=dh.y,n[5]=fA.y,n[9]=Po.y,n[2]=dh.z,n[6]=fA.z,n[10]=Po.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,a=this.elements,o=i[0],s=i[4],l=i[8],u=i[12],c=i[1],f=i[5],h=i[9],p=i[13],d=i[2],g=i[6],m=i[10],v=i[14],_=i[3],y=i[7],x=i[11],M=i[15],S=n[0],w=n[4],T=n[8],C=n[12],b=n[1],E=n[5],I=n[9],R=n[13],A=n[2],D=n[6],U=n[10],B=n[14],z=n[3],k=n[7],G=n[11],Y=n[15];return a[0]=o*S+s*b+l*A+u*z,a[4]=o*w+s*E+l*D+u*k,a[8]=o*T+s*I+l*U+u*G,a[12]=o*C+s*R+l*B+u*Y,a[1]=c*S+f*b+h*A+p*z,a[5]=c*w+f*E+h*D+p*k,a[9]=c*T+f*I+h*U+p*G,a[13]=c*C+f*R+h*B+p*Y,a[2]=d*S+g*b+m*A+v*z,a[6]=d*w+g*E+m*D+v*k,a[10]=d*T+g*I+m*U+v*G,a[14]=d*C+g*R+m*B+v*Y,a[3]=_*S+y*b+x*A+M*z,a[7]=_*w+y*E+x*D+M*k,a[11]=_*T+y*I+x*U+M*G,a[15]=_*C+y*R+x*B+M*Y,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],a=e[12],o=e[1],s=e[5],l=e[9],u=e[13],c=e[2],f=e[6],h=e[10],p=e[14],d=e[3],g=e[7],m=e[11],v=e[15];return d*(+a*l*f-n*u*f-a*s*h+i*u*h+n*s*p-i*l*p)+g*(+t*l*p-t*u*h+a*o*h-n*o*p+n*u*c-a*l*c)+m*(+t*u*f-t*s*p-a*o*f+i*o*p+a*s*c-i*u*c)+v*(-n*s*c-t*l*f+t*s*h+n*o*f-i*o*h+i*l*c)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],a=e[3],o=e[4],s=e[5],l=e[6],u=e[7],c=e[8],f=e[9],h=e[10],p=e[11],d=e[12],g=e[13],m=e[14],v=e[15],_=f*m*u-g*h*u+g*l*p-s*m*p-f*l*v+s*h*v,y=d*h*u-c*m*u-d*l*p+o*m*p+c*l*v-o*h*v,x=c*g*u-d*f*u+d*s*p-o*g*p-c*s*v+o*f*v,M=d*f*l-c*g*l-d*s*h+o*g*h+c*s*m-o*f*m,S=t*_+i*y+n*x+a*M;if(S===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let w=1/S;return e[0]=_*w,e[1]=(g*h*a-f*m*a-g*n*p+i*m*p+f*n*v-i*h*v)*w,e[2]=(s*m*a-g*l*a+g*n*u-i*m*u-s*n*v+i*l*v)*w,e[3]=(f*l*a-s*h*a-f*n*u+i*h*u+s*n*p-i*l*p)*w,e[4]=y*w,e[5]=(c*m*a-d*h*a+d*n*p-t*m*p-c*n*v+t*h*v)*w,e[6]=(d*l*a-o*m*a-d*n*u+t*m*u+o*n*v-t*l*v)*w,e[7]=(o*h*a-c*l*a+c*n*u-t*h*u-o*n*p+t*l*p)*w,e[8]=x*w,e[9]=(d*f*a-c*g*a-d*i*p+t*g*p+c*i*v-t*f*v)*w,e[10]=(o*g*a-d*s*a+d*i*u-t*g*u-o*i*v+t*s*v)*w,e[11]=(c*s*a-o*f*a-c*i*u+t*f*u+o*i*p-t*s*p)*w,e[12]=M*w,e[13]=(c*g*n-d*f*n+d*i*h-t*g*h-c*i*m+t*f*m)*w,e[14]=(d*s*n-o*g*n-d*i*l+t*g*l+o*i*m-t*s*m)*w,e[15]=(o*f*n-c*s*n+c*i*l-t*f*l-o*i*h+t*s*h)*w,this}scale(e){let t=this.elements,i=e.x,n=e.y,a=e.z;return t[0]*=i,t[4]*=n,t[8]*=a,t[1]*=i,t[5]*=n,t[9]*=a,t[2]*=i,t[6]*=n,t[10]*=a,t[3]*=i,t[7]*=n,t[11]*=a,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],n=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,n))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),n=Math.sin(t),a=1-i,o=e.x,s=e.y,l=e.z,u=a*o,c=a*s;return this.set(u*o+i,u*s-n*l,u*l+n*s,0,u*s+n*l,c*s+i,c*l-n*o,0,u*l-n*s,c*l+n*o,a*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,a,o){return this.set(1,i,a,0,e,1,o,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){let n=this.elements,a=t._x,o=t._y,s=t._z,l=t._w,u=a+a,c=o+o,f=s+s,h=a*u,p=a*c,d=a*f,g=o*c,m=o*f,v=s*f,_=l*u,y=l*c,x=l*f,M=i.x,S=i.y,w=i.z;return n[0]=(1-(g+v))*M,n[1]=(p+x)*M,n[2]=(d-y)*M,n[3]=0,n[4]=(p-x)*S,n[5]=(1-(h+v))*S,n[6]=(m+_)*S,n[7]=0,n[8]=(d+y)*w,n[9]=(m-_)*w,n[10]=(1-(h+g))*w,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements,a=Eg.set(n[0],n[1],n[2]).length(),o=Eg.set(n[4],n[5],n[6]).length(),s=Eg.set(n[8],n[9],n[10]).length();this.determinant()<0&&(a=-a),e.x=n[12],e.y=n[13],e.z=n[14],cl.copy(this);let u=1/a,c=1/o,f=1/s;return cl.elements[0]*=u,cl.elements[1]*=u,cl.elements[2]*=u,cl.elements[4]*=c,cl.elements[5]*=c,cl.elements[6]*=c,cl.elements[8]*=f,cl.elements[9]*=f,cl.elements[10]*=f,t.setFromRotationMatrix(cl),i.x=a,i.y=o,i.z=s,this}makePerspective(e,t,i,n,a,o,s=$a){let l=this.elements,u=2*a/(t-e),c=2*a/(i-n),f=(t+e)/(t-e),h=(i+n)/(i-n),p,d;if(s===$a)p=-(o+a)/(o-a),d=-2*o*a/(o-a);else if(s===yd)p=-o/(o-a),d=-o*a/(o-a);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return l[0]=u,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=c,l[9]=h,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=d,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,t,i,n,a,o,s=$a){let l=this.elements,u=1/(t-e),c=1/(i-n),f=1/(o-a),h=(t+e)*u,p=(i+n)*c,d,g;if(s===$a)d=(o+a)*f,g=-2*f;else if(s===yd)d=a*f,g=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return l[0]=2*u,l[4]=0,l[8]=0,l[12]=-h,l[1]=0,l[5]=2*c,l[9]=0,l[13]=-p,l[2]=0,l[6]=0,l[10]=g,l[14]=-d,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let n=0;n<16;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}},Eg=new be,cl=new Wr,$1e=new be(0,0,0),Q1e=new be(1,1,1),dh=new be,fA=new be,Po=new be;var PQ=new Wr,DQ=new nu,fl=(()=>{class r{constructor(t=0,i=0,n=0,a=r.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=i,this._z=n,this._order=a}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,i,n,a=this._order){return this._x=t,this._y=i,this._z=n,this._order=a,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,i=this._order,n=!0){let 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Ag=class{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}};var eTe=0,IQ=new be,Cg=new nu,Ju=new Wr,hA=new be,mS=new be,tTe=new be,rTe=new nu,NQ=new be(1,0,0),UQ=new be(0,1,0),OQ=new be(0,0,1),iTe={type:"added"},nTe={type:"removed"},zz={type:"childadded",child:null},Fz={type:"childremoved",child:null},tn=(()=>{class r extends Qa{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:eTe++}),this.uuid=ru(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=r.DEFAULT_UP.clone();let t=new be,i=new fl,n=new nu,a=new be(1,1,1);function o(){n.setFromEuler(i,!1)}function s(){i.setFromQuaternion(n,void 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this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,i){this.quaternion.setFromAxisAngle(t,i)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,i){return Cg.setFromAxisAngle(t,i),this.quaternion.multiply(Cg),this}rotateOnWorldAxis(t,i){return Cg.setFromAxisAngle(t,i),this.quaternion.premultiply(Cg),this}rotateX(t){return this.rotateOnAxis(NQ,t)}rotateY(t){return this.rotateOnAxis(UQ,t)}rotateZ(t){return this.rotateOnAxis(OQ,t)}translateOnAxis(t,i){return IQ.copy(t).applyQuaternion(this.quaternion),this.position.add(IQ.multiplyScalar(i)),this}translateX(t){return this.translateOnAxis(NQ,t)}translateY(t){return this.translateOnAxis(UQ,t)}translateZ(t){return this.translateOnAxis(OQ,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(Ju.copy(this.matrixWorld).invert())}lookAt(t,i,n){t.isVector3?hA.copy(t):hA.set(t,i,n);let a=this.parent;this.updateWorldMatrix(!0,!1),mS.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ju.lookAt(mS,hA,this.up):Ju.lookAt(hA,mS,this.up),this.quaternion.setFromRotationMatrix(Ju),a&&(Ju.extractRotation(a.matrixWorld),Cg.setFromRotationMatrix(Ju),this.quaternion.premultiply(Cg.invert()))}add(t){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.add(arguments[i]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(t.parent!==null&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(iTe),zz.child=t,this.dispatchEvent(zz),zz.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let 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i=this.parent;i!==null&&(t(i),i.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);let i=this.children;for(let n=0,a=i.length;n<a;n++){let o=i[n];(o.matrixWorldAutoUpdate===!0||t===!0)&&o.updateMatrixWorld(t)}}updateWorldMatrix(t,i){let n=this.parent;if(t===!0&&n!==null&&n.matrixWorldAutoUpdate===!0&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),i===!0){let a=this.children;for(let o=0,s=a.length;o<s;o++){let l=a[o];l.matrixWorldAutoUpdate===!0&&l.updateWorldMatrix(!1,!0)}}}toJSON(t){let i=t===void 0||typeof t=="string",n={};i&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});let 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o(l,u){return l[u.uuid]===void 0&&(l[u.uuid]=u.toJSON(t)),u.uuid}if(this.isScene)this.background&&(this.background.isColor?a.background=this.background.toJSON():this.background.isTexture&&(a.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(a.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){a.geometry=o(t.geometries,this.geometry);let l=this.geometry.parameters;if(l!==void 0&&l.shapes!==void 0){let u=l.shapes;if(Array.isArray(u))for(let c=0,f=u.length;c<f;c++){let h=u[c];o(t.shapes,h)}else o(t.shapes,u)}}if(this.isSkinnedMesh&&(a.bindMode=this.bindMode,a.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(o(t.skeletons,this.skeleton),a.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){let l=[];for(let u=0,c=this.material.length;u<c;u++)l.push(o(t.materials,this.material[u]));a.material=l}else 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this.constructor().copy(this,t)}copy(t,i=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),i===!0)for(let n=0;n<t.children.length;n++){let a=t.children[n];this.add(a.clone())}return this}}return r.DEFAULT_UP=new be(0,1,0),r.DEFAULT_MATRIX_AUTO_UPDATE=!0,r.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0,r})();var hl=new be,$u=new be,Bz=new be,Qu=new be,Rg=new be,Lg=new be,zQ=new be,kz=new be,Vz=new be,Gz=new be,Sd=class r{constructor(e=new be,t=new be,i=new be){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,n){n.subVectors(i,t),hl.subVectors(e,t),n.cross(hl);let a=n.lengthSq();return a>0?n.multiplyScalar(1/Math.sqrt(a)):n.set(0,0,0)}static getBarycoord(e,t,i,n,a){hl.subVectors(n,t),$u.subVectors(i,t),Bz.subVectors(e,t);let o=hl.dot(hl),s=hl.dot($u),l=hl.dot(Bz),u=$u.dot($u),c=$u.dot(Bz),f=o*u-s*s;if(f===0)return a.set(0,0,0),null;let h=1/f,p=(u*l-s*c)*h,d=(o*c-s*l)*h;return a.set(1-p-d,d,p)}static containsPoint(e,t,i,n){return this.getBarycoord(e,t,i,n,Qu)===null?!1:Qu.x>=0&&Qu.y>=0&&Qu.x+Qu.y<=1}static getInterpolation(e,t,i,n,a,o,s,l){return this.getBarycoord(e,t,i,n,Qu)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(a,Qu.x),l.addScaledVector(o,Qu.y),l.addScaledVector(s,Qu.z),l)}static isFrontFacing(e,t,i,n){return hl.subVectors(i,t),$u.subVectors(e,t),hl.cross($u).dot(n)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return hl.subVectors(this.c,this.b),$u.subVectors(this.a,this.b),hl.cross($u).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return r.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return r.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,n,a){return r.getInterpolation(e,this.a,this.b,this.c,t,i,n,a)}containsPoint(e){return r.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return r.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i=this.a,n=this.b,a=this.c,o,s;Rg.subVectors(n,i),Lg.subVectors(a,i),kz.subVectors(e,i);let l=Rg.dot(kz),u=Lg.dot(kz);if(l<=0&&u<=0)return t.copy(i);Vz.subVectors(e,n);let c=Rg.dot(Vz),f=Lg.dot(Vz);if(c>=0&&f<=c)return t.copy(n);let h=l*f-c*u;if(h<=0&&l>=0&&c<=0)return o=l/(l-c),t.copy(i).addScaledVector(Rg,o);Gz.subVectors(e,a);let p=Rg.dot(Gz),d=Lg.dot(Gz);if(d>=0&&p<=d)return t.copy(a);let g=p*u-l*d;if(g<=0&&u>=0&&d<=0)return s=u/(u-d),t.copy(i).addScaledVector(Lg,s);let m=c*d-p*f;if(m<=0&&f-c>=0&&p-d>=0)return zQ.subVectors(a,n),s=(f-c)/(f-c+(p-d)),t.copy(n).addScaledVector(zQ,s);let v=1/(m+g+h);return o=g*v,s=h*v,t.copy(i).addScaledVector(Rg,o).addScaledVector(Lg,s)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}};var FQ={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},mh={h:0,s:0,l:0},pA={h:0,s:0,l:0};function Hz(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}var ir=class{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){let n=e;n&&n.isColor?this.copy(n):typeof n=="number"?this.setHex(n):typeof n=="string"&&this.setStyle(n)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Ka){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,Tr.toWorkingColorSpace(this,t),this}setRGB(e,t,i,n=Tr.workingColorSpace){return this.r=e,this.g=t,this.b=i,Tr.toWorkingColorSpace(this,n),this}setHSL(e,t,i,n=Tr.workingColorSpace){if(e=wQ(e,1),t=en(t,0,1),i=en(i,0,1),t===0)this.r=this.g=this.b=i;else{let a=i<=.5?i*(1+t):i+t-i*t,o=2*i-a;this.r=Hz(o,a,e+1/3),this.g=Hz(o,a,e),this.b=Hz(o,a,e-1/3)}return Tr.toWorkingColorSpace(this,n),this}setStyle(e,t=Ka){function i(a){a!==void 0&&parseFloat(a)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^(\w+)\(([^\)]*)\)/.exec(e)){let a,o=n[1],s=n[2];switch(o){case"rgb":case"rgba":if(a=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setRGB(Math.min(255,parseInt(a[1],10))/255,Math.min(255,parseInt(a[2],10))/255,Math.min(255,parseInt(a[3],10))/255,t);if(a=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setRGB(Math.min(100,parseInt(a[1],10))/100,Math.min(100,parseInt(a[2],10))/100,Math.min(100,parseInt(a[3],10))/100,t);break;case"hsl":case"hsla":if(a=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(a[4]),this.setHSL(parseFloat(a[1])/360,parseFloat(a[2])/100,parseFloat(a[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){let a=n[1],o=a.length;if(o===3)return this.setRGB(parseInt(a.charAt(0),16)/15,parseInt(a.charAt(1),16)/15,parseInt(a.charAt(2),16)/15,t);if(o===6)return this.setHex(parseInt(a,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Ka){let i=FQ[e.toLowerCase()];return i!==void 0?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=uh(e.r),this.g=uh(e.g),this.b=uh(e.b),this}copyLinearToSRGB(e){return this.r=rA(e.r),this.g=rA(e.g),this.b=rA(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Ka){return Tr.fromWorkingColorSpace(qn.copy(this),e),Math.round(en(qn.r*255,0,255))*65536+Math.round(en(qn.g*255,0,255))*256+Math.round(en(qn.b*255,0,255))}getHexString(e=Ka){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Tr.workingColorSpace){Tr.fromWorkingColorSpace(qn.copy(this),t);let i=qn.r,n=qn.g,a=qn.b,o=Math.max(i,n,a),s=Math.min(i,n,a),l,u,c=(s+o)/2;if(s===o)l=0,u=0;else{let f=o-s;switch(u=c<=.5?f/(o+s):f/(2-o-s),o){case i:l=(n-a)/f+(n<a?6:0);break;case n:l=(a-i)/f+2;break;case a:l=(i-n)/f+4;break}l/=6}return e.h=l,e.s=u,e.l=c,e}getRGB(e,t=Tr.workingColorSpace){return Tr.fromWorkingColorSpace(qn.copy(this),t),e.r=qn.r,e.g=qn.g,e.b=qn.b,e}getStyle(e=Ka){Tr.fromWorkingColorSpace(qn.copy(this),e);let t=qn.r,i=qn.g,n=qn.b;return e!==Ka?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${n.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(i*255)},${Math.round(n*255)})`}offsetHSL(e,t,i){return this.getHSL(mh),this.setHSL(mh.h+e,mh.s+t,mh.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(mh),e.getHSL(pA);let i=QE(mh.h,pA.h,t),n=QE(mh.s,pA.s,t),a=QE(mh.l,pA.l,t);return this.setHSL(i,n,a),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,i=this.g,n=this.b,a=e.elements;return this.r=a[0]*t+a[3]*i+a[6]*n,this.g=a[1]*t+a[4]*i+a[7]*n,this.b=a[2]*t+a[5]*i+a[8]*n,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},qn=new ir;ir.NAMES=FQ;var aTe=0,au=class extends Qa{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:aTe++}),this.uuid=ru(),this.name="",this.type="Material",this.blending=Xu,this.side=Ao,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=nS,this.blendDst=aS,this.blendEquation=Yu,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new ir(0,0,0),this.blendAlpha=0,this.depthFunc=cg,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Tz,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=gd,this.stencilZFail=gd,this.stencilZPass=gd,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}let n=this[t];if(n===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});let i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Xu&&(i.blending=this.blending),this.side!==Ao&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==nS&&(i.blendSrc=this.blendSrc),this.blendDst!==aS&&(i.blendDst=this.blendDst),this.blendEquation!==Yu&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==cg&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Tz&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==gd&&(i.stencilFail=this.stencilFail),this.stencilZFail!==gd&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==gd&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function n(a){let o=[];for(let s in a){let l=a[s];delete l.metadata,o.push(l)}return o}if(t){let a=n(e.textures),o=n(e.images);a.length>0&&(i.textures=a),o.length>0&&(i.images=o)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(t!==null){let n=t.length;i=new Array(n);for(let a=0;a!==n;++a)i[a]=t[a].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}};var ec=class extends au{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new ir(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new fl,this.combine=zE,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}};var ki=new be,dA=new Kt,xa=class{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=Ez,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=ja,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}get updateRange(){return AQ("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,a=this.itemSize;n<a;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,i=this.count;t<i;t++)dA.fromBufferAttribute(this,t),dA.applyMatrix3(e),this.setXY(t,dA.x,dA.y);else if(this.itemSize===3)for(let t=0,i=this.count;t<i;t++)ki.fromBufferAttribute(this,t),ki.applyMatrix3(e),this.setXYZ(t,ki.x,ki.y,ki.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)ki.fromBufferAttribute(this,t),ki.applyMatrix4(e),this.setXYZ(t,ki.x,ki.y,ki.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)ki.fromBufferAttribute(this,t),ki.applyNormalMatrix(e),this.setXYZ(t,ki.x,ki.y,ki.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)ki.fromBufferAttribute(this,t),ki.transformDirection(e),this.setXYZ(t,ki.x,ki.y,ki.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=gg(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=_a(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=gg(t,this.array)),t}setX(e,t){return this.normalized&&(t=_a(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=gg(t,this.array)),t}setY(e,t){return this.normalized&&(t=_a(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=gg(t,this.array)),t}setZ(e,t){return this.normalized&&(t=_a(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=gg(t,this.array)),t}setW(e,t){return this.normalized&&(t=_a(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=_a(t,this.array),i=_a(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=_a(t,this.array),i=_a(i,this.array),n=_a(n,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,a){return e*=this.itemSize,this.normalized&&(t=_a(t,this.array),i=_a(i,this.array),n=_a(n,this.array),a=_a(a,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=a,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Ez&&(e.usage=this.usage),e}};var Pg=class extends xa{constructor(e,t,i){super(new Uint16Array(e),t,i)}};var Dg=class extends xa{constructor(e,t,i){super(new Uint32Array(e),t,i)}};var Zn=class extends xa{constructor(e,t,i){super(new Float32Array(e),t,i)}};var oTe=0,xs=new Wr,Wz=new tn,Ig=new be,Do=new ju,vS=new ju,dn=new be,ro=class r extends Qa{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:oTe++}),this.uuid=ru(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(eA(e)?Dg:Pg)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(i!==void 0){let a=new Qt().getNormalMatrix(e);i.applyNormalMatrix(a),i.needsUpdate=!0}let n=this.attributes.tangent;return n!==void 0&&(n.transformDirection(e),n.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return xs.makeRotationFromQuaternion(e),this.applyMatrix4(xs),this}rotateX(e){return xs.makeRotationX(e),this.applyMatrix4(xs),this}rotateY(e){return xs.makeRotationY(e),this.applyMatrix4(xs),this}rotateZ(e){return xs.makeRotationZ(e),this.applyMatrix4(xs),this}translate(e,t,i){return xs.makeTranslation(e,t,i),this.applyMatrix4(xs),this}scale(e,t,i){return xs.makeScale(e,t,i),this.applyMatrix4(xs),this}lookAt(e){return Wz.lookAt(e),Wz.updateMatrix(),this.applyMatrix4(Wz.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ig).negate(),this.translate(Ig.x,Ig.y,Ig.z),this}setFromPoints(e){let t=[];for(let i=0,n=e.length;i<n;i++){let a=e[i];t.push(a.x,a.y,a.z||0)}return this.setAttribute("position",new Zn(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new ju);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new be(-1/0,-1/0,-1/0),new be(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,n=t.length;i<n;i++){let a=t[i];Do.setFromBufferAttribute(a),this.morphTargetsRelative?(dn.addVectors(this.boundingBox.min,Do.min),this.boundingBox.expandByPoint(dn),dn.addVectors(this.boundingBox.max,Do.max),this.boundingBox.expandByPoint(dn)):(this.boundingBox.expandByPoint(Do.min),this.boundingBox.expandByPoint(Do.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new hh);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new be,1/0);return}if(e){let i=this.boundingSphere.center;if(Do.setFromBufferAttribute(e),t)for(let a=0,o=t.length;a<o;a++){let s=t[a];vS.setFromBufferAttribute(s),this.morphTargetsRelative?(dn.addVectors(Do.min,vS.min),Do.expandByPoint(dn),dn.addVectors(Do.max,vS.max),Do.expandByPoint(dn)):(Do.expandByPoint(vS.min),Do.expandByPoint(vS.max))}Do.getCenter(i);let n=0;for(let a=0,o=e.count;a<o;a++)dn.fromBufferAttribute(e,a),n=Math.max(n,i.distanceToSquared(dn));if(t)for(let a=0,o=t.length;a<o;a++){let s=t[a],l=this.morphTargetsRelative;for(let u=0,c=s.count;u<c;u++)dn.fromBufferAttribute(s,u),l&&(Ig.fromBufferAttribute(e,u),dn.add(Ig)),n=Math.max(n,i.distanceToSquared(dn))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=t.position,n=t.normal,a=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new xa(new Float32Array(4*i.count),4));let o=this.getAttribute("tangent"),s=[],l=[];for(let T=0;T<i.count;T++)s[T]=new be,l[T]=new be;let u=new be,c=new be,f=new be,h=new Kt,p=new Kt,d=new Kt,g=new be,m=new be;function v(T,C,b){u.fromBufferAttribute(i,T),c.fromBufferAttribute(i,C),f.fromBufferAttribute(i,b),h.fromBufferAttribute(a,T),p.fromBufferAttribute(a,C),d.fromBufferAttribute(a,b),c.sub(u),f.sub(u),p.sub(h),d.sub(h);let E=1/(p.x*d.y-d.x*p.y);isFinite(E)&&(g.copy(c).multiplyScalar(d.y).addScaledVector(f,-p.y).multiplyScalar(E),m.copy(f).multiplyScalar(p.x).addScaledVector(c,-d.x).multiplyScalar(E),s[T].add(g),s[C].add(g),s[b].add(g),l[T].add(m),l[C].add(m),l[b].add(m))}let _=this.groups;_.length===0&&(_=[{start:0,count:e.count}]);for(let T=0,C=_.length;T<C;++T){let b=_[T],E=b.start,I=b.count;for(let R=E,A=E+I;R<A;R+=3)v(e.getX(R+0),e.getX(R+1),e.getX(R+2))}let y=new be,x=new be,M=new be,S=new be;function w(T){M.fromBufferAttribute(n,T),S.copy(M);let C=s[T];y.copy(C),y.sub(M.multiplyScalar(M.dot(C))).normalize(),x.crossVectors(S,C);let E=x.dot(l[T])<0?-1:1;o.setXYZW(T,y.x,y.y,y.z,E)}for(let T=0,C=_.length;T<C;++T){let b=_[T],E=b.start,I=b.count;for(let R=E,A=E+I;R<A;R+=3)w(e.getX(R+0)),w(e.getX(R+1)),w(e.getX(R+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new xa(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let h=0,p=i.count;h<p;h++)i.setXYZ(h,0,0,0);let n=new be,a=new be,o=new be,s=new be,l=new be,u=new be,c=new be,f=new be;if(e)for(let h=0,p=e.count;h<p;h+=3){let d=e.getX(h+0),g=e.getX(h+1),m=e.getX(h+2);n.fromBufferAttribute(t,d),a.fromBufferAttribute(t,g),o.fromBufferAttribute(t,m),c.subVectors(o,a),f.subVectors(n,a),c.cross(f),s.fromBufferAttribute(i,d),l.fromBufferAttribute(i,g),u.fromBufferAttribute(i,m),s.add(c),l.add(c),u.add(c),i.setXYZ(d,s.x,s.y,s.z),i.setXYZ(g,l.x,l.y,l.z),i.setXYZ(m,u.x,u.y,u.z)}else for(let h=0,p=t.count;h<p;h+=3)n.fromBufferAttribute(t,h+0),a.fromBufferAttribute(t,h+1),o.fromBufferAttribute(t,h+2),c.subVectors(o,a),f.subVectors(n,a),c.cross(f),i.setXYZ(h+0,c.x,c.y,c.z),i.setXYZ(h+1,c.x,c.y,c.z),i.setXYZ(h+2,c.x,c.y,c.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)dn.fromBufferAttribute(e,t),dn.normalize(),e.setXYZ(t,dn.x,dn.y,dn.z)}toNonIndexed(){function e(s,l){let u=s.array,c=s.itemSize,f=s.normalized,h=new u.constructor(l.length*c),p=0,d=0;for(let g=0,m=l.length;g<m;g++){s.isInterleavedBufferAttribute?p=l[g]*s.data.stride+s.offset:p=l[g]*c;for(let v=0;v<c;v++)h[d++]=u[p++]}return new xa(h,c,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new r,i=this.index.array,n=this.attributes;for(let s in n){let l=n[s],u=e(l,i);t.setAttribute(s,u)}let a=this.morphAttributes;for(let s in a){let l=[],u=a[s];for(let c=0,f=u.length;c<f;c++){let h=u[c],p=e(h,i);l.push(p)}t.morphAttributes[s]=l}t.morphTargetsRelative=this.morphTargetsRelative;let o=this.groups;for(let s=0,l=o.length;s<l;s++){let u=o[s];t.addGroup(u.start,u.count,u.materialIndex)}return t}toJSON(){let e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){let l=this.parameters;for(let u in l)l[u]!==void 0&&(e[u]=l[u]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let l in i){let u=i[l];e.data.attributes[l]=u.toJSON(e.data)}let n={},a=!1;for(let l in this.morphAttributes){let u=this.morphAttributes[l],c=[];for(let f=0,h=u.length;f<h;f++){let p=u[f];c.push(p.toJSON(e.data))}c.length>0&&(n[l]=c,a=!0)}a&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);let o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));let s=this.boundingSphere;return s!==null&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;i!==null&&this.setIndex(i.clone(t));let n=e.attributes;for(let u in n){let c=n[u];this.setAttribute(u,c.clone(t))}let a=e.morphAttributes;for(let u in a){let c=[],f=a[u];for(let h=0,p=f.length;h<p;h++)c.push(f[h].clone(t));this.morphAttributes[u]=c}this.morphTargetsRelative=e.morphTargetsRelative;let o=e.groups;for(let u=0,c=o.length;u<c;u++){let f=o[u];this.addGroup(f.start,f.count,f.materialIndex)}let s=e.boundingBox;s!==null&&(this.boundingBox=s.clone());let l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}};var BQ=new Wr,Md=new cA,mA=new hh,kQ=new be,Ng=new be,Ug=new be,Og=new be,Xz=new be,vA=new be,gA=new Kt,yA=new Kt,_A=new Kt,VQ=new be,GQ=new be,HQ=new be,xA=new be,SA=new be,rn=class extends tn{constructor(e=new ro,t=new ec){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let n=t[i[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,o=n.length;a<o;a++){let s=n[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[s]=a}}}}getVertexPosition(e,t){let i=this.geometry,n=i.attributes.position,a=i.morphAttributes.position,o=i.morphTargetsRelative;t.fromBufferAttribute(n,e);let s=this.morphTargetInfluences;if(a&&s){vA.set(0,0,0);for(let l=0,u=a.length;l<u;l++){let c=s[l],f=a[l];c!==0&&(Xz.fromBufferAttribute(f,e),o?vA.addScaledVector(Xz,c):vA.addScaledVector(Xz.sub(t),c))}t.add(vA)}return t}raycast(e,t){let i=this.geometry,n=this.material,a=this.matrixWorld;n!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),mA.copy(i.boundingSphere),mA.applyMatrix4(a),Md.copy(e.ray).recast(e.near),!(mA.containsPoint(Md.origin)===!1&&(Md.intersectSphere(mA,kQ)===null||Md.origin.distanceToSquared(kQ)>(e.far-e.near)**2))&&(BQ.copy(a).invert(),Md.copy(e.ray).applyMatrix4(BQ),!(i.boundingBox!==null&&Md.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,Md)))}_computeIntersections(e,t,i){let n,a=this.geometry,o=this.material,s=a.index,l=a.attributes.position,u=a.attributes.uv,c=a.attributes.uv1,f=a.attributes.normal,h=a.groups,p=a.drawRange;if(s!==null)if(Array.isArray(o))for(let d=0,g=h.length;d<g;d++){let m=h[d],v=o[m.materialIndex],_=Math.max(m.start,p.start),y=Math.min(s.count,Math.min(m.start+m.count,p.start+p.count));for(let x=_,M=y;x<M;x+=3){let S=s.getX(x),w=s.getX(x+1),T=s.getX(x+2);n=MA(this,v,e,i,u,c,f,S,w,T),n&&(n.faceIndex=Math.floor(x/3),n.face.materialIndex=m.materialIndex,t.push(n))}}else{let d=Math.max(0,p.start),g=Math.min(s.count,p.start+p.count);for(let m=d,v=g;m<v;m+=3){let _=s.getX(m),y=s.getX(m+1),x=s.getX(m+2);n=MA(this,o,e,i,u,c,f,_,y,x),n&&(n.faceIndex=Math.floor(m/3),t.push(n))}}else if(l!==void 0)if(Array.isArray(o))for(let d=0,g=h.length;d<g;d++){let m=h[d],v=o[m.materialIndex],_=Math.max(m.start,p.start),y=Math.min(l.count,Math.min(m.start+m.count,p.start+p.count));for(let x=_,M=y;x<M;x+=3){let S=x,w=x+1,T=x+2;n=MA(this,v,e,i,u,c,f,S,w,T),n&&(n.faceIndex=Math.floor(x/3),n.face.materialIndex=m.materialIndex,t.push(n))}}else{let d=Math.max(0,p.start),g=Math.min(l.count,p.start+p.count);for(let m=d,v=g;m<v;m+=3){let _=m,y=m+1,x=m+2;n=MA(this,o,e,i,u,c,f,_,y,x),n&&(n.faceIndex=Math.floor(m/3),t.push(n))}}}};function sTe(r,e,t,i,n,a,o,s){let l;if(e.side===_i?l=i.intersectTriangle(o,a,n,!0,s):l=i.intersectTriangle(n,a,o,e.side===Ao,s),l===null)return null;SA.copy(s),SA.applyMatrix4(r.matrixWorld);let u=t.ray.origin.distanceTo(SA);return u<t.near||u>t.far?null:{distance:u,point:SA.clone(),object:r}}function MA(r,e,t,i,n,a,o,s,l,u){r.getVertexPosition(s,Ng),r.getVertexPosition(l,Ug),r.getVertexPosition(u,Og);let c=sTe(r,e,t,i,Ng,Ug,Og,xA);if(c){n&&(gA.fromBufferAttribute(n,s),yA.fromBufferAttribute(n,l),_A.fromBufferAttribute(n,u),c.uv=Sd.getInterpolation(xA,Ng,Ug,Og,gA,yA,_A,new Kt)),a&&(gA.fromBufferAttribute(a,s),yA.fromBufferAttribute(a,l),_A.fromBufferAttribute(a,u),c.uv1=Sd.getInterpolation(xA,Ng,Ug,Og,gA,yA,_A,new Kt)),o&&(VQ.fromBufferAttribute(o,s),GQ.fromBufferAttribute(o,l),HQ.fromBufferAttribute(o,u),c.normal=Sd.getInterpolation(xA,Ng,Ug,Og,VQ,GQ,HQ,new be),c.normal.dot(i.direction)>0&&c.normal.multiplyScalar(-1));let f={a:s,b:l,c:u,normal:new be,materialIndex:0};Sd.getNormal(Ng,Ug,Og,f.normal),c.face=f}return c}var vh=class r extends ro{constructor(e=1,t=1,i=1,n=1,a=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:a,depthSegments:o};let s=this;n=Math.floor(n),a=Math.floor(a),o=Math.floor(o);let l=[],u=[],c=[],f=[],h=0,p=0;d("z","y","x",-1,-1,i,t,e,o,a,0),d("z","y","x",1,-1,i,t,-e,o,a,1),d("x","z","y",1,1,e,i,t,n,o,2),d("x","z","y",1,-1,e,i,-t,n,o,3),d("x","y","z",1,-1,e,t,i,n,a,4),d("x","y","z",-1,-1,e,t,-i,n,a,5),this.setIndex(l),this.setAttribute("position",new Zn(u,3)),this.setAttribute("normal",new Zn(c,3)),this.setAttribute("uv",new Zn(f,2));function d(g,m,v,_,y,x,M,S,w,T,C){let b=x/w,E=M/T,I=x/2,R=M/2,A=S/2,D=w+1,U=T+1,B=0,z=0,k=new be;for(let G=0;G<U;G++){let Y=G*E-R;for(let J=0;J<D;J++){let Q=J*b-I;k[g]=Q*_,k[m]=Y*y,k[v]=A,u.push(k.x,k.y,k.z),k[g]=0,k[m]=0,k[v]=S>0?1:-1,c.push(k.x,k.y,k.z),f.push(J/w),f.push(1-G/T),B+=1}}for(let G=0;G<T;G++)for(let Y=0;Y<w;Y++){let J=h+Y+D*G,Q=h+Y+D*(G+1),V=h+(Y+1)+D*(G+1),K=h+(Y+1)+D*G;l.push(J,Q,K),l.push(Q,V,K),z+=6}s.addGroup(p,z,C),p+=z,h+=B}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}};function tc(r){let e={};for(let t in r){e[t]={};for(let i in r[t]){let n=r[t][i];n&&(n.isColor||n.isMatrix3||n.isMatrix4||n.isVector2||n.isVector3||n.isVector4||n.isTexture||n.isQuaternion)?n.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][i]=null):e[t][i]=n.clone():Array.isArray(n)?e[t][i]=n.slice():e[t][i]=n}}return e}function jn(r){let e={};for(let t=0;t<r.length;t++){let i=tc(r[t]);for(let n in i)e[n]=i[n]}return e}function WQ(r){let e=[];for(let t=0;t<r.length;t++)e.push(r[t].clone());return e}function bA(r){return r.getRenderTarget()===null?r.outputColorSpace:Tr.workingColorSpace}var XQ={clone:tc,merge:jn};var YQ=`
- void main() {
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- `;var qQ=`
- void main() {
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
- }
- `;var Sa=class extends au{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=YQ,this.fragmentShader=qQ,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1,clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=tc(e.uniforms),this.uniformsGroups=WQ(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let n in this.uniforms){let o=this.uniforms[n].value;o&&o.isTexture?t.uniforms[n]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[n]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[n]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[n]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[n]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[n]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[n]={type:"m4",value:o.toArray()}:t.uniforms[n]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let n in this.extensions)this.extensions[n]===!0&&(i[n]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}};var zg=class extends tn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Wr,this.projectionMatrix=new Wr,this.projectionMatrixInverse=new Wr,this.coordinateSystem=$a}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}};var gh=new be,ZQ=new Kt,jQ=new Kt,Vi=class extends zg{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=fS*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan($E*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return fS*2*Math.atan(Math.tan($E*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){gh.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(gh.x,gh.y).multiplyScalar(-e/gh.z),gh.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(gh.x,gh.y).multiplyScalar(-e/gh.z)}getViewSize(e,t){return this.getViewBounds(e,ZQ,jQ),t.subVectors(jQ,ZQ)}setViewOffset(e,t,i,n,a,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=a,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan($E*.5*this.fov)/this.zoom,i=2*t,n=this.aspect*i,a=-.5*n,o=this.view;if(this.view!==null&&this.view.enabled){let l=o.fullWidth,u=o.fullHeight;a+=o.offsetX*n/l,t-=o.offsetY*i/u,n*=o.width/l,i*=o.height/u}let s=this.filmOffset;s!==0&&(a+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(a,a+n,t,t-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}};var Fg=-90,Bg=1,wA=class extends tn{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;let n=new Vi(Fg,Bg,e,t);n.layers=this.layers,this.add(n);let a=new Vi(Fg,Bg,e,t);a.layers=this.layers,this.add(a);let o=new Vi(Fg,Bg,e,t);o.layers=this.layers,this.add(o);let s=new Vi(Fg,Bg,e,t);s.layers=this.layers,this.add(s);let l=new Vi(Fg,Bg,e,t);l.layers=this.layers,this.add(l);let u=new Vi(Fg,Bg,e,t);u.layers=this.layers,this.add(u)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,n,a,o,s,l]=t;for(let u of t)this.remove(u);if(e===$a)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),a.up.set(0,0,-1),a.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===yd)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),a.up.set(0,0,1),a.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let u of t)this.add(u),u.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[a,o,s,l,u,c]=this.children,f=e.getRenderTarget(),h=e.getActiveCubeFace(),p=e.getActiveMipmapLevel(),d=e.xr.enabled;e.xr.enabled=!1;let g=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,n),e.render(t,a),e.setRenderTarget(i,1,n),e.render(t,o),e.setRenderTarget(i,2,n),e.render(t,s),e.setRenderTarget(i,3,n),e.render(t,l),e.setRenderTarget(i,4,n),e.render(t,u),i.texture.generateMipmaps=g,e.setRenderTarget(i,5,n),e.render(t,c),e.setRenderTarget(f,h,p),e.xr.enabled=d,i.texture.needsPMREMUpdate=!0}};var kg=class extends eo{constructor(e,t,i,n,a,o,s,l,u,c){e=e!==void 0?e:[],t=t!==void 0?t:ol,super(e,t,i,n,a,o,s,l,u,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}};var TA=class extends to{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1},n=[i,i,i,i,i,i];this.texture=new kg(n,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Qi}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
-
- varying vec3 vWorldDirection;
-
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
-
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
-
- }
-
- void main() {
-
- vWorldDirection = transformDirection( position, modelMatrix );
-
- #include <begin_vertex>
- #include <project_vertex>
-
- }
- `,fragmentShader:`
-
- uniform sampler2D tEquirect;
-
- varying vec3 vWorldDirection;
-
- #include <common>
-
- void main() {
-
- vec3 direction = normalize( vWorldDirection );
-
- vec2 sampleUV = equirectUv( direction );
-
- gl_FragColor = texture2D( tEquirect, sampleUV );
-
- }
- `},n=new vh(5,5,5),a=new Sa({name:"CubemapFromEquirect",uniforms:tc(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:_i,blending:vs});a.uniforms.tEquirect.value=t;let o=new rn(n,a),s=t.minFilter;return t.minFilter===sl&&(t.minFilter=Qi),new wA(1,10,this).update(e,o),t.minFilter=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,i,n){let a=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,i,n);e.setRenderTarget(a)}};var Yz=new be,lTe=new be,uTe=new Qt,pl=class{constructor(e=new be(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let n=Yz.subVectors(i,t).cross(lTe.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let i=e.delta(Yz),n=this.normal.dot(i);if(n===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let a=-(e.start.dot(this.normal)+this.constant)/n;return a<0||a>1?null:t.copy(e.start).addScaledVector(i,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||uTe.getNormalMatrix(e),n=this.coplanarPoint(Yz).applyMatrix4(e),a=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(a),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}};var bd=new hh,EA=new be,yh=class{constructor(e=new pl,t=new pl,i=new pl,n=new pl,a=new pl,o=new pl){this.planes=[e,t,i,n,a,o]}set(e,t,i,n,a,o){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(a),s[5].copy(o),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=$a){let i=this.planes,n=e.elements,a=n[0],o=n[1],s=n[2],l=n[3],u=n[4],c=n[5],f=n[6],h=n[7],p=n[8],d=n[9],g=n[10],m=n[11],v=n[12],_=n[13],y=n[14],x=n[15];if(i[0].setComponents(l-a,h-u,m-p,x-v).normalize(),i[1].setComponents(l+a,h+u,m+p,x+v).normalize(),i[2].setComponents(l+o,h+c,m+d,x+_).normalize(),i[3].setComponents(l-o,h-c,m-d,x-_).normalize(),i[4].setComponents(l-s,h-f,m-g,x-y).normalize(),t===$a)i[5].setComponents(l+s,h+f,m+g,x+y).normalize();else if(t===yd)i[5].setComponents(s,f,g,y).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),bd.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),bd.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(bd)}intersectsSprite(e){return bd.center.set(0,0,0),bd.radius=.7071067811865476,bd.applyMatrix4(e.matrixWorld),this.intersectsSphere(bd)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let a=0;a<6;a++)if(t[a].distanceToPoint(i)<n)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let n=t[i];if(EA.x=n.normal.x>0?e.max.x:e.min.x,EA.y=n.normal.y>0?e.max.y:e.min.y,EA.z=n.normal.z>0?e.max.z:e.min.z,n.distanceToPoint(EA)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}};function AA(){let r=null,e=!1,t=null,i=null;function n(a,o){t(a,o),i=r.requestAnimationFrame(n)}return{start:function(){e!==!0&&t!==null&&(i=r.requestAnimationFrame(n),e=!0)},stop:function(){r.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(a){t=a},setContext:function(a){r=a}}}function KQ(r,e){let t=e.isWebGL2,i=new WeakMap;function n(u,c){let f=u.array,h=u.usage,p=f.byteLength,d=r.createBuffer();r.bindBuffer(c,d),r.bufferData(c,f,h),u.onUploadCallback();let g;if(f instanceof Float32Array)g=r.FLOAT;else if(f instanceof Uint16Array)if(u.isFloat16BufferAttribute)if(t)g=r.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else g=r.UNSIGNED_SHORT;else if(f instanceof Int16Array)g=r.SHORT;else if(f instanceof Uint32Array)g=r.UNSIGNED_INT;else if(f instanceof Int32Array)g=r.INT;else if(f instanceof Int8Array)g=r.BYTE;else if(f instanceof Uint8Array)g=r.UNSIGNED_BYTE;else if(f instanceof Uint8ClampedArray)g=r.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+f);return{buffer:d,type:g,bytesPerElement:f.BYTES_PER_ELEMENT,version:u.version,size:p}}function a(u,c,f){let h=c.array,p=c._updateRange,d=c.updateRanges;if(r.bindBuffer(f,u),p.count===-1&&d.length===0&&r.bufferSubData(f,0,h),d.length!==0){for(let g=0,m=d.length;g<m;g++){let v=d[g];t?r.bufferSubData(f,v.start*h.BYTES_PER_ELEMENT,h,v.start,v.count):r.bufferSubData(f,v.start*h.BYTES_PER_ELEMENT,h.subarray(v.start,v.start+v.count))}c.clearUpdateRanges()}p.count!==-1&&(t?r.bufferSubData(f,p.offset*h.BYTES_PER_ELEMENT,h,p.offset,p.count):r.bufferSubData(f,p.offset*h.BYTES_PER_ELEMENT,h.subarray(p.offset,p.offset+p.count)),p.count=-1),c.onUploadCallback()}function o(u){return u.isInterleavedBufferAttribute&&(u=u.data),i.get(u)}function s(u){u.isInterleavedBufferAttribute&&(u=u.data);let c=i.get(u);c&&(r.deleteBuffer(c.buffer),i.delete(u))}function l(u,c){if(u.isGLBufferAttribute){let h=i.get(u);(!h||h.version<u.version)&&i.set(u,{buffer:u.buffer,type:u.type,bytesPerElement:u.elementSize,version:u.version});return}u.isInterleavedBufferAttribute&&(u=u.data);let f=i.get(u);if(f===void 0)i.set(u,n(u,c));else if(f.version<u.version){if(f.size!==u.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");a(f.buffer,u,c),f.version=u.version}}return{get:o,remove:s,update:l}}var Vg=class r extends ro{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};let a=e/2,o=t/2,s=Math.floor(i),l=Math.floor(n),u=s+1,c=l+1,f=e/s,h=t/l,p=[],d=[],g=[],m=[];for(let v=0;v<c;v++){let _=v*h-o;for(let y=0;y<u;y++){let x=y*f-a;d.push(x,-_,0),g.push(0,0,1),m.push(y/s),m.push(1-v/l)}}for(let v=0;v<l;v++)for(let _=0;_<s;_++){let y=_+u*v,x=_+u*(v+1),M=_+1+u*(v+1),S=_+1+u*v;p.push(y,x,S),p.push(x,M,S)}this.setIndex(p),this.setAttribute("position",new Zn(d,3)),this.setAttribute("normal",new Zn(g,3)),this.setAttribute("uv",new Zn(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r(e.width,e.height,e.widthSegments,e.heightSegments)}};var JQ=`
- #ifdef USE_ALPHAHASH
-
- if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
-
- #endif
- `;var $Q=`
- #ifdef USE_ALPHAHASH
-
- /**
- * See: https://casual-effects.com/research/Wyman2017Hashed/index.html
- */
-
- const float ALPHA_HASH_SCALE = 0.05; // Derived from trials only, and may be changed.
-
- float hash2D( vec2 value ) {
-
- return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
-
- }
-
- float hash3D( vec3 value ) {
-
- return hash2D( vec2( hash2D( value.xy ), value.z ) );
-
- }
-
- float getAlphaHashThreshold( vec3 position ) {
-
- // Find the discretized derivatives of our coordinates
- float maxDeriv = max(
- length( dFdx( position.xyz ) ),
- length( dFdy( position.xyz ) )
- );
- float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
-
- // Find two nearest log-discretized noise scales
- vec2 pixScales = vec2(
- exp2( floor( log2( pixScale ) ) ),
- exp2( ceil( log2( pixScale ) ) )
- );
-
- // Compute alpha thresholds at our two noise scales
- vec2 alpha = vec2(
- hash3D( floor( pixScales.x * position.xyz ) ),
- hash3D( floor( pixScales.y * position.xyz ) )
- );
-
- // Factor to interpolate lerp with
- float lerpFactor = fract( log2( pixScale ) );
-
- // Interpolate alpha threshold from noise at two scales
- float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
-
- // Pass into CDF to compute uniformly distrib threshold
- float a = min( lerpFactor, 1.0 - lerpFactor );
- vec3 cases = vec3(
- x * x / ( 2.0 * a * ( 1.0 - a ) ),
- ( x - 0.5 * a ) / ( 1.0 - a ),
- 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
- );
-
- // Find our final, uniformly distributed alpha threshold (\u03B1\u03C4)
- float threshold = ( x < ( 1.0 - a ) )
- ? ( ( x < a ) ? cases.x : cases.y )
- : cases.z;
-
- // Avoids \u03B1\u03C4 == 0. Could also do \u03B1\u03C4 =1-\u03B1\u03C4
- return clamp( threshold , 1.0e-6, 1.0 );
-
- }
-
- #endif
- `;var QQ=`
- #ifdef USE_ALPHAMAP
-
- diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
-
- #endif
- `;var eee=`
- #ifdef USE_ALPHAMAP
-
- uniform sampler2D alphaMap;
-
- #endif
- `;var tee=`
- #ifdef USE_ALPHATEST
-
- #ifdef ALPHA_TO_COVERAGE
-
- diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
- if ( diffuseColor.a == 0.0 ) discard;
-
- #else
-
- if ( diffuseColor.a < alphaTest ) discard;
-
- #endif
-
- #endif
- `;var ree=`
- #ifdef USE_ALPHATEST
- uniform float alphaTest;
- #endif
- `;var iee=`
- #ifdef USE_AOMAP
-
- // reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
- float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
-
- reflectedLight.indirectDiffuse *= ambientOcclusion;
-
- #if defined( USE_CLEARCOAT )
- clearcoatSpecularIndirect *= ambientOcclusion;
- #endif
-
- #if defined( USE_SHEEN )
- sheenSpecularIndirect *= ambientOcclusion;
- #endif
-
- #if defined( USE_ENVMAP ) && defined( STANDARD )
-
- float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
-
- reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
-
- #endif
-
- #endif
- `;var nee=`
- #ifdef USE_AOMAP
-
- uniform sampler2D aoMap;
- uniform float aoMapIntensity;
-
- #endif
- `;var aee=`
- #ifdef USE_BATCHING
- attribute float batchId;
- uniform highp sampler2D batchingTexture;
- mat4 getBatchingMatrix( const in float i ) {
-
- int size = textureSize( batchingTexture, 0 ).x;
- int j = int( i ) * 4;
- int x = j % size;
- int y = j / size;
- vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
- vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
- vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
- vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
- return mat4( v1, v2, v3, v4 );
-
- }
- #endif
- `;var oee=`
- #ifdef USE_BATCHING
- mat4 batchingMatrix = getBatchingMatrix( batchId );
- #endif
- `;var see=`
- vec3 transformed = vec3( position );
-
- #ifdef USE_ALPHAHASH
-
- vPosition = vec3( position );
-
- #endif
- `;var lee=`
- vec3 objectNormal = vec3( normal );
-
- #ifdef USE_TANGENT
-
- vec3 objectTangent = vec3( tangent.xyz );
-
- #endif
- `;var uee=`
-
- float G_BlinnPhong_Implicit( /* const in float dotNL, const in float dotNV */ ) {
-
- // geometry term is (n dot l)(n dot v) / 4(n dot l)(n dot v)
- return 0.25;
-
- }
-
- float D_BlinnPhong( const in float shininess, const in float dotNH ) {
-
- return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
-
- }
-
- vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
-
- vec3 halfDir = normalize( lightDir + viewDir );
-
- float dotNH = saturate( dot( normal, halfDir ) );
- float dotVH = saturate( dot( viewDir, halfDir ) );
-
- vec3 F = F_Schlick( specularColor, 1.0, dotVH );
-
- float G = G_BlinnPhong_Implicit( /* dotNL, dotNV */ );
-
- float D = D_BlinnPhong( shininess, dotNH );
-
- return F * ( G * D );
-
- } // validated
-
- `;var cee=`
-
- #ifdef USE_IRIDESCENCE
-
- // XYZ to linear-sRGB color space
- const mat3 XYZ_TO_REC709 = mat3(
- 3.2404542, -0.9692660, 0.0556434,
- -1.5371385, 1.8760108, -0.2040259,
- -0.4985314, 0.0415560, 1.0572252
- );
-
- // Assume air interface for top
- // Note: We don't handle the case fresnel0 == 1
- vec3 Fresnel0ToIor( vec3 fresnel0 ) {
-
- vec3 sqrtF0 = sqrt( fresnel0 );
- return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
-
- }
-
- // Conversion FO/IOR
- vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
-
- return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
-
- }
-
- // ior is a value between 1.0 and 3.0. 1.0 is air interface
- float IorToFresnel0( float transmittedIor, float incidentIor ) {
-
- return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
-
- }
-
- // Fresnel equations for dielectric/dielectric interfaces.
- // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
- // Evaluation XYZ sensitivity curves in Fourier space
- vec3 evalSensitivity( float OPD, vec3 shift ) {
-
- float phase = 2.0 * PI * OPD * 1.0e-9;
- vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
- vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
- vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
-
- vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
- xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
- xyz /= 1.0685e-7;
-
- vec3 rgb = XYZ_TO_REC709 * xyz;
- return rgb;
-
- }
-
- vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
-
- vec3 I;
-
- // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
- float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
- // Evaluate the cosTheta on the base layer (Snell law)
- float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
-
- // Handle TIR:
- float cosTheta2Sq = 1.0 - sinTheta2Sq;
- if ( cosTheta2Sq < 0.0 ) {
-
- return vec3( 1.0 );
-
- }
-
- float cosTheta2 = sqrt( cosTheta2Sq );
-
- // First interface
- float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
- float R12 = F_Schlick( R0, 1.0, cosTheta1 );
- float T121 = 1.0 - R12;
- float phi12 = 0.0;
- if ( iridescenceIOR < outsideIOR ) phi12 = PI;
- float phi21 = PI - phi12;
-
- // Second interface
- vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); // guard against 1.0
- vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
- vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
- vec3 phi23 = vec3( 0.0 );
- if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
- if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
- if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
-
- // Phase shift
- float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
- vec3 phi = vec3( phi21 ) + phi23;
-
- // Compound terms
- vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
- vec3 r123 = sqrt( R123 );
- vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
-
- // Reflectance term for m = 0 (DC term amplitude)
- vec3 C0 = R12 + Rs;
- I = C0;
-
- // Reflectance term for m > 0 (pairs of diracs)
- vec3 Cm = Rs - T121;
- for ( int m = 1; m <= 2; ++ m ) {
-
- Cm *= r123;
- vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
- I += Cm * Sm;
-
- }
-
- // Since out of gamut colors might be produced, negative color values are clamped to 0.
- return max( I, vec3( 0.0 ) );
-
- }
-
- #endif
-
- `;var fee=`
- #ifdef USE_BUMPMAP
-
- uniform sampler2D bumpMap;
- uniform float bumpScale;
-
- // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
- // https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
-
- // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
-
- vec2 dHdxy_fwd() {
-
- vec2 dSTdx = dFdx( vBumpMapUv );
- vec2 dSTdy = dFdy( vBumpMapUv );
-
- float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
- float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
- float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
-
- return vec2( dBx, dBy );
-
- }
-
- vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
-
- // normalize is done to ensure that the bump map looks the same regardless of the texture's scale
- vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
- vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
- vec3 vN = surf_norm; // normalized
-
- vec3 R1 = cross( vSigmaY, vN );
- vec3 R2 = cross( vN, vSigmaX );
-
- float fDet = dot( vSigmaX, R1 ) * faceDirection;
-
- vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
- return normalize( abs( fDet ) * surf_norm - vGrad );
-
- }
-
- #endif
- `;var hee=`
- #if NUM_CLIPPING_PLANES > 0
-
- vec4 plane;
-
- #ifdef ALPHA_TO_COVERAGE
-
- float distanceToPlane, distanceGradient;
- float clipOpacity = 1.0;
-
- #pragma unroll_loop_start
- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
-
- plane = clippingPlanes[ i ];
- distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
- distanceGradient = fwidth( distanceToPlane ) / 2.0;
- clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
-
- if ( clipOpacity == 0.0 ) discard;
-
- }
- #pragma unroll_loop_end
-
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
-
- float unionClipOpacity = 1.0;
-
- #pragma unroll_loop_start
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
-
- plane = clippingPlanes[ i ];
- distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
- distanceGradient = fwidth( distanceToPlane ) / 2.0;
- unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
-
- }
- #pragma unroll_loop_end
-
- clipOpacity *= 1.0 - unionClipOpacity;
-
- #endif
-
- diffuseColor.a *= clipOpacity;
-
- if ( diffuseColor.a == 0.0 ) discard;
-
- #else
-
- #pragma unroll_loop_start
- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
-
- plane = clippingPlanes[ i ];
- if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
-
- }
- #pragma unroll_loop_end
-
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
-
- bool clipped = true;
-
- #pragma unroll_loop_start
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
-
- plane = clippingPlanes[ i ];
- clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
-
- }
- #pragma unroll_loop_end
-
- if ( clipped ) discard;
-
- #endif
-
- #endif
-
- #endif
- `;var pee=`
- #if NUM_CLIPPING_PLANES > 0
-
- varying vec3 vClipPosition;
-
- uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
-
- #endif
- `;var dee=`
- #if NUM_CLIPPING_PLANES > 0
-
- varying vec3 vClipPosition;
-
- #endif
- `;var mee=`
- #if NUM_CLIPPING_PLANES > 0
-
- vClipPosition = - mvPosition.xyz;
-
- #endif
- `;var vee=`
- #if defined( USE_COLOR_ALPHA )
-
- diffuseColor *= vColor;
-
- #elif defined( USE_COLOR )
-
- diffuseColor.rgb *= vColor;
-
- #endif
- `;var gee=`
- #if defined( USE_COLOR_ALPHA )
-
- varying vec4 vColor;
-
- #elif defined( USE_COLOR )
-
- varying vec3 vColor;
-
- #endif
- `;var yee=`
- #if defined( USE_COLOR_ALPHA )
-
- varying vec4 vColor;
-
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
-
- varying vec3 vColor;
-
- #endif
- `;var _ee=`
- #if defined( USE_COLOR_ALPHA )
-
- vColor = vec4( 1.0 );
-
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
-
- vColor = vec3( 1.0 );
-
- #endif
-
- #ifdef USE_COLOR
-
- vColor *= color;
-
- #endif
-
- #ifdef USE_INSTANCING_COLOR
-
- vColor.xyz *= instanceColor.xyz;
-
- #endif
- `;var xee=`
- #define PI 3.141592653589793
- #define PI2 6.283185307179586
- #define PI_HALF 1.5707963267948966
- #define RECIPROCAL_PI 0.3183098861837907
- #define RECIPROCAL_PI2 0.15915494309189535
- #define EPSILON 1e-6
-
- #ifndef saturate
- // <tonemapping_pars_fragment> may have defined saturate() already
- #define saturate( a ) clamp( a, 0.0, 1.0 )
- #endif
- #define whiteComplement( a ) ( 1.0 - saturate( a ) )
-
- float pow2( const in float x ) { return x*x; }
- vec3 pow2( const in vec3 x ) { return x*x; }
- float pow3( const in float x ) { return x*x*x; }
- float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
- float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
- float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
-
- // expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
- // do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
- highp float rand( const in vec2 uv ) {
-
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
-
- return fract( sin( sn ) * c );
-
- }
-
- #ifdef HIGH_PRECISION
- float precisionSafeLength( vec3 v ) { return length( v ); }
- #else
- float precisionSafeLength( vec3 v ) {
- float maxComponent = max3( abs( v ) );
- return length( v / maxComponent ) * maxComponent;
- }
- #endif
-
- struct IncidentLight {
- vec3 color;
- vec3 direction;
- bool visible;
- };
-
- struct ReflectedLight {
- vec3 directDiffuse;
- vec3 directSpecular;
- vec3 indirectDiffuse;
- vec3 indirectSpecular;
- };
-
- #ifdef USE_ALPHAHASH
-
- varying vec3 vPosition;
-
- #endif
-
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
-
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
-
- }
-
- vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
-
- // dir can be either a direction vector or a normal vector
- // upper-left 3x3 of matrix is assumed to be orthogonal
-
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
-
- }
-
- mat3 transposeMat3( const in mat3 m ) {
-
- mat3 tmp;
-
- tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
- tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
- tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
-
- return tmp;
-
- }
-
- float luminance( const in vec3 rgb ) {
-
- // assumes rgb is in linear color space with sRGB primaries and D65 white point
-
- const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
-
- return dot( weights, rgb );
-
- }
-
- bool isPerspectiveMatrix( mat4 m ) {
-
- return m[ 2 ][ 3 ] == - 1.0;
-
- }
-
- vec2 equirectUv( in vec3 dir ) {
-
- // dir is assumed to be unit length
-
- float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
-
- float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
-
- return vec2( u, v );
-
- }
-
- vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
-
- return RECIPROCAL_PI * diffuseColor;
-
- } // validated
-
- vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
-
- // Original approximation by Christophe Schlick '94
- // float fresnel = pow( 1.0 - dotVH, 5.0 );
-
- // Optimized variant (presented by Epic at SIGGRAPH '13)
- // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
-
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
-
- } // validated
-
- float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
-
- // Original approximation by Christophe Schlick '94
- // float fresnel = pow( 1.0 - dotVH, 5.0 );
-
- // Optimized variant (presented by Epic at SIGGRAPH '13)
- // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
-
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
-
- } // validated
- `;var See=`
- #ifdef ENVMAP_TYPE_CUBE_UV
-
- #define cubeUV_minMipLevel 4.0
- #define cubeUV_minTileSize 16.0
-
- // These shader functions convert between the UV coordinates of a single face of
- // a cubemap, the 0-5 integer index of a cube face, and the direction vector for
- // sampling a textureCube (not generally normalized ).
-
- float getFace( vec3 direction ) {
-
- vec3 absDirection = abs( direction );
-
- float face = - 1.0;
-
- if ( absDirection.x > absDirection.z ) {
-
- if ( absDirection.x > absDirection.y )
-
- face = direction.x > 0.0 ? 0.0 : 3.0;
-
- else
-
- face = direction.y > 0.0 ? 1.0 : 4.0;
-
- } else {
-
- if ( absDirection.z > absDirection.y )
-
- face = direction.z > 0.0 ? 2.0 : 5.0;
-
- else
-
- face = direction.y > 0.0 ? 1.0 : 4.0;
-
- }
-
- return face;
-
- }
-
- // RH coordinate system; PMREM face-indexing convention
- vec2 getUV( vec3 direction, float face ) {
-
- vec2 uv;
-
- if ( face == 0.0 ) {
-
- uv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x
-
- } else if ( face == 1.0 ) {
-
- uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y
-
- } else if ( face == 2.0 ) {
-
- uv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z
-
- } else if ( face == 3.0 ) {
-
- uv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x
-
- } else if ( face == 4.0 ) {
-
- uv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y
-
- } else {
-
- uv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z
-
- }
-
- return 0.5 * ( uv + 1.0 );
-
- }
-
- vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
-
- float face = getFace( direction );
-
- float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
-
- mipInt = max( mipInt, cubeUV_minMipLevel );
-
- float faceSize = exp2( mipInt );
-
- highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; // #25071
-
- if ( face > 2.0 ) {
-
- uv.y += faceSize;
-
- face -= 3.0;
-
- }
-
- uv.x += face * faceSize;
-
- uv.x += filterInt * 3.0 * cubeUV_minTileSize;
-
- uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
-
- uv.x *= CUBEUV_TEXEL_WIDTH;
- uv.y *= CUBEUV_TEXEL_HEIGHT;
-
- #ifdef texture2DGradEXT
-
- return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; // disable anisotropic filtering
-
- #else
-
- return texture2D( envMap, uv ).rgb;
-
- #endif
-
- }
-
- // These defines must match with PMREMGenerator
-
- #define cubeUV_r0 1.0
- #define cubeUV_m0 - 2.0
- #define cubeUV_r1 0.8
- #define cubeUV_m1 - 1.0
- #define cubeUV_r4 0.4
- #define cubeUV_m4 2.0
- #define cubeUV_r5 0.305
- #define cubeUV_m5 3.0
- #define cubeUV_r6 0.21
- #define cubeUV_m6 4.0
-
- float roughnessToMip( float roughness ) {
-
- float mip = 0.0;
-
- if ( roughness >= cubeUV_r1 ) {
-
- mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
-
- } else if ( roughness >= cubeUV_r4 ) {
-
- mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
-
- } else if ( roughness >= cubeUV_r5 ) {
-
- mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
-
- } else if ( roughness >= cubeUV_r6 ) {
-
- mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
-
- } else {
-
- mip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25
- }
-
- return mip;
-
- }
-
- vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
-
- float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
-
- float mipF = fract( mip );
-
- float mipInt = floor( mip );
-
- vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
-
- if ( mipF == 0.0 ) {
-
- return vec4( color0, 1.0 );
-
- } else {
-
- vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
-
- return vec4( mix( color0, color1, mipF ), 1.0 );
-
- }
-
- }
-
- #endif
- `;var Mee=`
-
- vec3 transformedNormal = objectNormal;
- #ifdef USE_TANGENT
-
- vec3 transformedTangent = objectTangent;
-
- #endif
-
- #ifdef USE_BATCHING
-
- // this is in lieu of a per-instance normal-matrix
- // shear transforms in the instance matrix are not supported
-
- mat3 bm = mat3( batchingMatrix );
- transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
- transformedNormal = bm * transformedNormal;
-
- #ifdef USE_TANGENT
-
- transformedTangent = bm * transformedTangent;
-
- #endif
-
- #endif
-
- #ifdef USE_INSTANCING
-
- // this is in lieu of a per-instance normal-matrix
- // shear transforms in the instance matrix are not supported
-
- mat3 im = mat3( instanceMatrix );
- transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
- transformedNormal = im * transformedNormal;
-
- #ifdef USE_TANGENT
-
- transformedTangent = im * transformedTangent;
-
- #endif
-
- #endif
-
- transformedNormal = normalMatrix * transformedNormal;
-
- #ifdef FLIP_SIDED
-
- transformedNormal = - transformedNormal;
-
- #endif
-
- #ifdef USE_TANGENT
-
- transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
-
- #ifdef FLIP_SIDED
-
- transformedTangent = - transformedTangent;
-
- #endif
-
- #endif
- `;var bee=`
- #ifdef USE_DISPLACEMENTMAP
-
- uniform sampler2D displacementMap;
- uniform float displacementScale;
- uniform float displacementBias;
-
- #endif
- `;var wee=`
- #ifdef USE_DISPLACEMENTMAP
-
- transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
-
- #endif
- `;var Tee=`
- #ifdef USE_EMISSIVEMAP
-
- vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
-
- totalEmissiveRadiance *= emissiveColor.rgb;
-
- #endif
- `;var Eee=`
- #ifdef USE_EMISSIVEMAP
-
- uniform sampler2D emissiveMap;
-
- #endif
- `;var Aee=`
- gl_FragColor = linearToOutputTexel( gl_FragColor );
- `;var Cee=`
-
- // http://www.russellcottrell.com/photo/matrixCalculator.htm
-
- // Linear sRGB => XYZ => Linear Display P3
- const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
- vec3( 0.8224621, 0.177538, 0.0 ),
- vec3( 0.0331941, 0.9668058, 0.0 ),
- vec3( 0.0170827, 0.0723974, 0.9105199 )
- );
-
- // Linear Display P3 => XYZ => Linear sRGB
- const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
- vec3( 1.2249401, - 0.2249404, 0.0 ),
- vec3( - 0.0420569, 1.0420571, 0.0 ),
- vec3( - 0.0196376, - 0.0786361, 1.0982735 )
- );
-
- vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
- return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
- }
-
- vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
- return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
- }
-
- vec4 LinearTransferOETF( in vec4 value ) {
- return value;
- }
-
- vec4 sRGBTransferOETF( in vec4 value ) {
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
- }
-
- // @deprecated, r156
- vec4 LinearToLinear( in vec4 value ) {
- return value;
- }
-
- // @deprecated, r156
- vec4 LinearTosRGB( in vec4 value ) {
- return sRGBTransferOETF( value );
- }
- `;var Ree=`
- #ifdef USE_ENVMAP
-
- #ifdef ENV_WORLDPOS
-
- vec3 cameraToFrag;
-
- if ( isOrthographic ) {
-
- cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
-
- } else {
-
- cameraToFrag = normalize( vWorldPosition - cameraPosition );
-
- }
-
- // Transforming Normal Vectors with the Inverse Transformation
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
-
- #ifdef ENVMAP_MODE_REFLECTION
-
- vec3 reflectVec = reflect( cameraToFrag, worldNormal );
-
- #else
-
- vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
-
- #endif
-
- #else
-
- vec3 reflectVec = vReflect;
-
- #endif
-
- #ifdef ENVMAP_TYPE_CUBE
-
- vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
-
- #else
-
- vec4 envColor = vec4( 0.0 );
-
- #endif
-
- #ifdef ENVMAP_BLENDING_MULTIPLY
-
- outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
-
- #elif defined( ENVMAP_BLENDING_MIX )
-
- outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
-
- #elif defined( ENVMAP_BLENDING_ADD )
-
- outgoingLight += envColor.xyz * specularStrength * reflectivity;
-
- #endif
-
- #endif
- `;var Lee=`
- #ifdef USE_ENVMAP
-
- uniform float envMapIntensity;
- uniform float flipEnvMap;
- uniform mat3 envMapRotation;
-
- #ifdef ENVMAP_TYPE_CUBE
- uniform samplerCube envMap;
- #else
- uniform sampler2D envMap;
- #endif
-
- #endif
- `;var Pee=`
- #ifdef USE_ENVMAP
-
- uniform float reflectivity;
-
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
-
- #define ENV_WORLDPOS
-
- #endif
-
- #ifdef ENV_WORLDPOS
-
- varying vec3 vWorldPosition;
- uniform float refractionRatio;
- #else
- varying vec3 vReflect;
- #endif
-
- #endif
- `;var Dee=`
- #ifdef USE_ENVMAP
-
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
-
- #define ENV_WORLDPOS
-
- #endif
-
- #ifdef ENV_WORLDPOS
-
- varying vec3 vWorldPosition;
-
- #else
-
- varying vec3 vReflect;
- uniform float refractionRatio;
-
- #endif
-
- #endif
- `;var Iee=`
- #ifdef USE_ENVMAP
-
- #ifdef ENV_WORLDPOS
-
- vWorldPosition = worldPosition.xyz;
-
- #else
-
- vec3 cameraToVertex;
-
- if ( isOrthographic ) {
-
- cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
-
- } else {
-
- cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
-
- }
-
- vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
-
- #ifdef ENVMAP_MODE_REFLECTION
-
- vReflect = reflect( cameraToVertex, worldNormal );
-
- #else
-
- vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
-
- #endif
-
- #endif
-
- #endif
- `;var Nee=`
- #ifdef USE_FOG
-
- vFogDepth = - mvPosition.z;
-
- #endif
- `;var Uee=`
- #ifdef USE_FOG
-
- varying float vFogDepth;
-
- #endif
- `;var Oee=`
- #ifdef USE_FOG
-
- #ifdef FOG_EXP2
-
- float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
-
- #else
-
- float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
-
- #endif
-
- gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
-
- #endif
- `;var zee=`
- #ifdef USE_FOG
-
- uniform vec3 fogColor;
- varying float vFogDepth;
-
- #ifdef FOG_EXP2
-
- uniform float fogDensity;
-
- #else
-
- uniform float fogNear;
- uniform float fogFar;
-
- #endif
-
- #endif
- `;var Fee=`
-
- #ifdef USE_GRADIENTMAP
-
- uniform sampler2D gradientMap;
-
- #endif
-
- vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
-
- // dotNL will be from -1.0 to 1.0
- float dotNL = dot( normal, lightDirection );
- vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
-
- #ifdef USE_GRADIENTMAP
-
- return vec3( texture2D( gradientMap, coord ).r );
-
- #else
-
- vec2 fw = fwidth( coord ) * 0.5;
- return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
-
- #endif
-
- }
- `;var Bee=`
- #ifdef USE_LIGHTMAP
-
- vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
- vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
-
- reflectedLight.indirectDiffuse += lightMapIrradiance;
-
- #endif
- `;var kee=`
- #ifdef USE_LIGHTMAP
-
- uniform sampler2D lightMap;
- uniform float lightMapIntensity;
-
- #endif
- `;var Vee=`
- LambertMaterial material;
- material.diffuseColor = diffuseColor.rgb;
- material.specularStrength = specularStrength;
- `;var Gee=`
- varying vec3 vViewPosition;
-
- struct LambertMaterial {
-
- vec3 diffuseColor;
- float specularStrength;
-
- };
-
- void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
-
- float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
- vec3 irradiance = dotNL * directLight.color;
-
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
-
- }
-
- void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
-
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
-
- }
-
- #define RE_Direct RE_Direct_Lambert
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert
- `;var Hee=`
- uniform bool receiveShadow;
- uniform vec3 ambientLightColor;
-
- #if defined( USE_LIGHT_PROBES )
-
- uniform vec3 lightProbe[ 9 ];
-
- #endif
-
- // get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere
- // source: https://graphics.stanford.edu/papers/envmap/envmap.pdf
- vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
-
- // normal is assumed to have unit length
-
- float x = normal.x, y = normal.y, z = normal.z;
-
- // band 0
- vec3 result = shCoefficients[ 0 ] * 0.886227;
-
- // band 1
- result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
- result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
- result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
-
- // band 2
- result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
- result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
- result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
- result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
- result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
-
- return result;
-
- }
-
- vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
-
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
-
- vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
-
- return irradiance;
-
- }
-
- vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
-
- vec3 irradiance = ambientLightColor;
-
- return irradiance;
-
- }
-
- float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
-
- #if defined ( LEGACY_LIGHTS )
-
- if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
-
- return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
-
- }
-
- return 1.0;
-
- #else
-
- // based upon Frostbite 3 Moving to Physically-based Rendering
- // page 32, equation 26: E[window1]
- // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
-
- if ( cutoffDistance > 0.0 ) {
-
- distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
-
- }
-
- return distanceFalloff;
-
- #endif
-
- }
-
- float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
-
- return smoothstep( coneCosine, penumbraCosine, angleCosine );
-
- }
-
- #if NUM_DIR_LIGHTS > 0
-
- struct DirectionalLight {
- vec3 direction;
- vec3 color;
- };
-
- uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
-
- void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
-
- light.color = directionalLight.color;
- light.direction = directionalLight.direction;
- light.visible = true;
-
- }
-
- #endif
-
-
- #if NUM_POINT_LIGHTS > 0
-
- struct PointLight {
- vec3 position;
- vec3 color;
- float distance;
- float decay;
- };
-
- uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
-
- // light is an out parameter as having it as a return value caused compiler errors on some devices
- void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
-
- vec3 lVector = pointLight.position - geometryPosition;
-
- light.direction = normalize( lVector );
-
- float lightDistance = length( lVector );
-
- light.color = pointLight.color;
- light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
- light.visible = ( light.color != vec3( 0.0 ) );
-
- }
-
- #endif
-
-
- #if NUM_SPOT_LIGHTS > 0
-
- struct SpotLight {
- vec3 position;
- vec3 direction;
- vec3 color;
- float distance;
- float decay;
- float coneCos;
- float penumbraCos;
- };
-
- uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
-
- // light is an out parameter as having it as a return value caused compiler errors on some devices
- void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
-
- vec3 lVector = spotLight.position - geometryPosition;
-
- light.direction = normalize( lVector );
-
- float angleCos = dot( light.direction, spotLight.direction );
-
- float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
-
- if ( spotAttenuation > 0.0 ) {
-
- float lightDistance = length( lVector );
-
- light.color = spotLight.color * spotAttenuation;
- light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
- light.visible = ( light.color != vec3( 0.0 ) );
-
- } else {
-
- light.color = vec3( 0.0 );
- light.visible = false;
-
- }
-
- }
-
- #endif
-
-
- #if NUM_RECT_AREA_LIGHTS > 0
-
- struct RectAreaLight {
- vec3 color;
- vec3 position;
- vec3 halfWidth;
- vec3 halfHeight;
- };
-
- // Pre-computed values of LinearTransformedCosine approximation of BRDF
- // BRDF approximation Texture is 64x64
- uniform sampler2D ltc_1; // RGBA Float
- uniform sampler2D ltc_2; // RGBA Float
-
- uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
-
- #endif
-
-
- #if NUM_HEMI_LIGHTS > 0
-
- struct HemisphereLight {
- vec3 direction;
- vec3 skyColor;
- vec3 groundColor;
- };
-
- uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
-
- vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
-
- float dotNL = dot( normal, hemiLight.direction );
- float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
-
- vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
-
- return irradiance;
-
- }
-
- #endif
- `;var Wee=`
- #ifdef USE_ENVMAP
-
- vec3 getIBLIrradiance( const in vec3 normal ) {
-
- #ifdef ENVMAP_TYPE_CUBE_UV
-
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
-
- vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
-
- return PI * envMapColor.rgb * envMapIntensity;
-
- #else
-
- return vec3( 0.0 );
-
- #endif
-
- }
-
- vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
-
- #ifdef ENVMAP_TYPE_CUBE_UV
-
- vec3 reflectVec = reflect( - viewDir, normal );
-
- // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
- reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
-
- reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
-
- vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
-
- return envMapColor.rgb * envMapIntensity;
-
- #else
-
- return vec3( 0.0 );
-
- #endif
-
- }
-
- #ifdef USE_ANISOTROPY
-
- vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
-
- #ifdef ENVMAP_TYPE_CUBE_UV
-
- // https://google.github.io/filament/Filament.md.html#lighting/imagebasedlights/anisotropy
- vec3 bentNormal = cross( bitangent, viewDir );
- bentNormal = normalize( cross( bentNormal, bitangent ) );
- bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
-
- return getIBLRadiance( viewDir, bentNormal, roughness );
-
- #else
-
- return vec3( 0.0 );
-
- #endif
-
- }
-
- #endif
-
- #endif
- `;var Xee=`
- ToonMaterial material;
- material.diffuseColor = diffuseColor.rgb;
- `;var Yee=`
- varying vec3 vViewPosition;
-
- struct ToonMaterial {
-
- vec3 diffuseColor;
-
- };
-
- void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
-
- vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
-
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
-
- }
-
- void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
-
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
-
- }
-
- #define RE_Direct RE_Direct_Toon
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
- `;var qee=`
- BlinnPhongMaterial material;
- material.diffuseColor = diffuseColor.rgb;
- material.specularColor = specular;
- material.specularShininess = shininess;
- material.specularStrength = specularStrength;
- `;var Zee=`
- varying vec3 vViewPosition;
-
- struct BlinnPhongMaterial {
-
- vec3 diffuseColor;
- vec3 specularColor;
- float specularShininess;
- float specularStrength;
-
- };
-
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
-
- float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
- vec3 irradiance = dotNL * directLight.color;
-
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
-
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
-
- }
-
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
-
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
-
- }
-
- #define RE_Direct RE_Direct_BlinnPhong
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
- `;var jee=`
- PhysicalMaterial material;
- material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
-
- vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
- float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
-
- material.roughness = max( roughnessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.
- material.roughness += geometryRoughness;
- material.roughness = min( material.roughness, 1.0 );
-
- #ifdef IOR
-
- material.ior = ior;
-
- #ifdef USE_SPECULAR
-
- float specularIntensityFactor = specularIntensity;
- vec3 specularColorFactor = specularColor;
-
- #ifdef USE_SPECULAR_COLORMAP
-
- specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
-
- #endif
-
- #ifdef USE_SPECULAR_INTENSITYMAP
-
- specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
-
- #endif
-
- material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
-
- #else
-
- float specularIntensityFactor = 1.0;
- vec3 specularColorFactor = vec3( 1.0 );
- material.specularF90 = 1.0;
-
- #endif
-
- material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
-
- #else
-
- material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
- material.specularF90 = 1.0;
-
- #endif
-
- #ifdef USE_CLEARCOAT
-
- material.clearcoat = clearcoat;
- material.clearcoatRoughness = clearcoatRoughness;
- material.clearcoatF0 = vec3( 0.04 );
- material.clearcoatF90 = 1.0;
-
- #ifdef USE_CLEARCOATMAP
-
- material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
-
- #endif
-
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
-
- material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
-
- #endif
-
- material.clearcoat = saturate( material.clearcoat ); // Burley clearcoat model
- material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
- material.clearcoatRoughness += geometryRoughness;
- material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
-
- #endif
-
- #ifdef USE_IRIDESCENCE
-
- material.iridescence = iridescence;
- material.iridescenceIOR = iridescenceIOR;
-
- #ifdef USE_IRIDESCENCEMAP
-
- material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
-
- #endif
-
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
-
- material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
-
- #else
-
- material.iridescenceThickness = iridescenceThicknessMaximum;
-
- #endif
-
- #endif
-
- #ifdef USE_SHEEN
-
- material.sheenColor = sheenColor;
-
- #ifdef USE_SHEEN_COLORMAP
-
- material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
-
- #endif
-
- material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
-
- #ifdef USE_SHEEN_ROUGHNESSMAP
-
- material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
-
- #endif
-
- #endif
-
- #ifdef USE_ANISOTROPY
-
- #ifdef USE_ANISOTROPYMAP
-
- mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
- vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
- vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
-
- #else
-
- vec2 anisotropyV = anisotropyVector;
-
- #endif
-
- material.anisotropy = length( anisotropyV );
-
- if( material.anisotropy == 0.0 ) {
- anisotropyV = vec2( 1.0, 0.0 );
- } else {
- anisotropyV /= material.anisotropy;
- material.anisotropy = saturate( material.anisotropy );
- }
-
- // Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
- material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
-
- material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
- material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
-
- #endif
- `;var Kee=`
-
- struct PhysicalMaterial {
-
- vec3 diffuseColor;
- float roughness;
- vec3 specularColor;
- float specularF90;
-
- #ifdef USE_CLEARCOAT
- float clearcoat;
- float clearcoatRoughness;
- vec3 clearcoatF0;
- float clearcoatF90;
- #endif
-
- #ifdef USE_IRIDESCENCE
- float iridescence;
- float iridescenceIOR;
- float iridescenceThickness;
- vec3 iridescenceFresnel;
- vec3 iridescenceF0;
- #endif
-
- #ifdef USE_SHEEN
- vec3 sheenColor;
- float sheenRoughness;
- #endif
-
- #ifdef IOR
- float ior;
- #endif
-
- #ifdef USE_TRANSMISSION
- float transmission;
- float transmissionAlpha;
- float thickness;
- float attenuationDistance;
- vec3 attenuationColor;
- #endif
-
- #ifdef USE_ANISOTROPY
- float anisotropy;
- float alphaT;
- vec3 anisotropyT;
- vec3 anisotropyB;
- #endif
-
- };
-
- // temporary
- vec3 clearcoatSpecularDirect = vec3( 0.0 );
- vec3 clearcoatSpecularIndirect = vec3( 0.0 );
- vec3 sheenSpecularDirect = vec3( 0.0 );
- vec3 sheenSpecularIndirect = vec3(0.0 );
-
- vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
- float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
- float x2 = x * x;
- float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
-
- return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
- }
-
- // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
- // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
-
- float a2 = pow2( alpha );
-
- float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
- float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
-
- return 0.5 / max( gv + gl, EPSILON );
-
- }
-
- // Microfacet Models for Refraction through Rough Surfaces - equation (33)
- // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
- // alpha is "roughness squared" in Disney\u2019s reparameterization
- float D_GGX( const in float alpha, const in float dotNH ) {
-
- float a2 = pow2( alpha );
-
- float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1
-
- return RECIPROCAL_PI * a2 / pow2( denom );
-
- }
-
- // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
- #ifdef USE_ANISOTROPY
-
- float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
-
- float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
- float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
- float v = 0.5 / ( gv + gl );
-
- return saturate(v);
-
- }
-
- float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
-
- float a2 = alphaT * alphaB;
- highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
- highp float v2 = dot( v, v );
- float w2 = a2 / v2;
-
- return RECIPROCAL_PI * a2 * pow2 ( w2 );
-
- }
-
- #endif
-
- #ifdef USE_CLEARCOAT
-
- // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
- vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
-
- vec3 f0 = material.clearcoatF0;
- float f90 = material.clearcoatF90;
- float roughness = material.clearcoatRoughness;
-
- float alpha = pow2( roughness ); // UE4's roughness
-
- vec3 halfDir = normalize( lightDir + viewDir );
-
- float dotNL = saturate( dot( normal, lightDir ) );
- float dotNV = saturate( dot( normal, viewDir ) );
- float dotNH = saturate( dot( normal, halfDir ) );
- float dotVH = saturate( dot( viewDir, halfDir ) );
-
- vec3 F = F_Schlick( f0, f90, dotVH );
-
- float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
-
- float D = D_GGX( alpha, dotNH );
-
- return F * ( V * D );
-
- }
-
- #endif
-
- vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
-
- vec3 f0 = material.specularColor;
- float f90 = material.specularF90;
- float roughness = material.roughness;
-
- float alpha = pow2( roughness ); // UE4's roughness
-
- vec3 halfDir = normalize( lightDir + viewDir );
-
- float dotNL = saturate( dot( normal, lightDir ) );
- float dotNV = saturate( dot( normal, viewDir ) );
- float dotNH = saturate( dot( normal, halfDir ) );
- float dotVH = saturate( dot( viewDir, halfDir ) );
-
- vec3 F = F_Schlick( f0, f90, dotVH );
-
- #ifdef USE_IRIDESCENCE
-
- F = mix( F, material.iridescenceFresnel, material.iridescence );
-
- #endif
-
- #ifdef USE_ANISOTROPY
-
- float dotTL = dot( material.anisotropyT, lightDir );
- float dotTV = dot( material.anisotropyT, viewDir );
- float dotTH = dot( material.anisotropyT, halfDir );
- float dotBL = dot( material.anisotropyB, lightDir );
- float dotBV = dot( material.anisotropyB, viewDir );
- float dotBH = dot( material.anisotropyB, halfDir );
-
- float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
-
- float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
-
- #else
-
- float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
-
- float D = D_GGX( alpha, dotNH );
-
- #endif
-
- return F * ( V * D );
-
- }
-
- // Rect Area Light
-
- // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
- // by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
- // code: https://github.com/selfshadow/ltc_code/
-
- vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
-
- const float LUT_SIZE = 64.0;
- const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
- const float LUT_BIAS = 0.5 / LUT_SIZE;
-
- float dotNV = saturate( dot( N, V ) );
-
- // texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
- vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
-
- uv = uv * LUT_SCALE + LUT_BIAS;
-
- return uv;
-
- }
-
- float LTC_ClippedSphereFormFactor( const in vec3 f ) {
-
- // Real-Time Area Lighting: a Journey from Research to Production (p.102)
- // An approximation of the form factor of a horizon-clipped rectangle.
-
- float l = length( f );
-
- return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
-
- }
-
- vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
-
- float x = dot( v1, v2 );
-
- float y = abs( x );
-
- // rational polynomial approximation to theta / sin( theta ) / 2PI
- float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
- float b = 3.4175940 + ( 4.1616724 + y ) * y;
- float v = a / b;
-
- float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
-
- return cross( v1, v2 ) * theta_sintheta;
-
- }
-
- vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
-
- // bail if point is on back side of plane of light
- // assumes ccw winding order of light vertices
- vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
- vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
- vec3 lightNormal = cross( v1, v2 );
-
- if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
-
- // construct orthonormal basis around N
- vec3 T1, T2;
- T1 = normalize( V - N * dot( V, N ) );
- T2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system
-
- // compute transform
- mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
-
- // transform rect
- vec3 coords[ 4 ];
- coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
- coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
- coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
- coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
-
- // project rect onto sphere
- coords[ 0 ] = normalize( coords[ 0 ] );
- coords[ 1 ] = normalize( coords[ 1 ] );
- coords[ 2 ] = normalize( coords[ 2 ] );
- coords[ 3 ] = normalize( coords[ 3 ] );
-
- // calculate vector form factor
- vec3 vectorFormFactor = vec3( 0.0 );
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
-
- // adjust for horizon clipping
- float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
-
- /*
- // alternate method of adjusting for horizon clipping (see referece)
- // refactoring required
- float len = length( vectorFormFactor );
- float z = vectorFormFactor.z / len;
-
- const float LUT_SIZE = 64.0;
- const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
- const float LUT_BIAS = 0.5 / LUT_SIZE;
-
- // tabulated horizon-clipped sphere, apparently...
- vec2 uv = vec2( z * 0.5 + 0.5, len );
- uv = uv * LUT_SCALE + LUT_BIAS;
-
- float scale = texture2D( ltc_2, uv ).w;
-
- float result = len * scale;
- */
-
- return vec3( result );
-
- }
-
- // End Rect Area Light
-
- #if defined( USE_SHEEN )
-
- // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
- float D_Charlie( float roughness, float dotNH ) {
-
- float alpha = pow2( roughness );
-
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
- float invAlpha = 1.0 / alpha;
- float cos2h = dotNH * dotNH;
- float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
-
- return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
-
- }
-
- // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
- float V_Neubelt( float dotNV, float dotNL ) {
-
- // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
- return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
-
- }
-
- vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
-
- vec3 halfDir = normalize( lightDir + viewDir );
-
- float dotNL = saturate( dot( normal, lightDir ) );
- float dotNV = saturate( dot( normal, viewDir ) );
- float dotNH = saturate( dot( normal, halfDir ) );
-
- float D = D_Charlie( sheenRoughness, dotNH );
- float V = V_Neubelt( dotNV, dotNL );
-
- return sheenColor * ( D * V );
-
- }
-
- #endif
-
- // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
- // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
- float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
-
- float dotNV = saturate( dot( normal, viewDir ) );
-
- float r2 = roughness * roughness;
-
- float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
-
- float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
-
- float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
-
- return saturate( DG * RECIPROCAL_PI );
-
- }
-
- // Analytical approximation of the DFG LUT, one half of the
- // split-sum approximation used in indirect specular lighting.
- // via 'environmentBRDF' from "Physically Based Shading on Mobile"
- // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
- vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
-
- float dotNV = saturate( dot( normal, viewDir ) );
-
- const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
-
- const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
-
- vec4 r = roughness * c0 + c1;
-
- float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
-
- vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
-
- return fab;
-
- }
-
- vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
-
- vec2 fab = DFGApprox( normal, viewDir, roughness );
-
- return specularColor * fab.x + specularF90 * fab.y;
-
- }
-
- // Fdez-Ag\xFCera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
- // Approximates multiscattering in order to preserve energy.
- // http://www.jcgt.org/published/0008/01/03/
- #ifdef USE_IRIDESCENCE
- void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
- #else
- void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
- #endif
-
- vec2 fab = DFGApprox( normal, viewDir, roughness );
-
- #ifdef USE_IRIDESCENCE
-
- vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
-
- #else
-
- vec3 Fr = specularColor;
-
- #endif
-
- vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
-
- float Ess = fab.x + fab.y;
- float Ems = 1.0 - Ess;
-
- vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; // 1/21
- vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
-
- singleScatter += FssEss;
- multiScatter += Fms * Ems;
-
- }
-
- #if NUM_RECT_AREA_LIGHTS > 0
-
- void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
-
- vec3 normal = geometryNormal;
- vec3 viewDir = geometryViewDir;
- vec3 position = geometryPosition;
- vec3 lightPos = rectAreaLight.position;
- vec3 halfWidth = rectAreaLight.halfWidth;
- vec3 halfHeight = rectAreaLight.halfHeight;
- vec3 lightColor = rectAreaLight.color;
- float roughness = material.roughness;
-
- vec3 rectCoords[ 4 ];
- rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; // counterclockwise; light shines in local neg z direction
- rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
- rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
- rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
-
- vec2 uv = LTC_Uv( normal, viewDir, roughness );
-
- vec4 t1 = texture2D( ltc_1, uv );
- vec4 t2 = texture2D( ltc_2, uv );
-
- mat3 mInv = mat3(
- vec3( t1.x, 0, t1.y ),
- vec3( 0, 1, 0 ),
- vec3( t1.z, 0, t1.w )
- );
-
- // LTC Fresnel Approximation by Stephen Hill
- // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
- vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
-
- reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
-
- reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
-
- }
-
- #endif
-
- void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
-
- float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
-
- vec3 irradiance = dotNL * directLight.color;
-
- #ifdef USE_CLEARCOAT
-
- float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
-
- vec3 ccIrradiance = dotNLcc * directLight.color;
-
- clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
-
- #endif
-
- #ifdef USE_SHEEN
-
- sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
-
- #endif
-
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
-
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- }
-
- void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
-
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
-
- }
-
- void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
-
- #ifdef USE_CLEARCOAT
-
- clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
-
- #endif
-
- #ifdef USE_SHEEN
-
- sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
-
- #endif
-
- // Both indirect specular and indirect diffuse light accumulate here
-
- vec3 singleScattering = vec3( 0.0 );
- vec3 multiScattering = vec3( 0.0 );
- vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
-
- #ifdef USE_IRIDESCENCE
-
- computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
-
- #else
-
- computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
-
- #endif
-
- vec3 totalScattering = singleScattering + multiScattering;
- vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
-
- reflectedLight.indirectSpecular += radiance * singleScattering;
- reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
-
- reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
-
- }
-
- #define RE_Direct RE_Direct_Physical
- #define RE_Direct_RectArea RE_Direct_RectArea_Physical
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
- #define RE_IndirectSpecular RE_IndirectSpecular_Physical
-
- // ref: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
-
- return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
-
- }
- `;var Jee=`
- /**
- * This is a template that can be used to light a material, it uses pluggable
- * RenderEquations (RE)for specific lighting scenarios.
- *
- * Instructions for use:
- * - Ensure that both RE_Direct, RE_IndirectDiffuse and RE_IndirectSpecular are defined
- * - Create a material parameter that is to be passed as the third parameter to your lighting functions.
- *
- * TODO:
- * - Add area light support.
- * - Add sphere light support.
- * - Add diffuse light probe (irradiance cubemap) support.
- */
-
- vec3 geometryPosition = - vViewPosition;
- vec3 geometryNormal = normal;
- vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
-
- vec3 geometryClearcoatNormal = vec3( 0.0 );
-
- #ifdef USE_CLEARCOAT
-
- geometryClearcoatNormal = clearcoatNormal;
-
- #endif
-
- #ifdef USE_IRIDESCENCE
-
- float dotNVi = saturate( dot( normal, geometryViewDir ) );
-
- if ( material.iridescenceThickness == 0.0 ) {
-
- material.iridescence = 0.0;
-
- } else {
-
- material.iridescence = saturate( material.iridescence );
-
- }
-
- if ( material.iridescence > 0.0 ) {
-
- material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
-
- // Iridescence F0 approximation
- material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
-
- }
-
- #endif
-
- IncidentLight directLight;
-
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
-
- PointLight pointLight;
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
- PointLightShadow pointLightShadow;
- #endif
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
-
- pointLight = pointLights[ i ];
-
- getPointLightInfo( pointLight, geometryPosition, directLight );
-
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
- pointLightShadow = pointLightShadows[ i ];
- directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
- #endif
-
- RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
-
- SpotLight spotLight;
- vec4 spotColor;
- vec3 spotLightCoord;
- bool inSpotLightMap;
-
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
- SpotLightShadow spotLightShadow;
- #endif
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
-
- spotLight = spotLights[ i ];
-
- getSpotLightInfo( spotLight, geometryPosition, directLight );
-
- // spot lights are ordered [shadows with maps, shadows without maps, maps without shadows, none]
- #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
- #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
- #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
- #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
- #else
- #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
- #endif
-
- #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
- spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
- inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
- spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
- directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
- #endif
-
- #undef SPOT_LIGHT_MAP_INDEX
-
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
- spotLightShadow = spotLightShadows[ i ];
- directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
- #endif
-
- RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
-
- DirectionalLight directionalLight;
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
- DirectionalLightShadow directionalLightShadow;
- #endif
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
-
- directionalLight = directionalLights[ i ];
-
- getDirectionalLightInfo( directionalLight, directLight );
-
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
- directionalLightShadow = directionalLightShadows[ i ];
- directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
- #endif
-
- RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
-
- RectAreaLight rectAreaLight;
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
-
- rectAreaLight = rectAreaLights[ i ];
- RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- #if defined( RE_IndirectDiffuse )
-
- vec3 iblIrradiance = vec3( 0.0 );
-
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
-
- #if defined( USE_LIGHT_PROBES )
-
- irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
-
- #endif
-
- #if ( NUM_HEMI_LIGHTS > 0 )
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
-
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- #endif
-
- #if defined( RE_IndirectSpecular )
-
- vec3 radiance = vec3( 0.0 );
- vec3 clearcoatRadiance = vec3( 0.0 );
-
- #endif
- `;var $ee=`
- #if defined( RE_IndirectDiffuse )
-
- #ifdef USE_LIGHTMAP
-
- vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
- vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
-
- irradiance += lightMapIrradiance;
-
- #endif
-
- #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
-
- iblIrradiance += getIBLIrradiance( geometryNormal );
-
- #endif
-
- #endif
-
- #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
-
- #ifdef USE_ANISOTROPY
-
- radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
-
- #else
-
- radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
-
- #endif
-
- #ifdef USE_CLEARCOAT
-
- clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
-
- #endif
-
- #endif
- `;var Qee=`
- #if defined( RE_IndirectDiffuse )
-
- RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
-
- #endif
-
- #if defined( RE_IndirectSpecular )
-
- RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
-
- #endif
- `;var ete=`
- #if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
-
- // Doing a strict comparison with == 1.0 can cause noise artifacts
- // on some platforms. See issue #17623.
- gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
-
- #endif
- `;var tte=`
- #if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
-
- uniform float logDepthBufFC;
- varying float vFragDepth;
- varying float vIsPerspective;
-
- #endif
- `;var rte=`
- #ifdef USE_LOGDEPTHBUF
-
- #ifdef USE_LOGDEPTHBUF_EXT
-
- varying float vFragDepth;
- varying float vIsPerspective;
-
- #else
-
- uniform float logDepthBufFC;
-
- #endif
-
- #endif
- `;var ite=`
- #ifdef USE_LOGDEPTHBUF
-
- #ifdef USE_LOGDEPTHBUF_EXT
-
- vFragDepth = 1.0 + gl_Position.w;
- vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
-
- #else
-
- if ( isPerspectiveMatrix( projectionMatrix ) ) {
-
- gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
-
- gl_Position.z *= gl_Position.w;
-
- }
-
- #endif
-
- #endif
- `;var nte=`
- #ifdef USE_MAP
-
- vec4 sampledDiffuseColor = texture2D( map, vMapUv );
-
- #ifdef DECODE_VIDEO_TEXTURE
-
- // use inline sRGB decode until browsers properly support SRGB8_ALPHA8 with video textures (#26516)
-
- sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
-
- #endif
-
- diffuseColor *= sampledDiffuseColor;
-
- #endif
- `;var ate=`
- #ifdef USE_MAP
-
- uniform sampler2D map;
-
- #endif
- `;var ote=`
- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
-
- #if defined( USE_POINTS_UV )
-
- vec2 uv = vUv;
-
- #else
-
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
-
- #endif
-
- #endif
-
- #ifdef USE_MAP
-
- diffuseColor *= texture2D( map, uv );
-
- #endif
-
- #ifdef USE_ALPHAMAP
-
- diffuseColor.a *= texture2D( alphaMap, uv ).g;
-
- #endif
- `;var ste=`
- #if defined( USE_POINTS_UV )
-
- varying vec2 vUv;
-
- #else
-
- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
-
- uniform mat3 uvTransform;
-
- #endif
-
- #endif
-
- #ifdef USE_MAP
-
- uniform sampler2D map;
-
- #endif
-
- #ifdef USE_ALPHAMAP
-
- uniform sampler2D alphaMap;
-
- #endif
- `;var lte=`
- float metalnessFactor = metalness;
-
- #ifdef USE_METALNESSMAP
-
- vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
-
- // reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
- metalnessFactor *= texelMetalness.b;
-
- #endif
- `;var ute=`
- #ifdef USE_METALNESSMAP
-
- uniform sampler2D metalnessMap;
-
- #endif
- `;var cte=`
- #ifdef USE_INSTANCING_MORPH
-
- float morphTargetInfluences[MORPHTARGETS_COUNT];
-
- float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
-
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
-
- morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
-
- }
- #endif
- `;var fte=`
- #if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
-
- // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
- // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)
- // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
- vColor *= morphTargetBaseInfluence;
-
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
-
- #if defined( USE_COLOR_ALPHA )
-
- if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
-
- #elif defined( USE_COLOR )
-
- if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
-
- #endif
-
- }
-
- #endif
- `;var hte=`
- #ifdef USE_MORPHNORMALS
-
- // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
- // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)
- // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
- objectNormal *= morphTargetBaseInfluence;
-
- #ifdef MORPHTARGETS_TEXTURE
-
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
-
- if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
-
- }
-
- #else
-
- objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
- objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
- objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
- objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
-
- #endif
-
- #endif
- `;var pte=`
- #ifdef USE_MORPHTARGETS
-
- #ifndef USE_INSTANCING_MORPH
-
- uniform float morphTargetBaseInfluence;
-
- #endif
-
- #ifdef MORPHTARGETS_TEXTURE
-
- #ifndef USE_INSTANCING_MORPH
-
- uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
-
- #endif
-
- uniform sampler2DArray morphTargetsTexture;
- uniform ivec2 morphTargetsTextureSize;
-
- vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
-
- int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
- int y = texelIndex / morphTargetsTextureSize.x;
- int x = texelIndex - y * morphTargetsTextureSize.x;
-
- ivec3 morphUV = ivec3( x, y, morphTargetIndex );
- return texelFetch( morphTargetsTexture, morphUV, 0 );
-
- }
-
- #else
-
- #ifndef USE_MORPHNORMALS
-
- uniform float morphTargetInfluences[ 8 ];
-
- #else
-
- uniform float morphTargetInfluences[ 4 ];
-
- #endif
-
- #endif
-
- #endif
- `;var dte=`
- #ifdef USE_MORPHTARGETS
-
- // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
- // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)
- // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
- transformed *= morphTargetBaseInfluence;
-
- #ifdef MORPHTARGETS_TEXTURE
-
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
-
- if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
-
- }
-
- #else
-
- transformed += morphTarget0 * morphTargetInfluences[ 0 ];
- transformed += morphTarget1 * morphTargetInfluences[ 1 ];
- transformed += morphTarget2 * morphTargetInfluences[ 2 ];
- transformed += morphTarget3 * morphTargetInfluences[ 3 ];
-
- #ifndef USE_MORPHNORMALS
-
- transformed += morphTarget4 * morphTargetInfluences[ 4 ];
- transformed += morphTarget5 * morphTargetInfluences[ 5 ];
- transformed += morphTarget6 * morphTargetInfluences[ 6 ];
- transformed += morphTarget7 * morphTargetInfluences[ 7 ];
-
- #endif
-
- #endif
-
- #endif
- `;var mte=`
- float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
-
- #ifdef FLAT_SHADED
-
- vec3 fdx = dFdx( vViewPosition );
- vec3 fdy = dFdy( vViewPosition );
- vec3 normal = normalize( cross( fdx, fdy ) );
-
- #else
-
- vec3 normal = normalize( vNormal );
-
- #ifdef DOUBLE_SIDED
-
- normal *= faceDirection;
-
- #endif
-
- #endif
-
- #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
-
- #ifdef USE_TANGENT
-
- mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
-
- #else
-
- mat3 tbn = getTangentFrame( - vViewPosition, normal,
- #if defined( USE_NORMALMAP )
- vNormalMapUv
- #elif defined( USE_CLEARCOAT_NORMALMAP )
- vClearcoatNormalMapUv
- #else
- vUv
- #endif
- );
-
- #endif
-
- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
-
- tbn[0] *= faceDirection;
- tbn[1] *= faceDirection;
-
- #endif
-
- #endif
-
- #ifdef USE_CLEARCOAT_NORMALMAP
-
- #ifdef USE_TANGENT
-
- mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
-
- #else
-
- mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
-
- #endif
-
- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
-
- tbn2[0] *= faceDirection;
- tbn2[1] *= faceDirection;
-
- #endif
-
- #endif
-
- // non perturbed normal for clearcoat among others
-
- vec3 nonPerturbedNormal = normal;
-
- `;var vte=`
-
- #ifdef USE_NORMALMAP_OBJECTSPACE
-
- normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
-
- #ifdef FLIP_SIDED
-
- normal = - normal;
-
- #endif
-
- #ifdef DOUBLE_SIDED
-
- normal = normal * faceDirection;
-
- #endif
-
- normal = normalize( normalMatrix * normal );
-
- #elif defined( USE_NORMALMAP_TANGENTSPACE )
-
- vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
- mapN.xy *= normalScale;
-
- normal = normalize( tbn * mapN );
-
- #elif defined( USE_BUMPMAP )
-
- normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
-
- #endif
- `;var gte=`
- #ifndef FLAT_SHADED
-
- varying vec3 vNormal;
-
- #ifdef USE_TANGENT
-
- varying vec3 vTangent;
- varying vec3 vBitangent;
-
- #endif
-
- #endif
- `;var yte=`
- #ifndef FLAT_SHADED
-
- varying vec3 vNormal;
-
- #ifdef USE_TANGENT
-
- varying vec3 vTangent;
- varying vec3 vBitangent;
-
- #endif
-
- #endif
- `;var _te=`
- #ifndef FLAT_SHADED // normal is computed with derivatives when FLAT_SHADED
-
- vNormal = normalize( transformedNormal );
-
- #ifdef USE_TANGENT
-
- vTangent = normalize( transformedTangent );
- vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
-
- #endif
-
- #endif
- `;var xte=`
- #ifdef USE_NORMALMAP
-
- uniform sampler2D normalMap;
- uniform vec2 normalScale;
-
- #endif
-
- #ifdef USE_NORMALMAP_OBJECTSPACE
-
- uniform mat3 normalMatrix;
-
- #endif
-
- #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
-
- // Normal Mapping Without Precomputed Tangents
- // http://www.thetenthplanet.de/archives/1180
-
- mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
-
- vec3 q0 = dFdx( eye_pos.xyz );
- vec3 q1 = dFdy( eye_pos.xyz );
- vec2 st0 = dFdx( uv.st );
- vec2 st1 = dFdy( uv.st );
-
- vec3 N = surf_norm; // normalized
-
- vec3 q1perp = cross( q1, N );
- vec3 q0perp = cross( N, q0 );
-
- vec3 T = q1perp * st0.x + q0perp * st1.x;
- vec3 B = q1perp * st0.y + q0perp * st1.y;
-
- float det = max( dot( T, T ), dot( B, B ) );
- float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
-
- return mat3( T * scale, B * scale, N );
-
- }
-
- #endif
- `;var Ste=`
- #ifdef USE_CLEARCOAT
-
- vec3 clearcoatNormal = nonPerturbedNormal;
-
- #endif
- `;var Mte=`
- #ifdef USE_CLEARCOAT_NORMALMAP
-
- vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
- clearcoatMapN.xy *= clearcoatNormalScale;
-
- clearcoatNormal = normalize( tbn2 * clearcoatMapN );
-
- #endif
- `;var bte=`
-
- #ifdef USE_CLEARCOATMAP
-
- uniform sampler2D clearcoatMap;
-
- #endif
-
- #ifdef USE_CLEARCOAT_NORMALMAP
-
- uniform sampler2D clearcoatNormalMap;
- uniform vec2 clearcoatNormalScale;
-
- #endif
-
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
-
- uniform sampler2D clearcoatRoughnessMap;
-
- #endif
- `;var wte=`
-
- #ifdef USE_IRIDESCENCEMAP
-
- uniform sampler2D iridescenceMap;
-
- #endif
-
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
-
- uniform sampler2D iridescenceThicknessMap;
-
- #endif
- `;var Tte=`
- #ifdef OPAQUE
- diffuseColor.a = 1.0;
- #endif
-
- #ifdef USE_TRANSMISSION
- diffuseColor.a *= material.transmissionAlpha;
- #endif
-
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- `;var Ete=`
- vec3 packNormalToRGB( const in vec3 normal ) {
- return normalize( normal ) * 0.5 + 0.5;
- }
-
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
- return 2.0 * rgb.xyz - 1.0;
- }
-
- const float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)
- const float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)
-
- const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
- const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
-
- const float ShiftRight8 = 1. / 256.;
-
- vec4 packDepthToRGBA( const in float v ) {
- vec4 r = vec4( fract( v * PackFactors ), v );
- r.yzw -= r.xyz * ShiftRight8; // tidy overflow
- return r * PackUpscale;
- }
-
- float unpackRGBAToDepth( const in vec4 v ) {
- return dot( v, UnpackFactors );
- }
-
- vec2 packDepthToRG( in highp float v ) {
- return packDepthToRGBA( v ).yx;
- }
-
- float unpackRGToDepth( const in highp vec2 v ) {
- return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
- }
-
- vec4 pack2HalfToRGBA( vec2 v ) {
- vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
- return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
- }
-
- vec2 unpackRGBATo2Half( vec4 v ) {
- return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
- }
-
- // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
-
- float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
- // -near maps to 0; -far maps to 1
- return ( viewZ + near ) / ( near - far );
- }
-
- float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
- // maps orthographic depth in [ 0, 1 ] to viewZ
- return depth * ( near - far ) - near;
- }
-
- // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
-
- float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
- // -near maps to 0; -far maps to 1
- return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
- }
-
- float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
- // maps perspective depth in [ 0, 1 ] to viewZ
- return ( near * far ) / ( ( far - near ) * depth - far );
- }
- `;var Ate=`
- #ifdef PREMULTIPLIED_ALPHA
-
- // Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
- gl_FragColor.rgb *= gl_FragColor.a;
-
- #endif
- `;var Cte=`
- vec4 mvPosition = vec4( transformed, 1.0 );
-
- #ifdef USE_BATCHING
-
- mvPosition = batchingMatrix * mvPosition;
-
- #endif
-
- #ifdef USE_INSTANCING
-
- mvPosition = instanceMatrix * mvPosition;
-
- #endif
-
- mvPosition = modelViewMatrix * mvPosition;
-
- gl_Position = projectionMatrix * mvPosition;
- `;var Rte=`
- #ifdef DITHERING
-
- gl_FragColor.rgb = dithering( gl_FragColor.rgb );
-
- #endif
- `;var Lte=`
- #ifdef DITHERING
-
- // based on https://www.shadertoy.com/view/MslGR8
- vec3 dithering( vec3 color ) {
- //Calculate grid position
- float grid_position = rand( gl_FragCoord.xy );
-
- //Shift the individual colors differently, thus making it even harder to see the dithering pattern
- vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
-
- //modify shift according to grid position.
- dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
-
- //shift the color by dither_shift
- return color + dither_shift_RGB;
- }
-
- #endif
- `;var Pte=`
- float roughnessFactor = roughness;
-
- #ifdef USE_ROUGHNESSMAP
-
- vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
-
- // reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
- roughnessFactor *= texelRoughness.g;
-
- #endif
- `;var Dte=`
- #ifdef USE_ROUGHNESSMAP
-
- uniform sampler2D roughnessMap;
-
- #endif
- `;var Ite=`
- #if NUM_SPOT_LIGHT_COORDS > 0
-
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
-
- #endif
-
- #if NUM_SPOT_LIGHT_MAPS > 0
-
- uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
-
- #endif
-
- #ifdef USE_SHADOWMAP
-
- #if NUM_DIR_LIGHT_SHADOWS > 0
-
- uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
-
- struct DirectionalLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
-
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
-
- #endif
-
- #if NUM_SPOT_LIGHT_SHADOWS > 0
-
- uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
-
- struct SpotLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
-
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
-
- #endif
-
- #if NUM_POINT_LIGHT_SHADOWS > 0
-
- uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
-
- struct PointLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- float shadowCameraNear;
- float shadowCameraFar;
- };
-
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
-
- #endif
-
- /*
- #if NUM_RECT_AREA_LIGHTS > 0
-
- // TODO (abelnation): create uniforms for area light shadows
-
- #endif
- */
-
- float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
-
- return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
-
- }
-
- vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
-
- return unpackRGBATo2Half( texture2D( shadow, uv ) );
-
- }
-
- float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
-
- float occlusion = 1.0;
-
- vec2 distribution = texture2DDistribution( shadow, uv );
-
- float hard_shadow = step( compare , distribution.x ); // Hard Shadow
-
- if (hard_shadow != 1.0 ) {
-
- float distance = compare - distribution.x ;
- float variance = max( 0.00000, distribution.y * distribution.y );
- float softness_probability = variance / (variance + distance * distance ); // Chebeyshevs inequality
- softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); // 0.3 reduces light bleed
- occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
-
- }
- return occlusion;
-
- }
-
- float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
-
- float shadow = 1.0;
-
- shadowCoord.xyz /= shadowCoord.w;
- shadowCoord.z += shadowBias;
-
- bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
- bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
-
- if ( frustumTest ) {
-
- #if defined( SHADOWMAP_TYPE_PCF )
-
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
-
- float dx0 = - texelSize.x * shadowRadius;
- float dy0 = - texelSize.y * shadowRadius;
- float dx1 = + texelSize.x * shadowRadius;
- float dy1 = + texelSize.y * shadowRadius;
- float dx2 = dx0 / 2.0;
- float dy2 = dy0 / 2.0;
- float dx3 = dx1 / 2.0;
- float dy3 = dy1 / 2.0;
-
- shadow = (
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
- ) * ( 1.0 / 17.0 );
-
- #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
-
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
- float dx = texelSize.x;
- float dy = texelSize.y;
-
- vec2 uv = shadowCoord.xy;
- vec2 f = fract( uv * shadowMapSize + 0.5 );
- uv -= f * texelSize;
-
- shadow = (
- texture2DCompare( shadowMap, uv, shadowCoord.z ) +
- texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
- texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
- f.x ) +
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
- f.x ) +
- mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
- f.y ) +
- mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
- f.y ) +
- mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
- f.x ),
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
- f.x ),
- f.y )
- ) * ( 1.0 / 9.0 );
-
- #elif defined( SHADOWMAP_TYPE_VSM )
-
- shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
-
- #else // no percentage-closer filtering:
-
- shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
-
- #endif
-
- }
-
- return shadow;
-
- }
-
- // cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D
- // vector suitable for 2D texture mapping. This code uses the following layout for the
- // 2D texture:
- //
- // xzXZ
- // y Y
- //
- // Y - Positive y direction
- // y - Negative y direction
- // X - Positive x direction
- // x - Negative x direction
- // Z - Positive z direction
- // z - Negative z direction
- //
- // Source and test bed:
- // https://gist.github.com/tschw/da10c43c467ce8afd0c4
-
- vec2 cubeToUV( vec3 v, float texelSizeY ) {
-
- // Number of texels to avoid at the edge of each square
-
- vec3 absV = abs( v );
-
- // Intersect unit cube
-
- float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
- absV *= scaleToCube;
-
- // Apply scale to avoid seams
-
- // two texels less per square (one texel will do for NEAREST)
- v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
-
- // Unwrap
-
- // space: -1 ... 1 range for each square
- //
- // #X## dim := ( 4 , 2 )
- // # # center := ( 1 , 1 )
-
- vec2 planar = v.xy;
-
- float almostATexel = 1.5 * texelSizeY;
- float almostOne = 1.0 - almostATexel;
-
- if ( absV.z >= almostOne ) {
-
- if ( v.z > 0.0 )
- planar.x = 4.0 - v.x;
-
- } else if ( absV.x >= almostOne ) {
-
- float signX = sign( v.x );
- planar.x = v.z * signX + 2.0 * signX;
-
- } else if ( absV.y >= almostOne ) {
-
- float signY = sign( v.y );
- planar.x = v.x + 2.0 * signY + 2.0;
- planar.y = v.z * signY - 2.0;
-
- }
-
- // Transform to UV space
-
- // scale := 0.5 / dim
- // translate := ( center + 0.5 ) / dim
- return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
-
- }
-
- float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
-
- vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
-
- // for point lights, the uniform @vShadowCoord is re-purposed to hold
- // the vector from the light to the world-space position of the fragment.
- vec3 lightToPosition = shadowCoord.xyz;
-
- // dp = normalized distance from light to fragment position
- float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); // need to clamp?
- dp += shadowBias;
-
- // bd3D = base direction 3D
- vec3 bd3D = normalize( lightToPosition );
-
- #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
-
- vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
-
- return (
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
- ) * ( 1.0 / 9.0 );
-
- #else // no percentage-closer filtering
-
- return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
-
- #endif
-
- }
-
- #endif
- `;var Nte=`
-
- #if NUM_SPOT_LIGHT_COORDS > 0
-
- uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
-
- #endif
-
- #ifdef USE_SHADOWMAP
-
- #if NUM_DIR_LIGHT_SHADOWS > 0
-
- uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
-
- struct DirectionalLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
-
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
-
- #endif
-
- #if NUM_SPOT_LIGHT_SHADOWS > 0
-
- struct SpotLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
-
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
-
- #endif
-
- #if NUM_POINT_LIGHT_SHADOWS > 0
-
- uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
-
- struct PointLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- float shadowCameraNear;
- float shadowCameraFar;
- };
-
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
-
- #endif
-
- /*
- #if NUM_RECT_AREA_LIGHTS > 0
-
- // TODO (abelnation): uniforms for area light shadows
-
- #endif
- */
-
- #endif
- `;var Ute=`
-
- #if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
-
- // Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
- vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
- vec4 shadowWorldPosition;
-
- #endif
-
- #if defined( USE_SHADOWMAP )
-
- #if NUM_DIR_LIGHT_SHADOWS > 0
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
-
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- #if NUM_POINT_LIGHT_SHADOWS > 0
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
-
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- /*
- #if NUM_RECT_AREA_LIGHTS > 0
-
- // TODO (abelnation): update vAreaShadowCoord with area light info
-
- #endif
- */
-
- #endif
-
- // spot lights can be evaluated without active shadow mapping (when SpotLight.map is used)
-
- #if NUM_SPOT_LIGHT_COORDS > 0
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
-
- shadowWorldPosition = worldPosition;
- #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
- shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
- #endif
- vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
-
- }
- #pragma unroll_loop_end
-
- #endif
-
-
- `;var Ote=`
- float getShadowMask() {
-
- float shadow = 1.0;
-
- #ifdef USE_SHADOWMAP
-
- #if NUM_DIR_LIGHT_SHADOWS > 0
-
- DirectionalLightShadow directionalLight;
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
-
- directionalLight = directionalLightShadows[ i ];
- shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- #if NUM_SPOT_LIGHT_SHADOWS > 0
-
- SpotLightShadow spotLight;
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
-
- spotLight = spotLightShadows[ i ];
- shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- #if NUM_POINT_LIGHT_SHADOWS > 0
-
- PointLightShadow pointLight;
-
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
-
- pointLight = pointLightShadows[ i ];
- shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
-
- }
- #pragma unroll_loop_end
-
- #endif
-
- /*
- #if NUM_RECT_AREA_LIGHTS > 0
-
- // TODO (abelnation): update shadow for Area light
-
- #endif
- */
-
- #endif
-
- return shadow;
-
- }
- `;var zte=`
- #ifdef USE_SKINNING
-
- mat4 boneMatX = getBoneMatrix( skinIndex.x );
- mat4 boneMatY = getBoneMatrix( skinIndex.y );
- mat4 boneMatZ = getBoneMatrix( skinIndex.z );
- mat4 boneMatW = getBoneMatrix( skinIndex.w );
-
- #endif
- `;var Fte=`
- #ifdef USE_SKINNING
-
- uniform mat4 bindMatrix;
- uniform mat4 bindMatrixInverse;
-
- uniform highp sampler2D boneTexture;
-
- mat4 getBoneMatrix( const in float i ) {
-
- int size = textureSize( boneTexture, 0 ).x;
- int j = int( i ) * 4;
- int x = j % size;
- int y = j / size;
- vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
- vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
- vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
- vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
-
- return mat4( v1, v2, v3, v4 );
-
- }
-
- #endif
- `;var Bte=`
- #ifdef USE_SKINNING
-
- vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
-
- vec4 skinned = vec4( 0.0 );
- skinned += boneMatX * skinVertex * skinWeight.x;
- skinned += boneMatY * skinVertex * skinWeight.y;
- skinned += boneMatZ * skinVertex * skinWeight.z;
- skinned += boneMatW * skinVertex * skinWeight.w;
-
- transformed = ( bindMatrixInverse * skinned ).xyz;
-
- #endif
- `;var kte=`
- #ifdef USE_SKINNING
-
- mat4 skinMatrix = mat4( 0.0 );
- skinMatrix += skinWeight.x * boneMatX;
- skinMatrix += skinWeight.y * boneMatY;
- skinMatrix += skinWeight.z * boneMatZ;
- skinMatrix += skinWeight.w * boneMatW;
- skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
-
- objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
-
- #ifdef USE_TANGENT
-
- objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
-
- #endif
-
- #endif
- `;var Vte=`
- float specularStrength;
-
- #ifdef USE_SPECULARMAP
-
- vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
- specularStrength = texelSpecular.r;
-
- #else
-
- specularStrength = 1.0;
-
- #endif
- `;var Gte=`
- #ifdef USE_SPECULARMAP
-
- uniform sampler2D specularMap;
-
- #endif
- `;var Hte=`
- #if defined( TONE_MAPPING )
-
- gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
-
- #endif
- `;var Wte=`
- #ifndef saturate
- // <common> may have defined saturate() already
- #define saturate( a ) clamp( a, 0.0, 1.0 )
- #endif
-
- uniform float toneMappingExposure;
-
- // exposure only
- vec3 LinearToneMapping( vec3 color ) {
-
- return saturate( toneMappingExposure * color );
-
- }
-
- // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
- vec3 ReinhardToneMapping( vec3 color ) {
-
- color *= toneMappingExposure;
- return saturate( color / ( vec3( 1.0 ) + color ) );
-
- }
-
- // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
- vec3 OptimizedCineonToneMapping( vec3 color ) {
-
- // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
- color *= toneMappingExposure;
- color = max( vec3( 0.0 ), color - 0.004 );
- return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
-
- }
-
- // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
- vec3 RRTAndODTFit( vec3 v ) {
-
- vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
- vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
- return a / b;
-
- }
-
- // this implementation of ACES is modified to accommodate a brighter viewing environment.
- // the scale factor of 1/0.6 is subjective. see discussion in #19621.
-
- vec3 ACESFilmicToneMapping( vec3 color ) {
-
- // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
- const mat3 ACESInputMat = mat3(
- vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
- vec3( 0.35458, 0.90834, 0.13383 ),
- vec3( 0.04823, 0.01566, 0.83777 )
- );
-
- // ODT_SAT => XYZ => D60_2_D65 => sRGB
- const mat3 ACESOutputMat = mat3(
- vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
- vec3( -0.53108, 1.10813, -0.07276 ),
- vec3( -0.07367, -0.00605, 1.07602 )
- );
-
- color *= toneMappingExposure / 0.6;
-
- color = ACESInputMat * color;
-
- // Apply RRT and ODT
- color = RRTAndODTFit( color );
-
- color = ACESOutputMat * color;
-
- // Clamp to [0, 1]
- return saturate( color );
-
- }
-
- // Matrices for rec 2020 <> rec 709 color space conversion
- // matrix provided in row-major order so it has been transposed
- // https://www.itu.int/pub/R-REP-BT.2407-2017
- const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
- vec3( 1.6605, - 0.1246, - 0.0182 ),
- vec3( - 0.5876, 1.1329, - 0.1006 ),
- vec3( - 0.0728, - 0.0083, 1.1187 )
- );
-
- const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
- vec3( 0.6274, 0.0691, 0.0164 ),
- vec3( 0.3293, 0.9195, 0.0880 ),
- vec3( 0.0433, 0.0113, 0.8956 )
- );
-
- // https://iolite-engine.com/blog_posts/minimal_agx_implementation
- // Mean error^2: 3.6705141e-06
- vec3 agxDefaultContrastApprox( vec3 x ) {
-
- vec3 x2 = x * x;
- vec3 x4 = x2 * x2;
-
- return + 15.5 * x4 * x2
- - 40.14 * x4 * x
- + 31.96 * x4
- - 6.868 * x2 * x
- + 0.4298 * x2
- + 0.1191 * x
- - 0.00232;
-
- }
-
- // AgX Tone Mapping implementation based on Filament, which in turn is based
- // on Blender's implementation using rec 2020 primaries
- // https://github.com/google/filament/pull/7236
- // Inputs and outputs are encoded as Linear-sRGB.
-
- vec3 AgXToneMapping( vec3 color ) {
-
- // AgX constants
- const mat3 AgXInsetMatrix = mat3(
- vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
- vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
- vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
- );
-
- // explicit AgXOutsetMatrix generated from Filaments AgXOutsetMatrixInv
- const mat3 AgXOutsetMatrix = mat3(
- vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
- vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
- vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
- );
-
- // LOG2_MIN = -10.0
- // LOG2_MAX = +6.5
- // MIDDLE_GRAY = 0.18
- const float AgxMinEv = - 12.47393; // log2( pow( 2, LOG2_MIN ) * MIDDLE_GRAY )
- const float AgxMaxEv = 4.026069; // log2( pow( 2, LOG2_MAX ) * MIDDLE_GRAY )
-
- color *= toneMappingExposure;
-
- color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
-
- color = AgXInsetMatrix * color;
-
- // Log2 encoding
- color = max( color, 1e-10 ); // avoid 0 or negative numbers for log2
- color = log2( color );
- color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
-
- color = clamp( color, 0.0, 1.0 );
-
- // Apply sigmoid
- color = agxDefaultContrastApprox( color );
-
- // Apply AgX look
- // v = agxLook(v, look);
-
- color = AgXOutsetMatrix * color;
-
- // Linearize
- color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
-
- color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
-
- // Gamut mapping. Simple clamp for now.
- color = clamp( color, 0.0, 1.0 );
-
- return color;
-
- }
-
- // https://modelviewer.dev/examples/tone-mapping
-
- vec3 NeutralToneMapping( vec3 color ) {
- float startCompression = 0.8 - 0.04;
- float desaturation = 0.15;
-
- color *= toneMappingExposure;
-
- float x = min(color.r, min(color.g, color.b));
- float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
- color -= offset;
-
- float peak = max(color.r, max(color.g, color.b));
- if (peak < startCompression) return color;
-
- float d = 1. - startCompression;
- float newPeak = 1. - d * d / (peak + d - startCompression);
- color *= newPeak / peak;
-
- float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.);
- return mix(color, vec3(1, 1, 1), g);
- }
-
- vec3 CustomToneMapping( vec3 color ) { return color; }
- `;var Xte=`
- #ifdef USE_TRANSMISSION
-
- material.transmission = transmission;
- material.transmissionAlpha = 1.0;
- material.thickness = thickness;
- material.attenuationDistance = attenuationDistance;
- material.attenuationColor = attenuationColor;
-
- #ifdef USE_TRANSMISSIONMAP
-
- material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
-
- #endif
-
- #ifdef USE_THICKNESSMAP
-
- material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
-
- #endif
-
- vec3 pos = vWorldPosition;
- vec3 v = normalize( cameraPosition - pos );
- vec3 n = inverseTransformDirection( normal, viewMatrix );
-
- vec4 transmitted = getIBLVolumeRefraction(
- n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
- pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
- material.attenuationColor, material.attenuationDistance );
-
- material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
-
- totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
-
- #endif
- `;var Yte=`
- #ifdef USE_TRANSMISSION
-
- // Transmission code is based on glTF-Sampler-Viewer
- // https://github.com/KhronosGroup/glTF-Sample-Viewer
-
- uniform float transmission;
- uniform float thickness;
- uniform float attenuationDistance;
- uniform vec3 attenuationColor;
-
- #ifdef USE_TRANSMISSIONMAP
-
- uniform sampler2D transmissionMap;
-
- #endif
-
- #ifdef USE_THICKNESSMAP
-
- uniform sampler2D thicknessMap;
-
- #endif
-
- uniform vec2 transmissionSamplerSize;
- uniform sampler2D transmissionSamplerMap;
-
- uniform mat4 modelMatrix;
- uniform mat4 projectionMatrix;
-
- varying vec3 vWorldPosition;
-
- // Mipped Bicubic Texture Filtering by N8
- // https://www.shadertoy.com/view/Dl2SDW
-
- float w0( float a ) {
-
- return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
-
- }
-
- float w1( float a ) {
-
- return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
-
- }
-
- float w2( float a ){
-
- return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
-
- }
-
- float w3( float a ) {
-
- return ( 1.0 / 6.0 ) * ( a * a * a );
-
- }
-
- // g0 and g1 are the two amplitude functions
- float g0( float a ) {
-
- return w0( a ) + w1( a );
-
- }
-
- float g1( float a ) {
-
- return w2( a ) + w3( a );
-
- }
-
- // h0 and h1 are the two offset functions
- float h0( float a ) {
-
- return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
-
- }
-
- float h1( float a ) {
-
- return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
-
- }
-
- vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
-
- uv = uv * texelSize.zw + 0.5;
-
- vec2 iuv = floor( uv );
- vec2 fuv = fract( uv );
-
- float g0x = g0( fuv.x );
- float g1x = g1( fuv.x );
- float h0x = h0( fuv.x );
- float h1x = h1( fuv.x );
- float h0y = h0( fuv.y );
- float h1y = h1( fuv.y );
-
- vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
- vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
- vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
- vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
-
- return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
- g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
-
- }
-
- vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
-
- vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
- vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
- vec2 fLodSizeInv = 1.0 / fLodSize;
- vec2 cLodSizeInv = 1.0 / cLodSize;
- vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
- vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
- return mix( fSample, cSample, fract( lod ) );
-
- }
-
- vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
-
- // Direction of refracted light.
- vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
-
- // Compute rotation-independant scaling of the model matrix.
- vec3 modelScale;
- modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
- modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
- modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
-
- // The thickness is specified in local space.
- return normalize( refractionVector ) * thickness * modelScale;
-
- }
-
- float applyIorToRoughness( const in float roughness, const in float ior ) {
-
- // Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
- // an IOR of 1.5 results in the default amount of microfacet refraction.
- return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
-
- }
-
- vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
-
- float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
- return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
-
- }
-
- vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
-
- if ( isinf( attenuationDistance ) ) {
-
- // Attenuation distance is +\u221E, i.e. the transmitted color is not attenuated at all.
- return vec3( 1.0 );
-
- } else {
-
- // Compute light attenuation using Beer's law.
- vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
- vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); // Beer's law
- return transmittance;
-
- }
-
- }
-
- vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
- const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
- const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
- const in vec3 attenuationColor, const in float attenuationDistance ) {
-
- vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
- vec3 refractedRayExit = position + transmissionRay;
-
- // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
- vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
- vec2 refractionCoords = ndcPos.xy / ndcPos.w;
- refractionCoords += 1.0;
- refractionCoords /= 2.0;
-
- // Sample framebuffer to get pixel the refracted ray hits.
- vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
-
- vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
- vec3 attenuatedColor = transmittance * transmittedLight.rgb;
-
- // Get the specular component.
- vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
-
- // As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
- // of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
- float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
-
- return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
-
- }
- #endif
- `;var qte=`
- #if defined( USE_UV ) || defined( USE_ANISOTROPY )
-
- varying vec2 vUv;
-
- #endif
- #ifdef USE_MAP
-
- varying vec2 vMapUv;
-
- #endif
- #ifdef USE_ALPHAMAP
-
- varying vec2 vAlphaMapUv;
-
- #endif
- #ifdef USE_LIGHTMAP
-
- varying vec2 vLightMapUv;
-
- #endif
- #ifdef USE_AOMAP
-
- varying vec2 vAoMapUv;
-
- #endif
- #ifdef USE_BUMPMAP
-
- varying vec2 vBumpMapUv;
-
- #endif
- #ifdef USE_NORMALMAP
-
- varying vec2 vNormalMapUv;
-
- #endif
- #ifdef USE_EMISSIVEMAP
-
- varying vec2 vEmissiveMapUv;
-
- #endif
- #ifdef USE_METALNESSMAP
-
- varying vec2 vMetalnessMapUv;
-
- #endif
- #ifdef USE_ROUGHNESSMAP
-
- varying vec2 vRoughnessMapUv;
-
- #endif
- #ifdef USE_ANISOTROPYMAP
-
- varying vec2 vAnisotropyMapUv;
-
- #endif
- #ifdef USE_CLEARCOATMAP
-
- varying vec2 vClearcoatMapUv;
-
- #endif
- #ifdef USE_CLEARCOAT_NORMALMAP
-
- varying vec2 vClearcoatNormalMapUv;
-
- #endif
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
-
- varying vec2 vClearcoatRoughnessMapUv;
-
- #endif
- #ifdef USE_IRIDESCENCEMAP
-
- varying vec2 vIridescenceMapUv;
-
- #endif
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
-
- varying vec2 vIridescenceThicknessMapUv;
-
- #endif
- #ifdef USE_SHEEN_COLORMAP
-
- varying vec2 vSheenColorMapUv;
-
- #endif
- #ifdef USE_SHEEN_ROUGHNESSMAP
-
- varying vec2 vSheenRoughnessMapUv;
-
- #endif
- #ifdef USE_SPECULARMAP
-
- varying vec2 vSpecularMapUv;
-
- #endif
- #ifdef USE_SPECULAR_COLORMAP
-
- varying vec2 vSpecularColorMapUv;
-
- #endif
- #ifdef USE_SPECULAR_INTENSITYMAP
-
- varying vec2 vSpecularIntensityMapUv;
-
- #endif
- #ifdef USE_TRANSMISSIONMAP
-
- uniform mat3 transmissionMapTransform;
- varying vec2 vTransmissionMapUv;
-
- #endif
- #ifdef USE_THICKNESSMAP
-
- uniform mat3 thicknessMapTransform;
- varying vec2 vThicknessMapUv;
-
- #endif
- `;var Zte=`
- #if defined( USE_UV ) || defined( USE_ANISOTROPY )
-
- varying vec2 vUv;
-
- #endif
- #ifdef USE_MAP
-
- uniform mat3 mapTransform;
- varying vec2 vMapUv;
-
- #endif
- #ifdef USE_ALPHAMAP
-
- uniform mat3 alphaMapTransform;
- varying vec2 vAlphaMapUv;
-
- #endif
- #ifdef USE_LIGHTMAP
-
- uniform mat3 lightMapTransform;
- varying vec2 vLightMapUv;
-
- #endif
- #ifdef USE_AOMAP
-
- uniform mat3 aoMapTransform;
- varying vec2 vAoMapUv;
-
- #endif
- #ifdef USE_BUMPMAP
-
- uniform mat3 bumpMapTransform;
- varying vec2 vBumpMapUv;
-
- #endif
- #ifdef USE_NORMALMAP
-
- uniform mat3 normalMapTransform;
- varying vec2 vNormalMapUv;
-
- #endif
- #ifdef USE_DISPLACEMENTMAP
-
- uniform mat3 displacementMapTransform;
- varying vec2 vDisplacementMapUv;
-
- #endif
- #ifdef USE_EMISSIVEMAP
-
- uniform mat3 emissiveMapTransform;
- varying vec2 vEmissiveMapUv;
-
- #endif
- #ifdef USE_METALNESSMAP
-
- uniform mat3 metalnessMapTransform;
- varying vec2 vMetalnessMapUv;
-
- #endif
- #ifdef USE_ROUGHNESSMAP
-
- uniform mat3 roughnessMapTransform;
- varying vec2 vRoughnessMapUv;
-
- #endif
- #ifdef USE_ANISOTROPYMAP
-
- uniform mat3 anisotropyMapTransform;
- varying vec2 vAnisotropyMapUv;
-
- #endif
- #ifdef USE_CLEARCOATMAP
-
- uniform mat3 clearcoatMapTransform;
- varying vec2 vClearcoatMapUv;
-
- #endif
- #ifdef USE_CLEARCOAT_NORMALMAP
-
- uniform mat3 clearcoatNormalMapTransform;
- varying vec2 vClearcoatNormalMapUv;
-
- #endif
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
-
- uniform mat3 clearcoatRoughnessMapTransform;
- varying vec2 vClearcoatRoughnessMapUv;
-
- #endif
- #ifdef USE_SHEEN_COLORMAP
-
- uniform mat3 sheenColorMapTransform;
- varying vec2 vSheenColorMapUv;
-
- #endif
- #ifdef USE_SHEEN_ROUGHNESSMAP
-
- uniform mat3 sheenRoughnessMapTransform;
- varying vec2 vSheenRoughnessMapUv;
-
- #endif
- #ifdef USE_IRIDESCENCEMAP
-
- uniform mat3 iridescenceMapTransform;
- varying vec2 vIridescenceMapUv;
-
- #endif
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
-
- uniform mat3 iridescenceThicknessMapTransform;
- varying vec2 vIridescenceThicknessMapUv;
-
- #endif
- #ifdef USE_SPECULARMAP
-
- uniform mat3 specularMapTransform;
- varying vec2 vSpecularMapUv;
-
- #endif
- #ifdef USE_SPECULAR_COLORMAP
-
- uniform mat3 specularColorMapTransform;
- varying vec2 vSpecularColorMapUv;
-
- #endif
- #ifdef USE_SPECULAR_INTENSITYMAP
-
- uniform mat3 specularIntensityMapTransform;
- varying vec2 vSpecularIntensityMapUv;
-
- #endif
- #ifdef USE_TRANSMISSIONMAP
-
- uniform mat3 transmissionMapTransform;
- varying vec2 vTransmissionMapUv;
-
- #endif
- #ifdef USE_THICKNESSMAP
-
- uniform mat3 thicknessMapTransform;
- varying vec2 vThicknessMapUv;
-
- #endif
- `;var jte=`
- #if defined( USE_UV ) || defined( USE_ANISOTROPY )
-
- vUv = vec3( uv, 1 ).xy;
-
- #endif
- #ifdef USE_MAP
-
- vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_ALPHAMAP
-
- vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_LIGHTMAP
-
- vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_AOMAP
-
- vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_BUMPMAP
-
- vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_NORMALMAP
-
- vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_DISPLACEMENTMAP
-
- vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_EMISSIVEMAP
-
- vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_METALNESSMAP
-
- vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_ROUGHNESSMAP
-
- vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_ANISOTROPYMAP
-
- vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_CLEARCOATMAP
-
- vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_CLEARCOAT_NORMALMAP
-
- vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
-
- vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_IRIDESCENCEMAP
-
- vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
-
- vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_SHEEN_COLORMAP
-
- vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_SHEEN_ROUGHNESSMAP
-
- vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_SPECULARMAP
-
- vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_SPECULAR_COLORMAP
-
- vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_SPECULAR_INTENSITYMAP
-
- vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_TRANSMISSIONMAP
-
- vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
-
- #endif
- #ifdef USE_THICKNESSMAP
-
- vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
-
- #endif
- `;var Kte=`
- #if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
-
- vec4 worldPosition = vec4( transformed, 1.0 );
-
- #ifdef USE_BATCHING
-
- worldPosition = batchingMatrix * worldPosition;
-
- #endif
-
- #ifdef USE_INSTANCING
-
- worldPosition = instanceMatrix * worldPosition;
-
- #endif
-
- worldPosition = modelMatrix * worldPosition;
-
- #endif
- `;var Jte=`
- varying vec2 vUv;
- uniform mat3 uvTransform;
-
- void main() {
-
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
-
- gl_Position = vec4( position.xy, 1.0, 1.0 );
-
- }
- `,$te=`
- uniform sampler2D t2D;
- uniform float backgroundIntensity;
-
- varying vec2 vUv;
-
- void main() {
-
- vec4 texColor = texture2D( t2D, vUv );
-
- #ifdef DECODE_VIDEO_TEXTURE
-
- // use inline sRGB decode until browsers properly support SRGB8_APLHA8 with video textures
-
- texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
-
- #endif
-
- texColor.rgb *= backgroundIntensity;
-
- gl_FragColor = texColor;
-
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
-
- }
- `;var Qte=`
- varying vec3 vWorldDirection;
-
- #include <common>
-
- void main() {
-
- vWorldDirection = transformDirection( position, modelMatrix );
-
- #include <begin_vertex>
- #include <project_vertex>
-
- gl_Position.z = gl_Position.w; // set z to camera.far
-
- }
- `,ere=`
-
- #ifdef ENVMAP_TYPE_CUBE
-
- uniform samplerCube envMap;
-
- #elif defined( ENVMAP_TYPE_CUBE_UV )
-
- uniform sampler2D envMap;
-
- #endif
-
- uniform float flipEnvMap;
- uniform float backgroundBlurriness;
- uniform float backgroundIntensity;
- uniform mat3 backgroundRotation;
-
- varying vec3 vWorldDirection;
-
- #include <cube_uv_reflection_fragment>
-
- void main() {
-
- #ifdef ENVMAP_TYPE_CUBE
-
- vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
-
- #elif defined( ENVMAP_TYPE_CUBE_UV )
-
- vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
-
- #else
-
- vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
-
- #endif
-
- texColor.rgb *= backgroundIntensity;
-
- gl_FragColor = texColor;
-
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
-
- }
- `;var tre=`
- varying vec3 vWorldDirection;
-
- #include <common>
-
- void main() {
-
- vWorldDirection = transformDirection( position, modelMatrix );
-
- #include <begin_vertex>
- #include <project_vertex>
-
- gl_Position.z = gl_Position.w; // set z to camera.far
-
- }
- `,rre=`
- uniform samplerCube tCube;
- uniform float tFlip;
- uniform float opacity;
-
- varying vec3 vWorldDirection;
-
- void main() {
-
- vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
-
- gl_FragColor = texColor;
- gl_FragColor.a *= opacity;
-
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
-
- }
- `;var ire=`
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- // This is used for computing an equivalent of gl_FragCoord.z that is as high precision as possible.
- // Some platforms compute gl_FragCoord at a lower precision which makes the manually computed value better for
- // depth-based postprocessing effects. Reproduced on iPad with A10 processor / iPadOS 13.3.1.
- varying vec2 vHighPrecisionZW;
-
- void main() {
-
- #include <uv_vertex>
-
- #include <batching_vertex>
- #include <skinbase_vertex>
-
- #include <morphinstance_vertex>
-
- #ifdef USE_DISPLACEMENTMAP
-
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinnormal_vertex>
-
- #endif
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
-
- vHighPrecisionZW = gl_Position.zw;
-
- }
- `,nre=`
- #if DEPTH_PACKING == 3200
-
- uniform float opacity;
-
- #endif
-
- #include <common>
- #include <packing>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- varying vec2 vHighPrecisionZW;
-
- void main() {
-
- vec4 diffuseColor = vec4( 1.0 );
- #include <clipping_planes_fragment>
-
- #if DEPTH_PACKING == 3200
-
- diffuseColor.a = opacity;
-
- #endif
-
- #include <map_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
-
- #include <logdepthbuf_fragment>
-
- // Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
-
- #if DEPTH_PACKING == 3200
-
- gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
-
- #elif DEPTH_PACKING == 3201
-
- gl_FragColor = packDepthToRGBA( fragCoordZ );
-
- #endif
-
- }
- `;var are=`
- #define DISTANCE
-
- varying vec3 vWorldPosition;
-
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
-
- #include <batching_vertex>
- #include <skinbase_vertex>
-
- #include <morphinstance_vertex>
-
- #ifdef USE_DISPLACEMENTMAP
-
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinnormal_vertex>
-
- #endif
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <worldpos_vertex>
- #include <clipping_planes_vertex>
-
- vWorldPosition = worldPosition.xyz;
-
- }
- `,ore=`
- #define DISTANCE
-
- uniform vec3 referencePosition;
- uniform float nearDistance;
- uniform float farDistance;
- varying vec3 vWorldPosition;
-
- #include <common>
- #include <packing>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main () {
-
- vec4 diffuseColor = vec4( 1.0 );
- #include <clipping_planes_fragment>
-
- #include <map_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
-
- float dist = length( vWorldPosition - referencePosition );
- dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
- dist = saturate( dist ); // clamp to [ 0, 1 ]
-
- gl_FragColor = packDepthToRGBA( dist );
-
- }
- `;var sre=`
- varying vec3 vWorldDirection;
-
- #include <common>
-
- void main() {
-
- vWorldDirection = transformDirection( position, modelMatrix );
-
- #include <begin_vertex>
- #include <project_vertex>
-
- }
- `,lre=`
- uniform sampler2D tEquirect;
-
- varying vec3 vWorldDirection;
-
- #include <common>
-
- void main() {
-
- vec3 direction = normalize( vWorldDirection );
-
- vec2 sampleUV = equirectUv( direction );
-
- gl_FragColor = texture2D( tEquirect, sampleUV );
-
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
-
- }
- `;var ure=`
- uniform float scale;
- attribute float lineDistance;
-
- varying float vLineDistance;
-
- #include <common>
- #include <uv_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- vLineDistance = scale * lineDistance;
-
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <fog_vertex>
-
- }
- `,cre=`
- uniform vec3 diffuse;
- uniform float opacity;
-
- uniform float dashSize;
- uniform float totalSize;
-
- varying float vLineDistance;
-
- #include <common>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- if ( mod( vLineDistance, totalSize ) > dashSize ) {
-
- discard;
-
- }
-
- vec3 outgoingLight = vec3( 0.0 );
-
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
-
- outgoingLight = diffuseColor.rgb; // simple shader
-
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
-
- }
- `;var fre=`
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <envmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
-
- #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
-
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
-
- #endif
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
-
- #include <worldpos_vertex>
- #include <envmap_vertex>
- #include <fog_vertex>
-
- }
- `,hre=`
- uniform vec3 diffuse;
- uniform float opacity;
-
- #ifndef FLAT_SHADED
-
- varying vec3 vNormal;
-
- #endif
-
- #include <common>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <envmap_common_pars_fragment>
- #include <envmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <specularmap_fragment>
-
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
-
- // accumulation (baked indirect lighting only)
- #ifdef USE_LIGHTMAP
-
- vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
- reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
-
- #else
-
- reflectedLight.indirectDiffuse += vec3( 1.0 );
-
- #endif
-
- // modulation
- #include <aomap_fragment>
-
- reflectedLight.indirectDiffuse *= diffuseColor.rgb;
-
- vec3 outgoingLight = reflectedLight.indirectDiffuse;
-
- #include <envmap_fragment>
-
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
-
- }
- `;var pre=`
- #define LAMBERT
-
- varying vec3 vViewPosition;
-
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <envmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
-
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
-
- vViewPosition = - mvPosition.xyz;
-
- #include <worldpos_vertex>
- #include <envmap_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
-
- }
- `,dre=`
- #define LAMBERT
-
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform float opacity;
-
- #include <common>
- #include <packing>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <envmap_common_pars_fragment>
- #include <envmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars_begin>
- #include <normal_pars_fragment>
- #include <lights_lambert_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
-
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <specularmap_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- #include <emissivemap_fragment>
-
- // accumulation
- #include <lights_lambert_fragment>
- #include <lights_fragment_begin>
- #include <lights_fragment_maps>
- #include <lights_fragment_end>
-
- // modulation
- #include <aomap_fragment>
-
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
-
- #include <envmap_fragment>
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
-
- }
- `;var mre=`
- #define MATCAP
-
- varying vec3 vViewPosition;
-
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <color_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
-
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
-
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
-
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <fog_vertex>
-
- vViewPosition = - mvPosition.xyz;
-
- }
- `,vre=`
- #define MATCAP
-
- uniform vec3 diffuse;
- uniform float opacity;
- uniform sampler2D matcap;
-
- varying vec3 vViewPosition;
-
- #include <common>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <fog_pars_fragment>
- #include <normal_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
-
- vec3 viewDir = normalize( vViewPosition );
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
- vec3 y = cross( viewDir, x );
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
-
- #ifdef USE_MATCAP
-
- vec4 matcapColor = texture2D( matcap, uv );
-
- #else
-
- vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); // default if matcap is missing
-
- #endif
-
- vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
-
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
-
- }
- `;var gre=`
- #define NORMAL
-
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
-
- varying vec3 vViewPosition;
-
- #endif
-
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
- #include <batching_vertex>
-
- #include <beginnormal_vertex>
- #include <morphinstance_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
-
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
-
- vViewPosition = - mvPosition.xyz;
-
- #endif
-
- }
- `,yre=`
- #define NORMAL
-
- uniform float opacity;
-
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
-
- varying vec3 vViewPosition;
-
- #endif
-
- #include <packing>
- #include <uv_pars_fragment>
- #include <normal_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
-
- #include <clipping_planes_fragment>
- #include <logdepthbuf_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
-
- gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
-
- #ifdef OPAQUE
-
- gl_FragColor.a = 1.0;
-
- #endif
-
- }
- `;var _re=`
- #define PHONG
-
- varying vec3 vViewPosition;
-
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <envmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
-
- #include <beginnormal_vertex>
- #include <morphinstance_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
-
- vViewPosition = - mvPosition.xyz;
-
- #include <worldpos_vertex>
- #include <envmap_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
-
- }
- `,xre=`
- #define PHONG
-
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform vec3 specular;
- uniform float shininess;
- uniform float opacity;
-
- #include <common>
- #include <packing>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <envmap_common_pars_fragment>
- #include <envmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars_begin>
- #include <normal_pars_fragment>
- #include <lights_phong_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
-
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <specularmap_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- #include <emissivemap_fragment>
-
- // accumulation
- #include <lights_phong_fragment>
- #include <lights_fragment_begin>
- #include <lights_fragment_maps>
- #include <lights_fragment_end>
-
- // modulation
- #include <aomap_fragment>
-
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
-
- #include <envmap_fragment>
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
-
- }
- `;var Sre=`
- #define STANDARD
-
- varying vec3 vViewPosition;
-
- #ifdef USE_TRANSMISSION
-
- varying vec3 vWorldPosition;
-
- #endif
-
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
-
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
-
- vViewPosition = - mvPosition.xyz;
-
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
-
- #ifdef USE_TRANSMISSION
-
- vWorldPosition = worldPosition.xyz;
-
- #endif
- }
- `,Mre=`
- #define STANDARD
-
- #ifdef PHYSICAL
- #define IOR
- #define USE_SPECULAR
- #endif
-
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform float roughness;
- uniform float metalness;
- uniform float opacity;
-
- #ifdef IOR
- uniform float ior;
- #endif
-
- #ifdef USE_SPECULAR
- uniform float specularIntensity;
- uniform vec3 specularColor;
-
- #ifdef USE_SPECULAR_COLORMAP
- uniform sampler2D specularColorMap;
- #endif
-
- #ifdef USE_SPECULAR_INTENSITYMAP
- uniform sampler2D specularIntensityMap;
- #endif
- #endif
-
- #ifdef USE_CLEARCOAT
- uniform float clearcoat;
- uniform float clearcoatRoughness;
- #endif
-
- #ifdef USE_IRIDESCENCE
- uniform float iridescence;
- uniform float iridescenceIOR;
- uniform float iridescenceThicknessMinimum;
- uniform float iridescenceThicknessMaximum;
- #endif
-
- #ifdef USE_SHEEN
- uniform vec3 sheenColor;
- uniform float sheenRoughness;
-
- #ifdef USE_SHEEN_COLORMAP
- uniform sampler2D sheenColorMap;
- #endif
-
- #ifdef USE_SHEEN_ROUGHNESSMAP
- uniform sampler2D sheenRoughnessMap;
- #endif
- #endif
-
- #ifdef USE_ANISOTROPY
- uniform vec2 anisotropyVector;
-
- #ifdef USE_ANISOTROPYMAP
- uniform sampler2D anisotropyMap;
- #endif
- #endif
-
- varying vec3 vViewPosition;
-
- #include <common>
- #include <packing>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <iridescence_fragment>
- #include <cube_uv_reflection_fragment>
- #include <envmap_common_pars_fragment>
- #include <envmap_physical_pars_fragment>
- #include <fog_pars_fragment>
- #include <lights_pars_begin>
- #include <normal_pars_fragment>
- #include <lights_physical_pars_fragment>
- #include <transmission_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <clearcoat_pars_fragment>
- #include <iridescence_pars_fragment>
- #include <roughnessmap_pars_fragment>
- #include <metalnessmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
-
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <roughnessmap_fragment>
- #include <metalnessmap_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- #include <clearcoat_normal_fragment_begin>
- #include <clearcoat_normal_fragment_maps>
- #include <emissivemap_fragment>
-
- // accumulation
- #include <lights_physical_fragment>
- #include <lights_fragment_begin>
- #include <lights_fragment_maps>
- #include <lights_fragment_end>
-
- // modulation
- #include <aomap_fragment>
-
- vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
- vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
-
- #include <transmission_fragment>
-
- vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
-
- #ifdef USE_SHEEN
-
- // Sheen energy compensation approximation calculation can be found at the end of
- // https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
- float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
-
- outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
-
- #endif
-
- #ifdef USE_CLEARCOAT
-
- float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
-
- vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
-
- outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
-
- #endif
-
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
-
- }
- `;var bre=`
- #define TOON
-
- varying vec3 vViewPosition;
-
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
-
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
-
- vViewPosition = - mvPosition.xyz;
-
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
-
- }
- `,wre=`
- #define TOON
-
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform float opacity;
-
- #include <common>
- #include <packing>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <gradientmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars_begin>
- #include <normal_pars_fragment>
- #include <lights_toon_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
-
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- #include <emissivemap_fragment>
-
- // accumulation
- #include <lights_toon_fragment>
- #include <lights_fragment_begin>
- #include <lights_fragment_maps>
- #include <lights_fragment_end>
-
- // modulation
- #include <aomap_fragment>
-
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
-
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
-
- }
- `;var Tre=`
- uniform float size;
- uniform float scale;
-
- #include <common>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- #ifdef USE_POINTS_UV
-
- varying vec2 vUv;
- uniform mat3 uvTransform;
-
- #endif
-
- void main() {
-
- #ifdef USE_POINTS_UV
-
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
-
- #endif
-
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <project_vertex>
-
- gl_PointSize = size;
-
- #ifdef USE_SIZEATTENUATION
-
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
-
- if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
-
- #endif
-
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <worldpos_vertex>
- #include <fog_vertex>
-
- }
- `,Ere=`
- uniform vec3 diffuse;
- uniform float opacity;
-
- #include <common>
- #include <color_pars_fragment>
- #include <map_particle_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- vec3 outgoingLight = vec3( 0.0 );
-
- #include <logdepthbuf_fragment>
- #include <map_particle_fragment>
- #include <color_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
-
- outgoingLight = diffuseColor.rgb;
-
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
-
- }
- `;var Are=`
- #include <common>
- #include <batching_pars_vertex>
- #include <fog_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <shadowmap_pars_vertex>
-
- void main() {
-
- #include <batching_vertex>
-
- #include <beginnormal_vertex>
- #include <morphinstance_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
-
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
-
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
-
- }
- `,Cre=`
- uniform vec3 color;
- uniform float opacity;
-
- #include <common>
- #include <packing>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars_begin>
- #include <logdepthbuf_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <shadowmask_pars_fragment>
-
- void main() {
-
- #include <logdepthbuf_fragment>
-
- gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
-
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
-
- }
- `;var Rre=`
- uniform float rotation;
- uniform vec2 center;
-
- #include <common>
- #include <uv_pars_vertex>
- #include <fog_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
-
- void main() {
-
- #include <uv_vertex>
-
- vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
-
- vec2 scale;
- scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
- scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
-
- #ifndef USE_SIZEATTENUATION
-
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
-
- if ( isPerspective ) scale *= - mvPosition.z;
-
- #endif
-
- vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
-
- vec2 rotatedPosition;
- rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
- rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
-
- mvPosition.xy += rotatedPosition;
-
- gl_Position = projectionMatrix * mvPosition;
-
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <fog_vertex>
-
- }
- `,Lre=`
- uniform vec3 diffuse;
- uniform float opacity;
-
- #include <common>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
-
- void main() {
-
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
-
- vec3 outgoingLight = vec3( 0.0 );
-
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
-
- outgoingLight = diffuseColor.rgb;
-
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
-
- }
- `;var pr={alphahash_fragment:JQ,alphahash_pars_fragment:$Q,alphamap_fragment:QQ,alphamap_pars_fragment:eee,alphatest_fragment:tee,alphatest_pars_fragment:ree,aomap_fragment:iee,aomap_pars_fragment:nee,batching_pars_vertex:aee,batching_vertex:oee,begin_vertex:see,beginnormal_vertex:lee,bsdfs:uee,iridescence_fragment:cee,bumpmap_pars_fragment:fee,clipping_planes_fragment:hee,clipping_planes_pars_fragment:pee,clipping_planes_pars_vertex:dee,clipping_planes_vertex:mee,color_fragment:vee,color_pars_fragment:gee,color_pars_vertex:yee,color_vertex:_ee,common:xee,cube_uv_reflection_fragment:See,defaultnormal_vertex:Mee,displacementmap_pars_vertex:bee,displacementmap_vertex:wee,emissivemap_fragment:Tee,emissivemap_pars_fragment:Eee,colorspace_fragment:Aee,colorspace_pars_fragment:Cee,envmap_fragment:Ree,envmap_common_pars_fragment:Lee,envmap_pars_fragment:Pee,envmap_pars_vertex:Dee,envmap_physical_pars_fragment:Wee,envmap_vertex:Iee,fog_vertex:Nee,fog_pars_vertex:Uee,fog_fragment:Oee,fog_pars_fragment:zee,gradientmap_pars_fragment:Fee,lightmap_fragment:Bee,lightmap_pars_fragment:kee,lights_lambert_fragment:Vee,lights_lambert_pars_fragment:Gee,lights_pars_begin:Hee,lights_toon_fragment:Xee,lights_toon_pars_fragment:Yee,lights_phong_fragment:qee,lights_phong_pars_fragment:Zee,lights_physical_fragment:jee,lights_physical_pars_fragment:Kee,lights_fragment_begin:Jee,lights_fragment_maps:$ee,lights_fragment_end:Qee,logdepthbuf_fragment:ete,logdepthbuf_pars_fragment:tte,logdepthbuf_pars_vertex:rte,logdepthbuf_vertex:ite,map_fragment:nte,map_pars_fragment:ate,map_particle_fragment:ote,map_particle_pars_fragment:ste,metalnessmap_fragment:lte,metalnessmap_pars_fragment:ute,morphinstance_vertex:cte,morphcolor_vertex:fte,morphnormal_vertex:hte,morphtarget_pars_vertex:pte,morphtarget_vertex:dte,normal_fragment_begin:mte,normal_fragment_maps:vte,normal_pars_fragment:gte,normal_pars_vertex:yte,normal_vertex:_te,normalmap_pars_fragment:xte,clearcoat_normal_fragment_begin:Ste,clearcoat_normal_fragment_maps:Mte,clearcoat_pars_fragment:bte,iridescence_pars_fragment:wte,opaque_fragment:Tte,packing:Ete,premultiplied_alpha_fragment:Ate,project_vertex:Cte,dithering_fragment:Rte,dithering_pars_fragment:Lte,roughnessmap_fragment:Pte,roughnessmap_pars_fragment:Dte,shadowmap_pars_fragment:Ite,shadowmap_pars_vertex:Nte,shadowmap_vertex:Ute,shadowmask_pars_fragment:Ote,skinbase_vertex:zte,skinning_pars_vertex:Fte,skinning_vertex:Bte,skinnormal_vertex:kte,specularmap_fragment:Vte,specularmap_pars_fragment:Gte,tonemapping_fragment:Hte,tonemapping_pars_fragment:Wte,transmission_fragment:Xte,transmission_pars_fragment:Yte,uv_pars_fragment:qte,uv_pars_vertex:Zte,uv_vertex:jte,worldpos_vertex:Kte,background_vert:Jte,background_frag:$te,backgroundCube_vert:Qte,backgroundCube_frag:ere,cube_vert:tre,cube_frag:rre,depth_vert:ire,depth_frag:nre,distanceRGBA_vert:are,distanceRGBA_frag:ore,equirect_vert:sre,equirect_frag:lre,linedashed_vert:ure,linedashed_frag:cre,meshbasic_vert:fre,meshbasic_frag:hre,meshlambert_vert:pre,meshlambert_frag:dre,meshmatcap_vert:mre,meshmatcap_frag:vre,meshnormal_vert:gre,meshnormal_frag:yre,meshphong_vert:_re,meshphong_frag:xre,meshphysical_vert:Sre,meshphysical_frag:Mre,meshtoon_vert:bre,meshtoon_frag:wre,points_vert:Tre,points_frag:Ere,shadow_vert:Are,shadow_frag:Cre,sprite_vert:Rre,sprite_frag:Lre};var ht={common:{diffuse:{value:new ir(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Qt},alphaMap:{value:null},alphaMapTransform:{value:new Qt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Qt}},envmap:{envMap:{value:null},envMapRotation:{value:new Qt},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Qt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Qt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Qt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Qt},normalScale:{value:new Kt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Qt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Qt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Qt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Qt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ir(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ir(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Qt},alphaTest:{value:0},uvTransform:{value:new Qt}},sprite:{diffuse:{value:new ir(16777215)},opacity:{value:1},center:{value:new Kt(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Qt},alphaMap:{value:null},alphaMapTransform:{value:new Qt},alphaTest:{value:0}}};var Ss={basic:{uniforms:jn([ht.common,ht.specularmap,ht.envmap,ht.aomap,ht.lightmap,ht.fog]),vertexShader:pr.meshbasic_vert,fragmentShader:pr.meshbasic_frag},lambert:{uniforms:jn([ht.common,ht.specularmap,ht.envmap,ht.aomap,ht.lightmap,ht.emissivemap,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.fog,ht.lights,{emissive:{value:new ir(0)}}]),vertexShader:pr.meshlambert_vert,fragmentShader:pr.meshlambert_frag},phong:{uniforms:jn([ht.common,ht.specularmap,ht.envmap,ht.aomap,ht.lightmap,ht.emissivemap,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.fog,ht.lights,{emissive:{value:new ir(0)},specular:{value:new ir(1118481)},shininess:{value:30}}]),vertexShader:pr.meshphong_vert,fragmentShader:pr.meshphong_frag},standard:{uniforms:jn([ht.common,ht.envmap,ht.aomap,ht.lightmap,ht.emissivemap,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.roughnessmap,ht.metalnessmap,ht.fog,ht.lights,{emissive:{value:new ir(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:pr.meshphysical_vert,fragmentShader:pr.meshphysical_frag},toon:{uniforms:jn([ht.common,ht.aomap,ht.lightmap,ht.emissivemap,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.gradientmap,ht.fog,ht.lights,{emissive:{value:new ir(0)}}]),vertexShader:pr.meshtoon_vert,fragmentShader:pr.meshtoon_frag},matcap:{uniforms:jn([ht.common,ht.bumpmap,ht.normalmap,ht.displacementmap,ht.fog,{matcap:{value:null}}]),vertexShader:pr.meshmatcap_vert,fragmentShader:pr.meshmatcap_frag},points:{uniforms:jn([ht.points,ht.fog]),vertexShader:pr.points_vert,fragmentShader:pr.points_frag},dashed:{uniforms:jn([ht.common,ht.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:pr.linedashed_vert,fragmentShader:pr.linedashed_frag},depth:{uniforms:jn([ht.common,ht.displacementmap]),vertexShader:pr.depth_vert,fragmentShader:pr.depth_frag},normal:{uniforms:jn([ht.common,ht.bumpmap,ht.normalmap,ht.displacementmap,{opacity:{value:1}}]),vertexShader:pr.meshnormal_vert,fragmentShader:pr.meshnormal_frag},sprite:{uniforms:jn([ht.sprite,ht.fog]),vertexShader:pr.sprite_vert,fragmentShader:pr.sprite_frag},background:{uniforms:{uvTransform:{value:new Qt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:pr.background_vert,fragmentShader:pr.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Qt}},vertexShader:pr.backgroundCube_vert,fragmentShader:pr.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:pr.cube_vert,fragmentShader:pr.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:pr.equirect_vert,fragmentShader:pr.equirect_frag},distanceRGBA:{uniforms:jn([ht.common,ht.displacementmap,{referencePosition:{value:new be},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:pr.distanceRGBA_vert,fragmentShader:pr.distanceRGBA_frag},shadow:{uniforms:jn([ht.lights,ht.fog,{color:{value:new ir(0)},opacity:{value:1}}]),vertexShader:pr.shadow_vert,fragmentShader:pr.shadow_frag}};Ss.physical={uniforms:jn([Ss.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Qt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Qt},clearcoatNormalScale:{value:new Kt(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Qt},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Qt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Qt},sheen:{value:0},sheenColor:{value:new ir(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Qt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Qt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Qt},transmissionSamplerSize:{value:new Kt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Qt},attenuationDistance:{value:0},attenuationColor:{value:new ir(0)},specularColor:{value:new ir(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Qt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Qt},anisotropyVector:{value:new Kt},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Qt}}]),vertexShader:pr.meshphysical_vert,fragmentShader:pr.meshphysical_frag};var CA={r:0,b:0,g:0},wd=new fl,ATe=new Wr;function Pre(r,e,t,i,n,a,o){let s=new ir(0),l=a===!0?0:1,u,c,f=null,h=0,p=null;function d(m,v){let _=!1,y=v.isScene===!0?v.background:null;y&&y.isTexture&&(y=(v.backgroundBlurriness>0?t:e).get(y)),y===null?g(s,l):y&&y.isColor&&(g(y,1),_=!0);let 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e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Zz,jz,Kz),e.scissorTest=!1,RA(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===ol||e.mapping===eu?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Zz=this._renderer.getRenderTarget(),jz=this._renderer.getActiveCubeFace(),Kz=this._renderer.getActiveMipmapLevel();let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:Qi,minFilter:Qi,generateMipmaps:!1,type:qu,format:Rn,colorSpace:Ja,depthBuffer:!1},n=kre(e,t,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=kre(e,t,i);let{_lodMax:a}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=CTe(a)),this._blurMaterial=RTe(a,e,t)}return n}_compileMaterial(e){let t=new rn(this._lodPlanes[0],e);this._renderer.compile(t,qz)}_sceneToCubeUV(e,t,i,n){let s=new Vi(90,1,t,i),l=[1,-1,1,1,1,1],u=[1,1,1,-1,-1,-1],c=this._renderer,f=c.autoClear,h=c.toneMapping;c.getClearColor(Fre),c.toneMapping=gs,c.autoClear=!1;let p=new ec({name:"PMREM.Background",side:_i,depthWrite:!1,depthTest:!1}),d=new rn(new vh,p),g=!1,m=e.background;m?m.isColor&&(p.color.copy(m),e.background=null,g=!0):(p.color.copy(Fre),g=!0);for(let v=0;v<6;v++){let _=v%3;_===0?(s.up.set(0,l[v],0),s.lookAt(u[v],0,0)):_===1?(s.up.set(0,0,l[v]),s.lookAt(0,u[v],0)):(s.up.set(0,l[v],0),s.lookAt(0,0,u[v]));let y=this._cubeSize;RA(n,_*y,v>2?y:0,y,y),c.setRenderTarget(n),g&&c.render(d,s),c.render(e,s)}d.geometry.dispose(),d.material.dispose(),c.toneMapping=h,c.autoClear=f,e.background=m}_textureToCubeUV(e,t){let i=this._renderer,n=e.mapping===ol||e.mapping===eu;n?(this._cubemapMaterial===null&&(this._cubemapMaterial=Gre()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Vre());let a=n?this._cubemapMaterial:this._equirectMaterial,o=new rn(this._lodPlanes[0],a),s=a.uniforms;s.envMap.value=e;let l=this._cubeSize;RA(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(o,qz)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;for(let n=1;n<this._lodPlanes.length;n++){let a=Math.sqrt(this._sigmas[n]*this._sigmas[n]-this._sigmas[n-1]*this._sigmas[n-1]),o=Bre[(n-1)%Bre.length];this._blur(e,n-1,n,a,o)}t.autoClear=i}_blur(e,t,i,n,a){let o=this._pingPongRenderTarget;this._halfBlur(e,o,t,i,n,"latitudinal",a),this._halfBlur(o,e,i,i,n,"longitudinal",a)}_halfBlur(e,t,i,n,a,o,s){let l=this._renderer,u=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");let c=3,f=new rn(this._lodPlanes[n],u),h=u.uniforms,p=this._sizeLods[i]-1,d=isFinite(a)?Math.PI/(2*p):2*Math.PI/(2*Ed-1),g=a/d,m=isFinite(a)?1+Math.floor(c*g):Ed;m>Ed&&console.warn(`sigmaRadians, ${a}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Ed}`);let v=[],_=0;for(let w=0;w<Ed;++w){let T=w/g,C=Math.exp(-T*T/2);v.push(C),w===0?_+=C:w<m&&(_+=2*C)}for(let w=0;w<v.length;w++)v[w]=v[w]/_;h.envMap.value=e.texture,h.samples.value=m,h.weights.value=v,h.latitudinal.value=o==="latitudinal",s&&(h.poleAxis.value=s);let{_lodMax:y}=this;h.dTheta.value=d,h.mipInt.value=y-i;let x=this._sizeLods[n],M=3*x*(n>y-Wg?n-y+Wg:0),S=4*(this._cubeSize-x);RA(t,M,S,3*x,2*x),l.setRenderTarget(t),l.render(f,qz)}};function CTe(r){let e=[],t=[],i=[],n=r,a=r-Wg+1+zre.length;for(let o=0;o<a;o++){let s=Math.pow(2,n);t.push(s);let l=1/s;o>r-Wg?l=zre[o-r+Wg-1]:o===0&&(l=0),i.push(l);let u=1/(s-2),c=-u,f=1+u,h=[c,c,f,c,f,f,c,c,f,f,c,f],p=6,d=6,g=3,m=2,v=1,_=new Float32Array(g*d*p),y=new Float32Array(m*d*p),x=new Float32Array(v*d*p);for(let S=0;S<p;S++){let w=S%3*2/3-1,T=S>2?0:-1,C=[w,T,0,w+2/3,T,0,w+2/3,T+1,0,w,T,0,w+2/3,T+1,0,w,T+1,0];_.set(C,g*d*S),y.set(h,m*d*S);let b=[S,S,S,S,S,S];x.set(b,v*d*S)}let M=new ro;M.setAttribute("position",new xa(_,g)),M.setAttribute("uv",new xa(y,m)),M.setAttribute("faceIndex",new xa(x,v)),e.push(M),n>Wg&&n--}return{lodPlanes:e,sizeLods:t,sigmas:i}}function kre(r,e,t){let i=new to(r,e,t);return i.texture.mapping=lh,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function RA(r,e,t,i,n){r.viewport.set(e,t,i,n),r.scissor.set(e,t,i,n)}function RTe(r,e,t){let i=new Float32Array(Ed),n=new be(0,1,0);return new Sa({name:"SphericalGaussianBlur",defines:{n:Ed,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n}},vertexShader:Jz(),fragmentShader:`
-
- precision mediump float;
- precision mediump int;
-
- varying vec3 vOutputDirection;
-
- uniform sampler2D envMap;
- uniform int samples;
- uniform float weights[ n ];
- uniform bool latitudinal;
- uniform float dTheta;
- uniform float mipInt;
- uniform vec3 poleAxis;
-
- #define ENVMAP_TYPE_CUBE_UV
- #include <cube_uv_reflection_fragment>
-
- vec3 getSample( float theta, vec3 axis ) {
-
- float cosTheta = cos( theta );
- // Rodrigues' axis-angle rotation
- vec3 sampleDirection = vOutputDirection * cosTheta
- + cross( axis, vOutputDirection ) * sin( theta )
- + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
-
- return bilinearCubeUV( envMap, sampleDirection, mipInt );
-
- }
-
- void main() {
-
- vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
-
- if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
-
- axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
-
- }
-
- axis = normalize( axis );
-
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
- gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
-
- for ( int i = 1; i < n; i++ ) {
-
- if ( i >= samples ) {
-
- break;
-
- }
-
- float theta = dTheta * float( i );
- gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
- gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
-
- }
-
- }
- `,blending:vs,depthTest:!1,depthWrite:!1})}function Vre(){return new Sa({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Jz(),fragmentShader:`
-
- precision mediump float;
- precision mediump int;
-
- varying vec3 vOutputDirection;
-
- uniform sampler2D envMap;
-
- #include <common>
-
- void main() {
-
- vec3 outputDirection = normalize( vOutputDirection );
- vec2 uv = equirectUv( outputDirection );
-
- gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
-
- }
- `,blending:vs,depthTest:!1,depthWrite:!1})}function Gre(){return new Sa({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Jz(),fragmentShader:`
-
- precision mediump float;
- precision mediump int;
-
- uniform float flipEnvMap;
-
- varying vec3 vOutputDirection;
-
- uniform samplerCube envMap;
-
- void main() {
-
- gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
-
- }
- `,blending:vs,depthTest:!1,depthWrite:!1})}function Jz(){return`
-
- precision mediump float;
- precision mediump int;
-
- attribute float faceIndex;
-
- varying vec3 vOutputDirection;
-
- // RH coordinate system; PMREM face-indexing convention
- vec3 getDirection( vec2 uv, float face ) {
-
- uv = 2.0 * uv - 1.0;
-
- vec3 direction = vec3( uv, 1.0 );
-
- if ( face == 0.0 ) {
-
- direction = direction.zyx; // ( 1, v, u ) pos x
-
- } else if ( face == 1.0 ) {
-
- direction = direction.xzy;
- direction.xz *= -1.0; // ( -u, 1, -v ) pos y
-
- } else if ( face == 2.0 ) {
-
- direction.x *= -1.0; // ( -u, v, 1 ) pos z
-
- } else if ( face == 3.0 ) {
-
- direction = direction.zyx;
- direction.xz *= -1.0; // ( -1, v, -u ) neg x
-
- } else if ( face == 4.0 ) {
-
- direction = direction.xzy;
- direction.xy *= -1.0; // ( -u, -1, v ) neg y
-
- } else if ( face == 5.0 ) {
-
- direction.z *= -1.0; // ( u, v, -1 ) neg z
-
- }
-
- return direction;
-
- }
-
- void main() {
-
- vOutputDirection = getDirection( uv, faceIndex );
- gl_Position = vec4( position, 1.0 );
-
- }
- `}function Hre(r){let e=new WeakMap,t=null;function i(s){if(s&&s.isTexture){let l=s.mapping,u=l===oS||l===sS,c=l===ol||l===eu;if(u||c)if(s.isRenderTargetTexture&&s.needsPMREMUpdate===!0){s.needsPMREMUpdate=!1;let f=e.get(s);return t===null&&(t=new gS(r)),f=u?t.fromEquirectangular(s,f):t.fromCubemap(s,f),e.set(s,f),f.texture}else{if(e.has(s))return e.get(s).texture;{let f=s.image;if(u&&f&&f.height>0||c&&f&&n(f)){t===null&&(t=new gS(r));let h=u?t.fromEquirectangular(s):t.fromCubemap(s);return e.set(s,h),s.addEventListener("dispose",a),h.texture}else return null}}}return s}function n(s){let l=0,u=6;for(let c=0;c<u;c++)s[c]!==void 0&&l++;return l===u}function a(s){let l=s.target;l.removeEventListener("dispose",a);let u=e.get(l);u!==void 0&&(e.delete(l),u.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:i,dispose:o}}function Wre(r){let e={};function t(i){if(e[i]!==void 0)return e[i];let n;switch(i){case"WEBGL_depth_texture":n=r.getExtension("WEBGL_depth_texture")||r.getExtension("MOZ_WEBGL_depth_texture")||r.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":n=r.getExtension("EXT_texture_filter_anisotropic")||r.getExtension("MOZ_EXT_texture_filter_anisotropic")||r.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":n=r.getExtension("WEBGL_compressed_texture_s3tc")||r.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":n=r.getExtension("WEBGL_compressed_texture_pvrtc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:n=r.getExtension(i)}return e[i]=n,n}return{has:function(i){return t(i)!==null},init:function(i){i.isWebGL2?(t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance")):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(i){let n=t(i);return n===null&&console.warn("THREE.WebGLRenderer: "+i+" extension not supported."),n}}}function Xre(r,e,t,i){let n={},a=new WeakMap;function o(f){let h=f.target;h.index!==null&&e.remove(h.index);for(let d in h.attributes)e.remove(h.attributes[d]);for(let d in h.morphAttributes){let g=h.morphAttributes[d];for(let m=0,v=g.length;m<v;m++)e.remove(g[m])}h.removeEventListener("dispose",o),delete n[h.id];let p=a.get(h);p&&(e.remove(p),a.delete(h)),i.releaseStatesOfGeometry(h),h.isInstancedBufferGeometry===!0&&delete h._maxInstanceCount,t.memory.geometries--}function s(f,h){return n[h.id]===!0||(h.addEventListener("dispose",o),n[h.id]=!0,t.memory.geometries++),h}function l(f){let h=f.attributes;for(let d in h)e.update(h[d],r.ARRAY_BUFFER);let p=f.morphAttributes;for(let d in p){let g=p[d];for(let m=0,v=g.length;m<v;m++)e.update(g[m],r.ARRAY_BUFFER)}}function u(f){let h=[],p=f.index,d=f.attributes.position,g=0;if(p!==null){let _=p.array;g=p.version;for(let y=0,x=_.length;y<x;y+=3){let M=_[y+0],S=_[y+1],w=_[y+2];h.push(M,S,S,w,w,M)}}else if(d!==void 0){let _=d.array;g=d.version;for(let y=0,x=_.length/3-1;y<x;y+=3){let M=y+0,S=y+1,w=y+2;h.push(M,S,S,w,w,M)}}else return;let m=new(eA(h)?Dg:Pg)(h,1);m.version=g;let v=a.get(f);v&&e.remove(v),a.set(f,m)}function c(f){let h=a.get(f);if(h){let p=f.index;p!==null&&h.version<p.version&&u(f)}else u(f);return a.get(f)}return{get:s,update:l,getWireframeAttribute:c}}function Yre(r,e,t,i){let n=i.isWebGL2,a;function o(p){a=p}let s,l;function u(p){s=p.type,l=p.bytesPerElement}function c(p,d){r.drawElements(a,d,s,p*l),t.update(d,a,1)}function f(p,d,g){if(g===0)return;let m,v;if(n)m=r,v="drawElementsInstanced";else if(m=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",m===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}m[v](a,d,s,p*l,g),t.update(d,a,g)}function h(p,d,g){if(g===0)return;let m=e.get("WEBGL_multi_draw");if(m===null)for(let v=0;v<g;v++)this.render(p[v]/l,d[v]);else{m.multiDrawElementsWEBGL(a,d,0,s,p,0,g);let v=0;for(let _=0;_<g;_++)v+=d[_];t.update(v,a,1)}}this.setMode=o,this.setIndex=u,this.render=c,this.renderInstances=f,this.renderMultiDraw=h}function qre(r){let e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function i(a,o,s){switch(t.calls++,o){case r.TRIANGLES:t.triangles+=s*(a/3);break;case r.LINES:t.lines+=s*(a/2);break;case r.LINE_STRIP:t.lines+=s*(a-1);break;case r.LINE_LOOP:t.lines+=s*a;break;case r.POINTS:t.points+=s*a;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function n(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:n,update:i}}function LTe(r,e){return r[0]-e[0]}function PTe(r,e){return Math.abs(e[1])-Math.abs(r[1])}function Zre(r,e,t){let i={},n=new Float32Array(8),a=new WeakMap,o=new ni,s=[];for(let u=0;u<8;u++)s[u]=[u,0];function l(u,c,f){let h=u.morphTargetInfluences;if(e.isWebGL2===!0){let d=c.morphAttributes.position||c.morphAttributes.normal||c.morphAttributes.color,g=d!==void 0?d.length:0,m=a.get(c);if(m===void 0||m.count!==g){let R=function(){E.dispose(),a.delete(c),c.removeEventListener("dispose",R)};var p=R;m!==void 0&&m.texture.dispose();let v=c.morphAttributes.position!==void 0,_=c.morphAttributes.normal!==void 0,y=c.morphAttributes.color!==void 0,x=c.morphAttributes.position||[],M=c.morphAttributes.normal||[],S=c.morphAttributes.color||[],w=0;v===!0&&(w=1),_===!0&&(w=2),y===!0&&(w=3);let T=c.attributes.position.count*w,C=1;T>e.maxTextureSize&&(C=Math.ceil(T/e.maxTextureSize),T=e.maxTextureSize);let b=new Float32Array(T*C*4*g),E=new Mg(b,T,C,g);E.type=ja,E.needsUpdate=!0;let I=w*4;for(let A=0;A<g;A++){let D=x[A],U=M[A],B=S[A],z=T*C*4*A;for(let k=0;k<D.count;k++){let G=k*I;v===!0&&(o.fromBufferAttribute(D,k),b[z+G+0]=o.x,b[z+G+1]=o.y,b[z+G+2]=o.z,b[z+G+3]=0),_===!0&&(o.fromBufferAttribute(U,k),b[z+G+4]=o.x,b[z+G+5]=o.y,b[z+G+6]=o.z,b[z+G+7]=0),y===!0&&(o.fromBufferAttribute(B,k),b[z+G+8]=o.x,b[z+G+9]=o.y,b[z+G+10]=o.z,b[z+G+11]=B.itemSize===4?o.w:1)}}m={count:g,texture:E,size:new Kt(T,C)},a.set(c,m),c.addEventListener("dispose",R)}if(u.isInstancedMesh===!0&&u.morphTexture!==null)f.getUniforms().setValue(r,"morphTexture",u.morphTexture,t);else{let v=0;for(let y=0;y<h.length;y++)v+=h[y];let 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- `)):(v=[fie(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",t.batching?"#define USE_BATCHING":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.instancingMorph?"#define USE_INSTANCING_MORPH":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV 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MORPHTARGETS_TEXTURE":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 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#endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
- `].filter(qg).join(`
- `),_=[p,fie(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.envMap?"#define "+c:"",t.envMap?"#define "+f:"",h?"#define CUBEUV_TEXEL_WIDTH "+h.texelWidth:"",h?"#define CUBEUV_TEXEL_HEIGHT "+h.texelHeight:"",h?"#define CUBEUV_MAX_MIP "+h.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==gs?"#define TONE_MAPPING":"",t.toneMapping!==gs?pr.tonemapping_pars_fragment:"",t.toneMapping!==gs?wEe("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",pr.colorspace_pars_fragment,bEe("linearToOutputTexel",t.outputColorSpace),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
- `].filter(qg).join(`
- `)),o=iF(o),o=lie(o,t),o=uie(o,t),s=iF(s),s=lie(s,t),s=uie(s,t),o=cie(o),s=cie(s),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(y=`#version 300 es
- `,v=[d,"precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
- `)+`
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- `)+`
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-
- Material Name: `+I.name+`
- Material Type: `+I.type+`
-
- Program Info Log: `+R+`
- `+z+`
- `+k)}else R!==""?console.warn("THREE.WebGLProgram: Program Info Log:",R):(A===""||D==="")&&(B=!1);B&&(I.diagnostics={runnable:U,programLog:R,vertexShader:{log:A,prefix:v},fragmentShader:{log:D,prefix:_}})}n.deleteShader(S),n.deleteShader(w),C=new _h(n,m),b=CEe(n,m)}let C;this.getUniforms=function(){return C===void 0&&T(this),C};let b;this.getAttributes=function(){return b===void 0&&T(this),b};let E=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return E===!1&&(E=n.getProgramParameter(m,_Ee)),E},this.destroy=function(){i.releaseStatesOfProgram(this),n.deleteProgram(m),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=xEe++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=S,this.fragmentShader=w,this}var BEe=0,PA=class{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,i=e.fragmentShader,n=this._getShaderStage(t),a=this._getShaderStage(i),o=this._getShaderCacheForMaterial(e);return o.has(n)===!1&&(o.add(n),n.usedTimes++),o.has(a)===!1&&(o.add(a),a.usedTimes++),this}remove(e){let t=this.materialCache.get(e);for(let i of t)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,i=t.get(e);return i===void 0&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){let t=this.shaderCache,i=t.get(e);return i===void 0&&(i=new nF(e),t.set(e,i)),i}},nF=class{constructor(e){this.id=BEe++,this.code=e,this.usedTimes=0}};function pie(r,e,t,i,n,a,o){let s=new Ag,l=new PA,u=new 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xt={isWebGL2:f,shaderID:G,shaderType:b.type,shaderName:b.name,vertexShader:V,fragmentShader:K,defines:b.defines,customVertexShaderID:ae,customFragmentShaderID:ve,isRawShaderMaterial:b.isRawShaderMaterial===!0,glslVersion:b.glslVersion,precision:d,batching:Ee,instancing:se,instancingColor:se&&A.instanceColor!==null,instancingMorph:se&&A.morphTexture!==null,supportsVertexTextures:p,outputColorSpace:ue===null?r.outputColorSpace:ue.isXRRenderTarget===!0?ue.texture.colorSpace:Ja,alphaToCoverage:!!b.alphaToCoverage,map:q,matcap:H,envMap:We,envMapMode:We&&z.mapping,envMapCubeUVHeight:k,aoMap:_e,lightMap:xe,bumpMap:Le,normalMap:Ue,displacementMap:p&&Ne,emissiveMap:Ve,normalMapObjectSpace:Ue&&b.normalMapType===vQ,normalMapTangentSpace:Ue&&b.normalMapType===mQ,metalnessMap:ct,roughnessMap:F,anisotropy:L,anisotropyMap:et,clearcoat:ne,clearcoatMap:Ke,clearcoatNormalMap:Se,clearcoatRoughnessMap:Ae,iridescence:le,iridescenceMap:nt,iridescenceThicknessMap:$,sheen:me,sheenColorMap:it,sheenRoughnessMap:Xe,specularMap:Fe,specularColorMap:we,specularIntensityMap:Ie,transmission:he,transmissionMap:st,thicknessMap:Je,gradientMap:kt,opaque:b.transparent===!1&&b.blending===Xu&&b.alphaToCoverage===!1,alphaMap:X,alphaTest:Te,alphaHash:te,combine:b.combine,mapUv:q&&m(b.map.channel),aoMapUv:_e&&m(b.aoMap.channel),lightMapUv:xe&&m(b.lightMap.channel),bumpMapUv:Le&&m(b.bumpMap.channel),normalMapUv:Ue&&m(b.normalMap.channel),displacementMapUv:Ne&&m(b.displacementMap.channel),emissiveMapUv:Ve&&m(b.emissiveMap.channel),metalnessMapUv:ct&&m(b.metalnessMap.channel),roughnessMapUv:F&&m(b.roughnessMap.channel),anisotropyMapUv:et&&m(b.anisotropyMap.channel),clearcoatMapUv:Ke&&m(b.clearcoatMap.channel),clearcoatNormalMapUv:Se&&m(b.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Ae&&m(b.clearcoatRoughnessMap.channel),iridescenceMapUv:nt&&m(b.iridescenceMap.channel),iridescenceThicknessMapUv:$&&m(b.iridescenceThicknessMap.channel),sheenColorMapUv:it&&m(b.sheenColorMap.channel),sheenRoughnessMapUv:Xe&&m(b.sheenRoughnessMap.channel),specularMapUv:Fe&&m(b.specularMap.channel),specularColorMapUv:we&&m(b.specularColorMap.channel),specularIntensityMapUv:Ie&&m(b.specularIntensityMap.channel),transmissionMapUv:st&&m(b.transmissionMap.channel),thicknessMapUv:Je&&m(b.thicknessMap.channel),alphaMapUv:X&&m(b.alphaMap.channel),vertexTangents:!!U.attributes.tangent&&(Ue||L),vertexColors:b.vertexColors,vertexAlphas:b.vertexColors===!0&&!!U.attributes.color&&U.attributes.color.itemSize===4,pointsUvs:A.isPoints===!0&&!!U.attributes.uv&&(q||X),fog:!!D,useFog:b.fog===!0,fogExp2:!!D&&D.isFogExp2,flatShading:b.flatShading===!0,sizeAttenuation:b.sizeAttenuation===!0,logarithmicDepthBuffer:h,skinning:A.isSkinnedMesh===!0,morphTargets:U.morphAttributes.position!==void 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0,morphTargetsCount:J,morphTextureStride:Q,numDirLights:E.directional.length,numPointLights:E.point.length,numSpotLights:E.spot.length,numSpotLightMaps:E.spotLightMap.length,numRectAreaLights:E.rectArea.length,numHemiLights:E.hemi.length,numDirLightShadows:E.directionalShadowMap.length,numPointLightShadows:E.pointShadowMap.length,numSpotLightShadows:E.spotShadowMap.length,numSpotLightShadowsWithMaps:E.numSpotLightShadowsWithMaps,numLightProbes:E.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:b.dithering,shadowMapEnabled:r.shadowMap.enabled&&I.length>0,shadowMapType:r.shadowMap.type,toneMapping:Pe,useLegacyLights:r._useLegacyLights,decodeVideoTexture:q&&b.map.isVideoTexture===!0&&Tr.getTransfer(b.map.colorSpace)===Hr,premultipliedAlpha:b.premultipliedAlpha,doubleSided:b.side===Co,flipSided:b.side===_i,useDepthPacking:b.depthPacking>=0,depthPacking:b.depthPacking||0,index0AttributeName:b.index0AttributeName,extensionDerivatives:Me&&b.extensions.derivatives===!0,extensionFragDepth:Me&&b.extensions.fragDepth===!0,extensionDrawBuffers:Me&&b.extensions.drawBuffers===!0,extensionShaderTextureLOD:Me&&b.extensions.shaderTextureLOD===!0,extensionClipCullDistance:Me&&b.extensions.clipCullDistance===!0&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:Me&&b.extensions.multiDraw===!0&&i.has("WEBGL_multi_draw"),rendererExtensionFragDepth:f||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:f||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:f||i.has("EXT_shader_texture_lod"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:b.customProgramCacheKey()};return xt.vertexUv1s=u.has(1),xt.vertexUv2s=u.has(2),xt.vertexUv3s=u.has(3),u.clear(),xt}function _(b){let E=[];if(b.shaderID?E.push(b.shaderID):(E.push(b.customVertexShaderID),E.push(b.customFragmentShaderID)),b.defines!==void 0)for(let I in b.defines)E.push(I),E.push(b.defines[I]);return b.isRawShaderMaterial===!1&&(y(E,b),x(E,b),E.push(r.outputColorSpace)),E.push(b.customProgramCacheKey),E.join()}function y(b,E){b.push(E.precision),b.push(E.outputColorSpace),b.push(E.envMapMode),b.push(E.envMapCubeUVHeight),b.push(E.mapUv),b.push(E.alphaMapUv),b.push(E.lightMapUv),b.push(E.aoMapUv),b.push(E.bumpMapUv),b.push(E.normalMapUv),b.push(E.displacementMapUv),b.push(E.emissiveMapUv),b.push(E.metalnessMapUv),b.push(E.roughnessMapUv),b.push(E.anisotropyMapUv),b.push(E.clearcoatMapUv),b.push(E.clearcoatNormalMapUv),b.push(E.clearcoatRoughnessMapUv),b.push(E.iridescenceMapUv),b.push(E.iridescenceThicknessMapUv),b.push(E.sheenColorMapUv),b.push(E.sheenRoughnessMapUv),b.push(E.specularMapUv),b.push(E.specularColorMapUv),b.push(E.specularIntensityMapUv),b.push(E.transmissionMapUv),b.push(E.thicknessMapUv),b.push(E.combine),b.push(E.fogExp2),b.push(E.sizeAttenuation),b.push(E.morphTargetsCount),b.push(E.morphAttributeCount),b.push(E.numDirLights),b.push(E.numPointLights),b.push(E.numSpotLights),b.push(E.numSpotLightMaps),b.push(E.numHemiLights),b.push(E.numRectAreaLights),b.push(E.numDirLightShadows),b.push(E.numPointLightShadows),b.push(E.numSpotLightShadows),b.push(E.numSpotLightShadowsWithMaps),b.push(E.numLightProbes),b.push(E.shadowMapType),b.push(E.toneMapping),b.push(E.numClippingPlanes),b.push(E.numClipIntersection),b.push(E.depthPacking)}function x(b,E){s.disableAll(),E.isWebGL2&&s.enable(0),E.supportsVertexTextures&&s.enable(1),E.instancing&&s.enable(2),E.instancingColor&&s.enable(3),E.instancingMorph&&s.enable(4),E.matcap&&s.enable(5),E.envMap&&s.enable(6),E.normalMapObjectSpace&&s.enable(7),E.normalMapTangentSpace&&s.enable(8),E.clearcoat&&s.enable(9),E.iridescence&&s.enable(10),E.alphaTest&&s.enable(11),E.vertexColors&&s.enable(12),E.vertexAlphas&&s.enable(13),E.vertexUv1s&&s.enable(14),E.vertexUv2s&&s.enable(15),E.vertexUv3s&&s.enable(16),E.vertexTangents&&s.enable(17),E.anisotropy&&s.enable(18),E.alphaHash&&s.enable(19),E.batching&&s.enable(20),b.push(s.mask),s.disableAll(),E.fog&&s.enable(0),E.useFog&&s.enable(1),E.flatShading&&s.enable(2),E.logarithmicDepthBuffer&&s.enable(3),E.skinning&&s.enable(4),E.morphTargets&&s.enable(5),E.morphNormals&&s.enable(6),E.morphColors&&s.enable(7),E.premultipliedAlpha&&s.enable(8),E.shadowMapEnabled&&s.enable(9),E.useLegacyLights&&s.enable(10),E.doubleSided&&s.enable(11),E.flipSided&&s.enable(12),E.useDepthPacking&&s.enable(13),E.dithering&&s.enable(14),E.transmission&&s.enable(15),E.sheen&&s.enable(16),E.opaque&&s.enable(17),E.pointsUvs&&s.enable(18),E.decodeVideoTexture&&s.enable(19),E.alphaToCoverage&&s.enable(20),b.push(s.mask)}function M(b){let E=g[b.type],I;if(E){let R=Ss[E];I=XQ.clone(R.uniforms)}else I=b.uniforms;return I}function S(b,E){let I;for(let R=0,A=c.length;R<A;R++){let D=c[R];if(D.cacheKey===E){I=D,++I.usedTimes;break}}return I===void 0&&(I=new hie(r,E,b,a),c.push(I)),I}function w(b){if(--b.usedTimes===0){let E=c.indexOf(b);c[E]=c[c.length-1],c.pop(),b.destroy()}}function T(b){l.remove(b)}function C(){l.dispose()}return{getParameters:v,getProgramCacheKey:_,getUniforms:M,acquireProgram:S,releaseProgram:w,releaseShaderCache:T,programs:c,dispose:C}}function die(){let r=new WeakMap;function e(a){let o=r.get(a);return o===void 0&&(o={},r.set(a,o)),o}function t(a){r.delete(a)}function i(a,o,s){r.get(a)[o]=s}function n(){r=new WeakMap}return{get:e,remove:t,update:i,dispose:n}}function kEe(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.material.id!==e.material.id?r.material.id-e.material.id:r.z!==e.z?r.z-e.z:r.id-e.id}function mie(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.z!==e.z?e.z-r.z:r.id-e.id}function vie(){let r=[],e=0,t=[],i=[],n=[];function a(){e=0,t.length=0,i.length=0,n.length=0}function o(f,h,p,d,g,m){let v=r[e];return v===void 0?(v={id:f.id,object:f,geometry:h,material:p,groupOrder:d,renderOrder:f.renderOrder,z:g,group:m},r[e]=v):(v.id=f.id,v.object=f,v.geometry=h,v.material=p,v.groupOrder=d,v.renderOrder=f.renderOrder,v.z=g,v.group=m),e++,v}function s(f,h,p,d,g,m){let v=o(f,h,p,d,g,m);p.transmission>0?i.push(v):p.transparent===!0?n.push(v):t.push(v)}function l(f,h,p,d,g,m){let v=o(f,h,p,d,g,m);p.transmission>0?i.unshift(v):p.transparent===!0?n.unshift(v):t.unshift(v)}function u(f,h){t.length>1&&t.sort(f||kEe),i.length>1&&i.sort(h||mie),n.length>1&&n.sort(h||mie)}function c(){for(let f=e,h=r.length;f<h;f++){let p=r[f];if(p.id===null)break;p.id=null,p.object=null,p.geometry=null,p.material=null,p.group=null}}return{opaque:t,transmissive:i,transparent:n,init:a,push:s,unshift:l,finish:c,sort:u}}function gie(){let r=new WeakMap;function e(i,n){let a=r.get(i),o;return a===void 0?(o=new vie,r.set(i,[o])):n>=a.length?(o=new vie,a.push(o)):o=a[n],o}function t(){r=new WeakMap}return{get:e,dispose:t}}function VEe(){let r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new be,color:new ir};break;case"SpotLight":t={position:new be,direction:new be,color:new ir,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new be,color:new ir,distance:0,decay:0};break;case"HemisphereLight":t={direction:new be,skyColor:new ir,groundColor:new ir};break;case"RectAreaLight":t={color:new ir,position:new be,halfWidth:new be,halfHeight:new be};break}return r[e.id]=t,t}}}function GEe(){let r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Kt};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Kt};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Kt,shadowCameraNear:1,shadowCameraFar:1e3};break}return r[e.id]=t,t}}}var HEe=0;function WEe(r,e){return(e.castShadow?2:0)-(r.castShadow?2:0)+(e.map?1:0)-(r.map?1:0)}function yie(r,e){let t=new VEe,i=GEe(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)n.probe.push(new be);let a=new be,o=new Wr,s=new Wr;function l(c,f){let h=0,p=0,d=0;for(let I=0;I<9;I++)n.probe[I].set(0,0,0);let g=0,m=0,v=0,_=0,y=0,x=0,M=0,S=0,w=0,T=0,C=0;c.sort(WEe);let b=f===!0?Math.PI:1;for(let I=0,R=c.length;I<R;I++){let A=c[I],D=A.color,U=A.intensity,B=A.distance,z=A.shadow&&A.shadow.map?A.shadow.map.texture:null;if(A.isAmbientLight)h+=D.r*U*b,p+=D.g*U*b,d+=D.b*U*b;else if(A.isLightProbe){for(let k=0;k<9;k++)n.probe[k].addScaledVector(A.sh.coefficients[k],U);C++}else if(A.isDirectionalLight){let k=t.get(A);if(k.color.copy(A.color).multiplyScalar(A.intensity*b),A.castShadow){let G=A.shadow,Y=i.get(A);Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,n.directionalShadow[g]=Y,n.directionalShadowMap[g]=z,n.directionalShadowMatrix[g]=A.shadow.matrix,x++}n.directional[g]=k,g++}else if(A.isSpotLight){let k=t.get(A);k.position.setFromMatrixPosition(A.matrixWorld),k.color.copy(D).multiplyScalar(U*b),k.distance=B,k.coneCos=Math.cos(A.angle),k.penumbraCos=Math.cos(A.angle*(1-A.penumbra)),k.decay=A.decay,n.spot[v]=k;let G=A.shadow;if(A.map&&(n.spotLightMap[w]=A.map,w++,G.updateMatrices(A),A.castShadow&&T++),n.spotLightMatrix[v]=G.matrix,A.castShadow){let Y=i.get(A);Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,n.spotShadow[v]=Y,n.spotShadowMap[v]=z,S++}v++}else if(A.isRectAreaLight){let k=t.get(A);k.color.copy(D).multiplyScalar(U),k.halfWidth.set(A.width*.5,0,0),k.halfHeight.set(0,A.height*.5,0),n.rectArea[_]=k,_++}else if(A.isPointLight){let k=t.get(A);if(k.color.copy(A.color).multiplyScalar(A.intensity*b),k.distance=A.distance,k.decay=A.decay,A.castShadow){let G=A.shadow,Y=i.get(A);Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,Y.shadowCameraNear=G.camera.near,Y.shadowCameraFar=G.camera.far,n.pointShadow[m]=Y,n.pointShadowMap[m]=z,n.pointShadowMatrix[m]=A.shadow.matrix,M++}n.point[m]=k,m++}else if(A.isHemisphereLight){let k=t.get(A);k.skyColor.copy(A.color).multiplyScalar(U*b),k.groundColor.copy(A.groundColor).multiplyScalar(U*b),n.hemi[y]=k,y++}}_>0&&(e.isWebGL2?r.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=ht.LTC_FLOAT_1,n.rectAreaLTC2=ht.LTC_FLOAT_2):(n.rectAreaLTC1=ht.LTC_HALF_1,n.rectAreaLTC2=ht.LTC_HALF_2):r.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=ht.LTC_FLOAT_1,n.rectAreaLTC2=ht.LTC_FLOAT_2):r.has("OES_texture_half_float_linear")===!0?(n.rectAreaLTC1=ht.LTC_HALF_1,n.rectAreaLTC2=ht.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),n.ambient[0]=h,n.ambient[1]=p,n.ambient[2]=d;let E=n.hash;(E.directionalLength!==g||E.pointLength!==m||E.spotLength!==v||E.rectAreaLength!==_||E.hemiLength!==y||E.numDirectionalShadows!==x||E.numPointShadows!==M||E.numSpotShadows!==S||E.numSpotMaps!==w||E.numLightProbes!==C)&&(n.directional.length=g,n.spot.length=v,n.rectArea.length=_,n.point.length=m,n.hemi.length=y,n.directionalShadow.length=x,n.directionalShadowMap.length=x,n.pointShadow.length=M,n.pointShadowMap.length=M,n.spotShadow.length=S,n.spotShadowMap.length=S,n.directionalShadowMatrix.length=x,n.pointShadowMatrix.length=M,n.spotLightMatrix.length=S+w-T,n.spotLightMap.length=w,n.numSpotLightShadowsWithMaps=T,n.numLightProbes=C,E.directionalLength=g,E.pointLength=m,E.spotLength=v,E.rectAreaLength=_,E.hemiLength=y,E.numDirectionalShadows=x,E.numPointShadows=M,E.numSpotShadows=S,E.numSpotMaps=w,E.numLightProbes=C,n.version=HEe++)}function u(c,f){let h=0,p=0,d=0,g=0,m=0,v=f.matrixWorldInverse;for(let _=0,y=c.length;_<y;_++){let x=c[_];if(x.isDirectionalLight){let M=n.directional[h];M.direction.setFromMatrixPosition(x.matrixWorld),a.setFromMatrixPosition(x.target.matrixWorld),M.direction.sub(a),M.direction.transformDirection(v),h++}else if(x.isSpotLight){let M=n.spot[d];M.position.setFromMatrixPosition(x.matrixWorld),M.position.applyMatrix4(v),M.direction.setFromMatrixPosition(x.matrixWorld),a.setFromMatrixPosition(x.target.matrixWorld),M.direction.sub(a),M.direction.transformDirection(v),d++}else if(x.isRectAreaLight){let M=n.rectArea[g];M.position.setFromMatrixPosition(x.matrixWorld),M.position.applyMatrix4(v),s.identity(),o.copy(x.matrixWorld),o.premultiply(v),s.extractRotation(o),M.halfWidth.set(x.width*.5,0,0),M.halfHeight.set(0,x.height*.5,0),M.halfWidth.applyMatrix4(s),M.halfHeight.applyMatrix4(s),g++}else if(x.isPointLight){let M=n.point[p];M.position.setFromMatrixPosition(x.matrixWorld),M.position.applyMatrix4(v),p++}else if(x.isHemisphereLight){let M=n.hemi[m];M.direction.setFromMatrixPosition(x.matrixWorld),M.direction.transformDirection(v),m++}}}return{setup:l,setupView:u,state:n}}function _ie(r,e){let t=new yie(r,e),i=[],n=[];function a(){i.length=0,n.length=0}function o(f){i.push(f)}function s(f){n.push(f)}function l(f){t.setup(i,f)}function u(f){t.setupView(i,f)}return{init:a,state:{lightsArray:i,shadowsArray:n,lights:t},setupLights:l,setupLightsView:u,pushLight:o,pushShadow:s}}function xie(r,e){let t=new WeakMap;function i(a,o=0){let s=t.get(a),l;return s===void 0?(l=new _ie(r,e),t.set(a,[l])):o>=s.length?(l=new _ie(r,e),s.push(l)):l=s[o],l}function n(){t=new WeakMap}return{get:i,dispose:n}}var DA=class extends au{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=pQ,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}};var IA=class extends au{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}};var Sie=`
- void main() {
-
- gl_Position = vec4( position, 1.0 );
-
- }
- `,Mie=`
- uniform sampler2D shadow_pass;
- uniform vec2 resolution;
- uniform float radius;
-
- #include <packing>
-
- void main() {
-
- const float samples = float( VSM_SAMPLES );
-
- float mean = 0.0;
- float squared_mean = 0.0;
-
- float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
- float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
- for ( float i = 0.0; i < samples; i ++ ) {
-
- float uvOffset = uvStart + i * uvStride;
-
- #ifdef HORIZONTAL_PASS
-
- vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
- mean += distribution.x;
- squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
-
- #else
-
- float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
- mean += depth;
- squared_mean += depth * depth;
-
- #endif
-
- }
-
- mean = mean / samples;
- squared_mean = squared_mean / samples;
-
- float std_dev = sqrt( squared_mean - mean * mean );
-
- gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
-
- }
- `;function bie(r,e,t){let i=new yh,n=new Kt,a=new Kt,o=new ni,s=new DA({depthPacking:dQ}),l=new IA,u={},c=t.maxTextureSize,f={[Ao]:_i,[_i]:Ao,[Co]:Co},h=new Sa({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Kt},radius:{value:4}},vertexShader:Sie,fragmentShader:Mie}),p=h.clone();p.defines.HORIZONTAL_PASS=1;let d=new ro;d.setAttribute("position",new xa(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let g=new rn(d,h),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=OE;let v=this.type;this.render=function(S,w,T){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||S.length===0)return;let C=r.getRenderTarget(),b=r.getActiveCubeFace(),E=r.getActiveMipmapLevel(),I=r.state;I.setBlending(vs),I.buffers.color.setClear(1,1,1,1),I.buffers.depth.setTest(!0),I.setScissorTest(!1);let R=v!==al&&this.type===al,A=v===al&&this.type!==al;for(let D=0,U=S.length;D<U;D++){let B=S[D],z=B.shadow;if(z===void 0){console.warn("THREE.WebGLShadowMap:",B,"has no shadow.");continue}if(z.autoUpdate===!1&&z.needsUpdate===!1)continue;n.copy(z.mapSize);let k=z.getFrameExtents();if(n.multiply(k),a.copy(z.mapSize),(n.x>c||n.y>c)&&(n.x>c&&(a.x=Math.floor(c/k.x),n.x=a.x*k.x,z.mapSize.x=a.x),n.y>c&&(a.y=Math.floor(c/k.y),n.y=a.y*k.y,z.mapSize.y=a.y)),z.map===null||R===!0||A===!0){let Y=this.type!==al?{minFilter:Bi,magFilter:Bi}:{};z.map!==null&&z.map.dispose(),z.map=new to(n.x,n.y,Y),z.map.texture.name=B.name+".shadowMap",z.camera.updateProjectionMatrix()}r.setRenderTarget(z.map),r.clear();let G=z.getViewportCount();for(let Y=0;Y<G;Y++){let J=z.getViewport(Y);o.set(a.x*J.x,a.y*J.y,a.x*J.z,a.y*J.w),I.viewport(o),z.updateMatrices(B,Y),i=z.getFrustum(),x(w,T,z.camera,B,this.type)}z.isPointLightShadow!==!0&&this.type===al&&_(z,T),z.needsUpdate=!1}v=this.type,m.needsUpdate=!1,r.setRenderTarget(C,b,E)};function _(S,w){let 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Me=0;Me<Te.length;Me++){let Pe=Te[Me];L.format!==Rn?Fe!==null?st?kt&&t.compressedTexSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me,0,0,Pe.width,Pe.height,Fe,Pe.data):t.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me,Ie,Pe.width,Pe.height,0,Pe.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):st?kt&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me,0,0,Pe.width,Pe.height,Fe,we,Pe.data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me,Ie,Pe.width,Pe.height,0,Fe,we,Pe.data)}}}else{if(Te=L.mipmaps,st&&Je){Te.length>0&&X++;let te=ct($[0]);t.texStorage2D(r.TEXTURE_CUBE_MAP,X,Ie,te.width,te.height)}for(let te=0;te<6;te++)if(nt){st?kt&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,0,0,0,$[te].width,$[te].height,Fe,we,$[te].data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,0,Ie,$[te].width,$[te].height,0,Fe,we,$[te].data);for(let Me=0;Me<Te.length;Me++){let 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nt=Math.max(1,L.width>>he),$=Math.max(1,L.height>>he);me===r.TEXTURE_3D||me===r.TEXTURE_2D_ARRAY?t.texImage3D(me,he,Se,nt,$,L.depth,0,et,Ke,null):t.texImage2D(me,he,Se,nt,$,0,et,Ke,null)}t.bindFramebuffer(r.FRAMEBUFFER,F),Ue(L)?l.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,le,me,i.get(ne).__webglTexture,0,Le(L)):(me===r.TEXTURE_2D||me>=r.TEXTURE_CUBE_MAP_POSITIVE_X&&me<=r.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&r.framebufferTexture2D(r.FRAMEBUFFER,le,me,i.get(ne).__webglTexture,he),t.bindFramebuffer(r.FRAMEBUFFER,null)}function se(F,L,ne){if(r.bindRenderbuffer(r.RENDERBUFFER,F),L.depthBuffer&&!L.stencilBuffer){let le=s===!0?r.DEPTH_COMPONENT24:r.DEPTH_COMPONENT16;if(ne||Ue(L)){let me=L.depthTexture;me&&me.isDepthTexture&&(me.type===ja?le=r.DEPTH_COMPONENT32F:me.type===Lo&&(le=r.DEPTH_COMPONENT24));let he=Le(L);Ue(L)?l.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,he,le,L.width,L.height):r.renderbufferStorageMultisample(r.RENDERBUFFER,he,le,L.width,L.height)}else r.renderbufferStorage(r.RENDERBUFFER,le,L.width,L.height);r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,F)}else if(L.depthBuffer&&L.stencilBuffer){let le=Le(L);ne&&Ue(L)===!1?r.renderbufferStorageMultisample(r.RENDERBUFFER,le,r.DEPTH24_STENCIL8,L.width,L.height):Ue(L)?l.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,le,r.DEPTH24_STENCIL8,L.width,L.height):r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,L.width,L.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,F)}else{let le=L.textures;for(let me=0;me<le.length;me++){let he=le[me],et=a.convert(he.format,he.colorSpace),Ke=a.convert(he.type),Se=M(he.internalFormat,et,Ke,he.colorSpace),Ae=Le(L);ne&&Ue(L)===!1?r.renderbufferStorageMultisample(r.RENDERBUFFER,Ae,Se,L.width,L.height):Ue(L)?l.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,Ae,Se,L.width,L.height):r.renderbufferStorage(r.RENDERBUFFER,Se,L.width,L.height)}}r.bindRenderbuffer(r.RENDERBUFFER,null)}function Ee(F,L){if(L&&L.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(r.FRAMEBUFFER,F),!(L.depthTexture&&L.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!i.get(L.depthTexture).__webglTexture||L.depthTexture.image.width!==L.width||L.depthTexture.image.height!==L.height)&&(L.depthTexture.image.width=L.width,L.depthTexture.image.height=L.height,L.depthTexture.needsUpdate=!0),B(L.depthTexture,0);let le=i.get(L.depthTexture).__webglTexture,me=Le(L);if(L.depthTexture.format===ll)Ue(L)?l.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,le,0,me):r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,le,0);else if(L.depthTexture.format===tu)Ue(L)?l.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.TEXTURE_2D,le,0,me):r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.TEXTURE_2D,le,0);else throw new Error("Unknown depthTexture format")}function q(F){let L=i.get(F),ne=F.isWebGLCubeRenderTarget===!0;if(F.depthTexture&&!L.__autoAllocateDepthBuffer){if(ne)throw new Error("target.depthTexture not supported in Cube render targets");Ee(L.__webglFramebuffer,F)}else if(ne){L.__webglDepthbuffer=[];for(let le=0;le<6;le++)t.bindFramebuffer(r.FRAMEBUFFER,L.__webglFramebuffer[le]),L.__webglDepthbuffer[le]=r.createRenderbuffer(),se(L.__webglDepthbuffer[le],F,!1)}else t.bindFramebuffer(r.FRAMEBUFFER,L.__webglFramebuffer),L.__webglDepthbuffer=r.createRenderbuffer(),se(L.__webglDepthbuffer,F,!1);t.bindFramebuffer(r.FRAMEBUFFER,null)}function H(F,L,ne){let le=i.get(F);L!==void 0&&ue(le.__webglFramebuffer,F,F.texture,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,0),ne!==void 0&&q(F)}function We(F){let L=F.texture,ne=i.get(F),le=i.get(L);F.addEventListener("dispose",C);let me=F.textures,he=F.isWebGLCubeRenderTarget===!0,et=me.length>1,Ke=v(F)||s;if(et||(le.__webglTexture===void 0&&(le.__webglTexture=r.createTexture()),le.__version=L.version,o.memory.textures++),he){ne.__webglFramebuffer=[];for(let Se=0;Se<6;Se++)if(s&&L.mipmaps&&L.mipmaps.length>0){ne.__webglFramebuffer[Se]=[];for(let Ae=0;Ae<L.mipmaps.length;Ae++)ne.__webglFramebuffer[Se][Ae]=r.createFramebuffer()}else ne.__webglFramebuffer[Se]=r.createFramebuffer()}else{if(s&&L.mipmaps&&L.mipmaps.length>0){ne.__webglFramebuffer=[];for(let Se=0;Se<L.mipmaps.length;Se++)ne.__webglFramebuffer[Se]=r.createFramebuffer()}else ne.__webglFramebuffer=r.createFramebuffer();if(et)if(n.drawBuffers)for(let Se=0,Ae=me.length;Se<Ae;Se++){let nt=i.get(me[Se]);nt.__webglTexture===void 0&&(nt.__webglTexture=r.createTexture(),o.memory.textures++)}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(s&&F.samples>0&&Ue(F)===!1){ne.__webglMultisampledFramebuffer=r.createFramebuffer(),ne.__webglColorRenderbuffer=[],t.bindFramebuffer(r.FRAMEBUFFER,ne.__webglMultisampledFramebuffer);for(let Se=0;Se<me.length;Se++){let Ae=me[Se];ne.__webglColorRenderbuffer[Se]=r.createRenderbuffer(),r.bindRenderbuffer(r.RENDERBUFFER,ne.__webglColorRenderbuffer[Se]);let nt=a.convert(Ae.format,Ae.colorSpace),$=a.convert(Ae.type),it=M(Ae.internalFormat,nt,$,Ae.colorSpace,F.isXRRenderTarget===!0),Xe=Le(F);r.renderbufferStorageMultisample(r.RENDERBUFFER,Xe,it,F.width,F.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+Se,r.RENDERBUFFER,ne.__webglColorRenderbuffer[Se])}r.bindRenderbuffer(r.RENDERBUFFER,null),F.depthBuffer&&(ne.__webglDepthRenderbuffer=r.createRenderbuffer(),se(ne.__webglDepthRenderbuffer,F,!0)),t.bindFramebuffer(r.FRAMEBUFFER,null)}}if(he){t.bindTexture(r.TEXTURE_CUBE_MAP,le.__webglTexture),V(r.TEXTURE_CUBE_MAP,L,Ke);for(let Se=0;Se<6;Se++)if(s&&L.mipmaps&&L.mipmaps.length>0)for(let Ae=0;Ae<L.mipmaps.length;Ae++)ue(ne.__webglFramebuffer[Se][Ae],F,L,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+Se,Ae);else ue(ne.__webglFramebuffer[Se],F,L,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+Se,0);y(L,Ke)&&x(r.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(et){for(let Se=0,Ae=me.length;Se<Ae;Se++){let nt=me[Se],$=i.get(nt);t.bindTexture(r.TEXTURE_2D,$.__webglTexture),V(r.TEXTURE_2D,nt,Ke),ue(ne.__webglFramebuffer,F,nt,r.COLOR_ATTACHMENT0+Se,r.TEXTURE_2D,0),y(nt,Ke)&&x(r.TEXTURE_2D)}t.unbindTexture()}else{let Se=r.TEXTURE_2D;if((F.isWebGL3DRenderTarget||F.isWebGLArrayRenderTarget)&&(s?Se=F.isWebGL3DRenderTarget?r.TEXTURE_3D:r.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),t.bindTexture(Se,le.__webglTexture),V(Se,L,Ke),s&&L.mipmaps&&L.mipmaps.length>0)for(let Ae=0;Ae<L.mipmaps.length;Ae++)ue(ne.__webglFramebuffer[Ae],F,L,r.COLOR_ATTACHMENT0,Se,Ae);else ue(ne.__webglFramebuffer,F,L,r.COLOR_ATTACHMENT0,Se,0);y(L,Ke)&&x(Se),t.unbindTexture()}F.depthBuffer&&q(F)}function _e(F){let L=v(F)||s,ne=F.textures;for(let le=0,me=ne.length;le<me;le++){let he=ne[le];if(y(he,L)){let et=F.isWebGLCubeRenderTarget?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,Ke=i.get(he).__webglTexture;t.bindTexture(et,Ke),x(et),t.unbindTexture()}}}function xe(F){if(s&&F.samples>0&&Ue(F)===!1){let L=F.textures,ne=F.width,le=F.height,me=r.COLOR_BUFFER_BIT,he=[],et=F.stencilBuffer?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,Ke=i.get(F),Se=L.length>1;if(Se)for(let Ae=0;Ae<L.length;Ae++)t.bindFramebuffer(r.FRAMEBUFFER,Ke.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+Ae,r.RENDERBUFFER,null),t.bindFramebuffer(r.FRAMEBUFFER,Ke.__webglFramebuffer),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0+Ae,r.TEXTURE_2D,null,0);t.bindFramebuffer(r.READ_FRAMEBUFFER,Ke.__webglMultisampledFramebuffer),t.bindFramebuffer(r.DRAW_FRAMEBUFFER,Ke.__webglFramebuffer);for(let Ae=0;Ae<L.length;Ae++){he.push(r.COLOR_ATTACHMENT0+Ae),F.depthBuffer&&he.push(et);let nt=Ke.__ignoreDepthValues!==void 0?Ke.__ignoreDepthValues:!1;if(nt===!1&&(F.depthBuffer&&(me|=r.DEPTH_BUFFER_BIT),F.stencilBuffer&&(me|=r.STENCIL_BUFFER_BIT)),Se&&r.framebufferRenderbuffer(r.READ_FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.RENDERBUFFER,Ke.__webglColorRenderbuffer[Ae]),nt===!0&&(r.invalidateFramebuffer(r.READ_FRAMEBUFFER,[et]),r.invalidateFramebuffer(r.DRAW_FRAMEBUFFER,[et])),Se){let $=i.get(L[Ae]).__webglTexture;r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,$,0)}r.blitFramebuffer(0,0,ne,le,0,0,ne,le,me,r.NEAREST),u&&r.invalidateFramebuffer(r.READ_FRAMEBUFFER,he)}if(t.bindFramebuffer(r.READ_FRAMEBUFFER,null),t.bindFramebuffer(r.DRAW_FRAMEBUFFER,null),Se)for(let Ae=0;Ae<L.length;Ae++){t.bindFramebuffer(r.FRAMEBUFFER,Ke.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+Ae,r.RENDERBUFFER,Ke.__webglColorRenderbuffer[Ae]);let nt=i.get(L[Ae]).__webglTexture;t.bindFramebuffer(r.FRAMEBUFFER,Ke.__webglFramebuffer),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0+Ae,r.TEXTURE_2D,nt,0)}t.bindFramebuffer(r.DRAW_FRAMEBUFFER,Ke.__webglMultisampledFramebuffer)}}function Le(F){return Math.min(n.maxSamples,F.samples)}function Ue(F){let L=i.get(F);return s&&F.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&L.__useRenderToTexture!==!1}function Ne(F){let L=o.render.frame;f.get(F)!==L&&(f.set(F,L),F.update())}function Ve(F,L){let ne=F.colorSpace,le=F.format,me=F.type;return F.isCompressedTexture===!0||F.isVideoTexture===!0||F.format===cS||ne!==Ja&&ne!==_s&&(Tr.getTransfer(ne)===Hr?s===!1?e.has("EXT_sRGB")===!0&&le===Rn?(F.format=cS,F.minFilter=Qi,F.generateMipmaps=!1):L=xg.sRGBToLinear(L):(le!==Rn||me!==Ro)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",ne)),L}function ct(F){return typeof HTMLImageElement<"u"&&F instanceof HTMLImageElement?(c.width=F.naturalWidth||F.width,c.height=F.naturalHeight||F.height):typeof VideoFrame<"u"&&F instanceof VideoFrame?(c.width=F.displayWidth,c.height=F.displayHeight):(c.width=F.width,c.height=F.height),c}this.allocateTextureUnit=D,this.resetTextureUnits=A,this.setTexture2D=B,this.setTexture2DArray=z,this.setTexture3D=k,this.setTextureCube=G,this.rebindTextures=H,this.setupRenderTarget=We,this.updateRenderTargetMipmap=_e,this.updateMultisampleRenderTarget=xe,this.setupDepthRenderbuffer=q,this.setupFrameBufferTexture=ue,this.useMultisampledRTT=Ue}function Eie(r,e,t){let i=t.isWebGL2;function n(a,o=_s){let s,l=Tr.getTransfer(o);if(a===Ro)return r.UNSIGNED_BYTE;if(a===kE)return r.UNSIGNED_SHORT_4_4_4_4;if(a===VE)return r.UNSIGNED_SHORT_5_5_5_1;if(a===aQ)return r.BYTE;if(a===oQ)return r.SHORT;if(a===hg)return r.UNSIGNED_SHORT;if(a===BE)return r.INT;if(a===Lo)return r.UNSIGNED_INT;if(a===ja)return r.FLOAT;if(a===qu)return i?r.HALF_FLOAT:(s=e.get("OES_texture_half_float"),s!==null?s.HALF_FLOAT_OES:null);if(a===sQ)return r.ALPHA;if(a===Rn)return r.RGBA;if(a===lQ)return r.LUMINANCE;if(a===uQ)return r.LUMINANCE_ALPHA;if(a===ll)return r.DEPTH_COMPONENT;if(a===tu)return r.DEPTH_STENCIL;if(a===cS)return s=e.get("EXT_sRGB"),s!==null?s.SRGB_ALPHA_EXT:null;if(a===cQ)return r.RED;if(a===GE)return r.RED_INTEGER;if(a===fQ)return r.RG;if(a===HE)return r.RG_INTEGER;if(a===WE)return r.RGBA_INTEGER;if(a===XE||a===YE||a===qE||a===ZE)if(l===Hr)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(a===XE)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(a===YE)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(a===qE)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(a===ZE)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(a===XE)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===YE)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===qE)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===ZE)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(a===ez||a===tz||a===rz||a===iz)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(a===ez)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===tz)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===rz)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===iz)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(a===jE)return s=e.get("WEBGL_compressed_texture_etc1"),s!==null?s.COMPRESSED_RGB_ETC1_WEBGL:null;if(a===nz||a===az)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(a===nz)return l===Hr?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(a===az)return l===Hr?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(a===oz||a===sz||a===lz||a===uz||a===cz||a===fz||a===hz||a===pz||a===dz||a===mz||a===vz||a===gz||a===yz||a===_z)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(a===oz)return 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l===Hr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(a===gz)return l===Hr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(a===yz)return l===Hr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(a===_z)return l===Hr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(a===KE||a===xz||a===Sz)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(a===KE)return l===Hr?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(a===xz)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(a===Sz)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(a===hQ||a===Mz||a===bz||a===wz)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(a===KE)return s.COMPRESSED_RED_RGTC1_EXT;if(a===Mz)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(a===bz)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(a===wz)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return a===ys?i?r.UNSIGNED_INT_24_8:(s=e.get("WEBGL_depth_texture"),s!==null?s.UNSIGNED_INT_24_8_WEBGL:null):r[a]!==void 0?r[a]:null}return{convert:n}}var NA=class extends Vi{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}};var Ad=class extends tn{constructor(){super(),this.isGroup=!0,this.type="Group"}};var YEe={type:"move"},Zg=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ad,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ad,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new be,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new be),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Ad,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new be,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new be),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let n=null,a=null,o=null,s=this._targetRay,l=this._grip,u=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(u&&e.hand){o=!0;for(let g of e.hand.values()){let m=t.getJointPose(g,i),v=this._getHandJoint(u,g);m!==null&&(v.matrix.fromArray(m.transform.matrix),v.matrix.decompose(v.position,v.rotation,v.scale),v.matrixWorldNeedsUpdate=!0,v.jointRadius=m.radius),v.visible=m!==null}let c=u.joints["index-finger-tip"],f=u.joints["thumb-tip"],h=c.position.distanceTo(f.position),p=.02,d=.005;u.inputState.pinching&&h>p+d?(u.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!u.inputState.pinching&&h<=p-d&&(u.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(a=t.getPose(e.gripSpace,i),a!==null&&(l.matrix.fromArray(a.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,a.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(a.linearVelocity)):l.hasLinearVelocity=!1,a.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(a.angularVelocity)):l.hasAngularVelocity=!1));s!==null&&(n=t.getPose(e.targetRaySpace,i),n===null&&a!==null&&(n=a),n!==null&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(YEe)))}return s!==null&&(s.visible=n!==null),l!==null&&(l.visible=a!==null),u!==null&&(u.visible=o!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){let i=new Ad;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}};var qEe=`
- void main() {
-
- gl_Position = vec4( position, 1.0 );
-
- }`,ZEe=`
- uniform sampler2DArray depthColor;
- uniform float depthWidth;
- uniform float depthHeight;
-
- void main() {
-
- vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
-
- if ( coord.x >= 1.0 ) {
-
- gl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
-
- } else {
-
- gl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
-
- }
-
- }`,UA=class{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,i){if(this.texture===null){let n=new eo,a=e.properties.get(n);a.__webglTexture=t.texture,(t.depthNear!=i.depthNear||t.depthFar!=i.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=n}}render(e,t){if(this.texture!==null){if(this.mesh===null){let i=t.cameras[0].viewport,n=new Sa({extensions:{fragDepth:!0},vertexShader:qEe,fragmentShader:ZEe,uniforms:{depthColor:{value:this.texture},depthWidth:{value:i.z},depthHeight:{value:i.w}}});this.mesh=new rn(new Vg(20,20),n)}e.render(this.mesh,t)}}reset(){this.texture=null,this.mesh=null}};var OA=class extends Qa{constructor(e,t){super();let i=this,n=null,a=1,o=null,s="local-floor",l=1,u=null,c=null,f=null,h=null,p=null,d=null,g=new UA,m=t.getContextAttributes(),v=null,_=null,y=[],x=[],M=new Kt,S=null,w=new Vi;w.layers.enable(1),w.viewport=new ni;let T=new Vi;T.layers.enable(2),T.viewport=new ni;let C=[w,T],b=new NA;b.layers.enable(1),b.layers.enable(2);let E=null,I=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let K=y[V];return K===void 0&&(K=new Zg,y[V]=K),K.getTargetRaySpace()},this.getControllerGrip=function(V){let K=y[V];return K===void 0&&(K=new Zg,y[V]=K),K.getGripSpace()},this.getHand=function(V){let K=y[V];return K===void 0&&(K=new Zg,y[V]=K),K.getHandSpace()};function R(V){let K=x.indexOf(V.inputSource);if(K===-1)return;let ae=y[K];ae!==void 0&&(ae.update(V.inputSource,V.frame,u||o),ae.dispatchEvent({type:V.type,data:V.inputSource}))}function A(){n.removeEventListener("select",R),n.removeEventListener("selectstart",R),n.removeEventListener("selectend",R),n.removeEventListener("squeeze",R),n.removeEventListener("squeezestart",R),n.removeEventListener("squeezeend",R),n.removeEventListener("end",A),n.removeEventListener("inputsourceschange",D);for(let V=0;V<y.length;V++){let K=x[V];K!==null&&(x[V]=null,y[V].disconnect(K))}E=null,I=null,g.reset(),e.setRenderTarget(v),p=null,h=null,f=null,n=null,_=null,Q.stop(),i.isPresenting=!1,e.setPixelRatio(S),e.setSize(M.width,M.height,!1),i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(V){a=V,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(V){s=V,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return u||o},this.setReferenceSpace=function(V){u=V},this.getBaseLayer=function(){return h!==null?h:p},this.getBinding=function(){return f},this.getFrame=function(){return d},this.getSession=function(){return n},this.setSession=function(V){return 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K=null,ae=null,ve=null;m.depth&&(ve=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,K=m.stencil?tu:ll,ae=m.stencil?ys:Lo);let ue={colorFormat:t.RGBA8,depthFormat:ve,scaleFactor:a};f=new XRWebGLBinding(n,t),h=f.createProjectionLayer(ue),n.updateRenderState({layers:[h]}),e.setPixelRatio(1),e.setSize(h.textureWidth,h.textureHeight,!1),_=new to(h.textureWidth,h.textureHeight,{format:Rn,type:Ro,depthTexture:new Xg(h.textureWidth,h.textureHeight,ae,void 0,void 0,void 0,void 0,void 0,void 0,K),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0});let se=e.properties.get(_);se.__ignoreDepthValues=h.ignoreDepthValues}_.isXRRenderTarget=!0,this.setFoveation(l),u=null,o=yield n.requestReferenceSpace(s),Q.setContext(n),Q.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}})},this.getEnvironmentBlendMode=function(){if(n!==null)return n.environmentBlendMode};function D(V){for(let K=0;K<V.removed.length;K++){let ae=V.removed[K],ve=x.indexOf(ae);ve>=0&&(x[ve]=null,y[ve].disconnect(ae))}for(let K=0;K<V.added.length;K++){let ae=V.added[K],ve=x.indexOf(ae);if(ve===-1){for(let se=0;se<y.length;se++)if(se>=x.length){x.push(ae),ve=se;break}else if(x[se]===null){x[se]=ae,ve=se;break}if(ve===-1)break}let ue=y[ve];ue&&ue.connect(ae)}}let U=new be,B=new be;function z(V,K,ae){U.setFromMatrixPosition(K.matrixWorld),B.setFromMatrixPosition(ae.matrixWorld);let ve=U.distanceTo(B),ue=K.projectionMatrix.elements,se=ae.projectionMatrix.elements,Ee=ue[14]/(ue[10]-1),q=ue[14]/(ue[10]+1),H=(ue[9]+1)/ue[5],We=(ue[9]-1)/ue[5],_e=(ue[8]-1)/ue[0],xe=(se[8]+1)/se[0],Le=Ee*_e,Ue=Ee*xe,Ne=ve/(-_e+xe),Ve=Ne*-_e;K.matrixWorld.decompose(V.position,V.quaternion,V.scale),V.translateX(Ve),V.translateZ(Ne),V.matrixWorld.compose(V.position,V.quaternion,V.scale),V.matrixWorldInverse.copy(V.matrixWorld).invert();let ct=Ee+Ne,F=q+Ne,L=Le-Ve,ne=Ue+(ve-Ve),le=H*q/F*ct,me=We*q/F*ct;V.projectionMatrix.makePerspective(L,ne,le,me,ct,F),V.projectionMatrixInverse.copy(V.projectionMatrix).invert()}function k(V,K){K===null?V.matrixWorld.copy(V.matrix):V.matrixWorld.multiplyMatrices(K.matrixWorld,V.matrix),V.matrixWorldInverse.copy(V.matrixWorld).invert()}this.updateCamera=function(V){if(n===null)return;g.texture!==null&&(V.near=g.depthNear,V.far=g.depthFar),b.near=T.near=w.near=V.near,b.far=T.far=w.far=V.far,(E!==b.near||I!==b.far)&&(n.updateRenderState({depthNear:b.near,depthFar:b.far}),E=b.near,I=b.far,w.near=E,w.far=I,T.near=E,T.far=I,w.updateProjectionMatrix(),T.updateProjectionMatrix(),V.updateProjectionMatrix());let K=V.parent,ae=b.cameras;k(b,K);for(let ve=0;ve<ae.length;ve++)k(ae[ve],K);ae.length===2?z(b,w,T):b.projectionMatrix.copy(w.projectionMatrix),G(V,b,K)};function G(V,K,ae){ae===null?V.matrix.copy(K.matrixWorld):(V.matrix.copy(ae.matrixWorld),V.matrix.invert(),V.matrix.multiply(K.matrixWorld)),V.matrix.decompose(V.position,V.quaternion,V.scale),V.updateMatrixWorld(!0),V.projectionMatrix.copy(K.projectionMatrix),V.projectionMatrixInverse.copy(K.projectionMatrixInverse),V.isPerspectiveCamera&&(V.fov=fS*2*Math.atan(1/V.projectionMatrix.elements[5]),V.zoom=1)}this.getCamera=function(){return b},this.getFoveation=function(){if(!(h===null&&p===null))return l},this.setFoveation=function(V){l=V,h!==null&&(h.fixedFoveation=V),p!==null&&p.fixedFoveation!==void 0&&(p.fixedFoveation=V)},this.hasDepthSensing=function(){return g.texture!==null};let Y=null;function J(V,K){if(c=K.getViewerPose(u||o),d=K,c!==null){let ae=c.views;p!==null&&(e.setRenderTargetFramebuffer(_,p.framebuffer),e.setRenderTarget(_));let ve=!1;ae.length!==b.cameras.length&&(b.cameras.length=0,ve=!0);for(let se=0;se<ae.length;se++){let Ee=ae[se],q=null;if(p!==null)q=p.getViewport(Ee);else{let We=f.getViewSubImage(h,Ee);q=We.viewport,se===0&&(e.setRenderTargetTextures(_,We.colorTexture,h.ignoreDepthValues?void 0:We.depthStencilTexture),e.setRenderTarget(_))}let H=C[se];H===void 0&&(H=new Vi,H.layers.enable(se),H.viewport=new ni,C[se]=H),H.matrix.fromArray(Ee.transform.matrix),H.matrix.decompose(H.position,H.quaternion,H.scale),H.projectionMatrix.fromArray(Ee.projectionMatrix),H.projectionMatrixInverse.copy(H.projectionMatrix).invert(),H.viewport.set(q.x,q.y,q.width,q.height),se===0&&(b.matrix.copy(H.matrix),b.matrix.decompose(b.position,b.quaternion,b.scale)),ve===!0&&b.cameras.push(H)}let ue=n.enabledFeatures;if(ue&&ue.includes("depth-sensing")){let se=f.getDepthInformation(ae[0]);se&&se.isValid&&se.texture&&g.init(e,se,n.renderState)}}for(let ae=0;ae<y.length;ae++){let ve=x[ae],ue=y[ae];ve!==null&&ue!==void 0&&ue.update(ve,K,u||o)}g.render(e,b),Y&&Y(V,K),K.detectedPlanes&&i.dispatchEvent({type:"planesdetected",data:K}),d=null}let Q=new AA;Q.setAnimationLoop(J),this.setAnimationLoop=function(V){Y=V},this.dispose=function(){}}};var Cd=new fl,jEe=new Wr;function Aie(r,e){function t(m,v){m.matrixAutoUpdate===!0&&m.updateMatrix(),v.value.copy(m.matrix)}function i(m,v){v.color.getRGB(m.fogColor.value,bA(r)),v.isFog?(m.fogNear.value=v.near,m.fogFar.value=v.far):v.isFogExp2&&(m.fogDensity.value=v.density)}function n(m,v,_,y,x){v.isMeshBasicMaterial||v.isMeshLambertMaterial?a(m,v):v.isMeshToonMaterial?(a(m,v),f(m,v)):v.isMeshPhongMaterial?(a(m,v),c(m,v)):v.isMeshStandardMaterial?(a(m,v),h(m,v),v.isMeshPhysicalMaterial&&p(m,v,x)):v.isMeshMatcapMaterial?(a(m,v),d(m,v)):v.isMeshDepthMaterial?a(m,v):v.isMeshDistanceMaterial?(a(m,v),g(m,v)):v.isMeshNormalMaterial?a(m,v):v.isLineBasicMaterial?(o(m,v),v.isLineDashedMaterial&&s(m,v)):v.isPointsMaterial?l(m,v,_,y):v.isSpriteMaterial?u(m,v):v.isShadowMaterial?(m.color.value.copy(v.color),m.opacity.value=v.opacity):v.isShaderMaterial&&(v.uniformsNeedUpdate=!1)}function a(m,v){m.opacity.value=v.opacity,v.color&&m.diffuse.value.copy(v.color),v.emissive&&m.emissive.value.copy(v.emissive).multiplyScalar(v.emissiveIntensity),v.map&&(m.map.value=v.map,t(v.map,m.mapTransform)),v.alphaMap&&(m.alphaMap.value=v.alphaMap,t(v.alphaMap,m.alphaMapTransform)),v.bumpMap&&(m.bumpMap.value=v.bumpMap,t(v.bumpMap,m.bumpMapTransform),m.bumpScale.value=v.bumpScale,v.side===_i&&(m.bumpScale.value*=-1)),v.normalMap&&(m.normalMap.value=v.normalMap,t(v.normalMap,m.normalMapTransform),m.normalScale.value.copy(v.normalScale),v.side===_i&&m.normalScale.value.negate()),v.displacementMap&&(m.displacementMap.value=v.displacementMap,t(v.displacementMap,m.displacementMapTransform),m.displacementScale.value=v.displacementScale,m.displacementBias.value=v.displacementBias),v.emissiveMap&&(m.emissiveMap.value=v.emissiveMap,t(v.emissiveMap,m.emissiveMapTransform)),v.specularMap&&(m.specularMap.value=v.specularMap,t(v.specularMap,m.specularMapTransform)),v.alphaTest>0&&(m.alphaTest.value=v.alphaTest);let 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l(m,v,_,y){m.diffuse.value.copy(v.color),m.opacity.value=v.opacity,m.size.value=v.size*_,m.scale.value=y*.5,v.map&&(m.map.value=v.map,t(v.map,m.uvTransform)),v.alphaMap&&(m.alphaMap.value=v.alphaMap,t(v.alphaMap,m.alphaMapTransform)),v.alphaTest>0&&(m.alphaTest.value=v.alphaTest)}function u(m,v){m.diffuse.value.copy(v.color),m.opacity.value=v.opacity,m.rotation.value=v.rotation,v.map&&(m.map.value=v.map,t(v.map,m.mapTransform)),v.alphaMap&&(m.alphaMap.value=v.alphaMap,t(v.alphaMap,m.alphaMapTransform)),v.alphaTest>0&&(m.alphaTest.value=v.alphaTest)}function c(m,v){m.specular.value.copy(v.specular),m.shininess.value=Math.max(v.shininess,1e-4)}function f(m,v){v.gradientMap&&(m.gradientMap.value=v.gradientMap)}function 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p(m,v,_){m.ior.value=v.ior,v.sheen>0&&(m.sheenColor.value.copy(v.sheenColor).multiplyScalar(v.sheen),m.sheenRoughness.value=v.sheenRoughness,v.sheenColorMap&&(m.sheenColorMap.value=v.sheenColorMap,t(v.sheenColorMap,m.sheenColorMapTransform)),v.sheenRoughnessMap&&(m.sheenRoughnessMap.value=v.sheenRoughnessMap,t(v.sheenRoughnessMap,m.sheenRoughnessMapTransform))),v.clearcoat>0&&(m.clearcoat.value=v.clearcoat,m.clearcoatRoughness.value=v.clearcoatRoughness,v.clearcoatMap&&(m.clearcoatMap.value=v.clearcoatMap,t(v.clearcoatMap,m.clearcoatMapTransform)),v.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=v.clearcoatRoughnessMap,t(v.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),v.clearcoatNormalMap&&(m.clearcoatNormalMap.value=v.clearcoatNormalMap,t(v.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(v.clearcoatNormalScale),v.side===_i&&m.clearcoatNormalScale.value.negate())),v.iridescence>0&&(m.iridescence.value=v.iridescence,m.iridescenceIOR.value=v.iridescenceIOR,m.iridescenceThicknessMinimum.value=v.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=v.iridescenceThicknessRange[1],v.iridescenceMap&&(m.iridescenceMap.value=v.iridescenceMap,t(v.iridescenceMap,m.iridescenceMapTransform)),v.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=v.iridescenceThicknessMap,t(v.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),v.transmission>0&&(m.transmission.value=v.transmission,m.transmissionSamplerMap.value=_.texture,m.transmissionSamplerSize.value.set(_.width,_.height),v.transmissionMap&&(m.transmissionMap.value=v.transmissionMap,t(v.transmissionMap,m.transmissionMapTransform)),m.thickness.value=v.thickness,v.thicknessMap&&(m.thicknessMap.value=v.thicknessMap,t(v.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=v.attenuationDistance,m.attenuationColor.value.copy(v.attenuationColor)),v.anisotropy>0&&(m.anisotropyVector.value.set(v.anisotropy*Math.cos(v.anisotropyRotation),v.anisotropy*Math.sin(v.anisotropyRotation)),v.anisotropyMap&&(m.anisotropyMap.value=v.anisotropyMap,t(v.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=v.specularIntensity,m.specularColor.value.copy(v.specularColor),v.specularColorMap&&(m.specularColorMap.value=v.specularColorMap,t(v.specularColorMap,m.specularColorMapTransform)),v.specularIntensityMap&&(m.specularIntensityMap.value=v.specularIntensityMap,t(v.specularIntensityMap,m.specularIntensityMapTransform))}function d(m,v){v.matcap&&(m.matcap.value=v.matcap)}function g(m,v){let _=e.get(v).light;m.referencePosition.value.setFromMatrixPosition(_.matrixWorld),m.nearDistance.value=_.shadow.camera.near,m.farDistance.value=_.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:n}}function Cie(r,e,t,i){let n={},a={},o=[],s=t.isWebGL2?r.getParameter(r.MAX_UNIFORM_BUFFER_BINDINGS):0;function l(_,y){let x=y.program;i.uniformBlockBinding(_,x)}function u(_,y){let x=n[_.id];x===void 0&&(d(_),x=c(_),n[_.id]=x,_.addEventListener("dispose",m));let M=y.program;i.updateUBOMapping(_,M);let S=e.render.frame;a[_.id]!==S&&(h(_),a[_.id]=S)}function c(_){let y=f();_.__bindingPointIndex=y;let x=r.createBuffer(),M=_.__size,S=_.usage;return r.bindBuffer(r.UNIFORM_BUFFER,x),r.bufferData(r.UNIFORM_BUFFER,M,S),r.bindBuffer(r.UNIFORM_BUFFER,null),r.bindBufferBase(r.UNIFORM_BUFFER,y,x),x}function f(){for(let _=0;_<s;_++)if(o.indexOf(_)===-1)return o.push(_),_;return console.error("THREE.WebGLRenderer: Maximum 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to(1,1,{generateMipmaps:!0,type:_e.has("EXT_color_buffer_half_float")?qu:Ro,minFilter:sl,samples:W?4:0})),y.getDrawingBufferSize(ue),W?ae.setSize(ue.x,ue.y):ae.setSize(hS(ue.x),hS(ue.y));let ee=y.getRenderTarget();y.setRenderTarget(ae),y.getClearColor(R),A=y.getClearAlpha(),A<1&&y.setClearColor(16777215,.5),y.clear();let ge=y.toneMapping;y.toneMapping=gs,Is(O,re,ie),Ve.updateMultisampleRenderTarget(ae),Ve.updateRenderTargetMipmap(ae);let ce=!1;for(let Oe=0,Ge=j.length;Oe<Ge;Oe++){let Re=j[Oe],pt=Re.object,mt=Re.geometry,$e=Re.material,at=Re.group;if($e.side===Co&&pt.layers.test(ie.layers)){let wt=$e.side;$e.side=_i,$e.needsUpdate=!0,jh(pt,re,ie,mt,$e,at),$e.side=wt,$e.needsUpdate=!0,ce=!0}}ce===!0&&(Ve.updateMultisampleRenderTarget(ae),Ve.updateRenderTargetMipmap(ae)),y.setRenderTarget(ee),y.setClearColor(R,A),y.toneMapping=ge}function Is(O,j,re){let ie=j.isScene===!0?j.overrideMaterial:null;for(let P=0,W=O.length;P<W;P++){let 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ie=Ne.get(O),P=m.state.lights,W=m.state.shadowsArray,ee=P.state.version,ge=me.getParameters(O,P.state,W,j,re),ce=me.getProgramCacheKey(ge),Oe=ie.programs;ie.environment=O.isMeshStandardMaterial?j.environment:null,ie.fog=j.fog,ie.envMap=(O.isMeshStandardMaterial?F:ct).get(O.envMap||ie.environment),ie.envMapRotation=ie.environment!==null&&O.envMap===null?j.environmentRotation:O.envMapRotation,Oe===void 0&&(O.addEventListener("dispose",te),Oe=new Map,ie.programs=Oe);let Ge=Oe.get(ce);if(Ge!==void 0){if(ie.currentProgram===Ge&&ie.lightsStateVersion===ee)return bc(O,ge),Ge}else ge.uniforms=me.getUniforms(O),O.onBuild(re,ge,y),O.onBeforeCompile(ge,y),Ge=me.acquireProgram(ge,ce),Oe.set(ce,Ge),ie.uniforms=ge.uniforms;let Re=ie.uniforms;return(!O.isShaderMaterial&&!O.isRawShaderMaterial||O.clipping===!0)&&(Re.clippingPlanes=Se.uniform),bc(O,ge),ie.needsLights=A0(O),ie.lightsStateVersion=ee,ie.needsLights&&(Re.ambientLightColor.value=P.state.ambient,Re.lightProbe.value=P.state.probe,Re.directionalLights.value=P.state.directional,Re.directionalLightShadows.value=P.state.directionalShadow,Re.spotLights.value=P.state.spot,Re.spotLightShadows.value=P.state.spotShadow,Re.rectAreaLights.value=P.state.rectArea,Re.ltc_1.value=P.state.rectAreaLTC1,Re.ltc_2.value=P.state.rectAreaLTC2,Re.pointLights.value=P.state.point,Re.pointLightShadows.value=P.state.pointShadow,Re.hemisphereLights.value=P.state.hemi,Re.directionalShadowMap.value=P.state.directionalShadowMap,Re.directionalShadowMatrix.value=P.state.directionalShadowMatrix,Re.spotShadowMap.value=P.state.spotShadowMap,Re.spotLightMatrix.value=P.state.spotLightMatrix,Re.spotLightMap.value=P.state.spotLightMap,Re.pointShadowMap.value=P.state.pointShadowMap,Re.pointShadowMatrix.value=P.state.pointShadowMatrix),ie.currentProgram=Ge,ie.uniformsList=null,Ge}function Kh(O){if(O.uniformsList===null){let j=O.currentProgram.getUniforms();O.uniformsList=_h.seqWithValue(j.seq,O.uniforms)}return O.uniformsList}function bc(O,j){let re=Ne.get(O);re.outputColorSpace=j.outputColorSpace,re.batching=j.batching,re.instancing=j.instancing,re.instancingColor=j.instancingColor,re.instancingMorph=j.instancingMorph,re.skinning=j.skinning,re.morphTargets=j.morphTargets,re.morphNormals=j.morphNormals,re.morphColors=j.morphColors,re.morphTargetsCount=j.morphTargetsCount,re.numClippingPlanes=j.numClippingPlanes,re.numIntersection=j.numClipIntersection,re.vertexAlphas=j.vertexAlphas,re.vertexTangents=j.vertexTangents,re.toneMapping=j.toneMapping}function T0(O,j,re,ie,P){j.isScene!==!0&&(j=Ee),Ve.resetTextureUnits();let W=j.fog,ee=ie.isMeshStandardMaterial?j.environment:null,ge=w===null?y.outputColorSpace:w.isXRRenderTarget===!0?w.texture.colorSpace:Ja,ce=(ie.isMeshStandardMaterial?F:ct).get(ie.envMap||ee),Oe=ie.vertexColors===!0&&!!re.attributes.color&&re.attributes.color.itemSize===4,Ge=!!re.attributes.tangent&&(!!ie.normalMap||ie.anisotropy>0),Re=!!re.morphAttributes.position,pt=!!re.morphAttributes.normal,mt=!!re.morphAttributes.color,$e=gs;ie.toneMapped&&(w===null||w.isXRRenderTarget===!0)&&($e=y.toneMapping);let at=re.morphAttributes.position||re.morphAttributes.normal||re.morphAttributes.color,wt=at!==void 0?at.length:0,je=Ne.get(ie),mi=m.state.lights;if(V===!0&&(K===!0||O!==C)){let Kr=O===C&&ie.id===T;Se.setState(ie,O,Kr)}let Ut=!1;ie.version===je.__version?(je.needsLights&&je.lightsStateVersion!==mi.state.version||je.outputColorSpace!==ge||P.isBatchedMesh&&je.batching===!1||!P.isBatchedMesh&&je.batching===!0||P.isInstancedMesh&&je.instancing===!1||!P.isInstancedMesh&&je.instancing===!0||P.isSkinnedMesh&&je.skinning===!1||!P.isSkinnedMesh&&je.skinning===!0||P.isInstancedMesh&&je.instancingColor===!0&&P.instanceColor===null||P.isInstancedMesh&&je.instancingColor===!1&&P.instanceColor!==null||P.isInstancedMesh&&je.instancingMorph===!0&&P.morphTexture===null||P.isInstancedMesh&&je.instancingMorph===!1&&P.morphTexture!==null||je.envMap!==ce||ie.fog===!0&&je.fog!==W||je.numClippingPlanes!==void 0&&(je.numClippingPlanes!==Se.numPlanes||je.numIntersection!==Se.numIntersection)||je.vertexAlphas!==Oe||je.vertexTangents!==Ge||je.morphTargets!==Re||je.morphNormals!==pt||je.morphColors!==mt||je.toneMapping!==$e||xe.isWebGL2===!0&&je.morphTargetsCount!==wt)&&(Ut=!0):(Ut=!0,je.__version=ie.version);let Cr=je.currentProgram;Ut===!0&&(Cr=Go(ie,j,P));let Hi=!1,Mt=!1,Mi=!1,lr=Cr.getUniforms(),un=je.uniforms;if(Le.useProgram(Cr.program)&&(Hi=!0,Mt=!0,Mi=!0),ie.id!==T&&(T=ie.id,Mt=!0),Hi||C!==O){lr.setValue(H,"projectionMatrix",O.projectionMatrix),lr.setValue(H,"viewMatrix",O.matrixWorldInverse);let Kr=lr.map.cameraPosition;Kr!==void 0&&Kr.setValue(H,se.setFromMatrixPosition(O.matrixWorld)),xe.logarithmicDepthBuffer&&lr.setValue(H,"logDepthBufFC",2/(Math.log(O.far+1)/Math.LN2)),(ie.isMeshPhongMaterial||ie.isMeshToonMaterial||ie.isMeshLambertMaterial||ie.isMeshBasicMaterial||ie.isMeshStandardMaterial||ie.isShaderMaterial)&&lr.setValue(H,"isOrthographic",O.isOrthographicCamera===!0),C!==O&&(C=O,Mt=!0,Mi=!0)}if(P.isSkinnedMesh){lr.setOptional(H,P,"bindMatrix"),lr.setOptional(H,P,"bindMatrixInverse");let Kr=P.skeleton;Kr&&(xe.floatVertexTextures?(Kr.boneTexture===null&&Kr.computeBoneTexture(),lr.setValue(H,"boneTexture",Kr.boneTexture,Ve)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}P.isBatchedMesh&&(lr.setOptional(H,P,"batchingTexture"),lr.setValue(H,"batchingTexture",P._matricesTexture,Ve));let du=re.morphAttributes;if((du.position!==void 0||du.normal!==void 0||du.color!==void 0&&xe.isWebGL2===!0)&&$.update(P,re,Cr),(Mt||je.receiveShadow!==P.receiveShadow)&&(je.receiveShadow=P.receiveShadow,lr.setValue(H,"receiveShadow",P.receiveShadow)),ie.isMeshGouraudMaterial&&ie.envMap!==null&&(un.envMap.value=ce,un.flipEnvMap.value=ce.isCubeTexture&&ce.isRenderTargetTexture===!1?-1:1),Mt&&(lr.setValue(H,"toneMappingExposure",y.toneMappingExposure),je.needsLights&&E0(un,Mi),W&&ie.fog===!0&&he.refreshFogUniforms(un,W),he.refreshMaterialUniforms(un,ie,B,U,ae),_h.upload(H,Kh(je),un,Ve)),ie.isShaderMaterial&&ie.uniformsNeedUpdate===!0&&(_h.upload(H,Kh(je),un,Ve),ie.uniformsNeedUpdate=!1),ie.isSpriteMaterial&&lr.setValue(H,"center",P.center),lr.setValue(H,"modelViewMatrix",P.modelViewMatrix),lr.setValue(H,"normalMatrix",P.normalMatrix),lr.setValue(H,"modelMatrix",P.matrixWorld),ie.isShaderMaterial||ie.isRawShaderMaterial){let Kr=ie.uniformsGroups;for(let mu=0,Jh=Kr.length;mu<Jh;mu++)if(xe.isWebGL2){let $h=Kr[mu];Ie.update($h,Cr),Ie.bind($h,Cr)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return Cr}function E0(O,j){O.ambientLightColor.needsUpdate=j,O.lightProbe.needsUpdate=j,O.directionalLights.needsUpdate=j,O.directionalLightShadows.needsUpdate=j,O.pointLights.needsUpdate=j,O.pointLightShadows.needsUpdate=j,O.spotLights.needsUpdate=j,O.spotLightShadows.needsUpdate=j,O.rectAreaLights.needsUpdate=j,O.hemisphereLights.needsUpdate=j}function A0(O){return O.isMeshLambertMaterial||O.isMeshToonMaterial||O.isMeshPhongMaterial||O.isMeshStandardMaterial||O.isShadowMaterial||O.isShaderMaterial&&O.lights===!0}this.getActiveCubeFace=function(){return M},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(O,j,re){Ne.get(O.texture).__webglTexture=j,Ne.get(O.depthTexture).__webglTexture=re;let ie=Ne.get(O);ie.__hasExternalTextures=!0,ie.__autoAllocateDepthBuffer=re===void 0,ie.__autoAllocateDepthBuffer||_e.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),ie.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(O,j){let re=Ne.get(O);re.__webglFramebuffer=j,re.__useDefaultFramebuffer=j===void 0},this.setRenderTarget=function(O,j=0,re=0){w=O,M=j,S=re;let ie=!0,P=null,W=!1,ee=!1;if(O){let ce=Ne.get(O);ce.__useDefaultFramebuffer!==void 0?(Le.bindFramebuffer(H.FRAMEBUFFER,null),ie=!1):ce.__webglFramebuffer===void 0?Ve.setupRenderTarget(O):ce.__hasExternalTextures&&Ve.rebindTextures(O,Ne.get(O.texture).__webglTexture,Ne.get(O.depthTexture).__webglTexture);let Oe=O.texture;(Oe.isData3DTexture||Oe.isDataArrayTexture||Oe.isCompressedArrayTexture)&&(ee=!0);let Ge=Ne.get(O).__webglFramebuffer;O.isWebGLCubeRenderTarget?(Array.isArray(Ge[j])?P=Ge[j][re]:P=Ge[j],W=!0):xe.isWebGL2&&O.samples>0&&Ve.useMultisampledRTT(O)===!1?P=Ne.get(O).__webglMultisampledFramebuffer:Array.isArray(Ge)?P=Ge[re]:P=Ge,b.copy(O.viewport),E.copy(O.scissor),I=O.scissorTest}else b.copy(G).multiplyScalar(B).floor(),E.copy(Y).multiplyScalar(B).floor(),I=J;if(Le.bindFramebuffer(H.FRAMEBUFFER,P)&&xe.drawBuffers&&ie&&Le.drawBuffers(O,P),Le.viewport(b),Le.scissor(E),Le.setScissorTest(I),W){let ce=Ne.get(O.texture);H.framebufferTexture2D(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,H.TEXTURE_CUBE_MAP_POSITIVE_X+j,ce.__webglTexture,re)}else if(ee){let ce=Ne.get(O.texture),Oe=j||0;H.framebufferTextureLayer(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,ce.__webglTexture,re||0,Oe)}T=-1},this.readRenderTargetPixels=function(O,j,re,ie,P,W,ee){if(!(O&&O.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ge=Ne.get(O).__webglFramebuffer;if(O.isWebGLCubeRenderTarget&&ee!==void 0&&(ge=ge[ee]),ge){Le.bindFramebuffer(H.FRAMEBUFFER,ge);try{let ce=O.texture,Oe=ce.format,Ge=ce.type;if(Oe!==Rn&&Fe.convert(Oe)!==H.getParameter(H.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let Re=Ge===qu&&(_e.has("EXT_color_buffer_half_float")||xe.isWebGL2&&_e.has("EXT_color_buffer_float"));if(Ge!==Ro&&Fe.convert(Ge)!==H.getParameter(H.IMPLEMENTATION_COLOR_READ_TYPE)&&!(Ge===ja&&(xe.isWebGL2||_e.has("OES_texture_float")||_e.has("WEBGL_color_buffer_float")))&&!Re){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}j>=0&&j<=O.width-ie&&re>=0&&re<=O.height-P&&H.readPixels(j,re,ie,P,Fe.convert(Oe),Fe.convert(Ge),W)}finally{let ce=w!==null?Ne.get(w).__webglFramebuffer:null;Le.bindFramebuffer(H.FRAMEBUFFER,ce)}}},this.copyFramebufferToTexture=function(O,j,re=0){let ie=Math.pow(2,-re),P=Math.floor(j.image.width*ie),W=Math.floor(j.image.height*ie);Ve.setTexture2D(j,0),H.copyTexSubImage2D(H.TEXTURE_2D,re,0,0,O.x,O.y,P,W),Le.unbindTexture()},this.copyTextureToTexture=function(O,j,re,ie=0){let P=j.image.width,W=j.image.height,ee=Fe.convert(re.format),ge=Fe.convert(re.type);Ve.setTexture2D(re,0),H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,re.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,re.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,re.unpackAlignment),j.isDataTexture?H.texSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,P,W,ee,ge,j.image.data):j.isCompressedTexture?H.compressedTexSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,j.mipmaps[0].width,j.mipmaps[0].height,ee,j.mipmaps[0].data):H.texSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,ee,ge,j.image),ie===0&&re.generateMipmaps&&H.generateMipmap(H.TEXTURE_2D),Le.unbindTexture()},this.copyTextureToTexture3D=function(O,j,re,ie,P=0){if(y.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let W=Math.round(O.max.x-O.min.x),ee=Math.round(O.max.y-O.min.y),ge=O.max.z-O.min.z+1,ce=Fe.convert(ie.format),Oe=Fe.convert(ie.type),Ge;if(ie.isData3DTexture)Ve.setTexture3D(ie,0),Ge=H.TEXTURE_3D;else if(ie.isDataArrayTexture||ie.isCompressedArrayTexture)Ve.setTexture2DArray(ie,0),Ge=H.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,ie.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,ie.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,ie.unpackAlignment);let Re=H.getParameter(H.UNPACK_ROW_LENGTH),pt=H.getParameter(H.UNPACK_IMAGE_HEIGHT),mt=H.getParameter(H.UNPACK_SKIP_PIXELS),$e=H.getParameter(H.UNPACK_SKIP_ROWS),at=H.getParameter(H.UNPACK_SKIP_IMAGES),wt=re.isCompressedTexture?re.mipmaps[P]:re.image;H.pixelStorei(H.UNPACK_ROW_LENGTH,wt.width),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,wt.height),H.pixelStorei(H.UNPACK_SKIP_PIXELS,O.min.x),H.pixelStorei(H.UNPACK_SKIP_ROWS,O.min.y),H.pixelStorei(H.UNPACK_SKIP_IMAGES,O.min.z),re.isDataTexture||re.isData3DTexture?H.texSubImage3D(Ge,P,j.x,j.y,j.z,W,ee,ge,ce,Oe,wt.data):ie.isCompressedArrayTexture?H.compressedTexSubImage3D(Ge,P,j.x,j.y,j.z,W,ee,ge,ce,wt.data):H.texSubImage3D(Ge,P,j.x,j.y,j.z,W,ee,ge,ce,Oe,wt),H.pixelStorei(H.UNPACK_ROW_LENGTH,Re),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,pt),H.pixelStorei(H.UNPACK_SKIP_PIXELS,mt),H.pixelStorei(H.UNPACK_SKIP_ROWS,$e),H.pixelStorei(H.UNPACK_SKIP_IMAGES,at),P===0&&ie.generateMipmaps&&H.generateMipmap(Ge),Le.unbindTexture()},this.initTexture=function(O){O.isCubeTexture?Ve.setTextureCube(O,0):O.isData3DTexture?Ve.setTexture3D(O,0):O.isDataArrayTexture||O.isCompressedArrayTexture?Ve.setTexture2DArray(O,0):Ve.setTexture2D(O,0),Le.unbindTexture()},this.resetState=function(){M=0,S=0,w=null,Le.reset(),we.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return $a}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=e===pg?"display-p3":"srgb",t.unpackColorSpace=Tr.workingColorSpace===vd?"display-p3":"srgb"}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}};var _S=class extends tn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new fl,this.environmentRotation=new fl,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),t.object.environmentRotation=this.environmentRotation.toArray(),t}};var zA=class r extends ro{constructor(e=1,t=32,i=0,n=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:n},t=Math.max(3,t);let a=[],o=[],s=[],l=[],u=new be,c=new Kt;o.push(0,0,0),s.push(0,0,1),l.push(.5,.5);for(let f=0,h=3;f<=t;f++,h+=3){let p=i+f/t*n;u.x=e*Math.cos(p),u.y=e*Math.sin(p),o.push(u.x,u.y,u.z),s.push(0,0,1),c.x=(o[h]/e+1)/2,c.y=(o[h+1]/e+1)/2,l.push(c.x,c.y)}for(let f=1;f<=t;f++)a.push(f,f+1,0);this.setIndex(a),this.setAttribute("position",new Zn(o,3)),this.setAttribute("normal",new Zn(s,3)),this.setAttribute("uv",new Zn(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r(e.radius,e.segments,e.thetaStart,e.thetaLength)}};var jg=class extends tn{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new ir(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}};var xS=class extends jg{constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(tn.DEFAULT_UP),this.updateMatrix(),this.groundColor=new ir(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}};var aF=new Wr,Rie=new be,Lie=new be,FA=class{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Kt(512,512),this.map=null,this.mapPass=null,this.matrix=new Wr,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new yh,this._frameExtents=new Kt(1,1),this._viewportCount=1,this._viewports=[new ni(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;Rie.setFromMatrixPosition(e.matrixWorld),t.position.copy(Rie),Lie.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Lie),t.updateMatrixWorld(),aF.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(aF),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(aF)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}};var BA=class extends FA{constructor(){super(new Gg(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}};var SS=class extends jg{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(tn.DEFAULT_UP),this.updateMatrix(),this.target=new tn,this.shadow=new BA}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}};var MS=class{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Pie(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=Pie();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}};function Pie(){return(typeof performance>"u"?Date:performance).now()}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:iS}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=iS);var Dse=zse(nae());var Uk="162";var FLe=0,aae=1,BLe=2;var 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No color space conversion applied."),e}},rDe=0,cR=class{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:rDe++}),this.uuid=Yh(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){let t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];let i={uuid:this.uuid,url:""},n=this.data;if(n!==null){let a;if(Array.isArray(n)){a=[];for(let o=0,s=n.length;o<s;o++)n[o].isDataTexture?a.push(TB(n[o].image)):a.push(TB(n[o]))}else a=TB(n);i.url=a}return t||(e.images[this.uuid]=i),i}};function TB(r){return typeof HTMLImageElement<"u"&&r instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&r instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&r instanceof ImageBitmap?uR.getDataURL(r):r.data?{data:Array.from(r.data),width:r.width,height:r.height,type:r.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}var iDe=0,Vo=(()=>{class r extends Fh{constructor(t=r.DEFAULT_IMAGE,i=r.DEFAULT_MAPPING,n=uo,a=uo,o=lo,s=pm,l=Cs,u=Oh,c=r.DEFAULT_ANISOTROPY,f=Dh){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:iDe++}),this.uuid=Yh(),this.name="",this.source=new cR(t),this.mipmaps=[],this.mapping=i,this.channel=0,this.wrapS=n,this.wrapT=a,this.magFilter=o,this.minFilter=s,this.anisotropy=c,this.format=l,this.internalFormat=null,this.type=u,this.offset=new yr(0,0),this.repeat=new yr(1,1),this.center=new yr(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new dr,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=f,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}toJSON(t){let i=t===void 0||typeof t=="string";if(!i&&t.textures[this.uuid]!==void 0)return t.textures[this.uuid];let n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),i||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==hae)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case h0:t.x=t.x-Math.floor(t.x);break;case uo:t.x=t.x<0?0:1;break;case tk:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case h0:t.y=t.y-Math.floor(t.y);break;case uo:t.y=t.y<0?0:1;break;case tk:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){t===!0&&(this.version++,this.source.needsUpdate=!0)}}return r.DEFAULT_IMAGE=null,r.DEFAULT_MAPPING=hae,r.DEFAULT_ANISOTROPY=1,r})(),Rr=class r{constructor(e=0,t=0,i=0,n=1){r.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,a=this.w,o=e.elements;return this.x=o[0]*t+o[4]*i+o[8]*n+o[12]*a,this.y=o[1]*t+o[5]*i+o[9]*n+o[13]*a,this.z=o[2]*t+o[6]*i+o[10]*n+o[14]*a,this.w=o[3]*t+o[7]*i+o[11]*n+o[15]*a,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,a,l=e.elements,u=l[0],c=l[4],f=l[8],h=l[1],p=l[5],d=l[9],g=l[2],m=l[6],v=l[10];if(Math.abs(c-h)<.01&&Math.abs(f-g)<.01&&Math.abs(d-m)<.01){if(Math.abs(c+h)<.1&&Math.abs(f+g)<.1&&Math.abs(d+m)<.1&&Math.abs(u+p+v-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;let y=(u+1)/2,x=(p+1)/2,M=(v+1)/2,S=(c+h)/4,w=(f+g)/4,T=(d+m)/4;return y>x&&y>M?y<.01?(i=0,n=.707106781,a=.707106781):(i=Math.sqrt(y),n=S/i,a=w/i):x>M?x<.01?(i=.707106781,n=0,a=.707106781):(n=Math.sqrt(x),i=S/n,a=T/n):M<.01?(i=.707106781,n=.707106781,a=0):(a=Math.sqrt(M),i=w/a,n=T/a),this.set(i,n,a,t),this}let _=Math.sqrt((m-d)*(m-d)+(f-g)*(f-g)+(h-c)*(h-c));return Math.abs(_)<.001&&(_=1),this.x=(m-d)/_,this.y=(f-g)/_,this.z=(h-c)/_,this.w=Math.acos((u+p+v-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}},nk=class extends Fh{constructor(e=1,t=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Rr(0,0,e,t),this.scissorTest=!1,this.viewport=new Rr(0,0,e,t);let n={width:e,height:t,depth:1};i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:lo,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0,count:1},i);let a=new Vo(n,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);a.flipY=!1,a.generateMipmaps=i.generateMipmaps,a.internalFormat=i.internalFormat,this.textures=[];let o=i.count;for(let s=0;s<o;s++)this.textures[s]=a.clone(),this.textures[s].isRenderTargetTexture=!0;this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.depthTexture=i.depthTexture,this.samples=i.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,a=this.textures.length;n<a;n++)this.textures[n].image.width=e,this.textures[n].image.height=t,this.textures[n].image.depth=i;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let i=0,n=e.textures.length;i<n;i++)this.textures[i]=e.textures[i].clone(),this.textures[i].isRenderTargetTexture=!0;let t=Object.assign({},e.texture.image);return this.texture.source=new cR(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}},xc=class extends nk{constructor(e=1,t=1,i={}){super(e,t,i),this.isWebGLRenderTarget=!0}},fR=class extends Vo{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=Dn,this.minFilter=Dn,this.wrapR=uo,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}};var ak=class extends Vo{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=Dn,this.minFilter=Dn,this.wrapR=uo,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}};var On=class{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,a,o,s){let l=i[n+0],u=i[n+1],c=i[n+2],f=i[n+3],h=a[o+0],p=a[o+1],d=a[o+2],g=a[o+3];if(s===0){e[t+0]=l,e[t+1]=u,e[t+2]=c,e[t+3]=f;return}if(s===1){e[t+0]=h,e[t+1]=p,e[t+2]=d,e[t+3]=g;return}if(f!==g||l!==h||u!==p||c!==d){let m=1-s,v=l*h+u*p+c*d+f*g,_=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){let M=Math.sqrt(y),S=Math.atan2(M,v*_);m=Math.sin(m*S)/M,s=Math.sin(s*S)/M}let x=s*_;if(l=l*m+h*x,u=u*m+p*x,c=c*m+d*x,f=f*m+g*x,m===1-s){let M=1/Math.sqrt(l*l+u*u+c*c+f*f);l*=M,u*=M,c*=M,f*=M}}e[t]=l,e[t+1]=u,e[t+2]=c,e[t+3]=f}static multiplyQuaternionsFlat(e,t,i,n,a,o){let s=i[n],l=i[n+1],u=i[n+2],c=i[n+3],f=a[o],h=a[o+1],p=a[o+2],d=a[o+3];return e[t]=s*d+c*f+l*p-u*h,e[t+1]=l*d+c*h+u*f-s*p,e[t+2]=u*d+c*p+s*h-l*f,e[t+3]=c*d-s*f-l*h-u*p,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let i=e._x,n=e._y,a=e._z,o=e._order,s=Math.cos,l=Math.sin,u=s(i/2),c=s(n/2),f=s(a/2),h=l(i/2),p=l(n/2),d=l(a/2);switch(o){case"XYZ":this._x=h*c*f+u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f-h*p*d;break;case"YXZ":this._x=h*c*f+u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f+h*p*d;break;case"ZXY":this._x=h*c*f-u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f-h*p*d;break;case"ZYX":this._x=h*c*f-u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f+h*p*d;break;case"YZX":this._x=h*c*f+u*p*d,this._y=u*p*f+h*c*d,this._z=u*c*d-h*p*f,this._w=u*c*f-h*p*d;break;case"XZY":this._x=h*c*f-u*p*d,this._y=u*p*f-h*c*d,this._z=u*c*d+h*p*f,this._w=u*c*f+h*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],n=t[4],a=t[8],o=t[1],s=t[5],l=t[9],u=t[2],c=t[6],f=t[10],h=i+s+f;if(h>0){let p=.5/Math.sqrt(h+1);this._w=.25/p,this._x=(c-l)*p,this._y=(a-u)*p,this._z=(o-n)*p}else if(i>s&&i>f){let p=2*Math.sqrt(1+i-s-f);this._w=(c-l)/p,this._x=.25*p,this._y=(n+o)/p,this._z=(a+u)/p}else if(s>f){let p=2*Math.sqrt(1+s-i-f);this._w=(a-u)/p,this._x=(n+o)/p,this._y=.25*p,this._z=(l+c)/p}else{let p=2*Math.sqrt(1+f-i-s);this._w=(o-n)/p,this._x=(a+u)/p,this._y=(l+c)/p,this._z=.25*p}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(In(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(i===0)return this;let n=Math.min(1,t/i);return this.slerp(e,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,n=e._y,a=e._z,o=e._w,s=t._x,l=t._y,u=t._z,c=t._w;return this._x=i*c+o*s+n*u-a*l,this._y=n*c+o*l+a*s-i*u,this._z=a*c+o*u+i*l-n*s,this._w=o*c-i*s-n*l-a*u,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);let i=this._x,n=this._y,a=this._z,o=this._w,s=o*e._w+i*e._x+n*e._y+a*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=o,this._x=i,this._y=n,this._z=a,this;let l=1-s*s;if(l<=Number.EPSILON){let p=1-t;return this._w=p*o+t*this._w,this._x=p*i+t*this._x,this._y=p*n+t*this._y,this._z=p*a+t*this._z,this.normalize(),this}let u=Math.sqrt(l),c=Math.atan2(u,s),f=Math.sin((1-t)*c)/u,h=Math.sin(t*c)/u;return this._w=o*f+this._w*h,this._x=i*f+this._x*h,this._y=n*f+this._y*h,this._z=a*f+this._z*h,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),n=Math.sqrt(1-i),a=Math.sqrt(i);return this.set(n*Math.sin(e),n*Math.cos(e),a*Math.sin(t),a*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}},ye=class r{constructor(e=0,t=0,i=0){r.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(jae.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(jae.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,n=this.z,a=e.elements;return this.x=a[0]*t+a[3]*i+a[6]*n,this.y=a[1]*t+a[4]*i+a[7]*n,this.z=a[2]*t+a[5]*i+a[8]*n,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,a=e.elements,o=1/(a[3]*t+a[7]*i+a[11]*n+a[15]);return this.x=(a[0]*t+a[4]*i+a[8]*n+a[12])*o,this.y=(a[1]*t+a[5]*i+a[9]*n+a[13])*o,this.z=(a[2]*t+a[6]*i+a[10]*n+a[14])*o,this}applyQuaternion(e){let t=this.x,i=this.y,n=this.z,a=e.x,o=e.y,s=e.z,l=e.w,u=2*(o*n-s*i),c=2*(s*t-a*n),f=2*(a*i-o*t);return this.x=t+l*u+o*f-s*c,this.y=i+l*c+s*u-a*f,this.z=n+l*f+a*c-o*u,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,n=this.z,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n,this.y=a[1]*t+a[5]*i+a[9]*n,this.z=a[2]*t+a[6]*i+a[10]*n,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let i=e.x,n=e.y,a=e.z,o=t.x,s=t.y,l=t.z;return this.x=n*l-a*s,this.y=a*o-i*l,this.z=i*s-n*o,this}projectOnVector(e){let t=e.lengthSq();if(t===0)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return EB.copy(this).projectOnVector(e),this.sub(EB)}reflect(e){return this.sub(EB.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;let i=this.dot(e)/t;return Math.acos(In(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}},EB=new ye,jae=new On,Bh=class{constructor(e=new ye(1/0,1/0,1/0),t=new ye(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(gl.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(gl.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=gl.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(i!==void 0){let a=i.getAttribute("position");if(t===!0&&a!==void 0&&e.isInstancedMesh!==!0)for(let o=0,s=a.count;o<s;o++)e.isMesh===!0?e.getVertexPosition(o,gl):gl.fromBufferAttribute(a,o),gl.applyMatrix4(e.matrixWorld),this.expandByPoint(gl);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),LC.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),LC.copy(i.boundingBox)),LC.applyMatrix4(e.matrixWorld),this.union(LC)}let n=e.children;for(let a=0,o=n.length;a<o;a++)this.expandByObject(n[a],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,gl),gl.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(bM),PC.subVectors(this.max,bM),Gy.subVectors(e.a,bM),Hy.subVectors(e.b,bM),Wy.subVectors(e.c,bM),Eh.subVectors(Hy,Gy),Ah.subVectors(Wy,Hy),nm.subVectors(Gy,Wy);let t=[0,-Eh.z,Eh.y,0,-Ah.z,Ah.y,0,-nm.z,nm.y,Eh.z,0,-Eh.x,Ah.z,0,-Ah.x,nm.z,0,-nm.x,-Eh.y,Eh.x,0,-Ah.y,Ah.x,0,-nm.y,nm.x,0];return!AB(t,Gy,Hy,Wy,PC)||(t=[1,0,0,0,1,0,0,0,1],!AB(t,Gy,Hy,Wy,PC))?!1:(DC.crossVectors(Eh,Ah),t=[DC.x,DC.y,DC.z],AB(t,Gy,Hy,Wy,PC))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,gl).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(gl).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(uc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),uc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),uc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),uc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),uc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),uc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),uc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),uc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(uc),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}},uc=[new ye,new ye,new ye,new ye,new ye,new ye,new ye,new ye],gl=new ye,LC=new Bh,Gy=new ye,Hy=new ye,Wy=new ye,Eh=new ye,Ah=new ye,nm=new ye,bM=new ye,PC=new ye,DC=new ye,am=new ye;function AB(r,e,t,i,n){for(let a=0,o=r.length-3;a<=o;a+=3){am.fromArray(r,a);let s=n.x*Math.abs(am.x)+n.y*Math.abs(am.y)+n.z*Math.abs(am.z),l=e.dot(am),u=t.dot(am),c=i.dot(am);if(Math.max(-Math.max(l,u,c),Math.min(l,u,c))>s)return!1}return!0}var nDe=new Bh,wM=new ye,CB=new ye,kh=class{constructor(e=new ye,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;t!==void 0?i.copy(t):nDe.setFromPoints(e).getCenter(i);let n=0;for(let a=0,o=e.length;a<o;a++)n=Math.max(n,i.distanceToSquared(e[a]));return this.radius=Math.sqrt(n),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;wM.subVectors(e,this.center);let t=wM.lengthSq();if(t>this.radius*this.radius){let i=Math.sqrt(t),n=(i-this.radius)*.5;this.center.addScaledVector(wM,n/i),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(CB.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(wM.copy(e.center).add(CB)),this.expandByPoint(wM.copy(e.center).sub(CB))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}},cc=new ye,RB=new ye,IC=new ye,Ch=new ye,LB=new ye,NC=new ye,PB=new ye,NM=class{constructor(e=new ye,t=new ye(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,cc)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=cc.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(cc.copy(this.origin).addScaledVector(this.direction,t),cc.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){RB.copy(e).add(t).multiplyScalar(.5),IC.copy(t).sub(e).normalize(),Ch.copy(this.origin).sub(RB);let a=e.distanceTo(t)*.5,o=-this.direction.dot(IC),s=Ch.dot(this.direction),l=-Ch.dot(IC),u=Ch.lengthSq(),c=Math.abs(1-o*o),f,h,p,d;if(c>0)if(f=o*l-s,h=o*s-l,d=a*c,f>=0)if(h>=-d)if(h<=d){let g=1/c;f*=g,h*=g,p=f*(f+o*h+2*s)+h*(o*f+h+2*l)+u}else h=a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;else h=-a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;else h<=-d?(f=Math.max(0,-(-o*a+s)),h=f>0?-a:Math.min(Math.max(-a,-l),a),p=-f*f+h*(h+2*l)+u):h<=d?(f=0,h=Math.min(Math.max(-a,-l),a),p=h*(h+2*l)+u):(f=Math.max(0,-(o*a+s)),h=f>0?a:Math.min(Math.max(-a,-l),a),p=-f*f+h*(h+2*l)+u);else h=o>0?-a:a,f=Math.max(0,-(o*h+s)),p=-f*f+h*(h+2*l)+u;return i&&i.copy(this.origin).addScaledVector(this.direction,f),n&&n.copy(RB).addScaledVector(IC,h),p}intersectSphere(e,t){cc.subVectors(e.center,this.origin);let i=cc.dot(this.direction),n=cc.dot(cc)-i*i,a=e.radius*e.radius;if(n>a)return null;let o=Math.sqrt(a-n),s=i-o,l=i+o;return l<0?null:s<0?this.at(l,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,n,a,o,s,l,u=1/this.direction.x,c=1/this.direction.y,f=1/this.direction.z,h=this.origin;return u>=0?(i=(e.min.x-h.x)*u,n=(e.max.x-h.x)*u):(i=(e.max.x-h.x)*u,n=(e.min.x-h.x)*u),c>=0?(a=(e.min.y-h.y)*c,o=(e.max.y-h.y)*c):(a=(e.max.y-h.y)*c,o=(e.min.y-h.y)*c),i>o||a>n||((a>i||isNaN(i))&&(i=a),(o<n||isNaN(n))&&(n=o),f>=0?(s=(e.min.z-h.z)*f,l=(e.max.z-h.z)*f):(s=(e.max.z-h.z)*f,l=(e.min.z-h.z)*f),i>l||s>n)||((s>i||i!==i)&&(i=s),(l<n||n!==n)&&(n=l),n<0)?null:this.at(i>=0?i:n,t)}intersectsBox(e){return this.intersectBox(e,cc)!==null}intersectTriangle(e,t,i,n,a){LB.subVectors(t,e),NC.subVectors(i,e),PB.crossVectors(LB,NC);let o=this.direction.dot(PB),s;if(o>0){if(n)return null;s=1}else if(o<0)s=-1,o=-o;else return null;Ch.subVectors(this.origin,e);let l=s*this.direction.dot(NC.crossVectors(Ch,NC));if(l<0)return null;let u=s*this.direction.dot(LB.cross(Ch));if(u<0||l+u>o)return null;let c=-s*Ch.dot(PB);return c<0?null:this.at(c/o,a)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},Ht=class r{constructor(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m){r.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m)}set(e,t,i,n,a,o,s,l,u,c,f,h,p,d,g,m){let v=this.elements;return v[0]=e,v[4]=t,v[8]=i,v[12]=n,v[1]=a,v[5]=o,v[9]=s,v[13]=l,v[2]=u,v[6]=c,v[10]=f,v[14]=h,v[3]=p,v[7]=d,v[11]=g,v[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new r().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,n=1/Xy.setFromMatrixColumn(e,0).length(),a=1/Xy.setFromMatrixColumn(e,1).length(),o=1/Xy.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*a,t[5]=i[5]*a,t[6]=i[6]*a,t[7]=0,t[8]=i[8]*o,t[9]=i[9]*o,t[10]=i[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,a=e.z,o=Math.cos(i),s=Math.sin(i),l=Math.cos(n),u=Math.sin(n),c=Math.cos(a),f=Math.sin(a);if(e.order==="XYZ"){let h=o*c,p=o*f,d=s*c,g=s*f;t[0]=l*c,t[4]=-l*f,t[8]=u,t[1]=p+d*u,t[5]=h-g*u,t[9]=-s*l,t[2]=g-h*u,t[6]=d+p*u,t[10]=o*l}else if(e.order==="YXZ"){let h=l*c,p=l*f,d=u*c,g=u*f;t[0]=h+g*s,t[4]=d*s-p,t[8]=o*u,t[1]=o*f,t[5]=o*c,t[9]=-s,t[2]=p*s-d,t[6]=g+h*s,t[10]=o*l}else if(e.order==="ZXY"){let h=l*c,p=l*f,d=u*c,g=u*f;t[0]=h-g*s,t[4]=-o*f,t[8]=d+p*s,t[1]=p+d*s,t[5]=o*c,t[9]=g-h*s,t[2]=-o*u,t[6]=s,t[10]=o*l}else if(e.order==="ZYX"){let h=o*c,p=o*f,d=s*c,g=s*f;t[0]=l*c,t[4]=d*u-p,t[8]=h*u+g,t[1]=l*f,t[5]=g*u+h,t[9]=p*u-d,t[2]=-u,t[6]=s*l,t[10]=o*l}else if(e.order==="YZX"){let h=o*l,p=o*u,d=s*l,g=s*u;t[0]=l*c,t[4]=g-h*f,t[8]=d*f+p,t[1]=f,t[5]=o*c,t[9]=-s*c,t[2]=-u*c,t[6]=p*f+d,t[10]=h-g*f}else if(e.order==="XZY"){let h=o*l,p=o*u,d=s*l,g=s*u;t[0]=l*c,t[4]=-f,t[8]=u*c,t[1]=h*f+g,t[5]=o*c,t[9]=p*f-d,t[2]=d*f-p,t[6]=s*c,t[10]=g*f+h}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(aDe,e,oDe)}lookAt(e,t,i){let n=this.elements;return Bo.subVectors(e,t),Bo.lengthSq()===0&&(Bo.z=1),Bo.normalize(),Rh.crossVectors(i,Bo),Rh.lengthSq()===0&&(Math.abs(i.z)===1?Bo.x+=1e-4:Bo.z+=1e-4,Bo.normalize(),Rh.crossVectors(i,Bo)),Rh.normalize(),UC.crossVectors(Bo,Rh),n[0]=Rh.x,n[4]=UC.x,n[8]=Bo.x,n[1]=Rh.y,n[5]=UC.y,n[9]=Bo.y,n[2]=Rh.z,n[6]=UC.z,n[10]=Bo.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,a=this.elements,o=i[0],s=i[4],l=i[8],u=i[12],c=i[1],f=i[5],h=i[9],p=i[13],d=i[2],g=i[6],m=i[10],v=i[14],_=i[3],y=i[7],x=i[11],M=i[15],S=n[0],w=n[4],T=n[8],C=n[12],b=n[1],E=n[5],I=n[9],R=n[13],A=n[2],D=n[6],U=n[10],B=n[14],z=n[3],k=n[7],G=n[11],Y=n[15];return a[0]=o*S+s*b+l*A+u*z,a[4]=o*w+s*E+l*D+u*k,a[8]=o*T+s*I+l*U+u*G,a[12]=o*C+s*R+l*B+u*Y,a[1]=c*S+f*b+h*A+p*z,a[5]=c*w+f*E+h*D+p*k,a[9]=c*T+f*I+h*U+p*G,a[13]=c*C+f*R+h*B+p*Y,a[2]=d*S+g*b+m*A+v*z,a[6]=d*w+g*E+m*D+v*k,a[10]=d*T+g*I+m*U+v*G,a[14]=d*C+g*R+m*B+v*Y,a[3]=_*S+y*b+x*A+M*z,a[7]=_*w+y*E+x*D+M*k,a[11]=_*T+y*I+x*U+M*G,a[15]=_*C+y*R+x*B+M*Y,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],a=e[12],o=e[1],s=e[5],l=e[9],u=e[13],c=e[2],f=e[6],h=e[10],p=e[14],d=e[3],g=e[7],m=e[11],v=e[15];return d*(+a*l*f-n*u*f-a*s*h+i*u*h+n*s*p-i*l*p)+g*(+t*l*p-t*u*h+a*o*h-n*o*p+n*u*c-a*l*c)+m*(+t*u*f-t*s*p-a*o*f+i*o*p+a*s*c-i*u*c)+v*(-n*s*c-t*l*f+t*s*h+n*o*f-i*o*h+i*l*c)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],a=e[3],o=e[4],s=e[5],l=e[6],u=e[7],c=e[8],f=e[9],h=e[10],p=e[11],d=e[12],g=e[13],m=e[14],v=e[15],_=f*m*u-g*h*u+g*l*p-s*m*p-f*l*v+s*h*v,y=d*h*u-c*m*u-d*l*p+o*m*p+c*l*v-o*h*v,x=c*g*u-d*f*u+d*s*p-o*g*p-c*s*v+o*f*v,M=d*f*l-c*g*l-d*s*h+o*g*h+c*s*m-o*f*m,S=t*_+i*y+n*x+a*M;if(S===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let w=1/S;return 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ye,UC=new ye,Bo=new ye,Kae=new Ht,Jae=new On,zn=(()=>{class r{constructor(t=0,i=0,n=0,a=r.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=i,this._z=n,this._order=a}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,i,n,a=this._order){return this._x=t,this._y=i,this._z=n,this._order=a,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,i=this._order,n=!0){let a=t.elements,o=a[0],s=a[4],l=a[8],u=a[1],c=a[5],f=a[9],h=a[2],p=a[6],d=a[10];switch(i){case"XYZ":this._y=Math.asin(In(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-f,d),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(p,c),this._z=0);break;case"YXZ":this._x=Math.asin(-In(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(l,d),this._z=Math.atan2(u,c)):(this._y=Math.atan2(-h,o),this._z=0);break;case"ZXY":this._x=Math.asin(In(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,c)):(this._y=0,this._z=Math.atan2(u,o));break;case"ZYX":this._y=Math.asin(-In(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(p,d),this._z=Math.atan2(u,o)):(this._x=0,this._z=Math.atan2(-s,c));break;case"YZX":this._z=Math.asin(In(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(-f,c),this._y=Math.atan2(-h,o)):(this._x=0,this._y=Math.atan2(l,d));break;case"XZY":this._z=Math.asin(-In(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(p,c),this._y=Math.atan2(l,o)):(this._x=Math.atan2(-f,d),this._y=0);break;default:console.warn("THREE.Euler: 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r.DEFAULT_ORDER="XYZ",r})(),hR=class{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}},sDe=0,$ae=new ye,Yy=new On,fc=new Ht,OC=new ye,TM=new ye,lDe=new ye,uDe=new On,Qae=new ye(1,0,0),eoe=new ye(0,1,0),toe=new ye(0,0,1),cDe={type:"added"},fDe={type:"removed"},DB={type:"childadded",child:null},IB={type:"childremoved",child:null},ia=(()=>{class r extends Fh{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:sDe++}),this.uuid=Yh(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=r.DEFAULT_UP.clone();let t=new ye,i=new zn,n=new On,a=new ye(1,1,1);function o(){n.setFromEuler(i,!1)}function s(){i.setFromQuaternion(n,void 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this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,i){this.quaternion.setFromAxisAngle(t,i)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,i){return Yy.setFromAxisAngle(t,i),this.quaternion.multiply(Yy),this}rotateOnWorldAxis(t,i){return Yy.setFromAxisAngle(t,i),this.quaternion.premultiply(Yy),this}rotateX(t){return this.rotateOnAxis(Qae,t)}rotateY(t){return this.rotateOnAxis(eoe,t)}rotateZ(t){return this.rotateOnAxis(toe,t)}translateOnAxis(t,i){return $ae.copy(t).applyQuaternion(this.quaternion),this.position.add($ae.multiplyScalar(i)),this}translateX(t){return this.translateOnAxis(Qae,t)}translateY(t){return this.translateOnAxis(eoe,t)}translateZ(t){return this.translateOnAxis(toe,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(fc.copy(this.matrixWorld).invert())}lookAt(t,i,n){t.isVector3?OC.copy(t):OC.set(t,i,n);let a=this.parent;this.updateWorldMatrix(!0,!1),TM.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?fc.lookAt(TM,OC,this.up):fc.lookAt(OC,TM,this.up),this.quaternion.setFromRotationMatrix(fc),a&&(fc.extractRotation(a.matrixWorld),Yy.setFromRotationMatrix(fc),this.quaternion.premultiply(Yy.invert()))}add(t){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.add(arguments[i]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(t.parent!==null&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(cDe),DB.child=t,this.dispatchEvent(DB),DB.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}let i=this.children.indexOf(t);return i!==-1&&(t.parent=null,this.children.splice(i,1),t.dispatchEvent(fDe),IB.child=t,this.dispatchEvent(IB),IB.child=null),this}removeFromParent(){let t=this.parent;return t!==null&&t.remove(this),this}clear(){return this.remove(...this.children)}attach(t){return this.updateWorldMatrix(!0,!1),fc.copy(this.matrixWorld).invert(),t.parent!==null&&(t.parent.updateWorldMatrix(!0,!1),fc.multiply(t.parent.matrixWorld)),t.applyMatrix4(fc),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,i){if(this[t]===i)return this;for(let n=0,a=this.children.length;n<a;n++){let s=this.children[n].getObjectByProperty(t,i);if(s!==void 0)return s}}getObjectsByProperty(t,i,n=[]){this[t]===i&&n.push(this);let a=this.children;for(let o=0,s=a.length;o<s;o++)a[o].getObjectsByProperty(t,i,n);return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(TM,t,lDe),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(TM,uDe,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);let i=this.matrixWorld.elements;return t.set(i[8],i[9],i[10]).normalize()}raycast(){}traverse(t){t(this);let i=this.children;for(let n=0,a=i.length;n<a;n++)i[n].traverse(t)}traverseVisible(t){if(this.visible===!1)return;t(this);let i=this.children;for(let n=0,a=i.length;n<a;n++)i[n].traverseVisible(t)}traverseAncestors(t){let 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a={};a.uuid=this.uuid,a.type=this.type,this.name!==""&&(a.name=this.name),this.castShadow===!0&&(a.castShadow=!0),this.receiveShadow===!0&&(a.receiveShadow=!0),this.visible===!1&&(a.visible=!1),this.frustumCulled===!1&&(a.frustumCulled=!1),this.renderOrder!==0&&(a.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(a.userData=this.userData),a.layers=this.layers.mask,a.matrix=this.matrix.toArray(),a.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(a.matrixAutoUpdate=!1),this.isInstancedMesh&&(a.type="InstancedMesh",a.count=this.count,a.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(a.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(a.type="BatchedMesh",a.perObjectFrustumCulled=this.perObjectFrustumCulled,a.sortObjects=this.sortObjects,a.drawRanges=this._drawRanges,a.reservedRanges=this._reservedRanges,a.visibility=this._visibility,a.active=this._active,a.bounds=this._bounds.map(l=>({boxInitialized:l.boxInitialized,boxMin:l.box.min.toArray(),boxMax:l.box.max.toArray(),sphereInitialized:l.sphereInitialized,sphereRadius:l.sphere.radius,sphereCenter:l.sphere.center.toArray()})),a.maxGeometryCount=this._maxGeometryCount,a.maxVertexCount=this._maxVertexCount,a.maxIndexCount=this._maxIndexCount,a.geometryInitialized=this._geometryInitialized,a.geometryCount=this._geometryCount,a.matricesTexture=this._matricesTexture.toJSON(t),this.boundingSphere!==null&&(a.boundingSphere={center:a.boundingSphere.center.toArray(),radius:a.boundingSphere.radius}),this.boundingBox!==null&&(a.boundingBox={min:a.boundingBox.min.toArray(),max:a.boundingBox.max.toArray()}));function 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this.constructor().copy(this,t)}copy(t,i=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),i===!0)for(let n=0;n<t.children.length;n++){let a=t.children[n];this.add(a.clone())}return this}}return r.DEFAULT_UP=new ye(0,1,0),r.DEFAULT_MATRIX_AUTO_UPDATE=!0,r.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0,r})(),_l=new ye,hc=new ye,NB=new ye,pc=new ye,qy=new ye,Zy=new ye,roe=new ye,UB=new ye,OB=new ye,zB=new 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e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},ra=new tr;tr.NAMES=ise;var hDe=0,Sc=class extends Fh{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:hDe++}),this.uuid=Yh(),this.name="",this.type="Material",this.blending=s0,this.side=zh,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=$B,this.blendDst=QB,this.blendEquation=fm,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new tr(0,0,0),this.blendAlpha=0,this.depthFunc=tR,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Gae,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ky,this.stencilZFail=ky,this.stencilZPass=ky,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}let n=this[t];if(n===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});let i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==s0&&(i.blending=this.blending),this.side!==zh&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==$B&&(i.blendSrc=this.blendSrc),this.blendDst!==QB&&(i.blendDst=this.blendDst),this.blendEquation!==fm&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==tR&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Gae&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==ky&&(i.stencilFail=this.stencilFail),this.stencilZFail!==ky&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==ky&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function n(a){let o=[];for(let s in a){let l=a[s];delete l.metadata,o.push(l)}return o}if(t){let a=n(e.textures),o=n(e.images);a.length>0&&(i.textures=a),o.length>0&&(i.images=o)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(t!==null){let n=t.length;i=new Array(n);for(let a=0;a!==n;++a)i[a]=t[a].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}},pR=class extends Sc{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new tr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new zn,this.combine=UR,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}};var Gi=new ye,FC=new yr,Rs=class{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=Hae,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=fu,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}get updateRange(){return eDe("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,a=this.itemSize;n<a;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,i=this.count;t<i;t++)FC.fromBufferAttribute(this,t),FC.applyMatrix3(e),this.setXY(t,FC.x,FC.y);else if(this.itemSize===3)for(let t=0,i=this.count;t<i;t++)Gi.fromBufferAttribute(this,t),Gi.applyMatrix3(e),this.setXYZ(t,Gi.x,Gi.y,Gi.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)Gi.fromBufferAttribute(this,t),Gi.applyMatrix4(e),this.setXYZ(t,Gi.x,Gi.y,Gi.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)Gi.fromBufferAttribute(this,t),Gi.applyNormalMatrix(e),this.setXYZ(t,Gi.x,Gi.y,Gi.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)Gi.fromBufferAttribute(this,t),Gi.transformDirection(e),this.setXYZ(t,Gi.x,Gi.y,Gi.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=r0(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=ba(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=r0(t,this.array)),t}setX(e,t){return this.normalized&&(t=ba(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=r0(t,this.array)),t}setY(e,t){return this.normalized&&(t=ba(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=r0(t,this.array)),t}setZ(e,t){return this.normalized&&(t=ba(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=r0(t,this.array)),t}setW(e,t){return this.normalized&&(t=ba(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=ba(t,this.array),i=ba(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=ba(t,this.array),i=ba(i,this.array),n=ba(n,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,a){return e*=this.itemSize,this.normalized&&(t=ba(t,this.array),i=ba(i,this.array),n=ba(n,this.array),a=ba(a,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=a,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Hae&&(e.usage=this.usage),e}};var m0=class extends Rs{constructor(e,t,i){super(new Uint16Array(e),t,i)}};var dR=class extends Rs{constructor(e,t,i){super(new Uint32Array(e),t,i)}};var Un=class extends Rs{constructor(e,t,i){super(new Float32Array(e),t,i)}},pDe=0,As=new Ht,BB=new ia,jy=new ye,ko=new Bh,EM=new Bh,vn=new ye,Ls=class r extends Fh{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:pDe++}),this.uuid=Yh(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(rse(e)?dR:m0)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(i!==void 0){let a=new dr().getNormalMatrix(e);i.applyNormalMatrix(a),i.needsUpdate=!0}let n=this.attributes.tangent;return n!==void 0&&(n.transformDirection(e),n.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return As.makeRotationFromQuaternion(e),this.applyMatrix4(As),this}rotateX(e){return As.makeRotationX(e),this.applyMatrix4(As),this}rotateY(e){return As.makeRotationY(e),this.applyMatrix4(As),this}rotateZ(e){return As.makeRotationZ(e),this.applyMatrix4(As),this}translate(e,t,i){return As.makeTranslation(e,t,i),this.applyMatrix4(As),this}scale(e,t,i){return As.makeScale(e,t,i),this.applyMatrix4(As),this}lookAt(e){return BB.lookAt(e),BB.updateMatrix(),this.applyMatrix4(BB.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(jy).negate(),this.translate(jy.x,jy.y,jy.z),this}setFromPoints(e){let t=[];for(let i=0,n=e.length;i<n;i++){let a=e[i];t.push(a.x,a.y,a.z||0)}return this.setAttribute("position",new Un(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Bh);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new ye(-1/0,-1/0,-1/0),new ye(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,n=t.length;i<n;i++){let a=t[i];ko.setFromBufferAttribute(a),this.morphTargetsRelative?(vn.addVectors(this.boundingBox.min,ko.min),this.boundingBox.expandByPoint(vn),vn.addVectors(this.boundingBox.max,ko.max),this.boundingBox.expandByPoint(vn)):(this.boundingBox.expandByPoint(ko.min),this.boundingBox.expandByPoint(ko.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new kh);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new ye,1/0);return}if(e){let i=this.boundingSphere.center;if(ko.setFromBufferAttribute(e),t)for(let a=0,o=t.length;a<o;a++){let s=t[a];EM.setFromBufferAttribute(s),this.morphTargetsRelative?(vn.addVectors(ko.min,EM.min),ko.expandByPoint(vn),vn.addVectors(ko.max,EM.max),ko.expandByPoint(vn)):(ko.expandByPoint(EM.min),ko.expandByPoint(EM.max))}ko.getCenter(i);let n=0;for(let a=0,o=e.count;a<o;a++)vn.fromBufferAttribute(e,a),n=Math.max(n,i.distanceToSquared(vn));if(t)for(let a=0,o=t.length;a<o;a++){let s=t[a],l=this.morphTargetsRelative;for(let u=0,c=s.count;u<c;u++)vn.fromBufferAttribute(s,u),l&&(jy.fromBufferAttribute(e,u),vn.add(jy)),n=Math.max(n,i.distanceToSquared(vn))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=t.position,n=t.normal,a=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Rs(new Float32Array(4*i.count),4));let o=this.getAttribute("tangent"),s=[],l=[];for(let T=0;T<i.count;T++)s[T]=new ye,l[T]=new ye;let u=new ye,c=new ye,f=new ye,h=new yr,p=new yr,d=new yr,g=new ye,m=new ye;function v(T,C,b){u.fromBufferAttribute(i,T),c.fromBufferAttribute(i,C),f.fromBufferAttribute(i,b),h.fromBufferAttribute(a,T),p.fromBufferAttribute(a,C),d.fromBufferAttribute(a,b),c.sub(u),f.sub(u),p.sub(h),d.sub(h);let E=1/(p.x*d.y-d.x*p.y);isFinite(E)&&(g.copy(c).multiplyScalar(d.y).addScaledVector(f,-p.y).multiplyScalar(E),m.copy(f).multiplyScalar(p.x).addScaledVector(c,-d.x).multiplyScalar(E),s[T].add(g),s[C].add(g),s[b].add(g),l[T].add(m),l[C].add(m),l[b].add(m))}let _=this.groups;_.length===0&&(_=[{start:0,count:e.count}]);for(let T=0,C=_.length;T<C;++T){let b=_[T],E=b.start,I=b.count;for(let R=E,A=E+I;R<A;R+=3)v(e.getX(R+0),e.getX(R+1),e.getX(R+2))}let y=new ye,x=new ye,M=new ye,S=new ye;function w(T){M.fromBufferAttribute(n,T),S.copy(M);let C=s[T];y.copy(C),y.sub(M.multiplyScalar(M.dot(C))).normalize(),x.crossVectors(S,C);let E=x.dot(l[T])<0?-1:1;o.setXYZW(T,y.x,y.y,y.z,E)}for(let T=0,C=_.length;T<C;++T){let b=_[T],E=b.start,I=b.count;for(let R=E,A=E+I;R<A;R+=3)w(e.getX(R+0)),w(e.getX(R+1)),w(e.getX(R+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new Rs(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let h=0,p=i.count;h<p;h++)i.setXYZ(h,0,0,0);let n=new ye,a=new ye,o=new ye,s=new ye,l=new ye,u=new ye,c=new ye,f=new ye;if(e)for(let h=0,p=e.count;h<p;h+=3){let d=e.getX(h+0),g=e.getX(h+1),m=e.getX(h+2);n.fromBufferAttribute(t,d),a.fromBufferAttribute(t,g),o.fromBufferAttribute(t,m),c.subVectors(o,a),f.subVectors(n,a),c.cross(f),s.fromBufferAttribute(i,d),l.fromBufferAttribute(i,g),u.fromBufferAttribute(i,m),s.add(c),l.add(c),u.add(c),i.setXYZ(d,s.x,s.y,s.z),i.setXYZ(g,l.x,l.y,l.z),i.setXYZ(m,u.x,u.y,u.z)}else for(let h=0,p=t.count;h<p;h+=3)n.fromBufferAttribute(t,h+0),a.fromBufferAttribute(t,h+1),o.fromBufferAttribute(t,h+2),c.subVectors(o,a),f.subVectors(n,a),c.cross(f),i.setXYZ(h+0,c.x,c.y,c.z),i.setXYZ(h+1,c.x,c.y,c.z),i.setXYZ(h+2,c.x,c.y,c.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)vn.fromBufferAttribute(e,t),vn.normalize(),e.setXYZ(t,vn.x,vn.y,vn.z)}toNonIndexed(){function e(s,l){let u=s.array,c=s.itemSize,f=s.normalized,h=new u.constructor(l.length*c),p=0,d=0;for(let g=0,m=l.length;g<m;g++){s.isInterleavedBufferAttribute?p=l[g]*s.data.stride+s.offset:p=l[g]*c;for(let v=0;v<c;v++)h[d++]=u[p++]}return new Rs(h,c,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new r,i=this.index.array,n=this.attributes;for(let s in n){let l=n[s],u=e(l,i);t.setAttribute(s,u)}let a=this.morphAttributes;for(let s in a){let l=[],u=a[s];for(let c=0,f=u.length;c<f;c++){let h=u[c],p=e(h,i);l.push(p)}t.morphAttributes[s]=l}t.morphTargetsRelative=this.morphTargetsRelative;let o=this.groups;for(let s=0,l=o.length;s<l;s++){let u=o[s];t.addGroup(u.start,u.count,u.materialIndex)}return t}toJSON(){let e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){let l=this.parameters;for(let u in l)l[u]!==void 0&&(e[u]=l[u]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let l in i){let u=i[l];e.data.attributes[l]=u.toJSON(e.data)}let n={},a=!1;for(let l in this.morphAttributes){let u=this.morphAttributes[l],c=[];for(let f=0,h=u.length;f<h;f++){let p=u[f];c.push(p.toJSON(e.data))}c.length>0&&(n[l]=c,a=!0)}a&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);let o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));let s=this.boundingSphere;return s!==null&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;i!==null&&this.setIndex(i.clone(t));let n=e.attributes;for(let u in n){let c=n[u];this.setAttribute(u,c.clone(t))}let a=e.morphAttributes;for(let u in a){let c=[],f=a[u];for(let h=0,p=f.length;h<p;h++)c.push(f[h].clone(t));this.morphAttributes[u]=c}this.morphTargetsRelative=e.morphTargetsRelative;let o=e.groups;for(let u=0,c=o.length;u<c;u++){let f=o[u];this.addGroup(f.start,f.count,f.materialIndex)}let s=e.boundingBox;s!==null&&(this.boundingBox=s.clone());let l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}},ioe=new Ht,om=new NM,BC=new kh,noe=new ye,Ky=new ye,Jy=new ye,$y=new ye,kB=new ye,kC=new ye,VC=new yr,GC=new yr,HC=new yr,aoe=new ye,ooe=new ye,soe=new ye,WC=new ye,XC=new ye,co=class extends ia{constructor(e=new Ls,t=new pR){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let n=t[i[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,o=n.length;a<o;a++){let s=n[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[s]=a}}}}getVertexPosition(e,t){let i=this.geometry,n=i.attributes.position,a=i.morphAttributes.position,o=i.morphTargetsRelative;t.fromBufferAttribute(n,e);let s=this.morphTargetInfluences;if(a&&s){kC.set(0,0,0);for(let l=0,u=a.length;l<u;l++){let c=s[l],f=a[l];c!==0&&(kB.fromBufferAttribute(f,e),o?kC.addScaledVector(kB,c):kC.addScaledVector(kB.sub(t),c))}t.add(kC)}return t}raycast(e,t){let i=this.geometry,n=this.material,a=this.matrixWorld;n!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),BC.copy(i.boundingSphere),BC.applyMatrix4(a),om.copy(e.ray).recast(e.near),!(BC.containsPoint(om.origin)===!1&&(om.intersectSphere(BC,noe)===null||om.origin.distanceToSquared(noe)>(e.far-e.near)**2))&&(ioe.copy(a).invert(),om.copy(e.ray).applyMatrix4(ioe),!(i.boundingBox!==null&&om.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,om)))}_computeIntersections(e,t,i){let n,a=this.geometry,o=this.material,s=a.index,l=a.attributes.position,u=a.attributes.uv,c=a.attributes.uv1,f=a.attributes.normal,h=a.groups,p=a.drawRange;if(s!==null)if(Array.isArray(o))for(let d=0,g=h.length;d<g;d++){let m=h[d],v=o[m.materialIndex],_=Math.max(m.start,p.start),y=Math.min(s.count,Math.min(m.start+m.count,p.start+p.count));for(let x=_,M=y;x<M;x+=3){let S=s.getX(x),w=s.getX(x+1),T=s.getX(x+2);n=YC(this,v,e,i,u,c,f,S,w,T),n&&(n.faceIndex=Math.floor(x/3),n.face.materialIndex=m.materialIndex,t.push(n))}}else{let d=Math.max(0,p.start),g=Math.min(s.count,p.start+p.count);for(let m=d,v=g;m<v;m+=3){let _=s.getX(m),y=s.getX(m+1),x=s.getX(m+2);n=YC(this,o,e,i,u,c,f,_,y,x),n&&(n.faceIndex=Math.floor(m/3),t.push(n))}}else if(l!==void 0)if(Array.isArray(o))for(let d=0,g=h.length;d<g;d++){let m=h[d],v=o[m.materialIndex],_=Math.max(m.start,p.start),y=Math.min(l.count,Math.min(m.start+m.count,p.start+p.count));for(let x=_,M=y;x<M;x+=3){let S=x,w=x+1,T=x+2;n=YC(this,v,e,i,u,c,f,S,w,T),n&&(n.faceIndex=Math.floor(x/3),n.face.materialIndex=m.materialIndex,t.push(n))}}else{let d=Math.max(0,p.start),g=Math.min(l.count,p.start+p.count);for(let m=d,v=g;m<v;m+=3){let _=m,y=m+1,x=m+2;n=YC(this,o,e,i,u,c,f,_,y,x),n&&(n.faceIndex=Math.floor(m/3),t.push(n))}}}};function dDe(r,e,t,i,n,a,o,s){let l;if(e.side===fo?l=i.intersectTriangle(o,a,n,!0,s):l=i.intersectTriangle(n,a,o,e.side===zh,s),l===null)return null;XC.copy(s),XC.applyMatrix4(r.matrixWorld);let u=t.ray.origin.distanceTo(XC);return u<t.near||u>t.far?null:{distance:u,point:XC.clone(),object:r}}function YC(r,e,t,i,n,a,o,s,l,u){r.getVertexPosition(s,Ky),r.getVertexPosition(l,Jy),r.getVertexPosition(u,$y);let c=dDe(r,e,t,i,Ky,Jy,$y,WC);if(c){n&&(VC.fromBufferAttribute(n,s),GC.fromBufferAttribute(n,l),HC.fromBufferAttribute(n,u),c.uv=i0.getInterpolation(WC,Ky,Jy,$y,VC,GC,HC,new yr)),a&&(VC.fromBufferAttribute(a,s),GC.fromBufferAttribute(a,l),HC.fromBufferAttribute(a,u),c.uv1=i0.getInterpolation(WC,Ky,Jy,$y,VC,GC,HC,new yr)),o&&(aoe.fromBufferAttribute(o,s),ooe.fromBufferAttribute(o,l),soe.fromBufferAttribute(o,u),c.normal=i0.getInterpolation(WC,Ky,Jy,$y,aoe,ooe,soe,new ye),c.normal.dot(i.direction)>0&&c.normal.multiplyScalar(-1));let f={a:s,b:l,c:u,normal:new ye,materialIndex:0};i0.getNormal(Ky,Jy,$y,f.normal),c.face=f}return c}var UM=class r extends Ls{constructor(e=1,t=1,i=1,n=1,a=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:a,depthSegments:o};let s=this;n=Math.floor(n),a=Math.floor(a),o=Math.floor(o);let l=[],u=[],c=[],f=[],h=0,p=0;d("z","y","x",-1,-1,i,t,e,o,a,0),d("z","y","x",1,-1,i,t,-e,o,a,1),d("x","z","y",1,1,e,i,t,n,o,2),d("x","z","y",1,-1,e,i,-t,n,o,3),d("x","y","z",1,-1,e,t,i,n,a,4),d("x","y","z",-1,-1,e,t,-i,n,a,5),this.setIndex(l),this.setAttribute("position",new Un(u,3)),this.setAttribute("normal",new Un(c,3)),this.setAttribute("uv",new Un(f,2));function d(g,m,v,_,y,x,M,S,w,T,C){let b=x/w,E=M/T,I=x/2,R=M/2,A=S/2,D=w+1,U=T+1,B=0,z=0,k=new ye;for(let G=0;G<U;G++){let Y=G*E-R;for(let J=0;J<D;J++){let Q=J*b-I;k[g]=Q*_,k[m]=Y*y,k[v]=A,u.push(k.x,k.y,k.z),k[g]=0,k[m]=0,k[v]=S>0?1:-1,c.push(k.x,k.y,k.z),f.push(J/w),f.push(1-G/T),B+=1}}for(let G=0;G<T;G++)for(let Y=0;Y<w;Y++){let J=h+Y+D*G,Q=h+Y+D*(G+1),V=h+(Y+1)+D*(G+1),K=h+(Y+1)+D*G;l.push(J,Q,K),l.push(Q,V,K),z+=6}s.addGroup(p,z,C),p+=z,h+=B}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}};function v0(r){let e={};for(let t in r){e[t]={};for(let i in r[t]){let n=r[t][i];n&&(n.isColor||n.isMatrix3||n.isMatrix4||n.isVector2||n.isVector3||n.isVector4||n.isTexture||n.isQuaternion)?n.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][i]=null):e[t][i]=n.clone():Array.isArray(n)?e[t][i]=n.slice():e[t][i]=n}}return e}function wa(r){let e={};for(let t=0;t<r.length;t++){let i=v0(r[t]);for(let n in i)e[n]=i[n]}return e}function mDe(r){let e=[];for(let t=0;t<r.length;t++)e.push(r[t].clone());return e}function nse(r){return r.getRenderTarget()===null?r.outputColorSpace:$r.workingColorSpace}var vDe={clone:v0,merge:wa},gDe=`void main() {
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,yDe=`void main() {
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
- }`,hu=class extends Sc{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=gDe,this.fragmentShader=yDe,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1,clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=v0(e.uniforms),this.uniformsGroups=mDe(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let n in this.uniforms){let o=this.uniforms[n].value;o&&o.isTexture?t.uniforms[n]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[n]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[n]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[n]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[n]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[n]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[n]={type:"m4",value:o.toArray()}:t.uniforms[n]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let n in this.extensions)this.extensions[n]===!0&&(i[n]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}},mR=class extends ia{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ht,this.projectionMatrix=new Ht,this.projectionMatrixInverse=new Ht,this.coordinateSystem=yc}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}},Ph=new ye,loe=new yr,uoe=new yr,Nn=class extends mR{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=d0*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(CM*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return d0*2*Math.atan(Math.tan(CM*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){Ph.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Ph.x,Ph.y).multiplyScalar(-e/Ph.z),Ph.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Ph.x,Ph.y).multiplyScalar(-e/Ph.z)}getViewSize(e,t){return this.getViewBounds(e,loe,uoe),t.subVectors(uoe,loe)}setViewOffset(e,t,i,n,a,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=a,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(CM*.5*this.fov)/this.zoom,i=2*t,n=this.aspect*i,a=-.5*n,o=this.view;if(this.view!==null&&this.view.enabled){let l=o.fullWidth,u=o.fullHeight;a+=o.offsetX*n/l,t-=o.offsetY*i/u,n*=o.width/l,i*=o.height/u}let s=this.filmOffset;s!==0&&(a+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(a,a+n,t,t-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}},Qy=-90,e0=1,ok=class extends ia{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;let n=new Nn(Qy,e0,e,t);n.layers=this.layers,this.add(n);let a=new Nn(Qy,e0,e,t);a.layers=this.layers,this.add(a);let o=new Nn(Qy,e0,e,t);o.layers=this.layers,this.add(o);let s=new Nn(Qy,e0,e,t);s.layers=this.layers,this.add(s);let l=new Nn(Qy,e0,e,t);l.layers=this.layers,this.add(l);let u=new Nn(Qy,e0,e,t);u.layers=this.layers,this.add(u)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,n,a,o,s,l]=t;for(let u of t)this.remove(u);if(e===yc)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),a.up.set(0,0,-1),a.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===sR)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),a.up.set(0,0,1),a.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let u of t)this.add(u),u.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[a,o,s,l,u,c]=this.children,f=e.getRenderTarget(),h=e.getActiveCubeFace(),p=e.getActiveMipmapLevel(),d=e.xr.enabled;e.xr.enabled=!1;let g=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,n),e.render(t,a),e.setRenderTarget(i,1,n),e.render(t,o),e.setRenderTarget(i,2,n),e.render(t,s),e.setRenderTarget(i,3,n),e.render(t,l),e.setRenderTarget(i,4,n),e.render(t,u),i.texture.generateMipmaps=g,e.setRenderTarget(i,5,n),e.render(t,c),e.setRenderTarget(f,h,p),e.xr.enabled=d,i.texture.needsPMREMUpdate=!0}},vR=class extends Vo{constructor(e,t,i,n,a,o,s,l,u,c){e=e!==void 0?e:[],t=t!==void 0?t:c0,super(e,t,i,n,a,o,s,l,u,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}},sk=class extends xc{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1},n=[i,i,i,i,i,i];this.texture=new vR(n,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:lo}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
-
- varying vec3 vWorldDirection;
-
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
-
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
-
- }
-
- void main() {
-
- vWorldDirection = transformDirection( position, modelMatrix );
-
- #include <begin_vertex>
- #include <project_vertex>
-
- }
- `,fragmentShader:`
-
- uniform sampler2D tEquirect;
-
- varying vec3 vWorldDirection;
-
- #include <common>
-
- void main() {
-
- vec3 direction = normalize( vWorldDirection );
-
- vec2 sampleUV = equirectUv( direction );
-
- gl_FragColor = texture2D( tEquirect, sampleUV );
-
- }
- `},n=new UM(5,5,5),a=new hu({name:"CubemapFromEquirect",uniforms:v0(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:fo,blending:Nh});a.uniforms.tEquirect.value=t;let o=new co(n,a),s=t.minFilter;return t.minFilter===pm&&(t.minFilter=lo),new ok(1,10,this).update(e,o),t.minFilter=s,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,i,n){let a=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,i,n);e.setRenderTarget(a)}},VB=new ye,_De=new ye,xDe=new dr,vc=class{constructor(e=new ye(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let n=VB.subVectors(i,t).cross(_De.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let i=e.delta(VB),n=this.normal.dot(i);if(n===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let a=-(e.start.dot(this.normal)+this.constant)/n;return a<0||a>1?null:t.copy(e.start).addScaledVector(i,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||xDe.getNormalMatrix(e),n=this.coplanarPoint(VB).applyMatrix4(e),a=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(a),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}},sm=new kh,qC=new ye,OM=class{constructor(e=new vc,t=new vc,i=new vc,n=new vc,a=new vc,o=new vc){this.planes=[e,t,i,n,a,o]}set(e,t,i,n,a,o){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(a),s[5].copy(o),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=yc){let i=this.planes,n=e.elements,a=n[0],o=n[1],s=n[2],l=n[3],u=n[4],c=n[5],f=n[6],h=n[7],p=n[8],d=n[9],g=n[10],m=n[11],v=n[12],_=n[13],y=n[14],x=n[15];if(i[0].setComponents(l-a,h-u,m-p,x-v).normalize(),i[1].setComponents(l+a,h+u,m+p,x+v).normalize(),i[2].setComponents(l+o,h+c,m+d,x+_).normalize(),i[3].setComponents(l-o,h-c,m-d,x-_).normalize(),i[4].setComponents(l-s,h-f,m-g,x-y).normalize(),t===yc)i[5].setComponents(l+s,h+f,m+g,x+y).normalize();else if(t===sR)i[5].setComponents(s,f,g,y).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),sm.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),sm.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(sm)}intersectsSprite(e){return sm.center.set(0,0,0),sm.radius=.7071067811865476,sm.applyMatrix4(e.matrixWorld),this.intersectsSphere(sm)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let a=0;a<6;a++)if(t[a].distanceToPoint(i)<n)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let n=t[i];if(qC.x=n.normal.x>0?e.max.x:e.min.x,qC.y=n.normal.y>0?e.max.y:e.min.y,qC.z=n.normal.z>0?e.max.z:e.min.z,n.distanceToPoint(qC)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}};function ase(){let r=null,e=!1,t=null,i=null;function n(a,o){t(a,o),i=r.requestAnimationFrame(n)}return{start:function(){e!==!0&&t!==null&&(i=r.requestAnimationFrame(n),e=!0)},stop:function(){r.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(a){t=a},setContext:function(a){r=a}}}function SDe(r,e){let t=e.isWebGL2,i=new WeakMap;function n(u,c){let f=u.array,h=u.usage,p=f.byteLength,d=r.createBuffer();r.bindBuffer(c,d),r.bufferData(c,f,h),u.onUploadCallback();let g;if(f instanceof Float32Array)g=r.FLOAT;else if(f instanceof Uint16Array)if(u.isFloat16BufferAttribute)if(t)g=r.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else g=r.UNSIGNED_SHORT;else if(f instanceof Int16Array)g=r.SHORT;else if(f instanceof Uint32Array)g=r.UNSIGNED_INT;else if(f instanceof Int32Array)g=r.INT;else if(f instanceof Int8Array)g=r.BYTE;else if(f instanceof Uint8Array)g=r.UNSIGNED_BYTE;else if(f instanceof Uint8ClampedArray)g=r.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+f);return{buffer:d,type:g,bytesPerElement:f.BYTES_PER_ELEMENT,version:u.version,size:p}}function a(u,c,f){let h=c.array,p=c._updateRange,d=c.updateRanges;if(r.bindBuffer(f,u),p.count===-1&&d.length===0&&r.bufferSubData(f,0,h),d.length!==0){for(let g=0,m=d.length;g<m;g++){let v=d[g];t?r.bufferSubData(f,v.start*h.BYTES_PER_ELEMENT,h,v.start,v.count):r.bufferSubData(f,v.start*h.BYTES_PER_ELEMENT,h.subarray(v.start,v.start+v.count))}c.clearUpdateRanges()}p.count!==-1&&(t?r.bufferSubData(f,p.offset*h.BYTES_PER_ELEMENT,h,p.offset,p.count):r.bufferSubData(f,p.offset*h.BYTES_PER_ELEMENT,h.subarray(p.offset,p.offset+p.count)),p.count=-1),c.onUploadCallback()}function o(u){return u.isInterleavedBufferAttribute&&(u=u.data),i.get(u)}function s(u){u.isInterleavedBufferAttribute&&(u=u.data);let c=i.get(u);c&&(r.deleteBuffer(c.buffer),i.delete(u))}function l(u,c){if(u.isGLBufferAttribute){let h=i.get(u);(!h||h.version<u.version)&&i.set(u,{buffer:u.buffer,type:u.type,bytesPerElement:u.elementSize,version:u.version});return}u.isInterleavedBufferAttribute&&(u=u.data);let f=i.get(u);if(f===void 0)i.set(u,n(u,c));else if(f.version<u.version){if(f.size!==u.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");a(f.buffer,u,c),f.version=u.version}}return{get:o,remove:s,update:l}}var gR=class r extends Ls{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};let a=e/2,o=t/2,s=Math.floor(i),l=Math.floor(n),u=s+1,c=l+1,f=e/s,h=t/l,p=[],d=[],g=[],m=[];for(let v=0;v<c;v++){let _=v*h-o;for(let y=0;y<u;y++){let x=y*f-a;d.push(x,-_,0),g.push(0,0,1),m.push(y/s),m.push(1-v/l)}}for(let v=0;v<l;v++)for(let _=0;_<s;_++){let y=_+u*v,x=_+u*(v+1),M=_+1+u*(v+1),S=_+1+u*v;p.push(y,x,S),p.push(x,M,S)}this.setIndex(p),this.setAttribute("position",new Un(d,3)),this.setAttribute("normal",new Un(g,3)),this.setAttribute("uv",new Un(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r(e.width,e.height,e.widthSegments,e.heightSegments)}},MDe=`#ifdef USE_ALPHAHASH
- if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
- #endif`,bDe=`#ifdef USE_ALPHAHASH
- const float ALPHA_HASH_SCALE = 0.05;
- float hash2D( vec2 value ) {
- return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
- }
- float hash3D( vec3 value ) {
- return hash2D( vec2( hash2D( value.xy ), value.z ) );
- }
- float getAlphaHashThreshold( vec3 position ) {
- float maxDeriv = max(
- length( dFdx( position.xyz ) ),
- length( dFdy( position.xyz ) )
- );
- float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
- vec2 pixScales = vec2(
- exp2( floor( log2( pixScale ) ) ),
- exp2( ceil( log2( pixScale ) ) )
- );
- vec2 alpha = vec2(
- hash3D( floor( pixScales.x * position.xyz ) ),
- hash3D( floor( pixScales.y * position.xyz ) )
- );
- float lerpFactor = fract( log2( pixScale ) );
- float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
- float a = min( lerpFactor, 1.0 - lerpFactor );
- vec3 cases = vec3(
- x * x / ( 2.0 * a * ( 1.0 - a ) ),
- ( x - 0.5 * a ) / ( 1.0 - a ),
- 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
- );
- float threshold = ( x < ( 1.0 - a ) )
- ? ( ( x < a ) ? cases.x : cases.y )
- : cases.z;
- return clamp( threshold , 1.0e-6, 1.0 );
- }
- #endif`,wDe=`#ifdef USE_ALPHAMAP
- diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
- #endif`,TDe=`#ifdef USE_ALPHAMAP
- uniform sampler2D alphaMap;
- #endif`,EDe=`#ifdef USE_ALPHATEST
- #ifdef ALPHA_TO_COVERAGE
- diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
- if ( diffuseColor.a == 0.0 ) discard;
- #else
- if ( diffuseColor.a < alphaTest ) discard;
- #endif
- #endif`,ADe=`#ifdef USE_ALPHATEST
- uniform float alphaTest;
- #endif`,CDe=`#ifdef USE_AOMAP
- float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
- reflectedLight.indirectDiffuse *= ambientOcclusion;
- #if defined( USE_CLEARCOAT )
- clearcoatSpecularIndirect *= ambientOcclusion;
- #endif
- #if defined( USE_SHEEN )
- sheenSpecularIndirect *= ambientOcclusion;
- #endif
- #if defined( USE_ENVMAP ) && defined( STANDARD )
- float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
- reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
- #endif
- #endif`,RDe=`#ifdef USE_AOMAP
- uniform sampler2D aoMap;
- uniform float aoMapIntensity;
- #endif`,LDe=`#ifdef USE_BATCHING
- attribute float batchId;
- uniform highp sampler2D batchingTexture;
- mat4 getBatchingMatrix( const in float i ) {
- int size = textureSize( batchingTexture, 0 ).x;
- int j = int( i ) * 4;
- int x = j % size;
- int y = j / size;
- vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
- vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
- vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
- vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
- return mat4( v1, v2, v3, v4 );
- }
- #endif`,PDe=`#ifdef USE_BATCHING
- mat4 batchingMatrix = getBatchingMatrix( batchId );
- #endif`,DDe=`vec3 transformed = vec3( position );
- #ifdef USE_ALPHAHASH
- vPosition = vec3( position );
- #endif`,IDe=`vec3 objectNormal = vec3( normal );
- #ifdef USE_TANGENT
- vec3 objectTangent = vec3( tangent.xyz );
- #endif`,NDe=`float G_BlinnPhong_Implicit( ) {
- return 0.25;
- }
- float D_BlinnPhong( const in float shininess, const in float dotNH ) {
- return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
- }
- vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
- vec3 halfDir = normalize( lightDir + viewDir );
- float dotNH = saturate( dot( normal, halfDir ) );
- float dotVH = saturate( dot( viewDir, halfDir ) );
- vec3 F = F_Schlick( specularColor, 1.0, dotVH );
- float G = G_BlinnPhong_Implicit( );
- float D = D_BlinnPhong( shininess, dotNH );
- return F * ( G * D );
- } // validated`,UDe=`#ifdef USE_IRIDESCENCE
- const mat3 XYZ_TO_REC709 = mat3(
- 3.2404542, -0.9692660, 0.0556434,
- -1.5371385, 1.8760108, -0.2040259,
- -0.4985314, 0.0415560, 1.0572252
- );
- vec3 Fresnel0ToIor( vec3 fresnel0 ) {
- vec3 sqrtF0 = sqrt( fresnel0 );
- return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
- }
- vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
- return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
- }
- float IorToFresnel0( float transmittedIor, float incidentIor ) {
- return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
- }
- vec3 evalSensitivity( float OPD, vec3 shift ) {
- float phase = 2.0 * PI * OPD * 1.0e-9;
- vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
- vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
- vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
- vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
- xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
- xyz /= 1.0685e-7;
- vec3 rgb = XYZ_TO_REC709 * xyz;
- return rgb;
- }
- vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
- vec3 I;
- float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
- float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
- float cosTheta2Sq = 1.0 - sinTheta2Sq;
- if ( cosTheta2Sq < 0.0 ) {
- return vec3( 1.0 );
- }
- float cosTheta2 = sqrt( cosTheta2Sq );
- float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
- float R12 = F_Schlick( R0, 1.0, cosTheta1 );
- float T121 = 1.0 - R12;
- float phi12 = 0.0;
- if ( iridescenceIOR < outsideIOR ) phi12 = PI;
- float phi21 = PI - phi12;
- vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
- vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
- vec3 phi23 = vec3( 0.0 );
- if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
- if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
- if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
- float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
- vec3 phi = vec3( phi21 ) + phi23;
- vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
- vec3 r123 = sqrt( R123 );
- vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
- vec3 C0 = R12 + Rs;
- I = C0;
- vec3 Cm = Rs - T121;
- for ( int m = 1; m <= 2; ++ m ) {
- Cm *= r123;
- vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
- I += Cm * Sm;
- }
- return max( I, vec3( 0.0 ) );
- }
- #endif`,ODe=`#ifdef USE_BUMPMAP
- uniform sampler2D bumpMap;
- uniform float bumpScale;
- vec2 dHdxy_fwd() {
- vec2 dSTdx = dFdx( vBumpMapUv );
- vec2 dSTdy = dFdy( vBumpMapUv );
- float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
- float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
- float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
- return vec2( dBx, dBy );
- }
- vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
- vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
- vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
- vec3 vN = surf_norm;
- vec3 R1 = cross( vSigmaY, vN );
- vec3 R2 = cross( vN, vSigmaX );
- float fDet = dot( vSigmaX, R1 ) * faceDirection;
- vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
- return normalize( abs( fDet ) * surf_norm - vGrad );
- }
- #endif`,zDe=`#if NUM_CLIPPING_PLANES > 0
- vec4 plane;
- #ifdef ALPHA_TO_COVERAGE
- float distanceToPlane, distanceGradient;
- float clipOpacity = 1.0;
- #pragma unroll_loop_start
- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
- plane = clippingPlanes[ i ];
- distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
- distanceGradient = fwidth( distanceToPlane ) / 2.0;
- clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
- if ( clipOpacity == 0.0 ) discard;
- }
- #pragma unroll_loop_end
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
- float unionClipOpacity = 1.0;
- #pragma unroll_loop_start
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
- plane = clippingPlanes[ i ];
- distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
- distanceGradient = fwidth( distanceToPlane ) / 2.0;
- unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
- }
- #pragma unroll_loop_end
- clipOpacity *= 1.0 - unionClipOpacity;
- #endif
- diffuseColor.a *= clipOpacity;
- if ( diffuseColor.a == 0.0 ) discard;
- #else
- #pragma unroll_loop_start
- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
- plane = clippingPlanes[ i ];
- if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
- }
- #pragma unroll_loop_end
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
- bool clipped = true;
- #pragma unroll_loop_start
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
- plane = clippingPlanes[ i ];
- clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
- }
- #pragma unroll_loop_end
- if ( clipped ) discard;
- #endif
- #endif
- #endif`,FDe=`#if NUM_CLIPPING_PLANES > 0
- varying vec3 vClipPosition;
- uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
- #endif`,BDe=`#if NUM_CLIPPING_PLANES > 0
- varying vec3 vClipPosition;
- #endif`,kDe=`#if NUM_CLIPPING_PLANES > 0
- vClipPosition = - mvPosition.xyz;
- #endif`,VDe=`#if defined( USE_COLOR_ALPHA )
- diffuseColor *= vColor;
- #elif defined( USE_COLOR )
- diffuseColor.rgb *= vColor;
- #endif`,GDe=`#if defined( USE_COLOR_ALPHA )
- varying vec4 vColor;
- #elif defined( USE_COLOR )
- varying vec3 vColor;
- #endif`,HDe=`#if defined( USE_COLOR_ALPHA )
- varying vec4 vColor;
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
- varying vec3 vColor;
- #endif`,WDe=`#if defined( USE_COLOR_ALPHA )
- vColor = vec4( 1.0 );
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
- vColor = vec3( 1.0 );
- #endif
- #ifdef USE_COLOR
- vColor *= color;
- #endif
- #ifdef USE_INSTANCING_COLOR
- vColor.xyz *= instanceColor.xyz;
- #endif`,XDe=`#define PI 3.141592653589793
- #define PI2 6.283185307179586
- #define PI_HALF 1.5707963267948966
- #define RECIPROCAL_PI 0.3183098861837907
- #define RECIPROCAL_PI2 0.15915494309189535
- #define EPSILON 1e-6
- #ifndef saturate
- #define saturate( a ) clamp( a, 0.0, 1.0 )
- #endif
- #define whiteComplement( a ) ( 1.0 - saturate( a ) )
- float pow2( const in float x ) { return x*x; }
- vec3 pow2( const in vec3 x ) { return x*x; }
- float pow3( const in float x ) { return x*x*x; }
- float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
- float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
- float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
- highp float rand( const in vec2 uv ) {
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
- return fract( sin( sn ) * c );
- }
- #ifdef HIGH_PRECISION
- float precisionSafeLength( vec3 v ) { return length( v ); }
- #else
- float precisionSafeLength( vec3 v ) {
- float maxComponent = max3( abs( v ) );
- return length( v / maxComponent ) * maxComponent;
- }
- #endif
- struct IncidentLight {
- vec3 color;
- vec3 direction;
- bool visible;
- };
- struct ReflectedLight {
- vec3 directDiffuse;
- vec3 directSpecular;
- vec3 indirectDiffuse;
- vec3 indirectSpecular;
- };
- #ifdef USE_ALPHAHASH
- varying vec3 vPosition;
- #endif
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
- }
- vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
- }
- mat3 transposeMat3( const in mat3 m ) {
- mat3 tmp;
- tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
- tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
- tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
- return tmp;
- }
- float luminance( const in vec3 rgb ) {
- const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
- return dot( weights, rgb );
- }
- bool isPerspectiveMatrix( mat4 m ) {
- return m[ 2 ][ 3 ] == - 1.0;
- }
- vec2 equirectUv( in vec3 dir ) {
- float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
- float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
- return vec2( u, v );
- }
- vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
- return RECIPROCAL_PI * diffuseColor;
- }
- vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
- }
- float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
- } // validated`,YDe=`#ifdef ENVMAP_TYPE_CUBE_UV
- #define cubeUV_minMipLevel 4.0
- #define cubeUV_minTileSize 16.0
- float getFace( vec3 direction ) {
- vec3 absDirection = abs( direction );
- float face = - 1.0;
- if ( absDirection.x > absDirection.z ) {
- if ( absDirection.x > absDirection.y )
- face = direction.x > 0.0 ? 0.0 : 3.0;
- else
- face = direction.y > 0.0 ? 1.0 : 4.0;
- } else {
- if ( absDirection.z > absDirection.y )
- face = direction.z > 0.0 ? 2.0 : 5.0;
- else
- face = direction.y > 0.0 ? 1.0 : 4.0;
- }
- return face;
- }
- vec2 getUV( vec3 direction, float face ) {
- vec2 uv;
- if ( face == 0.0 ) {
- uv = vec2( direction.z, direction.y ) / abs( direction.x );
- } else if ( face == 1.0 ) {
- uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
- } else if ( face == 2.0 ) {
- uv = vec2( - direction.x, direction.y ) / abs( direction.z );
- } else if ( face == 3.0 ) {
- uv = vec2( - direction.z, direction.y ) / abs( direction.x );
- } else if ( face == 4.0 ) {
- uv = vec2( - direction.x, direction.z ) / abs( direction.y );
- } else {
- uv = vec2( direction.x, direction.y ) / abs( direction.z );
- }
- return 0.5 * ( uv + 1.0 );
- }
- vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
- float face = getFace( direction );
- float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
- mipInt = max( mipInt, cubeUV_minMipLevel );
- float faceSize = exp2( mipInt );
- highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
- if ( face > 2.0 ) {
- uv.y += faceSize;
- face -= 3.0;
- }
- uv.x += face * faceSize;
- uv.x += filterInt * 3.0 * cubeUV_minTileSize;
- uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
- uv.x *= CUBEUV_TEXEL_WIDTH;
- uv.y *= CUBEUV_TEXEL_HEIGHT;
- #ifdef texture2DGradEXT
- return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
- #else
- return texture2D( envMap, uv ).rgb;
- #endif
- }
- #define cubeUV_r0 1.0
- #define cubeUV_m0 - 2.0
- #define cubeUV_r1 0.8
- #define cubeUV_m1 - 1.0
- #define cubeUV_r4 0.4
- #define cubeUV_m4 2.0
- #define cubeUV_r5 0.305
- #define cubeUV_m5 3.0
- #define cubeUV_r6 0.21
- #define cubeUV_m6 4.0
- float roughnessToMip( float roughness ) {
- float mip = 0.0;
- if ( roughness >= cubeUV_r1 ) {
- mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
- } else if ( roughness >= cubeUV_r4 ) {
- mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
- } else if ( roughness >= cubeUV_r5 ) {
- mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
- } else if ( roughness >= cubeUV_r6 ) {
- mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
- } else {
- mip = - 2.0 * log2( 1.16 * roughness ); }
- return mip;
- }
- vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
- float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
- float mipF = fract( mip );
- float mipInt = floor( mip );
- vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
- if ( mipF == 0.0 ) {
- return vec4( color0, 1.0 );
- } else {
- vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
- return vec4( mix( color0, color1, mipF ), 1.0 );
- }
- }
- #endif`,qDe=`vec3 transformedNormal = objectNormal;
- #ifdef USE_TANGENT
- vec3 transformedTangent = objectTangent;
- #endif
- #ifdef USE_BATCHING
- mat3 bm = mat3( batchingMatrix );
- transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
- transformedNormal = bm * transformedNormal;
- #ifdef USE_TANGENT
- transformedTangent = bm * transformedTangent;
- #endif
- #endif
- #ifdef USE_INSTANCING
- mat3 im = mat3( instanceMatrix );
- transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
- transformedNormal = im * transformedNormal;
- #ifdef USE_TANGENT
- transformedTangent = im * transformedTangent;
- #endif
- #endif
- transformedNormal = normalMatrix * transformedNormal;
- #ifdef FLIP_SIDED
- transformedNormal = - transformedNormal;
- #endif
- #ifdef USE_TANGENT
- transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
- #ifdef FLIP_SIDED
- transformedTangent = - transformedTangent;
- #endif
- #endif`,ZDe=`#ifdef USE_DISPLACEMENTMAP
- uniform sampler2D displacementMap;
- uniform float displacementScale;
- uniform float displacementBias;
- #endif`,jDe=`#ifdef USE_DISPLACEMENTMAP
- transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
- #endif`,KDe=`#ifdef USE_EMISSIVEMAP
- vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
- totalEmissiveRadiance *= emissiveColor.rgb;
- #endif`,JDe=`#ifdef USE_EMISSIVEMAP
- uniform sampler2D emissiveMap;
- #endif`,$De="gl_FragColor = linearToOutputTexel( gl_FragColor );",QDe=`
- const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
- vec3( 0.8224621, 0.177538, 0.0 ),
- vec3( 0.0331941, 0.9668058, 0.0 ),
- vec3( 0.0170827, 0.0723974, 0.9105199 )
- );
- const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
- vec3( 1.2249401, - 0.2249404, 0.0 ),
- vec3( - 0.0420569, 1.0420571, 0.0 ),
- vec3( - 0.0196376, - 0.0786361, 1.0982735 )
- );
- vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
- return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
- }
- vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
- return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
- }
- vec4 LinearTransferOETF( in vec4 value ) {
- return value;
- }
- vec4 sRGBTransferOETF( in vec4 value ) {
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
- }
- vec4 LinearToLinear( in vec4 value ) {
- return value;
- }
- vec4 LinearTosRGB( in vec4 value ) {
- return sRGBTransferOETF( value );
- }`,e2e=`#ifdef USE_ENVMAP
- #ifdef ENV_WORLDPOS
- vec3 cameraToFrag;
- if ( isOrthographic ) {
- cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
- } else {
- cameraToFrag = normalize( vWorldPosition - cameraPosition );
- }
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
- #ifdef ENVMAP_MODE_REFLECTION
- vec3 reflectVec = reflect( cameraToFrag, worldNormal );
- #else
- vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
- #endif
- #else
- vec3 reflectVec = vReflect;
- #endif
- #ifdef ENVMAP_TYPE_CUBE
- vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
- #else
- vec4 envColor = vec4( 0.0 );
- #endif
- #ifdef ENVMAP_BLENDING_MULTIPLY
- outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
- #elif defined( ENVMAP_BLENDING_MIX )
- outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
- #elif defined( ENVMAP_BLENDING_ADD )
- outgoingLight += envColor.xyz * specularStrength * reflectivity;
- #endif
- #endif`,t2e=`#ifdef USE_ENVMAP
- uniform float envMapIntensity;
- uniform float flipEnvMap;
- uniform mat3 envMapRotation;
- #ifdef ENVMAP_TYPE_CUBE
- uniform samplerCube envMap;
- #else
- uniform sampler2D envMap;
- #endif
-
- #endif`,r2e=`#ifdef USE_ENVMAP
- uniform float reflectivity;
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
- #define ENV_WORLDPOS
- #endif
- #ifdef ENV_WORLDPOS
- varying vec3 vWorldPosition;
- uniform float refractionRatio;
- #else
- varying vec3 vReflect;
- #endif
- #endif`,i2e=`#ifdef USE_ENVMAP
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
- #define ENV_WORLDPOS
- #endif
- #ifdef ENV_WORLDPOS
-
- varying vec3 vWorldPosition;
- #else
- varying vec3 vReflect;
- uniform float refractionRatio;
- #endif
- #endif`,n2e=`#ifdef USE_ENVMAP
- #ifdef ENV_WORLDPOS
- vWorldPosition = worldPosition.xyz;
- #else
- vec3 cameraToVertex;
- if ( isOrthographic ) {
- cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
- } else {
- cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
- }
- vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
- #ifdef ENVMAP_MODE_REFLECTION
- vReflect = reflect( cameraToVertex, worldNormal );
- #else
- vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
- #endif
- #endif
- #endif`,a2e=`#ifdef USE_FOG
- vFogDepth = - mvPosition.z;
- #endif`,o2e=`#ifdef USE_FOG
- varying float vFogDepth;
- #endif`,s2e=`#ifdef USE_FOG
- #ifdef FOG_EXP2
- float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
- #else
- float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
- #endif
- gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
- #endif`,l2e=`#ifdef USE_FOG
- uniform vec3 fogColor;
- varying float vFogDepth;
- #ifdef FOG_EXP2
- uniform float fogDensity;
- #else
- uniform float fogNear;
- uniform float fogFar;
- #endif
- #endif`,u2e=`#ifdef USE_GRADIENTMAP
- uniform sampler2D gradientMap;
- #endif
- vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
- float dotNL = dot( normal, lightDirection );
- vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
- #ifdef USE_GRADIENTMAP
- return vec3( texture2D( gradientMap, coord ).r );
- #else
- vec2 fw = fwidth( coord ) * 0.5;
- return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
- #endif
- }`,c2e=`#ifdef USE_LIGHTMAP
- vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
- vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
- reflectedLight.indirectDiffuse += lightMapIrradiance;
- #endif`,f2e=`#ifdef USE_LIGHTMAP
- uniform sampler2D lightMap;
- uniform float lightMapIntensity;
- #endif`,h2e=`LambertMaterial material;
- material.diffuseColor = diffuseColor.rgb;
- material.specularStrength = specularStrength;`,p2e=`varying vec3 vViewPosition;
- struct LambertMaterial {
- vec3 diffuseColor;
- float specularStrength;
- };
- void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
- float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
- vec3 irradiance = dotNL * directLight.color;
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- }
- void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- }
- #define RE_Direct RE_Direct_Lambert
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,d2e=`uniform bool receiveShadow;
- uniform vec3 ambientLightColor;
- #if defined( USE_LIGHT_PROBES )
- uniform vec3 lightProbe[ 9 ];
- #endif
- vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
- float x = normal.x, y = normal.y, z = normal.z;
- vec3 result = shCoefficients[ 0 ] * 0.886227;
- result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
- result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
- result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
- result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
- result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
- result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
- result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
- result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
- return result;
- }
- vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
- vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
- return irradiance;
- }
- vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
- vec3 irradiance = ambientLightColor;
- return irradiance;
- }
- float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
- #if defined ( LEGACY_LIGHTS )
- if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
- return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
- }
- return 1.0;
- #else
- float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
- if ( cutoffDistance > 0.0 ) {
- distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
- }
- return distanceFalloff;
- #endif
- }
- float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
- return smoothstep( coneCosine, penumbraCosine, angleCosine );
- }
- #if NUM_DIR_LIGHTS > 0
- struct DirectionalLight {
- vec3 direction;
- vec3 color;
- };
- uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
- void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
- light.color = directionalLight.color;
- light.direction = directionalLight.direction;
- light.visible = true;
- }
- #endif
- #if NUM_POINT_LIGHTS > 0
- struct PointLight {
- vec3 position;
- vec3 color;
- float distance;
- float decay;
- };
- uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
- void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
- vec3 lVector = pointLight.position - geometryPosition;
- light.direction = normalize( lVector );
- float lightDistance = length( lVector );
- light.color = pointLight.color;
- light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
- light.visible = ( light.color != vec3( 0.0 ) );
- }
- #endif
- #if NUM_SPOT_LIGHTS > 0
- struct SpotLight {
- vec3 position;
- vec3 direction;
- vec3 color;
- float distance;
- float decay;
- float coneCos;
- float penumbraCos;
- };
- uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
- void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
- vec3 lVector = spotLight.position - geometryPosition;
- light.direction = normalize( lVector );
- float angleCos = dot( light.direction, spotLight.direction );
- float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
- if ( spotAttenuation > 0.0 ) {
- float lightDistance = length( lVector );
- light.color = spotLight.color * spotAttenuation;
- light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
- light.visible = ( light.color != vec3( 0.0 ) );
- } else {
- light.color = vec3( 0.0 );
- light.visible = false;
- }
- }
- #endif
- #if NUM_RECT_AREA_LIGHTS > 0
- struct RectAreaLight {
- vec3 color;
- vec3 position;
- vec3 halfWidth;
- vec3 halfHeight;
- };
- uniform sampler2D ltc_1; uniform sampler2D ltc_2;
- uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
- #endif
- #if NUM_HEMI_LIGHTS > 0
- struct HemisphereLight {
- vec3 direction;
- vec3 skyColor;
- vec3 groundColor;
- };
- uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
- vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
- float dotNL = dot( normal, hemiLight.direction );
- float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
- vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
- return irradiance;
- }
- #endif`,m2e=`#ifdef USE_ENVMAP
- vec3 getIBLIrradiance( const in vec3 normal ) {
- #ifdef ENVMAP_TYPE_CUBE_UV
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
- vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
- return PI * envMapColor.rgb * envMapIntensity;
- #else
- return vec3( 0.0 );
- #endif
- }
- vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
- #ifdef ENVMAP_TYPE_CUBE_UV
- vec3 reflectVec = reflect( - viewDir, normal );
- reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
- reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
- vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
- return envMapColor.rgb * envMapIntensity;
- #else
- return vec3( 0.0 );
- #endif
- }
- #ifdef USE_ANISOTROPY
- vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
- #ifdef ENVMAP_TYPE_CUBE_UV
- vec3 bentNormal = cross( bitangent, viewDir );
- bentNormal = normalize( cross( bentNormal, bitangent ) );
- bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
- return getIBLRadiance( viewDir, bentNormal, roughness );
- #else
- return vec3( 0.0 );
- #endif
- }
- #endif
- #endif`,v2e=`ToonMaterial material;
- material.diffuseColor = diffuseColor.rgb;`,g2e=`varying vec3 vViewPosition;
- struct ToonMaterial {
- vec3 diffuseColor;
- };
- void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
- vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- }
- void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- }
- #define RE_Direct RE_Direct_Toon
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,y2e=`BlinnPhongMaterial material;
- material.diffuseColor = diffuseColor.rgb;
- material.specularColor = specular;
- material.specularShininess = shininess;
- material.specularStrength = specularStrength;`,_2e=`varying vec3 vViewPosition;
- struct BlinnPhongMaterial {
- vec3 diffuseColor;
- vec3 specularColor;
- float specularShininess;
- float specularStrength;
- };
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
- float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
- vec3 irradiance = dotNL * directLight.color;
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
- }
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- }
- #define RE_Direct RE_Direct_BlinnPhong
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,x2e=`PhysicalMaterial material;
- material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
- vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
- float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
- material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
- material.roughness = min( material.roughness, 1.0 );
- #ifdef IOR
- material.ior = ior;
- #ifdef USE_SPECULAR
- float specularIntensityFactor = specularIntensity;
- vec3 specularColorFactor = specularColor;
- #ifdef USE_SPECULAR_COLORMAP
- specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
- #endif
- #ifdef USE_SPECULAR_INTENSITYMAP
- specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
- #endif
- material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
- #else
- float specularIntensityFactor = 1.0;
- vec3 specularColorFactor = vec3( 1.0 );
- material.specularF90 = 1.0;
- #endif
- material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
- #else
- material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
- material.specularF90 = 1.0;
- #endif
- #ifdef USE_CLEARCOAT
- material.clearcoat = clearcoat;
- material.clearcoatRoughness = clearcoatRoughness;
- material.clearcoatF0 = vec3( 0.04 );
- material.clearcoatF90 = 1.0;
- #ifdef USE_CLEARCOATMAP
- material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
- #endif
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
- material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
- #endif
- material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
- material.clearcoatRoughness += geometryRoughness;
- material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
- #endif
- #ifdef USE_IRIDESCENCE
- material.iridescence = iridescence;
- material.iridescenceIOR = iridescenceIOR;
- #ifdef USE_IRIDESCENCEMAP
- material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
- #endif
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
- material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
- #else
- material.iridescenceThickness = iridescenceThicknessMaximum;
- #endif
- #endif
- #ifdef USE_SHEEN
- material.sheenColor = sheenColor;
- #ifdef USE_SHEEN_COLORMAP
- material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
- #endif
- material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
- #ifdef USE_SHEEN_ROUGHNESSMAP
- material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
- #endif
- #endif
- #ifdef USE_ANISOTROPY
- #ifdef USE_ANISOTROPYMAP
- mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
- vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
- vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
- #else
- vec2 anisotropyV = anisotropyVector;
- #endif
- material.anisotropy = length( anisotropyV );
- if( material.anisotropy == 0.0 ) {
- anisotropyV = vec2( 1.0, 0.0 );
- } else {
- anisotropyV /= material.anisotropy;
- material.anisotropy = saturate( material.anisotropy );
- }
- material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
- material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
- material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
- #endif`,S2e=`struct PhysicalMaterial {
- vec3 diffuseColor;
- float roughness;
- vec3 specularColor;
- float specularF90;
- #ifdef USE_CLEARCOAT
- float clearcoat;
- float clearcoatRoughness;
- vec3 clearcoatF0;
- float clearcoatF90;
- #endif
- #ifdef USE_IRIDESCENCE
- float iridescence;
- float iridescenceIOR;
- float iridescenceThickness;
- vec3 iridescenceFresnel;
- vec3 iridescenceF0;
- #endif
- #ifdef USE_SHEEN
- vec3 sheenColor;
- float sheenRoughness;
- #endif
- #ifdef IOR
- float ior;
- #endif
- #ifdef USE_TRANSMISSION
- float transmission;
- float transmissionAlpha;
- float thickness;
- float attenuationDistance;
- vec3 attenuationColor;
- #endif
- #ifdef USE_ANISOTROPY
- float anisotropy;
- float alphaT;
- vec3 anisotropyT;
- vec3 anisotropyB;
- #endif
- };
- vec3 clearcoatSpecularDirect = vec3( 0.0 );
- vec3 clearcoatSpecularIndirect = vec3( 0.0 );
- vec3 sheenSpecularDirect = vec3( 0.0 );
- vec3 sheenSpecularIndirect = vec3(0.0 );
- vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
- float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
- float x2 = x * x;
- float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
- return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
- }
- float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
- float a2 = pow2( alpha );
- float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
- float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
- return 0.5 / max( gv + gl, EPSILON );
- }
- float D_GGX( const in float alpha, const in float dotNH ) {
- float a2 = pow2( alpha );
- float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
- return RECIPROCAL_PI * a2 / pow2( denom );
- }
- #ifdef USE_ANISOTROPY
- float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
- float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
- float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
- float v = 0.5 / ( gv + gl );
- return saturate(v);
- }
- float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
- float a2 = alphaT * alphaB;
- highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
- highp float v2 = dot( v, v );
- float w2 = a2 / v2;
- return RECIPROCAL_PI * a2 * pow2 ( w2 );
- }
- #endif
- #ifdef USE_CLEARCOAT
- vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
- vec3 f0 = material.clearcoatF0;
- float f90 = material.clearcoatF90;
- float roughness = material.clearcoatRoughness;
- float alpha = pow2( roughness );
- vec3 halfDir = normalize( lightDir + viewDir );
- float dotNL = saturate( dot( normal, lightDir ) );
- float dotNV = saturate( dot( normal, viewDir ) );
- float dotNH = saturate( dot( normal, halfDir ) );
- float dotVH = saturate( dot( viewDir, halfDir ) );
- vec3 F = F_Schlick( f0, f90, dotVH );
- float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
- float D = D_GGX( alpha, dotNH );
- return F * ( V * D );
- }
- #endif
- vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
- vec3 f0 = material.specularColor;
- float f90 = material.specularF90;
- float roughness = material.roughness;
- float alpha = pow2( roughness );
- vec3 halfDir = normalize( lightDir + viewDir );
- float dotNL = saturate( dot( normal, lightDir ) );
- float dotNV = saturate( dot( normal, viewDir ) );
- float dotNH = saturate( dot( normal, halfDir ) );
- float dotVH = saturate( dot( viewDir, halfDir ) );
- vec3 F = F_Schlick( f0, f90, dotVH );
- #ifdef USE_IRIDESCENCE
- F = mix( F, material.iridescenceFresnel, material.iridescence );
- #endif
- #ifdef USE_ANISOTROPY
- float dotTL = dot( material.anisotropyT, lightDir );
- float dotTV = dot( material.anisotropyT, viewDir );
- float dotTH = dot( material.anisotropyT, halfDir );
- float dotBL = dot( material.anisotropyB, lightDir );
- float dotBV = dot( material.anisotropyB, viewDir );
- float dotBH = dot( material.anisotropyB, halfDir );
- float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
- float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
- #else
- float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
- float D = D_GGX( alpha, dotNH );
- #endif
- return F * ( V * D );
- }
- vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
- const float LUT_SIZE = 64.0;
- const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
- const float LUT_BIAS = 0.5 / LUT_SIZE;
- float dotNV = saturate( dot( N, V ) );
- vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
- uv = uv * LUT_SCALE + LUT_BIAS;
- return uv;
- }
- float LTC_ClippedSphereFormFactor( const in vec3 f ) {
- float l = length( f );
- return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
- }
- vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
- float x = dot( v1, v2 );
- float y = abs( x );
- float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
- float b = 3.4175940 + ( 4.1616724 + y ) * y;
- float v = a / b;
- float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
- return cross( v1, v2 ) * theta_sintheta;
- }
- vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
- vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
- vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
- vec3 lightNormal = cross( v1, v2 );
- if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
- vec3 T1, T2;
- T1 = normalize( V - N * dot( V, N ) );
- T2 = - cross( N, T1 );
- mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
- vec3 coords[ 4 ];
- coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
- coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
- coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
- coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
- coords[ 0 ] = normalize( coords[ 0 ] );
- coords[ 1 ] = normalize( coords[ 1 ] );
- coords[ 2 ] = normalize( coords[ 2 ] );
- coords[ 3 ] = normalize( coords[ 3 ] );
- vec3 vectorFormFactor = vec3( 0.0 );
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
- float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
- return vec3( result );
- }
- #if defined( USE_SHEEN )
- float D_Charlie( float roughness, float dotNH ) {
- float alpha = pow2( roughness );
- float invAlpha = 1.0 / alpha;
- float cos2h = dotNH * dotNH;
- float sin2h = max( 1.0 - cos2h, 0.0078125 );
- return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
- }
- float V_Neubelt( float dotNV, float dotNL ) {
- return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
- }
- vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
- vec3 halfDir = normalize( lightDir + viewDir );
- float dotNL = saturate( dot( normal, lightDir ) );
- float dotNV = saturate( dot( normal, viewDir ) );
- float dotNH = saturate( dot( normal, halfDir ) );
- float D = D_Charlie( sheenRoughness, dotNH );
- float V = V_Neubelt( dotNV, dotNL );
- return sheenColor * ( D * V );
- }
- #endif
- float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
- float dotNV = saturate( dot( normal, viewDir ) );
- float r2 = roughness * roughness;
- float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
- float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
- float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
- return saturate( DG * RECIPROCAL_PI );
- }
- vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
- float dotNV = saturate( dot( normal, viewDir ) );
- const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
- const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
- vec4 r = roughness * c0 + c1;
- float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
- vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
- return fab;
- }
- vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
- vec2 fab = DFGApprox( normal, viewDir, roughness );
- return specularColor * fab.x + specularF90 * fab.y;
- }
- #ifdef USE_IRIDESCENCE
- void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
- #else
- void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
- #endif
- vec2 fab = DFGApprox( normal, viewDir, roughness );
- #ifdef USE_IRIDESCENCE
- vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
- #else
- vec3 Fr = specularColor;
- #endif
- vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
- float Ess = fab.x + fab.y;
- float Ems = 1.0 - Ess;
- vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
- singleScatter += FssEss;
- multiScatter += Fms * Ems;
- }
- #if NUM_RECT_AREA_LIGHTS > 0
- void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
- vec3 normal = geometryNormal;
- vec3 viewDir = geometryViewDir;
- vec3 position = geometryPosition;
- vec3 lightPos = rectAreaLight.position;
- vec3 halfWidth = rectAreaLight.halfWidth;
- vec3 halfHeight = rectAreaLight.halfHeight;
- vec3 lightColor = rectAreaLight.color;
- float roughness = material.roughness;
- vec3 rectCoords[ 4 ];
- rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
- rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
- rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
- vec2 uv = LTC_Uv( normal, viewDir, roughness );
- vec4 t1 = texture2D( ltc_1, uv );
- vec4 t2 = texture2D( ltc_2, uv );
- mat3 mInv = mat3(
- vec3( t1.x, 0, t1.y ),
- vec3( 0, 1, 0 ),
- vec3( t1.z, 0, t1.w )
- );
- vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
- reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
- reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
- }
- #endif
- void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
- float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
- vec3 irradiance = dotNL * directLight.color;
- #ifdef USE_CLEARCOAT
- float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
- vec3 ccIrradiance = dotNLcc * directLight.color;
- clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
- #endif
- #ifdef USE_SHEEN
- sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
- #endif
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- }
- void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
- }
- void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
- #ifdef USE_CLEARCOAT
- clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
- #endif
- #ifdef USE_SHEEN
- sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
- #endif
- vec3 singleScattering = vec3( 0.0 );
- vec3 multiScattering = vec3( 0.0 );
- vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
- #ifdef USE_IRIDESCENCE
- computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
- #else
- computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
- #endif
- vec3 totalScattering = singleScattering + multiScattering;
- vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
- reflectedLight.indirectSpecular += radiance * singleScattering;
- reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
- reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
- }
- #define RE_Direct RE_Direct_Physical
- #define RE_Direct_RectArea RE_Direct_RectArea_Physical
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
- #define RE_IndirectSpecular RE_IndirectSpecular_Physical
- float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
- return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
- }`,M2e=`
- vec3 geometryPosition = - vViewPosition;
- vec3 geometryNormal = normal;
- vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
- vec3 geometryClearcoatNormal = vec3( 0.0 );
- #ifdef USE_CLEARCOAT
- geometryClearcoatNormal = clearcoatNormal;
- #endif
- #ifdef USE_IRIDESCENCE
- float dotNVi = saturate( dot( normal, geometryViewDir ) );
- if ( material.iridescenceThickness == 0.0 ) {
- material.iridescence = 0.0;
- } else {
- material.iridescence = saturate( material.iridescence );
- }
- if ( material.iridescence > 0.0 ) {
- material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
- material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
- }
- #endif
- IncidentLight directLight;
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
- PointLight pointLight;
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
- PointLightShadow pointLightShadow;
- #endif
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
- pointLight = pointLights[ i ];
- getPointLightInfo( pointLight, geometryPosition, directLight );
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
- pointLightShadow = pointLightShadows[ i ];
- directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
- #endif
- RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
- }
- #pragma unroll_loop_end
- #endif
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
- SpotLight spotLight;
- vec4 spotColor;
- vec3 spotLightCoord;
- bool inSpotLightMap;
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
- SpotLightShadow spotLightShadow;
- #endif
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
- spotLight = spotLights[ i ];
- getSpotLightInfo( spotLight, geometryPosition, directLight );
- #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
- #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
- #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
- #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
- #else
- #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
- #endif
- #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
- spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
- inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
- spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
- directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
- #endif
- #undef SPOT_LIGHT_MAP_INDEX
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
- spotLightShadow = spotLightShadows[ i ];
- directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
- #endif
- RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
- }
- #pragma unroll_loop_end
- #endif
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
- DirectionalLight directionalLight;
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
- DirectionalLightShadow directionalLightShadow;
- #endif
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
- directionalLight = directionalLights[ i ];
- getDirectionalLightInfo( directionalLight, directLight );
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
- directionalLightShadow = directionalLightShadows[ i ];
- directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
- #endif
- RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
- }
- #pragma unroll_loop_end
- #endif
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
- RectAreaLight rectAreaLight;
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
- rectAreaLight = rectAreaLights[ i ];
- RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
- }
- #pragma unroll_loop_end
- #endif
- #if defined( RE_IndirectDiffuse )
- vec3 iblIrradiance = vec3( 0.0 );
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
- #if defined( USE_LIGHT_PROBES )
- irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
- #endif
- #if ( NUM_HEMI_LIGHTS > 0 )
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
- }
- #pragma unroll_loop_end
- #endif
- #endif
- #if defined( RE_IndirectSpecular )
- vec3 radiance = vec3( 0.0 );
- vec3 clearcoatRadiance = vec3( 0.0 );
- #endif`,b2e=`#if defined( RE_IndirectDiffuse )
- #ifdef USE_LIGHTMAP
- vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
- vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
- irradiance += lightMapIrradiance;
- #endif
- #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
- iblIrradiance += getIBLIrradiance( geometryNormal );
- #endif
- #endif
- #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
- #ifdef USE_ANISOTROPY
- radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
- #else
- radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
- #endif
- #ifdef USE_CLEARCOAT
- clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
- #endif
- #endif`,w2e=`#if defined( RE_IndirectDiffuse )
- RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
- #endif
- #if defined( RE_IndirectSpecular )
- RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
- #endif`,T2e=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
- gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
- #endif`,E2e=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
- uniform float logDepthBufFC;
- varying float vFragDepth;
- varying float vIsPerspective;
- #endif`,A2e=`#ifdef USE_LOGDEPTHBUF
- #ifdef USE_LOGDEPTHBUF_EXT
- varying float vFragDepth;
- varying float vIsPerspective;
- #else
- uniform float logDepthBufFC;
- #endif
- #endif`,C2e=`#ifdef USE_LOGDEPTHBUF
- #ifdef USE_LOGDEPTHBUF_EXT
- vFragDepth = 1.0 + gl_Position.w;
- vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
- #else
- if ( isPerspectiveMatrix( projectionMatrix ) ) {
- gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
- gl_Position.z *= gl_Position.w;
- }
- #endif
- #endif`,R2e=`#ifdef USE_MAP
- vec4 sampledDiffuseColor = texture2D( map, vMapUv );
- #ifdef DECODE_VIDEO_TEXTURE
- sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
-
- #endif
- diffuseColor *= sampledDiffuseColor;
- #endif`,L2e=`#ifdef USE_MAP
- uniform sampler2D map;
- #endif`,P2e=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
- #if defined( USE_POINTS_UV )
- vec2 uv = vUv;
- #else
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
- #endif
- #endif
- #ifdef USE_MAP
- diffuseColor *= texture2D( map, uv );
- #endif
- #ifdef USE_ALPHAMAP
- diffuseColor.a *= texture2D( alphaMap, uv ).g;
- #endif`,D2e=`#if defined( USE_POINTS_UV )
- varying vec2 vUv;
- #else
- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
- uniform mat3 uvTransform;
- #endif
- #endif
- #ifdef USE_MAP
- uniform sampler2D map;
- #endif
- #ifdef USE_ALPHAMAP
- uniform sampler2D alphaMap;
- #endif`,I2e=`float metalnessFactor = metalness;
- #ifdef USE_METALNESSMAP
- vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
- metalnessFactor *= texelMetalness.b;
- #endif`,N2e=`#ifdef USE_METALNESSMAP
- uniform sampler2D metalnessMap;
- #endif`,U2e=`#ifdef USE_INSTANCING_MORPH
- float morphTargetInfluences[MORPHTARGETS_COUNT];
- float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
- morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
- }
- #endif`,O2e=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
- vColor *= morphTargetBaseInfluence;
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
- #if defined( USE_COLOR_ALPHA )
- if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
- #elif defined( USE_COLOR )
- if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
- #endif
- }
- #endif`,z2e=`#ifdef USE_MORPHNORMALS
- objectNormal *= morphTargetBaseInfluence;
- #ifdef MORPHTARGETS_TEXTURE
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
- if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
- }
- #else
- objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
- objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
- objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
- objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
- #endif
- #endif`,F2e=`#ifdef USE_MORPHTARGETS
- #ifndef USE_INSTANCING_MORPH
- uniform float morphTargetBaseInfluence;
- #endif
- #ifdef MORPHTARGETS_TEXTURE
- #ifndef USE_INSTANCING_MORPH
- uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
- #endif
- uniform sampler2DArray morphTargetsTexture;
- uniform ivec2 morphTargetsTextureSize;
- vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
- int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
- int y = texelIndex / morphTargetsTextureSize.x;
- int x = texelIndex - y * morphTargetsTextureSize.x;
- ivec3 morphUV = ivec3( x, y, morphTargetIndex );
- return texelFetch( morphTargetsTexture, morphUV, 0 );
- }
- #else
- #ifndef USE_MORPHNORMALS
- uniform float morphTargetInfluences[ 8 ];
- #else
- uniform float morphTargetInfluences[ 4 ];
- #endif
- #endif
- #endif`,B2e=`#ifdef USE_MORPHTARGETS
- transformed *= morphTargetBaseInfluence;
- #ifdef MORPHTARGETS_TEXTURE
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
- if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
- }
- #else
- transformed += morphTarget0 * morphTargetInfluences[ 0 ];
- transformed += morphTarget1 * morphTargetInfluences[ 1 ];
- transformed += morphTarget2 * morphTargetInfluences[ 2 ];
- transformed += morphTarget3 * morphTargetInfluences[ 3 ];
- #ifndef USE_MORPHNORMALS
- transformed += morphTarget4 * morphTargetInfluences[ 4 ];
- transformed += morphTarget5 * morphTargetInfluences[ 5 ];
- transformed += morphTarget6 * morphTargetInfluences[ 6 ];
- transformed += morphTarget7 * morphTargetInfluences[ 7 ];
- #endif
- #endif
- #endif`,k2e=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
- #ifdef FLAT_SHADED
- vec3 fdx = dFdx( vViewPosition );
- vec3 fdy = dFdy( vViewPosition );
- vec3 normal = normalize( cross( fdx, fdy ) );
- #else
- vec3 normal = normalize( vNormal );
- #ifdef DOUBLE_SIDED
- normal *= faceDirection;
- #endif
- #endif
- #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
- #ifdef USE_TANGENT
- mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
- #else
- mat3 tbn = getTangentFrame( - vViewPosition, normal,
- #if defined( USE_NORMALMAP )
- vNormalMapUv
- #elif defined( USE_CLEARCOAT_NORMALMAP )
- vClearcoatNormalMapUv
- #else
- vUv
- #endif
- );
- #endif
- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
- tbn[0] *= faceDirection;
- tbn[1] *= faceDirection;
- #endif
- #endif
- #ifdef USE_CLEARCOAT_NORMALMAP
- #ifdef USE_TANGENT
- mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
- #else
- mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
- #endif
- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
- tbn2[0] *= faceDirection;
- tbn2[1] *= faceDirection;
- #endif
- #endif
- vec3 nonPerturbedNormal = normal;`,V2e=`#ifdef USE_NORMALMAP_OBJECTSPACE
- normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
- #ifdef FLIP_SIDED
- normal = - normal;
- #endif
- #ifdef DOUBLE_SIDED
- normal = normal * faceDirection;
- #endif
- normal = normalize( normalMatrix * normal );
- #elif defined( USE_NORMALMAP_TANGENTSPACE )
- vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
- mapN.xy *= normalScale;
- normal = normalize( tbn * mapN );
- #elif defined( USE_BUMPMAP )
- normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
- #endif`,G2e=`#ifndef FLAT_SHADED
- varying vec3 vNormal;
- #ifdef USE_TANGENT
- varying vec3 vTangent;
- varying vec3 vBitangent;
- #endif
- #endif`,H2e=`#ifndef FLAT_SHADED
- varying vec3 vNormal;
- #ifdef USE_TANGENT
- varying vec3 vTangent;
- varying vec3 vBitangent;
- #endif
- #endif`,W2e=`#ifndef FLAT_SHADED
- vNormal = normalize( transformedNormal );
- #ifdef USE_TANGENT
- vTangent = normalize( transformedTangent );
- vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
- #endif
- #endif`,X2e=`#ifdef USE_NORMALMAP
- uniform sampler2D normalMap;
- uniform vec2 normalScale;
- #endif
- #ifdef USE_NORMALMAP_OBJECTSPACE
- uniform mat3 normalMatrix;
- #endif
- #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
- mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
- vec3 q0 = dFdx( eye_pos.xyz );
- vec3 q1 = dFdy( eye_pos.xyz );
- vec2 st0 = dFdx( uv.st );
- vec2 st1 = dFdy( uv.st );
- vec3 N = surf_norm;
- vec3 q1perp = cross( q1, N );
- vec3 q0perp = cross( N, q0 );
- vec3 T = q1perp * st0.x + q0perp * st1.x;
- vec3 B = q1perp * st0.y + q0perp * st1.y;
- float det = max( dot( T, T ), dot( B, B ) );
- float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
- return mat3( T * scale, B * scale, N );
- }
- #endif`,Y2e=`#ifdef USE_CLEARCOAT
- vec3 clearcoatNormal = nonPerturbedNormal;
- #endif`,q2e=`#ifdef USE_CLEARCOAT_NORMALMAP
- vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
- clearcoatMapN.xy *= clearcoatNormalScale;
- clearcoatNormal = normalize( tbn2 * clearcoatMapN );
- #endif`,Z2e=`#ifdef USE_CLEARCOATMAP
- uniform sampler2D clearcoatMap;
- #endif
- #ifdef USE_CLEARCOAT_NORMALMAP
- uniform sampler2D clearcoatNormalMap;
- uniform vec2 clearcoatNormalScale;
- #endif
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
- uniform sampler2D clearcoatRoughnessMap;
- #endif`,j2e=`#ifdef USE_IRIDESCENCEMAP
- uniform sampler2D iridescenceMap;
- #endif
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
- uniform sampler2D iridescenceThicknessMap;
- #endif`,K2e=`#ifdef OPAQUE
- diffuseColor.a = 1.0;
- #endif
- #ifdef USE_TRANSMISSION
- diffuseColor.a *= material.transmissionAlpha;
- #endif
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,J2e=`vec3 packNormalToRGB( const in vec3 normal ) {
- return normalize( normal ) * 0.5 + 0.5;
- }
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
- return 2.0 * rgb.xyz - 1.0;
- }
- const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
- const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
- const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
- const float ShiftRight8 = 1. / 256.;
- vec4 packDepthToRGBA( const in float v ) {
- vec4 r = vec4( fract( v * PackFactors ), v );
- r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
- }
- float unpackRGBAToDepth( const in vec4 v ) {
- return dot( v, UnpackFactors );
- }
- vec2 packDepthToRG( in highp float v ) {
- return packDepthToRGBA( v ).yx;
- }
- float unpackRGToDepth( const in highp vec2 v ) {
- return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
- }
- vec4 pack2HalfToRGBA( vec2 v ) {
- vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
- return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
- }
- vec2 unpackRGBATo2Half( vec4 v ) {
- return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
- }
- float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
- return ( viewZ + near ) / ( near - far );
- }
- float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
- return depth * ( near - far ) - near;
- }
- float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
- return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
- }
- float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
- return ( near * far ) / ( ( far - near ) * depth - far );
- }`,$2e=`#ifdef PREMULTIPLIED_ALPHA
- gl_FragColor.rgb *= gl_FragColor.a;
- #endif`,Q2e=`vec4 mvPosition = vec4( transformed, 1.0 );
- #ifdef USE_BATCHING
- mvPosition = batchingMatrix * mvPosition;
- #endif
- #ifdef USE_INSTANCING
- mvPosition = instanceMatrix * mvPosition;
- #endif
- mvPosition = modelViewMatrix * mvPosition;
- gl_Position = projectionMatrix * mvPosition;`,eIe=`#ifdef DITHERING
- gl_FragColor.rgb = dithering( gl_FragColor.rgb );
- #endif`,tIe=`#ifdef DITHERING
- vec3 dithering( vec3 color ) {
- float grid_position = rand( gl_FragCoord.xy );
- vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
- dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
- return color + dither_shift_RGB;
- }
- #endif`,rIe=`float roughnessFactor = roughness;
- #ifdef USE_ROUGHNESSMAP
- vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
- roughnessFactor *= texelRoughness.g;
- #endif`,iIe=`#ifdef USE_ROUGHNESSMAP
- uniform sampler2D roughnessMap;
- #endif`,nIe=`#if NUM_SPOT_LIGHT_COORDS > 0
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
- #endif
- #if NUM_SPOT_LIGHT_MAPS > 0
- uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
- #endif
- #ifdef USE_SHADOWMAP
- #if NUM_DIR_LIGHT_SHADOWS > 0
- uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
- struct DirectionalLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
- #endif
- #if NUM_SPOT_LIGHT_SHADOWS > 0
- uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
- struct SpotLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
- #endif
- #if NUM_POINT_LIGHT_SHADOWS > 0
- uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
- struct PointLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- float shadowCameraNear;
- float shadowCameraFar;
- };
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
- #endif
- float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
- return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
- }
- vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
- return unpackRGBATo2Half( texture2D( shadow, uv ) );
- }
- float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
- float occlusion = 1.0;
- vec2 distribution = texture2DDistribution( shadow, uv );
- float hard_shadow = step( compare , distribution.x );
- if (hard_shadow != 1.0 ) {
- float distance = compare - distribution.x ;
- float variance = max( 0.00000, distribution.y * distribution.y );
- float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
- }
- return occlusion;
- }
- float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
- float shadow = 1.0;
- shadowCoord.xyz /= shadowCoord.w;
- shadowCoord.z += shadowBias;
- bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
- bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
- if ( frustumTest ) {
- #if defined( SHADOWMAP_TYPE_PCF )
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
- float dx0 = - texelSize.x * shadowRadius;
- float dy0 = - texelSize.y * shadowRadius;
- float dx1 = + texelSize.x * shadowRadius;
- float dy1 = + texelSize.y * shadowRadius;
- float dx2 = dx0 / 2.0;
- float dy2 = dy0 / 2.0;
- float dx3 = dx1 / 2.0;
- float dy3 = dy1 / 2.0;
- shadow = (
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
- ) * ( 1.0 / 17.0 );
- #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
- float dx = texelSize.x;
- float dy = texelSize.y;
- vec2 uv = shadowCoord.xy;
- vec2 f = fract( uv * shadowMapSize + 0.5 );
- uv -= f * texelSize;
- shadow = (
- texture2DCompare( shadowMap, uv, shadowCoord.z ) +
- texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
- texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
- texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
- f.x ) +
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
- f.x ) +
- mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
- f.y ) +
- mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
- f.y ) +
- mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
- f.x ),
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
- f.x ),
- f.y )
- ) * ( 1.0 / 9.0 );
- #elif defined( SHADOWMAP_TYPE_VSM )
- shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
- #else
- shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
- #endif
- }
- return shadow;
- }
- vec2 cubeToUV( vec3 v, float texelSizeY ) {
- vec3 absV = abs( v );
- float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
- absV *= scaleToCube;
- v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
- vec2 planar = v.xy;
- float almostATexel = 1.5 * texelSizeY;
- float almostOne = 1.0 - almostATexel;
- if ( absV.z >= almostOne ) {
- if ( v.z > 0.0 )
- planar.x = 4.0 - v.x;
- } else if ( absV.x >= almostOne ) {
- float signX = sign( v.x );
- planar.x = v.z * signX + 2.0 * signX;
- } else if ( absV.y >= almostOne ) {
- float signY = sign( v.y );
- planar.x = v.x + 2.0 * signY + 2.0;
- planar.y = v.z * signY - 2.0;
- }
- return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
- }
- float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
- vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
- vec3 lightToPosition = shadowCoord.xyz;
- float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
- vec3 bd3D = normalize( lightToPosition );
- #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
- vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
- return (
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
- ) * ( 1.0 / 9.0 );
- #else
- return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
- #endif
- }
- #endif`,aIe=`#if NUM_SPOT_LIGHT_COORDS > 0
- uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
- #endif
- #ifdef USE_SHADOWMAP
- #if NUM_DIR_LIGHT_SHADOWS > 0
- uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
- struct DirectionalLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
- #endif
- #if NUM_SPOT_LIGHT_SHADOWS > 0
- struct SpotLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- };
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
- #endif
- #if NUM_POINT_LIGHT_SHADOWS > 0
- uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
- struct PointLightShadow {
- float shadowBias;
- float shadowNormalBias;
- float shadowRadius;
- vec2 shadowMapSize;
- float shadowCameraNear;
- float shadowCameraFar;
- };
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
- #endif
- #endif`,oIe=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
- vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
- vec4 shadowWorldPosition;
- #endif
- #if defined( USE_SHADOWMAP )
- #if NUM_DIR_LIGHT_SHADOWS > 0
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
- }
- #pragma unroll_loop_end
- #endif
- #if NUM_POINT_LIGHT_SHADOWS > 0
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
- }
- #pragma unroll_loop_end
- #endif
- #endif
- #if NUM_SPOT_LIGHT_COORDS > 0
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
- shadowWorldPosition = worldPosition;
- #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
- shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
- #endif
- vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
- }
- #pragma unroll_loop_end
- #endif`,sIe=`float getShadowMask() {
- float shadow = 1.0;
- #ifdef USE_SHADOWMAP
- #if NUM_DIR_LIGHT_SHADOWS > 0
- DirectionalLightShadow directionalLight;
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
- directionalLight = directionalLightShadows[ i ];
- shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
- }
- #pragma unroll_loop_end
- #endif
- #if NUM_SPOT_LIGHT_SHADOWS > 0
- SpotLightShadow spotLight;
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
- spotLight = spotLightShadows[ i ];
- shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
- }
- #pragma unroll_loop_end
- #endif
- #if NUM_POINT_LIGHT_SHADOWS > 0
- PointLightShadow pointLight;
- #pragma unroll_loop_start
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
- pointLight = pointLightShadows[ i ];
- shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
- }
- #pragma unroll_loop_end
- #endif
- #endif
- return shadow;
- }`,lIe=`#ifdef USE_SKINNING
- mat4 boneMatX = getBoneMatrix( skinIndex.x );
- mat4 boneMatY = getBoneMatrix( skinIndex.y );
- mat4 boneMatZ = getBoneMatrix( skinIndex.z );
- mat4 boneMatW = getBoneMatrix( skinIndex.w );
- #endif`,uIe=`#ifdef USE_SKINNING
- uniform mat4 bindMatrix;
- uniform mat4 bindMatrixInverse;
- uniform highp sampler2D boneTexture;
- mat4 getBoneMatrix( const in float i ) {
- int size = textureSize( boneTexture, 0 ).x;
- int j = int( i ) * 4;
- int x = j % size;
- int y = j / size;
- vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
- vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
- vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
- vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
- return mat4( v1, v2, v3, v4 );
- }
- #endif`,cIe=`#ifdef USE_SKINNING
- vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
- vec4 skinned = vec4( 0.0 );
- skinned += boneMatX * skinVertex * skinWeight.x;
- skinned += boneMatY * skinVertex * skinWeight.y;
- skinned += boneMatZ * skinVertex * skinWeight.z;
- skinned += boneMatW * skinVertex * skinWeight.w;
- transformed = ( bindMatrixInverse * skinned ).xyz;
- #endif`,fIe=`#ifdef USE_SKINNING
- mat4 skinMatrix = mat4( 0.0 );
- skinMatrix += skinWeight.x * boneMatX;
- skinMatrix += skinWeight.y * boneMatY;
- skinMatrix += skinWeight.z * boneMatZ;
- skinMatrix += skinWeight.w * boneMatW;
- skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
- objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
- #ifdef USE_TANGENT
- objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
- #endif
- #endif`,hIe=`float specularStrength;
- #ifdef USE_SPECULARMAP
- vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
- specularStrength = texelSpecular.r;
- #else
- specularStrength = 1.0;
- #endif`,pIe=`#ifdef USE_SPECULARMAP
- uniform sampler2D specularMap;
- #endif`,dIe=`#if defined( TONE_MAPPING )
- gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
- #endif`,mIe=`#ifndef saturate
- #define saturate( a ) clamp( a, 0.0, 1.0 )
- #endif
- uniform float toneMappingExposure;
- vec3 LinearToneMapping( vec3 color ) {
- return saturate( toneMappingExposure * color );
- }
- vec3 ReinhardToneMapping( vec3 color ) {
- color *= toneMappingExposure;
- return saturate( color / ( vec3( 1.0 ) + color ) );
- }
- vec3 OptimizedCineonToneMapping( vec3 color ) {
- color *= toneMappingExposure;
- color = max( vec3( 0.0 ), color - 0.004 );
- return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
- }
- vec3 RRTAndODTFit( vec3 v ) {
- vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
- vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
- return a / b;
- }
- vec3 ACESFilmicToneMapping( vec3 color ) {
- const mat3 ACESInputMat = mat3(
- vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
- vec3( 0.04823, 0.01566, 0.83777 )
- );
- const mat3 ACESOutputMat = mat3(
- vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
- vec3( -0.07367, -0.00605, 1.07602 )
- );
- color *= toneMappingExposure / 0.6;
- color = ACESInputMat * color;
- color = RRTAndODTFit( color );
- color = ACESOutputMat * color;
- return saturate( color );
- }
- const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
- vec3( 1.6605, - 0.1246, - 0.0182 ),
- vec3( - 0.5876, 1.1329, - 0.1006 ),
- vec3( - 0.0728, - 0.0083, 1.1187 )
- );
- const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
- vec3( 0.6274, 0.0691, 0.0164 ),
- vec3( 0.3293, 0.9195, 0.0880 ),
- vec3( 0.0433, 0.0113, 0.8956 )
- );
- vec3 agxDefaultContrastApprox( vec3 x ) {
- vec3 x2 = x * x;
- vec3 x4 = x2 * x2;
- return + 15.5 * x4 * x2
- - 40.14 * x4 * x
- + 31.96 * x4
- - 6.868 * x2 * x
- + 0.4298 * x2
- + 0.1191 * x
- - 0.00232;
- }
- vec3 AgXToneMapping( vec3 color ) {
- const mat3 AgXInsetMatrix = mat3(
- vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
- vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
- vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
- );
- const mat3 AgXOutsetMatrix = mat3(
- vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
- vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
- vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
- );
- const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
- color *= toneMappingExposure;
- color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
- color = AgXInsetMatrix * color;
- color = max( color, 1e-10 ); color = log2( color );
- color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
- color = clamp( color, 0.0, 1.0 );
- color = agxDefaultContrastApprox( color );
- color = AgXOutsetMatrix * color;
- color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
- color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
- color = clamp( color, 0.0, 1.0 );
- return color;
- }
- vec3 NeutralToneMapping( vec3 color ) {
- float startCompression = 0.8 - 0.04;
- float desaturation = 0.15;
- color *= toneMappingExposure;
- float x = min(color.r, min(color.g, color.b));
- float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
- color -= offset;
- float peak = max(color.r, max(color.g, color.b));
- if (peak < startCompression) return color;
- float d = 1. - startCompression;
- float newPeak = 1. - d * d / (peak + d - startCompression);
- color *= newPeak / peak;
- float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.);
- return mix(color, vec3(1, 1, 1), g);
- }
- vec3 CustomToneMapping( vec3 color ) { return color; }`,vIe=`#ifdef USE_TRANSMISSION
- material.transmission = transmission;
- material.transmissionAlpha = 1.0;
- material.thickness = thickness;
- material.attenuationDistance = attenuationDistance;
- material.attenuationColor = attenuationColor;
- #ifdef USE_TRANSMISSIONMAP
- material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
- #endif
- #ifdef USE_THICKNESSMAP
- material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
- #endif
- vec3 pos = vWorldPosition;
- vec3 v = normalize( cameraPosition - pos );
- vec3 n = inverseTransformDirection( normal, viewMatrix );
- vec4 transmitted = getIBLVolumeRefraction(
- n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
- pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
- material.attenuationColor, material.attenuationDistance );
- material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
- totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
- #endif`,gIe=`#ifdef USE_TRANSMISSION
- uniform float transmission;
- uniform float thickness;
- uniform float attenuationDistance;
- uniform vec3 attenuationColor;
- #ifdef USE_TRANSMISSIONMAP
- uniform sampler2D transmissionMap;
- #endif
- #ifdef USE_THICKNESSMAP
- uniform sampler2D thicknessMap;
- #endif
- uniform vec2 transmissionSamplerSize;
- uniform sampler2D transmissionSamplerMap;
- uniform mat4 modelMatrix;
- uniform mat4 projectionMatrix;
- varying vec3 vWorldPosition;
- float w0( float a ) {
- return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
- }
- float w1( float a ) {
- return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
- }
- float w2( float a ){
- return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
- }
- float w3( float a ) {
- return ( 1.0 / 6.0 ) * ( a * a * a );
- }
- float g0( float a ) {
- return w0( a ) + w1( a );
- }
- float g1( float a ) {
- return w2( a ) + w3( a );
- }
- float h0( float a ) {
- return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
- }
- float h1( float a ) {
- return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
- }
- vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
- uv = uv * texelSize.zw + 0.5;
- vec2 iuv = floor( uv );
- vec2 fuv = fract( uv );
- float g0x = g0( fuv.x );
- float g1x = g1( fuv.x );
- float h0x = h0( fuv.x );
- float h1x = h1( fuv.x );
- float h0y = h0( fuv.y );
- float h1y = h1( fuv.y );
- vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
- vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
- vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
- vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
- return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
- g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
- }
- vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
- vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
- vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
- vec2 fLodSizeInv = 1.0 / fLodSize;
- vec2 cLodSizeInv = 1.0 / cLodSize;
- vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
- vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
- return mix( fSample, cSample, fract( lod ) );
- }
- vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
- vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
- vec3 modelScale;
- modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
- modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
- modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
- return normalize( refractionVector ) * thickness * modelScale;
- }
- float applyIorToRoughness( const in float roughness, const in float ior ) {
- return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
- }
- vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
- float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
- return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
- }
- vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
- if ( isinf( attenuationDistance ) ) {
- return vec3( 1.0 );
- } else {
- vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
- vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
- }
- }
- vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
- const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
- const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
- const in vec3 attenuationColor, const in float attenuationDistance ) {
- vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
- vec3 refractedRayExit = position + transmissionRay;
- vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
- vec2 refractionCoords = ndcPos.xy / ndcPos.w;
- refractionCoords += 1.0;
- refractionCoords /= 2.0;
- vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
- vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
- vec3 attenuatedColor = transmittance * transmittedLight.rgb;
- vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
- float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
- return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
- }
- #endif`,yIe=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
- varying vec2 vUv;
- #endif
- #ifdef USE_MAP
- varying vec2 vMapUv;
- #endif
- #ifdef USE_ALPHAMAP
- varying vec2 vAlphaMapUv;
- #endif
- #ifdef USE_LIGHTMAP
- varying vec2 vLightMapUv;
- #endif
- #ifdef USE_AOMAP
- varying vec2 vAoMapUv;
- #endif
- #ifdef USE_BUMPMAP
- varying vec2 vBumpMapUv;
- #endif
- #ifdef USE_NORMALMAP
- varying vec2 vNormalMapUv;
- #endif
- #ifdef USE_EMISSIVEMAP
- varying vec2 vEmissiveMapUv;
- #endif
- #ifdef USE_METALNESSMAP
- varying vec2 vMetalnessMapUv;
- #endif
- #ifdef USE_ROUGHNESSMAP
- varying vec2 vRoughnessMapUv;
- #endif
- #ifdef USE_ANISOTROPYMAP
- varying vec2 vAnisotropyMapUv;
- #endif
- #ifdef USE_CLEARCOATMAP
- varying vec2 vClearcoatMapUv;
- #endif
- #ifdef USE_CLEARCOAT_NORMALMAP
- varying vec2 vClearcoatNormalMapUv;
- #endif
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
- varying vec2 vClearcoatRoughnessMapUv;
- #endif
- #ifdef USE_IRIDESCENCEMAP
- varying vec2 vIridescenceMapUv;
- #endif
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
- varying vec2 vIridescenceThicknessMapUv;
- #endif
- #ifdef USE_SHEEN_COLORMAP
- varying vec2 vSheenColorMapUv;
- #endif
- #ifdef USE_SHEEN_ROUGHNESSMAP
- varying vec2 vSheenRoughnessMapUv;
- #endif
- #ifdef USE_SPECULARMAP
- varying vec2 vSpecularMapUv;
- #endif
- #ifdef USE_SPECULAR_COLORMAP
- varying vec2 vSpecularColorMapUv;
- #endif
- #ifdef USE_SPECULAR_INTENSITYMAP
- varying vec2 vSpecularIntensityMapUv;
- #endif
- #ifdef USE_TRANSMISSIONMAP
- uniform mat3 transmissionMapTransform;
- varying vec2 vTransmissionMapUv;
- #endif
- #ifdef USE_THICKNESSMAP
- uniform mat3 thicknessMapTransform;
- varying vec2 vThicknessMapUv;
- #endif`,_Ie=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
- varying vec2 vUv;
- #endif
- #ifdef USE_MAP
- uniform mat3 mapTransform;
- varying vec2 vMapUv;
- #endif
- #ifdef USE_ALPHAMAP
- uniform mat3 alphaMapTransform;
- varying vec2 vAlphaMapUv;
- #endif
- #ifdef USE_LIGHTMAP
- uniform mat3 lightMapTransform;
- varying vec2 vLightMapUv;
- #endif
- #ifdef USE_AOMAP
- uniform mat3 aoMapTransform;
- varying vec2 vAoMapUv;
- #endif
- #ifdef USE_BUMPMAP
- uniform mat3 bumpMapTransform;
- varying vec2 vBumpMapUv;
- #endif
- #ifdef USE_NORMALMAP
- uniform mat3 normalMapTransform;
- varying vec2 vNormalMapUv;
- #endif
- #ifdef USE_DISPLACEMENTMAP
- uniform mat3 displacementMapTransform;
- varying vec2 vDisplacementMapUv;
- #endif
- #ifdef USE_EMISSIVEMAP
- uniform mat3 emissiveMapTransform;
- varying vec2 vEmissiveMapUv;
- #endif
- #ifdef USE_METALNESSMAP
- uniform mat3 metalnessMapTransform;
- varying vec2 vMetalnessMapUv;
- #endif
- #ifdef USE_ROUGHNESSMAP
- uniform mat3 roughnessMapTransform;
- varying vec2 vRoughnessMapUv;
- #endif
- #ifdef USE_ANISOTROPYMAP
- uniform mat3 anisotropyMapTransform;
- varying vec2 vAnisotropyMapUv;
- #endif
- #ifdef USE_CLEARCOATMAP
- uniform mat3 clearcoatMapTransform;
- varying vec2 vClearcoatMapUv;
- #endif
- #ifdef USE_CLEARCOAT_NORMALMAP
- uniform mat3 clearcoatNormalMapTransform;
- varying vec2 vClearcoatNormalMapUv;
- #endif
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
- uniform mat3 clearcoatRoughnessMapTransform;
- varying vec2 vClearcoatRoughnessMapUv;
- #endif
- #ifdef USE_SHEEN_COLORMAP
- uniform mat3 sheenColorMapTransform;
- varying vec2 vSheenColorMapUv;
- #endif
- #ifdef USE_SHEEN_ROUGHNESSMAP
- uniform mat3 sheenRoughnessMapTransform;
- varying vec2 vSheenRoughnessMapUv;
- #endif
- #ifdef USE_IRIDESCENCEMAP
- uniform mat3 iridescenceMapTransform;
- varying vec2 vIridescenceMapUv;
- #endif
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
- uniform mat3 iridescenceThicknessMapTransform;
- varying vec2 vIridescenceThicknessMapUv;
- #endif
- #ifdef USE_SPECULARMAP
- uniform mat3 specularMapTransform;
- varying vec2 vSpecularMapUv;
- #endif
- #ifdef USE_SPECULAR_COLORMAP
- uniform mat3 specularColorMapTransform;
- varying vec2 vSpecularColorMapUv;
- #endif
- #ifdef USE_SPECULAR_INTENSITYMAP
- uniform mat3 specularIntensityMapTransform;
- varying vec2 vSpecularIntensityMapUv;
- #endif
- #ifdef USE_TRANSMISSIONMAP
- uniform mat3 transmissionMapTransform;
- varying vec2 vTransmissionMapUv;
- #endif
- #ifdef USE_THICKNESSMAP
- uniform mat3 thicknessMapTransform;
- varying vec2 vThicknessMapUv;
- #endif`,xIe=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
- vUv = vec3( uv, 1 ).xy;
- #endif
- #ifdef USE_MAP
- vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_ALPHAMAP
- vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_LIGHTMAP
- vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_AOMAP
- vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_BUMPMAP
- vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_NORMALMAP
- vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_DISPLACEMENTMAP
- vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_EMISSIVEMAP
- vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_METALNESSMAP
- vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_ROUGHNESSMAP
- vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_ANISOTROPYMAP
- vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_CLEARCOATMAP
- vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_CLEARCOAT_NORMALMAP
- vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
- vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_IRIDESCENCEMAP
- vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_IRIDESCENCE_THICKNESSMAP
- vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_SHEEN_COLORMAP
- vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_SHEEN_ROUGHNESSMAP
- vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_SPECULARMAP
- vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_SPECULAR_COLORMAP
- vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_SPECULAR_INTENSITYMAP
- vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_TRANSMISSIONMAP
- vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
- #endif
- #ifdef USE_THICKNESSMAP
- vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
- #endif`,SIe=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
- vec4 worldPosition = vec4( transformed, 1.0 );
- #ifdef USE_BATCHING
- worldPosition = batchingMatrix * worldPosition;
- #endif
- #ifdef USE_INSTANCING
- worldPosition = instanceMatrix * worldPosition;
- #endif
- worldPosition = modelMatrix * worldPosition;
- #endif`,MIe=`varying vec2 vUv;
- uniform mat3 uvTransform;
- void main() {
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
- gl_Position = vec4( position.xy, 1.0, 1.0 );
- }`,bIe=`uniform sampler2D t2D;
- uniform float backgroundIntensity;
- varying vec2 vUv;
- void main() {
- vec4 texColor = texture2D( t2D, vUv );
- #ifdef DECODE_VIDEO_TEXTURE
- texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
- #endif
- texColor.rgb *= backgroundIntensity;
- gl_FragColor = texColor;
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- }`,wIe=`varying vec3 vWorldDirection;
- #include <common>
- void main() {
- vWorldDirection = transformDirection( position, modelMatrix );
- #include <begin_vertex>
- #include <project_vertex>
- gl_Position.z = gl_Position.w;
- }`,TIe=`#ifdef ENVMAP_TYPE_CUBE
- uniform samplerCube envMap;
- #elif defined( ENVMAP_TYPE_CUBE_UV )
- uniform sampler2D envMap;
- #endif
- uniform float flipEnvMap;
- uniform float backgroundBlurriness;
- uniform float backgroundIntensity;
- uniform mat3 backgroundRotation;
- varying vec3 vWorldDirection;
- #include <cube_uv_reflection_fragment>
- void main() {
- #ifdef ENVMAP_TYPE_CUBE
- vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
- #elif defined( ENVMAP_TYPE_CUBE_UV )
- vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
- #else
- vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
- #endif
- texColor.rgb *= backgroundIntensity;
- gl_FragColor = texColor;
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- }`,EIe=`varying vec3 vWorldDirection;
- #include <common>
- void main() {
- vWorldDirection = transformDirection( position, modelMatrix );
- #include <begin_vertex>
- #include <project_vertex>
- gl_Position.z = gl_Position.w;
- }`,AIe=`uniform samplerCube tCube;
- uniform float tFlip;
- uniform float opacity;
- varying vec3 vWorldDirection;
- void main() {
- vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
- gl_FragColor = texColor;
- gl_FragColor.a *= opacity;
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- }`,CIe=`#include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- varying vec2 vHighPrecisionZW;
- void main() {
- #include <uv_vertex>
- #include <batching_vertex>
- #include <skinbase_vertex>
- #include <morphinstance_vertex>
- #ifdef USE_DISPLACEMENTMAP
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinnormal_vertex>
- #endif
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- vHighPrecisionZW = gl_Position.zw;
- }`,RIe=`#if DEPTH_PACKING == 3200
- uniform float opacity;
- #endif
- #include <common>
- #include <packing>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- varying vec2 vHighPrecisionZW;
- void main() {
- vec4 diffuseColor = vec4( 1.0 );
- #include <clipping_planes_fragment>
- #if DEPTH_PACKING == 3200
- diffuseColor.a = opacity;
- #endif
- #include <map_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <logdepthbuf_fragment>
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
- #if DEPTH_PACKING == 3200
- gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
- #elif DEPTH_PACKING == 3201
- gl_FragColor = packDepthToRGBA( fragCoordZ );
- #endif
- }`,LIe=`#define DISTANCE
- varying vec3 vWorldPosition;
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <batching_vertex>
- #include <skinbase_vertex>
- #include <morphinstance_vertex>
- #ifdef USE_DISPLACEMENTMAP
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinnormal_vertex>
- #endif
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <worldpos_vertex>
- #include <clipping_planes_vertex>
- vWorldPosition = worldPosition.xyz;
- }`,PIe=`#define DISTANCE
- uniform vec3 referencePosition;
- uniform float nearDistance;
- uniform float farDistance;
- varying vec3 vWorldPosition;
- #include <common>
- #include <packing>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main () {
- vec4 diffuseColor = vec4( 1.0 );
- #include <clipping_planes_fragment>
- #include <map_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- float dist = length( vWorldPosition - referencePosition );
- dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
- dist = saturate( dist );
- gl_FragColor = packDepthToRGBA( dist );
- }`,DIe=`varying vec3 vWorldDirection;
- #include <common>
- void main() {
- vWorldDirection = transformDirection( position, modelMatrix );
- #include <begin_vertex>
- #include <project_vertex>
- }`,IIe=`uniform sampler2D tEquirect;
- varying vec3 vWorldDirection;
- #include <common>
- void main() {
- vec3 direction = normalize( vWorldDirection );
- vec2 sampleUV = equirectUv( direction );
- gl_FragColor = texture2D( tEquirect, sampleUV );
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- }`,NIe=`uniform float scale;
- attribute float lineDistance;
- varying float vLineDistance;
- #include <common>
- #include <uv_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- vLineDistance = scale * lineDistance;
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <fog_vertex>
- }`,UIe=`uniform vec3 diffuse;
- uniform float opacity;
- uniform float dashSize;
- uniform float totalSize;
- varying float vLineDistance;
- #include <common>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- if ( mod( vLineDistance, totalSize ) > dashSize ) {
- discard;
- }
- vec3 outgoingLight = vec3( 0.0 );
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- outgoingLight = diffuseColor.rgb;
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- }`,OIe=`#include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <envmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
- #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #endif
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <worldpos_vertex>
- #include <envmap_vertex>
- #include <fog_vertex>
- }`,zIe=`uniform vec3 diffuse;
- uniform float opacity;
- #ifndef FLAT_SHADED
- varying vec3 vNormal;
- #endif
- #include <common>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <envmap_common_pars_fragment>
- #include <envmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <specularmap_fragment>
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- #ifdef USE_LIGHTMAP
- vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
- reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
- #else
- reflectedLight.indirectDiffuse += vec3( 1.0 );
- #endif
- #include <aomap_fragment>
- reflectedLight.indirectDiffuse *= diffuseColor.rgb;
- vec3 outgoingLight = reflectedLight.indirectDiffuse;
- #include <envmap_fragment>
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
- }`,FIe=`#define LAMBERT
- varying vec3 vViewPosition;
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <envmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- vViewPosition = - mvPosition.xyz;
- #include <worldpos_vertex>
- #include <envmap_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
- }`,BIe=`#define LAMBERT
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform float opacity;
- #include <common>
- #include <packing>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <envmap_common_pars_fragment>
- #include <envmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars_begin>
- #include <normal_pars_fragment>
- #include <lights_lambert_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <specularmap_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- #include <emissivemap_fragment>
- #include <lights_lambert_fragment>
- #include <lights_fragment_begin>
- #include <lights_fragment_maps>
- #include <lights_fragment_end>
- #include <aomap_fragment>
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
- #include <envmap_fragment>
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
- }`,kIe=`#define MATCAP
- varying vec3 vViewPosition;
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <color_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <fog_vertex>
- vViewPosition = - mvPosition.xyz;
- }`,VIe=`#define MATCAP
- uniform vec3 diffuse;
- uniform float opacity;
- uniform sampler2D matcap;
- varying vec3 vViewPosition;
- #include <common>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <fog_pars_fragment>
- #include <normal_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- vec3 viewDir = normalize( vViewPosition );
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
- vec3 y = cross( viewDir, x );
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
- #ifdef USE_MATCAP
- vec4 matcapColor = texture2D( matcap, uv );
- #else
- vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
- #endif
- vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
- }`,GIe=`#define NORMAL
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
- varying vec3 vViewPosition;
- #endif
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <batching_vertex>
- #include <beginnormal_vertex>
- #include <morphinstance_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
- vViewPosition = - mvPosition.xyz;
- #endif
- }`,HIe=`#define NORMAL
- uniform float opacity;
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
- varying vec3 vViewPosition;
- #endif
- #include <packing>
- #include <uv_pars_fragment>
- #include <normal_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
- #include <clipping_planes_fragment>
- #include <logdepthbuf_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
- #ifdef OPAQUE
- gl_FragColor.a = 1.0;
- #endif
- }`,WIe=`#define PHONG
- varying vec3 vViewPosition;
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <envmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
- #include <beginnormal_vertex>
- #include <morphinstance_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- vViewPosition = - mvPosition.xyz;
- #include <worldpos_vertex>
- #include <envmap_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
- }`,XIe=`#define PHONG
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform vec3 specular;
- uniform float shininess;
- uniform float opacity;
- #include <common>
- #include <packing>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <envmap_common_pars_fragment>
- #include <envmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars_begin>
- #include <normal_pars_fragment>
- #include <lights_phong_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <specularmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <specularmap_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- #include <emissivemap_fragment>
- #include <lights_phong_fragment>
- #include <lights_fragment_begin>
- #include <lights_fragment_maps>
- #include <lights_fragment_end>
- #include <aomap_fragment>
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
- #include <envmap_fragment>
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
- }`,YIe=`#define STANDARD
- varying vec3 vViewPosition;
- #ifdef USE_TRANSMISSION
- varying vec3 vWorldPosition;
- #endif
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- vViewPosition = - mvPosition.xyz;
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
- #ifdef USE_TRANSMISSION
- vWorldPosition = worldPosition.xyz;
- #endif
- }`,qIe=`#define STANDARD
- #ifdef PHYSICAL
- #define IOR
- #define USE_SPECULAR
- #endif
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform float roughness;
- uniform float metalness;
- uniform float opacity;
- #ifdef IOR
- uniform float ior;
- #endif
- #ifdef USE_SPECULAR
- uniform float specularIntensity;
- uniform vec3 specularColor;
- #ifdef USE_SPECULAR_COLORMAP
- uniform sampler2D specularColorMap;
- #endif
- #ifdef USE_SPECULAR_INTENSITYMAP
- uniform sampler2D specularIntensityMap;
- #endif
- #endif
- #ifdef USE_CLEARCOAT
- uniform float clearcoat;
- uniform float clearcoatRoughness;
- #endif
- #ifdef USE_IRIDESCENCE
- uniform float iridescence;
- uniform float iridescenceIOR;
- uniform float iridescenceThicknessMinimum;
- uniform float iridescenceThicknessMaximum;
- #endif
- #ifdef USE_SHEEN
- uniform vec3 sheenColor;
- uniform float sheenRoughness;
- #ifdef USE_SHEEN_COLORMAP
- uniform sampler2D sheenColorMap;
- #endif
- #ifdef USE_SHEEN_ROUGHNESSMAP
- uniform sampler2D sheenRoughnessMap;
- #endif
- #endif
- #ifdef USE_ANISOTROPY
- uniform vec2 anisotropyVector;
- #ifdef USE_ANISOTROPYMAP
- uniform sampler2D anisotropyMap;
- #endif
- #endif
- varying vec3 vViewPosition;
- #include <common>
- #include <packing>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <iridescence_fragment>
- #include <cube_uv_reflection_fragment>
- #include <envmap_common_pars_fragment>
- #include <envmap_physical_pars_fragment>
- #include <fog_pars_fragment>
- #include <lights_pars_begin>
- #include <normal_pars_fragment>
- #include <lights_physical_pars_fragment>
- #include <transmission_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <clearcoat_pars_fragment>
- #include <iridescence_pars_fragment>
- #include <roughnessmap_pars_fragment>
- #include <metalnessmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <roughnessmap_fragment>
- #include <metalnessmap_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- #include <clearcoat_normal_fragment_begin>
- #include <clearcoat_normal_fragment_maps>
- #include <emissivemap_fragment>
- #include <lights_physical_fragment>
- #include <lights_fragment_begin>
- #include <lights_fragment_maps>
- #include <lights_fragment_end>
- #include <aomap_fragment>
- vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
- vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
- #include <transmission_fragment>
- vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
- #ifdef USE_SHEEN
- float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
- outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
- #endif
- #ifdef USE_CLEARCOAT
- float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
- vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
- outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
- #endif
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
- }`,ZIe=`#define TOON
- varying vec3 vViewPosition;
- #include <common>
- #include <batching_pars_vertex>
- #include <uv_pars_vertex>
- #include <displacementmap_pars_vertex>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <normal_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <shadowmap_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <batching_vertex>
- #include <beginnormal_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <normal_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <displacementmap_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- vViewPosition = - mvPosition.xyz;
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
- }`,jIe=`#define TOON
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform float opacity;
- #include <common>
- #include <packing>
- #include <dithering_pars_fragment>
- #include <color_pars_fragment>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <aomap_pars_fragment>
- #include <lightmap_pars_fragment>
- #include <emissivemap_pars_fragment>
- #include <gradientmap_pars_fragment>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars_begin>
- #include <normal_pars_fragment>
- #include <lights_toon_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <bumpmap_pars_fragment>
- #include <normalmap_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
- vec3 totalEmissiveRadiance = emissive;
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <color_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- #include <normal_fragment_begin>
- #include <normal_fragment_maps>
- #include <emissivemap_fragment>
- #include <lights_toon_fragment>
- #include <lights_fragment_begin>
- #include <lights_fragment_maps>
- #include <lights_fragment_end>
- #include <aomap_fragment>
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- #include <dithering_fragment>
- }`,KIe=`uniform float size;
- uniform float scale;
- #include <common>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- #ifdef USE_POINTS_UV
- varying vec2 vUv;
- uniform mat3 uvTransform;
- #endif
- void main() {
- #ifdef USE_POINTS_UV
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
- #endif
- #include <color_vertex>
- #include <morphinstance_vertex>
- #include <morphcolor_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <project_vertex>
- gl_PointSize = size;
- #ifdef USE_SIZEATTENUATION
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
- if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
- #endif
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <worldpos_vertex>
- #include <fog_vertex>
- }`,JIe=`uniform vec3 diffuse;
- uniform float opacity;
- #include <common>
- #include <color_pars_fragment>
- #include <map_particle_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- vec3 outgoingLight = vec3( 0.0 );
- #include <logdepthbuf_fragment>
- #include <map_particle_fragment>
- #include <color_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- outgoingLight = diffuseColor.rgb;
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- }`,$Ie=`#include <common>
- #include <batching_pars_vertex>
- #include <fog_pars_vertex>
- #include <morphtarget_pars_vertex>
- #include <skinning_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <shadowmap_pars_vertex>
- void main() {
- #include <batching_vertex>
- #include <beginnormal_vertex>
- #include <morphinstance_vertex>
- #include <morphnormal_vertex>
- #include <skinbase_vertex>
- #include <skinnormal_vertex>
- #include <defaultnormal_vertex>
- #include <begin_vertex>
- #include <morphtarget_vertex>
- #include <skinning_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <worldpos_vertex>
- #include <shadowmap_vertex>
- #include <fog_vertex>
- }`,QIe=`uniform vec3 color;
- uniform float opacity;
- #include <common>
- #include <packing>
- #include <fog_pars_fragment>
- #include <bsdfs>
- #include <lights_pars_begin>
- #include <logdepthbuf_pars_fragment>
- #include <shadowmap_pars_fragment>
- #include <shadowmask_pars_fragment>
- void main() {
- #include <logdepthbuf_fragment>
- gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- }`,eNe=`uniform float rotation;
- uniform vec2 center;
- #include <common>
- #include <uv_pars_vertex>
- #include <fog_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <uv_vertex>
- vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
- vec2 scale;
- scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
- scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
- #ifndef USE_SIZEATTENUATION
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
- if ( isPerspective ) scale *= - mvPosition.z;
- #endif
- vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
- vec2 rotatedPosition;
- rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
- rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
- mvPosition.xy += rotatedPosition;
- gl_Position = projectionMatrix * mvPosition;
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <fog_vertex>
- }`,tNe=`uniform vec3 diffuse;
- uniform float opacity;
- #include <common>
- #include <uv_pars_fragment>
- #include <map_pars_fragment>
- #include <alphamap_pars_fragment>
- #include <alphatest_pars_fragment>
- #include <alphahash_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <clipping_planes_fragment>
- vec3 outgoingLight = vec3( 0.0 );
- #include <logdepthbuf_fragment>
- #include <map_fragment>
- #include <alphamap_fragment>
- #include <alphatest_fragment>
- #include <alphahash_fragment>
- outgoingLight = diffuseColor.rgb;
- #include <opaque_fragment>
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- #include <fog_fragment>
- }`,vr={alphahash_fragment:MDe,alphahash_pars_fragment:bDe,alphamap_fragment:wDe,alphamap_pars_fragment:TDe,alphatest_fragment:EDe,alphatest_pars_fragment:ADe,aomap_fragment:CDe,aomap_pars_fragment:RDe,batching_pars_vertex:LDe,batching_vertex:PDe,begin_vertex:DDe,beginnormal_vertex:IDe,bsdfs:NDe,iridescence_fragment:UDe,bumpmap_pars_fragment:ODe,clipping_planes_fragment:zDe,clipping_planes_pars_fragment:FDe,clipping_planes_pars_vertex:BDe,clipping_planes_vertex:kDe,color_fragment:VDe,color_pars_fragment:GDe,color_pars_vertex:HDe,color_vertex:WDe,common:XDe,cube_uv_reflection_fragment:YDe,defaultnormal_vertex:qDe,displacementmap_pars_vertex:ZDe,displacementmap_vertex:jDe,emissivemap_fragment:KDe,emissivemap_pars_fragment:JDe,colorspace_fragment:$De,colorspace_pars_fragment:QDe,envmap_fragment:e2e,envmap_common_pars_fragment:t2e,envmap_pars_fragment:r2e,envmap_pars_vertex:i2e,envmap_physical_pars_fragment:m2e,envmap_vertex:n2e,fog_vertex:a2e,fog_pars_vertex:o2e,fog_fragment:s2e,fog_pars_fragment:l2e,gradientmap_pars_fragment:u2e,lightmap_fragment:c2e,lightmap_pars_fragment:f2e,lights_lambert_fragment:h2e,lights_lambert_pars_fragment:p2e,lights_pars_begin:d2e,lights_toon_fragment:v2e,lights_toon_pars_fragment:g2e,lights_phong_fragment:y2e,lights_phong_pars_fragment:_2e,lights_physical_fragment:x2e,lights_physical_pars_fragment:S2e,lights_fragment_begin:M2e,lights_fragment_maps:b2e,lights_fragment_end:w2e,logdepthbuf_fragment:T2e,logdepthbuf_pars_fragment:E2e,logdepthbuf_pars_vertex:A2e,logdepthbuf_vertex:C2e,map_fragment:R2e,map_pars_fragment:L2e,map_particle_fragment:P2e,map_particle_pars_fragment:D2e,metalnessmap_fragment:I2e,metalnessmap_pars_fragment:N2e,morphinstance_vertex:U2e,morphcolor_vertex:O2e,morphnormal_vertex:z2e,morphtarget_pars_vertex:F2e,morphtarget_vertex:B2e,normal_fragment_begin:k2e,normal_fragment_maps:V2e,normal_pars_fragment:G2e,normal_pars_vertex:H2e,normal_vertex:W2e,normalmap_pars_fragment:X2e,clearcoat_normal_fragment_begin:Y2e,clearcoat_normal_fragment_maps:q2e,clearcoat_pars_fragment:Z2e,iridescence_pars_fragment:j2e,opaque_fragment:K2e,packing:J2e,premultiplied_alpha_fragment:$2e,project_vertex:Q2e,dithering_fragment:eIe,dithering_pars_fragment:tIe,roughnessmap_fragment:rIe,roughnessmap_pars_fragment:iIe,shadowmap_pars_fragment:nIe,shadowmap_pars_vertex:aIe,shadowmap_vertex:oIe,shadowmask_pars_fragment:sIe,skinbase_vertex:lIe,skinning_pars_vertex:uIe,skinning_vertex:cIe,skinnormal_vertex:fIe,specularmap_fragment:hIe,specularmap_pars_fragment:pIe,tonemapping_fragment:dIe,tonemapping_pars_fragment:mIe,transmission_fragment:vIe,transmission_pars_fragment:gIe,uv_pars_fragment:yIe,uv_pars_vertex:_Ie,uv_vertex:xIe,worldpos_vertex:SIe,background_vert:MIe,background_frag:bIe,backgroundCube_vert:wIe,backgroundCube_frag:TIe,cube_vert:EIe,cube_frag:AIe,depth_vert:CIe,depth_frag:RIe,distanceRGBA_vert:LIe,distanceRGBA_frag:PIe,equirect_vert:DIe,equirect_frag:IIe,linedashed_vert:NIe,linedashed_frag:UIe,meshbasic_vert:OIe,meshbasic_frag:zIe,meshlambert_vert:FIe,meshlambert_frag:BIe,meshmatcap_vert:kIe,meshmatcap_frag:VIe,meshnormal_vert:GIe,meshnormal_frag:HIe,meshphong_vert:WIe,meshphong_frag:XIe,meshphysical_vert:YIe,meshphysical_frag:qIe,meshtoon_vert:ZIe,meshtoon_frag:jIe,points_vert:KIe,points_frag:JIe,shadow_vert:$Ie,shadow_frag:QIe,sprite_vert:eNe,sprite_frag:tNe},yt={common:{diffuse:{value:new tr(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new dr},alphaMap:{value:null},alphaMapTransform:{value:new dr},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new dr}},envmap:{envMap:{value:null},envMapRotation:{value:new dr},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new dr}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new dr}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new dr},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new dr},normalScale:{value:new yr(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new dr},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new 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tr(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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dr},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:vr.background_vert,fragmentShader:vr.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new dr}},vertexShader:vr.backgroundCube_vert,fragmentShader:vr.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:vr.cube_vert,fragmentShader:vr.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:vr.equirect_vert,fragmentShader:vr.equirect_frag},distanceRGBA:{uniforms:wa([yt.common,yt.displacementmap,{referencePosition:{value:new ye},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:vr.distanceRGBA_vert,fragmentShader:vr.distanceRGBA_frag},shadow:{uniforms:wa([yt.lights,yt.fog,{color:{value:new 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R(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:f,reset:I,resetDefaultState:R,dispose:C,releaseStatesOfGeometry:b,releaseStatesOfProgram:E,initAttributes:y,enableAttribute:x,disableUnusedAttributes:S}}function aNe(r,e,t,i){let n=i.isWebGL2,a;function o(c){a=c}function s(c,f){r.drawArrays(a,c,f),t.update(f,a,1)}function l(c,f,h){if(h===0)return;let p,d;if(n)p=r,d="drawArraysInstanced";else if(p=e.get("ANGLE_instanced_arrays"),d="drawArraysInstancedANGLE",p===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}p[d](a,c,f,h),t.update(f,a,h)}function u(c,f,h){if(h===0)return;let p=e.get("WEBGL_multi_draw");if(p===null)for(let d=0;d<h;d++)this.render(c[d],f[d]);else{p.multiDrawArraysWEBGL(a,c,0,f,0,h);let d=0;for(let g=0;g<h;g++)d+=f[g];t.update(d,a,1)}}this.setMode=o,this.render=s,this.renderInstances=l,this.renderMultiDraw=u}function oNe(r,e,t){let i;function n(){if(i!==void 0)return i;if(e.has("EXT_texture_filter_anisotropic")===!0){let w=e.get("EXT_texture_filter_anisotropic");i=r.getParameter(w.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i}function a(w){if(w==="highp"){if(r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.HIGH_FLOAT).precision>0&&r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.HIGH_FLOAT).precision>0)return"highp";w="mediump"}return w==="mediump"&&r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.MEDIUM_FLOAT).precision>0&&r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let o=typeof WebGL2RenderingContext<"u"&&r.constructor.name==="WebGL2RenderingContext",s=t.precision!==void 0?t.precision:"highp",l=a(s);l!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",l,"instead."),s=l);let u=o||e.has("WEBGL_draw_buffers"),c=t.logarithmicDepthBuffer===!0,f=r.getParameter(r.MAX_TEXTURE_IMAGE_UNITS),h=r.getParameter(r.MAX_VERTEX_TEXTURE_IMAGE_UNITS),p=r.getParameter(r.MAX_TEXTURE_SIZE),d=r.getParameter(r.MAX_CUBE_MAP_TEXTURE_SIZE),g=r.getParameter(r.MAX_VERTEX_ATTRIBS),m=r.getParameter(r.MAX_VERTEX_UNIFORM_VECTORS),v=r.getParameter(r.MAX_VARYING_VECTORS),_=r.getParameter(r.MAX_FRAGMENT_UNIFORM_VECTORS),y=h>0,x=o||e.has("OES_texture_float"),M=y&&x,S=o?r.getParameter(r.MAX_SAMPLES):0;return{isWebGL2:o,drawBuffers:u,getMaxAnisotropy:n,getMaxPrecision:a,precision:s,logarithmicDepthBuffer:c,maxTextures:f,maxVertexTextures:h,maxTextureSize:p,maxCubemapSize:d,maxAttributes:g,maxVertexUniforms:m,maxVaryings:v,maxFragmentUniforms:_,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:M,maxSamples:S}}function sNe(r){let e=this,t=null,i=0,n=!1,a=!1,o=new vc,s=new dr,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,h){let 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super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,n,a,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=a,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,a=i-e,o=i+e,s=n+t,l=n-t;if(this.view!==null&&this.view.enabled){let u=(this.right-this.left)/this.view.fullWidth/this.zoom,c=(this.top-this.bottom)/this.view.fullHeight/this.zoom;a+=u*this.view.offsetX,o=a+u*this.view.width,s-=c*this.view.offsetY,l=s-c*this.view.height}this.projectionMatrix.makeOrthographic(a,o,s,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}},n0=4,coe=[.125,.215,.35,.446,.526,.582],hm=20,GB=new g0,foe=new tr,HB=null,WB=0,XB=0,cm=(1+Math.sqrt(5))/2,t0=1/cm,hoe=[new ye(1,1,1),new ye(-1,1,1),new ye(1,1,-1),new ye(-1,1,-1),new ye(0,cm,t0),new ye(0,cm,-t0),new ye(t0,0,cm),new ye(-t0,0,cm),new ye(cm,t0,0),new ye(-cm,t0,0)],yR=class{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,i=.1,n=100){HB=this._renderer.getRenderTarget(),WB=this._renderer.getActiveCubeFace(),XB=this._renderer.getActiveMipmapLevel(),this._setSize(256);let a=this._allocateTargets();return a.depthBuffer=!0,this._sceneToCubeUV(e,i,n,a),t>0&&this._blur(a,0,0,t),this._applyPMREM(a),this._cleanup(a),a}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=moe(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=doe(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(HB,WB,XB),e.scissorTest=!1,jC(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===c0||e.mapping===f0?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),HB=this._renderer.getRenderTarget(),WB=this._renderer.getActiveCubeFace(),XB=this._renderer.getActiveMipmapLevel();let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:lo,minFilter:lo,generateMipmaps:!1,type:DM,format:Cs,colorSpace:Xh,depthBuffer:!1},n=poe(e,t,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=poe(e,t,i);let{_lodMax:a}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=uNe(a)),this._blurMaterial=cNe(a,e,t)}return n}_compileMaterial(e){let t=new co(this._lodPlanes[0],e);this._renderer.compile(t,GB)}_sceneToCubeUV(e,t,i,n){let s=new Nn(90,1,t,i),l=[1,-1,1,1,1,1],u=[1,1,1,-1,-1,-1],c=this._renderer,f=c.autoClear,h=c.toneMapping;c.getClearColor(foe),c.toneMapping=Uh,c.autoClear=!1;let p=new pR({name:"PMREM.Background",side:fo,depthWrite:!1,depthTest:!1}),d=new co(new UM,p),g=!1,m=e.background;m?m.isColor&&(p.color.copy(m),e.background=null,g=!0):(p.color.copy(foe),g=!0);for(let v=0;v<6;v++){let _=v%3;_===0?(s.up.set(0,l[v],0),s.lookAt(u[v],0,0)):_===1?(s.up.set(0,0,l[v]),s.lookAt(0,u[v],0)):(s.up.set(0,l[v],0),s.lookAt(0,0,u[v]));let y=this._cubeSize;jC(n,_*y,v>2?y:0,y,y),c.setRenderTarget(n),g&&c.render(d,s),c.render(e,s)}d.geometry.dispose(),d.material.dispose(),c.toneMapping=h,c.autoClear=f,e.background=m}_textureToCubeUV(e,t){let i=this._renderer,n=e.mapping===c0||e.mapping===f0;n?(this._cubemapMaterial===null&&(this._cubemapMaterial=moe()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=doe());let a=n?this._cubemapMaterial:this._equirectMaterial,o=new co(this._lodPlanes[0],a),s=a.uniforms;s.envMap.value=e;let l=this._cubeSize;jC(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(o,GB)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;for(let n=1;n<this._lodPlanes.length;n++){let a=Math.sqrt(this._sigmas[n]*this._sigmas[n]-this._sigmas[n-1]*this._sigmas[n-1]),o=hoe[(n-1)%hoe.length];this._blur(e,n-1,n,a,o)}t.autoClear=i}_blur(e,t,i,n,a){let o=this._pingPongRenderTarget;this._halfBlur(e,o,t,i,n,"latitudinal",a),this._halfBlur(o,e,i,i,n,"longitudinal",a)}_halfBlur(e,t,i,n,a,o,s){let l=this._renderer,u=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");let c=3,f=new co(this._lodPlanes[n],u),h=u.uniforms,p=this._sizeLods[i]-1,d=isFinite(a)?Math.PI/(2*p):2*Math.PI/(2*hm-1),g=a/d,m=isFinite(a)?1+Math.floor(c*g):hm;m>hm&&console.warn(`sigmaRadians, ${a}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${hm}`);let v=[],_=0;for(let w=0;w<hm;++w){let T=w/g,C=Math.exp(-T*T/2);v.push(C),w===0?_+=C:w<m&&(_+=2*C)}for(let w=0;w<v.length;w++)v[w]=v[w]/_;h.envMap.value=e.texture,h.samples.value=m,h.weights.value=v,h.latitudinal.value=o==="latitudinal",s&&(h.poleAxis.value=s);let{_lodMax:y}=this;h.dTheta.value=d,h.mipInt.value=y-i;let x=this._sizeLods[n],M=3*x*(n>y-n0?n-y+n0:0),S=4*(this._cubeSize-x);jC(t,M,S,3*x,2*x),l.setRenderTarget(t),l.render(f,GB)}};function uNe(r){let e=[],t=[],i=[],n=r,a=r-n0+1+coe.length;for(let o=0;o<a;o++){let s=Math.pow(2,n);t.push(s);let l=1/s;o>r-n0?l=coe[o-r+n0-1]:o===0&&(l=0),i.push(l);let u=1/(s-2),c=-u,f=1+u,h=[c,c,f,c,f,f,c,c,f,f,c,f],p=6,d=6,g=3,m=2,v=1,_=new Float32Array(g*d*p),y=new Float32Array(m*d*p),x=new Float32Array(v*d*p);for(let S=0;S<p;S++){let w=S%3*2/3-1,T=S>2?0:-1,C=[w,T,0,w+2/3,T,0,w+2/3,T+1,0,w,T,0,w+2/3,T+1,0,w,T+1,0];_.set(C,g*d*S),y.set(h,m*d*S);let b=[S,S,S,S,S,S];x.set(b,v*d*S)}let M=new Ls;M.setAttribute("position",new Rs(_,g)),M.setAttribute("uv",new Rs(y,m)),M.setAttribute("faceIndex",new Rs(x,v)),e.push(M),n>n0&&n--}return{lodPlanes:e,sizeLods:t,sigmas:i}}function poe(r,e,t){let i=new xc(r,e,t);return i.texture.mapping=OR,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function jC(r,e,t,i,n){r.viewport.set(e,t,i,n),r.scissor.set(e,t,i,n)}function cNe(r,e,t){let i=new Float32Array(hm),n=new ye(0,1,0);return new hu({name:"SphericalGaussianBlur",defines:{n:hm,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n}},vertexShader:kk(),fragmentShader:`
-
- precision mediump float;
- precision mediump int;
-
- varying vec3 vOutputDirection;
-
- uniform sampler2D envMap;
- uniform int samples;
- uniform float weights[ n ];
- uniform bool latitudinal;
- uniform float dTheta;
- uniform float mipInt;
- uniform vec3 poleAxis;
-
- #define ENVMAP_TYPE_CUBE_UV
- #include <cube_uv_reflection_fragment>
-
- vec3 getSample( float theta, vec3 axis ) {
-
- float cosTheta = cos( theta );
- // Rodrigues' axis-angle rotation
- vec3 sampleDirection = vOutputDirection * cosTheta
- + cross( axis, vOutputDirection ) * sin( theta )
- + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
-
- return bilinearCubeUV( envMap, sampleDirection, mipInt );
-
- }
-
- void main() {
-
- vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
-
- if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
-
- axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
-
- }
-
- axis = normalize( axis );
-
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
- gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
-
- for ( int i = 1; i < n; i++ ) {
-
- if ( i >= samples ) {
-
- break;
-
- }
-
- float theta = dTheta * float( i );
- gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
- gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
-
- }
-
- }
- `,blending:Nh,depthTest:!1,depthWrite:!1})}function doe(){return new hu({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:kk(),fragmentShader:`
-
- precision mediump float;
- precision mediump int;
-
- varying vec3 vOutputDirection;
-
- uniform sampler2D envMap;
-
- #include <common>
-
- void main() {
-
- vec3 outputDirection = normalize( vOutputDirection );
- vec2 uv = equirectUv( outputDirection );
-
- gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
-
- }
- `,blending:Nh,depthTest:!1,depthWrite:!1})}function moe(){return new hu({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:kk(),fragmentShader:`
-
- precision mediump float;
- precision mediump int;
-
- uniform float flipEnvMap;
-
- varying vec3 vOutputDirection;
-
- uniform samplerCube envMap;
-
- void main() {
-
- gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
-
- }
- `,blending:Nh,depthTest:!1,depthWrite:!1})}function kk(){return`
-
- precision mediump float;
- precision mediump int;
-
- attribute float faceIndex;
-
- varying vec3 vOutputDirection;
-
- // RH coordinate system; PMREM face-indexing convention
- vec3 getDirection( vec2 uv, float face ) {
-
- uv = 2.0 * uv - 1.0;
-
- vec3 direction = vec3( uv, 1.0 );
-
- if ( face == 0.0 ) {
-
- direction = direction.zyx; // ( 1, v, u ) pos x
-
- } else if ( face == 1.0 ) {
-
- direction = direction.xzy;
- direction.xz *= -1.0; // ( -u, 1, -v ) pos y
-
- } else if ( face == 2.0 ) {
-
- direction.x *= -1.0; // ( -u, v, 1 ) pos z
-
- } else if ( face == 3.0 ) {
-
- direction = direction.zyx;
- direction.xz *= -1.0; // ( -1, v, -u ) neg x
-
- } else if ( face == 4.0 ) {
-
- direction = direction.xzy;
- direction.xy *= -1.0; // ( -u, -1, v ) neg y
-
- } else if ( face == 5.0 ) {
-
- direction.z *= -1.0; // ( u, v, -1 ) neg z
-
- }
-
- return direction;
-
- }
-
- void main() {
-
- vOutputDirection = getDirection( uv, faceIndex );
- gl_Position = vec4( position, 1.0 );
-
- }
- `}function fNe(r){let e=new WeakMap,t=null;function i(s){if(s&&s.isTexture){let l=s.mapping,u=l===PM||l===ek,c=l===c0||l===f0;if(u||c)if(s.isRenderTargetTexture&&s.needsPMREMUpdate===!0){s.needsPMREMUpdate=!1;let f=e.get(s);return t===null&&(t=new yR(r)),f=u?t.fromEquirectangular(s,f):t.fromCubemap(s,f),e.set(s,f),f.texture}else{if(e.has(s))return e.get(s).texture;{let f=s.image;if(u&&f&&f.height>0||c&&f&&n(f)){t===null&&(t=new yR(r));let h=u?t.fromEquirectangular(s):t.fromCubemap(s);return e.set(s,h),s.addEventListener("dispose",a),h.texture}else return null}}}return s}function n(s){let l=0,u=6;for(let c=0;c<u;c++)s[c]!==void 0&&l++;return l===u}function a(s){let l=s.target;l.removeEventListener("dispose",a);let u=e.get(l);u!==void 0&&(e.delete(l),u.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:i,dispose:o}}function hNe(r){let e={};function t(i){if(e[i]!==void 0)return e[i];let 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h._maxInstanceCount,t.memory.geometries--}function s(f,h){return n[h.id]===!0||(h.addEventListener("dispose",o),n[h.id]=!0,t.memory.geometries++),h}function l(f){let h=f.attributes;for(let d in h)e.update(h[d],r.ARRAY_BUFFER);let p=f.morphAttributes;for(let d in p){let g=p[d];for(let m=0,v=g.length;m<v;m++)e.update(g[m],r.ARRAY_BUFFER)}}function u(f){let h=[],p=f.index,d=f.attributes.position,g=0;if(p!==null){let _=p.array;g=p.version;for(let y=0,x=_.length;y<x;y+=3){let M=_[y+0],S=_[y+1],w=_[y+2];h.push(M,S,S,w,w,M)}}else if(d!==void 0){let _=d.array;g=d.version;for(let y=0,x=_.length/3-1;y<x;y+=3){let M=y+0,S=y+1,w=y+2;h.push(M,S,S,w,w,M)}}else return;let m=new(rse(h)?dR:m0)(h,1);m.version=g;let v=a.get(f);v&&e.remove(v),a.set(f,m)}function c(f){let h=a.get(f);if(h){let p=f.index;p!==null&&h.version<p.version&&u(f)}else u(f);return a.get(f)}return{get:s,update:l,getWireframeAttribute:c}}function dNe(r,e,t,i){let n=i.isWebGL2,a;function o(p){a=p}let s,l;function u(p){s=p.type,l=p.bytesPerElement}function c(p,d){r.drawElements(a,d,s,p*l),t.update(d,a,1)}function f(p,d,g){if(g===0)return;let m,v;if(n)m=r,v="drawElementsInstanced";else if(m=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",m===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}m[v](a,d,s,p*l,g),t.update(d,a,g)}function h(p,d,g){if(g===0)return;let m=e.get("WEBGL_multi_draw");if(m===null)for(let v=0;v<g;v++)this.render(p[v]/l,d[v]);else{m.multiDrawElementsWEBGL(a,d,0,s,p,0,g);let v=0;for(let _=0;_<g;_++)v+=d[_];t.update(v,a,1)}}this.setMode=o,this.setIndex=u,this.render=c,this.renderInstances=f,this.renderMultiDraw=h}function mNe(r){let e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function i(a,o,s){switch(t.calls++,o){case r.TRIANGLES:t.triangles+=s*(a/3);break;case r.LINES:t.lines+=s*(a/2);break;case r.LINE_STRIP:t.lines+=s*(a-1);break;case r.LINE_LOOP:t.lines+=s*a;break;case r.POINTS:t.points+=s*a;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function n(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:n,update:i}}function vNe(r,e){return r[0]-e[0]}function gNe(r,e){return Math.abs(e[1])-Math.abs(r[1])}function yNe(r,e,t){let i={},n=new Float32Array(8),a=new WeakMap,o=new Rr,s=[];for(let u=0;u<8;u++)s[u]=[u,0];function l(u,c,f){let h=u.morphTargetInfluences;if(e.isWebGL2===!0){let d=c.morphAttributes.position||c.morphAttributes.normal||c.morphAttributes.color,g=d!==void 0?d.length:0,m=a.get(c);if(m===void 0||m.count!==g){let R=function(){E.dispose(),a.delete(c),c.removeEventListener("dispose",R)};var p=R;m!==void 0&&m.texture.dispose();let v=c.morphAttributes.position!==void 0,_=c.morphAttributes.normal!==void 0,y=c.morphAttributes.color!==void 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f}function o(){n=new WeakMap}function s(l){let u=l.target;u.removeEventListener("dispose",s),t.remove(u.instanceMatrix),u.instanceColor!==null&&t.remove(u.instanceColor)}return{update:a,dispose:o}}var _R=class extends Vo{constructor(e,t,i,n,a,o,s,l,u,c){if(c=c!==void 0?c:mm,c!==mm&&c!==p0)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");i===void 0&&c===mm&&(i=Ih),i===void 0&&c===p0&&(i=dm),super(null,n,a,o,s,l,c,i,u),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=s!==void 0?s:Dn,this.minFilter=l!==void 0?l:Dn,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}},ose=new Vo,sse=new _R(1,1);sse.compareFunction=tse;var lse=new fR,use=new ak,cse=new vR,voe=[],goe=[],yoe=new Float32Array(16),_oe=new Float32Array(9),xoe=new 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Coe(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.z!==e.z?e.z-r.z:r.id-e.id}function Roe(){let r=[],e=0,t=[],i=[],n=[];function a(){e=0,t.length=0,i.length=0,n.length=0}function o(f,h,p,d,g,m){let v=r[e];return v===void 0?(v={id:f.id,object:f,geometry:h,material:p,groupOrder:d,renderOrder:f.renderOrder,z:g,group:m},r[e]=v):(v.id=f.id,v.object=f,v.geometry=h,v.material=p,v.groupOrder=d,v.renderOrder=f.renderOrder,v.z=g,v.group=m),e++,v}function s(f,h,p,d,g,m){let v=o(f,h,p,d,g,m);p.transmission>0?i.push(v):p.transparent===!0?n.push(v):t.push(v)}function l(f,h,p,d,g,m){let v=o(f,h,p,d,g,m);p.transmission>0?i.unshift(v):p.transparent===!0?n.unshift(v):t.unshift(v)}function u(f,h){t.length>1&&t.sort(f||PUe),i.length>1&&i.sort(h||Coe),n.length>1&&n.sort(h||Coe)}function c(){for(let f=e,h=r.length;f<h;f++){let p=r[f];if(p.id===null)break;p.id=null,p.object=null,p.geometry=null,p.material=null,p.group=null}}return{opaque:t,transmissive:i,transparent:n,init:a,push:s,unshift:l,finish:c,sort:u}}function DUe(){let r=new WeakMap;function e(i,n){let a=r.get(i),o;return a===void 0?(o=new Roe,r.set(i,[o])):n>=a.length?(o=new Roe,a.push(o)):o=a[n],o}function t(){r=new WeakMap}return{get:e,dispose:t}}function IUe(){let r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new ye,color:new tr};break;case"SpotLight":t={position:new ye,direction:new ye,color:new tr,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new ye,color:new tr,distance:0,decay:0};break;case"HemisphereLight":t={direction:new ye,skyColor:new tr,groundColor:new tr};break;case"RectAreaLight":t={color:new tr,position:new ye,halfWidth:new ye,halfHeight:new ye};break}return r[e.id]=t,t}}}function NUe(){let r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new yr};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new yr};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new yr,shadowCameraNear:1,shadowCameraFar:1e3};break}return r[e.id]=t,t}}}var UUe=0;function OUe(r,e){return(e.castShadow?2:0)-(r.castShadow?2:0)+(e.map?1:0)-(r.map?1:0)}function zUe(r,e){let t=new IUe,i=NUe(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)n.probe.push(new ye);let a=new ye,o=new Ht,s=new Ht;function l(c,f){let h=0,p=0,d=0;for(let I=0;I<9;I++)n.probe[I].set(0,0,0);let g=0,m=0,v=0,_=0,y=0,x=0,M=0,S=0,w=0,T=0,C=0;c.sort(OUe);let b=f===!0?Math.PI:1;for(let I=0,R=c.length;I<R;I++){let A=c[I],D=A.color,U=A.intensity,B=A.distance,z=A.shadow&&A.shadow.map?A.shadow.map.texture:null;if(A.isAmbientLight)h+=D.r*U*b,p+=D.g*U*b,d+=D.b*U*b;else if(A.isLightProbe){for(let k=0;k<9;k++)n.probe[k].addScaledVector(A.sh.coefficients[k],U);C++}else if(A.isDirectionalLight){let k=t.get(A);if(k.color.copy(A.color).multiplyScalar(A.intensity*b),A.castShadow){let G=A.shadow,Y=i.get(A);Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,n.directionalShadow[g]=Y,n.directionalShadowMap[g]=z,n.directionalShadowMatrix[g]=A.shadow.matrix,x++}n.directional[g]=k,g++}else if(A.isSpotLight){let k=t.get(A);k.position.setFromMatrixPosition(A.matrixWorld),k.color.copy(D).multiplyScalar(U*b),k.distance=B,k.coneCos=Math.cos(A.angle),k.penumbraCos=Math.cos(A.angle*(1-A.penumbra)),k.decay=A.decay,n.spot[v]=k;let G=A.shadow;if(A.map&&(n.spotLightMap[w]=A.map,w++,G.updateMatrices(A),A.castShadow&&T++),n.spotLightMatrix[v]=G.matrix,A.castShadow){let Y=i.get(A);Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,n.spotShadow[v]=Y,n.spotShadowMap[v]=z,S++}v++}else if(A.isRectAreaLight){let k=t.get(A);k.color.copy(D).multiplyScalar(U),k.halfWidth.set(A.width*.5,0,0),k.halfHeight.set(0,A.height*.5,0),n.rectArea[_]=k,_++}else if(A.isPointLight){let k=t.get(A);if(k.color.copy(A.color).multiplyScalar(A.intensity*b),k.distance=A.distance,k.decay=A.decay,A.castShadow){let G=A.shadow,Y=i.get(A);Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,Y.shadowCameraNear=G.camera.near,Y.shadowCameraFar=G.camera.far,n.pointShadow[m]=Y,n.pointShadowMap[m]=z,n.pointShadowMatrix[m]=A.shadow.matrix,M++}n.point[m]=k,m++}else if(A.isHemisphereLight){let k=t.get(A);k.skyColor.copy(A.color).multiplyScalar(U*b),k.groundColor.copy(A.groundColor).multiplyScalar(U*b),n.hemi[y]=k,y++}}_>0&&(e.isWebGL2?r.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=yt.LTC_FLOAT_1,n.rectAreaLTC2=yt.LTC_FLOAT_2):(n.rectAreaLTC1=yt.LTC_HALF_1,n.rectAreaLTC2=yt.LTC_HALF_2):r.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=yt.LTC_FLOAT_1,n.rectAreaLTC2=yt.LTC_FLOAT_2):r.has("OES_texture_half_float_linear")===!0?(n.rectAreaLTC1=yt.LTC_HALF_1,n.rectAreaLTC2=yt.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),n.ambient[0]=h,n.ambient[1]=p,n.ambient[2]=d;let E=n.hash;(E.directionalLength!==g||E.pointLength!==m||E.spotLength!==v||E.rectAreaLength!==_||E.hemiLength!==y||E.numDirectionalShadows!==x||E.numPointShadows!==M||E.numSpotShadows!==S||E.numSpotMaps!==w||E.numLightProbes!==C)&&(n.directional.length=g,n.spot.length=v,n.rectArea.length=_,n.point.length=m,n.hemi.length=y,n.directionalShadow.length=x,n.directionalShadowMap.length=x,n.pointShadow.length=M,n.pointShadowMap.length=M,n.spotShadow.length=S,n.spotShadowMap.length=S,n.directionalShadowMatrix.length=x,n.pointShadowMatrix.length=M,n.spotLightMatrix.length=S+w-T,n.spotLightMap.length=w,n.numSpotLightShadowsWithMaps=T,n.numLightProbes=C,E.directionalLength=g,E.pointLength=m,E.spotLength=v,E.rectAreaLength=_,E.hemiLength=y,E.numDirectionalShadows=x,E.numPointShadows=M,E.numSpotShadows=S,E.numSpotMaps=w,E.numLightProbes=C,n.version=UUe++)}function u(c,f){let h=0,p=0,d=0,g=0,m=0,v=f.matrixWorldInverse;for(let _=0,y=c.length;_<y;_++){let x=c[_];if(x.isDirectionalLight){let M=n.directional[h];M.direction.setFromMatrixPosition(x.matrixWorld),a.setFromMatrixPosition(x.target.matrixWorld),M.direction.sub(a),M.direction.transformDirection(v),h++}else if(x.isSpotLight){let M=n.spot[d];M.position.setFromMatrixPosition(x.matrixWorld),M.position.applyMatrix4(v),M.direction.setFromMatrixPosition(x.matrixWorld),a.setFromMatrixPosition(x.target.matrixWorld),M.direction.sub(a),M.direction.transformDirection(v),d++}else if(x.isRectAreaLight){let M=n.rectArea[g];M.position.setFromMatrixPosition(x.matrixWorld),M.position.applyMatrix4(v),s.identity(),o.copy(x.matrixWorld),o.premultiply(v),s.extractRotation(o),M.halfWidth.set(x.width*.5,0,0),M.halfHeight.set(0,x.height*.5,0),M.halfWidth.applyMatrix4(s),M.halfHeight.applyMatrix4(s),g++}else if(x.isPointLight){let M=n.point[p];M.position.setFromMatrixPosition(x.matrixWorld),M.position.applyMatrix4(v),p++}else if(x.isHemisphereLight){let M=n.hemi[m];M.direction.setFromMatrixPosition(x.matrixWorld),M.direction.transformDirection(v),m++}}}return{setup:l,setupView:u,state:n}}function Loe(r,e){let t=new zUe(r,e),i=[],n=[];function a(){i.length=0,n.length=0}function o(f){i.push(f)}function s(f){n.push(f)}function l(f){t.setup(i,f)}function u(f){t.setupView(i,f)}return{init:a,state:{lightsArray:i,shadowsArray:n,lights:t},setupLights:l,setupLightsView:u,pushLight:o,pushShadow:s}}function FUe(r,e){let t=new WeakMap;function i(a,o=0){let s=t.get(a),l;return s===void 0?(l=new Loe(r,e),t.set(a,[l])):o>=s.length?(l=new Loe(r,e),s.push(l)):l=s[o],l}function n(){t=new WeakMap}return{get:i,dispose:n}}var dk=class extends Sc{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=RPe,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}},mk=class extends Sc{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}},BUe=`void main() {
- gl_Position = vec4( position, 1.0 );
- }`,kUe=`uniform sampler2D shadow_pass;
- uniform vec2 resolution;
- uniform float radius;
- #include <packing>
- void main() {
- const float samples = float( VSM_SAMPLES );
- float mean = 0.0;
- float squared_mean = 0.0;
- float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
- float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
- for ( float i = 0.0; i < samples; i ++ ) {
- float uvOffset = uvStart + i * uvStride;
- #ifdef HORIZONTAL_PASS
- vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
- mean += distribution.x;
- squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
- #else
- float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
- mean += depth;
- squared_mean += depth * depth;
- #endif
- }
- mean = mean / samples;
- squared_mean = squared_mean / samples;
- float std_dev = sqrt( squared_mean - mean * mean );
- gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
- }`;function VUe(r,e,t){let i=new OM,n=new yr,a=new yr,o=new Rr,s=new dk({depthPacking:LPe}),l=new mk,u={},c=t.maxTextureSize,f={[zh]:fo,[fo]:zh,[gc]:gc},h=new hu({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new yr},radius:{value:4}},vertexShader:BUe,fragmentShader:kUe}),p=h.clone();p.defines.HORIZONTAL_PASS=1;let d=new Ls;d.setAttribute("position",new Rs(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let g=new co(d,h),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=qoe;let v=this.type;this.render=function(S,w,T){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||S.length===0)return;let C=r.getRenderTarget(),b=r.getActiveCubeFace(),E=r.getActiveMipmapLevel(),I=r.state;I.setBlending(Nh),I.buffers.color.setClear(1,1,1,1),I.buffers.depth.setTest(!0),I.setScissorTest(!1);let R=v!==mc&&this.type===mc,A=v===mc&&this.type!==mc;for(let D=0,U=S.length;D<U;D++){let B=S[D],z=B.shadow;if(z===void 0){console.warn("THREE.WebGLShadowMap:",B,"has no shadow.");continue}if(z.autoUpdate===!1&&z.needsUpdate===!1)continue;n.copy(z.mapSize);let k=z.getFrameExtents();if(n.multiply(k),a.copy(z.mapSize),(n.x>c||n.y>c)&&(n.x>c&&(a.x=Math.floor(c/k.x),n.x=a.x*k.x,z.mapSize.x=a.x),n.y>c&&(a.y=Math.floor(c/k.y),n.y=a.y*k.y,z.mapSize.y=a.y)),z.map===null||R===!0||A===!0){let Y=this.type!==mc?{minFilter:Dn,magFilter:Dn}:{};z.map!==null&&z.map.dispose(),z.map=new xc(n.x,n.y,Y),z.map.texture.name=B.name+".shadowMap",z.camera.updateProjectionMatrix()}r.setRenderTarget(z.map),r.clear();let G=z.getViewportCount();for(let Y=0;Y<G;Y++){let J=z.getViewport(Y);o.set(a.x*J.x,a.y*J.y,a.x*J.z,a.y*J.w),I.viewport(o),z.updateMatrices(B,Y),i=z.getFrustum(),x(w,T,z.camera,B,this.type)}z.isPointLightShadow!==!0&&this.type===mc&&_(z,T),z.needsUpdate=!1}v=this.type,m.needsUpdate=!1,r.setRenderTarget(C,b,E)};function _(S,w){let T=e.update(g);h.defines.VSM_SAMPLES!==S.blurSamples&&(h.defines.VSM_SAMPLES=S.blurSamples,p.defines.VSM_SAMPLES=S.blurSamples,h.needsUpdate=!0,p.needsUpdate=!0),S.mapPass===null&&(S.mapPass=new xc(n.x,n.y)),h.uniforms.shadow_pass.value=S.map.texture,h.uniforms.resolution.value=S.mapSize,h.uniforms.radius.value=S.radius,r.setRenderTarget(S.mapPass),r.clear(),r.renderBufferDirect(w,null,T,h,g,null),p.uniforms.shadow_pass.value=S.mapPass.texture,p.uniforms.resolution.value=S.mapSize,p.uniforms.radius.value=S.radius,r.setRenderTarget(S.map),r.clear(),r.renderBufferDirect(w,null,T,p,g,null)}function y(S,w,T,C){let b=null,E=T.isPointLight===!0?S.customDistanceMaterial:S.customDepthMaterial;if(E!==void 0)b=E;else if(b=T.isPointLight===!0?l:s,r.localClippingEnabled&&w.clipShadows===!0&&Array.isArray(w.clippingPlanes)&&w.clippingPlanes.length!==0||w.displacementMap&&w.displacementScale!==0||w.alphaMap&&w.alphaTest>0||w.map&&w.alphaTest>0){let I=b.uuid,R=w.uuid,A=u[I];A===void 0&&(A={},u[I]=A);let D=A[R];D===void 0&&(D=b.clone(),A[R]=D,w.addEventListener("dispose",M)),b=D}if(b.visible=w.visible,b.wireframe=w.wireframe,C===mc?b.side=w.shadowSide!==null?w.shadowSide:w.side:b.side=w.shadowSide!==null?w.shadowSide:f[w.side],b.alphaMap=w.alphaMap,b.alphaTest=w.alphaTest,b.map=w.map,b.clipShadows=w.clipShadows,b.clippingPlanes=w.clippingPlanes,b.clipIntersection=w.clipIntersection,b.displacementMap=w.displacementMap,b.displacementScale=w.displacementScale,b.displacementBias=w.displacementBias,b.wireframeLinewidth=w.wireframeLinewidth,b.linewidth=w.linewidth,T.isPointLight===!0&&b.isMeshDistanceMaterial===!0){let I=r.properties.get(b);I.light=T}return b}function x(S,w,T,C,b){if(S.visible===!1)return;if(S.layers.test(w.layers)&&(S.isMesh||S.isLine||S.isPoints)&&(S.castShadow||S.receiveShadow&&b===mc)&&(!S.frustumCulled||i.intersectsObject(S))){S.modelViewMatrix.multiplyMatrices(T.matrixWorldInverse,S.matrixWorld);let R=e.update(S),A=S.material;if(Array.isArray(A)){let D=R.groups;for(let U=0,B=D.length;U<B;U++){let z=D[U],k=A[z.materialIndex];if(k&&k.visible){let G=y(S,k,C,b);S.onBeforeShadow(r,S,w,T,R,G,z),r.renderBufferDirect(T,null,R,G,S,z),S.onAfterShadow(r,S,w,T,R,G,z)}}}else if(A.visible){let D=y(S,A,C,b);S.onBeforeShadow(r,S,w,T,R,D,null),r.renderBufferDirect(T,null,R,D,S,null),S.onAfterShadow(r,S,w,T,R,D,null)}}let I=S.children;for(let R=0,A=I.length;R<A;R++)x(I[R],w,T,C,b)}function M(S){S.target.removeEventListener("dispose",M);for(let T in u){let C=u[T],b=S.target.uuid;b in C&&(C[b].dispose(),delete C[b])}}}function GUe(r,e,t){let i=t.isWebGL2;function n(){let X=!1,Te=new Rr,te=null,Me=new Rr(0,0,0,0);return{setMask:function(Pe){te!==Pe&&!X&&(r.colorMask(Pe,Pe,Pe,Pe),te=Pe)},setLocked:function(Pe){X=Pe},setClear:function(Pe,xt,Ft,Mr,jr){jr===!0&&(Pe*=Mr,xt*=Mr,Ft*=Mr),Te.set(Pe,xt,Ft,Mr),Me.equals(Te)===!1&&(r.clearColor(Pe,xt,Ft,Mr),Me.copy(Te))},reset:function(){X=!1,te=null,Me.set(-1,0,0,0)}}}function a(){let X=!1,Te=null,te=null,Me=null;return{setTest:function(Pe){Pe?se(r.DEPTH_TEST):Ee(r.DEPTH_TEST)},setMask:function(Pe){Te!==Pe&&!X&&(r.depthMask(Pe),Te=Pe)},setFunc:function(Pe){if(te!==Pe){switch(Pe){case iPe:r.depthFunc(r.NEVER);break;case nPe:r.depthFunc(r.ALWAYS);break;case aPe:r.depthFunc(r.LESS);break;case tR:r.depthFunc(r.LEQUAL);break;case oPe:r.depthFunc(r.EQUAL);break;case sPe:r.depthFunc(r.GEQUAL);break;case lPe:r.depthFunc(r.GREATER);break;case 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nt=_(L)&&v(L.image)===!1,$=m(L.image,nt,!1,n.maxTextureSize);$=Ve(L,$);let it=v($)||s,Xe=a.convert(L.format,L.colorSpace),Fe=a.convert(L.type),we=M(L.internalFormat,Xe,Fe,L.colorSpace,L.isVideoTexture);V(le,L,it);let Ie,st=L.mipmaps,Je=s&&L.isVideoTexture!==!0&&we!==ese,kt=et.__version===void 0||me===!0,X=he.dataReady,Te=S(L,$,it);if(L.isDepthTexture)we=r.DEPTH_COMPONENT,s?L.type===fu?we=r.DEPTH_COMPONENT32F:L.type===Ih?we=r.DEPTH_COMPONENT24:L.type===dm?we=r.DEPTH24_STENCIL8:we=r.DEPTH_COMPONENT16:L.type===fu&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),L.format===mm&&we===r.DEPTH_COMPONENT&&L.type!==Ok&&L.type!==Ih&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),L.type=Ih,Fe=a.convert(L.type)),L.format===p0&&we===r.DEPTH_COMPONENT&&(we=r.DEPTH_STENCIL,L.type!==dm&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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te=ct(st[0]);t.texStorage2D(r.TEXTURE_2D,Te,we,te.width,te.height)}for(let te=0,Me=st.length;te<Me;te++)Ie=st[te],Je?X&&t.texSubImage2D(r.TEXTURE_2D,te,0,0,Xe,Fe,Ie):t.texImage2D(r.TEXTURE_2D,te,we,Xe,Fe,Ie);L.generateMipmaps=!1}else if(Je){if(kt){let te=ct($);t.texStorage2D(r.TEXTURE_2D,Te,we,te.width,te.height)}X&&t.texSubImage2D(r.TEXTURE_2D,0,0,0,Xe,Fe,$)}else t.texImage2D(r.TEXTURE_2D,0,we,Xe,Fe,$);y(L,it)&&x(le),et.__version=he.version,L.onUpdate&&L.onUpdate(L)}F.__version=L.version}function ve(F,L,ne){if(L.image.length!==6)return;let le=K(F,L),me=L.source;t.bindTexture(r.TEXTURE_CUBE_MAP,F.__webglTexture,r.TEXTURE0+ne);let he=i.get(me);if(me.version!==he.__version||le===!0){t.activeTexture(r.TEXTURE0+ne);let et=$r.getPrimaries($r.workingColorSpace),Ke=L.colorSpace===Dh?null:$r.getPrimaries(L.colorSpace),Se=L.colorSpace===Dh||et===Ke?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,L.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,L.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,L.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,Se);let Ae=L.isCompressedTexture||L.image[0].isCompressedTexture,nt=L.image[0]&&L.image[0].isDataTexture,$=[];for(let te=0;te<6;te++)!Ae&&!nt?$[te]=m(L.image[te],!1,!0,n.maxCubemapSize):$[te]=nt?L.image[te].image:L.image[te],$[te]=Ve(L,$[te]);let it=$[0],Xe=v(it)||s,Fe=a.convert(L.format,L.colorSpace),we=a.convert(L.type),Ie=M(L.internalFormat,Fe,we,L.colorSpace),st=s&&L.isVideoTexture!==!0,Je=he.__version===void 0||le===!0,kt=me.dataReady,X=S(L,it,Xe);V(r.TEXTURE_CUBE_MAP,L,Xe);let Te;if(Ae){st&&Je&&t.texStorage2D(r.TEXTURE_CUBE_MAP,X,Ie,it.width,it.height);for(let te=0;te<6;te++){Te=$[te].mipmaps;for(let Me=0;Me<Te.length;Me++){let Pe=Te[Me];L.format!==Cs?Fe!==null?st?kt&&t.compressedTexSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me,0,0,Pe.width,Pe.height,Fe,Pe.data):t.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me,Ie,Pe.width,Pe.height,0,Pe.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):st?kt&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me,0,0,Pe.width,Pe.height,Fe,we,Pe.data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me,Ie,Pe.width,Pe.height,0,Fe,we,Pe.data)}}}else{if(Te=L.mipmaps,st&&Je){Te.length>0&&X++;let te=ct($[0]);t.texStorage2D(r.TEXTURE_CUBE_MAP,X,Ie,te.width,te.height)}for(let te=0;te<6;te++)if(nt){st?kt&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,0,0,0,$[te].width,$[te].height,Fe,we,$[te].data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,0,Ie,$[te].width,$[te].height,0,Fe,we,$[te].data);for(let Me=0;Me<Te.length;Me++){let xt=Te[Me].image[te].image;st?kt&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me+1,0,0,xt.width,xt.height,Fe,we,xt.data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me+1,Ie,xt.width,xt.height,0,Fe,we,xt.data)}}else{st?kt&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,0,0,0,Fe,we,$[te]):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,0,Ie,Fe,we,$[te]);for(let Me=0;Me<Te.length;Me++){let Pe=Te[Me];st?kt&&t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me+1,0,0,Fe,we,Pe.image[te]):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+te,Me+1,Ie,Fe,we,Pe.image[te])}}}y(L,Xe)&&x(r.TEXTURE_CUBE_MAP),he.__version=me.version,L.onUpdate&&L.onUpdate(L)}F.__version=L.version}function ue(F,L,ne,le,me,he){let et=a.convert(ne.format,ne.colorSpace),Ke=a.convert(ne.type),Se=M(ne.internalFormat,et,Ke,ne.colorSpace);if(!i.get(L).__hasExternalTextures){let nt=Math.max(1,L.width>>he),$=Math.max(1,L.height>>he);me===r.TEXTURE_3D||me===r.TEXTURE_2D_ARRAY?t.texImage3D(me,he,Se,nt,$,L.depth,0,et,Ke,null):t.texImage2D(me,he,Se,nt,$,0,et,Ke,null)}t.bindFramebuffer(r.FRAMEBUFFER,F),Ue(L)?l.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,le,me,i.get(ne).__webglTexture,0,Le(L)):(me===r.TEXTURE_2D||me>=r.TEXTURE_CUBE_MAP_POSITIVE_X&&me<=r.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&r.framebufferTexture2D(r.FRAMEBUFFER,le,me,i.get(ne).__webglTexture,he),t.bindFramebuffer(r.FRAMEBUFFER,null)}function se(F,L,ne){if(r.bindRenderbuffer(r.RENDERBUFFER,F),L.depthBuffer&&!L.stencilBuffer){let le=s===!0?r.DEPTH_COMPONENT24:r.DEPTH_COMPONENT16;if(ne||Ue(L)){let me=L.depthTexture;me&&me.isDepthTexture&&(me.type===fu?le=r.DEPTH_COMPONENT32F:me.type===Ih&&(le=r.DEPTH_COMPONENT24));let he=Le(L);Ue(L)?l.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,he,le,L.width,L.height):r.renderbufferStorageMultisample(r.RENDERBUFFER,he,le,L.width,L.height)}else r.renderbufferStorage(r.RENDERBUFFER,le,L.width,L.height);r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,F)}else if(L.depthBuffer&&L.stencilBuffer){let le=Le(L);ne&&Ue(L)===!1?r.renderbufferStorageMultisample(r.RENDERBUFFER,le,r.DEPTH24_STENCIL8,L.width,L.height):Ue(L)?l.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,le,r.DEPTH24_STENCIL8,L.width,L.height):r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,L.width,L.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,F)}else{let le=L.textures;for(let me=0;me<le.length;me++){let he=le[me],et=a.convert(he.format,he.colorSpace),Ke=a.convert(he.type),Se=M(he.internalFormat,et,Ke,he.colorSpace),Ae=Le(L);ne&&Ue(L)===!1?r.renderbufferStorageMultisample(r.RENDERBUFFER,Ae,Se,L.width,L.height):Ue(L)?l.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,Ae,Se,L.width,L.height):r.renderbufferStorage(r.RENDERBUFFER,Se,L.width,L.height)}}r.bindRenderbuffer(r.RENDERBUFFER,null)}function Ee(F,L){if(L&&L.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(r.FRAMEBUFFER,F),!(L.depthTexture&&L.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!i.get(L.depthTexture).__webglTexture||L.depthTexture.image.width!==L.width||L.depthTexture.image.height!==L.height)&&(L.depthTexture.image.width=L.width,L.depthTexture.image.height=L.height,L.depthTexture.needsUpdate=!0),B(L.depthTexture,0);let le=i.get(L.depthTexture).__webglTexture,me=Le(L);if(L.depthTexture.format===mm)Ue(L)?l.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,le,0,me):r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,le,0);else if(L.depthTexture.format===p0)Ue(L)?l.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.TEXTURE_2D,le,0,me):r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.TEXTURE_2D,le,0);else throw new Error("Unknown depthTexture format")}function q(F){let L=i.get(F),ne=F.isWebGLCubeRenderTarget===!0;if(F.depthTexture&&!L.__autoAllocateDepthBuffer){if(ne)throw new Error("target.depthTexture not supported in Cube render targets");Ee(L.__webglFramebuffer,F)}else if(ne){L.__webglDepthbuffer=[];for(let le=0;le<6;le++)t.bindFramebuffer(r.FRAMEBUFFER,L.__webglFramebuffer[le]),L.__webglDepthbuffer[le]=r.createRenderbuffer(),se(L.__webglDepthbuffer[le],F,!1)}else t.bindFramebuffer(r.FRAMEBUFFER,L.__webglFramebuffer),L.__webglDepthbuffer=r.createRenderbuffer(),se(L.__webglDepthbuffer,F,!1);t.bindFramebuffer(r.FRAMEBUFFER,null)}function H(F,L,ne){let le=i.get(F);L!==void 0&&ue(le.__webglFramebuffer,F,F.texture,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,0),ne!==void 0&&q(F)}function We(F){let L=F.texture,ne=i.get(F),le=i.get(L);F.addEventListener("dispose",C);let me=F.textures,he=F.isWebGLCubeRenderTarget===!0,et=me.length>1,Ke=v(F)||s;if(et||(le.__webglTexture===void 0&&(le.__webglTexture=r.createTexture()),le.__version=L.version,o.memory.textures++),he){ne.__webglFramebuffer=[];for(let Se=0;Se<6;Se++)if(s&&L.mipmaps&&L.mipmaps.length>0){ne.__webglFramebuffer[Se]=[];for(let Ae=0;Ae<L.mipmaps.length;Ae++)ne.__webglFramebuffer[Se][Ae]=r.createFramebuffer()}else ne.__webglFramebuffer[Se]=r.createFramebuffer()}else{if(s&&L.mipmaps&&L.mipmaps.length>0){ne.__webglFramebuffer=[];for(let 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nt=a.convert(Ae.format,Ae.colorSpace),$=a.convert(Ae.type),it=M(Ae.internalFormat,nt,$,Ae.colorSpace,F.isXRRenderTarget===!0),Xe=Le(F);r.renderbufferStorageMultisample(r.RENDERBUFFER,Xe,it,F.width,F.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+Se,r.RENDERBUFFER,ne.__webglColorRenderbuffer[Se])}r.bindRenderbuffer(r.RENDERBUFFER,null),F.depthBuffer&&(ne.__webglDepthRenderbuffer=r.createRenderbuffer(),se(ne.__webglDepthRenderbuffer,F,!0)),t.bindFramebuffer(r.FRAMEBUFFER,null)}}if(he){t.bindTexture(r.TEXTURE_CUBE_MAP,le.__webglTexture),V(r.TEXTURE_CUBE_MAP,L,Ke);for(let Se=0;Se<6;Se++)if(s&&L.mipmaps&&L.mipmaps.length>0)for(let Ae=0;Ae<L.mipmaps.length;Ae++)ue(ne.__webglFramebuffer[Se][Ae],F,L,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+Se,Ae);else ue(ne.__webglFramebuffer[Se],F,L,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+Se,0);y(L,Ke)&&x(r.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(et){for(let Se=0,Ae=me.length;Se<Ae;Se++){let nt=me[Se],$=i.get(nt);t.bindTexture(r.TEXTURE_2D,$.__webglTexture),V(r.TEXTURE_2D,nt,Ke),ue(ne.__webglFramebuffer,F,nt,r.COLOR_ATTACHMENT0+Se,r.TEXTURE_2D,0),y(nt,Ke)&&x(r.TEXTURE_2D)}t.unbindTexture()}else{let Se=r.TEXTURE_2D;if((F.isWebGL3DRenderTarget||F.isWebGLArrayRenderTarget)&&(s?Se=F.isWebGL3DRenderTarget?r.TEXTURE_3D:r.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),t.bindTexture(Se,le.__webglTexture),V(Se,L,Ke),s&&L.mipmaps&&L.mipmaps.length>0)for(let Ae=0;Ae<L.mipmaps.length;Ae++)ue(ne.__webglFramebuffer[Ae],F,L,r.COLOR_ATTACHMENT0,Se,Ae);else ue(ne.__webglFramebuffer,F,L,r.COLOR_ATTACHMENT0,Se,0);y(L,Ke)&&x(Se),t.unbindTexture()}F.depthBuffer&&q(F)}function _e(F){let L=v(F)||s,ne=F.textures;for(let le=0,me=ne.length;le<me;le++){let he=ne[le];if(y(he,L)){let et=F.isWebGLCubeRenderTarget?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,Ke=i.get(he).__webglTexture;t.bindTexture(et,Ke),x(et),t.unbindTexture()}}}function xe(F){if(s&&F.samples>0&&Ue(F)===!1){let L=F.textures,ne=F.width,le=F.height,me=r.COLOR_BUFFER_BIT,he=[],et=F.stencilBuffer?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,Ke=i.get(F),Se=L.length>1;if(Se)for(let Ae=0;Ae<L.length;Ae++)t.bindFramebuffer(r.FRAMEBUFFER,Ke.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+Ae,r.RENDERBUFFER,null),t.bindFramebuffer(r.FRAMEBUFFER,Ke.__webglFramebuffer),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0+Ae,r.TEXTURE_2D,null,0);t.bindFramebuffer(r.READ_FRAMEBUFFER,Ke.__webglMultisampledFramebuffer),t.bindFramebuffer(r.DRAW_FRAMEBUFFER,Ke.__webglFramebuffer);for(let Ae=0;Ae<L.length;Ae++){he.push(r.COLOR_ATTACHMENT0+Ae),F.depthBuffer&&he.push(et);let nt=Ke.__ignoreDepthValues!==void 0?Ke.__ignoreDepthValues:!1;if(nt===!1&&(F.depthBuffer&&(me|=r.DEPTH_BUFFER_BIT),F.stencilBuffer&&(me|=r.STENCIL_BUFFER_BIT)),Se&&r.framebufferRenderbuffer(r.READ_FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.RENDERBUFFER,Ke.__webglColorRenderbuffer[Ae]),nt===!0&&(r.invalidateFramebuffer(r.READ_FRAMEBUFFER,[et]),r.invalidateFramebuffer(r.DRAW_FRAMEBUFFER,[et])),Se){let $=i.get(L[Ae]).__webglTexture;r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,$,0)}r.blitFramebuffer(0,0,ne,le,0,0,ne,le,me,r.NEAREST),u&&r.invalidateFramebuffer(r.READ_FRAMEBUFFER,he)}if(t.bindFramebuffer(r.READ_FRAMEBUFFER,null),t.bindFramebuffer(r.DRAW_FRAMEBUFFER,null),Se)for(let Ae=0;Ae<L.length;Ae++){t.bindFramebuffer(r.FRAMEBUFFER,Ke.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+Ae,r.RENDERBUFFER,Ke.__webglColorRenderbuffer[Ae]);let nt=i.get(L[Ae]).__webglTexture;t.bindFramebuffer(r.FRAMEBUFFER,Ke.__webglFramebuffer),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0+Ae,r.TEXTURE_2D,nt,0)}t.bindFramebuffer(r.DRAW_FRAMEBUFFER,Ke.__webglMultisampledFramebuffer)}}function Le(F){return Math.min(n.maxSamples,F.samples)}function Ue(F){let L=i.get(F);return s&&F.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&L.__useRenderToTexture!==!1}function Ne(F){let L=o.render.frame;f.get(F)!==L&&(f.set(F,L),F.update())}function Ve(F,L){let ne=F.colorSpace,le=F.format,me=F.type;return F.isCompressedTexture===!0||F.isVideoTexture===!0||F.format===rk||ne!==Xh&&ne!==Dh&&($r.getTransfer(ne)===oi?s===!1?e.has("EXT_sRGB")===!0&&le===Cs?(F.format=rk,F.minFilter=lo,F.generateMipmaps=!1):L=uR.sRGBToLinear(L):(le!==Cs||me!==Oh)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",ne)),L}function ct(F){return typeof HTMLImageElement<"u"&&F instanceof HTMLImageElement?(c.width=F.naturalWidth||F.width,c.height=F.naturalHeight||F.height):typeof VideoFrame<"u"&&F instanceof VideoFrame?(c.width=F.displayWidth,c.height=F.displayHeight):(c.width=F.width,c.height=F.height),c}this.allocateTextureUnit=D,this.resetTextureUnits=A,this.setTexture2D=B,this.setTexture2DArray=z,this.setTexture3D=k,this.setTextureCube=G,this.rebindTextures=H,this.setupRenderTarget=We,this.updateRenderTargetMipmap=_e,this.updateMultisampleRenderTarget=xe,this.setupDepthRenderbuffer=q,this.setupFrameBufferTexture=ue,this.useMultisampledRTT=Ue}function WUe(r,e,t){let i=t.isWebGL2;function n(a,o=Dh){let s,l=$r.getTransfer(o);if(a===Oh)return r.UNSIGNED_BYTE;if(a===joe)return r.UNSIGNED_SHORT_4_4_4_4;if(a===Koe)return r.UNSIGNED_SHORT_5_5_5_1;if(a===xPe)return r.BYTE;if(a===SPe)return r.SHORT;if(a===Ok)return r.UNSIGNED_SHORT;if(a===Zoe)return r.INT;if(a===Ih)return r.UNSIGNED_INT;if(a===fu)return r.FLOAT;if(a===DM)return i?r.HALF_FLOAT:(s=e.get("OES_texture_half_float"),s!==null?s.HALF_FLOAT_OES:null);if(a===MPe)return r.ALPHA;if(a===Cs)return r.RGBA;if(a===bPe)return r.LUMINANCE;if(a===wPe)return r.LUMINANCE_ALPHA;if(a===mm)return r.DEPTH_COMPONENT;if(a===p0)return r.DEPTH_STENCIL;if(a===rk)return s=e.get("EXT_sRGB"),s!==null?s.SRGB_ALPHA_EXT:null;if(a===TPe)return r.RED;if(a===Joe)return r.RED_INTEGER;if(a===EPe)return r.RG;if(a===$oe)return r.RG_INTEGER;if(a===Qoe)return r.RGBA_INTEGER;if(a===gB||a===yB||a===_B||a===xB)if(l===oi)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(a===gB)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(a===yB)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(a===_B)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(a===xB)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(a===gB)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===yB)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===_B)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===xB)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(a===dae||a===mae||a===vae||a===gae)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(a===dae)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===mae)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===vae)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===gae)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(a===ese)return s=e.get("WEBGL_compressed_texture_etc1"),s!==null?s.COMPRESSED_RGB_ETC1_WEBGL:null;if(a===yae||a===_ae)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(a===yae)return l===oi?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(a===_ae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(a===xae||a===Sae||a===Mae||a===bae||a===wae||a===Tae||a===Eae||a===Aae||a===Cae||a===Rae||a===Lae||a===Pae||a===Dae||a===Iae)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(a===xae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(a===Sae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(a===Mae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(a===bae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(a===wae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(a===Tae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(a===Eae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(a===Aae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(a===Cae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(a===Rae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(a===Lae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(a===Pae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(a===Dae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(a===Iae)return l===oi?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(a===SB||a===Nae||a===Uae)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(a===SB)return l===oi?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(a===Nae)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(a===Uae)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(a===APe||a===Oae||a===zae||a===Fae)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(a===SB)return s.COMPRESSED_RED_RGTC1_EXT;if(a===Oae)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(a===zae)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(a===Fae)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return a===dm?i?r.UNSIGNED_INT_24_8:(s=e.get("WEBGL_depth_texture"),s!==null?s.UNSIGNED_INT_24_8_WEBGL:null):r[a]!==void 0?r[a]:null}return{convert:n}}var vk=class extends Nn{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}},_c=class extends ia{constructor(){super(),this.isGroup=!0,this.type="Group"}},XUe={type:"move"},LM=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new _c,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new _c,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new ye,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new ye),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new _c,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new ye,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new ye),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let n=null,a=null,o=null,s=this._targetRay,l=this._grip,u=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(u&&e.hand){o=!0;for(let g of e.hand.values()){let m=t.getJointPose(g,i),v=this._getHandJoint(u,g);m!==null&&(v.matrix.fromArray(m.transform.matrix),v.matrix.decompose(v.position,v.rotation,v.scale),v.matrixWorldNeedsUpdate=!0,v.jointRadius=m.radius),v.visible=m!==null}let c=u.joints["index-finger-tip"],f=u.joints["thumb-tip"],h=c.position.distanceTo(f.position),p=.02,d=.005;u.inputState.pinching&&h>p+d?(u.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!u.inputState.pinching&&h<=p-d&&(u.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(a=t.getPose(e.gripSpace,i),a!==null&&(l.matrix.fromArray(a.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,a.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(a.linearVelocity)):l.hasLinearVelocity=!1,a.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(a.angularVelocity)):l.hasAngularVelocity=!1));s!==null&&(n=t.getPose(e.targetRaySpace,i),n===null&&a!==null&&(n=a),n!==null&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(XUe)))}return s!==null&&(s.visible=n!==null),l!==null&&(l.visible=a!==null),u!==null&&(u.visible=o!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){let i=new _c;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}},YUe=`
- void main() {
-
- gl_Position = vec4( position, 1.0 );
-
- }`,qUe=`
- uniform sampler2DArray depthColor;
- uniform float depthWidth;
- uniform float depthHeight;
-
- void main() {
-
- vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
-
- if ( coord.x >= 1.0 ) {
-
- gl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
-
- } else {
-
- gl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
-
- }
-
- }`,gk=class{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,i){if(this.texture===null){let n=new Vo,a=e.properties.get(n);a.__webglTexture=t.texture,(t.depthNear!=i.depthNear||t.depthFar!=i.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=n}}render(e,t){if(this.texture!==null){if(this.mesh===null){let i=t.cameras[0].viewport,n=new hu({extensions:{fragDepth:!0},vertexShader:YUe,fragmentShader:qUe,uniforms:{depthColor:{value:this.texture},depthWidth:{value:i.z},depthHeight:{value:i.w}}});this.mesh=new co(new gR(20,20),n)}e.render(this.mesh,t)}}reset(){this.texture=null,this.mesh=null}},yk=class extends Fh{constructor(e,t){super();let i=this,n=null,a=1,o=null,s="local-floor",l=1,u=null,c=null,f=null,h=null,p=null,d=null,g=new gk,m=t.getContextAttributes(),v=null,_=null,y=[],x=[],M=new yr,S=null,w=new Nn;w.layers.enable(1),w.viewport=new Rr;let T=new Nn;T.layers.enable(2),T.viewport=new Rr;let C=[w,T],b=new vk;b.layers.enable(1),b.layers.enable(2);let E=null,I=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let K=y[V];return K===void 0&&(K=new LM,y[V]=K),K.getTargetRaySpace()},this.getControllerGrip=function(V){let K=y[V];return K===void 0&&(K=new LM,y[V]=K),K.getGripSpace()},this.getHand=function(V){let K=y[V];return K===void 0&&(K=new LM,y[V]=K),K.getHandSpace()};function R(V){let K=x.indexOf(V.inputSource);if(K===-1)return;let ae=y[K];ae!==void 0&&(ae.update(V.inputSource,V.frame,u||o),ae.dispatchEvent({type:V.type,data:V.inputSource}))}function A(){n.removeEventListener("select",R),n.removeEventListener("selectstart",R),n.removeEventListener("selectend",R),n.removeEventListener("squeeze",R),n.removeEventListener("squeezestart",R),n.removeEventListener("squeezeend",R),n.removeEventListener("end",A),n.removeEventListener("inputsourceschange",D);for(let V=0;V<y.length;V++){let K=x[V];K!==null&&(x[V]=null,y[V].disconnect(K))}E=null,I=null,g.reset(),e.setRenderTarget(v),p=null,h=null,f=null,n=null,_=null,Q.stop(),i.isPresenting=!1,e.setPixelRatio(S),e.setSize(M.width,M.height,!1),i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(V){a=V,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(V){s=V,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return u||o},this.setReferenceSpace=function(V){u=V},this.getBaseLayer=function(){return h!==null?h:p},this.getBinding=function(){return f},this.getFrame=function(){return d},this.getSession=function(){return n},this.setSession=function(V){return 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K=null,ae=null,ve=null;m.depth&&(ve=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,K=m.stencil?p0:mm,ae=m.stencil?dm:Ih);let ue={colorFormat:t.RGBA8,depthFormat:ve,scaleFactor:a};f=new XRWebGLBinding(n,t),h=f.createProjectionLayer(ue),n.updateRenderState({layers:[h]}),e.setPixelRatio(1),e.setSize(h.textureWidth,h.textureHeight,!1),_=new xc(h.textureWidth,h.textureHeight,{format:Cs,type:Oh,depthTexture:new _R(h.textureWidth,h.textureHeight,ae,void 0,void 0,void 0,void 0,void 0,void 0,K),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0});let se=e.properties.get(_);se.__ignoreDepthValues=h.ignoreDepthValues}_.isXRRenderTarget=!0,this.setFoveation(l),u=null,o=yield n.requestReferenceSpace(s),Q.setContext(n),Q.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}})},this.getEnvironmentBlendMode=function(){if(n!==null)return n.environmentBlendMode};function D(V){for(let K=0;K<V.removed.length;K++){let 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ie|=H.COLOR_BUFFER_BIT}j&&(ie|=H.DEPTH_BUFFER_BIT),re&&(ie|=H.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),H.clear(ie)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",kt,!1),t.removeEventListener("webglcontextrestored",X,!1),t.removeEventListener("webglcontextcreationerror",Te,!1),et.dispose(),Ke.dispose(),Ne.dispose(),ct.dispose(),F.dispose(),le.dispose(),we.dispose(),Ie.dispose(),me.dispose(),Je.dispose(),Je.removeEventListener("sessionstart",jr),Je.removeEventListener("sessionend",Vt),ae&&(ae.dispose(),ae=null),Lr.stop()};function kt(O){O.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),x=!0}function X(){console.log("THREE.WebGLRenderer: Context Restored."),x=!1;let O=Ue.autoReset,j=Ae.enabled,re=Ae.autoUpdate,ie=Ae.needsUpdate,P=Ae.type;st(),Ue.autoReset=O,Ae.enabled=j,Ae.autoUpdate=re,Ae.needsUpdate=ie,Ae.type=P}function Te(O){console.error("THREE.WebGLRenderer: A WebGL context could not be created. 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at,wt=it;if(ce!==null&&(at=L.get(ce),wt=Xe,wt.setIndex(at)),P.isMesh)ie.wireframe===!0?(Le.setLineWidth(ie.wireframeLinewidth*q()),wt.setMode(H.LINES)):wt.setMode(H.TRIANGLES);else if(P.isLine){let je=ie.linewidth;je===void 0&&(je=1),Le.setLineWidth(je*q()),P.isLineSegments?wt.setMode(H.LINES):P.isLineLoop?wt.setMode(H.LINE_LOOP):wt.setMode(H.LINE_STRIP)}else P.isPoints?wt.setMode(H.POINTS):P.isSprite&&wt.setMode(H.TRIANGLES);if(P.isBatchedMesh)wt.renderMultiDraw(P._multiDrawStarts,P._multiDrawCounts,P._multiDrawCount);else if(P.isInstancedMesh)wt.renderInstances(pt,$e,P.count);else if(re.isInstancedBufferGeometry){let je=re._maxInstanceCount!==void 0?re._maxInstanceCount:1/0,mi=Math.min(re.instanceCount,je);wt.renderInstances(pt,$e,mi)}else wt.render(pt,$e)};function xt(O,j,re){O.transparent===!0&&O.side===gc&&O.forceSinglePass===!1?(O.side=fo,O.needsUpdate=!0,Go(O,j,re),O.side=zh,O.needsUpdate=!0,Go(O,j,re),O.side=gc):Go(O,j,re)}this.compile=function(O,j,re=null){re===null&&(re=O),m=Ke.get(re),m.init(),_.push(m),re.traverseVisible(function(P){P.isLight&&P.layers.test(j.layers)&&(m.pushLight(P),P.castShadow&&m.pushShadow(P))}),O!==re&&O.traverseVisible(function(P){P.isLight&&P.layers.test(j.layers)&&(m.pushLight(P),P.castShadow&&m.pushShadow(P))}),m.setupLights(y._useLegacyLights);let ie=new Set;return O.traverse(function(P){let W=P.material;if(W)if(Array.isArray(W))for(let ee=0;ee<W.length;ee++){let ge=W[ee];xt(ge,re,P),ie.add(ge)}else xt(W,re,P),ie.add(W)}),_.pop(),m=null,ie},this.compileAsync=function(O,j,re=null){let ie=this.compile(O,j,re);return new Promise(P=>{function W(){if(ie.forEach(function(ee){Ne.get(ee).currentProgram.isReady()&&ie.delete(ee)}),ie.size===0){P(O);return}setTimeout(W,10)}_e.get("KHR_parallel_shader_compile")!==null?W():setTimeout(W,10)})};let Ft=null;function Mr(O){Ft&&Ft(O)}function jr(){Lr.stop()}function Vt(){Lr.start()}let Lr=new ase;Lr.setAnimationLoop(Mr),typeof self<"u"&&Lr.setContext(self),this.setAnimationLoop=function(O){Ft=O,Je.setAnimationLoop(O),O===null?Lr.stop():Lr.start()},Je.addEventListener("sessionstart",jr),Je.addEventListener("sessionend",Vt),this.render=function(O,j){if(j!==void 0&&j.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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Zh(g,O,j);w!==null&&(Ve.updateMultisampleRenderTarget(w),Ve.updateRenderTargetMipmap(w)),O.isScene===!0&&O.onAfterRender(y,O,j),we.resetDefaultState(),T=-1,C=null,_.pop(),_.length>0?m=_[_.length-1]:m=null,v.pop(),v.length>0?g=v[v.length-1]:g=null};function si(O,j,re,ie){if(O.visible===!1)return;if(O.layers.test(j.layers)){if(O.isGroup)re=O.renderOrder;else if(O.isLOD)O.autoUpdate===!0&&O.update(j);else if(O.isLight)m.pushLight(O),O.castShadow&&m.pushShadow(O);else if(O.isSprite){if(!O.frustumCulled||Q.intersectsSprite(O)){ie&&se.setFromMatrixPosition(O.matrixWorld).applyMatrix4(ve);let ee=le.update(O),ge=O.material;ge.visible&&g.push(O,ee,ge,re,se.z,null)}}else if((O.isMesh||O.isLine||O.isPoints)&&(!O.frustumCulled||Q.intersectsObject(O))){let ee=le.update(O),ge=O.material;if(ie&&(O.boundingSphere!==void 0?(O.boundingSphere===null&&O.computeBoundingSphere(),se.copy(O.boundingSphere.center)):(ee.boundingSphere===null&&ee.computeBoundingSphere(),se.copy(ee.boundingSphere.center)),se.applyMatrix4(O.matrixWorld).applyMatrix4(ve)),Array.isArray(ge)){let ce=ee.groups;for(let Oe=0,Ge=ce.length;Oe<Ge;Oe++){let Re=ce[Oe],pt=ge[Re.materialIndex];pt&&pt.visible&&g.push(O,ee,pt,re,se.z,Re)}}else ge.visible&&g.push(O,ee,ge,re,se.z,null)}}let W=O.children;for(let ee=0,ge=W.length;ee<ge;ee++)si(W[ee],j,re,ie)}function Zh(O,j,re,ie){let P=O.opaque,W=O.transmissive,ee=O.transparent;m.setupLightsView(re),V===!0&&Se.setGlobalState(y.clippingPlanes,re),W.length>0&&w0(P,W,j,re),ie&&Le.viewport(b.copy(ie)),P.length>0&&Is(P,j,re),W.length>0&&Is(W,j,re),ee.length>0&&Is(ee,j,re),Le.buffers.depth.setTest(!0),Le.buffers.depth.setMask(!0),Le.buffers.color.setMask(!0),Le.setPolygonOffset(!1)}function w0(O,j,re,ie){if((re.isScene===!0?re.overrideMaterial:null)!==null)return;let W=xe.isWebGL2;ae===null&&(ae=new xc(1,1,{generateMipmaps:!0,type:_e.has("EXT_color_buffer_half_float")?DM:Oh,minFilter:pm,samples:W?4:0})),y.getDrawingBufferSize(ue),W?ae.setSize(ue.x,ue.y):ae.setSize(lR(ue.x),lR(ue.y));let ee=y.getRenderTarget();y.setRenderTarget(ae),y.getClearColor(R),A=y.getClearAlpha(),A<1&&y.setClearColor(16777215,.5),y.clear();let ge=y.toneMapping;y.toneMapping=Uh,Is(O,re,ie),Ve.updateMultisampleRenderTarget(ae),Ve.updateRenderTargetMipmap(ae);let ce=!1;for(let Oe=0,Ge=j.length;Oe<Ge;Oe++){let Re=j[Oe],pt=Re.object,mt=Re.geometry,$e=Re.material,at=Re.group;if($e.side===gc&&pt.layers.test(ie.layers)){let wt=$e.side;$e.side=fo,$e.needsUpdate=!0,jh(pt,re,ie,mt,$e,at),$e.side=wt,$e.needsUpdate=!0,ce=!0}}ce===!0&&(Ve.updateMultisampleRenderTarget(ae),Ve.updateRenderTargetMipmap(ae)),y.setRenderTarget(ee),y.setClearColor(R,A),y.toneMapping=ge}function Is(O,j,re){let ie=j.isScene===!0?j.overrideMaterial:null;for(let P=0,W=O.length;P<W;P++){let ee=O[P],ge=ee.object,ce=ee.geometry,Oe=ie===null?ee.material:ie,Ge=ee.group;ge.layers.test(re.layers)&&jh(ge,j,re,ce,Oe,Ge)}}function jh(O,j,re,ie,P,W){O.onBeforeRender(y,j,re,ie,P,W),O.modelViewMatrix.multiplyMatrices(re.matrixWorldInverse,O.matrixWorld),O.normalMatrix.getNormalMatrix(O.modelViewMatrix),P.onBeforeRender(y,j,re,ie,O,W),P.transparent===!0&&P.side===gc&&P.forceSinglePass===!1?(P.side=fo,P.needsUpdate=!0,y.renderBufferDirect(re,j,ie,P,O,W),P.side=zh,P.needsUpdate=!0,y.renderBufferDirect(re,j,ie,P,O,W),P.side=gc):y.renderBufferDirect(re,j,ie,P,O,W),O.onAfterRender(y,j,re,ie,P,W)}function Go(O,j,re){j.isScene!==!0&&(j=Ee);let ie=Ne.get(O),P=m.state.lights,W=m.state.shadowsArray,ee=P.state.version,ge=me.getParameters(O,P.state,W,j,re),ce=me.getProgramCacheKey(ge),Oe=ie.programs;ie.environment=O.isMeshStandardMaterial?j.environment:null,ie.fog=j.fog,ie.envMap=(O.isMeshStandardMaterial?F:ct).get(O.envMap||ie.environment),ie.envMapRotation=ie.environment!==null&&O.envMap===null?j.environmentRotation:O.envMapRotation,Oe===void 0&&(O.addEventListener("dispose",te),Oe=new Map,ie.programs=Oe);let Ge=Oe.get(ce);if(Ge!==void 0){if(ie.currentProgram===Ge&&ie.lightsStateVersion===ee)return bc(O,ge),Ge}else ge.uniforms=me.getUniforms(O),O.onBuild(re,ge,y),O.onBeforeCompile(ge,y),Ge=me.acquireProgram(ge,ce),Oe.set(ce,Ge),ie.uniforms=ge.uniforms;let Re=ie.uniforms;return(!O.isShaderMaterial&&!O.isRawShaderMaterial||O.clipping===!0)&&(Re.clippingPlanes=Se.uniform),bc(O,ge),ie.needsLights=A0(O),ie.lightsStateVersion=ee,ie.needsLights&&(Re.ambientLightColor.value=P.state.ambient,Re.lightProbe.value=P.state.probe,Re.directionalLights.value=P.state.directional,Re.directionalLightShadows.value=P.state.directionalShadow,Re.spotLights.value=P.state.spot,Re.spotLightShadows.value=P.state.spotShadow,Re.rectAreaLights.value=P.state.rectArea,Re.ltc_1.value=P.state.rectAreaLTC1,Re.ltc_2.value=P.state.rectAreaLTC2,Re.pointLights.value=P.state.point,Re.pointLightShadows.value=P.state.pointShadow,Re.hemisphereLights.value=P.state.hemi,Re.directionalShadowMap.value=P.state.directionalShadowMap,Re.directionalShadowMatrix.value=P.state.directionalShadowMatrix,Re.spotShadowMap.value=P.state.spotShadowMap,Re.spotLightMatrix.value=P.state.spotLightMatrix,Re.spotLightMap.value=P.state.spotLightMap,Re.pointShadowMap.value=P.state.pointShadowMap,Re.pointShadowMatrix.value=P.state.pointShadowMatrix),ie.currentProgram=Ge,ie.uniformsList=null,Ge}function Kh(O){if(O.uniformsList===null){let j=O.currentProgram.getUniforms();O.uniformsList=u0.seqWithValue(j.seq,O.uniforms)}return O.uniformsList}function bc(O,j){let re=Ne.get(O);re.outputColorSpace=j.outputColorSpace,re.batching=j.batching,re.instancing=j.instancing,re.instancingColor=j.instancingColor,re.instancingMorph=j.instancingMorph,re.skinning=j.skinning,re.morphTargets=j.morphTargets,re.morphNormals=j.morphNormals,re.morphColors=j.morphColors,re.morphTargetsCount=j.morphTargetsCount,re.numClippingPlanes=j.numClippingPlanes,re.numIntersection=j.numClipIntersection,re.vertexAlphas=j.vertexAlphas,re.vertexTangents=j.vertexTangents,re.toneMapping=j.toneMapping}function T0(O,j,re,ie,P){j.isScene!==!0&&(j=Ee),Ve.resetTextureUnits();let W=j.fog,ee=ie.isMeshStandardMaterial?j.environment:null,ge=w===null?y.outputColorSpace:w.isXRRenderTarget===!0?w.texture.colorSpace:Xh,ce=(ie.isMeshStandardMaterial?F:ct).get(ie.envMap||ee),Oe=ie.vertexColors===!0&&!!re.attributes.color&&re.attributes.color.itemSize===4,Ge=!!re.attributes.tangent&&(!!ie.normalMap||ie.anisotropy>0),Re=!!re.morphAttributes.position,pt=!!re.morphAttributes.normal,mt=!!re.morphAttributes.color,$e=Uh;ie.toneMapped&&(w===null||w.isXRRenderTarget===!0)&&($e=y.toneMapping);let at=re.morphAttributes.position||re.morphAttributes.normal||re.morphAttributes.color,wt=at!==void 0?at.length:0,je=Ne.get(ie),mi=m.state.lights;if(V===!0&&(K===!0||O!==C)){let Kr=O===C&&ie.id===T;Se.setState(ie,O,Kr)}let Ut=!1;ie.version===je.__version?(je.needsLights&&je.lightsStateVersion!==mi.state.version||je.outputColorSpace!==ge||P.isBatchedMesh&&je.batching===!1||!P.isBatchedMesh&&je.batching===!0||P.isInstancedMesh&&je.instancing===!1||!P.isInstancedMesh&&je.instancing===!0||P.isSkinnedMesh&&je.skinning===!1||!P.isSkinnedMesh&&je.skinning===!0||P.isInstancedMesh&&je.instancingColor===!0&&P.instanceColor===null||P.isInstancedMesh&&je.instancingColor===!1&&P.instanceColor!==null||P.isInstancedMesh&&je.instancingMorph===!0&&P.morphTexture===null||P.isInstancedMesh&&je.instancingMorph===!1&&P.morphTexture!==null||je.envMap!==ce||ie.fog===!0&&je.fog!==W||je.numClippingPlanes!==void 0&&(je.numClippingPlanes!==Se.numPlanes||je.numIntersection!==Se.numIntersection)||je.vertexAlphas!==Oe||je.vertexTangents!==Ge||je.morphTargets!==Re||je.morphNormals!==pt||je.morphColors!==mt||je.toneMapping!==$e||xe.isWebGL2===!0&&je.morphTargetsCount!==wt)&&(Ut=!0):(Ut=!0,je.__version=ie.version);let Cr=je.currentProgram;Ut===!0&&(Cr=Go(ie,j,P));let Hi=!1,Mt=!1,Mi=!1,lr=Cr.getUniforms(),un=je.uniforms;if(Le.useProgram(Cr.program)&&(Hi=!0,Mt=!0,Mi=!0),ie.id!==T&&(T=ie.id,Mt=!0),Hi||C!==O){lr.setValue(H,"projectionMatrix",O.projectionMatrix),lr.setValue(H,"viewMatrix",O.matrixWorldInverse);let Kr=lr.map.cameraPosition;Kr!==void 0&&Kr.setValue(H,se.setFromMatrixPosition(O.matrixWorld)),xe.logarithmicDepthBuffer&&lr.setValue(H,"logDepthBufFC",2/(Math.log(O.far+1)/Math.LN2)),(ie.isMeshPhongMaterial||ie.isMeshToonMaterial||ie.isMeshLambertMaterial||ie.isMeshBasicMaterial||ie.isMeshStandardMaterial||ie.isShaderMaterial)&&lr.setValue(H,"isOrthographic",O.isOrthographicCamera===!0),C!==O&&(C=O,Mt=!0,Mi=!0)}if(P.isSkinnedMesh){lr.setOptional(H,P,"bindMatrix"),lr.setOptional(H,P,"bindMatrixInverse");let Kr=P.skeleton;Kr&&(xe.floatVertexTextures?(Kr.boneTexture===null&&Kr.computeBoneTexture(),lr.setValue(H,"boneTexture",Kr.boneTexture,Ve)):console.warn("THREE.WebGLRenderer: SkinnedMesh can 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With WebGL 1 OES_texture_float and vertex textures support is required."))}P.isBatchedMesh&&(lr.setOptional(H,P,"batchingTexture"),lr.setValue(H,"batchingTexture",P._matricesTexture,Ve));let du=re.morphAttributes;if((du.position!==void 0||du.normal!==void 0||du.color!==void 0&&xe.isWebGL2===!0)&&$.update(P,re,Cr),(Mt||je.receiveShadow!==P.receiveShadow)&&(je.receiveShadow=P.receiveShadow,lr.setValue(H,"receiveShadow",P.receiveShadow)),ie.isMeshGouraudMaterial&&ie.envMap!==null&&(un.envMap.value=ce,un.flipEnvMap.value=ce.isCubeTexture&&ce.isRenderTargetTexture===!1?-1:1),Mt&&(lr.setValue(H,"toneMappingExposure",y.toneMappingExposure),je.needsLights&&E0(un,Mi),W&&ie.fog===!0&&he.refreshFogUniforms(un,W),he.refreshMaterialUniforms(un,ie,B,U,ae),u0.upload(H,Kh(je),un,Ve)),ie.isShaderMaterial&&ie.uniformsNeedUpdate===!0&&(u0.upload(H,Kh(je),un,Ve),ie.uniformsNeedUpdate=!1),ie.isSpriteMaterial&&lr.setValue(H,"center",P.center),lr.setValue(H,"modelViewMatrix",P.modelViewMatrix),lr.setValue(H,"normalMatrix",P.normalMatrix),lr.setValue(H,"modelMatrix",P.matrixWorld),ie.isShaderMaterial||ie.isRawShaderMaterial){let Kr=ie.uniformsGroups;for(let mu=0,Jh=Kr.length;mu<Jh;mu++)if(xe.isWebGL2){let $h=Kr[mu];Ie.update($h,Cr),Ie.bind($h,Cr)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return Cr}function E0(O,j){O.ambientLightColor.needsUpdate=j,O.lightProbe.needsUpdate=j,O.directionalLights.needsUpdate=j,O.directionalLightShadows.needsUpdate=j,O.pointLights.needsUpdate=j,O.pointLightShadows.needsUpdate=j,O.spotLights.needsUpdate=j,O.spotLightShadows.needsUpdate=j,O.rectAreaLights.needsUpdate=j,O.hemisphereLights.needsUpdate=j}function A0(O){return O.isMeshLambertMaterial||O.isMeshToonMaterial||O.isMeshPhongMaterial||O.isMeshStandardMaterial||O.isShadowMaterial||O.isShaderMaterial&&O.lights===!0}this.getActiveCubeFace=function(){return M},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(O,j,re){Ne.get(O.texture).__webglTexture=j,Ne.get(O.depthTexture).__webglTexture=re;let ie=Ne.get(O);ie.__hasExternalTextures=!0,ie.__autoAllocateDepthBuffer=re===void 0,ie.__autoAllocateDepthBuffer||_e.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),ie.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(O,j){let re=Ne.get(O);re.__webglFramebuffer=j,re.__useDefaultFramebuffer=j===void 0},this.setRenderTarget=function(O,j=0,re=0){w=O,M=j,S=re;let ie=!0,P=null,W=!1,ee=!1;if(O){let ce=Ne.get(O);ce.__useDefaultFramebuffer!==void 0?(Le.bindFramebuffer(H.FRAMEBUFFER,null),ie=!1):ce.__webglFramebuffer===void 0?Ve.setupRenderTarget(O):ce.__hasExternalTextures&&Ve.rebindTextures(O,Ne.get(O.texture).__webglTexture,Ne.get(O.depthTexture).__webglTexture);let Oe=O.texture;(Oe.isData3DTexture||Oe.isDataArrayTexture||Oe.isCompressedArrayTexture)&&(ee=!0);let Ge=Ne.get(O).__webglFramebuffer;O.isWebGLCubeRenderTarget?(Array.isArray(Ge[j])?P=Ge[j][re]:P=Ge[j],W=!0):xe.isWebGL2&&O.samples>0&&Ve.useMultisampledRTT(O)===!1?P=Ne.get(O).__webglMultisampledFramebuffer:Array.isArray(Ge)?P=Ge[re]:P=Ge,b.copy(O.viewport),E.copy(O.scissor),I=O.scissorTest}else b.copy(G).multiplyScalar(B).floor(),E.copy(Y).multiplyScalar(B).floor(),I=J;if(Le.bindFramebuffer(H.FRAMEBUFFER,P)&&xe.drawBuffers&&ie&&Le.drawBuffers(O,P),Le.viewport(b),Le.scissor(E),Le.setScissorTest(I),W){let ce=Ne.get(O.texture);H.framebufferTexture2D(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,H.TEXTURE_CUBE_MAP_POSITIVE_X+j,ce.__webglTexture,re)}else if(ee){let ce=Ne.get(O.texture),Oe=j||0;H.framebufferTextureLayer(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,ce.__webglTexture,re||0,Oe)}T=-1},this.readRenderTargetPixels=function(O,j,re,ie,P,W,ee){if(!(O&&O.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ge=Ne.get(O).__webglFramebuffer;if(O.isWebGLCubeRenderTarget&&ee!==void 0&&(ge=ge[ee]),ge){Le.bindFramebuffer(H.FRAMEBUFFER,ge);try{let ce=O.texture,Oe=ce.format,Ge=ce.type;if(Oe!==Cs&&Fe.convert(Oe)!==H.getParameter(H.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let Re=Ge===DM&&(_e.has("EXT_color_buffer_half_float")||xe.isWebGL2&&_e.has("EXT_color_buffer_float"));if(Ge!==Oh&&Fe.convert(Ge)!==H.getParameter(H.IMPLEMENTATION_COLOR_READ_TYPE)&&!(Ge===fu&&(xe.isWebGL2||_e.has("OES_texture_float")||_e.has("WEBGL_color_buffer_float")))&&!Re){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}j>=0&&j<=O.width-ie&&re>=0&&re<=O.height-P&&H.readPixels(j,re,ie,P,Fe.convert(Oe),Fe.convert(Ge),W)}finally{let ce=w!==null?Ne.get(w).__webglFramebuffer:null;Le.bindFramebuffer(H.FRAMEBUFFER,ce)}}},this.copyFramebufferToTexture=function(O,j,re=0){let ie=Math.pow(2,-re),P=Math.floor(j.image.width*ie),W=Math.floor(j.image.height*ie);Ve.setTexture2D(j,0),H.copyTexSubImage2D(H.TEXTURE_2D,re,0,0,O.x,O.y,P,W),Le.unbindTexture()},this.copyTextureToTexture=function(O,j,re,ie=0){let P=j.image.width,W=j.image.height,ee=Fe.convert(re.format),ge=Fe.convert(re.type);Ve.setTexture2D(re,0),H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,re.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,re.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,re.unpackAlignment),j.isDataTexture?H.texSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,P,W,ee,ge,j.image.data):j.isCompressedTexture?H.compressedTexSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,j.mipmaps[0].width,j.mipmaps[0].height,ee,j.mipmaps[0].data):H.texSubImage2D(H.TEXTURE_2D,ie,O.x,O.y,ee,ge,j.image),ie===0&&re.generateMipmaps&&H.generateMipmap(H.TEXTURE_2D),Le.unbindTexture()},this.copyTextureToTexture3D=function(O,j,re,ie,P=0){if(y.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let W=Math.round(O.max.x-O.min.x),ee=Math.round(O.max.y-O.min.y),ge=O.max.z-O.min.z+1,ce=Fe.convert(ie.format),Oe=Fe.convert(ie.type),Ge;if(ie.isData3DTexture)Ve.setTexture3D(ie,0),Ge=H.TEXTURE_3D;else if(ie.isDataArrayTexture||ie.isCompressedArrayTexture)Ve.setTexture2DArray(ie,0),Ge=H.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,ie.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,ie.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,ie.unpackAlignment);let Re=H.getParameter(H.UNPACK_ROW_LENGTH),pt=H.getParameter(H.UNPACK_IMAGE_HEIGHT),mt=H.getParameter(H.UNPACK_SKIP_PIXELS),$e=H.getParameter(H.UNPACK_SKIP_ROWS),at=H.getParameter(H.UNPACK_SKIP_IMAGES),wt=re.isCompressedTexture?re.mipmaps[P]:re.image;H.pixelStorei(H.UNPACK_ROW_LENGTH,wt.width),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,wt.height),H.pixelStorei(H.UNPACK_SKIP_PIXELS,O.min.x),H.pixelStorei(H.UNPACK_SKIP_ROWS,O.min.y),H.pixelStorei(H.UNPACK_SKIP_IMAGES,O.min.z),re.isDataTexture||re.isData3DTexture?H.texSubImage3D(Ge,P,j.x,j.y,j.z,W,ee,ge,ce,Oe,wt.data):ie.isCompressedArrayTexture?H.compressedTexSubImage3D(Ge,P,j.x,j.y,j.z,W,ee,ge,ce,wt.data):H.texSubImage3D(Ge,P,j.x,j.y,j.z,W,ee,ge,ce,Oe,wt),H.pixelStorei(H.UNPACK_ROW_LENGTH,Re),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,pt),H.pixelStorei(H.UNPACK_SKIP_PIXELS,mt),H.pixelStorei(H.UNPACK_SKIP_ROWS,$e),H.pixelStorei(H.UNPACK_SKIP_IMAGES,at),P===0&&ie.generateMipmaps&&H.generateMipmap(Ge),Le.unbindTexture()},this.initTexture=function(O){O.isCubeTexture?Ve.setTextureCube(O,0):O.isData3DTexture?Ve.setTexture3D(O,0):O.isDataArrayTexture||O.isCompressedArrayTexture?Ve.setTexture2DArray(O,0):Ve.setTexture2D(O,0),Le.unbindTexture()},this.resetState=function(){M=0,S=0,w=null,Le.reset(),we.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return yc}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=e===Fk?"display-p3":"srgb",t.unpackColorSpace=$r.workingColorSpace===zR?"display-p3":"srgb"}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}},xk=class extends _k{};xk.prototype.isWebGL1Renderer=!0;var Poe=new ye,Doe=new Rr,Ioe=new Rr,JUe=new ye,Noe=new Ht,KC=new ye,qB=new kh,Uoe=new Ht,ZB=new NM,xR=class extends co{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=fae,this.bindMatrix=new Ht,this.bindMatrixInverse=new Ht,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;this.boundingBox===null&&(this.boundingBox=new Bh),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,KC),this.boundingBox.expandByPoint(KC)}computeBoundingSphere(){let e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new kh),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,KC),this.boundingSphere.expandByPoint(KC)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let i=this.material,n=this.matrixWorld;i!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),qB.copy(this.boundingSphere),qB.applyMatrix4(n),e.ray.intersectsSphere(qB)!==!1&&(Uoe.copy(n).invert(),ZB.copy(e.ray).applyMatrix4(Uoe),!(this.boundingBox!==null&&ZB.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,ZB)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new Rr,t=this.geometry.attributes.skinWeight;for(let i=0,n=t.count;i<n;i++){e.fromBufferAttribute(t,i);let a=1/e.manhattanLength();a!==1/0?e.multiplyScalar(a):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===fae?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===_Pe?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let i=this.skeleton,n=this.geometry;Doe.fromBufferAttribute(n.attributes.skinIndex,e),Ioe.fromBufferAttribute(n.attributes.skinWeight,e),Poe.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let a=0;a<4;a++){let o=Ioe.getComponent(a);if(o!==0){let s=Doe.getComponent(a);Noe.multiplyMatrices(i.bones[s].matrixWorld,i.boneInverses[s]),t.addScaledVector(JUe.copy(Poe).applyMatrix4(Noe),o)}}return t.applyMatrix4(this.bindMatrixInverse)}},y0=class extends ia{constructor(){super(),this.isBone=!0,this.type="Bone"}},Sk=class extends Vo{constructor(e=null,t=1,i=1,n,a,o,s,l,u=Dn,c=Dn,f,h){super(null,o,s,l,u,c,n,a,f,h),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},Ooe=new Ht,$Ue=new Ht,SR=class r{constructor(e=[],t=[]){this.uuid=Yh(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let i=0,n=this.bones.length;i<n;i++)this.boneInverses.push(new Ht)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let i=new Ht;this.bones[e]&&i.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(i)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&i.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&(i.parent&&i.parent.isBone?(i.matrix.copy(i.parent.matrixWorld).invert(),i.matrix.multiply(i.matrixWorld)):i.matrix.copy(i.matrixWorld),i.matrix.decompose(i.position,i.quaternion,i.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let a=0,o=e.length;a<o;a++){let s=e[a]?e[a].matrixWorld:$Ue;Ooe.multiplyMatrices(s,t[a]),Ooe.toArray(i,a*16)}n!==null&&(n.needsUpdate=!0)}clone(){return new r(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);let t=new Float32Array(e*e*4);t.set(this.boneMatrices);let i=new Sk(t,e,e,Cs,fu);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let n=this.bones[t];if(n.name===e)return n}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,n=e.bones.length;i<n;i++){let a=e.bones[i],o=t[a];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",a),o=new y0),this.bones.push(o),this.boneInverses.push(new Ht().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){let e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let n=0,a=t.length;n<a;n++){let o=t[n];e.bones.push(o.uuid);let s=i[n];e.boneInverses.push(s.toArray())}return e}};var zM=class extends Sc{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new tr(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}},zoe=new ye,Foe=new ye,Boe=new Ht,jB=new NM,JC=new kh,MR=class extends ia{constructor(e=new Ls,t=new zM){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,i=[0];for(let n=1,a=t.count;n<a;n++)zoe.fromBufferAttribute(t,n-1),Foe.fromBufferAttribute(t,n),i[n]=i[n-1],i[n]+=zoe.distanceTo(Foe);e.setAttribute("lineDistance",new Un(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,a=e.params.Line.threshold,o=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),JC.copy(i.boundingSphere),JC.applyMatrix4(n),JC.radius+=a,e.ray.intersectsSphere(JC)===!1)return;Boe.copy(n).invert(),jB.copy(e.ray).applyMatrix4(Boe);let s=a/((this.scale.x+this.scale.y+this.scale.z)/3),l=s*s,u=new ye,c=new ye,f=new ye,h=new ye,p=this.isLineSegments?2:1,d=i.index,m=i.attributes.position;if(d!==null){let v=Math.max(0,o.start),_=Math.min(d.count,o.start+o.count);for(let y=v,x=_-1;y<x;y+=p){let M=d.getX(y),S=d.getX(y+1);if(u.fromBufferAttribute(m,M),c.fromBufferAttribute(m,S),jB.distanceSqToSegment(u,c,h,f)>l)continue;h.applyMatrix4(this.matrixWorld);let T=e.ray.origin.distanceTo(h);T<e.near||T>e.far||t.push({distance:T,point:f.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}else{let v=Math.max(0,o.start),_=Math.min(m.count,o.start+o.count);for(let y=v,x=_-1;y<x;y+=p){if(u.fromBufferAttribute(m,y),c.fromBufferAttribute(m,y+1),jB.distanceSqToSegment(u,c,h,f)>l)continue;h.applyMatrix4(this.matrixWorld);let S=e.ray.origin.distanceTo(h);S<e.near||S>e.far||t.push({distance:S,point:f.clone().applyMatrix4(this.matrixWorld),index:y,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let n=t[i[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,o=n.length;a<o;a++){let s=n[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[s]=a}}}}};var bR=class{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){let i=this.getUtoTmapping(e);return this.getPoint(i,t)}getPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return t}getSpacedPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPointAt(i/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],i,n=this.getPoint(0),a=0;t.push(0);for(let o=1;o<=e;o++)i=this.getPoint(o/e),a+=i.distanceTo(n),t.push(a),n=i;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){let i=this.getLengths(),n=0,a=i.length,o;t?o=t:o=e*i[a-1];let s=0,l=a-1,u;for(;s<=l;)if(n=Math.floor(s+(l-s)/2),u=i[n]-o,u<0)s=n+1;else if(u>0)l=n-1;else{l=n;break}if(n=l,i[n]===o)return n/(a-1);let c=i[n],h=i[n+1]-c,p=(o-c)/h;return(n+p)/(a-1)}getTangent(e,t){let n=e-1e-4,a=e+1e-4;n<0&&(n=0),a>1&&(a=1);let o=this.getPoint(n),s=this.getPoint(a),l=t||(o.isVector2?new yr:new ye);return l.copy(s).sub(o).normalize(),l}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t){let i=new ye,n=[],a=[],o=[],s=new ye,l=new Ht;for(let p=0;p<=e;p++){let d=p/e;n[p]=this.getTangentAt(d,new ye)}a[0]=new ye,o[0]=new ye;let u=Number.MAX_VALUE,c=Math.abs(n[0].x),f=Math.abs(n[0].y),h=Math.abs(n[0].z);c<=u&&(u=c,i.set(1,0,0)),f<=u&&(u=f,i.set(0,1,0)),h<=u&&i.set(0,0,1),s.crossVectors(n[0],i).normalize(),a[0].crossVectors(n[0],s),o[0].crossVectors(n[0],a[0]);for(let p=1;p<=e;p++){if(a[p]=a[p-1].clone(),o[p]=o[p-1].clone(),s.crossVectors(n[p-1],n[p]),s.length()>Number.EPSILON){s.normalize();let d=Math.acos(In(n[p-1].dot(n[p]),-1,1));a[p].applyMatrix4(l.makeRotationAxis(s,d))}o[p].crossVectors(n[p],a[p])}if(t===!0){let p=Math.acos(In(a[0].dot(a[e]),-1,1));p/=e,n[0].dot(s.crossVectors(a[0],a[e]))>0&&(p=-p);for(let d=1;d<=e;d++)a[d].applyMatrix4(l.makeRotationAxis(n[d],p*d)),o[d].crossVectors(n[d],a[d])}return{tangents:n,normals:a,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}};var QUe={triangulate:function(r,e,t=2){let i=e&&e.length,n=i?e[0]*t:r.length,a=fse(r,0,n,t,!0),o=[];if(!a||a.next===a.prev)return o;let s,l,u,c,f,h,p;if(i&&(a=nOe(r,e,a,t)),r.length>80*t){s=u=r[0],l=c=r[1];for(let d=t;d<n;d+=t)f=r[d],h=r[d+1],f<s&&(s=f),h<l&&(l=h),f>u&&(u=f),h>c&&(c=h);p=Math.max(u-s,c-l),p=p!==0?32767/p:0}return FM(a,o,t,s,l,p,0),o}};function fse(r,e,t,i,n){let a,o;if(n===mOe(r,e,t,i)>0)for(a=e;a<t;a+=i)o=koe(a,r[a],r[a+1],o);else for(a=t-i;a>=e;a-=i)o=koe(a,r[a],r[a+1],o);return o&&BR(o,o.next)&&(kM(o),o=o.next),o}function vm(r,e){if(!r)return r;e||(e=r);let t=r,i;do if(i=!1,!t.steiner&&(BR(t,t.next)||Si(t.prev,t,t.next)===0)){if(kM(t),t=e=t.prev,t===t.next)break;i=!0}else t=t.next;while(i||t!==e);return e}function FM(r,e,t,i,n,a,o){if(!r)return;!o&&a&&uOe(r,i,n,a);let s=r,l,u;for(;r.prev!==r.next;){if(l=r.prev,u=r.next,a?tOe(r,i,n,a):eOe(r)){e.push(l.i/t|0),e.push(r.i/t|0),e.push(u.i/t|0),kM(r),r=u.next,s=u.next;continue}if(r=u,r===s){o?o===1?(r=rOe(vm(r),e,t),FM(r,e,t,i,n,a,2)):o===2&&iOe(r,e,t,i,n,a):FM(vm(r),e,t,i,n,a,1);break}}}function eOe(r){let e=r.prev,t=r,i=r.next;if(Si(e,t,i)>=0)return!1;let n=e.x,a=t.x,o=i.x,s=e.y,l=t.y,u=i.y,c=n<a?n<o?n:o:a<o?a:o,f=s<l?s<u?s:u:l<u?l:u,h=n>a?n>o?n:o:a>o?a:o,p=s>l?s>u?s:u:l>u?l:u,d=i.next;for(;d!==e;){if(d.x>=c&&d.x<=h&&d.y>=f&&d.y<=p&&o0(n,s,a,l,o,u,d.x,d.y)&&Si(d.prev,d,d.next)>=0)return!1;d=d.next}return!0}function tOe(r,e,t,i){let n=r.prev,a=r,o=r.next;if(Si(n,a,o)>=0)return!1;let s=n.x,l=a.x,u=o.x,c=n.y,f=a.y,h=o.y,p=s<l?s<u?s:u:l<u?l:u,d=c<f?c<h?c:h:f<h?f:h,g=s>l?s>u?s:u:l>u?l:u,m=c>f?c>h?c:h:f>h?f:h,v=Mk(p,d,e,t,i),_=Mk(g,m,e,t,i),y=r.prevZ,x=r.nextZ;for(;y&&y.z>=v&&x&&x.z<=_;){if(y.x>=p&&y.x<=g&&y.y>=d&&y.y<=m&&y!==n&&y!==o&&o0(s,c,l,f,u,h,y.x,y.y)&&Si(y.prev,y,y.next)>=0||(y=y.prevZ,x.x>=p&&x.x<=g&&x.y>=d&&x.y<=m&&x!==n&&x!==o&&o0(s,c,l,f,u,h,x.x,x.y)&&Si(x.prev,x,x.next)>=0))return!1;x=x.nextZ}for(;y&&y.z>=v;){if(y.x>=p&&y.x<=g&&y.y>=d&&y.y<=m&&y!==n&&y!==o&&o0(s,c,l,f,u,h,y.x,y.y)&&Si(y.prev,y,y.next)>=0)return!1;y=y.prevZ}for(;x&&x.z<=_;){if(x.x>=p&&x.x<=g&&x.y>=d&&x.y<=m&&x!==n&&x!==o&&o0(s,c,l,f,u,h,x.x,x.y)&&Si(x.prev,x,x.next)>=0)return!1;x=x.nextZ}return!0}function rOe(r,e,t){let i=r;do{let n=i.prev,a=i.next.next;!BR(n,a)&&hse(n,i,i.next,a)&&BM(n,a)&&BM(a,n)&&(e.push(n.i/t|0),e.push(i.i/t|0),e.push(a.i/t|0),kM(i),kM(i.next),i=r=a),i=i.next}while(i!==r);return vm(i)}function iOe(r,e,t,i,n,a){let o=r;do{let s=o.next.next;for(;s!==o.prev;){if(o.i!==s.i&&hOe(o,s)){let l=pse(o,s);o=vm(o,o.next),l=vm(l,l.next),FM(o,e,t,i,n,a,0),FM(l,e,t,i,n,a,0);return}s=s.next}o=o.next}while(o!==r)}function nOe(r,e,t,i){let n=[],a,o,s,l,u;for(a=0,o=e.length;a<o;a++)s=e[a]*i,l=a<o-1?e[a+1]*i:r.length,u=fse(r,s,l,i,!1),u===u.next&&(u.steiner=!0),n.push(fOe(u));for(n.sort(aOe),a=0;a<n.length;a++)t=oOe(n[a],t);return t}function aOe(r,e){return r.x-e.x}function oOe(r,e){let t=sOe(r,e);if(!t)return e;let i=pse(t,r);return vm(i,i.next),vm(t,t.next)}function sOe(r,e){let t=e,i=-1/0,n,a=r.x,o=r.y;do{if(o<=t.y&&o>=t.next.y&&t.next.y!==t.y){let h=t.x+(o-t.y)*(t.next.x-t.x)/(t.next.y-t.y);if(h<=a&&h>i&&(i=h,n=t.x<t.next.x?t:t.next,h===a))return n}t=t.next}while(t!==e);if(!n)return null;let s=n,l=n.x,u=n.y,c=1/0,f;t=n;do a>=t.x&&t.x>=l&&a!==t.x&&o0(o<u?a:i,o,l,u,o<u?i:a,o,t.x,t.y)&&(f=Math.abs(o-t.y)/(a-t.x),BM(t,r)&&(f<c||f===c&&(t.x>n.x||t.x===n.x&&lOe(n,t)))&&(n=t,c=f)),t=t.next;while(t!==s);return n}function lOe(r,e){return Si(r.prev,r,e.prev)<0&&Si(e.next,r,r.next)<0}function uOe(r,e,t,i){let n=r;do n.z===0&&(n.z=Mk(n.x,n.y,e,t,i)),n.prevZ=n.prev,n.nextZ=n.next,n=n.next;while(n!==r);n.prevZ.nextZ=null,n.prevZ=null,cOe(n)}function cOe(r){let e,t,i,n,a,o,s,l,u=1;do{for(t=r,r=null,a=null,o=0;t;){for(o++,i=t,s=0,e=0;e<u&&(s++,i=i.nextZ,!!i);e++);for(l=u;s>0||l>0&&i;)s!==0&&(l===0||!i||t.z<=i.z)?(n=t,t=t.nextZ,s--):(n=i,i=i.nextZ,l--),a?a.nextZ=n:r=n,n.prevZ=a,a=n;t=i}a.nextZ=null,u*=2}while(o>1);return r}function Mk(r,e,t,i,n){return r=(r-t)*n|0,e=(e-i)*n|0,r=(r|r<<8)&16711935,r=(r|r<<4)&252645135,r=(r|r<<2)&858993459,r=(r|r<<1)&1431655765,e=(e|e<<8)&16711935,e=(e|e<<4)&252645135,e=(e|e<<2)&858993459,e=(e|e<<1)&1431655765,r|e<<1}function fOe(r){let e=r,t=r;do(e.x<t.x||e.x===t.x&&e.y<t.y)&&(t=e),e=e.next;while(e!==r);return t}function o0(r,e,t,i,n,a,o,s){return(n-o)*(e-s)>=(r-o)*(a-s)&&(r-o)*(i-s)>=(t-o)*(e-s)&&(t-o)*(a-s)>=(n-o)*(i-s)}function hOe(r,e){return r.next.i!==e.i&&r.prev.i!==e.i&&!pOe(r,e)&&(BM(r,e)&&BM(e,r)&&dOe(r,e)&&(Si(r.prev,r,e.prev)||Si(r,e.prev,e))||BR(r,e)&&Si(r.prev,r,r.next)>0&&Si(e.prev,e,e.next)>0)}function Si(r,e,t){return(e.y-r.y)*(t.x-e.x)-(e.x-r.x)*(t.y-e.y)}function BR(r,e){return r.x===e.x&&r.y===e.y}function hse(r,e,t,i){let n=QC(Si(r,e,t)),a=QC(Si(r,e,i)),o=QC(Si(t,i,r)),s=QC(Si(t,i,e));return!!(n!==a&&o!==s||n===0&&$C(r,t,e)||a===0&&$C(r,i,e)||o===0&&$C(t,r,i)||s===0&&$C(t,e,i))}function $C(r,e,t){return e.x<=Math.max(r.x,t.x)&&e.x>=Math.min(r.x,t.x)&&e.y<=Math.max(r.y,t.y)&&e.y>=Math.min(r.y,t.y)}function QC(r){return r>0?1:r<0?-1:0}function pOe(r,e){let t=r;do{if(t.i!==r.i&&t.next.i!==r.i&&t.i!==e.i&&t.next.i!==e.i&&hse(t,t.next,r,e))return!0;t=t.next}while(t!==r);return!1}function BM(r,e){return Si(r.prev,r,r.next)<0?Si(r,e,r.next)>=0&&Si(r,r.prev,e)>=0:Si(r,e,r.prev)<0||Si(r,r.next,e)<0}function dOe(r,e){let t=r,i=!1,n=(r.x+e.x)/2,a=(r.y+e.y)/2;do t.y>a!=t.next.y>a&&t.next.y!==t.y&&n<(t.next.x-t.x)*(a-t.y)/(t.next.y-t.y)+t.x&&(i=!i),t=t.next;while(t!==r);return i}function pse(r,e){let t=new bk(r.i,r.x,r.y),i=new bk(e.i,e.x,e.y),n=r.next,a=e.prev;return r.next=e,e.prev=r,t.next=n,n.prev=t,i.next=t,t.prev=i,a.next=i,i.prev=a,i}function koe(r,e,t,i){let n=new bk(r,e,t);return i?(n.next=i.next,n.prev=i,i.next.prev=n,i.next=n):(n.prev=n,n.next=n),n}function kM(r){r.next.prev=r.prev,r.prev.next=r.next,r.prevZ&&(r.prevZ.nextZ=r.nextZ),r.nextZ&&(r.nextZ.prevZ=r.prevZ)}function bk(r,e,t){this.i=r,this.x=e,this.y=t,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}function mOe(r,e,t,i){let n=0;for(let a=e,o=t-i;a<t;a+=i)n+=(r[o]-r[a])*(r[a+1]+r[o+1]),o=a;return n}var wR=class r{static area(e){let t=e.length,i=0;for(let n=t-1,a=0;a<t;n=a++)i+=e[n].x*e[a].y-e[a].x*e[n].y;return i*.5}static isClockWise(e){return r.area(e)<0}static triangulateShape(e,t){let i=[],n=[],a=[];Voe(e),Goe(i,e);let o=e.length;t.forEach(Voe);for(let l=0;l<t.length;l++)n.push(o),o+=t[l].length,Goe(i,t[l]);let s=QUe.triangulate(i,n);for(let l=0;l<s.length;l+=3)a.push(s.slice(l,l+3));return a}};function Voe(r){let e=r.length;e>2&&r[e-1].equals(r[0])&&r.pop()}function Goe(r,e){for(let t=0;t<e.length;t++)r.push(e[t].x),r.push(e[t].y)}var _0=class extends Sc{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new tr(16777215),this.specular=new tr(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=zk,this.normalScale=new yr(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new zn,this.combine=UR,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}};var TR=class extends Sc{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new tr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=zk,this.normalScale=new yr(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new zn,this.combine=UR,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}};function 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o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(s){a.image=s,a.needsUpdate=!0,t!==void 0&&t(a)},i,n),a}},S0=class extends ia{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new tr(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}};var KB=new Ht,Woe=new ye,Xoe=new ye,VM=class{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new yr(512,512),this.map=null,this.mapPass=null,this.matrix=new Ht,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new OM,this._frameExtents=new yr(1,1),this._viewportCount=1,this._viewports=[new Rr(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;Woe.setFromMatrixPosition(e.matrixWorld),t.position.copy(Woe),Xoe.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Xoe),t.updateMatrixWorld(),KB.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(KB),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(KB)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}},Pk=class extends VM{constructor(){super(new Nn(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){let t=this.camera,i=d0*2*e.angle*this.focus,n=this.mapSize.width/this.mapSize.height,a=e.distance||t.far;(i!==t.fov||n!==t.aspect||a!==t.far)&&(t.fov=i,t.aspect=n,t.far=a,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}},PR=class extends S0{constructor(e,t,i=0,n=Math.PI/3,a=0,o=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ia.DEFAULT_UP),this.updateMatrix(),this.target=new ia,this.distance=i,this.angle=n,this.penumbra=a,this.decay=o,this.map=null,this.shadow=new Pk}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}},Yoe=new Ht,AM=new ye,JB=new ye,Dk=class extends VM{constructor(){super(new Nn(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new yr(4,2),this._viewportCount=6,this._viewports=[new Rr(2,1,1,1),new Rr(0,1,1,1),new Rr(3,1,1,1),new Rr(1,1,1,1),new Rr(3,0,1,1),new Rr(1,0,1,1)],this._cubeDirections=[new ye(1,0,0),new ye(-1,0,0),new ye(0,0,1),new ye(0,0,-1),new ye(0,1,0),new ye(0,-1,0)],this._cubeUps=[new ye(0,1,0),new ye(0,1,0),new ye(0,1,0),new ye(0,1,0),new ye(0,0,1),new ye(0,0,-1)]}updateMatrices(e,t=0){let i=this.camera,n=this.matrix,a=e.distance||i.far;a!==i.far&&(i.far=a,i.updateProjectionMatrix()),AM.setFromMatrixPosition(e.matrixWorld),i.position.copy(AM),JB.copy(i.position),JB.add(this._cubeDirections[t]),i.up.copy(this._cubeUps[t]),i.lookAt(JB),i.updateMatrixWorld(),n.makeTranslation(-AM.x,-AM.y,-AM.z),Yoe.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Yoe)}},GM=class extends S0{constructor(e,t,i=0,n=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new Dk}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}},Ik=class extends VM{constructor(){super(new g0(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}},DR=class extends S0{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ia.DEFAULT_UP),this.updateMatrix(),this.target=new ia,this.shadow=new Ik}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}},IR=class extends S0{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}};var NR=class{static decodeText(e){if(typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let i=0,n=e.length;i<n;i++)t+=String.fromCharCode(e[i]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){let t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}};var Vk="\\[\\]\\.:\\/",SOe=new RegExp("["+Vk+"]","g"),Gk="[^"+Vk+"]",MOe="[^"+Vk.replace("\\.","")+"]",bOe=/((?:WC+[\/:])*)/.source.replace("WC",Gk),wOe=/(WCOD+)?/.source.replace("WCOD",MOe),TOe=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Gk),EOe=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Gk),AOe=new RegExp("^"+bOe+wOe+TOe+EOe+"$"),COe=["material","materials","bones","map"],Nk=class{constructor(e,t,i){let n=i||ii.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,n=this._bindings[i];n!==void 0&&n.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,a=i.length;n!==a;++n)i[n].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},ii=(()=>{class r{constructor(t,i,n){this.path=i,this.parsedPath=n||r.parseTrackName(i),this.node=r.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,i,n){return t&&t.isAnimationObjectGroup?new r.Composite(t,i,n):new r(t,i,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(SOe,"")}static parseTrackName(t){let i=AOe.exec(t);if(i===null)throw new Error("PropertyBinding: Cannot parse trackName: "+t);let n={nodeName:i[2],objectName:i[3],objectIndex:i[4],propertyName:i[5],propertyIndex:i[6]},a=n.nodeName&&n.nodeName.lastIndexOf(".");if(a!==void 0&&a!==-1){let o=n.nodeName.substring(a+1);COe.indexOf(o)!==-1&&(n.nodeName=n.nodeName.substring(0,a),n.objectName=o)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,i){if(i===void 0||i===""||i==="."||i===-1||i===t.name||i===t.uuid)return t;if(t.skeleton){let n=t.skeleton.getBoneByName(i);if(n!==void 0)return n}if(t.children){let n=function(o){for(let s=0;s<o.length;s++){let l=o[s];if(l.name===i||l.uuid===i)return l;let u=n(l.children);if(u)return u}return null},a=n(t.children);if(a)return a}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,i){t[i]=this.targetObject[this.propertyName]}_getValue_array(t,i){let n=this.resolvedProperty;for(let a=0,o=n.length;a!==o;++a)t[i++]=n[a]}_getValue_arrayElement(t,i){t[i]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,i){this.resolvedProperty.toArray(t,i)}_setValue_direct(t,i){this.targetObject[this.propertyName]=t[i]}_setValue_direct_setNeedsUpdate(t,i){this.targetObject[this.propertyName]=t[i],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,i){this.targetObject[this.propertyName]=t[i],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,i){let n=this.resolvedProperty;for(let a=0,o=n.length;a!==o;++a)n[a]=t[i++]}_setValue_array_setNeedsUpdate(t,i){let n=this.resolvedProperty;for(let a=0,o=n.length;a!==o;++a)n[a]=t[i++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,i){let n=this.resolvedProperty;for(let a=0,o=n.length;a!==o;++a)n[a]=t[i++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,i){this.resolvedProperty[this.propertyIndex]=t[i]}_setValue_arrayElement_setNeedsUpdate(t,i){this.resolvedProperty[this.propertyIndex]=t[i],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,i){this.resolvedProperty[this.propertyIndex]=t[i],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,i){this.resolvedProperty.fromArray(t,i)}_setValue_fromArray_setNeedsUpdate(t,i){this.resolvedProperty.fromArray(t,i),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,i){this.resolvedProperty.fromArray(t,i),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,i){this.bind(),this.getValue(t,i)}_setValue_unbound(t,i){this.bind(),this.setValue(t,i)}bind(){let t=this.node,i=this.parsedPath,n=i.objectName,a=i.propertyName,o=i.propertyIndex;if(t||(t=r.findNode(this.rootNode,i.nodeName),this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t){console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");return}if(n){let c=i.objectIndex;switch(n){case"materials":if(!t.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!t.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}t=t.material.materials;break;case"bones":if(!t.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}t=t.skeleton.bones;for(let f=0;f<t.length;f++)if(t[f].name===c){c=f;break}break;case"map":if("map"in t){t=t.map;break}if(!t.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!t.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}t=t.material.map;break;default:if(t[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}t=t[n]}if(c!==void 0){if(t[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);return}t=t[c]}}let s=t[a];if(s===void 0){let c=i.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+a+" but it wasn't found.",t);return}let l=this.Versioning.None;this.targetObject=t,t.needsUpdate!==void 0?l=this.Versioning.NeedsUpdate:t.matrixWorldNeedsUpdate!==void 0&&(l=this.Versioning.MatrixWorldNeedsUpdate);let u=this.BindingType.Direct;if(o!==void 0){if(a==="morphTargetInfluences"){if(!t.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!t.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}t.morphTargetDictionary[o]!==void 0&&(o=t.morphTargetDictionary[o])}u=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=o}else s.fromArray!==void 0&&s.toArray!==void 0?(u=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(u=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=a;this.getValue=this.GetterByBindingType[u],this.setValue=this.SetterByBindingTypeAndVersioning[u][l]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}return r.Composite=Nk,r})();ii.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};ii.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};ii.prototype.GetterByBindingType=[ii.prototype._getValue_direct,ii.prototype._getValue_array,ii.prototype._getValue_arrayElement,ii.prototype._getValue_toArray];ii.prototype.SetterByBindingTypeAndVersioning=[[ii.prototype._setValue_direct,ii.prototype._setValue_direct_setNeedsUpdate,ii.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[ii.prototype._setValue_array,ii.prototype._setValue_array_setNeedsUpdate,ii.prototype._setValue_array_setMatrixWorldNeedsUpdate],[ii.prototype._setValue_arrayElement,ii.prototype._setValue_arrayElement_setNeedsUpdate,ii.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[ii.prototype._setValue_fromArray,ii.prototype._setValue_fromArray_setNeedsUpdate,ii.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];var nDt=new Float32Array(1);typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Uk}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Uk);var mse=function(r){return URL.createObjectURL(new Blob([r],{type:"text/javascript"}))},ROe=function(r){return new Worker(r)};try{URL.revokeObjectURL(mse(""))}catch{mse=function(e){return"data:application/javascript;charset=UTF-8,"+encodeURI(e)},ROe=function(e){return new Worker(e,{type:"module"})}}var Ds=Uint8Array,qh=Uint16Array,Xk=Uint32Array,vse=new Ds([0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0,0]),gse=new Ds([0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13,0,0]),LOe=new Ds([16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]),yse=function(r,e){for(var t=new qh(31),i=0;i<31;++i)t[i]=e+=1<<r[i-1];for(var n=new Xk(t[30]),i=1;i<30;++i)for(var 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e=r[0],t=1;t<r.length;++t)r[t]>e&&(e=r[t]);return e},xl=function(r,e,t){var i=e/8|0;return(r[i]|r[i+1]<<8)>>(e&7)&t},Wk=function(r,e){var t=e/8|0;return(r[t]|r[t+1]<<8|r[t+2]<<16)>>(e&7)},UOe=function(r){return(r/8|0)+(r&7&&1)},OOe=function(r,e,t){(e==null||e<0)&&(e=0),(t==null||t>r.length)&&(t=r.length);var i=new(r instanceof qh?qh:r instanceof Xk?Xk:Ds)(t-e);return i.set(r.subarray(e,t)),i},zOe=function(r,e,t){var i=r.length;if(!i||t&&!t.l&&i<5)return e||new Ds(0);var n=!e||t,a=!t||t.i;t||(t={}),e||(e=new Ds(i*3));var o=function(ae){var ve=e.length;if(ae>ve){var ue=new Ds(Math.max(ve*2,ae));ue.set(e),e=ue}},s=t.f||0,l=t.p||0,u=t.b||0,c=t.l,f=t.d,h=t.m,p=t.n,d=i*8;do{if(!c){t.f=s=xl(r,l,1);var g=xl(r,l+1,3);if(l+=3,g)if(g==1)c=IOe,f=NOe,h=9,p=5;else if(g==2){var y=xl(r,l,31)+257,x=xl(r,l+10,15)+4,M=y+xl(r,l+5,31)+1;l+=14;for(var S=new Ds(M),w=new Ds(19),T=0;T<x;++T)w[LOe[T]]=xl(r,l+T*3,7);l+=x*3;for(var C=Hk(w),b=(1<<C)-1,E=HM(w,C,1),T=0;T<M;){var I=E[xl(r,l,b)];l+=I&15;var m=I>>>4;if(m<16)S[T++]=m;else{var R=0,A=0;for(m==16?(A=3+xl(r,l,3),l+=2,R=S[T-1]):m==17?(A=3+xl(r,l,7),l+=3):m==18&&(A=11+xl(r,l,127),l+=7);A--;)S[T++]=R}}var D=S.subarray(0,y),U=S.subarray(y);h=Hk(D),p=Hk(U),c=HM(D,h,1),f=HM(U,p,1)}else throw"invalid block type";else{var m=UOe(l)+4,v=r[m-4]|r[m-3]<<8,_=m+v;if(_>i){if(a)throw"unexpected EOF";break}n&&o(u+v),e.set(r.subarray(m,_),u),t.b=u+=v,t.p=l=_*8;continue}if(l>d){if(a)throw"unexpected EOF";break}}n&&o(u+131072);for(var B=(1<<h)-1,z=(1<<p)-1,k=l;;k=l){var R=c[Wk(r,l)&B],G=R>>>4;if(l+=R&15,l>d){if(a)throw"unexpected EOF";break}if(!R)throw"invalid length/literal";if(G<256)e[u++]=G;else if(G==256){k=l,c=null;break}else{var Y=G-254;if(G>264){var T=G-257,J=vse[T];Y=xl(r,l,(1<<J)-1)+xse[T],l+=J}var Q=f[Wk(r,l)&z],V=Q>>>4;if(!Q)throw"invalid distance";l+=Q&15;var U=DOe[V];if(V>3){var J=gse[V];U+=Wk(r,l)&(1<<J)-1,l+=J}if(l>d){if(a)throw"unexpected EOF";break}n&&o(u+131072);for(var K=u+Y;u<K;u+=4)e[u]=e[u-U],e[u+1]=e[u+1-U],e[u+2]=e[u+2-U],e[u+3]=e[u+3-U];u=K}}t.l=c,t.p=k,t.b=u,c&&(s=1,t.m=h,t.d=f,t.n=p)}while(!s);return u==e.length?e:OOe(e,0,u)};var FOe=new Ds(0);var BOe=function(r){if((r[0]&15)!=8||r[0]>>>4>7||(r[0]<<8|r[1])%31)throw"invalid zlib data";if(r[1]&32)throw"invalid zlib data: preset dictionaries not supported"};function bse(r,e){return zOe((BOe(r),r.subarray(2,-4)),e)}var kOe=typeof TextDecoder<"u"&&new TextDecoder,VOe=0;try{kOe.decode(FOe,{stream:!0}),VOe=1}catch{}function wse(r,e,t){let i=t.length-r-1;if(e>=t[i])return i-1;if(e<=t[r])return r;let n=r,a=i,o=Math.floor((n+a)/2);for(;e<t[o]||e>=t[o+1];)e<t[o]?a=o:n=o,o=Math.floor((n+a)/2);return o}function HOe(r,e,t,i){let n=[],a=[],o=[];n[0]=1;for(let s=1;s<=t;++s){a[s]=e-i[r+1-s],o[s]=i[r+s]-e;let l=0;for(let u=0;u<s;++u){let c=o[u+1],f=a[s-u],h=n[u]/(c+f);n[u]=l+c*h,l=f*h}n[s]=l}return n}function Tse(r,e,t,i){let n=wse(r,i,e),a=HOe(n,i,r,e),o=new Rr(0,0,0,0);for(let s=0;s<=r;++s){let l=t[n-r+s],u=a[s],c=l.w*u;o.x+=l.x*c,o.y+=l.y*c,o.z+=l.z*c,o.w+=l.w*u}return o}function WOe(r,e,t,i,n){let a=[];for(let f=0;f<=t;++f)a[f]=0;let o=[];for(let f=0;f<=i;++f)o[f]=a.slice(0);let s=[];for(let f=0;f<=t;++f)s[f]=a.slice(0);s[0][0]=1;let l=a.slice(0),u=a.slice(0);for(let f=1;f<=t;++f){l[f]=e-n[r+1-f],u[f]=n[r+f]-e;let h=0;for(let p=0;p<f;++p){let d=u[p+1],g=l[f-p];s[f][p]=d+g;let m=s[p][f-1]/s[f][p];s[p][f]=h+d*m,h=g*m}s[f][f]=h}for(let f=0;f<=t;++f)o[0][f]=s[f][t];for(let f=0;f<=t;++f){let h=0,p=1,d=[];for(let g=0;g<=t;++g)d[g]=a.slice(0);d[0][0]=1;for(let g=1;g<=i;++g){let m=0,v=f-g,_=t-g;f>=g&&(d[p][0]=d[h][0]/s[_+1][v],m=d[p][0]*s[v][_]);let y=v>=-1?1:-v,x=f-1<=_?g-1:t-f;for(let S=y;S<=x;++S)d[p][S]=(d[h][S]-d[h][S-1])/s[_+1][v+S],m+=d[p][S]*s[v+S][_];f<=_&&(d[p][g]=-d[h][g-1]/s[_+1][f],m+=d[p][g]*s[f][_]),o[g][f]=m;let M=h;h=p,p=M}}let c=t;for(let f=1;f<=i;++f){for(let h=0;h<=t;++h)o[f][h]*=c;c*=t-f}return o}function XOe(r,e,t,i,n){let a=n<r?n:r,o=[],s=wse(r,i,e),l=WOe(s,i,r,a,e),u=[];for(let c=0;c<t.length;++c){let f=t[c].clone(),h=f.w;f.x*=h,f.y*=h,f.z*=h,u[c]=f}for(let c=0;c<=a;++c){let f=u[s-r].clone().multiplyScalar(l[c][0]);for(let h=1;h<=r;++h)f.add(u[s-r+h].clone().multiplyScalar(l[c][h]));o[c]=f}for(let c=a+1;c<=n+1;++c)o[c]=new Rr(0,0,0);return o}function YOe(r,e){let t=1;for(let n=2;n<=r;++n)t*=n;let i=1;for(let n=2;n<=e;++n)i*=n;for(let n=2;n<=r-e;++n)i*=n;return t/i}function qOe(r){let e=r.length,t=[],i=[];for(let a=0;a<e;++a){let o=r[a];t[a]=new ye(o.x,o.y,o.z),i[a]=o.w}let n=[];for(let a=0;a<e;++a){let o=t[a].clone();for(let s=1;s<=a;++s)o.sub(n[a-s].clone().multiplyScalar(YOe(a,s)*i[s]));n[a]=o.divideScalar(i[0])}return n}function Ese(r,e,t,i,n){let a=XOe(r,e,t,i,n);return qOe(a)}var kR=class extends bR{constructor(e,t,i,n,a){super(),this.degree=e,this.knots=t,this.controlPoints=[],this.startKnot=n||0,this.endKnot=a||this.knots.length-1;for(let o=0;o<i.length;++o){let s=i[o];this.controlPoints[o]=new Rr(s.x,s.y,s.z,s.w)}}getPoint(e,t=new ye){let i=t,n=this.knots[this.startKnot]+e*(this.knots[this.endKnot]-this.knots[this.startKnot]),a=Tse(this.degree,this.knots,this.controlPoints,n);return a.w!==1&&a.divideScalar(a.w),i.set(a.x,a.y,a.z)}getTangent(e,t=new ye){let i=t,n=this.knots[0]+e*(this.knots[this.knots.length-1]-this.knots[0]),a=Ese(this.degree,this.knots,this.controlPoints,n,1);return i.copy(a[1]).normalize(),i}};var _r,Oi,Ea,GR=class extends gm{constructor(e){super(e)}load(e,t,i,n){let a=this,o=a.path===""?NR.extractUrlBase(e):a.path,s=new RR(this.manager);s.setPath(a.path),s.setResponseType("arraybuffer"),s.setRequestHeader(a.requestHeader),s.setWithCredentials(a.withCredentials),s.load(e,function(l){try{t(a.parse(l,o))}catch(u){n?n(u):console.error(u),a.manager.itemError(e)}},i,n)}parse(e,t){if(jOe(e))_r=new Qk().parse(e);else{let n=Lse(e);if(!KOe(n))throw new Error("THREE.FBXLoader: Unknown format.");if(Ase(n)<7e3)throw new Error("THREE.FBXLoader: FBX version not supported, FileVersion: "+Ase(n));_r=new $k().parse(n)}let i=new LR(this.manager).setPath(this.resourcePath||t).setCrossOrigin(this.crossOrigin);return new jk(i,this.manager).parse(_r)}},jk=class{constructor(e,t){this.textureLoader=e,this.manager=t}parse(){Oi=this.parseConnections();let e=this.parseImages(),t=this.parseTextures(e),i=this.parseMaterials(t),n=this.parseDeformers(),a=new Kk().parse(n);return this.parseScene(n,a,i),Ea}parseConnections(){let e=new Map;return"Connections"in _r&&_r.Connections.connections.forEach(function(i){let n=i[0],a=i[1],o=i[2];e.has(n)||e.set(n,{parents:[],children:[]});let s={ID:a,relationship:o};e.get(n).parents.push(s),e.has(a)||e.set(a,{parents:[],children:[]});let l={ID:n,relationship:o};e.get(a).children.push(l)}),e}parseImages(){let e={},t={};if("Video"in _r.Objects){let i=_r.Objects.Video;for(let n in i){let a=i[n],o=parseInt(n);if(e[o]=a.RelativeFilename||a.Filename,"Content"in a){let s=a.Content instanceof ArrayBuffer&&a.Content.byteLength>0,l=typeof a.Content=="string"&&a.Content!=="";if(s||l){let u=this.parseImage(i[n]);t[a.RelativeFilename||a.Filename]=u}}}}for(let i in e){let n=e[i];t[n]!==void 0?e[i]=t[n]:e[i]=e[i].split("\\").pop()}return e}parseImage(e){let t=e.Content,i=e.RelativeFilename||e.Filename,n=i.slice(i.lastIndexOf(".")+1).toLowerCase(),a;switch(n){case"bmp":a="image/bmp";break;case"jpg":case"jpeg":a="image/jpeg";break;case"png":a="image/png";break;case"tif":a="image/tiff";break;case"tga":this.manager.getHandler(".tga")===null&&console.warn("FBXLoader: TGA loader not found, skipping ",i),a="image/tga";break;default:console.warn('FBXLoader: Image type "'+n+'" is not supported.');return}if(typeof t=="string")return"data:"+a+";base64,"+t;{let o=new Uint8Array(t);return window.URL.createObjectURL(new Blob([o],{type:a}))}}parseTextures(e){let t=new Map;if("Texture"in _r.Objects){let i=_r.Objects.Texture;for(let n in i){let a=this.parseTexture(i[n],e);t.set(parseInt(n),a)}}return t}parseTexture(e,t){let i=this.loadTexture(e,t);i.ID=e.id,i.name=e.attrName;let n=e.WrapModeU,a=e.WrapModeV,o=n!==void 0?n.value:0,s=a!==void 0?a.value:0;if(i.wrapS=o===0?h0:uo,i.wrapT=s===0?h0:uo,"Scaling"in e){let l=e.Scaling.value;i.repeat.x=l[0],i.repeat.y=l[1]}if("Translation"in e){let l=e.Translation.value;i.offset.x=l[0],i.offset.y=l[1]}return i}loadTexture(e,t){let i,n=this.textureLoader.path,a=Oi.get(e.id).children;a!==void 0&&a.length>0&&t[a[0].ID]!==void 0&&(i=t[a[0].ID],(i.indexOf("blob:")===0||i.indexOf("data:")===0)&&this.textureLoader.setPath(void 0));let o,s=e.FileName.slice(-3).toLowerCase();if(s==="tga"){let l=this.manager.getHandler(".tga");l===null?(console.warn("FBXLoader: TGA loader not found, creating placeholder texture for",e.RelativeFilename),o=new Vo):(l.setPath(this.textureLoader.path),o=l.load(i))}else if(s==="dds"){let l=this.manager.getHandler(".dds");l===null?(console.warn("FBXLoader: DDS loader not found, creating placeholder texture for",e.RelativeFilename),o=new Vo):(l.setPath(this.textureLoader.path),o=l.load(i))}else s==="psd"?(console.warn("FBXLoader: PSD textures are not supported, creating placeholder texture for",e.RelativeFilename),o=new Vo):o=this.textureLoader.load(i);return this.textureLoader.setPath(n),o}parseMaterials(e){let t=new Map;if("Material"in _r.Objects){let i=_r.Objects.Material;for(let n in i){let a=this.parseMaterial(i[n],e);a!==null&&t.set(parseInt(n),a)}}return t}parseMaterial(e,t){let i=e.id,n=e.attrName,a=e.ShadingModel;if(typeof a=="object"&&(a=a.value),!Oi.has(i))return null;let o=this.parseParameters(e,t,i),s;switch(a.toLowerCase()){case"phong":s=new _0;break;case"lambert":s=new TR;break;default:console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.',a),s=new _0;break}return s.setValues(o),s.name=n,s}parseParameters(e,t,i){let n={};e.BumpFactor&&(n.bumpScale=e.BumpFactor.value),e.Diffuse?n.color=new tr().fromArray(e.Diffuse.value).convertSRGBToLinear():e.DiffuseColor&&(e.DiffuseColor.type==="Color"||e.DiffuseColor.type==="ColorRGB")&&(n.color=new tr().fromArray(e.DiffuseColor.value).convertSRGBToLinear()),e.DisplacementFactor&&(n.displacementScale=e.DisplacementFactor.value),e.Emissive?n.emissive=new tr().fromArray(e.Emissive.value).convertSRGBToLinear():e.EmissiveColor&&(e.EmissiveColor.type==="Color"||e.EmissiveColor.type==="ColorRGB")&&(n.emissive=new tr().fromArray(e.EmissiveColor.value).convertSRGBToLinear()),e.EmissiveFactor&&(n.emissiveIntensity=parseFloat(e.EmissiveFactor.value)),e.Opacity&&(n.opacity=parseFloat(e.Opacity.value)),n.opacity<1&&(n.transparent=!0),e.ReflectionFactor&&(n.reflectivity=e.ReflectionFactor.value),e.Shininess&&(n.shininess=e.Shininess.value),e.Specular?n.specular=new tr().fromArray(e.Specular.value).convertSRGBToLinear():e.SpecularColor&&e.SpecularColor.type==="Color"&&(n.specular=new tr().fromArray(e.SpecularColor.value).convertSRGBToLinear());let a=this;return Oi.get(i).children.forEach(function(o){let s=o.relationship;switch(s){case"Bump":n.bumpMap=a.getTexture(t,o.ID);break;case"Maya|TEX_ao_map":n.aoMap=a.getTexture(t,o.ID);break;case"DiffuseColor":case"Maya|TEX_color_map":n.map=a.getTexture(t,o.ID),n.map!==void 0&&(n.map.colorSpace=Ta);break;case"DisplacementColor":n.displacementMap=a.getTexture(t,o.ID);break;case"EmissiveColor":n.emissiveMap=a.getTexture(t,o.ID),n.emissiveMap!==void 0&&(n.emissiveMap.colorSpace=Ta);break;case"NormalMap":case"Maya|TEX_normal_map":n.normalMap=a.getTexture(t,o.ID);break;case"ReflectionColor":n.envMap=a.getTexture(t,o.ID),n.envMap!==void 0&&(n.envMap.mapping=PM,n.envMap.colorSpace=Ta);break;case"SpecularColor":n.specularMap=a.getTexture(t,o.ID),n.specularMap!==void 0&&(n.specularMap.colorSpace=Ta);break;case"TransparentColor":case"TransparencyFactor":n.alphaMap=a.getTexture(t,o.ID),n.transparent=!0;break;case"AmbientColor":case"ShininessExponent":case"SpecularFactor":case"VectorDisplacementColor":default:console.warn("THREE.FBXLoader: %s map is not supported in three.js, skipping texture.",s);break}}),n}getTexture(e,t){return"LayeredTexture"in _r.Objects&&t in _r.Objects.LayeredTexture&&(console.warn("THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer."),t=Oi.get(t).children[0].ID),e.get(t)}parseDeformers(){let e={},t={};if("Deformer"in _r.Objects){let i=_r.Objects.Deformer;for(let n in i){let a=i[n],o=Oi.get(parseInt(n));if(a.attrType==="Skin"){let s=this.parseSkeleton(o,i);s.ID=n,o.parents.length>1&&console.warn("THREE.FBXLoader: skeleton attached to more than one geometry is not supported."),s.geometryID=o.parents[0].ID,e[n]=s}else if(a.attrType==="BlendShape"){let s={id:n};s.rawTargets=this.parseMorphTargets(o,i),s.id=n,o.parents.length>1&&console.warn("THREE.FBXLoader: morph target attached to more than one geometry is not supported."),t[n]=s}}}return{skeletons:e,morphTargets:t}}parseSkeleton(e,t){let i=[];return e.children.forEach(function(n){let a=t[n.ID];if(a.attrType!=="Cluster")return;let o={ID:n.ID,indices:[],weights:[],transformLink:new Ht().fromArray(a.TransformLink.a)};"Indexes"in a&&(o.indices=a.Indexes.a,o.weights=a.Weights.a),i.push(o)}),{rawBones:i,bones:[]}}parseMorphTargets(e,t){let i=[];for(let n=0;n<e.children.length;n++){let a=e.children[n],o=t[a.ID],s={name:o.attrName,initialWeight:o.DeformPercent,id:o.id,fullWeights:o.FullWeights.a};if(o.attrType!=="BlendShapeChannel")return;s.geoID=Oi.get(parseInt(a.ID)).children.filter(function(l){return l.relationship===void 0})[0].ID,i.push(s)}return i}parseScene(e,t,i){Ea=new _c;let n=this.parseModels(e.skeletons,t,i),a=_r.Objects.Model,o=this;n.forEach(function(l){let u=a[l.ID];o.setLookAtProperties(l,u),Oi.get(l.ID).parents.forEach(function(f){let h=n.get(f.ID);h!==void 0&&h.add(l)}),l.parent===null&&Ea.add(l)}),this.bindSkeleton(e.skeletons,t,n),this.addGlobalSceneSettings(),Ea.traverse(function(l){if(l.userData.transformData){l.parent&&(l.userData.transformData.parentMatrix=l.parent.matrix,l.userData.transformData.parentMatrixWorld=l.parent.matrixWorld);let u=Cse(l.userData.transformData);l.applyMatrix4(u),l.updateWorldMatrix()}});let s=new Jk().parse();Ea.children.length===1&&Ea.children[0].isGroup&&(Ea.children[0].animations=s,Ea=Ea.children[0]),Ea.animations=s}parseModels(e,t,i){let n=new Map,a=_r.Objects.Model;for(let o in a){let s=parseInt(o),l=a[o],u=Oi.get(s),c=this.buildSkeleton(u,e,s,l.attrName);if(!c){switch(l.attrType){case"Camera":c=this.createCamera(u);break;case"Light":c=this.createLight(u);break;case"Mesh":c=this.createMesh(u,t,i);break;case"NurbsCurve":c=this.createCurve(u,t);break;case"LimbNode":case"Root":c=new y0;break;case"Null":default:c=new _c;break}c.name=l.attrName?ii.sanitizeNodeName(l.attrName):"",c.userData.originalName=l.attrName,c.ID=s}this.getTransformData(c,l),n.set(s,c)}return n}buildSkeleton(e,t,i,n){let a=null;return e.parents.forEach(function(o){for(let s in t){let l=t[s];l.rawBones.forEach(function(u,c){if(u.ID===o.ID){let f=a;a=new y0,a.matrixWorld.copy(u.transformLink),a.name=n?ii.sanitizeNodeName(n):"",a.userData.originalName=n,a.ID=i,l.bones[c]=a,f!==null&&a.add(f)}})}}),a}createCamera(e){let t,i;if(e.children.forEach(function(n){let a=_r.Objects.NodeAttribute[n.ID];a!==void 0&&(i=a)}),i===void 0)t=new ia;else{let n=0;i.CameraProjectionType!==void 0&&i.CameraProjectionType.value===1&&(n=1);let a=1;i.NearPlane!==void 0&&(a=i.NearPlane.value/1e3);let o=1e3;i.FarPlane!==void 0&&(o=i.FarPlane.value/1e3);let s=window.innerWidth,l=window.innerHeight;i.AspectWidth!==void 0&&i.AspectHeight!==void 0&&(s=i.AspectWidth.value,l=i.AspectHeight.value);let u=s/l,c=45;i.FieldOfView!==void 0&&(c=i.FieldOfView.value);let f=i.FocalLength?i.FocalLength.value:null;switch(n){case 0:t=new Nn(c,u,a,o),f!==null&&t.setFocalLength(f);break;case 1:t=new g0(-s/2,s/2,l/2,-l/2,a,o);break;default:console.warn("THREE.FBXLoader: Unknown camera type "+n+"."),t=new ia;break}}return t}createLight(e){let t,i;if(e.children.forEach(function(n){let a=_r.Objects.NodeAttribute[n.ID];a!==void 0&&(i=a)}),i===void 0)t=new ia;else{let n;i.LightType===void 0?n=0:n=i.LightType.value;let a=16777215;i.Color!==void 0&&(a=new tr().fromArray(i.Color.value).convertSRGBToLinear());let o=i.Intensity===void 0?1:i.Intensity.value/100;i.CastLightOnObject!==void 0&&i.CastLightOnObject.value===0&&(o=0);let s=0;i.FarAttenuationEnd!==void 0&&(i.EnableFarAttenuation!==void 0&&i.EnableFarAttenuation.value===0?s=0:s=i.FarAttenuationEnd.value);let l=1;switch(n){case 0:t=new GM(a,o,s,l);break;case 1:t=new DR(a,o);break;case 2:let u=Math.PI/3;i.InnerAngle!==void 0&&(u=na.degToRad(i.InnerAngle.value));let c=0;i.OuterAngle!==void 0&&(c=na.degToRad(i.OuterAngle.value),c=Math.max(c,1)),t=new PR(a,o,s,u,c,l);break;default:console.warn("THREE.FBXLoader: Unknown light type "+i.LightType.value+", defaulting to a PointLight."),t=new GM(a,o);break}i.CastShadows!==void 0&&i.CastShadows.value===1&&(t.castShadow=!0)}return t}createMesh(e,t,i){let n,a=null,o=null,s=[];return e.children.forEach(function(l){t.has(l.ID)&&(a=t.get(l.ID)),i.has(l.ID)&&s.push(i.get(l.ID))}),s.length>1?o=s:s.length>0?o=s[0]:(o=new _0({name:gm.DEFAULT_MATERIAL_NAME,color:13421772}),s.push(o)),"color"in a.attributes&&s.forEach(function(l){l.vertexColors=!0}),a.FBX_Deformer?(n=new xR(a,o),n.normalizeSkinWeights()):n=new co(a,o),n}createCurve(e,t){let i=e.children.reduce(function(a,o){return t.has(o.ID)&&(a=t.get(o.ID)),a},null),n=new zM({name:gm.DEFAULT_MATERIAL_NAME,color:3342591,linewidth:1});return new MR(i,n)}getTransformData(e,t){let i={};"InheritType"in t&&(i.inheritType=parseInt(t.InheritType.value)),"RotationOrder"in t?i.eulerOrder=Rse(t.RotationOrder.value):i.eulerOrder="ZYX","Lcl_Translation"in t&&(i.translation=t.Lcl_Translation.value),"PreRotation"in t&&(i.preRotation=t.PreRotation.value),"Lcl_Rotation"in t&&(i.rotation=t.Lcl_Rotation.value),"PostRotation"in t&&(i.postRotation=t.PostRotation.value),"Lcl_Scaling"in t&&(i.scale=t.Lcl_Scaling.value),"ScalingOffset"in t&&(i.scalingOffset=t.ScalingOffset.value),"ScalingPivot"in t&&(i.scalingPivot=t.ScalingPivot.value),"RotationOffset"in t&&(i.rotationOffset=t.RotationOffset.value),"RotationPivot"in t&&(i.rotationPivot=t.RotationPivot.value),e.userData.transformData=i}setLookAtProperties(e,t){"LookAtProperty"in t&&Oi.get(e.ID).children.forEach(function(n){if(n.relationship==="LookAtProperty"){let a=_r.Objects.Model[n.ID];if("Lcl_Translation"in a){let o=a.Lcl_Translation.value;e.target!==void 0?(e.target.position.fromArray(o),Ea.add(e.target)):e.lookAt(new ye().fromArray(o))}}})}bindSkeleton(e,t,i){let n=this.parsePoseNodes();for(let a in e){let o=e[a];Oi.get(parseInt(o.ID)).parents.forEach(function(l){if(t.has(l.ID)){let u=l.ID;Oi.get(u).parents.forEach(function(f){i.has(f.ID)&&i.get(f.ID).bind(new SR(o.bones),n[f.ID])})}})}}parsePoseNodes(){let e={};if("Pose"in _r.Objects){let t=_r.Objects.Pose;for(let i in t)if(t[i].attrType==="BindPose"&&t[i].NbPoseNodes>0){let n=t[i].PoseNode;Array.isArray(n)?n.forEach(function(a){e[a.Node]=new Ht().fromArray(a.Matrix.a)}):e[n.Node]=new Ht().fromArray(n.Matrix.a)}}return e}addGlobalSceneSettings(){if("GlobalSettings"in _r){if("AmbientColor"in _r.GlobalSettings){let e=_r.GlobalSettings.AmbientColor.value,t=e[0],i=e[1],n=e[2];if(t!==0||i!==0||n!==0){let a=new tr(t,i,n).convertSRGBToLinear();Ea.add(new IR(a,1))}}"UnitScaleFactor"in _r.GlobalSettings&&(Ea.userData.unitScaleFactor=_r.GlobalSettings.UnitScaleFactor.value)}}},Kk=class{constructor(){this.negativeMaterialIndices=!1}parse(e){let t=new Map;if("Geometry"in _r.Objects){let i=_r.Objects.Geometry;for(let n in i){let a=Oi.get(parseInt(n)),o=this.parseGeometry(a,i[n],e);t.set(parseInt(n),o)}}return this.negativeMaterialIndices===!0&&console.warn("THREE.FBXLoader: The FBX file contains invalid (negative) material indices. The asset might not render as expected."),t}parseGeometry(e,t,i){switch(t.attrType){case"Mesh":return this.parseMeshGeometry(e,t,i);case"NurbsCurve":return this.parseNurbsGeometry(t)}}parseMeshGeometry(e,t,i){let n=i.skeletons,a=[],o=e.parents.map(function(f){return _r.Objects.Model[f.ID]});if(o.length===0)return;let s=e.children.reduce(function(f,h){return n[h.ID]!==void 0&&(f=n[h.ID]),f},null);e.children.forEach(function(f){i.morphTargets[f.ID]!==void 0&&a.push(i.morphTargets[f.ID])});let l=o[0],u={};"RotationOrder"in l&&(u.eulerOrder=Rse(l.RotationOrder.value)),"InheritType"in l&&(u.inheritType=parseInt(l.InheritType.value)),"GeometricTranslation"in l&&(u.translation=l.GeometricTranslation.value),"GeometricRotation"in l&&(u.rotation=l.GeometricRotation.value),"GeometricScaling"in l&&(u.scale=l.GeometricScaling.value);let c=Cse(u);return this.genGeometry(t,s,a,c)}genGeometry(e,t,i,n){let a=new Ls;e.attrName&&(a.name=e.attrName);let o=this.parseGeoNode(e,t),s=this.genBuffers(o),l=new Un(s.vertex,3);if(l.applyMatrix4(n),a.setAttribute("position",l),s.colors.length>0&&a.setAttribute("color",new Un(s.colors,3)),t&&(a.setAttribute("skinIndex",new m0(s.weightsIndices,4)),a.setAttribute("skinWeight",new Un(s.vertexWeights,4)),a.FBX_Deformer=t),s.normal.length>0){let u=new dr().getNormalMatrix(n),c=new Un(s.normal,3);c.applyNormalMatrix(u),a.setAttribute("normal",c)}if(s.uvs.forEach(function(u,c){let f=c===0?"uv":`uv${c}`;a.setAttribute(f,new Un(s.uvs[c],2))}),o.material&&o.material.mappingType!=="AllSame"){let u=s.materialIndex[0],c=0;if(s.materialIndex.forEach(function(f,h){f!==u&&(a.addGroup(c,h-c,u),u=f,c=h)}),a.groups.length>0){let f=a.groups[a.groups.length-1],h=f.start+f.count;h!==s.materialIndex.length&&a.addGroup(h,s.materialIndex.length-h,u)}a.groups.length===0&&a.addGroup(0,s.materialIndex.length,s.materialIndex[0])}return this.addMorphTargets(a,e,i,n),a}parseGeoNode(e,t){let i={};if(i.vertexPositions=e.Vertices!==void 0?e.Vertices.a:[],i.vertexIndices=e.PolygonVertexIndex!==void 0?e.PolygonVertexIndex.a:[],e.LayerElementColor&&(i.color=this.parseVertexColors(e.LayerElementColor[0])),e.LayerElementMaterial&&(i.material=this.parseMaterialIndices(e.LayerElementMaterial[0])),e.LayerElementNormal&&(i.normal=this.parseNormals(e.LayerElementNormal[0])),e.LayerElementUV){i.uv=[];let n=0;for(;e.LayerElementUV[n];)e.LayerElementUV[n].UV&&i.uv.push(this.parseUVs(e.LayerElementUV[n])),n++}return i.weightTable={},t!==null&&(i.skeleton=t,t.rawBones.forEach(function(n,a){n.indices.forEach(function(o,s){i.weightTable[o]===void 0&&(i.weightTable[o]=[]),i.weightTable[o].push({id:a,weight:n.weights[s]})})})),i}genBuffers(e){let t={vertex:[],normal:[],colors:[],uvs:[],materialIndex:[],vertexWeights:[],weightsIndices:[]},i=0,n=0,a=!1,o=[],s=[],l=[],u=[],c=[],f=[],h=this;return e.vertexIndices.forEach(function(p,d){let g,m=!1;p<0&&(p=p^-1,m=!0);let v=[],_=[];if(o.push(p*3,p*3+1,p*3+2),e.color){let y=VR(d,i,p,e.color);l.push(y[0],y[1],y[2])}if(e.skeleton){if(e.weightTable[p]!==void 0&&e.weightTable[p].forEach(function(y){_.push(y.weight),v.push(y.id)}),_.length>4){a||(console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."),a=!0);let y=[0,0,0,0],x=[0,0,0,0];_.forEach(function(M,S){let w=M,T=v[S];x.forEach(function(C,b,E){if(w>C){E[b]=w,w=C;let I=y[b];y[b]=T,T=I}})}),v=y,_=x}for(;_.length<4;)_.push(0),v.push(0);for(let y=0;y<4;++y)c.push(_[y]),f.push(v[y])}if(e.normal){let y=VR(d,i,p,e.normal);s.push(y[0],y[1],y[2])}e.material&&e.material.mappingType!=="AllSame"&&(g=VR(d,i,p,e.material)[0],g<0&&(h.negativeMaterialIndices=!0,g=0)),e.uv&&e.uv.forEach(function(y,x){let M=VR(d,i,p,y);u[x]===void 0&&(u[x]=[]),u[x].push(M[0]),u[x].push(M[1])}),n++,m&&(h.genFace(t,e,o,g,s,l,u,c,f,n),i++,n=0,o=[],s=[],l=[],u=[],c=[],f=[])}),t}getNormalNewell(e){let t=new ye(0,0,0);for(let i=0;i<e.length;i++){let n=e[i],a=e[(i+1)%e.length];t.x+=(n.y-a.y)*(n.z+a.z),t.y+=(n.z-a.z)*(n.x+a.x),t.z+=(n.x-a.x)*(n.y+a.y)}return t.normalize(),t}getNormalTangentAndBitangent(e){let t=this.getNormalNewell(e),n=(Math.abs(t.z)>.5?new ye(0,1,0):new ye(0,0,1)).cross(t).normalize(),a=t.clone().cross(n).normalize();return{normal:t,tangent:n,bitangent:a}}flattenVertex(e,t,i){return new yr(e.dot(t),e.dot(i))}genFace(e,t,i,n,a,o,s,l,u,c){let f;if(c>3){let h=[];for(let m=0;m<i.length;m+=3)h.push(new ye(t.vertexPositions[i[m]],t.vertexPositions[i[m+1]],t.vertexPositions[i[m+2]]));let{tangent:p,bitangent:d}=this.getNormalTangentAndBitangent(h),g=[];for(let m of h)g.push(this.flattenVertex(m,p,d));f=wR.triangulateShape(g,[])}else f=[[0,1,2]];for(let[h,p,d]of f)e.vertex.push(t.vertexPositions[i[h*3]]),e.vertex.push(t.vertexPositions[i[h*3+1]]),e.vertex.push(t.vertexPositions[i[h*3+2]]),e.vertex.push(t.vertexPositions[i[p*3]]),e.vertex.push(t.vertexPositions[i[p*3+1]]),e.vertex.push(t.vertexPositions[i[p*3+2]]),e.vertex.push(t.vertexPositions[i[d*3]]),e.vertex.push(t.vertexPositions[i[d*3+1]]),e.vertex.push(t.vertexPositions[i[d*3+2]]),t.skeleton&&(e.vertexWeights.push(l[h*4]),e.vertexWeights.push(l[h*4+1]),e.vertexWeights.push(l[h*4+2]),e.vertexWeights.push(l[h*4+3]),e.vertexWeights.push(l[p*4]),e.vertexWeights.push(l[p*4+1]),e.vertexWeights.push(l[p*4+2]),e.vertexWeights.push(l[p*4+3]),e.vertexWeights.push(l[d*4]),e.vertexWeights.push(l[d*4+1]),e.vertexWeights.push(l[d*4+2]),e.vertexWeights.push(l[d*4+3]),e.weightsIndices.push(u[h*4]),e.weightsIndices.push(u[h*4+1]),e.weightsIndices.push(u[h*4+2]),e.weightsIndices.push(u[h*4+3]),e.weightsIndices.push(u[p*4]),e.weightsIndices.push(u[p*4+1]),e.weightsIndices.push(u[p*4+2]),e.weightsIndices.push(u[p*4+3]),e.weightsIndices.push(u[d*4]),e.weightsIndices.push(u[d*4+1]),e.weightsIndices.push(u[d*4+2]),e.weightsIndices.push(u[d*4+3])),t.color&&(e.colors.push(o[h*3]),e.colors.push(o[h*3+1]),e.colors.push(o[h*3+2]),e.colors.push(o[p*3]),e.colors.push(o[p*3+1]),e.colors.push(o[p*3+2]),e.colors.push(o[d*3]),e.colors.push(o[d*3+1]),e.colors.push(o[d*3+2])),t.material&&t.material.mappingType!=="AllSame"&&(e.materialIndex.push(n),e.materialIndex.push(n),e.materialIndex.push(n)),t.normal&&(e.normal.push(a[h*3]),e.normal.push(a[h*3+1]),e.normal.push(a[h*3+2]),e.normal.push(a[p*3]),e.normal.push(a[p*3+1]),e.normal.push(a[p*3+2]),e.normal.push(a[d*3]),e.normal.push(a[d*3+1]),e.normal.push(a[d*3+2])),t.uv&&t.uv.forEach(function(g,m){e.uvs[m]===void 0&&(e.uvs[m]=[]),e.uvs[m].push(s[m][h*2]),e.uvs[m].push(s[m][h*2+1]),e.uvs[m].push(s[m][p*2]),e.uvs[m].push(s[m][p*2+1]),e.uvs[m].push(s[m][d*2]),e.uvs[m].push(s[m][d*2+1])})}addMorphTargets(e,t,i,n){if(i.length===0)return;e.morphTargetsRelative=!0,e.morphAttributes.position=[];let a=this;i.forEach(function(o){o.rawTargets.forEach(function(s){let l=_r.Objects.Geometry[s.geoID];l!==void 0&&a.genMorphGeometry(e,t,l,n,s.name)})})}genMorphGeometry(e,t,i,n,a){let o=t.PolygonVertexIndex!==void 0?t.PolygonVertexIndex.a:[],s=i.Vertices!==void 0?i.Vertices.a:[],l=i.Indexes!==void 0?i.Indexes.a:[],u=e.attributes.position.count*3,c=new Float32Array(u);for(let d=0;d<l.length;d++){let g=l[d]*3;c[g]=s[d*3],c[g+1]=s[d*3+1],c[g+2]=s[d*3+2]}let f={vertexIndices:o,vertexPositions:c},h=this.genBuffers(f),p=new Un(h.vertex,3);p.name=a||i.attrName,p.applyMatrix4(n),e.morphAttributes.position.push(p)}parseNormals(e){let t=e.MappingInformationType,i=e.ReferenceInformationType,n=e.Normals.a,a=[];return i==="IndexToDirect"&&("NormalIndex"in e?a=e.NormalIndex.a:"NormalsIndex"in e&&(a=e.NormalsIndex.a)),{dataSize:3,buffer:n,indices:a,mappingType:t,referenceType:i}}parseUVs(e){let t=e.MappingInformationType,i=e.ReferenceInformationType,n=e.UV.a,a=[];return i==="IndexToDirect"&&(a=e.UVIndex.a),{dataSize:2,buffer:n,indices:a,mappingType:t,referenceType:i}}parseVertexColors(e){let t=e.MappingInformationType,i=e.ReferenceInformationType,n=e.Colors.a,a=[];i==="IndexToDirect"&&(a=e.ColorIndex.a);for(let o=0,s=new tr;o<n.length;o+=4)s.fromArray(n,o).convertSRGBToLinear().toArray(n,o);return{dataSize:4,buffer:n,indices:a,mappingType:t,referenceType:i}}parseMaterialIndices(e){let t=e.MappingInformationType,i=e.ReferenceInformationType;if(t==="NoMappingInformation")return{dataSize:1,buffer:[0],indices:[0],mappingType:"AllSame",referenceType:i};let n=e.Materials.a,a=[];for(let o=0;o<n.length;++o)a.push(o);return{dataSize:1,buffer:n,indices:a,mappingType:t,referenceType:i}}parseNurbsGeometry(e){let t=parseInt(e.Order);if(isNaN(t))return console.error("THREE.FBXLoader: Invalid Order %s given for geometry ID: %s",e.Order,e.id),new Ls;let i=t-1,n=e.KnotVector.a,a=[],o=e.Points.a;for(let f=0,h=o.length;f<h;f+=4)a.push(new Rr().fromArray(o,f));let s,l;if(e.Form==="Closed")a.push(a[0]);else if(e.Form==="Periodic"){s=i,l=n.length-1-s;for(let f=0;f<i;++f)a.push(a[f])}let c=new kR(i,n,a,s,l).getPoints(a.length*12);return new Ls().setFromPoints(c)}},Jk=class{parse(){let e=[],t=this.parseClips();if(t!==void 0)for(let i in t){let n=t[i],a=this.addClip(n);e.push(a)}return e}parseClips(){if(_r.Objects.AnimationCurve===void 0)return;let e=this.parseAnimationCurveNodes();this.parseAnimationCurves(e);let t=this.parseAnimationLayers(e);return this.parseAnimStacks(t)}parseAnimationCurveNodes(){let e=_r.Objects.AnimationCurveNode,t=new Map;for(let i in e){let n=e[i];if(n.attrName.match(/S|R|T|DeformPercent/)!==null){let a={id:n.id,attr:n.attrName,curves:{}};t.set(a.id,a)}}return t}parseAnimationCurves(e){let t=_r.Objects.AnimationCurve;for(let i in t){let n={id:t[i].id,times:t[i].KeyTime.a.map(JOe),values:t[i].KeyValueFloat.a},a=Oi.get(n.id);if(a!==void 0){let o=a.parents[0].ID,s=a.parents[0].relationship;s.match(/X/)?e.get(o).curves.x=n:s.match(/Y/)?e.get(o).curves.y=n:s.match(/Z/)?e.get(o).curves.z=n:s.match(/DeformPercent/)&&e.has(o)&&(e.get(o).curves.morph=n)}}}parseAnimationLayers(e){let t=_r.Objects.AnimationLayer,i=new Map;for(let n in t){let a=[],o=Oi.get(parseInt(n));o!==void 0&&(o.children.forEach(function(l,u){if(e.has(l.ID)){let c=e.get(l.ID);if(c.curves.x!==void 0||c.curves.y!==void 0||c.curves.z!==void 0){if(a[u]===void 0){let f=Oi.get(l.ID).parents.filter(function(h){return h.relationship!==void 0})[0].ID;if(f!==void 0){let h=_r.Objects.Model[f.toString()];if(h===void 0){console.warn("THREE.FBXLoader: Encountered a unused curve.",l);return}let p={modelName:h.attrName?ii.sanitizeNodeName(h.attrName):"",ID:h.id,initialPosition:[0,0,0],initialRotation:[0,0,0],initialScale:[1,1,1]};Ea.traverse(function(d){d.ID===h.id&&(p.transform=d.matrix,d.userData.transformData&&(p.eulerOrder=d.userData.transformData.eulerOrder))}),p.transform||(p.transform=new Ht),"PreRotation"in h&&(p.preRotation=h.PreRotation.value),"PostRotation"in h&&(p.postRotation=h.PostRotation.value),a[u]=p}}a[u]&&(a[u][c.attr]=c)}else if(c.curves.morph!==void 0){if(a[u]===void 0){let f=Oi.get(l.ID).parents.filter(function(v){return v.relationship!==void 0})[0].ID,h=Oi.get(f).parents[0].ID,p=Oi.get(h).parents[0].ID,d=Oi.get(p).parents[0].ID,g=_r.Objects.Model[d],m={modelName:g.attrName?ii.sanitizeNodeName(g.attrName):"",morphName:_r.Objects.Deformer[f].attrName};a[u]=m}a[u][c.attr]=c}}}),i.set(parseInt(n),a))}return i}parseAnimStacks(e){let t=_r.Objects.AnimationStack,i={};for(let n in t){let a=Oi.get(parseInt(n)).children;a.length>1&&console.warn("THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.");let o=e.get(a[0].ID);i[n]={name:t[n].attrName,layer:o}}return i}addClip(e){let t=[],i=this;return e.layer.forEach(function(n){t=t.concat(i.generateTracks(n))}),new AR(e.name,-1,t)}generateTracks(e){let t=[],i=new ye,n=new ye;if(e.transform&&e.transform.decompose(i,new On,n),i=i.toArray(),n=n.toArray(),e.T!==void 0&&Object.keys(e.T.curves).length>0){let a=this.generateVectorTrack(e.modelName,e.T.curves,i,"position");a!==void 0&&t.push(a)}if(e.R!==void 0&&Object.keys(e.R.curves).length>0){let a=this.generateRotationTrack(e.modelName,e.R.curves,e.preRotation,e.postRotation,e.eulerOrder);a!==void 0&&t.push(a)}if(e.S!==void 0&&Object.keys(e.S.curves).length>0){let a=this.generateVectorTrack(e.modelName,e.S.curves,n,"scale");a!==void 0&&t.push(a)}if(e.DeformPercent!==void 0){let a=this.generateMorphTrack(e);a!==void 0&&t.push(a)}return t}generateVectorTrack(e,t,i,n){let a=this.getTimesForAllAxes(t),o=this.getKeyframeTrackValues(a,t,i);return new Wh(e+"."+n,a,o)}generateRotationTrack(e,t,i,n,a){let o,s;if(t.x!==void 0&&t.y!==void 0&&t.z!==void 0){let f=this.interpolateRotations(t.x,t.y,t.z,a);o=f[0],s=f[1]}i!==void 0&&(i=i.map(na.degToRad),i.push(a),i=new zn().fromArray(i),i=new On().setFromEuler(i)),n!==void 0&&(n=n.map(na.degToRad),n.push(a),n=new zn().fromArray(n),n=new On().setFromEuler(n).invert());let l=new On,u=new zn,c=[];if(!s||!o)return new pu(e+".quaternion",[],[]);for(let f=0;f<s.length;f+=3)u.set(s[f],s[f+1],s[f+2],a),l.setFromEuler(u),i!==void 0&&l.premultiply(i),n!==void 0&&l.multiply(n),f>2&&new On().fromArray(c,(f-3)/3*4).dot(l)<0&&l.set(-l.x,-l.y,-l.z,-l.w),l.toArray(c,f/3*4);return new pu(e+".quaternion",o,c)}generateMorphTrack(e){let t=e.DeformPercent.curves.morph,i=t.values.map(function(a){return a/100}),n=Ea.getObjectByName(e.modelName).morphTargetDictionary[e.morphName];return new Gh(e.modelName+".morphTargetInfluences["+n+"]",t.times,i)}getTimesForAllAxes(e){let t=[];if(e.x!==void 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n=i.indexOf(0);return n>=0&&(i=new Uint8Array(this.dv.buffer,t,n)),this._textDecoder.decode(i)}},WR=class{add(e,t){this[e]=t}};function jOe(r){let e="Kaydara FBX Binary \0";return r.byteLength>=e.length&&e===Lse(r,0,e.length)}function KOe(r){let e=["K","a","y","d","a","r","a","\\","F","B","X","\\","B","i","n","a","r","y","\\","\\"],t=0;function i(n){let a=r[n-1];return r=r.slice(t+n),t++,a}for(let n=0;n<e.length;++n)if(i(1)===e[n])return!1;return!0}function Ase(r){let e=/FBXVersion: (\d+)/,t=r.match(e);if(t)return parseInt(t[1]);throw new Error("THREE.FBXLoader: Cannot find the version number for the file given.")}function JOe(r){return r/46186158e3}var $Oe=[];function VR(r,e,t,i){let n;switch(i.mappingType){case"ByPolygonVertex":n=r;break;case"ByPolygon":n=e;break;case"ByVertice":n=t;break;case"AllSame":n=i.indices[0];break;default:console.warn("THREE.FBXLoader: unknown attribute mapping type "+i.mappingType)}i.referenceType==="IndexToDirect"&&(n=i.indices[n]);let a=n*i.dataSize,o=a+i.dataSize;return e3e($Oe,i.buffer,a,o)}var qk=new zn,b0=new ye;function Cse(r){let e=new Ht,t=new Ht,i=new Ht,n=new Ht,a=new Ht,o=new Ht,s=new Ht,l=new Ht,u=new Ht,c=new Ht,f=new Ht,h=new Ht,p=r.inheritType?r.inheritType:0;if(r.translation&&e.setPosition(b0.fromArray(r.translation)),r.preRotation){let b=r.preRotation.map(na.degToRad);b.push(r.eulerOrder||zn.DEFAULT_ORDER),t.makeRotationFromEuler(qk.fromArray(b))}if(r.rotation){let b=r.rotation.map(na.degToRad);b.push(r.eulerOrder||zn.DEFAULT_ORDER),i.makeRotationFromEuler(qk.fromArray(b))}if(r.postRotation){let b=r.postRotation.map(na.degToRad);b.push(r.eulerOrder||zn.DEFAULT_ORDER),n.makeRotationFromEuler(qk.fromArray(b)),n.invert()}r.scale&&a.scale(b0.fromArray(r.scale)),r.scalingOffset&&s.setPosition(b0.fromArray(r.scalingOffset)),r.scalingPivot&&o.setPosition(b0.fromArray(r.scalingPivot)),r.rotationOffset&&l.setPosition(b0.fromArray(r.rotationOffset)),r.rotationPivot&&u.setPosition(b0.fromArray(r.rotationPivot)),r.parentMatrixWorld&&(f.copy(r.parentMatrix),c.copy(r.parentMatrixWorld));let d=t.clone().multiply(i).multiply(n),g=new Ht;g.extractRotation(c);let m=new Ht;m.copyPosition(c);let v=m.clone().invert().multiply(c),_=g.clone().invert().multiply(v),y=a,x=new Ht;if(p===0)x.copy(g).multiply(d).multiply(_).multiply(y);else if(p===1)x.copy(g).multiply(_).multiply(d).multiply(y);else{let E=new Ht().scale(new ye().setFromMatrixScale(f)).clone().invert(),I=_.clone().multiply(E);x.copy(g).multiply(d).multiply(I).multiply(y)}let M=u.clone().invert(),S=o.clone().invert(),w=e.clone().multiply(l).multiply(u).multiply(t).multiply(i).multiply(n).multiply(M).multiply(s).multiply(o).multiply(a).multiply(S),T=new Ht().copyPosition(w),C=c.clone().multiply(T);return h.copyPosition(C),w=h.clone().multiply(x),w.premultiply(c.invert()),w}function Rse(r){r=r||0;let e=["ZYX","YZX","XZY","ZXY","YXZ","XYZ"];return r===6?(console.warn("THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect."),e[0]):e[r]}function Zk(r){return r.split(",").map(function(t){return parseFloat(t)})}function Lse(r,e,t){return e===void 0&&(e=0),t===void 0&&(t=r.byteLength),new TextDecoder().decode(new Uint8Array(r,e,t))}function QOe(r,e){for(let t=0,i=r.length,n=e.length;t<n;t++,i++)r[i]=e[t]}function e3e(r,e,t,i){for(let n=t,a=0;n<i;n++,a++)r[a]=e[n];return r}var t3e=["Three"],r3e=new MS,Pse,Ise=(()=>{let e=class e{constructor(){this.http=aa(Dc),this.modal=aa(Pc),this.titleService=aa(KM),this.animate=()=>{requestAnimationFrame(this.animate);let i=r3e.getDelta();Pse&&Pse.update(i),this.renderer.render(this.scene,this.camera)}}ngOnInit(){this.titleService.setTitle("\u91CD\u78C53D"),this.initThreeJs(),this.animate()}initThreeJs(){this.camera=new Vi(40,window.innerWidth/window.innerHeight,1,2e4),this.camera.position.set(2200,300,-3100),this.scene=new _S,this.scene.background=new ir(263446);let i=new xS(16777215,4473924,5);i.position.set(0,200,0),this.scene.add(i);let n=new SS(16777215,5);n.position.set(0,200,100),n.castShadow=!0,n.shadow.camera.top=180,n.shadow.camera.bottom=-100,n.shadow.camera.left=-120,n.shadow.camera.right=120,this.scene.add(n);let a=this;new GR().load("assets/fbx/bb.fbx",function(p){p.traverse(function(d){}),a.scene.add(p)},p=>{},p=>{console.error("An error happened",p)}),this.renderer=new yS({antialias:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(window.innerWidth,window.innerHeight),this.renderer.shadowMap.enabled=!0,this.container.nativeElement.appendChild(this.renderer.domElement);let s=5,l=32,u=new zA(s,l),c=new ec({color:16711680}),f=new rn(u,c);f.position.set(850,100,-2e3),this.scene.add(f);let h=new Dse.OrbitControls(this.camera,this.renderer.domElement);h.target.set(850,100,-2e3),h.update(),window.addEventListener("resize",this.onWindowResize)}render(){this.cube.rotation.x+=.01,this.cube.rotation.y+=.01,this.renderer.render(this.scene,this.camera)}onWindowResize(){this.camera.aspect=window.innerWidth/window.innerHeight,this.camera.updateProjectionMatrix(),this.renderer.setSize(window.innerWidth,window.innerHeight)}};e.\u0275fac=function(n){return new(n||e)},e.\u0275cmp=li({type:e,selectors:[["app-data-v-t1"]],viewQuery:function(n,a){if(n&1&&Tc(t3e,7),n&2){let o;oa(o=sa())&&(a.container=o.first)}},standalone:!0,features:[ui],decls:3,vars:0,consts:[[2,"display","flex","flex-direction","column","height","100vh"],[2,"flex-grow","1"],["Three",""]],template:function(n,a){n&1&&(Jt(0,"div",0),Yr(1,"div",1,2),nr())},dependencies:[Nc,Uc,$c,Yc,ef,tf,Qc,Kc,Ic,Hc,Xc,of,jc,qc,wl,Cc,Vc,Gc,rf,af,Bc,Tl,Zc,Fc,Wc,kc,nf,Lc,Rc,Jc,zc,Ac,Oc,bl],encapsulation:2});let r=e;return r})();var Nse=(()=>{let e=class e{constructor(){this.http=aa(Dc),this.modal=aa(Pc)}ngOnInit(){}};e.\u0275fac=function(n){return new(n||e)},e.\u0275cmp=li({type:e,selectors:[["app-data-v-threejs"]],standalone:!0,features:[ui],decls:1,vars:0,consts:[["src","http://112.33.111.160:8083/","width","100%","height","650px",2,"border","0"]],template:function(n,a){n&1&&Yr(0,"iframe",0)},dependencies:[Nc,Uc,$c,Yc,ef,tf,Qc,Kc,Ic,Hc,Xc,of,jc,qc,wl,Cc,Vc,Gc,rf,af,Bc,Tl,Zc,Fc,Wc,kc,nf,Lc,Rc,Jc,zc,Ac,Oc,bl]});let r=e;return r})();var NDt=[{path:"s1/:id",component:M$,data:{menu:null}},{path:"second1/:id",component:b$,data:{menu:null}},{path:"threejs/:id",component:Nse},{path:"t1/:id",component:Ise},{path:"lj-table",component:nL},{path:"lj-table",component:nL}];export{NDt as routes};
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